text
stringlengths 1
474
|
---|
super.key,
|
required this.text,
|
});
|
final String text;
|
@override
|
Widget build(BuildContext context) {
|
return Center(
|
child: Text(
|
text,
|
textDirection: TextDirection.ltr,
|
),
|
);
|
}
|
}<code_end>
|
The previous example uses the constructor of the MyStatelessWidget
|
class to pass the text, which is marked as final.
|
This class extends StatelessWidget—it contains immutable data.The build method of a stateless widget is typically called
|
in only three situations:<topic_end>
|
<topic_start>
|
The StatefulWidget
|
A StatefulWidget is a widget that changes state.
|
Use the setState method to manage the
|
state changes for a StatefulWidget.
|
A call to setState() tells the Flutter
|
framework that something has changed in a state,
|
which causes an app to rerun the build() method
|
so that the app can reflect the change.State is information that can be read synchronously when a widget
|
is built and might change during the lifetime of the widget.
|
It’s the responsibility of the widget implementer to ensure that
|
the state object is promptly notified when the state changes.
|
Use StatefulWidget when a widget can change dynamically.
|
For example, the state of the widget changes by typing into a form,
|
or moving a slider.
|
Or, it can change over time—perhaps a data feed updates the UI.Checkbox, Radio, Slider, InkWell,
|
Form, and TextField
|
are examples of stateful widgets that subclass
|
StatefulWidget.The following example declares a StatefulWidget
|
that requires a createState() method.
|
This method creates the state object that manages the widget’s state,
|
_MyStatefulWidgetState.
|
<code_start>class MyStatefulWidget extends StatefulWidget {
|
const MyStatefulWidget({
|
super.key,
|
required this.title,
|
});
|
final String title;
|
@override
|
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
|
}<code_end>
|
The following state class, _MyStatefulWidgetState,
|
implements the build() method for the widget.
|
When the state changes, for example, when the user toggles
|
the button, setState() is called with the new toggle value.
|
This causes the framework to rebuild this widget in the UI.
|
<code_start>class _MyStatefulWidgetState extends State<MyStatefulWidget> {
|
bool showText = true;
|
bool toggleState = true;
|
Timer? t2;
|
void toggleBlinkState() {
|
setState(() {
|
toggleState = !toggleState;
|
});
|
if (!toggleState) {
|
t2 = Timer.periodic(const Duration(milliseconds: 1000), (t) {
|
toggleShowText();
|
});
|
} else {
|
t2?.cancel();
|
}
|
}
|
void toggleShowText() {
|
setState(() {
|
showText = !showText;
|
});
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
body: Center(
|
child: Column(
|
children: <Widget>[
|
if (showText)
|
const Text(
|
'This execution will be done before you can blink.',
|
),
|
Padding(
|
padding: const EdgeInsets.only(top: 70),
|
child: ElevatedButton(
|
onPressed: toggleBlinkState,
|
child: toggleState
|
? const Text('Blink')
|
: const Text('Stop Blinking'),
|
),
|
),
|
],
|
),
|
),
|
);
|
}
|
}<code_end>
|
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