text
stringlengths 1
474
|
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); |
}<code_end> |
<code_start>@override |
Widget build(BuildContext context) { |
return const Column( |
mainAxisAlignment: MainAxisAlignment.center, |
children: <Widget>[ |
Text('Column One'), |
Text('Column Two'), |
Text('Column Three'), |
Text('Column Four'), |
], |
); |
}<code_end> |
To learn more about building linear layouts, |
see the community-contributed Medium article |
Flutter for Android Developers: How to design LinearLayout in Flutter.<topic_end> |
<topic_start> |
What is the equivalent of a RelativeLayout? |
A RelativeLayout lays your widgets out relative to each other. In |
Flutter, there are a few ways to achieve the same result.You can achieve the result of a RelativeLayout by using a combination of |
Column, Row, and Stack widgets. You can specify rules for the widgets |
constructors on how the children are laid out relative to the parent.For a good example of building a RelativeLayout in Flutter, |
see Collin’s answer on StackOverflow.<topic_end> |
<topic_start> |
What is the equivalent of a ScrollView? |
In Android, use a ScrollView to lay out your widgets—if the user’s |
device has a smaller screen than your content, it scrolls.In Flutter, the easiest way to do this is using the ListView widget. |
This might seem like overkill coming from Android, |
but in Flutter a ListView widget is |
both a ScrollView and an Android ListView. |
<code_start>@override |
Widget build(BuildContext context) { |
return ListView( |
children: const <Widget>[ |
Text('Row One'), |
Text('Row Two'), |
Text('Row Three'), |
Text('Row Four'), |
], |
); |
}<code_end> |
<topic_end> |
<topic_start> |
How do I handle landscape transitions in Flutter? |
FlutterView handles the config change if AndroidManifest.xml contains:<topic_end> |
<topic_start> |
Gesture detection and touch event handling |
<topic_end> |
<topic_start> |
How do I add an onClick listener to a widget in Flutter? |
In Android, you can attach onClick to views such as button by calling |
the method ‘setOnClickListener’.In Flutter there are two ways of adding touch listeners: |
<code_start>@override |
Widget build(BuildContext context) { |
return ElevatedButton( |
onPressed: () { |
developer.log('click'); |
}, |
child: const Text('Button'), |
); |
}<code_end> |
<code_start>class SampleTapApp extends StatelessWidget { |
const SampleTapApp({super.key}); |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
body: Center( |
child: GestureDetector( |
onTap: () { |
developer.log('tap'); |
}, |
child: const FlutterLogo( |
size: 200, |
), |
), |
), |
); |
} |
}<code_end> |
<topic_end> |
<topic_start> |
How do I handle other gestures on widgets? |
Using the GestureDetector, you can listen to a wide range of Gestures such as:TapDouble tapLong pressVertical dragHorizontal dragThe following example shows a GestureDetector |
that rotates the Flutter logo on a double tap: |
<code_start>class SampleApp extends StatefulWidget { |
const SampleApp({super.key}); |
@override |
State<SampleApp> createState() => _SampleAppState(); |
} |
class _SampleAppState extends State<SampleApp> |
with SingleTickerProviderStateMixin { |
late AnimationController controller; |
late CurvedAnimation curve; |
@override |
void initState() { |
super.initState(); |
controller = AnimationController( |
vsync: this, |
duration: const Duration(milliseconds: 2000), |
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