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<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Lucas Schwarz Luke Schwarz -- Armory Scraproom "Hm?" He turned, eyebrows slightly raised in both surprise and inquiry, and found himself presented with Gratia's eternally impassive visage, an outstretched hand, and one blank eyepiece-sized screen. Perfect. "Ah, thanks! That's actually just what I needed. Right size and interface and everything." he said gratefully, swiping the screen and quickly appraising it, other materials cradled in his arm against his chest. Helpful friends indeed. Now knowing better than to expect anything out of her in response, such as a smile or anything more than maybe a small nod of acknowledgement, he looked back towards her. "What are you looking for? There's a lot of stuff I've sifted through here. There might be something you need." One good turn deserved another, after all.</s> <|message|>Gratia Mindaro Gratia Mindaro - Armoury The teenaged boy wanted to repay her assistance. Had she been in his current situation (not that she would have bothered to ask), Gratia Mindaro would not have suggested such an offer in order to "make up" for the completion of such a simple task (one that had taken absolutely nothing out of her time and energy). It was utterly pointless to bother, a debt that she had already written off the moment the screen had left her hand for Luke's. Yet if he was offering, well, she was not somebody to shy away from free assistance, no matter how redundant it could be. "Binoculars," she said flatly, crossing her arms beneath her breasts as her onyx eyes gazed into the teenaged boy's. Most of the other materials she already possessed, but a simple pair of binoculars seemed to be constantly out of reach. It was irritating, irksome and infuriating to be kept from something so basic in construction. Gratia needed them for her helmet. And she had not found a single one. What was Luke Schwarz' luck like, then?</s> <|message|>Lucas Schwarz Luke Schwarz -- Armory Scraproom As always, she seemed to be intent on staring a hole straight through him, arms folded and expectant and pushing her chest up slightly. An imposing sight, yet hour by hour he felt more and more comfortable with it, malleable and adaptive under her piercing gaze. Setting his pieces and bits down onto a free space on the shelf, he turned back to the box he'd been rummaging through previously. "Binoculars? Okay, then they aren't here either." he noted, shoving the box back into it's shelf and pulling out the one beside it. Opening it up, he leaned back quickly to avoid the now-expected cloud of dust that burst forth from within, and waved it away with an arm where a moment before had been his nose. Peering in once the air had been sufficiently cleared, he began to dig. Wires upon wires inhabited this box, a tangled mess of cords of every size, color, and purpose you could name. ...Even decorative lights? Really? Nonetheless, between them and the LEDs scattered about he was almost ready to writ the box off, until he felt something smooth, plastic-y, and round within. Could it be? He fished the object out into the light. Caught within a mess of cord was a sturdy old pair of binoculars, as requested. "There we are." he said, getting to work on untangling the thing. "Anything else?"</s>
<|message|>Gratia Mindaro Gratia Mindaro - Armoury "No." She wordlessly took the pair of binoculars from Luke, weighing the sturdy old piece of plastic in her hands. It would require some of her own work to restore to perfect working condition, but what she had been given was acceptable for her purposes. Her gaze drifted away from the other teenager and towards the plastic surface of the binoculars. Once likely a jet black sheen, they had greyed over the years, and a layer of dust was still present upon its body. It was a surprise, knowing that this object had survived so many years intact, to the point where had it not been for the colouration, she could have mistaken it for new. Gratia lifted the binoculars up and in front of her eyes. Luke Schwarz' confused face was clear through the lenses. She tapped a button, and the binoculars seemed to whirr, a light noise escaping its mass as the view zoomed. Now she could see Schwarz' nose in clear detail, from the tiny, tiny blackheads to the red of the skin. She tapped a button again, and the binoculars whirred, zooming out. They worked well. That was fortunate. The Mistralese huntress lowered her binoculars, once again allowing her cold, impassive eyes to meet those of the other teenager's. She spoke. "Merci."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Gratia Mindaro -VGNB Dorms "Schwarz, Harken." Gratia Mindaro breezed into the room, dressed in only her signature dusky turtleneck jumper and a pair of brown jeans. She had discarded her Haven uniform since the end of class, and it was clear from the light amount of moisture upon her flowing, brown-black hair that she had also taken a quick shower before arriving for the experiments. If she had been at all surprised by the proximity of her newest teammate and her subject, nothing showed upon her face. In fact, the solemn girl's onyx eyes were already at work, her impassive yet intense gaze already aimed at Luke Schwarz' ahoge in search of a reaction. "You are early," she noted, tone utterly flat as she made her rapid approach. "Good." The Mistralese huntress pulled up her own chair, dropping down onto the wooden seat with little fanfare, eyes still yet to leave the ahoge. A notepad and pen appeared in her hands, ready to take down any observations that would be made in the process of their experiment. Despite her aloof, almost-bored expression, it was obvious that she was intent on obtaining answers. "Physical attraction provides no stimulus," she immediately stated, writing something down.</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorms He visibly deflated, ahoge following suit and drooping in response almost immediately. "You've been staking me out, haven't you?" he asked, entirely forgetting to deny any physical attraction to Miss Harken. Not that it mattered, anyhow... Attractive was attractive. It was one thing to adhere to politeness regarding it, but he wasn't denying anything. At least, not to himself. Seriously though, there was no way she'd walked in and immediately known that, right? No way, such things were impossible. She must have had some method of divining information like that, too, because from what he knew of Mindaro, little though it was, she was not one to make assumptions. Shoulders and hair rising from their dispirited slump, he folded his arms adamantly, meeting her icy onyx gaze with his own in an already-familiar confrontation of two very different psyches. "Miss Mindaro, I have to ask. Is this really worth going through all this trouble?" He already knew the answer he would get, but he wanted to ask in any case.</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms "Yes." She jotted something down onto her notepad, the scratching of her pen against the paper the only other noise that originated from the impassive and standoffish girl. Gravity had clearly taken effect once again during that moment when her words struck at Schwarz; his visible deflation had been accompanied by the mystery of his seemingly-autonomous hair. Whether or not the observation was reproducible was what she was intent on finding out through the course of their experiment together. "How is it that you keep your hair straight?" asked the Mindaro, continuing to show nothing in her expression.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms Gratia scratched down another few sentences in her notebook. The strange strands of hair then were utterly "natural" in their formation. That would make the experiment far simpler; in her subject's confirmation of what she had been suspecting, a number of other variables had been taken out of the equation. All that was left was Luke Schwarz himself and anything that would stimulate his ahoge into movement, and she was determined to discover what it was (and confirm her original hypothesis). It had visibly slumped only seconds earlier in accordance with his sudden deflation, and it had once again jumped in response to her newest teammate's words. Beryl Harken's presence seemed beneficial to her testing. "Embarrassment also appears to be a stimulus," she stated, her flat tone still unchanging as she allowed her gaze to observe every aspect of Luke's face. Was there a correlation between how deeply her subject felt and how wild the ahoge would be? The solemn Mistralese girl jotted down the questions in her notebook. Emotions were not something that could be easily measured. The data that she would obtain could only be qualitative, not quantitative. Another member of the teeming mass that was humanity would always think differently from her, and perceive her observations in a manner that she would disagree with. "How high is your pain tolerance?"</s> <|message|>Robert Fallson Robert Fallson - The Airship Docks The familiar sight of Shiro distracted Robert from his original objective of heading back to his team's dorm room, especially when he saw the obvious distress the white tiger-faunas was in. Hanging back just far enough to go mostly unseen, the red-haired teen listened in on Shiro and Napoli's conversation so that he could gain a small amount of context before thrusting himself into the conversation with as much subtlety as a bullet train going through a brick wall. Once he had heard Shiro's "explanation" of why he was at the docks, and after waiting to see what Gren was doing as he suddenly appeared too, Robert made his move. "Wow, that's a pretty intense workout, Shiro. If you do that often enough, I'm sure you'll get to the top of Professor Iderson and Ms. Van's class in no time," he said a little late considering Gren had already changed the topic to his party and admittedly cool invention. The boy approached the edge of the cliff to look down and see for himself just how high it was. For a moment the shear drop freaked him out, until a sudden thought reassured him. If it was at all dangerous they would have put a railing or something similar to keep people from jumping, so it can't actually be that bad. Robert then thought of his own grade in Professor Iderson and Ms. Van's Practice Class. He wasn't failing, but he sure as hell wasn't getting a grade his parents would have been proud of. He turned back toward the others, "Hey, why don't I join ya'? I could use the practice for... Practice, and when you've got someone watching your back it's never as frightening as doing it alone. What do you say?"</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorm A beat. "P-Pain tolerance?" he repeated airily, feeling a shiver run through the entirety of his body even as the corners of his mouth curled upward in a fearful smile, and eyes went wide. Perhaps he could avoid the issue by playing dumb. At the very least, if he knew where she was planning to go with that train of thought, he could defend himself... "What are you talking about?" he asked, a half-shade paler than his usual light tan, and terribly hiding it behind a nervous chuckle. "You shouldn't nonsensically drift off-topic like that in your own study. That's just being silly." Unbeknownst to him, the ahoge reacted once more, standing straight at attention as if to appear larger in defense. Perhaps it was a signal of his heightened alertness, in this sudden state of fear. One exposed, one hidden behind his bangs, both eyes remained wide and fearful. With just a simple change in the conversation, that pen in her hand suddenly seemed like an even more dangerous weapon than Mordred's sword of flame back at the casino...</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms Fear was another stimulus. Just as she had expected. Her pen scratched once more against her notebook, imprinting its black ink strokes down upon the paper. Each and every observation that she making appeared to be falling within the realm of her original hypothesis. Luke Schwarz' emotional state was definitely involved in the motion of the ahoge; she could almost detect the alertness of the strands of hair, an alertness and sense of fear that was echoed by the boy it was attached to. It was a fear that was rightfully felt. "Will pain elicit a stronger reaction?" asked the Mistralese girl, her onyx eyes continuing in their attempts at boring a hole deep into Luke's skull. "The ahoge appears to move more strongly in response to a heightened emotional state." That sudden onrushing of fear in her companion had brought about a far more intense form of movement. She needed to pursue it further.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorm A beat. "P-Pain tolerance?" he repeated airily, feeling a shiver run through the entirety of his body even as the corners of his mouth curled upward in a fearful smile, and eyes went wide. Perhaps he could avoid the issue by playing dumb. At the very least, if he knew where she was planning to go with that train of thought, he could defend himself... "What are you talking about?" he asked, a half-shade paler than his usual light tan, and terribly hiding it behind a nervous chuckle. "You shouldn't nonsensically drift off-topic like that in your own study. That's just being silly." Unbeknownst to him, the ahoge reacted once more, standing straight at attention as if to appear larger in defense. Perhaps it was a signal of his heightened alertness, in this sudden state of fear. One exposed, one hidden behind his bangs, both eyes remained wide and fearful. With just a simple change in the conversation, that pen in her hand suddenly seemed like an even more dangerous weapon than Mordred's sword of flame back at the casino...</s> <|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms Fear was another stimulus. Just as she had expected. Her pen scratched once more against her notebook, imprinting its black ink strokes down upon the paper. Each and every observation that she making appeared to be falling within the realm of her original hypothesis. Luke Schwarz' emotional state was definitely involved in the motion of the ahoge; she could almost detect the alertness of the strands of hair, an alertness and sense of fear that was echoed by the boy it was attached to. It was a fear that was rightfully felt. "Will pain elicit a stronger reaction?" asked the Mistralese girl, her onyx eyes continuing in their attempts at boring a hole deep into Luke's skull. "The ahoge appears to move more strongly in response to a heightened emotional state." That sudden onrushing of fear in her companion had brought about a far more intense form of movement. She needed to pursue it further.</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorm "D-Does it really?" he played along, still in the same tone while shooting a glance over to Beryl, practically begging for a way out. This conversation was going south, fast, and his diplomacy skills weren't proving up to snuff. A combination that held frightening implications, especially with the track Gratia's mind was going down. Did she know about his semblance? If so, she may get a funny idea or two... "But you have to remember, Miss Mindaro," he countered, arms unfolding and hands waving in that palms-out gesture that was universal for "no" or some other negative response. "Pain isn't an emotion, it's the body's way of telling the brain it's damaged! I can be happy as a clam on the best day of my life and still stub my toe, after all!" It remained upright, stock still and standing tall.</s> <|message|>Beryl Harken Beryl Harken- VGNB Dorm There was a rustle of cloth from where Beryl sat on the bed as she rose to her feet. She very deliberately set herself between Gratia and Luke, her eyes fixed on those of her teammate. Deep sea blue boring into obsidian black. "Gratia," she said, her voice missing any of the somewhat innocent warmth it had held only minutes earlier "Back off." A bit of harmless prodding to see what effect it would have on Luke's ahoge was one thing. Letting her teammate use threats and pain to get a result went against everything that Beryl believed in. If it caused trouble later, so be it.</s> <|message|>Oswald Connoly Oswald Connolly- Airship Docks Upon his arrival at the docks, Oswald caught sight of the oddly-dressed Tiger Faunus, Kuhaku Shiro, on his knees and punching the ground, screaming that he 'didn't wanna'. As he walked over to ask what the hell he was doing, he noticed Napoli approach and start talking to Shiro. Instantly, a shiver ran across his body. Great. Him. As he approached the pair, they were joined by the hulking Boar Faunus Gren, and apparently at some point Robert? (Too many damned people) and he managed to catch Shiro trying to bluff about some hardcore training, in a very transparent manner. After that line was Gren offering some kind of breathing apparatus to Shiro. Was that what he'd worked on in class? Oswald had a vague memory of him approaching Sapphire with something, but he hadn't really been paying attention. "Hey, Shiro. Gren. Robert. Napoli." Offering a curt greeting, Oswald looked over the edge of the cliff then turned back to Shiro. "Do you guys know which way Sapphire's daggers fell?"</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms The ahoge had yet to descend from its stiff and alert position. Luke Schwarz, it seemed, was still scared of her. Utterly frightened, if the rapid movements and widened eyes were any form of indication. Asking him for a fight, then, would likely provide little to no useful information for the experiment, no matter how curious she was to the capabilities of the Cian Kuze girl's male teammate. Nor would, she noted, Harken allow her to. It was an interesting insight into the newest member of Team Vignoble: so the otter was like that. Gratia's eyes didn't recoil from the gaze of her teammate. She met them with no hesitation, searching the blue of Harken's eyes. Already defensive of someone who was almost a stranger. Definitely one of the Church kids. Numerous members of that cohort possessed a strong sense of morality. "Your worry is unfounded," she replied, drifting her eyes away to look at the figure of Luke behind her teammate. "I would not have fought him had he refused the challenge." What else would stimulate the motions of that ahoge, then?</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Kuhaku Shiro Kuhaku Shiro - An unnamed lake, just outside of Beacon What was he even worried about in the first place? Normally, Shiro had zero fear of heights. Hell, his first day at Beacon he was launched into a forest filled with Grimm and he handled it no problem. He figured something must've been off, maybe his medication altered his personality more deeply than he thought. The loud roar of the winds whipping him and that dreadful sinking feeling wasn't the most delightful thing in the world, but why was he scared? All these wonders and more were erased from his mind the moment his body dipped into the waters. Though it wasn't cold, the temperature was low enough to immediately send chills up his spine and made him almost want to gasp. That would've been bad of course, swallowing a large volume of water into his lungs. His mission would've ended right then and there, with emergency services been sent out to retrieve him. Thankfully, he had enough willpower to resist the urge and shook it off. Breaching the surface of the lake's waters, it was then that he resumed his normal breathing. Turning his head head left and right, Shiro located the breathing gear Gren gave him and his flashlight. Sliding his goggles over his eyes, he pressed the mask against his face and cinched down the straps to alleviate the bad fitting. Shaking his head to make sure that everything was good to go, a sixth sense alerted him to an incoming presence. Turning back around and looking up from where he had jumped off from, his glowing blue eyes widened as he saw other bodies jumping down after him. They didn't intend on stopping him, did they? Did they think he jumped over to harm himself? Surely, they couldn't be some reactionary rescue diver team. Frowning, Shiro clicked on his flashlight to check if it worked. Thankfully, it did. Not wanting to be snatched up in some other bull, Shiro got right to work. Lunging down into the lake's waters, Shiro got to his search. He figured that since Sapphire's weapons were metallic, the flashlight's beams could possibly gleam and reflect off of it to help him find it faster. His plan was to swim around the lake's perimeter and work his way in at a sort of spiral. Once at the lake's center, the next step was to scale back up to Beacon and see if they landed in some rocky crevice. Looking over his shoulder, he watched anyone tailing him before powering through the lake. His little light flitting to and fro as he scanned, he left behind a trail of bubbles as he swam.</s> <|message|>Abel Fulgurate Abel Fulgurate - Dorm Once Abel's surprise at Shiro's unexpected entry and removal of clothes had worn off, he maintained a level of confusion about the same as Sapphire. All he could offer in response to her question was a bemused shrug. The thought flashed through his mind: without his usual armor on, shrugging proved to be a much more enjoyable feat. He made the resolve, then and there, to try and do it more often when unencumbered. "Don't know. But I doubt he would. Only two places to swim on campus, Port's probably got another Megaladeus in one and the other's a sheer drop off the airdocks." The wheels in the guardian's head began to turn. Where and why exactly would a cat faunus go swimming? On the edge of his mind, the semblance of an idea took place, but try as he might he could not recall the details. "Must have lost something before traveling recently," he decided at last. "Don't know what though." A dubious glance shot Sapphire's way. "You goin' to Gren's party thing? Also, I had no idea you were in here. Um..." On the off chance she hadn't noticed, he elected to not mention that he'd released a quiet flatus about a chapter back in his book. Hey, he'd thought he was alone. "Your power, I guess."</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms The ballpoint pen clicked shut with a resounding sense of finality. It paused against the surface of her notebook, almost frozen in the moment. Gratia looked back up, her onyx eyes once again staring at Luke Schwarz' face. She was watching him, studying the twitching of his muscles, her impassive gaze resting upon him for several long seconds. "That will be the end of this phase of the experiment then," she said, voice still as flat and emotionless as it had been before. Bringing about positive emotions in other people was far more difficult than its antithesis, and Gratia Mindaro could not care less for expending such effort on such a trivial matter. It was beneath her to bother, and the experiment itself was not so urgent that she would fucking try and cheer or amuse Schwarz just so his hair could do a loop-de-loop that defied common sense. Her results had already lived up to her expectations so far, and any further observations were not necessarily required. Good science however, would only occur if she followed up on it. And she refused to do lackluster work. That meant she would have to continue her observations of Luke Schwarz at a better time, but it wasn't as if the Mistralese girl had anything better to fucking do.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Ebon Umbranox "You moron." Scornfully Ebon walked away with his scroll out. A few seconds later a rocket locker came crashing in and Ebon nonchalantly strapped the Kingdom to his arm. "You idiots and your stupid pride. I don't even need to read your minds to know that your egos are the only problems here." The Kingdom opened up and one Midnight Eye and one Claw R-Type flew out. Together they went over the cliff and down into the water. Ebon just stood on the edge focusing his concentration on his two little ships. If he was closer he could send out even more, but if he had to search the entire lake then two was all he could manage. The Midnight Eye would help him spot the daggers or other dangers while it was the Claw's job to actually get the daggers if he finds them. Ebon quickly noted the other swimmers but ignored them. He wasn't close enough to use his telepathy on them as he was having a hard enough time trying to maintain the link between his R-types. "Aren't you suppose to be at a party? Or is everyone a no show?"</s> <|message|>Sapphire Rode Sapphire Rode - Dorms ===> Airdocks Sapphire gave a knowing smile to Abel. "Yeah... my power..." She rather liked the effect it had on other people. She normally didn't explain the intricacies of it's workings to anyone but the knowledge that she could be anywhere and they might not be able to notice her usually unnerved most people. It wasn't exactly the ability to shoot lighting out of the sky but for a girl like Sapphire who preferred keeping to the shadows it was the perfect disguise. It was also rather interesting to see the pretenses that people dropped within themselves when they thought they were alone. Sometimes that was the only time you got a glimpse of the real person. Though what Abel said about Shiro struck a cord with Sapphire. There was one thing that Sapphire could think of that Shiro had lost over the edges of the Beacon cliffs that he could possibly be going through the effort to retrieve. However after her outburst on the airship and her generally rough treatment of him Sapphire didn't see how Shiro could care about her mother's prized work. Besides, the chances of retrieving them in a lake that size which was also no doubt infested with Grimm was ludicrously small. Discounting the possibility that Shiro would be that foolish Sapphire decided that it was time to go. Gren had voiced intentions to throw some sort of night on the town for his friends and anyone else that wished to join. While he hadn't exactly specifically referred to her Sapphire thought she could assume that she was invited. Otherwise she'd simply return to Beacon. Besides a night out on the town might be fun. There was usually something to beat up in the dark nights of Vale. Deciding to done something more casual Sapphire dressed in ripped black jeans with a studded belt, a black tank top that hugged her figure, and black converse hightops. She tied the scabbards of the school daggers onto her forearms and hitched the holsters for her disassembled polearm to her lower back as always not really caring that Abel was in the same room. She went into the bathroom and applied a bit of eyeliner. Just enough to give her that "don't mess with me look" before she left the dorms. Sapphire didn't know exactly where Gren would be but since the party was to take place in Vale she could assume that he would appear at the airdocks sooner or later. She wasn't disappointed either. Gren was waiting a little off the airdocks along with someone who Sapphire thought was named Ebon. She'd never been formally introduced. Sapphire strode up to Gren. "How many people did you expect to show up to this?" she asked wondering how long they might be waiting.</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms "Venetia." The curt, toneless greeting was Gratia Mindaro's only response to her team leader's entry into their shared dormitory. She was utterly unphased by the sudden interruption of her experiment; this was the other girl's room as well, after all, and it wasn't at all strange for Vega to want to return to said room after the end of classes. Probably to drop off shit or the like. Not that it was her business to pry; whatever the fuck her leader wanted to do was completely worthless information to her. "This is Beryl Harken," she added, almost as if it was a sidenote, although her emotionless tone made it difficult to decipher whether or not she actually felt that the tidbit was worthy of such a description or not. "Otter. Swordswoman and whip-user. Likely close to mid-range combatant." She had, after leading the newest member of VGNB to the dorms, made sure to read up on Beryl Harken's publicly-available record in the same manner as she had with Cian Kuze earlier in the day. The Mistralese girl's suspicions that the Faunus was an experienced sword-user had been confirmed by what she had read off the files, but the whip speciality was not something she had expected despite the obviously modularity of the weapon she saw. Disregarding her inability to predict that Beryl was a less-than-orthodox fighter, the information upon the otter's combat capabilities had been highly elucidating. It was important and essential information that needed to be remembered. And Venetia, as usual, hadn't fucking checked up on it. "We'll have to reformulate our tactics," said Gratia. "Relying on shit like Nuit fUckInG oVEr THe eNemY from above won't work anymore, unless Harken here's got some aerial bullshit or something."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorm Oh, so she actually was blue-blooded. I was just making a pun... As her next question reached his ears, he frowned, letting loose yet another small sigh. How many times was this going to come up? Ahoges weren't that strange, Jack had one too, for Pete's sake! They weren't fascinating at all, so why did so many people focus their attention upon it? If he wanted an easy icebreaker, he didn't want it to be his own hair! Let it be something else! A casual question about if they need any help or something! "This is just how it's always grown. Same case for my mom and siblings, too. No gel or anything like that." he repeated for probably the third time. "As for questions, she's really just picking my brain as to what makes me tick. Nothing that outlandish." No, what was outlandish was the context within which the questions were being asked. But that was Gratia's weirdness, not his own. She could explain that. More interestingly, something about this "Nuit" character that Beryl was supposedly replacing piqued his curiosity... "Say, what happened to the person Miss Harken's replacing?" A simple question was aired.</s> <|message|>Oswald Connoly Oswald Connolly- Unnamed Lake Quickly resurfacing after making contact with the water, Oswald began scanning the lake for Shiro. While he was only minimally worried about the Tiger Faunus, he also figured it would be prudent to stick together in case of an incursion of Grimm. The other boy seemed to take off in a spiral pattern in his search, so Oswald decided that his best bet would be to follow after, carefully checking the areas Shiro passed by. He didn't have his Scroll on him, in his infinite wisdom, so the warrior was forced to rely on his natural eyesight. While the outer edges of the lake weren't particularly deep, he would have trouble checking the deepest parts due to a lack of light and his need to breathe. He'd have much preferred to have actually talked to Shiro about this beforehand and make a plan, but Sapphire's team member had an unfortunate penchant for choosing the exactly wrong decision to make. Regardless of the circumstances, they had a job to do, and Oswald would be damned if he didn't get it done. These daggers had to have meant a lot to Sapphire, and retrieving them meant a lot to Shiro. So, there wasn't a choice to this, really. They had to find these daggers.</s> <|message|>Gren Orchid Gren Orchid "Stupidly is our specialty. It makes us stronger, with and without it. I am waiting on others though." Ignoring Ebon's course attitude but smiling at his willingness to help, soon more guest arrived, one of whom was Sapphire. Gren honestly did not expect her to show up, but he was glad nonetheless. "At the minimum? Five, including myself and Grane. But the more the merrier. Wussup Chideta!" Gren yelled at the distant Cobalt, who Gren noticed waving at him a little after Sapphire had arrived. "And of course anyone interested in joining us later can always call in to know where we're at. I'm hoping I can show Grane most of the city so he'll be able to feel right at home." But Gren hasn't really seen hide nor tail of his faunas friend since lunch. He hoped he wasn't caught up in something. Just to make sure this party wasn't dead on it's feet he sent Grane a text. As he waited for a responds Gren decided to start some small talk with Sapphire. Ignoring Ebon, who was likely ignoring them at the same time, Gren figured he could ask Sapphire about her hometown. "So what's home for you, Rode? You mentioned your uncle has a karaoke place in the city, so does the rest of your family live here too?" Gren couldn't really imagine Sapphire's folks living in Vale. It was a nice enough place, but not exactly what you'd expect someone from a military background like Sapphire would live at. Not quite enough bunkers and air fields. Gren was then reminded of his own folks in the city. He wasn't certain if he wants everyone to meet them, least of all since he never gave his folks a heads up. Though he was certain that Grane wouldn't mind seeing his folks again.</s>
<|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms "Nuit went back to la patrie to deal with some inheritance bullshit or something," said Gratia with a snort, the first actual sign of emotion that she had displayed so far during this conversation. "Uncle or something, don't know. Probably flirting a fucking trail of broken hearts along too." It was admittedly quite different, not having the confident, upper-class Faunus girl amongst their midst. Nuit would have distracted Fiordilatte and stopped the cheese-eating bastard from fucking around like the annoying jackass he was, and her vamoosing back to Mistral had left her having to deal with all the bullshit. Not to mention the fact that it was only her left to deal with the horrible excuses for fashion that Venetia kept dragging out of the grave. Did she look like somebody who had the fucking time to give fashion advice? She had better things to do than explore the myriad, overpriced department stores and mingle amongst the unwashed masses just to find whatever shitty trend was "in". There had been a workable team dynamic, except now she was picking up all the slack. Birdbrain better give that fucking letter to my parents. "A party, Venetia?" she asked, voice returning to it usually-flat tone as she addressed her team leader once more. "Don't wear a disaster."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Shuai Taidan (帥 太丹) --- Shuai Taidan - Beacon Docks It would not take Noëlle too long to encounter the aforementioned supposed 'pyromaniac' of Team Canvas, for sitting casually within the ornithopteric aircraft that would take the squad of Hunters to the locale of their mission was the ever-enthusiastic Shuai Taidan; pretty-boy extraordinaire, crowd control specialist and a youth voted "Most Likely to Become a Fashion Designer" by his past classmates for his exuberantly large wardrobe and tendency to switch outfits on a single dime. Yet despite the last of those qualities, the twenty-one year old was remarkably restrained in his appearance on this fine day, having, to the likely shock of the members of his former boy band-esque team, defaulted to his customised school uniform, and was now almost somebody who would not immediately stick out in a crowd. The key word of course, being "almost". Despite his military-like attire, there were a certain number of traits that would ensure that he would be quite the object of notice amongst the myriad of unique individuals that populated the city of Vale. Framing his handsome and delicate face, for example, was his long, flowing hair, today differing from its standard, ponytailed design through the utter lack of any form of accessory, whether it be hair-ties, scrunchies or clips. The pink-streaked brown was on full display, dropping down around his shoulders like a tsunami of strawberry-chocolate syrup, the only departure being that of the two long extended parts of his fringe that dropped around his cheeks, and the simple, thin ahoge that reached out from underneath the grey gas mask that had been pulled back up from his face. Gleaming violet eyes, full of life and vigour, were especially noticeable as well, their edges creasing with humour as he fired off a dazzling grin at the girl who had just entered the aircraft. And then there was the six metre long spear with a wicked, golden blade and blood-red horsehair tassels that was balanced precariously upon his lap, its immense girth almost impossible to fit within the width of their transport. He did have other tools of his trade upon his body, such as the six golden rings sitting peacefully in the crimson vambraces around his arms, or the wind and fire wheels that were attached to his boots, but it was his incredibly large weapon, one that was three and half times longer than his height, that would most likely be noticed. "Hello there!" His voice was very much the essence of honest cheer. "I'm Taidan," continued the prettyboy, before pausing momentarily to adjust the position of the gas mask sitting upon his head. "Shuai Taidan. Nice to meetcha."</s> <|message|>Ebon Umbranox Ebon shrugged his shoulders at Krysthane. He didn't know anyone in the city and short of having his R-Types scout around the area, there wasn't much he could do in terms of finding clues. This was at least something. "Just don't get distracted." Ebon followed Krysthane to the Cat Nap, where there were a lot of cats taking naps. Nonchalantly he picked up one of the cats, a small kitten, and started playing with it. It pawed at his nose, and he teased it by letting it just get barely close to his face. More cats began to stir. Looking around Ebon noticed some mint, so he took a small handful and rubbed it on his hands and neck. By the time they'd actually get to the door Ebon was playing with at least five cats in his arm, and even had his R-Types flying around him letting the smaller kittens fly around. All the while Ebon kept his stoic face up, still waiting to see where Krysthane's leads were going to get them. "Who are these guys anyways?"</s> <|message|>Skyra Dawn "Cat Nap...? Are you... are you actually trying to insult me right now...", Skyra deadpanned. The heavy smell of mint in the air drove the cat faunus mad. Despite common knowledge, Skyra absolutely hated the smell and the taste of mint and cat nip. And so the look of disgust on her face was visible as clear as day. Additionally she eyed the cats all around the place with a certain skepticism. "This place feels incredibly eerie to me... I don't like it... It feels as if a racist put up a sign: 'Hey, you're a cat faunus, welcome home'", Skyra lamented.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Zephyr City Outskirts "Don't be ridiculous." Gratia glanced towards her leader, impassive onyx eyes lingering upon the other girl's polearm/submachine gun weapon for a second. Of all the people on Team Vignoble, Vega Venetia was the least suited for sneaking into guarded facilities. It would be utterly absurd to allow somebody with such a weapon combination and Semblance to even attempt it when Nuit's safety was at stake. Not to mention that ... fucking retarded ... plan of placing her and the cheese-eating bastard together. It had been the decision of a brainless cunt to partner them during their time at Haven, and it was even worse of an idea that they were in a dangerous battlezone. "Stealth with your fucking weapons, Venetia?" she stated coldly. "I would've laughed at such a shitty idea if this wasn't so fucking severe." Their target appeared to be some form of ... office building. That was something to keep in mind before they began their assault. "Unless you want Fiordilatte to die, don't send him in first. Or partner him up with me. And remember, you won't be able to do shit without running into some other motherfucker in this type of environment."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Sterling Johnson Luke Schwarz -- Investigation He blinked. Priscilla Montgomery. One of the three missing members of Robert's old team-- For some reason, is here. Stuck in the Distillery, of all places. The plot isn't just thickening-- it's growing stranger. He mentally made note to keep a track of these things in the back of his mind-- if nothing else, this mission would be quite the story to tell around the lunch table, or campfire, or text back home. It certainly never hurt to keep track of a mission's progress in any case, and should something continue the trend of "new factors in the game", it would behoove him to take note, and perhaps even use it alongside previous evidence to attempt to determine a pattern. Would this be a time where Mom would tell me I'm beginning to think like a Hunter? Or perhaps I'm putting too much though into it... While it would be neither the first nor the last case in either respect, he returned focus to the matter at hand, Gazing through the low light of the facility hallway into the junction room beyond. With a small start, his eyes widened as they laid upon an old man, slumped against the wall. Someone was in there! Granted, it wasn't certain if they were dead or merely unconscious, at least at this distance, with this lighting, and this lack of overwhelming evidence. If he wanted to properly understand the old man's circumstances, he would need to take a closer look. A closer look that would require going right up to him. This far away, he could even properly tell if the old man was breathing. With this in mind, he aired the idea simply. "There's somebody in the room ahead. If someone could keep an eye on me, I can go check it out real fast." A risky maneuver, undoubtedly. Splitting off from the group was by far the number one way to offer oneself up on a silver platter. He knew that, for despite his general, habitual, almost natural penchant for erring towards the incompetent and foolish end of the scale, he was still not so uncultured as to hold any belief that ran counter to what was commonly understood by those as young as toddlers to be a bad move. Which is why he had prepared for the extremely likely occasion of having the offer refused with a compromise: he would be to maintain visual and verbal contact at all times during the short trip to and from the junction room, perfectly willing to narrate his actions to the group as a whole in real time while never leaving the watchperson's line of sight. You have to admit, that's at least the token step further than the bar set by fiction. --- --- Sterling Johnson -- Teammate Defense. "On it!" he gruffly barked in response, spilling out the entire pouch of ball bearings into the air. Snapping Nuada's fist back into place, the robotic limb unsheathed it's blade with a swift click, adding a new dimension of deadliness into the constructed limb, which would serve him well as soon as something got past that familiar whirlwind of steel that was now surrounding him. In the meantime, even as he latched on with a free hand to the "floor", he kept his eyes squarely upon Estelle as she made a quick bid for safety, ready to fire off more of the little bullets as soon as something even appeared to consider going after the two.</s> <|message|>Cian Kuze Cian Kuze -- A brewing Storm Hearing what Luke said Cian couldn't help but blink she heard some odd ideas and some pure stupid ideas but that was something she did not know how to classify. Logically speaking it was wise to check up on the old man making it a sound idea however on the other hand splitting up in a situation like the one they were in was a pretty dumb idea since you don't know what might happen. Things was either or at the moment and right now she did not feel like staying and seeing how it plays out because a conclusion could not be reached. "Luke while I can understand where you are coming from with a idea like that I can't help but think it would be best for a better solution than just sending two people to check on someone given the situation. So in this case I am going to have to say that it would be best left to a vote on how things should be played out." Cian said as she let her eyes dart around the room looking for any sudden movements.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Zephyr City Outskirts "Triggerhappy?" Gratia Mindaro laughed. A low, harsh growl of a laugh. It was not a particularly nice laugh. She threw her head back, her hissing cackles escaping into the air. What an utter fucking joke. Oh, she was relishing the opportunity to punish every single one of the rabid dogs in the facility, but she could wait for that. Oh, yes she could wait. The bastard was delusional if he thought she would cross the entirety of the Dodici Cosca head-on without thought. They'd all fall to her eventually, but she could wait. She could wait as long as it was needed. She knew what was at stake, and he should fucking know that she knew as well. "Oh, I'm not letting you sit this one out, you shitty excuse for a prettyboy," she snarled, onyx eyes piercing into her partner's with immeasurable intensity. "In fact, you can have aLl ThE FUn yOu WAnT with that sissy little knife of yours~" He was, no matter how one saw it, the most suited to this task. A task in which he could actually be of any fucking use. She could share, let even a cheese-eating son of a bitch like him carve a pound of flesh from the rats they were to exterminate. It would be fun. Really. "I desire to see to the success of this mission," continued the Mistralese huntress, her grip tightening against her weapons. "Make yourself useful, Napoli Fiordilatte. Show me that you aren't a pathetic waste of space. Show me the very best of your mediocre abilities. Show me the supposed skill that placed you on this team." She bared her teeth in challenge. The edges of her mouth curled upwards into an animalistic grin. Her eyes smoldered with fire. "Show me that you can save Bianca Nuit."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Skyra Dawn Even before the surprise attack began, Skyra had a bad feeling and when the attackers stormed, she had more or less disappeared into the shadows avoiding the bullet hell before it even began. Oh, she so had to have a word with Krys after this... She crept up the wall dangled down from the ceiling watching her allies take cover behind Ebon's huge shield. Patiently Skyra waited for Krys to break out and when she did, it was glorious. The assailants left behind by Krys' and Sepia's breakout attack were is a pretty dazed condition, which proved to be the opportunity for Skyra's own assault. Letting go, she let herself drop right on top of one dude knocking him on the head with the pommel of her blade. As he is falling over, Skyra was already back in the air leaping from person to person using all manner of different attacks on the unsuspecting enemies.</s> <|message|>Gren Orchid Patrol Mission Sepia's attack knocked one of the gunmen into the wall, where he slammed his head into the wall then floor. While he wasn't dead, the groan and twitching from his body indicated he took a lot of damage, and wasn't in any condition to continue the fight. When Ebon's R-Types came out the other gunmen took cover, blind firing between reloading. One managed to avoid the Claw R-Type, transforming his rifle into a sort of axe as he tried to smack it out of the air. This same gunman however got a kicked in the chest by Krysthane, though unlike the other he was still able to fight as soon as he got up. One another gunman got knocked out by Skyra's surpise attack, one of them took out a smoke bomb and threw it at their feet in order to beat a hasty retreat. The one who Krysthane kicked picked up his rifle-axe and took a swing at her, while the other gunmen moved somewhere around the mechanic's garage to flank Ebon and Sepia. He was hiding and waiting until the smoke cleared enough for him to get a clear shot so he wouldn't give off their positions too early, though there weren't many places to hide in the garage anyways. @Ryonara@SevenStormStyle@Pyrodash888</s>
<|message|>Gratia Mindaro Shuai Taidan - Sticky Situation "Gotcha." What was a semblance? The obvious, textbook answer to such a question would be the manifestation of one's aura, an unique power that was fuelled by the energies of one's very soul. A perfectly accurate and usable definition, but to simply explain the phenomena in such a ... drab and utilitarian manner ... was quite disappointing, especially when there was far more to it. After all, a semblance was a projection of the soul upon the physical world ... or as Taidan saw it, the imposition of one's identity upon reality. It was the ability to affirm one's sense of self in a world that cared naught for it. It was to take everything that made somebody a person and shape it into power. And through that power, they would tell the world that they exist. That they are. Time slowed. He could feel the conduits within him come to life. He could feel the burning of his blood, the cycling of energy through his body, the beating of his heart as his aura flowed, the liquid fire of his soul bringing his semblance, his six divine arms, into action. He could feel it all. The emergence of his identity into the world. The Santouliubi. Taidan didn't move a single inch. He didn't need to. His ethereal arms, once wisps, echoes of his soul ... they became corporeal. And they struck. Two of the aura arms twisted around the attacking talons of the Nevermore, bringing their force to bear against the descent of the flying Grimm and stopping them from striking against Taidan. The hands gripped tightly against clawed feet, stalling the bird's fall and forcing the whiplash back into its body. Another pair of arms instead struck at the wings, each one grabbing harshly at the black limbs to stop them from moving or launching any further waves of deadly feathers. And the last two moved to pull apart the Nevermore's beak, opening its mouth wide ... In order for Taidan to spear the Huojian into its mouth and launch a stream of burning hot napalm down its gullet. --- Gratia Mindaro - Zephyr City "My use of tabletop nomenclature was adequate, Venetia," she replied, shooting a quick glance at her team leader's expression. It was so utterly futile of the noblewoman to hide the annoyance and irritation; the artificially calm face was always there when Venetia found offense in any of their actions. It was too obvious. And it did not matter to Gratia Mindaro one single bit if her leader knew nothing of the typical bank's closing hours or if the other girl was simply blind. "I do hope your shitty noblewoman swagger can be toned down, then," said the Mistralese huntress, "because even fucking Fiordilatte over here is better at bullshit than what you've got."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Cian Kuze Cian Kuze | Brewing Storm Mission "Understood" Cian muttered as she fell into step her weapon was at ready just in case though if one bothered to look her hands were more relaxed as her grip lightened. This was not going well yes but they had a plan and another person to back them up soon this was better than anything so far in her opinion. Her weapon limited her in this situation yes but with Jack's speed she should be ok for the most part. "I may be voicing worries about nothing but I think it bares repeating something about all of this seems foul." Cian muttered it was probably just nerves but this was really worrying her.</s> <|message|>Vega Venetia Vega Venetia – Team VGNB – Zephyr Her ego had been bruised; Vega only thought was to fire back at that foul mouthed comrade of "Yes, well-, I" as she stared at Gratia intensely but flustering. After what seemed to be a long stare down, she then sighed. "You are right it is idiotic" as she talked quietly. Her ego was only calling to her to fight back. I can do it! She is wrong to say that! Common sense kicked in. "Alright, we will go with the original plan."</s> <|message|>Priscilla Montgomery Priscilla quickly ran towards the center of the area, entering the supply room, there were screeches and screams of harpies. Yes, they were all there and flying into the direction that Priscilla was in. They all looked angry and hungry, wanting to eat a warm human flesh and Priscilla wasn't about that life. She wasn't going to be one of those people that stand around and wait for the creatures to maul her up. LIes! "Oh, no you don't..." she quickly tied her hair up into a ponytail before jumping over tables. Priscilla grabbed onto her weapon, pressing the button as it turned into the big hammer mode. It was her favorite and she could totally kick ass with that. The soon to be huntress quickly slammed the flat of the hammer against one of the harpies as it was sent flying backwards with such powerful shock wave. "OOOOH. I read about harpies and they are not so friendly. I swear, I thought they were so adorable in those books. But ob--- Priscilla, stop talking!" If only one of the others were around to help her out, maybe she shouldn't have gotten out of the room all by herself but oh well! Priscilla was the type of girl to take risks and to protect her friends. "Sorry harpies, but this girl has to go." Priscilla quickly turned around towards the harpies before thrusting her hand forward as a force field appeared before her, sending that force-field flying to the harpies. The harpies were hit and sent flying away from Priscilla. "MHM!" she squealed and ran away as fast as she could.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Zephyr "Swallow that pride of yours, Venetia," said Gratia, onyx eyes gazing impassively back into her leader's. "It does you no good when it's misplaced." She refused to allow her leader's ego to endanger the success of the mission and the safety of their objectives. That was simply forbidden. Their task ... their goal of extracting Bianca Nuit from the grasp of the Dodici Cosca ... they were not going to fuck it up. Nobody ... nothing ... not a single obstacle would be tolerated. If Venetia's little bullshit was going to bring danger and hurt their success, then she would simply crush that fucking ego beneath her heels, her leader's feelings be damned. Safety was paramount. "I'll walk into that shitty little bank for you," she continued, tone slowly settling back into the cold, ruthless and business-like monotone that was typical of her. "You're far too aristocratic for this." Vega Venetia had a duty to coordinate the remainder of the team. She was the leader, after all. Gratia Mindaro lacked that responsibility.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Lorena Negasi ["Lauren"] Lauren Negasi Oh fuck. As soon as they'd all had the span of a single breath to register what they were looking at when Ben threw open the freezer door, Lauren and the captain had moved forward to each pick up one of the frozen survivors and bring them out to the center of the cafeteria, where the other half of their team stood. Lauren had taken the one who had been pounding on the door, and she aimed him her best reassuring smile (for all the good it would do through frost-encrusted eyes) and whispered reassurances in his ear as she walked. "It's okay, fam. We're from Beacon," she said gently, setting him down alongside his friend and crouching. What happened to this place? What were you doing in the freezer? What happened to this place? What HAPPENED to this place? were the barrage of questions bursting to come out from her chest, but she put that on hold for a second and looked to her teammates. "Ben, you need to get Jack on the Batphone. Tell him that we've found people in the cafeteria. Desire, Sangue, you guys should start getting the frozen clothes off of them. This place is a cafeteria, so it's got to have ovens. Microwaves. Pitchers for water. Aprons, gloves, fucking hairnets even. I'm gonna go look in the back. You guys? Stay alive. We're getting you outta here." ... "...Er. After your all clear, Cap." "What she said. Good plan, Negasi." Ben might normally have made a quip about authority, but this wasn't the time. And the faint frown on his face while he reached for the radio showed it. With a quick smile, Lauren was off to the races by the time Ben had even started to drawl her name. BASL's resident brawler vaulted over the buffet line towards that unholy fiefdom so often ruled by scowling lunch ladies, and began scouring for the kitchen's heat sources.</s> <|message|>Kiran Ali Khan Kiran Ali Khan "Didn't we just have a discussion on collateral Taidan?" Came the answer from KNVS' leader, as the young Hunter surveyed the area around him. Not having signal was mildly troublesome, mostly from a communications standpoint, but for Kiran it had minimal impact on his overall performance. After all, what kind of Hunter couldn't even track down his prey? The broodling paths were the obvious indicator that they were close, and where those paths met was where they would find the nest. It brought to Kiran's mind an old saying from his village, When spider webs unite, they can tie up a lion. Now it was time to test its validity. "Alright," Kiran began, as he turned to face the rest of his team and give them his decision, "while normally I'd opt for a quick and efficient attack. After all the sooner we finish, the sooner we get to play smash. But, today we have the honour of illustrating to Miss Noelle how Beacon's finest accomplish their missions." Kiran explained, as he gestured to Noelle, "In addition I wish to allow for our new teammate to better assess our abilities to determine where she might fit in on the team. As such I suggest that until we reach the nest, Varius, Taidan and myself shall alternate between taking point on the assault. This way, while we face relatively weaker Grimm, Miss Noelle will able to assess each of us on our individual merit to understand how she might assist them on future missions. The rest of us will merely provide the point guard with support in the event of an enemy getting too close." "However," this time the swordsman's tone carried a weight his earlier remarks lacked, "should we encounter more dangerous enemies, I want whoever is on point to pull back and allow us to take down the foe as a team. After all there is little merit in being reckless or overconfident. With that understood, who wishes to showcase their skills first?"</s>
<|message|>Gratia Mindaro Gratia Mindaro - A Friend in Need Her first impressions had not been mistaken. Gratia's onyx gaze lingered for the barest of seconds upon the fallen body of the thug that had escorted her here, at the blue tinge spreading across the man's terrified face. It was cruel, ruthless ... an act utterly devoid of anything that could be construed as mercy. The Dodici scion had found offense in his subordinate's words, and thus had attacked. That was all it took. A single blow to the throat. A light tingle travelled up her spine, its source where her newest ... employer ... had pushed her aside. He was dangerous. A wild animal. Almost inhuman. She couldn't pull any bullshit, not when her mission was on the line. Sonny Dodici was proving himself to be somebody she could not afford to cross. Not yet, anyway. The Mistralese huntswoman nodded dutifully, as was expected of her now in this façade she had placed herself in. She tensed suddenly as the assistant woman (Marissa. She would remember the name and face.) pressed a hand against her back, forcing her away from Sonny Dodici. So she was being guided as well, then. How irksome. Her expression was composed, growing more icy. It was such an annoyance, but it was for the sake of the mission. Nuit's safety was to be confirmed. The rest of the team would need to do the same for themselves as well, if the fading orders of the Dodici scion were any indication. They were fools, but they would be able to survive. Not even the goat-fucker could fall to these horrid lowlifes. Gratia stepped into the elevator. ... ... ... Those cries were not her responsibility. She followed after Marissa, leaving the noise behind. Ça serait ... un peu ennuyeux.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend [LA GRANDE TERREUR] Gratia Mindaro did not reply for a second, instead shifting the bundle in her arms slightly into a less uncomfortable position. Onyx eyes glanced down at the cargo, lingering for the barest of moments, before the flat, empty gaze flickered back up to meet Vitoria's eyes straight on. "It's unnecessary," was the only reply. She waited for the elevator to reach the bottom.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria let out a vicious laugh and nodded. "Suit yourself, mercs are all the same." She said, placing a hand on her own shoulder and massaging it gently. The elevator went silent save for Bianca's irregular breathing, it was seemingly difficult to inhale for the Faunus. Examining their surroundings, the elevator was approximately six and a half feet wide, and nearly ten feet tall. Vitoria, who was directly opposite the doors stood about four feet from them. The elevator made a noise that Vitoria seemed alerted by. It was a metallic choking noise as the elevator stopped. "What the fuck is all this?" Vitoria said banging once on the door. "God damn it." She said rubbing the sweat from her forehead once more. Gratia could see that her hand was slightly red from where she had struck the elevator door. "Shit, why the hell did that hurt so much?" She said pulling her phone from her pocket and immediately hitting a single number and holding the phone to her ear. It rang briefly. "Elevator's stopped, I think we're here can you override this for me?" She said in a somewhat sweeter tone than expected. Silence filled the air once more as they waited, Vitoria impatiently tapping her foot, sweat pooling on her forehead. They sat there, in the elevator for four minutes until a ding from the elevator ended the silence as the doors screeched open and their surroundings became clear. Vitoria sighed in relief and closed her phone. They were in what appeared to be a parking garage. The ceiling was perhaps ten feet high and the floor, ceiling, and walls were all concrete. One other man awaited Gratia at the end of the parking garage beside a black S.U.V. Vitoria exited as soon as the doors opened, and turned back to Gratia. "I'll be coming with you for this ride we aren't headed too far." Vitoria said motioning for Gratia to begin walking towards the car. As she motioned she felt the lower portion of her back where she had kept her knife once more. As Gratia would go to step out of the elevator, Vitoria would step in front of her. "Girl looks heavy, that turtleneck seems pretty warm." She said wiping the sweat out of her eyes once more. "Why the fuck am I sweating so much?" She asked Gratia meeting her steely gaze with a psychotic one. She seemed to be tightening the fist of the hand not brandishing her blade in an attempt to regain focus. VGNB – Shit Hits the Fan Beryl's swift movement elicited a strange reaction from the elder man. He winked at the girl as she lunged in towards him, his right eye performing the deed. He took two quick steps to the right in order to avoid the lunge, but was surprised by the quick slash that followed. It seemed the tables had been turned as he was barely able to get his own blade in the way of Beryl's causing him to recoil slightly. However, he used the momentum of his recoil to spin around and attempt to sweep Beryl's legs. She would notice as he spun he stared directly into her soul through her eyes, making eye contact with her while attempting to knock her down to his level. Should Beryl avoid his attack his leg would meet his other and propel him backwards, attempting to create some distance between the two. Moving towards the direction Napoli originally stood.</s> <|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With a Creepy Semblance Beryl was starting to get a handle on the old guy now. First of all, his semblance was of the more subtle type. Chances were that he had activated it when he first started staring at the otter faunus. Which meant that any of it's nastier effects would start kicking in soon. Secondly, his power required eye contact. Pretty intense eye contact too. He had yet to completely break off from her once so far. Third, judging from what she knew of his character there was a very good chance that his semblance would involve taking something from her. Not something that Beryl had any plans to allow. Plans to counter whatever Demetrei had cooking would have to wait another second or two though, as the old man attempted to sweep her feet out from under her. The teenage hunter lept up and back to avoid the attack, flicking Stream off the knife currently blocking it and hopefully onto a path that would send it's segmented blades slicing across the offending leg as she did so. And then she activated the first dust charge in her weapon. Electricity usually did a good job of knocking out the man's goons. Hopefully it would work on the head honcho as well.</s>
<|message|>Gratia Mindaro Gratia Mindaro - An Old Friend [LA GRANDE TERREUR] "Must be SARS." Its contents possibly sarcastic, but the tone ... flat, utterly flat. As if she was reading off of a shopping list. Gratia's onyx gaze did not recoil from the clear psychosis evident in the other woman's eyes. They continued to watch impassively, unblinkingly. She shifted the position of the cargo in her arms once more, easing its ability to breathe. She didn't look at the SUV nor the man beside it. She didn't look anywhere else. Her eyes were trained on Vitoria. She was waiting.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With Knives Has this been some other baddie in need of a thrashing Beryl would have been fine with the banter that normally accompanied such an encounter. In this particular instance though she had the seeking suspicion that she would live longer the less she engaged with him. As such she said nothing. Besides she was a liiiitle weirded out by the fact that he had just shrugged off enough electricity to put a fully grown thug on the ground. All this seventy something old guy showed was some hand cramps. Aura or not, that was just plain abnormal. She acted before he could move into knife range. Spinning low with Stream extended and scrapping the ground she activated the second dust charge in the weapon. Ice spread out from where the blades hit the wet ground, turning the layer of water into one of ice. Then just for good measure she continued to spin as she rose. The move sending her blade on a course to swing around and impact with Demetrius' side. If he used his knife to block it would simply whip around and hit the arm holding the knife. Maybe even wrap around the man himself, considering how close he was and the length of her weapon.</s> <|message|>Gratia Mindaro Gratia Mindaro - À la lanterne! A pale hand smacked at the knife, the force of the sudden blow redirecting the direction of its thrust away from the vulnerable throat of the prone form hugged tightly against her body. The atmosphere grew thick and heavy, as if an oppressive, invisible pressure had descended from the heavens, suffocating the air with clouds upon clouds of choking, cloying emotion. Clouds of seething hot hatred. Clouds of heart wrenching disgust. Clouds of immeasurably cold fury. "Bravissimo!" said the Huntress, her tone full of a strange, distorted cheer. "For some sort of professional criminal, you're slower on the fucking uptake than a brain-dead slug! I never expected that you could be such a drooling incompetent that you even surprised me with your level of shittiness!" She easily hefted the mission objective into a fireman's carry with one arm, and the once dull countenance of her face split open into a large, bestial grin, baring her elongated canines at Vitoria. Her icy gaze had reached absolute zero, and reflected in those irises ... was anticipation. "I almost feel sorry for you motherfuckers." Gratia Mindaro giggled. "That was a joke~~~~~bEcAUSe oTheRWise i WoULDn't ENjOy tHiS!" Her free hand grabbed her carbine and fired into Vitoria's left kneecap. SHE HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED THE BITCH WOULD FUCKING BURN</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca grunted as Gratia albeit gently, threw her over her shoulder. A bit of blood escaped her mouth as she coughed. "It's okay, I'm fine." Bianca managed to choke out. "Do it." She said quietly. Vitoria's eyes shot wide open as she attempted to side step the carbine, however found her leg to be slower than she assumed. The bullet exited her thigh and she let out a shrill and desperate cry. She landed from her side step heavy, like a bag of bricks. Gratia would notice the man at the end of the parking lot heard the gun shot and began running towards the pair of girls. He, seemed tired. Vitoria cursed and pulled another blade from her thigh. She threw a single knife at Bianca's back that was over Gratia's shoulder. Throwing another at Gratia's leg. She struggled to maintain balance as she did this, stumbling out into the parking garage, allowing for Gratia to exit the elevator. Vitoria opened her maw to snap back at Gratia. But she found nothing, losing her words in Gratia's giant, bloodthirsty grin. VGNB – Shit Hits the Fan Demetrius was an older man. He was slowing down. The ice came up from Stream and he was forced once more to tear his gaze from his prey, and salvage his arm. The ice seemingly melting around his aura. Seemingly predicting him being able to block the ice, Beryl continued her onslaught attacking Demetrius, an attack made to be impossible to block. But he found himself trying. He immediately raised his arm to stop the blade, but once it made contact with his knife it swung around it lacerating his arm. He pulled. Demetrius' lower portion of his arm did not follow. Demetrius smiled an uncanny smile as he glared downwards where his limb once was. Beryl could see the blood stop flowing. It began to clot and eventually stopped bleeding altogether, in a matter of seconds. Almost as if he was controlling his blood in a telekinetic fashion. With a deranged glare he looked back up at Beryl. "You understand now, right?" Demetrius cackled. "Why my children call me greedy?"</s>
<|message|>Gratia Mindaro Gratia Mindaro - Madame La Guillotine Gratia caught the first knife with her teeth, ignoring the second that barely even managed to cut at her trouser leg. It should have been more bothersome, like some irritating little insect that thought itself to be greater, but the pathetic power behind the blow ... the WEAKNESS the scum had shown ... even a fucking gnat could do more damage to her. If they thought that such miniscule efforts ... such trifling attempts ... could bring her down, then she would re-educate them! She spat the knife out with considerable force, letting it clatter loudly against the concrete before it was crushed beneath her boot. sHe WOuld brInG thE DODICI COSCA TO! THEIR! FUCKING! KNEES! And that bitch ... she would be the first. The first to burn. The first to grovel for mercy that would never come. The first to drown in a puddle of their own bullshit! "One out of twenty! PATHETIC! I've seen quadruple amputee kids at retard school who could put up more of a fight!" The carbine rose again, spitting fire into Vitoria's other leg.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Beryl Harken Beryl Harken- B- Its Only a Flesh Wound I'm starting to get an idea you old psycho. Again she said nothing out loud. The most recent events were major clues as to the exact nature of his semblance but she was still taking no chances. All in all she was pretty calm as she looked at the gore in front of her. It may have had something to do with her previous fights with gangsters in the city. Whatever the case her actions were not slowed in the slightest. Space was her ally in this fight. Knives and a fairly reactionary semblance made for a bad matchup with an extending whip-sword. Beryl slid backwards on the ice. If her guess was right the fire charge that was next in her weapon would have little effect on the man himself. There was something else she could target though. She repeated her previous move, for the most part. Her fire charge activated and the otter faunus spun in the opposite direction of last time. The flaming blades swept across the icy ground, melting then boiling away the cold layer. The steam from it was joined by more as she added a stream of water down the blade. The end result was that the area was bathed in very warm but still survivable steam. It would not last long in a place like this but until then sight in the area was restricted to a few feet. Beryl was still perfectly capable of locating Demetrius. Both through his displacement of the steam and the water in his body. let's see if he can say the same. She thought as she silently crouched down. Still able to dodge but removing the majority of herself from her last known location.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria knew what fear felt like. She knew what it was like her entire life. Her father had always told her that should she not live up to his expectations she would be exercised from the body of the family. She was taught torture. She was taught how to inflict fear, she had known that you had to pierce deeply and dig everything you could reach up to the surface. When Bianca Nuit was thrown into her doors, she inflicted fear. She cultivated it like a gardener. And yet. While she had fallen on her ass, looking up at a girl, hoisting her old prey over her shoulder. A hole in both of her knees. She didn't feel fear. No, it was something most certainly more profound than fear. She was looking across the way at the god of death. And she was angry. Vitoria wanted to run, to kill Gratia, to kill her and that Nuit bitch. But the longer she thought, the more tired she became. She tried to pull herself up off the ground and yet she faltered once more. Vitoria looked up at Gratia and screamed, as she did Gratia would notice the man who had been standing at the end of the parking garage reach her. He was already sweating profusely by the time he reached Gratia, he fell to his knees, and a phone spilled onto the floor of the parking garage – a man's voice could be heard calling out on the other side. Through all of this Bianca seemed to be struggling more to breathe. Coughing once more, once more blood coming back up. VGNB – Shit Hits the Fan Demetrius uttered a guttural howl as the steam rose up and immediately charged towards Beryl's last known location thrusting immediately towards the girl's chest. But felt nothing make contact with his blade. He immediately looked around for the girl. "Where the hell are you?" Demetrius' hand gripped his blade until his hand stung. "Give me back your gaze, Faunus." To say his demeanor had slipped was a gross misunderstanding of the situation. It felt more like Demetrius's mask, the utility he used to hide his identity before had disgusting holes in it. He paced erratically scanning the quickly dissipating steam for the girl.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Madame La Guillotine "I could kill you." A simple statement. There was none of her signature arrogance. There was no posturing, no hesitation, only a steely, onyx gaze that burned with rage and hatred. She cocked her carbine up at Vitoria. For the shortest of moments, nobody breathed. Gratia's arm moved, and a number of bullets riddled the noisy phone, shattering it into unrecognisable pieces. Silence. She turned and walked away, carefully and gently making sure that the mission objective was not further damaged. Leaving the garage was ... not a particularly optimal idea for the time being, so she made her way to another part of the garage, a part where she could still keep an eye on the Dodici members ... without risking too much response. She could handle the response. The mission objective ... The cargo ... The Faunus ... Nuit ... couldn't. The Mistralese teenager gently laid her teammate down on the cold concrete, hissing slightly at the sight of the blood the other girl had coughed up. It was not a good sign. She would have rather given Fiordilatte an actual fucking goat she'd bought with her own money than see Nuit in such a state. It was not fucking good at all. Her aura spiked, her body still clearly combat-active. The Dodici would have to go. All of them. "Don't you fucking dare get yourself more hurt," she said, rolling Nuit into a position where the Faunus girl's windpipe wouldn't be so easily clogged, her touch soft as if dealing with a fragile young child. Even as she did so, she dug through her trouser pockets for a packet of tissues. "Saving your ass better have been worth it, birdbrain."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca was laid down by her teammate, the concrete was cold to the touch, even with Gratia's winter jacket. She heard Gratia's best attempt at sounding concerned and let out a pained laugh. "I can't promise it's worth it, but you wouldn't want to suffer Napoli alone would you?" Bianca managed to squeeze the words out before letting out another slew of violent coughs. She gently moved Gratia, pushing on her shoulder so that Bianca could see Vitoria. The Dodici was staring directly at Bianca, from the look in her eyes she could already see the hell she would be living in a matter of hours. Bianca raised a hand calmly towards the girl who had been oppressing her for what felt like months now. She closed her eyes and before she would open them again, Gratia would sense a blast of aura – Bianca's semblance, ring out through the parking garage. Vitoria's body rag flopped across the parking garage skidding against the rugged concrete. It seemed the farther from Bianca, the less the pain. She moved Gratia's jacket and showed her a wound, it looked like a plus sign or a cross. "It was her semblance." Bianca said waving Gratia's concern off. "I'm fine." She confirmed placing the jacket back over her chest. Her pale blue eyes met the Onyx of Gratia's and she wanted to laugh, but it would hurt too much. "Jesus I must look like shit." She said noticing that she was being handled as fragile as she was. "Listen Gratia," Bianca began but stumbled off, she gaze away from her friend. She tried to force the words from her mouth but all that wanted to escape was silence, a pained small whimper. She finally steeled herself, through her tears and spoke. "I don't think I'm going to be able to fly anymore." VGNB – Shit Hits the Fan Demetrius' weaknesses exploited by the time he knew where Beryl was it was too late. The blade was wrapped around his leg and he fell down to the ground. He struggled to find the Faunus' gaze, to recapture her semblance, use it in order to heal himself. But he had already lost so much blood – he quickly found his vision tunneling out, his body growing cold. He attempted to call out to the Faunus, to curse her name, repair his image, but just before he did he saw his family. They were smiling at him, waiting for him to join them. Vitoria held her hand out for her father and he took it. He was unconscious and losing blood quickly. If Beryl planned on following Napoli's orders from earlier, she would need to do something rather quickly.</s> <|message|>Beryl Harken Beryl Harken-B-The End of a Man The man deserved to die after all he had done. Countless crimes had been committed by him and his organization. He had even admitted that there were other Faunus being held in the building they were targeting. But Napoli had told her to not kill the piece of filth and she had no desire to bring the focus of the police down on her team more than it was already going to be. Still she waited. She waited untill just before the wound became truly life threatening before stopping the flow of blood with her semblance. Demetrius would be too weak to do anything even if he regained his mental faculties in the near future. And while Beryl was not a proper doctor she doubted that such extensive loss of blood would be good for a physicaly active life in the future, especially at such an advanced age. After a quick stop by the mafia don to add a tourniquet, rope and remove his knife, the otter Faunus made her way over to her downed teammate. "You OK?" She asked, crouching over Vega.</s> <|message|>Vega Venetia Team VGNB Zephyr[/center] Vega started to come to senses once she heard the familiar voice of Beryl. Everything happened so quickly for her that she did not have a chance to counter Demetrius kick. Indeed she still remembers it, the feeling of it still lasts as she got up, groaning in pain. "Damn bastard, how the hell does he manage to get past my aura with one kick" as Vega collects herself. She saw a defeated opponent that she assumed was defeated by Beryl. "Impressive" as she was surprised, "Did you…defeat him alone? Where is Gratia and Napoli?" Of course Vega still had not seen Beryl abilities so she was wondering, as she gripped her stomach, "Tsk" as she still felt the pain from the kick.</s>
<|message|>Gratia Mindaro Gratia Mindaro - A Friend in Need Gratia glanced over at the now-unconscious Vitoria Dodici, her onyx gaze a wild tempest of barely restrained, primal emotion. It was strange, that when she saw the vulnerable husk of a woman, the utterly pathetic piece of criminal scum, that she could feel a dark, cold pit within herself, a strange desire to simply crush everything related to the filthy fool into the most miniscule of atoms. It was a hatred that was overwhelming, cold ... monstrous. And why was that? Her onyx gaze slowly moved away to face Bianca Nuit. To face the tears on the other girl's face. To face the choked expression. That was right. Vitoria Dodici had dared to hurt her people. "Then I'll be your fucking wings then," said the Mistralese huntress in reply, her tone so utterly matter-of-fact that she could have otherwise been talking about the weather. "I'm dealing with your other bloody problems already, birdbrain." She stood up and turned away, walking, her heavy footsteps echoing against the concrete, towards the other Dodici thug in the garage. The one whose phone she had destroyed. The one that was even more pathetic. Gratia Mindaro smiled at him, her semblance thrumming as it tried to draw more and more aura from the empty tank that was the suited criminal. "I'll be taking everything you have."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Jack Orpheus Jack Orpheus | Brewing Storm His alertness took a leap when the screams stopped and were replaced by a more menacing set of sounds. Scratching of steel against claws, the falling of a metal drum, and what his ears are picking up amidst the oppressive silence as only a low sound... Likely of whatever was in there. "This is like some C-Grade horror movie I swear", he sighed. Taking out one of his lightning pins, he threw it to the ground in front of him, it standing up as it imbed itself into the floor, as he started to walk for the door. "Both of you cover me, if there's something in there I can just dash to the pin I set down", just in case though as he walked towards the door he threw another to the side of him too as he stepped to the door and kicked it open.</s> <|message|>Benjamin Lloyd "Much appreciated Sparks, Goodwitch." In the back of his head, Ben couldn't help but be a little surprised by how many seemed to have survived. Relieved, of course, but he's been expecting a much more grimm scene. Still, the cafeteria and the survivors were in good hands. JCL would have the lower level cleared and dealt with soon, which just left the residential rooms. Relatively close quarters, with no way of knowing what was in there. Lauren would handle that range pretty well (he knew first hand), but she was handling the survivors. Pretty damn well, too. Sangue wouldn't do as well in such a confined space, and she was busy... ... Handling the survivors. Left him and Amy. That'd work pretty well. "Amy, c'mon. You and I are gonna sweep the rooms. Lauren, you and Sangue warm them up and hold down the cafeteria. Alright?"</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend There was a time in Bianca's life that not many people were aware of. She was young, just thirteen years old at the time and she had just ran away from home, it was the first time. She must've looked like a fool. She was wearing a floral summer dress that may have caught many a stranger's eye. She was the only one wearing a floral summer dress where she had found herself. She was stumbling out of an alley, trying to find her way when Gratia had noticed her and helped her out. Showed her around a little, spoke to her. It was such a strange moment, Gratia too looked out of place but not for the same reason as Bianca. It was more or less like someone who was imprisoned – but was unaware of why. Her wings fluttered in curiosity at the sour-faced girl. Bianca had learned as much as any young girl about poverty. But without first hand experience there was no truly understanding the depths of poverty. But Bianca was on the run and she felt as though she wanted to make an impact on the girl's life. When she finished conversing with her she took off her family ring and handed it to Gratia, telling her to keep it safe. It was one of the only moments in Bianca's life she could recall where it didn't seem like Gratia knew what to do or say, perhaps right now as well. She still remembered what Gratia had said. "Thanks a lot… Birdbrain" Bianca snapped back to reality, Gratia was taking the clothes off of one of the guards. Bianca knew what she planned immediately and nodded in her teammates direction. Forcing herself to stand, steadying herself against the cold concrete wall and using her wings to steady herself, though she found them to be much more noticeably cold than before – due to the lack of feathers most likely. She prepared herself for the spare pair of clothes as Gratia planned. The man whose clothes were being stripped from his body groaned, but Bianca could tell Gratia hadn't taken the pressure off of him yet and as such he wouldn't be going anywhere. He caught Bianca's gaze and his eyes were like razors. He wanted her dead, obviously. She flipped him the bird.</s>
<|message|>Gratia Mindaro Gratia Mindaro - An Old Friend Gratia ignored the groans of the Dodici thug as she pulled his suit off, taking extra care not to rip any of the material. It was a good suit, one that was far too expensive for her family or even her, with the lien earned from missions, to afford. Crime really seemed to pay, if the quality of the scum's clothes was any indication, but she knew that in the end, some bigger fucker would roll in and squash them into the dirt. It was a fucking unreliable life. She was indication of that. After all, she was going to tear their bullshit to shreds. "At least you bother to shower often," said the Mistralese huntress as she glanced down at the underwear-clad thug. "Turns out even the most insignificant of rats like you don't crawl around in shit all day. Fucking surprising, really." She grabbed the thug's lighter and keys as well, pocketing them with little to no fanfare. For a second, she paused, almost in thought, before she quickly crossed the garage to where Vitoria's unconscious body lay. Like a useless doll, discarded by whatever a bitch of an owner once possessed her. Gratia's onyx gaze fell upon the Dodici scion, eyes filled with an almost unbridled disgust. She could ... so easily kill her. So fucking easily. But she wasn't going to. She was just going to ruin her life. Gratia roughly ripped some cloth off Vitoria's sleeves and turned back to the still conscious thug. She needed the criminal piece of shit alive for other things, but right now she could not care less about her utility except as a resource to shut the nameless thug up. With nary a care for protest, the Mistralese huntress used the cloth to tie a gag around the gangster's mouth, and to tightly bind his wrists together. He would not be calling for help any time soon. She allowed herself to look back at where Bianca lay, protected from the cold concrete by her chartreuse coat. Gratia approached and dropped the newly acquired suit down next to her teammate. "Want help getting dressed, or you fine with not being a fucking baby?"</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Benjamin Lloyd "She'll be fine. And back in a sec." The brown haired Hunter-in-training flashed Lauren a quick, mild grin and waved at the SL half of the team before beckoning Amy on. The quip-and-wave combo was pretty cavalier, an excellent smokescreen for nerves gnawing at the edges of his cool composure. Five people unaccounted for. Chances were they were somewhere on this floor, and if they hadn't said anything after all the commotion... They probably weren't alive. Ben allowed himself a quiet deep breath, masked by the movement of drawing his tonfa. The mission was almost over, if they could just keep it together a little longer. No more walking through a creepy, dangerous facility looking for survivors. No more finding dead bodies. For today, at least. He had Amy fall in behind him with a quick point, slipping out of the cafeteria and back into the hall. Still no more Grimm, at least that he saw, so there was no immediate danger. But best to be careful. Even if it was the nerves talking, gut instinct had a way of keeping you alive. He just hoped he could find the rest of the crew alive. Or at least... Intact. The corpse downstairs had rattled him a little, even if he didn't let it show. First time dealing with a situation like this was bound to be hard. But he needed to concentrate. He was the Cap. He was Bastille's Cap, and that meant being the best. The first residential quarters he reached were closed and locked up tight. Metal door, industrial style, probably meant to keep Grimm out in a scenario like this. Like the stairs had been. Still, he was stronger than a Grimm. "Amy, step back and cover me." The hawk Faunus nodded, stepping back and aiming Unchained Fury's business end at the door. Artorius and Lawnslot went back into the holder, and Ben braced his hands against the door where he felt the most resistance; where the deadbolt probably was. A quick application of Deinamig to the arms snapped the bar with (relatively) minimal damage to the door or the frame around it, and left it free to swing. And after drawing Lawnslot again with his left hand Ben gave the door a light push, making it swing inward. "Hello? We're from Beacon, here to help. Anyone in here?"</s> <|message|>The Phantom BASL eventually separated, with Ben and Amy going off to find more survivors. Sangue watched the two set off, a bit of concern rising in her. On one hand, she preferred having all of them stick together, but Ben and Amy's synergy probably worked better in the situation than any other among BASL's split team combinations. She trusted them. She also trusted that the people she and Lauren were warming up would get better. As the survivor's body warmed up, she slowly loosened the hand she pressed against his chest before letting go completely. The redhead sat with her knees brought up to her chest with her arms resting on top of them. The survivor seemed too exhausted to give her a proper "thank you," though Sangue did not mind. "Is there anything else" Sangue asked Lauren with her idle tone, "we could... do for these people?" Sangue wanted to do more things for the survivors, but at the same time, she did not want to do anything unnecessary and possibly leave them susceptible to sudden attacks.</s>
<|message|>Gratia Mindaro Gratia Mindaro - An Old Friend Gratia silently opened the door to the driver's seat, onyx eyes glancing across at Nuit only momentarily as she slid into the vehicle and pulled over the seatbelt, zipping it across her body and snapping it into the buckle with a resounding click. She leaned over to pull the door shut, before removing the set of keys she had acquired from the now unconscious thug loaded into the back. They jangled and rattled, a metallic ring that quietly resounded throughout the car. She didn't say anything. She only pushed them into the ignition, switching it on and bringing the SUV to life with a powerful rumble. Her pale hands gripped the steering wheel even as boot-clad feet found their way closer to the pedals. Not a single word emerged from the Mistralese Huntress as she began to drive the car out of the garage and onto the night-time streets of Zephyr City. Every once in a while, she glanced back over at the unconscious figures in the back of the vehicle, but there were no words exchanged on the ride. None. Gratia was simply following a route towards the one she had been, in her guise, tasked to do. She had no plans on actually taking her teammate there. She was simply misleading the scum that had dared hurt her Faunus companion. The car slowed to a halt. A light had turned red. The roads were empty at such a late hour, but the sounds of the city were still dully audible from within the stolen SUV. It rumbled with power, the engine's noise fading into the background ambience. "Those fucking tears better be ones of relief, Nuit," she finally said, impassive gaze turning its sights upon the aforementioned Faunus. "I didn't waste my godforsaken time to rescue some shitty Stockholm'd-wimp of a battered wife, did I?" Went unsaid was: You fucking aren't one.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Jack Orpheus Jack Orpheus | Brewing Storm When he decided to walk through that door, he never went in assuming he'd be safe, that'd be stupid. At the first sign of anything, anything sudden, whether or not it was an enemy or not, he was going to jump right back to the knife he had set. He saw almost what he had expected, fears of some hyper-intelligent Grimm that was luring them was put to rest as he saw someone wounded, he was almost ready to run to save her, but he knew why he stepped into here. There were most certainly Grimm, this fact became much more apparent as soon as he saw the wounded girl. Although she wasn't the only one there, two Harpy Grimm were already upon her, it was hard to tell what her state was, but as soon as the charged at him, he threw his knife up into the air, and dashed to it, getting past the two Grimm in an instant, before coming down with an aerial counter. These predatory Grimm were brutal, they went for his eyes and legs, most Grimm would simply try and hurt their targets however possible. Luke took care of one of the Grimm, but Jack took the other, that went for his legs. The fact that it had to go low played well to him, as he landed on top of it, instantly grounding and slamming it on the ground. The lightweight flying Grimm was pinned quite easily, and Jack wasted no time to run his blade across it's neck, silencing it. "I saw Priscilla in there, she was wounded, but we might still be able to save her", he said. Then there was the matter of the survivors she was with. Looking around, this did not match the room she contacted them from. No comms equipment or anything... The other survivors must be further back.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca laughed. For the first time in a while her lips cracked into a smile and she found herself giggling. "I'd rather you burn the fucking place to the ground." She said looking at her teammate who calmly drove the vehicle. "I know that I'm not their fucking property." Bianca clutched at her leg like a vice. Her fingers completely pale as they felt as though they may break. "They are not..." Bianca trailed off and swallowed her emotions down deeper. "Forget about me Gratia, focus on your mission." She said shifting in her seat and glancing out the window at Zephyr. It was beautiful this time of year. She glanced in the mirror that hung between Gratia and herself. Looking back at Vitoria's crippled body. She felt glad that Vitoria was in pain. It was wrong to feel that way, but it was how she felt. "I think my Aura is nearly gone, I'm kinda dizzy too, but once I have a drink I should be fine." Bianca said trying to stick to the essentials with Gratia. She was grateful she had come, and Gratia had been treating Bianca better than she ever could've expected since she'd seen her. But Bianca was a burden. There was no getting around it. "If you want you can drop me off somewhere, pick me up later. I can figure it out you don't need to wait around for me." She said while absent mindedly rubbing a bruise through her knew dress pants. Her wings, from the minimal movement they already endured, felt like shit. "Seriously anywhere is fine." Bianca had always envied Gratia. The two girls had their different strengths and weaknesses – of that there was no doubt. But with Gratia's semblance what had happened to Bianca simply wouldn't have happened to her. She handled Vitoria like Bianca's sister handled a faulty pair of jeans. Discarded on the floor with a look of contempt. It was something else that was for sure. But beyond any combat abilities Bianca found herself constantly attempting to show Gratia she was worth it. Maybe it had something to do with Bianca finding guilt in her wealth, maybe it was something else but Bianca felt bad about herself. That was the only certainty.</s>
<|message|>Gratia Mindaro Gratia Mindaro - An Old Friend "You are my mission." She could care less about the Dodici Cosca. They were naught but mere scum; arrogant, ambitious scum with slightly more than two peanuts worth of grey matter to rub together, but they were insects beneath her feet. Pests, an irksome group that merited only irritation and disgust. Gratia would crush them, rip and tear their shambling hulk of a golden tower into utter shreds, leave their locust carcasses scattered into the feed of farm animals. They were the obstacle in her mission. They had hurt Bianca. Her mission was to save Nuit. To ensure the Faunus girl's safety. The Cosca ... they were sidenotes at best. Her mission parameters had not requested their complete destruction, their humiliation and defeat by her hands. But for their role in kidnapping her teammate ... they would fucking burn. She would bring that reality to fruition, but for now, she was to keep Nuit safe from whatever fucking asshole dared to drag her back. Onyx eyes stared unblinkingly back at Bianca. "I'm not failing this shit because you're too busy sulking pathetically over some perceived uselessness to accept my fucking friendship, birdbrain." The lights turned green. Gratia turned away, the SUV rumbling back to life as they began to move again. "You're going fucking shopping with me. I'm not brooking any arguments otherwise."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend A pair of black-clad arms wrapped gently around Bianca, pulling her into an embrace, the soft, woolen fabric of the turtleneck warm against her clammy skin. If the dark tearstains forming on the jumper were a problem to the owner of the turtleneck, there was no indication. The face of the crying young girl was pressed up against a shoulder, the tears trailing down her pale cheeks like raindrops on a dusty windowpane continuing to soak into into the cloth. They stayed that way, the silence broken only by the Faunus girl's choked sobbing and the quiet rumbling of the car engine. "You really are a fucking birdbrain, aren't you, Bianca?" A soft, tender voice - almost a whisper. Gentle fingers ran gingerly through silky, snow-white locks.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca's Dirge Bianca was pulled into a soft embrace and for a brief moment in time, nothing changed. She sat there, awkwardly facing Gratia in the front of the SUV, weeping into the girl's shoulder. A ginger hand came up to meet her hair, decidedly and slowly made it's way through her hair. She did not deserve this. She could not be sav- "You really are a fucking birdbrain, aren't you, Bianca?" When Bianca was a little girl on the run in the poorer side of Mistral, she had met a younger Gratia. She remembered that she always regretted telling Gratia her first and last name, she'd never hear the girl call her by her first name because of it. It was a silly little thought. The snowy owl dropped the gun as it clattered against the floor in the passenger side of the vehicle and embraced Gratia. Pulling herself farther into her guardian's shoulder. Her arms quickly found themselves around Gratia has she helplessly grasped at anything. She felt like she was finally not falling any longer. When she was being held still. Bianca's voice poked out through the silence that had quickly followed. "Tell me what you need me to do and it's done." Bianca told her teammate. She was ready to be used or sent away. That was Gratia's call. "I'm alright now, I'm fine." Bianca's voice was raw, but steady. The girl felt more numb than fine, but numb could accomplish a mission, finish what they had started, perform a task.</s>
<|message|>Gratia Mindaro Gratia Mindaro - An Old Friend "Bullshit." The young girl was nuzzled further against the warm, black wool of the jumper. Close enough to feel her friend's soft breaths. "I refuse to let you keep getting hurt." The mission was to rescue Bianca. That was the only objective. To bring the girl back safe and sound. Watching Bianca sob painful tears into her shoulder, fingers brushing delicately through a mess of white curls in hopes of bringing even the slightest comfort, Gratia Mindaro did not believe that the mission was at all a success. Before her was not the proud, excitable woman for whom the brightest of blue skies was a home. There were no warm, kindly smiles. There was no strong, supportive hand. There was none of Nuit's enthusiasm. Only a little Faunus girl. Just Bianca; lost and broken, cast away in stormy seas. "Get some rest, Bianca," she said quietly, tone almost sisterly. "You've been through too much shit." That's why ... "I'll take care of it." She was going to make things right. So that the little girl could fly again.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Beryl Harken Beryl Harken-NB-A Basic Infiltration It was certainly an odd occurrence, maybe one to be looked into later. Right now though Beryl had more important things to deal with. Quick determined steps brought her to door of the warehouse. She looked at it and the surrounding walls. Sturdy, enough so to using the normal entrance the best option, even if it was a choke point. Stream in hand she opened the door wide. "My name is Beryl Harken and I'm here to rescue you."</s> <|message|>Esther Vanhomrigh Esther Vanhomrigh - Infirmary Esther returned to the world of the living when she detected movement near her, leaving the terrible maelstrom of chaotic thoughts in her mind behind. She was surprised to see the good Professor Rowan seated at her side, blinking a few times to wet her dry eyes. When Rowan whispered those comforting little words to her, Esther let out a relieved sigh and slightly leaned into her as she put her arm around her tired shoulders. Esther rubbed at her weary eyes and took a moment to straighten up her hair before burying her face in her still-gloved hands. Scoffing at first, Esther chuckled and quietly responded to her boss and yet friend. "Huh. You know me, Rowan. I can never slow down. But, I appreciate the concern." Esther's voice betrayed just how exhausted she was to her friend. Though, as bone-tired and soul-drained as she was, it was unfair to not be considerate of her students. All of whom save for Diamond were laid up on hospital beds. Not to mention the four that weren't even allowed the luxury of breathing on this earth. Esther sighed, her shoulders sagging. Running her hands back across her hair, she lowered her head to stare at the ground. Groaning softly, she allowed herself to complain a little bit. Her head aching. "Ugh, I could really use a drink right now. Or 10. And a cigarette. Why the fuck can't we smoke on campus grounds...?" Esther bitched privately to Rowan.</s> <|message|>Oswald Connoly Oswald Connoly- Infirmary Looking between Cobalt and Professor Iderson, Oswald let out a defeated sigh as he lowered himself back onto the bed. "Fine. Though, I do plan to spend as much time in a chair as possible, Cobalt. Let my back and chest relax for a while before its time to get down and dirty again." His voice managed to hide the myriad of self-flagellant emotions he was harboring at the moment, but as it did so very often recently, his Aura betrayed him. Rather than rampaging tendrils of shadowy energy, this time Oswald's Aura manifested itself as a very faint layer of scales across his body. He hadn't even noticed it himself, until he looked down at his body one more time. His entire left side was covered in a group of bruises, already beginning the healing process. What struck him as odd, though, was how different the two instructors in front of him were behaving. Professor Iderson, on the one hand, was giving off an air of care, comfort and unity. On the other hand, Ms. Vanhomrigh had acted much more like the Hunters he remembered from home: crude, inflammatory, and down to earth. The difference was enough to make him look between the two a few times. If it came down to it, he'd stick with Vanhomrigh. At least with her, he could expect what was coming and handle it pretty well.</s> <|message|>Emerald "Emmy" Felicia Emerald didn't know Rowan, this was the first time they'd really met. Though she immediately struck her as a rather kind and caring individual, and even with all the dark thoughts going through Emerald's mind she started to feel a little less terrified than before. She had to remember that she was safe now, those things couldn't reach her here in Beacon. And yet while she knew that, part of her still trembled, as if her mind and body were in conflict. She looked at Rowan with her big eyes, being uncharacteristically silent. She had however stopped crying for the moment.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Journée des Tuiles They were gone. It was time to begin. Gratia ghosted through the hallways of the office compound, silent and impassive, her intact disguise as merely another lowly thug within this soon-to-be-nonexistent collection of scum allowing her free rein of the building. There were few obstacles in her path, she noted dispassionately, no pathetic little insects for her to squash beneath her feet. Not that she particularly desired to take time out of her plans to do so - they would suffer no matter what she chose to do, and watching their dreams crumble to ashes was more than enough to sate her bloodlust. No, she would leave the pest control to the cheese-eating goat-fucker. He would enjoy bashing in the skulls of the unwashed masses of animals far more than she. She glanced down at the USB stick in her hand, a new piece of evidence that would join the dossier that the Marissa woman had provided her. It was not particularly necessary for her to retrieve all these shitty knick-knacks lying around, but she made sure to be thorough. All the little bits and pieces would be truly useful in ruining the disgusting name of the Dodici to the extent where they would be struck out from history. She would make their extermination slow and painful, and every little piece of evidence would help her in doing so. Quietly, the young Huntress stepped back from the empty storeroom, having successfully retrieved all that was useful. It was time to begin. The fire alarm began to ring, the wild, frightening sound echoing across the compound. Just like she wanted.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Bianca Nuit VGNB: Cleaning Crew Beryl The Faunus did not wait for anyone. They all immediately got up and rushed towards the exit opened by Beryl. With seemingly nothing stopping them some swarmed Beryl herself, others ran for the horizon. It would be impossible to contain them all, though perhaps that would be for the best. As Beryl watched the sea of Faunus escape from their confines the fire alarm began to blare its racket from the main building, a secondary alarm soon heard its queue and began doing the same. This cause most of the Faunus that had joined Beryl to instead begin following after the others that were running full tilt to make it out of the compound. It seemed the Dodici truly were burning down today. Gratia Panic has set in on the compound. Beryl had dealt with the Faunus, Gratia the Intel and Bianca, perhaps everything was finally falling into place. Gratia placed the USB in the dossier and caught a glimpse of the Nuit family insignia. That dossier would prove to be… Helpful, insightful perhaps in this situation. All that was left was to bring it home, stick the final landing. The emergency services were already on their way to the compound.</s> <|message|>Benjamin Lloyd Most of the time, Ben would claim he was the levelheaded member of the team. He had to be. He was the Captain. Lauren, Amy, Sangue they could all be as hotheaded as they wanted. Amy was proving that pretty handily right now. But Ben needed to be the one ready to rein them back in. But being a Huntsman wasn't all about being calm, collected, and clever. If it was then any General worth their salt could do Ben's job, and probably do it better. No. Part of being a good Huntsman was knowing when the rules of play went out the fucking window, and knowing how to fight like a goddamn maniac to compensate. And fighting a Manticore on foot with shotguns and blades fit the bill. We better get some serious fucking brownie points for this. "Hey, bitch!" Bastille's, at this point potentially certifiable, team leader called out, throwing a rather obscene gesture the Manticore's way while he swaggered up towards the edge of the roof. "This your idea of fun? Did the other Grimm call you names, so you're gonna pick on the puny humans?" Grimm, generally, were much too stupid to grasp the meaning of words. But this one would have to be clinically braindead to miss Ben's tone. Did he think he was going to badger the Grimm to death? Absolutely not, but he could piss it off. And if he was pissing it off, it'd be paying less attention to Amy. And hey, if his tone didn't do the trick, the Fire Dust rounds rocketing at its eyes would do the trick. As would the Lightning ones he casually swapped into Artorius' chamber and sent after their more fiery brethren. He eyed the Manticore's movements, waiting for the preparatory bunch of muscles. Either he got its attention and it went after him, in which case Deinamig was on standby to get him out of the way in time, or it stayed focused on Amy. In that case he had an opening. Win win. Didn't make the plan any less insane. "Give it a shot! See what happens, you ugly bastard."</s>
<|message|>Gratia Mindaro Gratia Mindaro - Third Punic War Everybody was fleeing. Gratia closed her eyes, listening to the horrid shrieking of the alarm bells. It was a truly ugly and disgusting noise, one that would induce the worst fucking headaches in those who were unfortunate to listen to them. The harsh sounds were to the force the Dodici, the unwashed vermin and insects, to flee, to scatter into the winds like the cowardly scum they were. From this day onwards, none of them would be Dodici. The name would be eradicated from history. Gone, like the records of a civilisation fallen to the monstrous hordes of Grimm. She glanced towards the dust repositories, the vials upon vials and containers upon containers of the beautiful, mysterious substance that had given mankind the power to fight. That had given the Dodici the barest hints of ability. Her onyx eyes seemed to shine in the dull light of her burning lighter. It was truly ironic, that they would in the end be fucked over by their own puny ambitions and desires. By their own self-aggrandisement and confidence in their power. Hiss The fuse was lit. The lighter snapped shut with a metallic click. It was done. The teenaged huntress left the storeroom, quietly descending through the closest fire escape to leave the building. When the night was over, the building would be a charred hulk, a skeletal fragment that would fall to ashes with the barest hint of the wind. An undignified death for an organisation that deserved no dignity. She couldn't help but laugh quietly, a guttural giggle that was drowned out in the rush of screams and panic of the Zephyr nights. Their little goons, the pond muck who had eagerly allowed the Dodici's tiny cocks to ram them, they would live to see the destruction of everything they had worked for. Fitting vengeance against those that had sought to destroy Nuit. Gratia Mindaro gazed upon the towering Dodici compound. Windows across the floor of the storeroom shattered in an ear-splitting explosion, a shock wave of heat and noise bursting free of its constraints to crumple the very walls of the building. Orange flashed across the dark night, attracting the attention of anybody awake to the sight of the Dodici compound set ablaze, consumed by a sudden firestorm of wild, impossible hate. It creaked dangerously, framework beginning to buckle against the heat and damage. Black smoke filled the air, eerie dust in the glow of the fire. Flames furiously licked every surface, leaving nowhere that was clear of the destruction they had wrought upon themselves. The emergency services would never be able to rescue the building. It was hellfire materialised. A funeral pyre for a group of animals now enjoying themselves with the Devil. The Dodici had been scorched to ashes. And once the evidence was submitted, not even that would be left. "Mission complete," she messaged to every member of the team. Their job was done.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Cian Kuze Brewing Storm It seemed that for every problem they solved another appeared Cian thought to herself as they brought up having to get the generators running again which would prove to be a problem. She did have some dust not alot mind you but a bit that was able to be used in this situation. Though it would be a hard thing to do nodding her head at the pins she took from Jack she started to jury rigging it with her lightning dust rounds it wasn't the best but it would have to do for the moment. Getting into position she hefted Byakko as she carefully took aim she had limited shots best make them count after all. "I'm in position just give me the signal" she said as she waited slowing her breath as she gently started to place her finger on the trigger.</s> <|message|>Lucas Schwarz Luke Schwarz -- Brewing Storm Good enough to take Cian on a date? What did she mean by tha— "Deus volt." GGHRSFUNINJVG His mind went blank as the charge entered his body, whatever train of thought he had going shattered as raw white heat filled the ensuing void. He should have known better, known to properly brace himself for what had come. He had just agreed to what was, in effect, being minorly struck by lightning more than being hit by a taser. To go into it without at least some form of self-steeling was incredibly stupid on his part. And yet. "RRRRRNGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!" He could only hold it in for a moment, before letting loose a cry of pain. Really, how much could one expect a mental prep session to be able to contend against acting as an electircal conduit like this? It wasn't a question of the mind's fortitude—the scale was simply too different. Bracing for this sort of all-encompassing sensation of white-hot pins and needles was a fool's errand. It wouldn't have mattered. And it didn't matter. He felt his muscles contract still tighter as the grip he held upon the wires was no longer even his own. He'd read about this phenomenon once. It was called "passing the 'Let-Go Threshold'", where the amperage passing through the arm was great enough that involuntary contractions of it and the hand were too powerful to resist— and thusly leaving the shocked person unable to "let go". That's fine, though. Whether it was his aura bolstering itself in response to the new threat to the body, or simply an odd case of a sharp pain clearing the head, a thought managed to pass. He didn't care which explanation allowed for it, just that it was there. Grabbing onto it with everything his screaming mind had, he forged on. I can't let go. I don't want to let go. I won't let go. If it weren't him, then it would be Lauren. Reason enough to grin and bear it. She may have been a tough girl, he never dared deny that, but this was a job he and his gifts were meant to take. I would never want my sisters to feel this. Little, or big. I need to hold out here. Easier said than done.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Infirmary She had detected the feline boy's approach before he had even rounded the curtain, but that did not, in any way, stop Gratia Mindaro from immediately turning her piercing, onyx eyes upon him, an expression that was as utterly bereft of emotion as an icy tundra was of warmth. Her gaze did not falter a single inch. She recognised the Beacon student from their 'guided tour' weeks earlier; he was the inept fucktard whose foolish bumbling had nearly ruined their pizzas. What then, was the reason behind his visit to Nuit's bed? She would not tolerate any further nuisances to her teammate, especially if the irksome cat decided to reenact the pathetic flailing of a lobotomised lobster in the midst of an epileptic seizure. A medical bay was no place for some retard to drop their spaghetti. He's already redder than the fucking sauce. It was immediately obvious to her that the state the feline Faunus was currently experiencing had likely been instigated by Bianca Nuit's appearance. The rapidly-reddening cheeks, increased heart rate, overly pronounced swallowing ... that was sufficient evidence for even the blind to realise that the Beacon student was, in some manner, attracted to her comrade, likely even if it had not been so utterly fucking obvious. It was not shyness at work; with the way his eyes were trapped by Nuit's own and the sheer amount of nervous energy present, there were only two possibilities: he had found a new emergency food supply, or he was pining like so many other inferior douchebags had been doing in the past. Beauty and wealth combined were quite attractive prospects for suitors, after all. The teenaged Huntress could have spoken up, but there was no reason for her to waste her breath. Nor did Nuit seem to want her to become involved. That wasn't a problem with her. As long as there was no bullshit being peddled by the cat, she didn't need to intervene. She would only watch Kuhaku Shiro impassively, her emotionless gaze never wavering from his body.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Oswald Connoly Oswald Connoly- Infirmary The way Sapphire spoke played with Oswald's emotions in a cruel way. He knew she hadn't meant to, couldn't have, really, but the way she spoke about the situation- the way she spoke like she knew exactly what it was he was going through-reminded Oswald of Blaine once more. She's just like him. Just like me. The last month of Blaine's life had gone almost the same as it had for Oswald-the two were closed-off, angry, and tried to hide their pain from everybody else. The major difference was that Oswald's self-destructive outlet at least served to help further his physical condition. That's what you tell yourself, at least. In reality, Oswald was doing much more damage to his body, but that damage was easier to hide. Internal. Blaine, on the other hand, had utterly refused contact with anybody but Oswald and Cerise, and rarely ate unless they practically forced it down his gullet. They had been making such progress when they found him. Hanging. Closing his eyes and shaking his head roughly, Oswald took a moment to compose himself, hoping that when he looked back at Sapphire, he wouldn't see the same look everybody else had given them in the days after- damnable pity. What had Sapphire just said? It's not worth it? She's right...but I can't just stop. I can't let this be where I stop growing. If he slowed down his training, would his body maintain its condition? Would it grow, or deteriorate if he didn't constantly push himself? That's not what she means, and you know that. He did, but admitting it and accepting it were two completely separate beasts. "I...you're...you're right, Sapphire. It isn't worth it." But how did she know? What had happened to her? Who had hurt her, and why did seeing her like this make him so damned angry?! Before he could even try to reign in his whirlwind of emotions, Sapphire's Scroll dinged, and she leaped at the chance to check whatever message she'd been sent. In her position, he might've done the same. This had gotten far more emotional than either of them could have imagined. "I just...I don't know any other way." And that was the crux of Oswald's problem. The only remotely healthy outlet he knew for venting his pain and frustration required a bit of time to setup and a bit of booze, both of which were on limited supply here at Beacon. Before these missions, he'd been doing relatively well- at least, he thought he had been. But it seemed that he was just hiding it all away, waiting for something to come along and open that old wound yet again. of Seraphs</s> <|message|>The Phantom Things went well. Lauren throwing her clothes around always meant good things for BASL. If Lauren's clothes flew, the event was always accompanied with the dark-skinned bundle of hype smiling and poking fun at each of her teammates. Not that Sangue minded- it made her day, even if some of what Lauren said left her confused. She earned money, and quite a lot of it. She had a good handful of it to the point where she thought about quietly sharing it with her team. As Lauren dragged BASL's beloved team leader out of the room, Sangue blinked as she quietly responded to Lauren's question on bringing dinner, "Anything is fine." And it really was. She could eat anything except for spinach on its own. For some odd reason, she never found her stomach being able to handle those well without having them accompany other foods. Oddly enough, as soon as she realized that only she and Amy would be the ones left in the dormitory, Sangue blanked out. "I... want to take... a... short walk," she said to Amy, staring blankly at one of the walls around her. The redhead thought about spending some time outside before she rested at the dormitory. She had some things to think about, and reflect upon, as well. "Would that... be... fine?" Her own emotions, and the things she earned. Her current progress in the academy so far, and the friends she made. A particular boy with a lively ahoge came into mind. There had certainly been progress for her making friends. She just did not know where it would lead to.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Infirmary "Smile any further and it'll be glued to your face." Gratia's words were toneless as usual, utterly lacking in any sort of emotion. Her cool onyx eyes were fixated upon Nuit's slight frame, unwavering gaze following her comrade as she struggled back into the bed. Yet it was clear that she The Faunus girl's actions had been reckless, and likely detrimental to a faster rate of physical recovery. The claim to need the bathroom? That had likely just been bullshit; her comrade wouldn't have been foolish enough to trip in such an unhygienic hive. No, that was likely self-inflicted. She knew Nuit well enough to guess at what had likely occurred. The birdbrain probably had the wonderful idea of doing something moronic like try and walk by herself, hence the presence of the bruises. Idiocy of the same ilk as what the Faunus girl had performed before them. Yet despite the physical consequences ... the other girl looked happier now. More confident. That taste of independence ... of self-reliance ... it had helped. "Don't pull that shit again, Nuit. The floor is to be dirtied by feet, not your torso." There was no venom in those words. But she would stop any attempt at repeating such a reckless activity.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Lorena Negasi ["Lauren"] Lauren looked over to Ben incredulously for a second, as if gauging whether or not he was serious. Something about her team captain's attitude must have tipped her off, because her grin returned in short order, accompanied by a fierce pride. Bastille's resident con girl whooped loudly and cracked her knuckles in one stretching motion. "That's the spirit, Cap!" she exclaimed. "I and I be two of soul! I mean, I knew that from the jump, but goddamn, every now and then you just jog my memory and it's like unnnnnf. Let's go to fuckin' Junior's!" She was really living the dream here. Cap could whine and complain about her temperament, her noise level, and the definition of consent all he wanted; Lauren knew the truth, though, and the truth was that her team captain was endlessly devoted to her. Even if Lauren needed to square up on some butch dyke who thought that the carjacker was just a pretty face, and even if she couldn't handle it, Cap would be there with two ye olde gats and 300% Aura. She knew he would. It had been a really long time since she'd had a best friend. Especially one who would grab her ass. (Pervy Ben Lloyd, whose bishie mind is completely in the gutter, whines about having his ass grabbed - but does it to win fights! Grimy!) "So what do you normally drink, anyway, Cap? I mean, you came from like, some dusty shithole cornfield, right? They weren't exactly popping bottles every Thursday or anything, yeah?"</s> <|message|>Benjamin Lloyd Sinatra "Wine or whiskey, mostly." Ben answered, casting a grin her way that expressed equal parts amusement and exasperation. Her knowledge of Vale really was limited to whatever stereotypes she cooked up in her head. Not that he had room to talk. Lauren at least had been to some of the other Kingdoms, he'd never left Vale. Everything he knew of the other Kingdoms was just academic. Plus Lauren being Lauren meant that at least some of it was on purpose. She wouldn't be herself if she wasn't eccentric. "Redwood is in Forever Fall, way up north. With what the farmers grew, they were most common. Dad always preferred whiskey, though he kept a few beers around. He said Mom was always the one who liked wine." "First drink I ever had was a Redwood whiskey. Dad and I shared it the day I finished a weapon good enough to sell by myself, start to finish." The Hunter shook her head, grin widening a little at the memory. He had stuck his hand in his pockets while they walked, heading leisurely towards Junior's club. "I hated it. I drank it, but I hated it. Took a couple years for it to grow on me. I always liked wines." "Redwood used to make this mead, too. Local variety. They used the red sap from the trees in it. Good stuff. Small town like that, the people who made the drinks were critical. Whole place would go to shit if there was nothing to drink." The grin on his face died just a little, thinking back to home. He loved Bastille more than anything. They were like family, and they had made Beacon a home. But he missed Redwood. Well, truthfully, he didn't miss Redwood. He regretted the way he left it. He didn't share another drink with his Dad before he left, he didn't know if he'd get to go back to the little house he'd grown up in. The workshop he'd learned to craft weapons in. Ben hadn't spoken with his Dad before he left, not once in the whole week after he qualified to take the entrance exam. It was hard to tell if he'd be allowed back. Or if he'd want to go back. Not the sort of thoughts for a night out. "Anyway, wines and whiskeys. What about you, babe?"</s>
<|message|>Gratia Mindaro A strawberry sorbet. A chilly creamy confectionery crafted from the flesh of fresh fruit. If Gratia Mindaro were to name a single positive to attending this atrocity of a cruise, it would be the presence of the large variety of luxury treats, provided to all the passengers without a cost. The intensely sweet flavour that danced upon her tongue, icy to the tongue, had made sure of that. It was to be expected that this ship would have such high quality food; those wealthy fools needed something to use all that money they shat out of their asses daily on, after all. So for as long as she was trapped on this accursed vessel, she would not waste the opportunity. The Mistralese teenager had, after a moment of thought, grabbed herself a sorbet before returning once more to the balcony, quietly enjoying the confectionery even as she took in the salty ocean air. Her headphones were still blaring music into her ears, isolating her from the irritating nonsense that seemed to be an ever present quality of the rest of the world. Her food sat comfortably in her hands, and every once in a while she would take a spoonful of the sorbet and deposit it in her mouth. That was all there was to it.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>The Phantom No messages. Apep had yet to arrive. Walking out of the cafeteria, Sangue wandered. When she was alone, there usually weren't many things that could come off as "interesting" to others. She lived quietly on her own, and she tied herself to her friends like a ragdoll connected to a train full of interesting things whenever they did something active. She walked... ...and walked. Her eyes fell upon a bench outside. A woman, young in appearance, sat at the bench, a reserved look on her. She did not seem like a scary person. Sitting at the bench, the red-haired woman stared at the skies silently. A few moments of quiet observation led Sangue to softly glance at the girl next to her. And she continued glancing between the skies and the girl, wondering what she thought of the skies.</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla A woman had chosen to sit down next to her. The presence of another person on the bench was noticeable; in the corner of her eyes, she could see the flowing red locks, and the quiet shuffling of clothing had not been drowned out by the bustling sounds of the campus grounds. She continued to silently watch the airships glide through the clear Valic skies, delivering their passengers to their assigned destinations. The woman wasn't doing anything. It was not something particularly unexpected; she had no knowledge of the other party, and the reverse was most likely a fact as well. It didn't really matter that much. All she really needed to do was to wait. The silent glances sent in her direction were of little importance to her. However, the frequency of the glances suggested an interest in her. Galla turned her head, her hazel eyes meeting the vermilion orbs of the other woman through a curtain of jet-black hair. There were symbols on the woman's face, arranged in a manner akin to tribal markings she had observed in documentaries. Shades of red were ever-present on the figure; prior experience suggested that due to the large amount of colour, the likelihood of the taller woman being a huntress was rather high. She didn't know for what reason a huntress or likely huntress-in-training would take interest in her, but it appeared that such had occurred. She didn't particularly care for why, but beyond the dull sounds of soft breathing, nothing else had left the other woman's mouth. "Hello." She supposed if the other woman wished to enquire something of her, she would start the conversation necessary for such.</s> <|message|>The Phantom Their eyes locked. She did not turn away from the woman when they faced each other. The snake blinked, her gaze peering into the woman who had an expression just as idle as her own. Ships sailed in the skies, and the morning calm soothed the snake's mind. Time ticked normally, and shortly after their eyes met, the woman spoke. A greeting. For some reason, the woman reminded Sangue of someone she met before. She couldn't exactly tell who, so she presumed that it was someone she met very briefly. The red-haired swordswoman bowed softly in response. "He...llo." Taking in the physical traits of the young woman next to her, Sangue blinked. "Have... we met be...fore...?"</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla "No we haven't." Her reply was toneless, lacking even the slightest emotion. The girl had never met the woman next to her before. If they were a huntress at Beacon Academy, however, it wouldn't be a surprise if they had seen her sibling before. That was a likely reason for the assumption; she and Gratia looked remarkably similar to one another. "You might've met big sister," she clarified, her inflection changing not a single iota. It was an understandable mistake for a stranger to make.</s> <|message|>The Phantom The woman being the sister of a certain someone she met made a bit of sense. Although emotionless, the young woman spoke in a way that let Sangue understand her easily. It also made her interested- to see someone who lacked emotions, perhaps more so than herself. The dark-haired person felt more like a Huntress than Sangue herself. She spoke with nothing holding her back, and more notably, she spoke like a cog wasn't stuck between her words unlike the Naga. Yet, something about her felt like she was visiting rather than attending the academy. Perhaps she was waiting for her big sister. If she didn't attend the academy, then there was a chance her sister was attending if the girl was simply visiting. "Are... you wai…ting for… your sister…?" Sangue asked. Sangue herself was waiting for Apep. A whole lot of other people were, undoubtedly, waiting for close friends or family members. The woman next to her could be one of them.</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla Galla shook her head. Her sister didn't know that they had arrived yet, so there was no reason to wait for her. It wasn't necessary for her to care about it. In any case, they would be seeking her big sister out later in the day. Gratia would likely be elated by her parents' presence. "I'm waiting for my parents." She didn't know how long they would take. The sixteen year old girl didn't really care. Even if there was no specified time, she could continue waiting until her parents freed themselves from the grasp of the city.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>The Phantom The woman being the sister of a certain someone she met made a bit of sense. Although emotionless, the young woman spoke in a way that let Sangue understand her easily. It also made her interested- to see someone who lacked emotions, perhaps more so than herself. The dark-haired person felt more like a Huntress than Sangue herself. She spoke with nothing holding her back, and more notably, she spoke like a cog wasn't stuck between her words unlike the Naga. Yet, something about her felt like she was visiting rather than attending the academy. Perhaps she was waiting for her big sister. If she didn't attend the academy, then there was a chance her sister was attending if the girl was simply visiting. "Are... you wai…ting for… your sister…?" Sangue asked. Sangue herself was waiting for Apep. A whole lot of other people were, undoubtedly, waiting for close friends or family members. The woman next to her could be one of them.</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla Galla shook her head. Her sister didn't know that they had arrived yet, so there was no reason to wait for her. It wasn't necessary for her to care about it. In any case, they would be seeking her big sister out later in the day. Gratia would likely be elated by her parents' presence. "I'm waiting for my parents." She didn't know how long they would take. The sixteen year old girl didn't really care. Even if there was no specified time, she could continue waiting until her parents freed themselves from the grasp of the city.</s> <|message|>Gren Orchid Gymnasium Talking to people Gren watched and waited when he heard Sapphire call out to him. He was somewhat surprised to see that she had brought family here, and wanted to introduce them to him. He had half thought she would have instead warned her family of the ogre who lived at her school and eats children. That and he was slightly embarrassed as he was hardly wearing his best clothes: he wore faded jeans, dirty brown boots, and a ragged black long sleeve as this was what he wore when he worked. It wasn't his armor because he wasn't expecting any explosions like if he was working on his jet pack. Still no sense in being shy now. Gren bowed his head as Sapphire's family. He would have extended his hand if he wasn't carrying things. "Hello! Nice to meet y'all. Gren Orchid, the big guy in the team. Well, other big guy. I never knew you had a sister Sapphire!" Gren casually commented. He tried to put on a friendly facade even if he doesn't particularly like Sapphire: no sense in being rude in front of her family. "Sapphire is our Team Leader, if she hasn't told you before. You should hear some of the things we've done together, you'd be quite impressed." Not entirely a lie. It mostly relies on Sapphire's own storytelling, as far as Gren was concerned his last few missions have ended… Poorly. Successfully, but poorly. Gren worried that he was starting to run out of things to talk about when Emerald arrived and got Gren's attention. Hopefully he could use this opportunity to excuse himself. "Emerald! Glad you showed up, I was worried I'd have to find you. Yeah I got your weapons done, though I only had one issue." Gren faced Emerald and presented her two pairs of her gauntlets. "I kinda forgot if you wanted the rocket launchers for each arm or only when you combine them. See, if you have a rocket launcher in each arm that's pretty much double the firepower, but you might find your weapons a bit heavier than usual. The combined form is much lighter, but you'd have to switch between your shotgun and your rocket launcher form separately. I made two for you just in case you wanted to give them a try before you make a final decision. They're just the Mark 2, so once you feel comfortable with one just find me again and I can work out any kinks you may have found." Turning back to Sapphire and her family Gren bowed once more. "My apology. I'm something of a craftsman as well. I was actually here looking for Emerald and Skyra to deliver their equipment. I'd love to stay and chat, but I must finish some business before it's too late. It was nice meeting all of you! If you'll excuse me…" Gren then turned back to Emerald, still holding onto her weapons as he was speaking. He motioned towards the workshop where it was less crowded. "If you'd like, we can test your weapons at the firing range. Hopefully the ensuing explosions would also attract Skyra." @Prince of Seraphs</s> <|message|>The Phantom Parents. The word, for some reason, made her think. She thought about her parents, and who they were. Her parents, who she never met for the entirety of her life, even though their traces showed that they did not hate her. She never recalled ever having the permission to say the words "mother" and "father" in any way. It was as if they never existed, even though she knew they did. Some parents were not nice, but many of the ones she saw were polite or dedicated to making their children lives' happier. Nodding, the red snake turned to the skies with an expression softer than before. "I'm… waiting for… a friend…"</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla "Is that so." Galla watched as the redhead next to her turned back to the skies once more, before silently pulling her unblinking gaze away as well. She was already retrieving her folded-up newspaper, spreading it open to a random pair of pages. It was a Valic tabloid she had obtained for free on the airship ride from Mistral. There was little distinction between the material it contained and that of papers from her native city, only differing in the coverage of local affairs. Her hazel eyes glanced down at the familiar black ink of the printed words, taking in the information that the newspaper sought to provide her. They were covering local affairs. It was irrelevant to her. There was no necessity for her to learn of events that would have little effect in Mistral. It didn't really matter.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Assumed: Diamond Frost Diamond - Hallways of Seraphs@MULTI_MEDIA_MAN "Ugh..." Diamond grunted, her eyes shooting upwards in disapproval. While Oswald may have had some unfathomable fascination with the blunette they were approaching, Diamond didn't feel about the abrasive Sapphire quite so fondly. In fact, she was a sight Diamond could do without. She'd rather deal with Shiro, he was fun to torment at the very least. It didn't matter too much though, they were all outsiders. It just started looking up towards perhaps getting a chance to be alone for a while and getting some quality time with some of her more distant teammates, but no, there had to be distractions. "You know what? You hauled yourself here from the infirmary, how about I just leave you here and you use your own two hands to reach us when you feel like it. I'm going to go find Emerald, see if I can come up with some way to tell her what happened without breaking the poor cat." she said, parking the wheelchair close to Sapphire and her company and striding off to... she didn't know where. Emmy just shot out of the room so quickly Diamond had no idea where to start looking. Flipping out her scroll, the ex-thief started to type the message to ask for directions as she wandered the hallways in an idle search. So idle in fact that she wasn't looking where she was going, stopping abruptly jsut short of ramming into someone. In the split second of panic she hit the sned button on reflex with the message unfinished: ``` Hey, where did you run off to? I have something important to talk- ``` Lifting her gaze up, she froze a bit once more. "O-oh! Sorry, I wasn't paying attention." She apologized, her eyes glued into the emerald green orbs of the obstacle in front of her. So, I see she takes ofter her mom almost exclusively. Diamond thought as the uncanny resemblance registered in her brain. What were the chances...? "Say, you wouldn't happen to be Mrs. Felicia, would you?"</s> <|message|>Cian Kuze @NarayanK@HereComesTheSnow Monday "I have no problem with that but we should probably move to a better area" Cian said as she saw the one girl leave ah well probably had a reason for it as well. "I dont know about you but if we are to do this than its best to do it in a safer location lest we leave craters in the courtyard." She continued as she fingered the metal briefcase that was slung over her shoulder. "A report on weapons huh well isnt that a interesting topic" Tristan muttered aloud as he heard the whole thing "still I have no reason to refuse company of young ladies such as yourself so why not?" He said as he once more stuffed his hands into his pockets. "So you going to follow Mindaro?" Cian asked smirking a bit at hearing her guardians typical response say what you will about him his one weakness was he was never able to say no to a female.</s> <|message|>Lucas Schwarz Luke Schwarz, Monday, Early O'Clock "I have a feeling I will soon, yeah. Plus..." Plus, there was the fact that for whatever reason, I felt like the ones I had now weren't working. Not out of any lack of viability on their part, they're in stunningly immaculate condition for hand-me-downs... No, the problem here was with me. Despite them being very suited to my skills, something was missing. Something didn't feel right. I frowned as I picked at the fluffy yellow masses of eggs on my plate. "Hm." If it were all about "feeling right", honestly? I wasn't the best candidate for them. If these gauntlets went to somebody who they would truly fit like a glove, it would be the girl who no doubt matched out mother in skill at her age. Yeah... If the limiting factor was how hard you could punch, wouldn't it make sense to hand them off to a harder puncher? Did April even have a weapon right now? If she was getting by on only her fists and such, while i didn't doubt her abilities, it seemed kind of backwards... Besides. This isn't Signal. It's Beacon. We were going up against deadlier Grimm with way more frequency than they were. Maybe these could carry April through her whole career, which wouldn't even surprise me, but as for me... Well, even if I have a safety net thanks to my semblance, if my instincts told me that these weren't what I needed for the job, I had better listen to them. Force projection was what I needed. Something that would allow me to exceed my own limitations of reach and power, to keep me and by extension everyone else safer. Fistfighting distance wasn't good enough for somebody as slow as me against monsters. "I think it's also got something to do with my approach in general."</s>
<|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) "Then find something that suits it." Gratia Mindaro scooped the last remnants of the yoghurt into her mouth, placing the now-entirely-empty canister and spoon down onto her plate with a clatter. There was little advice on armaments that she could provide to the other teenager if all she knew of his issues were sourced entirely from information that was so irritatingly vague as "something ... in general". She couldn't fucking read minds like some two-bit trash oracle at a festival, so if Luke was seeking a less empty response, he would need to actually say something that wasn't so utterly meaningless to her. "The armoury likely has surplus weaponry for you to test," she continued, onyx eyes boring into his with cool intensity. "Unless you are a gibbering fool with shit for brains, doing so should at least provide you with some semblance of what weapon you are suited for." If Luke Schwarz had found an issue with his abilities, then the path that he needed to take would be to identify exactly what his flaws were, and how he could crush that flaw as rapidly and efficiently as possible. It was an obvious connection to make, but today, she would deign to offer him that suggestion, even if he were mere steps away from coming up with that conclusion. He had enough brain cells to do so, after all. --- Mindaro Mondays - Galla "Yes."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) "See if a polearm is effective." It fulfilled the criteria that Luke had listed. The length provided by those weapons would solve his issues with reach, and also serve as a force multiplier for the harder hits that he sought. If he was so worried about being short and slow, then Gratia was certain something in that vein would be perfectly fitting. And unless he wished to upgrade it into something more, it wasn't likely to be a difficult weapon to familiarise himself with in a rapid amount of time; the idiocy required to fail in that regard was far greater than any possessed by the other teenager. "Let's hope you do take to it more naturally than my supposedly extreme eating habits." Even though her tone was as measured as usual, there was a certain pointedness to her words.</s> <|message|>Lucas Schwarz Luke Schwarz, The Breakfast Club H-Huh? What did she mean by that? Nobody said anything about excess, had we? She kept her same cool vibe, but her word choice said otherwise. That tone was still the usual frigidity we all knew and loved, but... No, there was something else there. Something that came all the way out of left field. What a dangerous thing to deal with when it was expressing itself through an acid tongue... I tried to rectify my mistake at once. After all, misunderstandings were probably the least optimal outcome of this conversation. "Calm down, it was just an example. Liking things isn't extreme." It really wasn't supposed to be a dig at her, and there was no way in hell I was dumb and blind enough to be calling her fat. I would need a lot more than a polearm to keep myself alive if that were the case. I lived with three inhumanly powerful women. Or, one woman and two girls. Insensitivity about weight was something I had just about literally beaten out of me by the age of 15. "A polearm... I have had a little staff training, so I probably wouldn't make a complete fool of myself." Anything was better than Nunchaku. Maybe as a more developed and refined adult, things would be different, but I remembered whacking myself on the head far too many times to ever really consider relying upon them. If it's on a chain or cord, no thanks. I'm too clumsy. Ah, youth... "It would be fairly versatile, that's for sure. You have any experience with them, or have you always been zoned into the sword and gun?" I may as well have asked. If she suggested one because she knew something about them beyond the simple knowledge of "well yeah it's long and deadlier than a punch" that just about any game could give you.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) "It isn't," she said, her words final. Her enjoyment of confectionaries aside, it looked as if her half-arsed suggestion had attracted more questioning from Luke Schwarz. At least he, unlike so many of those aggravatingly irksome fools in the unwashed masses, seemed willing to actively better himself for more power rather than throw about pathetically empty declarations of intent, which was a slight notch in her estimations of him. What elaborate answers he expected from someone who used a fucking sword, she had no goddamned clue about, and why he expected her to give him hints at breakfast was even beyond her mental faculties. It was fortunate for Schwarz then, that she wasn't averse today to sparing some time on him with her non-zero familiarity with staff weapons. It wasn't like there was any other shit for her to do until they arrived, and she certainly wasn't going to fucking greet them after sweating out in a training session. "I've made use of one before," replied Gratia Mindaro impassively, her stoic words succinct and to-the-point. "My sister does so as well, when necessary." If one were to stretch the definition of what constituted a "polearm" or "staff", the weapon Galla at times called upon could technically fall within its realm. The fact that few people could use one was entirely irrelevant to her; as long as it could be swung around like a fucking staff, then no shit it counted as one. Otherwise, she would've wasted all that fucking time on reading and practicing the techniques in that cunt's shitstained books, but the skills fit well enough, so it was a fucking staff. Whether Luke Schwarz would see it in that way was another question. Her onyx eyes, flatly focused upon the boy's face, refrained from flicking over towards his cowlick. Their frequent encounters with one another since transferring in had allowed her to conclude that he was prone to exaggerated reactions, which was very much assistive in her observations of his stupid ass hair. The emotions he displayed upon his malleable face could possibly be connected to the motions of the cowlick with little difficulty, which was fucking great for her hypothesis. The assumption that it was representative of his emotional state was still the one with the strongest amount of evidence backing it, and the accumulation of more for her data set would allow for solid confirmation of the strands' actions. It had to move for a fucking reason, and all her observations would allow her to prove it without any doubt. And by refraining from elaborating specifically on what her sister's "staff" was exactly, she could induce 'surprise' in Luke Schwarz, possibly bringing about motion in those strands of hair. The Mistralese teenager had yet to properly test that emotion, but given that they were in a situation with few other variables that could interfere with her test, there was little better time than the present to do so. It would provide essential data, and if it was lacking, she could repeat the test in a better environment.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Benjamin Lloyd Sinatra @Kaithas @NarayanK Ohhh I'm going to suffer for this. But, Ben mused to himself as he watched Lauren struggle to lift his new shield, it was kinda worth it. This was funnier than anything else he'd seen over the weekend. She was really trying. Like, he was almost thinking of telling her to chill before she hurt herself trying. He would've, if he wasn't putting so much work into not laughing. Lauren was pissed. Joyous Guard was always going to be a great prank, before he got around to getting it to recognize her, but this was beautiful. He made a mental note to borrow the battery from Lawnslot later. It'd been in her care long enough to get an Aura signature off of, and it wouldn't take too much to add her to the shield's whitelist. Not that he was ever, ever gonna tell her about how that was the technical term. Some battles you don't fight. He was just about to tell her to relax when a woman that had to be her mother showed up. The family resemblance was way too strong for her not to be, even though calling her Lauren's mom seemed impossible. Costa, she said her name was, really didn't seem that old. But she was definitely a Negasi. You could see the prototype Lauren in the way she moved and carried herself. Lauren was thrilled, something Ben honestly hadn't seen before. She was always pumped up but not like this. Bastille's captain couldn't hide a grin and a quick, quiet laugh anymore. He walked back to his shield and scooped it up with one hand to put it back on his back; then he walked towards Lauren and her mom, pausing halfway between them and his team with a little wave. "Nice to meet you, Mrs. Negasi. I'm Ben."</s> <|message|>Lucas Schwarz Luke Schwarz, The Breakfast Club "Y-Yeah." So it seemed like her consumption of sweets was a sore point... Well, learn something new every day, right? Still, that wasn't exactly something I'd have expected out of her. Being honest, I wouldn't have expected many sore points at all outside of "Napoli's existence" and "anything that harms Bianca", but I guess that's what I got for thinking I could perfectly read a person after knowing them for a week or two. Granted, those couple of weeks felt like an eternity, so maybe my whole perception of time is screwy in general. It wouldn't have been the first time I'd lost track of everything. Well, never mind that. "Ah, so you both are familiar with polearms, then? That's pretty helpful. I'm sure I can't exactly bug your sister about it, but if you wouldn't mind, I'd like to pick your brain about how to use them some time." My plate was now clean. Good breakfast all around, and one that provided the brain with the necessary energy to start working at full capacity again. Which included remembering just who exactly I was talking to. "Not that I'm asking you to teach me, I mean. That'd take up too much time, and it's a lot to request of anyone— more along the lines of some pointers, or sort of 'cross-referencing' every so often to make sure I've got everything straight." I couldn't imagine her being too happy about the idea having to stack weaponry tutelage on top of being my math cheatsheet. Even as a friend, it'd feel way too much like just using her, which wasn't my idea of a good time. Wait, that didn't sound right at all. "You know, before I burn bad habits into my muscle memory."</s> <|message|>Amaranth "Amy" Desire ... Sometimes, everything just clicked, and the cosmos made sense for an instant. That was pretty much the feeling Amy got when she saw Lauren hugging her mother. Family resemblances weren't always obvious, but this one was--in a flattering, good way. Costa showed Lauren at an older, more mature phase in life. Still sparky, still with the same impeccable fashion sense, but a little more controlled. It also did occur to her that this was going to be a long day of saying her name over and over. "I'm Amaranth... Errr, Amy Desire," she said, smiling slightly and walking up to Ben's right side, waving as she did. Couldn't exactly expect Costa to extend a hand in greeting when her daughter was currently consuming her attention. "It's a pleasure to meet you, Ms. Negasi." There was another pause, as the l sound on the front of 'Lauren' formed before she shifted, guessing she should use the woman's daughter's real name around her. "Lorena missed you." She smirked, finishing with the obvious.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) The dark-haired huntress' onyx gaze, flat and impassive as even the hardiest of stones, didn't move a single inch from Luke's face, as if she was studying him in some manner. Something seemed to stir in her eyes, a faint trace of motion that was gone as soon as it had arrived; it appeared as if that Gratia was at least willing to seriously consider the boy's request, even though it was for something more than simply providing assistance in mathematics. "An actual teacher won't let you fuck up like that," she said finally, crossing her arms. "Your habits better be free of bullshit when I'm giving pointers." If the boy wanted to rapidly familiarise himself with a new weapon, then her simply giving advice would do almost jackshit to actually help. He needed far more resources than simply her observations, and without an actual teacher who could impart their polearm knowledge upon him, he would be consigned to pathetically flail about on his own until the Festival dawned upon them. The biannual competition was one that the Mistralese girl was rather intent on participating in; to face the supposed 'best' of the other Academies in battle was an enticing prospect. A chance to crush anybody who crossed her path. If Schwarz too sought to fight, then he would need to take advantage of everything he could in order to improve. "And if they aren't, I will burn them out for you." How better to improve than in a fight?</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>The Phantom Apophis gladly remained silent as he looked around the Armory, naturally taking an interest to the presence of metal all around him. He was a bit of a collector, so it was only natural for him to at least pay some attention to the place- even if it wasn't some kind of legendary forge that rose from the underworld or something. Although he remained near the others, he let his mind wander about, his hollow eye taking in the details of the academy's Armory. Sangue, on the other hand, remained quiet. When Lauren wrapped an arm around her, the red-haired girl made no attempt to break free. She rather enjoyed Lauren's warmth, and out of everyone in BASL, Lauren easily had the highest body temperature. It made her feel fuzzy inside. And safe. A weak blush appeared on her cheeks due to the heat she felt. She didn't know what it meant to be "sun-bleached," but it must have been a harmless thing if Lauren described her like that. She blinked without much thought when Lauren pecked her cheek, glancing at Lauren, and then at her pretty mom. The snake noticed how Costa seemed a lot calmer than Lauren, who was practically bursting with energy and joy. But despite their differences, Sangue could tell that the family loved each other well. It was nice to see. As she glanced at Ben, who explained how Lauren fit right into the team to Costa, Sangue looked back at Lauren's mother with her idle expression still unchanging. The faint blush that had appeared earlier had yet to vanish. Meanwhile, Apophis wondered if he should just start eating before he lost the food he brought. @Kaithas@Plank Sinatra</s> <|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) The cowlick was drooping. Despite the reserved manner in which Luke was attempting to act in, it was immediately clear to the Mistralese girl that her response had instilled in him enough emotional stimulus for his hair to move, if her hypothesis continued to hold true. The question was what exactly that movement represented. Hesitation? Fear? Despair? The underlying suggestion of a spar was already beginning to bear fruit for her research; if assisting him in his training would provide her with more evidence, then there was little reason for her not to. She was already fucking helping him with his schoolwork; doing the same for his combat skills for some reasonable gain was perfectly acceptable. "The staff aspect would be something Nuit could also cover to some extent," she said, eyes glancing down from the strands of hair to meet Luke's grey orbs. "But you should work quickly to find a suitable polearm. You don't have time to fuck around on that."</s> <|message|>Lucas Schwarz Luke Schwarz, Breakfast Club "Yeah, that's true. Best case scenario is me having until the end of week before I need something again..." I steepled my hands, a small part of me wishing for a pair of orange glasses and white gloves, and racked my brain. Quite a few images flashed to mind. Even without my remedial education on hunting and weaponry, I would have always been able and likely willing to come up with at least five variants of weapons like this. They showed up in games all the time, and while I'm no historian or enthusiast by any means, I had already learned a thing or two about the potential options provided to me by the general category of "polearms". Halberds. Glaives. According to some, Bardiches and other such greataxes. Even a Naginata wasn't out of the question, but... The thing was, a lot of my studying the types of Grimm under Tanner's careful tutelage had been done under the assumption that I would either be landing blows with blunt force or piercing straight through with the head of a drill. I wasn't so delusional as to believe I could get by without ever knowing where I would need to, say, cut or chop at something, but with the time I have until the next sortie being measurable in days... I needed as smooth a transition as possible. That narrowed it down a good bit. "Something that offers sheer blunt trauma as well as enough puncturing power to penetrate thick skulls and tough armor... A weapon I won't need to switch targets all too much for, in other words." I looked back up to her. "That sounds like a Lucerne Hammer to me."</s>
<|message|>Gratia Mindaro Gratia Mindaro - A Brain, an Athlete, a Basket Case, a Princess, and a Criminal "Lucky for you that my familiarity with polearms focuses on blunt trauma." That would make it far simpler for her to tailor her advice towards Luke's specialities. Her younger sister's "weapon" essentially did little more than crush the fuck out of anything in its path, and while its weight wasn't concentrated specifically at the end, she could at least apply vaguely similar principles to the use of a hammer. However, that was something she would deal with later, once Schwarz actually found himself a Lucerne Hammer and a teacher willing to train him in the basics. Now that her breakfast had been completed, she would need to rendezvous with her family. They had likely already arrived, and she needed to find them. Haven had not been too far from her home, but the distance between Beacon and the world where she had grown up in was far vaster, separated by the gulf that was the blue sea. Her chances of meeting them were scarce, and thus she refused to waste her time away from their presence. The fact that Ozpin was willing to pay for every student's family to visit was a fucking godsend, and she was grateful for the powerful man's decisions. "I need to go meet up with my family," she said in her usual impassive tone as she rose to her feet, chair sliding back quietly as she reached her full height. "Work on finding a Lucerne Hammer or build one as soon as possible."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Bianca Nuit Pierre Nuit Enter Pierre Nuit. The man standing alone in his smoking room grimaced. The woman attending to his facial hair completed her assured final cut on his moustache before pulling away her instrument, replacing it with a mirror which she held in front of his face. "Tell me girl, if your father assured that you would take over a wealthy corporation would you at the very least pick up the phone?" His voice was poignant. He did not mince words and he most assuredly did not waste time. "Yes sir, I would." She replied. He examined himself in the mirror some before turning his glance on her. His piercing eyes playfully jutting through her exterior. "Are you calling my daughter irreverent?" He asked, his eyebrow half-cocked. "No sir I-"she began. "Well if you had half a mind or a quarter of a back bone, you would." A silence followed, before he nodded retrieving a scroll from his pocket, shooing her with a subtle flick of his wrist and a direct clicking of his tongue. He dialed his first born daughter. Estelle was only just waking up. It was not a time at which one should just be waking up. The school was bustling with excitement – it was parent's day after all. Many students would be excitedly showing their parents around, who knows, perhaps some would request to speak with Estelle seeing as she would be overseeing some of their studies from this point forward. She sighed as her scroll jolted to life with a sustained jolt. She excitedly nabbed it, hoping to see her new bar friend's photo come up. Instead it was a picture of a grimm. "Dad." She said quietly. It was parent's day. She should answer. He wasn't going to be around forever. She flipped the scroll open, pushing some of her hair out of her face. "Hello?" She started cautiously. "Is that how a teacher of Beacon answers the phone?" Her father said, very clearly speaking down to her position. "It's an honest job. You know I pay for caller I.D." Estelle said with short breath, grabbing the half-finished glass of whiskey and immediately shooting it down her throat. "An honest job." He said as if holding a horrid taste in his mouth. "Is this what you have become?" He spat. "Where have you hid Bianca?" "She was on a cruise. I'll talk to you later." Estelle said and hung up the phone before her father could protest any more. Estelle was sure she needed to sleep with someone or go to the bar. No, it was probably both. The thought of her father in the school where she taught fully sickened her. Almost as much as the thought of Bianca spending hours with him. But at this point, there wasn't much she could do about that. If she tried to be with Bianca it would force Bianca to pick a side, create conflict. At least this way he would treat her like his favourite and hopefully she wouldn't listen to his usual condescending dialogue that he always used on her. She decided it was time to get her ass out of bed and get on the move. She told Bianca she'd meet her at the armory, and from there they'd head to coffee. So that was where she started heading.</s> <|message|>Vega Venetia Sinatra@Silvan Haven@Write@Crimmy -- Vega Venetia - Team VGNB - Dorm Vega realized that both her teammate's parents were here… and some other hunter named Jericho as she glanced at him for a second. "Oh it's no big deal…Ms. Gracious is doing fine." And motioning to Beryl mom "It is wonderful to meet you as well." Vega then noticed Bianca besides her, "Hey, looks like we got some visitors to our dorm." Vega to everyone, "Please come inside" motioning them to enter in as she made eye contact with Jericho, "Hi." She nodded at him with a half-smile. Who are you? Vega did not expect her teammates parents and some other dude with Beryl come in. It was quite abrupt and Vega was not looking suitable considering she took a nap with her Haven uniform on. Not that she cared as of right now.</s>
<|message|>Gratia Mindaro Mindaro Mondays - A-Side The sight of a girl in a ruffled Haven uniform meant only one thing: the team leader of Gratia's team. They may have not have met the girl, but it was clearly the same person who their daughter acknowledged as being in charge of Vignoble: Vega Venetia. Down to the weird dressing habits. It looked to them that this Vega girl had been sleeping in her modified uniform instead of pyjamas. "Gratia isn't being a bother for you is she?" asked Severa, although her tone had a strange note of curiosity (towards the clothes). Next to her, her husband was whispering to Jericho that giving knives to cute girls wasn't the right way of doing things. "JEEEEEEEEEEEER." "Haha, c'est super to see you too kid," said Valentinian immediately with a warm smile, reaching out to ruffle Bianca's hair in greeting. "You've been holding up fine?" There was a note of concern in his tone as his voice softened. Gratia had vaguely mentioned the tribulations the "birdbrain" had gone through in a message, and the Mindaros could not help but feel worried about their daughter's friend. "Feel free to contact us if you need anything," added his wife with a light nod. "We're always willing to assist, okay?" Vega was inviting them all in, however, and it was probably for the better if they carried the conversation into the dorm. And then they could see Gratia's room!</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Bianca Nuit Bianca Nuit Sinatra @Ayazi @Crimmy @HereComesTheSnow "Of course." I replied warmly to Gratia's parents. "Don't worry, I'm taking care of myself." I glanced in Jericho's direction, opening my mouth to start on him. But, he had company and knowing him he'd make himself run to Atlas and back if he screwed this up. I looked back in the Severa and Valentinian with a slow nod. "I should be off, Stella is waiting.". I curtseyed once more and bowed my head before beginning to make my way past the group. As I passed Jericho I just gave him a small smile. "It's good to see you again." I said avoiding him any humiliation and moving past him. I slid my headphones back onto my ears, and hummed along as I took a few steps outside. It was definitely starting to get colder. Nothing I couldn't handle, of course. But still – I had always preferred summer and spring vastly to fall and winter. Though the fashion options did extend a fair amount, in which case a case could be made in my heart as to why fall is the superior mid-season over spring. On my way to the armory I made sure to snag a cinnamon bun from the cafe taking a huge bite into it. That was certainly a bonus in the cold weather. Warm food was all that much better. Finding the armory in no time at all I gently tugged open the door and was met with Luke and someone I didn't quite recognize. I quickly shut the door behind me sneaking in as Luke shook her hand. She seemed to be about 23-25? I was never a good judge of age, but she definitely seemed older than Estelle. Meaning she was probably a teacher or a parent. "Nice to meet you ma'am, my name is Bianca Nuit, a pleasure." I said, remaining on my best behavior. Who knows, it could be his mother after all.</s> <|message|>Beryl Harken Sinatra@Write@Crimmy@Ayazi Beacon Academy-Vignoble Dorm-Beryl Harken Jericho's protest just earned him an amused smile from the otter Faunus. Then, continuing in her self appointed duties as hostess, she led the way into the dorm. It wouldn't do to clog up the hall after all. Lasai followed her in, crossing her arms as her eyes scanned the room like high powered radar. She may not have been around as much as a mother should be but hordes of Grim wouldn't keep her from acting the part whenever possible. The room was as clean as could be expected of a quartet of teenagers expecting a parental inspection. It wasn't hard in Beryl's case. A few weeks wasn't enough time to accumulate much more than she had brought with her. There were a couple romance novels on the stand by her bed. Labels on the spines indicating that they belonged to the school library. Aside from that and a personal pillow there wasn't a whole lot of personality to the young Huntress's section of the room. Beryl fidgeted nervously as her adoptive mother peered about the room. It went on for quite a bit longer than it needed to in her opinion. "Alright. I'll give you a pass." Lasai finally said. She took a few steps a plopped down on Beryl's bed, leaning back and supporting her weight with one hand. "I was kind of expecting an ocean of blue junk to come spilling out when the door opened."</s>
<|message|>Gratia Mindaro Mindaro Mondays - A-Side Gratia's side of the room was, despite the lurid and terrifying imaginings of Jericho's Atlesian-addled mind, not something that one could have found within the pages of the Necronomicon. The reality was quite the opposite; the elder Mindaro daughter, in the time that she had been present at Beacon, had managed to accumulate a number of items that suggested a certain normalcy to her non-hunting lifestyle. Her pale bed was as sparse as one would expect, differing little from those of her teammates, but the 'stretched-out' nature of her blankets suggested that she was very much taking advantage of the larger sleeping accommodations (relative to her tiny bed back in Mistral, which Galla had already stolen). An electric guitar, not plugged in, sat on a stand next to the bed, and a folder of music sheets could be found sitting on the wooden chair next to it, awaiting the next practice session. Behind it was a small, wooden bookshelf, upon which rested many well-worn textbooks, the D&D 4th Edition Player's Handbook, a Dungeon Master's Guide, a number of scientific journals (mostly focusing on the field of Aura), Saga of the Swamp Thing Vol. 1, and what appeared to be a straw-haired voodoo doll, its purpose unknown. Sitting on the desk next to her bed was a framed photo of the two Mindaro parents, a few ballpoint pens, a few short novels and a shopping list that was seemingly made up of cooking ingredients. There were several bound notebooks present as well, with one incredibly bizarre-looking one having the title "UNLOCKING AURA IN FLORA - F.M." sitting on top of an old-fashioned CD player. Her bag sat on the ground next to the desk. A grey cardigan hung off the back of the desk chair, likely a piece of clothing that Gratia had thought of wearing before deciding on staying with her traditional coat. "She's certainly made herself at home" said Severa happily as she scanned the room. "And my, this dorm is bigger than I thought it would be!" "No wonder Gratia's stuff's everywhere," agreed Valentinian, moving around. "It's almost half the size of notre maison!" --- Mindaro Mondays - B-Side It's fucking genetic? What the hell is wrong with this family?</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>The Phantom She followed them. She watched as Ben returned a certain gesture to Lauren as he spoke to her, potentially telling her where the item she was looking for was at. Sangue did not know what exactly Lauren looked for, but if she looked for it so frantically, it must have been something important. But still, it calmed her. To see them having fun with each other. Even if she did not know why it was necessarily fun to grab each other, she did not question it. She trusted that she'd naturally learn from her friends. It was strange. Long ago, she did not even consider that having friends would be possible. But here they were, allowing someone as unsociable as her follow them. Help them, if her meager swordsmanship was even considered helpful compared to their loaded weapons and strengths. Sangue followed them silently, her expression as idle as ever. Today was a good day, and it certainly seemed like it would continue to be so- as long as she did not serve as a burden to BASL. Now she just needed to learn about why squeezing butts could potentially be some kind of cultural tradition in Vale, considering how much BASL seemed to be doing it. Sinatra@Krayzikk@Kaithas</s> <|message|>Beryl Harken Sinatra@Write@Crimmy@Ayazi Beacon Academy-Vignoble Dorm Beryl Harken Beryl's attention was momentarily drawn to her scroll as it buzzed at her. A smile brightened her face as she read Bianca's message. Coffee somewhere would be perfect. It was a bit difficult to have a relaxed conversation with all the parents in their dorm room. She started typing out an agreement to the plan, only paying attention to the rest of the room with a corner of her mind. Gratia cursed vehemently followed by the sound of something being caught out of the air. `Sender: Beryl Harken Recipient: Group - Hunter in the streets, Grimm in the sheets (Bianca Nuit, Gratia Mindaro, Lucas Schwarz, Jericho Piper) Message: Sounds great. I need an excuse to get Lasai out of the dorm an` A sound broke her concentration. It was of such an impossible combination that it couldn't have done anything else. Happiness? ... Gratia? Her eyes flicked up towards the completely impossible sight before her. Gratia was hugging her parents and there was an emotion in her voice besides one of her infinite variations of disgust. More than that she sounded happy. It turned out that the young Faunus could do a wonderful impression of a statue if given the right motivation. Her mouth would of been hanging open had she been capable of movement. Lasai glanced back and forth between her adoptive daughter and the happy family across the room before pulling out a beaten up scroll and fiddling with something on it.</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla "Sure." Despite the complete lack of emotion or interest in her tone, the short reply from the stoic young girl was one of agreement. She had dropped the notebook her big sister had provided into her bag, hefting it further up onto her shoulder to prevent it from falling. Gratia had tasked her with noting down anything interesting about the hair of the pair of sisters and the brother she had yet to meet. The twitching of the unruly strands were something she didn't particularly care about, but she knew that her sister would be incensed by them if their presence lacked explanation. Big sister was stubborn like that. If Gratia Mindaro wanted her to record everything, then Galla would unquestioningly do so. There was no real reason to pry. "Where are they?" she asked in the same, unchanging tone, hazel eyes turning upon Dawn. It was a hollow question. Her family would want to know where she had gone. It didn't matter to her, but they would want the information.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla "10/10."</s> <|message|>Lucas Schwarz Luke Schwarz Got it in one. Not bad, Lucas, there may be hope for that brain of yours yet. "It took me a second to realize," I explained, rolling out the stiffness in one of my wrists. "Your sister's... in a word, intense. A whole lot of intense, under that surface." A harsh taskmaster, a natural at taking charge, and let's not even get started on the mouth she had on her. I'm by no means an innocent child with pure, freshly fallen snow for ears or mentality, but Gratia Mindaro slings more curses around than the average video game debuff table. Bluntness was about as much as you could hope for with her words, but with Galla... "You seem a lot calmer. I guess it threw me off a little." Which was saying a lot, given Gratia was already paradoxically calm, in regards to her outward demeanor, in relation to her acid tongue. Of course, if you got her talking about something she gave half a damn about, you got a window into the storm inside, but good luck making that happen. The Mindaros were just a stoic bunch, I guessed... Only served to make my family seem so much more insane and lively in comparison. If these two idiots break something, I don't know them. I have no connection to them. They can feel the weight of the consequences alone.</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla "You're not the first to feel like that." Her words and tone were as matter-of-fact and calm as the older teenager had said they were. Luke Schwarz would not be the first to be thrown off by her personality after meeting her big sister, and from the ponderous undercurrent to his voice, it was particularly obvious to Galla that her current companion was still thinking over the unexpected differences between her and Gratia. It was a common reaction to their relationship, given the physical similarities. They were perturbed by the lack of Gratia's intensity in her. "She's always like that," she added, a tidbit thrown out in a voice that never changed at all. It never mattered to her.</s> <|message|>Lucas Schwarz Luke Schwarz I smirked. "Yeah, I imagine you'd get that a lot, huh?" A rhetorical question. It was blindingly obvious that she got that a lot, for what little it seemed to faze her. In fact, it even wasn't beyond reason to suggest that she got it so often she didn't care about it at all any more. Well, that's a good half-truth if I ever came up with one... After all, whether it was necessarily wrong or not, her generally uncaring demeanor suggested it to not be a direct cause and effect type of situation. "Still, for what it's worth... That intensity of hers has proven to be a big help for me." I continued. "Without it, I doubt she'd be half as good at getting things through my skull. If she's always like that, then..." I would have a long and arduous, painful road ahead of me. One full of mutual frustration and annoyance. I won't lie. Gratia, at times, could be very hard to work with. It was like having to dodge wrenches to practice dodging balls. In addition to the grind of not getting something, I also had to contend with her acidic, contemptuous words whenever I didn't grasp something she found simple right away... But at the same time, those only came because I was hard to work with too. People always overlook how much of a two way street teaching is, and for what it was worth? That same intensity that let her so casually and flatly deliver the most scathing critiques was also what gave her the determination, the motivation, and the genuine patience to see me through to having the concept down. I'd enlisted her help for a mere two, or even only one-and-a-half weeks, and yet she was already so willing to force me through when any reasonable person would call me a lost cause. Hell, myself included. "I'll be in good hands, for sure." If there were ever a living example of the adage about books and covers, one could look no further than Gratia Mindaro. Although, come to think of it... "Actually, does she help people out like that often? With grades and such, I mean." Obviously a Huntress is going to help people in danger.</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla "Only if she likes you." Those who didn't irk her big sister were those she would be perfectly willing to lend a helping hand to. Gratia had always been too prideful to refuse those requests for assistance. However, most previous instances occurred in smaller time intervals, and tended towards less demanding work, so the help that she was giving to Luke Schwarz was not something she had exactly observed before. Her sister was definitely spending more time and effort on him. Gratia likely considered his inoffensive nature tolerable.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla "Only if she likes you." Those who didn't irk her big sister were those she would be perfectly willing to lend a helping hand to. Gratia had always been too prideful to refuse those requests for assistance. However, most previous instances occurred in smaller time intervals, and tended towards less demanding work, so the help that she was giving to Luke Schwarz was not something she had exactly observed before. Her sister was definitely spending more time and effort on him. Gratia likely considered his inoffensive nature tolerable.</s> <|message|>Lucas Schwarz Luke Schwarz "You think so?" I found that a bit hard to believe. It wasn't as if I were Louis Armstrong or a Strawberry Sherbet... Maybe it was being a bit hard on her, but "like" felt like too strong a word for Gratia's opinion of me. Maybe "tolerate" or "accept" would be better. After all, it's not as if I was that likeable of a person that even she, with her boredly disdainful nature, could really "like" past all of my qualities that she would find annoying. She would not mind dealing with me, but I didn't easily buy that she would look forward to it in any respect. But, given that it's Gratia, maybe that's simply as close to "liking" as you can get in my situation. After all, she didn't treat me like I saw of how she did Napoli. In a very objective line of thinking, I was in a way better spot already. Poor Napoli... So maybe my definition of "like" was too narrow-minded? Hrm. ... She didn't tear me down when she had plenty of ammunition that first night on the cruise, did she? She could have easily told me it was a stupid sentiment, that I was an absolute retard to chase some ideal so nebulously defined, that it was just a half-assed attempt at a reason to be here by a guy who could only half-ass everything she was doing here. She could have done so easily. She would have done so readily. Nobody would have found it beyond their expectations in the slightest. And yet— She didn't. She simply told me, in that same flat and neutral tone she delivered a scathing insult with, to "not fuck it up". Words of encouragement. In her own rough way, that was her saying she wanted me to succeed— "Wait, SHE likes you?" "You never told us about Gratia, Onii-chan!" Oh good god. Read the room, read the conversation, read literally anything to be read, that wasn't what she meant at all! "I wouldn't have called that at all from the vibes I got from her!" "Neither would I, and I'm shocked you didn't tell us! Heck, I'm platinum mad! April was right about you after all! Are you so embarassed of us that you wouldn't want to share important information like that?!" Are you seriously getting worked up to that degree over something you just made up? Who the hell are you, weren't you supposed to be miles more composed?! Go jump out of a window! As Dawn growled and stomped her way over to me, April buzzing alongside her with a face full of intrigue, I sighed, grumbled something unpleasant about the two of them under my breath, an held up a finger to Galla as I rose. One moment, please. Without warning, I whirled upon the two as they drew close, rose both my hands high— "NO." And chopped both on their heads. "Dyaah!" "Uwah!" The effect, on the two who were unquestionably stronger than me, was immediate all the same. Sometimes age really could turn the tide. I folded my arms as they clutched their heads, stared imperiously upon them like an incensed judicator, and spoke with the authority of a man lecturing a small child. "Use your heads a little." "We can't if you hit them, jerk!" "Use. Them." I was seriously wondering if my evaluations of these two weren't off the mark. For a pair of prodigal prospective philanthropists, they sure as hell were willing to just be impulsive numbskulls... And, hey, didn't April just find it hard to believe Bianca and Estelle knowing me for any reason beyond the system forcing them to? My memory may be bad, but even I don't forget things that fast! "All she was saying was that Gratia's willing to tolerate me, alright? We don't need misconceptions so big and bad you'd find them in Jurassic Park." She could do much better than me, and she and I both knew it for sure. Not a snowball's chance in hell of that one.</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla "Yes." Luke Schwarz was someone who her prideful big sister was willing to dedicate time towards helping and training. That single fact was confirmation of how Gratia viewed the long-haired teenage boy. A someone who appeared highly observant, quick to prevent sources of annoyance from intensifying too greatly and reasonably capable of self-reflection - if his ponderous tones were an indication of such - would not serve to irritate the elder Mindaro. She watched the proceedings with blank hazel eyes, observing the frantic motions of the two Schwarz sisters she had accompanied. Their exuberance could easily become excessive for her sister. Their sibling's personality, however, would not. It was equally likely to be an incorrect observation. Galla didn't particularly mind. The question of whether or not her big sister would care for someone was not one that she needed to contend with. She quietly pulled her folded newspaper from her bag once more, the paper rustling as black-and-white sheets were opened up. Local restaurants chip in after mutant potato attack!.</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Ivy Felicia Cypher@PyroDash888@Forsythe Firing Range "Hey, we already call you that, what's the harm?" Emerald looked at Diamond as if she couldn't believe what she had just said. "It's not the same! Nuh-uh! No way! Never! No no no!" Ivy, for the moment, ignored her daughter's antics to address the massive boar Faunus who had greeted her. "Hello Gren Orchid, I'm Ivy Felicia." Ivy sounded overly sweet, but it was sincere nonetheless. It was simply how she spoke, soft as a whisper and yet clear and crisp. It was a rather stark contrast when compared to her daughter, who was as loud and rambunctious as they come. "Please don't worry yourself about it, Emerald was never very good at letting her injuries heal." Ivy glanced at her daughter, who in turn tried not to look guilty, but her ears drooped slightly. "Her determination and enthusiasm are her strong points, but they also make her rather stubborn..." "Mooooooooooooooooooooooooooom stop talking about me to my friends while I'm standing right here! It's embarrassing!" Emerald pouted. Ivy chuckled. "Well my kitten, a little embarrassment might do you some good every now and again, if it helps you think before acting." Emerald flinched at that, why did Mom have to say it so nicely too? That just made it worse! "Nuh-uh! No way! Never! No no no!"</s> <|message|>Lucas Schwarz Luke Schwarz "So," I began, after confirming that Galla had indeed lost interest, not that I blamed her. "Anything else I need to clear up before you go running wild with it?" "Uuuh..." "Hm..." In perfect stereo, they rubbed their chins in thought, and I sighed, folding my arms and tapping my foot. For all I built them up to be in my head, I had been ignoring the simple fact that they were still teenaged girls, and teenaged girls who loved accosting their elder brother at any slight, perceived or otherwise. In a way, I had kind of earned it over the years. It was no secret that we didn't get along. It was no secret that I resented them. It was no secret that they resented me. We had clashed countless times over anything and everything under the sun, no matter which of us started it. Me with my words, April with her fists, Dawn with an awl, anything was fair game. It was only natural that they would grow to distrust me— Anyone would distrust the person I used to be. A guy who shunned any form of societal engagement, would regularly spit depressive nonsense and unnecessarily harsh words without regard for the feelings of others, or even worse, would do so with full intentions of hurting them for no other reason than to be petty and have people share in his own misery. Despite being superheros in training and part-time dispensers of hometown vigilante justice, those two were by no means safe from my cynical wrath. I was a nearly a dropout of high school, and already a washout of a person. I may have turned a new leaf at the eleventh hour— But even that was simply months ago. Some built up distrust was unavoidable. On one hand, I intellectually understood the situation with mostly perfect clarity, but on the other, less rational, emotional side... Well, let's just say negativity is a feedback loop. But back at present, if they hadn't thought of anything yet, they weren't going to now. "So, when are Mom and Dad supposed to get here, then? Do you know?" "As soon as they can, that's the best we got." "In other words, not a clue!" Huh. Busy day today, wasn't it? It was no skin off my back, thankfully, because I understood the situation. Freeing up the schedules of a police chief and an active huntress at the same time was like asking for a small miracle. And to speak of hunters with miraculously free schedules... "Dawn, you two didn't happen to catch where Tanner ran off to, did you?" "We haven't seen him since we got off the airship. In fairness, we did ditch him, though." "Left him right in the dust! Heheh, bet he didn't see that coming!" No, he entirely did. You don't get past that man so easily unless he lets you, which opens its own can of worms when you think about it. That guy wants to play surrogate uncle and trusted chaperone for these two and he lets them go once I'm here to deal with them? Dude, that's really cold. "What about you, Galla?" I asked, hoping the stoic girl wasn't too absorbed in the local news. "No scruffy older dudes in aloha shirts on the way here? If you saw him, you'll know."</s>
<|message|>Gratia Mindaro Mindaro Mondays - Galla Galla glanced up from her newspaper, lifeless hazel eyes meeting Luke's grey. He was looking somewhat irked, likely due to the no-show by someone who appeared to have been responsible for chaperoning his younger sisters around the school. She hadn't seen anyone matching the description he had given when she had been walking through the crowded campus, and there was no sign of the Tanner individual when the two Schwarz siblings had first approached her. If the fashion-impaired man wasn't visible, then he was likely to be keeping a low profile, now that he had been freed from his responsibilities by Luke. "I haven't seen him," was her reply. There were other possibilities, including being dead, but people didn't react well to such suggestions. "He's their guardian?"</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Skye (she claims to have no last name, that she lost it. She also referred to herself initially as "Byakko" but now denies this) Skye's ears perked up beneath her hood. "So you are a Hunter, and you go to Beacon Academy? I had no idea just from looking at you. I thought Hunters always had their weapons with them, like your friend with the oversized handguns. You must be really good." She lost her brief positive mood when Luke mentioned his sisters, and in its place came a cold emptiness. She was becoming far too familiar with that feeling lately. She supposed she should have put two and two together, the similarities were obvious in retrospect. Still she had been caught off guard by the revelation, possibly because she hadn't wanted to see it. After seeing so many happy families today she supposed her mind had started shutting it all out. Now, however, she was reminded of her own loss and how she still had yet to truly deal with what had happened. Even weeks later. But that's not Luke's problem. Right now I need to remember where I came from. The sooner I do that the sooner my rescuer can get back to his own. I'll deal with my personal problems later, in private. Skye took a deep breath and tried to visualize the hospital grounds as Luke had asked. Pushing aside the blurred memories of flat streets choked with people and noise and enormous buildings she focused on where her journey had started. It wasn't as hard as she expected which was very surprising. She suspected Luke's patience with her had something to do with that. "Alright, very pretty lobby, giant glass window I walked into, sliding door... Immediately outside was a wide sidewalk and a street, a loop coming off the main road. Everything was unnaturally flat. That's been throwing me off pretty badly all over this city, that and all the straight lines. Natural terrain just isn't symmetrical, you know? Ah, right, of course you know. Honestly, I recall a distinct lack of memorable landmarks, but I do remember airships landing on the roof. We didn't have many airships where I came from. Just the one, and it was old. The hospital itself had fancy architecture like I've never seen before, it looked like it was made almost entirely of glass... It had to be six stories at most. This isn't really helpful, is it?"</s> <|message|>The Phantom Sangue took a moment to take in what Lauren said. She mentally noted that she should categorize her leader's flexible weapons as "dildo-guns." Ben's "dildos-guns" were strong enough to hurt Manticores. They fired powerfully, and it most definitely seemed like it would hurt if it hit a person. She decided to at least remember what to call them if she wanted to spar with him later. She continued watching Lauren and her father interact in what was probably the most vivid display of conversation she had seen between a family in silence. @Kaithas@Plank Sinatra</s>
<|message|>Gratia Mindaro Gratia Mindaro - Behind the Café "Pay her back by staying safe." Gratia Mindaro gently removed her hand from the pale, shaking grasp of her friend. There was more that needed to be said, to be properly addressed rather than left to fucking rot at the wayside, but there was nothing further that could be done right now. As much as it pained her, she couldn't keep pushing now. One goal had been already been accomplished. She could still handle the rest at a later date. "You're not okay," she continued, her onyx eyes seeming to stare quietly at Nuit. "But you will recover." She would make sure of it. "Go take care of whatever bullshit you have now. But we will be going over your options."</s>
<|description|>Gratia Mindaro Age: 17 Gender: Female Race: Human Weapon: Unlike the majority of Hunters that dwell the broken world of Remnant, Gratia wields two, separate and completely distinct weapons due to her poverty, which has prevented her from obtaining more advanced weaponry. She wields a dull, grey mameluke sabre named Valens, furnished simply with the imprint of her emblem on its hilt. It is utilised alongside her other weapon, an automatic carbine named Valentinian, black and silver and also light enough to be used with one hand. She also owns an SUV that she acquired from a mafia family after a mission. Specialty: Capable of dealing with enemies both in close combat and mid-range, Gratia's role on Team VGNB (Vignoble) is to draw the attention of Grimm as she cuts swathes through their ranks in her berserk rage. As such, she is quite the durable warrior, and if time passes, she will only grow stronger as her semblance drains away at the energies of her enemies, making her perfect for her position as the 'tank' of the team. Semblance: Bibere Vinum - Gratia's lust for battle and power is translated into a semblance that allows her to drain the aura of others in the area in order to strengthen her own physical abilities. In particular, her speed, strength, and endurance. The effects compound over time, and thus while they aren't too noticeable in the first few minutes of combat, the longer one fights her and the closer they are in proximity, the stronger Gratia gets. Following her conversation with her mother on what it meant to be a Huntress and what she meant to those close to her, Gratia's semblance metamorphosed into a new form, gaining an additional ability based upon her existing powers. Her ability to detect and sometimes recognise other lifeforms in the area has become more powerful, allowing her to inject a tiny portion of her own aura into people upon contact, creating a connection between her and her victim that allows her to track and identify them no matter where they go, and will not be broken unless either of them are dead, or if Gratia wishes it to end. It also provides her basic information on the victim's status, such as their health, mood and general condition. Personality: At first glance, Gratia appears to be quite a solemn figure, impassive and quiet in the majority of situations. Restraint seems to come easily to her, and there is an aura of professionalism that permeates her every action. It would be obvious, then, to assume that she is a rather serious person, one who devotes her very being to work and believes that everything else is a waste of time. In actuality, this is mostly inaccurate. When she speaks it is generally to insult others, particularly her aggravating teammate Napoli, and her speech is peppered with gratuitous swearing. She is extremely sarcastic and is quick to point out when a situation does not strike her as favourable. She is also rather arrogant and has a haughty sense of pride that dictates her actions. If someone starts annoying her, her impassive aura is quick to drop and Gratia will instead begin with a spewing out insults. However, she is not entirely horrible, being actually fairly kind to those who she deems as respect worthy and more importantly, not annoying. While she is quiet still, she is more than willing to offer them a helping hand on assignments and other problems. In addition, Gratia possesses a strong sense of loyalty to her loved ones. If you piss her off or take advantage of her friends she will make your life a living hell. Of course, do what you want to her annoying teammates, especially Napoli, she'll only save them at the last minute when they're about to die. And you're not allowed to kill them. She gets to when they screw up. When in combat, her normally solemn personality completely disappears, replaced by a crazed bloodlust that seems to consume her entire being (and probably those poor Grimm that she'll murder). In this state, it can be quite surprising to listen to her cackle loudly like a hyena as she terrorises her enemies. Color: Chartreuse Green (66CD00) Emblem: Gratia's emblem has a certain religious flair to it, with a solid sabre sitting upon a champagne bottle, which is a chartreuse green to contrast the black and grey of the sabre and background. Appearance: Source | NarayanK's Interpretation Standing at a height of one point seven five metres, Gratia is relatively tall for most girls her age, a trait that is magnified by her rock solid posture. With long, flowing brown-black hair, onyx eyes and a well-defined face (though usually seen bland or scowling), and an athletic build, she can be described as rather attractive (though her compatriot-in-arms would argue the opposite), but few dare comment on her appearance in case she takes offence. Due to her status as a student from Haven, she dons the snazzy uniform of her "beloved" school when attending class, completely unmodified and always super tidy (it comes at a surprise that to many that she is willing to wear the skirt). When outside of class however, she can always be seen with her signature black turtleneck, brown jeans and her green winter coat, which she is highly possessive of (and possibly willing to murder for, though that's a rumour). As a music aficionado, she frequently wears headphones in order to enjoy her smooth jazz and drown out the incessant chatter of her fellows and her teammates in particular. Name: Galla Mindaro Age: 15 Gender: Female Race: Human Weapon: Steel Construction I-Beam (W18X40) Specialty: Without needing the use of a semblance, Galla Mindaro possesses a ridiculously immense amount of physical strength, capable of carrying even the heaviest of construction materials with ease. As such, her lightest blows can easily hit as hard as a freight train, sending her targets flying with little effort on her part. Similar to her more infamous older sister, she is incredibly durable, her numerous years of acting as Gratia's training partner having developed her defenses dramatically. Semblance: Nemo Curat - Galla's apathy and sense of detachment from the world has been translated into a semblance that allows her to essentially detach a part of her own self, preventing it from interacting with the outside world. She can only induce this state in one thing at a time, and if she wishes to stop another part of her self from being observed by reality, she has to first reattach the originally detached part. An example of her semblance in use would be detaching her scent, thereby preventing anybody from smelling her. Personality: The younger Mindaro sibling possesses a quiet and stoic demeanour, staying impassive in the face of any situation to the extent that one could easily mistake her for a stone statue. Restraint marks her every action, with each lifeless movement utterly lacking in any form of energy or emotion. To Galla, the rest of the world simply isn't important at all, and it is through this lens of utter apathy that she engages with life. So great is her sense of detachment that absolutely nothing is capable of fazing her. Everything is met with the same bland air, as if there was a distant chasm between her and the rest of the world. She cannot bring herself to care for it, finding little that can stimulate her dulled emotions into responding. At times, it appears as if Galla lacks a presence beyond simply 'existing', seeming more akin to a cardboard cutout than an actual human. She doesn't see it as a problem in any way. However, that is not to say that Galla Mindaro is simply an emotionless mannequin that is utterly incapable of being human. The truth is actually the opposite; the younger of the Mindaro sisters is surprisingly empathetic, capable of understanding the feelings, motivations and experiences of other people to a great extent. It does not change her utter lack of interest and care for them, but if the whim were to come to her, she could interact with others with little difficulty. It is because of this that, despite her eerie detachment, Galla possesses a bond with her family. Although she rarely shows any sign of concern for them, the younger Mindaro acknowledges her parents in their entirety, and it is evident that she respects her older sister in some fashion. She is also not devoid of friends, being able to, even in her bland and uncaring manner, work amicably with a number of her classmates. Whether or not she is a good friend is debatable, especially when she does not exactly care too much for them. She is also highly observant of her surroundings, whether they be social cues, appearances or the shape of the world. Information is immediately captured and stored in her photographic memory, although much of it fails to affect her in any manner. She holds few opinions on them, but there are times when she does judge, usually through an arbitrary rating system. When taking action, there are also moments where she may seem rather excessive, unaware of whether or not something may be too much. Galla may or may not have a sense of humour. It's extremely hard to tell. Color: Chartreuse Yellow (DFFF00) Emblem: Galla's emblem has traces of religious iconography, with a pitch-black profile of a rooster, one of the holiest animals of the Mistralese Church, imprinted upon a champagne bottle of chartreuse yellow, its brightness a contrast to the colour of the bird. Appearance: Source</s> <|message|>Krysanthe Armory @LokiLeo789 Krysanthe couldn't help a burst of surprised laughter at Gratia's deadpan response. Something about hearing someone curse in such a flat voice was just funny, plus she had a point. Emerald then flew overhead, seeming making a goal to say hi to literally everyone she could and more or less succeeding. "You're both a little harsh, would it hurt to be a little more positive?" Krysanthe shrugged, "Well I suppose I'm in no position to give advice." She said before opening the notebook she'd brought with her. None of her teammates had Armory as a class so Krysanthe had decided she wanted to make each of them something. Sepia had her staff with grappling hooks and Yue had her oversized sword. Krysanthe flipped through several crossed out ideas. Mhm... she hadn't figured out anything she liked. Guess she should just work on her own stuff. Krysanthe flipped to the back where she kept her own work. Right now she was working making her boots be able to change elements with dust. She had the plans for a revolving cartridge system set in the heel of her boots but was working on how she would activate them. Stomping obviously was a poor plan because it'd change when she stomped on something's face. Something with her hands then? It'd be kind of troublesome to wire stuff though, so it'd have to be wireless which brought up new potential problems. Krysanthe flicked a pen through her fingers as she stared at the page with sketches of the system she had in mind.</s> <|message|>The Phantom Grimm Studies The Dionaea's stem remained still, though it still wavered ever so slightly. It did not attempt to break out of the box. As Trad approached the Grimm, it initially made no movements. Then, ever so slowly, one of its tentacles lifted itself. It silently pressed itself against the glass wall, at Trad's direction. Two more tentacles lifted themselves and pressed against the box in a similar fashion, despite the stem not making the slightest intention of moving to the hunter that approached the box. As soon as Trad went away, the Grimm's limbs slid down from the box, returning back to its idle state. Few minutes passed as the five-minute time limit came to a close end.</s> <|message|>Jack Orpheus Jack Orpheus Grimm Studies @Rekaigan@FlitterFaux@Ryonara@Suku As the class moved down into the area where they had fought the Megaladeus before, albeit to a different chamber, everyone was already thinking of how to best this beast. Though defanged it could still inflict significant damage with just whipping about. It's many appendages meant it didn't matter if they surrounded it or not, it'd still be able to fend off every direction with little impunity, so what was the solution then...? Everyone's unique skills meant they had more options than normal. If it came to it, Jack himself could single-handedly disarm it for a few short moments, given he has enough nails thrown out. Unlike more conventional foes, there didn't seem to be a clear weak point or advantage to obtain like disabling arms and legs... However that large mouth while dangerous, was also an opportunity. Someone here seemed to think so... "Hmmm that's fair, We can just fire away or throw some ordinance in it's mouth. I think keeping it still is a good idea and you should do that", he suggested. "I can cut away those arms very quickly to create an opening, or if an opening is made I can take out the masked arms, then someone else can lay into it's open mouth with as much firepower as we've got". The plan seemed sound, keep it still, disarm and then pelt it with as much damage as possible in the most tender spots. It was certainly more to his style, finding the most efficient way and abusing any weak points or places of opportunity.</s>
<|message|>Gratia Mindaro Gratia Mindaro - Armoury Gratia Mindaro did not deign to reply, instead choosing to further the work on her project. Their incessant chatter was of absolutely no importance to her. Even if the one sitting to her side was her newest team member, he was little more than another source of mild irritation, a distraction whose voice blended into the white noise of the unwashed masses of youths that populated Beacon. She wasn't here to fucking flap her gums and 'socialise', not when she needed to focus entirely upon her work for it to be completed in time. Only the success of that goal was necessary, nothing else. She lifted up the assembled rangefinder, clinically inspecting each and every component she had soldered together. Everything was in their proper place as expected, and when put next to the 'hull' of her project, an old helmet, it would definitely fit without needing too much extra work. That would lessen the difficulty of gluing them together when the time came. An unexpected turn of events, but a welcome one. The Mistralese girl lifted the safety goggles up for a second, glancing down at her work desk with her own, cool onyx eyes rather than through a protective lens. Her choice of using LED torches meant that more wiring and soldering was likely to occur, so they would be soon covered once more, but for now she was making sure - in the perfect clarity of her orbs - that every single part of her work so far was perfect. She wasn't surprised to see that it was. Gratia Mindaro kept working.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Cian Kuze Ciel - Confused rabbit. This was bad was the main thought that was travelling through her head it was confusing to say the least one moment she was at the casino next she knew she was ambushed by enemies and grimm. Having her rifle ready she saw them heading towards her and her mind went onto autopilot as she set her gun to its machine gun form. Taking aim she fired her mind saw she was in danger and as such she took aim and fired at her enemies despite her mind telling her its a trick. "Roar for me Byakko" she screamed as she took out a blue colored cartridge and placed it into her machine gun. As if one command with the shells of her bullets falling down around her she set freezing the large enemies while jumping from perceived attacks at her.</s> <|message|>Assumed: Diamond Frost Diamond scrambled behind the tank, hoping it was heavy enough. The tincan rocked violently, but the lack of it landing on her told the thief she was safe for now. She finally peered over the machine and saw the destruction her plan brought on the land around. But hey, it's only stupid if it doesn't work! The fire was out, as were most of the bugs. The radios were still out, but the massive explosion had to have been noticeable as far as Vale. Somebody will come notice soon and pick up what's left of the camp. As for the team, they still had work to do. "Y'all right?" she hollered, looking around for her teammates. "Get us over to that truck, we need to deliver them both back." she said, getting the tow cables ready. Hopefully they would be able to put it back on it's wheels and then they could hopefully go back home. Diamond has had enough for one day. In her mind they didn't do badly. But she was worried with just how easily the team gave up. It was especially worrying in Marcus' case. If the head is cut off, the rest dies easily. She'd have to have a few words with him once they got back about that. The last part that stank was how useless she felt during all of this. The others had some way to put out the fire, or kill the insects, and what did she have? Sneaking around and one idea that had a 50:50 chance of success. That wouldn't do. Maybe she should transfer to armory class while she still could to get herself some better gear. But seeing how ineffective bullets would have been against targets this tiny and fast, she was coming back to the same solution as before. Diamond didn't really have much experience with dust, but hey - somebody somewhere back in history had to use it for the first time, and it worked. She'd just have to find a way to make it work.</s>
<|message|>Bianca Nuit Bianca Nuit – A Dei Tour "That's not a no." Bianca said with a giggle stabbing some more lettuce onto her fork as Gratia told her to postpone her propositioning. She wasn't all that serious about any of this, but she did think it was really fun. Besides maybe she gets a good couple nights out of all her propositioning down the line someday. Good for Bianca. "Oh, I'm sorry dear," Bianca said as she realized she had forgotten to answer Napoli "I'm not such a prude to disallow you a custom made pillow. But I do enjoy the idea of making this interesting. Gelure is itching for a fight as well." Bianca purred, putting her fork down on the table. "But you get such an extravagant pillow, handmade by one of the most beautiful girls you've ever met, what could you possibly offer me if I win?" Bianca was good at negotiations she found herself constantly in positions where she had to use her wit and charm to counter her opponent's own mind. The trick was to make them stop thinking about themselves and keep them entirely focused on her. She was good at that as well. In a typical interrogation it would be as simple an undone button for her to completely decimate her enemy. She prided herself on her ability to decimate, it was what made Bianca, Bianca. "I'd also like to point out the error in your previous statement." Bianca said adjusting in her seat. She looked, almost a little flustered. "My plan will work out better than last time in Haven and I don't want to hear anything more about it." Bianca said quietly to Napoli, the disaster that was 'A Date With An Angel' couldn't be understated. But alas, season two would be a righteous victory. "Besides I expect everyone here will try out which should bring the class average up substantially." Bianca said, effortlessly recovering after her flustered whisper. That was to be expected though. After all the nickname 'Angel' didn't just come from her wings. A lot of it came from her personality. It was first given to Bianca when a man walked into her music final in Haven two years ago. She had this habit of spreading her wings whenever she played the piano. And from that day forward to Haven she was 'The Angel'. But to VGNB she was still the same old cocky bitch.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Benjamin Lloyd Benjamin Lloyd - Brewing Storm "Let's focus, huh, Negasi? Mission first, flirt later." Ben shot back, keeping his cool once the lights went out. Faint implications of movement in the dark drew his attention, but they weren't surprising. The power wasn't going to go out naturally. It was their new Grimm friends, of course. He could see them clearer as the seconds went by, but not well enough yet. A single shotgun blast from each weapon made sure nothing was too close in front of him while he smoothly drew closer to the flank of the newly-organized formation of hunters, with Amy at the front. "I've got right flank. If anyone's going to light things up, warn us. Don't want to wreck our night vision. Amy, lead the way."</s> <|message|>Robert Fallson Robert Fallson - Capture the Fort Everyone seemed to be in position for an ambush, Robert had lost sight of Delta due to the amount of foliage blocking his view so he wasn't sure about everyone, so the team leader decided that it was the time to attack. "Now everyone! Atta- Ugh!" he shouted before finding his hood caught in one of the many branches. "This isn't the time for my luck to be acting up," he complained while struggling to free himself. Meanwhile, the Beowolf pack leader was eyeing Robert up and down like one would a delicious snack. As it finally lunged at the redheaded boy, Robert finally unsnagged his clothing from the branches and just narrowly dodged the creature of Grimm. Getting in a defensive stance, Robert taunted, "Alright ugly, time to get what's..." That's when he noticed it. Shreds of paper littering the ground around the Beowolf's feet. He instantly knew what it was, but that didn't stop him from checking his pockets anyway. Sure enough though, it was missing. "That... was the only thing I had to remember my family's faces," he said, staring in disbelief at the ripped photo. "And you destroyed it!" Rage filled his eyes as Robert suddenly charged forward at the Grimm, even taking the terrifying beast off-guard. A flurry of slashes and stabs pierced the pack leader's hide as it cried out in agony, unable to even defend itself from the speed of Robert's attacks. Soon it lay motionless on the ground, slowly disappearing into a dark mist. Anger still flowed through Robert's veins as he turned toward the rest of the Beowolf pack. "Who's next?!"</s> <|message|>Ebon Umbranox Once Krysthane's friend told them everything he knew, Ebon followed her out of the cafe towards the car. On the way he snatched a kitten and tucked it into his pocket, where it mewed quietly in confusion. Wanting to keep the little cat a secret Ebon spoke to it using his telepathy. "Hush little one. We're going to hang out, just for today." Once the team arrived to the car Ebon had his doubts. He wasn't sure if he could fit the Kingdom inside, and if he could it was going to be a tight fit. He also questioned Krysthane's driving ability. Ebon at least had a license to drive, though he never had the Lien to buy a car. "Don't park us up a tree Krysthane." Carefully maneuvering The Kingdom into the back seat, Ebon waited for the others while stealthily playing with the kitten behind his tower shield.</s>
<|message|>Bianca Nuit A Friend In Need As VGNB moved forward with their plan they would soon figure out that the Dodici family syndicate lived atop the hill that Zephyr was built on. They made their business their home, they ran all of Zephyr's banking, living above the bank itself the building looked like an apartment building. Which was good news for Beryl whom had previously decided to scope out the building in order to find entryways. There were plenty of windows. What she would find is that the upper floors were mainly residential, the higher up you were in the building, the higher up you were in the family. She would also notice the presence of a warehouse out back behind the building. While she couldn't get a great view of the lobby from any one vantage point she did know that if they entered that way they could scope it out fairly easily. The rest of the team, could see the front doors of the Dodici family bank. It seemed that two men working security detail were directly outside of the building and in past them another two, and a teller. Once Beryl met back up with her team they would have to make the decision how exactly to approach this situation. --- Darkness, a dripping noise, men speaking, other Faunus crying out for loved ones. This was everything Bianca's senses could tell her about her surroundings. One minute she was with her family and the other families in Zephyr that were well represented. The next, she was here. She got ready to call for help, perhaps someone she knew as here. But she was struck by a blunt object. Darkness, a dripping noise, men speaking, other Faunus crying out for loved ones, and the taste of blood. This was everything Bianca's senses could tell her.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Beryl Harken Beryl Harken- B- A Crazy Old Guy Beryl was certain that Demetrius already knew her name. With the amount of times she had been in a tussle with his thugs she was probably on a hit list or something. Whether the guy had yet to recognize her or was playing some other game was yet to be seen. "Beryl." Was all she said. A small use of her semblance coated the ground in water. Enough to make it slick, but not much else. Then he kicked Vega. For a second Beryl did nothing, just standing there staring at her teammate. They had barely gotten to know each other but the faunus already called her a friend. With controlled even movements she settled into a combat stance. Sword arm back, blade held level at shoulder height and pointed directly at her opponent. Her weight was on her back foot and her body was at a slight angle to her opponent. Then she moved. One, two, three running strides that took her the majority of the distance to Demetrius. Her footing unimpeded by the liquid on the ground. Slightly out of range of a normal blade she struck, putting all of her momentum into a thrust with an impressive amount of power in it. The attack did not end there however. Partway through the thrust she flicked a switch and Stream segmented, extending to gain the length needed to hit the mafia don and then some. If he dodged the thrust it would turn into a slash in whatever direction he fled.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend [LA GRANDE TERREUR] Gratia Mindaro did not reply for a second, instead shifting the bundle in her arms slightly into a less uncomfortable position. Onyx eyes glanced down at the cargo, lingering for the barest of moments, before the flat, empty gaze flickered back up to meet Vitoria's eyes straight on. "It's unnecessary," was the only reply. She waited for the elevator to reach the bottom.</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria let out a vicious laugh and nodded. "Suit yourself, mercs are all the same." She said, placing a hand on her own shoulder and massaging it gently. The elevator went silent save for Bianca's irregular breathing, it was seemingly difficult to inhale for the Faunus. Examining their surroundings, the elevator was approximately six and a half feet wide, and nearly ten feet tall. Vitoria, who was directly opposite the doors stood about four feet from them. The elevator made a noise that Vitoria seemed alerted by. It was a metallic choking noise as the elevator stopped. "What the fuck is all this?" Vitoria said banging once on the door. "God damn it." She said rubbing the sweat from her forehead once more. Gratia could see that her hand was slightly red from where she had struck the elevator door. "Shit, why the hell did that hurt so much?" She said pulling her phone from her pocket and immediately hitting a single number and holding the phone to her ear. It rang briefly. "Elevator's stopped, I think we're here can you override this for me?" She said in a somewhat sweeter tone than expected. Silence filled the air once more as they waited, Vitoria impatiently tapping her foot, sweat pooling on her forehead. They sat there, in the elevator for four minutes until a ding from the elevator ended the silence as the doors screeched open and their surroundings became clear. Vitoria sighed in relief and closed her phone. They were in what appeared to be a parking garage. The ceiling was perhaps ten feet high and the floor, ceiling, and walls were all concrete. One other man awaited Gratia at the end of the parking garage beside a black S.U.V. Vitoria exited as soon as the doors opened, and turned back to Gratia. "I'll be coming with you for this ride we aren't headed too far." Vitoria said motioning for Gratia to begin walking towards the car. As she motioned she felt the lower portion of her back where she had kept her knife once more. As Gratia would go to step out of the elevator, Vitoria would step in front of her. "Girl looks heavy, that turtleneck seems pretty warm." She said wiping the sweat out of her eyes once more. "Why the fuck am I sweating so much?" She asked Gratia meeting her steely gaze with a psychotic one. She seemed to be tightening the fist of the hand not brandishing her blade in an attempt to regain focus. VGNB – Shit Hits the Fan Beryl's swift movement elicited a strange reaction from the elder man. He winked at the girl as she lunged in towards him, his right eye performing the deed. He took two quick steps to the right in order to avoid the lunge, but was surprised by the quick slash that followed. It seemed the tables had been turned as he was barely able to get his own blade in the way of Beryl's causing him to recoil slightly. However, he used the momentum of his recoil to spin around and attempt to sweep Beryl's legs. She would notice as he spun he stared directly into her soul through her eyes, making eye contact with her while attempting to knock her down to his level. Should Beryl avoid his attack his leg would meet his other and propel him backwards, attempting to create some distance between the two. Moving towards the direction Napoli originally stood.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With a Creepy Semblance Beryl was starting to get a handle on the old guy now. First of all, his semblance was of the more subtle type. Chances were that he had activated it when he first started staring at the otter faunus. Which meant that any of it's nastier effects would start kicking in soon. Secondly, his power required eye contact. Pretty intense eye contact too. He had yet to completely break off from her once so far. Third, judging from what she knew of his character there was a very good chance that his semblance would involve taking something from her. Not something that Beryl had any plans to allow. Plans to counter whatever Demetrei had cooking would have to wait another second or two though, as the old man attempted to sweep her feet out from under her. The teenage hunter lept up and back to avoid the attack, flicking Stream off the knife currently blocking it and hopefully onto a path that would send it's segmented blades slicing across the offending leg as she did so. And then she activated the first dust charge in her weapon. Electricity usually did a good job of knocking out the man's goons. Hopefully it would work on the head honcho as well.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend [LA GRANDE TERREUR] "Must be SARS." Its contents possibly sarcastic, but the tone ... flat, utterly flat. As if she was reading off of a shopping list. Gratia's onyx gaze did not recoil from the clear psychosis evident in the other woman's eyes. They continued to watch impassively, unblinkingly. She shifted the position of the cargo in her arms once more, easing its ability to breathe. She didn't look at the SUV nor the man beside it. She didn't look anywhere else. Her eyes were trained on Vitoria. She was waiting.</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria held the onyx gaze for some time before her eyes drifted downward to the cargo Gratia carried with her. She casually lowered her blade so that it softly caressed Bianca's pale skin. "Her cries while we were torturing her," Vitoria said beginning a story in the middle, as if Gratia could hear her thoughts. She seemed to turn the blade on Bianca's fair skin but immediately lifted it, giving Gratia a playful gaze her face was strange now. She wasn't like Gratia had met her. There was a desperation, her makeup was starting to run, and her eyes were tired and confused. "They were intoxicating." She said with a grin so wide it threatened to rip the corners of her mouth. Her eyes quickly darted back up to Gratia. "I don't think we need you, you bitch." With those words, Vitoria's attack began – though slightly weaker than what she had meant for, she thrusted her blade downwards, aiming for Gratia's arm or Bianca's throat, thinking she would inevitably hit one of them. She also seemed to reach out to grab Gratia's wrist with her left hand, perhaps to pull Bianca away or any other reason. VGNB – Shit Hits the Fan The Faunus leapt over Demetrius' sweeping leg and as he brought it back in towards she lashed out with her blade. Demetrius pulled his gaze from her eye line in order to deflect the blade ever so slightly with his knife. Though as she activated the electricity charge in the weapon he felt his hand tense uncomfortably around his knife as it was conducted by the weapon. He successfully retreated back to where Napoli had stood, afterwards picking up his second dagger that Napoli had deflected earlier. Demetrius exercised his hand, tightening it and shaking it slightly until it felt useful enough to use, once more he took Beryl's gaze. He walked towards her while brandishing his knives, speaking in a slow methodical tone. "Why are you here, girl?" He said, his voice lashing out. Regardless of her answer he would attempt to quickly stab her mid-section the knife in his right hand once he reached her, extending his arm and turning his body to the right in order to limit her counter attack options.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With Knives Has this been some other baddie in need of a thrashing Beryl would have been fine with the banter that normally accompanied such an encounter. In this particular instance though she had the seeking suspicion that she would live longer the less she engaged with him. As such she said nothing. Besides she was a liiiitle weirded out by the fact that he had just shrugged off enough electricity to put a fully grown thug on the ground. All this seventy something old guy showed was some hand cramps. Aura or not, that was just plain abnormal. She acted before he could move into knife range. Spinning low with Stream extended and scrapping the ground she activated the second dust charge in the weapon. Ice spread out from where the blades hit the wet ground, turning the layer of water into one of ice. Then just for good measure she continued to spin as she rose. The move sending her blade on a course to swing around and impact with Demetrius' side. If he used his knife to block it would simply whip around and hit the arm holding the knife. Maybe even wrap around the man himself, considering how close he was and the length of her weapon.</s> <|message|>Gratia Mindaro Gratia Mindaro - À la lanterne! A pale hand smacked at the knife, the force of the sudden blow redirecting the direction of its thrust away from the vulnerable throat of the prone form hugged tightly against her body. The atmosphere grew thick and heavy, as if an oppressive, invisible pressure had descended from the heavens, suffocating the air with clouds upon clouds of choking, cloying emotion. Clouds of seething hot hatred. Clouds of heart wrenching disgust. Clouds of immeasurably cold fury. "Bravissimo!" said the Huntress, her tone full of a strange, distorted cheer. "For some sort of professional criminal, you're slower on the fucking uptake than a brain-dead slug! I never expected that you could be such a drooling incompetent that you even surprised me with your level of shittiness!" She easily hefted the mission objective into a fireman's carry with one arm, and the once dull countenance of her face split open into a large, bestial grin, baring her elongated canines at Vitoria. Her icy gaze had reached absolute zero, and reflected in those irises ... was anticipation. "I almost feel sorry for you motherfuckers." Gratia Mindaro giggled. "That was a joke~~~~~bEcAUSe oTheRWise i WoULDn't ENjOy tHiS!" Her free hand grabbed her carbine and fired into Vitoria's left kneecap. SHE HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED THE BITCH WOULD FUCKING BURN</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca grunted as Gratia albeit gently, threw her over her shoulder. A bit of blood escaped her mouth as she coughed. "It's okay, I'm fine." Bianca managed to choke out. "Do it." She said quietly. Vitoria's eyes shot wide open as she attempted to side step the carbine, however found her leg to be slower than she assumed. The bullet exited her thigh and she let out a shrill and desperate cry. She landed from her side step heavy, like a bag of bricks. Gratia would notice the man at the end of the parking lot heard the gun shot and began running towards the pair of girls. He, seemed tired. Vitoria cursed and pulled another blade from her thigh. She threw a single knife at Bianca's back that was over Gratia's shoulder. Throwing another at Gratia's leg. She struggled to maintain balance as she did this, stumbling out into the parking garage, allowing for Gratia to exit the elevator. Vitoria opened her maw to snap back at Gratia. But she found nothing, losing her words in Gratia's giant, bloodthirsty grin. VGNB – Shit Hits the Fan Demetrius was an older man. He was slowing down. The ice came up from Stream and he was forced once more to tear his gaze from his prey, and salvage his arm. The ice seemingly melting around his aura. Seemingly predicting him being able to block the ice, Beryl continued her onslaught attacking Demetrius, an attack made to be impossible to block. But he found himself trying. He immediately raised his arm to stop the blade, but once it made contact with his knife it swung around it lacerating his arm. He pulled. Demetrius' lower portion of his arm did not follow. Demetrius smiled an uncanny smile as he glared downwards where his limb once was. Beryl could see the blood stop flowing. It began to clot and eventually stopped bleeding altogether, in a matter of seconds. Almost as if he was controlling his blood in a telekinetic fashion. With a deranged glare he looked back up at Beryl. "You understand now, right?" Demetrius cackled. "Why my children call me greedy?"</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Gratia Mindaro Gratia Mindaro - Madame La Guillotine Gratia caught the first knife with her teeth, ignoring the second that barely even managed to cut at her trouser leg. It should have been more bothersome, like some irritating little insect that thought itself to be greater, but the pathetic power behind the blow ... the WEAKNESS the scum had shown ... even a fucking gnat could do more damage to her. If they thought that such miniscule efforts ... such trifling attempts ... could bring her down, then she would re-educate them! She spat the knife out with considerable force, letting it clatter loudly against the concrete before it was crushed beneath her boot. sHe WOuld brInG thE DODICI COSCA TO! THEIR! FUCKING! KNEES! And that bitch ... she would be the first. The first to burn. The first to grovel for mercy that would never come. The first to drown in a puddle of their own bullshit! "One out of twenty! PATHETIC! I've seen quadruple amputee kids at retard school who could put up more of a fight!" The carbine rose again, spitting fire into Vitoria's other leg.</s> <|message|>Beryl Harken Beryl Harken- B- Its Only a Flesh Wound I'm starting to get an idea you old psycho. Again she said nothing out loud. The most recent events were major clues as to the exact nature of his semblance but she was still taking no chances. All in all she was pretty calm as she looked at the gore in front of her. It may have had something to do with her previous fights with gangsters in the city. Whatever the case her actions were not slowed in the slightest. Space was her ally in this fight. Knives and a fairly reactionary semblance made for a bad matchup with an extending whip-sword. Beryl slid backwards on the ice. If her guess was right the fire charge that was next in her weapon would have little effect on the man himself. There was something else she could target though. She repeated her previous move, for the most part. Her fire charge activated and the otter faunus spun in the opposite direction of last time. The flaming blades swept across the icy ground, melting then boiling away the cold layer. The steam from it was joined by more as she added a stream of water down the blade. The end result was that the area was bathed in very warm but still survivable steam. It would not last long in a place like this but until then sight in the area was restricted to a few feet. Beryl was still perfectly capable of locating Demetrius. Both through his displacement of the steam and the water in his body. let's see if he can say the same. She thought as she silently crouched down. Still able to dodge but removing the majority of herself from her last known location.</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria knew what fear felt like. She knew what it was like her entire life. Her father had always told her that should she not live up to his expectations she would be exercised from the body of the family. She was taught torture. She was taught how to inflict fear, she had known that you had to pierce deeply and dig everything you could reach up to the surface. When Bianca Nuit was thrown into her doors, she inflicted fear. She cultivated it like a gardener. And yet. While she had fallen on her ass, looking up at a girl, hoisting her old prey over her shoulder. A hole in both of her knees. She didn't feel fear. No, it was something most certainly more profound than fear. She was looking across the way at the god of death. And she was angry. Vitoria wanted to run, to kill Gratia, to kill her and that Nuit bitch. But the longer she thought, the more tired she became. She tried to pull herself up off the ground and yet she faltered once more. Vitoria looked up at Gratia and screamed, as she did Gratia would notice the man who had been standing at the end of the parking garage reach her. He was already sweating profusely by the time he reached Gratia, he fell to his knees, and a phone spilled onto the floor of the parking garage – a man's voice could be heard calling out on the other side. Through all of this Bianca seemed to be struggling more to breathe. Coughing once more, once more blood coming back up. VGNB – Shit Hits the Fan Demetrius uttered a guttural howl as the steam rose up and immediately charged towards Beryl's last known location thrusting immediately towards the girl's chest. But felt nothing make contact with his blade. He immediately looked around for the girl. "Where the hell are you?" Demetrius' hand gripped his blade until his hand stung. "Give me back your gaze, Faunus." To say his demeanor had slipped was a gross misunderstanding of the situation. It felt more like Demetrius's mask, the utility he used to hide his identity before had disgusting holes in it. He paced erratically scanning the quickly dissipating steam for the girl.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Gratia Mindaro Gratia Mindaro - Madame La Guillotine "I could kill you." A simple statement. There was none of her signature arrogance. There was no posturing, no hesitation, only a steely, onyx gaze that burned with rage and hatred. She cocked her carbine up at Vitoria. For the shortest of moments, nobody breathed. Gratia's arm moved, and a number of bullets riddled the noisy phone, shattering it into unrecognisable pieces. Silence. She turned and walked away, carefully and gently making sure that the mission objective was not further damaged. Leaving the garage was ... not a particularly optimal idea for the time being, so she made her way to another part of the garage, a part where she could still keep an eye on the Dodici members ... without risking too much response. She could handle the response. The mission objective ... The cargo ... The Faunus ... Nuit ... couldn't. The Mistralese teenager gently laid her teammate down on the cold concrete, hissing slightly at the sight of the blood the other girl had coughed up. It was not a good sign. She would have rather given Fiordilatte an actual fucking goat she'd bought with her own money than see Nuit in such a state. It was not fucking good at all. Her aura spiked, her body still clearly combat-active. The Dodici would have to go. All of them. "Don't you fucking dare get yourself more hurt," she said, rolling Nuit into a position where the Faunus girl's windpipe wouldn't be so easily clogged, her touch soft as if dealing with a fragile young child. Even as she did so, she dug through her trouser pockets for a packet of tissues. "Saving your ass better have been worth it, birdbrain."</s> <|message|>Beryl Harken Beryl Harken-B-Psychoooooooo But I like my gaze. Once more there was no outward answer to the old man's ranting. Somehow he had managed to miss seeing her completely in his earlier enraged stab. She rose to her feet as he stalked away, silently lifting Stream from the ground with a thin coating of water. It slid through the air like a serpent through a lake. Maneuvering until it was on the mafia don's maimed side before striking. Coming from a completely different direction from that of where Beryl stood, it darted forward in an attempt to wrap around Demetrius' leg and repeat what had happened to his arm.</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca was laid down by her teammate, the concrete was cold to the touch, even with Gratia's winter jacket. She heard Gratia's best attempt at sounding concerned and let out a pained laugh. "I can't promise it's worth it, but you wouldn't want to suffer Napoli alone would you?" Bianca managed to squeeze the words out before letting out another slew of violent coughs. She gently moved Gratia, pushing on her shoulder so that Bianca could see Vitoria. The Dodici was staring directly at Bianca, from the look in her eyes she could already see the hell she would be living in a matter of hours. Bianca raised a hand calmly towards the girl who had been oppressing her for what felt like months now. She closed her eyes and before she would open them again, Gratia would sense a blast of aura – Bianca's semblance, ring out through the parking garage. Vitoria's body rag flopped across the parking garage skidding against the rugged concrete. It seemed the farther from Bianca, the less the pain. She moved Gratia's jacket and showed her a wound, it looked like a plus sign or a cross. "It was her semblance." Bianca said waving Gratia's concern off. "I'm fine." She confirmed placing the jacket back over her chest. Her pale blue eyes met the Onyx of Gratia's and she wanted to laugh, but it would hurt too much. "Jesus I must look like shit." She said noticing that she was being handled as fragile as she was. "Listen Gratia," Bianca began but stumbled off, she gaze away from her friend. She tried to force the words from her mouth but all that wanted to escape was silence, a pained small whimper. She finally steeled herself, through her tears and spoke. "I don't think I'm going to be able to fly anymore." VGNB – Shit Hits the Fan Demetrius' weaknesses exploited by the time he knew where Beryl was it was too late. The blade was wrapped around his leg and he fell down to the ground. He struggled to find the Faunus' gaze, to recapture her semblance, use it in order to heal himself. But he had already lost so much blood – he quickly found his vision tunneling out, his body growing cold. He attempted to call out to the Faunus, to curse her name, repair his image, but just before he did he saw his family. They were smiling at him, waiting for him to join them. Vitoria held her hand out for her father and he took it. He was unconscious and losing blood quickly. If Beryl planned on following Napoli's orders from earlier, she would need to do something rather quickly.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca laughed. For the first time in a while her lips cracked into a smile and she found herself giggling. "I'd rather you burn the fucking place to the ground." She said looking at her teammate who calmly drove the vehicle. "I know that I'm not their fucking property." Bianca clutched at her leg like a vice. Her fingers completely pale as they felt as though they may break. "They are not..." Bianca trailed off and swallowed her emotions down deeper. "Forget about me Gratia, focus on your mission." She said shifting in her seat and glancing out the window at Zephyr. It was beautiful this time of year. She glanced in the mirror that hung between Gratia and herself. Looking back at Vitoria's crippled body. She felt glad that Vitoria was in pain. It was wrong to feel that way, but it was how she felt. "I think my Aura is nearly gone, I'm kinda dizzy too, but once I have a drink I should be fine." Bianca said trying to stick to the essentials with Gratia. She was grateful she had come, and Gratia had been treating Bianca better than she ever could've expected since she'd seen her. But Bianca was a burden. There was no getting around it. "If you want you can drop me off somewhere, pick me up later. I can figure it out you don't need to wait around for me." She said while absent mindedly rubbing a bruise through her knew dress pants. Her wings, from the minimal movement they already endured, felt like shit. "Seriously anywhere is fine." Bianca had always envied Gratia. The two girls had their different strengths and weaknesses – of that there was no doubt. But with Gratia's semblance what had happened to Bianca simply wouldn't have happened to her. She handled Vitoria like Bianca's sister handled a faulty pair of jeans. Discarded on the floor with a look of contempt. It was something else that was for sure. But beyond any combat abilities Bianca found herself constantly attempting to show Gratia she was worth it. Maybe it had something to do with Bianca finding guilt in her wealth, maybe it was something else but Bianca felt bad about herself. That was the only certainty.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend "You are my mission." She could care less about the Dodici Cosca. They were naught but mere scum; arrogant, ambitious scum with slightly more than two peanuts worth of grey matter to rub together, but they were insects beneath her feet. Pests, an irksome group that merited only irritation and disgust. Gratia would crush them, rip and tear their shambling hulk of a golden tower into utter shreds, leave their locust carcasses scattered into the feed of farm animals. They were the obstacle in her mission. They had hurt Bianca. Her mission was to save Nuit. To ensure the Faunus girl's safety. The Cosca ... they were sidenotes at best. Her mission parameters had not requested their complete destruction, their humiliation and defeat by her hands. But for their role in kidnapping her teammate ... they would fucking burn. She would bring that reality to fruition, but for now, she was to keep Nuit safe from whatever fucking asshole dared to drag her back. Onyx eyes stared unblinkingly back at Bianca. "I'm not failing this shit because you're too busy sulking pathetically over some perceived uselessness to accept my fucking friendship, birdbrain." The lights turned green. Gratia turned away, the SUV rumbling back to life as they began to move again. "You're going fucking shopping with me. I'm not brooking any arguments otherwise."</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca simply nodded with a smile. Gratia must've been stressed. It wasn't like her to drop the F-bomb… Ever. "Yes Ma'am." She said crossing her legs over one another and turning on the radio. She shuddered as the lyrics played out, quickly flicking the radio over to an instrumental station She let her wings stretch out while making sure it wouldn't obscure Gratia's views of the roads too much, not there was anyone else to be watching for really. She felt her left wing brush up against either Vitoria or the half-naked guy in the back of the SUV and immediately folded them back in behind her. Apologizing to herself for that one silently. She met Gratia's onyx gaze. "I accept your fucking friendship. And your coat is itchy I don't know how you bare it. Don't worry I won't tell anyone. "So… The others, they're fine right?" Bianca said biting down hard on her lip. Until now she hadn't wanted to ask because of Gratia's demeanor and her lack of mentioning them. She feared for the worst. The Dodici might've been something, but surely they couldn't have beaten Vignoble. Bianca hadn't yet met her replacement, but she knew that if Gratia tolerated them – they were good. She shook the thought from her mind waving her hands out in front of her. "Obviously they are, sorry. What are we shopping for besides a drink anyway?" Bianca asked glancing up ahead at the approaching convenience store lights about a block or two away.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend A pair of black-clad arms wrapped gently around Bianca, pulling her into an embrace, the soft, woolen fabric of the turtleneck warm against her clammy skin. If the dark tearstains forming on the jumper were a problem to the owner of the turtleneck, there was no indication. The face of the crying young girl was pressed up against a shoulder, the tears trailing down her pale cheeks like raindrops on a dusty windowpane continuing to soak into into the cloth. They stayed that way, the silence broken only by the Faunus girl's choked sobbing and the quiet rumbling of the car engine. "You really are a fucking birdbrain, aren't you, Bianca?" A soft, tender voice - almost a whisper. Gentle fingers ran gingerly through silky, snow-white locks.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca's Dirge Bianca was pulled into a soft embrace and for a brief moment in time, nothing changed. She sat there, awkwardly facing Gratia in the front of the SUV, weeping into the girl's shoulder. A ginger hand came up to meet her hair, decidedly and slowly made it's way through her hair. She did not deserve this. She could not be sav- "You really are a fucking birdbrain, aren't you, Bianca?" When Bianca was a little girl on the run in the poorer side of Mistral, she had met a younger Gratia. She remembered that she always regretted telling Gratia her first and last name, she'd never hear the girl call her by her first name because of it. It was a silly little thought. The snowy owl dropped the gun as it clattered against the floor in the passenger side of the vehicle and embraced Gratia. Pulling herself farther into her guardian's shoulder. Her arms quickly found themselves around Gratia has she helplessly grasped at anything. She felt like she was finally not falling any longer. When she was being held still. Bianca's voice poked out through the silence that had quickly followed. "Tell me what you need me to do and it's done." Bianca told her teammate. She was ready to be used or sent away. That was Gratia's call. "I'm alright now, I'm fine." Bianca's voice was raw, but steady. The girl felt more numb than fine, but numb could accomplish a mission, finish what they had started, perform a task.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend "Bullshit." The young girl was nuzzled further against the warm, black wool of the jumper. Close enough to feel her friend's soft breaths. "I refuse to let you keep getting hurt." The mission was to rescue Bianca. That was the only objective. To bring the girl back safe and sound. Watching Bianca sob painful tears into her shoulder, fingers brushing delicately through a mess of white curls in hopes of bringing even the slightest comfort, Gratia Mindaro did not believe that the mission was at all a success. Before her was not the proud, excitable woman for whom the brightest of blue skies was a home. There were no warm, kindly smiles. There was no strong, supportive hand. There was none of Nuit's enthusiasm. Only a little Faunus girl. Just Bianca; lost and broken, cast away in stormy seas. "Get some rest, Bianca," she said quietly, tone almost sisterly. "You've been through too much shit." That's why ... "I'll take care of it." She was going to make things right. So that the little girl could fly again.</s>
<|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca listened to Gratia. While some may have been surprised by the girl's tone, her choice of words. Bianca knew it had been there. She was not concerned nor was she stunned. She was simply, warm. She felt the heat begin to flush into her numb legs, fingers, and lungs. Gratia's tender fingers were stroking Bianca's hair. She hadn't even known realized that the car was still running. Bianca began to sniffle, as her tears well up. She pulled away from Gratia and wiped her face gingerly. Bianca looked at Gratia with eyes so big they looked to be able to capture the entire world in their gaze. "Thank you." And they did. Bianca's world began and ended with Gratia at this moment in time. She ripped her from perdition and gave Bianca a second chance. It was something she'd never pay back in full. But she would never stop paying it back. "I'll wait here for extraction, you do your best." Bianca said with a smile like one a kid may bear when getting a present they know they don't deserve. She looked Gratia up and down one last time before embracing her friend once more. "I'm sorry you've been forced to do this. To come here and clean up this mess." Bianca said motioning towards herself."But this will not happen again. I-" Through Bianca's peripherals the corpse of one Vitoria Dodici greeted her. Bianca tightened her grip on Gratia and dared not move. She said through pursed lips as she held back her tears, she would not bother her friend any longer. She would leave them to their wanton destruction of the Dodici Cosca. So there she sat. Embracing her friend whom had set her on the path of redemption. She dared not let go.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Beryl Harken Beryl Harken-VB A quick scan of the area revealed no other hostiles outside the warehouse as Beryl approached. She had texted the rest of the team a quick status update on her way to Napoli's location and was now behind one of the cars in the parking lot. First step, remove the obstical between them and the warehouse. The otter Faunus reached out with her hand and her semblance for the woman before them. People, Human or Faunus were made up of mostly the same stuff. Bones, muscles, lesser tissues...blood. It was to this last segment of Marissa that Beryl reached out to. Specifically the blood flowing to her brain. The effects would be felt immediately. Within five seconds, more like four, the woman would pass out. Almost before she had a chance to gasp a breath that she only thought would help. The plan after that called for Beryl to gently puppeteer the woman's body between two parked cars before laying it on the ground. Extremely distasteful actions to be sure, but it would remove her target from the line of fire and remove the main obstical currently blocking their progress forward.</s> <|message|>Oswald Connoly Oswald Connoly-Infirmary Eyes opening to the sound of crying, Oswald tried to sit up, only for excruciating pain to wrack his body. He winced as his head fell backwards onto the pillow once more, trying to draw upon his willpower for another attempt. After a few moments, he tried again, using his right arm to prop himself up. Emerald. The sight of the girl left Oswald with an overwhelming feeling of disgust at himself. I couldn't even protect an adorable little girl like her from a Griever. This is my fault. A sigh escaped his lips as he tried to find the words. However, seeing Professor Vanhomrigh there broke his concentration. "Professor..?" His confusion was evident in his voice and his face, even while throbbing pain left his side feeling as though he'd been hit by a truck. Right, that...that thing. What was that? "What...what happened, ma'am?"</s>
<|message|>Bianca Nuit Gratia Mindaro – Mistral, Je T'aime Like that, Gratia was alone in the parking garage. Sonny and Marissa were gone and whatever Gratia's plans were free to be enacted. The Cosca's buildings were truly, her oyster. Sonny put an empathetic head on Marissa's chin as the last remaining scion sped off into the cold Mistralian night. Speaking of cold Mistralian's – Gratia stood in front of her oyster, it seemed to be waiting for her to tear it apart. To light the whole bloody building on fire. Who cared about innocence or innocents? They took her birdbrain. Napoli Fiordilatte & Beryl Harken – A Basic Infiltration As soon as Marissa hit the floor her form began to change, as if she was liquefying. The visage of a sad young man took her place as Beryl moved him between two parked cars. Her path was clear and all that remained were the hostages. VGNB's calculated destruction of the Dodici Cosca was nearing its completion. Bianca was secure, each Cosca member eliminated or otherwise accounted for. Things were looking up. The clamor in the warehouse grew quiet since they no could no longer hear 'Marissa' speaking. The Faunus inside waited as patiently as they could, given their circumstances.</s>
<|description|>Bianca Nuit Bianca's theme after her kidnapping Age: 17 Gender: Female Race: Faunus (Snowy Owl) Her flying speed is approximately 22 MPh Weapon: Gelure is a steel Katana imbued with ice dust. This was Bianca's first weapon, which was destroyed yet still salvaged during her kidnapping by the Dodici family. Gelure is an odd weapon as it is weighted terribly and typically would be considered unusable by most competent swordsmen. However, because of Bianca's semblance she is able to correct its weighting and make use of it. She is able to use the dust inside of the Katana in a variety of ways, for example stabbing the ground she can create an igloo-like dome in for protection. She is also able to create ice mid slash and by doing so launch chunks of ice at her opponents with deadly speeds. Once Bianca makes her return to Beacon, Estelle will give Bianca her Second Weapon to replace her first, as it was lost. C'est la Vie: Bianca's second weapon is a purse – or rather, a clutch. Its base is composed entirely of the element Osmium. One of the densest elements known to man, and the clutch weighs just shy of a single metric ton. It was Bianca's personal handbag when she was much younger. She would use it in order to practice her semblance when it was developing in its early stages. Given to her by her sister upon visiting Bianca in the medical ward at Beacon, its named felt somewhat ironic. Bianca normally wouldn't be able to hold it. However, dude to the nature of her semblance, the smaller an object is the easier it is to control. By utilizing a combination of repulsion and attraction she is able to maintain it in her hand without actually feeling its weight. This is how she wields it but maintains its incredible stopping power. C'est la Vie contains an inscription upon its surface that Estelle herself inscribed, it reads: "Petit a petit, l'oiseau fait son nid" It is an old Mistralesian saying that roughly translates to: "Little by little, the bird makes its nest." Estelle hoped it would help with Bianca's recovery, a beautiful purse that she used to practice with, bringing her back to a sense of her early life and joys. The purse, having been originally used for training does have a function to reduce its weight. The user must channel their aura into the handbag in order to lighten it, the more aura, the longer it is weighted as a normal handbag. This is one of the main weaknesses of the weapon – as it can accept anyone's aura. C'est la Vie does have a secondary mode, it is that of a spear. The purse folds in on itself and extends horizontally, forming a jagged crystalline spear. She can use her abilities with attraction and repulsion in order to actively use the spear at a range in order to fight those without coming up to them. It may shift back at Bianca's will as long as it is in her hands. Specialty: Bianca primarily plays an assassin role in fights as she has the ability to fly with her wings. This allows her to be very agile and boast incredible mobility on tougher landscapes for her allies. Her wings are powerful enough to easily carry her through the air at speeds reaching just above her maximum sprinting speed on land. With strain on Bianca, she could fly while carrying someone roughly her own size for approximately ten minutes at about half her normal speed. Bianca's mother and father are both professional duelists with a sword. Thusly from a young age she received some of the best available tutelage since near the age she could walk. She has become quite adept at not only using her wings to her advantage but has also learned how to duel. Semblance: L'appel du Vide – Bianca's semblance is one of attraction and repulsion. She is able to repel or attract things towards or away from a desired location. An example of this semblance is when she is fighting she can repel an enemy's sword from her own and follow through with a strike that will go unblocked. Bianca's semblance however has a few quirks and limitations however. The first limitation is the slower something is moving, the easier it is to affect. An example of this is when she hovers above the ground she isn't using her wings as much as she is repelling her own body from the ground. Because the ground will not move, she finds it incredibly easy to repel herself from it. It should be known that Bianca is able to send out a wave of attraction or repulsion in any direction or in a wide area, but it is considerably less powerful when compared to targeting one specific person or object. The first quirk this semblance has is that smaller objects are easier to push and pull whereas larger objects are more difficult - their weight does not matter. This also ties hand in hand with the second quirk in which objects that want to be moves are much easier. For example it is much more difficult to redirect a sword swing then it is to make someone move faster (who wants to of course). The second limitation of Bianca's semblance is that while she does find it easy to use her semblance from a distance, maintaining more than two attraction or repulsion fields is unrealistic. It would take up a great deal of energy and leave her exhausted and unable to battle. Dépaysement – Bianca's upgraded semblance. In a moment of dire need, Bianca can turn her semblance in on herself completely. First to accomplish this she channels all of the aura typically required by her semblance into the tip of her fingers. It shines a brilliant white light, almost opalescent. She then turns this light unto herself, seemingly clutching it and bringing it towards her heart. Once this happens the aura will channel through her body and she herself will begin to shimmer in a brilliant opalescent light. This will also cause her wings to grow to just over twice their typical size. These are not technically Bianca's wings but her aura adding to them. They are shimmering white wings, angelic in appearance but made only of aura. This form Bianca takes acts as a physical boost of her abilities, however it comes at a price. She loses all previous abilities of her semblance making flight a bit more complicated than it previously would've been. She needs to rely solely on her wings at this point, meaning she wouldn't be able to carry anyone without a great deal of hassle and exertion. This also means that she can no longer block projectiles with her semblance, nor can she shift C'est La Vie's form from the one it is currently in upon activating her secondary semblance. The benefits of this form are as follows. Bianca is just over four times as fast as she previously was and has complete command of the skies when flying alone. While she is immediately made a bigger target she is also stronger as well. She can quite easily lift C'est La Vie with minimal help from her aura (much less than without this state). It should also be not does not gain that she does not gain any other abilities outside of a physical boon, however that boon is quite strong – being able to strike through five foot wide concrete piller with a fairly soft punch when this form is active. If Bianca ends this form before five minutes are up she'll be able to walk away from the fight on her own accord, however five minutes is her upper timer before fainting due to over exertion. She also consumes a large amount of calories when in this form, meaning her dietary intake will have to increase as to not waste away. Overall, while this form could be seen as a lateral move, it simply gives Bianca more options as a fighter if her primary semblance is ineffective against her current opponent. She is also much more suited to fighting a greater amount of grimm in this form than her previous. However, she loses much utility and her ability to aid her team is greatly diminished. It is most certainly a tradeoff. Personality: Bianca is very different when placed in comparison to most Faunus. She is from a wealthy and well respected family in Haven and has been brought up to have an air of excellence about her. She doesn't look down on others, but she finds great passion and happiness in expenses and fine dining. Bianca doesn't lack any self-confidence and instead prides herself as a Faunus, often flaunting her wings to others. Among other things, such as fashion, fine dining and sword fighting, Bianca finds herself most excited when she doesn't know how something will play out; this has caused her to become somewhat rash and willing to take risks. She was raised to use her power and wealth to help those who are excellent find their place in this world. Thusly it is her dream to one day teach at Beacon so that she may find youth that seem excellent and help them become something grander than what they may've accomplished on their own. While Bianca typically has either a kind disposition or a very serious one she has been known to make puns from time to time, she enjoys getting a laugh out of her teammates. She also has been known to force fashion advice on her friends and teammates. After the events of Zephyr, in which Bianca was kidnapped shortly after her mother's funeral and physically, emotionally, and mentally tortured by the Dodici family – Bianca came back changed. Her wings clipped, she found herself unable to fly. She stopped reading her fashion magazines, found herself staring at the bottom of an empty glass more often and while Ozpin told her after her recovery she could rejoin the Huntsman ecosystem as a member of JCL she found herself worried, she couldn't look at people with the confidence she once did, she no longer showed her wings off to students, faltering at Napoli's puns, wincing at Gratia's coldness. The things she once held dear to her ripped from her. At the behest of her sister, she has begun to paint again after returning from her kidnapping. She has kept her quirks but finds them less pronounced now. After murdering Vitoria Dodici Bianca has begun suffering through incredibly potent anxiety attacks due to a subset of post-traumatic stress disorder. When she first returns to active duty, the sound of a gun going off in a small - contained area, not unlike the vehicle she was in when she shot Vitoria, has triggered them. Another, less notable trigger for her anxiety attacks has been speaking about death. Color: Pinot Noir Purple Emblem: A black circle with two yellow circular eyes with black lines spiraling from the edges of the iris to the center of the pupil. Appearance:</s> <|message|>Geni 'Leo' Hung : And Geni held Gratia's unyielding gaze without wavering. In her demeanor he found a mixture of laxed professionalism and apathetic intrigue. It was an off-putting duo, but Geni held no qualms against it and he in fact welcomed it. Her ever-searching gaze was nothing compared to that he had held in the past. It paled in comparison. "Pre-arranged during my absence. I'm officially apart of team Vignoble."</s> <|message|>Cian Kuze Minazuki Cian Kuze "Sounds like a plan if any" Cian said as she headed out if anything it would be a quick and easy thing since no one had any plans this was probably the best solution staying in school and getting cheap food was always a plus if you asked her. "Tristan let out a sigh as he took of his hat and rubbed his head it was good she was opening up but at the same time he kind of wished it wasn't with the opposite sex is this what fathers felt when their daughters started dating? If so he was never having children period there was no if ands or buts about it. This was hell and he knew it and he did not want to go through it a second time that was for certain.</s> <|message|>Lorena Negasi ["Lauren"] "Well, my whole family died in a tragic bird Faunus hunting accident, so it's been a little quiet," Jericho replied drily. "It's one of the dozens of reasons I hate you." Granted, not that Family Day had been atrocious. The Mindaro parents were more acceptable company than Gratia, and their continued gratitude for something as minor as surviving a shopping spree alongside them was as sweet as it was wholly unnecessary. The twin land mines of unwanted affection that were Bianca and Beryl were as predictable yet unwanted as a sunrise was to a goddamn hangover, but there were much harder people to avoid out there. He... He couldn't complain. His cappuccino was ready; he heard his name being called in the lax tones of a barista looking to move a coffee off the counter. Jericho went to collect, and returned to take his seat. This time, he sat normally, and at least paid Bianca the courtesy of meeting her eyes for a second. She had an infuriating grin on her porcelain face. He knew he'd been too soft on her. Goddamn it. Goddamn it. "So what's up with you?" he asked, loathing himself as he did. "Sitting in a coffeehouse alone on Family Day is even depressing to me. Is there anyone else from the Second Estate that I'm going to have to work not to shoot today?"</s>
<|message|>Bianca Nuit Bianca Nuit Heiress Extraordinaire Sinatra I won't lie. I have no idea when Jericho is lying sometimes. But his entire family being killed on a bird Faunus expedition just worked way too much for this 'I definitely hate Bianca' narrative he's been pushing. Either way, he seems fine so it's probably better not to push it. Just let him have this one. As Jericho got up to get his cappuccino and Bianca got the view of an approximate lifetime she let her smile fade in way that would relax Jericho. She didn't want to harass him as much as she just wanted to win him over to her side for all eternity. So start slow. But then my boy did the unthinkable. He sat across from me, looked me right in the eyes. Can you believe it? I can't help it if a grin just happens to spread faster than no chunky peanut butter at that point. It's just common sense! "So what's up with you?" he asked, loathing himself as he did. "Sitting in a coffeehouse alone on Family Day is even depressing to me. Is there anyone else from the Second Estate that I'm going to have to work not to shoot today?" Oh right. Jericho Piper had not met my father. This could either be the single biggest boon to our eventual relationship or the thing that makes certain it never happens. "Yeah." I don't even know where to start with this. "I've got my father coming in, should be here in about an hour." I felt this sense of dread creep up from my feet to the back of my neck. As if I hadn't realized until just now that I was going to have to interact with my father again for hours today. He was going to meet my friends. My teachers. Jericho. By all accounts today was going to be terrible. "I'll try to steer him clear of you." I said with an uncharacteristically dry tone.</s>
<|description|>Clair Carnelian Age: 21 Gender: Female Race: Human Weapon: A small gauntlet that Clair wears on her left arm. When active, a shield radiates outwards from a small sphere which hovers a short distance above it. Dust-powered, the dark red, glass-like circular shield has surprising durability despite its light weight. Clair can funnel her Aura through it to increase its size; additionally, she can change the shield's shape and launch the sphere outwards as an offensive projectile or send it a distance away to provide cover for a teammate. Specialty: Assassin/Gunslinger Semblance: "Borrowing" - Even though she doesn't have a weapon of her own, her Semblance more than makes up for that: she can create copies of weapons that she's seen, made from her Aura. Typically the weapons that she "borrows" are limited to one of their transform states, though creating a transforming weapon is well within her capabilities (though it takes a higher toll on her body). These weapons are usually more brittle than their "real" counterparts, though they more or less have all of the properties and capabilities of their originals. Personality: Because of an incident that occurred with her previous team, Clair chooses to keep her distance from her teammates outside of missions. As a result, she comes off as somewhat unapproachable. A natural introvert, she prefers her own company to the company of others - often times she'll sit around silently as her classmates or team members talk with each other. If approached, however, she is a decent conversationalist; if someone asks her about something that particularly interests her, she becomes much more animated and willing to speak. Aside from that, she prefers to limit small-talk with her peers. Her general demeanor has earned her the reputation of "cool upperclassman" by many of the younger students, but if complimented or paid extra attention too, she becomes very easily flustered. If someone she cares about is in danger, stressed, or otherwise needs help, she will gladly put them before herself and make sacrifices to give them the care that they need. She understands that being overly selfless isn't always good for her, but as it's a part of her she seldom shows it's something that she often brushes off. She keeps few friends for long periods of time but those that she has she holds near and dear. Color: Dark Red Emblem: A light grey sword with a ghostly (read: transparent) copy behind and to the side of it, so the two are somewhat overlapping. Appearance: Long, dark red hair, somewhat pale complexion, grey eyes. On the thinner side, but not too thin. A little shorter than average height. Her battle attire consists of slate grey cloth with light grey accents, and her greaves and gauntlets are simple steel-colored. She wears a light grey cloak with dark red accents, to match her hair. The two belts around her waist are black leather with steel-colored buckles. (imagine this but colored in - this is a sketch that a friend of mine did a while ago for a planned RPG session that never came to fruition) EDIT: Still adding a couple details here and there, so this may not be final (I won't be taking anything out, though, only adding)</s> <|message|>Krysanthe Krysthane frowned, she really thought she had it with that stunt. A grin soon resurfaced when she saw the adorable ice cream sundae, it looked delicous. She walked back to Sepia with her ice cream in hand already devouring it, "Mhmm this sundae is really good, you should get one, maybe you'll even get the speical prize." Krysthane said excitedly and poked Sepia towards the game a little. She was perhaps a little too happy about having ice cream. "These knights aren't bugging you are they?" Krysthane asked Sepia viewing the two knights suspicously.</s> <|message|>Assumed: Diamond Frost Just as she started lending a hand to the truckies, Diamond spotted what was happening at the mouth of the cave. The sight nearly made her hurl. She wasn't siding with any camp right until that moment. "Get those guns out of their faces!" She growled in low tone on the guards, the shadowy tendrils of her foul looking aura coiling around her in a rather evil image. She was beyond livid. Walking over, she picked up the message from Oswald and her eyes flown over it quickly. Damn it! Damn Oswald, Marcus, and their stubborn naivety! "Those people are no threat, they need medical attention for Gods' sake!" She shoved one of the guard's guns out of the way, having half a mind to break his arm while she was on it. Walking up to Marcus, she gave the letter to him to read. "I don't care what we do. Just... Promise me we'll get that scumbag!" she pleaded, her fist clenched. She was going to disembowel Rice with a shadow cooking spoon. "If we can't get them to let us call for help, the rig will be ready to go in few minutes. Just tell me when to go." she said, hoping she would get to. Because then she'd go straight for the fatso the second help was on the way.</s>
<|message|>Clair Carnelian Clair Carnelian and Sarina Tala Dei (SC) When she felt her Scroll vibrate, she was sitting by the ponds in the academy gardens, enjoying the heat from the midday sharp sunshine. She let out a long sigh, brushing her hair out of her eyes. Looking at the clouds pass through the school's highest towers, it was like watching some castle from a long-forgotten fairy tale, a faint memory. Seeing this kind of scenery in her childhood, in her time at Haven, she was used to it - but this was like seeing a fable walk out of her dreams. "Sarina Tala Dei" was the name of the message's sender, the girl who Headmaster Ozpin had told her she would be hearing from. "A Haven girl, like yourself," he had said resassuringly. "I'm sure you two will get along just fine." Reading this message, she wasn't so sure - anyone who called a get-together "socialization" was sure to be anything but sociable. Maybe it's better that I get to know the all-business types, she thought. Less work in the long run. Pulling up a campus map on her Scroll, she picked up her belongings and headed back to the academy's main avenue. Following the trail of students (she figured it was around lunchtime), she came to the dining hall. In contrast with the rest of the school, the outermost entrance was a relatively plain set of double doors, propped open on account of the warm weather. Leaning against the wall just next to the entrance was a girl, likely a classmate of hers - but maybe, she thought, it was better to call someone with an aura like this a "young woman." Definitely an all-business type. "Sarina?" Clair asked, setting down her suitcase. "Sarina... Tala Dei?" The young woman turned to face her. "Yes, Sarina Tala Dei. You must be Clair. Welcome to Beacon," she said, each syllable spoken with the utmost precision. Clair nodded. "That's me. You here to give me a tour? Is there some reason why you wanted to talk?" "That depends on how I feel," Sarina said nonchalantly. "Anyways, yes. Most of the students here with me today with the exception of one are from Haven. Being around students from your former school will help you form a network of people you can rely on." She stepped away from the wall. "Come, they're in the middle of eating. If you're lucky, there might still be pizza." She paused. "Unless they decided to pig out," she added, chuckling at her own afterthought. Clair let the young woman's invitation hang in the air. Sarina was looking at her, expectingly. This girl... Who does she think she is, anyways? What's with this forced friendliness all of a sudden? "Sorry," Clair began. "Would it be alright if I just talked with you today?" I could really do without all of this, she thought. The exhaustion from her last mission was still hanging over. Standing in a crowded dining hall, surrounded by strangers, bombarded by overlapping conversations - that was the last place she wanted to be. "I've already had a busy day," she continued. "And I haven't even been to my room yet. Wouldn't this be easier if just you and I talked?" Sarina furrowed her brow. She doesn't want to meet potential friends, she mused. To making potential allies... She shrugged. "So be it. But remember: forming connections is crucial," she said, returning to her previous position. "You have questions? Ask away." Sarina looked into the transfer student's eyes. This girl betrayed no emotions with her expression - indeed, she felt a kind of distance. This girl was someone like her, she thought. She wondered if they were thinking the same thing. I didn't really think she would back off that easily, Clair thought. Kind of a relief. She took a slow breath in and let out a sigh. "Well, first thing's first," she said. "Ozpin didn't tell me anything about it, but I know they're going to put me on a team. Did he tell you who I'm assigned with? And another thing," she continued, reaching into her bag. She pulled out her Scroll and showed Sarina the email with her room assignment. "Any chance you could show me where this is? This place is a maze. I doubt I'll be able to get there on my own." "Hm. Let me see," Sarina said, taking her own Scroll out of her bag. Clair watched as she dragged her finger intently along the screen. "It appears that we are teammates," she said, without a hint of emotion. Clair stood silent. She looked like she had just missed the punchline to a joke. "Did you say that we're teammates?" Sarina remained unexpressive. "Yes, we are a team. As of this moment, it is just the two of us. I can show you to my - our room, I suppose - eventually. I am almost finished with this tour." Clair crossed her arms and closed her eyes. So, she's my teammate. I don't know how strong she is or what her abilities are like, but if Ozpin trusts her enough to send me to her, then she has to be at least half decent. She opened one eye, giving Sarina a quick once-over. And I can't get a read on her personality, but it doesn't seem like she's the type to get overly attached to someone. So... "This will probably work out," she mumbled. Sarina tilted her head in confusion. "S-Sorry," she stammered. "I didn't mean to say that out loud. I'm, um, looking forward to rooming with you." She tapped her foot as she glanced around the courtyard. "So, um," she said after some time. "You said that you're almost done with the tour, but I just got here. Is there really that little to show me?" This girl is most certainly an introvert, Sarina thought. I wonder if she'll show me her social side - that is, if she has one. "There are a few more places that I plan on taking the tour group before ending at the student dorms," she said. "Since you arrived late, I can give you a tour of the places you missed, if you would like, or you can visit them on your own time." "Wha - Tour group? That would explain why you're with all the transfer students." Clair scratched her head. "Ozpin didn't tell me you were in the middle of giving a tour. That's fine, then. So long as you tell me where to go I can catch up on everything I've missed." Clair shuffled her feet. "I didn't realize you were already showing people around. Sorry for imposing on you like that. I'll follow you when you're ready to head out." She paused. "But I'm not really in the mood for small talk, so you might not hear from me much until we get back to my - er, our room." Sarina nodded. "If you insist." She glanced over at the table where the other transfer students were sitting. "It looks as though there's still some food left for you - you're welcome to have it if you like. Come along." She started off towards the dining hall but turned back to shoot Clair a look. "You need to at least make your presence known in the school," she said. Clair felt the pressure in her gaze. She glared right back. "Easy with the evil eye, jeez. I'm coming, aren't I?" I just can't get a read on this girl. And I'm going to be rooming with her? Clair took one last look at the sunny courtyard outside. She took a deep breath and felt the fresh air fill her lungs. This is going to be some school year, that's for sure. With a final sigh, she turned to follow Sarina into the dining hall. "Alright, let's go." Sarina gave a quiet laugh as the two of them approached the table full of transfer students. Clair stood behind Sarina as she began her formal introduction. "I would like to introduce to you all Miss Clair Carnelian," she said, like a true tour guide. "She will be joining me as my teammate and, like most of us, also comes from Haven. You may have seen her walking around the halls."</s>
<|description|>Clair Carnelian Age: 21 Gender: Female Race: Human Weapon: A small gauntlet that Clair wears on her left arm. When active, a shield radiates outwards from a small sphere which hovers a short distance above it. Dust-powered, the dark red, glass-like circular shield has surprising durability despite its light weight. Clair can funnel her Aura through it to increase its size; additionally, she can change the shield's shape and launch the sphere outwards as an offensive projectile or send it a distance away to provide cover for a teammate. Specialty: Assassin/Gunslinger Semblance: "Borrowing" - Even though she doesn't have a weapon of her own, her Semblance more than makes up for that: she can create copies of weapons that she's seen, made from her Aura. Typically the weapons that she "borrows" are limited to one of their transform states, though creating a transforming weapon is well within her capabilities (though it takes a higher toll on her body). These weapons are usually more brittle than their "real" counterparts, though they more or less have all of the properties and capabilities of their originals. Personality: Because of an incident that occurred with her previous team, Clair chooses to keep her distance from her teammates outside of missions. As a result, she comes off as somewhat unapproachable. A natural introvert, she prefers her own company to the company of others - often times she'll sit around silently as her classmates or team members talk with each other. If approached, however, she is a decent conversationalist; if someone asks her about something that particularly interests her, she becomes much more animated and willing to speak. Aside from that, she prefers to limit small-talk with her peers. Her general demeanor has earned her the reputation of "cool upperclassman" by many of the younger students, but if complimented or paid extra attention too, she becomes very easily flustered. If someone she cares about is in danger, stressed, or otherwise needs help, she will gladly put them before herself and make sacrifices to give them the care that they need. She understands that being overly selfless isn't always good for her, but as it's a part of her she seldom shows it's something that she often brushes off. She keeps few friends for long periods of time but those that she has she holds near and dear. Color: Dark Red Emblem: A light grey sword with a ghostly (read: transparent) copy behind and to the side of it, so the two are somewhat overlapping. Appearance: Long, dark red hair, somewhat pale complexion, grey eyes. On the thinner side, but not too thin. A little shorter than average height. Her battle attire consists of slate grey cloth with light grey accents, and her greaves and gauntlets are simple steel-colored. She wears a light grey cloak with dark red accents, to match her hair. The two belts around her waist are black leather with steel-colored buckles. (imagine this but colored in - this is a sketch that a friend of mine did a while ago for a planned RPG session that never came to fruition) EDIT: Still adding a couple details here and there, so this may not be final (I won't be taking anything out, though, only adding)</s> <|message|>Sepia Russet "Oh...uh, thank you!" Sepia said, startled by the knights suddenly being behind her. Trusting that her teammate knew what she was doing, and needed no help with the questioning, she took one of the hammers and backed up a few paces. "I would use my own weapon, but if this guy is crooked enough to put a secret sweet spot on the ursa, he might accuse me of cheating." Letting out a short huff, Sepia took advantage of her distance from the target and got a running start. As soon as she was within range, she dropped into a quick crouch. Like a released spring, she uncoiled with a snap and slammed the hammer into the underside of the ursa's chin. Feeling her momentum give way to gravity, she gently landed on the balls of her feet with a soft click. "That was fun." Sepia gave a soft giggle. "Thanks for the tip."</s> <|message|>Cian Kuze Ciel - For the Reunion Ciel kept quiet as she watched her team interact Mokuren was being her normal self and it seemed that all was well with everyone. "At least the mission is done with" she said aloud as she continued to trail behind her team a bit. Her hood was down since she still haven't put it back up since Luke took it down and she had to admit he did have a point everyone was alive so she should be happy about that. Her own quick thinking and Luke willing to go along with the plan was probably what made the entirety of the mission to go as well as it did. "Glad everyone is alright as well" she continued after a bit it was their first mission all things considered it could have gone worse so she was happy with the overall result she supposed.</s> <|message|>Lucas Schwarz Luke Schwarz--Boarding "At least the mission is done with." Ciel said from behind. And she could say that again. The short walk back to the aircraft had apparently been enough to suck the last bits of adrenaline out of his system, and the full brunt of the day's many, many stresses resurged with wild abandon. With going through such a tense situation, you could liken it to an experience such as an adrenaline dump, but on the psychosomatic level as opposed to purely physical. Actually, the better, more accurate term was likely something along the lines of "stress burnout". Either way, he only knew one thing as he stepped aboard the Bullhead. He wouldn't at all mind collapsing onto his bed and lying there for an hour or two once they got home. "Feel like I haven't sat down in weeks..." he murmered wryly, mostly to himself, as he inelegantly plopped down across from Jack.</s>
<|message|>Clair Carnelian "'Ugh' is right," Clair said, dropping her bags on the floor. Day one at Beacon Academy, the school of her dreams, had only turned out to be an exercise in sensory overload. Between her arrival, sudden introduction, and the drama that unfolded in the dining hall, there was nothing more that Clair wanted to do than to collapse on Sarina's couch, but she couldn't think of her new room assignment as anything but surreal. Do all Beacon students get to live like royalty, or is this kind of treatment reserved for upperclassmen? Back in her cozy single in Haven, she could scarcely fit more than a desk and a dresser, let alone her bed. In comparison, Sarina's dorm room was like a penthouse apartment, the kind that millionaires buy for themselves in crowded cities. All of the furniture was spotless, as though it had just been assembled in the hallway outside and brought in moments before her arrival. The only exceptions to this were the other three beds, all pushed together in the corner, gathering dust. "Well, looks like I'm home," Clair sighed. She pulled a bed away from the other two and dusted off the bare mattress. Sarina's belongings occupied most of the usable space in the room, making it hard for her to stake a claim for herself. "Hey, Sarina," she began. Any chance you could move all of your crap? Living in a royal suite must be nice, but I'm here now, so - "No, never mind," she said. "I'm exhausted." She fell face-first onto her bed. "Tell me there's nothing else I have to do today, Princess."</s>
<|description|>Clair Carnelian Age: 21 Gender: Female Race: Human Weapon: A small gauntlet that Clair wears on her left arm. When active, a shield radiates outwards from a small sphere which hovers a short distance above it. Dust-powered, the dark red, glass-like circular shield has surprising durability despite its light weight. Clair can funnel her Aura through it to increase its size; additionally, she can change the shield's shape and launch the sphere outwards as an offensive projectile or send it a distance away to provide cover for a teammate. Specialty: Assassin/Gunslinger Semblance: "Borrowing" - Even though she doesn't have a weapon of her own, her Semblance more than makes up for that: she can create copies of weapons that she's seen, made from her Aura. Typically the weapons that she "borrows" are limited to one of their transform states, though creating a transforming weapon is well within her capabilities (though it takes a higher toll on her body). These weapons are usually more brittle than their "real" counterparts, though they more or less have all of the properties and capabilities of their originals. Personality: Because of an incident that occurred with her previous team, Clair chooses to keep her distance from her teammates outside of missions. As a result, she comes off as somewhat unapproachable. A natural introvert, she prefers her own company to the company of others - often times she'll sit around silently as her classmates or team members talk with each other. If approached, however, she is a decent conversationalist; if someone asks her about something that particularly interests her, she becomes much more animated and willing to speak. Aside from that, she prefers to limit small-talk with her peers. Her general demeanor has earned her the reputation of "cool upperclassman" by many of the younger students, but if complimented or paid extra attention too, she becomes very easily flustered. If someone she cares about is in danger, stressed, or otherwise needs help, she will gladly put them before herself and make sacrifices to give them the care that they need. She understands that being overly selfless isn't always good for her, but as it's a part of her she seldom shows it's something that she often brushes off. She keeps few friends for long periods of time but those that she has she holds near and dear. Color: Dark Red Emblem: A light grey sword with a ghostly (read: transparent) copy behind and to the side of it, so the two are somewhat overlapping. Appearance: Long, dark red hair, somewhat pale complexion, grey eyes. On the thinner side, but not too thin. A little shorter than average height. Her battle attire consists of slate grey cloth with light grey accents, and her greaves and gauntlets are simple steel-colored. She wears a light grey cloak with dark red accents, to match her hair. The two belts around her waist are black leather with steel-colored buckles. (imagine this but colored in - this is a sketch that a friend of mine did a while ago for a planned RPG session that never came to fruition) EDIT: Still adding a couple details here and there, so this may not be final (I won't be taking anything out, though, only adding)</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Airship Docks Shiro stood amongst the crowd of students awaiting a bird to take them to the city proper. As he waited, Scoot excitedly ran around him in circles. Curiously sniffing and looking at each student but never ventured too far from Shiro's side. Bandaged hands stuffed into his pockets, Shiro sighed. He was bored. Remembering that in some uncontrollable fit that he had shattered his brand-new Scroll caused him to groan and shake his head. Palming his forehead, he severely regretted having done so. Questioning what could have possibly caused him to do such a stupid thing in the first place or why the thought even crossed his mind. If he had his Scroll, he could easily just plaster his face to its glowing screen to play a mobile game, surf the Internet, listen to music or something other than just standing around waiting in a line. He hated waiting for anything, being terribly impatient. Ears and tail perking, a new idea struck him. Distracting him from his self-loathing. "That's what I can do while I'm out! I can get a cheap little music player and some earphones!" Checking his pockets for his wallet, he opened it to see exactly how much Lien he had. The disheartening reality of it was, he didn't have much. "Aww, man. I don't think I even have enough for one. Much less be able to put some songs onto it. And custom Faunus-fitted earbuds can get pricey..." Sighing again, he closed his wallet and pocketed it. Maybe he could ask to borrow some money from Abel or Gren, surely they wouldn't mind as long as he paid them back. Speaking of Gren, maybe it would more prudent to just have his comrade make him a makeshift Scroll or media device. Hell, the two of them could probably work on it together. As Shiro pondered on his financial situation, Scoot's excitement came to a head as the adorable little rodent relegated himself to just sprinting around Shiro in a fervor. Telepathically exclaiming "Fun! Fun!" repeatedly, granting Shiro some odd looks and whispers. Scratching the back of his head, Shiro nervously chuckled. "H-he's my friend. Don't mind him." Shiro tried his best to shoot a glare at the ferret. As if to tell the creature to tone it down. It wasn't Shiro's intention to stick out like a sore thumb today, he merely wanted peace. The ferret replied with a momentary pause and head tilt before resuming his activities. Causing Shiro to sigh once again and shake his head.</s> <|message|>Robert Fallson Robert Fallson - Beacon Robert waved goodbye to the helpful school janitor as he walked down the hallway to continue his janitorial duties. The man had used his keys to open Robert's, now unlocked, dorm and allow him to finally change into real clothes and grab his wallet, Scroll, etc. "Ah, feels good to be able blend in with the normal people, again. Now that that fiasco has been taken care of, what to do next?" he said to himself out loud. Looking down at his Scroll to check the time, Robert expression brightened as he said, "Plenty of time to head toward the city and do... whatever other teenagers do. What do kids my age do anyway?" When Robert finally reached his destination at the docks, he was still lost in thought, obviously counting something on his fingers. "... There's video games but I don't own any system to play them on. I've never been good at sports. Ooh comic books! Or are those only for nerdy teenagers. Ah whatever, it's still a thing some teenagers do," he said as he added another finger to the count on his hand. "Okay, how 'bout-" Robert's thoughts were suddenly interrupted by the repetition of a single word in his head: "Fun!" "What is that? It's like... it's playing in my head, but it's not my actually my thought. This is kinda weird, but cool at the same time. Where's it coming from?" Robert looked from student, trying to see if any of them gave a hint to whether they were the culprit for the voice inside his head. Even the oftentimes oblivious Robert could see that everyone was looking at Shiro and Scoot and that it was most likely because one of the two were the culprits. "Hey there. I'm Robert," he introduced himself to the pair, hand held forward for a handshake. "Wait a minute, tiger-faunus, hyperactive ferret. You're Shiro right?! Abel's teammate!" Robert shouted, finally realizing the identity of the student in front of him. He then reached for the ferret that sat at the fellow student's feet. "And you must be Scoot," he said as he tried to scratch behind the small mammal's ears.</s> <|message|>Krysanthe Krysthane grinned happily, it sounded like it was all going to work out. "Okay, I'll see if I can get my team and be there. Sounds like a date." She said and hurriedly made her way to her dorm to gather her teammates mentally rebuking herself. Did she actually just say "Sounds like a date?" To an actual person? For something that was happening in 10 minutes. Gawds that was stupid for a number of reasons. She came to the dorm just in time to see someone leave, looking inside she found that luckily her whole team was there. "Awesome, guess what we get to doooo?" Krysthane asked excitedly and then contiuned without waiting for an answer, "We get to go bowling with another team!" Upon closer inspection it appeared Sepia had somehow managed to impale herself upon a sewing needle. "How dear however did you do that." Krysthane said worriedly as she hurried over to help carefully attempting to extract the needle from Sepia's nose. "So are you all ready to go?" Krysthane asked looking at her team expectantly, "Cause if so we need to get a move on, we're expected to be airship dock in 10 minutes."</s> <|message|>Assumed: Diamond Frost "I can't find my wallet!" Diamond whined, diving under her bed to check there before checking under the sheets. Fortunately it was in the 'safe place' right under her pillow. Plus one point for drunk me, knowing where to put important stuff. she thought for herself with a relieved smile as she sat on the bed and dug a picture from the accessory, looking at it for a second before clutching it over her chest and putting it back. Stuffing the wallet into proper pocket in her coat, she looked up and shrugged. "Sure thing, nothing else to do with the evening anyhow. And come on, that monstrosity must take a lot of maintenance. and if it breaks down, we're all walking." she shrugged off Marcus' absence, disturbingly used to it by now.</s> <|message|>Emerald "Emmy" Felicia IC: Emerald Emerald leaped out of the bed, but seeing as she was still tangled up in sheets she tripped and crashed onto the floor all clumsy like. "I'll be ready in a minute I just need to change real quick!" She said hastily as she untangled herself from her sheets and got off the floor. She still hadn't managed to actually get out of her pajamas. She quickly went through her things to pick out an outfit for their venture into the town. "Say Diamond...do you think if I asked nicely, Marcus would let me drive the tank?" She wondered curiously as she grabbed a green shirt along with a skirt. Since she was in a rush she didn't wait for an answer as she went into the bathroom and closed the door to get changed. She came out a minute later, playing with her hair. "I wonder if he needs a license to drive that thing..." She wondered. "And hey! Don't call me a bum!" She said, pointing at Oswald accusingly. "Or I'll...tickle you!" It hadn't come out quite as threatening as she'd hoped.</s> <|message|>Skyra Dawn All the time that had past, Skyra was lying in her bed reading... well, except for a little gym session on the floor of the dorm which she was just about doing at the moment when Sepia complained about a needle in her nose. Or well... she would have noticed if she weren't showering right that moment. And when Krys entered the room, Skyra just exited the shower, more or less fully dressed in pretty sporty clothes. "Bowling? And I don't have time to dress for a casual outing? Oh, come on!, Skyra moaned, her hair barely dry. "Can I at least have the time to not have to go out in gym clothes? Makes me look even more like a dude.", she laughed.</s> <|message|>Sepia Russet "I...left it on my bed." Sepia laughed nervously as the needle came loose from her palm and nose with Krysthane's assistance. "Thanks." Reaching over to an open drawer in the top of her dresser, her ears pricked up as she pulled out a small bottle of rubbing alcohol and a cotton swab. "More like a dude? You look very...feminine." She was about to say 'cute', but realized that it could come off as condescending, especially since Skyra was probably a year older than herself. After carefully cleaning the wounds on her palm and the left of her nose, Sepia slid a small silver stud into the accidental 'piercing'. "Almost." she replied to Krysthane's question. "I just need to change clothes first."</s> <|message|>Skyra Dawn A slight blush formed on Skyra's cheeks which she shook off quickly enough. She quickly dashed to her dresser and pulled out a casual t-shirt and put on a plaid, absolutely not very feminine-looking, skirt over her gym shorts, so that they peeked out from underneath her skirt. "That should make it look less like I just came back from gym." Nevertheless, she still wondered why she cared about her outfit so much lately. Luckily nobody had pressured her to put on make-up so far. She preferred to go mostly natural, except maybe for some light foundation and slight eye liner. Gods... her thoughts were deviating again... She gave a quiet thumbs up to Krys and waited for the rest of the group to finish their preperations.</s> <|message|>Ebon Umbranox After Skyra's talk with the faunas was over Ebon just went to bed. Eventually Krysthane came in to take them all out bowling. It wasn't like Ebon really had anything planned, so he figured he might as well join. Though he needed to wash up first. Unlike most of the girls, it only took him about five minutes to take a cold shower and dress in some very loud clothing: A white tiger stripe t-shirt, long yellow pants with streaks of random colors, shoes to match, and and a comparatively plain black cabbie hat. Ebon decided that he wasn't going to take his shield since today was suppose to be a day where he gets to relax, and he did enough fighting this morning for his taste. "Who's team are we going with anyways?"</s>
<|message|>Clair Carnelian The warmth of the morning sun turned to an oppressive heat. A heavy silence descended on the garden as though the world were waiting for her response. Whatever rules of social conventions that had existed seemed to be slipping away. Where is it okay to invite someone to breakfast before introducing yourself? This isn't some romantic comedy or the start of a novel - sure, it's the start of my morning, but this isn't a fantasy I want to be living out at 7 AM. She closed her eyes and sighed. I was hoping that Beacon's guys were better than this. "Look," she began. "I don't know what kind of joke you're playing, but that's not going to work on me." She let out a long yawn. "I haven't even had any coffee yet," she mumbled. She turned to walk back to her dorm.</s>
<|description|>Clair Carnelian Age: 21 Gender: Female Race: Human Weapon: A small gauntlet that Clair wears on her left arm. When active, a shield radiates outwards from a small sphere which hovers a short distance above it. Dust-powered, the dark red, glass-like circular shield has surprising durability despite its light weight. Clair can funnel her Aura through it to increase its size; additionally, she can change the shield's shape and launch the sphere outwards as an offensive projectile or send it a distance away to provide cover for a teammate. Specialty: Assassin/Gunslinger Semblance: "Borrowing" - Even though she doesn't have a weapon of her own, her Semblance more than makes up for that: she can create copies of weapons that she's seen, made from her Aura. Typically the weapons that she "borrows" are limited to one of their transform states, though creating a transforming weapon is well within her capabilities (though it takes a higher toll on her body). These weapons are usually more brittle than their "real" counterparts, though they more or less have all of the properties and capabilities of their originals. Personality: Because of an incident that occurred with her previous team, Clair chooses to keep her distance from her teammates outside of missions. As a result, she comes off as somewhat unapproachable. A natural introvert, she prefers her own company to the company of others - often times she'll sit around silently as her classmates or team members talk with each other. If approached, however, she is a decent conversationalist; if someone asks her about something that particularly interests her, she becomes much more animated and willing to speak. Aside from that, she prefers to limit small-talk with her peers. Her general demeanor has earned her the reputation of "cool upperclassman" by many of the younger students, but if complimented or paid extra attention too, she becomes very easily flustered. If someone she cares about is in danger, stressed, or otherwise needs help, she will gladly put them before herself and make sacrifices to give them the care that they need. She understands that being overly selfless isn't always good for her, but as it's a part of her she seldom shows it's something that she often brushes off. She keeps few friends for long periods of time but those that she has she holds near and dear. Color: Dark Red Emblem: A light grey sword with a ghostly (read: transparent) copy behind and to the side of it, so the two are somewhat overlapping. Appearance: Long, dark red hair, somewhat pale complexion, grey eyes. On the thinner side, but not too thin. A little shorter than average height. Her battle attire consists of slate grey cloth with light grey accents, and her greaves and gauntlets are simple steel-colored. She wears a light grey cloak with dark red accents, to match her hair. The two belts around her waist are black leather with steel-colored buckles. (imagine this but colored in - this is a sketch that a friend of mine did a while ago for a planned RPG session that never came to fruition) EDIT: Still adding a couple details here and there, so this may not be final (I won't be taking anything out, though, only adding)</s> <|message|>Abel Fulgurate Abel Fulgurate A date? Abel had to make a conscious effort to stop himself from doing something stupid. Really, there wasn't much chance of it being a proper date, which was probably good given his inexperience. They would both have most of their teams around at the same time. Still, the thought of potentially spending time with someone not obligated to do so with him, particularly a girl like Krysanthe, made the smile on his face indelible for the next few minutes. Realizing he had been getting nowhere in regards to locating his teammates for some time, Abel opted to whip out his scroll and contact the remaining members of his team via the wonders of technology. Right off the bat, he realized he had forgotten to get Shiro's new number, still having the number of his smashed scroll on his own. After a hefty sigh, Abel decided to message Gren instead. To: Gren Orchid From: Abel Fulgurate Subject: Stuff we could do Hi. Been looking for you guys. I thought we'd go with everyone else into town and have some fun before school started. There's a bowling place called Drury Lanes that also has fast food. Neat, casual sort of place, we could hang out. Abel always felt somewhat self-conscious when he used words like 'hang out'. He always got the impression that other people would be thinking that he was trying too hard to be cool. I'll be at the airship docks in ten minutes, even if you don't want to go. Sapphire's not coming, she's doing stuff with Oswald. At first Abel had been about to type 'going on a date' rather than 'doing stuff', but he ran out of characters. Shrugging, he sent the text and made for the airship port. Naturally, Abel was the first to arrive—if anyone else was, in fact, coming. As much as he wanted to remain optimistic, he couldn't help but get that sinking feeling in his gut. Hopefully he wouldn't be heading out alone.</s> <|message|>Lucas Schwarz Luke Schwarz -- Show & Tell "They make hairclips that can do that?!" he gasped, eyes widening in disbelief. "Technology is amazing..." Force-field hairclips? That was something straight out of some JRPG, maybe one of those "magitech" settings in anime... Though, that'd be revolutionary even in Academy City... Force field Hair Clips! Seriously! Imagine if the Railgun got one of those things! A force-field Gekota clip... Hm. Would she even need one, though? Electromagnetism can get a lot done... "Oh, yeah. Already got it." he answered, vaguely gesturing outside. "Found a small little shop and got a nice one from it for a pretty decent price. Rides great!"</s> <|message|>Gren Orchid Gren Orchid Gren scratched the back of his head. He wasn't surprised at her reaction, he was a complete dork. Perhaps it was best to leave things as they were. And at least he tried; every swing he doesn't take was a miss after all. Gren was about to give up and just go back to gardening when he received a message from Abel. "Bowling huh? I did have plans, but..." Looking over at the mysterious girl he sighed. He's already made a fool of himself already. What's wrong with doing it again? "Wait! I... My name is Gren Orchid. I'm actually going to head to the city soon to go bowling with my friends. If you're not busy, perhaps you'd like to come along?" Gren was expecting her to say no or just blow him off. After all, he invited her to breakfast, what made him think she wanted to go bowling with a complete stranger? Gren actually kinda wished he'd get attacked by Grimm right now. While this girl could no doubt take care of herself, at least it would give him a chance to act cooler then anything he's saying.</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Airship Docks Shiro's ears perked when a student approached him and introduced himself. Looking up, he stared at the boy for a moment before frowning and tilting his head. His eyes brightened as he recognized the guy. "Robert? Robert Fallson? Oh, yeah! You're in Practice Class with me, aren't you? Yeah, I'm on Team Swansong with Abel." When Robert then reached for Scoot, Scoot crawled up to him and sniffed at the boy's hand. Shiro smiled and nodded, "Yeah, that's Scoot. You've heard about him already?" Looking at the ferret, Shiro was shocked as the creature then nipped and bit at Robert's hand. Telepathically exclaiming, "Bad!" "Scoot! What are you-!" Shiro quickly reached down and scooped Scoot up. "You don't do that! He's a friend of ours, okay?" Scoot, cradled in Shiro's arms, turned to sniff at the air towards Robert's direction and made an odd growl. "Bad!" Shiro was surprised to learn that Scoot had learned a new word, but what was exactly 'bad' about Robert? To be honest, Shiro didn't really know the guy very much so he couldn't draw his own conclusions on the man's personality type. But, even still. For Scoot to just bite Robert's finger out of nowhere when he never demonstrated an ounce of malice towards any other student. Looking up at Robert, Shiro's expression broke down into one of sincere apology. "I'm real sorry about that, he didn't hurt you or draw blood did he? He's never done that before, I don't know why he wouldn't like you." Shiro nervously chuckled as he leaned forward slightly to see how Robert's digits were. Straightening up, Shiro glared at Scoot and pointed a finger at the rodent's face. "Scoot, we don't do that! Bad!" The ferret, not quite understanding what was going on, sniffed and licked at Shiro's bandaged finger.</s> <|message|>Robert Fallson Robert Fallson - Beacon Docks Robert was probably more shocked than anybody else that Scoot decided to bite him. He let out an audible "Oww!" as his hand quickly recoiled away from the ferret. "Why would something so cute and adorable bite me?" he asked rhetorically. "And what did I do that made it dislike me so much? I don't smell that bad do I?" he continued, trying to lighten the mood a bit. Robert realized he was clutching his bitten index finger in his left hand and decided to give it a quick peek to see if it was in fact bleeding or swollen. As to be expected with his normal streak of luck, a slight trickle of red was running down the finger. When the concerned Shiro tried to look at the extent of the damage done by his team's pet though, Robert quickly hid his hand behind his back so he couldn't get a good look. "No worries, it's fine. Just smarts is all. No blood or anything," he lied. The red haired boy hated doing that, especially to someone he was trying to make friends with, but if Shiro found out that Scoot's bite broke the skin he'd probably feel worse about the whole thing. It wasn't Shiro's fault that Scoot saw Robert as a threat. Besides, I've had worse. Ever been bitten by a venomous spider? Man does that hurt. And going through the whole procedure of getting anti-venom is a pretty big hassle, too. Especially when you're broke. But enough about me, what are you doing? Going down to Vale, too?</s> <|message|>Cobalt Chideta Cobalt decided to walk to the Beacon Docks. He had heard that it had quite a nice view and he was pretty excited to see if he could see Signal from it. He walked past two people talking and sat down on a bench facing the cliff. He heard something about venomous spiders and began laughing quite loudly. "I hear you there buddy. It's worse when you're in the middle of a forest and miles away from the nearest hospital. I had to suck out the poison myself, spit it out, and run to the hospital as fast as I could. Don't mess with Broodlings, that's what I learned that day. Not even if you're positive that there's no Ariadnes around." Cobalt said as he reminisced that day. In actuality he never got bit by a Broodling, it was just a regular spider. It really hurt still, but not fatal like a Broodling bite. Still, he probably sounded like a badass from that story. He got up and walked over to them. "I'm Cobalt. I just transferred here from Signal. What are your names?" He asked as he cracked his stiff neck.</s> <|message|>Cian Kuze Cian "Well its good you found a place to get your bike from. Though yeah I just found out about the hair clips now and something like that would be greatly beneficial." Cian said it was a really interesting piece now that she actually thought about it something like that you dont hear much about and when you do its like a fantasy setting. Still it was to beneficial to actually pass up "In terms of battle gear I ordered somethings since I have little to none extra clothing left that isn't torn to shreds. I guess you get to see later when I pick it up tomorrow since that is when it will be done she said off hand. Now you going to look around or follow me and Jack here since he is dead set on following me to get my hair cut." She continued as she looked at the two boys that was in the store with her.</s> <|message|>Jack Orpheus Jack Orpheus | Vale "But that is a really nice bike, really", he commented. He never really found the need for transport, seeing as his semblance would cover his mobility problems in a pinch, but that was still a very good looking bike. It was also just convenient for him that he show Cian to this shop, since he did have to pick up his coat. He was also glad she could get what she needed, seeing as they were on the same team, being ill-prepared intentionally or unintentionally was bad after all. Next though was her haircut. "Hmmmmm, I wouldn't say dead set, more like... I wonder what your hair's going to look like afterward. It'll be fun", he had strange ideas of what was fun, but he was going to be following and seeing how it turns out. He was likely just bored.</s>
<|message|>Clair Carnelian She stopped. There was an awkward sincerity in the young man's invitation, a kind that she might've appreciate if it wasn't so early in the morning. But, she thought. Of all things... why bowling? Looking at him, with a build like his, there was no doubt he was athlete. But a bowler? Not that that would have been anyone's first guess, but maybe, she thought, she should let herself wake up a little more before she jumped to so many conclusions about a complete stranger. I guess I was a little harsh. Maybe the Princess is already rubbing off on me. That being said, she certainly wasn't awake enough to have social interactions of any level of depth. Yet there was a crucial consideration that she had to make. If I don't go with him, the only other person I have to keep me company until classes begin is Sarina, and that's not exactly my idea of a good time. She put one hand over her mouth and tilted her head. "I'll go with you," she said after a moment. "But you'll have to wait for me to shower first." At the very least, she could walk with him into town and go off on her own after asking him a few questions. It didn't have to be an all-day social affair. But whatever it was going to be, it was better than waiting in her room for Sarina to show up.</s>
<|description|>Clair Carnelian Age: 21 Gender: Female Race: Human Weapon: A small gauntlet that Clair wears on her left arm. When active, a shield radiates outwards from a small sphere which hovers a short distance above it. Dust-powered, the dark red, glass-like circular shield has surprising durability despite its light weight. Clair can funnel her Aura through it to increase its size; additionally, she can change the shield's shape and launch the sphere outwards as an offensive projectile or send it a distance away to provide cover for a teammate. Specialty: Assassin/Gunslinger Semblance: "Borrowing" - Even though she doesn't have a weapon of her own, her Semblance more than makes up for that: she can create copies of weapons that she's seen, made from her Aura. Typically the weapons that she "borrows" are limited to one of their transform states, though creating a transforming weapon is well within her capabilities (though it takes a higher toll on her body). These weapons are usually more brittle than their "real" counterparts, though they more or less have all of the properties and capabilities of their originals. Personality: Because of an incident that occurred with her previous team, Clair chooses to keep her distance from her teammates outside of missions. As a result, she comes off as somewhat unapproachable. A natural introvert, she prefers her own company to the company of others - often times she'll sit around silently as her classmates or team members talk with each other. If approached, however, she is a decent conversationalist; if someone asks her about something that particularly interests her, she becomes much more animated and willing to speak. Aside from that, she prefers to limit small-talk with her peers. Her general demeanor has earned her the reputation of "cool upperclassman" by many of the younger students, but if complimented or paid extra attention too, she becomes very easily flustered. If someone she cares about is in danger, stressed, or otherwise needs help, she will gladly put them before herself and make sacrifices to give them the care that they need. She understands that being overly selfless isn't always good for her, but as it's a part of her she seldom shows it's something that she often brushes off. She keeps few friends for long periods of time but those that she has she holds near and dear. Color: Dark Red Emblem: A light grey sword with a ghostly (read: transparent) copy behind and to the side of it, so the two are somewhat overlapping. Appearance: Long, dark red hair, somewhat pale complexion, grey eyes. On the thinner side, but not too thin. A little shorter than average height. Her battle attire consists of slate grey cloth with light grey accents, and her greaves and gauntlets are simple steel-colored. She wears a light grey cloak with dark red accents, to match her hair. The two belts around her waist are black leather with steel-colored buckles. (imagine this but colored in - this is a sketch that a friend of mine did a while ago for a planned RPG session that never came to fruition) EDIT: Still adding a couple details here and there, so this may not be final (I won't be taking anything out, though, only adding)</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Airship Docks Again Shiro frowned, his head tilted as he narrowed his eyes in a slightly disappointed look. When Cobalt took his hand to shake it, the lack of firmness in his grip further deepened Shiro's distrust of the boy. Minus additional points to his first impression of him for a weak handshake. But maybe he was being a bit too harsh in his judgement, at least he seemed cordial enough and returned the boy's smile by also grinning. After a brief silence, the boy apologized for his rude interruption. Shiro smiled and placed Scoot onto his shoulders. Raising both of his hands and shaking his head, he assured Cobalt, "Oh no! It's quite alright, boss. No harm, no foul." The boy then seemed to notice Scoot and took an immediate interest in him. Scoot looked up at the newcomer and sniffed at him, only to curl into a ball and rest on Shiro's shoulders. Completely disinterested in Cobalt, almost boredly so. Seeing the rodent's blase' reaction to Cobalt, Shiro laughed and scratched at his ears. Before the three of them could say anything more, the next Airship had come in and was making its touchdown. As it landed and its bay doors opened, a group of students filed in. Quickly filling it. Ears perking, Shiro took off to hurriedly get a spot to sit or stand before they would have to wait longer. "You all coming? Don't want to wait for the next ship do you? We can talk on the ride to the city!" He beckoned towards his friends to not linger.</s> <|message|>Cobalt Chideta Cobalt was a little sad that Shiro seemed so distrustful of him, but he understood. He probably gave off a bad vibe, he was a pretty big dude after all. He was even more sad when Scoot seemed to have no interest in him whatsoever. Cobalt perked up though when Shiro invited him to go somewhere with him. He smiled and decided to come with Shiro. "I didn't really have anywhere to go so sure." Cobalt replied as he got on board the airship. He decided to stand as whenever he sat the seat always seemed to he too small for him. Cobalt began to wonder where he was going right now as he had absolutely no plans whatsoever. 'I hope they let me come with them wherever they're going.'</s> <|message|>Sepia Russet Sepia slid a thigh-length black, ruffled skirt on over her shorts and pulled them out from under it, pausing to make sure her tail was in order. Maintaining modesty when it came to changing her shirt was far more difficult, but finding a private place seemed ridiculous for such a trivial thing. After slipping her tank top off underneath a simple button-up white blouse and sliding on a pair of knee-high pink socks, Sepia pulled on a pair of black kitty heels and stood up. "Ok, ready!" she smiled and tied her hair into a high ponytail with a pink bow.</s> <|message|>Krysanthe Krysthane had a moment of panic when Ebon asked her what team that were going with. Considered she hadn't even bothered to get the guys name before leaving. Perhaps a little hasty of here. "You'll find out." she said mysteriously and began leading them to the docks. As they exited the building Krysthane saw the guy waiting for them, "Hey, its me, Krysthane. This is my team, Ebon, Sephia, and Skyra." She explained pointing to each of them in turn. "Um I guess the rest of your team hasn't arrived yet?" Krysthane questioned seeing no one else that seemed to be congregating here in particular.</s> <|message|>Robert Fallson Robert Fallson - Airship Docks "So it's going to be like that is it? Fine, have it your way. But I will get you to like me if it's the last thing I do. You hear me you telepathic ferret? Wait, of course you'd hear me, 'cause of the whole telepathy thing," Robert mumbled under his breath. Scoot's reaction to Robert's attempts at affection were really messing with his head. He had given his word though, and Robert never gives his word lightly. No matter the hardship, he would do his absolute best to befriend the small mammal. Since his thoughts were filled with plans and ideas to achieve this goal, it wasn't until Shiro pointed out that the line was moving that Robert realized that the airship had even arrived. "Huh? Oh shoot. Sorry, was lost in thought. I'm coming," he said as he caught up to Shiro and Cobalt. "So where we headed? I just wanted to head to the city because I had nothing better to do.</s> <|message|>Cian Kuze Cian "I am not so sure sorry I cant be of more help" Cian stated it was true she was pretty unfamiliar with this part of town and Jack was the one who brought her here so he would probably know more. "Sorry I couldn't be of more help" she added after all she wanted to be of help but it seemed that this was just not to be her day. Looking around she couldn't help but ask "you thinking of upgrading your gear as well?" Since it was the logical conclusion to what he was asking though it could always be something else.</s> <|message|>Lucas Schwarz Luke Schwarz -- Nah "It's no issue." he reassured his teammate, evidently not too concerned with Cian being unable to help identify the contents of the surrounding area and coolly waving away her apologies. "And not quite yet," he continued, responding to her own query. "Figured I'd just browse and maybe collect some ideas. Things didn't go that bad on Friday, so..." he trailed off, offering a nonchalant shrug to punctuate the thought. Besides, he'd just gotten the bike. He didn't want to spend everything he'd earned in one place, on one day, after all. Frugality is a virtue every student must master! "I think I'll be fine, for now."</s> <|message|>Gren Orchid Gren Orchid Could his ears deceive him? It could. He did just come back from a fight from Ebon after all. Gunshots must have rattled his head. Why would she tell Gren this? What purpose would it be to tell him that she needed to go shower? Unless... Unless she intended to freshen herself up before accompanying Gren. He kept his composure and nodded his head. "Sure. I'll be meeting with my friends in about ten or so minutes. Look me up if you need to send me a message." Gren reached into his armor and produced a business card for the stranger. He had it saved on his computer and this was the first one he's ever printed out. In hindsight he should have made more then one copy, but alas... Gren had to hurry. Abel may have already arrived and meant that he was leaving in ten minutes. He didn't want to rush the stranger, but he'd do whatever he have to to ensure that she had ample time to arrive. Even if he had to hold the ship in place himself. He'd do it too. It'll be one of the easier applications of his semblance. He also still couldn't believe that he actually managed to ask her to come with him. He also didn't know her name. He should figure that out. It wouldn't be hard: He'd just upload the image of her face through the Beacon's database and get her name from the system. It might seem a bit... Stalkerish, but at least he could refer to her by name. "Clair Carnelian huh? Pretty name." Gren walked off to the airdocks carrying his luggage with him.</s> <|message|>Abel Fulgurate Abel Fulgurate After spotting him with a couple of other guys, Abel had been on the verge of interrupting Shiro to ask whether or not he'd be down for bowling, but at the last minute had decided it would be rude; besides, if he was hanging around the airship docks, chances were he was heading to the same place as Abel. With that, at least, taken care of, Abel joined the line to begin a hefty wait: the airship, Gren, and the girl's team all at once. It was KESS that came first. The guardian stepped out of line, waving and putting on his best attempt at a smile. The way the girl emphasized her name made him realized that he hadn't even bothered to learn it when he'd countered her last—what a doof! "Abel here," he said, executing a sort of salute that he'd picked up at Pallisade. He took a quick look at the other members of the group, but none distracted him for long. It did occur to him, however, that it must at least wear on the nerves of Ebon to be the only man in a team full of girls. The whole concept of co-ed dorms was new to Abel, in fact; they'd always been separated back home. In response to her question, Abel shrugged. "Well, Shiro's around here somewhere, showing off his little ferret. I'm still waiting for Gren. If you see a giant man in green who resembles a walking tank, let me know. And, uh, our leader's having some special time with a person from another team." The guardian uttered a somewhat toneless laugh, but it was drowned by the engines of the nearest airship spinning up. "Guess it's time. ...Shall we?" He allowed the other team to go on first, though Shiro and Robert preceded them. In the distance, he spotted a lumbering green giant and waved at him. "Hey, Gren! Over here, it's about to take off!"</s> <|message|>Jack Orpheus Jack Orpheus | Vale "Oh this part of town? Let's see... There was this armour shop, cutlery shop, specifically for knives though, and then there was a pretty good bakery here too. Oh, and a book store", he said, right off the top of his head. "There's a tailor for formal clothing in the south part of town, some cafes too, and then there's a square filled with fashion stores, and near that is a stylist, which is what you probably want Cian", he continued. "And that's all I've seen so far really... Oh and the arcade near the central district", he finished. He explores the city in his free time, but between taking a break from classes and missions, he rarely got much time to go exploring. Usually just stuck to areas near Beacon.</s>
<|message|>Clair Carnelian As a child, her parents - both teachers - were already at work by the time she had to wake up to go to her own school, and so at a young had she was forced to develop and refine her morning routine. After her bizarre encounter, she walked quickly back to her room, showered, and within seven she fully dressed and drying her hair. As she reached for a hair tie on her bedside table she found herself staring at Gren's "business card." What kind of high schooler has a business card? It does say "Landscaper," but... even so, what kind of high schooler has a fax machine? Gren Orchid, huh? She put the card in her bag.He's either completely clueless or really desperate. Or both. She pulled her hair up in a ponytail, grabbed her bag, and headed off. Well, either way, it's better than spending Sunday morning with Sarina. Checking her Scroll, it had been exactly ten minutes since she left the gardens. When she got back, Gren was nowhere to be seen. "Uh... hello? You still here?" She looked around. Nothing."Hard to believe a six-foot-something Faunus guy could just disappear like that," she mumbled. She tapped her foot against the ground. Wait... wasn't there... She reached into her bag and pulled out his card. I guess I could give him a call. She dialed Gren's number on her Scroll.</s>
<|description|>Cobalt Chideta Age: 17 Gender: Male Race: Human Weapon: The 27 Smasher: A Greatsword/Rifle. It has the ability to fire anti tank rounds, function as a heavy machine gun and of course bludgeon people if lethal force is not an option. It fires armor piercing rounds at all times allowing it to do maximum damage. It is extremely heavy due to all the modifications meaning only the strongest can carry this bad boy. Specialty: Gentle Giant A.K.A Tactician/Tank Semblance: Bullet Time: Cobalt's mind processes at Super Computer levels during times of intense stress or when he needs to make split second decisions. Time slows down for him as he thinks through every possible solution and outcome that can be achieved at that moment. He still moves at normal speed but his thinking speed increases. Personality: Cobalt has always searched for the ideal life. Not too boring. Not too dangerous. Not too lonely. He got two out of three at least. He never enjoyed hurting people for the sake of hurting and he just wants to protect people who can't protect themselves. That's why he began training to he a hunter. He doesn't like the idea of some fancy sword/machine gun, so he started with a AK-47 duct taped to a car fender. He's a simple man with a simple plan. Protect anyone he can. But he also understands that not everything is black and white in the world. He's intelligent enough to understand the repercussions of everything he does and everything others do. After his first makeshift weapon broke he had joined Signal and worked on developing a better weapon. His motivation comes from when he was younger and he grew up by himself. He was never protected and he now wants to protect others. He has a few guilty pleasures, but his most noteable one is his love of cooking. He has trouble talking to girls in romantic situations as well. Color: Cobalt Emblem: A blue Greatsword clashing with a blue sledgehammer. Appearance:</s> <|message|>Robert Fallson Robert Fallson - Beacon Docks Robert remained silent as he looked at the new kid who had joined the conversation. He was pretty sure he had never met this 'Cobalt' guy before, and he found that a bit strange with how many fellow students he had already met, but it wasn't completely impossible that he had just forgotten his name and face or that he had simply never seen him before. His story about being bitten by a Broodling was also strange as well, considering how big those things teeth were, their teeth would probably leave a pretty big mark. Why would they need venom? Robert realized he was spacing out again and tried to re-enter the conversation. He almost held out his hand to give the new guy a handshake as well until he realized the reason why it was behind his back in the first place. "Nah, it's all right. The more the merrier right?" Robert replied to Cobalt when he began to apologize for butting in. When Cobalt began to reach to pet Scoot, Robert almost instinctively grabbed his hand to stop him from being bit as well. The only thing that stopped him from doing that was the Shiro's reaction to when Robert was bit. It seemed to him that this was a first time occurrence, so maybe Scoot just doesn't like him. If that's so, than Robert had a new personal goal, and that would be to get the cute, little ferret known as Scoot to like him. Robert now stared at Scoot and Cobalt in anticipation, waiting to see what the little guy's reaction will be.</s> <|message|>Ni Rensa Ryou She didn't show. Amy sighed, pushing her feathers down with a stroke of her hand, letting her shoulders relax as the anticipation faded out of her. She'd actually dressed up for once, the cutoff jeans and midriff baring tank top she normally wore lying discarded on her bed. Her hand slid down the back of her head from her short red hair, actually combed for once, to her neck, running over the spot where her leather collar had rubbed a slight blister in years past, but her skin had healed over… And was an uninterrupted smooth spot of flesh now, her collar on the bed next to the rest of her normal clothes. The black dress she was wearing bared her neck and shoulders, and she'd figured it'd be a pity to break the effect with that collar. She flopped on the bed next to her clothes, bouncing slightly on the mattress, her eyes looking up at the ceiling as she laid back, cradling her head in her hands, barely avoiding hitting one of her elbows against the headboard. Another sigh, and Amy's right hand twitched slightly, messing her hair into the unkempt, effortless crimson spikes it normally was. She'd been stood up for "dates" before, but those times hadn't felt quite like this. There'd never been a chance for something permanent before. Oh, sure, plenty of people had said they loved her and cared about her, but that was bedroom talk, sweet nothings… And she'd learned early on to completely ignore that and just enjoy how the sheets felt against her skin. No one had ever mentioned something permanent offhand, in passing, as though it was a natural thing to say. Amy reached up for her mother's hand, her fingers wrapping around a few of her parent's. They were limp, her mother's hand barely twitching in reaction to her grip. "You're sure nothing can be done about it," her mother was asking a tall man in a white coat-Doctor was what she called him. Her hand was slick with sweat. The man held out a clipboard to her mother, and suddenly the fingers were sliding out of Amy's, going to the clipboard. Doctor ruffled Amy's hair, careful not to touch the downy feathers that were coming in or the small scabs were some had been roughly pulled out, something six year old Amy hadn't recognized in his eyes as he bent down to give her a piece of candy and her mother looked over the board. Her mother's other hand had stayed at her side. He stood again and glanced back at Amy's mother, a completely different emotion showing up on his face before he quickly masked it. "They'll keep coming back unless she has surgery, and she can't have that without her fath-" The look in Amy's mother's face when her head snapped up from the clipboard and at Doctor could have killed–Amy's six year old heart started to beat faster, the tartness of the lemon sucker Doctor had given her not distracting her from dread. Pity. She could place his first emotion now. Her left hand flew out, punching into the bed, then reached for the collar, picking up the leather strip and putting it back around her neck, the buckle closing with a click. Her eyes closed and she took a deep breath, her heart slowing. The top part of the dress she was wearing was tight, but not tight enough to restrict her breathing… And her skirt was knee length, left intentionally loose to let her legs move freely. The dress was one of her more successful projects…. Alluring but not restricting or impractical. It'd work. She sat up, pulling herself to her feet and grabbing Unchained Fury, sliding both sleeves onto her arms. A few button presses and they tightened, the joints in the arms automatically lining up with her elbows, the forearm guards locking into place, using her wrists and shoulders as grasping points to prevent the weapon from sliding off. *** Quina's greatsword impacted her shield again, screeching as she deflected it, hopping backward after it was safely away. She was fast-her semblance was accelerating her every movement, making her colossal sword move nearly as quickly as a rapier would in a fencer's hands, only with a lot more force. She was moving toward Amy again, only the fact that Amy was using Gift of the Wild at maximum power allowing her to see Quina's movements in time to block her strikes. Another strike before she had time to even think of launching her own offensive, the vibrations rattling through the shield setting her teeth on edge. Some semblances just weren't fair. Amy plainly wasn't going to beat her on defense, so-another clang and Amy's shield retracted, her spear swatting the next strike out of the way, it was weak and hurried-maybe she could beat Quina with reach. Another jump–not too far, ground was at a premium– "Too afraid to get up close?" Quina asked, smiling slightly. "That's funny, considering your history." Amy shook her head, her own smirk spreading across her face as her spear lanced out, aiming for the other woman's chest- And she knocked it away, Amy immediately pulling her weapon back to serve on the defensive as she leapt over one of Quina's strikes, aiming at her legs. "Come on, Quina, that's just a cheap shot." Quina struck again, her blade aiming for Amy's neck–and Amy blocked it, the force of the sword making it lock with Amy's spear, Quina leaning forward to put more force behind it, her face drawing close with Amy's– "By the way, your dad says hi," Amy said, her smirk growing wider. Quina exhaled, her face going into an exaggerated "ouch". "And you called what I said a cheap shot, Ms. Never Had a Dad." Amy felt a hot flush start in her ears, but she ignored it and made her own stab, Quina's speed more than equal to knocking her spear far to the side, leaving Amy open for Quina to follow through with a devastating blow to her side, burning away a large chunk of Amy's aura. Amy winced and let back again, Quina's last statement mixing with the pain in her side, amplified by the increased sensitivity caused by Amy's semblance… But she couldn't shut it off and even have a hope of winning. "I've actually been thinking of trying to find him," she ventured, trying to delay a little, let her pain subside some… "You might as well not try, Amy. If he left you earlier, he's not going to want you to find him now." She was only trying to prevent hurt, and some deep part of Amy knew that… But for an instant the taller woman's features morphed into those of Amy's mother, Quina's blonde hair perfectly matching the shade of Winona Desree, her slight smirk becoming the grimace of an older woman looking down on her daughter, saying… He doesn't care about you… The flush in her ears spread to her head, clouding her judgment– and Fury collapsed into a chain, Amy using the launcher to snap it out toward Quina's blade–launching the chain at her friend's face with the machinery's power behind it ran the risk of hurting her but that sneer that sneer she didn't care she just didn't care– and the Fury ripped the blade from Quina's hand, dropping it and immediately retracting into a spear as Quina, knocked off balance, fell, and Amy jumped, spear bound for her mother's face– Slamming down into it, wiping that sneer off her face becoming Quina's again Amy crying leaving the academy best friend gone– The illusion cracked, Amy diverting the spear into the ground next to Quina's head at the last second, collapsing to her knees next to the Fury. "I'm so sorry… Oh God, I'm so sorry…"</s> <|message|>Gratia Mindaro Vega Venetia and Gratia Mindaro "Tsk" making a quick glowering expression "I will have you know that sightseeing the entirety of Vale, has been exercise. Besides" with conceit "I'm the one that's most fit out of the entire group." "Anyway, yes I could use a jacket. Come to think of it" putting her index finger on chin "I could buy a jacket in upper class district!" she said with enthusiasm. "Then we can eat!" "Suuuure, you stick insect." Walking around the city was barely exercise in comparison to murdering creatures of darkness on a weekly basis. Though they hadn't really done that for a while; a shame, Gratia was always willing to engage in some pest control against the hordes of Grimm that lurked outside the lights of human civilisation. Hopefully the chance would come sooner or later. She paused in her walk, turning around to face her teammate, hands pocketed tightly inside the folds of her winter coat. "That's retarded," stated the Huntress bluntly. "All you'll find will be overpriced shit." "Hmph." "It is not retarded. Overpriced but has quality. I saw very nice jacket on sale and nice cafe were we can dine. Besides, I will pay for everything. After all I am Venetian." "Oh, did you roll a crit on your perception check? The irreverent comment oozed with barely concealed sarcasm, but her dry and impassive tone changed not one bit. Gratia was not someone who immediately associated "brand-name" with quality. Consistency, sure, but there were a number of other ways to obtain a fantastic wardrobe without resorting to some hoity-toity upper class mall. Her budget could not even afford a pair of gloves from one of those outlets, let alone a full outfit. Still ... "Yeah sure why the fuck not," she said, shrugging her shoulders. "You need somebody to tear apart your shitty fashion choices."</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Airship Docks Again Shiro frowned, his head tilted as he narrowed his eyes in a slightly disappointed look. When Cobalt took his hand to shake it, the lack of firmness in his grip further deepened Shiro's distrust of the boy. Minus additional points to his first impression of him for a weak handshake. But maybe he was being a bit too harsh in his judgement, at least he seemed cordial enough and returned the boy's smile by also grinning. After a brief silence, the boy apologized for his rude interruption. Shiro smiled and placed Scoot onto his shoulders. Raising both of his hands and shaking his head, he assured Cobalt, "Oh no! It's quite alright, boss. No harm, no foul." The boy then seemed to notice Scoot and took an immediate interest in him. Scoot looked up at the newcomer and sniffed at him, only to curl into a ball and rest on Shiro's shoulders. Completely disinterested in Cobalt, almost boredly so. Seeing the rodent's blase' reaction to Cobalt, Shiro laughed and scratched at his ears. Before the three of them could say anything more, the next Airship had come in and was making its touchdown. As it landed and its bay doors opened, a group of students filed in. Quickly filling it. Ears perking, Shiro took off to hurriedly get a spot to sit or stand before they would have to wait longer. "You all coming? Don't want to wait for the next ship do you? We can talk on the ride to the city!" He beckoned towards his friends to not linger.</s>
<|message|>Cobalt Chideta Cobalt was a little sad that Shiro seemed so distrustful of him, but he understood. He probably gave off a bad vibe, he was a pretty big dude after all. He was even more sad when Scoot seemed to have no interest in him whatsoever. Cobalt perked up though when Shiro invited him to go somewhere with him. He smiled and decided to come with Shiro. "I didn't really have anywhere to go so sure." Cobalt replied as he got on board the airship. He decided to stand as whenever he sat the seat always seemed to he too small for him. Cobalt began to wonder where he was going right now as he had absolutely no plans whatsoever. 'I hope they let me come with them wherever they're going.'</s>
<|description|>Cobalt Chideta Age: 17 Gender: Male Race: Human Weapon: The 27 Smasher: A Greatsword/Rifle. It has the ability to fire anti tank rounds, function as a heavy machine gun and of course bludgeon people if lethal force is not an option. It fires armor piercing rounds at all times allowing it to do maximum damage. It is extremely heavy due to all the modifications meaning only the strongest can carry this bad boy. Specialty: Gentle Giant A.K.A Tactician/Tank Semblance: Bullet Time: Cobalt's mind processes at Super Computer levels during times of intense stress or when he needs to make split second decisions. Time slows down for him as he thinks through every possible solution and outcome that can be achieved at that moment. He still moves at normal speed but his thinking speed increases. Personality: Cobalt has always searched for the ideal life. Not too boring. Not too dangerous. Not too lonely. He got two out of three at least. He never enjoyed hurting people for the sake of hurting and he just wants to protect people who can't protect themselves. That's why he began training to he a hunter. He doesn't like the idea of some fancy sword/machine gun, so he started with a AK-47 duct taped to a car fender. He's a simple man with a simple plan. Protect anyone he can. But he also understands that not everything is black and white in the world. He's intelligent enough to understand the repercussions of everything he does and everything others do. After his first makeshift weapon broke he had joined Signal and worked on developing a better weapon. His motivation comes from when he was younger and he grew up by himself. He was never protected and he now wants to protect others. He has a few guilty pleasures, but his most noteable one is his love of cooking. He has trouble talking to girls in romantic situations as well. Color: Cobalt Emblem: A blue Greatsword clashing with a blue sledgehammer. Appearance:</s> <|message|>Abel Fulgurate Abel Fulgurate The remainder of the evening was spent in a general atmosphere of fun and relaxation. After nearly bungling an attempt at an impressive kick-strike, somewhat along the lines of what Skyra attempted, Abel toned it down a notch. Though by no means a chatty person, he managed to hold several conversations with Krysanthe, with or without other participants. He also attempted the arcade's fighting games, doing decently well with a rapier-wielding girl in white before a more seasoned player beat him thoroughly enough to rob him of any motivation to keep playing. Not feeling particularly hungry for fast food, Abel got a hotdog and water at Gr8 Eats but little else. When the bowling game, and a salty runback, were completed by the whole group, they found the sun to be skimming the horizon and promptly high-tailed it back to Beacon. The other intriguing teens present remained behind, concerned with...other business. -=-=- Bzt. Bzt. Bzt. WAKE UP!. Abel groaned, stirring himself to wakefulness. He must have been off his rocker at the time to make his alarm his own voice shouting 'wake up.' Fumbling for the clock, he shut it off and rose, dazedly, to his feet. Leaving his usual blue jacket behind, he headed into the bathroom to swap out his shorts for pants and brush his teeth. Still blurry-eyed, he shambled to the dorm center and downed a mug of coffee. It was time, he thought as he stared at some coffee grains in the cup's bottom, to begin the second week of Beacon life. He marveled that it had only been one week; it felt like he'd been here for...months, maybe. Ignoring those around him except to make sure he didn't bump into anyone, he made himself oatmeal and ate in silence. Last night's sleep had been interrupted at an early hour by the team ferret, demanding to be let out to relieve himself, in rudimentary terms of course. No excuse would do, however, when another Combat Class loomed. Mondays were sparring days, and Abel hoped that this time, he'd be able to pull off a win. -=-=- By now a little more knowledgeable about their timetables, the students had arrived at a time to Ms. Goodwitch's liking. Having run the kids through their paces for a week, Goodwitch expected to be impressed, and she said as much to the group as a whole. In particular, she demanded self-control. There would be no explosive tantrums, she said in a cold voice, no debilitating injuries, and no indignant outbursts. "As with every competition, in here there must be a winner and a loser. Don't let any foolish notions of pride or superiority goad you into making the wrong decisions. If all it took to win was getting back up and trying again after taking a fall, we'd all be winners, wouldn't we? Know your limits, and just as importantly, know your aura. By now I shouldn't have to remind you, but I'll be ending the match when aura drops into the red zone. These should be good, clean fights. Listen up: here are the matchups." She sent out a group text to all scrolls. Emerald Felicia v Daniel Day Dalton Benjamin Lloyd v Lorena Negasi Oswald Connoly v Jack Orpheus Amaranth Desire v Diamond Frost Ebon Umbranox v Vega Venetia Lucas Schwarze v Kuhaku Shiro Bianca Nuit v Sepia Russet Mokuren Sabella v Skyra Dawn Robert Fallson v Krysanthe Gratia Mindaro v Cian Kuze Cobalt Chideta v Gren Orchid Abel Fulgurate v Sangue Naga Napoli Fiordilatte v Sapphire Rode "Find your partner, have a quick word if you must, and prepare for battle." -=-=- A voice came through the loudspeakers into the warehouse. The building itself was drab, but full of possibility. There were crates, various equipments, a few loading vehicles, and vertical supports, all just lying in wait to make a fight interesting. For Amber, Violet, and Akashi knew that they'd be fighting. They didn't even really need the voice over the speakers, the familiar tone without a known face to assign it to, to tell them. This morning's exercise would be to hone their skill in a three-way spar. "Try not to hurt one another too badly," the voice droned after it had finished telling them exactly what they'd expected to hear. "We can't use you if you're in a hospital bed. If one of you breaks another's aura, withdraw speedily. This is a test of your ability to fight multiple opponents. Begin when ready...I'll be watching."</s> <|message|>Gren Orchid Gren Orchid Gren sat at his computer in sleep mode, as he's wont to do. After some remodeling with the team, he traded out his bed to get his big ol computer terminal into the dorm. Despite looking like something straight from a old sci-fi movie, his computer benefited from it's big rig by having some insane processing speed, it's abilities only hampered by relying on Beacon's network. Though for the most part Gren uses it for school work, occasionally making 3d models of his weapons and schematics, and playing video games. Mostly video games. As Abel's alarm buzzed to life Gren opened his eyes. It was early morning, and once again the first order of business would be to freshen up and get something to eat. At this point Gren has learned to simply cook on request: it saves him and his team the hassle of organizing breakfast if they simply ask him to do it instead of assuming that they'd eat everything he cook. Gren looked around for his clothing and armor, noting that despite his own penchant for things like cooking and taking care of others, it was a mess around his computer. His clothing laid in random piles around his overflowing laundry basket, parts to The God Eater were scattered on a workbench, and even his armor wasn't properly hung on his armor rack, but sort of haphazardly hanging onto it. He had no time to clean it up right now, but he made it a mental note that maybe he should organize his things when class was over. Gren left to the bathroom for the usual morning ritual of cleansing his body of impurities and filth before returning to the dorm to gear up. Despite having a proper school uniform, Gren elected to continue to wear his armor despite it. At most he wears the uniform underneath, but given that his armor was full body, this was redundant. The last thing he did before leaving his dorm was checking on his cybernetic hands. He hasn't really told his team about his condition, and goes to certain lengths to keep it that way. Even while he was checking out his hand, all he really did was pug an electrical cord into his forearm. He was getting a read on his arms and making sure they were up to snuff; he chose to use a more dexterous model instead of his usual crushing hands. These hands were good for dealing with small devices, which were instrumental when he was working on The God Eater. he shortly debated with himself if he wanted to switch out hands however. Either return to the crushing grip or maybe the striking fists. He was going to go fight today. However he chose not to. For one, the process of replacing hands was obvious and somewhat loud. It might wake up Shiro and Sapphire, and then they'll start asking questions, and then things would just get awkward. That and he wanted to see how he could use "dexterity" in combat. Once he was properly geared up and ready Gren went to go find Miss Goodwitch. Abel wasn't here so Gren was certain the guardian had went off ahead of them. It was a fairly short trip to the arena even without his semblance, and there were still people coming into the halls. Gylda had already made her announcements and the combat pairings were up for everyone to see. "Cobalt Chideta." Gren has heard of him. He doesn't know him beyond his name, but the reason Gren knew him was because of his weapon. Like Gren, Cobalt also used a gatling blade, known as the The 27 Smasher. As far as Gren knew The God Eater had a few more fucntions, but regardless their weapons were like twins. A smile grew on the orc's face. "What a day... What a lovely day!" Gren left the room for a moment. He needed to go find some cowslip.</s>
<|message|>Cobalt Chideta Cobalt rubbed his eyes in an attempt to prevent himself from crying. "Sorry. I'm fine." He looked at everyone and their reactions to him. They all seemed relatively forgiving. "It's fine, no cookies are needed." Cobalt took off his weapon and laid it near his bed. "Sorry again." He was calming down somewhat and he decided to introduce himself. "I'm Cobalt. It's nice to meet you all. Sorry I interrupted your sleep." He then had a sudden realization. "Wait why is she drunk? We're underage." He asked before shaking his head. "Nevermind actually, I'm just going to go to bed. Once more, sorry for the scare and we'll talk about this in the morning I guess." Cobalt shrugged and got in his bed with a surprising grace for a man his size. He laid awake and stared at the ceiling for a while before just getting out a book and reading. The next morning he showed up at class and looked at his scroll. He saw he was paired up against a dude named Gren. He subconsciously touched the 27 Smasher and frowned. He had heard that Gren had a weapon just like his. But better. He crossed his arms and began thinking. Maybe Gren would be a pushover. 'Yeah right. He's a student of Beacon.' He chuckled and looked at the ceiling. "Now what?"</s>
<|description|>Cobalt Chideta Age: 17 Gender: Male Race: Human Weapon: The 27 Smasher: A Greatsword/Rifle. It has the ability to fire anti tank rounds, function as a heavy machine gun and of course bludgeon people if lethal force is not an option. It fires armor piercing rounds at all times allowing it to do maximum damage. It is extremely heavy due to all the modifications meaning only the strongest can carry this bad boy. Specialty: Gentle Giant A.K.A Tactician/Tank Semblance: Bullet Time: Cobalt's mind processes at Super Computer levels during times of intense stress or when he needs to make split second decisions. Time slows down for him as he thinks through every possible solution and outcome that can be achieved at that moment. He still moves at normal speed but his thinking speed increases. Personality: Cobalt has always searched for the ideal life. Not too boring. Not too dangerous. Not too lonely. He got two out of three at least. He never enjoyed hurting people for the sake of hurting and he just wants to protect people who can't protect themselves. That's why he began training to he a hunter. He doesn't like the idea of some fancy sword/machine gun, so he started with a AK-47 duct taped to a car fender. He's a simple man with a simple plan. Protect anyone he can. But he also understands that not everything is black and white in the world. He's intelligent enough to understand the repercussions of everything he does and everything others do. After his first makeshift weapon broke he had joined Signal and worked on developing a better weapon. His motivation comes from when he was younger and he grew up by himself. He was never protected and he now wants to protect others. He has a few guilty pleasures, but his most noteable one is his love of cooking. He has trouble talking to girls in romantic situations as well. Color: Cobalt Emblem: A blue Greatsword clashing with a blue sledgehammer. Appearance:</s> <|message|>Lucas Schwarz Luke Schwarz-- Hallway Navigation. "Math next, huh..." the raven-haired teen mumbled to himself under his breath, shaking and stretching ought the light soreness that was the paltry remainder of his injuries sustained beforehand. Well, that worked for him. Strangely enough, Math was typically the one subject he'd always reliably kept up in-- no top scorer in the class, of course, but he held his own far more respectably than, say, that one ill-advised year of computer science. He shuddered at the mere thought of that hellhole. Impossible to focus on and impossible to comprehend without the entirety of his focus from start-to-finish: A catch-22 straight from the maw of Loki himself! Slinging his bookbag over his shoulder in that typically highschoolerish, nonchalant-looking way, Luke shook the demons free from his head and filed out with the rest of the class, freely partaking in idle chatter as any of the others came up with it. Such was his way, as we all knew by now.</s> <|message|>Gratia Mindaro Gratia Mindaro - Hallway Navigation A green-grey satchel slung across her body, her black jacket and checkerboard-grey skirt tidied up for a new semester, concentration utterly focused on a simple white booklet in her hands rather than the hallway around her, Gratia Mindaro appeared to be no less than another diligent student, familiarising herself with the mathematics curriculum one last time before she jumped in classes proper. The fact was, of course, that she had not actually found the time to read up on the semester's work until right after combat class, when she needed to distract herself from the irksome outcome of her spar. The frantic rush of arriving in a new country had been quite overwhelming as well. Rates of change, differentiation of polynomials, integration ... so it appears there will be a focus on calculus. That was not particularly worrying. She had touched upon the study during her time at Haven, and it was not something that she had experienced struggle with; in fact, the situation was quite the opposite - the Mistralese huntress had taken to the subject quite well. Not that it was surprising. She was superior in all aspects. That was a fact. Gratia skillfully weaved herself around a student she would have walked into, eyes still scanning the booklet in her hands even as she stepped around the crowds moving to class. The incessant and annoying chatter of the youths were of absolutely no importance to her. There was no point in listening to what she cared nothing about, and the presence of her headphones around her head, quiet music flowing through the cans, was emblematic of her complete apathy for the unwashed, inferior masses. She snapped the booklet shut, dropping into her satchel with a smooth motion. That was all she needed for now. Nothing more, nothing less.</s> <|message|>Lucas Schwarz Luke Schwarz-- Hall Observation Hm? A familiar curtain of long, straight black hair brushed past him, the slightly taller Mistralese Huntress's longer strides eating up ground more quickly than his own. Ah. Miss Gratia. The astute observation was very nearly followed by a tap on the shoulder to grab her attention and offer congratulations for her victory over his teammate, but the fistic hunter-to-be thought against it, for a multitude of reasons, upon further observation. She was obviously preoccupied, what with the course guidebook in her hands being voraciously devoured by her mind one last time, and the headphones wrapped around her ears, filling her immediate world with just herself and her music as opposed to a hall full of people trying to talk... Saving the odd metaphors for English Class a few periods away, he also reminded himself that she was quite clearly--and quite understandably--annoyed with the outcome of her match against Cian. Bringing that up again and yanking her out of her own brief period of time before the next class to do it? Poor form. Definitely poor form. I don't want to have a hole stared through me again! And so, he allowed the outstretched hand to drop back into his pocket, keeping on pace as normal. It was all a matter of timing, and now wasn't the time.</s> <|message|>Emerald "Emmy" Felicia Emerald Felicia - Hallway Navigation - Emerald had been resting in the stands, watching any last matches as it was announced that it was time to move onto the next period. Emerald seemed to become visibly depressed when she saw the words 'Math'. What did a huntress need math for anyway? To count how many grimm they killed? She thought it was dumb. Still, she made her way there, though more slowly and with far less enthusiasm as she had for combat class. She decided to think about something else, like the duel she was going to have with Krysthane after classes. It would be glorious, she just knew it. With the impending doom of math class forgotten, she became more upbeat as she skipped and dodged passed various students as she made her way down the halls. She noticed that she was quickly approaching the Luke guy who had fought against Shiro in combat class, and that Gratia was a bit further ahead...though Emmy didn't really want to get too close to Gratia she was kind of scary. Luke though...she didn't really know much about him, other that what she'd seen when he and Shiro dueled. So she caught up to him, matched his pace and sort of just stared at him with big, curious eyes.</s> <|message|>The Phantom Sangue - Hallway Though Sangue had lost, she was glad that she did not lose within thirty seconds of the battle. Fighting without complicated surroundings was something she definitely needed to improve upon, as she will not always have something to confuse her opponents with. She had to wonder, however, whether "Emmy" would do something drastic to her when she enforced some sort of friendship upon her. The Huntress quietly entered the hallway and shifted amongst others, using the people around her as a guide toward her Math class.</s> <|message|>Benjamin Lloyd Ben really, really didn't want to move. His body hurt, and he'd only gotten the trickle of blood wiped off his face a few moments before. But given the fact that he wasn't technically incapable of going on to his next class, he was going to have to. BASL's leader pulled himself to his feet and grabbed his bag, stepping out into the hall after Goodwitch's closing words. He spotted Sangue, not far away, and followed after her. He was pretty sure Lauren wasn't far behind him, but he hadn't seen Amy for a while. The fight had been great, though. Even if it did hurt like hell afterwards. Calculus probably wasn't going to be anywhere near as interesting.</s> <|message|>Skyra Dawn Skyra coughed a bit. "It's not the noise I fight for.", she corrected Mokuren, "It is what the noise stands for that I fight for. Remember the faunus-rights movements that turned violent? I want to fight so that innocent citizens, who want their rights to be the same as others, won't have to suffer, get injured or even die. When I was young, I saw mothers lose their children and children losing both their parents and their siblings. The aggression of the White Fang didn't help in the slightest either." Skyra shrugged and sighed. "My weapons are pretty precious to me, you know. It's the only thing I have left of my mother. She, apparently, was a general once, you know, in the war. These weapons...", she activated the energy blades of the two swords. "These weapons belonged to her, but I barely even knew her. When I was, like 2 or something, both my parents were assassinated. Luckily, because of their ties to the Blue Dragon Order, I got 'adopted', more or less. Ever since I've been looking for traces of who might have killed my parents, but I realized, I'm not strong enough yet, so that's why I am here." Finishing up her story Skyra looked intently at Mokuren. "See, that's why I take so much care of my weapons. They are my only link to the past. In fact, I'd build a shrine for them, if I didn't need them. What's your story then, Moku? Why are you here?" She tilted her head and blinked at the fox-girl.</s>
<|message|>Cobalt Chideta Cobalt got out of his chair and began walking to his next class, it's Math according to his schedule. He saw a couple of the people from the fights but the person he was really focused on was his new teammate Emerald Felicia. Cobalt walked up to her and waved. He then realized she was standing completely still staring at some one else. He matched her pace right next to her and began talking. "You did a great job in class. I don't think I've ever seen anyone that proficient with shotguns in my life." Cobalt complimented with a smile. "I don't think I properly introduced myself last night. I'm Cobalt Chideta, your new teammate. I must say, your other teammate is terrifying. The girl, not the guy."</s>
<|description|>Cobalt Chideta Age: 17 Gender: Male Race: Human Weapon: The 27 Smasher: A Greatsword/Rifle. It has the ability to fire anti tank rounds, function as a heavy machine gun and of course bludgeon people if lethal force is not an option. It fires armor piercing rounds at all times allowing it to do maximum damage. It is extremely heavy due to all the modifications meaning only the strongest can carry this bad boy. Specialty: Gentle Giant A.K.A Tactician/Tank Semblance: Bullet Time: Cobalt's mind processes at Super Computer levels during times of intense stress or when he needs to make split second decisions. Time slows down for him as he thinks through every possible solution and outcome that can be achieved at that moment. He still moves at normal speed but his thinking speed increases. Personality: Cobalt has always searched for the ideal life. Not too boring. Not too dangerous. Not too lonely. He got two out of three at least. He never enjoyed hurting people for the sake of hurting and he just wants to protect people who can't protect themselves. That's why he began training to he a hunter. He doesn't like the idea of some fancy sword/machine gun, so he started with a AK-47 duct taped to a car fender. He's a simple man with a simple plan. Protect anyone he can. But he also understands that not everything is black and white in the world. He's intelligent enough to understand the repercussions of everything he does and everything others do. After his first makeshift weapon broke he had joined Signal and worked on developing a better weapon. His motivation comes from when he was younger and he grew up by himself. He was never protected and he now wants to protect others. He has a few guilty pleasures, but his most noteable one is his love of cooking. He has trouble talking to girls in romantic situations as well. Color: Cobalt Emblem: A blue Greatsword clashing with a blue sledgehammer. Appearance:</s> <|message|>Jack Orpheus Jack Orpheus | Math Class Try as Luke might, Jack was fairly obstinate in sleeping this one out. It didn't help that combat class was actually a fair bit taxing this time around. He had to go pretty much all out. Jack simply groaned in response until he fell asleep completely... Before Luke managed to actually wake him to which he responded, "Is it over...? No...?", he sat up and looked around, and not a thing had changed, so he slumped back down again. Jack's grades managed to stay within the class average for Math, but that was since he never reviewed the material, looked over it once and that was it. He made loads of silly mistakes which was why he never excelled in math, but he showed he was capable.</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Mathematics Class Shiro's ears perked under his hood as Gren literally took his seat next to him. Immediately perking up, Shiro removed his hood to free his silvery-white ears and smile as he sat up. When his armored compatriot posed his question, he didn't have an immediate answer for him. His eyes flitting away momentarily as he picked his words carefully. It wasn't like he was about to admit he had a psychotic episode/panic attack and had to conduct an emergency medication. Speaking of.. His ears and tail stood straight up as a brief moment of cold fear washed over him. He had forgotten to put away his secret little orange pill bottle. Swallowing dryly, he would have to remember to return to the dorm as soon as possible to put it away properly. Last he remembered, he left it open on the bathroom counter. Stuttering and sputtering, he hoped his simple answer would appease his friend. "U-uh, I-I y'see th-the..." He sighed and offered a weak smile. "Mondays. Am I right?" He chuckled nervously. Habitually scratching the back of his head. At that moment, a familiar feathered faunus came by his desk and dropped his pack on his desk with a cantankerous clatter. Looking up at her, words caught in his throat as his eyes were graced with the student's lovely choice of attire. He held his tongue though and tried his best to maintain eye contact, hoping he didn't come off as rude or creepy for silently staring at her. Thoughts flip-flopping again when she mentioned she had gone through his things, he frantically stuck his head into his bag and rummaged around. "Crap! I didn't leave any extra 'supplies' in my pack did I?" How many bottles did the doctors prescribe him with anyways? First chance he got, he would have to tidy up his things and organize them. Breathing a sigh of relief, he quietly thanked her as she walked away. Unsure if his words were heard. Frowning, the moniker she addressed him by confused him slightly. Goofus, sure. But Lynx? "I'm a Tiger though..." Odd. Continuing to go through his things, he let out an exasperated sound as of course he had everything but basic note taking gear. With perfect timing, a voice behind him caught his attention and he turned 'round in his seat. It was a fellow student from a different team, graciously sharing his own paper and writing utensils with him. Smiling, Shiro reached behind him with gloved hands and received the pen and paper. "Yeah, I'm Shiro. Nice to meet you too, Ben. That match was pretty fun between Luke and I. But, I seriously need to work on toning it down and work on my hand-to-hand skills." Looking at each member of Team Bastille, he gave each of them a warm and friendly grin. Softly saying 'Hi' and 'Hello' to each of them. "Your team seems nice and fun." Kind of like his own, save for one toxic team leader. No, he couldn't think like that. She was probably really sweet deep down inside. Deep deep down. Maybe core of the earth deep. But, it was somewhere down there. Right? "Stop being nasty, Shiro!" He thought to himself, shaking his head. At that moment, Mokuren interrupted his self-reprimanding by viciously hacking away at her assignment. "Uh." Blinking and then snickering, he couldn't help but be entertained. "Yeah, I feel the same way." he figured. As he started to turn back around towards the front of the classroom, another member of Team Bastille had torn out some more paper to offer to him. "Oh!" Reaching for the extra note paper, he stopped for a moment. He had a bad habit of staring into people's eyes silently. He didn't recognize the darker-skinned gal, but slowly accepted her gift anyways. "Th-thank you.." "Man, I see new people every day. It's going to be rough trying to make friends with all of them.." Neatly gathering his things, he wondered what exactly was the attrition rate and expected graduating percentage of Beacon Academy? Setting his pack on the side of his desk, he stared at the blank paper for a moment. "Basic paper, huh?" Rather archaic. He'd rather take notes on his Scroll. Ears and tail perking again, he reminded himself. This was the perfect moment to ask Gren! "Oh! Gren! Hey, I just remembered. My Scroll broke during our first mission and I'd been meaning to ask you if you could maybe hook me up with a new one? Something told me you could help me out with that." Looking around himself, he ducked low and lowered his voice for Gren. "Also, when did Beacon have so many pretty ladies?" Uncertain if his whispers were quiet enough so that others couldn't hear.</s> <|message|>Gren Orchid Gren Orchid Gren smirked and took out his Scroll. A few flicks of his finger and Gren cleared his phone of his previous data while at the same time downloaded the data he needed to give Shiro some basic functions. "You can use mine. I've been meaning to get an upgrade soon, so you might as well take this one instead of me just selling it off. It's a recent model, though I've added a few hardware upgrades to it." Gren showed one of those upgrades being a miniature hologram projector. He showed a recording of his own fight with Cobalt. "I've also taken the liberty to... Hook you up, namean?" Gren then switched over to the contact list, which provided numbers for just about all the girls in class. Gren figured Shiro might like it, more so when Shiro asked him a question about the ladies. "Ha! You just now noticed? I hardly ever see you without a new girl near you, Shiro. Beacon has always had some fine huntresses though. However I don't blame you for finally seeing them as women instead of warriors. One tends to forget I suppose." Gren glanced around and looked at the other students. A few caught his eye, but he couldn't claim he felt any particular attraction to any of them. Only one really garnered his stare for very long, and that wasn't because of any romantic feelings for her. Gren just wondered when Sapphire was going to try to step up and be a leader worthy of followers rather then a girl who doles out orders. He put those thoughts behind him though. He still needed to socialize himself, but there was a bigger beast to face. Math. "Alright Shiro, enough goofing around. Is your body ready?" Gren said as he took out his notebook and raised his pencil.</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Mathematics Class Beaming brightly, Shiro watched the projected hologram of one of Gren's sparring matches in awe. Frowning again, he tilted his head. "Wait, I don't remember this fight..Aww, man! Is this one of the fights I missed?" Pouting, he puffed his cheeks out. Watching as Gren ended the hologram and leaning in close to see what it was his friend had to show him, his face quickly flushed red. "How did Gren get all of their numbers? Isn't this some invasion of privacy?" As far as he knew, with his old Scroll he could only send messages to other Beacon Students. He assumed that they were automatically scanned by some computer and approved before the information was routed to the correct recipient. Assumed, because there was always an odd delay before someone received a text from him. Even though they were within the same room and literally feet from one another. As far as private numbers, he thought that Beacon restricted Scroll numbers to only other members of the team. Unless explicitly shared by a fellow student, there was no way that he knew of to search and get someone's number. Much less an entire list of practically every female in their class. "How did...?" Eying Gren curiously, all of his thoughts were quickly wiped away when his friend made the insinuation that Shiro was some sort of player or ladies' man. Which, he figured he was far from. He was warm and friendly to everyone, regardless of who they were. How could anyone mistake that as flirtatious? Flustered, Shiro could only make a few odd noises and sounds. Not able to fully form a coherent word, much less a structured sentence. Begrudgingly, the tiger boy took Gren's Scroll. Looking through the list of numbers that Gren was somehow able to obtain, he thought to delete everyone's numbers then and there but hesitated in doing so. He'd be lying if he said that he didn't think some of the students were attractive. He looked up at a certain fox Faunus when this thought crossed his mind. But, he didn't think he could ever have the courage to outright confess his feelings and ask anyone out. He felt he was too shy. Certainly he could do it if he hyped himself up enough, but he was at Beacon to focus on bettering himself as a person and increasing his skills as a Hunter. Did anyone even have time for relationships when academics were far more important? He got easily distracted enough. Shrugging his shoulders, he decided he'd go through and delete all the numbers later. "W-well...okay, maybe some." He was still a healthy young man, after all. Considerably more cheerful, he put away his gifted Scroll. Glancing over his shoulder at the team members of Bastille, he faced to the front as sighed as he organized his papers and looked at his given assignment. Shiro wasn't the brightest bulb in the chandelier, but he also wasn't the dimmest. Mathematics wasn't his strong point and sometimes gave him headaches what with all of the letters, numbers, and formulas. But, given enough time, he could slowly work his way through his assignments. Usually. "No. My body is not ready. Why can't Beacon just be about fighting and stuff?" He pouted, complaining. Muttering, he set his mind to deciphering the formulas and equations in front of him. "Whose bright idea was it anyways to mix numbers and letters together? We'll never use this in our daily lives..." Pausing, he glanced back over his shoulder at the darker-skinned lady of team Bastille. Not even realizing it, he did this periodically. Towards her, the feathery Faunus who returned his pack to him, and Mokuren.</s> <|message|>Assumed: Diamond Frost A shadow tendril shot up to the air, stabbing right through the paper plane and pulling it down into Diamond's hand. She could hardly be called satisfied with that response. They waited to see how they do on the actual mission last time and look how that ended! Crumpling the paper and tossing it to the nearby trash bin, she took her scroll and sent a text instead: We did that last week and the result was two of our guys being changed and I saw the look on your face. That kind of thinking will get us all killed. Shouldn't we be... I don't know... Training or something? Get to know how the new guy fights and stuff? Some routines, like 'Actually wait for the person you sent to have a look to get back and tell you what's going on ahead'? She had a look at the assignments of the class and frowned. She didn't know much of this math, her own self study focused on numerical stuff - things that help you brute force or otherwise get a combination to a safe. Why on Remnant were they teaching her this, so she could... Nope, she couldn't even figure out a funny retort, that's how useless this stuff was for her job.</s>
<|message|>Cobalt Chideta Cobalt opened up his textbook and smiled. Now this was some work he could get behind. He quickly began writing down processes and formulas as he solved each problem quite easily. After a few minutes he put down his pencil and closed his book. He wasn't a big fan of math but it was something he could do at least. It was then that he noticed the paper airplanes fluttering around the room. They were being thrown by his teammates, most likely for communication purposes. The real question was, what were they talking about? The airplane they were communicating with got thrown in the trash, he was most likely going to be looking at that after class and after everyone was gone. In the meantime though he would probably just observe his teammates.</s>
<|description|>Cobalt Chideta Age: 17 Gender: Male Race: Human Weapon: The 27 Smasher: A Greatsword/Rifle. It has the ability to fire anti tank rounds, function as a heavy machine gun and of course bludgeon people if lethal force is not an option. It fires armor piercing rounds at all times allowing it to do maximum damage. It is extremely heavy due to all the modifications meaning only the strongest can carry this bad boy. Specialty: Gentle Giant A.K.A Tactician/Tank Semblance: Bullet Time: Cobalt's mind processes at Super Computer levels during times of intense stress or when he needs to make split second decisions. Time slows down for him as he thinks through every possible solution and outcome that can be achieved at that moment. He still moves at normal speed but his thinking speed increases. Personality: Cobalt has always searched for the ideal life. Not too boring. Not too dangerous. Not too lonely. He got two out of three at least. He never enjoyed hurting people for the sake of hurting and he just wants to protect people who can't protect themselves. That's why he began training to he a hunter. He doesn't like the idea of some fancy sword/machine gun, so he started with a AK-47 duct taped to a car fender. He's a simple man with a simple plan. Protect anyone he can. But he also understands that not everything is black and white in the world. He's intelligent enough to understand the repercussions of everything he does and everything others do. After his first makeshift weapon broke he had joined Signal and worked on developing a better weapon. His motivation comes from when he was younger and he grew up by himself. He was never protected and he now wants to protect others. He has a few guilty pleasures, but his most noteable one is his love of cooking. He has trouble talking to girls in romantic situations as well. Color: Cobalt Emblem: A blue Greatsword clashing with a blue sledgehammer. Appearance:</s> <|message|>The Phantom Sangue Naga - BASL Dorm The day went on as the time for excitement faded temporarily. Sangue sat still on her bed, reading through a letter she received not too long ago. The Grimm Studies class eventually ended well enough for her to leave without injuries. Although she did help someone out, she came to a realization that she needed to think a bit more wisely before jumping straight into a risky situation. Perhaps listening to her comrades would get her on a very smooth road to improvement. "..." The red-haired woman carefully put the letter away as she lay on her bed, her eyes slightly shut. She ended up wearing a new sarashi because the one she had used earlier became very worn-out.</s> <|message|>Benjamin Lloyd Benjamin Lloyd (BASL Dorm) Sangue read her letter, Lauren flipped her coin, and Amy was fighting her way through the daze of painkillers. The fourth bed in the room, unlike any of the others, was covered with a chaotic mass of blankets. The mass hadn't been there that morning. It had somehow grown up over the course of the day, coming into existence almost completely unnoticed when no one else had been in the room. A bottle of acetaminophen and a half-empty glass of water stood on the nightstand next to it, but otherwise, the region was completely still. BASL's captain had not been seen for an hour or two, either, but any connection that might have had to the aberrant blanket growth was unexplored. Until, of course, after Lauren's most recent coin flip effort the mass shifted. The entire mound seemed to scoot across the mattress towards the nightstand, slowly and painstakingly. A single appendage slipped its way out of the mound, reached into the nightstand drawer, and rummaged around. As soon as it had laid hand on what it wanted, apparently a small energy drink, it retreated back into the mound. All was, once again, still. Until a few minutes later when Benjamin Lloyd finally poked his head out from the cocoon and blinked slowly, surveying the room. Another blink, and the captain idly brushed a few stray groups of hair back into place. Another, and he set the empty can on his nightstand. He stared at each teammate in turn, then sat up, slowly casting off the remnants of his lair. "S'been a long day." The team captain yawned and stretched. "Whatever we do, and wherever we go, we should make sure there's food. Skipped dinner. Pharmacy might not be bad. Think Amy and I used half the painkillers in the room." "Anyone got any big ideas for the night?"</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorms "So am I free to go, or--" he cautiously began, before cutting off as the door opened behind him. This place was certainly getting crowded... Tilting his head back to look at the stranger, both eyes now uncovered by hair, he examined the arrival. It was yet another girl walking into the room, with brown hair, piercing green eyes, glasses (altogether gave off a pretty cute bookish vibe), and... Er, well... He squinted, hoping it to just be the odd angle his head was at messing with his perception, or something similar. No additional effect. Half-turning in the seat and righting his head once more, he found that the transition from position-to-position was ultimately unhelpful in making sense of what exactly he saw. Green. She's wearing... something green. All that aside, though, he still raised a hand in polite greeting, and favoring the woman with a small, friendly smile. Interrogate me "Uh, Hi there. I'm Luke, from JCML. Miss Mindaro's got me over to ask me a few questions. I take it you're the only member of Vignobility I haven't met yet?" Or was she also the subject of study, this time in regards to fashion statements as opposed to hairstyle? Instead of saying this or even allowing it to show upon his features, though, he kept quiet and respectful for the time being. No matter how weird things may have been upon first glance, he didn't even have a fraction of the story behind it. She could have lost a bet, or something, after all. That experiment theory couldn't be right, anyways, based solely upon the new arrival's demeanor. She wouldn't be acting quite so casual if that were the case. Right? He wasn't the only one who would be perturbed by the thought of the arctic young woman of VGNB conducting experiments in regards to things such as clothes or hair. He couldn't be.</s> <|message|>Gren Orchid Gren Orchid Another new arrival in the form of Ebon showed up at the gathering. Was he here for the party or other reasons? Gren wasn't certain. When asked for what was going on Gren gave him the short. "Shiro and some others are going to dive into the lake to find some daggers. Want to help?" Gren wasn't certain if Ebon was the type to care about such things. He seemed to be fairly aloof, almost like Sapphire. He just imagined a funny situation were the two were introduced, simply stating their name, glaring at one another, and then leaving. They'd later be found hanging out in aggressive silence. His fantasies aside Gren was debating to himself if he should help as well. Without his rebreather Gren had to admit he wouldn't be able to swim for long, and there was also the matter of the fact that he swims with the grace and speed of a scuttled ship. The best he could do really was perhaps help Shiro back up the cliff if he found the daggers, but who knows how long that would take. Gren still needed to host this party. Turning to Ebon Gren clapped his hands together and bowed his head towards the other hunter. "I'd hate to have to ask you this, but could you please help my friends out? I'm afraid that I can't swim, but I want to make sure they're okay! I'll understand if you don't want to take the risk yourselves, but I'll accept your help in whatever form you can provide it." Though not quite begging yet, Gren felt like the only way he could compensate Shiro for not actively helping himself is sending as many people as he can.</s> <|message|>Ebon Umbranox "You moron." Scornfully Ebon walked away with his scroll out. A few seconds later a rocket locker came crashing in and Ebon nonchalantly strapped the Kingdom to his arm. "You idiots and your stupid pride. I don't even need to read your minds to know that your egos are the only problems here." The Kingdom opened up and one Midnight Eye and one Claw R-Type flew out. Together they went over the cliff and down into the water. Ebon just stood on the edge focusing his concentration on his two little ships. If he was closer he could send out even more, but if he had to search the entire lake then two was all he could manage. The Midnight Eye would help him spot the daggers or other dangers while it was the Claw's job to actually get the daggers if he finds them. Ebon quickly noted the other swimmers but ignored them. He wasn't close enough to use his telepathy on them as he was having a hard enough time trying to maintain the link between his R-types. "Aren't you suppose to be at a party? Or is everyone a no show?"</s> <|message|>Sapphire Rode Sapphire Rode - Dorms ===> Airdocks Sapphire gave a knowing smile to Abel. "Yeah... my power..." She rather liked the effect it had on other people. She normally didn't explain the intricacies of it's workings to anyone but the knowledge that she could be anywhere and they might not be able to notice her usually unnerved most people. It wasn't exactly the ability to shoot lighting out of the sky but for a girl like Sapphire who preferred keeping to the shadows it was the perfect disguise. It was also rather interesting to see the pretenses that people dropped within themselves when they thought they were alone. Sometimes that was the only time you got a glimpse of the real person. Though what Abel said about Shiro struck a cord with Sapphire. There was one thing that Sapphire could think of that Shiro had lost over the edges of the Beacon cliffs that he could possibly be going through the effort to retrieve. However after her outburst on the airship and her generally rough treatment of him Sapphire didn't see how Shiro could care about her mother's prized work. Besides, the chances of retrieving them in a lake that size which was also no doubt infested with Grimm was ludicrously small. Discounting the possibility that Shiro would be that foolish Sapphire decided that it was time to go. Gren had voiced intentions to throw some sort of night on the town for his friends and anyone else that wished to join. While he hadn't exactly specifically referred to her Sapphire thought she could assume that she was invited. Otherwise she'd simply return to Beacon. Besides a night out on the town might be fun. There was usually something to beat up in the dark nights of Vale. Deciding to done something more casual Sapphire dressed in ripped black jeans with a studded belt, a black tank top that hugged her figure, and black converse hightops. She tied the scabbards of the school daggers onto her forearms and hitched the holsters for her disassembled polearm to her lower back as always not really caring that Abel was in the same room. She went into the bathroom and applied a bit of eyeliner. Just enough to give her that "don't mess with me look" before she left the dorms. Sapphire didn't know exactly where Gren would be but since the party was to take place in Vale she could assume that he would appear at the airdocks sooner or later. She wasn't disappointed either. Gren was waiting a little off the airdocks along with someone who Sapphire thought was named Ebon. She'd never been formally introduced. Sapphire strode up to Gren. "How many people did you expect to show up to this?" she asked wondering how long they might be waiting.</s> <|message|>Gratia Mindaro Gratia Mindaro - VGNB Dorms "Venetia." The curt, toneless greeting was Gratia Mindaro's only response to her team leader's entry into their shared dormitory. She was utterly unphased by the sudden interruption of her experiment; this was the other girl's room as well, after all, and it wasn't at all strange for Vega to want to return to said room after the end of classes. Probably to drop off shit or the like. Not that it was her business to pry; whatever the fuck her leader wanted to do was completely worthless information to her. "This is Beryl Harken," she added, almost as if it was a sidenote, although her emotionless tone made it difficult to decipher whether or not she actually felt that the tidbit was worthy of such a description or not. "Otter. Swordswoman and whip-user. Likely close to mid-range combatant." She had, after leading the newest member of VGNB to the dorms, made sure to read up on Beryl Harken's publicly-available record in the same manner as she had with Cian Kuze earlier in the day. The Mistralese girl's suspicions that the Faunus was an experienced sword-user had been confirmed by what she had read off the files, but the whip speciality was not something she had expected despite the obviously modularity of the weapon she saw. Disregarding her inability to predict that Beryl was a less-than-orthodox fighter, the information upon the otter's combat capabilities had been highly elucidating. It was important and essential information that needed to be remembered. And Venetia, as usual, hadn't fucking checked up on it. "We'll have to reformulate our tactics," said Gratia. "Relying on shit like Nuit fUckInG oVEr THe eNemY from above won't work anymore, unless Harken here's got some aerial bullshit or something."</s>
<|message|>Cobalt Chideta Cobalt Chideta- Airship Docks Cobalt had felt pretty proud of himself after destroying the Megaladeus, making tonight a perfect night to go party. Everyone else had done well also, he hoped that some people from the class would show up as well. Cobalt dressed in his usual casual wear and headed down to the Airship Docks to wait for... something. He probably should've asked where they would all be meeting up so they could go party. On his way there he briefly thought on the situation with his team. The only real problem he saw had been Diamond's lack of trust, so at least that was done with. While he wanted to be friends with her, forcing a relationship was never healthy. "Wait, that sounds wrong. Forcing a friendship is never healthy. Yeah, that's better." Cobalt nodded to himself and walked out onto the docks. Cobalt sat down on a bench overlooking the city and sighed. The view was so beautiful. There wasn't much that could possibly ruin this moment, no sir. He looked around and saw Gren conversing with some people, so that solved the whole meeting spot problem. Cobalt waved at Gren to show he was here and went back to looking at the city.</s>
<|description|>Violet Steel Age: 18 Gender: Female Race: Faunus (Timber Wolf) Weapon: A high powered, compound bow. Guns may have long since replaced the bow, but it would be a mistake to say they aren't just as deadly, maybe even more so in the right hands. Violet's bow is equipped with a scope, laser sight, and a detachable string. It comes with a quiver that can hold up to fifty arrows. The arrows she uses can be loaded with different types of dust, which have different effects based on the type. (Ice dust freezes, fire burns, etc.) She also has special arrows used for certain situations, like EMP, ones laced with poison, rope arrow for scaling buildings, etc. She has a very limited amount of those kinds of arrows though so she uses them sparingly. If she finds herself in a situation where she is cornered, or where her bow has little use, she can detach the string and split her bow directly in half, forming two scimitars for melee combat. Specialty: Assassin/Scout; Violet can do heavy damage to her enemies, bow and scimitars both. Even without a weapon she seems more than capable at hand to hand combat. Her semblance makes her the ideal tracker. Semblance: Hunter's Mark, Violet's semblance allows her to place a mental 'imprint' on a person or object. It's completely undetectable, leaving no traces or any sort of mark visible in the physical realm. This mark allows Violet to track the target anywhere, no matter where it is. She can sense the direction of her target at all times, the feeling becoming stronger and more precise the closer she gets, the feeling gets weaker and less accurate the farther it is, but she always have a general sense of it's direction. Additionally, Violet can sense the adrenaline levels of her marked victims. The final feature of her semblance is that her arrows will home in on marked targets. Personality: Violet is a quiet, rather aloof individual. Rarely speaking her mind, she chooses to silently listen to her teammates, only giving her input when she thinks it's necessary. She's a very focused and serious person, takes what she does seriously and doesn't screw around. She doesn't like it when her allies behave recklessly or foolishly, that can jeopardize their mission. She can seem like a lone wolf, as she often goes off on her own without a word to scout out the enemy. But she understands the value of teamwork and following the pack. Color: Violet Emblem: A lone wolf, gray in color, howling at the moon. Appearance: Tall for a woman, she stands at about 6 ft (182 cm). Her most striking features are her wolf-like ears and tail, the fur silver-grayish in color. Her animal-like traits don't end there, her teeth seem to be more canine in nature that a human's, and her nails seem to naturally grow sharper like claws, and are dark in color. Her eyes are a golden yellow, remind you more of a wolf's than a person's. She has a pale complexion, would easily get sunburned. Her hair is a dark purple, long and straight. Her usual attire is a black and purple leather that gives moderate protection, along with a purple hood and cloak.</s> <|message|>Sapphire Rode Sapphire Rode - Doctor Oobleck's History Class After talking with Ozpin Sapphire felt a little better though more than dissatisfied with the lack of answers and her own lack of participation. Something was going on, something big and the insatiable curiosity that within Sapphire demanded that she figure out exactly what it was. Of course there wasn't a lot she could do at the moment. Ozpin had listened calmly and told her he'd look into any connections between the boy and the Shelter as well as having Pops questioned about Sienna. Sapphire couldn't really ask for more than that though she sincerely wished she had more information about exactly what was going on. If only she'd been allowed to talk to the boy. His mouth was sewn shut but he'd shown the ability to manifest sound in the air, most likely he could speak with his semblance. Sighing Sapphire set off for History class. He talk with Ozpin had delayed her from the last five minutes of math but her assignment was most done and she couldn't imagine anything else of interest had happened after she'd left. She'd finish up tonight and give it to Professor Fullbuster tomorrow morning. History was what she had to be concerned with now. Sapphire was a bit late for Oobleck's class as such most of the seats were gone. She was forced to settle for one next to the red haired kid, Robert, if she remembered correctly though names generally weren't a priority for her unless they were mission related. Sapphire pulled out her sketch pad with the half finished schematic for the acrobatic enhancers she was working on, as she continued to sketch she'd glance up every now and again to see what was going on in the class. Generally this was how she got through academic classes, doing her own thing while paying a mild amount of attention to the teacher so that if they sprung a surprise question on her she would be able to answer without looking like a fool. History itself was not exactly Sapphire's best subject. Math she didn't have a problem with, calculations had been part of her education even before her mother died. Sapphire's mother Melanie had attended Beacon. She and Janus had married a year after graduation. Once Oliver was born Melanie had decided it would be best that she retired from being a Huntress. Not that she became a housewife. Even at Beacon Melanie had been a tinkerer, she'd designed her own weapons and Janus' as well. After leaving the huntsmen she set up her own practice as an engineer. Sapphire remembered fondly the days she'd spend in her mothers workshop. Melanie showing her how various machines worked and as best you could explain to a seven year old the science behind each of them. After her mother's death Janus had hired private tutors so that Sapphire could learn the trade as well as her mother had. Though the girl in blue didn't have quite the same streak of genius she was still good with numbers and her inventions while perhaps not revolutionary were functional. History on the other hand was a different story. Sapphire enjoyed reading but only specific types of tales. With History it was the same thing. If a period or event interested her she could devour all the information she could find on it and ace anything related to it perfectly. But if it was something she found boring generally she devoted herself to other things in class and performed poorly on projects and tests. While Doctor Oobleck talked about the Faunus Wars and various topics related too it Sapphire all but tooned him out as she concentrated on her design.</s> <|message|>Naoko Kuma [color=grey]Naoko- Aura Control Class[/grey] Naoko listened intently to what the teacher was saying. Despite being a senior, every tiny titbit of information was another step closer to becoming a better fighter, and the potential of what laid before him was astonishing. To be able to control your own aura like that, it's almost like another weapon. Unfortunately, throughout the class, Naoko had difficulty perfectly repelling the attacks of his partner. To focus so intensely like that probably required more than one session of training and probably a tiny bit of talent as well. I mean, class was fine, but Naoko would much prefer a mission. Experience in the field and whatnot.</s> <|message|>Delta Snow Delta Snow - "What happens in Vale, stays in Vale" (Changing the text color of Delta so it's a bit more noticeable. ( ゚▽゚)/ ) "So… Are you sure we should still leave him be?" Eve whispered to Delta as they both stared at Robert a few rows down, who still had talked with either of his teammates. The man was wallowing in self-pity. Both of them were witnessing the plight of a bespectacled adolescent, twiddling his thumbs, drowning in a sea of angst. "Eh. This is kind of nostalgic. Remember that one guy from boot? Name started with a Y? Cried for his mother the first day we were there?" The two bared a striking resemblance, since nobody seemed to answer their cries for help. "How about now?" Eve poked again worriedly, Delta slightly shook his head instantaneously in response. "A little bit longer. Let's see if he notices or something happens." Finally, a beacon of hope waltzed over to the loner, bearing gifts of conversation and recognition of his existence. Whatever she was saying was inaudible over the bounds of volume emanating from the slew of topics being flung about the room, but at least she was chatting with the redhead. A sigh of relief slipped out of his lips, allowing him to ease his posture. "It's alright, besides…" The student trailed of when he heard someone beckoning for him from behind. He glanced over his shoulder and saw Grane next to what he presumed to be an old friend of his, with a grin wider than the circumference of Remnant's sun stretched across his face. He had to admit, he was a bit surprised to see the guy in such a giddy state. Delta presumed Grane sported a scowl 24/7, but it just goes to show one can't judge a book by its cover. Well, unless that cover is drenched in scotch, then maybe a conclusion or two could be made. The boy tilted his head at the hand motion his comrade made, it took a few minutes for him to realize that he was supposed to make his way over to the two. He quietly pushed his chair back and paced towards them. They seemed to be reminiscing over something, maybe about their probably colorful past with each other. Grane promptly introduced the faunus of the hour as Gren Orchid. Delta peered down at the outstretched hand and slowly leveled his own, still a bit new to socializing with people his age. "Likewise. Oh, last name's Sn-" All at once the rage of a thousand young suns set upon his volar region. The student winced slightly, but kept an overall blank expression as the two shook hands, "...-ow." He managed to eek out the last fragment of the sentence before he retracted his hand back into solace. The boy rolled up each phalange, just to make sure they were still operational. Grane spurred on the conversation by bringing up their team leader, who they had only known for about an hour at the most. He did find it a bit early to start making statements, but given Robert's uneasy demeanor, the faunus' comments were warranted. "Well, there's still much left to be seen. I wouldn't critically analyze him yet. I've had a few squadmates in the past who started circulating assumptions of other members, ended up creating a whole incohesive unit." He firmly stated, then took a double take on Robert, "But even I'll admit that he needs a morale boost." Delta commented with his monotonous tone, plucking a stack held together by tattered rubber bands and thereby proceeded to pocket it. At least Gren came prepared, perhaps he would pursue a life of an entrepreneur after he retires as a huntsman. He certainly found a way to get on people's good sides. That steak sounded pretty alluring right now. "You're right, we haven't even checked out the city yet! It will be a good learning experience~. Maybe we'll find a few restaurants which prepare chicken!" Oh yeah. That's why birds hated Eve. The familiar had remained silent during the entire conversation and finally decided to chime in. "Oh, sorry. I'm Delta's semblance, Eve. Pleased to meet you, Gren." It bowed its head as a greeting, "I've got a person or two in mind. I'll grab… What did you refer to him as again? 'Sad Sack'?" He spun around on the ball of his foot and began to descend the steps leading to Robert's row. "You're not drinking." "I know." Delta followed up without skipping a beat. "Not a single drop." The boy stopped next to Robert and a student he was conversing with. "Hey Robert! What's with the sullen look? Anyways, Delta was wondering if you wanted to go out with him and a few classmates later on. It'd be nice to have another person who knows their way around the city on board!" The young soldier presented not one, but two cards in his palm. Eve raised an eyebrow, but suddenly picked up on what its companion was denoting, "Oh, and you're free to come along too, miss…?" Eve trailed off as it looked up at the girl. She appeared to be the same age as Delta, armed with cyanic irises which mesmerized the familiar. A whole lot more interesting than the monochrome slate grey the student bearing it was born with. Hopefully her name was just as interesting.</s>
<|message|>Violet Steel "I'll retrieve this Crimson Volk from the station." Violet declared. With Valin already offering to be the distraction for the Vale Hospital mission it was really the only option she had. She was about to head over to the blue box and pick up the mask needed for the mission when Amber spoke to her. She slowly turned towards him, looking at him with a cold stare. "I'm only going to say this once, so listen well. I didn't join this group to get shacked up. I joined because I believe what we're doing is for the good of the entire world, that's it. I don't know why you and the others joined, and frankly I don't really care. Just do your part, and I'll do mine." She turned and began to walk away, before pausing and looking at Amber with the corner of her eye. "And about the whole getting me 'wet' thing…that's sexual harassment… don't do it again." Without another word to Amber she walked over to the cardboard box and pulled out the mask that would identify her as a member of a local gang. She saw no reason to delay her rescue attempt of Crimson Volk and simply left the warehouse.</s>
<|description|>Violet Steel Age: 18 Gender: Female Race: Faunus (Timber Wolf) Weapon: A high powered, compound bow. Guns may have long since replaced the bow, but it would be a mistake to say they aren't just as deadly, maybe even more so in the right hands. Violet's bow is equipped with a scope, laser sight, and a detachable string. It comes with a quiver that can hold up to fifty arrows. The arrows she uses can be loaded with different types of dust, which have different effects based on the type. (Ice dust freezes, fire burns, etc.) She also has special arrows used for certain situations, like EMP, ones laced with poison, rope arrow for scaling buildings, etc. She has a very limited amount of those kinds of arrows though so she uses them sparingly. If she finds herself in a situation where she is cornered, or where her bow has little use, she can detach the string and split her bow directly in half, forming two scimitars for melee combat. Specialty: Assassin/Scout; Violet can do heavy damage to her enemies, bow and scimitars both. Even without a weapon she seems more than capable at hand to hand combat. Her semblance makes her the ideal tracker. Semblance: Hunter's Mark, Violet's semblance allows her to place a mental 'imprint' on a person or object. It's completely undetectable, leaving no traces or any sort of mark visible in the physical realm. This mark allows Violet to track the target anywhere, no matter where it is. She can sense the direction of her target at all times, the feeling becoming stronger and more precise the closer she gets, the feeling gets weaker and less accurate the farther it is, but she always have a general sense of it's direction. Additionally, Violet can sense the adrenaline levels of her marked victims. The final feature of her semblance is that her arrows will home in on marked targets. Personality: Violet is a quiet, rather aloof individual. Rarely speaking her mind, she chooses to silently listen to her teammates, only giving her input when she thinks it's necessary. She's a very focused and serious person, takes what she does seriously and doesn't screw around. She doesn't like it when her allies behave recklessly or foolishly, that can jeopardize their mission. She can seem like a lone wolf, as she often goes off on her own without a word to scout out the enemy. But she understands the value of teamwork and following the pack. Color: Violet Emblem: A lone wolf, gray in color, howling at the moon. Appearance: Tall for a woman, she stands at about 6 ft (182 cm). Her most striking features are her wolf-like ears and tail, the fur silver-grayish in color. Her animal-like traits don't end there, her teeth seem to be more canine in nature that a human's, and her nails seem to naturally grow sharper like claws, and are dark in color. Her eyes are a golden yellow, remind you more of a wolf's than a person's. She has a pale complexion, would easily get sunburned. Her hair is a dark purple, long and straight. Her usual attire is a black and purple leather that gives moderate protection, along with a purple hood and cloak.</s> <|message|>Lucas Schwarz Luke Schwarz -- Back and Forth "Was it? I didn't feel anything." he countered, sliding his now dormant scroll into the pocket of his uniform's pants. This was, of course, the absolute truth. With the logical assumption that if his hair moved, its motion could be felt as well-- as it would blowing in the aforementioned wind, for instance -- he was rather skeptical of the notion, despite her complete seriousness in her insistence of the fact. "You're really interested in my hair, huh?" he muttered rhetorically, propping one elbow up on the table and resting his jaw upon it, feeling increasingly less put-off by her unique demeanor the more he grew used to it. It was almost like progressive exposure therapy-- systematic desensitization. Perhaps it was due to increasing familiarity with Gratia herself, but he'd save such hypotheses for Psychology, three periods away. "I'm a bit surprised, honestly. I'd figure at this school of all places a strange sight would be mostly written off as normal. Especially something so small as my hair appearing to move sometimes." Note that he said appearing. It was a very deliberate choice in diction, and I'm sure by now anyone deigning to read will understand what it's getting at. I really don't think it is. No matter which of them were in the right, though, that had to be at least more normal than the incident second period. And hey, speaking of this morning... Maybe some things just get her going for some reason. Like in combat class, when she fought Cian. It was like somone'd just lit a fire inside her. That stoicism of hers that she had so often wigged him out with, especially in contrast with her aggressive language, has flown out the window. It was like she was almost counteracting that berserker side she'd shown... Could that be right?</s> <|message|>Ni Rensa Ryou IC: Amaranth Desire, wishing the dwarven hammers smashing into the sides of her skull in search of Mithril would JUST GO AWAY She'd missed history, she knew that... And she had a mind to miss the rest of the day and just stay in the blissful silence of her dorm room. Her pajama pants and shirt were extremely comfortable, and the last thing she needed was to open the package sitting on her desk and face the reality of another male uniform. She had enough of a headache as it was, calling up that idiot at the distribution office would not help at all. Nah, she'd rather stay right here, stay on ibuprofen, not face Chatsworth's YELLING. But that DAMN ALARM was going off. And it was all the way across the room. And after the crap she'd pulled in Combat and over the weekend, she couldn't afford to miss another class, and from a pragmatic perspective... She was getting hungry. Amy rose up in bed, rubbing her eyes and grabbing the bottle of Ibuprofen off of the table near her, pouring out the maximum recommended dosage and swallowing the pills in one go. Her collar snapped back into place, but she wasn't getting out of her pajamas. At worst, the pants looked like yoga pants and the shirt was just an ordinary t shirt. Screw dress code. Screw uniforms. Screw the DAMN DISTRIBUTION DEPARTMENT. ... And screw that dang punk rock the kids are listening to these days. ***</s> <|message|>Gratia Mindaro Gratia Mindaro - Cafeteria "Your hair could fucking burn for all I care," she replied tonelessly. "But not until I sate my interest in it." The assumption that Schwarz' strange hair situation was associated with his emotional state was one based on very little evidence, the only sign having been the surprise on his face earlier. But it was a hypothesis that had greater basis than any other shitty idea that could pop up. And Gratia was going to prove that her hypothesis was correct. By all fucking means necessary. "My dorm, straight after classes, " she continued, standing from her chair with remarkable solemn grace. "DoN'T be tardy." And once again, she was the stoic Mistralese huntress, walking away into the crowd with nary another word.</s> <|message|>Robert Fallson Robert Fallson - Deli N'Doul Robert gave the question some thought. No matter the response, his answer would be quiet the generalization, something he usually tried best to avoid making. Robert thought back to an old quote he read as a kid while loitering inside a local library. How'd it go again? Something along the lines of, 'All generalizations are false, including this one.' He was pretty sure the guy who said it was named Mark-something. Mark Twig? Mark Train? Mark Twai- Robert figuratively waved the thought out of his head when he realized he had gotten lost in thought and still hasn't answered Vixi's question. "Yeah, from everyone I've met, they all seem nice and friendly. I haven't met a bad apple yet," he replied. Still, there were a select few he had yet to formally meet who might not be the best examples of this statement *cough* Gratia *cough*.</s> <|message|>Violet Steel Violet Steel - Breaking a scumbag out of jail - The VPD station stood on a corner between two streets, isolated from the buildings on either side by well-lit alleyways. Behind the station was where the majority of police vehicles were parked. The station was two stories, the roof had an emergency helipad, though it currently lacked a helicopter. This is what Violet observed from the roof of a far off building, using a pair of binoculars to survey the station. Satisfied with her surveillance, she traded the binoculars for a bow, drawing a very particular type of arrow from her quiver and firing. The arrow eventually struck a part of the wall of the station, striking a meter above the front entrance into the station. She fired another arrow just like the first, it landed but a few meters across from the other. Violet, her face covered by the gank mask, pulled her hood over her head, hiding her purple hair and faunus ears from view as she went on the move, she got a running start as she jumped off the roof and landed on another. She continued to do this till she the only think between her and the station was an alleyway. With as late as it was, the majority of the cops working the night shift would be out on patrols or making arrests. There would still be some in the station to be sure, but Violet figured she could handle them if needed. She had the element of surprise. From her position she had a clear view of the back entrance to the station. There was a single door that lead inside, locked and secured. She wouldn't be able to get in that way, not without someone else opening the door, but Violet was patient. She watched the door, bow drawn and ready to fire the moment it opened. There was always someone at every work place that took a smoke break, and cops were no exception to this. She waited a good forty five minutes before she heard the door click. As the door opened fully she fired, the arrow flew until it hit the door with a loud clank, had she missed? The answer was quite clear when a strange gas began to pour out of the arrow, causing the unsuspecting officer to start coughing violently. Soon the officer collapsed, her body preventing the door from closing as Violet stepped over her and went inside. Looking around it seemed she had yet to be discovered, but she knew she had little time. The holding cells were not far from the back entrance, she headed towards them quickly but carefully. She had found a pair of keys to the cells hanging up on a wall on the way to the cell. As she approached the cells she found but a single man locked with one. This was definitely the man she had been ordered to free. "Crimson Volk…" She said, clearly but quietly. "Come with me." She unlocked his cell with the keys, before reaching into her pocket and pulling out what looked like a small detonator. "This will distract them, but we don't have a lot of time."</s> <|message|>"Crimson" Volk Crimson Volk - More Than A Scumbag If there was an easy route to gaining physical power, Volk would not take it. What mattered was the power of the mind and voice. He considered physical and political power to be two different things. A ruler did not need physical power as much as he did for political power. The human mind contained the deadliest arsenal that could trump the comprehensions of others. One could argue that the human mind was not a weapon, but something that stopped weapons from being effective. In a sense, the mind stopped violence through a non-violent force. For his early years, he used his mind as a weapon, but he now saw little value in doing so. The mind was meant to simply lead a human being into making decisions they believed to be right or wrong, regardless of whether it was perceived to be right or wrong by others. Anything more than what a human could comprehend would utterly destroy oneself. He did not focus on destroying others, but rather, making decisions that would make others destroy each other first. And his mind could just never stop thinking that. The man in the cell stared at the wall in front of him. Dreams and hopes; he did believe that the dreams of others were valuable. No man or woman did not deserve to see their dream die. Some just deserved it less than others. And respectively, some deserved it more than others. "There is no need to be concerned over time," Volk stated simply as he stood, readjusting his suit, "unless you didn't make a plan in the first place. "Lead the way." He wanted to see the ability of those who thought of this as a mere mission. He did not want to see the ability they saved for this mission, but rather, the raw extent of both their loyalty and diligence. The man took out a silver pocketwatch and pressed something on it before putting it away. It did nothing to the department they were in, but he still decided to turn the nifty device on. After all, he needed to record the amount of time it took from now to the future before a plan in the future spirals out of control and goes horribly wrong. Not that he minded that kind of thing from happening.</s>
<|message|>Violet Steel IC: Violet Steel - Leaving the Station - Violet didn't both to respond to Volk, she simply headed back the way she came, expecting Volk to follow her. When they got to the backdoor she dragged the unconscious officer inside so that she no longer was blocking the door, allowing the door to fully close once they were both outside. There was no need for the police to know which way they had left after all. Once they had moved a good distance away from the station Violet activated the detonator. Though they could only hear it from where they were, the arrows she had fired into the wall earlier exploded. The explosions were not big, enough to shatter any nearby windows and cause some structural damage, but that was about it. It would keep the police busy for a while at least. Once they were well away from the station and it was clear the police weren't coming after them Violet turned her attention to Volk. She gave him a good look over, she knew nothing about him, no idea what his motives were. Her first impression of him was to be very cautious, he was way too calm for someone who had been busted out of jail, potentially dangerous. "The warehouse isn't much farther."</s>
<|description|>Violet Steel Age: 18 Gender: Female Race: Faunus (Timber Wolf) Weapon: A high powered, compound bow. Guns may have long since replaced the bow, but it would be a mistake to say they aren't just as deadly, maybe even more so in the right hands. Violet's bow is equipped with a scope, laser sight, and a detachable string. It comes with a quiver that can hold up to fifty arrows. The arrows she uses can be loaded with different types of dust, which have different effects based on the type. (Ice dust freezes, fire burns, etc.) She also has special arrows used for certain situations, like EMP, ones laced with poison, rope arrow for scaling buildings, etc. She has a very limited amount of those kinds of arrows though so she uses them sparingly. If she finds herself in a situation where she is cornered, or where her bow has little use, she can detach the string and split her bow directly in half, forming two scimitars for melee combat. Specialty: Assassin/Scout; Violet can do heavy damage to her enemies, bow and scimitars both. Even without a weapon she seems more than capable at hand to hand combat. Her semblance makes her the ideal tracker. Semblance: Hunter's Mark, Violet's semblance allows her to place a mental 'imprint' on a person or object. It's completely undetectable, leaving no traces or any sort of mark visible in the physical realm. This mark allows Violet to track the target anywhere, no matter where it is. She can sense the direction of her target at all times, the feeling becoming stronger and more precise the closer she gets, the feeling gets weaker and less accurate the farther it is, but she always have a general sense of it's direction. Additionally, Violet can sense the adrenaline levels of her marked victims. The final feature of her semblance is that her arrows will home in on marked targets. Personality: Violet is a quiet, rather aloof individual. Rarely speaking her mind, she chooses to silently listen to her teammates, only giving her input when she thinks it's necessary. She's a very focused and serious person, takes what she does seriously and doesn't screw around. She doesn't like it when her allies behave recklessly or foolishly, that can jeopardize their mission. She can seem like a lone wolf, as she often goes off on her own without a word to scout out the enemy. But she understands the value of teamwork and following the pack. Color: Violet Emblem: A lone wolf, gray in color, howling at the moon. Appearance: Tall for a woman, she stands at about 6 ft (182 cm). Her most striking features are her wolf-like ears and tail, the fur silver-grayish in color. Her animal-like traits don't end there, her teeth seem to be more canine in nature that a human's, and her nails seem to naturally grow sharper like claws, and are dark in color. Her eyes are a golden yellow, remind you more of a wolf's than a person's. She has a pale complexion, would easily get sunburned. Her hair is a dark purple, long and straight. Her usual attire is a black and purple leather that gives moderate protection, along with a purple hood and cloak.</s> <|message|>Benjamin Lloyd @FlitterFaux "You did great," Ben waved his hand a little and followed it with a shake of his head. He braced a hand on top of Joyous Guard and leaned on the shield, giving both of the members of Jumpercables a wide grin. A finger drummed briefly on the shield's surface. "Only worked 'cause you were watching our backs. I'm just glad this worked out alright, I didn't expect to field test it on another Reisen anytime soon. Thought after Friday we'd have been done." "Luke was there for that," He jerked a thumb towards his Shiroyaman friend. "He's always got my back. Luke, I think you're gonna have a solid team. Skye and Bianca made sure my dumb ass could get close enough to actually use a sword. Gotta be careful, man, or they're gonna join the people that can kick our asses. Have to find out if this Jericho's one of 'em." Nevertheless, he cast a quick glance over Skye's frame. He hadn't had much time during Grimm Studies, but it was pretty clear that she wasn't doing great. Not in performance, but health. Uniform jacket helped hide it a little, but it really looked like she hadn't had a decent meal in a long time. Made him frown. He made eye contact with Luke a second, wordlessly asking if he'd noticed the same thing. The other hunter'd help, for sure, but for now... "PE's a lot more individual. Volkov's not psycho like Port." He cast a quick glance around. "Speaking of, I don't see him anywhere. What do you think, Luke, get her started on some cardio? Leave the real muscle building stuff for another day? If Volkov's not here yet I'm not sure he's gonna be, we might as well start."</s> <|message|>The Phantom If one were to look at Sangue carefully at that moment, they might have seen her vibrate along with her Scroll. Silently reaching for her uniform's pocket, she took out her small Scroll. Tapping it carefully with her prosthetic's finger, she read a message sent by Gren. It seemed that he sent it a moment ago. Her eyes slowly went through the text, making sure that she did not miss anything. After reading it twice, she quietly put the Scroll down as she began poking at the Scroll's keyboard. Normally, she would try using a voice-to-text program, but Apophis did recommend typing manually. Considering her previous experience, simple things were just as important to learn as combat. She was more used to flinging around her previous prosthetic, and even now, she had a habit of doing so. It wasn't a surprise that she took a long time to type something discernible. After checking her words twice, she poked at the Send button and stuffed her Scroll away. She then turned to her cupcake. Picking it up gently with her prosthetic hand, she turned to Lauren, and then at Bianca. Opening her mouth, she eventually took a bite out of the cupcake, chewing slowly as she turned away from them. She proceeded to simply stare at the professor instead. It tasted good. @Plank Sinatra@Lucius Cypher</s> <|message|>Lorena Negasi ["Lauren"] @HereComesTheSnow @FlitterFaux This school was as much of a goddamn minefield as Atlas ever was. Up north, everyone in their year was generally connected by friendship, if not quite relationships for the most part. When you'd grown up through years of repeated hell weeks together, you grew comfortable with people in a way that Jericho couldn't be comfortable with the people here. The fabled boy-girl hoodie swap was as sacred a ritual as Bastion and Atlas had, and it extended to jackets, fleeces, and all other manner of second layers as necessary. Hedy Tritten once returned one of Bright's jackets with a goddamn t-shirt cannon through his bedroom window on the way to class, and Speer used to walk into class wearing enough female hoodies to cushion the bullet Jer constantly wanted to put through his heart. Even the Atlesian expat himself owned one of Princess' jackets, from some time or another when he was visiting the Gault manor one summer. He had one of Rich's, too. With the white lion fur. ... It was a birthday present. From Bekah. ... They'd been shooting pool down at the sports bar off Van Zandt, and there was a vent that led into Rich's closet in their loft, so Bekah had taken initiative and-- Anyway, Beacon. Minefield. Beryl Harken. The Mistralian girl had helped out tirelessly with what tuning Jer could get done in ninety minutes. The time flew once they weren't locked in the workshop with Luke, Grat, and the others - when it was just Jer, his two hands, Beryl to hand him tools and ask an occasional question, and Duke Ellington for background noise. It was a good thing Beryl had her eyes on her Scroll now and again, or he might have missed half of this period on top of the class period he pissed away outside of class. For that, and for her assistance, and to try and make up for being grouchy with her, he had faltered for a second to try and thank her genuinely. She had repaid his gratitude, given in good faith, with a non-consensual hug. He hadn't wanted a hug. He only returned it for five seconds. He counted. And only because she would never get the chance to do it again. He believed that it was that distraction that had caused him to show up late to PE. Beryl had thrown off his timetable irreparably, and now the professor was going to ream him on his first day of-- ... Which one is the professor? The various denizens of the gym, all split up into pairs or small groups, looked to be freshman age with a couple of exceptions. There was no commanding presence in the gym like Coach Schultz in Atlas that screamed "it's time for drills." It didn't look like there was an office he could duck into. He might have been in the locker room, but if there were students in there, Jer thought that might be a little too sketchy for even Ozpin to overlook without some questions. So who the hell is this guy? WHERE the hell...? Well, there was Luke, at least. So he was in the right place... He was talking to a couple other students right now, and Jericho wasn't really in the mood for introductions after having his person assaulted by Beryl Harken's Affection Suplex, but bereft of other options Jer started to advance towards Luke and the other two students he was talking to, Gold Stripes jacket slung over one shoulder, chest holsters visible atop the remaining layer over his torso. "Hey," he said curtly as a general greeting, though his intense amber eyes had stayed affixed to Luke. "Is this class a free period or something?"</s> <|message|>Cian Kuze Cian sighed as she sat in the classroom her jacket resting on the back of the char as she leaned back and tried to figure what to do if anything it was proof that despite being a physical education type class she wasn't prepared to give more than she needed at the moment. Her role as a sniper meant that sure she had to be patient and right now she should be stretching and the like but right now she just honestly did not feel like it. Call her lazy but she deserved some time to rest in her own opinion which many would say was flawed. Though right now she could care less but with that said time passes and with a final sigh she got up and started doing slow stretches in precise rhythmic motions.</s> <|message|>Sepia Russet Sepia Russet - PE "Yes!" Sepia burst out excitedly. "Tell me, what did you guys do in class? Any homework?" She bounced up onto her toes, forgetting for a moment the entire reason she'd missed Grimm Studies. The resulting flash of soreness across her abdomen nearly sucked her breath away. Egh...it's like getting shot all over again. At this point, she must've looked a sight. Still high off of new-people fumes, she was somehow giggling and grimacing at the same time, semi-doubled over to boot. After she caught her breath and straightened (slowly this time), the girl's introduction finally registered. "Ah-sorry. Nice to meet you, Violet. My name's Si-Sepia Russet." Shoot. Having Datura and Soot around got me back in the habit.</s> <|message|>Gren Orchid Survival Class Mucking About in Survival Class Gren's scroll pinged as Sangue returned his message. Sure enough she was as terse in text as she was in speech. It was actually rather charming. She answered his questions and asked a small one of her won. He wondered if he should really tell her "how" he has been. About his team and everything. However Gren decided against it. While he'd like to consider Sangue his friend, she didn't need to be burden with Gren's issues. He wrote a text back to the scarlette to continue their chat. With that text sent Gren sat and waited. But as he waited he noticed another student deep into contemplating the nature of her cupcake. Now, while Gren initially had his doubts about these mysterious confectioneries, he believes that at this point after everyone had eaten their share of cupcakes and proven that they weren't poisoned, people should go ahead and accept that they're gifts from the new teacher. While some may question the judgement of a survival teacher who'd give something as luxurious as a cupcake, Gren didn't see a reason to complain and he figured that a teacher who was good at her job could do whatever she wanted. But no one asked Gren for his opinion. So Going over to the dark-skinned girl Gren spoke to her. "Pretty sure they're not poisoned. Super sweet though, if that's not your thing." @NarayanK</s>
<|message|>Violet Steel Violet Steel - Physical Education - "No homework...we fought a giant plant monster." Violet was caught slightly off guard by the girl's sudden burst of enthusiasm and pain. Violet had dealt with all sorts of people in her short life, but this was something new for the ex-mercenary. She looks like she's in pain and laughing at the same time...what does it mean? Was this contagious? Violet took a half a step back... "Ah-sorry. Nice to meet you, Violet. My name's Si-Sepia Russet." Sepia Russet. Violet repeated the name in her head a few times, she was fairly good at remembering names. The wolf faunus eyed the girl over once again, looking concerned. "Are you okay? You seem to be in...agony."</s>
<|description|>Violet Steel Age: 18 Gender: Female Race: Faunus (Timber Wolf) Weapon: A high powered, compound bow. Guns may have long since replaced the bow, but it would be a mistake to say they aren't just as deadly, maybe even more so in the right hands. Violet's bow is equipped with a scope, laser sight, and a detachable string. It comes with a quiver that can hold up to fifty arrows. The arrows she uses can be loaded with different types of dust, which have different effects based on the type. (Ice dust freezes, fire burns, etc.) She also has special arrows used for certain situations, like EMP, ones laced with poison, rope arrow for scaling buildings, etc. She has a very limited amount of those kinds of arrows though so she uses them sparingly. If she finds herself in a situation where she is cornered, or where her bow has little use, she can detach the string and split her bow directly in half, forming two scimitars for melee combat. Specialty: Assassin/Scout; Violet can do heavy damage to her enemies, bow and scimitars both. Even without a weapon she seems more than capable at hand to hand combat. Her semblance makes her the ideal tracker. Semblance: Hunter's Mark, Violet's semblance allows her to place a mental 'imprint' on a person or object. It's completely undetectable, leaving no traces or any sort of mark visible in the physical realm. This mark allows Violet to track the target anywhere, no matter where it is. She can sense the direction of her target at all times, the feeling becoming stronger and more precise the closer she gets, the feeling gets weaker and less accurate the farther it is, but she always have a general sense of it's direction. Additionally, Violet can sense the adrenaline levels of her marked victims. The final feature of her semblance is that her arrows will home in on marked targets. Personality: Violet is a quiet, rather aloof individual. Rarely speaking her mind, she chooses to silently listen to her teammates, only giving her input when she thinks it's necessary. She's a very focused and serious person, takes what she does seriously and doesn't screw around. She doesn't like it when her allies behave recklessly or foolishly, that can jeopardize their mission. She can seem like a lone wolf, as she often goes off on her own without a word to scout out the enemy. But she understands the value of teamwork and following the pack. Color: Violet Emblem: A lone wolf, gray in color, howling at the moon. Appearance: Tall for a woman, she stands at about 6 ft (182 cm). Her most striking features are her wolf-like ears and tail, the fur silver-grayish in color. Her animal-like traits don't end there, her teeth seem to be more canine in nature that a human's, and her nails seem to naturally grow sharper like claws, and are dark in color. Her eyes are a golden yellow, remind you more of a wolf's than a person's. She has a pale complexion, would easily get sunburned. Her hair is a dark purple, long and straight. Her usual attire is a black and purple leather that gives moderate protection, along with a purple hood and cloak.</s> <|message|>Krysanthe PHYSICAL EDUCATION Her last class ended without much excitement Krysanthe moved along to what was usually one of the best classes of the day, PE. She quickly found, much to her surprise, that their usual teacher was replaced by a shirtless massively muscled model man meandering into class. The volume of his first announcement was only matched by the second one. It was football time! Krysanthe let out a loud "WOO!" in response to this, because what other response could one have to such unbridled energy and enthusiasm? Krysanthe loved playing sports and was quite good at them, so naturally hearing they were going to be doing just that was good news. Of course most news in PE was good news, unless it was that they weren't doing anything physical. Like a test on nutrition and the skeletal system. Which didn't really count as PE in Krysanthe's mind.</s> <|message|>Skye (she claims to have no last name, that she lost it. She also referred to herself initially as "Byakko" but now denies this) Physical Education @Krayzikk @Plank Sinatra Though she remained dubious about how helpful her presence had actually been Ben's compliments made her feel better. Here was what had to be one of Beacon's best students smiling at her of all people and assuring her she had done well despite her mistakes. Against that smile she felt a little warmth come to her cheeks and she couldn't bring herself to dispute what he said. In fact she couldn't think of much to say at all. She looked dumbly between Luke and Ben, imagining the two of them regularly taking on enormous Grimm. How are we even in the same year as students again? Despite the thought she was glad to have people like them with her. "T-thank you." She nodded without thinking when it was suggested she get started. She felt ridiculously tired and did not want to move anymore but she didn't even consider protesting. Besides, being soaked through as she was it was getting very cold, and she was sure keeping on the move would help with that. She stood reluctantly, sluggishly as she listened to Luke. Worn out? She held up a hand, opening and closing it a few times. It was shaking a little, but from weariness alone or how cold it felt she wasn't sure. After the past few weeks, yesterday's emotional crash, and grimm studies... A casual greeting from an unfamiliar voice drew her attention and she turned to greet the newcomer; one of Luke's friends, she assumed. She was surprised that she recognized him, though it took a moment to remember where she had seen him. She was also surprised by the cold shiver that traveled down her spine upon meeting his eyes. She hadn't gotten that sense from him the day before, in the Cafe, but standing just a few feet from him now she felt unsettled. She realized she had taken a step back and was staring at him wordlessly. Rude, Skye. This is one of Luke's friends, and a classmate. Writing off the feeling as general nerves Skye bowed to the newcomer and thought to introduce herself. "He-hello-" The intension vanished in an instant and she literally jumped at the booming voice that seemingly came out of nowhere. Instincts again almost overrode common sense but she managed not to do anything embarrassing. Barely...</s> <|message|>Ferris Gray Solidor Ferris Solidor Awake...? Ferris slept through most of the day. It wasn't intentional, but even five solid cups of coffee couldn't keep his brain working. It didn't help that the night before he didn't get a wink of sleep. After the nasty surprise he had gotten that day, he had far too much on his mind to sleep, so he spent the night tinkering with some modifications for his prosthetics. Then he almost set the room on fire with some Dust, so he resigned himself to lying awake in bed, lost in his thoughts. Thoughts, memories, dashed dreams and hidden hopes drifted inside his head. He spent the time in introspection. It's quiet, during the night. He realized. The sun rose, the day begain, and Ferris still hadn't slept. It was only with monumental effort and probably more caffeine then was even remotely healthy that he made it to his classes. On time was optional. He slept through most of them. Lucky none of the professers seemed to notice. Most of the day went by in a incomprehensible blur. Time seemed to play funny tricks on him. He would look at the clock hours later to see fifteen minutes had gone by, or he would looks the the clock fifteen minutes before that class ended to realize he was five minutes late to the next class. First period merged into fourth, he wasn't even sure if he had made it to any period in between, or what any of those classes were. He stolidly ignored most attempts to speak with him, the events of the previous day combined with his general lack of sleep had stuck his mood somewhere between homicidal and genocidal. In a mood like this, he knew better then to blurt out what was on his brain. It wasn't until somewhere around lunch and between his seventh or eighth cup of coffee that day that he actually began to engage in the world around him. Time was still just a hazy concept, but at least now he didn't find himself falling asleep while walking to class. Now, it was fifth...or was it sixth period? Ferrin jerked his head up from where he had nodded off when he heard the bell ring. He glaced around and wiped some drool away. The classroom was empty. Shit. He grabbed his stuff and flew out the door. He made it to his locker and troed to remember what class was next. His brain returned an error. It had been doing thatl lately. He pulled put his scroll, and tapped quickly through it to check his schedule. He groaned. Physical Education, P.E. He had nothing against exercise, but they had been down a teacher for awhile and the class had become something of a joke. However, the real reason he dreaded it, is that they wouldn't let his wear his coat. Instead he had to wear the ridiculous gym uniform that was the standard. He wanted his coat dammit. The gym was always freezing and he missed the comforting weight on his shoulders that spoke of pockets filled with wires and scrap metal and wrappers and candy bars and any other odds and ends. The second reason he found P.E. to be pointless was that he could only train about half his body. The rest of it was synthetic, and while that meant he could do one-armed-and-one-legged push-ups for days, doing so really wouldn't help him out much. He grabbed his uniform with a sigh. Hopefully he would be able to use the class to catch some z's. A few minutes later, Ferris slinked into the gym, tardy beyond all reason. He took a precautionary look around. Good, no teacher. Most of the other students were talking quietly among themselves. He didn't see his team among them, but he had no desire to find them. Ferris picked a clear section of wall to sit against. He sat and promptly nodded off. ... "ITS FOOTBALL TIME!" Was the next thing Ferris heard. He slipped out his doze to blearily open an eye to locate the disturbance. The thought: He is not wearing a shirt... crossed his mind. Then he closed his eyes and dozed off again. Whatever it was, it couldn't be a new teacher. No self-respecting teach would look like that.</s> <|message|>Sepia Russet Sepia Russet - PE "Are you okay? You seem to be in...agony." ... No, she was fine. But...where had she heard that before? That exact phrase. A man with blood on his back... She'd said them. ... Sepia shook her head. She'd been staring off into space. "I'm fine. Just a little sore, you know? Just had a mission where things could have been neater, I think." She smiled in a way that she hoped to be reassuring. "I'm relieved to hear it about the homework, though. I'm absolutely terrible at non-hands-on learning. My eyes just slide off the page." That was when the shirtless man entered. To be honest, she wasn't really paying any attention to the words being shouted at top volume. She'd grown up in a place absolutely brimming with posturing and machismo, and most of it wasn't of any real importance. There was one thing that caught her attention, however. She leaned slightly toward the girl next to her. "Violet, you wouldn't have to know what 'football' is, would you?"</s> <|message|>Ni Rensa Ryou Amaranth Desire: MST3K Laserblast ...Football? And he was shirtless. Perfect. Well, at least it was a change from the complete lack of teacher they'd had otherwise. Maybe not much better, given that his current lack of clothing meant they'd probably have a total absence of any safety gear, but at least leadership had returned. Muscled, shirtless, enthusiastic leadership. Where was Lauren again? Oh, right, Survival. With the, uh... owl. Amy put her stuff up, walking over to the only two she really recognized and taking a deep breath before speaking. "I don't recognize him either, but with the ####ing revolving door of staff this class has had I don't exactly expect to at this point," she said, her blue eyes shifting slightly to look at Skye, a slight nod of acknowledgment to her, then to Jericho. It was weird--when she and Ben joined, they had been two of the newer students, if only by a little. No Emerald Forest pairing ceremony, no first couple of days together. Everyone came and went so often though... She shrugged. "Definitely more Agesander than Volkov. Money on more or less than a week before he mysteriously vanishes and we get a new one?"</s>
<|message|>Violet Steel Violet Steel - Physical Education - Sepia insisted she was fine and that was good enough for Violet, at least until proven otherwise. The archer decided that she would stay by Sepia's side and keep an eye on her, just in case. It wasn't like Violet was doing it because she didn't know anyone else or anything... "ITS FOOTBALL TIME!" ...right, this shirtless man was here. Violet assumed this hunk of a man was their PE teacher. So they were going to be playing football, fascinating. "Violet, you wouldn't have to know what 'football' is, would you?" Now, Violet wasn't sure what kind of football their shirtless teacher had in mind. When she thought of football, she only remembered blood, sweat, and tears. Oh, and screaming, lots of screaming. ... "It can be a bit...intense, from my experience..." Well, that wasn't exactly the most encouraging thing to say... ... "Though...the version I played was a bit...unorthodox...I'm sure it will be fine...and free from broken bones."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Benjamin Lloyd "Much appreciated Sparks, Goodwitch." In the back of his head, Ben couldn't help but be a little surprised by how many seemed to have survived. Relieved, of course, but he's been expecting a much more grimm scene. Still, the cafeteria and the survivors were in good hands. JCL would have the lower level cleared and dealt with soon, which just left the residential rooms. Relatively close quarters, with no way of knowing what was in there. Lauren would handle that range pretty well (he knew first hand), but she was handling the survivors. Pretty damn well, too. Sangue wouldn't do as well in such a confined space, and she was busy... ... Handling the survivors. Left him and Amy. That'd work pretty well. "Amy, c'mon. You and I are gonna sweep the rooms. Lauren, you and Sangue warm them up and hold down the cafeteria. Alright?"</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend There was a time in Bianca's life that not many people were aware of. She was young, just thirteen years old at the time and she had just ran away from home, it was the first time. She must've looked like a fool. She was wearing a floral summer dress that may have caught many a stranger's eye. She was the only one wearing a floral summer dress where she had found herself. She was stumbling out of an alley, trying to find her way when Gratia had noticed her and helped her out. Showed her around a little, spoke to her. It was such a strange moment, Gratia too looked out of place but not for the same reason as Bianca. It was more or less like someone who was imprisoned – but was unaware of why. Her wings fluttered in curiosity at the sour-faced girl. Bianca had learned as much as any young girl about poverty. But without first hand experience there was no truly understanding the depths of poverty. But Bianca was on the run and she felt as though she wanted to make an impact on the girl's life. When she finished conversing with her she took off her family ring and handed it to Gratia, telling her to keep it safe. It was one of the only moments in Bianca's life she could recall where it didn't seem like Gratia knew what to do or say, perhaps right now as well. She still remembered what Gratia had said. "Thanks a lot… Birdbrain" Bianca snapped back to reality, Gratia was taking the clothes off of one of the guards. Bianca knew what she planned immediately and nodded in her teammates direction. Forcing herself to stand, steadying herself against the cold concrete wall and using her wings to steady herself, though she found them to be much more noticeably cold than before – due to the lack of feathers most likely. She prepared herself for the spare pair of clothes as Gratia planned. The man whose clothes were being stripped from his body groaned, but Bianca could tell Gratia hadn't taken the pressure off of him yet and as such he wouldn't be going anywhere. He caught Bianca's gaze and his eyes were like razors. He wanted her dead, obviously. She flipped him the bird.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend Gratia ignored the groans of the Dodici thug as she pulled his suit off, taking extra care not to rip any of the material. It was a good suit, one that was far too expensive for her family or even her, with the lien earned from missions, to afford. Crime really seemed to pay, if the quality of the scum's clothes was any indication, but she knew that in the end, some bigger fucker would roll in and squash them into the dirt. It was a fucking unreliable life. She was indication of that. After all, she was going to tear their bullshit to shreds. "At least you bother to shower often," said the Mistralese huntress as she glanced down at the underwear-clad thug. "Turns out even the most insignificant of rats like you don't crawl around in shit all day. Fucking surprising, really." She grabbed the thug's lighter and keys as well, pocketing them with little to no fanfare. For a second, she paused, almost in thought, before she quickly crossed the garage to where Vitoria's unconscious body lay. Like a useless doll, discarded by whatever a bitch of an owner once possessed her. Gratia's onyx gaze fell upon the Dodici scion, eyes filled with an almost unbridled disgust. She could ... so easily kill her. So fucking easily. But she wasn't going to. She was just going to ruin her life. Gratia roughly ripped some cloth off Vitoria's sleeves and turned back to the still conscious thug. She needed the criminal piece of shit alive for other things, but right now she could not care less about her utility except as a resource to shut the nameless thug up. With nary a care for protest, the Mistralese huntress used the cloth to tie a gag around the gangster's mouth, and to tightly bind his wrists together. He would not be calling for help any time soon. She allowed herself to look back at where Bianca lay, protected from the cold concrete by her chartreuse coat. Gratia approached and dropped the newly acquired suit down next to her teammate. "Want help getting dressed, or you fine with not being a fucking baby?"</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca knelt down picking up the suit. She took off her coat and attempted to dress herself as hurriedly as possible. She was, rather viciously wounded, welts covering much of her skin. She winced as she tightened the belt to keep her pants up. Her fingers nimbly but painfully worked with the buttons on the dress shirt, her skin was dry and cracked and her finger tips showed clear signs of struggling most likely from the chain that had bound her earlier. She made eye contact with Gratia before glancing in Vitoria's direction. "I'm done being the Dodici's bitch." She said making her way over to Vitoria's motionless body. She stood over her for a brief moment. If she had seen Vitoria on the streets she would've thought her to be a rather normal Mistralian noble. She seemed somewhat pretentious in her outfit and hair choice, but other than that – rather normal. Her eyes were rather kind when she was unconscious; it was something Bianca was admittedly taken aback by. She was used to insults, used to vitriol being spewed from the girl's mouth. She glared at the unconscious girl's fingers. They were dainty, delicate, each with the precision and dexterity to pluck a feather from a bird. But perhaps that's not a great metaphor. Bianca's foot met Vitoria's ribcage. Something snapped rather violently. Bianca's foot didn't wait to find out before impacting the rib cage once more. She sent a final kick to Vitoria's abdomen as the Dodici flipped over on herself skidding slightly on the concrete. "Fucking Cosca." Bianca said quietly, returning to Gratia's side straightening her suit jacket as she did. She sported a small limp, but she could walk on her own – which was important. The freedom of walking felt like an entirely new sensation after being chained up for so long. But she was still in rough shape – most certainly not in any shape to do battle against any would-be aggressors. Her skin was cracking and she was light-headed from rather extreme dehydration. When she regained Gratia's side she placed a hand on the concrete wall, awaiting her teammates plan.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend Gratia watched impassively as her teammate struggled to dress herself. She said not a single word as Nuit brutally attacked the unconscious Dodici scion. Her onyx eyes betrayed nothing. No emotion. She simply observed as the Faunus girl brought down her long-awaited vengeance upon those who had tormented her. It was ... in a manner, unnecessary and illogical, but people were never going to be fucking robots. It wasted some of their time, but she understood. She understood perfectly that Nuit wished to reestablish her independence, to reestablish her own sense of self, to no longer be some useless doll who could do nothing but cry under the tender ministrations of the Dodici family. And if that required some catharsis at the expense of some incompetent criminal scum, then so be it. As long as Vitoria Dodici did not die. She had other ideas in store for that woman. The Mistralese teenager removed the car keys she had stolen from the other thug in the garage and clicked it, unlocking the doors to the car that she had originally been asked to escort. Those in the upper echelons were likely still expecting her to be an obedient little bitch and follow their every fucking order, but she had other plans in mind. Namely ones that involved tearing their entire organisation apart and grinding their puny little dick dreams into dust, but it would be useful to maintain the charade for as long as possible. It would make her job so much more convenient and efficient. "Get in, birdbrain," she said, gesturing at the now-unlocked black SUV. "We're going shopping, because you look more fucking parched than a Vacuuan without a mouth." She quickly moved over to where Vitoria lay, ripping off another set of fabric from the woman's sleeves and tying it around the wounds she had inflicted upon the little shit during their excuse of a 'fight'. That had been a truly pathetic showing from a supposed master criminal, but even the most well-dressed of braindead retards were still retards. They would be thrown into the madhouses and left in straitjackets all the same. However, it would not do for her to allow the woman to die. She could very easily be a good source of information. If she didn't comply, then Gratia would fucking make her. The girl picked up the Dodici scion upon finishing with the makeshift bandages, lifting the prone body over her shoulder with ease. The strength she had absorbed had yet to die down, and with zero care for the feelings of the gagged, wristbound and half-naked thug, she picked him up with her other arm, and began to walk over towards the SUV, where unlocked the door and dumped them in the backseat. --- Shuai Taidan - Sticky Situation "Oooh, is that your semblance?" There was a sense of trly genuine wonderment in Taidan's voice, the prettyboy extraordinaire of the magnificent senior team known as KNVS widening his eyes behind his gas mask to get a better view (or at least, look like he was getting a better view; he was really just leaning his head in closer) of the floating eye-like object. It was a very interesting little thing, one that was definitely piquing his boundless curiosity. "So this thingie observes, right?" he asked after a few seconds, tying in the shape of the semblance's manisfestation with the words his newest teammate had previously uttered. "Some sort of ... spying or tracking type power? Maybe a floating camera type thing?" Another support-based hunter (if the hypothesis was actually right, duh) was good for the team. He wouldn't be alone anymore, and that was always pretty swell. "No weapons, then?" --- @Savato @Sho Minazuki @Onarax</s>
<|message|>Lorena Negasi ["Lauren"] Lauren wasn't sure whether it was a commendation of her quick thinking around the survivors or Ben's way of keeping her out of danger. Cap had to know she was the best on the team at that kind of range, and her Semblance practically eschewed Grimm attraction. What was Desire going to be able to do with Unchained Fury, short of lasso any wounded, delirious survivors around? She took a deep breath and smiled at the man she'd been tending to. Made sense, tactically. Leaving Amy and Sangue together with the survivors would leave them both looking to the other for direction. Lauren provided a good commanding presence; she practically spoke for Ben whenever he wasn't around, and sometimes when he was. The two halves of the team could keep each other on lock. Didn't mean she had to love the hell out of it. But she could let it roll off her shoulders. "Take care, babe."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend "People must be real fond of facefucking you, Dodici," said Gratia Mindaro, her impassive, highly regulated tone carrying itself through the interior of the car. "It'd keep that mouth of yours from puking up all the bullshit you eat everyday." She had not turned around to face the scion of the Dodici clan. The older woman was far beneath her notice, a wingless mosquito who lived only at her mercies. A stain to wipe off the bottom of her boots; a pest that, had it not been for the information she wished to squeeze from a yet-to-be cooling carcass, would have been discarded on the side of the road like the trash it was. Her fingers drummed rhythmically against the steering wheel. Vitoria Dodici would answer her questions. It was the only choice she would give to the piece of scum. That was non-negotiable. "I want to use your authority to retrieve every little shred of evidence of the Dodici's crimes," she continued bluntly. "You will provide all the information you know to us." Straightforward demands. The atmosphere grew heavy, suffocating. "o̫͏̓ͦ͜͏̂͆̾͏͚̬͜͏̀R̲͏͈̅͜͏̛̮̚͏᷊͚͜͏̸ e̳͏͛᷇͜͏̛̦͒͏᷄͜͜͏᷂L͆͏̗̓͜͏͍̣̇͏̾̿͜͏͗S͗͏ͨ̈͜͏̞̤̃͏᷅ͨ͜͏͚e͘͏̯̮͜͏̰ͯ̕͏̢̻͜͏̓." --- Shuai Taidan - Sticky Situation "I can totally fly Kibro over, yaknow?" said Shuai Taidan breezily, manifesting his many-armed semblance once again to emphasise his point. "Easy-peasey, and the mission will be over by Christmas." He had a grand total of eight arms after all - six ethereal ones and two physical ones - and given that Varius could do the jump with little difficulty, as well as Noelle's shared flight capabilities, the only person he had to worry about not being able to cross a chasm of doom and despair was the bossman himself, and his abilities were more than enough to carry one super muscular guy. "What's up with that turtle though?" Minazuki @Onarax @Savato @Lucius Cypher</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria stared into the sights of the gun that was now uncomfortably placed inside of her mouth, she listened to the henchman in the front of the car, whose hands were on the steering wheel. She considered attempting to activate her semblance, but with her legs in the state they were in her Aura was already necessary elsewhere. She attempted to spit the gun out of her mouth, but it seemed the sharp inhalation of oxygen didn't help her broken ribs and she immediately softened up to the gun that was in her mouth, as strange as that sounded. "I'm going to take the gun out of your mouth and give you a chance to talk now." Bianca's voice continued it's monotone trend. "Fucking finally." The girl attempted to say with the gun still in her mouth. Bianca removed the gun and for a few blissful moments there was silence. "I'm not going to help you bitches. Fuck this Faunus bitch, fuck this stupid Fiordilatte whore" It wasn't long before Vitoria felt the gun creep up her shirt and firmly plant itself on her stomach. A lot of organs were there, Bianca was no doctor but she figured a couple rounds oughta be bad for her complexion. How do you fucking like it? It seemed she was scared. Are you prepared to meet your god? Good. T̵̷̵̼̲̖̘͈͉̼ͅh̴͇͍͔̱̞͇̱͖̺i̡̖̼̱̠̼̯̲͇̕s҉̷͕̩̭̖̣̭̻̞̕ ̡̧̠͔̥̝̰̫͉̯i̫͔̯͈͚̗͕s̢̤̜͚̱͠͠ ͉͍͢w̴͍̖̭͉h҉҉̡͚̭̬̩͖̳̗̳e̯̝͍̠̱̜̰ŗ̙̥̱̞̝̞̘̬̟ḛ͉̖̹̪̦̙͍͟ ̧͏̖͙̤̟̻͎y̸̧͍̼͖̠ͅo̲͔͇̣u̠̜͡ ̩̪̰f̠̥̙̻̺u͏̵̜̞̳c̶͝͏̤̣̻̭̤͕̗̘̼k̶̼͖̖i̸̩̩̬͙̥͕̕͡ͅn͇̗̱̦̫̘̣͜ͅg͎͕̮̤̀͢ͅ ҉̥̬̙̬͙͇e̙͔̤̖̫͓͈ͅn̤̮̝͞͞d̟ Bianca could barely contain the smile that wanted to spread across her lips. But she did. She was still Bianca, she didn't want to hurt people. P̛̺̺̹̥͌̐͑̐̾ͯr̗̤͎̝̖̼͙̀ͭͯͤ̏ͯ̚̚͘͝ẹ̴̴̠͉̪͖̭͐̾̈́ͩ͆p̆ͧͫ҉̵̧̲ͅǎ͙̺̲͍ͦ̑ͨ͗ͥ̑̂͡r̡͈ͩ̄͘͝ȇ̳͕̗͢ ̢̨͈̲̘̭͖͎̲̻͖̋͐̈̍͘t̢͕̳̎ͩ̿̕o̓̈ͬͨͯ̚҉͇̱̙̳͖̫͈̥ ̳̜̮̹ͨ̂̑̉̊̿̑͆̅ḑ̌͏̙̳͙̖ͅḯ̵̪͇̽̔ͩ̚e̶̜̤̮̝̳̜̦̋̀̂ͪ ͈̙͕̫͎ͫͣ̾̏ͩ͛͟V̗̘̦̟̟̝̩̽ͧͭ̍̍ͅḯ̝͚̯̗̰̗ͦ͑̽̂̽ͧt̨̧̲̼̜̥͈͓̀͝o̐ͦ̿͘͏͏̮̖̩ṙ̴̻̖̱̗̥̤ͅī̶̧̗̺̞̳̩̳̑̌̓͗ͦá̶̢̞̟̔̾͠ͅ ̡̘͇̩͐͋́D̤͉͎̺͉̹ͦ͊ͫ͗ͦ̒̏̅̎ơ̥̯̤̂ͤ̚d̷̻̠̦͇̻̖̱̊̏͊ͧ͒ḯ̵̥̻͎̙̳͈͍̗̏ͧ̔̀ͥ̈͠c̴͎̲̣̩̟̓ͫ͗̓̕͞i̵̛͎͐̉̑̎͆̽͗̚ There wasn't much to do about non-cooperation however. "Fucking shoot me then." I... I'd love to. Bianca's hand rested on the gun calmly, her finger on the safety. But she couldn't switch it off. I... I want to. She felt pressure build up in her fingers, felt them want to move, and yet they didn't. What is wrong with me? "What do you want to do about this Gratia?"</s>
<|message|>Lorena Negasi ["Lauren"] She couldn't get herself heated at an old man over gazing at her. Stares came often when you looked like Lauren - like like one of those old gods they made statues of in South Mistral fucked a king-sized Hershey bar and then totally planted evidence that got her shipped her off to Beacon. But you do not E Y E F U C K MY Sangue. She disliked the old lecher on sight, and wasn't entirely sure how much good he'd be on watch, but his description of Ben matched up enough for Lauren to look at him with an appraising eye and nod slightly. "Come over here and keep an eye on this guy for me. Please don't touch my jacket," she said with politeness so bitter in her mouth she almost added an ironic 'massah.' "I'm gonna wait by the doors for Cap's orders. With my Semblance active, I'll hear him better from down the hall." She stood up and slowly traded places with the guy, sitting on a cafeteria table closer to the doors he'd entered from - ears cocked and one eye on the man who had now just closed most of the distance to her precious little sister figure. "Do you know these guys?" she found herself asking Ivor curiously. "Any idea how they ended up locked in a fridge?"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Emerald "Emmy" Felicia Emerald's ears twitched and turned toward the direction of Shiro's voice. She had faintly heard him talking to Oswald so she wasn't surprised. "C-Come in..." Emerald squeaked after a minute once she finally found her voice, the first words she'd actually spoken since she woke. She tried to rub her eyes, even though it caused her some discomfort to move. She didn't want him to see she'd been crying. The tone of his voice made it clear that he was concerned about her wellbeing, she didn't want to burden him with worry, he was way too happy a person for that. No, she'd put a smile on her face, despite the fact that she felt like her world was crumbling all around her. She just...needed to think positive, giving into negativity just meant the Grimm would win in the end right? Right...</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Infirmary Shiro's ears twitched when he heard Emerald's voice, allowing him to come in. Expression saddening, he could tell by her uneasy tone that she didn't sound too good herself. Shaking his head to wipe away the sorrowful look he had on, he instead put on a his usual friendly smile and poked his head in between the curtains. He had to fight to keep the smile on his face. Seeing her condition, it wouldn't be hard to see why. One look at her eyes and Shiro recognized the redness and puffiness of someone who had been crying. He dreaded seeing the condition Cobalt was in. "Gods, this sucks.." He lamented. "Hey, Emerald. You doing alright? I was just stopping by to check on the others who I know, that returned from their missions. H-how are...things?" Shiro's chest felt tight, his heart hurting for Emerald when he saw the obviously forced smile she was displaying for him.</s> <|message|>Emerald "Emmy" Felicia Emerald thought for a moment on how to respond, she could have easily faked it and told him she was fine, that she just needed a little rest and all would be good! But she just didn't have it in her to lie to him, not when it was something that was so blatantly untrue it would be insulting his intellect. "T-To be honest I've been better...not because of my injuries really..." She looked away for a moment, worried that he'd see her getting misty eyed. "I...I've seen things...learned things that I wish I didn't know about...stuff that s-shouldn't be real I-" Emerald stopped abruptly as her voice quivered, she couldn't do this anymore. "I'm sorry I...let's talk about something else...anything will do I just...I just can't talk about this..." Emerald shut out the memories as best she could, they were just too fresh in her mind. "H-How was your mission? Better than mine right?" She actually laughed at that, it was kind of funny in a really sad, morbid way.</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Infirmary There he goes again, just after realizing his mistake seconds before with Oswald too. He was being insensitive. It was probably better to just not ask anyone how their mission went. It should've been painfully obvious before, but if a student ended up here after their mission for anything other than a simple check-up. Chances were high that their mission did not go well. It was also very likely that they were still recovering from wounds more than physical and Shiro was just doing the worst possible thing by reminding them of the events that had transpired. Needless to say, Shiro really hated himself right now. His own pain evident on his face when his expression briefly twisted up into what looked like a cringe. Shaking his head, he picked up his usual smile again. "Ah, I'm sorry hear you're not doing too well." He didn't know what much else to say, other than that. Though, it just made him extra curious to know what occured during their mission. Just what was it they had seen? What had they gone through? "Even still, I figured you wouldn't mind seeing another friendly face." Nervously, as per his habit, he scratched the back of his head. "Ah, my mission? It went rather well. Almost boringly so, to be honest with you." Looking up at the ceiling, he couldn't help but chuckle and smirk. "The most exciting thing that happened is that we learned Sapphire has problems with water. Either she's afraid of it or can't swim, I don't know. But, we kinda found out the hard way." His expression blanked as he stared at Emerald. "She bit me when I tried to rescue her." Shiro said in an annoyed tone. Tugging off the arm-length glove that concealed his medically bandaged arm, Shiro showed her the covered bite wound. "She bit me kinda hard too. Wasn't expecting it so my Aura couldn't defend me there." He sighed, ears drooping before his ears perked back up and his face brightened, laughing at his own expense. Shiro thought to mention how it kind of hurt, but as his eyes glanced over Emerald's wounds... He figured it be best not to say.</s> <|message|>Emerald "Emmy" Felicia Emerald blinked, Sapphire had problems with water? It wasn't the most interesting news in the world but it was enough to keep her mind off of her trauma. "Water problems huh? You'd never guess than looking at her. I mean I'm not the biggest fan of swimming but I do know how to." Truth be told, the fact that a lot of people assumed she hated water because she was a cat faunus annoyed her. She was in fact a fairly decent swimmer. "Maybe once I get out of here we should try to teach her." "Wait, she bit you?" Emerald asked incredulously, finally realising that was what had been said. "And humans think they're more civilized than we are? Please."</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Infirmary Shiro laughed again, more genuinely this time. "Yeah, it surprised all of us too. I actually love the water myself and I think I'm a great swimmer. I'd offer to teach her but, I severely doubt she'd ever accept." Thinking about it, she would probably tell him to go shove his offer somewhere the sun didn't shine or just outright ignore him with a cold shoulder. He could hardly imagine her listening to his instruction anyways. Not realizing he was looking at the ground, he looked back up when Emerald asked about his bite wound. Laughing nervously, he scratched the back of his head again. "Y-yeah, she bit me. I think she had some sort of panic attack er...something, and just bit me. Like one of those cases where she didn't know where she was or who I was..kind of...deals. Thingys." Shiro said in a rather confusing manner, making sure not to comment about Emerald's remark on human/faunus civil and social relations...</s>
<|message|>Lorena Negasi ["Lauren"] "Ayyyoooo! How's it hangin', Jumpercables? You all alive down here?" The unmistakably friendly, casual voice no doubt set a few of the survivors on edge, especially when an unfamiliar dark-skinned girl rolled in the room wearing only a sports bra, sunglasses, and a coquettish grin from the waist up. The grin faltered only slightly when she saw the unconscious girl Luke and Cian were keeping aloft. That must be the Priscilla chick everyone was talking about. Some help, Lauren thought wryly, not for the first time that day, but saying so right now was probably insensitive. Not missing a beat, Lauren carefully lifted Priscilla away from the two other Huntsmen and put the girl over her own shoulder. While in close proximity, she took the opportunity to wrap an arm around Luke's neck and squeeze. "Heya, kiddo," she said affectionately, ruffling the younger student's kinky black hair with her knuckles before looking up to the congregation JCL was at the head of. She thought of asking Jack if he'd heard from her own captain. The fact that the monster - whatever the hell kinda Grimm it was - was still stampeding around the roof and sending tremors through the facility meant that something was distracting it from actually ripping the roof off the building and snacking on them individually - and if the big motherfucker on the roof was anything like the car stealing motherfucker in the basement, there was only one boy who could ever even remotely hold its attention. Fuckin' Cap. Lauren grinned. That boy knew how to get her wallahi juices flowing, boy. She knew there was something she'd liked about him. Ever since he had given her ass the ol' Zeus grip in front of everyone at combat class to avoid throwing a fight. Any guy with that kind of sack could hold his own long enough for them to get the non-fighters outta Dodge. "Sangue is on the ground floor, near where we found the kinky guy at the entrance and the maps. We found a couple survivors, and they stuck with her while I came down to look for you guys and some power. What'd I hear someone saying about the generator?" As the plan was explained to her, though, Lauren's face finally began to lose the plucky demeanor it was known for, turning into a look of mild confusion by the end of the plan as Jack explained where he was off to. "You...were gonna go and power the generator alone? What if you got jumped? And what if," and here Lauren gestured to Cian and Luke, "these guys got jumped? They were both working on carrying Priscilla. Look, I have an idea. You lead the survivors to the elevator, and I'll take Cian and Luke to the generator room. Sangue's still up there with a big battery and a dumbwaiter, so if I stream a few seconds of video footage with the dumbwaiter and the generator, she'll get the picture and start sending it down. That'll take a minute or two, but in the meantime, we can jury rig something to conduct electricity into the generator. You and I can take the survivors up in the elevator and get them out of here, Cian and Luke stay behind to install the battery, just like before, and then when the generator's got a battery they can follow us upstairs. We'll send someone inside to grab Sangue and then all we have to worry about--" --another tremor rattled the building; a few survivors quaked-- "--is Cap and the hooker!" Lauren finished brightly. "All we need is a temporary power source. Anyone got, like, a sack of potatoes? Citrus? Daddy once told me...no, no, that wouldn't work..." Then she stopped, eyes wide, looking as though she herself had been electrocuted. Daddy once told me to be careful when messing with electricity. It'll kill us just as quick as it can make our lives easier, he said. The human body... "...is the world's quickest conductor," she finished in a whisper. She thought hard for a second - and, slowly, the manic grin returned. "Lucas," she said, tightening her embrace around the kid's throat, "I think it's time for you to shine."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Lorena Negasi ["Lauren"] There's powerful niggatry at work here. Contrary to her reputation, Lauren Negasi did not put everything she could on the receiving end of her hands. Just ask Ben Lloyd, who had been sullen after a full week of being forced to use his own. Anyone who really grew up on the streets knew that fighting everything was a good way to get your head stuffed sideways up your ass for good. In the name of continuing to work your grind, sometimes you had to book it in the face of something unwinnable - or, in this case, ignore the fight and focus on the grind anyway. As much as she would have loved to help... A true bad bitch knows her limitations, but never voices them aloud. And armed with only a fire ax and a quarter of her clothes, Lauren Negasi knew that she was gonna have to leave this Manticore on the shortlist of the things that remained unmolested during her time at Beacon. Oh well. It could keep Cap some company. Luckily, there was still one boy on the ground with her who Lauren felt very capable of molesting. Her gaze drifted to the yard full of abandoned trucks they had first passed by hours before. A quick inspection of their inner workings from the start of their mission had confirmed some of them were in working condition, and though they weren't going to be any good in getting the ground team out of Dodge...they could probably be used to make a much, much shorter trip. One that could wrap up the last little loose end in this mission nice and neat. Her gaze drifted back to the cargo door she, Luke, and Cian had opened on their way up. The lift was still waiting for them...along with untold barrels of spooky superpower-granting chemicals back in the basement they'd just abandoned. And since she was no good fighting the Manticore...she may as well make everyone some money on the side! Now, the action movies liked to make a big deal out of sliding through the conveniently-sized driver's side window of the car you intended to steal. It looked cool, it was (supposed to be) quicker than opening a door, and it showed what an effortless badass your otherwise staid white boy secret agent could be when he wanted to put the effort in. And for little kids? It worked great! Lauren had spent the best part of two happy years slipping and sliding through all manner of open windows into a driver's seat of the car, from when she was ten to twelve. Unfortunately, as many a Beacon student could now attest, puberty had hit her like a truck. And for a girl who bellowed like a bull with a bug up its ass when she was forced to so much as wear a bra outside missions ("AAAAAAAAAARGH HELP ME SANGUE") squishing her chest to fit into a little crevice like that just didn't do the trick anymore. So instead of executing her old entry method of a decade past, her only options were 'milquetoast' and 'unnecessary.' She could open the car door like a regular ass motherfucker with a 9 to 5 job and a wife who wouldn't put out... CRASH Or she could wriggle in through the broken windshield and be thankful she had enough Aura to avoid getting cut up by the glass shower that rained upon the front seat and the floor of the truck. Rolling in and landing with a triumphant crow, she instantly dropped down below the dashboard, where she knew most of the older models of cab kept most of their wires. A minute of tinkering followed before the old beast finally revved to life with a husky growl, loud under normal conditions but almost lost underneath the sky-splitting sounds of fire from the airship and Luke's Not Jap no Jutsu. And speaking of the little weeb... Awkwardly splayed out along the front seat, with the truck set in reverse, her left big toe pressing down on the gas hard, and her right arm and head reached out the window, Lauren closed one eye and began to eyeball her drive-by grab of Luke. He had just landed in a pretty decent roll and was skidding to a halt, bringing himself up to full height-- "I think it might be mad now--HRRK!" The last noise was made in shock and panic as Lauren, crying out an excited greeting, grabbed Luke's collar and pulled it backwards with the truck, digging the front of the collar into his throat as Lauren both dragged him along for the ride and attempted to hoist him one-handed into the truck. It wouldn't take her too long, and by the time he was settled in, the two of them would almost be perfectly aligned with the lift they would both ride all the way to payday. Everything would go perfectly! ...As long as she was careful with where she dropped Luke once she was done lifting him. After that electrocution stunt, he might be a bit more susceptible to the broken glass on the seat than she was. ... ... He'd be... Fine? "Luuuuuuuuuke, hurry up and climb in! I'm gonna rear end the truck!" He'd be fine.</s> <|message|>Cian Kuze Cian Kuze | Brewing Storm This is simply F.A.T.E. "My lord that was one big grimm." This was the only thought Cian managed to say upon looking at the manticore. Sure she knew they could get large but my god did pictures and diagrams no do its size justice. Overwhelmed by its sheer size of it had to weigh quite a bit as well to support its own size. Hell that was practically on a league of its own. "My god how are we supposed to fight that thing." Cian muttered outloud till as if answering her very question the gunship came in flying low and began to open fire bullets rained down faster than she could even count. Tearing into the grimm's hide. "Chaingun" She whispered to herself trying to place the sound of the gun. Before long the rain of gun fire ended as Goodwitch came in with her own blow. Though before she could act Luke came up and blinded the beast with his unique idea. "I cant fall behind now can I?" She whispered to herself as she grabbed a blue colored ammo pack and slammed into her gun not so gently. But she hardly cared she had a plan a crazy one but it should work. Jumping up she shot the ground with her ice dust creating a giant ice slope. Landing back down in a crouch she charged forward managing to run up the slope she created. Upon reaching the top she activated her semblance creating a shield underneath her feet before jumping once and repeating the procedure for awhile till she was in a suitable distance to hit the manticore. Switching her gun's form to its machine gun form she took aim at the general location and opened fire. Jumping from one platform to another she jumped flipping and landing before releasing a stream of bullets and jumping out of the way yet again. Taking a small break she emptied her clip and slammed in a clip of fire dust. This was a bit untested as the fire dust was normally meant to be used with her rifle form and she was unsure on how the dust would react to a rapid fire type configuration. "Initiating test 1" She said aloud as she released a literal fire storm on the manitcore. It was like each dust became a small fire ball once it left the barrel. Creating one more platform she switched her guns form once more though into its sniper configuration. Taking careful aim at the spot between the eyes she released the shot before flipping off multiple platforms before she landed on the ground her arms perfectly spread out.</s> <|message|>Lucas Schwarz Luke Schwarz | Brewing Heist "Aaaaayyyyyy!" That sounded like— "HRRK!" Even as he drew up to his full height and spouted his pithy one-liner, Luke suddenly felt himself being accelerated in the very surprising direction that was straight backward and by a truck. And to make matters even more disorientating this acceleration was happening collar first. What the— "Luuuuuuuuke," called the buxom boxer grabbing him from within the vehicle in a manner akin to a kitten. "Lauren?!" he responded incredulously, twisting himself bodily to try and find purchase on the back of the truck. "Hurry up and climb in!" she ordered, dutifully tugging him closer with her arm whilst she multitasked the rest of the demands of driving. He was trying, but it was easier said than done... "I'm gonna rear end the truck!" Not that the difficult things weren't the most worth doing, that was! Scrambling, stretching, and generally skittering forward however he could, the boy managed to crawl his compact frame through the window in short order, brushing away most of the glass shards he encountered with an armored hand. Once safely seated, he chased after his new number one priority. The driver. "What's the big idea here?"</s> <|message|>Oswald Connoly Oswald Connoly- Infirmary Alarms went up inside Oswald's head as Sapphire started talking about how far he was taking his training. Memories of a blurry, indistinct time of suffering and training that put his recent exhibition to shame. Memories of pushing away everybody left in his life, burning six names, six faces, enough memories for six lives into the forefront of his mind as guilt and self-hatred racked his soul. Even as weakened as he was, Oswald's Aura could recognize danger- or at least, what Oswald had been convinced was dangerous. Ever so faintly, a dark glow emanated from his body before quickly being subdued. Closing his eyes, Oswald pushed back the dark thoughts and tried to focus on responding to Sapphire. "It's not a coastal city, actually...it's closer to a forest. Near a river, as well. It's my home, though. I only came to Beacon because...well, because there wasn't much left for me there." Stop. It's not worth remembering. Oswald found himself unable to continue, physically unable to keep speaking for a moment as he fought back against his own self-destructive coping mechanisms. It wasn't meant to be, though. Time alone could not heal all wounds, at least not for Oswald. "It's...not important right now." Why do you keep lying? It can't get any wor-She could see me cry! Oswald's conflicting thoughts and instincts broke his concentration for a moment. How pathetic he must have looked, eyes hardening and posture becoming more defensive at a simple conversation. Sapphire was right. He wasn't in the middle of nowhere. He could take his time to grow, perhaps even relax for a few days. He didn't need to vent his rage by bleeding all over Beacon's nice floors. But god, did it feel good when he did. "I....I know my habits aren't exactly healthy. It's been...it's been a hard battle getting back to a point where I can feel anything but rage, though. Sometimes it all just boils over. Seeing..." Death. Destruction. Blaine! He couldn't say another word. Too many memories hit him all at once. Brimstone, gunpowder, the acrid smell of charred corpses, the sights-god, remembering their broken bodies hurt the most. It hurt Oswald so badly to cry, his lung crying out as the recently-patched hole stretched and strained to accommodate the gasping breaths he was forced to take when he felt his body screaming for oxygen. And it just made him hate himself even more.</s>
<|message|>Lorena Negasi ["Lauren"] "Whatcha mean, what's the big idea? Don't you remember our briefing?" The laws of action movies dictated that it was totally cool for her to leave through the car door, so Lauren parked the back of the truck to the left of the cargo lift and hopped out nimbly. She rapped on the hood a few times with her fist impatiently, all ten million megawatts of light from her manic grin aimed at Luke Schwarz. "We still have stuff to grab!" rap rap rap "Think of all those chemicals, kid! Four digits per drum, half a dozen drums per team..." She waited for Luke to do the math. Forrrrrrrrrr about five seconds. Then she had already turned her back on him and was sashaying towards the lift. "Now get your ass outta the truck and let's make this mission worth a fuck! Or I'm gonna steal your share and use it to turn your dorm into Gratia's sex dungeon."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Lorena Negasi ["Lauren"] "Whatcha mean, what's the big idea? Don't you remember our briefing?" The laws of action movies dictated that it was totally cool for her to leave through the car door, so Lauren parked the back of the truck to the left of the cargo lift and hopped out nimbly. She rapped on the hood a few times with her fist impatiently, all ten million megawatts of light from her manic grin aimed at Luke Schwarz. "We still have stuff to grab!" rap rap rap "Think of all those chemicals, kid! Four digits per drum, half a dozen drums per team..." She waited for Luke to do the math. Forrrrrrrrrr about five seconds. Then she had already turned her back on him and was sashaying towards the lift. "Now get your ass outta the truck and let's make this mission worth a fuck! Or I'm gonna steal your share and use it to turn your dorm into Gratia's sex dungeon."</s> <|message|>Lucas Schwarz Luke Schwarz | Drum up some courage, lad! ... He said nothing, instead electing to take his time to process her reasoning as he exited the truck in a similarly normal manner, via the door on his side. He looked after her as she continued heedlessly forward, pep in her step and sway in her wide, wide hips that betrayed her pure confidence in everything she was saying. Every single thing. "No room of mine is becoming a sex dungeon." His priorities set and plan of action already being laid out before his very eyes, Luke saw very little argument for another choice than to jog along after her and acquiesce to her demands. Me and pretty girls, man. As he drew up alongside her, he probed his dark-skinned counterpart with another pertinent question. "You sure it's alright to do this? I get that I was kind of going to stand around and admire my work with the Manticore, and that there's an award for retrieval, but we did kind of end up leaving everyone else to their own devices with that thing." He half-grimaced. "I took its eyes out, but it's still pretty dangerous."</s> <|message|>Lorena Negasi ["Lauren"] "Look, Luke, if I could be out there giving that ugly fucker the business, sure I would. But facts are facts," Lauren said breezily, triggering the lift once they were both inside. They began the slow crawl back to the basement, and the quarter-dressed Huntress slouched with her arms crossed. One smooth mocha shoulder lifted in a shrug. "I've been beating people up with axes, bats, and my bare damn hands since I was six years old. That's not a skill set that's very handy against a big fucking Manticore like that - especially when I came to Beacon with a weapon you could probably scrounge around and find somewhere in this very brewery. If I go out there with this shitty ax and the shit I wear to the gym, all I'm going to do is distract Ben, and probably Amy on top of that. A truck that needs hotwiring and some goods that need stashing? That's a skill set I can actually still use." An imperceptible sign ran from Lauren's lips, and for a moment her grin shrank. "To be honest with you, I am gonna have to do something about it, though. I fuckin' hate feeling useless like this..." Then it was as though a cloud lifted from Lauren, and she straightened up and rolled her shoulders as though she were entering an octagon. "Which is why we need that brewery paycheck in our hands fuckin' ASAP! Now c'mon, let's roll some drums!"</s> <|message|>The Phantom Venomous Size never meant anything. If anything, the sheer capacity the Grimm took made Sangue's general disadvantage against Grimm less prominent. Squinting at the Manticore, Sangue kept her hand on her blade's handle tightly. She hoped that it would go down in a few hits, but the air support and Goodwitch's assistance did manage to at least put it on a silver platter for the hunters and huntresses to attack it. With the survivors taken care of, Sangue's attention went to the Manticore as she let go of her blade. Taking the small bottle strapped to the side of her waist, the red-haired swordswoman bit the corkscrew lid. She closed her eyes as she poured venom into her mouth, its deadly taste nonexistent to her. Not caring about whether she spilled some or not, after she used up all of the bottle's content, she kept her mouth closed as she tossed the bottle aside. She unsheathed her blade and wrapped the chains of her claw around her blade arm, letting the claw dangle closely to her katana. Personal experience told her that all moving things- monster or not- suffered from venom as long as it sank deep enough. If the venom had to reach deeper than the veins, then she would sink it into the very heart of a foe. Opening her eyes, she spat red venom onto her blade and claw, the now sticky substance painting her weapons and her entire right arm with a messy blood red that matched her hair. Venom dripped from her chin as her eyes sharpened, her attention to kill locked onto a beast meant to die the instant moment it met the two hunter teams. Sangue had only one way to contribute to kill, and that was to get close and personal. Running up to the Manticore, she spun around wildly as she tossed the Apophis Claw toward one of the Manticore's legs. As it sank into the Grimm's flesh, she retracted the claw's chains as she leapt from the ground. As soon as she approached the Manticore, Sangue used her momentum to run across the Manticore's body for as long as the claw could hold, stabbing her katana into the leg before letting it tear its way up to the monster's back. Before it could react in any way, she kicked herself off of the Grimm as the Claw broke free before she tossed it at the Manticore's shoulder. A direct hit could only mean that she would go in for another attack. Sangue retracted the chains yet again as she spiraled forward abruptly and slashed at the Manticore. Again, she ran across its body using the unnatural momentum she gained through the usage of her claw, this time tear through its chest before kicking herself off of the Manticore again. She managed to dodge all incoming ranged attacks from her teammates by coordinating where and when she would attack. Her teammates were not the ones to worry about what they would hit; Sangue was the one who was responsible for fulfilling her role as a quick fighter. While her attacks were somewhat decent, her landing was far from acceptable. The swordswoman found her Claw letting go of the target too early and made her fly towards a certain truck Lauren had begun to move to the cargo bay. Thunk! Sangue landed on her back on top of the truck. "..." Wondering where she was in the first place, Sangue found the truck parking in the cargo bay. She looked around at first, only to freeze when she saw Lauren coming out of the driver's seat. ...Oh... Looking around awkwardly, Sangue slipped off of the truck behind Luke and Lauren, remaining silent. She decided not to tell Lauren that she was literally thrown off of the Manticore while trying to fight it, and the mess she made of herself with the blood-red venom did not help at all.</s> <|message|>Lucas Schwarz Luke Schwarz | Press 'Z' or 'R' twice He listened quietly. Luke wasn't too keen on his abilities for many things. It wasn't like he was being facetious in any respect in his surprise at the success of his attack upon the Manticore to follow Goodwitch's light show. No, he genuinely couldn't believe he had managed it once he had returned to operating upon conscious thought instead of instinct and the secretions of his adrenal glands. He never sold himself as capable of feats like that, because he never thought himself capable of feats like that. He was behind the curve in combat, and drastically behind it out of combat. It was little secret how much faith he placed in his abilities. But if there was one thing he would claim himself to be any measure of "good" at, it would have to be listening. His entire life, he had been listening to people, be they ordering him around, teaching him a skill, or simply opening up their heart a little. So he listened. To her reasoning behind going after these barrels and the reasons that drove that reasoning. She wasn't happy, he realized, with where she was right now. She wanted to change that. She wasn't doing this only because it was what she wanted to do, but because it was all she could do. Well, I can't say I've never been there. The lift creaked to a halt at the bottom, and her smile returned after the momentary dismay. Lauren was Lauren, and Lauren got what Lauren wanted, one way or another. He returned the smile knowingly. Even if he couldn't do much, he could listen to what she was telling him to do. And if that meant being a helping hand so she could make tomorrow a little easier than today, well. "Yes ma'am." He had no complaints.</s>
<|message|>Lorena Negasi ["Lauren"] Much had been said of Lauren Negasi's default facial expression since her arrival at Beacon. Energetic was putting it kindly - for her captain, who had been the first one to try testing her in the ring, it was positively carnivorous. Amy Desire would probably call it coquettish, accompanied with a wink. Sangue...who knew. But one thing that was universally said of Lauren Negasi was that she was goddamn unrelenting. Happy? Sad? Comatose? Too fucking bad - Lauren Negasi's Semblance ran off of hype, and on the surface, it seemed like she would never rest until the rest of the world was just as hype as she was. Which is why the wide smile that blossomed on her face at Luke's no-strings agreement was so...heartrendingly... Gentle. Bereft of energy. "That's the spirit." She bowed her head slightly, touched her strong little chin to her clavicle and bit the end of her lip. "Thanks, Luke." Lauren Negasi was the younger of two kids. A little sister at heart. I'm only pretending to be big... "Bluuuuugh, enough standing around! Let's get rich, kid!" But as long as everyone's bought it... She lifted her head as the energy returned. "If we work fast, we can gank a finder's fee!"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Jack Orpheus Jack Orpheus @Lucius Cypher "I dunno, maybe. It seems to have some purpose", at this point he was following out of curiosity, plus... Either he was hearing things, or it actually did talk to him. The way it moved was not like any animal just blindly running around, it was focused. Jack's mind was just blank for now, but maybe occupying himself with something might help for the time being. Though the idea of getting something to eat didn't sound bad to him, in fact he'd forgotten he didn't get a proper lunch yet, just a drink or two here and there, nothing substantial. This ferret seemed to have some idea of what it wanted, which was food. Wait... Were they going to let it order from a menu? Well in any case, they'll just have to see.</s> <|message|>Kuhaku Shiro Kuhaku Shiro Shiro's head and eyes followed after Gren as he took off through the roof, quite literally. "Ohhh...." he said in awe. Shielding his eyes with a gloved hand, he grinned widely. Laughing as he was more than mildly impressed by his friend's rather dramatic exit. That was Gren for you, go big or go home. As far as people he knew went, Gren was far from subtle in every aspect of his life. Shiro even softly clapped a few times, though his applause would go probably go unheard. Wherever Gren went, explosions typically followed. "Witnessed." Shiro said quietly, for some inexplicable reason. Turning back to his work, messing with his Scroll, Shiro's perception alerted him to his cherished team leader approaching him from behind. His ears twitching and swiveling, he kept his back turned to her and focused himself rather easily. Tapping away at the screen of his Scroll's tablet function. He listened to what Sapphire had to say, but he gave her a short and curt reply. "Okay. I'm sure we'll be fine without you." And left it at that. Once she left too, Shiro figured it was time for him to do the same. He would need to check out his weaponry and some Dust ammunition while he was at it. No telling what they would find down there in those mines. Like, giant armored centipede Grimm or something. Looking up at the CNC machine in front of him, he was sure that it would continue to work just fine without his oversight or guidance. He was sure no one would be so petty to steal what it was he was working on as well, so walking away from it he passed by Sangue. Flashing her a smile and with a wave of his hand, he continued to stroll right past her. Scroll in hand. "I'm gonna go now, Sang. See you at the air docks! I'm sure this'll be fun!" Then, exiting the Armory, not aware that he was leaving the very place he needed to stay at to check out his gear, Shiro traipsed along. Eyes glued to his Scroll, Shiro was victim to his own tunnel vision. Concentrating on every little detail and part of Sangue's feature arm that he still needed to work on. Deciding which would be best left up to Sangue's decisions and Gren's areas of expertise. Muttering to himself, he stared down at the 3D rendering of Sangue's conceptualized arm. "There needs to be connection points here, here, annnnd here! Something to feed the 'tendons' through to be controlled by a small motor or gearbox on the upper arm. These need to be segmented. Joints mimicking the human skeleton. Easy 'nuff! But...what about the armor and coverings? Hmm, might as well keep it simple...Although...what to secure the separate pieces together with? Some sort of latch or lock. It has to withstand the rigors of combat without failing and exposing the more delicate internals. That would be life-threatening and problematic to say the least..." Walking further and further away from the Armory, he continued to talk to himself. Head down and low. Tapping and swiping away at his Tablet while he brainstormed... Cypher, @NarayanK, @Prince of Seraphs, @SevenStormStyle</s> <|message|>The Phantom At the sight of Sapphire formally bowing to her, Sangue promptly bowed yet again. Although Sapphire seemed to be a serious person, if she didn't have a heart, she wouldn't have spoken to someone as unimpressively outdated as Sangue. "Thank you," Sangue responded quietly as the blue-haired huntress departed. And with that, she was left alone with Shiro. She felt it; the unfamiliar, yet familiar feeling of contempt behind the Faunus' words when he spoke with Sapphire. Something was sour in the tone Shiro had when he spoke with Sapphire... Yet, all Sangue could hope for was the white-haired boy and the blue-haired girl to get along sometime. Nothing further than that- for anything further would simply be Sangue trying to butt into other people's relationships. When Shiro returned to his cheerful demeanor and waved her goodbye, however, Sangue blinked. Unlike the absolutely armed-and-ready Sapphire, Shiro looked like he was just going out on a walk. Why was that the case...? The red snake watched Shiro leave as she wondered what felt off about the student. It wasn't like he didn't pack up his gear, right? Putting down her blade with its sheath attached on top of a crate, the long-haired woman observed the weapon as she put her Claw next to it. She tried to think up of more ways to make her incoming upgrade better, but truthfully, Gren and Shiro probably knew more on what makes technologically advanced weapons actually effective. As these thoughts flowed down her mind, her stomach rumbled. ... Looking around the armory for a bit, Sangue crept out of it... ...before heading to the cafeteria. Much to her horror, a certain realization dawned upon her as soon as she arrived at the very entrance of the cafeteria. I-...I forgot... to bring my sword. If she went to pick up her sword, then she would have to sacrifice the food she wanted to eat earlier. On the other hand, if she ate the food, there was the chance of someone unknowingly taking her most important weapon. And she wasn't going to be throwing food at Grimm and the like in potential upcoming missions, so the decision she had to make was obvious. I'll... have food for a later time, she noted solemnly as she turned back. Instead of eating, she decided to retrieve her weapon and head immediately to the docks. She was not good with directions anyway, so going earlier than she originally planned would be a good idea for someone like her. Cypher@harinezumikouken@Prince of Seraphs</s>
<|message|>Lorena Negasi ["Lauren"] W H I T E D E V I L Look at how thoroughly Ben had bewitched that bouncer with his fast tongue and evil grin! It was a completely different brand of seduction than picking up girls at a club or fencing stolen shit; her beloved Cap, with his innocent face, scruffy hair, tight little clothes, and probably even his laminated v-card, could seduce authority figures! It was an unholy skill, born of dark magicks and privileges that Lauren could never tap into. Ben could talk them into a club without even having to hit somebody with an ax or digging a tunnel up into the bathroom. Ben could probably get away with going ten or fifteen miles over the speed limit - and if he couldn't, he could probably at least get the cops to leave him alone! And they wouldn't care about the small shotguns he kept in the glove box! That's... That's... This is fucking racist! Now she didn't even feel bad for molesting him. Nonetheless, Bastille's Black Panther burrowed herself into Ben's one-armed grip, notching their hips together like conjoined twins as they found their way to a table and each kicked their feet up irreverently along a different half of the semicircular seat. Lauren pulled out her Scroll and began plugging variables into the screen, setting it down on the table between them so that they could both see what she was doing. Plugging vodka flavors into a wheel. "All praise to the Most High. The young God Lauren begs you to hear her call," she intoned over the alcoholic smorgasbord. "It's been a long week for I and I on Team Bastille. Today I had to ignore my black people programming and go into a spooky factory to fix the fuckery of white people yet again, God. I beg your forgiveness for this act of trespass. You may see that I have invited the White Devil into my heart and my entourage. I beg your forgiveness for this act of trespass, and ask only that you accept him as blood of my blood. His name is Benjamin Lloyd, and I love him with all my heart. He may even have a little mulatto in his blood. If you...turn your head and squint a lil. And then close your eyes completely. Dear Heavenly Lord, the Most High, we ask that after this long and trying day of fixing the fuckery of white people, you bless this spin of the wheel and give us a real-ass flavor of vodka like snap frost or red berry. Or even apple. Please do not hex us with no shit like coconut or pineapple, Most High, for these are the bullshit flavors of the Mistralians and lead only down the thorny path of simpdom. I love you, God, wallahi." Clearly, she took this seriously as she spun. And shrieked. "Son of a bitch!" Ben bit the bullet and ordered the bottle for them. While Lauren sulked, feet crossed at the ankle and head sullenly bobbing to the trap beat playing over the recently-reopened club's speakers, her gaze was wandering the bar and landed on a girl whose white hair and chic look made her stick out from the rest of the Vale party scene. Her gaze tilted over and turned back to Cap lazily. "Hey, who was the broad who you pretended to know to get us in, anyway?"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>The Phantom Gren offered to make her more food, and when he mentioned that he did not mind the presence of her team, Sangue blinked to herself. Eating food from a cook who did not disappoint with the tastes of his meals sounded nice, considering that the Faunus was nice to top it off. She felt like she should give him something for the food he let her eat. ...Should I... pay him...? Sangue wondered suddenly, glancing between the alluring kebab skewers and Gren. The light tone behind his words let her conclude that she did not need to. She only had a few Lien on her at the moment, almost all of it being placed under the pillow of her bed. Soon, she and Gren were not the only ones by the grill. The first incoming figure did not resemble Shiro, but rather, a dark-haired and sneaky feline failing to resist the presence of a grill. Sangue stared at the Faunus who managed to catch her attention with her straightforward, yet captivating entrance. And soon, another cat Faunus joined in! This time, she remembered the twin-tailed girl who seemed to know the person known as "Skyra." Her name was... Emerald. She was a gem both figuratively and in terms of nomenclature. Sangue watched the girls and Gren interact, noticing how they seemed to know each other well. And as she did so, her expression softened. Another Faunus, who had a very warm, coffee-like color to her, wandered to the grill and asked if they could tell her their birthdays. Her birthday... Now that she thought about it, from what she gathered in her home, she was born in a winter night. Apep eventually clarified to her that after reading through some journals left in the house, she was born very closely to a holiday. She never celebrated her birthday with others before. She only ever celebrated Christmas, and never mentioned that her birthday was somewhere around the month after. Just when the word "January" quietly left her mouth, however, the loud sound of a... stoppable object crashing against an unmoving object erupted at the grill. She tensed up when Shiro literally crashed into the Faunus in charge of the BBQ. Surprised and also concerned as to how hard Shiro crashed against the armor, Sangue wondered if she should approach him and ask if he was alright. After waiting a moment, Sangue found Shiro to still be lying down on the ground. ... Quietly walking over to his direction, the redhead leaned forward as she lowered her body. Looming over the bottom of his vision, she lent a helping hand- her only one- to him without a word. It was clear through her movements that she was unsure if Shiro, who literally crashed and slid off of Gren's armor, would feel okay enough to get up on his own. @Pyrodash888@Abillioncats@Lucius Cypher@SevenStormStyle</s> <|message|>Assumed: Diamond Frost Diamond - Infirmary -> Gren's BBQ Diamond had to bite down the inside of her cheek not to laugh as Oswald shared the story of his mishap, although she was mentally cringing - that could not feel good, but she would still pay good money to see it happen. "Oh you have to tell that story some day. As amusing as that is though, not what I meant. No unyielding desires for vengeance? No want to go out there, find them and return the favor? You know, the general self-destructive, creepy tentacle aura inducing things?" she explained, worried about what the team's state of mind was. She knew she would love to grab a hammer and bash in the skulls of some of those things and it took effort and monumental distractions not to let it bother her. She was about to ask Cobalt something along the same lines, but that was when Emerald decided to up and go chase after the recently departed Skyra, the fact that her skin was all slashed up and her system full of pain medication slipping her mind. Because, of course it did. Diamond thought. "Oh for the love of..." she said as she got up and chased after the faunus intending to knock her out if that was what it took for her to stay still and heal up properly. As she went through the hallways searching for the infirmary escapee, Diamond heard her scroll beep and checked the message. Damn. Another team that looks like they got tenderized. Not a good day. ``` To: Cancerstick buddy Sounds serious... If you want to take a breather just let me know, could use one myself. We've been hit pretty bad, would have all kicked the bucket over there if not for some unexpected help. Meat grinder is an apt description of that mission. I'm free until 18:00 today, tomorrow... No family to speak of, so all day I guess. ``` While she was at it, she also sent another message to Cobalt. ``` To: Take aim first ask later You look like you'll be the first one out, assuming Emerald doesn't sneak off again. Come find me when you do, I want to talk about something. Alone. ``` She caught up with the cats only to see that the attraction of the day seemed to be barbecue. So much for cookies and milk. she thought, feeling a tinge of betrayal. "Emerald Felicia, get back into the sickbay this instant or I am calling your mother!" she said in a stern tone wile pointing an accusatory finger at the faunus. If she intended to behave like a nasty child, well, that was the treatment Emerald would get. It reminded her once more though of that damned family day. She would not let it show, but it stung. Despite the evidence of her thus far pretty much nonexistent friendships, Diamond liked to think of herself as the family type. The mob, 'touch my kin and die' family type, but hey. Well, at least it would be a day off. She recalled walking past an orphanage in the morning. Perhaps I should do something nice for the kids. It's been a long time. , @floodtalon, @Abillioncats, @Awesomoman64</s> <|message|>Cobalt Chideta Cobalt sighed as Emerald attempted to slip by everyone, just because they didnt have the hearing of a Faunus didn't mean they couldn't hear at all. "Hey Diamond, could you go after her?" Before he had even finished the sentence she was already gone, pursuing the runaway neko. Cobalt sighed and looked at Oswald. "I think I might be getting out today. Any news for you?" His scroll suddenly beeped as he received a message from Diamond. ``` To: Take aim first ask later You look like you'll be the first one out, assuming Emerald doesn't sneak off again. Come find me when you do, I want to talk about something. Alone. ``` Cobalt frowned and began typing a quick response. ``` To: Hat Aficionado No problem, I should be out by the end of the day. Make sure to tell Emerald not to get out of bed till she's fully healed. I'll buy a bribe if I have to. I'll text you once I get out. ``` Cobalt put his scroll into sleep mode and set it down. "Sorry, had to take that." Cobalt explained to Oswald quickly. @MULTI_MEDIA_MAN</s>
<|message|>Lorena Negasi ["Lauren"] Whaaaat the shiiiiit is he talking about? She didn't like the way that both Ben and Amy had gained consciousness so quickly, or how alert they both looked. If she didn't know better, Lauren would almost begin to think that they were expecting forward inertia out of her. Well, her sculpted black ass was not so easily budged, team. Before she was roped into doing anything for these slave masters, she would need to... growl "...eaaaaaaat." Luckily, after twelve years fighting on the front lines of the struggle, she had prepared for just kind of this Saturday morning eventuality. The hand that clutched her phone dropped down to check on the location of a bag she'd left between Amy's bed and her own, which Cap must have crashed in the night before. Sure enough, there it was - a few burgers and some fries (Vacuan seasoned) that she had brought home for the team from the night before. To keep them fresh and unsquished, Lauren, in her drunken wisdom, had made sure to leave them nestled close to the space heater that was built into the wall so that they were kept constantly toasty throughout the night. She was just too fucking good. Lauren's head tilted down to face the bag of food directly, but her chin got stuck and dug into the barrel of something that made her blink. Lawnslot. The bet. More of the evening flooded back to the carjacker as she grinned. "I'll tell ya later, Desire. It was pretty much a failure doe. The girls who came near Cap kept losing hands in freak...hand loss accidents." She winked at her best friend and produced the tonfa from her bra, holding it to the back of her neck and cracking it once each way. Then she stood - long ebony legs slunk out from underneath Amy's (lack of) covers and bent so that she could jut her chin out and rest it on one knee. She spun her hemp anklet idly by one of its charm - a little Vacuan amethyst in the shape of a sports car, and a birthday present from her mother this past year - before she slowly scooched over and stood at the foot of Amy's bed. And, without a hint of modesty, the underwear-clad girl bent over backwards with several cracks that seemed to intensify. In pitch and in sensation. "Ah-ahh-uungh-ahhhhhh~" As quickly as she had contorted herself, she stood upright again, hair a mess, muscles in her chest and core relaxing, and teeth chewing the end of her lip in wicked amusement. Both her teammates looked at her like she was a succubus or something. "Sooo..." she drawled, starting to sound more awake now that she'd violently loosened up, "what are you cuties so awake for this ayy-emm?"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Sand Vespa Well. I can't remember the last time I was ignored so thoroughly. The moment Robert laid eyes on the girl outside their team's room, he rushed over to her, leaving Sand to look on as the two lovebirds kissed and spoke to each other, just low enough for Sand to have trouble making out the words. Before she could even think of approaching, the two went on their way, leaving Sand alone in the hallway. Rude. Walked him over from the infirmary and not so much as a 'goodbye'. Still, a small smile pulled at the corner of her lips. It seemed Robert was not quite as alone as he had told her. Leaving the pair to their own affairs, Sand entered her room. It was only a pit-stop, either way. She stored her bag under Delta's bed and quickly shuffled out of the room and into the dorm's hallways once more. The sound of sobbing made her hesitate as she turned another corner, where she saw a small girl crying in the arms of a young woman. Sisters, she guessed. It was the day for it. Perhaps she had stumbled into another heartfelt reunion? That was as much thought as she gave the matter, choosing to simply walk past the pair. Judging from the call she had received while waiting for Robert to come out of the infirmary, a guest of her own would arrive at the air docks soon enough. Better not to make them wait. --- Sand eyed the people milling about in the docks. An airship had recently arrived, letting out another wave of visitors mingle with their respective wave of awaiting students. Cheery conversation reached her ears from the groups ahead, where students caught up with their family and, when present, introduced them to the team members they had been staying with until then. It was almost like a meeting with extended family, one could say. Still, she couldn't make out the one she had expected to see from the people leaving the airship. She had been sure this was the right vessel. Her hand reached into her pocket, producing her Scroll to check for any new messages, but the device showed her no new information. She flung her gaze back at the crowd with some irritation. Perhaps she should have taken her time and gotten herself some coffee on the way there. A familiar figure drew her attention, and with nothing better to do, she began walking towards the green-clad hunter. She had not taken three steps when Trad turned and slammed straight into a nearby couple, almost earning him a swift jab to the nose for his troubles. If I didn't know better, I'd think my teammates have rotten luck, she thought dryly. "That was interesting," she said as she reached the group. "Hey Trad. And family? Sorry to interrupt. Have you seen a man with gray-orange hair and an ugly beard? About my height but a bit on the thick side? Probably smells of oil." "You sure know how to flatter someone." As if conjured by her dry description, a man approached from the side, appearing from behind another group of students. As she had described, the man had stout build, exaggerated by the thick jacket he had thrown over his white shirt and suspender pants. His orange hair was streaked with white, and a short but messy beard surrounded a smile as pale as his skin. He wrapped a hand over Sand's waist and pulled her into a hug, planting a kiss on the girl's cheek before she could mount a protest. He looked up and down at her, knitting his brows over a prominent forehead. "Did you get higher? Quit that before I have to tiptoe to greet you." Sand broke out of the hug with a soft snort, looking at him with a wry smile. "You probably got shorter. And you did stink yesterday." "What did you expect? I was in the middle of work. Not that you have any right to complain when you went out to greet me covered in dirt and with your clothes in tatters." She shrugged, as if the point was of no consequence. "Why'd you think I had to call you?" Suddenly realizing they had begun sniping at each other before an audience, she gave a light cough, composing herself. "Sorry," she said. "I'm Sand. This is Allen. I'm a recent transfer from Atlas." She glanced back at Allen and said, "This is Trad, one of the teammates I told you about." "A guy," he said somberly. "One of the three." A groan tried to escape her throat as she saw where the conversation was going, but she clamped down on it. "Really?" she asked him. "You say that, but I was their age once, and I know what goes on in their head." "Even then, I'll be fine," she affirmed seriously. Allen looked at her as though she had grown a second head. "What does that have to do with anything? Of course you'll be fine. I'm not worried about you; I'm worried about them!" Sand couldn't contain a huff of annoyance. Glancing at the other student, she dryly offered, "Don't worry about first impressions." As an afterthought, she added, "Please." @Awesomoman64</s> <|message|>Gren Orchid Firing Range Weapon testing Nodding his head, Gren and Emerald would leave the gym and head to the firing range. It was fairly empty aside from some students giving their family a tour of Beacon, but the range itself was open. "Alright, let's give these babies a go! I'll set up the targets while you get comfortable with your new weapons." Gren left Emerald alone while he went to set up the firing range. If he remembered correctly, Emerald said that her specialty was crowd control. Thus he set up the range to have multiple fast but fragile moving targets, some clustered in groups and others moving on their own. However to test her rockets he also put in a few "tough" targets of various speeds. The slower ones were tougher, but even the fast ones should be able to take a beating from her shotguns. Once he had everything set up Gren looked over to Emerald and called out to her. "The targets are ready Emerald! Just give me the go! We'll start off easy at first, and once we finish this course I'll amp up the difficulty." Gren debated sparring Emerald as a real final test, but decided against it. Not only would he have to gear up and get his weapons, his folks might show up at any time and he'd like to be able to go and see them. And he wouldn't want his folks walking in on him hitting a girl. That'd just bring up all sorts of awkward questions.</s> <|message|>Träd Oak (umlaut optional while typing) Docks Instinctively Trad raised his arms to deflect the incoming punch, but when he didn't feel contact he lowered his defense to see Soot had managed to restrain Datura and was now soothing her. "Yeah, though I probably would have deserved it after being so careless." He said following the man's remarks. It was bad enough he nearly plowed through someone, but sending them into a panic attack just made him feel worse about the situation. When Sepia spoke about bad first impressions Trad couldn't help but agree. "No, can't say that was. I'm Trad Oak, this is my father Blad and my mother Fern." His parents were still in a sort of shock of what had transpired but they managed to wave as they were introduced. "Again I'm really sorry if I've triggered anything with your sister." "Is she going to be alright?" Blad asked genuinely concerned about Datura's state of being. While Blad checked Sepia and her parents, Sand appeared from the crowd and commented on the ordeal. Trad dropped his head and covered his face with his palm, "Oh great, did anyone else I know see that?" Slowly bringing his head back up he listened to her description of a figure she was looking for who miraculously was in earshot to hear his own description. "Found him." Trad joked as Allen greeted his daughter. The two had a slightly entertaining spat before Sand formally introduced her and her father. To his dismay, it was Trad's mother who stepped forward this time. "Hello. I'm Fern Oak, and this is my husband, Blad. It's a pleasure to meet the huntresses that'll be out there keeping my boy safe." It was a pleasant enough introduction, maybe it wouldn't be- "And you don't have to worry, Allen. My son is a fine man. Wouldn't even dream of imposing himself like that." "Umm. Thanks, mom." "In fact," "Mom…" "I don't think he's even-" "OKAY I think it's time we head to the athletic center and get some breakfast. Sound good?" Trad abruptly asked the families not wanting to find out what the end of the sentence was going to be. @Lazo</s> <|message|>The Phantom Galla seemed to be patient for whoever she waited for. Cian and her Tristan got along in their own ways, evidently. Dawn clearly let excitement control her very veins, which did more to make the mood cheerier than it Sangue could ever make. April, whose words warm like her own name, complimented something. Her arm. Now that she thought about it, she never thought too much on what her arm looked like. All that mattered was whether it functioned, and whether she could still utilize her old Claw or not. Swinging the chains had become a staple of her methodically divided tools to combat hostile targets, both in sparring and battles. The fact that she had a completely new artificial limb that functioned overshadowed the small details put into the design of the arm itself. Turning to her prosthetic, she took in the details of the structure. A lot of effort was evidently put into making it sleek so that it would not get in her own way. Another good thing to bring up in the case that she met Gren or Shiro later. She had so little to talk about even though they did so much, so anything that could be stuffed into the thanks she could give them was a nice addition to her lack of words. It did feel nice to not ward people away from her old prosthetic's intimidating look. She never thought of it to look dangerous, but most reactions to it made herself feel like someone who could easily scare others. Looking up at April, her idle expression remained. Her small nod- which was more of a short bow- indicated not disinterest, but a thankful gesture. "Thank y...ou..." @Crimmy@HereComesTheSnow</s>
<|message|>Lorena Negasi ["Lauren"] Jericho looked back up at the boy with an idleness that toed a line with curiosity. His posture had seemingly relaxed somewhat at his approach, but his golden eyes were still cold and wary; they were not eyes that could change easily, always intense, pained and suspicious of everyone they saw. He spoke casually, though - and seemingly nonsensically. "Have you been in contact with a Southern Mistralian girl..." he asked slowly, almost lethargically given his posture and ferocity of his question before, "...about 5'11, blonde, sharp teeth, shoulder tattoo, wearing a ponytail and a jade pendant that matches her eyes? She may be going under a false--" "Is she your girlfriend?" Jericho broke off to stare at the Faunus girl coolly. "Shut up." He looked back to Luke's hand, already looking like it was threatening to heal. "...Forget it. What are you doing to me."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Lorena Negasi ["Lauren"] The loss of Ben Lloyd, for even one night, had proved to be a source of major upheaval in the once-pacified Bastille dorms, famous for their unity in the face of wearing uncomfortable bras to bed and torturing their male figurehead. With their long-suffering leader figure taken out of the mix, the dorms had become a breeding ground for Lauren's antics. A playful pillow to the back of Amy's head in a fit of boredom had led to returned fire, creating a back-and-forth that had quickly grown unsustainable when it was realized that somehow this had led to Sangue hoarding all the pillows. Forced to grovel for supplies from the snake, the innocent fight turned the tight-knit tag team of Lauren and Amy into bitter pillow-boxing rivals. This led to a melee fight this time that ended when - yet again - Sangue Naga had proved the truth of her 'snake' moniker and, having gleaned the basics of a pillow fight from her more wizened female teammates, clubbed them both with a pillow in each hand. With no Cap to be seen, the girls were left with nothing to do but allow each other's natural energies to trickle down to each other - as long as Lauren was awake, Amy stayed excited, and as long as both Lauren and Amy stayed awake, it was inevitable that Sangue would be dragged into the conversation. It was passing the two o'clock hour when all three girls had finally fallen asleep. It had taken burning through a fifth of Lauren's infamously-guarded candy bar rations, a few smuggled beers, and a series of eternal vows of feminist sisterhood, even in the face of boys (for Sangue), men (for Amy), and whites (for Lauren) but eventually, they had slept. And so it was that Lauren Negasi groaned to life, free of the wretched cotton maiden on her chest for what could be the first and only time at Beacon yet still suffering from an excruciating need to sink back into the warm bed for another hour or so. Unfortunately, it looked like Cap hadn't come back, meaning his day had probably already begun...and Sangue's bed was empty, too. Fuck, I'd kill for some of that girl's motivation at 8 am... WUUUUUUUUUUUUUUULP! Time to start her day anyway. Lauren bounced (literally) her way out of bed and stretched, somewhat less provocatively than normal without a captive audience to gawk and stutter. "Hey, Am, gotta wake up, princess." Desire didn't budge. You'd think a prostitute would be a little quicker to get out of bed, in case a wife came home or something. Lauren shrugged and looked towards her drawer for a second with a forlorn sigh. This morning was so boring, like her energy had been cleaved in half...what to do...what to... Her gaze drifted to Ben's dresser. Like a Mogwai that had been fed after midnight, she began to snicker evilly. A few seconds later, with a handful of clothes in her hands, she was rushing to the team's bathroom. "Wake up, Desire!" she called over her shoulder as she slammed the door behind her. When she hopped out of the shower a few minutes later, there was no movement from the Faunus. Clearly trying to stir Amy like a civilized girl wasn't going to work. Then again, Lauren had no reason to talk. She had squeezed herself into a pair of Ben's faded black skinny jeans and a long-sleeved burgundy henley, all the buttons popped open irreverently. Dressed in her best friend's decidedly un-Lauren-sized clothes, the toned boxer plopped down on her bed again and decided to see how far she could go with this Amy thing. ... "Handjob." Were her eyes fluttering? Maybe Desire was having a dream. "Fellatiooooooo." No, actually, she was just snoring. "Eeeee-rection!" Lauren huffed. "Morning wood! Handcuffs! Candle wax!" What the fuck kind of hooker was this, anyway? "Symmetrical docking?"</s> <|message|>Ni Rensa Ryou Later, Amy would regret waking up at that moment. Unfortunately, regret didn't let her alter the flow of events, or prevent all of the teasing that would happen as a result of awakening when she did. "Good mmmmmphorning, Lauren," the stripper said, burying her face in her pillow, feathers spiking up as she did. She stretched, almost languidly, her right leg shaking a little before her body collapsed into relaxation again. "Those wake up calls lose their effectiveness on weekdays." The only way to make a Monday worse? Wake up next to a prostitute with a night of regrets and breath you wouldn't use Listerine on for fear of starting some kind of chemical reaction in your mouth. Most of her classier dates were on weekends as well. Hearing this at the week's beginning wasn't exactly usual fare. Oh, ####. Today was Family Day. She gripped the pillow tighter, trying to go back to the night before and the small inkling of hope that had come with it. No, not that Wisteria would come. She wouldn't. It was as simple as that, and to be honest, Amy was somewhat glad she wouldn't. But after the terrifying slog that had been the team's previous mission, a return to at least somewhat normal life was welcome. Next weekend, maybe, it wouldn't be so bad--and at some point between now and then, she could… Still, it was a Monday. And greater plans than those of mere mortals had been destroyed in the face of the work-week demon. "Do I have to get up now?</s>
<|message|>Lorena Negasi ["Lauren"] "Well, I mean, we could stay here." Lauren's face contorted in thought, and she leaped into the air, rolling slightly and sinking into the soft bed immediately after her landing. She was draped across the foot of the bed, forming a T-shape with Amy, and her eyes traced the moving fan in the dorm with a kitten-like interest. "But on the off chance my parents are coming, they're gonna wonder why I wasn't out here to greet them. They're gonna sniff me out any way they can until they find me here, hanging out with your thot ass, in a room with a bunch of stolen concessions and tens of thousands of dollars worth of stashed lien, most of it gotten from fleecing shit I stole from rich people...oh, yeah, and I'm dressed up like a white boy - a white boy who, on top of being my best friend, is gonna talk to my parents before me, and probably tell them that he's my leader on top of telling 'em that I, like, sexually harass him or something? He's gonna lie his ass off to them and it's gonna all roll back on me." Lauren exhaled lazily and turned to the lazy hawk Faunus with a teasing smile. "So I'm going out there, doll - and where I go, you follow! Besides--" - the dark-skinned Huntress' teasing, cheerful grinn had turned wicked - "--this affords some Grade A-fucking-1 opportunities to torture Ben. If we played our cards riiiiiight."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Assumed: Diamond Frost Diamond - Dorm She waited until the door closed. Then a little more. Just until they would have been out of earshot. And then… S̴͍̣͈̮͎̰̾̈́̚N͇̫̞̹͔̥͈ͭͮͪ̒ͥA͖̗̮̖̜̔̅͊ͫ̃P̮̞̰̙̭̹̐̈͑̋̃̈͠ͅ Diamond let out a howl of frustration and despair through clenched teeth. Somewhere out there, Esther was probably happy, because her vocal cords definitely took damage as her shadow sunk into her very being just as Diamond turned around and angrily obliterated her nightstand with an arm of glistering obsidian. "SHEISSE!" She flattened herself on the bed. "I can't do this." she said after a while. "Who's going to leave me next? Is mom going to snatch Emerald away if she sees what they did to her? Or are you going to be needed home perhaps, Oswald? What about the new guy we'll be inevitably getting? Should I even bother learning their name? Or do I just assign them numbers, huh?" she vented. "I tried. I tried to get closer to you lot. Gods be my witnesses it's not easy with you, but I tried. And what good does it do me?! It's the same gods damned song, ever since day one! Left to rot alone!" her talons torn the sheets on her bed as she angrily dragged her arm along its length. "Don't you fucking dare leave before graduation, either of you!" Diamond said as she propped herself up on her arms, eyes closed. "I am tired of being abandoned. I've had enough for a lifetime."</s> <|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) "If they want to, I will definitely accompany them." There was an undercurrent of another emotion, slight and almost unnoticeable, in her cold, impassioned tone. The stoic Mistralese girl's expression remained unchanged, and her declaration seemed little different to her standard icy fare, but the more perceptive would notice that certain 'more' to her voice. In fact, her boreal demeanour even felt a little brighter, her haughty sense of pride bubbling somewhat to the surface. She bit into the banana, chewing away at its flesh and swallowing. Each and every one of her actions were committed with the same efficient, cool motions, but there was the tiniest of extra vigour in the way she engaged her breakfast. Family Day, it seemed, was something that she was willing to engage in at more than merely a surface level. "And what of yours?" Gratia asked after a few seconds, her banana complete and peel placed down onto her nearly-empty plate.</s> <|message|>The Phantom Although she did not show it well, Sangue felt a bit bubbly after hearing someone compliment her prosthetic. She did give the girl a short "thank you," but the redhead wondered if there was anything else she could say to properly express herself. April then asked where she got it. Well, someone as uneducated as Sangue wouldn't be able to craft something with so much care even if she wanted to. "My fr…" Were Shiro and Gren her friends? She did not know if the thought was mutual, but Sangue believed them to be her friends. She just needed more time to know more about them. Like how she learned about her team steadily. Yes. Steadily. "…M…y friends… made th…is," Sangue spoke, unsure if she expressed it correctly. Dawn asked if she or Cian could show their weapons to them. Wouldn't it be dangerous…? Then again, Sangue herself knew that the way she used her own weapons always risked cutting herself. Before she received her prosthetic, almost every attack had to be calculated to remotely keep up with the trained and talented students of Beacon. Even with her prosthetic, she could still see herself falling behind others if she did not continue to train herself. And the two girls just seemed so excited to see their weapons. Her expression unchanging, she quietly lifted her arm as she closed her eyes. Her nerves called for the Claw installed within her prosthetic to slither out slowly, the chains making clanking noises as the Claw extended itself. "I… don't ha…ve… my blade, but… I… use this… "… "…thing…" Even Sangue herself had no idea what to call the Claw. She decided to call it the Apep Arm in her mind. Before she could do anything else, however, her scroll made her jump. She took it out quietly, only to find that she received a call from none other than Apep. "I… sh…ould be… going…" Sangue whispered as she focused on letting her nerves pull the chains back into the prosthetic. With a small bow, the snake departed from the colorful bunch, hurriedly trying to find a quieter place to receive Apophis' call. He hated loud places. --- >"Apep…" >"I'll be there in a moment." >"…O…kay…" >"You with your team?" >"…N…o…" >"Then where the fuck are you, then?" >"Alone…" >"Well- oh, I'm actually here. No need to meet me at the docks- I've already been at this shithole before." >"Then…?" >"Cafeteria. I'm hungry." >"Okay…" The dial ended abruptly. Staring at her scroll for a moment, the red snake quietly put it away as she wandered off to the cafeteria. On her way, however, she still wondered if Apophis actually knew where the cafeteria was. He never told her that he had been at Beacon before. So… --- "…Is that why you came over to the docks like I told you NOT to?" They ended up meeting at the docks. Apophis raised an eyebrow, an extremely aggravated look frozen on his face. Sangue stared at him, her eyes wider than usual. He didn't have any more scars on him compared to when she last met him. That was a good thing. Lifting her arm(s) slowly, Sangue approached him like a mock-up jiangshi. Much to his annoyance, the red snake quietly gave him a hug. "Okay, I get it. Stop." The ex-manhunter growled in an almost comical way as he pushed Sangue away from him. "You're gonna flatten the fucking bread I brought." "...?" Sangue stared at the transparent bag Apophis waved in front of her face. It had bread, like he said. "Most of it's for me," he muttered as he lowered the bag. "Leftovers are for you. Already heard that you upgraded the shit I made for you, so maybe you could practice eating with that prosthetic of yours." The snake nodded. Before Apophis could solidify their schedule of eating first, however, something crossed her mind. "A…pep…" "What?" "It's... been... a while..." He couldn't disagree with that. "Apep..." "What?" Reaching out for his wrist, her organic hand wrapped around it as she shook it a bit. "…My… friends…" "…" … … … … Sangue tugged at his wrist softly. "…My fr…iends…-" "Sangue." "Apep…" "I understand you like your team. Like, a lot. But maybe we can wait a bit as we both prepare ourselves to meet them at top condition so that nothing could go wrong when I meet them." "…?" Realizing that Sangue didn't get it, Apophis screamed, "BITCH, I'M HUNGRY." Nevertheless, despite calling her a bunch of names, he still followed her. It didn't help that Sangue didn't even know three-fourths of his insults in the first place. --- It turned out her team was not in the dorm. Standing outside of her dorm, she shut it, wondering where her friends were at. "You know where they went?" "…No…" After a moment of silence, they resorted to just wandering down the hall in an attempt to find Sangue's team. Scratching the back of his head, Apophis refused to admit to her that he did kind of want to know what her friends looked like. What are they like? He wondered as he put up a thoughtful look- a rare expression that is usually overshadowed by his common, angry one. Are they emo or grunge? Goody-goody or bitchy-bitch? I don't need a bunch of edgelords infecting Sangue with bullshit. He thought about it for a second. Just minutes before, she clung onto him like he was her dad or something. Imagining someone like Sangue spouting out Jayden Smith tweets while clutching half of her own face with her new prosthetic with a grin… Fuck, that's worse than everything I've done up to this point of my life. Then again, there's probably a reason as to why I'm not rotting in a jail cell yet. Eh. I'll prepare myself for anything. As long as they don't look like they'll turn Sangue into a skank, I think I'm- A voice called out in the hallways. Glancing at the direction of the noise, he shook his head as he turned to keep going down the hall, but he stopped when he noticed Sangue standing still. "L…auren…" "…Say what now- FUCK, STOP PULLING AT MY ARM!" The two began heading to the Armory. @Suku@Crimmy Sinatra@Krayzikk@Kaithas</s>
<|message|>Lorena Negasi ["Lauren"] "Actually, Amy, I am offended too." Lauren put her hands on the hips of her new skinny jeans and glowered at Ben. "Here we are, out of bed and ready to give you company on Family Day, and all you're doing is trying is mansplaining like we don't know how to put on our own clothes in the morning? It's like you want to hide the two of us in the dorm. Like we're a couple of sticky centerfolds you need to hide under the bed before someone catches you with us. I wanted to look presentable today for you and Sangue! Long sleeves, long jeans, no navel showing! I was feeling classy! They're the most modest clothes I own - even if they are yours!" She crossed her arms over the unbuttoned collar of Ben's henley, and her frown only grew more pronounced. "But I guess all that hard work's still not good enough for Cardinal Ben, Desire. I guess it's back to the convent with us. We shouldn't keep the death march to menopause waiting. And after all this time I spent picking the locks on our chast--" "L…auren…" Lauren whirled at the soft, airy tone of voice. It wouldn't have been detectable to most ears, but Lauren had spent the past week tuning her senses to pick it up as clearly as others heard her. Her look of mock aggravation spread into a wide smile. "Sangue!" She stuck one hand in her pocket and waved the other at her beloved snake-sister cheerfully. "Come on over, baby girl! Am and I were just telling Cap how excited we all are to have the day off together!"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Benjamin Lloyd Sinatra @Kaithas @NarayanK Ohhh I'm going to suffer for this. But, Ben mused to himself as he watched Lauren struggle to lift his new shield, it was kinda worth it. This was funnier than anything else he'd seen over the weekend. She was really trying. Like, he was almost thinking of telling her to chill before she hurt herself trying. He would've, if he wasn't putting so much work into not laughing. Lauren was pissed. Joyous Guard was always going to be a great prank, before he got around to getting it to recognize her, but this was beautiful. He made a mental note to borrow the battery from Lawnslot later. It'd been in her care long enough to get an Aura signature off of, and it wouldn't take too much to add her to the shield's whitelist. Not that he was ever, ever gonna tell her about how that was the technical term. Some battles you don't fight. He was just about to tell her to relax when a woman that had to be her mother showed up. The family resemblance was way too strong for her not to be, even though calling her Lauren's mom seemed impossible. Costa, she said her name was, really didn't seem that old. But she was definitely a Negasi. You could see the prototype Lauren in the way she moved and carried herself. Lauren was thrilled, something Ben honestly hadn't seen before. She was always pumped up but not like this. Bastille's captain couldn't hide a grin and a quick, quiet laugh anymore. He walked back to his shield and scooped it up with one hand to put it back on his back; then he walked towards Lauren and her mom, pausing halfway between them and his team with a little wave. "Nice to meet you, Mrs. Negasi. I'm Ben."</s> <|message|>Lucas Schwarz Luke Schwarz, The Breakfast Club "Y-Yeah." So it seemed like her consumption of sweets was a sore point... Well, learn something new every day, right? Still, that wasn't exactly something I'd have expected out of her. Being honest, I wouldn't have expected many sore points at all outside of "Napoli's existence" and "anything that harms Bianca", but I guess that's what I got for thinking I could perfectly read a person after knowing them for a week or two. Granted, those couple of weeks felt like an eternity, so maybe my whole perception of time is screwy in general. It wouldn't have been the first time I'd lost track of everything. Well, never mind that. "Ah, so you both are familiar with polearms, then? That's pretty helpful. I'm sure I can't exactly bug your sister about it, but if you wouldn't mind, I'd like to pick your brain about how to use them some time." My plate was now clean. Good breakfast all around, and one that provided the brain with the necessary energy to start working at full capacity again. Which included remembering just who exactly I was talking to. "Not that I'm asking you to teach me, I mean. That'd take up too much time, and it's a lot to request of anyone— more along the lines of some pointers, or sort of 'cross-referencing' every so often to make sure I've got everything straight." I couldn't imagine her being too happy about the idea having to stack weaponry tutelage on top of being my math cheatsheet. Even as a friend, it'd feel way too much like just using her, which wasn't my idea of a good time. Wait, that didn't sound right at all. "You know, before I burn bad habits into my muscle memory."</s> <|message|>Amaranth "Amy" Desire ... Sometimes, everything just clicked, and the cosmos made sense for an instant. That was pretty much the feeling Amy got when she saw Lauren hugging her mother. Family resemblances weren't always obvious, but this one was--in a flattering, good way. Costa showed Lauren at an older, more mature phase in life. Still sparky, still with the same impeccable fashion sense, but a little more controlled. It also did occur to her that this was going to be a long day of saying her name over and over. "I'm Amaranth... Errr, Amy Desire," she said, smiling slightly and walking up to Ben's right side, waving as she did. Couldn't exactly expect Costa to extend a hand in greeting when her daughter was currently consuming her attention. "It's a pleasure to meet you, Ms. Negasi." There was another pause, as the l sound on the front of 'Lauren' formed before she shifted, guessing she should use the woman's daughter's real name around her. "Lorena missed you." She smirked, finishing with the obvious.</s> <|message|>Gratia Mindaro Gratia Mindaro - Beacon Cafeteria (Monday, Early Morning ~6-7am) The dark-haired huntress' onyx gaze, flat and impassive as even the hardiest of stones, didn't move a single inch from Luke's face, as if she was studying him in some manner. Something seemed to stir in her eyes, a faint trace of motion that was gone as soon as it had arrived; it appeared as if that Gratia was at least willing to seriously consider the boy's request, even though it was for something more than simply providing assistance in mathematics. "An actual teacher won't let you fuck up like that," she said finally, crossing her arms. "Your habits better be free of bullshit when I'm giving pointers." If the boy wanted to rapidly familiarise himself with a new weapon, then her simply giving advice would do almost jackshit to actually help. He needed far more resources than simply her observations, and without an actual teacher who could impart their polearm knowledge upon him, he would be consigned to pathetically flail about on his own until the Festival dawned upon them. The biannual competition was one that the Mistralese girl was rather intent on participating in; to face the supposed 'best' of the other Academies in battle was an enticing prospect. A chance to crush anybody who crossed her path. If Schwarz too sought to fight, then he would need to take advantage of everything he could in order to improve. "And if they aren't, I will burn them out for you." How better to improve than in a fight?</s>
<|message|>Lorena Negasi ["Lauren"] Lauren had been wearing a grin with all the earnest glee of a puppy as she latched onto her mother, but now she appeared struck dumb. The use of her full name by Amy had changed her face, turned away from her team and staring directly into her mother's enormous green eyes; she wore the chagrined look of a girl whose panties had all been replaced overnight with folded up pop quizzes and subpoenas. The look was born and killed on her face in a hummingbird's heartbeat, snuffing out under the weight of her enormous grin like a dead ember. "This is my team, Mama!" she introduced excitedly, letting go of her mother and bouncing backwards to join her team. One arm gripped Sangue's prosthetic tightly around the shoulder in a one-armed hug, and Lauren kissed the girl's cheek with gust. Her free hand flourished, producing the bowing Sangue as though she were the eight wonder of the world. "This is Sangue! She's, like, the cutest girl ever, she's like if I had a little sister that you left in the forest and she kinda sun-bleached or something...but she's, like, super nice and we just swore a blood oath of sisterhood last night! Desire, too!" She cocked her head towards the ex-stripper. Costa Negasi's eyes fell on Amy briefly, examining the girl - and, no doubt, the illustrious and unique leather jacket she was wearing over her bare body - with a faint note of defensive skepticism. "Am's a little surly and she's always got a migraine, but we love her anyway! She can twerk almost as well as me, you should see Ben's face when--" Lauren continued, enthused. "I see." "Oh, fuck! Right!" Clearly she'd been building to this, despite her best attempt at pretending she'd forgotten the lone boy on the team. Lauren left Sangue's side and quite literally leaped onto Ben's back, wrapping her arms around his shoulders in a full Nelson and snaring her legs around his waist. Her tight clothes - or, rather, Ben's clothes - strained, and the unbuttoned collar of her new burgundy henley was downright abyssal as she leaned over her captain's shoulder to beam at her mom. "This is Ben! He's, like, my best friend on the whole planet - ever! I mean it!" she insisted, although her mother had clearly not said anything to the contrary and was now looking at Ben with a mix of amusement and understanding; it was an expression that conveyed sympathy with an amount of finesse Lauren quite possibly would never possess, but nonetheless the same note of protectiveness that she had while looking at Amy had positively calcified as she looked at Ben. "He practically ate me out in front of the entire combat class, and I broke his neck with my thighs!" exclaimed the organic ebony backpack currently clinging to a mortified Ben. "Ever since then, we've been mwwwwwwwwwwwwwah! Inseparable! He reads books, he's responsible, makes me eat vegetables, and his Semblance gives him a humongous dick that can turn to tungsten and skullfuck giant monsters!" ... Unfazed, Costa gave the whole team a wide, lush smile. "Well, that sounds very practical," she joked with a wry politeness, one corner of her grin quirking up in a familiar show of amusement. "It's an honor to meet you all, team...?" "Bas-fucking-stille!" "Basfuckingstille," she finished smoothly. "Thank you for keeping a careful eye on my daughter. I know she can be quite the little gremlin when around the people she loves." "Nuh uuuuuuh. If I was a gremlin then none of them would be able to get me so wemmmphrlgrglgrgl!" The rest of her bawdy joke had been muffled by Ben's shoulder.</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Gratia Mindaro Mindaro Mondays "Are you sure?" asked Valentinian, the Mindaro patriarch turning his steel-coloured gaze away from a student demonstration to focus on Jericho. "You don't need to do so much for us! If you're getting tired, just give a yell." "He always offered to carry my things on our dates," added Severa with a light chuckle, poking her husband in the cheek teasingly. "He would act tough, never complaining even when it began to pile on." The man gave her a faux-frown. "I didn't know you'd go so far to put weights in your bag then!" "I couldn't help myself, you were so cute!" she replied immediately, a grin finding its way onto her pretty face. She leaned closer to Jericho, hand raised closer to her mouth as if to whisper. "Gratia acts quite similarily, you know?" Sinatra</s> <|message|>Benjamin Lloyd Sinatra @Kaithas @NarayanK Oh the Schadenfreude was truly delicious. The look on Lauren's face was one Ben had become quite familiar with since she joined BASL. Seeing Lauren express it herself… Well, Schadenfreude about covered it. Getting yanked into a hug by Lauren's Mom wasn't exactly expected but it was perfectly predictable as soon as it happened. Like mother like daughter. Being pulled away again by Lauren was completely expected, on the other hand, and he didn't resist whatsoever instead using the force to gracefully retreat a few places while Lauren inquired about her Dad. His face initially fell almost at the same time as hers, once he saw the look on her face, but turned to a huge grin and a soft laugh he just couldn't hide at the new look on her face. "I'm sure there's nothing to worry about, babe." Ben commented, hiding his amusement behind a bright, cheery smile. "What could he possibly find?" I don't even care if he goes through my stuff, this is worth it.</s>
<|message|>Lorena Negasi ["Lauren"] "Ah." "Schwarz, heal him. Nuit, if he resists, punch him." "Yeah. She definitely does." The scarlet ends of his hair began to creep up, hot cherry strands alight like coals on a forge. The nonplussed Atlesian boy did his level best to turn his attention towards Gratia's elders, thus hiding the offending hair rune and any unnecessary questions about its function or the timing of its luminescence. It would take too long to explain its function or origins, and was a conversation best avoided. Golden eyes closed hastily, but opened languidly, completely in control. "I can certainly see where she gets it from," Jericho said evenly, turning his attention back to the front of the school. "Do you know where her team's dorm is?" Then again, she's probably an early riser. She may be eating already. Or pacing the fields, feasting on a lamb's heart. KALI FUCKING MAAAAAAAAAAAAAA, YOU FUCKERRRRRR "Or the cafeteria?"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Gratia Mindaro @HereComesTheSnow@Plank Sinatra Mindaro Mondays From the pocket of Valentinian Mindaro emerged a folded-up piece of paper, which, upon being unfurled to its maximum girth, revealed itself to be a map of the Beacon Academy campus. However, unlike most standard maps of a place of education, the map being held within his hands was in fact annotated with numerous notes and points of consideration in neat and tidy handwriting (and also with a numbering system to further increase legibility). The elder daughter, it appeared, had sent them easily understandable details on everything in the school, including directions to her dorm and other areas of importance. "We should riiiight about ..." He scanned the paper for the location. "... now. It doesn't look like it's in a hard-to-reach place." "It's far likelier that she would be there than eating breakfast," added Severa, squishing up next to her husband to snuggle get a better view of the map. "She tends to eat breakfast quite early!" "Or she's doing something else on campus," noted the Mindaro patriarch thoughtfully. "Hope she ain't being troublesome." --- "Can you actually use it properly?" Gratia Mindaro approached the assembled group of girls (and one older man, but the specifics of the gender distribution were utterly irrelevant to her purpose here), her strong and toneless voice still clearly audible over the din of the training ground. With her breakfast complete and Luke's issues having been addressed for the given moment, the Mistralese teenager had made her way onto the Beacon grounds in search of her family. That quest had, much to her pleasant surprise, reached its objective quite rapidly, as it seemed that in the very moment she left the chittering masses in the hallways behind, she had located one member. The only one in the area that she had any particular affection for. "Galla, you look good," she noted impassively, redirecting her onyx eyes towards the aforementioned sibling as she halted before the group. "Have you been eating well?" The younger Mindaro's flat gaze met hers evenly. "We can afford pork now." "All the money transferred properly then? No fuckups?" Galla shook her head. "There aren't any problems." "That's good to hear." Relief, despite the flat tone of her voice, was immediately evident. "I'll send over more next week." "Despite what mother and father said?" asked Galla, her voice utterly devoid of anything that could be construed as emotion. Gratia's expression didn't change, but she did cross her arms, right pointer finger tapping once against her upper arm. "They can say all they want, but it's fucking ridiculous to not give you a buffer if things get shitty." "They think you're too generous, Big Sis." "Too bad, I'm not budging a fucking inch," replied the girl bluntly. She paused for a moment, before switching tracks. "They're here today too right?" "Yes." Gratia nodded in acknowledgement, keeping the news in mind. It was an expected fact, but having express confirmation from her little sister was ... reassuring. Having them present on campus, even for a day, was a comfort that she would need to thank Ozpin for facilitating. An ocean of distance between Beacon and her home was one that had not been so easily crossed as it had been when she was still at Haven. "So how are you finding this shitty place?" "With a map." "Less literal." "7/10."</s> <|message|>Lucas Schwarz Schwarzes and Such April's answer to that question came in the form of another question. "Depends! Dawn, you got all that?" "Rifle with Bayonets, LMG, and Sniper. Yep, those are the three! Just one thing I'd ask is what the maximum effective range is on the Sniper form, I suppose." she said thoughtfully, tapping the eraser end of the pencil to her chin. "Can you actually use it properly?" asked a new, flat, and practically bored voice that nonetheless managed to carry into the conversation easily, even in spite of the ambient training ground noises. "That's another good one, gotta be honest." "I mean, we'd hope that's the case though, right?" There was a rare note of concern in April's voice, as the normally carefree girl frowned at the obvious implication of Cian not knowing what she was doing. Seriously, how did you get into Beacon Academy if you couldn't at least understand how to use a gun? Then again, Saeva-sensei had been saying for a while now that the entrance requirements were all jacked up... What's more, this woman's tone, as faint as it was, couldn't help but suggest that there was backstory to that question of hers. "Hey sis," April murmured idly to the notepad-wielding member of the pair, as both watched the emergent back-and-forth between Galla and her newly arrived elder sister. "Y'don't think we overprepared nii-chan for this school, did we?" "Well, I look at it like this," Dawn's calm, sagely reply began. "If we did, that means he's either doing just fine with all the work everyone put him through, or he's made up for lost time after the whole 'cancelling combat school' thing, right?" April's brow furrowed and her face mixed up into an adorably unsure expression. "I guess..." "And if we didn't, he's certainly better off than if we just let him go in blind, that's for sure." "Oh, yeah. De-fin-ite-ly!" This time the taller girl's nod is vigorous. That's easily the most agreeable and plainly true way of looking at things, from any perspective. Even their brother would be forced to agree with that. And to speak of their brother, Galla's numeric rating system sparks some interest in Dawn. "You have a grading scale for straight-manning, Galla? We've got to introduce you to our brother when he shows up!" He, being a lazy young adult with a habit of procrastination, was almost definitely slacking off.</s> <|message|>Jack Orpheus Jack Orpheus @Crimmy@Suku Now what was today... Family day? He wasn't sure what to do with today, should he treat it like a day off? Or spend some time out? Fact is he's never had any family, so this entire day slipped his mind. He was always off on his own someplace on his own, and only appeared to eat or do a mission, he's kept his grades and such up. Today he was seeing a lot of happy families, and he felt uncharacteristically moody as a result. He can't lie to himself, the closest to family he's had was his mentor and the street urchins he hung around. As he stepped through the hallways along the training halls, he spotted Cian giving what appeared to be a lesson on her weapon, as well as a few others also explaining their weapons, two two what appeared to be sisters, but who's? Didn't matter, he changed his course towards the group, "Yo, Cian, and... Gratia?", based on the dialogue he'd just heard, these two girls were the younger set of sisters to someone here, and the other was Gratia's younger sister. "I'm sure enough who she's related to, but who did you two mean when you said 'older brother'?", he asked. Based on the way they looked, he had some feeling he knew who it would be.</s> <|message|>Teàrlag Cirsium Teàrlag Cirsium - "Student Counselor", Armoury There isn't much that I can really say about the lad's drills. None my weapons ever did drills, you know, so I really left anything drill-related up to Umeko's department to grab back when we worked together. Getting to know your weapon inside-out, however, is something that's real tekul for every Huntsman out there, and because I'm a teacher and all, I'm pretty much contractually obligated to make sure all the kids do regular maintenance and inspections and what-not. It's expected that we just can't be buggered sometimes to handle this kinda stuff, but that doesn't mean you should act like a dunderhead and avoid doing it, no matter how bloody annoying it might be. You'll never know when your stuff might break on you, and suddenly that Grimm you were playing around with's gotten all-serious and is eyeing you up for its afternoon tea instead. It's usually carelessness that shafts us. The lucky fellas live to the see the next sunrise, humbled by all the kerfuffle. The unlucky ones? Those buggers are gone. And the world will move on, because in the end, after everyone's finished grieving, they'll just be another corpse for the graveyard. A poor sod that nobody's gonna care about, and one day, even their folks will stop caring too. So I guess it's cannie of the lad to get to work on his stuff, though if he's planning on upgrading, I guess it's almost compulsory that he checks out how those gauntlets of his work. You can't expect to just shove a drill in a spear and expect it to be the same, kenspeckle old thing you were using before. Just because an RPG might class their damage types as the same thing doesn't mean that they'll work the same. And why are you even putting a drill in a spear there Simon? That'll be killer on your wrists you know! If you don't wanna keep on being a 'dim guy' then you'd best stay away from that path! "Teàrlag," I reply. Going to have to keep the boy's name in mind in case he rocks up to my door or something. "Nice to meet you, Luke."</s>
<|message|>Lorena Negasi ["Lauren"] There were few prospects that sounded as unappealing to Jericho as discovering where it was that Gratia recouped the energy it took to be such a heinous bitch all the time. Right now, he was torn between imagining her dorm as a blood-colored hall of horrors, with Mistralian nationalist posters slapped with clinical precision onto the walls...or as a completely generic cell, a bland grey cube with a bed akin to solitary confinement. He wondered if Gratia's dorm had a window. She probably hated sunlight. ...Why am I wasting thought on this? He would be seeing it in a minute anyway. There was no point in fantasizing about the room of a person he could best describe as an unwanted, yet marginally useful acquaintance at the most relaxed of times, but to put in the effort on imagining what a destination would look like was the height of needless chicanery. There's something in the air here. Or perhaps it was the Mindaro parents growing on him. Jer repressed a shudder. "I don't know if I got her number," Jericho deflected, although for what reason he didn't know. Maybe just so Severa didn't get the idea that her daughter had exchanged numbers with a boy she met over a cruise line in a brief flight of fancy. Gratia's mother seemed like a sweet woman (shut up she made me eat chocolate) but somehow Jer doubted any amount of explanation of his mission aboard the Sleipnir would sway her from the idea that her oldest daughter had found a soulmate. It seemed like the idea was calcifying in her head already. There was no point in throwing fuel on a fire around such a breezy woman. "Maybe she went with Bianca," Jer suggested instead. "Or she could be looking for you. Your other daughter came ahead of us; they may have run into each other."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Lorena Negasi ["Lauren"] Jericho, for his part, had walked to the left of the Mindaros like their own personal phantom, tracing the walls of Beacon with a gloved finger to mark his path. As the trio walked, the Gold Stripe listened to Gratia's parents quibble softly about what course of action to take regarding their day with their daughter. He wasn't particularly interested in when they met Gratia or what order they did things in; by now, he had resigned himself to being their escort for the day like it or not, as they had both taken quite the shine to him. Besides, he wasn't comfortable taking the mantle of leadership until he had the lay of the land. So as Valentinian and Severa Mindaro blazed their trail to the Vignoble dorms, Jericho did just that - taking Beacon's measure as they found their way through the school, guided by Valentinian's map, and making silent observations on some of the people and locations he saw. He would need to check out their Armory sometime later, as well as their gym. Maybe when it was quieter, and he had talked to Professor Ozpin about his status as a student and General Ironwood's recommendation. It would also help to know where Gratia and Bianca slept. He wouldn't be able to sleep soundly without knowing he'd sufficiently rigged the distance between him and them with traps. He had no idea why the Mindaro parents were looking at the dormitory door with such excitement, but he had to admit that the anticipation was mounting for him as well. Not out of any interest for what was inside, but more out of a sixth sense at the base of his skull, reminding him that he needed to do the proper room-clearing procedures before allowing VIPs inside. If Gratia stored anything particularly damning or demonic in here, she probably would have cleaned it up in anticipation of her parents, but perhaps whatever evils rested in here responded only to Gratia's cadences and touch. To be safe, Jericho stood casually to the right of the door, so that his gloved hand would be able to block the door if anything tried to writhe out. He had been stripped of his guns and forced to deliver them to Beacon alongside his bike, so he had no munitions, but he had managed to get two or three small blades through the airport all the same. In the event of anything involving ropes, tripwires, tentacles, or long, snakelike tongues, those blades plus Judgment would be sufficient for handling the menace. And his position, though reclined slightly against the wall with one foot braced against the surface, was perfectly poised, ready to spring into the doorframe to shield the Mindaros bodily. He was ready for infiltration. His nerves were on fire. "I think Gratia buried all of her phylacteries on the grounds somewhere. It should be safe to enter." Came a voice from down the hall. A slight chuckle bubbling through the undertone. "Hey Jericho. Didn't think I'd see you again so soon. Got family here or something?" At least it's not Bianca. A lesser person would have jolted, having been called out by name after attaining such laser focus. Jericho's head merely tilted, heart jumping slightly in his chest at the familiar voice - a voice which, just sixty hours ago, he was sure belonged to a girl that intended to kill him. At least it's not Bianca. "Beryl Harken," he greeted curtly. "Well met. The Mindaros asked me to escort them for the day." He hoped there was no hug incoming. Jericho had seen firsthand what Beryl's touch did to that scruffy lout, Schwarz. At least it's not Bianca...</s> <|message|>Vega Venetia [@Plankn Sinatra]@Silvan Haven@Crimmy -- Vega Venetia - Team VGNB - Dorm Vega once again woke up, again. The noble had taken up napping as her pastime today. The only thing was that she heard some noises coming from the door. Movement and Voices. So peeking through peep door, she saw Beryl, another person besides her, and two older people. She opened the door slowly… "Uh Beryl" nodding to her, "Who are these people" she said curiously.</s> <|message|>Gratia Mindaro @Plank Sinatra@Silvan Haven Mindaro Mondays - Possible Friends Detected The arrival of the young Faunus girl immediately caught the Mindaros' shared attention, especially when it was made quite clear that she was familiar with both Jericho and their beloved daughter. That meant that the girl must have been one of Gratia's teammates who'd be on that nice boat trip! "Hey there Beryl," said Valentinian Mindaro in greeting, smiling at the Faunus girl. "So you're Gratia's teammate, yeah?" "If so, thank you for taking care of our daughter," added Severa. "It's a pleasure to meet a teammate of hers." The happiness radiating off the two was very evident.</s> <|message|>Benjamin Lloyd Sinatra @Kaithas @NarayanK What right of conquest, it was a tie L- A few synapses began to fire again. O k a y, n o p e "Nope," Bastille's leader began, disrupting Lauren's grip and wrapping one arm around her shoulders in such a way that it pinned her arm between the two of them, where it couldn't go roaming. He fixed her with a faint glare while the rest of his brain rebooted, tempering surprise with patience. At least as best he could, given how much that had thrown him for a loop. "That there, babe, is a line. Wouldn't be fine if I did it to you, isn't fine the other way 'round." She's gonna fucking kill me one day. Largely recovered, though he still wasn't going to let her have her arm back, he squeezed the arm wrapped around her shoulders. He couldn't stay too irritated. She was his best friend, even if when she started acting up he really wished it wasn't his job to set a good example. Three years younger and he was supposed to be the adult. "Should we be headed back to meet up with your Dad, Lauren?"</s> <|message|>Beryl Harken Sinatra @Ayazi @Crimmy Beacon Academy-Vignoble Dorm-Beryl Harken Jericho was saved from a friendly hello hug by the call of duty. Namely by Beryl deciding that it was her job to introduce everyone to one another. Out of everybody there she knew the most people. Even so she was slightly taken aback by how...not psychopathic Gratia's parents were. She tried not to show it but it was hard not to be at least a little surprised by how not-Gratia the pair were. "I'm glad to have her on my team. The young Faunus replied. Especially because it means I don't have to fight her. Preeeeeeeetty sure she still wants to snack on my soul. None of those thoughts showed on her face of course. Beryl had developed quite the poker face while helping Father convince\wheedle\collect donations from the more well to do members of society. It wouldn't be polite to tell such a loving pair of parents that their daughter was a bad day away from sucking out some poor criminal's soul like a Go-Gurt. Continuing on she motioned towards Vega with a hand."This is another member of team Vignoble, Vega Venetia. Vega, I'm sure you heard the Mindaros so let me introduce everybody else. The," An eyebrow rose at the pair of knives Jericho had materialized. He certainly hadn't had any before Vega opened the door."Young man over there is Jericho. The rest of the team and I met him on our cruise. He's nice enough once you get to know him." And didn't get hugged enough as a kid. She thought. It was something she could help with. Everybody loved her hugs. "And this is Lasai. My Mom." She said with a warm smile at the flame haired woman beside her. "It's nice to finally meet some of Beryl's friends." Lasai greeted with just a hint of a brogue in her voice. "She sends so few pictures that sometimes I wonder if she even knows how to use a scroll."</s> <|message|>Lucas Schwarz @Crimmy@Sho Minazuki Luke Schwarz Internally, I breathed a sigh of relief. It would have been pretty dreadfully embarrassing to learn that I hadn't even managed to remain the basic amount of knowledge necessary to qualify for the classes that we had hoped would help bring me up to speed... "If you'll have me, Ma'am, I'll do my best." Mom was a sensible enough woman to understand that she couldn't teach me everything in the short time I gave her. She was sensible enough to make sure I understood that too. I could probably expect to be playing catch-up with the rest of the class who had already begun the curriculum, but that was fine. I'd been playing years' worth of catch-up already, a couple weeks of class wouldn't hurt, right? --- Shisutaasu!: April and Dawn: Lit AF fam 100 100 "...Nee-chan?" "He d i d n ' t t e l l u s h e w a s b a c k . . ." "Uh oh."</s>
<|message|>Lorena Negasi ["Lauren"] What in the cyberpunk hell is that thing--!? His first thought was to defend Ms. Severa, and Jericho stepped away from his comfortable perch on the wall to yank the unused hair clip from the collar of his Atlas Academy jacket and twirl it betwixt the fingers of his gloved left hand. The clip unfolded itself, layer after layer, until it resembled a thin balisong within his hand; meanwhile, with a practiced kick, a knife went flying from the inside of Jericho's right boot and landed in his other hand, gripped out and away from himself so he could spin around and deliver a quick thrust directly into th-- Beryl is...greeting it? She appeared to be familiar with the woman in the Dreddful dreadful Haven Academy uniform, even though the upper half of her face was disguised behind an askew pair of "smart glasses" that Jericho could have sworn Babs had used as a child. She used to look at stills of elephants and giraffes through the viewfinder or something. It was... A Discovery Channel product, right? This is not the time for that. Regardless, as she introduced herself with a slight reproachful stare at Jericho, the Atlesian Gold Stripe began to consider that maybe this bizarrely dressed, lazy munchkin (if his team leader had ever slept until 9 AM, he would have found himself gone from zero-to-defenestrated by a mere kitchen wench in the time it took to cry "sic semper tyrannus") was in fact someone Grat, Bianca, and Beryl were all acquainted with. That still constituted grounds for stabbing, in his mind, but as a tentative student here at Beacon... "I am a certified Lieutenant and special forces officer," Jer huffed grumpily as an aside to Beryl. "I'm not nice." He met Vega's eyes - or, at least, tried to through her Cyclops visor. "...Hello."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Gratia Mindaro Mindaro Mondays - A-Side The sight of a girl in a ruffled Haven uniform meant only one thing: the team leader of Gratia's team. They may have not have met the girl, but it was clearly the same person who their daughter acknowledged as being in charge of Vignoble: Vega Venetia. Down to the weird dressing habits. It looked to them that this Vega girl had been sleeping in her modified uniform instead of pyjamas. "Gratia isn't being a bother for you is she?" asked Severa, although her tone had a strange note of curiosity (towards the clothes). Next to her, her husband was whispering to Jericho that giving knives to cute girls wasn't the right way of doing things. "JEEEEEEEEEEEER." "Haha, c'est super to see you too kid," said Valentinian immediately with a warm smile, reaching out to ruffle Bianca's hair in greeting. "You've been holding up fine?" There was a note of concern in his tone as his voice softened. Gratia had vaguely mentioned the tribulations the "birdbrain" had gone through in a message, and the Mindaros could not help but feel worried about their daughter's friend. "Feel free to contact us if you need anything," added his wife with a light nod. "We're always willing to assist, okay?" Vega was inviting them all in, however, and it was probably for the better if they carried the conversation into the dorm. And then they could see Gratia's room!</s> <|message|>Lucas Schwarz Luke Schwarz With a wide smile, I took her hand and shook it firmly. As expected, it was a dainty little thing that you wouldn't ever believe belonged to a grown woman with the ability to murder you in over 700 ways, but her grip was just as firm as mine. All in all, it was a good shake. Okay, then all that was left was to make things official, right? "I suppose I've got catching up to do at the library... Oh, Sense-- Er, Ms. Cirsium, sorry... What's the period and room number?" Close call, there. If I was going to show up for class, I needed to know where and when I was supposed to be learning, after all. It'd have been a horrendous start if I was late, or something. I'd done enough of that in high school, and after trying in earnest to become a properly academic-minded, driven and diligent student over the course of six months, I didn't want to blow it all away now... I mean, if the going got tough the going got tough. I'm not a man who runs away from hardship any more. I owed it to my mother, my sisters, my sleazy uncle, and everyone else who had helped me along the way. And most of all, I owed it to...</s> <|message|>Bianca Nuit Bianca Nuit Sinatra @Ayazi @Crimmy @HereComesTheSnow "Of course." I replied warmly to Gratia's parents. "Don't worry, I'm taking care of myself." I glanced in Jericho's direction, opening my mouth to start on him. But, he had company and knowing him he'd make himself run to Atlas and back if he screwed this up. I looked back in the Severa and Valentinian with a slow nod. "I should be off, Stella is waiting.". I curtseyed once more and bowed my head before beginning to make my way past the group. As I passed Jericho I just gave him a small smile. "It's good to see you again." I said avoiding him any humiliation and moving past him. I slid my headphones back onto my ears, and hummed along as I took a few steps outside. It was definitely starting to get colder. Nothing I couldn't handle, of course. But still – I had always preferred summer and spring vastly to fall and winter. Though the fashion options did extend a fair amount, in which case a case could be made in my heart as to why fall is the superior mid-season over spring. On my way to the armory I made sure to snag a cinnamon bun from the cafe taking a huge bite into it. That was certainly a bonus in the cold weather. Warm food was all that much better. Finding the armory in no time at all I gently tugged open the door and was met with Luke and someone I didn't quite recognize. I quickly shut the door behind me sneaking in as Luke shook her hand. She seemed to be about 23-25? I was never a good judge of age, but she definitely seemed older than Estelle. Meaning she was probably a teacher or a parent. "Nice to meet you ma'am, my name is Bianca Nuit, a pleasure." I said, remaining on my best behavior. Who knows, it could be his mother after all.</s> <|message|>Beryl Harken Sinatra@Write@Crimmy@Ayazi Beacon Academy-Vignoble Dorm-Beryl Harken Jericho's protest just earned him an amused smile from the otter Faunus. Then, continuing in her self appointed duties as hostess, she led the way into the dorm. It wouldn't do to clog up the hall after all. Lasai followed her in, crossing her arms as her eyes scanned the room like high powered radar. She may not have been around as much as a mother should be but hordes of Grim wouldn't keep her from acting the part whenever possible. The room was as clean as could be expected of a quartet of teenagers expecting a parental inspection. It wasn't hard in Beryl's case. A few weeks wasn't enough time to accumulate much more than she had brought with her. There were a couple romance novels on the stand by her bed. Labels on the spines indicating that they belonged to the school library. Aside from that and a personal pillow there wasn't a whole lot of personality to the young Huntress's section of the room. Beryl fidgeted nervously as her adoptive mother peered about the room. It went on for quite a bit longer than it needed to in her opinion. "Alright. I'll give you a pass." Lasai finally said. She took a few steps a plopped down on Beryl's bed, leaning back and supporting her weight with one hand. "I was kind of expecting an ocean of blue junk to come spilling out when the door opened."</s> <|message|>Gratia Mindaro Mindaro Mondays - A-Side Gratia's side of the room was, despite the lurid and terrifying imaginings of Jericho's Atlesian-addled mind, not something that one could have found within the pages of the Necronomicon. The reality was quite the opposite; the elder Mindaro daughter, in the time that she had been present at Beacon, had managed to accumulate a number of items that suggested a certain normalcy to her non-hunting lifestyle. Her pale bed was as sparse as one would expect, differing little from those of her teammates, but the 'stretched-out' nature of her blankets suggested that she was very much taking advantage of the larger sleeping accommodations (relative to her tiny bed back in Mistral, which Galla had already stolen). An electric guitar, not plugged in, sat on a stand next to the bed, and a folder of music sheets could be found sitting on the wooden chair next to it, awaiting the next practice session. Behind it was a small, wooden bookshelf, upon which rested many well-worn textbooks, the D&D 4th Edition Player's Handbook, a Dungeon Master's Guide, a number of scientific journals (mostly focusing on the field of Aura), Saga of the Swamp Thing Vol. 1, and what appeared to be a straw-haired voodoo doll, its purpose unknown. Sitting on the desk next to her bed was a framed photo of the two Mindaro parents, a few ballpoint pens, a few short novels and a shopping list that was seemingly made up of cooking ingredients. There were several bound notebooks present as well, with one incredibly bizarre-looking one having the title "UNLOCKING AURA IN FLORA - F.M." sitting on top of an old-fashioned CD player. Her bag sat on the ground next to the desk. A grey cardigan hung off the back of the desk chair, likely a piece of clothing that Gratia had thought of wearing before deciding on staying with her traditional coat. "She's certainly made herself at home" said Severa happily as she scanned the room. "And my, this dorm is bigger than I thought it would be!" "No wonder Gratia's stuff's everywhere," agreed Valentinian, moving around. "It's almost half the size of notre maison!" --- Mindaro Mondays - B-Side It's fucking genetic? What the hell is wrong with this family?</s>
<|message|>Lorena Negasi ["Lauren"] Scientifically speaking, it was a curious thing, watching Lauren's demeanor shift so fluidly. For a girl who seemed so perennially cheerful and easy-going, it was clear that Ben's reaction had touched on several nerves - and perhaps, possibly, even wounded her. There was certainly a look of surprise on her face; after all, Ben had never rebuked her before, and she wasn't doing anything to him that she wouldn't have done in front of Amy or Sangue, or even just to tease him when they were alone. But it was clear that Ben was trying to appease Costa Negasi - who knew Lauren best out of all those assembled, and was, if her look was anything to go by, almost expecting this - in throwing his best friend under the bus. Lauren's enormous emerald eyes had gone somewhat glassy, the spark lost as Ben wrapped himself around her and prevented her from getting grabby again. When he squeezed her shoulders, no doubt trying to play it off, the spark returned as an inferno. The glare Lauren gave Ben had a clear message. F i n e. I won't be gentle next time. "Yeah," she said casually, "let's go see Pops, gang." Her mother's smile was unreadable. The sound of his name being shrieked by a voice - that voice - had nearly made him throw a knife on impulse. Regardless, for the sake of those present, Jericho decided it would be best not to try and violently detach himself from Bianca Nuit's clutches for now. He slipped both of his knives into his chest holsters at Valentinian's suggestion - even though impressing any of the menagerie of girls around him was the furthest thing from his mind at the moment - and followed Beryl's lead into the room, instantly taking its measure as the Mindaros chattered. Certainly doesn't look like anything esoteric's going on... His gaze fell upon Grat's electric guitar, and he stopped on his path towards the dorm's large window to stare at it for a second. From what he knew of Gratia the music lover, it probably shouldn't have been so surprising that she knew how to play something. Maybe it was just the idea of her enjoying doing something that felt so alien. Then again... His gaze drifted towards the Mindaro parents, taking the measure of their daughter's room with an innocent glee that made something in his normally-iron stomach twinge. "And my, this dorm is bigger than I thought it would be!" "No wonder Gratia's stuff's everywhere. It's almost half the size of notre maison!" His gloved hand clenched so hard that, were it not for the material that made up Judgment, he might have made his palm bleed. This isn't a third of the size of a Gold Stripes flat... How goddamn poor were they? And if they got her this guitar setup before she came here...? Something unfamiliar in his chest ached for a second. They seemed like good people. Fate was cruel to give them the shaft like that...yet each of them found joy in the smallest of things, were filled with empathy to the point where it became as much of a flaw as having no empathy, and seemed to keep their heads up about their crappy circumstances. Their humanity was staggering. Especially to a non-human like Jer. He swallowed. "Cool room," he heard himself agreeing distractedly, before he even gave himself permission to speak out. "Nice guitar, too. This was my second one."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Lucas Schwarz 75% GLAD "Thank you, thank you, thank you! I knew you were still a good guy deep down, Nii-chan!" "AAAAARGH WHAT THE HELL GET OFF GET OFF GET OFF!" Picture this scenario, if you would. A young man of a slight build is trapped in the position of leaning against the edge of a table, where there sits a very intricate piece of partially disassembled machinery. He is trapped for reasons twofold: one being that the necessary force to free himself could send something, like a small and difficult to notice gear or widget for instance, flying. The second is what he is trying to escape: In this instance a little sister. However, she is no normal little sister. Struggle and squirm though he might, with all of his available might, he is at a distinct disadvantage in three areas. Firstly, and most simply, size. Despite being her elder by 3 years and male, the young man is actually shorter and only mildly stockier than his sister. Her longer limbs give increased leverage on her squeeze, making his advantage in mass nearly useless. Secondly, positioning. He is leaned, practically seated upon, the edge of the workbench, which thereby leaves his body in a suboptimal position for force generation in relation to it's base and center of gravity. She is fully clinging to him, and squeezing tight leaves her no need for such stability in the base. Finally, skill. She is a girl who regularly trains her jiujitsu with black belts, and is herself at the upper end of a brown belt level. He is the result of some slapdash cross-training in many arts for a mere six months, with an emphasis on getting skills up and running as fast as possible since the time for refinement was lacking. All in all, it's a desolate scene for him, isn't it? "April, this is seriously starting to freak me out!" Even as I thrashed and tried my level best to extricate myself from her clutches, the most dangerous thing to wear bumblebee colors since nuclear waste held fast, giggling happily. Giggling! Happily! Call hell, tell it to stop freezing! "Heeheehee, it's been so long since I've given you a big ol' hug like this..." "I know, that's why it's creepy! What's with this sudden 180 in personality?! We've fought since middle school!" I demanded, trying and failing to pummel for an underhook. What happened to the mutual antagonism from five minutes ago?! I mean, I could understand if my offer had simply gotten her off of my back, but how the hell did glomping enter the equation? "Well... To be honest, Nii-chan," she began, calming down but still not letting go. P-Progress, right? "I was actually really hoping I would get to use those gauntlets one day. Like, super hopeful about it." "...Is that right?" Well, it wasn't as if that didn't make sense. April had always been the one we all agreed took after our mother the most, and not just because she inherited all the height. Though it's tempered with age, I've heard stories of Mom being a similar firebrand who loved brawling when she was younger, and it's not hard to see where all that heat in April's blood comes from. If you choose to believe it, that is. But it's reflected in Dawn too, if more subtly, and therefore I'm fairly sure it's my only option to believe that the unbelievable woman that was my mother was once a crazy kid too. "Mm. It's right." April affirmed, somehow finding space to casually use me as a springboard when she finally let go. What a mind-bendingly understated handspring... Forget martial arts, she even made gymnastics seem like a cakewalk. You're that Ninja... ...Or maybe I'm just stiff, slow, and unathletic. We are Huntsmen-to-be. "I was pretty down when I learned they were headed off to Beacon with you, but I've been making sure not to show it. Whining about your own misfortune isn't justice, right?" I blinked, plopping back down into the chair with a thoughtful "hunh". "So then, you've been holding out for me to not use them anymore?" What kind of plan was that? For someone who could make due with just her fists and semblance, I suppose it was more feasible than it would be for most. But even so, she herself admitted that it wasn't going to last her for much longer than it had. If I weren't planning on giving up the gauntlets, where would that have left her aside from shit out of luck? "Of course not, stupid." she scoffed. "Like I said, I was beginnin' to think of other options... But none of them would have felt as right as taking up Mama's mantle. So I'm really happy you'll let me, is all." "Wow, so you guys actually made up? Impressive!" I was fairly sure I had not heard that door open. In walked two young women, one I instantly recognized and the other I had the vaguely familiar feeling about that, in hindsight, should have told me who she was. Dawn Schwarz was very distinct in her colorful yukata, feminine and subdued demeanor (comparatively [in regards to her sister]), and family resemblance to me, being my little sister and all. The other was a girl about April's age, maybe a bit older, with dark hair and all the expressiveness of a particularly joyful rendition of the Thinker statue. Very familiar, but I was drawing a blank at the moment with the whirlwind I was going through. "Oh, Hiya, Dawn an' Galla!" April chirped in greeting, raising a hand. "Sorry for running off on you guys like that, but I found Nii-chan!" "...Hi. I'm Luke." I didn't really know what to think or say beyond that. It wasn't like Galla was giving me much to work with... "Aw, drat, I wanted to handle introductions..." Dawn groused momentarily, before returning to her prim smile. "You look well, Onii-chan! In one piece and everything!" "Don't say 'in one piece' like that's exceeding expectations. I'm not porcelain." "Yeah, but like I was telling Galla here, April was trying to rip your head off..." A very poorly, "innocently" whistled tune from my left cued a flat look aside to my bigger sister before I continued to address the littler one. "Alright, fair point. And yeah, I am managing, more or less, but the year's just started and it's about to kick in. As in, kick in in full." And kick in my teeth. I refused to delude myself whenever I appraised where I stood in life. And, to speak of appraisal, I shifted in my seat to face the stoic girl alongside my sly little sister, and inclined my head in a small gesture of supplication. "I'm sorry if they've been dragging you along on their hijinks, Galla. These two don't understand the concepts of 'personal space' or 'leaving well alone', so it's alright to let me know." Galla. GallaGallaGalla. ...Was that Central Mistralese? Hm. I just had to know the answer to this... I knew this. I could figure it out.</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla She took in the scene before her with lifeless, hazel eyes. It was immediately obvious from the physical similarities and a lack of other options that the messy-haired young man on the chair was the same big brother that Dawn had spoken of. And, taking into account the droop of the cowlick on his head, the likely object of her sister's curiosities. It seemed like it really did run in the family. It also appeared to be the only indicator of the struggle he must have overcome mere moments before their rival; the rest of him, a few scuff marks aside, appeared to be entirely unharmed, as if he had managed to successfully avoid the supposedly-inevitable assault that the elder of the Schwarz sisters had promised. The healing-based semblance he possessed was clearly effective. "Hi Luke," she replied immediately. He appeared to recognise her. If he was familiar with big sister, then that was expected; it was Family Day. "I'll consider your offer." Her tone, patient and unnaturally calm, did not change an iota.</s> <|message|>Geni 'Leo' Hung : And Geni held Gratia's unyielding gaze without wavering. In her demeanor he found a mixture of laxed professionalism and apathetic intrigue. It was an off-putting duo, but Geni held no qualms against it and he in fact welcomed it. Her ever-searching gaze was nothing compared to that he had held in the past. It paled in comparison. "Pre-arranged during my absence. I'm officially apart of team Vignoble."</s> <|message|>Cian Kuze Minazuki Cian Kuze "Sounds like a plan if any" Cian said as she headed out if anything it would be a quick and easy thing since no one had any plans this was probably the best solution staying in school and getting cheap food was always a plus if you asked her. "Tristan let out a sigh as he took of his hat and rubbed his head it was good she was opening up but at the same time he kind of wished it wasn't with the opposite sex is this what fathers felt when their daughters started dating? If so he was never having children period there was no if ands or buts about it. This was hell and he knew it and he did not want to go through it a second time that was for certain.</s>
<|message|>Lorena Negasi ["Lauren"] "Well, my whole family died in a tragic bird Faunus hunting accident, so it's been a little quiet," Jericho replied drily. "It's one of the dozens of reasons I hate you." Granted, not that Family Day had been atrocious. The Mindaro parents were more acceptable company than Gratia, and their continued gratitude for something as minor as surviving a shopping spree alongside them was as sweet as it was wholly unnecessary. The twin land mines of unwanted affection that were Bianca and Beryl were as predictable yet unwanted as a sunrise was to a goddamn hangover, but there were much harder people to avoid out there. He... He couldn't complain. His cappuccino was ready; he heard his name being called in the lax tones of a barista looking to move a coffee off the counter. Jericho went to collect, and returned to take his seat. This time, he sat normally, and at least paid Bianca the courtesy of meeting her eyes for a second. She had an infuriating grin on her porcelain face. He knew he'd been too soft on her. Goddamn it. Goddamn it. "So what's up with you?" he asked, loathing himself as he did. "Sitting in a coffeehouse alone on Family Day is even depressing to me. Is there anyone else from the Second Estate that I'm going to have to work not to shoot today?"</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Ivy Felicia Cypher@PyroDash888@Forsythe Firing Range "Hey, we already call you that, what's the harm?" Emerald looked at Diamond as if she couldn't believe what she had just said. "It's not the same! Nuh-uh! No way! Never! No no no!" Ivy, for the moment, ignored her daughter's antics to address the massive boar Faunus who had greeted her. "Hello Gren Orchid, I'm Ivy Felicia." Ivy sounded overly sweet, but it was sincere nonetheless. It was simply how she spoke, soft as a whisper and yet clear and crisp. It was a rather stark contrast when compared to her daughter, who was as loud and rambunctious as they come. "Please don't worry yourself about it, Emerald was never very good at letting her injuries heal." Ivy glanced at her daughter, who in turn tried not to look guilty, but her ears drooped slightly. "Her determination and enthusiasm are her strong points, but they also make her rather stubborn..." "Mooooooooooooooooooooooooooom stop talking about me to my friends while I'm standing right here! It's embarrassing!" Emerald pouted. Ivy chuckled. "Well my kitten, a little embarrassment might do you some good every now and again, if it helps you think before acting." Emerald flinched at that, why did Mom have to say it so nicely too? That just made it worse! "Nuh-uh! No way! Never! No no no!"</s> <|message|>Lucas Schwarz Luke Schwarz "So," I began, after confirming that Galla had indeed lost interest, not that I blamed her. "Anything else I need to clear up before you go running wild with it?" "Uuuh..." "Hm..." In perfect stereo, they rubbed their chins in thought, and I sighed, folding my arms and tapping my foot. For all I built them up to be in my head, I had been ignoring the simple fact that they were still teenaged girls, and teenaged girls who loved accosting their elder brother at any slight, perceived or otherwise. In a way, I had kind of earned it over the years. It was no secret that we didn't get along. It was no secret that I resented them. It was no secret that they resented me. We had clashed countless times over anything and everything under the sun, no matter which of us started it. Me with my words, April with her fists, Dawn with an awl, anything was fair game. It was only natural that they would grow to distrust me— Anyone would distrust the person I used to be. A guy who shunned any form of societal engagement, would regularly spit depressive nonsense and unnecessarily harsh words without regard for the feelings of others, or even worse, would do so with full intentions of hurting them for no other reason than to be petty and have people share in his own misery. Despite being superheros in training and part-time dispensers of hometown vigilante justice, those two were by no means safe from my cynical wrath. I was a nearly a dropout of high school, and already a washout of a person. I may have turned a new leaf at the eleventh hour— But even that was simply months ago. Some built up distrust was unavoidable. On one hand, I intellectually understood the situation with mostly perfect clarity, but on the other, less rational, emotional side... Well, let's just say negativity is a feedback loop. But back at present, if they hadn't thought of anything yet, they weren't going to now. "So, when are Mom and Dad supposed to get here, then? Do you know?" "As soon as they can, that's the best we got." "In other words, not a clue!" Huh. Busy day today, wasn't it? It was no skin off my back, thankfully, because I understood the situation. Freeing up the schedules of a police chief and an active huntress at the same time was like asking for a small miracle. And to speak of hunters with miraculously free schedules... "Dawn, you two didn't happen to catch where Tanner ran off to, did you?" "We haven't seen him since we got off the airship. In fairness, we did ditch him, though." "Left him right in the dust! Heheh, bet he didn't see that coming!" No, he entirely did. You don't get past that man so easily unless he lets you, which opens its own can of worms when you think about it. That guy wants to play surrogate uncle and trusted chaperone for these two and he lets them go once I'm here to deal with them? Dude, that's really cold. "What about you, Galla?" I asked, hoping the stoic girl wasn't too absorbed in the local news. "No scruffy older dudes in aloha shirts on the way here? If you saw him, you'll know."</s> <|message|>Gratia Mindaro Mindaro Mondays - Galla Galla glanced up from her newspaper, lifeless hazel eyes meeting Luke's grey. He was looking somewhat irked, likely due to the no-show by someone who appeared to have been responsible for chaperoning his younger sisters around the school. She hadn't seen anyone matching the description he had given when she had been walking through the crowded campus, and there was no sign of the Tanner individual when the two Schwarz siblings had first approached her. If the fashion-impaired man wasn't visible, then he was likely to be keeping a low profile, now that he had been freed from his responsibilities by Luke. "I haven't seen him," was her reply. There were other possibilities, including being dead, but people didn't react well to such suggestions. "He's their guardian?"</s> <|message|>Lucas Schwarz Schwarzes "Nah, he's more like our kinda-uncle!" "A godfather?" "Or maybe The Godfather..." "Can you imagine him saying 'say hello to my little friend!'?" "That's Scarface." "Or 'I like dis painting. One dog's goin' one way, the other dog's goin the other way, and this guy in the middle's just sayin, 'whaddya want from me?!'" "That's Goodfellas! Get it together!" What kind of messed up movie lexicon did these girls have?! Dad must be crying, wherever he is! As hilarious as it was to know our policeman father loved mafia movies, it was decidedly less hilarious to get caught up in trying to chastise those two unsalvageable pieces of work while I left poor Galla hanging, so I redirected my attention to her while they continued to prattle on for a moment. "No, not quite. More like just the first person Mom and Dad reached out to who agreed to take them here earlier in the day. With the dude's vagabond nature, I'm honestly not surprised at it, but I guess being Mom's former teammate means you still answer the call. Even if it's the last thing anyone would reasonably expect of you." "--Shaken, not stirred." "Bond isn't even a mob flick!" I rubbed my temples. Help me.</s>
<|message|>Lorena Negasi ["Lauren"] "Who are you embarrassed of, your father or me?" It wasn't the way he would have liked to phrase the question, but using 'us' and grouping himself in with Gratia, Beryl, and Luke so soon as Bianca's 'inner circle' just felt like surrendering to a life of misery after only one shot had been fired. He wouldn't give up after one shot. He was a son of Atlas, not of Zephyr. "Doesn't matter to me. I've met a lot of overeager parents today already," Jericho said casually, sipping at his cappuccino and tilting his head to look at the abashed birdbrain across from him. The smile on her face had been waxing and waning since he'd walked in, which was odd. Normally her irrepressible bubbly attitude bordered on the downright air-headed. To see her somewhat downbeat left said quite a lot about the state of her family. Not that he could relate - his family (obviously still being alive, a claim that Bianca had observed with skepticism but not actually treated as the joke it was, the goddamn moron) had always gotten along rather well, and the Mindaro household probably would have left him projectile vomiting and shivering on the ground with a gun between his teeth after a week of their endless hugs and kisses and squeals of joy. But it turns out that, surprise surprise, Bianca "Things are bad all over, Ponyboy..." Nuit had a troubled home life. I even miss Speer already. "It's only one day," Jer continued. "One family day a year, maybe a semester if you're not lucky, multiplied by four years at Beacon. That's four to eight visits, maybe four hours tops, that's still only barely over a day of downtime you have to spend with him before you graduate. That's assuming you try avoiding him over the summers by staying with Gratia, or at some beach resort, or that space hotel Griese Experimental wants to hurl into orbit in the next few years. Then, after graduation, you can call him on his birthday, send him a card or two at holiday time, and wait until he craps out and say something nice at the funeral. Then you don't have to worry about him." It might have been harsh calculus, but it was hard to want to shelter a girl from someone who could toss her millions of lien for a coffee shop after one speed dial. Hopefully the news of her dad's impending death would bring Bianca some comfort. Life was too short to worry about who you were forced to spend it with - unless that someone was Bianca Nuit, staring at you like you were carrying a pair of handcuffs and an adolescence full of repressed sexual tension for her to exploit. Granted, she would be half-right in that assumption...but the last thing he needed right now was for her to see his handcuffs. "Look, Bianca, if there's one thing I learned in my life at Atlas, besides marksmanship, infiltration, proper surveillance, situational awareness, pain management in the field, hacking, driving cars, flying airships, controlled descent without a chute, how to kiss a guy, how to clean, and how to cook, it's that there's nobody who can survive everything forever," Jer offered, trying to be helpful. "If I put five bullets in your dad's head, that rich old bastard would go down for the count. If your dad's bodyguards put five in my dad's head, even a trained specialist like him isn't gonna be shaking it off any time in the next year or so. I learned that there's no reason to be scared of any person, because that person can meet death just as quickly as I can, in the same number of ways that I could. So in the long run, they don't have any God-given advantage over me - or over you. So unless your dad's Semblance is actually being God-given, the worst he can do to you is cancel your Palladium card. And unless that really will kill a spoiled birdbrain like you, you've gotta goddamn relax. You're making my hair uncomfortable." There. No one could ever say he hadn't been a little nice to Bianca Nuit now. He had given her good advice. That was his obligation as a 'good' person, over and done with. This cappuccino really filled a hole. His glowing scarlet rune settled down slightly. "You're welcome."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Bianca Nuit & Stranded at Sea Stella dutifully walked around the room, picking up the stray cupcakes and their wrappers. While she was narrowly avoiding bumping into desks her eyes stood transfixed on the display that was showing her students' progress in the escapade. Escaping a sinking ship and making it to an island with enough resources to last the night. She was curious to see their approach. She took a second, standing in the middle of the class watching the monitor to recognize where she was. How far she had come. She had been a nobody for her entire life, the Nuit that didn't matter. The Nuit that took after her mother. Hardly a Nuit at all. But now, she was Estelle, the teacher for Survival Studies. She had her own students, her own job, her own money. Her place in this world. She felt unshakeable. She made it to the final cupcake that was still in the form of a nipple. Right Her hands came up to her face as she quickly tried to disregard the cupnipple… Nipplecake? Either way it had to go. She put it into a Tupperware container and threw it into her desk, just in case Lauren wanted it later. "God I'm starting to become Bianca." She said as her face launched past three different shades of red. But then she caught my eye… She was- --- As soon as we were on the sinking ship I felt completely in my environment. While these Grimm weren't real it was nice to finally have some target practice with the new wings. With a single elegant motion they extended fully to my right and left and with a single heavy flap I was spinning into the air. I'm sure I looked beautiful. As soon as I entered their domain a few targeted me but shifting C'est la Vie into it's spear form and letting it extend into one of their faces was all too easy. With one down and two more rapidly approaching I wrapped my arm around C'est la Vie and tilted it downwards, bringing my wings in in order to quickly use my body weight (as little as it is!) to dodge the blow with a sharp turn. A few Grimm appeared to be targeting my teammates in this situation and I didn't think I was going to be able to reach them in time. Extending my arm and using my thumb as guidance I hurled C'est la Vie through the opposition, I made sure to wave in a pretty cute way at Gratia when she saw what I did. It'd annoy her, sure. But it felt too good to be back. I let the fire inside me grow as I continued my onslaught on the Grimm. One approached me talons outstretched and with a brief flex of my semblance, I pivoted as if I was taking a boxer's stance in midair. C'est la Vie twirled back to my and a single back step was all it took for the spear to take the Grimm full throttle. But another had soon replaced it and C'est la Vie couldn't change direction fast enough to strike this one as well. I took the blow and cringed as the pain was simulated in my forearm, but the Grimm hadn't expected my tenacity. I snapped my head forward and struck the beast, my head felt like it had just smacked steel – but sure enough the simulation dissipated. I was doing well. C'est la Vie magnetized to my hand and I looked for my next set of targets. I hadn't felt like this in ages. But soon it was over. My wings felt as though they doubled in length and just as I glanced out at them I dropped back down to the boat. I was barely able to catch myselfand immediately rejoined the fight from the ground. But all of the sudden I was exhausted. My chest rising and falling my wings felt as though they were back to being featherless. Though quick and careful examination would prove otherwise. I could only think one thing. Thank god Jer didn't see that. ...God I'm starting to become Stella.</s> <|message|>Blaine Olbrecht Physical Education Team: Maybe not the Best, but Definitely Better than the Other Team Team Listening to his teammates speak, Blaine gave them his utmost attention. This was made manifest in an unblinking stare, his stone brow knit together in the world's single most intense gaze, unbroken by the womanflesh before him. Admiration could wait for a different time, now was football. The small, belligerent man made a good point, though he seemed abrasive. That could be a problem. More so, the room suddenly became very hot as it dawned upon the faunus that he had failed to make his introductions. Blithering fool! How can you win a good first impression if they've no names to align with you? Blast! In the midst of his own berations, his gaze bore a large hole into the floor, a small vein beginning to pulse in his forehead as his vision stabbed the earth. He panicked internally, the only external hint of tension a single bead of sweat, ever so slowly making its way down his stoic cheek. In this state, he raised his eyes, lips pursed, the words on the tip of his tongue as he struggled to address those around him. His mouth was dry and the ill-fitting uniform seemed to tighten around his throat like a wounded lover, one of the buttons straining to hold the collar shut around his tree trunk neck. "..." Speak, damn you! "I… am Blaine." He paused, glancing as the group of expectant faces bore down on him, his voice being drug from his throat, slow and forced, like cattle to slaughter. "Big man is also acceptable. I am quite large. My Semblance makes things I touch larger or smaller while I touch them, in both mass and volume." Another pause as he looked around, gaining confidence as the lack of torches and pitchforks became evident. A tiny rip indicated the expulsion of a button from his collar, allowing sweet, cool air to brush his neck. It was appreciated, though he would have to sew it back on at a later time. Stooping down to pick up the offending button and set it inside his breastpocket, the faunus continued, his voice settling into place like an old bull out to pasture, or James Earl Jones after a lunch break. "Offense is doable, as I would prefer to be farther from our own goal in order to prevent use of my stature for marks by our scantily clad opponents. I will prevent our ballhandlers from being struck down best as I can. Shepherding, as it is stated on the rulesheet. Through my fellow offenders' feet, we will all march to glory." "I also believe that if they attempt to distract us with pleasures of the flesh, we may should try the same, captain Ben and second in command Luke. I believe that our coach most likely had a prior manner of identifying who is on which team, such as colored flags. With this in mind, I offer the idea of our most attractive removing their clothes as well. It may help us in the long run." Hesitating for a moment, the faunus pressed on. His eyes were now focused on the one who previously spoken, gray in attire, grim in attitude. Though he did not judge him, his words must be addressed. Blaine's facial expression was yet to change, the vein in his forehead continuing it's steady rhythm. "Additionally, I think we would be best served by keeping your powerful limbs in the back, grey one, where we need to be able to launch the ball downfield. I would refer to you as your name, but you had not given one. This is also to contend with your poor attitude and what I perceive as a lack of true confidence, going by your apathetic tone and rudeness to your own teammates, as well as our second-in-command. With all due respect, you sound as though you try to make up for something. Not to be rude. I often have problems with speaking to groups myself, so there is no need to be shy. Even if no one else does, I believe in you, despite your stature and lack of common manners." Internally, Blaine pumped his fist. His introductions seem to have gone quite well. Still, he would have to do his best to reassure the estranged teammate, let he think the faunus's words were meant to be aggressive. The last thing he wanted today was to be making enemies. In this state of mind, he offered his kindest smile, flashing his sharpened canines through the parting of his lips. It was obviously forced, but hopefully got the message across.</s> <|message|>Ni Rensa Ryou Amaranth Desire: Huddle: No Longer Used to Reference an Inferior Waffle House Amy scratched her cheek, comfortable in athletic clothing rather than the school uniform everyone seemed to have forgotten to change out of. On the one hand, team chemistry and everyone getting along were both integral to everyone functioning as a team easily and smoothly. At the same time, they were supposed to be a team-and they didn't exactly have time to figure out everyone's foibles and personalities to work together as a group of equals, nor did they have a coach. Following a captain and a second completely were their best option currently, though they'd have to find a better method if they were going to take this show on the road. Not that Amy thought a career as a professional footballer was in her future. She nodded in agreement with Blaine as he finished. "I'm Amaranth. Most everyone calls me Amy. That being said..." Her blue eyes flicked to Ferris, taking on a predatory edge as they did, the feathers in her hair standing on end. "Nobody calls Ben 'Cap' except Bastille. Moreover, our captain has decided what role we're all supposed to take," she continued, her hand indicating his prosthetic arm. "And while you no doubt have 'power to spare' and that claw is obviously good against Grimm, I'd prefer to avoid any accidental destruction of the ball by popping it--meaning you'd be playing a hand down as far as actually carrying the ball and punching it forward go. Your best bet is to help a deflector on defense, and hammer it downfield with your leg as our large friend here just said." Her eyes softened again. "In answer to your original inquiry though, my Semblance allows me to heighten my senses and reaction time. And sorry, big guy," she said, patting the lion faunus on his broad back. "But I doubt many of us really want to take our clothing off."</s>
<|message|>Lorena Negasi ["Lauren"] "...Dressing as distractingly as possible is certainly an option." Dad... "I think the ladies of the other team have us men at a disadvantage." Nicole... "I also believe that if they attempt to distract us with pleasures of the flesh, we may should try the same, captain Ben and second in command Luke. I believe that our coach most likely had a prior manner of identifying who is on which team, such as colored flags. With this in mind, I offer the idea of our most attractive removing their clothes as well. It may help us in the long run." General... "Me, Luke, 007 here, the big man, and Miss Jane Doe'll play offense." Rich... "007 here..." You all knew what this place was like, didn't you. All I ever did was fight for you all... "007 here..." Jer's gloved hand clenched into a fist. ...and you abandon me to this. This... Is this why I was born? Until proven otherwise...even if it wasn't...even if it wasn't! To defeat them, one of us must become them. Jericho Piper began to peel off his shirt. Even as he pulled off the fabric, however, there seemed to be an unsettling shimmer about his body that couldn't be explained away by his usual bishounen sparkle. Instead, this seemed to be a very subtle morphing of Jericho's very being, as the Gold Stripe slimmed in some places and spread out imperceptibly in others, becoming an androgynous chimera of the human sexes before taking on a decidedly female body type - one with a tight-fitting top similar to that of one of Trad's chief lieutenants. Jericho's dark hair lightened out, starting at the roots and eventually spreading even to his characteristic hair rune, which was lost in the all-around shortening of his long mane of hair. Though the cast of his face didn't change much, nor did his skin tone, it did soften somewhat around the cheeks and his (her?) eyes, which gradually faded from the intense amber of the Piper clan into a more familiar, warm coffee color. "The name I was born with is gone now. I've buried it," said the chameleon. "On the pitch, my name is Sand Vespa."</s>
<|description|>Lorena Negasi ["Lauren"] Age: 21 Gender: Female Race: Human Weapon: Hand axe [similar to hatchet, but more specialized in beating the crap out of something than chopping firewood] Specialty: Party Tank [Boxing, Wrestling] Semblance: What Is Hype May Never Die - Grows stronger and more durable in the presence of positive, giddy, or nervous energy. It's not like she turns into the Hulk in a social setting, but if she's with a friend or two cheering her on in a fight, she'll find that her blows come easier and the blows that hit her back seem like more of a dull ache than anything else. Personality: A hot-blooded young girl with a zest for life, nights out, and a good scrap, Lauren is the epitome of a born leader with no resources to actually do anything. Growing up in a poor (poor poor) family taught her to make due with whatever help friends could offer, but in the end, only she could make what she deserved in life. Thus, a young girl who was more than happy to get loud in her parents ears grew into a bold, determined young woman who could feed off the energy of people around her and settle a situation as quickly as she could escalate it. Quick to laugh, quick to zone out, quick to get riled up, and quick to forgive, Lauren naturally tends to be fidgety and addicted to energy. This makes her an exceedingly average and dreamy student until a team exercise rolls around. Color: Hot white [effervescent, glossy white] Emblem: A stick figure young woman with devil horns, twirling an axe between her stick hands. Appearance: When outside her uniform, Lauren gives the illusion of being an inch or two taller than her natural five foot eight, with a perpetual pep in her step and a brash loudness that seems to slightly puff her up. Naturally dark-complected and built like a fighter, her favorite casual jacket emphasizes her build - long-sleeved, smooth white leather with a supportive gold-trimmed collar, cutting off just south of her diaphragm and exposing her (usually topless) rib cage and waist. On the back of the jacket, printed in similar burnished gold, is the word "WALLAHI" in jersey-block text. The word "BRUH" is written in the same text underneath it, where the number on a jersey would usually go. Occasionally, when she wears it around her waist, she'll sport a black tank top in its stead. Otherwise, her accessories are limited to half a dozen hemp bracelets up her right arm, a hair band worn around her left wrist, and an amethyst ring on her right ring finger.</s> <|message|>Robert Fallson Survival @MULTI_MEDIA_MAN --- The boat ride to the island was relatively smooth, causing Robert to relax more than he probably should have. He figured that the class was now out of danger, their objective complete. How could he have known there would be another part to this exercise? After jumping off the boat and onto the sandy shore, he looked up at the sky to hear the voice of God Ms. Nuit explain their new predicament. "Well since she suggested it, might as well go with the bonfire option. Sure, it isn't creative, but it'll get the job done," the redhead said to no one in particular. It appeared he wasn't the only one thinking this as both Yue and Oswald also mentioned collecting wood for a fire. "I'll come with. It can't be that hard to find what Oswald needs," Robert announced, volunteering to come with the maid to act both as back up in case things got dicey and an extra pair of hands to make sure they brought back plenty of resources. Having only a few moments ago been in danger and in need of saving, the boy was determined to show his worth and pull his own weight, not wanting to seem like a hindrance to his classmates. So regardless of whether anyone else joined them as they journeyed further inland, he would attempt to lead the way. Unless anyone had some sort of objection to him being the navigator for whatever reason. If they knew of his demotion from his team's leadership position or just his tendency to get into trouble, it wasn't as if their reasons would be unfounded.</s> <|message|>Lorena Negasi ["Lauren"] Working hard, or hardly working? Lauren wasn't particularly hungry after the twin punches of lunch and Estelle's cupcakes, but nevertheless, the mangoes in the simulation left her curious. The first thing she had done after getting off the life rafts, besides cursing that cocksucker Ben for jinxing her last night with the swimming joke, was go digging around in the foliage that hugged the beach. If there's one thing she knew about the tropics, it was the cuisine; sure enough, it had taken her only half of Estelle's briefing to find a pair of fruits, and now here she was, listening to the Survival professor's instructions. Idly juggling her mangoes. 3:45, huh? So, for the second half of Estelle's little halftime show, she had taken to watching the group with curiosity to see what they would do. It was kind of sad. What Estelle said about accelerated time had stuck with her; there was no telling when the hell the airship would actually come around, or how far a monsoon would come after that. The more people got lost in the forest, the more people would be fucked when the doomsday clock ticked 5 PM. Seems like a lot of these motherfuckers got their survival ideas from such acclaimed how-to guides as Cast Away, LOST, and that dumb book in fourth grade about the lil motherfucker with the thot mom. Fourth grade was one of the years she skipped, so the book's title escaped her. Bored, Lauren sighed and took her hatchet to one of the pieces of fruit. Seriously, this is some red pill blue pill shit. If she bit into this mango, would she taste mango? Would she taste nothing? Had whoever designed the simulation thought that far ahead? These were the questions that she was banking on good answers to. Inspector Negasi was about to see if this state of the art simulation was certifiably nigga-proofed. All she needed, she opined as she looked at the small, rectangular shape that was wrapped up in her jacket, was another woman at the trigger. Lauren lay back in the sand calmly, letting the smooth dark skin revealed by her makeshift crop top bake in the simulated hot sun for a few seconds and staring up at the clear blue sky. In her head, she was already making her selection. That cute angry bitch who Luke was always palling around with. The three of them had Armory together. She seemed cold enough. "Hey-o on the frog! Fuck, uh...Grat! Hey-yo Grat! Word of prayer time." She gestured expansively at the sand on the beach around her, as if it were hers to give.</s> <|message|>Gratia Mindaro Sinatra@Ayazi Gratia Mindaro - Survival Gratia descended from her leader's mount, boot-clad feet landing upon the golden-white sand with a quiet crunch. Her onyx eyes swept across the beach, halting only upon sighting the source of the earlier call. Lorena Negasi of BASL. One of Schwarz's many friends and acquaintances. A fellow member of Chatsworth's half-arsed Armoury class. Her mind was rapidly exhausted of all the knowledge regarding the other huntress that she could actually claim to possess. Lorena Negasi was nothing more than a stranger to her, another vague face in the unwashed masses that she cared naught for. In most circumstances, she would never have actively engaged her classmate, and it was likely that the reverse was true for Lorena as well. However, their current situation was one that demanded teamwork in order to achieve any semblance of success, so it was no surprise that she would eventually be working with another trainee hunter. Her escape from the sinking ship had been assisted by Venetia's abhorrent ambulant amphibian, after all; if she were to consider that ensuring a way off this island wasteland was essentially a more difficult version of leaving the ship (except this time the water would be fucking them over from above instead of from below), then supposedly a larger number of hunters would be needed to facilitate victory. The Mistralese huntress couldn't care less if there was one hunter or a thousand. It was pointless to draw a correlation when all that mattered was the successful result. Whether it was Estelle Nuit's desire for all the students to work together or not was irrelevant to the situation. Psychoanalysing the motivations and methods behind the class was bullshit for another time. What was key was ensuring that victory was absolutely certain. And when taking into account the limited timeframe, and given the potential assistance that other hunters could provide, Gratia would have needed to be the most braindead fuckwit, dead or alive, to shy away from the resources at her disposal. "Negasi," she replied, approaching the other girl. "What do you have planned?"</s> <|message|>Gren Orchid Survival Class Lumberjacking The students success at leaving the boat didn't mark the end of class, unfortunately. That was just one part of the test. Now they needed to find a way to survive the coming storm, or get off this island. Apparently there was an airship enroute so getting its attention would be important. But should that fail, everyone would need to find shelter from the monsoon. Gren was unfortunately not very experienced in dealing with such tropical storms, but he had some small clue about making homemade tents. The White Fang often had them move about a lot, and the tents Gren was familiar with were sturdy enough to withstand our average rainstorm. Whether or not it could handle a monsoon would be soon seen. "Well then, you all heard her! Let's get moving. Oswald has the fire, now we need lumber. We ain't got time to make a log cabin though, so fine as much reeds, leaves, and other fibrous materials as you can too. That'll be filler." Gren activated his semblance to reduce friction between his feet and the ground, and then rocketed towards the forest while revving up his chainsaw. With ease he cut down swathes if trees as if they were twigs. Once he had about ten felled logs, Gren kept them together using his semblance and hauled them towards Oswald utilizing g his brute strength. They were still quite heavy, but nothing that Gren couldn't handle with his semblance allowing him to slide it to Oswald like a sled. "Aight Ozzy, here's some timber. Got some leaves and bark on em too so you can make em extra Smokey. I'm going to go back and try to help the others make some sort of shelter. Holler if ya need me." Before Gren left he took the courtesy to chop the trees into more manageable logs, but beyond that he'd leave it to Oswald to handle and make the bonfire. Gren would return to the others and lead the act of deforesting the coast to create some sort of storm shelter. He really hoped someone else knew how to make one; he was only good at gathering materials. Any attempts at subtle or silence would be ignored as Gren's chainsaw ripped through the trunks of any tree of considerable girth, though he at least had the courtesy of shouting "TIMBER!" So no one was crushed underneath one of his fallen logs. Who@Ryonara@MULTI_MEDIA_MAN</s>
<|message|>Lorena Negasi ["Lauren"] "Look at this," Lauren said, waving a hand dismissively from Grat to Gren's efforts at cutting down timber. "Look at this shit. Look at this fuckery on our hands. You'd think we didn't all have superpowers, huh?" Lauren tilted her head backwards at Grat as she approached from the beach, giving the cold Mistralian girl a dazzling smile and tossing her hair up from over one of her emerald eyes. "So Luke says you that bitch, huh? He's always talking about how you're 'bout that action." Lauren looked Gratia up and down, appraising the merits of the Vignoble girl for her plan before shrugging to herself and beaming wider. "So look, we know how these rich bitches rock. We've been in this sim for what, fifteen minutes? This girl Stella, love be upon her, she's got an hour and a half of class to fill, right? I don't see her letting us skate out of here an hour early unless we're done an hour early, and monsoon season don't take too kindly on these niggas out here. I think Stella's banking on that. So look here." Lauren leaned forward and grinned conspiratorially, lifting up her jacket and displaying to Gratia what she was keeping underneath the garment. Her eyes were twinkling now - the look of the salesman making her pitch. "I'm going up there and I'm gonna finesse that motherfucking airship right from the sky. I got the ordinance to get us up there, but I don't know how many projections might be programmed to crew that bitch. I need a girl who packs some heat in case things go wild up there. Ain't like we're shedding any real blood up there, right? We're killing video game characters. Like running over hookers or whatever. You gun 'em down, toss 'em into the ocean, whatever you gotta do, and I will take the ship down onto this here beach, pick up the kids, and we'll split the extra credit for not using any of this silver screen bullshit to try and flag the airship." She was staring at Grat intently now, eyes boring right into the listless onyx gaze of the Mistralian girl. "Even before Luke told me about you, I could tell you were a shark. I could see it in you in Armory. I can appreciate that. And I always appreciate another girl looking to fuck over a zillionaire." Lauren covered up her package again with a casual brush of her jacket over its surface, and then pulled her hand away from the white leather and held it up to Grat to shake. "So you come up there, be my shooter, and let's get this A-motherfucking-plus, the two of us. Then let's be friends."</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Oswald Connoly Oswald Connoly- Team CODE Dorm With classes finally having ended, Oswald decided that the time to retrieve Sapphire's daggers was nigh. Of course, he'd have to prepare for the occasion, and it took a few minutes while he figured out what to wear. Should he focus on mobility? If he was going to be searching, that was likely his best bet. Besides, if any Grimm appeared, he could always just run. Or punch them to death. It had been a while since his last unarmed kill. Even then, he'd had backup and his gauntlets though. A Beowulf would be easily within the realm of possibility. An Ursa would be tougher, but careful Aura use would make it rather simple. The question there became rationing. With his supplies, he could easily take on a single Ursa, but then he might be left with too little to continue fighting if more came. Mobility it was. Despite his relatively short frame and slow, unwieldy fighting style, without the hundred or so pounds of equipment he wore to combat, Oswald could move pretty damn fast. He wasn't particularly agile or lithe, but in terms of raw speed and endurance, he was one hell of a contender. Grabbing a gray t-shirt and a pair of running shorts, Oswald quickly changed in the bathroom before making his way to the docks. That was where Sapphire's weapons had fallen over, and he could plan his movements from there.</s> <|message|>Robert Fallson Robert Fallson - Lost... Again. "This is my second week here! How is it that I still can't figure out where everything is?!" Robert shouted. As the clueless redhead rounded yet another corner, he dropped to his knees in defeat. "I'm back where I started!" he yelled, hands raised above his head as if he was grasping at something above and head thrown back as he stared into the light fixture above. "Yeeaurgh!" Robert then crashed forward to lie on the cold, hard tiling and wallow in self-pity. Everything that was in his backpack, which he had forgotten to zip up at the end of his last class, soon slid out and scattered itself around him. "Blargh." The young boy realized this was getting him nowhere and rested on his knees so he could pick up his stuff. Once the floors were cleared of all but one of his belongings, he looked at the cover of the last remaining book. "Of Mice-Faunas and Men," he repeated the title. "Strange name for a book. I wish Professor Albion would have told us a little more about it before assigning it to us." Dropping it in and zipping up the bag, Robert got back to his feet. "Okay, I'm sure I can find my way this time. Third time's the charm right?" As he walked down the halls, he muttered to himself, "I wonder how far the drop is from this floor." A FEW MINUTES LATER "This was a bad idea. This was such a bad idea," Robert said as he hung on to the window for dear life. Having seen the familiar sight of the docks just outside, he had decided that instead of trying to find the staircase down he would try to jump out the window and find his way from there. It was once he was clutching at the ledge of the window that he realized how bad of an idea this was. "Oh no. I'm slipping. I'm slipping. I'm slipping! Gaaah!" Robert plummeted towards the Earth as soon as he lost his grip. Everything seemed to be moving in slow motion, and for some reason a certain song began to play in his head. His eyes sealed shut as he came closer and closer to the ground beneath him. This was how he was going to die. A group of students would find his broken and bleeding body lying next to Beacon's Language Hall and everyone would know that he died falling out the frickin' window. Snap! "Ahh! My back! I think I- Wait a minute." Looking beneath him, Robert found he had landed on a soft bush. The sound he just heard were branches, not his bones. "I'm alive. I'm alive! Ahahahaha!" He climbed out of the brush and dusted himself off of dirt, bugs, and whatever else that had been residing in his landing spot. "Man, that window must have been like... 100 feet up in the air," Robert said, staring at the second story window he had fallen from... Yes you read that right, the second story. The melodramatic boy turned back towards the docks and began walking. "Hope no one saw that."</s> <|message|>Beryl Harken Beryl Harken- VGNB Dorm Beryl looked up at Luke when he spoke. For a couple seconds she sat there, a finger tapping against her chin and a thoughtful look on her face. "Well this is not exactly my first time in Vale. I've traveled here a few times before. There was that one charity drive a couple years back and I came to Vale with one of the priests once. Never actually been to Beacon though, so that's new. It's interesting being around so many other people my age. Back at the church in Mistral everyone was either older or younger than me. Kind of hard to connect the same way with somebody ten years older than you, ya know?" Hanging her headphones around her neck Beryl did a sort of wriggle-hop to the end of the bed closest to Luke. The way she was staring at him made it obvious that he had her full attention. "How old are you, by the way? Can't be too far off from me."</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorm The church, huh? Maybe she was orphan taken in? Being raised by priests and nuns, that would easily explain her politeness and overall demeanor. To be surrounded by paragons of morality at such a young age was bound to have that effect. Case in point, himself. The son of a police officer and a huntress was bound to produce a straight-laced young man, filled to the brim with ideals, morals, and a strong sense of personal justice. He had no doubt the same could be said for her, even as her lithe, athletic form shimmied over to the side of the bed nearest to him in an almost mesmerizing sight. The kind one's mind repeated a few more times upon reflection, catching every moment in fine detail. The way the core tensed and coiled, springlike in preparation. The hips, the body's center of gravity, whipping over to the side in an understated explosion of motion, forcing the body to follow. Even the tail, swaying out in the other direction as counterbalance upon landing. A fascinating movement detailing underrated poise and control. The moralistic, idealistic, and respectable young man, the very picture of an upstanding person, couldn't help himself from taking it all in. "Me? Eighteen." he replied casually, meeting her eyes once more. "And I can get where you're coming from, a bit. Up until summer vacation last year, I was on something of a..." How to phrase it? "Self-imposed exilement from anything resembling a social life. And on top of it, that was with everyday society, not anything like Signal or Beacon or whatever hunter scouting programs there are. I was simply a normal high schooler, toiling away in asceticism." Which is an altogether different story. "So, I'm getting used to things too."</s> <|message|>Beryl Harken Beryl Harken- VGNB Dorm "Hmmmmm." Came the interested reply as the otter faunus leaned forward slightly to rest her elbows on her knees and cup her head with her hands. "Well that certainly sounds like it has an interesting story attached to it. I'm seventeen which puts us closer in age than pretty much anybody else I know." Something had been bugging her ever since she learned she had been coming to Beacon. It was a bit silly when she thought about it, the chances of a big school like this one not having what she was looking for were slim to the point of hilarity. But still, her faunus blood would not just let it drop. "Say, do you have any idea if this place has a pool or anything of the sort. I think I'm going to go crazy if I don'thave anywhere to swim and I'm not looking forward to taking a dip in the bay." The last bit was accompanied but a slightly annoyed little huff.</s> <|message|>Lucas Schwarz Luke Schwarz -- VGNB Dorms S W I M S U I T And just like that, the "cat faunus" theory went straight out of the window, never to return. Everyone knew cats (with the interesting exception of tigers, to his knowledge) had a massive disdain for the water in anything more than drinking form. Did monkeys swim? No, they were almost entirely arboreal. Sure, the likely could, but did they have a compulsion, a physical need? Absolutely not. What was this cute young woman, one year his junior, then? What bloodline could create a being such as her? Neither Cat or Monkey were applicable by his process of elimination, so what was left in the running? "Oh, a pool?" he replied, gaining a helpful lightness to his voice. "There's an Olympic-sized one at the Rec Center. It's usually open around ten or eleven on the weekdays, so you should be good to go." A place where he found himself not going as much as he'd have expected himself to. Granted, it had really only been three, four days, but already things felt like an eternity...</s>
<|message|>Beryl Harken Beryl Harken- VGNB Dorm Beryl lit up at that, her dark blue eyes somehow managing to grow giant sparkles. Her mouth opened slightly and what probably would have been best described as an "eeeeeeeeeeee" if it had managed to escape emanated from somewhere within her lithe frame. The thought of a pool that big was apparently pure heaven only to be surpassed by a large river or lake. Suddenly her face shifted through a variety of emotions ranging from dismay to thoughtfulness to quite hope that was accompanied by another look at Luke. "Um," She said with a slightly embarrassed look now on her face. "Would you mind showing me the way there some time? I seem to have lost the brochure map." Assuming there ever was one. Seriously, do they just make the new students wander around and hope they learn the layout that way? "I know it's a bit much to ask to somebody I just met...but you seem like a nice guy and I still don't really know anybody here."</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Vega Venetia Sarina Tala Dei – Team JESS - Defending a Caravan Sarina did not expect the air current to shift her away from the caravan when she dropped down. An unlucky fate for her as she realized she fell into a group of nightmares. They surrounded her as Sarina was on the ground, looking at them as observed her with a killing intent. Of course she had her sword… Wait where did I lose it when the air current shifted. She clenched both of her hands into a fist, nothing; Arbiter/Torment was not in her hands. Damn it had been with her since she started Haven as she cursed under her breath the loss of it though there was no time to lament its disappearance… [1] And Sarina saw Estelle ram her body into a nightmare. She immediately took this opportunity to activate her semblance as the nightmares would focus on her and charged up her body quickly and went into the hand-to-hand combat stance she used. With Estelle weight pushing down on one nightmare; it would make her an easy target for the remaining four. One charged at her and Sarina with blinding illuminating speed landed a punch on the body of that nightmare to use it hooves to pummel Estelle. That punch sent it off into oblivion, that only god knows where, seeing the stellar burning light engulf it in the distance. Sarina then focused her sight on two nightmares charging at her and like nothing she launched two medium stellar bolts [2] at the charging nightmares, sounding off like a military class rail gun as it sent them off flying…into oblivion…again…disintegrating in the distance. She turned her head to the final nightmare that was…running away. It was a common move by her foes when they view the goddess in action. Sarina made an egotistical half-smile firing off another shot, ending the existence of a fleeing nightmare. Sarina then turned her attention to the last nightmare being crushed by Estelle. "Thanks for being the bait while I finished off the others" making an egotistical half smile towards her. She crouched down to the nightmares head and punched it with strength, pummeling it into the dirt, as its head began disintegrating. "You should get off from it; I don't want you to get burned again…oh and I lost my sword. If you find it, then inform me." -- Sarina Notes [1]: Character Background Info [2]: Another of Sarina semblance ability -- Vega Venetia – Team VGNB - Outskirts of the City The modern lights of the city shined in the distance, the location where Bianca was held at by Dodici Cosca. Scum. Maybe ironic from the connections she supposedly had but in her mind they were rumors. [1] Nonetheless she had been waiting for this moment despite the fact this would considered a suicide mission for a beginning team. After all they had each other and she was grateful for Ozpin in pulling the strings to go on this personal mission. "Gratia and Napoli you lead the attack. With the amount of bullets that are going to fly, that redirection" as she nodded to Napoli "is going to be needed. Me and Beryl will take the shadowy route to find Bianca." -- Vega Notes [1]: Hm?</s> <|message|>Shuai Taidan (帥 太丹) --- Shuai Taidan - Beacon Docks It would not take Noëlle too long to encounter the aforementioned supposed 'pyromaniac' of Team Canvas, for sitting casually within the ornithopteric aircraft that would take the squad of Hunters to the locale of their mission was the ever-enthusiastic Shuai Taidan; pretty-boy extraordinaire, crowd control specialist and a youth voted "Most Likely to Become a Fashion Designer" by his past classmates for his exuberantly large wardrobe and tendency to switch outfits on a single dime. Yet despite the last of those qualities, the twenty-one year old was remarkably restrained in his appearance on this fine day, having, to the likely shock of the members of his former boy band-esque team, defaulted to his customised school uniform, and was now almost somebody who would not immediately stick out in a crowd. The key word of course, being "almost". Despite his military-like attire, there were a certain number of traits that would ensure that he would be quite the object of notice amongst the myriad of unique individuals that populated the city of Vale. Framing his handsome and delicate face, for example, was his long, flowing hair, today differing from its standard, ponytailed design through the utter lack of any form of accessory, whether it be hair-ties, scrunchies or clips. The pink-streaked brown was on full display, dropping down around his shoulders like a tsunami of strawberry-chocolate syrup, the only departure being that of the two long extended parts of his fringe that dropped around his cheeks, and the simple, thin ahoge that reached out from underneath the grey gas mask that had been pulled back up from his face. Gleaming violet eyes, full of life and vigour, were especially noticeable as well, their edges creasing with humour as he fired off a dazzling grin at the girl who had just entered the aircraft. And then there was the six metre long spear with a wicked, golden blade and blood-red horsehair tassels that was balanced precariously upon his lap, its immense girth almost impossible to fit within the width of their transport. He did have other tools of his trade upon his body, such as the six golden rings sitting peacefully in the crimson vambraces around his arms, or the wind and fire wheels that were attached to his boots, but it was his incredibly large weapon, one that was three and half times longer than his height, that would most likely be noticed. "Hello there!" His voice was very much the essence of honest cheer. "I'm Taidan," continued the prettyboy, before pausing momentarily to adjust the position of the gas mask sitting upon his head. "Shuai Taidan. Nice to meetcha."</s> <|message|>Ebon Umbranox Ebon shrugged his shoulders at Krysthane. He didn't know anyone in the city and short of having his R-Types scout around the area, there wasn't much he could do in terms of finding clues. This was at least something. "Just don't get distracted." Ebon followed Krysthane to the Cat Nap, where there were a lot of cats taking naps. Nonchalantly he picked up one of the cats, a small kitten, and started playing with it. It pawed at his nose, and he teased it by letting it just get barely close to his face. More cats began to stir. Looking around Ebon noticed some mint, so he took a small handful and rubbed it on his hands and neck. By the time they'd actually get to the door Ebon was playing with at least five cats in his arm, and even had his R-Types flying around him letting the smaller kittens fly around. All the while Ebon kept his stoic face up, still waiting to see where Krysthane's leads were going to get them. "Who are these guys anyways?"</s> <|message|>Skyra Dawn "Cat Nap...? Are you... are you actually trying to insult me right now...", Skyra deadpanned. The heavy smell of mint in the air drove the cat faunus mad. Despite common knowledge, Skyra absolutely hated the smell and the taste of mint and cat nip. And so the look of disgust on her face was visible as clear as day. Additionally she eyed the cats all around the place with a certain skepticism. "This place feels incredibly eerie to me... I don't like it... It feels as if a racist put up a sign: 'Hey, you're a cat faunus, welcome home'", Skyra lamented.</s> <|message|>Gratia Mindaro Gratia Mindaro - Zephyr City Outskirts "Don't be ridiculous." Gratia glanced towards her leader, impassive onyx eyes lingering upon the other girl's polearm/submachine gun weapon for a second. Of all the people on Team Vignoble, Vega Venetia was the least suited for sneaking into guarded facilities. It would be utterly absurd to allow somebody with such a weapon combination and Semblance to even attempt it when Nuit's safety was at stake. Not to mention that ... fucking retarded ... plan of placing her and the cheese-eating bastard together. It had been the decision of a brainless cunt to partner them during their time at Haven, and it was even worse of an idea that they were in a dangerous battlezone. "Stealth with your fucking weapons, Venetia?" she stated coldly. "I would've laughed at such a shitty idea if this wasn't so fucking severe." Their target appeared to be some form of ... office building. That was something to keep in mind before they began their assault. "Unless you want Fiordilatte to die, don't send him in first. Or partner him up with me. And remember, you won't be able to do shit without running into some other motherfucker in this type of environment."</s>
<|message|>Beryl Harken "I can pair up with anyone." Came the soft interjection from Beryl's corner of the transport. "And I have some experience in stealth operations. My semblance makes me uniquely suited to avoiding patrols and taking out guards silently." She looked around at the other members of the team. At first glance they looked like a powder keg waiting to explode. Beryl could tell it was far from the case. Gratia's harsh comments were all aimed at making sure that nobody died. "What if we left Napoli outside to provide sniper support? He should be able to fire through windows and thins walls."</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Krysanthe Krysthane - Patrol Mission Krysthane smiled cheerily at the enthusiastic welcome. "Of course I hadn't forgotten!" she exclaimed in return as the kittens began clambering over her. She actually hadn't quite recognized the ringleader at first without his cat hair. Krysthane crouched down and played with the kittens a little, bowling them over with gentle sweeps of her hands exposing their fuzzy bellies momentarily as they quickly struggled back to their feet. "Yeah this is the rest of my team from beacon, Ebon, Skyra, and you've already met Sepia." Krysthane said introducing and pointing at her teammates as she named them. "Though actually the reason we're here is pretty much the same as last time. We're on another mission to continue investigating the robot attacks and the petty burglaries that popped up at around the same time. All work and no play right?" Krysthane asked jokingly since because she could see he was currently burdened with work as well before continuing, "Know anything new about it?" She asked hopefully as she stood up, once again scattering the mewling kittens at her feet. If they could get something to work off of here it would be great, otherwise they'd be working from nearly scratch and that was more work</s> <|message|>Vega Venetia Sarina Tala Dei – Team JESS - Defending a Caravan "Got it!" Sarina kept her distance from the vehicle and with several charged attacks launched a flurry of stellar bolts onto the Deathstalker hitting to distract it for Estelle. Vega Venetia – Team VGNB – Outskirts of the City "I can still go stealth as long as I don't fire of the triggers in dual wield. If only I could get suppressors on my barrels, I would be more viable to undertake stealthy maneuvers. Either way…I realized we are going dark on this." Vega thought of strategies to approach the target location. Napoli made a point of keeping quit as possible while Beryl supported the idea of him as backup; she realized she needed Napoli in this as well. Gratia was well, being herself. Vega leaned over in her seat placing her elbow on her knee and face on her chin as the nightly air hit her face. The problem was that they were going in cold. There was no information about the target location. She could not think of strategies until she has seen the building. "Once I observe the target location, then I will make a plan of entrance." Vega nodded, walking towards Napoli. "Form Mercutio and Arsene into Scapino," as she turned her head to Beryl, "and give it to Beryl, her night vision will be effective in surveying the target location." Turning her attention to Beryl, "When we get there, use the sniper to survey the area and tell us what you surrounding the building and what is within the building."</s> <|message|>Ebon Umbranox Ebon was slightly bummed out when the cats left him to crawl around on Krysthane. Putting the mint away Ebon straighten himself up and walked over to Krysthane and the waiter. Apparently this was the guy who flirted with his teammates, though he didn't look as silly as they described him. Though considering that Ebon was wearing mustard yellow jeans and a shirt that literally looks like it's been splattered with various colored condiments, he's not in a position to critique someone's appearance. "And if you don't know anything, tell us someone who would know more."</s> <|message|>Cian Kuze Cian Kuze - Without a Paddle "Very well than now that the situation resolved itself shall we head on? Things are not not going to get any easier and we are probably doing ourselves a disservice with these stops. I am not trying to say that these are unneeded just that things should probably be carried on at a brisker pace." Cian said as she looked around she was at a disadvantage lacking a weapon that would be best suited for the situation and lacking sight meaning she was at risk if they were to be attacked. Sadly things was bound to only get harder so the faster they could get something like this completed the better in her opinion. Her semblance was limited to defense so while she could keep up a shield it would only serve to delay the inevitable should a grimm attack.</s> <|message|>Skyra Dawn Instead of helping to "interrogate" the cafe's owner, Skyra elected to remain leaning against one of the walls. Her careful eyes scanned the room for anything that might spell danger or any person seeming suspicious. So far she wasn't successful, but one could never be too careful. While her teammates were a bit less serious petting cats and stuff, Skyra tried her darnedest to stay focused. However the cats trying to get the attention of their almost-kin were severely distracting her. One of the rascals decided now would be an awesome time to play with Skyra's tail and batted furiously at it while Skyra tried to evade to cat's paws. Annoyed with the tail's evasion the cat jumped, grabbed Skyra's tail with it's mouth and bit on it. "Yaahh! Let go, ya shithead!", the cat faunus screamed in pain and smacked the cat away. But the amount of force she had to put into her motion of shoving the cat off her tail completely messed up her balance and she clumsily landed on her face, her butt in the air. "Uff!"</s> <|message|>Napoli Fiordilatte Napoli Fiordilatte - Pressure Cooker A glare was shot Gratia's way. The young duelist was not in a particularly good mood to begin with, and Gratia's haughty attitude was the last thing he had any desire to endure. For some reason the bitch still had it stuck in her skull that she was some unparalleled huntress and that he was nothing more than dirt. Normally Napoli wouldn't be all that fazed, Gratia's arrogance was something he'd come to terms with it, but with Bianca's life on the line one would think that now would be the moment she could set aside her ego and actually have some level of decency. But no, Gratia Mindaro thought she was so special. He was pretty damn sick of her attitude. "Is that supposed to be some halfassed attempt to rile me up? Get off your fucking high horse Gratia. Bianca's been kidnapped and I don't need some patronizing speech while you're trying to disguise the fact that you desperately need my help. Contrary to what appears to be running through that thick skull of yours, you're not some wargoddess leagues above my own, as you put it, 'mediocre' abilities." "So," the Mistrali's eyes narrowed, "I'm gonna put this the nicest way possible. If you don't have anything helpful to add, then kindly shut the fuck up." Diverting his attention to more important matters, Napoli faced his leader. "Vega, I'm gonna say this once, but I'm not risking any attempts at stealth from you. So I don't care if you think you can pull it off, this is not the mission to test that theory. As for the other idea," Napoli began as he threw Scapino to Beryl, "Knock yourself out."</s> <|message|>Vega Venetia Vega Venetia – Team VGNB – Outskirts of the City Vega gazed at Gratia, "Yes, your attitude does not help us right now" ending it succinctly. Vega could go on scolding Gratia for her attitude but she was not going to continue it. She nodded at Napoli, "Then do you want Beryl accompanying you on stealth route? I cannot have you alone on it, you need someone accompanying you."</s> <|message|>Priscilla Montgomery "Come on guys... you are almost there. Don't worry about the creatur-well you actually have to worry about them. They aren't so friendly or anything.." Priscilla looked at the Cameras noticing a few creatures like the Beowolves and Creeps. There were some small creatures that looked awfully ugly and they actually knew that the camera was active. Those creatures looked like some ugly looking real life dwarfs, yup. Priscilla then suddenly felt a hand on her shoulder, she quickly turned her head and did a Karate chop "HIYAAAH!" Priscilla yelled at the person whom touched her shoulder but it was just a comrade. Never know what happens when you are stuck in a camera room with so many creatures out there. A soft giggly escaped her lips before speaking at the girl. "Sorry about Katate chopping you but shh! I'm trying to guide my friends into the right path!" Priscilla said before sitting back down on the chair, staring at the cameras.</s>
<|message|>Beryl Harken The others seemed to be handling the planning part fairly well, if with a lot of bickering. Honestly it was hard to tell that these people had been a team for any extended period of time. She wordlessly caught the rifle as it was tossed to her and experimentally looked through the sights.</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>The Phantom Brewing Storm Sangue took a deep breath as she sheathed her blade, though she kept one hand on the handle in the case that something decided to attack them. A look of concern flashed over her as she noticed that two survivors had been holding out in a freezer... She had her doubts on whether the survivors knew how to open the refrigerator from the inside, but then again, there were clusters of Grimm around the area. If she had been unable to fight, throwing her own life away or attempting to live a little longer would be the only options available. And as much as hiding did not appeal to her all that much, she knew that the logical course of actions would instinctively fall into the latter. Lauren told her and Amaranth to remove the frozen clothing off of the men. Sangue nodded, determined to do any task given to her to the best of her abilities. Yet, she had no idea how to ask someone to take their clothes off. As dire as the situation was, the fact that she could not come up with the proper words quickly was becoming just as dire. So she decided to believe in the "Just do it" aspect of Team BASL. "Amy," Sangue told Amaranth with a somewhat hesitant look. "You deal with... that man. I'll deal with... this man." Turning to the freezing man in front of her, the woman regained her composure and filled herself with only motivation to help him. "Hello," she said with a serious look as she turned to one of the men. "I... will be stripping you." And strip the man she did, as awkward as the entire thing sounded without context. As soon as she got most of the frozen clothes off, Sangue reached for her kimono and yanked it off roughly, the wrap around her waist falling on the ground as her clothes loosened. In her defense, she still had her sarashi covering a fair amount of skin, so she had no reason to feel indecent. Not that she cared about looking indecent in the middle of a mission. She probably had no idea what indecency meant to most people anyway. The woman wrapped the man with her clothes as she awkwardly pressed a hand to the man's chest gently. "I will be providing... uh... body warmth," she explained with a monotone voice, though the lack of an idle expression showed a bit of her nervousness. She looked up to see if Lauren was ready to bring in things that could heat up the poor men.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Marissa lead Gratia Mindaro Fiordilatte out of the elevator and towards what seemed to be an office area. Many people were working quickly at desks, there seemed to be one woman overseeing them. She was wearing a pencil skirt, white semi-transparent nylons and a button up shirt that seemed intent on not using its namesake. Strangely, she seemed to be the one leering at those around her – not the other way around. As she noticed Gratia and Marissa she took note of it. Walking through one of the aisle's of cubicles slapping one woman's ass as she walked by and finally landing at Marissa's feet, demanding a high five – which Marissa dutifully gave. Marissa nodded at Gratia and looked towards her superior. "I'm going to go back downstairs and join Barty, this is Gratia Fiordilatte – she's been hired to transport the goods." Marissa gave Gratia one last gaze of affirmation before turning to leave. The superior responded passionately. "You look good, Marissa." As she was leaving the girl seemed to think of another annoying thing to shout. "Yeah, goods, because that bitch is fiiine." The girl stretched out her hands, seemingly waiting for Gratia to give her a hug before she simply took one, it was short albeit uncomfortable. "I'm Vitoria Dodici, I'll be going with you, gotta make sure you don't get any smart ideas and steal our prize hen for yourself." She said with a piercing laugh. Vitoria led Gratia into a secluded area of the office spaces. Gratia's careful examination of her surroundings revealed that the tile floor was muddied in this hallway, it seemed like many people had come and gone compared to the rather enclosed office space Marissa had introduced the two in. They reached a pale tile door, within said door, Gratia could hear labored breathing, labored enough to be heard through a door. Vitoria turned to her guest like a tour guide, with a tour guide-like smile to boot. "Don't worry, it's not quite time enough for anybody to be having some real fun in there." Vitoria said covering her mouth feigning disgust. "She's just been through a whole lot." Vitoria said in that Vitoria brand of sarcastic worry. She opened the doors and Gratia walked inside, she was met by an old friend. Bianca Nuit Bianca was literally and figuratively stripped of everything that Gratia would recognize her by. Gone, were the usual designer shoes and frilly dresses. Instead she found herself suspended by her wings arms at her side wincing in pain at the slightest breeze. She felt devoid of life, devoid of what she was, the men who had took her thought she was a thing - and now she did too. She looked at Gratia and her eyes began to leak tears, but she did not blink. She winced as she hung her head in shame. Her head sinking towards the ground, wings outstretched, arms too Bianca's lips seemed to move – mouthing words. It was hard to tell, even Vitoria was trying to see what the girl was saying, leaning down. The only noise that escaped was a small, stuttered inhale, and the sound of her tears connecting with the concrete. As Gratia's eyes glanced down towards where the tears made their impact, she noticed a disconcertingly large pile of feathers. It was only then that Gratia noticed that Bianca had perhaps a mere half of her glorious feathers still attached to her once radiant wings. "I'm sorry." She said, trying to speak again - words reaching barely a whisper Bianca's fall was complete in every sense of the word. "Eh, dumb bitch is broken I guess." Vitoria said as if she was talking about a phone. "Pack her up, would you?" Vitoria said motioning towards Bianca with her left hand reaching her lower back with her right. VGNB – Shit Hit's the Fan The man straightened up his tie and scoffed. "Well that's quite rude if I do say so myself." He said underneath his breath unhappily. "If you would, allow me to tell you a story." He didn't approach VGNB, but he sat down where had once stood – when he sat down the team would notice that he was quite tall, coming almost eye level with the students while sitting. "I've had a couple children, I'm sure you're surprised to hear this but old men like me actually have lives too." He said pulling out a knife from inside his suit jacked that was latched to the side of his rib cage. He caressed the blade with his thumb, highlighting how sharp it is. "You see, each of my three children, they have their own unique problems." The man said flipping the blade over to his other hand and continuing his caressing. "You see, whereas yours might be refusing seniors their kind thoughts and a drink of water, theirs are a bit more general. One of my sons, he is very angry; at me, the world, himself it's different every day. My daughter, she is very into connections – exactly the type no man wants for his daughter I might add. My other daughter is often times quite pragmatic, however she also follows suit with my other children in that she often times desires what others have, even if what she has is better." The man said taking his spectacles off of his furrowed brow and retrieving a handkerchief from his breast pocket. "They tell me that I, am greedy. I of course told them that to be a successful businessman greed is quite necessary. But they don't want to hear it, kids these days are all so anti-establishment." The man said chortling to himself while he replaced the glasses. "But I suppose I'm leaving you all in the dust. You see, what's important is to find the things that can bring a family together." He said, seemingly painfully getting up from his sitting position and resuming standing. "For you folks, it could be anything – Charades, painting, perhaps drinking a nice refreshing glass of water with kind older men could be your thing." He said taking a very parental glare at Beryl. "For my family, it's running this bank… Running a Faunus smuggling ring, and recognizing Huntsman when I see them – mostly, we also play charades though." The team realized he had drawn two more blades during his soliloquy. They were all very much gold, seemingly bending. "I suppose It's about time we begin, isn't it?" He said dutifully and somewhat solemnly. He brandished his knives and made a charge for Beryl reaching his arm out in front of him blade pointed for her heart. He threw another one of his blades mid-stride at Napoli's thigh.</s>
<|message|>Beryl Harken Beryl Harken- VNB- Its a Crazy Old Dude Suspicions had started to form in Beryl's mind about halfway through the old man's spiel. By the time he was done she was convinced as to his identity and was ready when he acted. "Demetri Dodici." The name slipped from her lips as she lept back, one hand raised before her as she activated her semblance. Her eyes blazed as she clenched her hand with a vicious finality. Suddenly the old man would feel every particle of water in his body pulled towards a central point. Namely, the center of his stomach. This man and his organization had caused her friends and family too much suffering over the years for Beryl to have any plans of granting him a clean death.</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Beryl Harken Beryl Harken- B- A Crazy Old Guy Beryl was certain that Demetrius already knew her name. With the amount of times she had been in a tussle with his thugs she was probably on a hit list or something. Whether the guy had yet to recognize her or was playing some other game was yet to be seen. "Beryl." Was all she said. A small use of her semblance coated the ground in water. Enough to make it slick, but not much else. Then he kicked Vega. For a second Beryl did nothing, just standing there staring at her teammate. They had barely gotten to know each other but the faunus already called her a friend. With controlled even movements she settled into a combat stance. Sword arm back, blade held level at shoulder height and pointed directly at her opponent. Her weight was on her back foot and her body was at a slight angle to her opponent. Then she moved. One, two, three running strides that took her the majority of the distance to Demetrius. Her footing unimpeded by the liquid on the ground. Slightly out of range of a normal blade she struck, putting all of her momentum into a thrust with an impressive amount of power in it. The attack did not end there however. Partway through the thrust she flicked a switch and Stream segmented, extending to gain the length needed to hit the mafia don and then some. If he dodged the thrust it would turn into a slash in whatever direction he fled.</s> <|message|>Gratia Mindaro Gratia Mindaro - An Old Friend [LA GRANDE TERREUR] Gratia Mindaro did not reply for a second, instead shifting the bundle in her arms slightly into a less uncomfortable position. Onyx eyes glanced down at the cargo, lingering for the barest of moments, before the flat, empty gaze flickered back up to meet Vitoria's eyes straight on. "It's unnecessary," was the only reply. She waited for the elevator to reach the bottom.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria let out a vicious laugh and nodded. "Suit yourself, mercs are all the same." She said, placing a hand on her own shoulder and massaging it gently. The elevator went silent save for Bianca's irregular breathing, it was seemingly difficult to inhale for the Faunus. Examining their surroundings, the elevator was approximately six and a half feet wide, and nearly ten feet tall. Vitoria, who was directly opposite the doors stood about four feet from them. The elevator made a noise that Vitoria seemed alerted by. It was a metallic choking noise as the elevator stopped. "What the fuck is all this?" Vitoria said banging once on the door. "God damn it." She said rubbing the sweat from her forehead once more. Gratia could see that her hand was slightly red from where she had struck the elevator door. "Shit, why the hell did that hurt so much?" She said pulling her phone from her pocket and immediately hitting a single number and holding the phone to her ear. It rang briefly. "Elevator's stopped, I think we're here can you override this for me?" She said in a somewhat sweeter tone than expected. Silence filled the air once more as they waited, Vitoria impatiently tapping her foot, sweat pooling on her forehead. They sat there, in the elevator for four minutes until a ding from the elevator ended the silence as the doors screeched open and their surroundings became clear. Vitoria sighed in relief and closed her phone. They were in what appeared to be a parking garage. The ceiling was perhaps ten feet high and the floor, ceiling, and walls were all concrete. One other man awaited Gratia at the end of the parking garage beside a black S.U.V. Vitoria exited as soon as the doors opened, and turned back to Gratia. "I'll be coming with you for this ride we aren't headed too far." Vitoria said motioning for Gratia to begin walking towards the car. As she motioned she felt the lower portion of her back where she had kept her knife once more. As Gratia would go to step out of the elevator, Vitoria would step in front of her. "Girl looks heavy, that turtleneck seems pretty warm." She said wiping the sweat out of her eyes once more. "Why the fuck am I sweating so much?" She asked Gratia meeting her steely gaze with a psychotic one. She seemed to be tightening the fist of the hand not brandishing her blade in an attempt to regain focus. VGNB – Shit Hits the Fan Beryl's swift movement elicited a strange reaction from the elder man. He winked at the girl as she lunged in towards him, his right eye performing the deed. He took two quick steps to the right in order to avoid the lunge, but was surprised by the quick slash that followed. It seemed the tables had been turned as he was barely able to get his own blade in the way of Beryl's causing him to recoil slightly. However, he used the momentum of his recoil to spin around and attempt to sweep Beryl's legs. She would notice as he spun he stared directly into her soul through her eyes, making eye contact with her while attempting to knock her down to his level. Should Beryl avoid his attack his leg would meet his other and propel him backwards, attempting to create some distance between the two. Moving towards the direction Napoli originally stood.</s>
<|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With a Creepy Semblance Beryl was starting to get a handle on the old guy now. First of all, his semblance was of the more subtle type. Chances were that he had activated it when he first started staring at the otter faunus. Which meant that any of it's nastier effects would start kicking in soon. Secondly, his power required eye contact. Pretty intense eye contact too. He had yet to completely break off from her once so far. Third, judging from what she knew of his character there was a very good chance that his semblance would involve taking something from her. Not something that Beryl had any plans to allow. Plans to counter whatever Demetrei had cooking would have to wait another second or two though, as the old man attempted to sweep her feet out from under her. The teenage hunter lept up and back to avoid the attack, flicking Stream off the knife currently blocking it and hopefully onto a path that would send it's segmented blades slicing across the offending leg as she did so. And then she activated the first dust charge in her weapon. Electricity usually did a good job of knocking out the man's goons. Hopefully it would work on the head honcho as well.</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Vitoria held the onyx gaze for some time before her eyes drifted downward to the cargo Gratia carried with her. She casually lowered her blade so that it softly caressed Bianca's pale skin. "Her cries while we were torturing her," Vitoria said beginning a story in the middle, as if Gratia could hear her thoughts. She seemed to turn the blade on Bianca's fair skin but immediately lifted it, giving Gratia a playful gaze her face was strange now. She wasn't like Gratia had met her. There was a desperation, her makeup was starting to run, and her eyes were tired and confused. "They were intoxicating." She said with a grin so wide it threatened to rip the corners of her mouth. Her eyes quickly darted back up to Gratia. "I don't think we need you, you bitch." With those words, Vitoria's attack began – though slightly weaker than what she had meant for, she thrusted her blade downwards, aiming for Gratia's arm or Bianca's throat, thinking she would inevitably hit one of them. She also seemed to reach out to grab Gratia's wrist with her left hand, perhaps to pull Bianca away or any other reason. VGNB – Shit Hits the Fan The Faunus leapt over Demetrius' sweeping leg and as he brought it back in towards she lashed out with her blade. Demetrius pulled his gaze from her eye line in order to deflect the blade ever so slightly with his knife. Though as she activated the electricity charge in the weapon he felt his hand tense uncomfortably around his knife as it was conducted by the weapon. He successfully retreated back to where Napoli had stood, afterwards picking up his second dagger that Napoli had deflected earlier. Demetrius exercised his hand, tightening it and shaking it slightly until it felt useful enough to use, once more he took Beryl's gaze. He walked towards her while brandishing his knives, speaking in a slow methodical tone. "Why are you here, girl?" He said, his voice lashing out. Regardless of her answer he would attempt to quickly stab her mid-section the knife in his right hand once he reached her, extending his arm and turning his body to the right in order to limit her counter attack options.</s> <|message|>Beryl Harken Beryl Harken- B- Crazy Old Guy With Knives Has this been some other baddie in need of a thrashing Beryl would have been fine with the banter that normally accompanied such an encounter. In this particular instance though she had the seeking suspicion that she would live longer the less she engaged with him. As such she said nothing. Besides she was a liiiitle weirded out by the fact that he had just shrugged off enough electricity to put a fully grown thug on the ground. All this seventy something old guy showed was some hand cramps. Aura or not, that was just plain abnormal. She acted before he could move into knife range. Spinning low with Stream extended and scrapping the ground she activated the second dust charge in the weapon. Ice spread out from where the blades hit the wet ground, turning the layer of water into one of ice. Then just for good measure she continued to spin as she rose. The move sending her blade on a course to swing around and impact with Demetrius' side. If he used his knife to block it would simply whip around and hit the arm holding the knife. Maybe even wrap around the man himself, considering how close he was and the length of her weapon.</s> <|message|>Gratia Mindaro Gratia Mindaro - À la lanterne! A pale hand smacked at the knife, the force of the sudden blow redirecting the direction of its thrust away from the vulnerable throat of the prone form hugged tightly against her body. The atmosphere grew thick and heavy, as if an oppressive, invisible pressure had descended from the heavens, suffocating the air with clouds upon clouds of choking, cloying emotion. Clouds of seething hot hatred. Clouds of heart wrenching disgust. Clouds of immeasurably cold fury. "Bravissimo!" said the Huntress, her tone full of a strange, distorted cheer. "For some sort of professional criminal, you're slower on the fucking uptake than a brain-dead slug! I never expected that you could be such a drooling incompetent that you even surprised me with your level of shittiness!" She easily hefted the mission objective into a fireman's carry with one arm, and the once dull countenance of her face split open into a large, bestial grin, baring her elongated canines at Vitoria. Her icy gaze had reached absolute zero, and reflected in those irises ... was anticipation. "I almost feel sorry for you motherfuckers." Gratia Mindaro giggled. "That was a joke~~~~~bEcAUSe oTheRWise i WoULDn't ENjOy tHiS!" Her free hand grabbed her carbine and fired into Vitoria's left kneecap. SHE HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED HATED THE BITCH WOULD FUCKING BURN</s> <|message|>Bianca Nuit Gratia Mindaro – An Old Friend Bianca grunted as Gratia albeit gently, threw her over her shoulder. A bit of blood escaped her mouth as she coughed. "It's okay, I'm fine." Bianca managed to choke out. "Do it." She said quietly. Vitoria's eyes shot wide open as she attempted to side step the carbine, however found her leg to be slower than she assumed. The bullet exited her thigh and she let out a shrill and desperate cry. She landed from her side step heavy, like a bag of bricks. Gratia would notice the man at the end of the parking lot heard the gun shot and began running towards the pair of girls. He, seemed tired. Vitoria cursed and pulled another blade from her thigh. She threw a single knife at Bianca's back that was over Gratia's shoulder. Throwing another at Gratia's leg. She struggled to maintain balance as she did this, stumbling out into the parking garage, allowing for Gratia to exit the elevator. Vitoria opened her maw to snap back at Gratia. But she found nothing, losing her words in Gratia's giant, bloodthirsty grin. VGNB – Shit Hits the Fan Demetrius was an older man. He was slowing down. The ice came up from Stream and he was forced once more to tear his gaze from his prey, and salvage his arm. The ice seemingly melting around his aura. Seemingly predicting him being able to block the ice, Beryl continued her onslaught attacking Demetrius, an attack made to be impossible to block. But he found himself trying. He immediately raised his arm to stop the blade, but once it made contact with his knife it swung around it lacerating his arm. He pulled. Demetrius' lower portion of his arm did not follow. Demetrius smiled an uncanny smile as he glared downwards where his limb once was. Beryl could see the blood stop flowing. It began to clot and eventually stopped bleeding altogether, in a matter of seconds. Almost as if he was controlling his blood in a telekinetic fashion. With a deranged glare he looked back up at Beryl. "You understand now, right?" Demetrius cackled. "Why my children call me greedy?"</s> <|message|>Gratia Mindaro Gratia Mindaro - Madame La Guillotine Gratia caught the first knife with her teeth, ignoring the second that barely even managed to cut at her trouser leg. It should have been more bothersome, like some irritating little insect that thought itself to be greater, but the pathetic power behind the blow ... the WEAKNESS the scum had shown ... even a fucking gnat could do more damage to her. If they thought that such miniscule efforts ... such trifling attempts ... could bring her down, then she would re-educate them! She spat the knife out with considerable force, letting it clatter loudly against the concrete before it was crushed beneath her boot. sHe WOuld brInG thE DODICI COSCA TO! THEIR! FUCKING! KNEES! And that bitch ... she would be the first. The first to burn. The first to grovel for mercy that would never come. The first to drown in a puddle of their own bullshit! "One out of twenty! PATHETIC! I've seen quadruple amputee kids at retard school who could put up more of a fight!" The carbine rose again, spitting fire into Vitoria's other leg.</s>
<|message|>Beryl Harken Beryl Harken- B- Its Only a Flesh Wound I'm starting to get an idea you old psycho. Again she said nothing out loud. The most recent events were major clues as to the exact nature of his semblance but she was still taking no chances. All in all she was pretty calm as she looked at the gore in front of her. It may have had something to do with her previous fights with gangsters in the city. Whatever the case her actions were not slowed in the slightest. Space was her ally in this fight. Knives and a fairly reactionary semblance made for a bad matchup with an extending whip-sword. Beryl slid backwards on the ice. If her guess was right the fire charge that was next in her weapon would have little effect on the man himself. There was something else she could target though. She repeated her previous move, for the most part. Her fire charge activated and the otter faunus spun in the opposite direction of last time. The flaming blades swept across the icy ground, melting then boiling away the cold layer. The steam from it was joined by more as she added a stream of water down the blade. The end result was that the area was bathed in very warm but still survivable steam. It would not last long in a place like this but until then sight in the area was restricted to a few feet. Beryl was still perfectly capable of locating Demetrius. Both through his displacement of the steam and the water in his body. let's see if he can say the same. She thought as she silently crouched down. Still able to dodge but removing the majority of herself from her last known location.</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Gren Orchid Talking to Yue After washing up, Gren was still hungry. He returned to his dorm to get out of his armor and put on some casual clothing. Despite being a big, beefy boar faunus, Gren liked to think he was a fashionable person. That being said, he didn't really dress up fancy or interesting. Khaki pants, black shirt, and white sneakers. And of course, The God Eater on his back. Gren had a special harness he could wear underneath his shirt that would magnetize the God Eater to his back, and Gren could control the output of the magnets through his systems. Gren combed his hair and flossed his teeth before heading out towards the cafeteria. With any luck the lunch line won't be too long and today's meals would be good. Gren entered the cafeteria and mad a beeline straight towards the lunch line. There was a limit on how much food he was allowed to take, so he only took as much as he was allowed: two sandwiches, a side order of fries, an apple, a bottle of water and a bottle of soda. Leaving the line he was already planning his second trip when he spotted a strange creature. Something he never thought existed outside of story books. A mythical being that all have heard about, but have never seen. Until now. "IT'S A MAID!" Gren checked his breath. He took a bath and flossed his teeth but he didn't brush. He cursed himself and had to make due with minty gum. He adjusted his clothes and straighten up his weapon. Gren was a it nervous that he didn't wear his armor or even his uniform; now he just looked like some armed thug who had walked into Beacon. Still, this opportunity wouldn't be here forever. He had to strike hard and fast, and this time Gren was confident in himself! No weird come ons or pick up lines. He just needed to introduce himself, get to know her, and maybe introduce her to his friends. "You got this Gren. You've taken on bigger challenges than this. Man up! Release the beast!" Gren walked over to the maid, clearing his through to get her attention. "Do you mind if I sit here?"</s> <|message|>Shuai Taidan (帥 太丹) Shuai Taidan - Team KNVS (Sticky Situation) Picture the image. Three dashingly handsome men (a hunk with rippling muscles, an aristocratic gentleman and a cute pretty boy) and their female sidekick are descending into the depths of a darkness known colloquially as a hole. Freeze frame. Ignoring any possible Freudian imagery, take a gander at what this unfortunate series of events has lead them to. A deep, dark hole. Crimson-eyed spiders, their numbers rivalling even the years of an oriental emperor's reign, emerging from the void. A thick, white fluid that would stick to every part of their body like hot glue on figma (which, excusing the Freudian imagery, can be better described as incredibly adhesive webbing). Team KNVS is frozen in this shot, about to meet what was likely their doom. It is usually at this point in a manga where the previously mentioned abilities of one of the cast members finally comes into play, having previously used them for what seemed to be unnecessary and comical purposes. A Chekhov's Gun, if you will, a dramatic principle named after the famous Russian writer himself, Anton Pavlovich Chekhov (29 January 1860 - 15 July 1904). "If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off." Thus it was certain that one of the members of Team KNVS would find a way out of this ... sticky situation. After all, they had abilities that could be used. If they didn't, then why would they have been included in the signup form? Press play. Heat and light explodes underneath Shuai Taidan, prettyboy extraordinaire and resident pyromaniac. Wind and fire wheels, the Rongquan, are attached to his black boots. They serve multiple purposes, from makeshift lighters to decoration, but their intended purpose if that of utility. Flames, like those from the thrusters of a rocket, enveloped the ringed weapons, spurting downwards at the webbing to singe away at the white. A weapon to save him from the webbing, one would assume. But what of his teammates? That was why such an assumption was incorrect! The wind and fire wheels were more than just weapons! They were tools that assisted him in his ability to perform as a Huntsman (despite his feminine appearance) of all sorts of nasty creepy-crawlies! They allowed him to fly. Like the Nevermore from earlier in the mission had unfortunately learnt, Shuai Taidan was very much capable of flight. In fact, the skies were merely another domain to him. Another world for him to frolic in. A mere Trap Hole was nothing to him! In fact, you could say that he had activated his Trap Jammer, discarding fuel in order to do so! What could webbing do to him ... if he wasn't touching it!? He would not allow the spiders to ravage his flesh. That would just be unacceptable! But what of his teammates? Santouliubi. A romanisation of 三頭六臂. A reference to the three-headed, six-armed form of the Marshal of the Central Altar himself. A colloquial term for those who are 'superhuman'. The name of Shuai Taidan's semblance! Freeze frame. Behold the ethereal arms emerging from his back as if he were an eastern deity! Six in total, like the Third Lotus Prince! The manifestation of the prettyboy's burning soul, a power that allows him to multitask in any situation! Arms that could knit clothes! Arms that could hold his groceries while he searched for his wallet! Arms that could grab others with ease! The same arms that killed the Nevermore would be the arms that would be able to save his teammates! Two arms per person. Varius, Noelle and Kiran were each grabbed tightly around their waists by these powerful semblance arms! Two per person! Holding tightly as if their lives depended on it (which it sort of did)! All in order to escape the fate that was the hole! Press play. Fire burns downwards. Shuai Taidan grins. He flies upwards like a rocket on his way to Mars. His teammates follow suit, held within his powerful semblance. But the red planet is not his destination. No, his destination is one safer than that! The sky! An atmosphere composed mostly of nitrogen, and was slowly being polluted by industrial byproducts such as sulfurous oxides! Yet a death via shitty air was one far preferable to death by spiders! Even soulless Grimm spiders! The hole is escaped. But that isn't Taidan's only course of action! Chongli awakens. The speartip opens, and the napalm floods downwards into the hole. It burns hotter than even the flames of his wheels, for napalm can generate temperatures of 800 to 1,200 degrees Celsius (1,500–2,200°F)! Water, in comparison, burns at 100 degrees Celsius (212°F)! Water evaporates upon contact with it! It's adhesive, sticking to anything in its path! And its burning releases carbon monoxides, which are very, very bad to breathe in, which is why Taidan has been wearing his gas mask all day long! And it oozes down into the hole, towards the webs, towards the baby spiders, towards Ariadne. Excessive amounts of napalm pumping towards the enemy. No, it isn't excessive. When dealing with a threat to mankind, one must do their best at all times. Otherwise, there isn't a gold star on your report! It's fortunate though that the Grimm are soulless husks, because otherwise all the napalm falling from the skies into the hole could be classified as a war crime!</s>
<|message|>Beryl Harken "Well, as long as his physical head is still attached to his body." Was all that Beryl had to say to that. There was nothing she could say to get the other girl to soften up in the next five minutes. It hardly helped that Beryl felt like the berserker caged within Gratia's icy exterior was salivating when it looked at her. Turning, she looked Bianca over with a clinical stare, almost as if she was assessing the work the doctors had done on her. After a couple seconds of scanning her face lit up with a smile and she leaned in to gently hug the bedridden Faunus. One hand carefully avoided the wings while the other absentmindedly placed the vase of purple flowers on the small bedside table. "I'm glad you are looking better, Bianca."</s>
<|description|>Beryl Harken Age: 17 Gender: Female Race: Otter Faunus Weapon: At the center of Beryl's combat abilities is an elegant sword named Stream, a beautiful curved blade that appears to glisten in the light much like it's namesake. With a golden hilt inlaid with aquamarine gems, every inch of the blade evokes the image of a current of water flowing through the air. The silver blade curves towards the very end and is inlaid in an archaic Mistralese script. As if to further evoke it's namesake, strands of gold from the hilt crawl up the sides of the blade, blending into the metal blade like rapids in a stream. However Stream is not just a pretty weapon, with the simple press of a button the blade extends into many small pieces connected by a thin string of carbon nanofiber. In this form the blade is akin to a whip, that Beryl is capable of expanding and contracting at will. If the sword form of Stream is a strong current cutting through the rapids, the whip form is a whirlpool of water devouring and capturing all that lies in its wake. The final trick up Stream's arsenal is the ability to infuse it with dust rounds adding an extra layer of versatility to an already formidable and beautiful weapon. Specialty: The lack of a gun form consigns Beryl to a mid to close range assault on enemies. While for some this might be tricky, Beryl is capable of navigating the center of the battlefield with ease. Through the use of her semblance and weapon she is capable of manipulating the flow of enemies whether through ensnarement, redirection, or a myriad of other tricks. In this way Beryl keeps the battlefield more manageable for her team and ensures their continued success. However if crowd control isn't required, Beryl is more than adept at inflicting large doses of damage thanks to the lacerating effects of her blade or the dust rounds stored within. Thus if need be Beryl can quickly chop individuals or crowds of enemies down as she cuts through the battlefield. In this way her high damage output can make quick work of particularly troublesome opponents. Semblance: Aqua Vitae - Beryl is capable of detecting water as well as controlling it in a telekinetic fashion. This flows well into her usage of Stream as she coats it in a thin sheet of water while in segmented form allowing for a much finer level of control than would otherwise be possible. Personality: Like water, Beryl is one who goes with the flow of life, she tends to be a little laid back and easygoing allowing each day to flow on past. However while she may be rather relaxed, one should not confuse this with a lack of conviction, push too hard in one direction or another and Beryl will push back just as hard. The strength of her conviction can perhaps be best seen in her tireless crusade against injustice. Beryl is the first to fight for the oppressed and defend those she sees being trampled. The one thing that Beryl can not stand is injustice and engaging in such deplorable acts is the surest way to acquire her wrath. Much of Beryl's hatred to injustice comes from her upbringing as a rather devout follower of the Church of Mistral. She strongly believes in the church's calls for charity, tolerance and courage. As such, Beryl often applies such teachings to her daily life and thus treats all people with the same level benevolence and kindness. In fact it is not uncommon to see Beryl praying before battles or looking towards her religion for guidance. Ultimately, Beryl's religion is a very fundamental aspect of her core being. Of course none of this should dissuade the notion that Beryl is deprived of fun, on the contrary Beryl greatly enjoys life and all the fun it provides. In terms of hobbies she greatly enjoys listening to music on her Sonee Strollman, which possesses a vast library spanning many genres. In addition she greatly enjoys swimming and spending time in the water, as well as travelling across many different locales. As one could probably surmise from the aforementioned, Beryl is a lover of the outdoors. Something of an odd quirk that nobody seems to know how it became such, Beryl can be absolutely clueless as to the effect some of her actions can have on other people. A particularly low moan, extensive stretching in less than loose clothing, a full body hug. Absolutely zero clue about certain effects on others. Color: Aquamarine Emblem: A streak of aquamarine in a sort of thin "S" shape. Appearance: Somewhat on the taller side at 5' 10" Beryl is usually seen wearing loose athletic clothing, blue jeans and a black T-shirt being the most common. Instead of the ears that most Faunus have Beryl has a rather muscular tail extending from the base of her spine that is the same glossy black as her hair.</s> <|message|>Blaine Olbrecht Practice Primary Objectives: Acquire Education, Form Friendly Bonds with Fellow Students Secondary Objective: Find Pants @Driving Park --- --- There was a valiant struggle. Blood was shed, tears were shed, clothes were shed, and through it all was the constant refrain of violence and passionate youth. A battle between two colors, red and blue, parsing the notes of a primal song; part humanity and part of the wild, bodies clashed and the ball flew. Magnificent, beautiful, disturbing: all these words would well describe the fray, but Blaine would settle on: expensive. At the end of the period, Blaine stood in a tattered coat, shredded pants, buttons from his assorted clothes littered the floor of the gym, and his shoes were entirely covered in scuff marks and the damage of being used repeatedly as launch pads. For now, he would have to remove his jacket and tie it about his waist if he was to preserve a sense of decency. As he understood it, showing too much of one's thighs was inappropriate, and he still had first impressions to make. Impressions aside, he couldn't afford to keep doing this, much less considering the rather small remains of his scholarship money. There simply wasn't room in his budget for more clothing. If only the school gave out some kind of... exercise clothes. Like a gym uniform. He should look into that. Still, it was worth it. One uniform was a small price to pay for the beginnings of bonds with his fellow Hunters and Huntresses-in-training, and from the look of things, there were a few people who seemed interesting to Blaine. Of particular note were the vibrant faunus girl, the metal-armed boy with his poor attitude, and the leader, Ben, to whom Blaine had explained that he had no tablet, but that the colossal faunus could be found in his room, and if not present would respond shortly to written notices. ...There was also the attractive man who had changed into a woman at the beginning of the match, but it was best to keep those ideas to himself, at least for now. So far, it seemed as though he had made a good first impression, so it was with a parting of teeth meant to approximate a smile and a twinkle in his amazingly intense eyes that he strode towards Practice. As he walked, Blaine kept his eyes forward, face composed with a polite disinterest, and back ramrod straight. As long as he acted casual, surely no one would notice his largely destroyed uniform. He had seen stranger fashion statements already. Besides, he had business to attend to. He had already given Orrin the charm he had made for him, and from what he had seen on the class registry, the other members of Team Obelisk would be in Practice, providing the opportunity he needed. Most excellent. Cheerful in his heart of hearts, throat humming ever so slightly with the growling music he remembered from the old days, the young faunus arrived at the obstacle course where he soon spotted Selena and Iona. Reaching into the pocket of his ravaged jacket, the faunus walked behind them, his practiced footfalls unintentionally quiet. With a guttural cough, Blaine cleared his throat, covering his mouth with one hand and clutching towards the charms he had made with the other. He bore his teeth, trying to smile and not really managing to reach his eyes. That was something he still had to practice. "Pardon me, teammates Selena Cecilia and Iona Murasaki. Teammate Selena, I am aware we have seen one another, but missed the chance to introduce ourselves. Teammate Iona, it is a pleasure to finally meet you. I am Blaine Olbrecht, fellow member of Team Obelisk. As our instructor has stated, we have one minute to 'catch our breath,' I have already expended 23 seconds, and I need roughly 20 more to properly give each of you a gift and exchange proper... cultural… um." As he spoke, Blaine's teeth ceased to show, his expression becoming more and more intense as his face paled. The faunus rooted through his tattered jacket's breast pocket, the front pockets of his destroyed pants, his back pockets. ...The charms weren't there. He had placed them in the morning, but the charms weren't there. The words died in his throat, his breath wheezing out like a dying accordion. All of a sudden, it was very hot outside to one Blaine Olbrecht, Hunter-in-training.</s> <|message|>Lorena Negasi ["Lauren"] @HereComesTheSnow @Kaithas @Crimmy By sixth period, even someone as indefatigably amped as Lauren found herself starting to tire of the whole school routine. After the stretch of more traditional courses that served as the meat of her morning between combat class and lunch, Lauren found herself once again lapsing, taken prisoner by a pattern that dominated most of the first third of her day and now threatened to do the same to her second. The heart of her sudden lethargy was simple - she just kind of knew everything. Now, that could certainly be the power of black excellence talking. In fact, it probably was. Definitely. But that was also a problem. The majority of her day was devoted to things she already knew how to do, things that with a likelihood bordering on total fucking certainty she probably didn't want to do. Lunch was an exception to the rule. So was combat class, where Ben had first piqued her interest - a lot like someone bungling the fuck out of your order at a restaurant before you realize it tastes better than your old favorite. Trying the other white meat, if ya will. But Armory? Survival? She could have made As in those classes back when she was young enough to finesse niggas with Charl-E-Cheezie tokens. Rich kids thought they were gold doubloons. Pirate movies were all the rage back when Lauren was growing up, and she had a keen eye for kids who wanted to reenact their favorite movie scenes. You tell a kid that they can go ahead and play pirate with real treasure, and they'll part with all the allowance they think to ask their parents for. Why not? Always more where that came from. And as long as they kept paying, Lauren could say the same for her "doubloons." Anyway, that was the whole point. These were skills Lauren had picked up long before her time at Beacon, and they were things she usually practiced in more exciting situations than those jury-rigged by the professors. Practice would have no doubt been the same story. The new class, though, had the potential to be a different story. She'd heard Luke extolling its virtues with the same dogged optimism she had come to expect from someone who extolled Krillin as the world's strongest human. It was taught in a lecture hall, of all things, and was supposed to be a pretty theory-driven course, combining honest know-how with room to practice. Lauren didn't have much to do with Dust in terms of combat style, and even if she had, there was always something to be learned from new applications. After all, Lauren wasn't above the chance to try and use the ol' noodle. With most of her team in the same class to worship her, she would probably be a wet noodle at that, too. When she slipped into the hall, the windswept black beauty wore a synthesis of two different styles, the maroon-and-black blazer and skirt of Beacon Academy over a black t-shirt and leggings. Her hair was still ruffled into tufts that fell along her deep green eyes, resembling Luke's save for the fluffiness in place of the Shiroyaman's scruffiness. She was still wearing the stolen cap from Survival class with a vaguely familiar looking badge in place of a wing insignia. Her tongue was running along the inside of her bottom lip, where she'd scrawled something with a neon lavender marker. AIR LAUREN There was no seat free between Ben and Luke, but there was one free between Ben and Amy. Lauren's backpack received that chair of high honor for itself, hanging from the back of the chair by a strap and revealing a nudge of the con artist's white jacket, wrapped around a vaguely rectangular package. Lauren plopped down into the chair herself, but it was only for appearances. Both of her legs were slung over Ben's lap, with one arm around his neck and her body pressed up against the side of his. It was a lax position, tilted back, but Lauren made it look as casual and ergonomic as the ramrod posture of a copy typist. Her eyes found the instructor, widening as her seat shrank the gap between the one to its right. "Yoooo, no way," Lauren whistled, her voice a breathy whisper that carried to her assembled friends. "No fucking shit. Aaaaaaaaah. This little bitch helped me know I was gay."</s>
<|message|>Beryl Harken Beacon Academy-Dust Apps-Beryl Harken Beryl was tired. So very, very, tired. Her semblance was crazy useful, a fact she knew well, but it came with a cost. Using it also used aura. And with how much she had just used it she had very little of that precious resource left. So it was with little of her normal perky attitude that she stumbled into Dust Apps. Apparently she wasn't the only one late. Only a few other students had shown up yet. Why she didn't know, maybe the other classes had run overtime or something. She was just too tired to care at the moment. She mumbled an apology to the teacher as she scanned the raised seats for a good spot. Super buff dude she didn't know...crazy airship highjacker...and Luke. Well at least there was someone here that she knew. Hopefully he wouldn't mind. A bit of stumbling later and she collapsed into the seat beside Luke with a groan of relief. "If I fall asleep please give me a kick under the desk."</s>
<|description|>Delta Snow Age: Seventeen Gender: Male Race: Human What Delta considers to be his primary weapon of choice, a logical decision made by an adolescent bred for marksmanship. Although the rifle has an official experimental name, for some reason beyond common knowledge,Forthright was haphazardly plastered onto its housing and stuck. Hailing from the technologically advanced kingdom, Atlas, it wouldn't take a genius to deduce that the weapon is of an equivalent prestige. With an overall length of fifty inches, the Forthright never fails to surprise people with its designation as an anti-material, considering its near-rifle size. The semi-automatic weapon is outfitted with a hydraulic piston to absorb recoil. Normally, one's shoulder would shatter from the kickback of more than a couple successive shots. But with this feature implemented, Delta can followup initial attacks. Sporting a high amount of stopping power, a rail for interchangeable optics, and an adaptive camouflage system, the Forthright is something Delta can heavily rely on. Its secondary mode isn't as glamorous as that of other weapons. The barrel merely collapses on itself, decreasing the length of the weapon to forty inches. This transition makes the rifle far more maneuverable in CQC, but taking the RPM into account, face to face brawls isn't something Delta seeks. As for melee combat... well, the stock is pretty sturdy. Delta prefers to utilize fire dust with Forthright. Any sensible marksman knows that bearing a fallback weapon is an upstanding pretense, and by no means does Delta deviate from such an ethic. But to most, his choice of a secondary seems archaic in design and form. Yet as the policy deeply integrated in society goes; looks can be deceiving. The revolver ironically dubbed Peace by Delta when he actually felt like exercising a sense of humor is loaded with six rounds. The heavy hitting sidearm rises to the challenge when it shows off its flexibility with ammunition. What would usually entail a dual-mode system has been jampacked into one compact firing mechanism. Every cartridge is loaded with an individual projectile, surrounded by buckshot which fan out upon ejection for a wider area of effect. Even though Delta bears two of these revolvers, he only uses one at a time, since his physique doesn't meet the requirement to fire the sidearm without using both hands to manage the heavy recoil. Delta prefers to utilize ice dust, so he can temporarily freeze his adversaries and move into a more beneficial position. "Sacrificing people to maintain peace seems unavoidable." Specialty: Marksman - Delta is an adept warrior in the art of marksmanship. Although some merely write off the expertise as something as tactless as aiming at a target and pulling a trigger, the boy, and many others, would strongly disagree. It's a given that he excels in mid-to-long range combat, since his weapon can be applied as a sniper and a DMR, but he is capable of much more than just dropping an adversary from a distance. Due to his upbringing and redundant requirements of his combat role, he's effective when working in correlation with teammates. Providing overwatch or as a long arm of a group, Delta is as flexible as he is composed. As the trend goes, a semblance is a reflection on an aspect of one's soul. Now Delta may not buy such a philosophical explanation, but he does agree that such abilities do correlate with their users. From past accounts, people used their semblances in an active manner, ensued at command. Unfortunately, this isn't the case for this individual. On the contrary, his is considered to be passive. Delta's semblance manifests into a physical entity, which is now considered a close companion he refers to as Eve. It's not an innovative abbreviation or something just as elaborate, the name is merely something he pulled off the top of his head. Eve operates as Delta's spotter, providing precise calculations and distance measurements, along with a slew of other applications. But when Eve and Delta are not leaning into a stock, the former takes on a more friendly and casual demeanor, and is undoubtedly the more social of the two.. As to why his semblance came into fruition in such a manner, it may be a reference to his natural cohesiveness with others, or a tongue and cheek pun to his antisocial personality. Personality: To start off, the conclusion can already be made from his name that Delta's a soldier at heart. A militaristic and rather traditional upbringing has molded the spirit of what should have been a child with the entitled experience of youth into a more reticent, and considerably obedient soul. Raised in a household where he was taught to know the grooves of his weapon more than the palm of his own hand, the now seventeen year old doesn't have the priorities most people his age have. At a glance, Delta is an individual who keeps up a presentable stature. A blank expression and a reticent demeanor encompass the young marksman. If one was to briskly skim over his character, they wouldn't find much. It can be argued that Delta is almost charismatic, albeit he should be at the rear of any formation, people always end up converging behind that slim back of his. This may be because he always retains a calm manner, no matter how fubar a situation may seem. On the other side of the coin, when it comes to social interactions, Delta is as fluent with his words as a boarbatusk is smart. Having been raised somewhat secluded from other children his age, he doesn't really know how to keep the embers of a conversation from going out. Eve usually does the talking for him, since it's a subconscious manifestation of his more talkative, which he is unable to evoke. Actually, whenever Delta isn't behind an optic, he can be quite an airhead. Almost ambivalent to what people would consider natural etiquette, it's as if he would be lost in a city without any form of escort. He may not be aware of it, but he is surprisingly conscious of others, and nonchalantly gives insight without a second thought. Color: Ghost White Sewn onto the left shoulder of his outfit. When people ask him why he chose such a design, the already formulated response is, "What goes around comes around." Delta is somewhat average when it comes to height, keeping a composed figure standing at 5'9" that always seems to be at attention. When it comes to his taste in apparel, it's considered rather bland. He chooses to sport a grey shirt which only buttons at the navel, monotonous black jeans and combat boots, and whenever he is in a combat exercise, a slightly oversized hat with straps far exceeding his chin width. The only accessories he wears are goggles, gloves, and a small pouch for carrying Eve. Even though he bears a large rifle, his physique is considerably average, almost leaning towards the lanky side of the spectrum. His endurance makes up for the punch he lacks. After all, CQC isn't something he seeks. The tint of his hair complements his color scheme, a pigment only a tad lighter than grey. The only notable characteristic of his is the hue of his eyes, which are of an iconic slate. Theme Song: FPS - Neru Theme Song 2: Seasons Die One After Another - dj-Jo Remix Theme Song 3: HOPE - Yuyoyuppe(Hanatan Cover)</s> <|message|>Jack Orpheus Jack Orpheus | Rooftops "Haah? It was just some kid? Oh well...", was what he said, peeking out from the back and along some rooftops to get a first class viewing experience. It seems a few other students did too, Oswald he recognized as one of them, but he was careful to choose a position as to not be seen or noticed by them. Turned out to be a little strange this whole affair... Who was this kid even? Was that his semblance creating the noise? That's an awfully powerful semblance. In any case, Jack was quick to use this opportunity to skip class, and silently left the scene. The other students seemed to have this under control, and he'd be lying if he said he wasn't interested. What was that kid even doing there first of all. How did he even get there? Why did no one notice him until now if he was the source of all that noise? Lots of questions, but he knew they wouldn't be answered immediately. He silently left the scene and disappeared until the next class would start.</s> <|message|>Cobalt Chideta of Seraphs@MULTI_MEDIA_MAN Cobalt Chideta "I'm trying aren't I! I'm not exactly experienced in carrying dying people you know!" Cobalt indeed did try to straighten the boy out as much as he could but it wasn't doing much good. He felt hurt by this girl's insinuations but now was not the time for crying. Cobalt handed the kid back to Professor Fullbuster as gently as he could and rushed to the doors. He opened the next set of doors after Oswald and motioned for Sapphire and Professor Fullbuster to hurry. He was being quite rude right now, but that didn't matter. This guy could die any second as far as they knew so etiquette was not at the top of his priority list. He realized Oswald had defended him and smiled a little. Maybe this team could work out after all.</s>
<|message|>Delta Snow Beacon Tower - Changing Times Delta had to be practically taken by the hand up the tower while he was lost in a daze, completely engulfed in the drastic change of scenery. He probably wouldn't have even moved his legs at the faculty member's incessant commands if the music wasn't the only thing bounding him to reality. Now his gaze have shifted from greenery to the intricate layout of clockwork above, rhythmically grinding gears and cogs to uphold a physical elucidation of time. Aside from that, the office seemed pretty generic in general. It was what to be expected of the sanctum of a renowned academy headmaster. Well, that was not entirely true. There was one more peculiar aspect of the office that Delta hadn't overlooked. It was the very headmaster himself. From books and personal accounts of fellow soldiers in their student life excursions, most people in his position were known to be uptight, pretentious, and held firm to their belief and theirs alone. But this man had a different aura surrounding him. There was the sense of tranquility looming around him, filling the air so that it may be breathed into the lungs of those around him. His attire also deviated from stereotype, with a viridescent scarf wrapped loosely around his neck, an unzipped black suit, and shaded spectacles which seemed far too small to be usable. On top of that, he was tall. Very tall. He probably saw the world from a perspective nine inches higher than Delta. Ozpin briefly inspect the two before instructing them to collect their scrolls and then seek out their team leader, albeit the boy's ears nearly reverberated it as squad leader. The boy picked up his device in hand and instantly got into the motion of pecking at the screen. He already knew how such devices operated, so sifting through the academy's personal modifications was a synch. It was a bit of a challenge to hear him over the loud music, regardless of their current altitude. Though the way he finished his welcoming caused him to perk up. "...it will be time to begin." Delta and Eve exchanged glances then stared at the headmaster at unison. The student Delta's side must have been his teammate, although he didn't get a good look of the individual's character, he would surely have a chance later on. "Hey, Delta. There's something I want to talk to you about. It's about the mus-" Just like that, the perpetual rhythm, much like that of the clockworks overhead, suddenly came to an abrupt end. The only noise that filled the room now was a choir of ticking. The boy slowly slipped the scroll into his shirt's pocket and ambivalently paced his way over to the office's window, walking past the headmaster without the slightest of recognition. He stopped right before the massive pane of glass and gazed down at the landscape below. "Quite the view up here…" He noted in an absentminded tone, letting his eyes settle upon what seemed to be the source of the commotion. Quite the crowd of students had flocked to that side of the campus. Eve hoisted itself out of the pouch and leaped onto Delta's shoulder to get a better look. The familiar winced at what it saw, digging its face into the student's neck to obstruct its vision. This definitely wasn't an average day at an academy. Either that, or school life was more hectic than Delta had foreseen. "What did you see?" The boy nonchalantly asked. He could barely make out individual faces and features, all of them looked like ants from this height. What he could tell was that they were escorting something, or rather, somebody. "It wasn't pretty, to say the least." Eve managed to eek out, finally raising its head from the groove in Delta's neck, "As I am sure you have already guessed, that was the source of the 'music'. I singled out the decibel frequency and traced it to the source. I tried to tell you about it, but we had already arrived here by the time I was done with processing." As the popular trend went, semblances were reflections of the soul. "A canary stripped of the right to sing…" Delta mumbled as he stepped away from the window and turned around to face the headmaster, giving the man of the highest authority his iconic deadpan expression, "I guess Grane and I have enrolled during times of change. We will meet your expectations, and surpass them by far, sir." He wasn't one to speak for others, but seeing as dire times were at their doorstep, a dash of wishful thinking didn't hurt. Delta was about to gather his luggage and go out to search for their team leader, but as if on cue a student made a raucous entrance, panting uncontrollably with matted red hair hanging loosely. Eve was left dumbfounded at the sight, but as the student managed to force out some kind synopsis between breaths, the looks on the familiar's face only confirmed the statement. Delta took this chance to take out his scrolls and navigate his way to the team roster, where each of the member's profiles resided. He pressed a jutted fingertip at Robert's tab, which popped up what might as well have been a mugshot. Well, that made his job a lot easier. But introductions would have to be left for later. Delta walked over to his case and rolling bag and placed a grip on both of them, then motioned at the headmaster with a nod towards the door, "I believe you're needed, sir. We'll be right behind you."</s>
<|description|>Delta Snow Age: Seventeen Gender: Male Race: Human What Delta considers to be his primary weapon of choice, a logical decision made by an adolescent bred for marksmanship. Although the rifle has an official experimental name, for some reason beyond common knowledge,Forthright was haphazardly plastered onto its housing and stuck. Hailing from the technologically advanced kingdom, Atlas, it wouldn't take a genius to deduce that the weapon is of an equivalent prestige. With an overall length of fifty inches, the Forthright never fails to surprise people with its designation as an anti-material, considering its near-rifle size. The semi-automatic weapon is outfitted with a hydraulic piston to absorb recoil. Normally, one's shoulder would shatter from the kickback of more than a couple successive shots. But with this feature implemented, Delta can followup initial attacks. Sporting a high amount of stopping power, a rail for interchangeable optics, and an adaptive camouflage system, the Forthright is something Delta can heavily rely on. Its secondary mode isn't as glamorous as that of other weapons. The barrel merely collapses on itself, decreasing the length of the weapon to forty inches. This transition makes the rifle far more maneuverable in CQC, but taking the RPM into account, face to face brawls isn't something Delta seeks. As for melee combat... well, the stock is pretty sturdy. Delta prefers to utilize fire dust with Forthright. Any sensible marksman knows that bearing a fallback weapon is an upstanding pretense, and by no means does Delta deviate from such an ethic. But to most, his choice of a secondary seems archaic in design and form. Yet as the policy deeply integrated in society goes; looks can be deceiving. The revolver ironically dubbed Peace by Delta when he actually felt like exercising a sense of humor is loaded with six rounds. The heavy hitting sidearm rises to the challenge when it shows off its flexibility with ammunition. What would usually entail a dual-mode system has been jampacked into one compact firing mechanism. Every cartridge is loaded with an individual projectile, surrounded by buckshot which fan out upon ejection for a wider area of effect. Even though Delta bears two of these revolvers, he only uses one at a time, since his physique doesn't meet the requirement to fire the sidearm without using both hands to manage the heavy recoil. Delta prefers to utilize ice dust, so he can temporarily freeze his adversaries and move into a more beneficial position. "Sacrificing people to maintain peace seems unavoidable." Specialty: Marksman - Delta is an adept warrior in the art of marksmanship. Although some merely write off the expertise as something as tactless as aiming at a target and pulling a trigger, the boy, and many others, would strongly disagree. It's a given that he excels in mid-to-long range combat, since his weapon can be applied as a sniper and a DMR, but he is capable of much more than just dropping an adversary from a distance. Due to his upbringing and redundant requirements of his combat role, he's effective when working in correlation with teammates. Providing overwatch or as a long arm of a group, Delta is as flexible as he is composed. As the trend goes, a semblance is a reflection on an aspect of one's soul. Now Delta may not buy such a philosophical explanation, but he does agree that such abilities do correlate with their users. From past accounts, people used their semblances in an active manner, ensued at command. Unfortunately, this isn't the case for this individual. On the contrary, his is considered to be passive. Delta's semblance manifests into a physical entity, which is now considered a close companion he refers to as Eve. It's not an innovative abbreviation or something just as elaborate, the name is merely something he pulled off the top of his head. Eve operates as Delta's spotter, providing precise calculations and distance measurements, along with a slew of other applications. But when Eve and Delta are not leaning into a stock, the former takes on a more friendly and casual demeanor, and is undoubtedly the more social of the two.. As to why his semblance came into fruition in such a manner, it may be a reference to his natural cohesiveness with others, or a tongue and cheek pun to his antisocial personality. Personality: To start off, the conclusion can already be made from his name that Delta's a soldier at heart. A militaristic and rather traditional upbringing has molded the spirit of what should have been a child with the entitled experience of youth into a more reticent, and considerably obedient soul. Raised in a household where he was taught to know the grooves of his weapon more than the palm of his own hand, the now seventeen year old doesn't have the priorities most people his age have. At a glance, Delta is an individual who keeps up a presentable stature. A blank expression and a reticent demeanor encompass the young marksman. If one was to briskly skim over his character, they wouldn't find much. It can be argued that Delta is almost charismatic, albeit he should be at the rear of any formation, people always end up converging behind that slim back of his. This may be because he always retains a calm manner, no matter how fubar a situation may seem. On the other side of the coin, when it comes to social interactions, Delta is as fluent with his words as a boarbatusk is smart. Having been raised somewhat secluded from other children his age, he doesn't really know how to keep the embers of a conversation from going out. Eve usually does the talking for him, since it's a subconscious manifestation of his more talkative, which he is unable to evoke. Actually, whenever Delta isn't behind an optic, he can be quite an airhead. Almost ambivalent to what people would consider natural etiquette, it's as if he would be lost in a city without any form of escort. He may not be aware of it, but he is surprisingly conscious of others, and nonchalantly gives insight without a second thought. Color: Ghost White Sewn onto the left shoulder of his outfit. When people ask him why he chose such a design, the already formulated response is, "What goes around comes around." Delta is somewhat average when it comes to height, keeping a composed figure standing at 5'9" that always seems to be at attention. When it comes to his taste in apparel, it's considered rather bland. He chooses to sport a grey shirt which only buttons at the navel, monotonous black jeans and combat boots, and whenever he is in a combat exercise, a slightly oversized hat with straps far exceeding his chin width. The only accessories he wears are goggles, gloves, and a small pouch for carrying Eve. Even though he bears a large rifle, his physique is considerably average, almost leaning towards the lanky side of the spectrum. His endurance makes up for the punch he lacks. After all, CQC isn't something he seeks. The tint of his hair complements his color scheme, a pigment only a tad lighter than grey. The only notable characteristic of his is the hue of his eyes, which are of an iconic slate. Theme Song: FPS - Neru Theme Song 2: Seasons Die One After Another - dj-Jo Remix Theme Song 3: HOPE - Yuyoyuppe(Hanatan Cover)</s> <|message|>Cobalt Chideta Cobalt Chideta-Lunch Cobalt calmly got out of his seat, with a little difficulty due to his size, and walked out of the room and to Deli N'Doul. He had heard some students talking about it as he walked through the halls, it sounded fairly alright. He questioned when they had went to it and decided they probably skipped on history. Cobalt pondered why anyone would skip such a delightful class and shrugged. Some people weren't that smart. He arrived at the Deli and ordered a table for four. He got out his scroll and texted his teammates to come on by if they wanted a free meal. Unfortunately he realized he had no idea what their numbers were. Oh wait, they were already in the scroll. Thank god the school gave him his teammates numbers, it would've been embarrassing if he had ordered a table for four and nobody showed up. He ordered some salad on the side and to drink he wanted a glass of water. He decided to hold off on the main course until everyone else got here.</s> <|message|>Skyra Dawn Eyes wide open Skyra stared at Mokuren. She actually never heard what Mokuren said after the 'I don't like you' thing. Completely overwhelmed by Moku's statement Skyra sat there and just stared before, completely unwillingly a few tears escaped her eyes. No those weren't tears. A Skyra doesn't cry. The air was just way too dry... "You don't like me? Why are you sticking around me then?", she managed to croak out of her throat, her usual raspy voice making it sound a lot more hurt. "Are you just playing with me? I liked you..." Suddenly the barriers broke and Skyra down. "Every time I try to make friends this happens...", she whispered her crying face in her lap, knees kept tight to her chest.</s> <|message|>Mokuren Sabella Mokuren was unsure what was going ot happen after she admitted her true feelings. Super Sad Crying Skyra, was not on her list of possiblities though, and she was caught sorely off guard by the tears and hysterics. "Umm....I think I may have said that wrong. I don't like, what you do to me. Before you, life was simple. Just, 'wake up, hate people, eat cheese, go to bed'. But, you have propogated all these strange feelings and emotions in me and I don't understnad them. I don't know what to do with them, or if I will ever fail to return the way you feel about me because of my ineptitude with the whole thing. And, that, is why I said, what I said. In a very untactful manner. You make my life complicated and confusing" Mokuren finished, before wrapping her rather strong arms around Skyra. "If you want to leave me now, knowing I'll probably never be able to feel for you like you do for me, I'll understand. But, if you want to stick around and help me deal with this new life, then I would be most happy"</s>
<|message|>Delta Snow Robert was sharper than he led others on to be. Well, it didn't exactly take an expert to listen to the loquacious brotherhood that was Grane and Gren taking a hearty stroll down memory lane. Delta shifted his footing and eased his shoulders, then issued his teammate and the girl with cerulean irises a card each, "Indeed." He shortly said with tedium. "I'm basically reiterating what Eve said. I don't know my place around the town too well, and to be frank, I get lost easily. Except when I'm in combat." The boy made sure to add in the last part, hoping that his leader wouldn't value his efficiency any less. "Having an extra person or two to guide me around is plausible." His monotonous expression met both of their gazes. He ran a hand down the back of his neck as their professor zoomed behind the podium, thermos full of coffee in hand. "Oh, a teacher with good tastes." Delta thought to himself after spotting the container of bitter goodness. He had the sudden urge to run back up to his seat and raise his can of coffee to the man. It was rare to see an adult with such an idiosyncratic hair color. Spiked virescent locks surprised him, along with spectacles thick enough that he couldn't even see his eyes, Oobleck was without a doubt quite the peculiar teacher. This was bound to be an enlightening class. ___________________________________________________________________________________________________________ That was a tiring class. He would have chosen running laps over taking notes at a lightning fast speed any day of the week. It was during the lecture did Delta find out how godawful his handwriting was, borderline illegible, even a toddler would piss on it. The student had his face dug into the hinge of his notebook, constricted by overwhelming anguish. "Eve." He beckoned in a muffle tone from the book. The familiar had been sitting on his desk for the duration of the lesson. Eve tilted its head as it scrutinized the grey-haired fellow, "Please tell me you recorded that session." Delta turned his head on the pieces of paper to face Eve, eyes devoid of all hope. The semblance gazed upon its companion in such a sorry state and sighed, "Yes. Documented as History 001. Why do you ask?" The boy sat up and stretched out, "We'll go over the whole lecture later tonight. I might need to rewrite a few parts." He would also have to pay back Robert for the notebook he lent. "Set a course for the dormitory. I think I have the room number in my scroll." Rather than striking up a conversation with any of his recently acquainted classmates, the boy rushed, more so lept down the steps towards the exit. Before he departed with his luggage for their room, he sent his teammates a message: It was a quick trip from the dormitory to the cafeteria, if it wasn't for Delta's abnormally fast walking speed, he would've taken much longer. Even though music was playing through his headphones, the chipper temperament of Beacon's students permeated the rhythmic notes resounding in his ears. He didn't have an exact taste when it came to music, but whatever he picked up, it always seemed to reflect his inner self at that very moment. Maybe it was another way of expressing himself, given his reticent demeanor. The noise pollut- volume of people only increased when he entered the cafeteria. He was expecting a myriad of personalities and cliques to manifest at secluded tables, but he was surprised at the social diversity he found within the room. A place where everybody could be themselves and eat to their wallet's desire around their peers. "Eve, see a free table?" Delta asked while scanning in one direction. "Yeup, ten o' clock. Jeeze, took you long enough to spot i- No, ten o' clock, that's nine forty-fiv- JUST TURN LEFT A BIT AND WALK STRAIGHT!" This was how guiding Delta usually played out. It was a miracle that he found the dormitory bathroom earlier. After the lost puppy of a human being found himself an open table, he quickly reserved it and returned with pizza and macaroni, meticulously spaced out and organized on his plate. Delta produced his scroll from his pocket and pecked away at the screen. He exited out of the texting application and scrolled over to the roster, then suddenly paused. There was an extra profile. "Vixi…?" Delta felt the hairs on the back of his neck stick up as he felt a presence abruptly sneak up on him from behind. He slipped off the headphones and glanced back. "...What?"</s>
<|description|>Delta Snow Age: Seventeen Gender: Male Race: Human What Delta considers to be his primary weapon of choice, a logical decision made by an adolescent bred for marksmanship. Although the rifle has an official experimental name, for some reason beyond common knowledge,Forthright was haphazardly plastered onto its housing and stuck. Hailing from the technologically advanced kingdom, Atlas, it wouldn't take a genius to deduce that the weapon is of an equivalent prestige. With an overall length of fifty inches, the Forthright never fails to surprise people with its designation as an anti-material, considering its near-rifle size. The semi-automatic weapon is outfitted with a hydraulic piston to absorb recoil. Normally, one's shoulder would shatter from the kickback of more than a couple successive shots. But with this feature implemented, Delta can followup initial attacks. Sporting a high amount of stopping power, a rail for interchangeable optics, and an adaptive camouflage system, the Forthright is something Delta can heavily rely on. Its secondary mode isn't as glamorous as that of other weapons. The barrel merely collapses on itself, decreasing the length of the weapon to forty inches. This transition makes the rifle far more maneuverable in CQC, but taking the RPM into account, face to face brawls isn't something Delta seeks. As for melee combat... well, the stock is pretty sturdy. Delta prefers to utilize fire dust with Forthright. Any sensible marksman knows that bearing a fallback weapon is an upstanding pretense, and by no means does Delta deviate from such an ethic. But to most, his choice of a secondary seems archaic in design and form. Yet as the policy deeply integrated in society goes; looks can be deceiving. The revolver ironically dubbed Peace by Delta when he actually felt like exercising a sense of humor is loaded with six rounds. The heavy hitting sidearm rises to the challenge when it shows off its flexibility with ammunition. What would usually entail a dual-mode system has been jampacked into one compact firing mechanism. Every cartridge is loaded with an individual projectile, surrounded by buckshot which fan out upon ejection for a wider area of effect. Even though Delta bears two of these revolvers, he only uses one at a time, since his physique doesn't meet the requirement to fire the sidearm without using both hands to manage the heavy recoil. Delta prefers to utilize ice dust, so he can temporarily freeze his adversaries and move into a more beneficial position. "Sacrificing people to maintain peace seems unavoidable." Specialty: Marksman - Delta is an adept warrior in the art of marksmanship. Although some merely write off the expertise as something as tactless as aiming at a target and pulling a trigger, the boy, and many others, would strongly disagree. It's a given that he excels in mid-to-long range combat, since his weapon can be applied as a sniper and a DMR, but he is capable of much more than just dropping an adversary from a distance. Due to his upbringing and redundant requirements of his combat role, he's effective when working in correlation with teammates. Providing overwatch or as a long arm of a group, Delta is as flexible as he is composed. As the trend goes, a semblance is a reflection on an aspect of one's soul. Now Delta may not buy such a philosophical explanation, but he does agree that such abilities do correlate with their users. From past accounts, people used their semblances in an active manner, ensued at command. Unfortunately, this isn't the case for this individual. On the contrary, his is considered to be passive. Delta's semblance manifests into a physical entity, which is now considered a close companion he refers to as Eve. It's not an innovative abbreviation or something just as elaborate, the name is merely something he pulled off the top of his head. Eve operates as Delta's spotter, providing precise calculations and distance measurements, along with a slew of other applications. But when Eve and Delta are not leaning into a stock, the former takes on a more friendly and casual demeanor, and is undoubtedly the more social of the two.. As to why his semblance came into fruition in such a manner, it may be a reference to his natural cohesiveness with others, or a tongue and cheek pun to his antisocial personality. Personality: To start off, the conclusion can already be made from his name that Delta's a soldier at heart. A militaristic and rather traditional upbringing has molded the spirit of what should have been a child with the entitled experience of youth into a more reticent, and considerably obedient soul. Raised in a household where he was taught to know the grooves of his weapon more than the palm of his own hand, the now seventeen year old doesn't have the priorities most people his age have. At a glance, Delta is an individual who keeps up a presentable stature. A blank expression and a reticent demeanor encompass the young marksman. If one was to briskly skim over his character, they wouldn't find much. It can be argued that Delta is almost charismatic, albeit he should be at the rear of any formation, people always end up converging behind that slim back of his. This may be because he always retains a calm manner, no matter how fubar a situation may seem. On the other side of the coin, when it comes to social interactions, Delta is as fluent with his words as a boarbatusk is smart. Having been raised somewhat secluded from other children his age, he doesn't really know how to keep the embers of a conversation from going out. Eve usually does the talking for him, since it's a subconscious manifestation of his more talkative, which he is unable to evoke. Actually, whenever Delta isn't behind an optic, he can be quite an airhead. Almost ambivalent to what people would consider natural etiquette, it's as if he would be lost in a city without any form of escort. He may not be aware of it, but he is surprisingly conscious of others, and nonchalantly gives insight without a second thought. Color: Ghost White Sewn onto the left shoulder of his outfit. When people ask him why he chose such a design, the already formulated response is, "What goes around comes around." Delta is somewhat average when it comes to height, keeping a composed figure standing at 5'9" that always seems to be at attention. When it comes to his taste in apparel, it's considered rather bland. He chooses to sport a grey shirt which only buttons at the navel, monotonous black jeans and combat boots, and whenever he is in a combat exercise, a slightly oversized hat with straps far exceeding his chin width. The only accessories he wears are goggles, gloves, and a small pouch for carrying Eve. Even though he bears a large rifle, his physique is considerably average, almost leaning towards the lanky side of the spectrum. His endurance makes up for the punch he lacks. After all, CQC isn't something he seeks. The tint of his hair complements his color scheme, a pigment only a tad lighter than grey. The only notable characteristic of his is the hue of his eyes, which are of an iconic slate. Theme Song: FPS - Neru Theme Song 2: Seasons Die One After Another - dj-Jo Remix Theme Song 3: HOPE - Yuyoyuppe(Hanatan Cover)</s> <|message|>Mokuren Sabella Mokuren heard that she was hugging to tightly, and so in her panic, hugged tigher. "I'm sorry for hurting you Sky-Sky! I never meant too!" She loudly exclaimed, weeping in a highly exagerated manner. "I will try to be more understandable, but such a feat will be hard. Most people take understanding for granted. I would like to think of you as a friend, but I don't really know what that implies just yet, so for now I will simply have you as my Sky-Sky" She exclaimed, and then blushed, letting go of Skyra and turning away. "An...and, I like that you think I am cute. Ity makes me feel happy that I bring happiness to others, like you" Mokuren bit her lip, and her tail swished erratically. Unlike most of the time, her minds where coming together to think of a single thing, unanimously. And that thing, was Skyra.</s> <|message|>Lorena Negasi ["Lauren"] Lauren Negasi "She's laying over in our dorm right now," Lauren replied after swallowing her bite. There was a dab of mayo on her upper lip that she scooped off with the flat end of a piece of bacon, and she popped the crunchy sandwich meat into her mouth with a pensive smile. "She should be alright with some sleep. She was pretty messed up...dunno how I'd feel about having a semblance that heightens everything like that. I think I'm happy with just a strength and durability buff, you know? Keeps fighting simple. But Desire's tough, too. She'll be okay." Negasi opened up her bag of chips, already wishing she'd chosen double chocolate cookies instead. She was in the mood for something ubersweet. Shrugging her shoulders, she popped a couple ruffle-cut chips into her mouth anyway and felt them crunch between her teeth. "Thanks again for taking notes for us, Sangue. I really like history, but I'm uh...not so great at it. 'Specially not at the speed Oobleck flies through at. Missing a class might have really screwed me." She beamed her appreciation at the red-headed woman before taking another hungry bite of sandwich. "So thanks."</s> <|message|>Sepia Russet "Come with?" Sepia asked, a little surprised at Shiro's invitation. "Me? Really?" she stood up and slung her satchel over shoulder, feeling lighter than she had all day. Imagine that. She, the kid with no social experience desperately compensating by being as sweet as possible, was being invited to things already! Sepia followed Shiro to lunch, breaking out of her thoughts as Shiro sighed. "Did you forget something?"</s>
<|message|>Delta Snow Unbeknownst to Either, the Marksmen Faced Each Other || Those Lost in a Daze For a second, Delta thought Robert had gotten into a fight, and had his ass handed to him. But he soon realized that the all too hue pigment of blood was darker than the condiment plastered on his face, which related more closely with his hair pigment. Was facepaint in vogue nowadays? Delta would have to save reading up on popular trends later, as another student made his way to the table and asked if he could take a seat. "Sure." He responded to the blonde briskly while holding out a napkin. Eve leaped out of his belt pouch and yanked the sheet of paper from his hand. The familiar sped its way across the table, gracefully scaled Robert's arm with finesse until it finally came to a halt at his shoulder. "...I kind of want to ask how you walked into the line of ketchup fire, but I think I'll just leave it up to my imagination." Eve let out a thin breath as it wiped away the remainder of the ketchup, "Oh, and pleased to meet your acquaintance, Napoli. I'm Eve, Delta's semblance." It called out from the other side of the table before it hopped off of Robert's shoulder and began to dig into some of the macaroni. The noise echoing throughout the cafeteria was still a bit overwhelming, there was never this much personnel where Delta was stationed, so it was an new experience in itself. That, and the food was surprisingly good. Living off of what his father liked to call cooking was arduous, but because he was raised in such a manner, he didn't take everything for granted. Delta glanced at Napoli taking his seat, then at his comrade digging into his lunch. Faint signs of unease formed on his brows, which only became knitted by a mere nanometer. "Even my classmates are taller than me..." It was accepted that adults by default were taller than him, but even people in his age group had at least a third of a foot on him. Delta sighed, realizing that he had yet to introduce himself or his teammate. "Oh, my apologies. My name is Delta Snow, meanwhile the guy across from me is Robert Fallson. We're on the same team." He kept the introduction relatively brief. Suddenly, both his and Robert's scrolls chimed with a notification. He slipped the device out of his pocket and skimmed over the message. Delta exchanged glances with Robert then tapped in a response, notifying their third member that they would be en route. "Great sorta thing…?" The boy tilted his head, he attempted to discern what Grane exactly meant by that phrasing but ultimately came up with nothing. His mind was not yet capable of processing social linguo. The student looked up at the blonde classmate, who had just settled in his seat a few minutes prior. "Erm… Robert and I are about to head over to the Deli. Not sure who we're meeting, but you might know some of the people there." The boy paused, still unsure of how he should continue on, "...Want to tag along?" Yeah. That sounds right. _______________________________________________________________________________________________________________ Well, Grane and, unsurprisingly, Gren had amassed quite the circle of people. Delta vaguely recognized some of their features from the history lecture and the little smidgen of math class he was able to attend. A whole team, plus the social butterfly of a friend were sitting at a table. Slate pupils stared widely at the group, opened more than usual. He was surely caught off guard how quickly he had found himself in the midst of people. What was presumed to have been an arduous task of finding friends was savvily expedited by simply knowing one or two certain individuals. The boy ran a hand down the back of his neck before he gave his classmates a wave, "Um. Hi." He managed to force out. Eve began to snickered at his pitiful attempt, "Sup Grane~! Oh, Gren's here too? G&G! I'm copyrighting that as of now, mind you." The familiar chuckled at its own pun, "Also, greetings to the rest of you! I don't know your names, but I can't wait to meet you!" Eve must've been brimming with happiness, this was probably the most people its collectively seen that are Delta's age. "Nice job texting us, Grane. Don't tell me you studied how to use it during class." He distinctly remembered the guy packing the device away as soon as he had received it in Ozpin's office. Delta presumed that he had next to no experience using such devices, but maybe his teammate's intuition was enough. "Don't worry about paying for me, whoever's covering the tab. I've already eaten." He reassured the team as he took his seat. So there was a guy with cerulean hair, another male sporting armor, a redhead with quite the interesting hat, a woman with blue locks, and lastly a cat faunus with viridescent eyes. "Name's Delta... How've your days been?" Delta awkwardly asked. He was still lost in the sudden chain of events. Hopefully Grane or Gren would shine some light on why they beckoned for them all. A quick sip was taking from the can he bought on the way. When in doubt, drink coffee. _______________________________________________________________________________________________________________ "To the kid rubbing his red beyond the blue, blue summer. If only you could here this voice. Goodbye."</s>
<|description|>Delta Snow Age: Seventeen Gender: Male Race: Human What Delta considers to be his primary weapon of choice, a logical decision made by an adolescent bred for marksmanship. Although the rifle has an official experimental name, for some reason beyond common knowledge,Forthright was haphazardly plastered onto its housing and stuck. Hailing from the technologically advanced kingdom, Atlas, it wouldn't take a genius to deduce that the weapon is of an equivalent prestige. With an overall length of fifty inches, the Forthright never fails to surprise people with its designation as an anti-material, considering its near-rifle size. The semi-automatic weapon is outfitted with a hydraulic piston to absorb recoil. Normally, one's shoulder would shatter from the kickback of more than a couple successive shots. But with this feature implemented, Delta can followup initial attacks. Sporting a high amount of stopping power, a rail for interchangeable optics, and an adaptive camouflage system, the Forthright is something Delta can heavily rely on. Its secondary mode isn't as glamorous as that of other weapons. The barrel merely collapses on itself, decreasing the length of the weapon to forty inches. This transition makes the rifle far more maneuverable in CQC, but taking the RPM into account, face to face brawls isn't something Delta seeks. As for melee combat... well, the stock is pretty sturdy. Delta prefers to utilize fire dust with Forthright. Any sensible marksman knows that bearing a fallback weapon is an upstanding pretense, and by no means does Delta deviate from such an ethic. But to most, his choice of a secondary seems archaic in design and form. Yet as the policy deeply integrated in society goes; looks can be deceiving. The revolver ironically dubbed Peace by Delta when he actually felt like exercising a sense of humor is loaded with six rounds. The heavy hitting sidearm rises to the challenge when it shows off its flexibility with ammunition. What would usually entail a dual-mode system has been jampacked into one compact firing mechanism. Every cartridge is loaded with an individual projectile, surrounded by buckshot which fan out upon ejection for a wider area of effect. Even though Delta bears two of these revolvers, he only uses one at a time, since his physique doesn't meet the requirement to fire the sidearm without using both hands to manage the heavy recoil. Delta prefers to utilize ice dust, so he can temporarily freeze his adversaries and move into a more beneficial position. "Sacrificing people to maintain peace seems unavoidable." Specialty: Marksman - Delta is an adept warrior in the art of marksmanship. Although some merely write off the expertise as something as tactless as aiming at a target and pulling a trigger, the boy, and many others, would strongly disagree. It's a given that he excels in mid-to-long range combat, since his weapon can be applied as a sniper and a DMR, but he is capable of much more than just dropping an adversary from a distance. Due to his upbringing and redundant requirements of his combat role, he's effective when working in correlation with teammates. Providing overwatch or as a long arm of a group, Delta is as flexible as he is composed. As the trend goes, a semblance is a reflection on an aspect of one's soul. Now Delta may not buy such a philosophical explanation, but he does agree that such abilities do correlate with their users. From past accounts, people used their semblances in an active manner, ensued at command. Unfortunately, this isn't the case for this individual. On the contrary, his is considered to be passive. Delta's semblance manifests into a physical entity, which is now considered a close companion he refers to as Eve. It's not an innovative abbreviation or something just as elaborate, the name is merely something he pulled off the top of his head. Eve operates as Delta's spotter, providing precise calculations and distance measurements, along with a slew of other applications. But when Eve and Delta are not leaning into a stock, the former takes on a more friendly and casual demeanor, and is undoubtedly the more social of the two.. As to why his semblance came into fruition in such a manner, it may be a reference to his natural cohesiveness with others, or a tongue and cheek pun to his antisocial personality. Personality: To start off, the conclusion can already be made from his name that Delta's a soldier at heart. A militaristic and rather traditional upbringing has molded the spirit of what should have been a child with the entitled experience of youth into a more reticent, and considerably obedient soul. Raised in a household where he was taught to know the grooves of his weapon more than the palm of his own hand, the now seventeen year old doesn't have the priorities most people his age have. At a glance, Delta is an individual who keeps up a presentable stature. A blank expression and a reticent demeanor encompass the young marksman. If one was to briskly skim over his character, they wouldn't find much. It can be argued that Delta is almost charismatic, albeit he should be at the rear of any formation, people always end up converging behind that slim back of his. This may be because he always retains a calm manner, no matter how fubar a situation may seem. On the other side of the coin, when it comes to social interactions, Delta is as fluent with his words as a boarbatusk is smart. Having been raised somewhat secluded from other children his age, he doesn't really know how to keep the embers of a conversation from going out. Eve usually does the talking for him, since it's a subconscious manifestation of his more talkative, which he is unable to evoke. Actually, whenever Delta isn't behind an optic, he can be quite an airhead. Almost ambivalent to what people would consider natural etiquette, it's as if he would be lost in a city without any form of escort. He may not be aware of it, but he is surprisingly conscious of others, and nonchalantly gives insight without a second thought. Color: Ghost White Sewn onto the left shoulder of his outfit. When people ask him why he chose such a design, the already formulated response is, "What goes around comes around." Delta is somewhat average when it comes to height, keeping a composed figure standing at 5'9" that always seems to be at attention. When it comes to his taste in apparel, it's considered rather bland. He chooses to sport a grey shirt which only buttons at the navel, monotonous black jeans and combat boots, and whenever he is in a combat exercise, a slightly oversized hat with straps far exceeding his chin width. The only accessories he wears are goggles, gloves, and a small pouch for carrying Eve. Even though he bears a large rifle, his physique is considerably average, almost leaning towards the lanky side of the spectrum. His endurance makes up for the punch he lacks. After all, CQC isn't something he seeks. The tint of his hair complements his color scheme, a pigment only a tad lighter than grey. The only notable characteristic of his is the hue of his eyes, which are of an iconic slate. Theme Song: FPS - Neru Theme Song 2: Seasons Die One After Another - dj-Jo Remix Theme Song 3: HOPE - Yuyoyuppe(Hanatan Cover)</s> <|message|>Emerald "Emmy" Felicia IC: Emerald Felicia - Let's do this - Emerald grinned, seamlessly attaching her weapons to her arms with an audible click as she looked at her friend...opponent...well she really hoped they would become friends after all this was just a friendly duel and it was a good bonding experience so she really hoped- Let's try to focus here... Her shotguns cocked, she had loaded them earlier, now they were armed and ready to go. "Alright...we start in three...no cold feet now! Three...two..." Emerald's eyes narrowed as she removed all distractions from her mind, focusing on only her opponent and the battlefield around her. Just because it was a friendly duel didn't mean she wouldn't try her hardest to win, it wouldn't be fair to Krysthane if she didn't give her the best she had. "...one!" Emerald leaped backwards, quickly moving away from Krysthane as she aimed both her arms at her opponent and fired a shot from each. She'd seen Krysthane, and knew that if she let her get too close Krysthane would have the advantage. If Emmy wanted to win she had to keep her distance. She couldn't wait to see how Krysthane responded, it would be interesting.</s> <|message|>Sterling Johnson Luke Schwarz -- VGNB Dorm "Ah... I hope that sorts itself out soon, then." he replied, nodding his understanding after a moment. Another rich individual on the team. Or, well, that was what it certainly first seemed, at any rate. Hm. I wonder... Suppose they were indeed fortunate enough to rectify everything in short order. If this were to happen, would this Nuit person be eligible for a swift return to Beacon? To miss out on the opportunity of a lifetime, studying abroad at Beacon, must be crushing for anyone. Especially if they had made the grade to be selected for the transfer program, too. To earn one's own spot and then miss out on it all due to unforseen circumstances... Frustrating, to say the least. His eyes then flicked over to one quiet, land-weary faunus seated at the edge of her bed. But then, what would become of Beryl? Teams traditionally consisted of four members. Would she be sent back once Mistral once the other person returned? Would her right to stay be overridden by theirs to return? He hoped not. Hopefully if that were to come about, a compromise would be reached... "So... Am I done here?" --- Sterling Johnson Blue duster slightly caught in the early evening wind, the senior approached the Practice Building, on a trip to the firing range. A trip that, as of five minutes ago, came with an additional objective in mind. Glynda Goodwitch, having sent a message to all the senior teams via text, had requested their help in searching for the missing members of team CPLT (or rather, KPT as they were now). Far be it from him to turn an open call for help out. He was headed there anyway, after all. Whipping out his scroll, he pulled up the new group message of the team (now containing the new Jorie Ngo) and sent them a heads-up. >Was headed 2 the firing range, I'll look for CPLT while I'm there. U guys gonna help out? "'Cause you'd better." he muttered jokingly to himself, pulling the door open with Nuada.</s>
<|message|>Delta Snow Delta Snow - RVGD Dorms An unfamiliar ceiling was all that he awoke to. The initial feeling of unease was spurred by short-lived panic, only to be quelled by realization. After he repeated the process of pacing his breaths, the boy calmed down. It was a self defense mechanism which had been developed and reinforced over the years. A slow glance to his side allowed him to see his arm already stretched over the bed, in the direction of where his rifle would usually be oriented back in the barracks. Old habits truly died hard. Delta sighed and began to cautiously scan the room, simultaneously wracking through his memory as to how he wound up in the room. Music from the playlist specifically designated for sleeping was lightly playing through his headphones, so he must have fallen asleep by his own accord. After a few moments of piecing together fragments, it finally came back to him. He recalled asking the Grimm Studies professor if he could get some rest, since he was feeling under the weather. Was quide rude of him, really, didn't even ask his teacher's name before already making a request. But some shuteye was definitely warranted. Whatever he had felt was most likely a cooperative effort of sleep deprivation and a sudden change in climate. The boy's chest rose and lowered calmly, his diaphragm acting as a buffer for the brief moment of trepidation he experienced. Delta sat himself up and autonomously swung his legs over the bedside. He got to his two feet and glanced around the room, taking in every aspect of it. Oddly enough, all of the beds seemed to have been broken in, including his own. Belongings pertaining to what he presumed to be a full squad were scattered in collective areas, left untouched after their owners' departures. Yet Robert was the only member of his team. That he knew of, that is. The student refrained from touching any of the unclaimed belongings, but his undefiable sense of tidiness would soon force him to pry his teammate about them. But for now, he managed to stave off the meticulous voice at the back of his head and produced his scroll from his pocket. It was already late, classes must've been long over. "Ah, you're finally awake." A voice riddled with snide spoke from below. Delta's line of sight fixated itself on the pouch, met by an all too familiar wry smile. "Second time I greeted you with that phrase today. Jeeze, kid, you're starting to drop the ball." Eve berated its companion while slipping giggles into its words. "Don't worry. I attended the classes for you. Basically shadowed Robert the whole day, without his noticing of course. Nearly got stomped on, though. People are bloody rude in this nation." The familiar clicked its tongue, then glanced up at the scroll in Delta's hands. "You can repay me by buying me chicken tonight~. By the way, you might want to contact Gren." As it stated this, his acquaintance's business card was suddenly shoved between his fingers. The grey-haired boy pecked in the numbers and savvily found his contact data, and thereby proceeded to send a text Gren's way. Once his ears picked up the successive notification that the message went through, he pocketed the device and walked out of the room. It was a miracle that he managed to find his way to the place in the first place, given how aimless the always so composed Delta Snow was. Although he had a blank expression permanently molded on his face, the spectacle of the city at this hour managed to show a smidget of captivation on his face. His eyes may have widened by a millimeter, but for only a deft second. It didn't take long to find Gren. The guy had that affable aura surrounding him, the kind that drew in people from all facets of society, and took them all into account. Next to him were two individuals, both he recognized from lunch earlier that day. He didn't seem to have delved into a deep conversation just yet, the faunus was merely in the process of adding the ingredients to one. A cup of friendliness, a pint of opinion, and just a dash of curiosity. Delta slightly adjusted his composure and waved at the group, then made his way over. "Quite the view." He nonchalantly commented, eyes still staring off into the cityscape. "Good evening Gren and Co. Can't wait to see what the city's like." The familiar was jumping uncontrollably in its pouch. Meanwhile, Delta wasn't showing anywhere near the same amount of excitement. On the outside, at least.</s>
<|description|>Delta Snow Age: Seventeen Gender: Male Race: Human What Delta considers to be his primary weapon of choice, a logical decision made by an adolescent bred for marksmanship. Although the rifle has an official experimental name, for some reason beyond common knowledge,Forthright was haphazardly plastered onto its housing and stuck. Hailing from the technologically advanced kingdom, Atlas, it wouldn't take a genius to deduce that the weapon is of an equivalent prestige. With an overall length of fifty inches, the Forthright never fails to surprise people with its designation as an anti-material, considering its near-rifle size. The semi-automatic weapon is outfitted with a hydraulic piston to absorb recoil. Normally, one's shoulder would shatter from the kickback of more than a couple successive shots. But with this feature implemented, Delta can followup initial attacks. Sporting a high amount of stopping power, a rail for interchangeable optics, and an adaptive camouflage system, the Forthright is something Delta can heavily rely on. Its secondary mode isn't as glamorous as that of other weapons. The barrel merely collapses on itself, decreasing the length of the weapon to forty inches. This transition makes the rifle far more maneuverable in CQC, but taking the RPM into account, face to face brawls isn't something Delta seeks. As for melee combat... well, the stock is pretty sturdy. Delta prefers to utilize fire dust with Forthright. Any sensible marksman knows that bearing a fallback weapon is an upstanding pretense, and by no means does Delta deviate from such an ethic. But to most, his choice of a secondary seems archaic in design and form. Yet as the policy deeply integrated in society goes; looks can be deceiving. The revolver ironically dubbed Peace by Delta when he actually felt like exercising a sense of humor is loaded with six rounds. The heavy hitting sidearm rises to the challenge when it shows off its flexibility with ammunition. What would usually entail a dual-mode system has been jampacked into one compact firing mechanism. Every cartridge is loaded with an individual projectile, surrounded by buckshot which fan out upon ejection for a wider area of effect. Even though Delta bears two of these revolvers, he only uses one at a time, since his physique doesn't meet the requirement to fire the sidearm without using both hands to manage the heavy recoil. Delta prefers to utilize ice dust, so he can temporarily freeze his adversaries and move into a more beneficial position. "Sacrificing people to maintain peace seems unavoidable." Specialty: Marksman - Delta is an adept warrior in the art of marksmanship. Although some merely write off the expertise as something as tactless as aiming at a target and pulling a trigger, the boy, and many others, would strongly disagree. It's a given that he excels in mid-to-long range combat, since his weapon can be applied as a sniper and a DMR, but he is capable of much more than just dropping an adversary from a distance. Due to his upbringing and redundant requirements of his combat role, he's effective when working in correlation with teammates. Providing overwatch or as a long arm of a group, Delta is as flexible as he is composed. As the trend goes, a semblance is a reflection on an aspect of one's soul. Now Delta may not buy such a philosophical explanation, but he does agree that such abilities do correlate with their users. From past accounts, people used their semblances in an active manner, ensued at command. Unfortunately, this isn't the case for this individual. On the contrary, his is considered to be passive. Delta's semblance manifests into a physical entity, which is now considered a close companion he refers to as Eve. It's not an innovative abbreviation or something just as elaborate, the name is merely something he pulled off the top of his head. Eve operates as Delta's spotter, providing precise calculations and distance measurements, along with a slew of other applications. But when Eve and Delta are not leaning into a stock, the former takes on a more friendly and casual demeanor, and is undoubtedly the more social of the two.. As to why his semblance came into fruition in such a manner, it may be a reference to his natural cohesiveness with others, or a tongue and cheek pun to his antisocial personality. Personality: To start off, the conclusion can already be made from his name that Delta's a soldier at heart. A militaristic and rather traditional upbringing has molded the spirit of what should have been a child with the entitled experience of youth into a more reticent, and considerably obedient soul. Raised in a household where he was taught to know the grooves of his weapon more than the palm of his own hand, the now seventeen year old doesn't have the priorities most people his age have. At a glance, Delta is an individual who keeps up a presentable stature. A blank expression and a reticent demeanor encompass the young marksman. If one was to briskly skim over his character, they wouldn't find much. It can be argued that Delta is almost charismatic, albeit he should be at the rear of any formation, people always end up converging behind that slim back of his. This may be because he always retains a calm manner, no matter how fubar a situation may seem. On the other side of the coin, when it comes to social interactions, Delta is as fluent with his words as a boarbatusk is smart. Having been raised somewhat secluded from other children his age, he doesn't really know how to keep the embers of a conversation from going out. Eve usually does the talking for him, since it's a subconscious manifestation of his more talkative, which he is unable to evoke. Actually, whenever Delta isn't behind an optic, he can be quite an airhead. Almost ambivalent to what people would consider natural etiquette, it's as if he would be lost in a city without any form of escort. He may not be aware of it, but he is surprisingly conscious of others, and nonchalantly gives insight without a second thought. Color: Ghost White Sewn onto the left shoulder of his outfit. When people ask him why he chose such a design, the already formulated response is, "What goes around comes around." Delta is somewhat average when it comes to height, keeping a composed figure standing at 5'9" that always seems to be at attention. When it comes to his taste in apparel, it's considered rather bland. He chooses to sport a grey shirt which only buttons at the navel, monotonous black jeans and combat boots, and whenever he is in a combat exercise, a slightly oversized hat with straps far exceeding his chin width. The only accessories he wears are goggles, gloves, and a small pouch for carrying Eve. Even though he bears a large rifle, his physique is considerably average, almost leaning towards the lanky side of the spectrum. His endurance makes up for the punch he lacks. After all, CQC isn't something he seeks. The tint of his hair complements his color scheme, a pigment only a tad lighter than grey. The only notable characteristic of his is the hue of his eyes, which are of an iconic slate. Theme Song: FPS - Neru Theme Song 2: Seasons Die One After Another - dj-Jo Remix Theme Song 3: HOPE - Yuyoyuppe(Hanatan Cover)</s> <|message|>Oswald Connoly Oswald Connolly-Lake Groaning internally as Shiro's weapons locker plummeted into the lake for the Faunus to arm himself, Oswald forced himself to swim faster. With the development of this Ogdoad, whatever machines it was attacking, and Shiro's unceasing bad decisions, Oswald was almost ready to teleport within the water. That was unpleasant. Very much so, in fact. Liquids were typically significantly more difficult to displace than air with the use of his Semblance. Which was why he continued to swim to Shiro, grabbing his arm forcefully and pointing his free hand toward the surface before leaving his comrade to make a decision. They weren't going to beat an amphibious Grimm in the water without a plan. Then again, this was Shiro. They might be well and truly fucked.</s> <|message|>Ebon Umbranox Ready for a fight Ebon wasn't surprised when Sapphire tried to save face by knocking him off the cliff. However she was going to need to do more then kick his legs if she wanted him to fall. All he needed to do was shift The Kingdom between himself and Sapphire, which was all the time his R-Types needed to lock onto her and started firing. With the Kingdom between himself and Sapphire, Ebon calmly walked away from the cliff. He suspected that Sapphire would try to get past his shield, maybe even sneak up behind him, so while behind his shield Ebon grabbed one of his R-Types and began to charge it's laser. As soon as he would see Sapphire, either in next or behind him, Ebon was going to fire a fully charged laser right in her face. "I mean, I'm not surprised how you feel about your teammates. I heard one of them did something really stupid recently, I'm surprised you haven't asked daddy to buy you a new pet."</s> <|message|>Sapphire Rode Sapphire Rode - Airdocks Sapphire was fully ready for him to protect himself and while she was a little disappointed not to see the arrogant bastard falling into the water below she had to act fast. Ebon himself might be slow but those R-Types granted him a disturbing advantage. Rather than sweeping his legs Sapphire pushed off against the solid metal of the Kingdom as it moved to intercept her. She pushed herself into a roll narrowly avoiding the energy discharges of the two R-Types that were circling. She couldn't say it wasn't a little painful putting her full weight on a hand that was also holding onto a weapon but she made due, being careful not to let it go. Straight from the roll Sapphire jumped to her feet and quickly fired two shells at the R-Types in the air. She didn't expect them to hit but they'd have to dodge which would disrupt there firing pattern, and if they didn't they'd be blown out of the sky. A fierce light burned in her eyes, the last thing she ever wanted was a favor from Janus Rode. Maybe Ebon knew it was a sore point, maybe he was just poking at the fact that Sapphire was well off but in that moment it didn't matter to the girl with the azure hair. She grabbed the other shotgun from its holster and aimed in the few seconds she had free from the R-Types fire. Not at Ebon or the Kingdom but at the ground that Ebon had planted his great shield in. She'd seen him move further from the cliff and while he might not be in pushable range for send over the edge the Kingdom was still fairly close to the edge and he wasn't exactly safe from the open air in between them and the lake. The shells fired from her gun impacted the ground at the base of the Kingdom, for a nanosecond it appeared to have no effect but then what Sapphire had been expecting came to pass. She'd fired water shells at the ground and now the the dusty mildly unstable rock face saturated with water had turned to mud and started to fall into the lake below, the first second was gradual but like a rockslide a chunk of the rock began to fall faster and faster. The bottom of the Kingdom covered in the oozing mud that would not be on top of the cliff for much longer. Sapphire shoved her shotguns back in there holsters and tossed her weight behind her into a triple backflip to avoid the continued fire of the R-Types. Now next to Gren she hissed "I could use a little help if this goes sideways."</s>
<|message|>Delta Snow Delta Snow - Airship Docks Delta's blank gaze scanned over those present. He knew a few, or could vaguely recall a vowel of their names from conversations he unconsciously overheard. He could already feel an agitated aura emanating from one certain individual with cerulean locks. If memory served him right, which it usually did, her name was Sapphire. It didn't take an einstein to piece two and two together concerning the correlation between her hair color and her name, but he wasn't one to criticize names, considering his own. At least, the daggers only but a breath away from another student's neck were giving off an aggressive vibe. Then Gren managed to step in just in the nick of time before they had a death on their hands, Grane ended up arriving at the wrong time, shortly followed by a person he recognized from lunch, and all the while this was happening, Delta and Cobalt were merely watching. The two quickly exchanged glances, waiting in expectation for how the scene would pan out. "Hey, Delta, got any leftover popcorn?" The familiar asked from the pouch with Delta's scroll grasped between its stubby ligaments, recording the whole entire duboccal with a mischievous grin. It was then did Eve's mouth completely drop at the sight of the conflict growing, and just as quickly becoming extinguished. In a series of deft motions, Ebon was suddenly left suspended in the air, as if he was momentarily given the ability to defy the laws of gravity. And just like that, a student he hadn't even known the name of plummeted out of sight. It took Delta a few moments to process the events that transpired before his very eyes. His vision of a scholastic institution, albeit in this case a combat oriented one, was a place where peers didn't exactly fling each other off the side of a cliff. He glanced down at Eve, who returned the same gaze of awe, and silently gulped in minute fear. "I guess dad was right… women are scary." The silver-haired boy then found himself shifting in minute increments behind Grane. Kinda ironic how he was seeking refuge behind a closet drunk. But then his posture eased at the mechanical shield gravitating near the cliff's edge, chances are, the student didn't fully go for a dive. But what was he doing behind there? "Eve. Getting any-" The familiar jumped onto his shoulder without any preceding cue. Its irises were suddenly rimmed with a golden hue, fluently circulating within the eyes. "Yeah. Heat readings. You may not be able to hear him from this distance, but looks like they're not done with their little… dispute." Delta nodded in agreement, locking onto the two students involved. Did they not know where they were? A firefight then began to ensue, leaving a bit of the cliff to give way due to the oncoming fire. After a bit of gunplay, Sapphire took a quick retreat beside Gren. The boy was in the midst of opening his lips when Eve lept into action. The familiar dropped to the ground and paced its way over, taking a stand between the girl and shield. "Oi, oi! Don't you know where you both are right now?! Do you seriously want to do something that'll detriment both the docks and Gren's party? Calm down!" The squeaky voice didn't really seem all that intimidating, so it wasn't a surefire chance that they would listen. But Eve could at least try to stop the whole situation before it devolved beyond repair. Delta sighed and walked over, slightly shaking his head at Sapphire. "Save this for another time." The boy kept one strap of his hat tightly wrapped around his finger, he glanced at the earth's condition under the shield. The cliff probably wasn't going to hold for much longer, so hopefully the student behind could get a chance to relocate.</s>
<|description|>Grane Blauer Age: 20 Gender: Male Race: Snake Faunus Grane utilizes two glaives, three-edged throwing blades, made out of material that is able to cut through most objects with ease, save for thick metal and extremely dense objects. While they are usable in close combat, they are usually outclassed by other melee-oriented weapons. He may also decide to have his glaives spin extremely fast, like a buzzsaw, though this comes at an expense of speed. Specialty: Zoner, or in other words, he prefers to keep his opponent close enough to fight properly, but far enough to anticipate and avoid his opponent's attacks. This way of combat is most effective when Rama is able to keep a sustained damage output with his foe. His combat role ideally would be one similar to a guerrilla fighter, to isolate single targets and pick them off. While he is nimble and fast, this is due to the fact he has little to no armor. His scales might block something once in a while, but the more likely outcome is that Grane would have a nasty wound. Thus he is always on the move, as he is incapable of blocking anything. Semblance: Sixth Sense- He can sense the heat of other people/creatures, all without the sense of sight. He can also detect the smallest of vibrations in the ground, enabling him to detect movement or possibly enemy attacks. This makes him extremely aware to any presence close to him, and allows him to potentially predict an attack headed his way. Personality: Grane is generally a sociable enough person. While he is not hostile towards anybody, he does harbor a prejudice against humans, not as radical as the White Fang, per se. Grane does believe humans and Faunus should not integrate and rather, have a segregated society. After all, all evidence up to this point suggests that the two species cannot coexist- at least, in his interpretation. As such, Grane is hesitant to make any type of communication with a human, though he does not mind making friends with those of the human race. While some might say his ability to make friends with humans would debunk his views, Rama sees it as the rare exception, not the rule. Color: Gunmetal Regular appearance of a 5'11 human male, but he has scales around the neck area and some around his arms.</s> <|message|>Sapphire Rode Sapphire Rode - Dormitories ==> Beacon Roofs The thing that surprised Sapphire most was Shiro's complete lack of reaction to almost being impaled. It was pretty clear that he'd knew she'd seen the pill bottle. There was a certain look in his eye that worried her: desperation. It was pretty easy for her to judge people's characters and while Shiro may have been a huntsman in training aside from his destructive tendencies he was not a violent person. However desperation through anything Sapphire could ever learn about a person into chaos, back a desperate man into a corner and he could very well do anything to escape. While Sapphire herself was the one in the literal corner it was pretty clear that Shiro felt just as trapped by her knowledge of his medication. He took a step towards her, then another his strips burned into existence over his fur. Sapphire had seen those before, in the ring. As far as she could tell they served no functional purpose but they signified one thing: Battle mode. The girl in blue became uncomfortably aware that Shiro's standard combat weapons were still strapped to his back from the morning's classes while hers with the exception of the anelaces, one of which was buried in the wall Sapphire's weapons where in the school weapons lockers. He wouldn't attack her would her? She felt confident in that fact... then again they'd never been on the best of terms. Despite what she might have thought of him Sapphire's mind began computing scenarios lightning fast. Sapphire was a fairly adept hand to hand fighter. She could take most people without weapons, but then again Shiro was not most people. He was a faunus, he had superior strength and while she had faith that she could match or more than likely exceed his speed there didn't seem to be anywhere to run. The look in his eyes was tortured and fierce, like he was battling with himself, or else he was having psychotic episode which those meds where meant to prevent. In her mind Sapphire planned. She'd kick him in the nuts and draw he remaining weapon. She'd strike his face with the handle which would sufficiently stun him to allow her to make her escape. The sword and shield on his back where not suited to this enclosed space. She's escape though the window, she'd already proved that the building was easily climbed and the uncoordinated Shiro would have difficulty following. Before any of that became necessary however Shiro seemed to give up. His strips vanished and his ears flattened. He retrieved his pills and exited the bathroom without a word. Not wanting to tempt fate again Sapphire waited for him to leave before leaving the bathroom. Now knowing surely that she needed to talk to him about those pills, preferably in a public place, Sapphire decided to let the matter rest. Her escape plan had given her an idea however. The roofs of the Beacon buildings were all connected for those that could climb decently, long as you weren't trying to get to Ozpin's office. She could get a birds eye view of wherever the music was coming from and likely make it back to Oswald faster. She looked at the window for a moment before climbing over the sill and onto the outer wall. It was not the easiest climb in the world but Sapphire had done more difficult things. The dormatories where only three stories high and she'd started on the second level. Once she made it onto the roof everything became much simpler, from this position she was able to navigate onto taller buildings in the immediate vicinity without too much trouble. The tiles did not offer the best grip but Sapphire's boots had been designed to compensate for such things. She moved over the roofs like an experienced thief. It wasn't long before she found the crowd that was moving towards the music. They were apparent even from several stories up. Sapphire circled round the to the building above the crowd. After several minutes of looking she finally spotted Oswald. Given he was wearing the same thing as everyone else it was difficult to pick him out. Luckily Sapphire remembered he'd been standing next to Diamond who even in uniform kept her trade mark hat. The black hat contrasted sharply with the surrounding hair colors. Knowing her voice wouldn't travel to the ground or penetrate the music Sapphire instead sent him a text on her scroll.</s> <|message|>Gren Orchid Gren Orchid "Fancy seeing you up here. Here for the concert or do you just like the view?" Gren had been on the same roof that Sapphire was on, though he was rather surprised that she was able to get up here. The walls were hardly suited for climbing and Sapphire didn't seem the type to deface school property by using her daggers as climbing tools. Did she have a power similar to him? He put those thoughts aside as he walked up to his team leader. The two shared the same view of the crowd gathered below. Gren could pick out a few people among the crowd, but none of them seemed to be the source of music. Which still begged to question what was causing such a ruckus. He turned to Sapphire wondering if she knew anything about this. "I don't suppose you have any idea what this is all about, Rode?" While he was up here it also occurred to him that if Shiro was going to give Gren his headphones, he'd need to find him wouldn't he? Gren sent Shiro another message in the event that he has obtained his headphones by now. And unknown to Gren, their little team pet Scoot had been hitching a ride in Gren's bag. It had a plentiful enough space for the small creature, and for some reason or another it's telepathic semblance had some difficulty speaking to Gren's mind. It started to weasel out however when it smelled Sapphire near by and sent her a message. "Loud! Fun?"</s> <|message|>Oswald Connoly Oswald Connolly- Anime Shenanigans Wondering what was taking Sapphire so long, Oswald cocked his head to the side as his Scroll vibrated against his leg. Pulling the offending object from his pocket, Oswald was a bit surprised to see a message from the object of his inquiries. Greetings? Really? Whatever. Looking up at the roofs, Oswald only noticed Sapphire's figure after a few moments of searching. He was...frankly, bewildered. Her Semblance certainly hadn't allowed her to get up there. Was she really that agile? "Color me impressed, the other gem managed to find a good vantage point! I'll head up first, if ya really want I can bring you up, but I don't think teleportation would work well with your stomach!" Nodding at his teammates, Oswald looked back to Sapphire and took a moment to think. Could he make it? The girl was only a few stories up. He was worried that his Semblance would wonk out and leave him somewhere other than his intended target, though. While he understood most of the limits, this was a situation he couldn't be positive about the results of. Throwing caution to the wind, Oswald focused on a spot just next to Sapphire, right on the edge of the roof, and suddenly his entire view of the world shifted. He was now on the roof. Stepping forward to make sure he didn't plummet to his doom, Oswald looked between Gren and Sapphire. "Team meeting?"</s>
<|message|>Grane Blauer "I see you just got your sea legs laddie!" "Gee thanks." Grane gripped his stomach in pain, trying to resist the urge to throw the the first mate and his shit eating grin overboard. He hadn't expected the ship ride to be that bad, he chose it over the airship for a reason, but the storm they went through made the ship lurch like no tomorrow. Perhaps he should have taken the long trek instead of trying his chances with this merchant ship. It would have been much more peaceful. And Grane wouldn't have felt like he was about to throw up yesterday's lunch. "Thanks for the ride I guess.... I'll go now." Grane jumped off the boat, and gave a sigh of relief as his shoes hit the ground. The Port of Vale was full of activity, as expected from such a major city. Well, with all these goods.... They wouldn't miss one measly bottle. He needed it for the next bloody ride he'd have to take to get to Beacon. Gods know Grane would rather be drunk than trying to sit through a flight on nothing. He hastily shoved the bottle in his bag after taking a sip. It seemed that no one was really watching, as he made no attempt to hide the blatant crime. Grane found his airship and waited for the flight to start…but then fell asleep. --------- Grane found himself waking up with a bad hangover. He was never too good with alcohol anyway, but that never really stopped him. Grane sluggishly walked off the airship, making it to the entrance of Beacon. Grane actually didn't know what to do at this point- nothing came to mind, and perhaps he was a bit too drunk to think properly. Aimlessly walking around, Grane hoped he might find someone with authority he could talk to. None of the students really wanted to talk to him, and some even mumbled something about bad music. He saw someone who looked relatively new as well, and found himself following him in hopes of finding some sort of faculty.</s>
<|description|>Grane Blauer Age: 20 Gender: Male Race: Snake Faunus Grane utilizes two glaives, three-edged throwing blades, made out of material that is able to cut through most objects with ease, save for thick metal and extremely dense objects. While they are usable in close combat, they are usually outclassed by other melee-oriented weapons. He may also decide to have his glaives spin extremely fast, like a buzzsaw, though this comes at an expense of speed. Specialty: Zoner, or in other words, he prefers to keep his opponent close enough to fight properly, but far enough to anticipate and avoid his opponent's attacks. This way of combat is most effective when Rama is able to keep a sustained damage output with his foe. His combat role ideally would be one similar to a guerrilla fighter, to isolate single targets and pick them off. While he is nimble and fast, this is due to the fact he has little to no armor. His scales might block something once in a while, but the more likely outcome is that Grane would have a nasty wound. Thus he is always on the move, as he is incapable of blocking anything. Semblance: Sixth Sense- He can sense the heat of other people/creatures, all without the sense of sight. He can also detect the smallest of vibrations in the ground, enabling him to detect movement or possibly enemy attacks. This makes him extremely aware to any presence close to him, and allows him to potentially predict an attack headed his way. Personality: Grane is generally a sociable enough person. While he is not hostile towards anybody, he does harbor a prejudice against humans, not as radical as the White Fang, per se. Grane does believe humans and Faunus should not integrate and rather, have a segregated society. After all, all evidence up to this point suggests that the two species cannot coexist- at least, in his interpretation. As such, Grane is hesitant to make any type of communication with a human, though he does not mind making friends with those of the human race. While some might say his ability to make friends with humans would debunk his views, Rama sees it as the rare exception, not the rule. Color: Gunmetal Regular appearance of a 5'11 human male, but he has scales around the neck area and some around his arms.</s> <|message|>Sapphire Rode Sapphire Rode - Outskirts of Beacon Sapphire rather resented being called mean by Oswald but now was not exactly the time to argue over barbs thrown. Besides he hadn't really meant it to insult her, he was trying to cheer up the other boy who it appeared was a lot more fragile than he looked give that now he looked close to tears. He likely would have cried if the situation weren't so urgent. When he snapped at her that he wasn't an expert in carrying dying people Sapphire rolled her eyes as she and Professor Fullbuster took the dying boy from him. "Isn't that sort of a necessity in this line of work?" She didn't wait around for an answer, it was instinctive for her to get the last word but right now they didn't have time for anything like that. Sapphire tried to keep the boy's legs and lower back as straight as possible while Professor Fullbuster kept his head steady and tried to keep his shoulders and chest as stable as was possible for an older man and teenage girl running the boy through the corridors of Beacon. Sapphire cringed at how bad a job she was doing. It was a lot better than what Cobalt had been doing but it still wasn't optimal. She really wished they had a gurney or at the very least a very long board. That wasn't really important right now though, right this moment this kid needed the infirmary desperately and it was up to Sapphire to make sure he got there. The girl in blue was injured often enough that she knew the way. As they rushed the boy through the corridors Cobalt and Oswald opening the doors students scattered out of there way. Sapphire just wished they could go faster. This boy could have a week left in him or ten seconds, they would have no way of knowing until the nurse took a look at him. When they burst through the infirmary doors the nurse came out to see what the commotion was. She stopped dead at seeing what had been brought in for her to deal with. Sapphire and Fullbuster laid the kid on a bed as the nurse called the rest of Beacon's medical team and started to do a examination to see exactly what was wrong with him. Fullbuster stayed by her side explaining the situation. Sapphire thought it best to give them some room and retreated to where Oswald and Cobalt where standing by the door. Something had been bothering her since seeing the boys face. Not any of the obvious things that would bother people when seeing a face like that. Sapphire took that kind of thing in her stride. No, it was something she couldn't quite place her finger on. She needed to say something about to just to make sure someone else knew. Maybe it would help her remember. "That word," she said to the two boys present. "The one tattooed on his face. EMBODIMENT. I could swear I've seen it somewhere before..." She trailed off. "I don't suppose either of you have an idea what I'm talking about?" If she were to ask anyone it should be her team, they knew a lot more about where she went and what she did than most people on campus. Ever so slightly more anyways.</s> <|message|>Cobalt Chideta Cobalt Chideta-Outside of Infirmary Cobalt sighed in relief as the boy made it to the infirmary. Cobalt did the best he could, he just hoped it was enough. He closed the door he had practically thrown open and looked at Oswald. "We did good right?" He was questioning himself more than anything, he just hoped the kid would be okay. He looked at Sapphire and began thinking. "The dictionary definition of an EMBODIMENT is a tangible or visible form of an idea, quality, or feeling." He thought about the boy and all of his injuries. "Perhaps the boy was some sort of scapegoat and was being tortured." It sounded bad but he had to consider every possibility. He pulled out his Scroll just to make sure he had the definition correct and he did. He did a bit of searching to see if anyone else had this boys exact injuries but he couldn't find anything. "I don't know, do you have any ideas Oswald?" Cobalt asked as he put away his Scroll.</s> <|message|>Oswald Connoly Oswald Connolly-Outside the Infirmary Sighing in relief as the job was done, Oswald took a look at his new leader and nodded. "Yeah. Honestly, he'll probably be fine. The procedures Sapphire mentioned are a standard because internal trauma is usually impossible for an immediate responder to assess, so you transport the person with as little movement as possible to avoid worsening their injuries. With that kid, though, he really just looked..." Oswald's face hardened visibly as his teeth ground against one another. For a brief moment, the air around him shimmered as his Aura flared in anger. Tendrils of darkness snaked around his arms and legs for a moment before retreating and dissipating. "This is fucking barbaric. We didn't even do this to that...."Uttering a growl of disgust, Oswald turned away from Sapphire and Cobalt for a moment. "This is sick. I can't...who would do that?" With his breathing slowing and his anger slowly turning into disgust, Oswald remembered something Sapphire had told him. "Sapphire. Your mission. That guy who was...experimenting on people. Do you think...could he have done this?" The idea was absolutely abhorrent, but he knew people could be truly sickening.</s> <|message|>Beryl Harken Beryl Harken I'm not making a promise that I probably won't be able to keep The words ran through the faunus' mind as she dutifully followed behind her teammate. The wheels on her suitcase rumbled quietly against the paved walkway, the odd small stone occasionally getting in the way and breaking through the dull note. Beryl had never known Gratia all that well. Their personalities did not exactly mesh well after all. However, now that they were on the same team the black haired girl figured that she should at least try to get along with Gratia. "Sooooo, who else else is on VGNB?"</s> <|message|>Sapphire Rode Sapphire Rode - Just outside the Infirmary Sapphire rolled her eyes as Cobalt gave her the dictionary definition of Embodiment. Of course she knew what it meant, what did he think she was an idiot. That was not the problem here. The problem was where she'd seen it before. She felt certain it was another tattoo, on someone... her instincts told her brown hair but she couldn't place exactly what she was thinking of. Oswald tried to reassure Cobalt that he what Sapphire had said in the courtyard was not about him, it was simply good operating procedure. Of course Oswald was right, it hadn't looked like the boy had broken bones or internal bleeding, he'd just looked utterly worn out. To the point of complete exhaustion. Then again for all they knew he'd had three broken ribs and was hemorrhaging. It was better to play it safe. The reassurance sort of lost its effectiveness halfway through as Oswald broke down. He wasn't wrong either, what had happened to the boy was barbaric and it was sick but pronouncing those to the corridor wouldn't do anyone any good. Sapphire was taken completely by surprise when Oswald asked about Pops. It was certainly possible, the bear faunus definitely possessed the medical knowledge to do what had been done to the boy. Then again simple stitches were not difficult to do, especially if you didn't care about the health of the patient. It couldn't be said for certain that the boy's attacker had been a practiced surgeon, he could just as easily have been a butcher with a needle and thread. "I don't think so. Pops was altruistic and extremely naive. He saw what he was doing as the work of the ancients. If something had gone wrong with one of his experiments he'd more likely treat the injured than sew there mouths shut and dump them in the wilderness. I doubt Pops is..." Sapphire trailed off as something stirred in her memory. Right before she'd battled Pops (and lost miserably) there was that girl, a coyote faunus and... Sapphire struggled to remember her face. Yes, curved around the outline of her eye, the word Embodiment just as stark and clear as on the boy's face. That day had been a whirlwind of adrenaline, fighting and hiding. It wasn't surprising that Sapphire was a bit hazy on the details. "I don't think it was Pops. He didn't seem like the sort but I remember now. One of his test subjects, a girl, Sienna I think her name was. She had the same tattoo as that kid, curved under her eye" Sapphire drew her finger over the area marking it for the other two. "But definitely the same tattoo. She wasn't on the island when the emergency services made it out there either. But she had a speed semblance so I just assumed she made it off okay. You think there's a connection?"</s> <|message|>Gratia Mindaro Gratia Mindaro - Towards the Dorms "Vega Venetia and Napoli Fiordilatte," she rattled off without missing a single beat, her purposeful stride continuing to carry her towards the dormitories where Team VGNB would be staying for the duration of their time at Beacon Academy. Her tone was restrained and flat, the former somewhat surprising when the subject matter included the irksome fool that was her cheese-eating acquaintance. "They are currently in the middle of class." She stopped, the pit-pattering of her shoes against the floor fading away into the air as they arrived before the doors to the dormitory. Gratia reached out and grasped the door handle, turning it slightly clockwise and pushing open the wooden gate with a light click. This was where she and the rest of Vignoble would be staying, now joined by the Otter faunus standing behind her. Bianca's scent ... the smell of feathers ... that was still present, but she knew that their previous member was already heading back to Mistral for family business, leaving them with a new teammate who she was only barely familiar with. "Leave your things here," continued the Mistralese Huntress. "Will you be attending class immediately?"</s> <|message|>Cobalt Chideta Cobalt Chideta - Just outside the Infirmary Cobalt nodded as he absorbed the information given. He knew how to carry and injured person now, this was useful knowledge. He saw Sapphire roll her eyes and frowned. There was no need to be nasty, he was establishing information in order to figure out what was going on. However it seemed as if he was missing something as they started talking about some guy named Pops. "Mind filling me in on this Pops? I don't believe I know what you're talking about." He asked politely as he looked towards the infirmary. The kid would tell them everything that happened to him, so maybe it was pointless to be speculating like this. Then again, maybe the kid wouldn't make it. That was a worrying thought.</s> <|message|>Oswald Connoly Oswald Connolly-Outside the Infirmary "I've seen people with good intentions do a hell of a lot worse than...that...believe it or not. But that's not really our problem. I think there's a connection, but you should check with Ozpin. Report on the situation, what you saw at that facility, and let him put it together. I'm sure there's a hundred variables we have no idea about." His chest was still pounding like a drum, but Oswald was at least a bit more calm than he had been a moment ago. "This is probably something well above our level. Nonetheless, I'd love to get the chance to break some skulls if we ever figure out where the psycho who did this is. Give them a little taste of karmic justice. Just a taste, though." Opening and closing his fists, Oswald fidgeted uneasily as he tried to push the mental image from his head of the kid.</s>
<|message|>Grane Blauer "I will try my best...Sir." Grane wasn't sure how to greet the headmaster, so he assumed it was like meeting any other superior. Even if the headmaster turned out to be casual with his students, Grane didn't want to run the risk of making a bad impression, especially if the Headmaster was one of those types who cared about proper titles. He merely followed suit with his teammate, Delta. The Headmaster's demeanor in Grane's opinion, was scholarly. Yes, while the headmaster did seem to have an air of authority, it was unlike those in the military. He was not as forceful, nor did he flaunt much power. For a headmaster of Hunters, he'd assumed that the headmaster would be extremely authoritarian. Grane quickly swiped the scroll and inspected it to make sure it was in proper working condition. A scroll was oddly alien to him. Was he supposed to use it to find their supposed leader, Robert Fallson? Turning it on only led to more questions than answers. Mail, search, home? Grane threw the scroll into his bag; He'd figure out how to use the blasted thing later. Maybe someone from his "team" could get it sorted out. Perhaps Delta could. Unlike Grane, Delta seemed to navigate the scroll with ease. Humans were good at technology, though he wouldn't admit that out loud. But the academy seemed eventful today, with who he assumed was a student rushing into the office. "Sir, Whatever you order, I will follow to the best of my abilities. Basically what Delta said."</s>
<|description|>Grane Blauer Age: 20 Gender: Male Race: Snake Faunus Grane utilizes two glaives, three-edged throwing blades, made out of material that is able to cut through most objects with ease, save for thick metal and extremely dense objects. While they are usable in close combat, they are usually outclassed by other melee-oriented weapons. He may also decide to have his glaives spin extremely fast, like a buzzsaw, though this comes at an expense of speed. Specialty: Zoner, or in other words, he prefers to keep his opponent close enough to fight properly, but far enough to anticipate and avoid his opponent's attacks. This way of combat is most effective when Rama is able to keep a sustained damage output with his foe. His combat role ideally would be one similar to a guerrilla fighter, to isolate single targets and pick them off. While he is nimble and fast, this is due to the fact he has little to no armor. His scales might block something once in a while, but the more likely outcome is that Grane would have a nasty wound. Thus he is always on the move, as he is incapable of blocking anything. Semblance: Sixth Sense- He can sense the heat of other people/creatures, all without the sense of sight. He can also detect the smallest of vibrations in the ground, enabling him to detect movement or possibly enemy attacks. This makes him extremely aware to any presence close to him, and allows him to potentially predict an attack headed his way. Personality: Grane is generally a sociable enough person. While he is not hostile towards anybody, he does harbor a prejudice against humans, not as radical as the White Fang, per se. Grane does believe humans and Faunus should not integrate and rather, have a segregated society. After all, all evidence up to this point suggests that the two species cannot coexist- at least, in his interpretation. As such, Grane is hesitant to make any type of communication with a human, though he does not mind making friends with those of the human race. While some might say his ability to make friends with humans would debunk his views, Rama sees it as the rare exception, not the rule. Color: Gunmetal Regular appearance of a 5'11 human male, but he has scales around the neck area and some around his arms.</s> <|message|>Krysanthe Krysthane: Shake It Off "Oh bloody..." Krysthane let the expletive trail off under her breath. Gawds it was like she wasn't even paying attention. She must've clicked the wrong name on the scroll, stupid super sensitive except when you needed them to be touch screens. Of course even without that she should've remembered the first letter of the team name was the team captain. Bloody. The classroom had filled up pretty quickly so now even if she wanted to leave to cover her embarrassment that weren't any more seats. She laughed a little at Oswald's comment, "Um, well I guess we still get to sit next to each other, I guess you could call me the team meat-shield as well so at least we have something in common." She said hoping that blushing she could feel in her cheeks would just go away. Though you would think it would be Ebon with that huge shield of his. When she turned to face forward Krysthane noticed that someone had snuck into the seat next to her, it looked like they were working on some sort of intensive math problem. Did she have a special assignment from math or something? Or was she working on something with her free time. Maybe should ask about it... nah that would probably just be annoying, the girl looked like she was focusing pretty hard.</s> <|message|>Gratia Mindaro Gratia Mindaro - Armory Gratia's bored gaze moved away from the front of the classroom, slowly turning before it finally fixed itself upon the student that had dared approach her. Her unblinking eyes watched him, their intensity lowering not a single inch as she studied the other's appearance. A Faunus. That was apparent. Some form of swine, if the features were any indication. Muscular and powerful as well; likely a physical combatant. Her eyes flicked down towards his hands for a second. The calluses supported her hypothesis. And there was a mask in his hands. Gas mask? No, breathing mask. From the manner in which the Faunus had approached her, and the presence of the mask, it was clear that her time was going to be wasted in some way. The Mistral native was not particularly busy, per se (especially when the teacher had yet to fucking arrive), but she much preferred being on her lonesome than deal with her inferiors. This interruption was a minor irritation, but an irritation nonetheless, and so she was rather non-inclined in responding to whatever shit the swine would spout. Probably wanted some help, and unless it was actually worth her while, it was likely to be utterly pointless. She continued watching him, her solemnity unbroken as her gaze continue to bore into the Faunus. The huntress could not care less about whatever the swine wanted from her. But for all that was her slight irritation, she wasn't going to push him away immediately. Chatsworth had yet to arrive, and while this was a time-waster, she still had some fucking time to kill. Her silence was all she would give as acknowledgment. But Gren would have to show that it was fucking worth it.</s> <|message|>Gren Orchid Gren Orchid From Gratia's resting bitch face, Gren could imagine that she wanted nothing to do with him. Fair enough he supposed, there were always others he could turn towards. He noticed Sapphire enter the class, which actually would be good for him. He wanted to speak to her in private. "If you happen to know how to make a hermetic seal, come find me." And just as quickly as he came, Gren left the girl to go find Sapphire. She sat between Emerald and Krysanthe, two girls who, if memory serves, had some infatuation with Shiro and Abel respectively. Or perhaps it was the other way around? Gren didn't really ask too many questions about the affections of his fellow teammates. "Well, that's one conversation we can bring up." Walking over to his team leader Gren called out to Sapphire. "Hey Sapphire, I got something I could use your help on... Wait..." Gren only got a cursory glace at Sapphire's current blue prints, but they appeared to be calculations about suction force and a rough schematic of a hand-held device. Perhaps a glove? Gren couldn't tell, but he did recognize some of the equations because he used similar one before he started using his Friction Semblance; while his relies mostly on his Semblance now, he's tried looking into mechanical alternatives for himself. The issue however was his weight: he's simply too heavy for conventional suction devices to work without using a lot of energy, and only under the best circumstances. But that was years ago, before he was able to fine tune his semblance. Since then he never really put much thought into it, but perhaps he could look into it for Sapphire. After she helps him of course. "Interesting. Anyways, do you have a moment? I could use some help with this mask."</s> <|message|>Sapphire Rode Sapphire Rode - Armory Class Sapphire had found a number of minor miscalculations. She'd rushed through the process in the initial design because she'd been excited by the idea and how it might influence her fighting style. The mistakes were minor but completely changed the end result. She was glad she'd started checking her work, she didn't want to be falling off walls thirty feet up. Her aura would protect her but that would still be some serious bruises. As she worked Sapphire became aware of Krysanthe looking over her drawing. More than likely attempting to figure out what it was. Sapphire was about to snap at the girl that it was impolite to stare when she heard her name from one row up. It was Gren, he trailed off looking at her schematic. If Gren was half as smart as he acted then he'd more than likely done some research into the forces that his semblance manipulated. The equations that Sapphire was using weren't all together that different from friction manipulation though a bit more refined. He must recognize what she was trying to do. Perhaps she could ask for his assistance. It never hurt to have a second opinion, it was always the simplest mistakes that you overlooked. But that could wait. Gren was asking her to take a look at something in his hand. It was a breathing apparatus. Her first thought was a gas mask but there was no filter. It was more likely designed to operate in environments where oxygen was contaminated or absent. Though Gren wouldn't be bringing it to her if there wasn't something defective or incomplete about it. "What's wrong with it?"</s> <|message|>Kuhaku Shiro Kuhaku Shiro - Robert Escort -> Armory Feeling Sapphire's hand on his shoulders, he couldn't help but roll his eyes too. What did she want now? Eyes lazily scanning the air above him, he still took in her words but granted her no response. Go ahead. Talk to Ozpin. He was doubtful the Headmaster would divulge any sensitive and private information on select students. Even if Sapphire was a Team Leader and he was technically her subordinate. If he thought it would be prudent to notify her of his condition, wouldn't he have done so long ago when she was assigned her position? Whatever. As Sapphire snatched her knife from Robert and left, he couldn't be any happier as he breathed a sigh of relief. "Yeah, yeah. Whatever, princess." Shiro wasn't normally one to think ill of anyone. But Sapphire was quickly becoming a 'special' exception. Where was that small bit of warmth and understanding that she showed during their first mission? Was that all she could muster within her heart as a decent human being? "Compassion skill cool down time estimated 4 years." Shiro smirked at his internal joking. Shaking his head, he tried to keep his thoughts in a positive light. "Come on, cut it out. Don't be mean.." Just in time, Shiro arrived at Grimm Studies with Robert. --- Giving Robert an odd and confused look as he cocked an eyebrow, Shiro couldn't help but feel a bit awkward. Embarrassed, his cheeks tinged a slight red as he looked away at the ground. Scratching his head, he was unsure where Robert was coming from so suddenly with his remarks. Shiro didn't really have much else to say except for a quiet, "Uh...Y-yeah, o-okay. Thanks. See you 'round.." Turning away, he pulled out his Scroll to distract himself by checking the time. Looking over his shoulder back at Robert, Shiro was obviously flustered. Sure he considered the guy to be a friend, but they weren't that close. At least, yet. Anyways...There was still time for him to make it to his own Armory class if he hustled. So, breaking out into a brisk jog, he put a bit of pep into his step. --- Tossing his book bag of things under an unoccupied chair at the front of Armory class, Shiro made it just in time as the bell rang. Looking around, Professor Chatsworth hadn't arrived yet it seemed. All well and good, it worked for his favor. Unceremoniously plopping down into his seat, Shiro let out a sigh and racked his mind to focus at the tasks at hand. Unaware of the students were seated around him, he didn't pay them any mind as he unsheathed his sword from its shield and set the thick blade on the desk in front of him. "Step one; Disassembly..." Shiro muttered to himself, his gloved fingers working with a vigorous dexterity as he began to click, pick, and unlock various parts of Kladenets to break it down. An assortment of many large metal gadgets and doodads that seemed to be machined by a genius who was as equally mentally unstable as they were brilliant. It became quite clear and apparent that Shiro's weapons were hardly solid, rather comprised of complex mechanisms that were somehow able to withstand the rigors of hard combat without fail. Within seconds, Kladenets was broken down into a shell of its complete self. A skeleton. Hefting what looked to be the spine of the sword, Shiro took the time to carefully examine where Luke had battered it. Angling the alloy chunk so that the light could reveal anything that Shiro didn't notice the first glance he gave it. Brightly smiling, his ears perked as he realized that the damage done was trivial. "Ah, good! No denting or gouging of the metal. That'll make things quicker and easier on me..." Regardless, he still gave it a more intense examination and inspection. He had to be sure after all. If there was any extensive damage done, Shiro would have to take out a debt to be paid against Mr. Schwarz. One that could only be repaid in bloodshed. Not that he was going to let anyone else know that, of course.</s> <|message|>Cian Kuze "I don't think it will turn the same as math" Cian replied quietly as she started to dismantle Byakko. Despite its size there was a surprising large amount of things that went into it. Still as she carefully looked over the inner mechanisms for the weapon she thankfully spotted some parts that needed to replaced springs and locks being the main part. Those were thankfully a easy repair but as she continued she couldn't help but think why she choose to make a weapon such as this. It was pure range that was obvious but looking at the mechanisms and her original blue prints of the weapon which she unfurled on the table. There was some parts she noticed were doing no good in the weapon or a part that should move a different direction to increase the speed in which is transformed. With small sigh she put her weapon back together quickly with ease due to the sheer familiarity she had with it. Looking up she saw that the teacher had yet to arrive yet either so with that in mind she decided to take her time with some parts to polish it up a little and get rid of some buildup that was caught in some of the delicate parts.</s>
<|message|>Grane Blauer It seemed his schedule currently was the same as his teammates- After the bell had rung, Grane had taken a quick look at his scroll to read his schedule off again. Was this on purpose? He wouldn't put it past the headmaster to do so. Perhaps for some team bonding or something of the sort. His teammates had already left the deli, along with Gren and his buddies, which was probably an indicator that he should probably get moving. Skipping class would be preferable on a day other than his very first, and he wanted to get used to his classes a bit. It didn't take long to locate the classroom. After all, rooms were organized in a orderly fashion, and even if Grane could not find the room without this knowledge, there were plenty of others to ask. Hell, he could have texted Robert, Delta, or their new addition, Vixian. Only a complete imbecile or airhead would be able to get lost. But Grane supposed there would be a said individual somewhere in Beacon. Grane arrived at the classroom, finding some of his teammates already there. He took a seat and waited for class to start, he had already socialized enough with them as far as he was concerned.</s>
<|description|>Grane Blauer Age: 20 Gender: Male Race: Snake Faunus Grane utilizes two glaives, three-edged throwing blades, made out of material that is able to cut through most objects with ease, save for thick metal and extremely dense objects. While they are usable in close combat, they are usually outclassed by other melee-oriented weapons. He may also decide to have his glaives spin extremely fast, like a buzzsaw, though this comes at an expense of speed. Specialty: Zoner, or in other words, he prefers to keep his opponent close enough to fight properly, but far enough to anticipate and avoid his opponent's attacks. This way of combat is most effective when Rama is able to keep a sustained damage output with his foe. His combat role ideally would be one similar to a guerrilla fighter, to isolate single targets and pick them off. While he is nimble and fast, this is due to the fact he has little to no armor. His scales might block something once in a while, but the more likely outcome is that Grane would have a nasty wound. Thus he is always on the move, as he is incapable of blocking anything. Semblance: Sixth Sense- He can sense the heat of other people/creatures, all without the sense of sight. He can also detect the smallest of vibrations in the ground, enabling him to detect movement or possibly enemy attacks. This makes him extremely aware to any presence close to him, and allows him to potentially predict an attack headed his way. Personality: Grane is generally a sociable enough person. While he is not hostile towards anybody, he does harbor a prejudice against humans, not as radical as the White Fang, per se. Grane does believe humans and Faunus should not integrate and rather, have a segregated society. After all, all evidence up to this point suggests that the two species cannot coexist- at least, in his interpretation. As such, Grane is hesitant to make any type of communication with a human, though he does not mind making friends with those of the human race. While some might say his ability to make friends with humans would debunk his views, Rama sees it as the rare exception, not the rule. Color: Gunmetal Regular appearance of a 5'11 human male, but he has scales around the neck area and some around his arms.</s> <|message|>Sapphire Rode Sapphire Rode - Airdocks Sapphire had expected the topic to come up at one point or another. It was sort of part of living in close proximity to other people. 'Oh where's your family from? Where'd you grow up? Do you have any siblings? How are your parents?' It wasn't exactly new to Sapphire. Though she did not recall telling Gren about the Music Box. Of course Gren seemed to be rather adept at gathering information. Perhaps he'd asking Diamond, Emerald or Oswald. In any case these were not the types of questions that she particularly wanted to be answering. "Do I look like a townie?" Sapphire asked rolling her eyes. Usually the best way to get someone to back off of pleasantry questions was to go on the offensive. No one liked to feel like they were being judged. "My family moved around a lot." She said tossing the answer off like it meant nothing. This was not exactly the truth. In actuality the Rode's had three houses that they had used regularly in Sapphire's childhood (they also had one or two vacation homes but that was besides the point). One of them was on the outskirts of Vale, separated from the community by a long road, a tall wall and imposing gates. That was were Sapphire had spent most of her life though they also had a place in Atlas and Mistral. It wasn't often that hunters from other Kingdoms were called in to deal with a problem but when it happened Sapphire's mother and father usually ended up in the area for weeks or even months at a time. Sapphire's mother and father had bought houses in the other two kingdoms the ensure that they could keep there family close to them. They didn't have a house in Vacuo because on the rare occasion that they were called out to that remote location they didn't want to subject there children to that kind of harsh environment. It was also the reason that her brother Oliver had run to Vacuo. Janus didn't have as many connections there. "What about you Gren?" Sapphire asked with an air that suggested that she was only mildly interested in the answer. "What are your parents like?" That was another way to deflect. It usually ended in one of two ways, if the person had a happy homelife they would be glad to talk about where they came from and forget about any questions related to her past and if they didn't then they dropped there own questions feeling that if they got answers they would be obligated to speak on there childhood. Into the Lake What Shiro, Oswald, Napoli, and Robert didn't realize was that the lake was much less calm than it appeared. On the surface of course it was smooth as glass but the lake at the foot of the Beacon cliffs was actually quite turbulent. On the surface it was calm but there further down you went the rougher the waters became. Tossing you this way and that, the currents were merciless. Not only that but there was something else in the lake with them. Something dangerous. Something that wanted them gone from it's home as quickly as possible. It didn't care if they made it back in one piece. Right now however that threat was not apparent. What Shiro saw at the bottom of the late was something sparkly, metal catching the light. What he couldn't tell from this distance was that there was far too much of it to simply be Sapphire's daggers. Once he got closer he would realize that he was looking at a pile of junk, all of it made of metal. Jewelry, engine parts, lost weapons, even some pots and pans. All of the metal that had fallen from the Beacon cliffs resided on the bottom of the late in that particular spot. For the right person it was a pile of treasure. To most everyone else it was more likely just junk. The majority of it was rusting over, except for some of the higher quality jewelry and the weapons which were made of a material designed not to rust in water. What Shiro couldn't see from this distance was that that pile rested at the mouth of a cave which was almost pitch black inside. Not only that but something rested inside the cave. Something that liked its pile of metal undisturbed. Something that wasn't going to take kindly to a thief.</s> <|message|>Vega Venetia Vega Venetia – VGNB Dorms Bianca, it was a shame she had to go back home as soon as they quickly arrived to Beacon. "Pretty much what Gratia said, family stuff." It seemed though Luke was itching to get out of here, perhaps Gratia questions have been nerving on him too much. Well, it was none of her business…but perhaps he would like to go to a party with her? "If Gratia done questioning you, do you want to go to a party with me?" She then looked Beryl. "Maybe you to if you want to" taking a look at Beryl. Sarina Tala Dei – JSSC – Academy Gardens For the evening, Ms. Serene had just been unwinding from her fight against the Ogdoad with Clair. Too bad she had to leave on short notice, and she has just begun to like her. She was Sitting casually on a bench, listening to music on her headphones until she got a vibration from her scroll. She took out her scroll and opened up the message. >Sender: Glynda Goodwitch >Receiver: Senior Students >Body:Good afternoon, students. I am sending you this message for the purpose of an open request: Team CPLT has not appeared in any of its classes today, and aren't in their dorm either. Airship dock surveillance indicates that they've not left that way -be advised, some freshmen are leaping from the airship to the lake below, and may require adult supervision- and team IFRA's patrol in the Emerald Forest hasn't found them either. If you are available, please try and locate CPLT as a favor to the Beacon staff. The possible locations they could be are: Combat Arena, Aura Control Room, Gym, Pool, Roof, Survival Building, Practice Area CPLT, they have been always a weird, disturbed bunch. The thought of Paron, the bastard that tricked her into thrashing her office, putting the blame on her, was trivial to her though she could care less about him despite Goodwitch wanting Sarina to try to look after him when he was so aloof. Being the second eye for Goodwitch though, she had great deal of responsibility despite being a Havener, studying here before she returns home. So thus, she stood up from her bench and set off…until getting a message again, this time as she looked, from Sterling. >Was headed 2 the firing range, I'll look for CPLT while I'm there. U guys gonna help out? So, Sarina typed out a message. >Sender: Sarina Tala Dei >Receiver: JSSC >Body: Yes, as Goodwitch assistant, affairs like this are also important to me. I am going to the roof first by staircase. And thus Sarina finally set off for the rooftop.</s> <|message|>Gren Orchid Gren Orchid From Sapphire's short responds Gren could guess she didn't like talking about her family. She quickly tried to turn the question back onto him, but Gren wasn't about to let her pull a fast one. "Not nearly as difficult as yours. I have no... Legacy to uphold, unlike you. It's an important name I'd imagine." Gren chuckled coldly. Unrelentingly Gren continued to talk about Sapphire family. "Well, I suppose with a family like that you wouldn't want anyone involved. But is that what you really want, Rode? Family day isn't too far off. I figured someone like you would be rather pressured by the sort of weight your name carries. As our leader, I don't like the idea that you wont' be able to handle that responsibility, given the weight on your shoulders. And..." Gren thought long and hard about what he was going to say next. There was a certain amount of conflict within himself, as if he was about to say a lie that he wants to be true. "As a friend, I'm worried about you. I can't say I know how you're feeling, if you feel anything at all. Maybe you're used to the pressure. Maybe you're freaking out in your head. But listen, Sapphire: I want to help. Of course I know you don't trust me. There are plenty of reasons why you shouldn't, and my recent actions haven't done anything to endear me to you. Which is why I'm glad you're here." Gren turned back around and smiled at Sapphire. "Tonight we'll get to relax. We need to talk, but that sort of serious stuff can come later. As it stands you're just my leader, and I'm just a tool for you. I want to change that. Also, to answer your question: instead of talking about my folks, I'm hoping I can introduce them to you. There's so much I could say about them, but I think it'll be best if I just show you how they're like. Warts and all." Soon a message popped into Gren's head. Shiro wanted to know if there was a rescue crew coming after him, so he shout a message back. Another message arrived, this time by Delta. Apparently he just woke up and hopefully Grane would be arriving soon as well. "I'm sure you want to know what I'm really like. Hopefully I'll get to show you."</s>
<|message|>Grane Blauer Grane did have a bit of excitement in his last class, after all, watching a massive faunus like that die majestically was pretty nice. However, unwinding a bit sounded pretty appealing to him at the moment. That party Gren planned sounded like the perfect way to do just that. His scroll then began vibrating, notifying him of the text Gren had sent him. What a coincidence, Grane was just about to text Gren himself to ask where and when they should meet up. Grane took about a minute to text a reply, but at least it was improvement over last time. Experience would hopefully bring that time down. It would hopefully be just like old times. Well, with company of course. While it would be a chance to catch up with his friend Gren, it would also be a perfect chance to socialize with the others. Being aloof and "I was born in the darkness" was a great way to get people to ignore you in your time of need. Hopefully he'd make a few new friends. The party would be awkward if he didn't really talk to anyone other than Gren. Grane soon found himself at the airdocks, finding Gren and the small group that he assumed were going along for the party. "Hey Gren! The man of the party is here! We ready to go yet?"</s>