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If I come across an area which has no "ultimate" choice of characters,
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I may decide to add an extra detail there. For example, "near" vertical
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lines are virtually impossible in ascii. Here's some options:
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| | | | |
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| l l. \ l
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| I `| Y `L
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| | | | |
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START ^----------OPTIONS----------^
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As you can see, none of them produce the "perfect" results I'd like.
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In this case, I would try adding some form of detail in there thus
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removing the problem. It doesn't always work, but it's worth a try.
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Near-horizontal lines are much easier (thankfully). Using these
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chars: ( ~"-.,_ ) you can quite easily produce a reasonably decent
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line. The previous (horizontal) example would become:
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__
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"~~"----..,___
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Or at least something to that effect. I usually get very "nit-picky"
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and arrange the comma just before an underscore since it sits down
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one pixel lower than the full-stop ("."). I also like to carefully
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select between the " and ~ since they each have their own distinct
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properties. Avoid using this technique at angles around 30 degrees
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(looks a bit odd), and very slight angles (because it results in a
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long line of dots, and that doesn't look good).
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Actually, the selection of the picture is very important in determining
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how the resulting pic will look. You also have the option of changing
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certain parts of the pic, so that they work better in the ascii format.
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For example, instead of trying to do a near-vertical line, just make it
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perfectly vertical.
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Curves also play an important role in ascii art. Although the standard
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ascii character set does not directly support curves (apart from "(" and
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")" of course :), you can get some nice curves with a little bit of work.
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Here's the most often used chars for curve creation:
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/ \ - _ ~ " . , ' ` ! I l Y
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And here's a couple of sample curves to demonstrate the idea:
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___
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.-~" "~-. /
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/ \ _.-~
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Y Y ,^
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| | /
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l ! /
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\ / __.-~
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"-.,___,.-"
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CIRCLE SUBTLE CURVATURES
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Some people wouldn't like the use of "Y" and "^", but to me, the
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advantages outweigh the negative aspects. Also note the use of "l" and
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"!" to make the transition from vertical to angled less pronounced.
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I also consider the choice between "." an "," important because it
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affects the smoothness of the line. For example, in the part on the
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above curve: _.- :it looks like a "," may have been a better choice:
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/ But as you can see here, using the
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_,-~ comma has altered the flow of the
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,^ line somewhat. It now appears as
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/ more of a "step" rather than an
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/ angled line.
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_,-~
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CURVE USING COMMA
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Intersections require yet another strategy. Often you'll find that one
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line must join onto another at a place where the join isn't neat:
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"-._ / "-._ / Here the incoming line should join
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/ 7 onto the main part halfway through
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/ / a "/". That's where you can use some
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other chars. In this example, a "7"
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INTERSECTION FIX would work well, as seen in the
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example to the left.
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You could also try "Z" "X" "T" "Y" as a replacement, but it depends
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entirely on what is happening around that point as to which char works
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the best. Other chars which work well in these situations are "K" "<" ">"
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"r" "L" "j" "J" and "I" because they all point in at least 3 directions.
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After practice, the anti-aliasing can be done as you are drawing the
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main outline. Not that it really makes any difference.
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That basically covers the outline techniques. The smaller details are
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the next, and final, step. Adding details isn't always necessary, but
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it will be in most cases. Eyes, noses, finger nails, switches, knobs,
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handles, plus a host of other things are usually confined to just one
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or two character spaces, so the choice of chars is quite important.
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Eyes are a common example. You have quite a few different characters
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available which work well as eyes, but it's up to you to decide which
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work best. You need to decide what "emotion" you want to portray, and
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then find an appropriate character.
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