text
stringlengths 1
80
|
---|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
// default value for toggle.
|
bool toggle = true;
|
void _toggle() {
|
setState(() {
|
toggle = !toggle;
|
});
|
}
|
widget _getToggleChild() {
|
if (toggle) {
|
return const Text('Toggle one');
|
} else {
|
return ElevatedButton(
|
onPressed: () {},
|
child: const Text('Toggle two'),
|
);
|
}
|
}
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(
|
title: const Text('Sample app'),
|
),
|
body: center(
|
child: _getToggleChild(),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _toggle,
|
tooltip: 'update text',
|
child: const Icon(Icons.update),
|
),
|
);
|
}
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
how do i animate a widget?
|
in android, you either create animations using XML, or call the animate()
|
method on a view. in flutter, animate widgets using the animation
|
library by wrapping widgets inside an animated widget.
|
in flutter, use an AnimationController which is an animation<double>
|
that can pause, seek, stop and reverse the animation. it requires a ticker
|
that signals when vsync happens, and produces a linear interpolation between
|
0 and 1 on each frame while it’s running. you then create one or more
|
animations and attach them to the controller.
|
for example, you might use CurvedAnimation to implement an animation
|
along an interpolated curve. in this sense, the controller
|
is the “master” source of the animation progress and the CurvedAnimation
|
computes the curve that replaces the controller’s default linear motion.
|
like widgets, animations in flutter work with composition.
|
when building the widget tree you assign the animation to an animated
|
property of a widget, such as the opacity of a FadeTransition, and tell the
|
controller to start the animation.
|
the following example shows how to write a FadeTransition that fades the
|
widget into a logo when you press the FloatingActionButton:
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
|
runApp(const FadeAppTest());
|
}
|
class FadeAppTest extends StatelessWidget {
|
const FadeAppTest({super.key});
|
// this widget is the root of your application.
|
@override
|
widget build(BuildContext context) {
|
return MaterialApp(
|
title: 'fade demo',
|
theme: ThemeData(
|
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
|
),
|
home: const MyFadeTest(title: 'fade demo'),
|
);
|
}
|
}
|
class MyFadeTest extends StatefulWidget {
|
const MyFadeTest({super.key, required this.title});
|
final string title;
|
@override
|
State<MyFadeTest> createState() => _MyFadeTest();
|
}
|
class _MyFadeTest extends State<MyFadeTest> with TickerProviderStateMixin {
|
late AnimationController controller;
|
late CurvedAnimation curve;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
duration: const duration(milliseconds: 2000),
|
vsync: this,
|
);
|
curve = CurvedAnimation(
|
parent: controller,
|
curve: Curves.easeIn,
|
);
|
}
|
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