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<|description|>Siris Warrior --- -------STATISTICS------- -------MASTERIES------- | VIT -- 27 | 65% | BLADES -- C | MGT -- 12 | 80% | POLEARMS -- E | SKI -- 3 | 35% | AXES/BLUNT -- E | SPD -- 11 | 50% | BOWS/RANGED -- D | SRT -- 2 | 15% | THEURGY -- N/A | MND -- 0 | 0% | MYSTICISM -- N/A | LUK -- 5 | 30% | | DEF -- 2 | 50% | Secondary Statistics WGT -- 9 ACC -- 12 AVO -- 6 RES -- 1 CRT -- 4 --- Traits: - INDOMITABLE: Character permanently gains +7 VIT. - BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50% --- * Bronze Short Sword + MIGHT | 3 / 13 + ACCURACY | 85 / 97 + WEIGHT | 2 + CONDITION | 25/25 + RANGE | 1 + SPECIAL | N/A + COST | 135 * Breastplate + DEFENSE | 3 + CONDITION | 40/40 + WEIGHT | 4 + SPECIAL | N/A + COST | 270 * Heater Shield + DEFENSE | 3 + WEIGHT | 3 + SPECIAL | N/A + COST | 260 Possessions: - -15 aurum (owe 15 aurum to Iddin) - Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die. * He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others. - Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.</s> <|message|>Ashür of Blackhollow KASSITE PHASECOMMENCE KURÜM: "Ho' humble barbarian. Your salvation has arrived." Having just crushed the advance force in defense of the city Der, a small contingent of the Dark Suns return, their coin-purses heavy, yet still hungry for more. The horses charge into the inner city gates, the Kassites about are full of trepidation, mistrust, perhaps rightly placed given that this band and several others had just slaughtered many of their comrades. But they are simply too unacquainted with the way of the mercenary. KASHTILAHSU: "Humble? Barbarian? I am the great Angal Kashtilashu, and you will address me as such! I would have your tongue sellsword." KURÜM: "So be it. . . If you'd like to see your hard work undone." The horseman flashes a wry grin up the stairways leading to the escarpment where Kashtilashu stands, who returns only with a growl. "Your word that Der's coffers are ours to pilfer after we save your hides?" KASHTILASHU: "Grrr. . . It is so. Leave none alive." KURÜM: "Good little Angal, that's what I like to hear. Onward men!" --- Few of the Kassite rebels who'd taken the city-state of Der from within remain within the outer quarter, but the sweat on their brows and the blood of their kin in the streets, drying in the rocky soil, calls them to fight on and join with them in the hereafter. Two bearing spears take up positions in the brush alongside the road, ready to ward of the Hellions with their last bits of strength. One of them, still clinging onto life after a deep wound from Siris' blade, charges north, catching Makeen from abaft. KASSITE REBEL #3 attacks MAKEEN with their BRONZE SHORT SPEAR, dealing 9 damage! MAKEEN counterattacks with his BRONZE LONG KNIFE, dealing 3 damage, killing them! He receives 28xp and 1 blade proficiency! Further on, just within the inner city, the Kassites begin to surround their kinslayer, and traitor to their cause. Lyun continues to catch his breath, readying an axe all the while the Hellions advance. --- HELLIONS PHASE COMMENCE --- FOES KASSITE BRIGAND x2 KASSITE REBEL x5 KASSITE HUNTER x8 ANGAL KASHTILASHU DARK SUN CAVALIER x 6 KURÜM KASSITE BRIGAND #1 VIT 20/20 KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 20/20 KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 16/16 KASSITE REBEL #5 VIT 16/16 KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 19/19 DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 19/19 DARK SUN CAVALIER #5 VIT 19/19 DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 24/24 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Lyun Lyun: "..." He gets his second vulnerary ready. His mind drifts to Iddin's incantations for a quick moment, making him appreciate the unknown concoction he's downing that much more. It takes a couple seconds for the effect to take hold, but the brute is soon almost back to his old self. The sound of footsteps outside the tower gets closer... Lyun uses a vulnerary, regaining 10 HP.</s> <|message|>Iddin-ninshubur Iddin surveys the battlefield again. Only a few of their enemies remained outside the gate. The Hellions had the advantage! Blissfully unaware of the other mercenary company's emergence, the priest calls out to his comrades. Iddin: Charge! Rout them outside the gate and claim our spoils in these dwellings! If they desire to break their own defenses down to charge us, so be it. But for now we may slaughter and enjoy the riches! The priest spots Makeen, wounded ahead. Confident his bandmates would dispatch the spearmen ahead, Iddin sprints forward with a great whistling cacophony. He comes to a halt besides Makeen and kicks up a great plume, falling short of the thief's neck. Iddin's staff sings with a violent thrust as he cants and Makeen's wounds are filled in. Iddin: Blessed be Zuzu's fortune! Recover this man so that he may drink of the beer you grant. Let him grant swift death to his enemies and live twice as joyful for each, for he is given your grace and they are denied! Iddin moves 6 tiles to 16-32 and casts Heal on Makeen. Makeen gains 9 VIT (17/17). Iddin gains 18 EXP and 1 Theurgy, losing 1 Heal durability.</s>
<|message|>Siris Looking at the previous opponent he had attacked, it had seemed Siris's previous attack wasn't enough to kill him outright, luckily his ally Ausür made sure to finish the job. After taking a split second to mentally praise himself for his strategic expertise, Siris once again focused on the battlefield. Two spearmen were rushing both himself and Makeen. Siris: "Two huh? I can handle this, stay back Makeen!" Eager to finally try out his new weapon, Siris puts his shortsword away and pulls out his throwing knives. He runs inbetween the two spear-users, but not close enough that either of the two could reach him. Grabbing one of his throwing knives by the blade, Siris aims and flings the dagger causing it to enter deep into the rebel's left shoulder. Siris: "Damn! Kind of lacking in stopping power though." Siris moves 4 tiles to 18-29 and switches to Bronze Throwing Knives. He attacks and deals 12 damage to Kassite Rebel 4</s>
<|description|>Siris Warrior --- -------STATISTICS------- -------MASTERIES------- | VIT -- 27 | 65% | BLADES -- C | MGT -- 12 | 80% | POLEARMS -- E | SKI -- 3 | 35% | AXES/BLUNT -- E | SPD -- 11 | 50% | BOWS/RANGED -- D | SRT -- 2 | 15% | THEURGY -- N/A | MND -- 0 | 0% | MYSTICISM -- N/A | LUK -- 5 | 30% | | DEF -- 2 | 50% | Secondary Statistics WGT -- 9 ACC -- 12 AVO -- 6 RES -- 1 CRT -- 4 --- Traits: - INDOMITABLE: Character permanently gains +7 VIT. - BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50% --- * Bronze Short Sword + MIGHT | 3 / 13 + ACCURACY | 85 / 97 + WEIGHT | 2 + CONDITION | 25/25 + RANGE | 1 + SPECIAL | N/A + COST | 135 * Breastplate + DEFENSE | 3 + CONDITION | 40/40 + WEIGHT | 4 + SPECIAL | N/A + COST | 270 * Heater Shield + DEFENSE | 3 + WEIGHT | 3 + SPECIAL | N/A + COST | 260 Possessions: - -15 aurum (owe 15 aurum to Iddin) - Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die. * He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others. - Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.</s> <|message|>Ashür of Blackhollow KASSITE PHASECOMMENCE With the utmost deftness, the greatest cutpurse among the Hellions of Gyr works his magic. With a quick jolt forward, Makeen fires twin knives through the air, severing the paltry mechanisms of the gate, and allowing it to fall. The sounds of battle grow closer, Kassites within the city assault their own tower, yet there is little time to consider the implications, one of the rebelling tribesman brandishes their spear and lunges forth from the opening toward Makeen. KASSITE REBEL #6 attacks MAKEEN with their BRONZE SHORT SPEAR, dealing 9 damage! MAKEEN counterattacks twice with his BRONZE LONG KNIFE, for a total of 6 damage! Makeen gains 8xp and two Blade proficiency! KASSITE BRIGAND #4 attacks LYUN with their IRON HAND AXE, missing! LYUN counterattacks with his BRONZE HAND AXE, also missing! Regardless, a path opens itself to them, and perhaps a chance to evade the coming onslaught to the east. Abaft from Makeen and Siris, Ashur battles with an entrenched spearman. By an utterly narrow margin, he pivots away from the attack, slicing across the figure's throat with a sloppy flourish, realizing how close death had drawn near. . . KASSITE REBEL #5 attacks ASHUR with their BRONZE SHORT SPEAR, missing! ASHUR counterattacks KASSITE REBEL #5 with his BRONZE CURVED BLADE, for a CRITICAL HIT, killing them! ASHUR receives 24xp! Further on another of the burly steppemen charges into the backline between Iddin and his younger bride. CAPTAIN DOAN-NASIR: "We haven't time to tarry. Ravina, Sim-ma-sihu!" RAVINA: "These boys, ahohoho~ always getting themselves into trouble." SIM-MA-SIHU: "This won't be easy. . . Ain't those the Dark Suns?" --- HELLIONS PHASE COMMENCE --- CAPTAIN DOAN-NASIR: "We'll divert the Dark Suns attention best as we can. It's time to cut off the head of this serpent!" ASHUR: "These reinforcements couldn't be more dramatically timed. . ." The bandit twists his body abaft after having brushed with his own mortality. Despite the thick tension of battle, he clasps a hand upon the young Etor's shoulder. "There'll be time to stew and suffer after your dead, now get a move on!" FOES KASSITE BRIGAND x2 KASSITE REBEL x3 KASSITE HUNTER x9 ANGAL KASHTILASHU DARK SUN CAVALIER x 6 KURÜM KASSITE BRIGAND #1 VIT 20/20 KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 20/20 KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 10/16 KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 19/19 DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 19/19 DARK SUN CAVALIER #5 VIT 19/19 DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 24/24 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Lyun Lyun: "..." As the gate starts moving, seemingly on its own, Lyun's selfishly reckless choice feels somewhat heavier. Whether the Hellions approaching are spurred by wanting to save him, to push deeper into the city or to flee a rougher ordeal on the other side, Lyun feels the responsibility of the situation he's created on his side. The pointy arrows and sharp blades previously aimed at him might now find their target elsewhere. His hand moves with purpose, letting a hand axe fly towards a person he'd have formerly called family. Lyun attacks the nearby Brigand, dealing 16 damage (4hp left). Gains 14xp. The brigand retaliates, dealing 15 damage (6hp left). Lyun gains 6xp. Lyun doubles, but misses. Gains 1xp.</s>
<|message|>Siris Watching his enemy fall before him, Siris felt a slight tinge of annoyance at the fact his enemy was taken from him. However, even he knew in the middle of a battlefield one should never oppose assistance from an ally. With a quick look to Zarif, he nods his head in approval before looking around him. Immediately he sees 3 allies arriving on horseback coming to their aid. Siris: "CHARGE!" He says more to himself than his allies. Siris runs towards the gate right as Makeen causes it to fall, where he finds 2 enemies in front of him and Makeen. Siris: "I shall take the closer one!" The spearman, who seemed initially distracted, turned to look at Siris and raised his spear to attempt to keep him at bay. The hard headed warrior, without nearly enough caution, raises his shield which deflects the spear enough to avoid his body. After shortening the distance, Siris makes quick work of the spearman before he could retreat using a downward stab through the neck. Eyeing his next opponent, he had an axe embedded in him. Turning to see the culprit, Siris finds a familiar face. Siris: "Oh Lyun! There you are! I was wondering where you went!" He says this as the enemy launches his own axe at Lyun, badly wounding the warrior. Siris moves 4 tiles to 18-25 and switches to Bronze Shortsword. He attacks and deals 12 damage to Kassite Rebel 6-2, killing him.</s>
<|description|>Siris Warrior --- -------STATISTICS------- -------MASTERIES------- | VIT -- 27 | 65% | BLADES -- C | MGT -- 12 | 80% | POLEARMS -- E | SKI -- 3 | 35% | AXES/BLUNT -- E | SPD -- 11 | 50% | BOWS/RANGED -- D | SRT -- 2 | 15% | THEURGY -- N/A | MND -- 0 | 0% | MYSTICISM -- N/A | LUK -- 5 | 30% | | DEF -- 2 | 50% | Secondary Statistics WGT -- 9 ACC -- 12 AVO -- 6 RES -- 1 CRT -- 4 --- Traits: - INDOMITABLE: Character permanently gains +7 VIT. - BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50% --- * Bronze Short Sword + MIGHT | 3 / 13 + ACCURACY | 85 / 97 + WEIGHT | 2 + CONDITION | 25/25 + RANGE | 1 + SPECIAL | N/A + COST | 135 * Breastplate + DEFENSE | 3 + CONDITION | 40/40 + WEIGHT | 4 + SPECIAL | N/A + COST | 270 * Heater Shield + DEFENSE | 3 + WEIGHT | 3 + SPECIAL | N/A + COST | 260 Possessions: - -15 aurum (owe 15 aurum to Iddin) - Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die. * He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others. - Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.</s> <|message|>Zarif Zarif Watching the sorcerer shuffle past and cast a strange incantation on the now rescued barbarian, Zarif clicked his tongue, impatiently. He still felt so restless, like he was close to clearing some wall he'd been climbing. It was hard to put into words, but damnit, he couldn't sit still on Salador's saddle. Without even thinking fully, he kicked the camel slicktly on the side nd the two set off to the left of the gate. Finally coming back to his senses, Zarif eyed Lyun charging forward, and then spotted two archers ahead. Hopefully, the pair would split up and go after each of them, but... if they both went after him... As the animal ran forward, Zarif fumbled quickly at the saddlebags, producing the last of the medicine he'd purchased. His wounds weren't exactly bad but if things got bad here... Well, it's too late to turn around now He thought, applying the soothing herbal ointment to his bleeding shoulder. With that done, he gripped his sling, and readied a small stone. Zarif equips his Bronze Sling, and uses a Vulnerary, healing 6 hp to return to 22/22. He then moves to 10-19</s> <|message|>Siris Siris: "Let's go!" Siris moves 6 tiles to 18-18 and waits.</s> <|message|>Makeen Makeen With all the nearby enemies defeated, Makeen moves ahead. Makeen moves 8 tiles to 13-21.</s> <|message|>Ashür of Blackhollow KASSITE PHASECOMMENCE KURUM: "The Lady of Fortune isn't with us this time lads. . ." The Dark Sun rider's wounds gout blood as he feebly calls back, with the last motes of his strength he kicks the side of his horse to herald him away. And swiftly thereafter his subordinates follow suit. RAVINA: "Let's be after those two-timing snakes and finish them off eh?" DOAN-NASIR: "Two-timing? Dishonorable perhaps, but many of us have no choice but to be cutthroat in these times. . . We won't pursue." SIM-MA-SIHU: "Then let's turn about and back the boys up." DOAN-NASIR: "No. We'll secure the perimeter. Iddin and his men are more than capable of handling this task. Let's be sure no more reinforcements will arrive." With that the three senior Hellions ride off, leaving the rest in the hands of their subordinates. AM-ZIKAR: "Damn! So they've got lots'a little friends do they? Fine, men head toward the keep, we'll bolster the Angal's defense!" KASSITE HUNTER #3 attacks ZARIF with their BRONZE SHORT BOW, dealing 6 damage! ZARIF counterattacks with his BRONZE SLING, dealing 7 damage! ZARIF receives 8xp! KASSITE REBEL #11 attacks BALATHU TWICE with their BRONZE SHORT SPEAR, dealing 8 damage! BALATHU counterattacks with his IRON LANCE, dealing 16 damage! Killing them! --- HELLIONS PHASE COMMENCE --- FOES KASSITE REBEL x3 KASSITE HUNTER x8 AM-ZIKAR ANGAL KASHTILASHU KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 0/16 KILLED BY BALATHU KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 7/14 KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 ESCAPED DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 ESCAPED DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 ESCAPED KURUM VIT 1/24 ESCAPED AM-ZIKAR VIT 18/18 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s>
<|message|>Siris While moving towards his destination, Siris spots 2 companions he recognized were part of the Hellions. One of which was a beauty who he however could not remember her name, not that that would ever stop him. Slowing his pace down, he walks up next to the woman and taps her lightly with his shield hand before getting in front of her. Siris: "Don't worry, for I have arrived! I shall make quick work of this fodder and keep you safe." He says while putting on a smile, paying more attention to her than the nearby enemies. Siris moves 6 tiles to 18-12 and waits.</s>
<|description|>Siris Warrior --- -------STATISTICS------- -------MASTERIES------- | VIT -- 27 | 65% | BLADES -- C | MGT -- 12 | 80% | POLEARMS -- E | SKI -- 3 | 35% | AXES/BLUNT -- E | SPD -- 11 | 50% | BOWS/RANGED -- D | SRT -- 2 | 15% | THEURGY -- N/A | MND -- 0 | 0% | MYSTICISM -- N/A | LUK -- 5 | 30% | | DEF -- 2 | 50% | Secondary Statistics WGT -- 9 ACC -- 12 AVO -- 6 RES -- 1 CRT -- 4 --- Traits: - INDOMITABLE: Character permanently gains +7 VIT. - BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50% --- * Bronze Short Sword + MIGHT | 3 / 13 + ACCURACY | 85 / 97 + WEIGHT | 2 + CONDITION | 25/25 + RANGE | 1 + SPECIAL | N/A + COST | 135 * Breastplate + DEFENSE | 3 + CONDITION | 40/40 + WEIGHT | 4 + SPECIAL | N/A + COST | 270 * Heater Shield + DEFENSE | 3 + WEIGHT | 3 + SPECIAL | N/A + COST | 260 Possessions: - -15 aurum (owe 15 aurum to Iddin) - Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die. * He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others. - Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.</s> <|message|>Makeen Makeen Healing time. Makeen moves 7 tiles to 11-16. Heals Balathu for 8 VIT. Gains 17 xp.</s> <|message|>Zarif Zarif A veritable wall of enemies desperately tried blocking the way to the central keep, as that bronze-clad golem clanked down the steps and towards the breach. Briefly, the quartermaster pondered how long it would take to fully cook a man, walking around in a bronze oven like that on such a hot, dry say. Even so, he had to do something before everyone got too bunched up. Zarif was not one for getting all up close and personal in tight places. Well, except perhaps... He chuckled to himself, and knocked another arrow. Salador rode in a tight circle, and at it's apex, Zarif loosed the shaft on the poor hunter the stand-in captain Ashür had envenomed moments before. With a satisfied smile, Zarif watched the arrow sprout deep in the poor soldier's left eye, and fall. Zarif moves to 18-8 and attacks the Kassite Hunter #7 with his shortbow, hitting and dealing 7 damage, finishing him off, and earning 21xp. He then moves back to 17-7.</s> <|message|>Siris Siris moves 1 tile to 20-8, switches to his throwing knife, and attempts to hit Kassite Hunter #8 but misses.</s> <|message|>Lyun Lyun: "The mother of mothers, regardless of its name, origin and bond..." Eyes fixed on Kashtilashu, the brute lobs his axe past Siris and into another misguided Kassite. Lyun moves one tile north, to 19-8. Attacks Kassite Rebel #8 with his Hand Axe for 17 damage, killing them. Gains 24xp. ——————— VIT: 22/22 ———————</s> <|message|>Siris Knowing the time for action had come, Balathu grabbed his spear tightly and moved to the front lines. He moves until he stands next to his fellow armored warrior, Siris, as he pierces the sternum of the poor archer standing in front of him Balathu moves 5 tiles to 20-9 and hits Kassite Hunter #8 for 16 damage, killing him.</s> <|message|>Ashür of Blackhollow ASHÜR moves to 12-19 and attacks KASSITE HUNTER #9 with SEEP, dealing 4 damage and poisoning them! He receives 3xp! and 1 Mysticism xp. KASSITE PHASECOMMENCE KASSITE REBEL #9 attacks Siris with their BRONZE SHORT SPEAR dealing 5 damage! Siris counterattacks with his BRONZE THROWING KNIVES for 12 damage! Siris gains 12xp! KASHTILASHU attacks BALATHU with his BRONZE HAND AXE dealing 13 damage! KASSITE HUNTER #9 attacks ASHUR dealing 4 damage. ASHUR counterattacks with SEEP dealing 4 damage! ASHUR gains 5xp! HELLIONS PHASE COMMENCE --- ASHUR attacks KASSITE REBEL #9 with FLAME, dealing 6 damage! Killing them and gaining 21xp! FOES KASSITE REBEL x1 KASSITE HUNTER x2 ANGAL KASHTILASHU KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 0/0 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 0/16 KILLED BY LYUN KASSITE REBEL #11 VIT 0/16 KILLED BY BALATHU KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 0/14 KILLED BY BALATHU KASSITE HUNTER #3 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 0/14 KILLED BY SIRIS KASSITE HUNTER #7 VIT 0/14 KASSITE HUNTER #8 VIT 0/14 KASSITE HUNTER #9 VIT 0/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 ESCAPED DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 ESCAPED DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 ESCAPED KURUM VIT 1/24 ESCAPED AM-ZIKAR VIT 0/18 KILLED BY ZARIF TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Etor Etor rushes into the house. Desperate to find something that helps him fight or helps the others. He bursts through the door and surveils his surroundings. Etor moves 6 tiles to 3-13</s>
<|message|>Siris Although the axe blow he had received severely injured him, Balathu gripped his spear tightly and slew the enemy before him Balathu hits Kassite Hunter #10 for 16 damage, killing him.</s>
<|description|>Siris Warrior --- -------STATISTICS------- -------MASTERIES------- | VIT -- 27 | 65% | BLADES -- C | MGT -- 12 | 80% | POLEARMS -- E | SKI -- 3 | 35% | AXES/BLUNT -- E | SPD -- 11 | 50% | BOWS/RANGED -- D | SRT -- 2 | 15% | THEURGY -- N/A | MND -- 0 | 0% | MYSTICISM -- N/A | LUK -- 5 | 30% | | DEF -- 2 | 50% | Secondary Statistics WGT -- 9 ACC -- 12 AVO -- 6 RES -- 1 CRT -- 4 --- Traits: - INDOMITABLE: Character permanently gains +7 VIT. - BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50% --- * Bronze Short Sword + MIGHT | 3 / 13 + ACCURACY | 85 / 97 + WEIGHT | 2 + CONDITION | 25/25 + RANGE | 1 + SPECIAL | N/A + COST | 135 * Breastplate + DEFENSE | 3 + CONDITION | 40/40 + WEIGHT | 4 + SPECIAL | N/A + COST | 270 * Heater Shield + DEFENSE | 3 + WEIGHT | 3 + SPECIAL | N/A + COST | 260 Possessions: - -15 aurum (owe 15 aurum to Iddin) - Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die. * He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others. - Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.</s> <|message|>Etor Etor rushes into the house. Desperate to find something that helps him fight or helps the others. He bursts through the door and surveils his surroundings. Etor moves 6 tiles to 3-13</s> <|message|>Siris Although the axe blow he had received severely injured him, Balathu gripped his spear tightly and slew the enemy before him Balathu hits Kassite Hunter #10 for 16 damage, killing him.</s> <|message|>Siris Clashing with the spearman before him, Siris received a deep gash on the right side of his abdomen; on the same side he had received a cut on his upper leg earlier in the battle. While finishing off his current opponent was tempting, Siris had a better idea. Throwing his knife deep into the spearman's shoulder, he used the opportunity to run past him and Balathu to face off with what he thought to be the leader. Taking a couple seconds in the middle of the vicious battle to belittle his opponent. Siris: "You! You dare call my ally Lyun a dog in front of me? He's a man who's strength as a warrior has been acknowledged even by me, I will not let someone so pathetic as to attempt to lead his men while attacking from behind a defenseless archer make fun of him. You're no warrior, thus using an actual sword is wasted on the likes of you" Siris said as he smugly moves his dagger side to side. Although he meant what he said, Kashtilashu's massive axe seemed not only incredibly dangerous but also incredibly heavy. A slight difference in swing speed in a battle between warriors could mean the difference between a lethal blow and a miss. Kashtilashu: "And I won't waste anymore breath on depraved sellswords." With a smile, Siris strikes a pose holding his dagger pointed towards his enemy. Siris: "Trust me weakling, against me, you soon won't have any breath to waste." Angered and not willing to waste the opportunity in front of him, Kashtilashu charged and swung at the opponent in front of him. As he did so, Siris changed his grip slightly and threw the knife at Kashtilashu's right leg. Losing his balance, the swing came slower and clumsier; using his still healthy left leg Siris lept towards his opponent. Using his shield next, Siris deviated the already clumsy swing as far as possible from himself. Quickly unsheathing another throwing knife from his side, it was stabbed deep into Kashtilashu's side before he even had time to completely stop his swing. The Kassite warrior seemed to lose his breath, however such a wound would not be enough to stop him. Swinging with all his might, the warrior attempted once again to strike Siris who's current shoddy footing would make it difficult to avoid his current blow. Kashtilashu's attack would only hit his enemy's shield, though the combined strength of his burly body and heavy axe being strong enough to knock Siris back several feet. Siris: "Damn, my left arm's numb after that. He's as strong as he looks." Putting his shield between himself and his opponent once again, Siris raises the dagger once more and points it at the wounded Kassite. Siris: "Don't worry, I'll be sure to finish it with the next blow." Siris moves 6 tile to 23-9, hits Kashtilashu for 11 damage, evades the counterattack, and hits double for another 11 damage</s> <|message|>Lyun Lyun: "..." There isn't much to say. Nothing that will sway those left standing into accepting their mistake with dignity, certainly not after all their companions falling. Lyun moves one tile east, to 20-8. Attacks Kassite Rebel #9 with his Battle Axe, but misses. Kassite Rebel #9 counterattacks, dealing 9 damage. Lyun gains 5xp. ---</s>
<|message|>Siris Ninil: "I'll finish this one off!" Instantly, an arrow flies through the air penetrating the Kassite rebel's throat. He falls to the ground, a puddle of blood quickly forming around him. Ninil moves 3 tiles to 19-8, hits Kassite Rebel 9 for 6 damage killing him.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Zarif The two rode onward, widening the distance between them and the rest of their allies. Reckless as the move may have seemed to the others, Zarif wasn't always a fool. Salador's gallop slowed to a trot, a short ways behind an outcropping of old, crumbling limestone wall. Zarif: See? That wasn't so bad, was it? He looked back at the boy, trying to get a read on him, but struggled to read the expression. Gracefully, he helped the boy dismount, and Salador walked a few more paces towards the wall, glancing past the small gap to peak at the enemy positions. Zarif: Lets wait here. Getting trapped in those walls could get the whole company torn to shreds. Back me up as we lure them out, the rest will support us by the time we start getting overwhelmed. A much more serious tone fell over his words, and the happy-go-lucky expression was replaced with a much colder, more analytical one. Splitting everyone up like they were talking about wasn't something Zarif supported, but rather than argue, he figured he'd try and shape the opening play himself. If one group had pushed too quickly, they could have gotten overwhelmed or flanked. If one held back too long, they could have taken too long to support the others. This way, they'd all be able to push forward together, and mitigate the enemy's positional advantage. Glancing at the nearest off-blue monstrosity, Zarif slid the spear tied to Salador's side, and readied it. Salador moves 5 tiles to 14-23, equips his Bronze Short Spear, and places Etor on 14-24</s> <|message|>Etor Etor: Traveling on Salador was a dream come true. A dream that was actually harder to stay on then previously perceived and that let out the occasion fart accompanied with a moist plop on the ground behind it. None of that mattered to Etor. He was excited to be on Salador, brushing the beast's coat with his fingers and at the same time intently understanding Zarif's words. If one could see him one would think he was talking notes to be tested on how well he knew the members of the hellions. His father had always told him to enjoy the moments leading into battle as they are "the building blocks to victory", but his father was also ambushed and brutally murdered, so Etor learned to stay vigilant on his own. Etor: "Thank you for the ride. I'll back you up! No problem." Etor is always carrying his bronze longspear as he has no place to store it. He awkwardly motions a ready position to let Zarif know he's all set for whatever may come. Etor is let down from Salador on 14-24, right behind Zarif.</s> <|message|>Siris Siris: "Make sure to leave some for me!" Siris shouts to his two horse riding companions while charging with his shield in front of him Siris moves 6 tiles to 11-28, equips sword and shield</s> <|message|>Makeen Makeen: 'As per usual the planning was pointless.' Makeen thought to himself, but smirked regardless. Off the script actions like this is why he's stuck with this group for so long. With the great pile of stone getting closer Makeen switched out his knife for a pair of throwing knives. 'Who knows what might pop out of nowhere.' Makeen moves six tiles to 6-27.</s> <|message|>Lyun The man keeps moving, paying very little attention to what his companions say just in case something important happens. Once he passes the small gathering of trees he finds himself locking eyes with the blue-ish creatures. A fist bangs on his chest a couple times while his other hand twirls the axe in place, his attempt at catching their foes' attention. Lyun moves six tiles to 16-31.</s>
<|message|>Iddin-ninshubur Iddin: "As we approach the foe, let our faith be found unwavering. I call upon protection further, and forevermore as I can hold to my rites. Let us proceed under protection. Know our foes are evil, and we aim to be pure. As a priest, I promise to grant my god gifts in gratitude for any small degree of empathy." Iddin continues to rhythmically chant as he follows Lyun closely, seeing the foes are still a bit further away. Iddin moves six tiles to 13-32, passively triggering Inspiration.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Etor Zarif made light work of the yeek and Etor understood that they were in the thick of it. Etor:I'll cover you. Etor puffs his chest and makes way for the lone warrior yeek. Not breaking eye contact, Etor shows the warrior all the respect warriors show each other when on the battlefield. While Etor shares Ashur's contempt for the Yeek, at the end of the day the victor is whose ever better on that day, and that's something to be respected. Etor marches to 14-24 and attacks the Yeek warrior #3 to for 7 damage.</s> <|message|>Lyun Lyun: "..." He rushes ahead much like his companions, a glance and a simple nod towards the incoming Ashür. Range wouldn't cut it for the time being, and having his more versatile axe at the ready looks like a better option. He switches between the two with choppy movements while stomping ahead, eyes fixed on the nearby creatures. He knows their time has come, they know their time has come - or so he thinks, at least. It's just a matter of whether they'll be chased for or charge into. Lyun moves six tiles to 19-28 and equips his Battle Axe.</s> <|message|>Siris Continuing his charge, Siris prepares himself mentally to face his foes, giving a short yet confident laugh to be heard by both allies and enemies alike Siris moves 6 tiles to 16-27</s> <|message|>Zarif Zarif readied his spear as the blue Yeek warrior charged forward at him, with an animistic rage. Perhaps they weren't as cunning as he had made them out to be after all. The merchant relaxed, he had done this plenty of times in his tour with the Hellions, from such a foe, he really didn't have anything to fear. Suddenly, the foul creature was upon him, mere cubits away! Zarif, aghast, tried to bring his spear up in his own defense, but it was too late. His off hand felt his chest, wet and sticky with his own blood, the gnarled branch buried deep in his chest. It had all been so fast... there had to be some mistake. Zarif:"N-no... How? To have traveled so far... only to die like this... dammit." He could feel himself sliding off Salador's back, falling slowly, as time itself had slowed until... Zarif's eyes blinked open, he glanced around suddenly, confused. There was that foul creature again, still many paces away. He felt his chest, it was somehow intact. The merchant sighed and shook his head. Zarif:"Must have dozed off again. What an unsettling daydream! Ah, what are the odds of something as far fetched as that anyway" The happy go lucky foreigner chuckled to himself, following the Yeek as it waddled forward, readying his spear. When it reached him, zarif was ready, and caved its skull in with two swift strikes. It's spear, a branch really, managed cut his Zarif's leg as it fell, but other than a little pain, the rider was mostly alright. Zarif:"Better keep up the assult!" He told himself, the burning pain in his leg managing mostly to sharpen his scenes and wake him up a little. He strapped the spear to Salador's side as he kicked his companion lightly, and began to ride along the side of the wall, drawing his bow. After sending an arrow over the wall, he circles back, hoping to regroup with the rest of the company. Zarif moves Seven tiles to 18-26, attacks Blue Yeek #1 with his short bow, and rides 3 tiles back to 15-26</s> <|message|>Makeen Makeen: A small ruined village caught Makeen's eye. Diverting his approach slightly he scoped it out. Unfortunately, the place had been wiped clean of anything with value. His slight disappointment didn't last long as the sound of battle echoed from up ahead. Gripping his knives, Makeen continued his way to their objective. Makeen moves six tiles to 10-25.</s>
<|message|>Iddin-ninshubur Iddin: "I call again upon my arts! Be blinded, hideous blue marks on Zuzu's realm! Be bolstered, companions against this plight! Incantation, last further still and stay stalwart as a ziggurat against the sand. Your time of release comes with my first breath of another enchantment." Iddin takes deep, anticipatory breaths as he follows his allies into the breach. No matter how many times he encountered battle, he couldn't be rid of the raging adrenaline in his veins. Iddin moves six tiles to 16-29, passively triggering Inspiration.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Etor The wounded yeek warrior advanced with reckless abandon and Etor made quick work of him. The young spearman let out a small sigh as he looked down on the disgusting creature. Etor: He probably wanted to go out that way. As the young warrior looked around him, he noticed two things. The rest of the hellions were quite some ways away and the robed Yeek was doing something peculiar. Etor didn't understand the words but he recognizes the impact it was having around the faux priest's immediate area. Etor thinks to himself "This cannot be allowed to continue." Perhaps the previous victory had emboldened him, maybe it was reckless youth, or perhaps the mysticism that the Ensi was expelling called to Etor. Nevertheless, the young warrior ran towards robed yeek, determined to strike it down. When he noticed the priest was barely hanging on Etor came to a sobering conclusion. He was soon to be surrounded. Etor: Damn. Etor rushes to 21-21 and attacks the Yeek Ensi to for 7 damage.</s> <|message|>Lyun Things start to get hectic and, as they close in on the structure, they are subtly but dangerously scattered, just enough for the Yeeks to possibly rush down a single target. The brute keeps running, turning at the last second and flanking Ashür on the right. His big frame obscures his ally just barely to the eyes of the two blue creatures a couple steps ahead. Lyun: "Go. The... -eed support." A low voice, both in tone and volume, some of the words are easily swept away by the surrounding noise. Lyun moves six tiles to 23-26.</s>
<|message|>Iddin-ninshubur Iddin: "At last I free you from your bindings, spell. Be free until I once again call upon your power." Iddin locks eyes on Zarif, seeing the rider's injuries. It is finally time to show these devious creatures the power of Zuzu. Perhaps, then, they could regret their wretched existence in their final moments. Iddin strides purposefully to Zarif, preparing his spell. His staff is carefully waved in arcs alongside his steps, the wind melodically rushing through glass tubes. The whole movement creates a bizarre rhythm, some call completely alien to his fellow mercenaries. Sand whips into the air as Iddin takes his final stride and swings his staff to but an inch before Zarif's chest. "Let Zuzu grant his mercy and heal your wounds with the flesh of his own creation!" The sand flies mercilessly into even the most minor of injuries and cauterizes them with intense heat. The grains melt to glass to fill in where skin, muscle, and bone are absent. And with a glimmer of light reflecting the sun, the glass is gone in a moment and replaced with the very parts it was replacing. Iddin turns to Ashür, eyes sharp with condemnation. "The words of pathetic deities are achievable by even the most disgusting of scum. They fall before the greater gods, still." Iddin moves three tiles to 16-26, healing 6 health for Zarif.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Etor Ofik:Again! Etor:But father! I've done this over a hundred times. Ofik: AND YOU WILL DO 100 MORE. Etor:Yes father! ...a sword is cooler than a lance though. Ofik: Etor. Your battle acumen will grow as you do but you have a darkness in you. Darkness that must always be kept at bay. Death and bloodshed could further plunge you into the abyss. The long spear provides that distance. As "cool" as a sword may be you should always attack first then counter when they close the distance. The key to battle is to hit them more than you are hit. --- Etor: Damn. The Ensi had gotten away and the group had to rush to save him from being ambushed. The two Hellions who came to back him up made him feel better in their own way. Zarif as a scolding but relieved leader and Siris by laughing off any offense that stood before him. The young spearman pretended to be too busy concentrating on the yeeks to hear the cleanup duty remark that Zarif made. However, the flop sweat that followed most definitely gave him away. The yeek warrior that the confident Siris had struck down would've been the end of Etor. --- As Zarif rides off in what Etor considers a really cool fashion, he feels a tinge of embarrassment. Etor weakly raises his hand towards the mounted rider. Etor: My... my long spear. The short spear that Zarif gave him was lighter and easier to maneuver, it was a better weapon for him to use and yet he had always followed his father's wishes to use the heavier long spear. Had his father been stifling him due to the fear of the darkness within Etor? As Siris boasted further, Etor had felt something stir within him. It wasn't an emotion it was something more, something from within, and from the world unseen. He put his hand on the shoulder of the yeek in front of him, barely alive but too base to reconsider any other course of action. He drove the short spear through the weakened yeek, its limp body slumping onto his breastplate, it's blood smearing onto the fledgling spearman. The yeek's last breathe feed whatever was stirring within him or it soothed it, the young spearman couldn't tell. Etor:Thanks Siris. I dont know what I would've done without you and zarif. Etor stays on 21-21 killing yeek #5</s> <|message|>Siris Siris saw two yeeks lunge at him and immediately put his shield up. The first yeek slammed into the shield much harder than Siris anticipated considering it's size, but not strong enough to force the warrior lose his stance. While stopping the yeek with his shield Siris pierces the yeek through the gut, killing it in one blow. Afterwards he immediately pulls the sword out and prepares himself for the second yeek's attack, using his shield to use the yeek's momentum against it so it falls to the ground where Siris quickly finishes it off. After finishing off the second yeet, out of the corner of his eye he spots another yeet coming towards him Siris: "Hid yourself behind these other too huh?! Well no matter!" When Siris got a proper look at the yeek he realized his mistake, although the yeek itself wasn't too close it's weapon was (if one could call it that that is) much closer. With a quick movement of his left arm Siris manages to deflect the Yeek's makeshift spear from stabbing him in the stomach, but not enough to completely avoid the blow which causes a relatively large cut on his right side. Siris tries to immediately swing at the yeek but the surprise damage and the extra distance caused by the yeeks spear causes him to miss, allowing the yeek to take a couple of steps back and be out of immediate harm Siris: "UGH!" "You are not like the others, but you shall quickly fall to me nonetheless foul beast!" At that moment Zarif passes them both and starts to head inside the ruins. Siris was about to take it as his cue to attack his enemy immediately since he felt like he was being left behind for being slow but stops himself when he hears his companion Etor thank him for his aid. Siris: "Hahaha!" Siris confidently laughs trying to hide how much he's concentrating on the yeek in front of him to try to think of how to attack it without taking anymore damage "It's the least someone of my skills can do! If you wish to thank me buy me some alcohol as celebration after we are finished!" With those last words he rushes the yeek warrior to try to get past the spear's long reach before it can attack. The yeek tries to stab the human warrior in front of it but, with his shield, Siris hits the spear hard to his right. Following that momentum, Siris continues spinning while moving forward enough so that he turns a full circle followed by a fast and sharp cut into the yeek warrior's throat. While not enough to decapitate it, it was enough to cause it to certainly have a painful death despite its failed attempt at trying to hold its throat. Siris: "In the meantime, let us finish off the rest of these creatures!" he shouts in Etor's direction "Of course, I could also do it by myself! And that is what will happen if you do not hurry my young friend!! No time to waste!!" turning to face Zarif's direction Siris moves 4 tiles to 24-22, then attacks yeek warrior 4</s> <|message|>Makeen Makeen saw the stains of several slain Yeeks ahead. Rushing to the aid of Etor and Siris, he realized his assistance wasn't needed. As he approached, both his companions slayed their opponents. Causally flipping his knife, Makeen congratulated them on their work. "Good job guys. Guess the only ones left are in there." Makeen moves six tiles to 21-22.</s> <|message|>Lyun One of the creatures on the right chooses him as its last target, but one manages to slip past and attack Ashür. The blue creep is now too close to their employer for Lyun not to pay attention. He circles around the Yeek, moving towards Kastilus' spot and cleaving the creature with a swing of his weapon. Lyun: "Good... Keep close." His words, aimed at Kastilus, could barely be heard by those nearby. If, by any chance, someone was paying attention to him, they could probably notice him whispering more words than he properly vocalized. Lyun moves three tiles to 21-27. He then attacks Yeek Warrior #3 with his battleaxe and hits for 18 damage, killing it.</s> <|message|>Ashür of Blackhollow Ashür: ". . ." The Brute transforms the Yeek before him into a split pile of gore, sure enough the bandit is no longer needed here, their employer was safe and sound and sure enough their stipend of coin. The sounds of clashing and a distant reverent gibbering call him onward further into the fray with his comrades. Thus, the man gives Kastilus and Lyun both but a single nod and twists about, making a straight B-line past the triumphant Siris with blade outstretched to run the final Yeek upon the field through. Ashür moves seven tiles to 23-20 and attacks Yeek Skirmisher #5 with his curved blade for 5 Damage. "Careful." He speaks whilst driving his sword true while Zarif and Salador clack up the sand block steps to the ancient temple, "Our foes no doubt bear a trap beyond."</s>
<|message|>Iddin-ninshubur Iddin: Let my speech command yet another blessing from my God. Sand, gather! Form together to my comrade's flesh! Burn with heat, far greater than the heat of the sun, the heat of my conviction and the heat of your true nature. Be born anew, now so resplendent as to throw the sun's own light back! Learn the whispers of the body you are now attached to. Become the shape of what was lost! Iddin advances in a bizarre stride akin to a dance that lacked rhythm but preserved some strange flow. His staff screams its strange harmony with the wind. Each wild stomp throws sand into the air, and it flies to task. At last Iddin stands next to Lyun, the task done. He scans with a jerking motion of the whole body for the next man to heal. Iddin moves five tiles to 21-26, healing 3 health for Lyun.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Lyun Lyun: "..." There's not much to mull over at the moment, his allies are all ahead of him in their assault to the ziggurat and he can't help anyone until he catches up. Lyun moves six tiles to 23-23.</s> <|message|>Etor Things were progressing nicely. Everyone was gathering together to enter the ruins. They would make quick work of the enemies that were left behind. Iddin can to heal Etor and it was always much appreciated. Whatever perception people had of Iddin as weird or off putting was not shared by Etor. Etor's father had always told him that God is not present in the battlefield but this man in front of him was a contradiction to that ideology and the he respected that. Etor wasn't a religious person either, but this Zuzu deity must be something special to find someone so devoted. Everytime he was healed the young spearmen had a better opinion of Zuzu. He always felt somewhat insulted by the the words said during the healing process but this was the most conversation he's had with anyone in this group so he chalked it up as a win. Etor: Thank you Iddin. Tell Zuzu I am eternally grateful. With renewed vigor, Etor rushed the remaining yeek, stabs under it's ribs and slams it to the ground in one swift motion. Etor motions to Zarif. Etor:Thanks for the spear Zarif! Hi. Salador! Etor moves 4 tiles to 25-21. His attack killing yeek skirmisher #5</s>
<|message|>Iddin-ninshubur Occurs prior to the above post. Iddin: Go forth and grant blessings to the one before you! Drink of his blood, and form a body anew! Leave no mark of enemy strikes, the wear of the world! Pathetic sand, and pathetic mortal, let your existence be elevated closer to Zuzu. Under my strength I command this man reborn! Iddin sways alarmingly towards Etor. He shrieks his commands, a howling wind. The priest seems possessed by passion and fury in the moment. It as if an avatar of the burning sun is advancing on the battlefield. Iddin moves six tiles to 21-20, healing 5 health for Etor.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Etor The Yeek warrior stands at the halfway point of the stairwell. These guys were a serious threat to fighters like Makeen and Etor, so a team-up would be the most appropriate action. Etor smiled as he developed a report with the camel rider. Etor: I'll take good care of it. The weapon... Hey Makeen! Let's take this guy down. Etor had been very lucky in his battles. He was not unaware of this but thought nothing of it going into the encounter with the yeek warrior. Maybe Makeen and Etor could do a cool team-up move. With that thought in mind, Etor missed. The Warrior sneered, it had the high ground and the upper hand. While it might die the warrior took solace in the fact that it would take down one of the intruders before it passed into the next world. The yeek was delighted to kill someone so young as well and, with a thrust of his spear envisioned the young spearman's body attached to the end of its gnarled piece of wood. With this in mind, the yeek warrior also missed. The two warriors stared at each other, while not embarrassed, certainly surprised. However, of the two, only Etor smiled. Etor: Save some treasure for me! The rest of us got this! Etor moves 1 tile to 25-20. He attacks yeek warrior#6 but misses</s> <|message|>Zarif A few Yeeks broke past Zarif and Siris, but their once formidable formation had faltered. Peaking down the corridor, the merchant's eyes locked hatefully with the Yeek Ensi, every fiber of his being wanted to charge right at it and drive a spear through its head. No, without any of its brood, theres nobody to use its magic on. Kill the bowman first. It took a great deal of self control, but Zarif managed to ride past the other yeeks that had ran past him, and in front of the Skirmisher, one of the last of them. Do this, and there is no risks. Don't let someone else take an arrow because of your hunger for blood. After a quick deep breath, Zarif steadied himself, and drew his bow. The shot wasn't perhaps as clean as his last one. He missed it's heart by just a hair. It staggered, and managed to send a mangled stick it called an arrow his way, leaving a shallow wound in his side. Zarif paid it no mind and sent another shot, this time, the creature didn't get back up. Zarif rode down the hallway, and noticed what almost seemed to be an ancient, locked door. He also spied a large staircase, and briefly hoped that there would be no more of these Yeeks to come reinforce. Zarif: "Hey, Ma-keen! There's a door this way! Come here!" He shouted, waving Zarif rides 3 tiles to 25-15, attacks Blue Yeek Skirmisher #2 with his Bronze Short Bow, killing it, and taking 3 damage in return! Then moves 3 tile forward to 23-11</s> <|message|>Siris Siris prepares himself as the yeeks quickly rush towards him and his allies. Right before the first yeeks are about to reach he sees an arrow come flying towards him. With quick reflexs Siris blocks the arrow with his shield, avoiding a very unneeded injury. Although, having had to have move his shield to stop the arrow, the yeek warrior right in front of Siris was willing and able to take advantange of that brief opening in the young warrior's defenses. Noticing the yeek's attack, and thanks to his many years of training, Siris pivots on his left foot bringing his right foot behind his left and effectively turning his body quickly 90 degrees. The yeek manages to slice the frontal part of Siris's abdomen, but noticeably nothing that could be considered even minimally fatal; as opposed to the very serious wound if his dodge wasn't succesful. With as much speed as before, Siris quickly puts his right leg in front if his left in a lunging position, while simultaneously pushing the spear out of the way because of the turning of his body, and pierces the yeek through the chest. Siris: Not bad foul beast, not many can have the honor of injuring me HAHAHA! while removing the sword from the yeek's chest as it falls to the ground. While fighting Siris had noticed some of the other yeeks had slipped past him, although hearing the sound of battling and yelling behind him he knew his allies were currently fighting them and saw no need in having to personally go and defeat them. Siris begins to move forward to prepare to fight the archer that had previously fired upon him but is delighted to notice he doesn't have to bother himself seeing as how Zarif had already shot two arrows into it causing its quick demise. With the archer out of the way Siris sets his sights on the weird looking yeek that had caused the other ones to increase in strength. Siris: So, you thought you could stay behind safely while we fought and, in your hopes, were defeated? Allow my blade to show you the error of your ways With quick movement Siris runs at the yeek ensi, slicing its head off before it can react. Siris: Hmph, at least attempt to put up a fight he says while taking a moment to look at everything. Siris moves 5 tiles to 25-12 and attacks and kills yeek ensi #2</s> <|message|>Makeen Makeen was about to assist Etor, but then Zarif shouted from across the corridor about doors and Makeen's focus shifted instantly. With the path cleared by Zarif and Siris, he swiftly caught up to the mounted merchant. Makeen moves eight tiles to 24-11.</s> <|message|>Lyun He keeps running, trying to catch up to the action but also slowly being left behind. Cleanup isn't a role the man feels comfortable being thrust on him, but no other choice is presenting itself at the moment. Lyun: "...-ood job." A couple quiet words can be heard as he stomps his way past Etor on that stairway, occupying a good portion of it with his bigger frame. One swing of his battleaxe is more than enough to kill the Yeek, who is fortunately more focused on the younger warrior in front of him. Lyun moves five tiles to 25-19. He then attacks Yeek Warrior #6 with his battleaxe and hits for 18 damage, killing it.</s>
<|message|>Iddin-ninshubur Iddin: Sand, less yourself be freed from working in the holy grace of Zuzu. Foes, I bring a curse upon you again. See not my allies! Allies, I bring a blessing upon you again. Strike clearly and swiftly, missing not the slightest stroke! Iddin calms from his fervor. He seems slightly more collected now, but his staggering movements are still stiff and offputting. Iddin moves six tiles to 17-24, passively activating Inspiration.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Siris After getting a good look at the battlefield, Siris was surprised to notice that between the efforts of himself and his allies the creatures had already been completely defeated. Siris: Huh, this was even easier than expected. While Siris's self confidence increased even more than it originally was, he heard what sounded like a man yelling. It was coming from one of the corridores, but after he saw some of his allies go towards the noise he figured there was no reason to bother himself going to check it out as well. Seeing a staircase nearby, Siris begins to curiously walk towards it. Siris moves 1 tile to 25-11</s> <|message|>Etor This was a crucial moment for Etor. Depending on what his next actions and words were the rest of his life would be altered forever. The whole mission had culminated to this single moment and now that it had arrived Etor was not one to shy away from destiny. Etor: "Ood Job too Lyun!" Etor had flashed the stoic mammoth of a man a wide earnest smile. He quickly killed the smile and shuffled past Lyun into the ruins. Lingering in the moment would only cheapen it so Etor got back to the objective at hand. He didn't progress much farther into the temple when he heard the faint yells of a man and saw Siris investigating some stairs. Etor: "So much going on in here." Etor moves 6 tiles to 25-14</s> <|message|>Lyun The brute keeps walking without much pause after the earlier kill. He gives Etor a nod in passing, marking the end of their interaction. Encouragement without snark is a rare commodity in the world of mercenaries and, despite not being talkative, Lyun has never believed tough love to truly work. The kid did his part and that is plenty. Despite his companions easing up as most creatures lay in a pool of their own blood, he remains focused. His faster allies probably won't need his help. With nothing else going on, however, "probably" isn't good enough for him. Lyun moves six tiles to 24-13, just past the pile of Yeek corpses.</s>
<|message|>Iddin-ninshubur Iddin breathes deeply, bringing himself to the end of his incantation. Truly, it is a grand experience to ascend into such a higher state of being where he can feel at one with the greatest god. However, the servile world of man sadly requires focus of its own. The last of his bizarre ritual's effects still linger in the air. Iddin carefully prances around the dead Yeeks, making sure not to stain his robes with their blood. The priest contorts quickly, creating a brief whistle, and calls to his companions. Iddin: "My allies! Bring your weary bodies, worn by fighting, to my side. I will bring you peace with the grace of Zuzu. Come and let not cruel wounds do what your foes could not." Iddin moves six tiles to 24-12, passively casting Inspiration.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Zarif Zarif The foreigner's sympathetic smile withered at the captive's ungrateful remark. Zarif turned away from him, hearing the sound of wood dropping to the ground around the bend, along with a pathetic whimpering sound. The merchant almost felt worse for that detestable creature than the one behind the bars. Zarif: "I don't kill anyone unless my comrades and I been contracted and paid to do so. Surely one of Shulaar's knows something as simple as that." The merchant looked back at the man, who's scowl didn't drop. Zarif: "Though, if it is your will, we would be more than happy to leave you in your cell. Under the laws set down by the Great King Hammurabi in the dawn of days, such a thing is not murder." With that, Zarif kicked off down the hall, rounding the bend, pulling out the great longspear strapped to the side of Salador. The spear was quite heavy, noticeably slowing him down, but against the Yeek cowering in the corner, it made little difference. All it took was one clean thrust through the throat as the dromedary came to a halt at the end of the hall, and the Yeek was finished. It let out a wet whimper as it slid off his lance and onto the floor, dead. Zarif rides 7 tiles to 11-16, and attacks the Yeek Skirmisher, dealing 10 damage, killing it instantly. He then moves 3 tiles back up the hallway to 11-13. With that, it seemed the job really was done. It had been quick, and clean, with no losses, can't get much better than that. All that remained was to take any loot that could be found, deal with that foul-mouthed captive, and let their client look around. For the first time, Zarif has really put in some martial might this mission. Having done so, he felt like his skills had improved a bit. Zarif leveled up!</s> <|message|>Siris This is was probably the first time Siris had been called Stout, he took it as proof that his strength was finally beginning to be noticed. Looking to further prove his strength, Siris loudly yells towards Ashür, seemingly interrupting his and Iddin's conversation. Siris: "Hey Ashür, instead of keeping an eye out would it be alright if I just went downstairs and finished the rest of the enemies by myself? It'd be faster!" Ashür: "Siris" He calmly proclaims with wary look "I relish the day to see all that confidence drain from your eyes, but it won't be this day. . ." He winces as Iddin goes to work on Ashür's wounds Ashür: "Keep what little wits you've got about you and stand guard." Siris: "No need to be such an ass about it" Siris mutters before taking a seat on the first stair of the staircase and begins to take a look at his injuries Siris stays on 25-11</s> <|message|>Lyun He keeps moving, choosing to mostly ignore his allies' banter as he walks past them and to the left. Taking a breather and mending one's wounds he understands, but standing idly by... They would learn. Once is enough. One ambush, one death, one regret. All rookies learn, eventually, provided they don't become someone else's lesson. Lyun moves six tiles to 20-11, just before the first branching hallway to the left.</s> <|message|>Ashür of Blackhollow Gesties: "W-Wait!" The voice of the rival merc pangs out like the pain in his weakened bones. Both cracked knuckles again come around the Yeek-built bars again as the final whimper of the beasts comes to a sad end. A new revelation comes across his face as Zarif says his piece. "Please, Hellions. . ." He again wheezes, a dry cough from his cell while Makeen comes into sight. "My brothers and I were hired to delve this place, but a full day has come and gone. . ." As his eyes barely catch the young bronzed thief, he humbles himself before them, "Leave me in this cell! I care not!" Gathering strength he continues, "But I beg of you! Hellions. . . Tell me they yet live!"</s>
<|message|>Iddin-ninshubur Iddin nods as Ashür comes to him. It is time to earn his bread as a healer and ensure the unit stays fully operational. The devout believer silently picks up sand and blows it into the air around Ashür, creating a small dust cloud over his wounds. Iddin smoothly shakes his staff, creating a soft hum, and utters a few words of prayer. They aren't necessary for the rite, but Iddin would never disclose that freely. Iddin: "Let Zuzu continue his grand design of eternal perfection. Let this man be returned to what he once was, so that he is prepared to rise and serve higher beings once again. Make the debris of the world beautiful, and let it do this glorious work." Iddin surveys the rest of the group as the rite takes place. This process will take a bit more time, and certainly more prolonged pain, but will not stress someone's body and mind as much as the combat healing does. It is best to keep the mercenaries healthy and in service for a longer time, after all. He talks with Ashür while continuing the process. Iddin: "I have not failed to negotiate fair prices in the past, have I? Rest assured, you shall have your share of fortune when the toil is done. On that note, I hope that you have tactics prepared for our further advance. On other matters..." Iddin sighs derisively at Gesties' cry and looks towards Sirius. Iddin: "I understand the impatience that one feels in their proudest years. However, take this beast's bellowing as a cautionary tale. A band such as theirs plays less carefully than we do, with their greater numbers, and apparently gives buffoons commands." Iddin finishes his lecture to Sirius and calls out to the rest as he finishes healing Ashür. Iddin: "Tend not your own wounds; come for proper treatment. Work is of little purpose if you descend to the great city below before receiving rewards." Iddin remains in place and heals Ashur for 7 points, from 8/15 to 15/15.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Lyun Lyun: "Those who crave power make questionable choices." The brute's words are low in both tone and volume. While not a huge shift, his change in posture makes it rather clear how this has him on edge. A lower stance, eyes slowly shifting from Hellion to Hellion, hands ever so slowly approaching his weapons. The band isn't yet a second family for him, and it shows. Lyun: "I live for my people. Those who crave power are not my people. I have no care for sides and I live for my people... Do with that what you will."</s> <|message|>Zarif Zarif Zarif: "O-Oy! Captain, what kind of reckless ordering are you giving to these loyal ones!" The merchant slammed his hand against the tent-pole to emphasize his shouting, making the whole enclosure shake a little. He was gritting his teeth and looking intensely at Doan-Nasir. Zarif: "Surely you are not fool enough to send some Twenty and One men to storm the walls of Der! Not all the Arum in the world would make this one do such foolishness! Akkad must wish our destruction!"</s> <|message|>Iddin-ninshubur Iddin was changed into new, subdued robes absent the usual ornamentation but equally absent the previous bloodstains. Unfortunate: it's always difficult to repair those on the road. The priest still had a slight limp and hesitation from his wound's memory as he entered the tent and paid his respects. The priest produces a newly recycled tablet and reed, marking it as the group speaks. He clicks his tongue: a bit of time to research this one could be useful. He marks down the vague geography off the top of his head and some basic numbers. Population, distribution of the cash, and the like. But he catches particularly on the mention of "will" and responds dispassionately. Iddin: "Since when were we the Hellions of the Akkadian Empire? I am hesitant to accept this on their terms. But they have given no time to negotiate. We sorely lack information: the number, the arms, the morale. But we can buy some time if we are the only forces to be sent. I propose we send some of our less conspicuous members to scout the city and movement, if safe. A regular operation of this sort on a city would require this preparation regardless: it would not be a suspicious delay." Iddin: "In the meantime, our response should demand they acknowledge our independent position and provide extra compensation for the offense. If subduing this group is infeasible, we can claim insufficient recompense and abandon the mission. If they do not acknowledge their error, we can reject regardless. In either case we would not engage the dissidents unless we are prepared, and they would be unaware we planned to attack them. A particular advantage of our small band is sealed lips."</s> <|message|>Etor After returning Etor went to put things down as the more established members prepared for their important meeting. Ravinia, another hellion, hurries to embrace Etor in her arms much to his embarrassment. Her tall frame completely eclipses the young spearman as she lifts him ease. Her plain garbs hide a an expanse of muscles that even lyun would not take lightly. **"Ravinia: Oh my little Etor. I'm so glad you're back.! I made you some barley cakes."** She showers him in kisses as she embraces him tighter **"Etor: Ravinia please. I'm a warrior and that's why I asked for a reassignment into another group the first chance I got. I'm capable. I killed yeeks and a person. I don't need to be coddled. Although I will take some barley cakes... Please"** Ravinia pouts and releases Etor. **Ravinia: "Come to my tent after the meeting for barley cakes. I have to go now but I'll come find you after the meeting and I'll brush your hair."** Etor shudders at the thought and heads back to Ninil Ninil: Hey Etor. I thought you forgot about our arrangement. Etor: Of course not. I just didn't want to bring it up in front of the others. If Ravinia knew she'd kill me. There's only one way to find out what I'm capable of and for that I'll never forget your discretion. The young spearman and young watchman shake hands and exchanged aurums for a piece of paper.</s> <|message|>Ashür of Blackhollow The captain nods along to Lyun's words thoughtfully, remaining cross-legged upon the dusty earth. He mulls on the thought, appreciating a rare moment of insight into the warrior's soul. After a solemn silence, Doan's dry lips part, "Perhaps there's more to--" Before he could truly finish his thought the foreign merchant's voice chimes in, his reasonable concerns are well-heard amongst the Hellions. Each of then showing their obvious support. The captain raises a hand to settle the light murmur against the gentle crackles of flame. "The lack of sleep must be getting to me, or perhaps my heart is not as stony as the boys say. . ." He raps a knuckle at the skullcap upon the fallen Hellion's spear. DOAN-NASIR: "Let me clarify." He begins, taking the tablet back into his hands and squinting in the relatively dim light. "'Know that the bands calling themselves Hartuum's Hundreds, The Dark Suns, and Shulaar's Scorpions will handle the main assault.'" Doan paraphrases to an extent, filtering out the beautification of their would-be employer's script. "'The Men of Titub and Utu's Chosen' will take a support role where needed. Remaining in reserve until Der's fortifications are broken, The Hellions of Gyr will enter the city and subdue dissident elements. . .'" Thereafter, Iddin makes his claim. Again, the band is in general agreement, while the captain continues to nod in contemplation. DOAN-NASIR: "Shrewd as ever Iddin-Ninshubar." Yet, he allows his soft expression to sour some, "Akkad and the Ensis of the empire very much so acknowledge our independence, as do they the other bands named. And that is precisely why they've devised this operation." The captain stands, lifting up the fallen longspear of La'um. "Our fate as sellswords is simple, to die a coward's death in the midst of our greed, used as pieces on our employers' many boards. Yet. . . With the subjugation of Elam, no great battles are left in sight four our Šar Kiššati, and so we are purposeless. We become dangerous elements, starving wolves ready to snap at any scraps now that the pickings are slimmed." He raises the weapon, thrusts it forth to where it halts before Iddin, the priest unfazed. "We are like the spear, wrought into this world by the hand's of ambitious smiths to sate only the dunes' thirst of blood." DOAN-NASIR: "In the eyes of Akkad we must be cast aside, yet why not make use and wear us down before striking the killing blow? Yes. . . Perhaps the day for our kind will come again, but we cannot wish that upon the common man, we have chosen this fate, must we condemn the Empire for doing the sensible thing? I cannot say. . ." DOAN-NASIR: "Forgive the ramblings of a tired old fool." He says, placing the spear upon a weapon rack beside his own. "Iddin. Men. I put to you the question, surrounded by stronger bands with a greater grip yet still upon the vices of our lifestyle -- what were to become of us should we decline and so too be labeled dissidents?"</s>
<|message|>Iddin-ninshubur Iddin dwells on Doan's words and sighs. He takes one last glance at his notes on the tablet and stabs the reed in it upright. The tablet is left on the ground as he stands up and looks at the assembled band, especially Lyun and Doan. Iddin: I loathe to admit it, but you are right. We do not have the means to survive making the empire truly angry. I suppose we will have to bend the knee and accept this operation. But combing an entire city with the size of our band is still impractical... And the operation as laid out only makes our role more difficult. We should head out early and take any opportunity to discuss details with the other bands that may, perhaps, have been given greater warning to prepare. I find it hard to believe they planned this entire operation without some earlier notice to their cooperating assault bands. The priest looks over to Lyun again. Any information here is valuable enough to risk fighting a defector. And perhaps a defector could still gain the band an upper hand... Iddin: It sounds as to me that you want to assess this situation on your own terms. Why not head sooner into the city, make your way in as before the assault you can, and make your own judgements? I trust you will be able to get inside without great suspicion. And if they are your people, give them a good word for us and contact us on the breach. We cannot stop the other band's assault but we can hide away who we can. Iddin looks over to Doan for approval. Hopefully the captain picked up that Iddin's intent: defeat the enemy with the witting or unwitting help of an insider. Or claim Lyun's moral high ground if the enemy wasn't approachable. Whether the captain understood or not, Iddin was confident he could minimize risks with some trickery. Iddin: We would benefit from more allies, after all. And this band is tight lipped enough to hide some renegades with new identities.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Lyun Lyun: "On my own... terms..." He repeats the few words of Iddin's speech that resonated the most with him. The turning of the gears in his head is clear to see, and he soon stands taller than before. Lyun pays the Hellions no more than a nod before silently walking out of the tent and away from their camp. None of the Hellions attempt to stop the man, no more than a shout or two from the few veterans. Lyun walks, and doesn't look back.</s> <|message|>Ashür of Blackhollow --- --- KASHTILASHU: "Hm. You are kinsman indeed." The thickly black bearded man of large build and sun-cracked skin spoke. "Our shared blood is warrant enough to accept your aid, tell us, what news do you bear?" The provisional lord of Der's voice echoes across the small throne chamber, the still warm body of the Ensi Yasub-Yahad lies dead abaft, unceremoniously thrown into a corner until they can be dealt with. About the city are the likes of Kassities undoubtedly, some are garbed in clearly Akkadian clothes, while others must have come straight from Zagros for the movement here in Der. Yet all of them are on edge. The brute takes a deeper breath and holds it briefly. He still holds no truths regarding his own chiefdom's involvement, but that answer would have to wait. He exhales, shaking his head unapprovingly. His lack of words might lead the Angal to assume the brute is apologetic about his lack of intel, and he certainly doesn't wish to rectify that assumption. Yet. He extends an arm towards the chief, offering his "assistance" in future endeavors. Kashtilashu nods his squared head with a thoughtfulness towards his kinsman. Before his voice returns to the hall, another replaces it. "Great and wise Angal. . ." Appearing in the midst of the throne chamber's dim firelight, an enshrouded woman kneels, her face veiled with little more than the flesh of her wrists showing. "Ye, of unequaled courage, unrivaled spleandour. . ." Stroking his thick beard, clearly appeased by her words, Kashtilashu says simply, "Mnn. Yes? Speak, crafty Soraya." Had the woman's countenance not, her name certainly strikes Lyun. She is no Kassite, nor Akkadian. . . "Our scouts have spotted three camps beyond the sourthern hills, but they are no army. Greedy coinblades the lot of them." She speaks softly. KASHTILASHU: "So, Šar Kiššati does not yet fear us? Bwahah, let their hubris be their downfall. Mercenaries will break upon these arms you have provided us!" Producing an axe of polished gray metal, the Angal tosses it toward Lyun. "You, Kinsman, you are fierce of eye and strong of body. Allow no man pass the inner gate. Now go! For the future of our people!" LYUN acquires an IRON BATTLE-AXE! As the mountainous man takes his leave of the near-kinsfolk, the veiled woman again whispers honeyed words into the Angal's ear, "Wiser than the trees and sharper than any blade though you may be, great Angal, you may not be privy to the ways of the sellsword." She speaks, worming her way closer and closer with each word, "They do not know of honor in death, nor loyalty to anything but the Aurum." KASHTILASHU: "Is this so? The Akkadian's put hungry dogs to our gate, if we were simply to feed them. . . Bwahahaa! Raid Der's coffers and make haste, let us turn the dogs upon one another, let them tear out each other's throats!" --- The fighting was fierce across the doorstep of Der where it sunk into the foothills of the Zagros. But, as like they are, mercenaries are not the kind to give their lives up for any cause, no matter what idealistic future it could bring. With great guile, Hartuum's Hundreds, the Dark Suns, and Shulaar's Scorpions manage to draw out the inexperienced Kassites from their lightly fortified walls, taking the battle to the plains and farmlands. The barbarians, it seemed, bore little wit to defend the city unlike their mountain homes. Within six hours from morning's light, the main defending force had abandoned the outer walls. What's left of the Kassites cling to the inner city walls of the old district. Finding the right moment to strike as the combined armies melee out within and before the walls of the city, the Hellions of Gyr split into several groups to insert themselves -- The Men of Titub beat-back the rear-force advancing on their left-flank while Utu's Chosen do the very same on the right, allowing the band to slip in before the southern gates unassailed. Each band quickly identifies their completed objects and promptly leaves the rest up to the Hellions, having no true stock in the outcome as long as the Aurums flowed their way. With the captain's group circling about to be sure of your safety, Ashur, Zarif, Iddin, Siris, Etor, and Makeen find themselves on the inner road. ASHÜR: "The time is now. . . It's best we spearhead rather than wait for the band to consolidate." The desperado's shifty eyes dart from one side of the horizon to the other, taking in the last of the tribal defenders who resisted the main shock force. "The iron is hot, let's move." He hisses, curved blade drawn forth. "Though I can't help but feel our formation is sorely missing something. . ." --- HELLIONS PHASE COMMENCE --- OBJECTIVES -- ROUT THE ENEMY -- --- FOES KASSITE BRIGAND x4 KASSITE REBEL x10 KASSITE HUNTER x11 ANGAL KASHTILASHU LYUN TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Zarif Zarif Though normally, any red-blooded men felt the chill of fear in their spine and the claws of nervousness in their belly before a battle, on this day, the merchant, far from his home, felt something quite different, relief. He had made it through the trial with the yeeks and could fight upon Salador's back once again. Zarif: "They are spread across the land like the locusts they are! Let us pick them off one by one!" The quartermaster slapped the reigns of his camel and took off, grinning wickedly as he thundered across the field. He eyed a small house, with someone peeking out an unlocked door Perhaps I ought check that out after this... Often a conquered people would shower their conquerors in gifts in hopes of getting off lightly He bore down on a far inferior unmounted archer, swinging his brand new sling around overhead. as he rounded the second corner of the house, his projectile smacked the archer hard in the head. The poor landlocked Nassite had only enough time to loose a single , grazing shot from his shotbow, scratching Zarf's unarmored side, before the second sling bullet took him in the eye. Zarif moves 10 tiles north-west to 10-32 and attacks the Nassite archer, dealing 7 damage twice, and receiving 6 in return, killing the archer and earing 21 exp and 2 Bow Wexp</s>
<|message|>Iddin-ninshubur Iddin: Ashur and Zarif have the right idea! I do not see Lyun... However, the strategy still stands! Do your best to persuade the man if we encounter him. Stay cautious until he strikes an enemy: don't let him be an agent into our ranks. But if we convince him, we gain a valuable asset in this battle! The priest skips forward, kicking up plumes of dust from the road. The smallest of glass shards form in those clouds and twinkle as they catch the sun. Iddin: Zuzu, the great, the overseer of eternity, the collector, grant your grace upon this battlefield! May our band be given a fraction of your strength to quell these foes! I ask again to tap into your divine gifts, and bolster these men, and show them your glory! Iddin moves 2 tiles to 16-37 and Waits. Inspirational gives +10 Hit/Avoid to Siris, Makeen, and Ashur for the turn.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Ashür of Blackhollow Perhaps some need to prove her worth to both her aloof husband, and further perhaps to her father, Lahamu darts from Iddin's side, her hands flurry out from the confines of her thin robes, tracing scorching patterns and divine utterances as she does. Before the brush for which the spearman stands she bellows out a cry, a ray of blistering flame sears through the earth, going wide past the first, but crisping the rebel beyond. LAHAMU moves to 17-36 and casts SCORCH, missing KASSITE REBEL #1 Standing unfazed by the gouts of fire from the mercenary, the Kassite sucks at his teeth before her. "Hey girlie, that nearly burned my lucky shirt. . !" LAHAMU: "Shit!" Was all she could muster, the failure of her spell right beside Iddin after that proclamation flushed her face with heat.</s> <|message|>Siris Siris was shocked watching his leader create and burn the axe throwing man, not enough to kill him. However, that was not a mistake Siris intended to replicate Siris: "You're looking at the wrong warrior you dumbass!!" Siris moves 3 tiles to 16-34 equipping his bronze shortsword. He attacks and deals 15 damage killing the Kassite Brigand. Putting his knife away, he runs between Ashür and the enemy. The Brigand sees the running warrior but it was too late, as Siris unsheathe his sword he quickly sliced the Brigand's head clean off. As his body falls, Siris takes a look around and notices that they've been surrounded. Siris: "Damn, I'll take you all on!! "</s> <|message|>Lyun Lyun: "We will burn incense tonight, honoring the men you once were." Everyone around him has been focused on the sounds they hear from over the walls. He has been as well, to be fair, so their surprise isn't unwarranted. The nearby spearman has barely enough time to think about questioning the brute's words before he sees his own leg falling to the side. He follows right after. The second one scrambles to action, however, fast enough to block and attempt to counter. Anyone with keen senses might pick up the commotion even from further away. Lyun flicks his hand axe clean, then readies himself, the three Kassites around him clearly ready to avenge their ally. Lyun moves 1 tile north and attacks Kassite Rebel for 19 damage, killing him. Gains 24xp. Attacks the nearby Kassite Rebel with Juggernaut, but both miss each other.</s> <|message|>Etor Etor's heart was filled with doubt and his spear would not be useful in these scenario. With enemies approaching he takes his chest plate off to be more agile and to catch his breathe. His chest heaves as more enemies approach and lady Lahamu comes to his aid. Her best efforts are rewarded with a devastating blow. The panic intensifies as the runes in his scripture begin to glow. With confusion adding to the panic Etor is at wit's end. Etor: "STOP" A black coffin obliterates several trees by the rebel. Etor speaks words previously unspoken. The youngling cannot grasp the power he possess so he can't control himself. He's lost in it. Etor moves 6 tiles to 18-36 and misses.</s>
<|message|>Iddin-ninshubur The priest recoils as one of those brutes charges right for him. He is both relieved and embarrassed as Ashur steps in to block the blow. Iddin: I... well, nothing to say in my defense. I suppose our band only needs one reckless fool. Soon Lahamu appeared and dashed forward, embarrassing the family. Likewise Etor sticks his neck out and gains nothing from the risk. He mutters under his breath. Iddin: And we're multiplying... Iddin falls back in panic, seeing the band's formation and tactics immediately collapse. But his hand rubs by his second, ornate glass staff. Zuzu's staff. Right. Zuzu's guidance will save him from this situation. The priest, calmer, looks at the situation again. Both Lahamu and Etor can't fend off an attack. But Etor is blocking one angle of attack on Lahamu... The only way to save both of them is to guard Etor. But this will rely on Ashur once again seeing the formation's gaps. Iddin: Ashur! With them! The priest holds his staff aloft. He points it at Etor and swirls it around, gathering the particles kicked up in the skirmish. The priest flicks his staff back skywards and slams it into the ground. A sphere of glass forms around Etor as Iddin chants. Iddin: Zuzu, grant your protection! Let this warrior be guarded in your perfection! He shall be encased in your glory. His foes' strikes will falter before your might. He is embraced by a temporary form of your eternal promise! Iddin moves 3 tiles to 15-39 and casts Word of Zuzu on Etor. Etor cannot attack or be attacked for two turns, and has -2 MOV. Iddin gains 25 EXP and 1 Theurgy mastery.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Lyun Lyun: "..." As the gate starts moving, seemingly on its own, Lyun's selfishly reckless choice feels somewhat heavier. Whether the Hellions approaching are spurred by wanting to save him, to push deeper into the city or to flee a rougher ordeal on the other side, Lyun feels the responsibility of the situation he's created on his side. The pointy arrows and sharp blades previously aimed at him might now find their target elsewhere. His hand moves with purpose, letting a hand axe fly towards a person he'd have formerly called family. Lyun attacks the nearby Brigand, dealing 16 damage (4hp left). Gains 14xp. The brigand retaliates, dealing 15 damage (6hp left). Lyun gains 6xp. Lyun doubles, but misses. Gains 1xp.</s> <|message|>Siris Watching his enemy fall before him, Siris felt a slight tinge of annoyance at the fact his enemy was taken from him. However, even he knew in the middle of a battlefield one should never oppose assistance from an ally. With a quick look to Zarif, he nods his head in approval before looking around him. Immediately he sees 3 allies arriving on horseback coming to their aid. Siris: "CHARGE!" He says more to himself than his allies. Siris runs towards the gate right as Makeen causes it to fall, where he finds 2 enemies in front of him and Makeen. Siris: "I shall take the closer one!" The spearman, who seemed initially distracted, turned to look at Siris and raised his spear to attempt to keep him at bay. The hard headed warrior, without nearly enough caution, raises his shield which deflects the spear enough to avoid his body. After shortening the distance, Siris makes quick work of the spearman before he could retreat using a downward stab through the neck. Eyeing his next opponent, he had an axe embedded in him. Turning to see the culprit, Siris finds a familiar face. Siris: "Oh Lyun! There you are! I was wondering where you went!" He says this as the enemy launches his own axe at Lyun, badly wounding the warrior. Siris moves 4 tiles to 18-25 and switches to Bronze Shortsword. He attacks and deals 12 damage to Kassite Rebel 6-2, killing him.</s> <|message|>Ashür of Blackhollow DOAN-NASIR: "Onward, we'll draw them off!" The captain hefts his mighty lance, the Horseslayer, aloft straight-ahead down the path. He, Ravina, and Sim-Ma-Sihu charge, the beat of their hooves echoing to match their numbered foes. DOAN-NASIR moves to 30-27. RAVINA moves to 31-26. SIM-MA-SIHU moves to 31-28.</s> <|message|>Zarif Zarif The merchant sighed, still a bit sour about his earlier miscalculation. Even so, best to press on. They had to reach that brute Lyun before... Already? But I'm up upon Salador... nobody moves faster upon the sands than me. How... The quartermaster gritted his teeth. Somehow, those Foot Soldiers had reached the gate and met up with their ally before him. Zarif steamed, he'd even thought f the perfect joke for when he gallantly rescued his ally. Seeing as things were mostly handled up there, Zarif turned his head and scanned their flank. Surely not everyone had been as... quick footed as that lout Siris. Quickly, his sharp eyes settled on the priest, still near they had all formed up. And... and.. that BASTARD who'd just STOOD THERE before had finally gotten off his sand eating ass, and was running at his ally, bradishing a brutal looking axe. Zarif: Should have been stayed of asleep, oh slow one! Salador galloped across the sand, and Zarif let loose two arrows as he closed in, taking him twice in the chest, and easily ducking the blade thrown angrily in reply Zarif moves 5 tiles to 14-33, and attacks the Kassite Rebel #???? with his shortbow twice, dealing 16 damage, and avoiding the counter attack, earning and earning 14 XP, then moves to 14-28</s> <|message|>Makeen Makeen Opening the gate did not lead to riches as Makeen had hoped... Instead it lead to more enemies. Figures... Siris so kindly took down the bastard who stabbed him. Feeling the sense of comradery Makeen moved in position to help a familiar face. Makeen launched one throwing knife and missed spectacularly. Luckily the bumbling brigand (likely still reeling from Lyuns mighty blow) missed his swing. Taking advantage Makeen launched another knife this time meeting its mark. Makeen moves 8 tiles to 16-24. Makeen attacks #4 killing him. Makeen gains 36xp.</s>
<|message|>Iddin-ninshubur Iddin dances in a frenzied sprint away from the brigand. His chimes call on the wind as he brings forth a small cloud of dust. It carries forward to Ashur as Iddin passes by and halts for a moment. Iddin: "Yet again he finds need of your mercy! Let him be freed of his bloodied wounds. Grant a warrior your blessed flesh!" The priest glances in the direction he is heading and halts. A much greater cloud was being kicked up as the two columns of horses came to a head. Not the conflict he would want to be drawn towards... But encouraging the newfound flank would need him out of it. Iddin: "Zuzu grants blessings indeed! Doan is as mighty as ever." Iddin moves 6 tiles to 20-30 and casts Heal on Ashur. Ashur gains 9 VIT (16/16). Iddin gains 18 EXP and 1 Theurgy, losing 1 Heal durability.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Ashür of Blackhollow Ashür flicks the dark crimson off his blade and moves away hence, with a hawk-eye toward the gate, his allies had broken in and put down the bulk of the rebel forces, 'No doubt that idiot Siris is going to charge ahead. . .' He mired, gazing on to the majestic Salador's master. The bandit moves forth beside them, gripping hold of the hem of the camel's saddle. "Quartermaster, I need not fall behind, those young fools are lost without me." He calls over the lull in battle. ASHUR moves to 28-15</s> <|message|>Siris Siris: "Nice one Makeen!" Siris says while giving his ally a thumbs up as the nearby injured soldier falls. Siris: "Now then, where should I go." As the empty headed warrior considered his next move, he noticed a nearby archer in a tower with a severely bleeding Lyun keeping him from exiting. With a smile Siris jogs to Lyun and puts his hand on his shoulder. Siris: "Don't worry friend, you've done enough! Allow me to take care of him." Moving past his ally, Siris races up the spiraling wooden stars until he reaches the top. Upon seeing him, the archer lets loose several arrows which are either deflected by the shield or miss from the fear of imminent death. The instant Siris reaches the top step, he raises his blade at the foe. A diagonal strike from the bowman's left shoulder to his right hip causes his enemy to fall to the floor bleeding. Looking around now that he had the height advantage, Siris spots what seemed to be the most central and guarded part of the city. His curiosity getting the better of him, he runs down the stairs. While going down, something unforseen happened, Siris had a thought. Siris: "Hmmmmm, am I sure that attack killed him?" Soon as he reaches the bottom however, he sees his young ally Etor coming towards him. Siris: "Ah, Etor! The solution to my problem, be a pal and make sure the archer up top is dead will you! Counting on ya!!" And without waiting for a response he turns to continue on his way- Siris moves 5 tiles to 20-22 He attacks and deals 13 damage to Kassite Hunter 5. Siris levels up!</s>
<|message|>Iddin-ninshubur Iddin sprints to Etor before the spearman advances, quickly motioning through repair of the spearman without slowing the advance. Iddin: Zuzu's will is made manifest again! Let him grant his mighty mercy. His grace is merciful in its burn. Your flesh will be restored to the Lord's gallery. Restoration eternal by Zuzu's will! Iddin moves 6 tiles to 18-27 and casts Heal on Etor. Etor gains 4 VIT (15/15). Iddin gains 11 EXP and 1 Theurgy, losing 1 Heal durability.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Makeen Makeen Makeen: "Looks like this bastard is hanging in there. Let me help!" Makeen rushes in between his allies and with a swift slash of his Bronze Long Knife takes down the enemy hunter. Makeen moves 4 tiles to 19-23. Makeen attacks #5 killing him. Makeen gains 21xp.</s> <|message|>Ashür of Blackhollow KASSITE PHASECOMMENCE KURUM attacks RAVINA with his BRONZE CURVED BLADE dealing 10 damage! RAVINA counterattacks with her BRONZE GREAT AXE dealing 23 damage! DARK SUN CAVALIER #4 attacks SIM-MA-SIHU with their BRONZE SHORT SPEAR dealing 6 damage! SIM-MA-SIHU counterattacks with his IRON SHORT SPEAR, killing them! KURUM: "G-GYAAAH!" The leader of the Dark Suns lets out an awful sound, striking at the mounted Axewoman only for her to take it and return with all the more force, her heavy greataxe digging deep into the cavalier's shoulder. At once all around him, the sellsword's numbers had been cut in half. "Damn! Form on me!" AM-ZIKAR: "Surround 'em, cut 'em to shreds!" Sure enough, the blood-starved Kassite swordsman and his goons quickly began to engulf Ninil and Balathu near on all sides as the rest of the Hellions make their way up the main road. --- HELLIONS PHASE COMMENCE --- FOES KASSITE REBEL x4 KASSITE HUNTER x8 AM-ZIKAR ANGAL KASHTILASHU DARK SUN CAVALIER x 3 KURÜM KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 16/16 KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 1/24 AM-ZIKAR VIT 18/18 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s>
<|message|>Iddin-ninshubur Iddin smirks a bit as he sees Lyun fighting in the distance. Well, the plan didn't exactly go as intended... but it didn't exactly not go as intended. The priest manages to neutralize his expression by the time he finishes reaching the middle of the band. His glass whistles, screaming with the priests' dash, announce his presence next to Lyun. Iddin gets to work immediately, guiding his staff over Lyun's wounds as dust fills in to the cacophony of wind. He is cautious during the procedure, making it less painful than usual. Well, the burning glass turned to flesh is still painful. Just less. Iddin: Zuzu grants his blessing to the righteous who ask! Let his power be seen, for no living man is too damaged to be made whole by grace. The dust will be taken in by wounds and not mouths. In the glass god's presence, death is but whispers on the wind! Blood, bend to his vision! The priest finishes his ritual and makes one comment before catching his breath. Iddin: I am glad to see you alongside and not against. Iddin moves 6 tiles to 18-21 and casts Heal on Lyun. Lyun gains 16 VIT (22/22). Iddin gains 29 EXP and 1 Theurgy, losing 1 Heal durability.</s>
<|description|>Iddin-ninshubur Theurgist --- Level 2: (7 / 100) -------STATISTICS------- -------MASTERIES------- | VIT -- 15 | 20% | BLADES -- E | MGT -- 1 | 05% | POLEARMS -- E | SKI -- 1 | 05% | AXES/BLUNT -- E | SPD -- 5 | 65% | BOWS/RANGED -- D | SRT -- 15 | 100% | THEURGY -- D (5 / 40) | MND -- 1 | 05% | MYSTICISM -- N/A | LUK -- 7 | 100% | Secondary Statistics WGT -- 0 ACC -- 2 AVO -- 2 RES -- 25 CRT -- ?? --- Traits: - INSPIRATIONAL -- Allied units within 3 spaces get +10 Hit/Avoid during the phase you take the 'Wait' command. - MIRACLE -- 3xLCK% chance of lethal attacks reducing you to one VIT rather than zero. Only effective when above 1 VIT. --- * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 15 / 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 Possessions: - Glass amulets - Personality / Appearance* Iddin-ninshubur has a large, intimidating build that at the same time seems incredibly weak. It is as if an elephant had seen shackled to something far more powerful than itself. His clothes are ragged but flowing, white trim aiming for a status above his means. As he walks, and the wind carries through, the whistle and clinking of glass fills the air around him. These myriad amulets made from shards of glass adorn Iddin-ninshubur's whole being. His eyes seem to be those of something not quite present in the world, ethereal in silent judgement of others' failings. The stern aspect of his face compliments that impression, but on occasion softens into a peaceful and forgiving manner. His brown skin shows no stranger to harm underneath the robes, marked with battles and hardship over the years akin to the rings on a tree. Any approaching the thirty one year old man would surely be suspicious of his sudden alternations between contemplatively slow and deeply frantic movements. * Iddin-ninshubur holds servitude to the gods as deeply important, but regards none as highly as his deity Zuzu. He holds great confidence in his priestly abilities; while not a braggart he takes great offense at any who question his authority in those manners. He typically works quietly and gracefully, as if the whole world was made fragile and beautiful. He is not ashamed of his poor talent at physical work, but is willing to support those who are with a fervor. His patience is lacking and he frequently looks down upon those lacking in reverence for the gods. Iddin-ninshubur has no qualms in advocating for himself or seizing opportunities as they are available. Despite his temperament and opportunism, he is as reliable a companion as the sand is to the desert if one befriends him. It cannot, however, be said that he truly loves anyone besides Zuzu— it is said not even his wife is shown real warmth. The theurgist is cautious in his advice and prefers subtle solutions. He cares deeply for asthetics. - Backstory* Iddin-ninshubur was born to a decently regarded family in a city of no particular significance. Showing promise in scribe school, and with significant help from his parents, he was able to be educated as a priest. Soon after assuming official duties in the temple, however, he felt a deep draw towards another god. Iddin-ninshubur abandoned his station and home to be one of the few followers of Zuzu, god of petrification and glass. He proceeded to wander from place to place, earning enough to live on as a scribe and a healer while attempting to spread the worship of Zuzu. * Iddin-ninshubur eventually came to work alongside mercenary companies, and built a strictly business relationship with his current company's captain among other contacts. In time the captain's first daughter fell to some sort of sickness. The captain was, at the time, still a poor rank and file mercenary. Iddin-ninshubur agreed to cure his child, but only if he would be allowed to wed her. The captain had to agree, and the daughter was successfully restored to health over time. * As the mercenary's fortune improved, Iddin-ninshubur benefited alongside. The relationship between the two came to be more personable over time, as well. Iddin-ninshubur did not care much for actually fostering a deep connection with his wife, and their marriage was effectively just on slate. His wife did as she pleased without Iddin-ninshubur, and he found no issue with it. Very few in the company ever learned the truth of how Iddin-ninshubur became the captain's son-in-law, but many learned the individual and his secret were more present than relevant to the company as a whole.</s> <|message|>Iddin-ninshubur Iddin moves at a slower jog, catching his breath while keeping pace with the rest of the group. The thought of actually training his muscles flashes across his mind, but quickly dies out. He just needs to get a ride eventually. And Salador appears into his vision. Truly, the mind shapes reality. The priest sways up to Zarif's side to avoid the mount's kick. His staff flows alongside the contours of rider and steed as the very dust they kicked up burns into their wounds. Iddin: Flesh anew! Feel the serenity of Zuzu's grace. Those who fight for the great one's causes are not alone. Let the lord grant restoration to that which carries to and fro in battle. Be healed in flesh, healed in mind, and swept from fatigue! Iddin moves 4 tiles to 18-17 and casts Heal on Zarif. Zarif gains 6 VIT (22/22). Iddin gains 14 EXP and 1 Theurgy, losing 1 Heal durability.</s> <|message|>Ashür of Blackhollow NINIL: "Why thank you very kindly gentlemen." The youthful Hellion spoke with the slightest bit of a sarcastic sneer. "Well ya see. . . Everything was going juuuust peachy until Balathu and I got separated from the others. There's a guy with a nasty lookin' sword, and let's just say I-- Wee got spooked!" Ninil taps Siris back on the shoulder, "You'll go handle that for lil' ol' me right?" As Ninil casually sends Siris to his doom, across the road Ashur confounds the remaining Hunter with a swift attack, followed up by the heavily armored Balathu. ASHUR attacks KASSITE HUNTER #2 with his BRONZE CURVED BLADE for 8 damage. He receives 6xp and +1 Blades proficiency. BALATHU attacks KASSITE HUNTER #2 with his IRON LANCE, killing them! KASSITE PHASECOMMENCE KASHTILASHU: "Where is that witch?!" The great Angal of Der, newest holding of the Kassite Chiefdoms bellows throughout the dim sandstone bricks of the keep. His brows furrow, unable to find the northern woman anywhere amongst the rest of his abused retainers. Hefting up his axe, the oversized barbarian steps out into the waning sun. "No matter. . . I won't be bled like a pig on MY new throne. I'll CRUSH them." --- HELLIONS PHASE COMMENCE --- FOES KASSITE REBEL x3 KASSITE HUNTER x6 AM-ZIKAR ANGAL KASHTILASHU KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 0/16 KILLED BY BALATHU KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 0/14 KILLED BY BALATHU KASSITE HUNTER #3 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 ESCAPED DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 ESCAPED DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 ESCAPED KURUM VIT 1/24 ESCAPED AM-ZIKAR VIT 18/18 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s>
<|message|>Iddin-ninshubur His breath a little more caught, Iddin steps a little more forward where he can see most of the band. The priest plants his staff into the ground, the chimes radiating outwards to the band. The divine flesh embedded in his allies serve as a root, likewise reinforcing its hosts. Their vision gains sharpness and speed. Iddin: Those with Zuzu's blessing, rejoice! He grants a clearer world, a fraction of your mortal fog lifted. Advance forward with his guidance at your backs! Iddin moves 2 tiles to 18-15 and Waits. Inspirational gives +10 Hit & Avoid to Siris, Etor, Ninil, Zarif, and Lahamu.</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor Etor: "Easy Kastilus. Let us not get ahead of ourselves. We've all had a long trip. Spending some time talking about how to do things won't kill us. In fact, it will have the opposite effect. These are Yeeks we are talking about." He says in a way that attempts to convey seriousness but also lets everyone know he has no clue what Yeeks are. Hoping he helped settle the building tension between the client and Ashur, Etor flashes a sharp tooth smile at them both. As he begins pacing back and forth to think of an attack strategy, he is staggered by the horrendous smell coming from the ruins." Agh. Grossss. Lets just split up and make a three-pronged attacked?" Etor quickly remembers his age and position within the crew and quickly tightens up. Unless anyone else has better ideas of course!</s> <|message|>Lyun Lyun: "..." Still as a statue, the bare chested man chooses silence. He can already picture his approach, steering clear of the bow just enough to then blitz it before it realizes, turtling in that corner and letting the creatures approach him, and their deaths, themselves. While already several steps ahead in his mind, the man stands silently. He's come to terms with the company preferring a more methodical approach - even their worst plan would be better than a great but poorly coordinated one. And so he waits, eyes fixed on those blue skinned uglies.</s> <|message|>Siris Siris: "An attack from three different sides? Why not, that sounds like a fine idea Etor. Against creatures such as these though, I feel I alone am enough to count as a sufficient attack HAHAHAHAHA." almost laughing loud enough to be heard from the yeeks near the ruins. "One group can attack from this position, another from the opposite side of our current position, and the last one somewhere in between those two positions. I feel that is more than good enough."</s> <|message|>Ashür of Blackhollow Ashür: Beams yet another one of his trademarked glares, this time Siris's way just beside him, "Seal your lips newblood. Your heedlessness is your undoing." Those sunken eyes of his meticulously wander away from the foolhardy warrior, across the clearing to the vibrantly haired youth. "I am not opposed to the boy's idea." He states, "Still, best to be sure we remain in the Theurg's sight. Bled out by a gaggle of Yeeks is a tale your progeny will never be rid of. . ." Despite his words Ashür looks to the east, where hills form a natural valley leading up to the Ziggurat, tempting a path it may be.</s> <|message|>Iddin-ninshubur Iddin-ninshubur: "Disgusting creatures, those Yeeks. Forever forsaken from proper subservience the gods, pointlessly wrenching their fetid life from the landscape. This blight crossing the eyes of Zuzu is a grave happening indeed. We must see to their immediate destruction. Now then, for strategy." The air is filled with a strangely harmonious ringing as Iddin-ninshubur draws his staff, delicately ornamented with an engraved glass orb and grip. "It would be prudent to wage three fronts, I should agree with Etor. We should have Zarif engage whatever archers or mysticists they may have in the fore of their formation, and then ensure all ranged foes at the walls of the fort are taken care of. I would then recommend Lyun and Siris form a direct assault on the fort. Etor, Makeen, and Ashür could then cooperate on flanking the enemy. As long as able, positioning yourselves near myself will allow me to enhance your abilities. Therefore I recommend maintaining a formation until first contact, and then splitting. I will likely support Lyun and Sirius as a healer intially.</s> <|message|>Siris Siris: "HAHAHA" Siris says while giving a friendly but slightly hard smack on Lyun's back "Looks like only us two are capable of handling those monstrosities head-on, isn't that right my friend?"</s> <|message|>Ashür of Blackhollow Kastilus: "I abhor, no, detest acts of unheeded violence as these. . ." The sun-cracked archaeologist muses, somewhat contradictory to his earlier enthusiasm. "Still! Our work will be that of legends fine Hellions!" He then exclaims, though muted somewhat still by the dead look on Ashür's face. "Ahem. . . Good Theurg, I'll stay by your side for this sojourn."</s>
<|message|>Zarif Zarif: The foreigner squinted at the ruins, eyes fixed on the strange blue-men hobbling around the flames. He could hear the others talking among themselves, and only half listened, he and his mount inching around the trees, his hands wrapped tightly around his bow. Their manner of walking, the foul stench, the bodies, the fell creatures of this land were deeply unsettling to Zarif. Back home, a wyvern may be fierce beast indeed, but a beast is all it was. These cursed things... Zarif shuttered, turning back to the others. Ashür and that mystic were talking, probably each trying to pretend to be in charge. Of course, it was quite obvious to Zarif that he himself was the one trusted by the captain to take charge, but with those men who stood so close to the ground... the merchant wouldn't hurt their fragile pride. He nodded and gave them both a smile that implied hearing far more than he really had. "Salador and I will press onwards to those trees up ahead" He explained, pointing to the small wood not far from the one they were in now. "From there, I'll take out the archer, and circle back to you all." Zarif smiled, twirling his shortbow around as Salidor slowly trotted around the small group</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor Etor was elated that the group liked his idea. However, the ragtag group has shown that they aren't well versed in collaborative encouragement. With that fact in mind, Etor nods to himself and makes his way towards the clearing. Etor: "Great! Thank you Makeen. I'll move towards the end of the tree line and follow your lead." Etor awkwardly shuffled past Lyun without saying a word. Lyun and Etor had a good relationship and he didn't want to ruin the bond they had with each other by speaking to him. Making his way past Ashur he managed to give him a nod but not the direct eye contact that Ashur wanted. Ashur's eyes always give off the vibe that say "You think you're better than me?". Etor's base tongue couldn't accurately surmise Ashur's actual thoughts. He'd probably call him a witling or a malapert or something. Ashur is the only one who makes him feel like a teenager. The short walk felt, which felt infinitely longer than perception should allow, ended with Salador. Etor attempted to put his hand on Salador, a goal he's had for the last 2 weeks, but the beast exhaled at the perfect moment to startle the young spearman. Awkwardness aside, Etor looks forward to the battle ahead and out at the structure ahead of him. Etor:Cool... Etor moves SIX tiles to 9-32, on the other side of Zarif.</s> <|message|>Siris Watching everyone getting ready to go on the offensive, Siris enthusiastically removes his sword from his scabbard and starts walking towards his enemies not bothering to hide his overconfidence. Siris moves SIX tiles to 8-31.</s>
<|message|>Zarif One by one, the mercenaries began their way towards the crumbling ziggurat, and the foul blue creatures within. Zarif stood still for a moment, thinking of how he should approach. Ideally, he wanted to ride ahead of them all, take down the bow-wielding Yeek, and circle back to the group. Trying to take positions while under fire like that was sure to spell disaster, but these cursed men were surprisingly nimble. The merchant doubted he would be able to take it out in one pass. A few of his allies walked around Zarif, surrounding him as they made their way forward. Below him, Salador snorted loudly, which snapped the Merchant back to attention. He glanced around, spying the boy to his right, who seemed to have almost jumped out of his skin at the sound. Zarif: It is not you. My friend here just doesn't like getting boxed in is all The older man smiled, patting the back of the animal. The boy, Etor, was a new recruit, and young besides. With the captain away, the quartermaster should probably do his best to make him feel more comfortable. Zarif: He doesn't bite! Here, I'll show you! In one swift motion, Zarif reaches down and grabbes Etor by the straps of his breastplate, swinging him down in front of Salador's hump, chuckling under his breath. Zarif:See? There is nothing to worry about! Let us ride! Zarif uses the Rescue command on Etor, then Zarif and Etor move TEN tiles to 12-26.</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor Zarif made light work of the yeek and Etor understood that they were in the thick of it. Etor:I'll cover you. Etor puffs his chest and makes way for the lone warrior yeek. Not breaking eye contact, Etor shows the warrior all the respect warriors show each other when on the battlefield. While Etor shares Ashur's contempt for the Yeek, at the end of the day the victor is whose ever better on that day, and that's something to be respected. Etor marches to 14-24 and attacks the Yeek warrior #3 to for 7 damage.</s> <|message|>Lyun Lyun: "..." He rushes ahead much like his companions, a glance and a simple nod towards the incoming Ashür. Range wouldn't cut it for the time being, and having his more versatile axe at the ready looks like a better option. He switches between the two with choppy movements while stomping ahead, eyes fixed on the nearby creatures. He knows their time has come, they know their time has come - or so he thinks, at least. It's just a matter of whether they'll be chased for or charge into. Lyun moves six tiles to 19-28 and equips his Battle Axe.</s> <|message|>Siris Continuing his charge, Siris prepares himself mentally to face his foes, giving a short yet confident laugh to be heard by both allies and enemies alike Siris moves 6 tiles to 16-27</s>
<|message|>Zarif Zarif readied his spear as the blue Yeek warrior charged forward at him, with an animistic rage. Perhaps they weren't as cunning as he had made them out to be after all. The merchant relaxed, he had done this plenty of times in his tour with the Hellions, from such a foe, he really didn't have anything to fear. Suddenly, the foul creature was upon him, mere cubits away! Zarif, aghast, tried to bring his spear up in his own defense, but it was too late. His off hand felt his chest, wet and sticky with his own blood, the gnarled branch buried deep in his chest. It had all been so fast... there had to be some mistake. Zarif:"N-no... How? To have traveled so far... only to die like this... dammit." He could feel himself sliding off Salador's back, falling slowly, as time itself had slowed until... Zarif's eyes blinked open, he glanced around suddenly, confused. There was that foul creature again, still many paces away. He felt his chest, it was somehow intact. The merchant sighed and shook his head. Zarif:"Must have dozed off again. What an unsettling daydream! Ah, what are the odds of something as far fetched as that anyway" The happy go lucky foreigner chuckled to himself, following the Yeek as it waddled forward, readying his spear. When it reached him, zarif was ready, and caved its skull in with two swift strikes. It's spear, a branch really, managed cut his Zarif's leg as it fell, but other than a little pain, the rider was mostly alright. Zarif:"Better keep up the assult!" He told himself, the burning pain in his leg managing mostly to sharpen his scenes and wake him up a little. He strapped the spear to Salador's side as he kicked his companion lightly, and began to ride along the side of the wall, drawing his bow. After sending an arrow over the wall, he circles back, hoping to regroup with the rest of the company. Zarif moves Seven tiles to 18-26, attacks Blue Yeek #1 with his short bow, and rides 3 tiles back to 15-26</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor The wounded yeek warrior advanced with reckless abandon and Etor made quick work of him. The young spearman let out a small sigh as he looked down on the disgusting creature. Etor: He probably wanted to go out that way. As the young warrior looked around him, he noticed two things. The rest of the hellions were quite some ways away and the robed Yeek was doing something peculiar. Etor didn't understand the words but he recognizes the impact it was having around the faux priest's immediate area. Etor thinks to himself "This cannot be allowed to continue." Perhaps the previous victory had emboldened him, maybe it was reckless youth, or perhaps the mysticism that the Ensi was expelling called to Etor. Nevertheless, the young warrior ran towards robed yeek, determined to strike it down. When he noticed the priest was barely hanging on Etor came to a sobering conclusion. He was soon to be surrounded. Etor: Damn. Etor rushes to 21-21 and attacks the Yeek Ensi to for 7 damage.</s> <|message|>Lyun Things start to get hectic and, as they close in on the structure, they are subtly but dangerously scattered, just enough for the Yeeks to possibly rush down a single target. The brute keeps running, turning at the last second and flanking Ashür on the right. His big frame obscures his ally just barely to the eyes of the two blue creatures a couple steps ahead. Lyun: "Go. The... -eed support." A low voice, both in tone and volume, some of the words are easily swept away by the surrounding noise. Lyun moves six tiles to 23-26.</s> <|message|>Iddin-ninshubur Iddin: "At last I free you from your bindings, spell. Be free until I once again call upon your power." Iddin locks eyes on Zarif, seeing the rider's injuries. It is finally time to show these devious creatures the power of Zuzu. Perhaps, then, they could regret their wretched existence in their final moments. Iddin strides purposefully to Zarif, preparing his spell. His staff is carefully waved in arcs alongside his steps, the wind melodically rushing through glass tubes. The whole movement creates a bizarre rhythm, some call completely alien to his fellow mercenaries. Sand whips into the air as Iddin takes his final stride and swings his staff to but an inch before Zarif's chest. "Let Zuzu grant his mercy and heal your wounds with the flesh of his own creation!" The sand flies mercilessly into even the most minor of injuries and cauterizes them with intense heat. The grains melt to glass to fill in where skin, muscle, and bone are absent. And with a glimmer of light reflecting the sun, the glass is gone in a moment and replaced with the very parts it was replacing. Iddin turns to Ashür, eyes sharp with condemnation. "The words of pathetic deities are achievable by even the most disgusting of scum. They fall before the greater gods, still." Iddin moves three tiles to 16-26, healing 6 health for Zarif.</s> <|message|>Makeen Makeen: Makeen saw an opening in the fallen wall ahead and sounds of battle. To the right he saw most of his party. 'Who could possibly be in the middle of that mess alone...' With quick feet he sprinted to help his comrade beyond the wall. Makeen moves eight tiles to 15-22. Throwing knives equipped and ready.</s> <|message|>Siris From his current position while charging towards the enemy, Siris could hear his comrades battling the yeeks and was rushing towards them to both aid and to gain more glory. While running Siris sees Zarif to his left coming towards him, figuring Zarif was probably trying to circle around and potentially strike the enemy from another direction. Seeing this opportunity, Siris extends his arm towards Zarif Siris: "Zarif, assist me! Take me to the battle!" Siris moves 1 tile to 16-26, gets targeted by the rescue command by Zarif, then gets put down at 22-22 Quick to act, Zarif gives Siris a nod and grabs his arm to help hoist him on his mount while trying to avoid slowing down as much as possible. While rushing towards the enemy, Siris notices his ally Etor bravely fighting by myself with a small swarm of yeets surrounding and rushing in to try to end the brave young warrior's life. Siris: "HAHAHAHA! Etor you reckless fool!" Siris shouts while preparing to hop of Zarif's camel "Don't you know only I can fight this many enemies by myself?!" When Zarif slows down his mount to prepare himself for the rush of enemies Siris jumps off near Etor Siris: "Although my young friend, you have earned my respect" while getting into a fighting stance and preparing his shield and sword "allow me to offer my assistance!"</s> <|message|>Ashür of Blackhollow Kastilus: Despite the circumstance, an air of nervous tension nary befalls the robed gebtleman's face. Nay. Rather he steps too, not even backing down an inch from the detestable creatures assailing his mercs, he's apparently confident in his purchase. In fact, he breaks from the Theurg's succor, moving by way of the creeping pair, Ashür and Lyun."It is as Iddin says! But you know of divine speech? I wouldn't peg such a dour coin-blade a Theurg as well!" Kastilus moves six tiles to 20-28 There is no response. Ashür clearly focuses his attention here on for the the battle ahead. "Aaaah, Mystic then. . ." Kastilus muses, standing tall as his guards begin their gambit.</s>
<|message|>Zarif After helping his comrade up onto Salador's mighty back, the animal galloped past the crumbling walls to their reckless ally with determination. Zarif kicked the animal's side, and turned to his ally behind him, rolling his eyes. Zarif: "New recruits" The merchant smiled and shook his head, looking ahead again as Salador began to slow down as they made it to the small crumbling tower where their fool of a recruit was. He shuffled Sirius off the Camel's back and glanced at Etor. Zarif: "Your recklessness is putting yourself and your allies at risk. You're on cleanup duty, for the foreseeable future" His hard glare softened after a moment, and he readied his bow. "You can hardly hold that heavy thing. Here, take my spear instead" Zarif rescues Sirus, rides 10 tiles to 21-22, trades his Bronze Short Spear for Etor's Bronze Longspear, then places Sirus on 22-22</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Lyun Lyun: "..." There's not much to mull over at the moment, his allies are all ahead of him in their assault to the ziggurat and he can't help anyone until he catches up. Lyun moves six tiles to 23-23.</s> <|message|>Etor Things were progressing nicely. Everyone was gathering together to enter the ruins. They would make quick work of the enemies that were left behind. Iddin can to heal Etor and it was always much appreciated. Whatever perception people had of Iddin as weird or off putting was not shared by Etor. Etor's father had always told him that God is not present in the battlefield but this man in front of him was a contradiction to that ideology and the he respected that. Etor wasn't a religious person either, but this Zuzu deity must be something special to find someone so devoted. Everytime he was healed the young spearmen had a better opinion of Zuzu. He always felt somewhat insulted by the the words said during the healing process but this was the most conversation he's had with anyone in this group so he chalked it up as a win. Etor: Thank you Iddin. Tell Zuzu I am eternally grateful. With renewed vigor, Etor rushed the remaining yeek, stabs under it's ribs and slams it to the ground in one swift motion. Etor motions to Zarif. Etor:Thanks for the spear Zarif! Hi. Salador! Etor moves 4 tiles to 25-21. His attack killing yeek skirmisher #5</s> <|message|>Iddin-ninshubur Occurs prior to the above post. Iddin: Go forth and grant blessings to the one before you! Drink of his blood, and form a body anew! Leave no mark of enemy strikes, the wear of the world! Pathetic sand, and pathetic mortal, let your existence be elevated closer to Zuzu. Under my strength I command this man reborn! Iddin sways alarmingly towards Etor. He shrieks his commands, a howling wind. The priest seems possessed by passion and fury in the moment. It as if an avatar of the burning sun is advancing on the battlefield. Iddin moves six tiles to 21-20, healing 5 health for Etor.</s> <|message|>Makeen With the ziggurat entrance in view, Makeen rushed in going past Etor and his vanquished foe. "On your left!" Almost immediately he finally came across his first foe. "My time to shine." The yeek saw Makeen rushing at him and readied its bow. But, Makeen was much faster and full of energy. He stopped just within range and threw his knife before the blue monstrosity had a chance to notch his arrow. The yeek convulsed as the knife sank into its chest and then fell to ground with a resounding thump. "Now where's that treasure?" Makeen moves six tiles to 24-19. Throws knife at Yeek Skirmisher #4 and kills it.</s> <|message|>Siris Seemingly after he told Etor to hurry, Siris noticed many of his companions all rush in to attack the enemy Siris: 'I have become more charismatic than I thought' Feeling it only fitting for someone of his strength to take the lead, he begins moving towards the stairs of the ziggurt. He sees a yeek with a bow near the stairs only for it to be quickly attacked and presumably killed by Etor, but Siris keeps moving forward and goes up the stairs without hesitation While starting to go up the stairs he sees Ashür in combat with another yeek. Although another of his companions, Makeen, was right behind him. Siris passes him right as he launches the knife at the yeek that would prove to be the killing blow. Siris keeps moving forward passing Ashür Siris: "Do not worry, for I have arrived!" he says seemingly to Ashür but in reality to no one in particular Although he didn't say it, he didn't even directly think it, Siris was glad to have capable allies Passing the dying yeek's convulsing body, Siris reaches the top of the stairs seeing Zarif there as well. Having reached the top of the stairs Siris now sees the large amount of yeeks coming towards them, as well as them begin to move faster after hearing certain chants from a strange yeek. Putting these thoughts in the back of his mind, Siris takes a couple of steps forward while walking with his shield and sword to his sides while raising his voice Siris: "The time for the mighty to take the lead has come!!" while raising his sword toward the big group of yeeks charging towards them he continues "HA HA HA! Truly, you are as foolish as you are unlucky to have to face me in battle and not even attempt to run away!" Siris stops walking and begins getting into his combat stance "For against the likes of you, if you fight me with one, ten or one hundred; the only thing that will change is your body count!" Siris moves 6 tiles to 24-16</s>
<|message|>Zarif The slight scrape left by the shambling creature stung Zarif in his arm, but it wasn't serious, just barley enough to break his clothes and skin. Finally, his allies had mostly made it to the ruins, and he briefly watched them effectively take down the Yeeks the merchant had charged past. A few of them crowded around him, Ashur, the small theif, Sirus, and the new recruit a little behind. Thankfully, that conjurer was still a ways behind them all. Zarif: "Its still my spear, careful not to break it, else you've bought it" Zarif teased back at the boy, patting the over-sized long spear he had since strapped to Salador's side. He was just making fun of course, and he felt a slight pulse of pride seeing the boy take down the Yeek with military efficiency. He glanced back down the corridor, at the formation of foes clogging the way. This could get brutal, a wall of foes, with archers behind... it was difficult to make it through that unscathed, and the enemy was already in formation besides. Something had to be done about those archers, lest they all gang up on one of the mercenaries. Zarif kicked the camel and charged down at the formation, and readied an arrow. The larger warriors largely blocked view of the skirmishers behind, but, for a split second, under one of their arms, he saw the archer, and let his arrow fly without even a moments hesitation. The arrow flew, and buried deep into one of the archer's eyes, and it fell on the stone floor, dead. Turning mere feet from the Warrior's spearpoints, Zarif rode back into the alcove behind Sirus, satisfied with his shot. Zarif rides 3 tiles to 25-14, attacks Blue Yeek Skirmisher #6 with his Bronze Short Bow, killing it with a critical hit! Then moves 4 tile forward to 23-16</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Siris After getting a good look at the battlefield, Siris was surprised to notice that between the efforts of himself and his allies the creatures had already been completely defeated. Siris: Huh, this was even easier than expected. While Siris's self confidence increased even more than it originally was, he heard what sounded like a man yelling. It was coming from one of the corridores, but after he saw some of his allies go towards the noise he figured there was no reason to bother himself going to check it out as well. Seeing a staircase nearby, Siris begins to curiously walk towards it. Siris moves 1 tile to 25-11</s> <|message|>Etor This was a crucial moment for Etor. Depending on what his next actions and words were the rest of his life would be altered forever. The whole mission had culminated to this single moment and now that it had arrived Etor was not one to shy away from destiny. Etor: "Ood Job too Lyun!" Etor had flashed the stoic mammoth of a man a wide earnest smile. He quickly killed the smile and shuffled past Lyun into the ruins. Lingering in the moment would only cheapen it so Etor got back to the objective at hand. He didn't progress much farther into the temple when he heard the faint yells of a man and saw Siris investigating some stairs. Etor: "So much going on in here." Etor moves 6 tiles to 25-14</s> <|message|>Lyun The brute keeps walking without much pause after the earlier kill. He gives Etor a nod in passing, marking the end of their interaction. Encouragement without snark is a rare commodity in the world of mercenaries and, despite not being talkative, Lyun has never believed tough love to truly work. The kid did his part and that is plenty. Despite his companions easing up as most creatures lay in a pool of their own blood, he remains focused. His faster allies probably won't need his help. With nothing else going on, however, "probably" isn't good enough for him. Lyun moves six tiles to 24-13, just past the pile of Yeek corpses.</s> <|message|>Iddin-ninshubur Iddin breathes deeply, bringing himself to the end of his incantation. Truly, it is a grand experience to ascend into such a higher state of being where he can feel at one with the greatest god. However, the servile world of man sadly requires focus of its own. The last of his bizarre ritual's effects still linger in the air. Iddin carefully prances around the dead Yeeks, making sure not to stain his robes with their blood. The priest contorts quickly, creating a brief whistle, and calls to his companions. Iddin: "My allies! Bring your weary bodies, worn by fighting, to my side. I will bring you peace with the grace of Zuzu. Come and let not cruel wounds do what your foes could not." Iddin moves six tiles to 24-12, passively casting Inspiration.</s>
<|message|>Zarif A job well done, or perhaps not. Just as he began to put down his bow, he spotted something. Though the bulk of the fell-beasties lay defeated at their feet, out of the corner of his eye, Zarif could see one last creature turn the corner down the hall. Zarif: "Hail, Ma-keen! Be careful, another lays in wait ahead!" He shouts, pointing at the corner the Yeek had just rounded. Not one to leave a job unfinished, Zarif kicked Salador into action, flying down the crumbling ancient hallway in a few bounds, bow drawn and at the ready. He stops right in front of the barred door. Hearing the withered voice, he looks into the room from Salador's back. Zarif: "I know you not, but its seems to be your lucky day friend. Who... ah I see. You're one of Shůlaar's band, aren't you?" He exclaims, giving a smile before glancing at the corner, getting ready for an attack. Zarif rides 10 tiles to 13-11, right in front of the door</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Zarif Zarif The foreigner's sympathetic smile withered at the captive's ungrateful remark. Zarif turned away from him, hearing the sound of wood dropping to the ground around the bend, along with a pathetic whimpering sound. The merchant almost felt worse for that detestable creature than the one behind the bars. Zarif: "I don't kill anyone unless my comrades and I been contracted and paid to do so. Surely one of Shulaar's knows something as simple as that." The merchant looked back at the man, who's scowl didn't drop. Zarif: "Though, if it is your will, we would be more than happy to leave you in your cell. Under the laws set down by the Great King Hammurabi in the dawn of days, such a thing is not murder." With that, Zarif kicked off down the hall, rounding the bend, pulling out the great longspear strapped to the side of Salador. The spear was quite heavy, noticeably slowing him down, but against the Yeek cowering in the corner, it made little difference. All it took was one clean thrust through the throat as the dromedary came to a halt at the end of the hall, and the Yeek was finished. It let out a wet whimper as it slid off his lance and onto the floor, dead. Zarif rides 7 tiles to 11-16, and attacks the Yeek Skirmisher, dealing 10 damage, killing it instantly. He then moves 3 tiles back up the hallway to 11-13. With that, it seemed the job really was done. It had been quick, and clean, with no losses, can't get much better than that. All that remained was to take any loot that could be found, deal with that foul-mouthed captive, and let their client look around. For the first time, Zarif has really put in some martial might this mission. Having done so, he felt like his skills had improved a bit. Zarif leveled up!</s> <|message|>Siris This is was probably the first time Siris had been called Stout, he took it as proof that his strength was finally beginning to be noticed. Looking to further prove his strength, Siris loudly yells towards Ashür, seemingly interrupting his and Iddin's conversation. Siris: "Hey Ashür, instead of keeping an eye out would it be alright if I just went downstairs and finished the rest of the enemies by myself? It'd be faster!" Ashür: "Siris" He calmly proclaims with wary look "I relish the day to see all that confidence drain from your eyes, but it won't be this day. . ." He winces as Iddin goes to work on Ashür's wounds Ashür: "Keep what little wits you've got about you and stand guard." Siris: "No need to be such an ass about it" Siris mutters before taking a seat on the first stair of the staircase and begins to take a look at his injuries Siris stays on 25-11</s> <|message|>Lyun He keeps moving, choosing to mostly ignore his allies' banter as he walks past them and to the left. Taking a breather and mending one's wounds he understands, but standing idly by... They would learn. Once is enough. One ambush, one death, one regret. All rookies learn, eventually, provided they don't become someone else's lesson. Lyun moves six tiles to 20-11, just before the first branching hallway to the left.</s> <|message|>Ashür of Blackhollow Gesties: "W-Wait!" The voice of the rival merc pangs out like the pain in his weakened bones. Both cracked knuckles again come around the Yeek-built bars again as the final whimper of the beasts comes to a sad end. A new revelation comes across his face as Zarif says his piece. "Please, Hellions. . ." He again wheezes, a dry cough from his cell while Makeen comes into sight. "My brothers and I were hired to delve this place, but a full day has come and gone. . ." As his eyes barely catch the young bronzed thief, he humbles himself before them, "Leave me in this cell! I care not!" Gathering strength he continues, "But I beg of you! Hellions. . . Tell me they yet live!"</s> <|message|>Iddin-ninshubur Iddin nods as Ashür comes to him. It is time to earn his bread as a healer and ensure the unit stays fully operational. The devout believer silently picks up sand and blows it into the air around Ashür, creating a small dust cloud over his wounds. Iddin smoothly shakes his staff, creating a soft hum, and utters a few words of prayer. They aren't necessary for the rite, but Iddin would never disclose that freely. Iddin: "Let Zuzu continue his grand design of eternal perfection. Let this man be returned to what he once was, so that he is prepared to rise and serve higher beings once again. Make the debris of the world beautiful, and let it do this glorious work." Iddin surveys the rest of the group as the rite takes place. This process will take a bit more time, and certainly more prolonged pain, but will not stress someone's body and mind as much as the combat healing does. It is best to keep the mercenaries healthy and in service for a longer time, after all. He talks with Ashür while continuing the process. Iddin: "I have not failed to negotiate fair prices in the past, have I? Rest assured, you shall have your share of fortune when the toil is done. On that note, I hope that you have tactics prepared for our further advance. On other matters..." Iddin sighs derisively at Gesties' cry and looks towards Sirius. Iddin: "I understand the impatience that one feels in their proudest years. However, take this beast's bellowing as a cautionary tale. A band such as theirs plays less carefully than we do, with their greater numbers, and apparently gives buffoons commands." Iddin finishes his lecture to Sirius and calls out to the rest as he finishes healing Ashür. Iddin: "Tend not your own wounds; come for proper treatment. Work is of little purpose if you descend to the great city below before receiving rewards." Iddin remains in place and heals Ashur for 7 points, from 8/15 to 15/15.</s> <|message|>Makeen Makeen A haggard man's voice came from the first enticing door on the left. Makeen barely listened to the man's words, since through the barred door an unopened chest sat against the far wall. Makeen: "What? I don't know anything about any other people. Everything we've seen (and killed) have been these nasty blue gremlins." Makeen arched his neck to get a closer look at the chest. Makeen: "But, I tell you what. Feel free to have a look around yourself as I help my self to that chest. Hey Zarif! keep an eye on this guy while I procure our payment." With a flash of his thin fingers the door unlocked. Knife ready he opened the door to see what treasures awaited him. Makeen moves eight tiles to 13-11 and unlocked the door.</s> <|message|>Ashür of Blackhollow From within the confines of the old, crumpled little lockbox are some relatively modern armaments -- No doubt gathered equipment from any number of the blue little cretins raids on more civilized folk. Even so, they won't be needing it any longer. Makeen receives Bronze Sickle Sword! Makeen receives Bronze Crossbow! --- The man by now is rightly upon his rear, both bruised palms laying down across that cool sandstone. Surprise is written across his furrowed brow, not only is a mere child sending a fright through him, but the boy's peerless just as the rest of the Hellions. He gathers some willfulness, seeing now the cell door is open and Makeen is busy enamored with the spoils of war, the Scorpion nearly rises to for a dash. Only for the gentle clopping of Salador's hooves to halt him yet again. Even more frightening perhaps for the unarmed loud mouth was that lance, oozing the putrid blood of Yeeks. Gesties: "H-Hellion, that is my equipment there you've pilfered. . ." He says straightening himself out. "Would you lot afford me the pity of allowing me to join your incursion further in, that I may again meet with my brothers?" He can't help but add with a stammer, "You know that Shulaar's Band would do the same for you! Even if we're dreadful foes. . ."</s>
<|message|>Zarif The outlander nodded to the theif, absentmindedly pointing the heavy longspear in the dusty captive's general direction. Zarif considered, his mind elsewhere as the priest spoke down the hall. He sure is an ungrateful little worm. But... there was a labor shortage in Akkad, wasn't there? With such demand for slaves... yes, even a sorry lout like this could fetch quite a price! Zarif: Oi, Iddin, priest! Perhaps you are being too hasty, eh? He'd cost us only, what, a week or so in rations? We could make enough off him to pay that back at least... three-fold? Four, if the tax collector is in the countryside. Think of the profits... prophet! The merchant smiled at his wit, feeling slightly proud of using wordplay in this strange land's tongue. He hoped his accent hadn't butchered his meaning. Despite the joke though, his gaze was serious. After all, a merchant like him always takes matters of sale and trade seriously. Zarif: Plus, it's a body between us and any attacker. Better this lout take a spear in the gut than one of us, eh?</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Ashür of Blackhollow From within the confines of the old, crumpled little lockbox are some relatively modern armaments -- No doubt gathered equipment from any number of the blue little cretins raids on more civilized folk. Even so, they won't be needing it any longer. Makeen receives Bronze Sickle Sword! Makeen receives Bronze Crossbow! --- The man by now is rightly upon his rear, both bruised palms laying down across that cool sandstone. Surprise is written across his furrowed brow, not only is a mere child sending a fright through him, but the boy's peerless just as the rest of the Hellions. He gathers some willfulness, seeing now the cell door is open and Makeen is busy enamored with the spoils of war, the Scorpion nearly rises to for a dash. Only for the gentle clopping of Salador's hooves to halt him yet again. Even more frightening perhaps for the unarmed loud mouth was that lance, oozing the putrid blood of Yeeks. Gesties: "H-Hellion, that is my equipment there you've pilfered. . ." He says straightening himself out. "Would you lot afford me the pity of allowing me to join your incursion further in, that I may again meet with my brothers?" He can't help but add with a stammer, "You know that Shulaar's Band would do the same for you! Even if we're dreadful foes. . ."</s> <|message|>Zarif Zarif The outlander nodded to the theif, absentmindedly pointing the heavy longspear in the dusty captive's general direction. Zarif considered, his mind elsewhere as the priest spoke down the hall. He sure is an ungrateful little worm. But... there was a labor shortage in Akkad, wasn't there? With such demand for slaves... yes, even a sorry lout like this could fetch quite a price! Zarif: Oi, Iddin, priest! Perhaps you are being too hasty, eh? He'd cost us only, what, a week or so in rations? We could make enough off him to pay that back at least... three-fold? Four, if the tax collector is in the countryside. Think of the profits... prophet! The merchant smiled at his wit, feeling slightly proud of using wordplay in this strange land's tongue. He hoped his accent hadn't butchered his meaning. Despite the joke though, his gaze was serious. After all, a merchant like him always takes matters of sale and trade seriously. Zarif: Plus, it's a body between us and any attacker. Better this lout take a spear in the gut than one of us, eh?</s> <|message|>Ashür of Blackhollow Gesties sneered, even as he knew his life hung by a thread, a thread that dangled precariously in the hands of the Hellions of Gir, a thread that threatened to make him a marionette. But even by his own admission, the battered man would sooner be puppeted by his enemies than rot in a crumbling cage stinking of Yeek shit and festering with dune roaches. Gesties: "Bah! Sell me if you please, you'd be right to do so with a hide as valuable as mine. Har-har-har!" Managing to find some fire in his belly once more, he reaches for his affects that Makeen is so eagerly fawning over, no doubt imagining what he could exchange the blade for, let along the innovative bow and its masterful make. With the smallest chagrin, the young rogue pushes the sword onto Gesties, but elects to keep the crossbow and its attache of bolts. Suddenly the man's fire dies down, realizing his place once more at the tip of Zarif's spear. A fool he'd be to even dream of fighting back. . . He takes the sickle-sword and gestures for the Merchant to lead the way. And he is obliged. Gesties: "Don't worry, dont'cha worry, smart to keep that bow, means I can't shoot ya in the back. . ." The foreign figure manages to bleat, shuffling alongside Salador toward the main group as Iddin picks their glassen wounds. As his eyes, sunken from abuse by the little blue gremlins come across the Hellions proper, namely the priest, Lyun, and Ashur, he manages to produce, "I recognize you. Oi, didn't we kick yer asses at Akshak?" But before any of them can respond, the archaeologist finally makes his way up to the central stair leading down to the depths of the Ziggurat. Kastalus: "Stellar work dear Hellions. I see that rumours of your valiance were not unfounded." The older fellow cranes his neck ever in slight and raises an eyebrow toward the shaven-headed mercenary in royal purples, denoting their band's wealth who returns a similarly quizzical look. He clears his throat, an expression changed after the briefest of pauses, "Even greater than rumored! Seven become eight with naught but a little blood. . . Come Hellions, let us bear witness to the glory of days long past." He takes his first gently, yet excited stride down a cracked sandstone step, steeped in the filth of the Petrified God's children, only to be stopped in kind by the lanky bandit. Ashür: "Do not be so eagre, our honoured patron, these valiant men can't protect you if it's your scholarly gut that takes the first spear." Kastalus: "Ah. Of course. . . Danger. That is the business of your lot, and not mine." He halts himself at the top of the stairs, hands tensing back and forth 'neath his robes for the anticipation of this endeavor. Ashür: "Right. . . Are we all ready boys?" Ashür asks aloud, rhetorically so knowing full well nothing would impede the reckless few after the high of their victory. Then, without further delay, they descend. MISSION COMPLETE!!</s> <|message|>Ashür of Blackhollow CHAPTER I-II --- Ashür: "Don't get too far ahead, meat." The desperado coos, his words dripping with a virulent venom and wry humour both. "Keep that valuable hide where we can see it." He adds, taking a few steps after the tamed Scorpion and gesturing Etor and Makeen both to keep tight abaft. More for their enamored benefactor than their own sake, though he may not reveal it, Ashür knows full well the two boys can handle themselves when the going gets tough. Captain Nasir wouldn't have brought them along if it were any other way. Kastalus: "Fascinating, truly fascinating. . ." The archeologist's words saunter off into the darkness, he pays no mind to the affairs of the Hellions whilst he runs a palm across the dusty sandstone walls. By mere tallow candlelight he probes the pictograms embedded and worn away by time and all manner of beast that have used this place as their shelter. "A grudge laid bear. . ." He mutters, making some sense of the images perhaps. Cramped and cloistered tunnels of an age long past, where the idea of archetechture was merely an afterthought in these lands have led Iddin, Lyun, Zarif, and Siris to split off from the others, though they've little expectations of the divergence being for long. Afterall, this crumbling structure couldn't possibly be all that spacious within. . . The stench of Yeek still lingers in the air, whether for this is their den and their oily skins have rubbed off on it, or for there to be a veritable horde awaiting within readying an ambush in din of light. Yet there is another scent in the air, one the Hellions too are keen of -- the distinct metallic tinge of blood lingers here. Just what fate have Shulaar's Scorpions come to? Eventually, the four men break out from the ruinous corridors into a small chamber, their minimal light resounding off the priest's implements revealing chiseled images, crudely depicting men of war marching forth, not so unlike they. At the end of the room a pile of rock and rubble block what was likely once a small threshold beyond. MISSION COMMENCE HELLIONS PHASE --- --- OBJECTIVES -- REACH THE FINAL CHAMBER -- -- DO NOT ALLOW KASTILUS TO FALL -- --- FOES It's a secret! CRUMBLING WALL VIT -- 20 CRUMBLING WALL VIT -- 20/20</s> <|message|>Lyun The brute stays silent during their descent, focusing instead on his senses, trying to ignore the sound of their own steps while taking in whatever else could be heard. While the dim lighting obscures the smallest details, it doesn't take an owl to notice the crumbling wall in front of them. Lyun steps right up to it, sparing no time. Lyun attacks the crumbling wall with his battle axe, dealing 17 damage and gaining 1 EXP.</s> <|message|>Ashür of Blackhollow Ashür: "Right. . . Get moving, nice and slow." Ashür recommends, though the tip of his curved blade pointing forth, about half the distance toward their captive's back, was all the recommendation that Gesties needed. The bandit turns his head back toward the others, "If screams echo through the hall, we'll know where the danger is." He adds with a crooked smile before taking off cautiously behind the other merc. Gesties: "We'll see who'll be screaming. . ." The bald man grumbles, hefting his own heavy sword ahead as he takes the most gentle steps he could manage between the cracked ground and lack of light. Yet all things considered, the air was dead quiet. Gesties moves three tiles to 30-11 Ashür moves four tiles to 30-12 ---</s>
<|message|>Zarif Only the faintest glimmers of light from outside managed to make its way down the twisting tunnels and into this small chamber. Around him, pressed uncomfortably close for the cavalryman's tastes, were the silent brute Lyun, the priest, and Sirus. Uncomfortable, Zarif kept glancing over his shoulder, gripping his bow height in one hand, his other constantly drifting towards his quiver at his side. Damnit Salador... I dont feel like a whole man without you. I feel so exposed down here on the ground. The merchant thought to himself, as he glanced back for the hundredth time. He's been forced to tie his dromedary, his lifelong companion, up outside the entrance to the tunnels. He sent a silent prayer out to the distant gods of his homeland to keep his friend safe in his absense. Zarif was snapped back to reality as Lyun, brutishly effective as always, and having identified a weakness in the wall, drove his axe directly into the bricks, nearly toppling the wall in one swing. The merchant whistled at his strength joking, and drove his longspear point first into one of the floor bricks, easily finishing the heavily damaged structure off Zarif attacks the wall with his longspear, dealing 3 damage and gaining 1 xp. The wall is destroyed</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Ashür of Blackhollow The older man merely nodded, though rather ambivalently toward the young mercenary's words. Taking a few steps alongside them in the dark. Kastilus: "I've naught to worry, not with your able band at my behest." For once the scholar manages to break his stony guise and muster a smile at the side of his lip. Imposing himself between the bandit and Etor himself, Kastilus inspects the rising pillars and brickwork, alongside their innumerable pictograms before replying to the boy in kind, "They speak of this Ziggurat in Zagros as one of the original cradles of civilization in days long gone. Of three equal parts, a place of governance, a place of worship, and thirdly of most interest to me, a tomb." His words are punctuated with various carven images deep in the cracked sandstone. Kastilus: "Not of kings or men, but rather of a symbol. Clay tablets discovered in a ruin at Uruk name this as the resting place of the Crook of Dumuzid, a great lugal before the first Dynasty of Kish whose reign of ten sars brought unity to the people these lands, a unity unlike that of our current šar-kiššati. . ." The man sighs, he does not hold his tongue in the presence of the Hellions, though few would speak out against the Emperor. "Regardless, I've secured your pay in hopes to see Lugal Dumuzid's implement of rule with my own old eyes, you see." Kastilus moves 5 tiles to 13-30</s> <|message|>Siris Siris had been patiently waiting for his allies to break down the wall, but the instant it crumbled before them so too did his patience. Siris: Charge!!! Follow me! He quickly runs past Lyun and makes an abrupt turn to the left with his shield out. Shortly after there's a loud noise as Siris's shield and face impact into the wall. He rubs his face with his sword-hand attempting to fruitlessly lessen the stinging sensation Siris: Gah!! What the hell! Guys this is just a dead-end. Siris moves 4 tile to 5-31</s> <|message|>Makeen Makeen "Aye Aye sir, we'll keep an eye on him." Makeen said absentmindedly as he admired his new loot. With the thought of more treasure ahead he rushed forward. Makeen moves four tiles to 13-31.</s> <|message|>Iddin-ninshubur Iddin Iddin: "A place of worship? Well then, why don't we worship a more worthwhile deity in their place? I will keep the power of mighty Zuzu ready. Keep the formation so I can stay inside, and we can all leave here as much richer men." Iddin's feet fall softly on the hard tile. The stagnant air barely moves the priest's ornamentation, but what little does seep through creates a barely audible haunting whisper: an omen of death behind his allies' blades. Iddin moves two tiles to 6-32, passively triggering Inspiration.</s> <|message|>Ashür of Blackhollow YEEK PHASE COMMENCE --- --- FOES BLUE YEEK WARRIORS x 2 BLUE YEEK WARRIOR | VIT -- 11 BLADES -- C (-0 Accuracy / -0 Might) | MGT -- 4 POLEARMS -- D (-10 Accuracy / -0 Might) | SKI -- 5 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 6 BOWS/RANGED -- E (-20 Accuracy / -2 Might) | SRT -- 0 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 0 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 4 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * GNARLED SPEAR + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 4 + CONDITION | 5/5 + RANGE | 1 + SPECIAL | Little more than a tree limb, knapped to a point. + CLASS | POLEARM * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile. --- --- BLUE YEEK WARRIOR #1 VIT 0/11 KILLED BY ASHUR BLUE YEEK WARRIOR #2 VIT 11/11 --- ALLIES Gesties | VIT -- 6/14 BLADES -- D (-5 Accuracy / -1 Might) | MGT -- 6 POLEARMS -- E (-15 Accuracy / -1 Might) | SKI -- 7 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 5 BOWS/RANGED -- C (+5 Accuracy / 0 Might) | SRT -- 2 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 1 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 6 * BRONZE SICKLE SWORD + MIGHT | 5 + ACCURACY | 75 + WEIGHT | 4 + RANGE | 1 + SPECIAL | N/A + CLASS | BLADE As the disgruntled Scorpion is hurried forth by the edge of Ashür's blade, a curdling cry echoes from yonder bleak hall, bouncing back and forth from obelisk to obelisk. And with it, just as Gesties careens his head northwards, a sharpened spike, coated in Zuzu-knows what filth darts toward him, catching the merc through his abdomen which only elects another cry, pained and sharp to bounce through the crumbling rubble. YEEK WARRIOR #1 moves to tile 11-29 and attacks Gesties with its GNARLED SPEAR for 8 damage. GESTIES counterattacks with his BRONZE SICKLE SWORD for 8 damage. Gesties: "D-Damn!" He cries out, a deep red stain swelling around that purple cloak of his. With a mighty swing back, his own gleaming bronze cuts deep into the blue beast's rubbery hide. --- HELLIONS PHASE COMMENCE Gesties wastes no time, clutching that thoroughly pain-stricken side of his and pushing his way past the bandit behind him, too on edge to stop the merc. He bumbles further, past Kastilus, Etor, and Makeen too. "You damn Hellion bastards are gonna get me killed. . ." He growls. GESTIES moves to tile 14-32 Without a chance to retort any more than a riled grimace, Ashür fills the space that Gesties left for him, weaving that curved blade past the outstretched spike into the Yeek's throat. ASHUR moves to tile 11-30 and attacks YEEK WARRIOR #1 with his BRONZE CURVED SWORD for 4 damage, killing it. He then recieves 18 XP. Ashür: "On your guards, another lurks in the shadow!" He calls back, "Make no unnecessary moves." ---</s> <|message|>Lyun The sounds of battle, muffled as they may be by the walls between the two groups, urge everyone to get a move on. Lyun steps up to the wall, once again, gripping his axe with both hands. Lyun moves 3 tiles to 6-30. He then attacks the crumbling wall with his battle axe, dealing 18 damage and gaining 1 EXP.</s> <|message|>Makeen Makeen The sound off battle echoed down the hall. Seconds later the purple cloaked meat shield pushed past Makeen gushing out blood from his chest. Makeen moved closer to him, "Looks like you're serving your purpose well." said the young theif sarcastically. The wounded man scowled at him. "Oh calm down let me take a look." Makeen brought out the tome Ashur so kindly gave him. "Let's see... I think this is how it goes." Makeen moves one tile to 14-31 and uses HEAL to heal Gesties for 9 VIT. Makeen gains 18.5 EXP.</s> <|message|>Etor Etor: " Right. You paid us for a job and that's what we're here for. Now if you'll excuse me I must be getting to work at the task at hand." Etor moves past kastilus and around Ashur into the darkness. The sounds of jagged breathing help coordinate the position of the yeek. Once he encounters the scrappy beast he hears a wall break down some distance away. Etor: "No surprise but there's definitely more yeeks here. " The young spearman attacks the yeek but the darkness aids the blue bastard as the gnarled spear lunges at etor. Etor moves 5 tiles to 10-28 deals 6 damage to the yeek but takes 4 damage in return.</s>
<|message|>Zarif Another room, another crumbling wall, which Lyun promptly took another swing at. With his massive body blocking anyone else from getting a good shot at the door, Zarif once again poked the wall with his longspear, sending it tumbling down like the last one. Zarif moves to 6-31 and attacks the wall with his longspear, dealing 3 damage and gaining 1 xp. The wall is destroyed</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Iddin-ninshubur Iddin The Iddin routine is stopped for a moment by a brutish stab. The priest pauses for a moment, shoves away the spear, and hisses at the Yeek. This disgusting creature dares attack him? And their repugnant gospel attacked his ears! These heretics! Iddin clutches the wound and stumbles a short while away. He picks up his ceremony with renewed vigor, the blood slowly seeping out being flung around by his vigorous dance. He points his staff at the Yeeks that came from behind. Iddin: "Those beasts are an affront to Zuzu's grace! Strike them down, and their misplaced faith in an inferior deity alongside!" Iddin moves two tiles to 8-30, passively triggering Inspiration. +10 Hit/Avoid to: * Zarif * Lyun * Siris * Ashur</s> <|message|>Siris Seeing the massive creature walking down the hall with its allies, Siris hesitated for a moment, but it was only for a moment. Siris: Finally a real opponent, your fight is with me! He shouted this at the monster while pointing his sword at it, although he doubted it could understand him a pointed sword is usually easily understood. Siris began to charge as the other warrior yeeks attacked his allies, however he could not afford to distract himself and ran forward without further delay. As he ran he felt a weird sensation as if his fine muscle control felt weaker but quickly after it strengthened back to his usual norm, although this was barely registering in Siris's head. The small part of his brain still thinking of his allies and bodily sensations shut down when he was finally in front of the massive yeek. It roared at the headstrong warrior and lifted its mighty axe to strike Siris down but the tightness of the hall for the beast worked against it as it took extra time to swing its massive axe correctly. Siris took this extra time to break into a sprint, as the red yeek swung the young warrior slid below the massive axe and then immediately stabbed the monster in the stomach. With a yell Siris used all his strength and pushed his sword to the right, further cutting the beast's gut until it finally cut all the way out through its side. The red yeek began to bend over and with a small chuckle Siris began to turn towards the group when he saw the massive axe began to quickly move toward him. He put his shield in front of himself to stop it but the swing was too powerful causing Siris to fly back and slam into the wall. Barely landing on his feet Siris stumbled in pain towards the center of the hall to keep his balance as blood dripped from his head, his bones and organs not severely damaged thanks to the armor. The beast was still alive and it was pissed. Siris: shit.. Siris moves 3 tile to 10-27 and attacks the red yeek dealing 13 damage. The red yeek counters Siris and deals him 7 damage</s>
<|message|>Zarif As soon as Zarif finished off the crumbling wall, the chaos behind it was revealed. More of those cursed blue demons has surprised the other group. As soon as the wall fell, the priest and Siris charged past the merchant and the brute, scrambling over the rubble of the wall. Near as soon as the Priest stopped, he was set upon from another hall. Blast! They have us surrounded. The merchant thought to yell to Siris to help Idden, but the overly excited mercenary charged off down the far hall into the darkness, shouting. The priest, clutching his side, hobbled away, and despite his wound, cried out resolutely. Zarif was no follower of this man's strange god, but seeing him standing brave despite his near-death inspired the foreigner all the same. Without his companion with him, he latched onto whatever he could to give him courage, it would seem. Zarif: Etor! On me! Phalanx formation on the hall! Swap spears! The once-merchant shouted, stuffing as much false bravado and valor into his words as he could, and charged, still gripping his longspear. He reached the hall, stepping in the Priest's own blood, and, tragically, slipped, his pear going wide and to the side of the robed Yeek down the hall. This heavy spear would leave him a sitting duck against these stronger looking yeeks... he hoped Etor had heard his cry. He had but seconds before it was too late Zarif moves to 10-30 and attacks the Yeek Ensi with his longspear, and misses gaining 1 xp. There is no counter attack</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Siris Siris could feel anger bubbling up from inside him, but not at the yeek or Lyun but at himself for how weak he had been. There are few things he believed in but his own strength was one of them, even if the battle hadn't been decided yet with how it was going it could've gone either way without Lyun's help As he gripped his sword harder and focused himself he saw a yeek running away from him and his allies into the darkness. Although he failed against his previous opponent, this time he would be ready. He must redeem myself. Siris: Lyun! Siris: … Siris: Thank you! I'll handle the one that's escaping! Siris yelled this without turning to look his ally in the face, he just focused on running into the darkness attempting to follow the sound of running to pursue the yeek. Siris moves 5 tile to 10-22</s> <|message|>Etor Etor: " Yeah Ashur! These yeeks are nothing we can't handle." Etor froze for a moment. The words Ashur spoke were familiar and he could almost make them out. Similar words were the last syllables spoken in the moments before his Father's demise. Etor: "Dad?" The young spearman realizes the words that came out of his mouth and that they were not in any coated language of incantation. He takes off in the opposite direction Etor: "These yeeks are weird. That magic must make people hear things that weren't actually said. So weird right everyone?" Etor moves 1 tiles to 9-30 deals 8 damage to the yeek#3.</s> <|message|>Iddin-ninshubur Iddin Iddin almost steps back to the fray, but the wound halts him. The priest clutches the bloody patch and whispers a few words. The surface bleeding glazes over to a thin layer of glass. Not a real treatment, but it will stop the wound. He chuckles as Etor steps in front of him. Iddin: "You're making my job easier, Etor." The stale wind whispers through Iddin's garments as he raises a hand toward Etor. The priest hits the ground in a simple driving beat. Iddin: "Let this man be worthy of Zuzu's grace! He stands against the fetid Yeeks and their unworthy god. Divine flesh shall grow where Etor's was lost. He hears false sound. Fill his ears with the sound of grace. Standing apart from some of our company, he respects Zuzu's great name. Reward the pious, so the impious may see their errors before they join Arallu beneath." Iddin trusts his staff forward dramatically, and the thin layer of sand inside the chamber pours towards Etor. It crawls along his skin like insects seeking out his blood. Iddin clenches his empty hand when the grains coalesce on Etor's wounds. The sand suddenly heats up, cauterizing the wound in one painful moment. It then melts together and hardens, restoring the skin to what it was before. The stiff replacement quickly adjusted to its host and was soon identical to the original. Well, at least, it looked and felt that way. Iddin stays still at 10-30, casting Heal on Etor. Etor gains 4 VIT. Iddin gains 11 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s> <|message|>Ashür of Blackhollow --- --- As Siris thrusts forward, his rugged leather boots crush underfoot the over-sized Red Yeek felled before him, moving on, splashing through the fresh swathes of fetid blood pooling upon the ancient cobbles. Two thin passages flank the merc on either side, shrouded in shade and mystique, yet he hasn't the mind to throw so much as a glance down either. Mustering his courage onward as he chases down his prey.</s> <|message|>Lyun Lyun: "You, other side." The brute addresses Gesties, pointing to the east-bound corridor before moving towards the opposite one. His bloody hand axe at the ready, Lyun blocks off the passage in its entirety, hoping to prevent further unwanted surprises. Lyun moves 6 tiles to 8-24.</s> <|message|>Makeen Makeen 'Shake it off, I wont not mess up these next throws!' Makeen thought to himself as he lined up another set of knives to throw. One after another, both knives flew through the air in a brilliant gleam of bronze hitting their mark. The ugly blue gremlin shrieked through the halls before collapsing to the ground. Makeen stays on tile 11-30 and attacks Yeek #3 with throwing knifes, both hit. Deals 4 damage killing it. Gains 18 XP.</s>
<|message|>Zarif MISSED! Rats! Gods damnit all! He had sounded so cool and in charge despite his strange foreign accent, ordering Etor to make a tricky maneuver with him. He had less than a second to lament his poor aim before a gnarled spear soared an inch to the left of his eye. The merchant supposed, perhaps, he wasnt the only one here with shoddy aim. Watching the thief and Etor make quick work of the clumsy Yeek, Zarif plucked the spear Etor had swapped from the young mercenary's back, and readied it again. He'd always been poor with the spear, but one arrow was just not going to cut it here. Come on! Zarif: Come on... Gods of my father, second time's the charm! Zarif sprung, lunging with his spear, and this time, it easily found its mark, driving deep into the Yeek priest's chest. The disgusting created screamed something in some unknowable, hideous tongue, and died on the end of his heavy longspear, sliding off the solid wooden shaft, now dripping with its evil blood. Ther merchant smiled with a sick satisfaction as it crumpled to the ground, yellow robes stained with its foul smelling blood. Zarif trades back his longspear with Etor, and attacks the Yeek Ensi with said longspear, and strikes true dealing 10 damage, instantly killing it, gaining 18 xp.</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Lyun Lyun: "Agh..." His wounds sting to say the least, no point in acting like they don't. Despite that, retreat hasn't yet entered the brute's mind. Still... There are choices to be made. He is not alone in those ruins, and not the only one looking to better himself through adversity. And so, with a single step, Lyun opens himself up as a choice for the band's two theurgs: rush ahead and get some healing training or stay back where it is safer. The choice is theirs, and he isn't one to make it for them. Lyun moves 1 tile to 9-24 and attacks Yeek Warrior #8 with his hand axe. He hits and deals 16 damage, killing it for 18 EXP.</s> <|message|>Iddin-ninshubur Iddin Iddin takes a deep breath, adjusting in to the pain of his wound. He steps out into the hallway, seeing Lyun fighting ahead. The priest makes a quick calculation. Just barely in reach... Iddin: "By grace of Zuzu, the breath of his faithful holds." Iddin strides forward, a small trail of blood behind. Wind whispers through his regalia. The steady beat resumed. The theurg stoops, takes a handful of sand, blown towards Lyun. Iddin stood his staff firmly besides Lyun and drummed an increasingly fast, urgent, complex rhythm with his free hand. Iddin: "The warrior holds the fetid horde at bay! Their brutish weapons defile his flesh in turn. Let it be undone! Let Zuzu grant a speedy return. Set upon his injuries, unrealized glass!" The burning sand whips around Lyun and flows into his skin. It seeps into wounds, staining red, and writhes to fill the holes. Iddin smacks the staff with his palm and goes silent. The sand hardens into flesh born anew. Iddin moves to 9-25, casting Heal on Lyun. Lyun gains 11 VIT. Iddin gains 21 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s> <|message|>Makeen Makeen Zarif struck down the last of the blue gremlins with an amazing dodge and counterattack. With no more enemies, Makeen advanced to join the rest of the group. He noticed the meat shield fending one off at narrow hallway. "Hey, we still need to your payment for that healing earlier! But first let me save you once again." Lining up next to the rival mercenary, Makeen launched a knife at the howling blue gremlin. It managed to dodge and struck back with its gnarled stick. "OW! Okay let's try this again!" Makeen threw another knife in frustration. It flew straight over the ugly thing's head and clattered against the wall. "Well damn..." Makeen moves to tile 11-25 and attacks Yeek #11 with throwing knifes, both miss. Yeek #11 counterattacks with gnarled javelin dealing 5 damage! Gains 3 XP.</s>
<|message|>Zarif Despite the heavy weight of the longspear, Zarif managed to parry the Yeek Warrior's own gnarled spear, catching one of the roughly broken branch points with the tip, and returning a nasty riposte right into the foul brute's throat, spear still dripping with the Yeek Priest's blood. All around the merchant, his allies were finishing up bouts with the other Yeeks that had poured in from behind the cohort Zarif and Etor had handled. Feeling like a damn hot commodity after that last move, he yanked the longspear out of the now spasming Yeek, strapped it to his back, and bounded down the hall, where Makeen seemed to be struggling to hit true against another fell warrior in the low light. Zarif: Duck now, swift one! Zarif shouted out in his exotic accent and he drew back the bow-string. He let loose the arrow, and, thanks to his many nonths travling cross the desert at night, his arrow found true, right between the spear wielding monster's beady, evil eyes. With a clank, its ill-crafted spear hit the ground, followed moments later by the wet crunch as the rest of its corpse hit the rough-hewn stone. Zarif move 6 tiles to 10-24 and attacks the Yeek warrior with his Bronze Short Bow, dealing 8 damage, killing the Yeek, earning 18 exp</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor Etor: "Bah. The money is looking a little to relaxed and nonchalant for my liking" After looking around and finding nothing of interest or value, besides geek feces, Etor catches up to the group. Etor: "Nothing in the back room." He says this to no one in particular as he keeps an eye on kastilus. Etor moves 4 tiles to 10-26</s> <|message|>Lyun Splitting isn't exactly the best plan to move forward. Not that the young Hellions seem to have a plan that isn't simply moving forward. Still, both Yeeks and fellow humans could be just around the corner. Lyun moves deeper into the branching path, scouting just enough to continue holding the corridor with his frame. Heavy steps on the rough stone below, wordlessly announcing his arrival. Lyun moves 4 tiles to 5-24, readying his hand axe for battle.</s> <|message|>Siris Slowing his pace to a cautious walk Siris continued forward while brushing his hand on the wall, keeping his sword in his hand while doing so. He turns his head slightly towards Ashür, making sure to keep most of his concentration in front of him. Siris: I'll stay near this wall to make sure we don't unknowingly pass any hidden passageways, hopefully avoiding any possible ambushes from behind or to the side. Although his bleeding was slowing down it had not completely halted, the injuries however were not debilitating and had the side effect of increasing Siris's focus to avoid leading himself to an untimely death. Siris moves 3 tile to 11-17 and waits</s> <|message|>Makeen Makeen Shaking off his frustration, Makeen gave a nod of thanks to Zarif while doing his best to hide the shame of missing twice against one of those blue gremlins. Then he turned to Gesties and noticed he looked far worse than how he felt. Putting on a well practiced smirk, Makeen told the ragged man, "Better make that five times." Reciting the archaic words from his tome, Makeen began to heal the wounded man. Makeen stays on 11-25 and uses HEAL to heal Gesties for 9 VIT. Gains 18 XP.</s> <|message|>Iddin-ninshubur Iddin Iddin surveys the area. Gesties and Makeen where wounded and nearby, Siris... that idiot would have to wait. Makeen was already upon Gesties wounds, so Iddin moved to heal Makeen in turn. The priest stirred the ground with his staff, the glass ornaments chiming. Iddin stepped next to the mercenary and put his hand over the wound, directing the sand on top. Iddin: "I stand before a healer of a different sect. Zuzu, grant mercy to the waylaid. They do not heal through you, but they still pay their respects to the gods. Let his lesser divine heal the outsider, and let your power restore him." Iddin slams the staff, then holds still as the sand heats into flesh and repairs Makeen's body. Iddin moves 1 space to 10-25, casting Heal on Makeen. Makeen gains 5 VIT. Iddin gains 12 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s>
<|message|>Zarif Satisfied with his kill, Zarif smiled and glanced down the hall. With the cacophony of sound from his allies and the dying monsters, it was next to impossible to sense out any remaining yeeks in the darkness. Placing the heavy spear in it's slot on his back, Zarif equipped the much lighter spear into his hands and strode down the hall after Siris Zarif: Hail, armored one! Charging alone into the darkness against the giant, how very reckless of you! Or, perhaps word in these lands is... brave? Curious, how here in this distant land, they use two different words for the same meaning. Zarif move 6 tiles north to 10-18 and equips his bronze shortspear</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Ashür of Blackhollow Gesties: "'Preciated." Again he managed to wheeze, the pain of his wounds remaining despite the restoration of his flesh. To Makeen, perhaps with a voice low enough that others could not hear, even in the echoing cramped sandstone halls, he says this, "Never would I have expected to thank a Hellion for my life." There's no malice in his words as before. Gesties stands firm once more and tightly grips his blade, with another nod to the sneakthief, he heads onward to join the group ahead. 'Damn. . . Where are they. . . Where are my comrades?!" GESTIES MOVES TO 11-19 Ashür: "The line is thin indeed." He muses aloud to his fellow foreigner in Zarif, "Bravery has no place in the life of mercanaries." ASHUR MOVES TO 9-18 KASTILUS MOVES TO 10-20 --- FOES NONE BLUE YEEK WARRIOR | VIT -- 11 BLADES -- C | MGT -- 4 POLEARMS -- D | SKI -- 5 AXES/BLUNT -- E | SPD -- 6 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 4 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * GNARLED SPEAR + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 4 + CONDITION | 5/5 + RANGE | 1 + SPECIAL | Little more than a tree limb, knapped to a point. + CLASS | POLEARM * GNARLED JAVELIN + MIGHT | 2 + ACCURACY | 65 + WEIGHT | 5 + CONDITION | 5/5 + RANGE | 1-2 + SPECIAL | A little more craftsmanship was put into this tree limb, it might just fly straight. + CLASS | POLEARM * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile. BLUE YEEK ENSI | VIT -- 9 BLADES -- D | MGT -- 2 POLEARMS -- E | SKI -- 2 AXES/BLUNT -- E | SPD -- 8 BOWS/RANGED -- E | SRT -- 5 THEURGY -- C | MND -- 0 MYSTICISM -- N/A | LUK -- 6 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 * Word of Zuug-Agbliish -- 𒀯 + MIGHT | 1 (As Melee) + ACCURACY | 80 (As Melee) + WEIGHT | 2 + CONDITION | 4/4 + RANGE | 4 + SPECIAL | Until the start of this unit's next turn, all allies within four tiles gain +2 Might +15 AVO, while foes lose -15 AVO + COST | -- * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. RED YEEK | VIT -- 26 BLADES -- E | MGT -- 6 POLEARMS -- E | SKI -- 3 AXES/BLUNT -- C | SPD -- 5 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 2 * BRONZE BATTLE AXE + MIGHT | 6 + ACCURACY | 70 + WEIGHT | 3 + RANGE | 1 + SPECIAL | N/A + CLASS | AXE * RED YEEK HIDE + DEFENSE | 2 + WEIGHT | 0 + SPECIAL | Tough and red. DAUNT -- -10 Hit/Critical Rates to enemies within 3 tiles. --- --- BLUE YEEK WARRIOR #1 VIT 0/11 KILLED BY ASHUR BLUE YEEK WARRIOR #2 VIT 0/11 KILLED BY SIRIS BLUE YEEK WARRIOR #3 VIT 0/0 KILLED BY MAKEEN BLUE YEEK WARRIOR #4 VIT 9/11 BLUE YEEK WARRIOR #5 VIT 0/11 KILLED BY GESTIES BLUE YEEK WARRIOR #6 VIT 0/0 KILLED BY ASHUR BLUE YEEK WARRIOR #7 VIT 0/0 KILLED BY SIRIS BLUE YEEK WARRIOR #8 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #9 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #10 VIT 0/0 KILLED BY ZARIF BLUE YEEK ENSI #1 VIT 0/0 KILLED BY ZARIF RED YEEK #1 VIT 0/26 KILLED BY LYUN --- ALLIES Gesties | VIT -- 14/14 BLADES -- D (-5 Accuracy / -1 Might) | MGT -- 6 POLEARMS -- E (-15 Accuracy / -1 Might) | SKI -- 7 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 5 BOWS/RANGED -- C (+5 Accuracy / 0 Might) | SRT -- 2 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 1 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 6 * BRONZE SICKLE SWORD + MIGHT | 5 + ACCURACY | 75 + WEIGHT | 4 + RANGE | 1 + SPECIAL | N/A + CLASS | BLADE --- HELLIONS PHASE COMMENCE --- ---</s> <|message|>Etor Etor: "I'll head this way just to check things out just like Lyun is doing on his side." He says to no one in particular. After seeing kastilus move toward the group Etor decides to venture to the right, yet again to leave no stone unturned. Etor: "I'll just be over here if anyone needs me." He also says this to no one in particular. Etor moves 6 tiles to 14-24</s> <|message|>Iddin-ninshubur Iddin Iddin looks forward, seeing the advanced group. He snarls for the briefest moment, but regains his composure. Iddin: Some mercenaries are too stupid to live, truly. But I suppose he gets to live another day. The priest bounds forward gracefully, the movement billowing his robes and echoing through trinkets. Once he reaches the middle of the group, he addresses the vanguard. Iddin: Zuzu walks alongside! But keep your advance moderate, for his grace is limited... Siris, is it? I trust you understand what limited means. Iddin moves 6 spaces to 10-19, passively triggering Inspirational. Ashur, Zarif, Siris, Gesties, and Kastilus gain 10 Hit/Avoid for the phase.</s> <|message|>Lyun A locked door. The band's thief would have to deal with that, if and when he deemed it necessary. With the main group walking further ahead, Lyun simply backtracks towards them. Lyun moves 6 tiles to 9-22.</s> <|message|>Siris Keeping his guard up and intently focusing on his surroundings Siris ignores his comrade and continues to cautiously advance. Siris moves 3 tile to 11-15 and waits</s> <|message|>Makeen Makeen Makeen: Enough battle, let's open some doors! Makeen moves to 4-24.</s>
<|message|>Zarif Zarif waited for the soldier's response... and waited some more. The merchant blushed, he was certain the swordsman had heard him. The place was damn quiet besides the tinkling of their armor and their echoing footsteps. The awkward silence was broken by the Prist walking up from behind. In his determined, confident tone, he too called out for Siris... and was also ignored. Zarif was not the closest of friends with the strange zealot, but their shared indignity made look over at him and smile awkwardly at the man, and shrug. Zarif: What an asshole... Zarif moves 1 tile north to 10-16</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Makeen Makeen Makeen: Alright door, show me what you got! Makeen moves to tile 3-24 and opens the locked door. Gains 15 xp.</s> <|message|>Etor Etor: "Not gonna turn back now." He moves further into the tombs but is hesitant to make a turn before knowing at least what's around him. Etor moves 5 tiles to 19-24</s> <|message|>Iddin-ninshubur Iddin At last the priest caught up with Siris. Iddin shook his staff, bringing a pile of sand into his left hand. He considered for a moment... and decided this one needs a lesson. Iddin dug his hand into Siris' wounds, covering them in sand. And he threw in a short threat, for good measure. Iddin: "Idiots have short lives in dangerous company. May Zuzu remind you of the pain of flesh, as it grows anew! For he shall not preserve folly among the eternal gallery." Iddin swings his left hand, dripping with blood, over Siris' head. The shrill whistle boils the sand into Siris, patching skin and internals back together. The remaining blood crystallizes, falling down Siris' armor to the ground. Shards likewise fall off Iddin's hand as he looks around, surveying for the next injured mercenary. Iddin moves to 11-16, casting Heal on Siris. Siris gains 11 VIT. Iddin gains 21 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s> <|message|>Lyun Sounds echo from further on, but still nothing in sight. As Lyun catches up with the rest he notices a cracked wall. Any secret alcove has a chance of being a yeek hiding spot or a holding cell of sorts for the Scorpions. And even if not, there might be something neat for his more greedier companions to nab. The brute readies his weapon, a silent gesture warning the nearby Ashür, and damages the wall more than it already is, filling the halls with the loud sound of metal against stone. Lyun moves 6 tiles to 9-16 and attacks the cracked wall with his hand axe for 16 damage. Gains 1 xp.</s> <|message|>Siris Siris: Ugh! Having felt a hand dig into his wounds, the young mercenary initially thought he had been blindsided by an enemy. As he was about to turn to see he noticed it was the healer of the group who seemed rather annoyed at the young warrior's actions. After a short time, the pain quickly began to subside as his body began to reform. Siris: Damn it Iddin, couldn't you have been less rough! he says as he scratched his head to remove the now crystalized blood from his scalp. After hitting his now healed body a couple of times to make sure he was now completely healthy again, Siris began to walk forward more confidently. Still, however, not as foolishly as he did before. Siris: Hmph, I can understand your reasoning though. Regardless, I thank you for the help. Shifting his focus to in front of him, Siris walks into the barely lit area. Siris moves 4 tile to 11-11 and waits</s>
<|message|>Zarif The merchant chuckled a bit more loudly than he otherwise would have, watching the priest scold the rude Sirus, though admittedly, he wasn't being scolded for giving them the cold shoulder. Even so, it was nice to, if only for a moment, laugh a little, and ignore that they were in a very dark, very dangerous hold in the ground, potentially surrounded by enemies. Letting out a brief after-laugh sigh, Zarif un-strung the arrow from his bow, pulled back out his short spear, and proceeded down the hall after Sirus, hanging back a bit due to his lighter armor. Zarif moves 4 tiles north-west to 13-13</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Lyun Lyun: "..." His breath is short, his legs barely keep him upright. The brute stumbles towards one of the nearby tower as he takes out a tiny vial from a pouch. His heavy frame leans almost completely on the inner door, preventing the Kassite hunter from leaving his post. Lyun then downs the tingly liquid of his vulnerary. One could say his mind drifts back to his family, to his allies, to his childhood maybe. They'd be wrong if they did, as all that he's thinking of are the approaching footsteps and what angle he's going to throw his axe. Maybe he will think happier thoughts, later. Maybe too late to make a difference. Lyun moves 4 tiles to the eastern tower (20-24) and uses a vulnerary, regaining 10 HP.</s> <|message|>Iddin-ninshubur The priest breathes a sigh of relief. The band was going to make it through. Iddin exchanges his staves again and dances forward, glass whistling as an outstretched hand gathers dust. He reaches Ashur and flicks towards bloodied wounds. Iddin: Zuzu gives me the power to grant this smaller mercy! Under his eye, may your flesh be reborn. Know there is return from the marks of battle, return to your past, a premonition of an eternity! The healing still stung and burn... but a fair bit less than usual. A gesture of appreciation from the priest for Ashur saving Iddin and the other brazen mercenaries. Lahamu and Etor do not get a gesture of appreciation. They get a stern look and reprimand. Iddin: We would all do well to follow Ashur's awareness and levelheadedness. Myself, but yourselves too. The dead neither help nor enjoy the spoils. Iddin moves 4 tiles to 17-37 and casts Heal on Ashur. Ashur gains 8 VIT (16/16). Iddin gains 17 EXP and 1 Theurgy, losing 1 Heal durability. Iddin levels up to LV 3, gaining +1 SRT, SPD, and LUK.</s> <|message|>Siris The first man to approach Siris was one of their spear bearers, with a smile the warrior charges straight the enemy. Siris: "Spears beat swords in range, I'll rush him before he has time to react" As Siris was about to attack his foe, he hears a noise coming from behind him. Turning his head he sees one of the other enemies had flanked him, his axe already flying through the sky in an attempt to hit Siris in the back. The armored warrior, not one to rely solely on his armor, jammed his foot into the ground to stop himself from approaching the spear fighter any further. He was moving too fast to stop, causing him to slide forward, but it gave him enough strength to be able to arch his back enough to barely dodge the handaxe that flied right by him. Before he could straighten himself, Siris felt a sharp pain at his side. The spear had been partially deflected by his armor, enough to avoid a lethal blow but not enough to avoid a large gash on the left side of his waist. Siris: "Urgh!!" Acting on reflex, Siris grabbed the spear with his shield hand before it could be pulled back for another attack. Siris: "Try one of mine!" Swinging in a large arc, Siris slashed the spearbearer all the way from his left hip to the top of his right shoulder. Siris: "Not sure if that's enough to take him out but I've got another problem to deal with" Letting go of the spear, the armored warrior turns and begins running towards the man who had previously tried to attack him. The axe bearer was grabbing his secondary axe for another attack but Siris was much too fast, immediately slashing him horizzontally cutting deep into his chest and partially into both his arms. Siris: "Tsk, too shallow " The axe bearer, strong of both body and mind, immediately re-composed himself to counter attack the armored mercenary in front of him. As he did so, Siris saw a familiar shape behind his enemy. Siris: "I'll leave the rest to you!" he shouts with his signature overconfident smile. The wounded axe bearer's attack is quickly parried with Siris's shield, who speedily follows his parry with a kick to the midsection causing his enemy to slightly stumbled back Siris moves 3 tiles to 17-32. He attacks and deals 15 damage to Kassite Brigand 3, he dodges the counter attack</s> <|message|>Ashür of Blackhollow With a moment to retreat thanks to the lanky bandit's arrival, Lahamu furrows her brow at her husband besides. "Think me not a fool the likes of Siris, I couldn't bear it." At that, she uses that moment to wheel about south, positioning herself to gaze through a crack in the fallen mudbrick wall, watching on as Ashür duels with the spearman. She focuses herself, extends a finger that begins to take on wisps of flame, and traces therewith a runic pattern. A blaze of fire erupts from the wall, taking the Kassite Rebel off guard. LAHAMU moves to 19-39 and casts SCORCH upon KASSITE REBEL #2, dealing 4 Damage! Without losing a moment, Ashür lunges forth, his curved blade slicing the throat of the pain-stricken figure. Letting them fall dead, their body immolating in the dry grass. "I would not have to suffer such wounds, would that you all stay in form." He croaks, sending his glance ahead to the next barbarian coming down upon them. ASHÜR moves to 19-36 and attacks KASSITE REBEL #2 with his BRONZE CURVED BLADE, dealing 6 damage, killing them! He receives 24xp and 1 Blade proficiency.</s> <|message|>Etor The youngling looks to be in a stupor. The ord of protection keeping him upright. Etor proceeds to meander into the woods Etor: "STOP... Stop... stop" The spearman's is not actually trying to get anything to stop. He hadn't the wherewithall to notice his surroundings for it to make sense. His initiation into mysticism has him repeating the word to try to activate the magic again. He's repeating it over and over as he walks to try to get a feel for it again but the magic is not gifting the youngling with it's presence. Etor moves 4 tiles to 20-36</s> <|message|>Makeen Makeen Makeen takes a few seconds to admire his new find and going over all the potential buyers in his mind. Coming back to reality he put the spear away and walked back out to the battle field. Around the corner of the house he noticed Siris land a good attack on an axe-wielding enemy, but not enough to take him down. Makeen: Hey Siris let me help you out there! Makeen moves 6 tile to 15-32. Attacks Kassite Brigand #3 for 5 damage with Bronze Long Knife. Kassite Brigand dies and Makeen gains 36 XP.</s>
<|message|>Zarif Having deftly judged his two assailant's movements, Zarif kited the axe man out of range, Zarif dodged the foot soldier's spear thrust easily, and countered with his own bronze short spear, scoring a solid hit. Out on an open field like this, with plenty of room to move around, Zarif and Salador were a dynamic duo of death With a short hop, something only the most well trained of dromedaries could do, Salador got some quick distance on the spearman, and Zarif drew his bow. Just before the camel's toes hit the ground, Zarif loosed an arrow, which took the rebel between the eyes. Zarif: Fool man! You were wrong to face Salador the invincible, camel from the end of the earth! After that nightmare in the caves of the blue devils, Zarif was feeling high off life, here under the light of the sun. He made a quick calculation in his head, and kicked Salador into action, galloping to just where he judged the axe-wielding brute would have to throw his axe if he wished to hit Zarif before he could knock another arrow Zarif moves to 9-33, draws his shortbow attacks the Kassite Rebel #1, killing him and earning and earning 24 XP, then moves to 7-27</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Iddin-ninshubur Iddin smirks a bit as he sees Lyun fighting in the distance. Well, the plan didn't exactly go as intended... but it didn't exactly not go as intended. The priest manages to neutralize his expression by the time he finishes reaching the middle of the band. His glass whistles, screaming with the priests' dash, announce his presence next to Lyun. Iddin gets to work immediately, guiding his staff over Lyun's wounds as dust fills in to the cacophony of wind. He is cautious during the procedure, making it less painful than usual. Well, the burning glass turned to flesh is still painful. Just less. Iddin: Zuzu grants his blessing to the righteous who ask! Let his power be seen, for no living man is too damaged to be made whole by grace. The dust will be taken in by wounds and not mouths. In the glass god's presence, death is but whispers on the wind! Blood, bend to his vision! The priest finishes his ritual and makes one comment before catching his breath. Iddin: I am glad to see you alongside and not against. Iddin moves 6 tiles to 18-21 and casts Heal on Lyun. Lyun gains 16 VIT (22/22). Iddin gains 29 EXP and 1 Theurgy, losing 1 Heal durability.</s> <|message|>Etor The surprise soon led to a sigh of relief as makeen made quick work of the barely living archer. He couldn't be upset because things like this happen. No one owns a kill if anything he felt Makeen was looking after him. He lets up a small wave towards makeen from the tower. Whether or not Makeen was not determined. Etor: "Thanks! " Now that the the squad was back together Etor pushed forward into the city. He was eager to get whatever mysticism budding within cultivated for the sake of the hellions. Etor moves 6 tiles to 18-20</s> <|message|>Lyun The priest catches up and Lyun is healed once more. Vulneraries might taste weird to some, but the brute could never prefer the burning of glass and scraping of sand. Nevertheless, Iddin is giving him renewed vigor to aid their fellow Hellions, prompting Lyun to bow his head before resuming his advance. Lyun moves 6 tiles to 15-17, just north of the thicket. ——————— VIT: 22/22 ———————</s>
<|message|>Zarif Watching the sorcerer shuffle past and cast a strange incantation on the now rescued barbarian, Zarif clicked his tongue, impatiently. He still felt so restless, like he was close to clearing some wall he'd been climbing. It was hard to put into words, but damnit, he couldn't sit still on Salador's saddle. Without even thinking fully, he kicked the camel slicktly on the side nd the two set off to the left of the gate. Finally coming back to his senses, Zarif eyed Lyun charging forward, and then spotted two archers ahead. Hopefully, the pair would split up and go after each of them, but... if they both went after him... As the animal ran forward, Zarif fumbled quickly at the saddlebags, producing the last of the medicine he'd purchased. His wounds weren't exactly bad but if things got bad here... Well, it's too late to turn around now He thought, applying the soothing herbal ointment to his bleeding shoulder. With that done, he gripped his sling, and readied a small stone. Zarif equips his Bronze Sling, and uses a Vulnerary, healing 6 hp to return to 22/22. He then moves to 10-19</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Siris While moving towards his destination, Siris spots 2 companions he recognized were part of the Hellions. One of which was a beauty who he however could not remember her name, not that that would ever stop him. Slowing his pace down, he walks up next to the woman and taps her lightly with his shield hand before getting in front of her. Siris: "Don't worry, for I have arrived! I shall make quick work of this fodder and keep you safe." He says while putting on a smile, paying more attention to her than the nearby enemies. Siris moves 6 tiles to 18-12 and waits.</s> <|message|>Etor The city itself didn't stand out in any meaningful way and Etor wasn't sightseeing. Trying to gauge where any additional enemies might be lurking he walked forward with vigilance and almost walked into Ninil while he was looking at an archer stationed at a tower on the far side of the wall. Etor: "Oh. Hey Ninil. Everything going okay for you all? " Etor kept looking around at the other enemies stationed about so he wasn't really looking at Ninil when he was asking his question. Since he always felt nonchalant around Ninil he felt comfortable that Ninil wouldn't be slighted by the lack of eye contact on the battlefield. Best to keep eyes on the enemy after all. Etor moves 6 tiles to 17-14</s> <|message|>Lyun Lyun: "..." Lyun moves 5 tiles north, to 15-12. ——————— VIT: 22/22 ———————</s> <|message|>Makeen Makeen Makeen saw Zarif get attacked by one of the enemy and moved forward to help. Makeen: Let me help with that. Makeen moves 6 tiles to 10-18. Attacks Hunter #3 for 4 damage. Gains 3xp.</s>
<|message|>Zarif Zarif clutched at his arm, the small arrowhead sprouting shallowly from his bicep, crimson water dripping down to the dry dirt below. He gritted his teeth, and knocked a second arrow, a new feeling of resolve filling him. It was as if he had crested a tall and dune, and a small smile began to crack at the corner of his mouth. Nearly as soon as it had been born however, his smile turned into a scowl. Like some kind of rat, that damnable Makeen snuck up behind, and nearly killed the hunter... ZARIF'S hunter. Zarif: AHHH! Damn rat! You steal enough as it is, you will not be stealing of my glory! Quickly, before the greedy thief could finish the job, Zarif loosed the arrow, taking the hunter between the eyes. Without another word, Zarif and Salador trotted off towards the others, glaring at the thief all the way. On the previous turn, Zarif leveled up! Zarif equips his Bronze Short Bow, and attacks the Kassite Hunter #4, killing it, and earning 21xp. He then moves to 17-17.</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Iddin-ninshubur His breath a little more caught, Iddin steps a little more forward where he can see most of the band. The priest plants his staff into the ground, the chimes radiating outwards to the band. The divine flesh embedded in his allies serve as a root, likewise reinforcing its hosts. Their vision gains sharpness and speed. Iddin: Those with Zuzu's blessing, rejoice! He grants a clearer world, a fraction of your mortal fog lifted. Advance forward with his guidance at your backs! Iddin moves 2 tiles to 18-15 and Waits. Inspirational gives +10 Hit & Avoid to Siris, Etor, Ninil, Zarif, and Lahamu.</s> <|message|>Lyun Sellswords, traitors and misguided kin, all gathering to strike down those who dare oppose their schemes. Regardless, the brute rushes in, using the enemies' formation against them. He cuts down the first man and takes his place, tossing the corpse against the wall before it can fall to the ground. A Kassite replaced with another, and Lyun keeps on the offensive. Lyun moves 6 tiles north-east, to 15-12, and attacks Kassite Rebel with his Battle Axe for 19 damage, killing them. Gains 24xp and levels up! Moves in with Juggernaut and attacks Kassite Hunter, but misses. ——————— VIT: 22/22 ———————</s> <|message|>Etor The hellions have always navigated a tightrope of independence and cooperation.Etor thought long and hard about his next actions. As he navigated further into the city the opening to the right hosted many enemies. Rather then approach them he thought about his lack of control and accuracy. He didn't want to put others in danger trying to save him so he lost his nerve. The spearman moved into the trees and prepared himself to strike once the enemies had scattered to address the rest of the hellions. While he could not be brave in this moment he clutched his spear to be brave at the next moment and the moment after that. He reassured himself he could be brave one moment at a time and that's all that was needed from him. Etor moves 6 tiles to 15-10</s> <|message|>Makeen Makeen "You're welcome!" Makeen waves with a sneer. Makeen moves 8 tiles to 9-11.</s>
<|message|>Zarif Still feeling high on life, having gained a strange feeling of relief and accomplishment from his previous bout, and putting Makeen's failed attempted robbery out of his mind, Zarif and Salador trotted down the central street of the town, quickly overtaking his band of allies. He half cringed, half grinned, watching Lyun, as that mountain of a man took a spear man's head clean off in a single sweep, and near took another on that same backswing. We are of the fortunate, that one is on our side. Beside the brute stood an odd looking fellow, wielding an even stranger blade. In all his travels cross the world, Zarif had never once seen a weapon so strange as this. The blade was a nasty one, with strange barbs along one side and a bizarre wicked curve to it. It seemed... a bit unwieldy, if truth be told. The fighting man holding it held himself with a strange air of confidence and agression... or was that just foolish arrogance. Zarif: Well friend, let us test this one With that, and a light kick, the pair charged forwards, and the quartermaster raised his bow, notching an arrow. With practiced grace, just as they got in range, he let the shaft fly. It seemed to hover in the air as it thundered towards the savage swordsman; flying, flying and... took him right between the eyes. Time seemed to stand still for a moment, the swordsman standing there still, his sword half raised in brutal intension towards Lyun's back. A whole 5 seconds passed, as Zarif and Salador rode past, before the swordsman finally seemed to realize he'd died. With a bizzard half-screech, he fell unceremoniously to the ground, the arrow being driven deeper through his skull as his face slammed into the cobbles below with a wet plop, as his odd sword slid along the dirt. The foreigner couldn't help but snort at how funny it was. One second so arrogant, the next flopped onto the ground, dead. What an idiot! Zarif moves to 17-8 and attacks the Mercenary Am-Zikar, scoring a critical hit, killing him, and earning 36xp. He then moves to 17-7.</s>
<|description|>Zarif Merchant --- Level 3 -------STATISTICS------- -------MASTERIES------- | VIT -- 22 | 75% | BLADES -- E | MGT -- 6 | 50% | POLEARMS -- D | SKI -- 8 | 55% | AXES/BLUNT -- E | SPD -- 9 | 55% | BOWS/RANGED -- C | SRT -- 2 | 20% | THEURGY -- N/A | MND -- 0 | 5% | MYSTICISM -- N/A | LUK -- 5 | 40% | Secondary Statistics WGT -- ? ACC -- ?? AVO -- ?? RES -- ?? CRT -- ?? --- Traits: - MOUNTED: This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. - CELERITY: Movement +2. --- * Bronze Short Spear + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 3 + CONDITION | 24/30 + RANGE | 1 + SPECIAL | NA + COST | 190 * Bronze Short Bow + MIGHT | 2 + ACCURACY | 80 + WEIGHT | 2 + CONDITION | 18/30 + RANGE | 2 + SPECIAL | +5% Critical Rate, Cannot be used with shields + COST | 275 * Bronze Sling + MIGHT | 1 + ACCURACY | 85 + WEIGHT | 0 + CONDITION | 10/10 + RANGE | 2 + SPECIAL | NA + COST | 60 * Bronze Crossbow + MIGHT | 5 + ACCURACY | 90 + WEIGHT | 7 + CONDITION | 30/30 + RANGE | 2 + SPECIAL | NA + COST | 470 Possessions: Vulnerary (1/3), 190 AU Personality/Appearance Zarif is a man of 22 years and 7 moons, standing just under 6 feet tall, and never seen far from his Camel, Salador. With skin paler than most and strange clothing, Zarif is one who attracts a passing interest in some, and a scornful look from others. Not accustomed to the lands of Akkad or their strange gods, Zarif tends to appear bit naive about its ways and customs, though this is often a ploy used to lower people's guards to his cunning. Still a salesman at heart, Zarif always does his best to strike a good deal. Backstory Born in the distant lands beyond the endless desert to the west, Zarif was raised to be a Merchant like his father, and took to it quickly. When he was old enough, his father bought him his own Camel, and Zarif quickly bonded with the animal, whom he named Salador, and has been inseparable ever since. Having heard stories of a mythical "Golden Land" beyond the desert, with cities paved with gold, armies so large that drank rivers dry, and a king who was both a god and a giant, Zarif joined a merchant caravan to cross the seemingly endless desert. After many moons, with the lands they had been traveling to, with the destination almost within grasp, the caravan was set upon by raiders. Nearly dead and robbed blind, a mercenary company crossed paths with the bloody scene, and managed to save Zarif and Salador. Trapped in this strange land, and with no way to return home, Zarif joined the company, and has been with them for 3 years.</s> <|message|>Etor Etor rushes into the house. Desperate to find something that helps him fight or helps the others. He bursts through the door and surveils his surroundings. Etor moves 6 tiles to 3-13</s> <|message|>Siris Although the axe blow he had received severely injured him, Balathu gripped his spear tightly and slew the enemy before him Balathu hits Kassite Hunter #10 for 16 damage, killing him.</s> <|message|>Siris Clashing with the spearman before him, Siris received a deep gash on the right side of his abdomen; on the same side he had received a cut on his upper leg earlier in the battle. While finishing off his current opponent was tempting, Siris had a better idea. Throwing his knife deep into the spearman's shoulder, he used the opportunity to run past him and Balathu to face off with what he thought to be the leader. Taking a couple seconds in the middle of the vicious battle to belittle his opponent. Siris: "You! You dare call my ally Lyun a dog in front of me? He's a man who's strength as a warrior has been acknowledged even by me, I will not let someone so pathetic as to attempt to lead his men while attacking from behind a defenseless archer make fun of him. You're no warrior, thus using an actual sword is wasted on the likes of you" Siris said as he smugly moves his dagger side to side. Although he meant what he said, Kashtilashu's massive axe seemed not only incredibly dangerous but also incredibly heavy. A slight difference in swing speed in a battle between warriors could mean the difference between a lethal blow and a miss. Kashtilashu: "And I won't waste anymore breath on depraved sellswords." With a smile, Siris strikes a pose holding his dagger pointed towards his enemy. Siris: "Trust me weakling, against me, you soon won't have any breath to waste." Angered and not willing to waste the opportunity in front of him, Kashtilashu charged and swung at the opponent in front of him. As he did so, Siris changed his grip slightly and threw the knife at Kashtilashu's right leg. Losing his balance, the swing came slower and clumsier; using his still healthy left leg Siris lept towards his opponent. Using his shield next, Siris deviated the already clumsy swing as far as possible from himself. Quickly unsheathing another throwing knife from his side, it was stabbed deep into Kashtilashu's side before he even had time to completely stop his swing. The Kassite warrior seemed to lose his breath, however such a wound would not be enough to stop him. Swinging with all his might, the warrior attempted once again to strike Siris who's current shoddy footing would make it difficult to avoid his current blow. Kashtilashu's attack would only hit his enemy's shield, though the combined strength of his burly body and heavy axe being strong enough to knock Siris back several feet. Siris: "Damn, my left arm's numb after that. He's as strong as he looks." Putting his shield between himself and his opponent once again, Siris raises the dagger once more and points it at the wounded Kassite. Siris: "Don't worry, I'll be sure to finish it with the next blow." Siris moves 6 tile to 23-9, hits Kashtilashu for 11 damage, evades the counterattack, and hits double for another 11 damage</s> <|message|>Lyun Lyun: "..." There isn't much to say. Nothing that will sway those left standing into accepting their mistake with dignity, certainly not after all their companions falling. Lyun moves one tile east, to 20-8. Attacks Kassite Rebel #9 with his Battle Axe, but misses. Kassite Rebel #9 counterattacks, dealing 9 damage. Lyun gains 5xp. ---</s> <|message|>Siris Ninil: "I'll finish this one off!" Instantly, an arrow flies through the air penetrating the Kassite rebel's throat. He falls to the ground, a puddle of blood quickly forming around him. Ninil moves 3 tiles to 19-8, hits Kassite Rebel 9 for 6 damage killing him.</s>
<|message|>Zarif The exhausted, demoralized Kassite defenders fell upon the spears, swords, and arrows of the Hellion sellswords, one after another. Expressions of stark fearlessness in defense of their home quickly turned to frenzied panic, as the walls surrounding the Citadel became a deadly inescapable trap. All battles come to this... Full of honor and glory, until they aren't. The once-merchant's eyes looked on somberly as they died, so full of fear, little more than boys. His men now dropping like so many flies, only the commander stood firm, his heavy Bronze Plate shimmering resplendently under the crimson setting sun, masking the torrent of his life's blood poring from the wound Siris had planted deep in his side. The sea of his men, fighting, struggling, dying had surrounded him, getting smaller and smaller, until it now was just him alone, locked in battle against the fearsome spearman Siris. Sensing an opening, Salador acted before his sentimental master had noticed, and charged through the gap in the archway to the Citadel. Zarif blinked, and knocked an arrow, as the camel leaped over a pile of dead men and broken spears. They ran out behind the General, arrow at the ready, flanking the poor fool. Kashtilashu: "BAH! You sellswords lack the honor even for a dual between men? You'd fight for a diseased rat if it payed you!" Zarif: Shin ithalkul balat-niel, Doth-shin shagóth-neï malag The commander blinked back in confusion, trying to divide his attention between both Siris and the nomad. It was a proverb from the land of the Pharaohs. 1 part tin, for ten and one parts bronze. It refered to a fair trade, good business. Zarif: Is their any honor, in a merchants scales? The foreigner didn't give the dying man a chance to answer, and loosed his arrow. His attention still on fending off Siris' strikes, it took him in the pack of the neck. With a sudden great shutter, he staggered, and fell to one knee. His voice was pained, and sounded wet with blood and bile, Kashtilashu: "Imperial dogs. . ! Your time will come. . .!" With a crash of heavy bronze on the wet cobbles below, he fell dead, his heavy Axe splitting a small stone as it thudded beside him. Zarif watched, mournful, the deep red sun nearly blinding, as it reflected off his backplate. Zarif moves to 24-9 and attacks Kashtilashu with his shortbow, hitting and dealing 4 damage, finishing him off, and earning 65xp, and Levels up!.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor Etor: "Easy Kastilus. Let us not get ahead of ourselves. We've all had a long trip. Spending some time talking about how to do things won't kill us. In fact, it will have the opposite effect. These are Yeeks we are talking about." He says in a way that attempts to convey seriousness but also lets everyone know he has no clue what Yeeks are. Hoping he helped settle the building tension between the client and Ashur, Etor flashes a sharp tooth smile at them both. As he begins pacing back and forth to think of an attack strategy, he is staggered by the horrendous smell coming from the ruins." Agh. Grossss. Lets just split up and make a three-pronged attacked?" Etor quickly remembers his age and position within the crew and quickly tightens up. Unless anyone else has better ideas of course!</s> <|message|>Lyun Lyun: "..." Still as a statue, the bare chested man chooses silence. He can already picture his approach, steering clear of the bow just enough to then blitz it before it realizes, turtling in that corner and letting the creatures approach him, and their deaths, themselves. While already several steps ahead in his mind, the man stands silently. He's come to terms with the company preferring a more methodical approach - even their worst plan would be better than a great but poorly coordinated one. And so he waits, eyes fixed on those blue skinned uglies.</s> <|message|>Siris Siris: "An attack from three different sides? Why not, that sounds like a fine idea Etor. Against creatures such as these though, I feel I alone am enough to count as a sufficient attack HAHAHAHAHA." almost laughing loud enough to be heard from the yeeks near the ruins. "One group can attack from this position, another from the opposite side of our current position, and the last one somewhere in between those two positions. I feel that is more than good enough."</s> <|message|>Ashür of Blackhollow Ashür: Beams yet another one of his trademarked glares, this time Siris's way just beside him, "Seal your lips newblood. Your heedlessness is your undoing." Those sunken eyes of his meticulously wander away from the foolhardy warrior, across the clearing to the vibrantly haired youth. "I am not opposed to the boy's idea." He states, "Still, best to be sure we remain in the Theurg's sight. Bled out by a gaggle of Yeeks is a tale your progeny will never be rid of. . ." Despite his words Ashür looks to the east, where hills form a natural valley leading up to the Ziggurat, tempting a path it may be.</s> <|message|>Iddin-ninshubur Iddin-ninshubur: "Disgusting creatures, those Yeeks. Forever forsaken from proper subservience the gods, pointlessly wrenching their fetid life from the landscape. This blight crossing the eyes of Zuzu is a grave happening indeed. We must see to their immediate destruction. Now then, for strategy." The air is filled with a strangely harmonious ringing as Iddin-ninshubur draws his staff, delicately ornamented with an engraved glass orb and grip. "It would be prudent to wage three fronts, I should agree with Etor. We should have Zarif engage whatever archers or mysticists they may have in the fore of their formation, and then ensure all ranged foes at the walls of the fort are taken care of. I would then recommend Lyun and Siris form a direct assault on the fort. Etor, Makeen, and Ashür could then cooperate on flanking the enemy. As long as able, positioning yourselves near myself will allow me to enhance your abilities. Therefore I recommend maintaining a formation until first contact, and then splitting. I will likely support Lyun and Sirius as a healer intially.</s> <|message|>Siris Siris: "HAHAHA" Siris says while giving a friendly but slightly hard smack on Lyun's back "Looks like only us two are capable of handling those monstrosities head-on, isn't that right my friend?"</s> <|message|>Ashür of Blackhollow Kastilus: "I abhor, no, detest acts of unheeded violence as these. . ." The sun-cracked archaeologist muses, somewhat contradictory to his earlier enthusiasm. "Still! Our work will be that of legends fine Hellions!" He then exclaims, though muted somewhat still by the dead look on Ashür's face. "Ahem. . . Good Theurg, I'll stay by your side for this sojourn."</s> <|message|>Zarif Zarif: The foreigner squinted at the ruins, eyes fixed on the strange blue-men hobbling around the flames. He could hear the others talking among themselves, and only half listened, he and his mount inching around the trees, his hands wrapped tightly around his bow. Their manner of walking, the foul stench, the bodies, the fell creatures of this land were deeply unsettling to Zarif. Back home, a wyvern may be fierce beast indeed, but a beast is all it was. These cursed things... Zarif shuttered, turning back to the others. Ashür and that mystic were talking, probably each trying to pretend to be in charge. Of course, it was quite obvious to Zarif that he himself was the one trusted by the captain to take charge, but with those men who stood so close to the ground... the merchant wouldn't hurt their fragile pride. He nodded and gave them both a smile that implied hearing far more than he really had. "Salador and I will press onwards to those trees up ahead" He explained, pointing to the small wood not far from the one they were in now. "From there, I'll take out the archer, and circle back to you all." Zarif smiled, twirling his shortbow around as Salidor slowly trotted around the small group</s>
<|message|>Makeen Makeen: 'Is this it?' thought Makeen as the group approached the pile of ruins they were hired to explore. He was mid yawn while Ashur and their employer argued when the words "riches", "vaults", and "golden" washed away his boredom. Circling around the pack he scoped the scrubland ahead and stared at the wonderful pile of stones with renewed interest. As the group discussed strategy, Makeen agreed with Iddin's suggestions. "Sure, I'll go with Etor and Ashur, but let me scope out the area ahead to see if I can find some hidden way to these promised riches." Before Ashur could voice his concerns, Makeen responded, "Don't worry. You know me, quiet and as fast as a desert mouse."</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor Etor was elated that the group liked his idea. However, the ragtag group has shown that they aren't well versed in collaborative encouragement. With that fact in mind, Etor nods to himself and makes his way towards the clearing. Etor: "Great! Thank you Makeen. I'll move towards the end of the tree line and follow your lead." Etor awkwardly shuffled past Lyun without saying a word. Lyun and Etor had a good relationship and he didn't want to ruin the bond they had with each other by speaking to him. Making his way past Ashur he managed to give him a nod but not the direct eye contact that Ashur wanted. Ashur's eyes always give off the vibe that say "You think you're better than me?". Etor's base tongue couldn't accurately surmise Ashur's actual thoughts. He'd probably call him a witling or a malapert or something. Ashur is the only one who makes him feel like a teenager. The short walk felt, which felt infinitely longer than perception should allow, ended with Salador. Etor attempted to put his hand on Salador, a goal he's had for the last 2 weeks, but the beast exhaled at the perfect moment to startle the young spearman. Awkwardness aside, Etor looks forward to the battle ahead and out at the structure ahead of him. Etor:Cool... Etor moves SIX tiles to 9-32, on the other side of Zarif.</s> <|message|>Siris Watching everyone getting ready to go on the offensive, Siris enthusiastically removes his sword from his scabbard and starts walking towards his enemies not bothering to hide his overconfidence. Siris moves SIX tiles to 8-31.</s> <|message|>Zarif One by one, the mercenaries began their way towards the crumbling ziggurat, and the foul blue creatures within. Zarif stood still for a moment, thinking of how he should approach. Ideally, he wanted to ride ahead of them all, take down the bow-wielding Yeek, and circle back to the group. Trying to take positions while under fire like that was sure to spell disaster, but these cursed men were surprisingly nimble. The merchant doubted he would be able to take it out in one pass. A few of his allies walked around Zarif, surrounding him as they made their way forward. Below him, Salador snorted loudly, which snapped the Merchant back to attention. He glanced around, spying the boy to his right, who seemed to have almost jumped out of his skin at the sound. Zarif: It is not you. My friend here just doesn't like getting boxed in is all The older man smiled, patting the back of the animal. The boy, Etor, was a new recruit, and young besides. With the captain away, the quartermaster should probably do his best to make him feel more comfortable. Zarif: He doesn't bite! Here, I'll show you! In one swift motion, Zarif reaches down and grabbes Etor by the straps of his breastplate, swinging him down in front of Salador's hump, chuckling under his breath. Zarif:See? There is nothing to worry about! Let us ride! Zarif uses the Rescue command on Etor, then Zarif and Etor move TEN tiles to 12-26.</s> <|message|>Lyun Lyun: "..." He listens to their planning and quietly ignores the kid's poor attempt at being friendly. Once they start moving he does so as well, hand axe at the ready. Lyun moves six tiles to 10-31.</s> <|message|>Iddin-ninshubur Iddin: "May Zuzu grant a gift to those nearby his sworn servant. As long as I maintain my chant, bring forth blessings. See that my allies strike true, unhampered in the precision of their strikes. Let it be so that their foes, wretchedly without devotions, have blurred eyes and traitorous arms. Til I cast another rite, remain unbroken! Iddin lightly steps forward, not as much as disturbing a twig, accompanying his allies. Iddin moves six tiles to 7-32, passively triggering Inspiration.</s>
<|message|>Makeen Makeen: With the talk done, Makeen unsheathed a knife from a hidden pocket and began his way towards the ruins. Makeen moves six tiles to 4-31.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Zarif The two rode onward, widening the distance between them and the rest of their allies. Reckless as the move may have seemed to the others, Zarif wasn't always a fool. Salador's gallop slowed to a trot, a short ways behind an outcropping of old, crumbling limestone wall. Zarif: See? That wasn't so bad, was it? He looked back at the boy, trying to get a read on him, but struggled to read the expression. Gracefully, he helped the boy dismount, and Salador walked a few more paces towards the wall, glancing past the small gap to peak at the enemy positions. Zarif: Lets wait here. Getting trapped in those walls could get the whole company torn to shreds. Back me up as we lure them out, the rest will support us by the time we start getting overwhelmed. A much more serious tone fell over his words, and the happy-go-lucky expression was replaced with a much colder, more analytical one. Splitting everyone up like they were talking about wasn't something Zarif supported, but rather than argue, he figured he'd try and shape the opening play himself. If one group had pushed too quickly, they could have gotten overwhelmed or flanked. If one held back too long, they could have taken too long to support the others. This way, they'd all be able to push forward together, and mitigate the enemy's positional advantage. Glancing at the nearest off-blue monstrosity, Zarif slid the spear tied to Salador's side, and readied it. Salador moves 5 tiles to 14-23, equips his Bronze Short Spear, and places Etor on 14-24</s> <|message|>Etor Etor: Traveling on Salador was a dream come true. A dream that was actually harder to stay on then previously perceived and that let out the occasion fart accompanied with a moist plop on the ground behind it. None of that mattered to Etor. He was excited to be on Salador, brushing the beast's coat with his fingers and at the same time intently understanding Zarif's words. If one could see him one would think he was talking notes to be tested on how well he knew the members of the hellions. His father had always told him to enjoy the moments leading into battle as they are "the building blocks to victory", but his father was also ambushed and brutally murdered, so Etor learned to stay vigilant on his own. Etor: "Thank you for the ride. I'll back you up! No problem." Etor is always carrying his bronze longspear as he has no place to store it. He awkwardly motions a ready position to let Zarif know he's all set for whatever may come. Etor is let down from Salador on 14-24, right behind Zarif.</s> <|message|>Siris Siris: "Make sure to leave some for me!" Siris shouts to his two horse riding companions while charging with his shield in front of him Siris moves 6 tiles to 11-28, equips sword and shield</s>
<|message|>Makeen Makeen: 'As per usual the planning was pointless.' Makeen thought to himself, but smirked regardless. Off the script actions like this is why he's stuck with this group for so long. With the great pile of stone getting closer Makeen switched out his knife for a pair of throwing knives. 'Who knows what might pop out of nowhere.' Makeen moves six tiles to 6-27.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor Zarif made light work of the yeek and Etor understood that they were in the thick of it. Etor:I'll cover you. Etor puffs his chest and makes way for the lone warrior yeek. Not breaking eye contact, Etor shows the warrior all the respect warriors show each other when on the battlefield. While Etor shares Ashur's contempt for the Yeek, at the end of the day the victor is whose ever better on that day, and that's something to be respected. Etor marches to 14-24 and attacks the Yeek warrior #3 to for 7 damage.</s> <|message|>Lyun Lyun: "..." He rushes ahead much like his companions, a glance and a simple nod towards the incoming Ashür. Range wouldn't cut it for the time being, and having his more versatile axe at the ready looks like a better option. He switches between the two with choppy movements while stomping ahead, eyes fixed on the nearby creatures. He knows their time has come, they know their time has come - or so he thinks, at least. It's just a matter of whether they'll be chased for or charge into. Lyun moves six tiles to 19-28 and equips his Battle Axe.</s> <|message|>Siris Continuing his charge, Siris prepares himself mentally to face his foes, giving a short yet confident laugh to be heard by both allies and enemies alike Siris moves 6 tiles to 16-27</s> <|message|>Zarif Zarif readied his spear as the blue Yeek warrior charged forward at him, with an animistic rage. Perhaps they weren't as cunning as he had made them out to be after all. The merchant relaxed, he had done this plenty of times in his tour with the Hellions, from such a foe, he really didn't have anything to fear. Suddenly, the foul creature was upon him, mere cubits away! Zarif, aghast, tried to bring his spear up in his own defense, but it was too late. His off hand felt his chest, wet and sticky with his own blood, the gnarled branch buried deep in his chest. It had all been so fast... there had to be some mistake. Zarif:"N-no... How? To have traveled so far... only to die like this... dammit." He could feel himself sliding off Salador's back, falling slowly, as time itself had slowed until... Zarif's eyes blinked open, he glanced around suddenly, confused. There was that foul creature again, still many paces away. He felt his chest, it was somehow intact. The merchant sighed and shook his head. Zarif:"Must have dozed off again. What an unsettling daydream! Ah, what are the odds of something as far fetched as that anyway" The happy go lucky foreigner chuckled to himself, following the Yeek as it waddled forward, readying his spear. When it reached him, zarif was ready, and caved its skull in with two swift strikes. It's spear, a branch really, managed cut his Zarif's leg as it fell, but other than a little pain, the rider was mostly alright. Zarif:"Better keep up the assult!" He told himself, the burning pain in his leg managing mostly to sharpen his scenes and wake him up a little. He strapped the spear to Salador's side as he kicked his companion lightly, and began to ride along the side of the wall, drawing his bow. After sending an arrow over the wall, he circles back, hoping to regroup with the rest of the company. Zarif moves Seven tiles to 18-26, attacks Blue Yeek #1 with his short bow, and rides 3 tiles back to 15-26</s>
<|message|>Makeen Makeen: A small ruined village caught Makeen's eye. Diverting his approach slightly he scoped it out. Unfortunately, the place had been wiped clean of anything with value. His slight disappointment didn't last long as the sound of battle echoed from up ahead. Gripping his knives, Makeen continued his way to their objective. Makeen moves six tiles to 10-25.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor The wounded yeek warrior advanced with reckless abandon and Etor made quick work of him. The young spearman let out a small sigh as he looked down on the disgusting creature. Etor: He probably wanted to go out that way. As the young warrior looked around him, he noticed two things. The rest of the hellions were quite some ways away and the robed Yeek was doing something peculiar. Etor didn't understand the words but he recognizes the impact it was having around the faux priest's immediate area. Etor thinks to himself "This cannot be allowed to continue." Perhaps the previous victory had emboldened him, maybe it was reckless youth, or perhaps the mysticism that the Ensi was expelling called to Etor. Nevertheless, the young warrior ran towards robed yeek, determined to strike it down. When he noticed the priest was barely hanging on Etor came to a sobering conclusion. He was soon to be surrounded. Etor: Damn. Etor rushes to 21-21 and attacks the Yeek Ensi to for 7 damage.</s> <|message|>Lyun Things start to get hectic and, as they close in on the structure, they are subtly but dangerously scattered, just enough for the Yeeks to possibly rush down a single target. The brute keeps running, turning at the last second and flanking Ashür on the right. His big frame obscures his ally just barely to the eyes of the two blue creatures a couple steps ahead. Lyun: "Go. The... -eed support." A low voice, both in tone and volume, some of the words are easily swept away by the surrounding noise. Lyun moves six tiles to 23-26.</s> <|message|>Iddin-ninshubur Iddin: "At last I free you from your bindings, spell. Be free until I once again call upon your power." Iddin locks eyes on Zarif, seeing the rider's injuries. It is finally time to show these devious creatures the power of Zuzu. Perhaps, then, they could regret their wretched existence in their final moments. Iddin strides purposefully to Zarif, preparing his spell. His staff is carefully waved in arcs alongside his steps, the wind melodically rushing through glass tubes. The whole movement creates a bizarre rhythm, some call completely alien to his fellow mercenaries. Sand whips into the air as Iddin takes his final stride and swings his staff to but an inch before Zarif's chest. "Let Zuzu grant his mercy and heal your wounds with the flesh of his own creation!" The sand flies mercilessly into even the most minor of injuries and cauterizes them with intense heat. The grains melt to glass to fill in where skin, muscle, and bone are absent. And with a glimmer of light reflecting the sun, the glass is gone in a moment and replaced with the very parts it was replacing. Iddin turns to Ashür, eyes sharp with condemnation. "The words of pathetic deities are achievable by even the most disgusting of scum. They fall before the greater gods, still." Iddin moves three tiles to 16-26, healing 6 health for Zarif.</s>
<|message|>Makeen Makeen: Makeen saw an opening in the fallen wall ahead and sounds of battle. To the right he saw most of his party. 'Who could possibly be in the middle of that mess alone...' With quick feet he sprinted to help his comrade beyond the wall. Makeen moves eight tiles to 15-22. Throwing knives equipped and ready.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Zarif Surprisingly, none of the foul creatures went forth to attack Zarif, despite him wielding only his bow. Clearly, these creatures were not as bright as Zarif had given them credit. Still, it was all for the better, and though his strange words, that evoker of dark rituals had healed his leg to boot. Zarif let out a long sigh, now that most of the Yeeks outside had been routed, the rest ran hiding behind their crumbling walls. Zarif:Looks like we dug you out of your hole, friend. The merchant gave a teasing smile, turned away, and shuttered. He had tried not to think about it before, as he was gearing for what he liked to think of as a daring charge, but now that he had a moment for things to sink in, he felt profoundly unnerved. He glanced over his shoulders at the hooded conjurer, half hidden by the broken stone wall a ways behind him. Too close... that speaker of fell words The traveler thought, shivering. Both consciously, and subconsciously, Zarif did not like the man who called himself Iddin-ninshubur. Apart from his name being nearly impossible for Zarif's non-native tongue to pronounce, the merchant distrusted his magics and incantations. A shadow seemed to hang over him like some sort of phantom, and the fact that he had cast a spell upon Zarif, something he always tried so hard to avoid, tore at his mind. His homeland had no place for such casters of dark incantations and less for evoking strange gods. Such men were always cast out, for they often brought troubling times in their wake. The boss always kept him around, always had, so there was nothing to be done but keep his distance. But these Yeeks too had their own evokers, and nobody would stop him from ridding the world of them. Without a second thought, Zarif kicked Salador and they road into the Ziggurat, aiming his arrow between the eyes of the fleeing fiend. Zarif rides 9 tiles to 25-17, attacks Blue Yeek Ensi #1 with his Bronze Short Bow, then moves 1 tile forward to 25-16</s> <|message|>Etor Ofik:Again! Etor:But father! I've done this over a hundred times. Ofik: AND YOU WILL DO 100 MORE. Etor:Yes father! ...a sword is cooler than a lance though. Ofik: Etor. Your battle acumen will grow as you do but you have a darkness in you. Darkness that must always be kept at bay. Death and bloodshed could further plunge you into the abyss. The long spear provides that distance. As "cool" as a sword may be you should always attack first then counter when they close the distance. The key to battle is to hit them more than you are hit. --- Etor: Damn. The Ensi had gotten away and the group had to rush to save him from being ambushed. The two Hellions who came to back him up made him feel better in their own way. Zarif as a scolding but relieved leader and Siris by laughing off any offense that stood before him. The young spearman pretended to be too busy concentrating on the yeeks to hear the cleanup duty remark that Zarif made. However, the flop sweat that followed most definitely gave him away. The yeek warrior that the confident Siris had struck down would've been the end of Etor. --- As Zarif rides off in what Etor considers a really cool fashion, he feels a tinge of embarrassment. Etor weakly raises his hand towards the mounted rider. Etor: My... my long spear. The short spear that Zarif gave him was lighter and easier to maneuver, it was a better weapon for him to use and yet he had always followed his father's wishes to use the heavier long spear. Had his father been stifling him due to the fear of the darkness within Etor? As Siris boasted further, Etor had felt something stir within him. It wasn't an emotion it was something more, something from within, and from the world unseen. He put his hand on the shoulder of the yeek in front of him, barely alive but too base to reconsider any other course of action. He drove the short spear through the weakened yeek, its limp body slumping onto his breastplate, it's blood smearing onto the fledgling spearman. The yeek's last breathe feed whatever was stirring within him or it soothed it, the young spearman couldn't tell. Etor:Thanks Siris. I dont know what I would've done without you and zarif. Etor stays on 21-21 killing yeek #5</s> <|message|>Siris Siris saw two yeeks lunge at him and immediately put his shield up. The first yeek slammed into the shield much harder than Siris anticipated considering it's size, but not strong enough to force the warrior lose his stance. While stopping the yeek with his shield Siris pierces the yeek through the gut, killing it in one blow. Afterwards he immediately pulls the sword out and prepares himself for the second yeek's attack, using his shield to use the yeek's momentum against it so it falls to the ground where Siris quickly finishes it off. After finishing off the second yeet, out of the corner of his eye he spots another yeet coming towards him Siris: "Hid yourself behind these other too huh?! Well no matter!" When Siris got a proper look at the yeek he realized his mistake, although the yeek itself wasn't too close it's weapon was (if one could call it that that is) much closer. With a quick movement of his left arm Siris manages to deflect the Yeek's makeshift spear from stabbing him in the stomach, but not enough to completely avoid the blow which causes a relatively large cut on his right side. Siris tries to immediately swing at the yeek but the surprise damage and the extra distance caused by the yeeks spear causes him to miss, allowing the yeek to take a couple of steps back and be out of immediate harm Siris: "UGH!" "You are not like the others, but you shall quickly fall to me nonetheless foul beast!" At that moment Zarif passes them both and starts to head inside the ruins. Siris was about to take it as his cue to attack his enemy immediately since he felt like he was being left behind for being slow but stops himself when he hears his companion Etor thank him for his aid. Siris: "Hahaha!" Siris confidently laughs trying to hide how much he's concentrating on the yeek in front of him to try to think of how to attack it without taking anymore damage "It's the least someone of my skills can do! If you wish to thank me buy me some alcohol as celebration after we are finished!" With those last words he rushes the yeek warrior to try to get past the spear's long reach before it can attack. The yeek tries to stab the human warrior in front of it but, with his shield, Siris hits the spear hard to his right. Following that momentum, Siris continues spinning while moving forward enough so that he turns a full circle followed by a fast and sharp cut into the yeek warrior's throat. While not enough to decapitate it, it was enough to cause it to certainly have a painful death despite its failed attempt at trying to hold its throat. Siris: "In the meantime, let us finish off the rest of these creatures!" he shouts in Etor's direction "Of course, I could also do it by myself! And that is what will happen if you do not hurry my young friend!! No time to waste!!" turning to face Zarif's direction Siris moves 4 tiles to 24-22, then attacks yeek warrior 4</s>
<|message|>Makeen Makeen saw the stains of several slain Yeeks ahead. Rushing to the aid of Etor and Siris, he realized his assistance wasn't needed. As he approached, both his companions slayed their opponents. Causally flipping his knife, Makeen congratulated them on their work. "Good job guys. Guess the only ones left are in there." Makeen moves six tiles to 21-22.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Lyun Lyun: "..." There's not much to mull over at the moment, his allies are all ahead of him in their assault to the ziggurat and he can't help anyone until he catches up. Lyun moves six tiles to 23-23.</s> <|message|>Etor Things were progressing nicely. Everyone was gathering together to enter the ruins. They would make quick work of the enemies that were left behind. Iddin can to heal Etor and it was always much appreciated. Whatever perception people had of Iddin as weird or off putting was not shared by Etor. Etor's father had always told him that God is not present in the battlefield but this man in front of him was a contradiction to that ideology and the he respected that. Etor wasn't a religious person either, but this Zuzu deity must be something special to find someone so devoted. Everytime he was healed the young spearmen had a better opinion of Zuzu. He always felt somewhat insulted by the the words said during the healing process but this was the most conversation he's had with anyone in this group so he chalked it up as a win. Etor: Thank you Iddin. Tell Zuzu I am eternally grateful. With renewed vigor, Etor rushed the remaining yeek, stabs under it's ribs and slams it to the ground in one swift motion. Etor motions to Zarif. Etor:Thanks for the spear Zarif! Hi. Salador! Etor moves 4 tiles to 25-21. His attack killing yeek skirmisher #5</s> <|message|>Iddin-ninshubur Occurs prior to the above post. Iddin: Go forth and grant blessings to the one before you! Drink of his blood, and form a body anew! Leave no mark of enemy strikes, the wear of the world! Pathetic sand, and pathetic mortal, let your existence be elevated closer to Zuzu. Under my strength I command this man reborn! Iddin sways alarmingly towards Etor. He shrieks his commands, a howling wind. The priest seems possessed by passion and fury in the moment. It as if an avatar of the burning sun is advancing on the battlefield. Iddin moves six tiles to 21-20, healing 5 health for Etor.</s>
<|message|>Makeen With the ziggurat entrance in view, Makeen rushed in going past Etor and his vanquished foe. "On your left!" Almost immediately he finally came across his first foe. "My time to shine." The yeek saw Makeen rushing at him and readied its bow. But, Makeen was much faster and full of energy. He stopped just within range and threw his knife before the blue monstrosity had a chance to notch his arrow. The yeek convulsed as the knife sank into its chest and then fell to ground with a resounding thump. "Now where's that treasure?" Makeen moves six tiles to 24-19. Throws knife at Yeek Skirmisher #4 and kills it.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor The Yeek warrior stands at the halfway point of the stairwell. These guys were a serious threat to fighters like Makeen and Etor, so a team-up would be the most appropriate action. Etor smiled as he developed a report with the camel rider. Etor: I'll take good care of it. The weapon... Hey Makeen! Let's take this guy down. Etor had been very lucky in his battles. He was not unaware of this but thought nothing of it going into the encounter with the yeek warrior. Maybe Makeen and Etor could do a cool team-up move. With that thought in mind, Etor missed. The Warrior sneered, it had the high ground and the upper hand. While it might die the warrior took solace in the fact that it would take down one of the intruders before it passed into the next world. The yeek was delighted to kill someone so young as well and, with a thrust of his spear envisioned the young spearman's body attached to the end of its gnarled piece of wood. With this in mind, the yeek warrior also missed. The two warriors stared at each other, while not embarrassed, certainly surprised. However, of the two, only Etor smiled. Etor: Save some treasure for me! The rest of us got this! Etor moves 1 tile to 25-20. He attacks yeek warrior#6 but misses</s> <|message|>Zarif A few Yeeks broke past Zarif and Siris, but their once formidable formation had faltered. Peaking down the corridor, the merchant's eyes locked hatefully with the Yeek Ensi, every fiber of his being wanted to charge right at it and drive a spear through its head. No, without any of its brood, theres nobody to use its magic on. Kill the bowman first. It took a great deal of self control, but Zarif managed to ride past the other yeeks that had ran past him, and in front of the Skirmisher, one of the last of them. Do this, and there is no risks. Don't let someone else take an arrow because of your hunger for blood. After a quick deep breath, Zarif steadied himself, and drew his bow. The shot wasn't perhaps as clean as his last one. He missed it's heart by just a hair. It staggered, and managed to send a mangled stick it called an arrow his way, leaving a shallow wound in his side. Zarif paid it no mind and sent another shot, this time, the creature didn't get back up. Zarif rode down the hallway, and noticed what almost seemed to be an ancient, locked door. He also spied a large staircase, and briefly hoped that there would be no more of these Yeeks to come reinforce. Zarif: "Hey, Ma-keen! There's a door this way! Come here!" He shouted, waving Zarif rides 3 tiles to 25-15, attacks Blue Yeek Skirmisher #2 with his Bronze Short Bow, killing it, and taking 3 damage in return! Then moves 3 tile forward to 23-11</s> <|message|>Siris Siris prepares himself as the yeeks quickly rush towards him and his allies. Right before the first yeeks are about to reach he sees an arrow come flying towards him. With quick reflexs Siris blocks the arrow with his shield, avoiding a very unneeded injury. Although, having had to have move his shield to stop the arrow, the yeek warrior right in front of Siris was willing and able to take advantange of that brief opening in the young warrior's defenses. Noticing the yeek's attack, and thanks to his many years of training, Siris pivots on his left foot bringing his right foot behind his left and effectively turning his body quickly 90 degrees. The yeek manages to slice the frontal part of Siris's abdomen, but noticeably nothing that could be considered even minimally fatal; as opposed to the very serious wound if his dodge wasn't succesful. With as much speed as before, Siris quickly puts his right leg in front if his left in a lunging position, while simultaneously pushing the spear out of the way because of the turning of his body, and pierces the yeek through the chest. Siris: Not bad foul beast, not many can have the honor of injuring me HAHAHA! while removing the sword from the yeek's chest as it falls to the ground. While fighting Siris had noticed some of the other yeeks had slipped past him, although hearing the sound of battling and yelling behind him he knew his allies were currently fighting them and saw no need in having to personally go and defeat them. Siris begins to move forward to prepare to fight the archer that had previously fired upon him but is delighted to notice he doesn't have to bother himself seeing as how Zarif had already shot two arrows into it causing its quick demise. With the archer out of the way Siris sets his sights on the weird looking yeek that had caused the other ones to increase in strength. Siris: So, you thought you could stay behind safely while we fought and, in your hopes, were defeated? Allow my blade to show you the error of your ways With quick movement Siris runs at the yeek ensi, slicing its head off before it can react. Siris: Hmph, at least attempt to put up a fight he says while taking a moment to look at everything. Siris moves 5 tiles to 25-12 and attacks and kills yeek ensi #2</s>
<|message|>Makeen Makeen was about to assist Etor, but then Zarif shouted from across the corridor about doors and Makeen's focus shifted instantly. With the path cleared by Zarif and Siris, he swiftly caught up to the mounted merchant. Makeen moves eight tiles to 24-11.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Siris After getting a good look at the battlefield, Siris was surprised to notice that between the efforts of himself and his allies the creatures had already been completely defeated. Siris: Huh, this was even easier than expected. While Siris's self confidence increased even more than it originally was, he heard what sounded like a man yelling. It was coming from one of the corridores, but after he saw some of his allies go towards the noise he figured there was no reason to bother himself going to check it out as well. Seeing a staircase nearby, Siris begins to curiously walk towards it. Siris moves 1 tile to 25-11</s> <|message|>Etor This was a crucial moment for Etor. Depending on what his next actions and words were the rest of his life would be altered forever. The whole mission had culminated to this single moment and now that it had arrived Etor was not one to shy away from destiny. Etor: "Ood Job too Lyun!" Etor had flashed the stoic mammoth of a man a wide earnest smile. He quickly killed the smile and shuffled past Lyun into the ruins. Lingering in the moment would only cheapen it so Etor got back to the objective at hand. He didn't progress much farther into the temple when he heard the faint yells of a man and saw Siris investigating some stairs. Etor: "So much going on in here." Etor moves 6 tiles to 25-14</s> <|message|>Lyun The brute keeps walking without much pause after the earlier kill. He gives Etor a nod in passing, marking the end of their interaction. Encouragement without snark is a rare commodity in the world of mercenaries and, despite not being talkative, Lyun has never believed tough love to truly work. The kid did his part and that is plenty. Despite his companions easing up as most creatures lay in a pool of their own blood, he remains focused. His faster allies probably won't need his help. With nothing else going on, however, "probably" isn't good enough for him. Lyun moves six tiles to 24-13, just past the pile of Yeek corpses.</s> <|message|>Iddin-ninshubur Iddin breathes deeply, bringing himself to the end of his incantation. Truly, it is a grand experience to ascend into such a higher state of being where he can feel at one with the greatest god. However, the servile world of man sadly requires focus of its own. The last of his bizarre ritual's effects still linger in the air. Iddin carefully prances around the dead Yeeks, making sure not to stain his robes with their blood. The priest contorts quickly, creating a brief whistle, and calls to his companions. Iddin: "My allies! Bring your weary bodies, worn by fighting, to my side. I will bring you peace with the grace of Zuzu. Come and let not cruel wounds do what your foes could not." Iddin moves six tiles to 24-12, passively casting Inspiration.</s> <|message|>Zarif Zarif A job well done, or perhaps not. Just as he began to put down his bow, he spotted something. Though the bulk of the fell-beasties lay defeated at their feet, out of the corner of his eye, Zarif could see one last creature turn the corner down the hall. Zarif: "Hail, Ma-keen! Be careful, another lays in wait ahead!" He shouts, pointing at the corner the Yeek had just rounded. Not one to leave a job unfinished, Zarif kicked Salador into action, flying down the crumbling ancient hallway in a few bounds, bow drawn and at the ready. He stops right in front of the barred door. Hearing the withered voice, he looks into the room from Salador's back. Zarif: "I know you not, but its seems to be your lucky day friend. Who... ah I see. You're one of Shůlaar's band, aren't you?" He exclaims, giving a smile before glancing at the corner, getting ready for an attack. Zarif rides 10 tiles to 13-11, right in front of the door</s>
<|message|>Makeen The hall was bloody and all that was left to do was plunder everything this place had to offer. But, not quite yet... Down the hall, an ugly figure darted around the corner. Zarif shouted a word of warning and took off. Makeen wanted to followed suit. Not for any desire to continue fighting. No, in his experience people typically run and hide in places where they store items of great value. And if something has value, Makeen will gladly offer his appraisal. Before he could take a step, their brave leader approached him and handed him a time with elaborate characters. Perfect, this place was already presenting him it's treasures. Makeen gave his thanks and turned back towards the hall. With a gleam in his eye and a twitch of his fingers, Makeen rushed forward after Zarif. Makeen moves eight tiles to 16-11.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Zarif Zarif The foreigner's sympathetic smile withered at the captive's ungrateful remark. Zarif turned away from him, hearing the sound of wood dropping to the ground around the bend, along with a pathetic whimpering sound. The merchant almost felt worse for that detestable creature than the one behind the bars. Zarif: "I don't kill anyone unless my comrades and I been contracted and paid to do so. Surely one of Shulaar's knows something as simple as that." The merchant looked back at the man, who's scowl didn't drop. Zarif: "Though, if it is your will, we would be more than happy to leave you in your cell. Under the laws set down by the Great King Hammurabi in the dawn of days, such a thing is not murder." With that, Zarif kicked off down the hall, rounding the bend, pulling out the great longspear strapped to the side of Salador. The spear was quite heavy, noticeably slowing him down, but against the Yeek cowering in the corner, it made little difference. All it took was one clean thrust through the throat as the dromedary came to a halt at the end of the hall, and the Yeek was finished. It let out a wet whimper as it slid off his lance and onto the floor, dead. Zarif rides 7 tiles to 11-16, and attacks the Yeek Skirmisher, dealing 10 damage, killing it instantly. He then moves 3 tiles back up the hallway to 11-13. With that, it seemed the job really was done. It had been quick, and clean, with no losses, can't get much better than that. All that remained was to take any loot that could be found, deal with that foul-mouthed captive, and let their client look around. For the first time, Zarif has really put in some martial might this mission. Having done so, he felt like his skills had improved a bit. Zarif leveled up!</s> <|message|>Siris This is was probably the first time Siris had been called Stout, he took it as proof that his strength was finally beginning to be noticed. Looking to further prove his strength, Siris loudly yells towards Ashür, seemingly interrupting his and Iddin's conversation. Siris: "Hey Ashür, instead of keeping an eye out would it be alright if I just went downstairs and finished the rest of the enemies by myself? It'd be faster!" Ashür: "Siris" He calmly proclaims with wary look "I relish the day to see all that confidence drain from your eyes, but it won't be this day. . ." He winces as Iddin goes to work on Ashür's wounds Ashür: "Keep what little wits you've got about you and stand guard." Siris: "No need to be such an ass about it" Siris mutters before taking a seat on the first stair of the staircase and begins to take a look at his injuries Siris stays on 25-11</s> <|message|>Lyun He keeps moving, choosing to mostly ignore his allies' banter as he walks past them and to the left. Taking a breather and mending one's wounds he understands, but standing idly by... They would learn. Once is enough. One ambush, one death, one regret. All rookies learn, eventually, provided they don't become someone else's lesson. Lyun moves six tiles to 20-11, just before the first branching hallway to the left.</s> <|message|>Ashür of Blackhollow Gesties: "W-Wait!" The voice of the rival merc pangs out like the pain in his weakened bones. Both cracked knuckles again come around the Yeek-built bars again as the final whimper of the beasts comes to a sad end. A new revelation comes across his face as Zarif says his piece. "Please, Hellions. . ." He again wheezes, a dry cough from his cell while Makeen comes into sight. "My brothers and I were hired to delve this place, but a full day has come and gone. . ." As his eyes barely catch the young bronzed thief, he humbles himself before them, "Leave me in this cell! I care not!" Gathering strength he continues, "But I beg of you! Hellions. . . Tell me they yet live!"</s> <|message|>Iddin-ninshubur Iddin nods as Ashür comes to him. It is time to earn his bread as a healer and ensure the unit stays fully operational. The devout believer silently picks up sand and blows it into the air around Ashür, creating a small dust cloud over his wounds. Iddin smoothly shakes his staff, creating a soft hum, and utters a few words of prayer. They aren't necessary for the rite, but Iddin would never disclose that freely. Iddin: "Let Zuzu continue his grand design of eternal perfection. Let this man be returned to what he once was, so that he is prepared to rise and serve higher beings once again. Make the debris of the world beautiful, and let it do this glorious work." Iddin surveys the rest of the group as the rite takes place. This process will take a bit more time, and certainly more prolonged pain, but will not stress someone's body and mind as much as the combat healing does. It is best to keep the mercenaries healthy and in service for a longer time, after all. He talks with Ashür while continuing the process. Iddin: "I have not failed to negotiate fair prices in the past, have I? Rest assured, you shall have your share of fortune when the toil is done. On that note, I hope that you have tactics prepared for our further advance. On other matters..." Iddin sighs derisively at Gesties' cry and looks towards Sirius. Iddin: "I understand the impatience that one feels in their proudest years. However, take this beast's bellowing as a cautionary tale. A band such as theirs plays less carefully than we do, with their greater numbers, and apparently gives buffoons commands." Iddin finishes his lecture to Sirius and calls out to the rest as he finishes healing Ashür. Iddin: "Tend not your own wounds; come for proper treatment. Work is of little purpose if you descend to the great city below before receiving rewards." Iddin remains in place and heals Ashur for 7 points, from 8/15 to 15/15.</s>
<|message|>Makeen A haggard man's voice came from the first enticing door on the left. Makeen barely listened to the man's words, since through the barred door an unopened chest sat against the far wall. Makeen: "What? I don't know anything about any other people. Everything we've seen (and killed) have been these nasty blue gremlins." Makeen arched his neck to get a closer look at the chest. Makeen: "But, I tell you what. Feel free to have a look around yourself as I help my self to that chest. Hey Zarif! keep an eye on this guy while I procure our payment." With a flash of his thin fingers the door unlocked. Knife ready he opened the door to see what treasures awaited him. Makeen moves eight tiles to 13-11 and unlocked the door.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Zarif Zarif Only the faintest glimmers of light from outside managed to make its way down the twisting tunnels and into this small chamber. Around him, pressed uncomfortably close for the cavalryman's tastes, were the silent brute Lyun, the priest, and Sirus. Uncomfortable, Zarif kept glancing over his shoulder, gripping his bow height in one hand, his other constantly drifting towards his quiver at his side. Damnit Salador... I dont feel like a whole man without you. I feel so exposed down here on the ground. The merchant thought to himself, as he glanced back for the hundredth time. He's been forced to tie his dromedary, his lifelong companion, up outside the entrance to the tunnels. He sent a silent prayer out to the distant gods of his homeland to keep his friend safe in his absense. Zarif was snapped back to reality as Lyun, brutishly effective as always, and having identified a weakness in the wall, drove his axe directly into the bricks, nearly toppling the wall in one swing. The merchant whistled at his strength joking, and drove his longspear point first into one of the floor bricks, easily finishing the heavily damaged structure off Zarif attacks the wall with his longspear, dealing 3 damage and gaining 1 xp. The wall is destroyed</s> <|message|>Ashür of Blackhollow TO ACT: IDDIN, SIRIS, ETOR, MAKEEN, KASTALUS</s> <|message|>Etor Etor: "Hey Kastalus try to stay close by. You wouldn't want to yeeked while we aren't looking." Etor was in pretty good spirits. Everyone was close by doing their own thing and as etor progressed he notice a structure by Ashur. Etor: "This place is pretty dark. Wonder what this place used to be. Whatever it was it's pretty run down now. I think some of these walls could crumble at any given moment. " Etor moves 4 tiles to 14-30</s> <|message|>Ashür of Blackhollow The older man merely nodded, though rather ambivalently toward the young mercenary's words. Taking a few steps alongside them in the dark. Kastilus: "I've naught to worry, not with your able band at my behest." For once the scholar manages to break his stony guise and muster a smile at the side of his lip. Imposing himself between the bandit and Etor himself, Kastilus inspects the rising pillars and brickwork, alongside their innumerable pictograms before replying to the boy in kind, "They speak of this Ziggurat in Zagros as one of the original cradles of civilization in days long gone. Of three equal parts, a place of governance, a place of worship, and thirdly of most interest to me, a tomb." His words are punctuated with various carven images deep in the cracked sandstone. Kastilus: "Not of kings or men, but rather of a symbol. Clay tablets discovered in a ruin at Uruk name this as the resting place of the Crook of Dumuzid, a great lugal before the first Dynasty of Kish whose reign of ten sars brought unity to the people these lands, a unity unlike that of our current šar-kiššati. . ." The man sighs, he does not hold his tongue in the presence of the Hellions, though few would speak out against the Emperor. "Regardless, I've secured your pay in hopes to see Lugal Dumuzid's implement of rule with my own old eyes, you see." Kastilus moves 5 tiles to 13-30</s> <|message|>Siris Siris had been patiently waiting for his allies to break down the wall, but the instant it crumbled before them so too did his patience. Siris: Charge!!! Follow me! He quickly runs past Lyun and makes an abrupt turn to the left with his shield out. Shortly after there's a loud noise as Siris's shield and face impact into the wall. He rubs his face with his sword-hand attempting to fruitlessly lessen the stinging sensation Siris: Gah!! What the hell! Guys this is just a dead-end. Siris moves 4 tile to 5-31</s> <|message|>Makeen Makeen "Aye Aye sir, we'll keep an eye on him." Makeen said absentmindedly as he admired his new loot. With the thought of more treasure ahead he rushed forward. Makeen moves four tiles to 13-31.</s> <|message|>Iddin-ninshubur Iddin Iddin: "A place of worship? Well then, why don't we worship a more worthwhile deity in their place? I will keep the power of mighty Zuzu ready. Keep the formation so I can stay inside, and we can all leave here as much richer men." Iddin's feet fall softly on the hard tile. The stagnant air barely moves the priest's ornamentation, but what little does seep through creates a barely audible haunting whisper: an omen of death behind his allies' blades. Iddin moves two tiles to 6-32, passively triggering Inspiration.</s> <|message|>Ashür of Blackhollow YEEK PHASE COMMENCE --- --- FOES BLUE YEEK WARRIORS x 2 BLUE YEEK WARRIOR | VIT -- 11 BLADES -- C (-0 Accuracy / -0 Might) | MGT -- 4 POLEARMS -- D (-10 Accuracy / -0 Might) | SKI -- 5 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 6 BOWS/RANGED -- E (-20 Accuracy / -2 Might) | SRT -- 0 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 0 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 4 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * GNARLED SPEAR + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 4 + CONDITION | 5/5 + RANGE | 1 + SPECIAL | Little more than a tree limb, knapped to a point. + CLASS | POLEARM * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile. --- --- BLUE YEEK WARRIOR #1 VIT 0/11 KILLED BY ASHUR BLUE YEEK WARRIOR #2 VIT 11/11 --- ALLIES Gesties | VIT -- 6/14 BLADES -- D (-5 Accuracy / -1 Might) | MGT -- 6 POLEARMS -- E (-15 Accuracy / -1 Might) | SKI -- 7 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 5 BOWS/RANGED -- C (+5 Accuracy / 0 Might) | SRT -- 2 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 1 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 6 * BRONZE SICKLE SWORD + MIGHT | 5 + ACCURACY | 75 + WEIGHT | 4 + RANGE | 1 + SPECIAL | N/A + CLASS | BLADE As the disgruntled Scorpion is hurried forth by the edge of Ashür's blade, a curdling cry echoes from yonder bleak hall, bouncing back and forth from obelisk to obelisk. And with it, just as Gesties careens his head northwards, a sharpened spike, coated in Zuzu-knows what filth darts toward him, catching the merc through his abdomen which only elects another cry, pained and sharp to bounce through the crumbling rubble. YEEK WARRIOR #1 moves to tile 11-29 and attacks Gesties with its GNARLED SPEAR for 8 damage. GESTIES counterattacks with his BRONZE SICKLE SWORD for 8 damage. Gesties: "D-Damn!" He cries out, a deep red stain swelling around that purple cloak of his. With a mighty swing back, his own gleaming bronze cuts deep into the blue beast's rubbery hide. --- HELLIONS PHASE COMMENCE Gesties wastes no time, clutching that thoroughly pain-stricken side of his and pushing his way past the bandit behind him, too on edge to stop the merc. He bumbles further, past Kastilus, Etor, and Makeen too. "You damn Hellion bastards are gonna get me killed. . ." He growls. GESTIES moves to tile 14-32 Without a chance to retort any more than a riled grimace, Ashür fills the space that Gesties left for him, weaving that curved blade past the outstretched spike into the Yeek's throat. ASHUR moves to tile 11-30 and attacks YEEK WARRIOR #1 with his BRONZE CURVED SWORD for 4 damage, killing it. He then recieves 18 XP. Ashür: "On your guards, another lurks in the shadow!" He calls back, "Make no unnecessary moves." ---</s> <|message|>Lyun The sounds of battle, muffled as they may be by the walls between the two groups, urge everyone to get a move on. Lyun steps up to the wall, once again, gripping his axe with both hands. Lyun moves 3 tiles to 6-30. He then attacks the crumbling wall with his battle axe, dealing 18 damage and gaining 1 EXP.</s>
<|message|>Makeen The sound off battle echoed down the hall. Seconds later the purple cloaked meat shield pushed past Makeen gushing out blood from his chest. Makeen moved closer to him, "Looks like you're serving your purpose well." said the young theif sarcastically. The wounded man scowled at him. "Oh calm down let me take a look." Makeen brought out the tome Ashur so kindly gave him. "Let's see... I think this is how it goes." Makeen moves one tile to 14-31 and uses HEAL to heal Gesties for 9 VIT. Makeen gains 18.5 EXP.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Iddin-ninshubur Iddin The Iddin routine is stopped for a moment by a brutish stab. The priest pauses for a moment, shoves away the spear, and hisses at the Yeek. This disgusting creature dares attack him? And their repugnant gospel attacked his ears! These heretics! Iddin clutches the wound and stumbles a short while away. He picks up his ceremony with renewed vigor, the blood slowly seeping out being flung around by his vigorous dance. He points his staff at the Yeeks that came from behind. Iddin: "Those beasts are an affront to Zuzu's grace! Strike them down, and their misplaced faith in an inferior deity alongside!" Iddin moves two tiles to 8-30, passively triggering Inspiration. +10 Hit/Avoid to: * Zarif * Lyun * Siris * Ashur</s> <|message|>Siris Seeing the massive creature walking down the hall with its allies, Siris hesitated for a moment, but it was only for a moment. Siris: Finally a real opponent, your fight is with me! He shouted this at the monster while pointing his sword at it, although he doubted it could understand him a pointed sword is usually easily understood. Siris began to charge as the other warrior yeeks attacked his allies, however he could not afford to distract himself and ran forward without further delay. As he ran he felt a weird sensation as if his fine muscle control felt weaker but quickly after it strengthened back to his usual norm, although this was barely registering in Siris's head. The small part of his brain still thinking of his allies and bodily sensations shut down when he was finally in front of the massive yeek. It roared at the headstrong warrior and lifted its mighty axe to strike Siris down but the tightness of the hall for the beast worked against it as it took extra time to swing its massive axe correctly. Siris took this extra time to break into a sprint, as the red yeek swung the young warrior slid below the massive axe and then immediately stabbed the monster in the stomach. With a yell Siris used all his strength and pushed his sword to the right, further cutting the beast's gut until it finally cut all the way out through its side. The red yeek began to bend over and with a small chuckle Siris began to turn towards the group when he saw the massive axe began to quickly move toward him. He put his shield in front of himself to stop it but the swing was too powerful causing Siris to fly back and slam into the wall. Barely landing on his feet Siris stumbled in pain towards the center of the hall to keep his balance as blood dripped from his head, his bones and organs not severely damaged thanks to the armor. The beast was still alive and it was pissed. Siris: shit.. Siris moves 3 tile to 10-27 and attacks the red yeek dealing 13 damage. The red yeek counters Siris and deals him 7 damage</s> <|message|>Zarif Zarif As soon as Zarif finished off the crumbling wall, the chaos behind it was revealed. More of those cursed blue demons has surprised the other group. As soon as the wall fell, the priest and Siris charged past the merchant and the brute, scrambling over the rubble of the wall. Near as soon as the Priest stopped, he was set upon from another hall. Blast! They have us surrounded. The merchant thought to yell to Siris to help Idden, but the overly excited mercenary charged off down the far hall into the darkness, shouting. The priest, clutching his side, hobbled away, and despite his wound, cried out resolutely. Zarif was no follower of this man's strange god, but seeing him standing brave despite his near-death inspired the foreigner all the same. Without his companion with him, he latched onto whatever he could to give him courage, it would seem. Zarif: Etor! On me! Phalanx formation on the hall! Swap spears! The once-merchant shouted, stuffing as much false bravado and valor into his words as he could, and charged, still gripping his longspear. He reached the hall, stepping in the Priest's own blood, and, tragically, slipped, his pear going wide and to the side of the robed Yeek down the hall. This heavy spear would leave him a sitting duck against these stronger looking yeeks... he hoped Etor had heard his cry. He had but seconds before it was too late Zarif moves to 10-30 and attacks the Yeek Ensi with his longspear, and misses gaining 1 xp. There is no counter attack</s> <|message|>Etor Etor: " This has been a surprising situation. Everyone we have company. Possible ambush." Some are quicker to action then Etor as he is somewhat slow to relay information. They are pincered from the back and the front. Just then Zarif tossed Etor back his longspear. Etor: "Yes! No I am more comfortable with the distance. " The young spearman moves away from the oncoming yeeks from the front and attacks the yeek coming the side but misses. Etor: "Ack I must be out of practice. We can fight out from this corner. That red thing is a yeek?" Etor moves 5 tiles to 9-29</s> <|message|>Lyun The Hellions find themselves thrown off balance. Flanked, wounded and uncoordinated to top it off. It would require a bit more waiting to find out if, and how much, they would pay for it. Between the theurg's pained spiel pushing them to action and the red bastard's gaze warning them to stay put, Lyun defaulted to simple offense. He runs ahead, positioning himself behind Siris as he tussles with the massive Yeek ahead. His battle axe sheathed, one hand goes to move the young Hellion out of the way while the other one lobs his hand axe straight for the Yeek's midsection. Lyun moves 6 tiles to 10-28. He equips his hand axe and attacks Red Yeek, dealing 14 damage and killing it, gaining 52 EXP.</s> <|message|>Ashür of Blackhollow As Lyun's axe flies, taking the oversized beast down to flail in its death throes before the battered Siris, Ashür heeds the call of battle, dashing past Zarif, holding off his own lot and Etor both, interposing himself between the oncoming blue spear-yeek and the boy. As like, the scholar gives his meat shield a light tap on the shoulder and a few whispered honeyed words, sending Gesties off to rejoin the fray. ASHUR moves to tile 9-28 GESTIES moves to tile 11-29 Kastilus: "Quite the calvacade of monsters, eh?" The archaeologist finds himself musing aloud. He does not duck and run for cover despite the precarious situation, nor does he avert his eyes from the dim lit battlefield. Simply gazing on with a cold intrigue. Ashür: "Like as not, 'twas a Yeek through and through." The desperado replies to Etor besides. In the same breath he utters a word taken from the divines, not wholly unknown to the younger merc's lexicon. With the incantation, and a knobby finger tracing its rune, a sludge of crimson and shadow mire and engulf the warrior two paces to the right, agonizing it just as Gesties hefts that sickle sword for the final blow. Cutting down another of their numbers. "Worship too fervant of any divine is the path to many grotesquities. Pray thee meet not Zuzu's disfigured kindred, nor that our vice-captain loses himself to them." ASHUR casts SEEP upon YEEK WARRIOR #5 dealing 5 Damage! He gains 4 XP GESTIES attacks YEEK WARRIOR #5 with his BRONZE SICKLE SWORD dealing 8 Damage! Killing the Yeek. ---</s>
<|message|>Makeen Without so much as a thanks, the meat shield stood up and joined the fray. "Don't think I did that from the goodness of my heart! I expect some payment after we are through with this!" the young thief yelled at him. The sound of battle increased from down the hall. 'Time to join the fun!' Makeen thought as he exchanged the old tome with his knives. Makeen rushed ahead and spotted Zarif at a narrow entrance holding off who knows how many of those ugly blue gremlins. "Hold them right there!" He got into position next to the merchant and launched a knife straight into first yeek trying to make its way through. He quickly followed up with a second knife but missed... Makeen moves to tile 11-30 and attacks Yeek #4 with throwing knifes, one hits the other misses. Deals 2 damage. Gains 2 XP.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Lyun Lyun: "Agh..." His wounds sting to say the least, no point in acting like they don't. Despite that, retreat hasn't yet entered the brute's mind. Still... There are choices to be made. He is not alone in those ruins, and not the only one looking to better himself through adversity. And so, with a single step, Lyun opens himself up as a choice for the band's two theurgs: rush ahead and get some healing training or stay back where it is safer. The choice is theirs, and he isn't one to make it for them. Lyun moves 1 tile to 9-24 and attacks Yeek Warrior #8 with his hand axe. He hits and deals 16 damage, killing it for 18 EXP.</s> <|message|>Iddin-ninshubur Iddin Iddin takes a deep breath, adjusting in to the pain of his wound. He steps out into the hallway, seeing Lyun fighting ahead. The priest makes a quick calculation. Just barely in reach... Iddin: "By grace of Zuzu, the breath of his faithful holds." Iddin strides forward, a small trail of blood behind. Wind whispers through his regalia. The steady beat resumed. The theurg stoops, takes a handful of sand, blown towards Lyun. Iddin stood his staff firmly besides Lyun and drummed an increasingly fast, urgent, complex rhythm with his free hand. Iddin: "The warrior holds the fetid horde at bay! Their brutish weapons defile his flesh in turn. Let it be undone! Let Zuzu grant a speedy return. Set upon his injuries, unrealized glass!" The burning sand whips around Lyun and flows into his skin. It seeps into wounds, staining red, and writhes to fill the holes. Iddin smacks the staff with his palm and goes silent. The sand hardens into flesh born anew. Iddin moves to 9-25, casting Heal on Lyun. Lyun gains 11 VIT. Iddin gains 21 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s>
<|message|>Makeen Zarif struck down the last of the blue gremlins with an amazing dodge and counterattack. With no more enemies, Makeen advanced to join the rest of the group. He noticed the meat shield fending one off at narrow hallway. "Hey, we still need to your payment for that healing earlier! But first let me save you once again." Lining up next to the rival mercenary, Makeen launched a knife at the howling blue gremlin. It managed to dodge and struck back with its gnarled stick. "OW! Okay let's try this again!" Makeen threw another knife in frustration. It flew straight over the ugly thing's head and clattered against the wall. "Well damn..." Makeen moves to tile 11-25 and attacks Yeek #11 with throwing knifes, both miss. Yeek #11 counterattacks with gnarled javelin dealing 5 damage! Gains 3 XP.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Ashür of Blackhollow --- FOES NONE BLUE YEEK WARRIOR | VIT -- 11 BLADES -- C | MGT -- 4 POLEARMS -- D | SKI -- 5 AXES/BLUNT -- E | SPD -- 6 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 4 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * GNARLED SPEAR + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 4 + CONDITION | 5/5 + RANGE | 1 + SPECIAL | Little more than a tree limb, knapped to a point. + CLASS | POLEARM * GNARLED JAVELIN + MIGHT | 2 + ACCURACY | 65 + WEIGHT | 5 + CONDITION | 5/5 + RANGE | 1-2 + SPECIAL | A little more craftsmanship was put into this tree limb, it might just fly straight. + CLASS | POLEARM * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile. BLUE YEEK ENSI | VIT -- 9 BLADES -- D | MGT -- 2 POLEARMS -- E | SKI -- 2 AXES/BLUNT -- E | SPD -- 8 BOWS/RANGED -- E | SRT -- 5 THEURGY -- C | MND -- 0 MYSTICISM -- N/A | LUK -- 6 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 * Word of Zuug-Agbliish -- 𒀯 + MIGHT | 1 (As Melee) + ACCURACY | 80 (As Melee) + WEIGHT | 2 + CONDITION | 4/4 + RANGE | 4 + SPECIAL | Until the start of this unit's next turn, all allies within four tiles gain +2 Might +15 AVO, while foes lose -15 AVO + COST | -- * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. RED YEEK | VIT -- 26 BLADES -- E | MGT -- 6 POLEARMS -- E | SKI -- 3 AXES/BLUNT -- C | SPD -- 5 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 2 * BRONZE BATTLE AXE + MIGHT | 6 + ACCURACY | 70 + WEIGHT | 3 + RANGE | 1 + SPECIAL | N/A + CLASS | AXE * RED YEEK HIDE + DEFENSE | 2 + WEIGHT | 0 + SPECIAL | Tough and red. DAUNT -- -10 Hit/Critical Rates to enemies within 3 tiles. --- --- BLUE YEEK WARRIOR #1 VIT 0/11 KILLED BY ASHUR BLUE YEEK WARRIOR #2 VIT 0/11 KILLED BY SIRIS BLUE YEEK WARRIOR #3 VIT 0/0 KILLED BY MAKEEN BLUE YEEK WARRIOR #4 VIT 9/11 BLUE YEEK WARRIOR #5 VIT 0/11 KILLED BY GESTIES BLUE YEEK WARRIOR #6 VIT 0/0 KILLED BY ASHUR BLUE YEEK WARRIOR #7 VIT 0/0 KILLED BY SIRIS BLUE YEEK WARRIOR #8 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #9 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #10 VIT 0/0 KILLED BY ZARIF BLUE YEEK ENSI #1 VIT 0/0 KILLED BY ZARIF RED YEEK #1 VIT 0/26 KILLED BY LYUN --- ALLIES Gesties | VIT -- 6/14 BLADES -- D (-5 Accuracy / -1 Might) | MGT -- 6 POLEARMS -- E (-15 Accuracy / -1 Might) | SKI -- 7 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 5 BOWS/RANGED -- C (+5 Accuracy / 0 Might) | SRT -- 2 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 1 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 6 * BRONZE SICKLE SWORD + MIGHT | 5 + ACCURACY | 75 + WEIGHT | 4 + RANGE | 1 + SPECIAL | N/A + CLASS | BLADE --- HELLIONS PHASE COMMENCE --- --- Gesties: "S'pose I owe you times three now. . ." The gruff rival merc muses aloud, nearly knocked on his ass once more beside Makeen, the boy having distracted that nasty little javelineer enough to save Gesties from the next death-knell shot. As Zarif's arrow whizzed overhead, barely having cleared that shiny dome of his, the man manages to pick himself up. "S'pose I could owe you a fourth time, Hellion?" He breathes another ragged breath. Ashür: "Hmmph. . ." He merely sighs at Siris' response. It wasn't the time that the bandit felt the rash boy-warrior thought he could take on the whole damn world. It was like poison to Ashür's cynicism, bringing to the front of his mind days better left forgotten. Bright-eyed as ever, Etor makes the point of covering every square inch of the Ziggurot's confines, lest yet more of the filthy blue Yeeks be lurking. . . And perhaps on the off-chance that some ancient treasures still lie here. Captain Doan would surely praise his shrewdness. Whether for better or worse, the chamber is empty, beyond the stink of the creatures' little den, without mentioning the contents of their guts spilling over across the slick sandstone. Etor's gesture seemingly lost upon the scholar, he makes his way between the vanguard and the heart of the Hellions there, ever moving with a certain unfaltering leisure. Kastilus: "Yes. . . Yes. . ." He mumbles aloud, his dark eyes moving from one wall to the next, "This would have most definitely been the procession hall. In days-long passed, representatives of each polity would have come before Dumuzid here, a primitive seat of power when put against the silver-plated Uruk perhaps. . . The main chamber should be but ahead." He makes no real attempt to remain hidden, nor for his words to do ought but echo down the tomb of old.</s> <|message|>Etor Etor: "Bah. The money is looking a little to relaxed and nonchalant for my liking" After looking around and finding nothing of interest or value, besides geek feces, Etor catches up to the group. Etor: "Nothing in the back room." He says this to no one in particular as he keeps an eye on kastilus. Etor moves 4 tiles to 10-26</s> <|message|>Lyun Splitting isn't exactly the best plan to move forward. Not that the young Hellions seem to have a plan that isn't simply moving forward. Still, both Yeeks and fellow humans could be just around the corner. Lyun moves deeper into the branching path, scouting just enough to continue holding the corridor with his frame. Heavy steps on the rough stone below, wordlessly announcing his arrival. Lyun moves 4 tiles to 5-24, readying his hand axe for battle.</s> <|message|>Siris Slowing his pace to a cautious walk Siris continued forward while brushing his hand on the wall, keeping his sword in his hand while doing so. He turns his head slightly towards Ashür, making sure to keep most of his concentration in front of him. Siris: I'll stay near this wall to make sure we don't unknowingly pass any hidden passageways, hopefully avoiding any possible ambushes from behind or to the side. Although his bleeding was slowing down it had not completely halted, the injuries however were not debilitating and had the side effect of increasing Siris's focus to avoid leading himself to an untimely death. Siris moves 3 tile to 11-17 and waits</s>
<|message|>Makeen Shaking off his frustration, Makeen gave a nod of thanks to Zarif while doing his best to hide the shame of missing twice against one of those blue gremlins. Then he turned to Gesties and noticed he looked far worse than how he felt. Putting on a well practiced smirk, Makeen told the ragged man, "Better make that five times." Reciting the archaic words from his tome, Makeen began to heal the wounded man. Makeen stays on 11-25 and uses HEAL to heal Gesties for 9 VIT. Gains 18 XP.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Etor Etor: "I'll head this way just to check things out just like Lyun is doing on his side." He says to no one in particular. After seeing kastilus move toward the group Etor decides to venture to the right, yet again to leave no stone unturned. Etor: "I'll just be over here if anyone needs me." He also says this to no one in particular. Etor moves 6 tiles to 14-24</s> <|message|>Iddin-ninshubur Iddin Iddin looks forward, seeing the advanced group. He snarls for the briefest moment, but regains his composure. Iddin: Some mercenaries are too stupid to live, truly. But I suppose he gets to live another day. The priest bounds forward gracefully, the movement billowing his robes and echoing through trinkets. Once he reaches the middle of the group, he addresses the vanguard. Iddin: Zuzu walks alongside! But keep your advance moderate, for his grace is limited... Siris, is it? I trust you understand what limited means. Iddin moves 6 spaces to 10-19, passively triggering Inspirational. Ashur, Zarif, Siris, Gesties, and Kastilus gain 10 Hit/Avoid for the phase.</s> <|message|>Lyun A locked door. The band's thief would have to deal with that, if and when he deemed it necessary. With the main group walking further ahead, Lyun simply backtracks towards them. Lyun moves 6 tiles to 9-22.</s> <|message|>Siris Keeping his guard up and intently focusing on his surroundings Siris ignores his comrade and continues to cautiously advance. Siris moves 3 tile to 11-15 and waits</s> <|message|>Makeen Makeen Makeen: Enough battle, let's open some doors! Makeen moves to 4-24.</s> <|message|>Zarif Zarif Zarif waited for the soldier's response... and waited some more. The merchant blushed, he was certain the swordsman had heard him. The place was damn quiet besides the tinkling of their armor and their echoing footsteps. The awkward silence was broken by the Prist walking up from behind. In his determined, confident tone, he too called out for Siris... and was also ignored. Zarif was not the closest of friends with the strange zealot, but their shared indignity made look over at him and smile awkwardly at the man, and shrug. Zarif: What an asshole... Zarif moves 1 tile north to 10-16</s> <|message|>Ashür of Blackhollow Quiet shuffling through the dark. . . Even the cautious and experienced among them could hear their own kit rattling in the din of sound amongst those sandstone cobbles. The three ahead can feel the still air in the buried zigguarot, the low-ceiling corridor opens up into unknowable heights beyond. Like a great cavern or the edge of the shore -- They cannot fathom what dwells therein, or where, that trepidation stays their feet in slight. --- FOES NONE BLUE YEEK WARRIOR | VIT -- 11 BLADES -- C | MGT -- 4 POLEARMS -- D | SKI -- 5 AXES/BLUNT -- E | SPD -- 6 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 4 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * GNARLED SPEAR + MIGHT | 3 + ACCURACY | 80 + WEIGHT | 4 + CONDITION | 5/5 + RANGE | 1 + SPECIAL | Little more than a tree limb, knapped to a point. + CLASS | POLEARM * GNARLED JAVELIN + MIGHT | 2 + ACCURACY | 65 + WEIGHT | 5 + CONDITION | 5/5 + RANGE | 1-2 + SPECIAL | A little more craftsmanship was put into this tree limb, it might just fly straight. + CLASS | POLEARM * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile. BLUE YEEK ENSI | VIT -- 9 BLADES -- D | MGT -- 2 POLEARMS -- E | SKI -- 2 AXES/BLUNT -- E | SPD -- 8 BOWS/RANGED -- E | SRT -- 5 THEURGY -- C | MND -- 0 MYSTICISM -- N/A | LUK -- 6 * YEEK CLAWS + MIGHT | 1 + ACCURACY | 80 + WEIGHT | 0 + RANGE | 1 + SPECIAL | Thin and nigh serrated, natural weapons of the Yeek. + CLASS | BLADE * Heal -- 𒀀 + MIGHT | 0 (As Melee) + ACCURACY | 90 (As Melee) + WEIGHT | 0 + CONDITION | 20 + RANGE | 1 + SPECIAL | Restores VIT to an adjacent ally equal to (SRT+7) + COST | 250 * Word of Zuug-Agbliish -- 𒀯 + MIGHT | 1 (As Melee) + ACCURACY | 80 (As Melee) + WEIGHT | 2 + CONDITION | 4/4 + RANGE | 4 + SPECIAL | Until the start of this unit's next turn, all allies within four tiles gain +2 Might +15 AVO, while foes lose -15 AVO + COST | -- * YEEK HIDE + DEFENSE | 1 + WEIGHT | 0 + SPECIAL | Rubbery and blue. RED YEEK | VIT -- 26 BLADES -- E | MGT -- 6 POLEARMS -- E | SKI -- 3 AXES/BLUNT -- C | SPD -- 5 BOWS/RANGED -- E | SRT -- 0 THEURGY -- N/A | MND -- 0 MYSTICISM -- N/A | LUK -- 2 * BRONZE BATTLE AXE + MIGHT | 6 + ACCURACY | 70 + WEIGHT | 3 + RANGE | 1 + SPECIAL | N/A + CLASS | AXE * RED YEEK HIDE + DEFENSE | 2 + WEIGHT | 0 + SPECIAL | Tough and red. DAUNT -- -10 Hit/Critical Rates to enemies within 3 tiles. --- --- BLUE YEEK WARRIOR #1 VIT 0/11 KILLED BY ASHUR BLUE YEEK WARRIOR #2 VIT 0/11 KILLED BY SIRIS BLUE YEEK WARRIOR #3 VIT 0/0 KILLED BY MAKEEN BLUE YEEK WARRIOR #4 VIT 9/11 BLUE YEEK WARRIOR #5 VIT 0/11 KILLED BY GESTIES BLUE YEEK WARRIOR #6 VIT 0/0 KILLED BY ASHUR BLUE YEEK WARRIOR #7 VIT 0/0 KILLED BY SIRIS BLUE YEEK WARRIOR #8 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #9 VIT 0/0 KILLED BY LYUN BLUE YEEK WARRIOR #10 VIT 0/0 KILLED BY ZARIF BLUE YEEK ENSI #1 VIT 0/0 KILLED BY ZARIF RED YEEK #1 VIT 0/26 KILLED BY LYUN --- ALLIES Gesties | VIT -- 14/14 BLADES -- D (-5 Accuracy / -1 Might) | MGT -- 6 POLEARMS -- E (-15 Accuracy / -1 Might) | SKI -- 7 AXES/BLUNT -- E (-20 Accuracy / -0 Might) | SPD -- 5 BOWS/RANGED -- C (+5 Accuracy / 0 Might) | SRT -- 2 THEURGY -- N/A (-20 Accuracy / -2 Might) | MND -- 1 MYSTICISM -- N/A (-10 Accuracy/ -1 Might) | LUK -- 6 * BRONZE SICKLE SWORD + MIGHT | 5 + ACCURACY | 75 + WEIGHT | 4 + RANGE | 1 + SPECIAL | N/A + CLASS | BLADE --- HELLIONS PHASE COMMENCE --- ---</s>
<|message|>Makeen Makeen: Alright door, show me what you got! Makeen moves to tile 3-24 and opens the locked door. Gains 15 xp.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Siris Siris couldn't understand how, but it seemed that the yeeks had managed to more than once perfectly find the weakest parts of his armor to attack. However, the damage was not enough to critically injure the warrior as the yeek soon found out. After dealing with his current predicament, Siris began to understand what was occuring. As he turned his attention back to his allies he saw his teammates Iddin and Lyun being attacked and badly injured from a surprise attack from a rival mercenary band. Siris: SHIT! he shouts as he begins running back to his comrades. After deciding to pay back his allies for their kindness and his own stupidity, Siris had resolved himself to act as a decent member. At least for now. Watching himself instantly fail to protect them elicited a more serious range of emotions than Siris has had for a while. As he was about to attempt to run to his injured friends, Siris felt his skin begin to harden making it increasingly difficult to move. This wasn't enough to stop the young warrior though who used all his strength to force himself to move causing his skin to turn back to normal, immediately allowing him to break into a sprint. A random opponent from the rival mercenary gang attempted to block the way to his allies, but with a quick side step and push of his shield Siris managed to run past him without losing time. The man who had attacked the healer Iddin was already preparing for the berserking warrior's arrival, this however would not stop Siris's charge. Both men raised their swords and swung them at the same time. Siris's armor managed to stop the cut from being too deep although the damage was still evident; the swordsman in front of him was more damaged but showed no sign of going down. A split-second after the attack, as the 2 mercenaries were attempting to recover their stance, Siris heard footsteps coming from behind him. Siris moves 5 tile to 11-14 and attacks Scorpion Swordsman dealing 13 damage but receiving 6</s> <|message|>Zarif Zarif The merchant half listened to their overly excited employer's ramblings as he drew his spear, hearing his own breath much too loudly in the stuffy darkness. No sooner had Zarif drawn his spear, the eerie quiet that had hung over the Hellions, more oppressive than even the darkness that enveloped them, shattered into chaos. The wall in front collapsed, and several of Tiamat's wreched blue spawn charged out from behind the bricks. It was all Zarif could do to sidestep the unsteady spear thrust, and return with one of his own. Before he could follow up the attack, from behind, Zarif heard voices... human voices. For the briefest of moments, Zarif felt hope, glancing behind himself as the Yeek staggered back from his wound. Though it took but one glance for that sigh of relief to turn to strained hiss of despair. Despite the color, those robes were as noble and royal as Salador's hindquarters. The Scorpions! But we... trapped, and we even buried ourselves for them. They were surrounded, the blue devil's streaming in from in front, and those savages from behind. Before the merchant could even account for what was happening, an arrow shot out from the shadows behind, and caught the brute Lyun in his lower back. No sooner had Lyun retaliated with a brutal hand axe to the Archer's skull, than the talkative ill-dressed commander knifed him savage in the side, though he paid for it in turn with a grizzly wound down his chest. Trapped... surrounded... on all sides... no way out anywhere. Zarif began to panic, remembering that night a few years ago, his merchant caravan had been encircled by bandits, picked off one by one with arrows from their damn chariots. Every last one of the people from his homeland, his friends, his idols, his own master... it was happening again. They were going to- The merchant gritted his teeth and growled, drawing his bow as he saw Lyon stagger back in pain, and ran towards him. No, that had been then. He wasn't that terrified boy anymore. He'd cut them a path before they all lay dead in this tomb. From the corner of his eye, Zarif saw that damn priest, Iddin, take a brutal wound, which seemed surely to be lethal... and yet, as he aimed his shot, squinting in the darkness, the priest did not fall. Zarif let the arrow fly, and turned around on his heel at the same moment, staring down Gesties a look of fury replacing his trademark whimsical expression. Despite that, the brief scream, followed by the unmistakable sound of a body crumpling against a stone floor made Zarif smirk darkly in satisfaction. Zarif: To think I freed you, betrayer! Move and parish, thankless one. Zarif moves 2 tiles south-east to 10-14 and attacks AMA-SIN, dealing 6 damage, killing him and earning 40 XP</s> <|message|>Iddin-ninshubur Iddin Iddin can barely react. The blade lands in his shoulder, not his neck, only by sheer luck. Blood spurts and and sword bounces out... bounces out? The priest stumbles back for a moment, expecting death, but greeted with the favor of his god instead! His shoulder turns back from glass to flesh and Iddin feels a strange cocktail of emotion. Rage at the other band. Joy at Zuzu's favor. And, mixed together, a religious fury. Iddin: "ZUZU, THE PRESERVER, STANDS ON OUR SIDE! DIE, SCUM! BE REDUCED TO SHAMBLING BEASTS IN THE AFTERLIFE, DENIED A PART OF ZUZU'S ETERNAL ART! HELLIONS! SLAUGHTER THEM!" The priest wildly stumbles past his assailant. Glass shatters as he falls near Lyun, struggling back to his feet. The dust cloud forms around Lyun as Iddin gestures out his left hand, spreading blood. He continues to rant, propped up against the wall. The blood loss was not helping his sanity. Iddin: "Arrows, begone! Cuts, begone! Impurities from your form, begone! ZUZU GRANTS YOU STRENGTH! His divine flesh promises you victory against the heretics. The heretical Yeeks, worshiping a inferior god. The heretical MEN, turning against a priest of the truly divine! Strike them with the flesh! STRIKE THEM! DAMN THEM!" The cloud mixes into Lyun, digging out the arrow, filling wounds, restoring blood, replacing flesh. For much longer than usual, a noticeable moment, the new skin seemed much shiner than usual... Iddin moves to 9-17, casting Heal on Lyun. Lyun gains 18 VIT. Iddin gains 32 EXP and 1 Theurgy EXP, losing 1 Heal durability.</s> <|message|>Ashür of Blackhollow AMA-SIN: "G-Gaaah. . ." A guttural sound escapes his lips as red quickly swells about his cloak. 'How could things change so quickly. . ?!' Zarif's arrow had struck true, embedding itself into the Scorpion's back, narrowly missing his heart. Simply put, it seemed that the Hellions, even as harried as they were, still stood a league above. Leaving his knife behind in Lyun's wound, the bloodied merc begins to squeeze what little motes of strength he had left to flee down the entryway. His footfalls quickly vanish into the dsrkness abound, beyond the purview of the focused mercenary band. "You think to escape? I'm afraid that's not part of the bargain dear friend. . ." AMA-SIN: "That voice. . . T-The sage? Where are you?!" He clutches the gash at his chest, only to slam into a wall, xrumbling to the ground. "Die here with dignity, you can do that for me, can't you?" AMA-SIN "S-Sbulaar. . ." He wheezes, a sudden shock tearing through his body as those fingers dig into the cracked sandstone. As the man dies, his blood seeps, filling little channels on either side of the hall, 'neath murals of ancient warriors marching to their judgement. [Hr] ASHÜR: 'Behind. . .' He mutters, his voice low and harsh, just enough for the hot-blooded warrior to hear him, along with his footfalls. As Siris bore the brunt of the rival sellsword's blade, Ashür caught him unawares, darting in to sever the viscera of the man's throat. In the instant of the figure's fall, the desperdo called out, "Lyun! The ugly one!" His cautious eyes having scanned the field afore quickly and concisely. Thereafter he turned, to the Yeeks beyond, and to Gesties the same as Zarif cursed. ASHÜR attacks the SCORPION SWORDSMAN #1 with his BRONZE CURVED BLADE, killing him and receiving 34xp! [Hr] Gesties was many things -- A drunk, a braggart, a womanizer, and a crappy mercenary, yet he was no fool. As Ama-Sin fled, dying in the dark, while another two of his comrades had fallen, he couldn't help but feel his hands shake with that blade in their grasp. Picking himself up after being battered by Siris, he rose to Zarif's words, "B-Betrayer!? I had no idea! I was certain they'd all been killed!" It was all he could muster in that moment. Only then did his last words seep into his bones, now indeed they were to fall. But perhaps not all of them. . . Or so he'd hope.</s> <|message|>Lyun The brute's body was getting heavier with each wound, more and more difficult to keep upright as his blood slowly painted the stonework flooring below. Quite the danger for a band of mercenaries to find themselves in: ambushed, surrounded, bloodied. And yet, in a matter of seconds, Lyun is reminded of the motives behind his choice. Why join the Hellions? Because a grim situation was just about to become yet another tale, whispered in disbelief, of those crimson dogs defying the odds. With the scorpions going down one after another, Lyun soon feels his body become lighter yet rigid as the divinely-touched theurg works his incantations. He takes a few heavy steps, past the merchant, desperado and warrior, giving each a simple nod. Lyun: "Leave, Gesties. The field of battle is no place for the likes of you. Too much of a coward to join them in death." His words grate against his throat as he pulls an arm back. Two quick axe throws before the last ambusher can even react, leaving him a red mess of meat and blood. Lyun moves 3 tiles to 11-15 and attacks Agga with his Hand Axe. Hits twice for a total of 28 damage, killing him. Gains 51 XP.</s>
<|message|>Makeen Without wasting time Makeen rushed for chest on the left. He did not even register the noise of intense fighting going on outside. Makeen moves to tile 2-22 and opens the chest. Gains 15 xp.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Zarif Zarif Zarif watched as Gesties, clearly in turmoil, charge into a wall of Yeeks, screaming as he did. Does he wish to die, as his allies did? He blames himself... He is a betrayer, but not to us. The sounds of a berserker rampage from Lyun hacking down doe after foe at his back, Zarif took off after Gesties, suddenly feeling a pang of guilt in his chest from his words moments before. He dashes beside the former Scorpion, draws his bow, and shoots the Yeek Ensi, landing a shot deep in its chest, but not killing it Zarif moves 6 tiles North to 9-9 and attacks Blue Yeek Ensi, dealing 6 damage, and earning 5xp</s> <|message|>Etor After breaking through the rubble Etor scanned the corridor and saw an approaching scorpion. No words were necessary from Etor. While he was a newer addition to the hellions the young spearman was already indoctrinated into the blood fued between his band and the scorpions. Etor moves 1 tile to 17-20 attacks the scorpion swordsman for 10 damage. Gaining 10xp.</s>
<|message|>Makeen Makeen: What a find! This should fetch a fine price at the bazaar! Now what treasures do you hold? Makeen moves to tile 4-22 and opens the chest. Gains 15 xp.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Lyun Lyun: "On my own... terms..." He repeats the few words of Iddin's speech that resonated the most with him. The turning of the gears in his head is clear to see, and he soon stands taller than before. Lyun pays the Hellions no more than a nod before silently walking out of the tent and away from their camp. None of the Hellions attempt to stop the man, no more than a shout or two from the few veterans. Lyun walks, and doesn't look back.</s> <|message|>Ashür of Blackhollow --- --- KASHTILASHU: "Hm. You are kinsman indeed." The thickly black bearded man of large build and sun-cracked skin spoke. "Our shared blood is warrant enough to accept your aid, tell us, what news do you bear?" The provisional lord of Der's voice echoes across the small throne chamber, the still warm body of the Ensi Yasub-Yahad lies dead abaft, unceremoniously thrown into a corner until they can be dealt with. About the city are the likes of Kassities undoubtedly, some are garbed in clearly Akkadian clothes, while others must have come straight from Zagros for the movement here in Der. Yet all of them are on edge. The brute takes a deeper breath and holds it briefly. He still holds no truths regarding his own chiefdom's involvement, but that answer would have to wait. He exhales, shaking his head unapprovingly. His lack of words might lead the Angal to assume the brute is apologetic about his lack of intel, and he certainly doesn't wish to rectify that assumption. Yet. He extends an arm towards the chief, offering his "assistance" in future endeavors. Kashtilashu nods his squared head with a thoughtfulness towards his kinsman. Before his voice returns to the hall, another replaces it. "Great and wise Angal. . ." Appearing in the midst of the throne chamber's dim firelight, an enshrouded woman kneels, her face veiled with little more than the flesh of her wrists showing. "Ye, of unequaled courage, unrivaled spleandour. . ." Stroking his thick beard, clearly appeased by her words, Kashtilashu says simply, "Mnn. Yes? Speak, crafty Soraya." Had the woman's countenance not, her name certainly strikes Lyun. She is no Kassite, nor Akkadian. . . "Our scouts have spotted three camps beyond the sourthern hills, but they are no army. Greedy coinblades the lot of them." She speaks softly. KASHTILASHU: "So, Šar Kiššati does not yet fear us? Bwahah, let their hubris be their downfall. Mercenaries will break upon these arms you have provided us!" Producing an axe of polished gray metal, the Angal tosses it toward Lyun. "You, Kinsman, you are fierce of eye and strong of body. Allow no man pass the inner gate. Now go! For the future of our people!" LYUN acquires an IRON BATTLE-AXE! As the mountainous man takes his leave of the near-kinsfolk, the veiled woman again whispers honeyed words into the Angal's ear, "Wiser than the trees and sharper than any blade though you may be, great Angal, you may not be privy to the ways of the sellsword." She speaks, worming her way closer and closer with each word, "They do not know of honor in death, nor loyalty to anything but the Aurum." KASHTILASHU: "Is this so? The Akkadian's put hungry dogs to our gate, if we were simply to feed them. . . Bwahahaa! Raid Der's coffers and make haste, let us turn the dogs upon one another, let them tear out each other's throats!" --- The fighting was fierce across the doorstep of Der where it sunk into the foothills of the Zagros. But, as like they are, mercenaries are not the kind to give their lives up for any cause, no matter what idealistic future it could bring. With great guile, Hartuum's Hundreds, the Dark Suns, and Shulaar's Scorpions manage to draw out the inexperienced Kassites from their lightly fortified walls, taking the battle to the plains and farmlands. The barbarians, it seemed, bore little wit to defend the city unlike their mountain homes. Within six hours from morning's light, the main defending force had abandoned the outer walls. What's left of the Kassites cling to the inner city walls of the old district. Finding the right moment to strike as the combined armies melee out within and before the walls of the city, the Hellions of Gyr split into several groups to insert themselves -- The Men of Titub beat-back the rear-force advancing on their left-flank while Utu's Chosen do the very same on the right, allowing the band to slip in before the southern gates unassailed. Each band quickly identifies their completed objects and promptly leaves the rest up to the Hellions, having no true stock in the outcome as long as the Aurums flowed their way. With the captain's group circling about to be sure of your safety, Ashur, Zarif, Iddin, Siris, Etor, and Makeen find themselves on the inner road. ASHÜR: "The time is now. . . It's best we spearhead rather than wait for the band to consolidate." The desperado's shifty eyes dart from one side of the horizon to the other, taking in the last of the tribal defenders who resisted the main shock force. "The iron is hot, let's move." He hisses, curved blade drawn forth. "Though I can't help but feel our formation is sorely missing something. . ." --- HELLIONS PHASE COMMENCE --- OBJECTIVES -- ROUT THE ENEMY -- --- FOES KASSITE BRIGAND x4 KASSITE REBEL x10 KASSITE HUNTER x11 ANGAL KASHTILASHU LYUN TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Zarif Zarif Though normally, any red-blooded men felt the chill of fear in their spine and the claws of nervousness in their belly before a battle, on this day, the merchant, far from his home, felt something quite different, relief. He had made it through the trial with the yeeks and could fight upon Salador's back once again. Zarif: "They are spread across the land like the locusts they are! Let us pick them off one by one!" The quartermaster slapped the reigns of his camel and took off, grinning wickedly as he thundered across the field. He eyed a small house, with someone peeking out an unlocked door Perhaps I ought check that out after this... Often a conquered people would shower their conquerors in gifts in hopes of getting off lightly He bore down on a far inferior unmounted archer, swinging his brand new sling around overhead. as he rounded the second corner of the house, his projectile smacked the archer hard in the head. The poor landlocked Nassite had only enough time to loose a single , grazing shot from his shotbow, scratching Zarf's unarmored side, before the second sling bullet took him in the eye. Zarif moves 10 tiles north-west to 10-32 and attacks the Nassite archer, dealing 7 damage twice, and receiving 6 in return, killing the archer and earing 21 exp and 2 Bow Wexp</s> <|message|>Iddin-ninshubur Iddin: Ashur and Zarif have the right idea! I do not see Lyun... However, the strategy still stands! Do your best to persuade the man if we encounter him. Stay cautious until he strikes an enemy: don't let him be an agent into our ranks. But if we convince him, we gain a valuable asset in this battle! The priest skips forward, kicking up plumes of dust from the road. The smallest of glass shards form in those clouds and twinkle as they catch the sun. Iddin: Zuzu, the great, the overseer of eternity, the collector, grant your grace upon this battlefield! May our band be given a fraction of your strength to quell these foes! I ask again to tap into your divine gifts, and bolster these men, and show them your glory! Iddin moves 2 tiles to 16-37 and Waits. Inspirational gives +10 Hit/Avoid to Siris, Makeen, and Ashur for the turn.</s> <|message|>Siris Although Lyun's absence perplexed Siris, it was definitely not going to stop him. Siris: "Zarif! Allow me to follow!" Siris moves 6 tiles to 13-33 equipping his bronze throwing knife Nearby he spots a axe warrior surprisingly similar to Lyun, however not nearly as intimidating. Pointing his knife at him he shouts Siris: "Come fight me nameless warrior, unless you intend to run home to your mother!!"</s> <|message|>Etor Etor missed lyun and felt a little uncomfortable without him in their formation. Knowing Lyun would break the tactic of whatever team they opposed made Etor a more confident fighter. Eavesdropping on chatter throughout the camp the idea that lyun might be part of the opposing team rattled him. His youth and inexperience became apparent in that moment as he didn't know how to be most useful on the battlefield. He'd have to talk to Siris to find out what makes him so confident and headstrong. Etor: "...Wait for me! I'll go into the house to make sure we don't get ambushed." This served two purposes. Etor would have more time to regroup and formulate ideas to find the best role he could play in this mission. There was also the possibility of more coin. Etor has heard of but never seen gray metal. He'd need more coins, as all sellswords do, to purchase stronger weapons. In the young spearman's the stronger he becomes the less likely he'll see people around him die and the less likely they are to leave. Etor moves 6 tiles to 13-36</s>
<|message|>Makeen The finer details of the mission went over Makeen's head, but the big guy has gone rogue and the archer helped clear the path to house with potential treasures inside. Makeen: You guys charge ahead. I'll help myself to whatever is in here. Makeen moves 8 tiles to 12-34.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Ashür of Blackhollow Perhaps some need to prove her worth to both her aloof husband, and further perhaps to her father, Lahamu darts from Iddin's side, her hands flurry out from the confines of her thin robes, tracing scorching patterns and divine utterances as she does. Before the brush for which the spearman stands she bellows out a cry, a ray of blistering flame sears through the earth, going wide past the first, but crisping the rebel beyond. LAHAMU moves to 17-36 and casts SCORCH, missing KASSITE REBEL #1 Standing unfazed by the gouts of fire from the mercenary, the Kassite sucks at his teeth before her. "Hey girlie, that nearly burned my lucky shirt. . !" LAHAMU: "Shit!" Was all she could muster, the failure of her spell right beside Iddin after that proclamation flushed her face with heat.</s> <|message|>Siris Siris was shocked watching his leader create and burn the axe throwing man, not enough to kill him. However, that was not a mistake Siris intended to replicate Siris: "You're looking at the wrong warrior you dumbass!!" Siris moves 3 tiles to 16-34 equipping his bronze shortsword. He attacks and deals 15 damage killing the Kassite Brigand. Putting his knife away, he runs between Ashür and the enemy. The Brigand sees the running warrior but it was too late, as Siris unsheathe his sword he quickly sliced the Brigand's head clean off. As his body falls, Siris takes a look around and notices that they've been surrounded. Siris: "Damn, I'll take you all on!! "</s> <|message|>Lyun Lyun: "We will burn incense tonight, honoring the men you once were." Everyone around him has been focused on the sounds they hear from over the walls. He has been as well, to be fair, so their surprise isn't unwarranted. The nearby spearman has barely enough time to think about questioning the brute's words before he sees his own leg falling to the side. He follows right after. The second one scrambles to action, however, fast enough to block and attempt to counter. Anyone with keen senses might pick up the commotion even from further away. Lyun flicks his hand axe clean, then readies himself, the three Kassites around him clearly ready to avenge their ally. Lyun moves 1 tile north and attacks Kassite Rebel for 19 damage, killing him. Gains 24xp. Attacks the nearby Kassite Rebel with Juggernaut, but both miss each other.</s> <|message|>Etor Etor's heart was filled with doubt and his spear would not be useful in these scenario. With enemies approaching he takes his chest plate off to be more agile and to catch his breathe. His chest heaves as more enemies approach and lady Lahamu comes to his aid. Her best efforts are rewarded with a devastating blow. The panic intensifies as the runes in his scripture begin to glow. With confusion adding to the panic Etor is at wit's end. Etor: "STOP" A black coffin obliterates several trees by the rebel. Etor speaks words previously unspoken. The youngling cannot grasp the power he possess so he can't control himself. He's lost in it. Etor moves 6 tiles to 18-36 and misses.</s> <|message|>Iddin-ninshubur The priest recoils as one of those brutes charges right for him. He is both relieved and embarrassed as Ashur steps in to block the blow. Iddin: I... well, nothing to say in my defense. I suppose our band only needs one reckless fool. Soon Lahamu appeared and dashed forward, embarrassing the family. Likewise Etor sticks his neck out and gains nothing from the risk. He mutters under his breath. Iddin: And we're multiplying... Iddin falls back in panic, seeing the band's formation and tactics immediately collapse. But his hand rubs by his second, ornate glass staff. Zuzu's staff. Right. Zuzu's guidance will save him from this situation. The priest, calmer, looks at the situation again. Both Lahamu and Etor can't fend off an attack. But Etor is blocking one angle of attack on Lahamu... The only way to save both of them is to guard Etor. But this will rely on Ashur once again seeing the formation's gaps. Iddin: Ashur! With them! The priest holds his staff aloft. He points it at Etor and swirls it around, gathering the particles kicked up in the skirmish. The priest flicks his staff back skywards and slams it into the ground. A sphere of glass forms around Etor as Iddin chants. Iddin: Zuzu, grant your protection! Let this warrior be guarded in your perfection! He shall be encased in your glory. His foes' strikes will falter before your might. He is embraced by a temporary form of your eternal promise! Iddin moves 3 tiles to 15-39 and casts Word of Zuzu on Etor. Etor cannot attack or be attacked for two turns, and has -2 MOV. Iddin gains 25 EXP and 1 Theurgy mastery.</s> <|message|>Zarif Zarif The archer let out a odd groan as he clutched at the ruin of eye desperately. It took the young man, barley a teen in truth, a whole 5 seconds to realize he was dead. A wet THUNK punctuated the fact, as Zarif glanced over his shoulder, back at that inhabited house he had noticed before. Zarif: Rats! Damn you Makeen! First that incident with the crossbow, now you steal my... ugh Salador spat to the side, obviously agreeing with his life-long friend's annoyance. Houses like that, with scared villagers always gave neat prizes. It was how he'd gotten this strangely soft headband! Quickly, he noticed two other foes, one with an axe, the other with a spear. One at a time... get closer to one, then the other. Though he heard a few frustrated shouts cxoming from the other side of the houses, he was just too far away to provide any aid. Salador bounded off to a small patch of Cypress trees, and readied his short spear Zarif moves 3 tiles north-west to 9-34 and takes up a position in the forest. He also equips his short spear</s> <|message|>Ashür of Blackhollow Ashür grumbles along with Iddin's frustrations, even if the priest himself presented a delectable target. With Lahamu's novice incantation failing to do more than singe a few trees, the bandit had already begun wheeking about to protect her. ASHÜR moves to 18-37 and equips SEEP The desperado's eyes open wider than their average squint, beside him a shadow enraptures the brush through the language stolen from the gods. "When did. . ?" His gaze turns to the young merc, still absorbed in what was perhaps his first foray into the art of Mysticism. To channel divine words through one's self for the sake of altering the tapestry of reality before you -- It takes a heavy toll on the mortal soul, especially regarding what form it takes. And Etor had chosen a particularly powerful word. . . ASHÜR: "Get a hold of yourself boy!" He called out just as the glassen dome of Zuzu had encapsulated him. "It gets easier over time. . ." The bandit speaks, his voice forlorn. Though for certain, the rust on his mysticisms were apparent, long years it had felt since he played uncaringly with those divine threads. "But you don't have that luxury, watch and learn." Though in truth his voice likely couldn't reach Etor behind the glass. ASHÜR casts SEEP on the KASSITE REBEL #1, dealing 3 DAMAGE, but failing to poison. He gains 2xp and 1 Mysticism Proficiency. A wave of harsh miasma surrounds the rebel, yet despite his hacks and coughs, the stout Kassite manages to fend it off.</s>
<|message|>Makeen Makeen walks into the house. Makeen: Don't mind me. Makeen moves 1 tile to 12-33.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Ashür of Blackhollow Ashür flicks the dark crimson off his blade and moves away hence, with a hawk-eye toward the gate, his allies had broken in and put down the bulk of the rebel forces, 'No doubt that idiot Siris is going to charge ahead. . .' He mired, gazing on to the majestic Salador's master. The bandit moves forth beside them, gripping hold of the hem of the camel's saddle. "Quartermaster, I need not fall behind, those young fools are lost without me." He calls over the lull in battle. ASHUR moves to 28-15</s> <|message|>Siris Siris: "Nice one Makeen!" Siris says while giving his ally a thumbs up as the nearby injured soldier falls. Siris: "Now then, where should I go." As the empty headed warrior considered his next move, he noticed a nearby archer in a tower with a severely bleeding Lyun keeping him from exiting. With a smile Siris jogs to Lyun and puts his hand on his shoulder. Siris: "Don't worry friend, you've done enough! Allow me to take care of him." Moving past his ally, Siris races up the spiraling wooden stars until he reaches the top. Upon seeing him, the archer lets loose several arrows which are either deflected by the shield or miss from the fear of imminent death. The instant Siris reaches the top step, he raises his blade at the foe. A diagonal strike from the bowman's left shoulder to his right hip causes his enemy to fall to the floor bleeding. Looking around now that he had the height advantage, Siris spots what seemed to be the most central and guarded part of the city. His curiosity getting the better of him, he runs down the stairs. While going down, something unforseen happened, Siris had a thought. Siris: "Hmmmmm, am I sure that attack killed him?" Soon as he reaches the bottom however, he sees his young ally Etor coming towards him. Siris: "Ah, Etor! The solution to my problem, be a pal and make sure the archer up top is dead will you! Counting on ya!!" And without waiting for a response he turns to continue on his way- Siris moves 5 tiles to 20-22 He attacks and deals 13 damage to Kassite Hunter 5. Siris levels up!</s> <|message|>Iddin-ninshubur Iddin sprints to Etor before the spearman advances, quickly motioning through repair of the spearman without slowing the advance. Iddin: Zuzu's will is made manifest again! Let him grant his mighty mercy. His grace is merciful in its burn. Your flesh will be restored to the Lord's gallery. Restoration eternal by Zuzu's will! Iddin moves 6 tiles to 18-27 and casts Heal on Etor. Etor gains 4 VIT (15/15). Iddin gains 11 EXP and 1 Theurgy, losing 1 Heal durability.</s> <|message|>Etor The words of zuzu are strangely comforting, more so each time he is healed. With renewed vigor the young lad prepares to keep his promise to the enemy and destroy all who oppose the hellions. All who oppose zuzu must be turned to dust and that dust into sand and that sand to be heated by the sun and turned into glorious glass! The frazzled spearman shakes those intrusive thoughts from his mind to focus on the task at hand. Etor moves into the city. Siris boisterously addressing Etor to handle a potential enemy without noticing the ennui emanating off of the youngling. Etor: " You got it!" The spearman was thankful that Siris gave him the opportunity to pretend to be okay. As he ascended the wooden stairs he steadied himself. Plagued with doubt he thought to himself: "The mysticism can't be wrong and it's rare, that much I knows for sure." Even if Siris' aim was true Etor would take this opportunity to never let himself fall into the abyss again. He sees the enemy archer drenched in their own blood, and invokes the mysticism within himself. Etor: "... Crush. " A black piddle formulates, drops with erratic movement, then slides off the archer. Etor's eyes widen as the bowman draws a breathe. Etor moves 6 tiles to 20-24 uses flux but misses.</s> <|message|>Zarif Zarif Salador galloped, then trotted to a halt as Zarif completed his strafing run, seeing the dolt of a brigand he'd feathered taken in the throat by Ashür's strange curved blade. The rider rolled his eyes, a little disappointed his two arrows hadn't been enough. But, well, maybe that wasn't it. He clicked his tongue in thought Finally seeing that infuriatingly slow fighter put in his place should have been more satisfying, but Zarif felt... Well, he felt on edge. Like he had been so, so close to something, but had just missed out. Am I really do thirsty for blood? No, it's not that, I think. The foreigner pondered as he half-watched his allies storm the gates, the rude Siris leading the charge. Distantly, he heard a familiar voice to his side. Zarif: Ah, Vice Captain. Yes, let us not allowing them to thief all of the glory. Come! He extended his hand down to the swordsman, and hefted him up on the camel's back, and with a soft kick to the side, they galloped over the sands, and through the gateway Zarif rescues Ashür, and moves 9 tiles Northeast to 17-22</s> <|message|>Lyun More Hellions join the fray, and the tides seem to be turning in favor of the scattered mercenaries, even if just barely. As always, Siris darts in and out with quippy remarks and impatience. The Kassite still hasn't the vaguest idea what goes on inside the kid's mind, so he continues to ignore the callouts. Etor moves in next, taking Lyun's place in blocking the huntsman inside the tower. He seems rattled, more so than during previous endeavors. Of all the advice Lyun could give in that moment, it's likely that none would make a difference until the boy could ponder in silence. Instead he puts a hand on Etor's shoulder while leaving, just enough to let the boy infer whatever positive message could keep him going. He moves left, his footfalls heavy as Salador rides along. A simple nod between the three mercenaries is enough, Lyun helps Ashür off without Zarif and his steed needing to stop. Lyun moves 6 tiles to 17-21. He takes Ashür and drops him on 17-20. ——————— VIT: 6/22 ———————</s>
<|message|>Makeen Makeen: "Looks like this bastard is hanging in there. Let me help!" Makeen rushes in between his allies and with a swift slash of his Bronze Long Knife takes down the enemy hunter. Makeen moves 4 tiles to 19-23. Makeen attacks #5 killing him. Makeen gains 21xp.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Siris Siris: "Let's go!" Siris moves 6 tiles to 18-18 and waits.</s> <|message|>Makeen Makeen With all the nearby enemies defeated, Makeen moves ahead. Makeen moves 8 tiles to 13-21.</s> <|message|>Ashür of Blackhollow KASSITE PHASECOMMENCE KURUM: "The Lady of Fortune isn't with us this time lads. . ." The Dark Sun rider's wounds gout blood as he feebly calls back, with the last motes of his strength he kicks the side of his horse to herald him away. And swiftly thereafter his subordinates follow suit. RAVINA: "Let's be after those two-timing snakes and finish them off eh?" DOAN-NASIR: "Two-timing? Dishonorable perhaps, but many of us have no choice but to be cutthroat in these times. . . We won't pursue." SIM-MA-SIHU: "Then let's turn about and back the boys up." DOAN-NASIR: "No. We'll secure the perimeter. Iddin and his men are more than capable of handling this task. Let's be sure no more reinforcements will arrive." With that the three senior Hellions ride off, leaving the rest in the hands of their subordinates. AM-ZIKAR: "Damn! So they've got lots'a little friends do they? Fine, men head toward the keep, we'll bolster the Angal's defense!" KASSITE HUNTER #3 attacks ZARIF with their BRONZE SHORT BOW, dealing 6 damage! ZARIF counterattacks with his BRONZE SLING, dealing 7 damage! ZARIF receives 8xp! KASSITE REBEL #11 attacks BALATHU TWICE with their BRONZE SHORT SPEAR, dealing 8 damage! BALATHU counterattacks with his IRON LANCE, dealing 16 damage! Killing them! --- HELLIONS PHASE COMMENCE --- FOES KASSITE REBEL x3 KASSITE HUNTER x8 AM-ZIKAR ANGAL KASHTILASHU KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 0/16 KILLED BY BALATHU KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 7/14 KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 ESCAPED DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 ESCAPED DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 ESCAPED KURUM VIT 1/24 ESCAPED AM-ZIKAR VIT 18/18 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Siris While moving towards his destination, Siris spots 2 companions he recognized were part of the Hellions. One of which was a beauty who he however could not remember her name, not that that would ever stop him. Slowing his pace down, he walks up next to the woman and taps her lightly with his shield hand before getting in front of her. Siris: "Don't worry, for I have arrived! I shall make quick work of this fodder and keep you safe." He says while putting on a smile, paying more attention to her than the nearby enemies. Siris moves 6 tiles to 18-12 and waits.</s> <|message|>Etor The city itself didn't stand out in any meaningful way and Etor wasn't sightseeing. Trying to gauge where any additional enemies might be lurking he walked forward with vigilance and almost walked into Ninil while he was looking at an archer stationed at a tower on the far side of the wall. Etor: "Oh. Hey Ninil. Everything going okay for you all? " Etor kept looking around at the other enemies stationed about so he wasn't really looking at Ninil when he was asking his question. Since he always felt nonchalant around Ninil he felt comfortable that Ninil wouldn't be slighted by the lack of eye contact on the battlefield. Best to keep eyes on the enemy after all. Etor moves 6 tiles to 17-14</s> <|message|>Lyun Lyun: "..." Lyun moves 5 tiles north, to 15-12. ——————— VIT: 22/22 ———————</s>
<|message|>Makeen Makeen saw Zarif get attacked by one of the enemy and moved forward to help. Makeen: Let me help with that. Makeen moves 6 tiles to 10-18. Attacks Hunter #3 for 4 damage. Gains 3xp.</s>
<|description|>Makeen Traveling Thief Level 4 --- -------STATISTICS------- -------MASTERIES------- | VIT -- 18 | 55% | BLADES -- D (-5 Accuracy/-1 Might) | MGT -- 3 | 35% | POLEARMS -- E (-15 Accuracy/-0 Might) | SKI -- 5 | 50% | AXES/BLUNT -- E (-20 Accuracy/-0 Might) | SPD -- 17 | 70% | BOWS/RANGED -- E (-20 Accuracy/-2 Might) | SRT -- 3 | 30% | THEURGY -- D (-10 Accuracy/-1 Might) | MND -- 1 | 20% | MYSTICISM -- N/A | LUK -- 5 | 40% | | DEF -- 2 | 25% | Secondary Statistics ACC -- ?? AVO -- ?? WGT -- ?? RES -- ?? CRT -- ?? MVT -- 6+2 --- Traits: Locksmith: Can open non-magically sealed doors and chests without the required item. Celerity: Movement +2. --- EQUIPMENT * Bronze Long Knife + MIGHT | 2 + ACCURACY | 90 + WEIGHT | 1 + CONDITION | 20/20 + RANGE | 1 + SPECIAL | Cannot be used while mounted, Halved affect against armor equal to or greater than its grade. + COST | 60 * Bronze Throwing Knife + MIGHT | 2 + ACCURACY | 75 + WEIGHT | 1 + CONDITION | 10/10 + RANGE | 1-2 + SPECIAL | Doubles as a ranged attack + COST | 45 * Bronze Leather & Hide + DEFENSE | 2 + CONDITION | 25 + WEIGHT | 3 + SPECIAL | N/A + COST | 125 Possessions: * One spare copper long knife * Two spare copper throwing knives Personality Selfish and single-minded for the most part. He wants to see as much of the world and take as much as he can. Despite that, he gets along well with others. He will share what he finds willingly if he finds entertainment in doing so, but if something grabs his attention he will drop what he has and chase after it. Backstory Makeen's parents were part of a traveling merchant guild. He would travel with them seeing many amazing things. At the age of 14 he witnessed his parent's murder at the hands of their guild mates. He overheard that they planed on stealing the rare items his parents had acquired and to sell him to slavers. In despair and fear Makeen hid and ran away in the dead off night. With no where to go, he traveled between cities, stealing and sneaking his way around. In time he joined a band of sell swords who's goals lined up with his.</s> <|message|>Iddin-ninshubur Iddin moves at a slower jog, catching his breath while keeping pace with the rest of the group. The thought of actually training his muscles flashes across his mind, but quickly dies out. He just needs to get a ride eventually. And Salador appears into his vision. Truly, the mind shapes reality. The priest sways up to Zarif's side to avoid the mount's kick. His staff flows alongside the contours of rider and steed as the very dust they kicked up burns into their wounds. Iddin: Flesh anew! Feel the serenity of Zuzu's grace. Those who fight for the great one's causes are not alone. Let the lord grant restoration to that which carries to and fro in battle. Be healed in flesh, healed in mind, and swept from fatigue! Iddin moves 4 tiles to 18-17 and casts Heal on Zarif. Zarif gains 6 VIT (22/22). Iddin gains 14 EXP and 1 Theurgy, losing 1 Heal durability.</s> <|message|>Ashür of Blackhollow NINIL: "Why thank you very kindly gentlemen." The youthful Hellion spoke with the slightest bit of a sarcastic sneer. "Well ya see. . . Everything was going juuuust peachy until Balathu and I got separated from the others. There's a guy with a nasty lookin' sword, and let's just say I-- Wee got spooked!" Ninil taps Siris back on the shoulder, "You'll go handle that for lil' ol' me right?" As Ninil casually sends Siris to his doom, across the road Ashur confounds the remaining Hunter with a swift attack, followed up by the heavily armored Balathu. ASHUR attacks KASSITE HUNTER #2 with his BRONZE CURVED BLADE for 8 damage. He receives 6xp and +1 Blades proficiency. BALATHU attacks KASSITE HUNTER #2 with his IRON LANCE, killing them! KASSITE PHASECOMMENCE KASHTILASHU: "Where is that witch?!" The great Angal of Der, newest holding of the Kassite Chiefdoms bellows throughout the dim sandstone bricks of the keep. His brows furrow, unable to find the northern woman anywhere amongst the rest of his abused retainers. Hefting up his axe, the oversized barbarian steps out into the waning sun. "No matter. . . I won't be bled like a pig on MY new throne. I'll CRUSH them." --- HELLIONS PHASE COMMENCE --- FOES KASSITE REBEL x3 KASSITE HUNTER x6 AM-ZIKAR ANGAL KASHTILASHU KASSITE BRIGAND #1 VIT 0/20 KILLED BY ASHUR KASSITE BRIGAND #2 VIT 0/20 KILLED BY SIRIS KASSITE BRIGAND #3 VIT 0/20 KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 0/20 KILLED BY MAKEEN KASSITE REBEL #1 VIT 0/16 KILLED BY ZARIF KASSITE REBEL #2 VIT 0/16 KILLED BY ASHÜR KASSITE REBEL #3 VIT 0/16 KILLED BY MAKEEN KASSITE REBEL #4 VIT 0/0 KILLED BY ZARIF KASSITE REBEL #5 VIT 0/0 KILLED BY ASHÜR KASSITE REBEL #6 VIT 0/16 KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 0/16 KILLED BY SIRIS KASSITE REBEL #7 VIT 0/16 KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 0/16 KILLED BY BALATHU KASSITE HUNTER #1 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #2 VIT 0/14 KILLED BY BALATHU KASSITE HUNTER #3 VIT 0/14 KILLED BY ZARIF KASSITE HUNTER #4 VIT 0/0 KILLED BY LYUN KASSITE HUNTER #5 VIT 0/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 ESCAPED DARK SUN CAVALIER #2 VIT 0/19 KILLED BY DOAN-NASIR DARK SUN CAVALIER #3 VIT 19/19 ESCAPED DARK SUN CAVALIER #4 VIT 0/19 KILLED BY SIM-MA-SIHU DARK SUN CAVALIER #5 VIT 0/19 KILLED BY RAVINA DARK SUN CAVALIER #6 VIT 19/19 ESCAPED KURUM VIT 1/24 ESCAPED AM-ZIKAR VIT 18/18 TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum ALLIES RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests.</s> <|message|>Iddin-ninshubur His breath a little more caught, Iddin steps a little more forward where he can see most of the band. The priest plants his staff into the ground, the chimes radiating outwards to the band. The divine flesh embedded in his allies serve as a root, likewise reinforcing its hosts. Their vision gains sharpness and speed. Iddin: Those with Zuzu's blessing, rejoice! He grants a clearer world, a fraction of your mortal fog lifted. Advance forward with his guidance at your backs! Iddin moves 2 tiles to 18-15 and Waits. Inspirational gives +10 Hit & Avoid to Siris, Etor, Ninil, Zarif, and Lahamu.</s> <|message|>Lyun Sellswords, traitors and misguided kin, all gathering to strike down those who dare oppose their schemes. Regardless, the brute rushes in, using the enemies' formation against them. He cuts down the first man and takes his place, tossing the corpse against the wall before it can fall to the ground. A Kassite replaced with another, and Lyun keeps on the offensive. Lyun moves 6 tiles north-east, to 15-12, and attacks Kassite Rebel with his Battle Axe for 19 damage, killing them. Gains 24xp and levels up! Moves in with Juggernaut and attacks Kassite Hunter, but misses. ——————— VIT: 22/22 ———————</s> <|message|>Etor The hellions have always navigated a tightrope of independence and cooperation.Etor thought long and hard about his next actions. As he navigated further into the city the opening to the right hosted many enemies. Rather then approach them he thought about his lack of control and accuracy. He didn't want to put others in danger trying to save him so he lost his nerve. The spearman moved into the trees and prepared himself to strike once the enemies had scattered to address the rest of the hellions. While he could not be brave in this moment he clutched his spear to be brave at the next moment and the moment after that. He reassured himself he could be brave one moment at a time and that's all that was needed from him. Etor moves 6 tiles to 15-10</s>
<|message|>Makeen "You're welcome!" Makeen waves with a sneer. Makeen moves 8 tiles to 9-11.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers "I took this picture with my iPhone last month after I heard about this weird guy wandering around town. Just like my buddy said, he didn't have a mouth. Like, what the hell? I didn't stick around too long. The guy seemed agitated and I didn't want to get too close." -Mr. Johnathon Waller. "Barbara Renolds's son, Josh, died during what was described as a botched exorcism. Josh, 13, began acting strangely in the Spring of last year. He was taken to multiple doctors, but nothing could be found wrong with him. When other abnormalities began to occur around the house, Barbara, a devout Catholic, thought something sinister might be targeting her son. She was visted by two priests, neither of whom could exorcise the demon they believed to have possessed Josh. That was when Barbara grew desperate. She was doing research on her computer when she found out about a man who could supposedly do what no orthodox priest could. She contacted him right away. "He was called Lucas by his partner, Isaac Partway, the one I spoke to the most. He never mentioned a last name, and now that I think about it, they could have been using fake names. I was really desperate at the time; I just wanted my son back. Mr. Partway asked for a fee of 1000 dollars, and, stupid me, I paid it. When they came over, this other man, Lucas, never spoke. He kept his face tucked into a scarf and didn't make eye contact. I got the feeling that there was something off about him, but I didn't pry. Mr. Partway asked that no cameras or phones be used to record the exorcism, which I thought was a bit odd, but I agreed. Now that I look back on it, the whole thing was just too fishy. I led them to my son's bedroom. We had to tied him to his mattress at this point, because he'd just become too violent. He wasn't my boy anymore. From the moment the silent man entered the room, I could hear Josh screaming. I couldn't just stay downstairs and listen to it, so I ran up to see what was going on. By the time I got there, that man, Lucas, was standing over my son. Josh was dead. That man, that monster, had killed him. I'll never forget that horrible face. They left quickly, before I could even call the police. I later received my 1000 dollars back, in an envelope left on my doorstep. But I'll never get my son back."" "Father George Walter, an experienced exorcist for the Catholic church, speaks about the new rise of freelance exorcisms. "The church is aware of this phenomenon, but there's little we can do to stop it. These people are not trained by our schools; we don't know where they get their training from. And, unfortunately, sometimes these people can bring tragedy into the homes of the people they are trying to help. Do I think this young man we've been talking about is a murderer? No, I don't. I think he may have honestly intended to help these people. But, this isn't the type of thing to play around with. We've tried to reach out to him several times, but he remains silent on all accounts. It seems that, whoever he is, he doesn't want help."" --- The folder held only three sparse leads. A fuzzy photo and a brief description, a report from a batty old woman, and some Peter Popoff wannabe talking about demons and exorcisms. The boss wanted a video mini-documentary on this particular story. He was out of his damn mind. There was almost nothing to go off of, and it sounded like poorly written trash fiction. It didn't go without saying that the folder sat on the assignments desk for a few days, untouched.</s> <|message|>Evangeline "Evie" Williams "Hold the door! Hold the door! Hold the...door." A brunette woman exclaimed as she ran towards the elevator only to arrive too late. "Thanks a lot, asshole." She growled with a huff as she shifted the cup carrier she was holding as well as a manilla folder. She just hoped Joe was in a good mood for talking today. Sure, his coffee was going to be a little late, but that was a small hitch she could handle. Thankfully another elevator arrived, sending her to the correct floor. She handed out the drinks to their respective people without so much as a thank you. She was used to it after working for half the year. She sighed softly before knocking on Joe's door before walking in. "Your coffee, Mr. Chambers."</s> <|message|>Joe Chambers Joe was on the phone, feet kicked back, and talking to someone or another about some advertisement job. His desk was a mess, but yet somehow organized. He could find each and every piece of paper on it if he wanted to. His trashcan was piled with old coffee cups and sandwich wrappers. The middle aged man ended his call right as Evie walked in. Perfect timing. Fate, perhaps? "Ah, Eva! I hope you remembered the vanilla this time," He said, swinging his feet off the desk and leaning forward to take his cup. He never remembered her name correctly. His slightly beady eyes landed on the manila folder she was holding. "What, uh, what do ya' got there?" He asked, almost suspiciously. That looked like a report folder, and not the one for the fashion column he'd given her last week.</s> <|message|>Evangeline "Evie" Williams "It's Evie, Sir." She corrected before handing him the coffee. Upon his inquiry about the folder, she summoned whatever courage and strength she had left before looking at him. "Mr. Chambers, I've been here for only six months and all you've had me do is fashion or advice columns. I really feel my potential is being wasted. I...found this folder last week when I was cleaning up your office and...I want to do this report." She explained. "Please, Mr. Chambers, I want a chance to prove myself as a reporter. A real reporter. I-I promise I'll follow my leads, I'll keep people anonymous to protect their identities, I-"</s> <|message|>Joe Chambers He held up his hand to stop her groveling. That folder had been gathering dust for a while. It was pretty obvious no one was interested in the assignment, and the deadline was coming up... But the story had potential, he could feel it. And giving out a video assignment to an intern? One that had never worked in video media before?! Unheard of! Although....maybe giving her the assignment would stir up some interest around it. And, after all, if her video was shit, they could just use it for B roll. "You know what, kid. I admire the gall. The assignment's yours." He paused. "But if I catch you takin' shit off my desk again, you're outta' here!"</s> <|message|>Evangeline "Evie" Williams Evie stopped upon seeing the hand, the hand which spelled possible doom for reporters. Hell, they had lost five in the past two weeks because of their stories. She nervously bit her lip as she waited for the hammer to fall. She blinked in surprise when he gave it to her. He...let her have it? A wide smile appeared as she stood up. "Thank you so much, Mr. Chambers. I promise I won't let you down." She chirped happily before heading towards the door to get started. She stopped, looking back at her boss. "And I won't take anything off your desk unless you say so." She added before leaving. "Damien? I'm home!" Evie called out as she entered their apartment. "You'll never believe what happened at work!"</s> <|message|>Joe Chambers A soft snore came from the sofa. A skinny man with bedhead snorted as he lifted his head. Was it six already? He sat up and scrubbed his eyes. "What, babe?" He asked groggily. His last shift had really taken it out of him. He probably should have gone to bed rather than watch TV on the couch. --- Meanwhile, the autumn air danced a few stray leaves across asphalt. A brisk chill was settling over the city. Orange leaves dappled the ground in the streets, and schools were back in motion. New York city was known as a place where anything could happen. People from all walks of life inhabited this one jungle of buildings and roads. It was safe to say, however, that no one could have predicted the events that would unfold here. "The end is near, people! Revelations is upon us! The ground will break open and flames will devour us all!" Most people would have written this guy off as just another loon. But, given the recent and out of place earthquakes, maybe he was on to something. The dooms dayer was standing by a section of taped off street, the road having collapsed in the middle. It had happened the night before, during another unusual tremor. Earthquakes? In New York? That's what just about everyone was saying. So far, no one had been hurt. As police kept the section of road blocked off and construction workers mulled around, a stranger loomed just on the outskirts of the scene. He was dressed in an old, black wool coat and slacks. He looked like someone who had just stepped out of an old timey movie. Or maybe as if he'd raided some old man's closet. Hipsters ran around dressed like this all the time now adays, but this guy was different. His face was tucked into a scarf, and he seemed to be avoiding anyone who came close to him. He was distinctively uncomfortable, but he'd remained to hang around for at least an hour now. He held a small notepad in his hands, which he would write in occasionally. Finally, one of the workers noticed his odd behavior and went to question him. The man looked up from his notes and backed away as he was approached. Finally, he turned and walked off quickly, disappearing around the corner and out of sight. He wouldn't be back. The worker shook his head and went back to surveying the scene.</s> <|message|>Evangeline "Evie" Williams "Mr. Chambers finally gave me something to report! It's a real story; no more fashion or advice articles! This is my big break!" Evie exclaimed, practically beaming with joy. She scooted his legs away so she could sit beside him. "It's a mysterious one two, only a few leads and a picture of a guy with supposedly no mouth. Probably just because the picture is all blurred." She ranted as she pulled out the case. It was clear she was enthusiastic about it all, lured in by the intriguing mystery surrounding the picture and article clippings. Who was this guy? Did he really kill that poor boy? Where was he now?</s> <|message|>Joe Chambers He looked between her and the folder. "Really, babe?" He asked incredulously. "Three little snippets is your big break?" He couldn't believe she couldn't see what was going on here. Was she really this dense? "That isn't a 'big break'. That's busy work. This shit isn't gonna' lead anywhere." He scoffed and stood up. "I told you to quit this 'big time journalist' shit months ago. Journalism is dead. We can't pay rent with a blurry fucking picture!" He was getting worked up now, pacing angrily.</s> <|message|>Evangeline "Evie" Williams The light in her eyes dimmed, smile faltering at his outburst. "I...I thought you'd be happy for me. After all this time, my dream is finally coming true and you're upset about it?" She stood up, trying to stop his pacing. "Look, I know that work has been stressful for both of us, but this is the one to put my name out there as a journalist. Mr. Chambers is counting on me, I can't let him down or I'll never get another chance of being a journalist." She said, placing a hand on his arm. "Please, just...see the potential I see in this."</s>
<|message|>Joe Chambers He jerked his arm away. "That's what you said about the advice column, and the fashion bullshit, and the editing. It's not going anywhere! And neither are you!" He snapped. He scowled at her. "But I am. I'm tired of working my ass off for rent money while you screw around, writing for that jackass. I'm done, Evie. I'm leaving." He stormed into the bedroom to grab a backpack and began stuffing it full with essentials. He'd be back for the rest later. When he was done, he stormed to the front door. "Call me when you get some fucking sense," He said coldly before walking out the door, slamming it behind him.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Evangeline "Evie" Williams Evie stood there in shock as he yelled, packed, and stormed off. Pain, disbelief, and anger raged through her mind. Screw around writing for Joe? Not going anywhere? Just leaving her instead of supporting her? She slunk into the cushions of the couch, swallowing the lump in her throat as her eyes stung against tears. A sniffle escaped her as she grabbed her phone. Her thumb hovered over the call symbol to her mother's number. Her mother disapproved of her becoming a journalist, having wanted her to go into fashion, singing, or anything else really. Calling her about the opportunity would only give her ammunition to prove she was right. Her father wasn't much help, seeing as he didn't have much of a voice if her mother could help with that. She sighed softly before putting the phone away, glancing at the blurred image. "Who are you?"</s> <|message|>Joe Chambers A man sat alone at a diner, sipping a black coffee and looking out the window. He was very unassuming: plain, not particularly handsome. He appeared to be in his early forties and of possible South American decent. His tan skin and short raven black curls gave away a possible foreign heritage. He sat alone for a while before another man came and plopped himself down across from him. "Isaac," The new man nodded a simple greeting, just like an old friend. This new man was younger. He couldn't have been a day over thirty. But yet...he looked worn. The subtle hints of a hard life plagued him: tired eyes, rough hands, a couple gray hairs peaking out in his otherwise dark, well groomed head. This man was of some sort of European decent; one could tell by the accent. But the accent itself was impossible to place. He had a dark olive skin tone and deep, brown eyes. He was dressed very modestly: A black sweater and gray dress pants. The removable white collars tucked into the neck of his sweater suggested his occupation: A Catholic priest. A waitress came by and set a hot coffee down in front of him as well, and when the younger man reached for it, a noticeable scar marred his right hand and arm. It spiraled up towards his elbow. A peculiar mark for a young priest. What could he have been getting up to in his spare time? Isaac, as the other man named him, nodded back silently and brought the hot mug to his lips once more. He spoke as he set it down. "We always meet like this, don't we?" He gave a half-smile. The other man chuckled. "Next time I'll take you to the movies, then." There was a shared chortle, and then silence again. "I have a bit of business for you," The younger man spoke softly, setting a small, white envelope in front of Isaac. "They've been getting more numerous by the week." Isaac reached down and picked the envelope up, tucking it into his front shirt pocket before glancing back out the window. "He's been doing all he can; at this rate, he'll kill himself with exhaustion." The other man went silent for a moment. Then, "Word is that the press is catching on. Any day now, they'll be hounding a story." "Is that so?" Isaac turned back to him, eyebrow raised. "This could be useful. If the word gets out, we can drag this thing into the light. Secrecy breeds their strength, I've been telling you that for years." "Puh," Isaac snorted. "No one will believe it anyway." "They will if they can see what your friend can do." "Yeah, because I'm sure he'll be all for having media flocking the house. He's great with people." The sarcasm dripped from his words. The younger man shrugged and stood. "You do what you want, Partway." He picked up his mug and drank down the rest of his drink. "Thanks for the coffee." With that, he turned and left, leaving the other man gazing silently out the window.</s> <|message|>Evangeline "Evie" Williams Evie had triple checked the address of where the supposed exorcism had taken place before heading over, hoping Barbara was at least home and willing to answer some questions. She looked around the outside of the modest home, taking note of how such an innocent scene hid a dark fate for a boy. She walked up to the door and politely knocked. "Mrs. Renolds?" She called out, hoping she'd hear. Despite the slightly warm weather, Evie felt cold around her though there wasn't any breeze around. She glanced behind her as a shiver crawled down her spine. No one else was around her, but she swore she felt eyes staring at her, observing. She shook her head before knocking again.</s> <|message|>Joe Chambers One Year Prior... "Early onset schizophrenia symptoms" "Pediatric psychiatrist New York City" "Mental health facilities New York City" "How do I know if my house is haunted? "Carrot cake recipe" "Catholic priest exorcist" "Do exorcisms work?" "What to do if priest can't exorcise demon?" "Prayers about possession" Her browsing history was a real wild ride. Barbara didn't know what to do. Her son was not her son anymore. She knew that that thing inside of him intended on harming him. He'd already cut his arms bad enough to need stitches. He had to stay at a mental facility for three days to seek counseling before he could come home after that hospital visit. But, whenever she took him to the doctor, it all went away. Suddenly, Josh was normal again. She felt like they thought she was crazy. Barbara had began to film the things going on at her house. The slamming doors when no one else was home, the nights her son would be walking up and down the halls, but when she called to him, he was suddenly fast asleep in his room, the noises. Oh God, the noises. She had contacted several priests once she'd decided that maybe this was something demonic. But every exorcist that came to visit her son was unsuccessful. And, after the last one was attacked, anyone else refused to help. Barbara felt betrayed. They were supposed to help people like this! Not shun them! She felt hopeless as she scrolled through the pages of useless suggestions. She was on the verge of tears again. Then, she decided to check her e-mail for the fifth time. Maybe one of them had finally responded. They hadn't. Instead, a man named Isaac Partway had sent her a message. She opened it, curious. "Subject: Concerning your son's problem. Hello Mrs. Renolds, We haven't met, but I have heard about your son. I know that you must be very scared, and I am truly sorry that this is happening to you. I have been informed that your case seems to be particularly difficult, but I believe I know someone who can help. My partner and I are exorcists, and we specialize in cases such as this. Attached is a document that will specify our requests, including payment methods and legal paperwork. If you would like us to visit, please fill it out and e-mail it back to me ASAP. Sincerely, Isaac Partway." Barbara was quick to respond. If only she had known what trouble those two would bring. ___________________________________________________________________ The camera shook as she slowly walked down the hall. The noises were coming from her son's bed room. Guttural growls and wet snarls. She tried to quiet her breaths as she slowly pushed the partially open door. The room was dark, the camera quickly adjusted, showing the figure of the young teen standing in the middle of the room. His eyes were glowing with a menacing green hue. The boy lunged at the door, and the woman screamed and fell back in shock. The door slammed shut. Barbara quickly jumped to her feet and practically threw herself at the door. That thing had her son! Her motherly instincts overcame her fear. The door slammed open and she flailed for the light switch. The camera was shaky as hell, but it caught the distorted image of the boy hanging by his neck from the ceiling fan, and the blood curdling scream of the terrorized woman. The room went pitch black for just a second before the light came back on. Josh was now laying in bed, under the covers, asleep. "Mom?" He opened his eyes and sat up. "What are you doing?" He rubbed his face. "Josh?!" Barbara had tears streaming down her face. "What are you doing, mom? What are you doing? WHAT ARE YOU DOING?! WHAT ARE YOU DOING?!" The boy's voice grew louder and angrier, sounding much more menacing than any 13 year old could ever sound. An invisible force shoved Barbara out of the room and slammed the door shut once more, and the video camera flicked off. The footage was, overall, grainy and shaky. Some portions were distorted, as if something had been interfering with the device. Barbara didn't watch these videos anymore, even though she had kept them pristine and organized. She couldn't bring herself to relive that horrible time of her and her son's life. If only she could go back and stop it from happening. _______________________________________________________________ The brownstone was innocuous enough. A planter outside held dried and long since dead ferns, and the front stoop was covered with unswept leaves. A cobweb was nestled right above the door. Perhaps it could use a little love and care, but the home hardly stood out. It took a while before the knock was answered. The door creaked open slowly, cautiously. Peaking through the crack was a woman. The woman looked aged beyond her years. She had lost weight, and her hair was significantly grayer than the year before. Stress lines formed creases on her face. "Can I help you?" Her voice was wavering, unsure.</s> <|message|>Evangeline "Evie" Williams "Mrs. Renolds? I'm Evangeline Williams with The Beacon Press. I was hoping the two of us could talk about what happened a year ago." Evie replied. Poor woman. She's still devastated even after all this time. Hopefully she won't shut me out. "I understand if this is a bad time for you, I only wanted to ask a few questions."</s> <|message|>Joe Chambers Barbara was silent for a moment. Almost a moment too long. "Oh..." Silence again. The woman battled with whether or not she should just close the door. She'd been contacted a few times before by media outlets. So many just wanted a story to print; they didn't want to actually help her. They couldn't give her what she wanted: that monster put behind bars like he deserved. "I don't know..." Her internal debate was fairly obvious. "Is this just for another article?" She wanted to know if this one was different. Maybe, just maybe, she would see justice for her son.</s> <|message|>Evangeline "Evie" Williams "It is, but I want to uncover the mystery behind who the man who performed the exorcism is and what happened that day. I...I'm so sorry for your loss. I can't imagine how you must have felt." Evie replied, speaking the truth. She glanced behind her as another feeling of being watched washed over her. "May I come in?" She asked, remembering to be polite. She didn't want to rush the woman, but she didn't want to stay out here any longer. Not with whatever was watching her out there.</s> <|message|>Joe Chambers The woman was quiet for another moment, then, in a quiet tone, "That man is dangerous." It sounded like a warning, delivered in a suddenly cold voice. She continued. "If you find him, you have to out him for what he is. He's a murderer, and he just gets away with it. Please, if I can help you find him, please make sure you drag him out into the light." She had waited so long to see this man find justice. No one ever believed her. The police had questioned her like SHE had killed Josh. Luckily, she had enough evidence to prove otherwise. Maybe this time would be different. She stepped aside to let Evie into the house. The home, once spotless, had fallen into disrepair. Laundry baskets full, dishes in the sink, the signs of depression hung in the air. Barbara sat down on the couch and crossed her hands in her lap. "Can I get you anything?" She offered, her voice kind again, "I have bottled water in the fridge."</s> <|message|>Evangeline "Evie" Williams Evie blinked at the coldness in the woman's voice. How could such bitterness come from such a grieving mother? What had this man done to receive such hatred for justice? Was he really a murderer as she claimed? So many questions buzzed around Evie's mind, bees around their nest. "No, I'm fine, thank you." She replied as she sat across from her and placed a recording device on the coffee table. "Mrs. Renolds, I understand that this will be a difficult subject, but if you can recall anything you may have left out from that night perhaps it will help me find the man who did this." She said.</s>
<|message|>Joe Chambers She wrung her hands. "I don't know, hun. I've had to tell this story so many times...Maybe I should just start from the beginning." She paused. "Josh began acting strangely a year before last. I first thought that his behavior might be emotional. His father...em, he committed suicide two years ago, and Josh hadn't been the same since. I took him to several therapists, but once he started acting so out of character, I thought maybe I should take him to see a doctor." She paused. The woman took a slow, deep breath to continue. "It started off with little things. He reacted aggressively when he didn't get his way. He would try to hit me, or even his friends and teachers at school. He got suspended several times. And then he stopped sleeping normally, and his whole personality changed. Whenever we went to a doctor, he seemed perfectly normal. His MRIs were clear and his therapist said he was making great progress. Then I started hearing him talking to himself in his room, in a voice that wasn't his. I thought maybe he had snuck someone into the house, but whenever I caught him doing it, he was alone. Things started happening around the house and I...I just had a feeling that this wasn't something that could be explained by doctors or medicine." Barbara stopped there. She knew she probably sounded crazy. This woman had no reason to believe her. But she knew what she had witnessed. "So...I started looking within my faith for answers. When the first priest came, Josh just growled and snarled at him like a dog. The priest couldn't do anything for him, so he recommended I call a colleague of his. When he came, he brought another priest with him. They did all they could, but Josh ended up attacking the older man and giving him a nasty bite on his arm. He suggested that I had Josh restrained and left to go to the hospital. I can only assume that word got around, because after that, no one else would even try to see my son. That was when I got the e-mail from Isaac Partway. I was so desperate, that I didn't spend time thinking about the situation; I just wanted it to be over." Her frail voice broke at the end of her words. Barbara was now alone. No family, no friends, nothing but a meager job and her husband's life insurance to get by on.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers "I didn't record the exorcism," She said. "Mr. Partway was very specific about there being no cameras. I do have a few tapes from before, though..." She stood and walked across the room to a bookshelf, which was in dusty disarray. Barbara lifted a small box full of Hi 8 tapes. Each one was labeled with painter's tape and handwriting: "Noises from the hallway" "Josh's room, 2:45 AM" "Strange voice in Josh's room" "Josh in kitchen, 10PM" The box, much like everything else in the room, was dusty and obviously hadn't been moved in quit some time. "I don't need these around anymore," She said softly, handing Evie the box. "You can just have them."</s> <|message|>Evangeline "Evie" Williams "Thank you, Mrs. Renolds. I'll do my best to bring the man into the light and hopefully bring you some peace." Evie said as she took the box. She silently prayed the tapes wouldn't be damaged after sitting in dust for a while. Hopefully Carlos could help salvage them for her. Of course, he wasn't going to do it for free. She stood and started heading to the door, giving the woman one last glance. "Josh wouldn't want you to keep mourning him, he'd want you to remember him and keep living your life." She said, giving her a little smile before leaving. ___ Almost an hour later, Evie knocked on the door to Carlos' apartment. "Carlos! Come on, buddy, I got something for you to work with!" She exclaimed. That and she wanted to be inside where it was safer. Carlos lived in the bad side of town where drug dealers, hookers, and gangs roamed freely. A woman like herself was an easy target. "Carlos!" She shouted, banging on the door. "Alright!" Carlos exclaimed as he opened the door, staring blankly before groaning. "No. No. No, no, no, no. I'm not doing any more favors." He said as he walked away, clearly just done. "Oh, come on, Carlos, you're the only guy I know who can salvage these tapes!" Evie begged as she followed him. "No! The last time I did, it turned out to be a copy of Guys Gone Wild! Do you know how hard it was to explain to Mama when she walked in on that?" He asked, pointing at her. "How was I supposed to know?" Evie shot back, placing the tapes down before folding her arms. "Please, Carlos, just this once. I'll even give you credit in the article!" Carlos glared at her for what felt like hours. "Fine. Fine. But this is the last time I'm helping you, entendido?" He said. Evie smiled widely before hugging him. "You're the best, Carlos." She said before leaving him to get started. "Yeah, yeah yeah." He muttered before looking over at the tapes.</s> <|message|>Joe Chambers "Noises from the hallway" A shadow passed by the door, dark even in the darkness. A croaking, guttural voice was slowly chanting what sounded like nonsense. Over top of that voice where several whispering ones, also saying seemingly nothing. The doorknob suddenly rattled, and the woman gasped. The camera cut off. "Josh's room, 2:45 AM" -Snippet from previous post- "Strange voice in Josh's room" A closed door was zoomed in on. Behind it, a teenage boy was speaking softly. "What do I do?" The same, croaking voice replied, but the language wasn't familiar. Footsteps came towards the door, and something pounded against it. The door tore open, and a young teenage boy stood there, looking up at his mother with a confused expression. "Mom? What are you doing?" The camera cut off. "Josh in kitchen, 10PM" Barbara was creeping down the hall with the camera pointed halfway at the floor. It was dark, but a streetlight was shining in from outside. She approached the kitchen, where a dark figure stood with it's back turned. "Josh?" She asked, her voice thin and shaking. The boy spun around without actually moving, as if he were just a puppet on a string. Blood drenched the front of his shirt from wounds all up and down his arms. A bloody steak knife clattered to the floor. Barbara let out a shrill scream, and the camera fell to the floor. The video cut after with Barbara calling 911 in the background.</s> <|message|>Evangeline "Evie" Williams "Oh my God." Evie said softly after looking over the videos a few days later. Carlos had been pale when he dropped them off, muttering something about demons and praying constantly. Now she understood why Barbara was so terrified of what happened with her son's behavior. She replayed the first tape, trying to decipher something she could understand. "Come on, give me something. A clear voice, a language, anything." She whispered as she listened. Nothing. She sighed softly before listening again to the third tape, again trying to hear something amongst the croaks. She finally admitted defeat before looking over at the notes she had scribbled down. Issac Partway...that name sounded familiar to her but she couldn't place it. A memory that was trying to form. She grab her phone before calling the church he was supposedly with. She just hoped it wasn't a dead end. "Hi, I'm Evangeline Williams with the Beacon Press. I was wondering if I could speak to Issac Partway."</s> <|message|>Joe Chambers The church office was empty when George walked in, save for a familiar dark head poking up from the top of a laptop. "Good afternoon, Lars," the portly older gentlemen said cheerfully. Lars looked up from his work. "George." His greeting was curt, and far less inviting. George frowned a little at the younger man, and went to sit down at his own computer by the phone. "I left a pamphlet on your desk. I was hoping you could speak at that event next week." Lars paused. "The refugee support group?" He asked, picking his head up. "Your story would be an inspiration for them," George pressed, turning to face him with a smile. "Can't. It's at 7pm. You know I can't go out after dark." George suddenly looked a bit uncomfortable. "Right." He cleared his throat. "I must have forgotten." He turned away, just as the phone rang. He picked it up. "Our Lady of Sorrows Cathedral, this is George Walters speaking. How can I help you?" His breath hitch slightly at the mention of a name he never cared to hear again. His eyes darted to Lars, then quickly back to the phone. "No. We don't have anyone working here by that name. I'm sorry."</s> <|message|>Evangeline "Evie" Williams "Oh." Evie said, surprised and a little disappointed. "Well do you know his personal number or an address perhaps? I'd like to ask him a few questions about what happened a year ago at the Renolds residence." She couldn't let the lead grow cold now, not while she had something. "Or maybe you know something about the gentleman who was with him that night? His name, any relatives he might have, something." She added, grasping for something for him to say.</s> <|message|>Joe Chambers "I don't know what you're talking about ma'am, I'm sorry," George insisted. He was a terrible liar. And now Lars was looking at him from across the room. "You're welcome to come to our Sunday mass at 8 AM tomorrow if you like," He was trying to play it off to throw the other priest's suspicion.</s> <|message|>Evangeline "Evie" Williams Shit. Evie cursed to herself, knowing he was either too afraid to speak or trying to ignore what happened that day. But why cover up the fact a boy died during an alleged exorcism as well as the people involved? It didn't make any sense. Upon hearing the invitation to join the mass tomorrow, Evie agreed and thanked him before hanging up. "Curiouser and curiouser." She whispered, quoting one of her favorite lines from Alice. She looked over the written articles, pictures, and current still frame of the first tape of the shadow. It looked human but things were off. She sighed softly before ordering take out, deciding to let her mind rest for a moment.</s> <|message|>Joe Chambers "Who was that?" Lars questioned as soon as George hung up the phone. "Just a woman confused about our services. She seemed nice." George knew Lars could see right through his lie. After all, he had all but taken the younger man in when he was just fourteen. The church had been Lars's home for 16 years. He never imagined that the withdrawn and skittish teen would one day grow into a man that he halfway feared. Lars's dark eyes penetrated him for a moment too long; George could feel them on his back. But the other priest finally looked back at his work, dropping the conversation.</s> <|message|>Evangeline "Evie" Williams Evie had gotten up early to arrive at the church, filing in with a few other early birds. The building was beautiful; wooden benches, breathtaking stained glass windows, wonderful architecture. Evie was impressed but didn't let it get in the way of her real mission. She looked around for one of the priests, hoping someone would answer her questions. Spotting black robes, she made her way over to them. "Excuse me, Father Walters? Evangeline Williams, we talked on the phone yesterday." She said, holding her hand out towards the man in greeting.</s> <|message|>Joe Chambers A text binged on her phone. It was from Joe. Joe: Dont say i never gave you nothing www. Beaconnews/25reward/manwithnomouth. com The link lead to the Beacon News website, to a newly posted page. The ad was pure genius. It beckoned the citizens of New York to keep their eyes out for the man, and would reward a genuine photo of him 25 dollars a pop. There were already a few 'sightings', but they were all clearly bogus. Perhaps it would stir up enough talk to pull something genuine, though. Maybe Joe had a soft spot after all. Back in the current world, the church was bustling with clergy. Father Walters was speaking to another olderly gentleman when the woman approached him. The man said his goodbye and excused himself, and Father Walters turned to look at Evie. "Oh, well, I'm very glad you came," He smiled politely and took her hand to shake it. He didn't seem all that glad, though. Maybe even a little nervous. He hadn't thought she'd actually show up. "Well...let's not talk out here. Why don't you come with me?" He beckoned her towards his shared office. Lars wouldn't be there; he always made himself scarce when the church was full. Father Walters held the door for her to let her in, then shut it behind. He sat down at his desk, and motioned for her to sit in one of the chairs on the other side of it. "Now. What is it you would like to ask me? And where on Earth did you get that name from?"</s> <|message|>Evangeline "Evie" Williams "Mrs. Renolds mentioned his name to me as a lead. I thought I'd try contacting him here, but you said there's no one by that name who works here." Evie replied as she sat down, grabbing her recording device. "Do you mind, or would you rather remain anonymous for the article?" She asked, respecting whichever he chose. She just wanted a few answers and a possible better lead than just a name.</s> <|message|>Joe Chambers "He isn't affiliated with this church, or any other church for that matter," Father Walters said, his tone almost grim. "He's a freelance exorcist, and I can't condone his actions. Or you looking for him." He looked at the tape recorder and shook his head. "I don't want my name mixed up with him, and you shouldn't either. Whatever report you're trying to build, I would suggest dropping it, for your own safety."</s> <|message|>Evangeline "Evie" Williams "My own safety?" Evie echoed before the warning Mrs. Renolds told her repeated in her head about the man. "You mean the man Partway was with that night. What do you know about him? Has he done anything like this before?" She asked, curiosity getting the better of her. She couldn't help it, it was a dangling carrot before a hungry horse. "Please, all I want is clarity of what happened that night for myself and Mrs. Renolds." She pleaded.</s> <|message|>Joe Chambers "I have only heard of the case from others that I work with. I don't know Partway or his business partner personally, nor do I wish to." George shook his head. "And I'm afraid they are the only two people who know for certain what happened to that boy that night. Exorcism is a tricky subject, and not without it's risks. I attended years of schooling before I was certified myself. These freelancers....we don't know where they got their training, or if they even trained at all." He paused. "I don't...I don't believe they murdered Mrs. Reynold's son. I honestly believe what happened was an accident. But that doesn't make it any more right. Now, I have my mass to lead." He stood, and gathered his notes. Father Walters gave her a polite smile before excusing himself. The hallways outside of the office had cleared, save for one man. Another, younger priest was walking towards them. Father Walters gave Lars a polite smile as he passed by, but continued on his way to the atrium. Lars stopped at the door when he saw Evie, and smiled at her. "Good morning," He said in a polite and warm enough tone, before making his way to his own desk and having a seat.</s> <|message|>Evangeline "Evie" Williams Great. Another dead end with no possible leads. Hopefully something comes up with the pictures. Evie sighed, grabbing her things. She let out a little yelp before seeing a man younger than Father Walters but a little older than herself standing there. "Morning. Sorry, I didn't know you arrived." She said, starting to head out before stopping. She turned to him, curiosity gleaming in her eyes. "I don't mean to bother you, but...what can you tell me about Isaac Partway?" She asked, hoping he was more open than Father Walters.</s>
<|message|>Joe Chambers Lars was in the middle of typing up notes for the next Sunday's mass when she asked him the question. He paused, then gave her a wry smile. "I don't believe George would be happy about me speaking on the subject," He said. The man clearly knew something, but he wasn't likely to share. Not if it further strained his already tense relationship with his mentor. "What was your name? I'm afraid I didn't catch it."</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Evangeline "Evie" Williams Great. Another dead end with no possible leads. Hopefully something comes up with the pictures. Evie sighed, grabbing her things. She let out a little yelp before seeing a man younger than Father Walters but a little older than herself standing there. "Morning. Sorry, I didn't know you arrived." She said, starting to head out before stopping. She turned to him, curiosity gleaming in her eyes. "I don't mean to bother you, but...what can you tell me about Isaac Partway?" She asked, hoping he was more open than Father Walters.</s> <|message|>Joe Chambers Lars was in the middle of typing up notes for the next Sunday's mass when she asked him the question. He paused, then gave her a wry smile. "I don't believe George would be happy about me speaking on the subject," He said. The man clearly knew something, but he wasn't likely to share. Not if it further strained his already tense relationship with his mentor. "What was your name? I'm afraid I didn't catch it."</s> <|message|>Evangeline "Evie" Williams "Evangeline Williams, Beacon Press." She introduced herself, taking note of his body language. He wanted to say something about the case, but it was clear he couldn't...or wouldn't. Evie wrote something down in her notes before tearing it and handing it to him. "It's my email in case you want to say something." She said with a little grin before leaving. She sighed softly upon arriving home, sinking into the couch. Every turn lead back to square one. Who were these guys? She glanced at the time, decided fuck it, and headed into the kitchen to grab herself a drink. She went back to her computer to see if there was anything she missed. ___ A few days had passed since she had spoken to Father Walters and still no other leads. Fruitless hours spent checking the evidence were all for not. Evie moaned as she rubbed her eyes knowing she'd never hear the end of it from Joe.</s> <|message|>Joe Chambers The sun slowly sank, but the city never stopped moving. A young man walked alone towards his shabby apartment. He'd just gotten off his second job and was about to get some well needed sleep. As the sidewalk led him under a bridge, he instinctively looked up into the eaves to see if any homeless souls had decided to nest there for the night. Sure enough, there was a man in an old black coat. He had his face tucked into a grey scarf, and he appeared to be snoozing. But he was a bit different than the usual gruff old veteran or dingbat. He sat almost right next to the sidewalk, perched among the large limestone rocks that stacked up to support the pillars. Almost like he was waiting for a ride, the young man thought. As he got closer, determined not to change his course do to this vagabond, something caught his eye. The man's nose was deformed. It almost looked like the front half was missing, like someone had cut it off. He felt a pang of pity for a moment before remembering a poster he'd seen the other day. Could this be the mysterious man with no mouth? If so, there was a 25 dollar reward for a picture, and boy did he need a tank of gas. The young man stepped closer, trying to be as silent as he could. He slipped his phone out of his pocket and swiped up for the camera. He paused to snap the picture, just as the man's eyes popped open. Maybe it was just the street lights reflecting off of them, but the young man could have sworn he saw them glint in the darkness. His heart skipped a beat. "Shit," He breathed as he instinctively hauled ass out of there. Fuck that. ______________________________________________________________________________ The newest picture was posted almost immediately. This one was different. It was clear; not the pixelated and blurry mess the last couple had been. This one showed, almost clearly, a man with messy dark hair and dark, wild eyes. "I just saw him like an hour ago! He was hanging out under the bridge at Kent Street and Midland parkway, just snoozing on the rocks. He woke up literally right when I took this. I'm kind of a pussy, so I ran away. He gave the creeps, man."- Jacobi Benson Comments: (6) J.Harris: Since when did Beacon post fake news? PWCooper: Look at that face. Where these weirdos come from? Jules.Smules: Is this another fake viral movie campaign? This has to be fake. J.Grey: You don't realize what you are provoking here. Stay away from this man and anything that he has to do with. LLLLoyd: How does he eat? PaulaT: You guys need to leave that poor man alone.</s> <|message|>Evangeline "Evie" Williams Evie blinked upon getting a notification about the add Joe had sent out, quickly clicking the link to make sure it wasn't some punks trying to scam them. A shocked gasp escaped as she covered her mouth upon seeing the picture; his deformed face, those piercing bright eyes...eyes that told a thousand stories behind them. She wasn't horrified by his appearance but rather sorrowful; sorrow that he was concerned a freak or a monster by society. She furrowed her brow upon one of the comments, wondering what they meant. She couldn't let this lead get any colder. J. Grey, what do you mean stay away from him? What do you know about this man? She asked them, hoping they'd respond. Everything was so cryptic lately.</s> <|message|>Joe Chambers It took about half an hour, but, finally, J.Grey responded. They had clearly seen her Beacon employee account, because the message was very accusing. It was a private message, hidden from the public eye, perhaps as to keep further interest from being stirred. "You want a picture of this man? I'll give you one." Followed was a black and white sketch, clearly photocopied from a book, that depicted what looked like a scene from the Salem Witch Trials. It showed a mob gathered around a tall tree, a dead man hanging by his neck from a noose from it. He was dressed in a black wool coat that matched the style of those around him. He had dark hair and a willowy form. Most notably, he had a deformed nose and no mouth. "Or maybe you like this one better." This one was a picture of a painting that was in the style of art pieces from around 1300. It depicted a man tied to a stake in the middle of a fire, flames engulfing him. A crowd was gathered around, some of the patrons looking a bit frightened. The man depicted was wearing a black garb, had dark hair, and a thin build. Most notably, he had a deformed nose and no mouth. "One more, and I better get $25 for each." The last one was clearly a mosaic on a wall, the style near ancient, probably around 1100. It showed a scene of a man being stoned. An angry mob pelted the man with large rocks, despite him clearly being deceased. The man, sprawled on the ground, was wearing a black robe. He had dark hair and a lithe form. Most notably, he had a deformed nose and no mouth.</s> <|message|>Evangeline "Evie" Williams "What the fuck?" Evie whispered as she looked at the different pictures they had sent before glancing at the most current one. All the same man; different time eras. There was no possible way he could still be alive after all this time. It had to be fake, photoshopped...right? Where did you find all these? How do you know so much about this man? Why should I stay away from him? She inquired. She wasn't going to let them get away with the money, not without a few answers.</s> <|message|>Joe Chambers The next message was only three different links. The first link referenced a small blurb in a book about the Salem Witch trials. The second link led to an art appreciation website. The painting was done by a little known artist from a rural part of China, dated 1321. No other information was provided. The last link was to a website about a historic church in Italy. The tile was just barley visible in one of the photos of the many artworks found there. It was estimated to have been made as early as 1190. These events took place several centuries apart, thousands of miles away from each other, and were most certainly fatal. Surely it couldn't be the same man. Could it? J.Grey was now offline, and he didn't seem interested in sharing any further insight. Another link gone cold? An hour passed, and the sun had long since set. Suddenly, another e-mail pinged her inbox. It was from what looked like throw-away account, and only had one line of text. "342 Elm Street. 9 Pm. Meet me by the tomb." She had one hour to decide what to do.</s> <|message|>Evangeline "Evie" Williams Evie looked over the links that were sent, still in disbelief. How was this even possible? Reincarnation? Family deformity? There had to be a logical reason for all of this. She sighed, knowing she was only diving deeper into a strange rabbit hole. She had fallen asleep when the notification ping jolted her awake. She blinked at the address before looking at the time. This would be her one chance at answers. She looked around as the deadline drew near, making sure she had everything right. "By the tomb? What tomb? Do they seriously think I'm going to walk into a...cemetery?" She asked aloud as she came across an old cemetery with crumbling headstones. She gulped nervously before walking in, being careful not to step on the graves. "Hello?"</s> <|message|>Joe Chambers The cemetery backed up to the, you guessed it, Our Lady of Sorrows Cathedral. It wasn't overly large, but it was still plenty spooky. There was only one mausoleum, standing almost dead center. The moonlight was the only thing that lit the decaying headstones. As she approached it, a figure stepped out from around it. "You came," Lars said, a pleasantly surprised smile greeting her. "I was afraid this whole scene would be too much for you. Lucas has a flair for the...dramatic, you might call it?"</s> <|message|>Evangeline "Evie" Williams Evie flinched upon Lars moving, her heart beating a little faster. She noticed how jumpy she was lately upon taking this story, probably due to the mystery behind it all. "No, I'm used to strange places." She replied with a chuckle she intended to come off brave but her nerves clearly showed. "Wait, Lucas?" She asked, tilting her head a little. She wasn't aware that there would be more than one person at this place. She knew that Lars wouldn't do anything, being a priest, but that wouldn't stop this Lucas fellow.</s> <|message|>Joe Chambers "That's who you wanted to meet isn't it?" He asked, cocking his head to the side. He could tell her nerves were getting the better of her. Not that he could blame her. His phone pinged, and he took it out of his pocket to check it. He scoffed softly. "He'd going to be late. Well, let's not stand out here with the dead all night. Come on." With that, the priest led her back towards the church. There was an old metal door that led into the back, clearly a lesser used entrance. The cathedral was spooky at night: the halls dark and abandoned. It didn't seem to bother Lars one bit, however.</s> <|message|>Evangeline "Evie" Williams Evie blinked a few times before following him inside the cathedral where the once cheerful place felt foreboding and even a haunted vibe. Shivers ran over her, hands rubbing her arms for warmth. "It's so different in the light. Less...spooky." She admitted. "How long have you known him? Lucas that is." She asked, the reporter in her never stopping to achieve the story.</s> <|message|>Joe Chambers Lars chuckled. "People say I'm spooky, too. Can you imagine?" The section of the church he led her to was looking less and less traveled. Finally, he led her to what was almost certainly a basement door. The sound of jingling keys broke the silence. The door opened, and the abyss met them. The darkness was foreboding. Luckily, someone had to the foresight to install lights. "I've known him a very long time," The priest admitted. "Walters doesn't approve of our collaboration. Walters is a coward." The words were spoken almost venomously. "One of the best exorcists in the country, and he hangs up his hat after taking the lid off the mother of all Pandora's boxes." The stairs creaked as they descended. This place almost looked like some sort of old catacomb. "Fortunately, some of us aren't afraid to die for the greater good. I don't particularly have a choice, anyway."</s> <|message|>Evangeline "Evie" Williams "Even before most of us were born?" She inquired him. "Don't deny it, I've seen the pictures. The Witch Trials, burned at the stake, even stoned to death. It can't possibly be the same person...can it?" Doubt filled her as they continued down the catacombs, not quite sure what she had gotten herself into. What if this Lucas guy was, indeed, meant to be avoided?</s>
<|message|>Joe Chambers "Well, I haven't known him that long." Lars continued. "But I know he's been around for a while. Isaac doesn't talk a lot on the subject, but I know Lucas...isn't exactly human." He stopped outside of a room that could only be described as dungeon. Here they were, alone, deep beneath the ground, in the middle of the night. This was certainly starting to look like a scene from 48 Hours. Lars turned to her, his face serious once more. "Before we go in here, you have to promise me you won't intervene with what you see. Don't say anything, don't do anything. If you have a camera on you, a phone or anything, record this and focus on keeping it in the frame." He paused. "Just don't let Lucas see it. He's kinda' weird about cameras." With that, Lars opened the door. The room was large and empty. In the middle of it, chained shut and heavily bolted to the floor, was what looked like a chest. At the sounds of the door creaking open, an unearthly roar came from within the confines of it, and the chains shook. Lars motioned to a spot in the corner for Evie to stand, far from the chest. He held a finger up to his lips to signal her to be silent. Any minute now, they would be joined by the infamous Lucas.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Evangeline "Evie" Williams Not exactly human? Evie echoed in her mind. Then what is he? Upon arriving at the dungeon and hearing his words, she nodded in reply although wondering what he meant by it. A squeak of fright escaped her as the chest moved, she herself moving to the corner Lars had pointed to. She nodded again, her heart pounding inside her chest. What the hell is going on here? She thought, getting her phone camera ready to record whatever was going to happen here. At least she was going to get some answers.</s> <|message|>Joe Chambers They waited in the dimly lit room for what felt like an eternity. Whatever was in the chest would shake and growl every now and then. Finally, the heavy door creaked open again. The man that walked in was...underwhelming. His frame was small, and he was buried under the old, black wool coat he wore. His face was tucked into a scarf, hiding the lower portion. He walked into the room slowly, cautiously. His eyes immediately found Evie. They were every bit as dark and wild as the photo. He froze, seeming to contemplate running. "It's fine," Lars said, seeing their guest freeze. "She's fine. Let's just get on with it." Lucas's head whipped around to glare at the priest. He nodded and moved towards the chest. Lars approached the chest too, his keys jingling once more. He began unlocking the numerous, heavy locks. When the last one finally fell, the lid flew open. Long, spidery tendrils shot out. Lars barely managed to avoid getting snatched by one. He backed away until his back hit the cold, stone wall. Lucas, on the other hand, held his ground. The screeching roar emitted from the chest was not from this world, and neither was the monster seemingly trying to climb out of it. The many arms and tentacles searched for something to grab as a roundish body pulled itself up towards the room. That chest was apparently a lot bigger on the inside than it appeared. Lucas took a few steps towards the beast, and it actually withdrew from him. The man began to emit light from seemingly nowhere, and the tentacles within the vicinity of him caught fire. When Lucas reached the chest, he shot his hands out and touched the monster. It wailed a horrible cry of pain as it's body caught fire and burned to ash. Soon, the entire thing was gone, and the room was eerily silent.</s> <|message|>Evangeline "Evie" Williams Evie found her breath catching in her throat as Lucas stared at her, reaching deep into her soul. He looked frightened, surprised even to find her there. She watched the two carefully, still unsure as to what was happening exactly. A startled cry choked as she remembered not to make a sound; but she wanted to scream in terror at whatever was crawling out of the chest. She watched in awe as light appeared from Lucas before he finally ended the monstrosity. It wasn't until the silence ran on for an eternity she realized she didn't record any of it. How could she? Everyone would debunk it as a hoax or CGI. "What...what was that thing?" She asked, finally finding her voice.</s> <|message|>Joe Chambers "A demon," Lars answered grimly, peeling himself off of the wall. "One that's overtaken a host. They're rare, but they've been getting increasingly more common with every day." Lucas was already slinking out of the room. He was definitely not very sociable. "Demons that possess people, like they did to Mrs. Reynolds's son, can't overtake the human form on their own. They need help. And that's the most disturbing part: someone is creating these things. Taking people off of the street, and forcing demons inside of them." Lars seemed very heated about this topic. This was clearly a very personal fight to him.</s> <|message|>Evangeline "Evie" Williams "A demon? As in from hell demon?" Evie asked, terrified. This couldn't be real and yet...she did witness it all. "But why? Why force demons inside of people? Especially those on the streets, they haven't done anything." She pointed out before noticing Lucas was gone. "Hey! Wait!" She exclaimed, heading out of the room to follow him. "Wait, I want to talk to you!" She called out.</s> <|message|>Joe Chambers Lars nodded, confirming that this demon was, in fact, from hell. "We have theories on who's doing it and why, but nothing we can prove. How do you explain this," He motioned to the chest, "To the authorities?" He watched her chase after Lucas, and gave a short chuckle. "Good luck. He's long gone." He walked over to the door. "He's not very friendly."</s> <|message|>Evangeline "Evie" Williams Evie sighed softly as questioning Lucas ran cold before glancing over at Lars. "How long have you two been doing this?" She inquired, no longer in the dark about the horrible truth. Demons were real, able to possess people and even now forced into them. All of it felt like a bad dream. "What about Partway? What happened to him?"</s> <|message|>Joe Chambers "A few years," Lars said as he began leading her back to the world above ground. "Isaac was the one who brought this one in. Him and Lucas. He doesn't typically come to these things; he mostly handles the exorcisms with Lucas." When they were back in the church, Lars locked the door of the basement once more. "I was unfortunate enough to be introduced to this stuff when I was young. If everyone knew the truth, we'd have a shot at stopping the people doing this."</s> <|message|>Evangeline "Evie" Williams "You keep it hidden because it would cause mass hysteria and a witch hunt." Evie realized, looking at him. "If everyone in New York knew, they'd either panic or go looking for danger. No matter what, the people causing this win, especially if there's people on the hunt to stop them." She sighed softly, running her hands over her hair. "I don't know what I'm going to tell Joe about this. He'll either believe me or fire me on the spot. Either way, I know some of the truth now."</s> <|message|>Joe Chambers "I, for one, believe this is a story that needs to be told," Lars said. "The people behind this thrive on secrecy; shoving them into the public would cause panic, yes, but ultimately, they would finally be destroyed." One could get the feeling that Lars was very much a 'for the greater good' kind of guy. He looked at her, an eyebrow raised. "You just witness a real, live demon being destroyed, and you're worried about your boss?" He said, assuming that was who she was talking about. He gave a soft chuckle. Lars led her back through the graveyard, but stopped short when they reached the gate. "I can't go any further. Have a good rest of your night." He saw her off and headed back inside. On her car, tucked under the windshield wiper, was a folded piece of paper. Upon further inspection, it had writing on the inside. Scrolled in a very elegant cursive:</s> <|message|>Evangeline "Evie" Williams Evie looked at him, clearly he'd never met Joe before. She sighed softly as she followed him back out of the church and through the graveyard. "If you think telling this story and shedding light on the ones who are doing this is the right thing, then I'll make sure it gets out. Josh's death wasn't Lucas' fault. I'm sure he tried everything to make sure that poor boy wouldn't get hurt." She said before bidding him goodnight and heading to her car. She blinked upon reading the note, looking around for whoever could have left it. No one else was around unless...but why would Lucas tell her to leave it alone? Especially with lives in danger? She glanced at the note again before getting into the car and heading home. Once home, Evie showered and changed before looking back over her evidence, the mystery note now added to it all. She listened again to the tapes before giving up on trying to understand the garbled voice. With a yawn she headed to bed and was soon out cold.</s> <|message|>Joe Chambers "What the hell were you thinking, Lars?!" Upon finding out about the witness to their demon killing last night, Isaac had driven up to the church to berate Lars. The priest was standing in the middle of his modest living quarters: a former classroom in an older section of the church turned into a studio apartment. It was neat, clean, and very plain. The furniture was mix-matched, leading one to believe that most of it was donated from different people. Plants lined the window sill, which sunlight was shining through. Isaac Partway had invited himself in while Lars was having toast and coffee for breakfast. "People deserve to know the kind of danger their in," Lars said, "You wouldn't act, so I did." "Lucas has been working his ass off, the last thing he needs if the media harassing him!" "He's a grown man. He can handle himself." "You're such a-" Isaac cut himself off before he went too far insulting one of the few allies he had. He was red in the face, his fists clenched. "You should get in touch with that woman. If she gets exclusive rights to the story, you won't have to worry about the media. I'm sure she won't mind keeping your address and private lives our of the lime light." Isaac gritted his teeth, and forced himself to breath slowly. "When this blows up in our faces, you are cleaning it up," He said, pointing an accusing finger at the priest. --- Her cellphone rang. The number was unknown. When she answered it, an unfamiliar man's voice spoke to her. "We need to talk," Isaac said.</s> <|message|>Evangeline "Evie" Williams The night had been restless for Evie as her mind wondered replaying everything over. The voice on the tapes, the fact demons were real, seeing one in the flesh getting exorcised, and Lucas. His eyes kept appearing in her dreams, eyes which didn't belong to any time whatsoever. Eyes which saw only hatred and fear towards the face of their owner. Eyes so full of mistrust towards outsiders like her. She jolted awake when her phone rang, grabbing it as her eyes glanced at the number. Strange, perhaps someone calling her by mistake. "Hello?" Her voice croaked out as she rubbed her eyes. The voice she didn't recognize at all; a little gruff, serious, and a little older than Lars. It couldn't have been Lucas, he apparently never said anything. "I'm sorry, who is this?"</s> <|message|>Joe Chambers "This is Isaac Partway. Meet me at the cafe on the corner of Waterford and Oak street at 2." With that, he hung up. It seemed, like his business partner, Isaac wasn't particularly sociable. Or, maybe it was just because he was pissed at having his hand forced. Whatever the reason for the curt phone call, when 2 o'clock rolled around, Mr. Partway was sat in his car, idling by the curb. He was watching people walking towards the door of the cafe, looking for someone fitting Evie's description. When he saw her, he rolled down the window and hollered. "Evie! Over here." He leaned over to unlatch and throw open the passenger door of the car. This screamed 'stranger danger' everywhere. But, having already gone down into a literal dungeon with a strange man, an immortal, and an actual demon, why start being cautious now?</s> <|message|>Evangeline "Evie" Williams Issac Partway? Cafe at two? Evie's mind finally processed what was said before realizing he hung up before she could inquire anything else. She blinked as she stared at her phone before shaking her head. Ever since she agreed to this story things had gotten strange. But maybe that's what she needed, a little strangeness. Evie looked around as two drew closer, unsure of what Isaac looked like. Upon hearing her name and seeing the car she was a little hesitant but overcame it. She had dealt with dangerous things so why stop there? "Mr. Partway?" She asked after she sat down.</s>
<|message|>Joe Chambers "In the flesh," Isaac said, almost begrudgingly. He began to drive. "I heard about what Lars showed you, and I don't particularly agree with his reasoning. However," He paused. "Seeing as the cat's out of the bag now, I guess we may as well do some damage control." He was heading out of the city and into an older suburb. "If you're going to report on this, then I want to ensure that the privacy of everyone involved is maintained. I don't want to see my house on the 5 o'clock news. Or the church, for that matter." The houses in this neighborhood were a little on the run down side. The one they pulled into the driveway of was no different. It's lawn was mowed and neat, but the paint was peeling and the driveway was black with mildew. Isaac stepped out of the car. "More importantly, while I may agree to this, there is one other person you have to convince." His keys jangled as he unlocked the front door. "Lucas is incredibly stubborn, and I have no intention of arguing with him." The house was quaint enough inside. It was fairly organized, if not terribly outdated. He walked her down a wood paneled hallway, and stopped at what looked like a, you guessed it, basement door. "I won't agree to any interviews or documentaries until Lucas agrees as well. I told him you'd be stopping by to pay him a visit. Good luck." He opened the basement door and motioned towards the steps. Down below the stairwell led into a hall, which then lead into a large, open basement room. It was dimly lit by a single light bulb. Soft music was wafting from down below, from the unmistakable sound of a record player. The song was Louis Armstrong's La Vie En Rose. The tonal difference between the sweet song and the stark, concrete walls was baffling. Isaac didn't come down with her. When she descended, it was only her and Lucas to sort out their differences. Lucas's dwelling consisted of the cement floored room with no windows. He had a twin bed pushed against one wall, the basement bathroom in all of it's green tiled glory, and several mismatched tables and odds and ends furniture here and there. It such a strange living space. Lucas sat in a swivel chair, which he spun in to face the woman as she came down. He tugged his scarf up to further cover his face, and didn't make eye contact. It was very clear that he didn't enjoy his safe space being invaded. The record player, sitting on a table with a couple of books, popped and crackled softly as the music played.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers Lucas had pressed himself into the furthest corner of the jail cell he'd been locked in. The cops didn't know what to do with him while they investigated. He wasn't being particularly cooperative, either. His dark eyes raised when someone came to stand outside of his cell door. It was a man with graying hair, in a black overcoat and dress pants. His shiny black shoes gleemed against the jailhouse floor. "So. We finally got you," he said, a wicked sneer spreading across his face.</s> <|message|>Evangeline "Evie" Williams "Would you just listen to me?! He didn't attack me, he saved my life! You have to let him go or they'll find him!" Evie exclaimed, probably sounding like a mad woman as she tried convincing the police to let Lucas go. "I'm sorry, Miss, but we can't let a suspect go during an investigation." The officer replied. "You can if there isn't any evidence against them." Evie shot venomously before they left. She sighed softly before grabbing her phone and dialing Isaac's number, really hoping he'd answer. "Come on, Isaac, Lucas needs your help." She begged.</s> <|message|>Joe Chambers "Hello?" Isaac's voice was groggy. Probably because it was almost 2 am. "Evie? What's wrong?" Something better be wrong for her to call him in the middle of the damn night.</s> <|message|>Evangeline "Evie" Williams "Isaac, thank God. You have to help him." Evie said, her voice frantic as she told him everything that happened. The bloddy car, Damien turning into a demon, Lucas saving her, waking up in the hospital. "I tried telling them he didn't do anything to me but they won't listen. I can't do anything until they discharge me and I can't imagine what he must be going through or feeling right now." She said before a lump appeared in her throat. "This is all my fault. I didn't mean for this to happen." She sobbed softly.</s> <|message|>Joe Chambers "Evie, I'm in Florida. I can't catch a flight until tomorrow at the soonest," he said, sitting up in bed. Of course he wanted to help, but he was halfway across the country. "You need to call Lars. He can help as soon as the sun's up."</s> <|message|>Evangeline "Evie" Williams "Alright, I'll give him a call." She sniffled, drying her eyes from her hysteria. She took a deep breath before thanking him and saying she'd see him tomorrow when he arrived then hung up. She glanced over at the time, noticing how late it was but figured even if he didn't answer she'd leave a message. Lars, it's Evie. Lucas is in trouble and needs your help. Call me back at this number or come to Lennox Hill Hospital and ask for my room.</s> <|message|>Joe Chambers It was early morning before Lars returned her call and came to get her. The discharge process wasted more precious time, and Lars refused to talk about the situation until they were in the privacy on the church van he'd driven there. "Where did they take him?" He finally asked as he started the car. He seemed calm, but there was a definite sense of dread in the undertone of his voice.</s> <|message|>Evangeline "Evie" Williams "They probably have him locked up at the precinct." She replied struggling a little with her seatbelt because of the sling for her arm before finally getting it. "He's in there because he saved my life from Damien...no...the thing that was Damien. He was covered in these markings before the demon took over him. It was the demon that did this." She said, lifting her injured arm a little. "I tried telling the police he was innocent but they didn't listen. Now he's locked up. They can't keep him in there, not without evidence."</s> <|message|>Joe Chambers Lars put the precinct's address in his phone and began to drive. His eyes flickered to Evie's arm when she raised it, then back to the road. "I have a bad feeling about this," he admitted. "The group behind all this have a lot of connections. I don't think the police station is safe for him." Sure enough, when they arrived, the cops played dumb. "We released him last night," One insisted. "His ride came and picked him up."</s> <|message|>Evangeline "Evie" Williams "What?" Evie asked in disbelief. This couldn't be happening. Isaac was still in Florida and Lars didn't know anything about this until he got her message. "Who where they? What did they look like? Did they say where they were going?" She inquired, panic starting to sink in now. None of this was supposed to happen.</s> <|message|>Joe Chambers "We aren't at liberty to share that information, ma'am," the officer said firmly. "Now, if you don't have any more business here, I'm going to have to ask you to leave." They knew. Lars was sure of it. But making a scene at the police station wasn't going to get them anywhere. He insisted they leave. On the way back to the car, he remembered something. "You said Lucas trapped a demon in the chest. Where's the chest?"</s> <|message|>Evangeline "Evie" Williams "Shit. The last I saw it was in the living room of my apartment. You don't think they..." She said, not wanting to finish her sentence. She didn't want to think of the chaos demon Damien would cause once released. "I hope it's still there."</s> <|message|>Joe Chambers Lars could feel his stomach sinking. He already knew it wouldn't be there. This had gotten massively out of hand. He drove as fast as traffic would allow to Evie's apartment, and hauled ass up the stairs. When they burst into the living room, sure enough, the chest was gone. "This is bad. This is really bad," Lars began to pace. They had no idea where the demon or Lucas had been taken. He wondered if Isaac would know...but he was being laid over in North Carolina, and they didn't have time to waste. Then, an idea struck him. The tremors. "Evie, do you have a map I could use?"</s> <|message|>Evangeline "Evie" Williams "Yeah, hang on." She said before heading off to find it. She came back a little while later with the map, trying her best to unfold it with one hand. "What are you looking for? A hideout? Places known for demon rituals?" She asked as she scanned the map.</s> <|message|>Joe Chambers While she went to find a map, Lars flicked through his phone, reading old news reports. "Lucas was obsessed with these earthquakes," he said as he began marking X's on each location of a tremor. "He had to have thought they meant something." The X's gradually formed a circle around an infamously unsafe neighborhood. Lars finally drew one last X directly in the middle. "It's got to be around there," he said, looking up a nearby address. "We just have to drive out there and look for something that screams 'hidden demon cult headquarters'."</s> <|message|>Evangeline "Evie" Williams "Then what? Just walk inside, grab Lucas like it's nothing, then walk out? What if they're guarding the place? There could be demons surrounding it." She pointed out. "Look, I know you're a priest, but don't you have any backup? Something to stop them?"</s> <|message|>Joe Chambers "Lucas was the backup," Lars said. "It's not exactly like we have a demon hunting fan club following us around. It's always just been the three of us." He grabbed his keys and folded up the map. "We'll come up with something."</s> <|message|>Evangeline "Evie" Williams "What are they going to do to Lucas?" She asked, although she didn't fully want to know. She thought the worst, truth be told, and she hated it. Especially after they had started to build a friendship.</s> <|message|>Joe Chambers "Probably some not very nice things, if I had to guess," Lars said as he headed down the stairs and back towards the van. He, too, didn't want to dwell on the idea. While him and Lucas weren't particularly close, he'd grown attached to the odd little person. The idea of him being tortured by some demon gang made his blood boil. Lars drove them to the center X using the map. The whole neighborhood looked pretty sketchy, honestly. He was looking for something with human lookouts. Even demon cultists wouldn't be dumb enough to use demons in their own base. The beasts were untamable, and weren't particularly known to show self restraint in their murderous tendencies. "They have to be underground...those tremors are coming from something, right?" After a driving around a couple blocks, they happened upon an old, abandoned subway station. This had to be it....or, least, it seemed to make sense. Underground, super spooky, it screamed demon cult hideout. Lars parked a couple blocks away and insisted they walk. It would draw less attention to themselves. "There should be ventilation shafts around it," He said, "We can climb down through one. Surely they don't have every entranced guarded..."</s> <|message|>Evangeline "Evie" Williams "Right." Evie nodded in agreement as she glanced around for any signs of cultists or demons. "Hopefully we can find Lucas quickly...and unharmed." She added as they reached the entrance to the subway station. Her thoughts wondered towards Lucas being hurt, especially with his small frame. He didn't deserve it.</s> <|message|>Joe Chambers They eventually did come across one of the small concrete buildings that housed a shaft. Lars produced a paperclip from his pocket to pick the lock, which begged the question where a priest learned to pick locks. Inside was pitch, black darkness. The light of day only shone down so far, landing on a rusty ladder and cobwebs. "This hasn't been used in a while," He said. That was quite the understatement. "I hope you don't mind spiders. I'll go first." Luckily, most of the cobwebs stuck to Lars as he climbed onto the hell ladder that lead into the depths of the Earth. The further down they went, the more the daylight was strangled and choked by the dreadful, inky blackness. When they finally reached the bottom, they found themselves in a large, empty subway tunnel. Lars took his phone out and turned on the flashlight to begin picking the spiderwebs, hopefully free of spiders, off. "Which way do you think?"</s> <|message|>Evangeline "Evie" Williams Evie grimaced before following him through the shaft, being careful the best she could with her injured arm especially on the ladder. Once on solid ground she looked around at the foreboding darkness surrounding the duo. "Right. Something's telling me we go right." She replied, hoping he'd somehow understand what she was feeling. It was almost her subconsciousness speaking to her, guiding them the right way.</s> <|message|>Joe Chambers Well, they had a 50/50 chance, may as well go with instinct. Lars followed her, shining his light over her shoulder. They walked in the darkness for what felt like miles before there was a light that dimly shone ahead of them. Lars turned his phone light off and put it away. He pressed against the wall to stay out of sight as they approached. They came upon a large, dug out portion of the tunnel, with bulldozers and other construction equipment sitting idle. They where digging into the side of the subway tunnels. Perhaps this was the cause of the tremors? But why? "We can't kill him." A voice startled them, and Lars grabbed Evie to pull her behind a nearby backhoe. Two men were standing by the source of the light: a construction lamp with a very long extension cord. "If he dies, we're back at square one. But, with him contained, we can finally press on with the final step." "You think it will work?" The other man asked. "I'm sure of it." The first man took out a pair of keys and unlocked a door that lead into what looked like some sort of station. Once it closed, Lars darted after them. He took out his paperclip once more. "They know where Lucas is," He said as he picked the lock and quietly opened the door. This section of the subway was much better lit. The linoleum tile and black, white walls gave it a weird, jarring feel compared to the tunnels. The two men were gone, but one of them, who was clearly a heavy smoker, left a distinct smell of old cigarettes behind him. They followed the stench down several halls until it faded, leaving them with a choice. There where two doors, both windowless. 50/50 chance. Lars began toying with the lock on the door to the left until he got it open. He wasn't prepared for what they would find inside. Cages. It looked like an animal shelter, but these cages were far too big for any cat or dog. They lined the room, and in the middle, a metal table shined in the fluorescent light. The tile around it was stained suspiciously red. Lars felt sick; this was too much. "This is where they must..." His voice trailed off. One of the cages had a lump laying in the bottom of it. "Lucas?"</s> <|message|>Evangeline "Evie" Williams Evie covered her mouth to hide a gasp upon hearing the men, glancing at Lars when they mentioned someone she was sure was Lucas. Square one? Final step? What are they planning to do with him? She thought before following Lars after the men had left. Upon entering the left room, Evie tried not to gag at the sight of possible blood on the floor. Her eyes found the cage as well before running over to it. "Lucas? Lucas, it's Lars and Evie. We're getting you out here." She said, turning to look at Lars to open the cage.</s>
<|message|>Joe Chambers Lars worked on the lock and threw the cage door open. Lucas wasn't moving. He grabbed the man and turned him over. "Oh my God," Lars backed away, his face pale. A soft clatter of metal on concrete sounded as a jagged piece of shrapnel fell from Lucas's cold, lifeless hands. He was covered in blood, his own hands soaked in it, his throat messily slit. Lars couldn't process what he was seeing. "He...he...he killed himself," He choked. Lucas, knowing that the cult had something undoubtedly insidious planned for him, and not knowing that he would be rescued, clearly took the only way out he could find.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers Lars worked on the lock and threw the cage door open. Lucas wasn't moving. He grabbed the man and turned him over. "Oh my God," Lars backed away, his face pale. A soft clatter of metal on concrete sounded as a jagged piece of shrapnel fell from Lucas's cold, lifeless hands. He was covered in blood, his own hands soaked in it, his throat messily slit. Lars couldn't process what he was seeing. "He...he...he killed himself," He choked. Lucas, knowing that the cult had something undoubtedly insidious planned for him, and not knowing that he would be rescued, clearly took the only way out he could find.</s> <|message|>Evangeline "Evie" Williams Evie couldn't stop the scream from escaping as she saw what Lucas had done to stop the cult. She trembled in shock as tears fell. They were too late. If he had only waited a few more minutes he'd still be...Her hand shook as she carefully closed his eyes, once dark and full of life now just dark with death. "I'm so sorry, Lucas...we were too late." She whispered. Her head whipped around upon hearing voices and footsteps thundering towards them. "I don't want to know what happens if they find us." She said, standing back up.</s> <|message|>Joe Chambers Lars snapped out of his shock when he heard the sound of people coming. He looked around for a way out, but found none. There wasn't even a decent place to hide. He pulled Evie away from the door and stood in front of her as it flew open, several people in dark cloaks filing in. One man pushed his way to the front. He looked at the body on the floor, his jaw set. "Motherfucker," He growled, then his eyes went to the two intruders. "You two have made the biggest mistake of your lives coming here. Take them!" "Wait!" Lars stepped towards them. "If you let her go, I'll come willingly." The man scoffed. "And why the hell do we care if you are willing or not?" Lars paused. He took a deep breath, then began to unbutton his long sleeved shirt. "Because then you can finished what you started." He tossed the shirt to the floor. His torso, and presumably the rest of him, was covered in the same, satanic symbols that had marred Damien. These, however, were healed and faded from decades of living in the sanctity of holy ground.</s> <|message|>Evangeline "Evie" Williams "Lars, no!" Evie exclaimed, grabbing his arm as she looked at him. "I'm not letting you become a demon, we can still stop them!" She exclaimed, practically begging him. She didn't want to lose another acquaintance. "Don't do this."</s> <|message|>Joe Chambers "I can't live my whole life inside that church," Lars said to her. "This was going to happen sooner or later. I've accepted that." He looked back at the cultists. The man in front was gleaming. "Well, well. Someone's already done the work for us, I see," He seemed very pleased. "Very well. We let that girl go, and you come quietly. Wherever we tell you to." "Deal," Lars said, his hesitation gone. "But I want to make sure you fulfill your part. I want to see her let go safely." "Very well. Someone take these two up top." The cultists came for them, grabbing their arms and leading them out of the room. Lars didn't struggle as they were taken back out into the station, and up several flights of stairs until the harsh light of day hit them. They were both shoved into the back of a van. "When you get out, run. Call Isaac. Don't go back home, and don't go to his house. You two need to wait until Lucas comes back," He spoke in a quiet tone, so the driver couldn't hear him.</s> <|message|>Evangeline "Evie" Williams Evie winced as the thugs grabbed her injured arm but didn't complain as they were lead back to the surface and into a van. Upon hearing Lars, she gave him a baffled expression. Wait until Lucas comes back? She thought almost wanting to mouth it to him but decided on a curt nod in reply. Once the van had stopped and she was shoved out she ran off, stumbling a little before gaining her footing. Tears stung her vision as she ran, the harsh reality crushing down on her like a skyscraper. It wasn't until her lungs screamed in agony that she stopped, sliding down against an alleyway wall and sobbing. Remembering Lars' words, she called Isaac still crying. "Don't go home." She said when he answered, voice cracking.</s> <|message|>Joe Chambers "Yeah, I figured that when I saw the blood covered car in my driveway!" Isaac said over the phone, "Evie, what the hell is going on?!"</s> <|message|>Evangeline "Evie" Williams Evie took a shuddering breath before telling him everything; visiting Lucas, finding the car, what happened with Damien and the police, finding the location of the cult. "Isaac...we were too late. Lucas...Lucas is..." She couldn't bring herself to say it as more tears poured out. She cried for a few minutes before telling Lars sacrificed himself in exchange for her safety. "He told me to call you and wait until Lucas comes back. What does he mean?"</s> <|message|>Joe Chambers Isaac was silent for a long time. His breather shuddered quietly on the other side of the phone. Then, finally, "Where are you?" He asked. "I'll come get you."</s> <|message|>Evangeline "Evie" Williams Evie glanced around before seeing a store not too far away from where she was. She gave him the name of the place before waiting outside it, trembling from everything that happened. Once Isaac arrived, she got into the car. It was in the sideview mirror she caught how horrible she looked, bloodshot, puffy eyes, dirt and a little bit of cobwebs on her outfit as well as in her hair. "I didn't mean for this to happen. I had no idea Damien would come to my apartment. Lucas is dead because of me." She croaked as a dry sob racked her body, all the tears she had now gone.</s> <|message|>Joe Chambers Isaac winced when he saw how bad she looked. He, too, appeared to have been crying. But he kept a stony face as he drove. "It's not your fault, and Lucas isn't dead." He said. "He can't die; he's immortal. His body can die, sure, but...he'll be back. The problem is we don't know how long it'll take. This hasn't happened while I've been his keeper."</s> <|message|>Evangeline "Evie" Williams "Immortal? What do you mean, he's like an angel or something?" Evie asked him. At this point she wouldn't be surprised if he was considering demons were real. "Keeper? You mean he's had others who protected him in the past?"</s> <|message|>Joe Chambers "It's...complicated. And don't ask him about it, either. He's really touchy about it." Isaac took a deep breath before explaining to the best of his abilities. "From what I've gathered, he was an angel at one point. He was an angel of song, or something to that effect. Then, when Lucifer did the whole 'creating hell' thing, he made the mistake of leaving heaven. He became, well, a demon. And not one of these little guys that these cultists are calling up, he was an archdemon. But, he realized his mistake and tried to go back. It took hundreds of years of convincing the Big Guy to forgive his treason, and of course he was never fully re-instated. So that's why he's here: not an angel, not a demon, just something in between. His voice, his weapon, was taken from him. His sole purpose is to hunt other demons now with what powers he has left. So, yeah, he's been around a while. But he doesn't stay if he isn't needed, and he has a knack for getting himself killed. That's why he's assigned to a keeper each time he comes back. I imagine coming back every few hundred years and seeing how much the world has changed is a little jarring, you know? I was the lucky bastard picked this time." Isaac sighed. "He'll be back. He's still very much needed. But I don't know how long it takes. Like I said, it's kind of a touchy subject with him. It's taken me years to pry this much information out of him." He pulled up to a motel and stepped out of the car. "Well...this'll do for now, I guess."</s> <|message|>Evangeline "Evie" Williams So that's why he's deformed. Evie thought as she listened to the story. She felt sorry for the former angel and his choice which lead him to being on Earth, trapped forever so he was unable to enter heaven or hell. "I won't talk about it." She promised. She stepped out of the car with him, giving him a slight nod. "Lucas will know we're here, right?" She asked hopefully.</s> <|message|>Joe Chambers Isaac shrugged. "I sure hope so. He can sense demons, so I just kinda' assume he can sense where I'm at, too." He went into the office and paid for a room for the both of them. It wasn't a super fancy place to stay, but it was two beds, a bathroom, and fairly clean. Isaac tossed his suitcase on one of the beds and sat down, running a hand down his face. The stress was getting to him. He could only assume that his best friend was dead by now, and his other friend was somewhere in limbo. He was exhausted, but he certainly wouldn't be getting any sleep tonight without some heavy sleeping meds. "I've got a clean t-shirt and a pair of gym shorts if you want to clean up and change," He offered. "I expected to be in Florida for a while, so I packed a lot of extras."</s> <|message|>Evangeline "Evie" Williams "Thank you." Evie replied with a weak smile as she took the clothes he offered her before heading into the bathroom to clean up and change. She did wince as the water hit her scar, making a mental note to ask him about it later. After a while she appeared, a little refreshed but exhausted. "Isaac? Have you ever seen anything like this before? The demon that possessed Damien ended up giving this to me." She inquired, showing the scar to him.</s> <|message|>Joe Chambers Isaac looked at the scar, his head tilted. "Yeah. Lars has...had, one just like it. He got it when one of the demons he and Lucas were destroying touched him. That, combined with being marked up with all those sigils, is what kept him inside the church. He couldn't leave holy ground at night, and only for a limited amount of time during the day. It's like a beacon to demons saying 'hey, come possess me'." He paused. "But, there's ways to prevent that. Wearing holy water jewelry for one. Wouldn't have helped Lars with all the," He made a general motion to entire body. "But as long as you don't get carved up, a nice holy trinket should do."</s> <|message|>Evangeline "Evie" Williams "You...wouldn't happen to have any on you currently, would you?" She asked a little nervously, not wanting to be a beacon for any demons that would undoubtedly be looking for them.</s> <|message|>Joe Chambers "I do, actually. I never leave home without it." Isaac dug into his suitcase and eventually pulled out a small vial. "It's not exactly the most fashionable thing, but you can just keep it in your pocket for now." He handed it to her. "Well, my turn to clean up. I'm covered in airport gunk." He was at least trying to make light of the horrible situation at hand. Isaac took out a pair of pajama pants and a t-shirt and went into the bathroom to wash up. When he came back, he dug in his bag until he found his Unisom. "Want some?" He offered, "This stuff does wonders." Making a career out of hunting demons certainly wrecked one's sleep habits. He'd had to resort to medication to sleep well on multiple occasions.</s> <|message|>Evangeline "Evie" Williams "Thank you." Evie said as she took the vial from him, placing it in her pocket. She chuckled a little as he made a joke before heading off to get cleaned up as well. She was fast asleep when he came out, whimpering softly as memories of what happened plagued her mind, specifically Lucas' death.</s> <|message|>Joe Chambers Isaac looked over to see her already asleep, and restless. He pondered over whether he should wake her up, but decided against it in hopes that she would settle herself. He took his sleeping pill and tucked in to his own bed. It was early morning; still dark outside. A bright flash lit up the room before it quickly died. Lucas glanced around at where he was, then went to try and shake Isaac awake. The man wasn't having any of it, still slumbering heavily from the medication. Lucas gave up and turned to Evie. He approached her quietly and bent down to look her in the face before poking her shoulder.</s> <|message|>Evangeline "Evie" Williams Evie moaned softly as she was poked by something, shifting a little before her eyes slowly fluttered open. She thought she was still dreaming until she realized the dark eyes had life in them. "Lucas!" She exclaimed before hugging him as tears of joy fell. "I...I thought you were..." She choked.</s> <|message|>Joe Chambers He stiffened at being hugged, his arms held out straight like he didn't know how to respond. When she finally releases him, he took a step back and messily signed to her, "Lars?"</s> <|message|>Evangeline "Evie" Williams "He gave himself up so I could go free. I don't think he survived." She replied gravely. "He told me to call Isaac and wait for you to come back. I told Isaac everything he missed out on. He gave me this after I told him about my scar." She added, showing him the vial.</s>
<|message|>Joe Chambers Lucas frowned at hearing that his friend was gone, but he didn't seem overly distraught. He knew this would happen eventually, after all. He looked at the vial Evie held up, then at her scar. Suddenly, he crawled onto her bed and plopped himself down on top of the comforter. He knew it would be a while before Isaac was up, and reincarnation was hard work. He took the extra pillow and fluffed it up to his preference before curling up to nap.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers Isaac looked over at the small form, currently face down into the mattress. He gave a brief smile and walked over to him. "Lucas," he put a hand on his shoulder. Lucas's head shot up, and he turned to look up at Isaac. "We need to know what they're planning. Do you have any idea?" He sat up slowly and nodded. He looked around, then delve into the bedside table for a pen and Bible. He opened the holy book and promptly began tearing pages out of it. Lucas set the pages on the floor, arranging them in a circle. It was the same arrangement as the X's in the map that Lars had drawn. Lucas drew something on the middle page, then looked up at Isaac. Isaac came over to inspect the drawing. "A gate?" He asked. Lucas nodded. "A gate...from hell?" Lucas nodded. "To here?" He nodded again. Isaac looked over at Evie. "You said you saw digging equipment down there. Why are they digging?" Lucas smacked the paper loudly to get his attention. He then drew a chest that was underground, and a line down to it to signify digging. "There's a chest down there? A demon chest?" Lucas nodded. "That must be one hell of a demon if they're going through all that trouble to free it." Lucas nodded.</s> <|message|>Evangeline "Evie" Williams "Then we have to stop them before they get to that chest. If the demon is as horrible as you say it is, we won't stand a chance once it's free or has a host." Evie said, looking at the two of them. "The only question is, how do we kill it should it free? I know Lucas is able to destroy others, but what if he can't handle it? We need a backup plan for the backup."</s> <|message|>Joe Chambers Isaac looked at Lucas, who just shrugged. "I don't think letting it get free is an option," He said, turning back to Evie. "If it's capable of opening a gate to hell, we're utterly screwed if it gets out. Out only hope is to keep them from getting their hands on it." He paused, and sighed. "Lars believed that dragging them into the spotlight was our best bet of beating them. The three of us alone don't stand a chance, but with authorities involved, maybe we can flush them out for good. I didn't think the panic it would cause was worth it, but...after seeing all this, I don't think we have any other choice."</s> <|message|>Evangeline "Evie" Williams "I'll need my laptop from my apartment so I can finish the story and send it to Joe. He'll get it published then everyone will know the truth. It should stop them long enough for us to get rid of the demon before it's set free. But I can't go there, they know what I look like."</s> <|message|>Joe Chambers "If you tell your boss all of this, he'll probably have you committed," Isaac said. "We need proof, first. You said they stole a demon chest from your apartment. I know you probably aren't particular fond of seeing one again, but if we can get that chest back and have Lucas destroy it somewhere public, with witnesses, then they can't deny that this is real." It sounded crazy, but it was the only thing he could think of.</s> <|message|>Evangeline "Evie" Williams "But the chest is with the cult, how are we going to get it out without being seen?" Evie asked before realizing the answer was before her. "No, we can't send Lucas back in, what if they have a trap set up for him? They could capture him again."</s> <|message|>Joe Chambers "It's our best chance," Isaac said. "I don't like it either, but Lucas can take care of himself. Right Lucas?" Lucas looked up from where he'd been drawing on the pages and nodded. "He can probably already feel where the demon is. It'll only take a second."</s> <|message|>Evangeline "Evie" Williams Evie sighed deeply as she glanced at Lucas, so innocent and childlike to her but she had seen him destroy a demon as well as protect her from one. "Alright. Just...please be careful." She begged softly.</s> <|message|>Joe Chambers Lucas stood crumpling the drawings under his old boots. He was gone in a flash. After ten minutes, Isaac was getting anxious. He was pacing the floor, checking his watch constantly. Finally, another flash filled the room, and a heavy thunk sounded as the chest hit the floor. Lucas looked very pleased with himself as he perched on top of it. "Good, let's get it into the car," Isaac said, hoisting up one side of it.</s> <|message|>Evangeline "Evie" Williams Evie grabbed the other side with her good arm, giving Isaac a nod in agreement before walking with him out to the car. She knew they were probably going to get some looks since they didn't have the trunk before nor Lucas who just appeared but they didn't have time for that right now. "If we want somewhere pubic, Times Square might be our best chance."</s> <|message|>Joe Chambers Isaac nodded in agreement as he hoisted the chest into the trunk of the car. "Alright, let's go." As they drove, he glanced in his rear view mirror a few times. "Are those two cars behind us following us?" He asked no on in particular.</s> <|message|>Evangeline "Evie" Williams Evie glanced at the sideview mirrors, seeing what he was talking about. "Shit, how did they find us so quickly?" She asked, looking behind them before glancing back at Isaac. "We need to shake them somehow."</s> <|message|>Joe Chambers Isaac sped up, weeving in and out of cars to evade their pursuers. The two cars behind them followed aggressively. Suddenly, Isaac saw flashing lights as a police car joined the chase. "Shit," He cursed as he took a sudden turn onto a a highway. Lucas slammed against the car door in the back seat. "Sorry!" Isaac said, trying to focus on getting away. More police cars were joining the chase. This was a real clusterfuck.</s> <|message|>Evangeline "Evie" Williams "Oh great, as if this couldn't get any worse." Evie muttered before looking back at Lucas. Then an idea struck her; it might be crazy, but it could work. "Lucas, can you teleport us to Times Square? It might be our only chance of losing them."</s> <|message|>Joe Chambers He shook his head. "He can't teleport with other people," Isaac said. "We won't survive." Just as he spoke, a police cruiser pulled out in front of them, blocking them off. Isaac slammed on the breaks and lurched forward as another cruise slammed into the back of the car. He heard a crunch of car parts and wood. There was a loud shriek. "Oh no," Isaac croaked, his head bleeding from hitting the steering wheel.</s> <|message|>Evangeline "Evie" Williams Evie screamed as they were hit, her injured arm getting rammed into the dash and causing fire to spread up her arm. She winced before looking back at the chest, seeing tentacles attempting to widen the cracks to escape. "No!" She exclaimed as the demon quickly slithered out of its chest, releasing a blood curdling scream.</s> <|message|>Joe Chambers Lucas was stunned by the wreck, but quickly snapped out of it upon hearing the demon screeching. Well, it looked like they were doing this thing here and now. Cars careened around them as Lucas got out. The demon was tearing its way out of the trunk. Police were piling out into the road, guns aimed at them. Several onlookers were recording. The beast crawled from the car, it's tentacles flailing. The police and onlookers were a chorus and scream and orders, getting on the radio and calling for backup, and citizens crying. Lucas lunged at the demon, burning it as he put his hands on it's body. It was trying to escape, possibly to eat a few onlookers, but he blocked it off. It seemed like this would be a pretty straight forward demon killing, but the two cars that had been following them pulled up. The backdoor opened on one, and a body was shoved out. It was Lars! He was still alive, but had clearly been viciously beaten. He groaned softly, picking his head up to look at up his friends through swollen eyes. His head began to expand, and his flesh tore. He cried out in agony as he began to transform.</s> <|message|>Evangeline "Evie" Williams "Lars!" Evie exclaimed, getting out of the car and, quiet foolishly, ran towards him through the crowd. "Fight back!" She yelled as she drew closer to him. She didn't care if she got hurt or killed, she was going to try something to help him.</s> <|message|>Joe Chambers But he couldn't fight back. By the time she got to him, Lars was already dead, and a monster was wreaking havoc on what was left of his body. The black beast that scuttled forth blinked it's huge, red eye at her, then let out an angry cry and lunged for her. Isaac just managed to snatch her and pulled her away. The police opened fire on the demon, but that seemed to do fuck all, other than piss it off more. It scurried towards them and began tearing into cars and officers. Lucas had just finished destroying the first demon. He was exhausted, but he turned on the second one. A flash of light, and he was suddenly standing between the demon and the police. A helicopter flew overhead, a news crew filming the entire stand off. "You need to get people out of here!" Isaac shouted over the noise at any cops that would listen.</s> <|message|>Evangeline "Evie" Williams "All units, fall back, I repeat, fall back!" An officer ordered, the others making people stand back so they wouldn't become casualties. Evie watched in horror and sorrow as another friend fell to the demon possessing them, her nails digging into her palm enough to leave behind angry red half moons. Remembering the vial of holy water Isaac had given her, she grabbed it before looking at the demon who was once Lars. It might not work and cause her to become a signal for other demons, but she had to take a chance. Without hesitation, she threw it at the demon in hopes of it either breaking near, on, or even it swallowing the liquid.</s> <|message|>Joe Chambers The demon let out a cry as the holy water burned it. It whipped around to face Evie and lunged at her, leaving an opening for Lucas for jump onto it, holding on for dear life as it burst into flames.</s> <|message|>Evangeline "Evie" Williams Evie quickly backed away from the burning demon, watching as the surrounding crowd screamed in fright, took pictures or videos, or just watched with her. The truth was out now, the cult wouldn't be able to hide now.</s> <|message|>Joe Chambers Once the demon was finally reduced to ash, Lucas was left huddled on the ground. He had been so focused on the task at hand that he hadn't really noticed how large the crowd around him was. They were gasping, pointing, taking pictures. He pulled his scarf up desperately and tried to curl in on himself. He was weak from destroying two demons back to back, and all he wanted to do was disappear from this moment.</s> <|message|>Evangeline "Evie" Williams Evie ran to his side, gently placing an arm around his shoulders. "It's okay. I'm here, Lucas, I'm here." She said soothingly, trying to coax him to stand so they could leave. "If you have enough strength, go to the hotel. Isaac and I will meet you there." She whispered.</s> <|message|>Joe Chambers He shook under her arm. He didn't have the strength to teleport, but he could make it to the car. Once in the backseat, he curled up with his knees to his chest. "Take him back to the hotel," Isaac said, poking his head in. "I'm gonna stay here and talk to the cops about what's going on. Hopefully this can get that subway raided."</s> <|message|>Evangeline "Evie" Williams "Hopefully." Evie echoed before driving back to the hotel, trying to get people to move and leave Lucas alone as they tried taking pictures of him. She eventually got away and back to the hotel, helping Lucas up to their room and onto a bed. "There. We're safe now." She assured him</s> <|message|>Joe Chambers Lucas tugged the blanket off the bed and wrapped it around himself. This had been why he dreaded going public with this. His fear of people, plus being bombarded by the media, would make him miserable. Hopefully, once this all blew over, he could live out the rest of this reincarnation's life in peace and avoid being brutally murdered like usual. He turned the TV on and watched the news stories unfold. Isaac was shown talking about the goings ons of the last few days, and even what lead up to this years prior. The subway was, indeed, being raided, and people in cloaks were shown being stuffed into police cars.</s> <|message|>Evangeline "Evie" Williams "See? We brought them to justice and no more demons will be released. You're a hero." Evie smiled before gently giving him a side hug. She knew it wasn't usual for his incarnations to be seen as a hero, but someone had to see it for him. "I know it's not vinyl, but I saved some Louis Armstrong songs on my phone if it will help calm you down." She offered.</s> <|message|>Joe Chambers He nodded as he fidgeted with the blanket. Music would certainly take his mind off things. He looked back at the raid on the TV. The news helicopter filming it was hoving right over the subway entrance. He could see the familiar form of Isaac down below talking to the authorities. Suddenly, a group of cultists burst from the subway, guns blazing. They sprayed the police with bullets in retaliation, resulting in an all out fire fight. Isaac fell to the ground. Lucas leaped towards the TV, pressing his hands against it anxiously. Isaac wasn't getting back up...</s> <|message|>Evangeline "Evie" Williams "Isaac!" Evie screeched in fear and worry for their friend as she saw him get shot. A shaking hand covered her mouth. "No...no, no, no, no. Isaac, please don't leave him. You can't leave him alone." She begged, unable to see what was happening as Lucas blocked the screen in his worry. Tears stung her eyes as she fought back sobs.</s>
<|message|>Joe Chambers He looked back at her, his dark eyes anxious and sad. Lucas rubbed his face on his sleeve, drying the beginnings of his own tears. He stood and went over to her, taking her hand and squeezing it for reassurance.</s>
<|description|>Joe Chambers Age: 42 Gender: Male Personality: He likes to treat the office interns as his personal coffee jockeys. He's the type of boss that would refer to the company as being "like a family". And by "like a family", he means that he will cut your ass out of the will. Appearance: A stocky man with a penchant for tweed suits, and hair styles perfectly to hide his receding hairline.</s> <|message|>Joe Chambers Isaac sped up, weeving in and out of cars to evade their pursuers. The two cars behind them followed aggressively. Suddenly, Isaac saw flashing lights as a police car joined the chase. "Shit," He cursed as he took a sudden turn onto a a highway. Lucas slammed against the car door in the back seat. "Sorry!" Isaac said, trying to focus on getting away. More police cars were joining the chase. This was a real clusterfuck.</s> <|message|>Evangeline "Evie" Williams "Oh great, as if this couldn't get any worse." Evie muttered before looking back at Lucas. Then an idea struck her; it might be crazy, but it could work. "Lucas, can you teleport us to Times Square? It might be our only chance of losing them."</s> <|message|>Joe Chambers He shook his head. "He can't teleport with other people," Isaac said. "We won't survive." Just as he spoke, a police cruiser pulled out in front of them, blocking them off. Isaac slammed on the breaks and lurched forward as another cruise slammed into the back of the car. He heard a crunch of car parts and wood. There was a loud shriek. "Oh no," Isaac croaked, his head bleeding from hitting the steering wheel.</s> <|message|>Evangeline "Evie" Williams Evie screamed as they were hit, her injured arm getting rammed into the dash and causing fire to spread up her arm. She winced before looking back at the chest, seeing tentacles attempting to widen the cracks to escape. "No!" She exclaimed as the demon quickly slithered out of its chest, releasing a blood curdling scream.</s> <|message|>Joe Chambers Lucas was stunned by the wreck, but quickly snapped out of it upon hearing the demon screeching. Well, it looked like they were doing this thing here and now. Cars careened around them as Lucas got out. The demon was tearing its way out of the trunk. Police were piling out into the road, guns aimed at them. Several onlookers were recording. The beast crawled from the car, it's tentacles flailing. The police and onlookers were a chorus and scream and orders, getting on the radio and calling for backup, and citizens crying. Lucas lunged at the demon, burning it as he put his hands on it's body. It was trying to escape, possibly to eat a few onlookers, but he blocked it off. It seemed like this would be a pretty straight forward demon killing, but the two cars that had been following them pulled up. The backdoor opened on one, and a body was shoved out. It was Lars! He was still alive, but had clearly been viciously beaten. He groaned softly, picking his head up to look at up his friends through swollen eyes. His head began to expand, and his flesh tore. He cried out in agony as he began to transform.</s> <|message|>Evangeline "Evie" Williams "Lars!" Evie exclaimed, getting out of the car and, quiet foolishly, ran towards him through the crowd. "Fight back!" She yelled as she drew closer to him. She didn't care if she got hurt or killed, she was going to try something to help him.</s> <|message|>Joe Chambers But he couldn't fight back. By the time she got to him, Lars was already dead, and a monster was wreaking havoc on what was left of his body. The black beast that scuttled forth blinked it's huge, red eye at her, then let out an angry cry and lunged for her. Isaac just managed to snatch her and pulled her away. The police opened fire on the demon, but that seemed to do fuck all, other than piss it off more. It scurried towards them and began tearing into cars and officers. Lucas had just finished destroying the first demon. He was exhausted, but he turned on the second one. A flash of light, and he was suddenly standing between the demon and the police. A helicopter flew overhead, a news crew filming the entire stand off. "You need to get people out of here!" Isaac shouted over the noise at any cops that would listen.</s> <|message|>Evangeline "Evie" Williams "All units, fall back, I repeat, fall back!" An officer ordered, the others making people stand back so they wouldn't become casualties. Evie watched in horror and sorrow as another friend fell to the demon possessing them, her nails digging into her palm enough to leave behind angry red half moons. Remembering the vial of holy water Isaac had given her, she grabbed it before looking at the demon who was once Lars. It might not work and cause her to become a signal for other demons, but she had to take a chance. Without hesitation, she threw it at the demon in hopes of it either breaking near, on, or even it swallowing the liquid.</s> <|message|>Joe Chambers The demon let out a cry as the holy water burned it. It whipped around to face Evie and lunged at her, leaving an opening for Lucas for jump onto it, holding on for dear life as it burst into flames.</s> <|message|>Evangeline "Evie" Williams Evie quickly backed away from the burning demon, watching as the surrounding crowd screamed in fright, took pictures or videos, or just watched with her. The truth was out now, the cult wouldn't be able to hide now.</s> <|message|>Joe Chambers Once the demon was finally reduced to ash, Lucas was left huddled on the ground. He had been so focused on the task at hand that he hadn't really noticed how large the crowd around him was. They were gasping, pointing, taking pictures. He pulled his scarf up desperately and tried to curl in on himself. He was weak from destroying two demons back to back, and all he wanted to do was disappear from this moment.</s> <|message|>Evangeline "Evie" Williams Evie ran to his side, gently placing an arm around his shoulders. "It's okay. I'm here, Lucas, I'm here." She said soothingly, trying to coax him to stand so they could leave. "If you have enough strength, go to the hotel. Isaac and I will meet you there." She whispered.</s> <|message|>Joe Chambers He shook under her arm. He didn't have the strength to teleport, but he could make it to the car. Once in the backseat, he curled up with his knees to his chest. "Take him back to the hotel," Isaac said, poking his head in. "I'm gonna stay here and talk to the cops about what's going on. Hopefully this can get that subway raided."</s> <|message|>Evangeline "Evie" Williams "Hopefully." Evie echoed before driving back to the hotel, trying to get people to move and leave Lucas alone as they tried taking pictures of him. She eventually got away and back to the hotel, helping Lucas up to their room and onto a bed. "There. We're safe now." She assured him</s> <|message|>Joe Chambers Lucas tugged the blanket off the bed and wrapped it around himself. This had been why he dreaded going public with this. His fear of people, plus being bombarded by the media, would make him miserable. Hopefully, once this all blew over, he could live out the rest of this reincarnation's life in peace and avoid being brutally murdered like usual. He turned the TV on and watched the news stories unfold. Isaac was shown talking about the goings ons of the last few days, and even what lead up to this years prior. The subway was, indeed, being raided, and people in cloaks were shown being stuffed into police cars.</s> <|message|>Evangeline "Evie" Williams "See? We brought them to justice and no more demons will be released. You're a hero." Evie smiled before gently giving him a side hug. She knew it wasn't usual for his incarnations to be seen as a hero, but someone had to see it for him. "I know it's not vinyl, but I saved some Louis Armstrong songs on my phone if it will help calm you down." She offered.</s> <|message|>Joe Chambers He nodded as he fidgeted with the blanket. Music would certainly take his mind off things. He looked back at the raid on the TV. The news helicopter filming it was hoving right over the subway entrance. He could see the familiar form of Isaac down below talking to the authorities. Suddenly, a group of cultists burst from the subway, guns blazing. They sprayed the police with bullets in retaliation, resulting in an all out fire fight. Isaac fell to the ground. Lucas leaped towards the TV, pressing his hands against it anxiously. Isaac wasn't getting back up...</s> <|message|>Evangeline "Evie" Williams "Isaac!" Evie screeched in fear and worry for their friend as she saw him get shot. A shaking hand covered her mouth. "No...no, no, no, no. Isaac, please don't leave him. You can't leave him alone." She begged, unable to see what was happening as Lucas blocked the screen in his worry. Tears stung her eyes as she fought back sobs.</s> <|message|>Joe Chambers He looked back at her, his dark eyes anxious and sad. Lucas rubbed his face on his sleeve, drying the beginnings of his own tears. He stood and went over to her, taking her hand and squeezing it for reassurance.</s> <|message|>Evangeline "Evie" Williams Evie looked at him, her own tears falling now. "I'm sorry, Lucas. You're all alone now without someone to keep you safe. I don't know if there was anyone else aside from Lars and Isaac who knew about you at the church who could become your keeper." She said before remembering her scar. "Shit. I got rid of my holy water to help you with the demon. They could know we're here right now. We better go to the church where we'll be safe. Maybe I can find another vial."</s> <|message|>Joe Chambers He let out a silent sob and wiped his eyes again. Lucas nodded solemnly.</s> <|message|>Evangeline "Evie" Williams Evie knew he wasn't really the type for hugs, but both of them needed some comfort as she gently hugged him, trembling as she tried to hold back the sorrow she felt. Both of them had lost two good friends; Lucas moreso than her. After a while, she let him go before leading him back to the car. Thankfully they were able to arrive at the church without any complications, Evie leading him towards the building.</s> <|message|>Joe Chambers Lucas silently walked behind her into the church. Father Walters was in the office, watching the TV in horror. He jumped when they approached him. He was clutching a tissue in his hands, his eyes puffy. They widened when he saw Lucas. "Lars? He's-" Lucas nodded softly. Father Walters covered his mouth. Never did he think he would outlive the teenager he had taken in. Or witness such a horrible demise. "And Isaac?" Lucas's eyes fell to the ground as he nodded again.</s> <|message|>Evangeline "Evie" Williams "This was the only place I could think of where we'd both be safe." Evie said before showing the scar on her arm and explaining how she obtained it. "I used my holy water to help Lucas fight what was once Damien. I didn't remember it was protecting me until we were at the hotel." She said before looking over sadly at Lucas. "Who's going to be his keeper now that Isaac's gone?"</s> <|message|>Joe Chambers Father Walter dried his eyes again and led them to the basin near the front of the chapel. He dipped a jar into it and filled it up, screwing the lid on and giving it to Evie. "Take as much as you need," He said. At her question of who was going to keep Lucas now, he shook his head. "I can't answer that. I tried my best to stay out of...all this. Although, I imagine there's nothing stopping anyone else from stepping up for the job." He turned to Lucas. "You can always stay here if you need to."</s> <|message|>Evangeline "Evie" Williams Evie thanked him for the bottle before looking back at Lucas. Father Walters' words hung around her for a moment as she stood there. Was she really going to do this despite knowing the dangers which accompanied it? "I'll be his keeper." She found herself saying. "He has no one else who's gone through this aside from me. I'll give up journaling to protect him. I'll learn how to exorcise demons so I can at least do something to help. I'm not blind to what's out there anymore."</s> <|message|>Joe Chambers Father Walters seemed a bit stunned, as did Lucas. The silent man looked at her for a moment before his eyes crinkled in what would have probably been a smile. He took her hand again and squeezed it gently, perhaps showing his approval at the idea. "Just be careful," Father Walters said, "I'm sure you know what this job entails by now. I have a few resources you can use to learn exorcism, but I'm not sure where Isaac learned what he knew." Lucas pointed to himself, insinuating that he taught Isaac how to perform exorcisms. He could probably teach Evie as well.</s> <|message|>Evangeline "Evie" Williams "I know the dangers and I'm not afraid." Evie said before smiling at Lucas as he offered to teach her. Had someone told her she'd be a guardian of an angel demon exorcist, she would have thought they were insane. "You teach me how to exorcise demons, and I'll help you with your sign language. Deal?" She grinned.</s> <|message|>Joe Chambers He nodded. "Well, if you need anything, my doors are open," Father Walters offered. They would need a place to stay for sure, since both Isaac's house and her apartment were known locations to the cult. Any stragglers crazy enough to enact revenge could show up there at any time. Maybe they could bunker down at the church until they figured it out.</s> <|message|>Evangeline "Evie" Williams "Thank you, Father Walters. Once I find a place for us where Lucas and I will be safe, we'll be out of your hair. For now, this is our safe haven." She said with a soft sigh. She glanced at Lucas, seeing a little hope in his eyes. "Well, I better start reading those books."</s>
<|message|>Joe Chambers After allowing time to recover from their traumatic experience, Lucas began teaching Evie the ins and outs of exorcism. He picked up sign language quickly, enjoying having a new form of communication. When Evie began work on a novel telling the tale of the events, Lucas was supportive. This had absolutely nothing to do with the fact that it meant no documentaries or cameras. The book was a hit, and they were able to buy a shared home with the revenue. It seemed like, perhaps, things were looking up.</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Evangeline "Evie" Williams "Hold the door! Hold the door! Hold the...door." A brunette woman exclaimed as she ran towards the elevator only to arrive too late. "Thanks a lot, asshole." She growled with a huff as she shifted the cup carrier she was holding as well as a manilla folder. She just hoped Joe was in a good mood for talking today. Sure, his coffee was going to be a little late, but that was a small hitch she could handle. Thankfully another elevator arrived, sending her to the correct floor. She handed out the drinks to their respective people without so much as a thank you. She was used to it after working for half the year. She sighed softly before knocking on Joe's door before walking in. "Your coffee, Mr. Chambers."</s> <|message|>Joe Chambers Joe was on the phone, feet kicked back, and talking to someone or another about some advertisement job. His desk was a mess, but yet somehow organized. He could find each and every piece of paper on it if he wanted to. His trashcan was piled with old coffee cups and sandwich wrappers. The middle aged man ended his call right as Evie walked in. Perfect timing. Fate, perhaps? "Ah, Eva! I hope you remembered the vanilla this time," He said, swinging his feet off the desk and leaning forward to take his cup. He never remembered her name correctly. His slightly beady eyes landed on the manila folder she was holding. "What, uh, what do ya' got there?" He asked, almost suspiciously. That looked like a report folder, and not the one for the fashion column he'd given her last week.</s> <|message|>Evangeline "Evie" Williams "It's Evie, Sir." She corrected before handing him the coffee. Upon his inquiry about the folder, she summoned whatever courage and strength she had left before looking at him. "Mr. Chambers, I've been here for only six months and all you've had me do is fashion or advice columns. I really feel my potential is being wasted. I...found this folder last week when I was cleaning up your office and...I want to do this report." She explained. "Please, Mr. Chambers, I want a chance to prove myself as a reporter. A real reporter. I-I promise I'll follow my leads, I'll keep people anonymous to protect their identities, I-"</s> <|message|>Joe Chambers He held up his hand to stop her groveling. That folder had been gathering dust for a while. It was pretty obvious no one was interested in the assignment, and the deadline was coming up... But the story had potential, he could feel it. And giving out a video assignment to an intern? One that had never worked in video media before?! Unheard of! Although....maybe giving her the assignment would stir up some interest around it. And, after all, if her video was shit, they could just use it for B roll. "You know what, kid. I admire the gall. The assignment's yours." He paused. "But if I catch you takin' shit off my desk again, you're outta' here!"</s> <|message|>Evangeline "Evie" Williams Evie stopped upon seeing the hand, the hand which spelled possible doom for reporters. Hell, they had lost five in the past two weeks because of their stories. She nervously bit her lip as she waited for the hammer to fall. She blinked in surprise when he gave it to her. He...let her have it? A wide smile appeared as she stood up. "Thank you so much, Mr. Chambers. I promise I won't let you down." She chirped happily before heading towards the door to get started. She stopped, looking back at her boss. "And I won't take anything off your desk unless you say so." She added before leaving. "Damien? I'm home!" Evie called out as she entered their apartment. "You'll never believe what happened at work!"</s> <|message|>Joe Chambers A soft snore came from the sofa. A skinny man with bedhead snorted as he lifted his head. Was it six already? He sat up and scrubbed his eyes. "What, babe?" He asked groggily. His last shift had really taken it out of him. He probably should have gone to bed rather than watch TV on the couch. --- Meanwhile, the autumn air danced a few stray leaves across asphalt. A brisk chill was settling over the city. Orange leaves dappled the ground in the streets, and schools were back in motion. New York city was known as a place where anything could happen. People from all walks of life inhabited this one jungle of buildings and roads. It was safe to say, however, that no one could have predicted the events that would unfold here. "The end is near, people! Revelations is upon us! The ground will break open and flames will devour us all!" Most people would have written this guy off as just another loon. But, given the recent and out of place earthquakes, maybe he was on to something. The dooms dayer was standing by a section of taped off street, the road having collapsed in the middle. It had happened the night before, during another unusual tremor. Earthquakes? In New York? That's what just about everyone was saying. So far, no one had been hurt. As police kept the section of road blocked off and construction workers mulled around, a stranger loomed just on the outskirts of the scene. He was dressed in an old, black wool coat and slacks. He looked like someone who had just stepped out of an old timey movie. Or maybe as if he'd raided some old man's closet. Hipsters ran around dressed like this all the time now adays, but this guy was different. His face was tucked into a scarf, and he seemed to be avoiding anyone who came close to him. He was distinctively uncomfortable, but he'd remained to hang around for at least an hour now. He held a small notepad in his hands, which he would write in occasionally. Finally, one of the workers noticed his odd behavior and went to question him. The man looked up from his notes and backed away as he was approached. Finally, he turned and walked off quickly, disappearing around the corner and out of sight. He wouldn't be back. The worker shook his head and went back to surveying the scene.</s> <|message|>Evangeline "Evie" Williams "Mr. Chambers finally gave me something to report! It's a real story; no more fashion or advice articles! This is my big break!" Evie exclaimed, practically beaming with joy. She scooted his legs away so she could sit beside him. "It's a mysterious one two, only a few leads and a picture of a guy with supposedly no mouth. Probably just because the picture is all blurred." She ranted as she pulled out the case. It was clear she was enthusiastic about it all, lured in by the intriguing mystery surrounding the picture and article clippings. Who was this guy? Did he really kill that poor boy? Where was he now?</s> <|message|>Joe Chambers He looked between her and the folder. "Really, babe?" He asked incredulously. "Three little snippets is your big break?" He couldn't believe she couldn't see what was going on here. Was she really this dense? "That isn't a 'big break'. That's busy work. This shit isn't gonna' lead anywhere." He scoffed and stood up. "I told you to quit this 'big time journalist' shit months ago. Journalism is dead. We can't pay rent with a blurry fucking picture!" He was getting worked up now, pacing angrily.</s> <|message|>Evangeline "Evie" Williams The light in her eyes dimmed, smile faltering at his outburst. "I...I thought you'd be happy for me. After all this time, my dream is finally coming true and you're upset about it?" She stood up, trying to stop his pacing. "Look, I know that work has been stressful for both of us, but this is the one to put my name out there as a journalist. Mr. Chambers is counting on me, I can't let him down or I'll never get another chance of being a journalist." She said, placing a hand on his arm. "Please, just...see the potential I see in this."</s> <|message|>Joe Chambers He jerked his arm away. "That's what you said about the advice column, and the fashion bullshit, and the editing. It's not going anywhere! And neither are you!" He snapped. He scowled at her. "But I am. I'm tired of working my ass off for rent money while you screw around, writing for that jackass. I'm done, Evie. I'm leaving." He stormed into the bedroom to grab a backpack and began stuffing it full with essentials. He'd be back for the rest later. When he was done, he stormed to the front door. "Call me when you get some fucking sense," He said coldly before walking out the door, slamming it behind him.</s> <|message|>Evangeline "Evie" Williams Evie stood there in shock as he yelled, packed, and stormed off. Pain, disbelief, and anger raged through her mind. Screw around writing for Joe? Not going anywhere? Just leaving her instead of supporting her? She slunk into the cushions of the couch, swallowing the lump in her throat as her eyes stung against tears. A sniffle escaped her as she grabbed her phone. Her thumb hovered over the call symbol to her mother's number. Her mother disapproved of her becoming a journalist, having wanted her to go into fashion, singing, or anything else really. Calling her about the opportunity would only give her ammunition to prove she was right. Her father wasn't much help, seeing as he didn't have much of a voice if her mother could help with that. She sighed softly before putting the phone away, glancing at the blurred image. "Who are you?"</s> <|message|>Joe Chambers A man sat alone at a diner, sipping a black coffee and looking out the window. He was very unassuming: plain, not particularly handsome. He appeared to be in his early forties and of possible South American decent. His tan skin and short raven black curls gave away a possible foreign heritage. He sat alone for a while before another man came and plopped himself down across from him. "Isaac," The new man nodded a simple greeting, just like an old friend. This new man was younger. He couldn't have been a day over thirty. But yet...he looked worn. The subtle hints of a hard life plagued him: tired eyes, rough hands, a couple gray hairs peaking out in his otherwise dark, well groomed head. This man was of some sort of European decent; one could tell by the accent. But the accent itself was impossible to place. He had a dark olive skin tone and deep, brown eyes. He was dressed very modestly: A black sweater and gray dress pants. The removable white collars tucked into the neck of his sweater suggested his occupation: A Catholic priest. A waitress came by and set a hot coffee down in front of him as well, and when the younger man reached for it, a noticeable scar marred his right hand and arm. It spiraled up towards his elbow. A peculiar mark for a young priest. What could he have been getting up to in his spare time? Isaac, as the other man named him, nodded back silently and brought the hot mug to his lips once more. He spoke as he set it down. "We always meet like this, don't we?" He gave a half-smile. The other man chuckled. "Next time I'll take you to the movies, then." There was a shared chortle, and then silence again. "I have a bit of business for you," The younger man spoke softly, setting a small, white envelope in front of Isaac. "They've been getting more numerous by the week." Isaac reached down and picked the envelope up, tucking it into his front shirt pocket before glancing back out the window. "He's been doing all he can; at this rate, he'll kill himself with exhaustion." The other man went silent for a moment. Then, "Word is that the press is catching on. Any day now, they'll be hounding a story." "Is that so?" Isaac turned back to him, eyebrow raised. "This could be useful. If the word gets out, we can drag this thing into the light. Secrecy breeds their strength, I've been telling you that for years." "Puh," Isaac snorted. "No one will believe it anyway." "They will if they can see what your friend can do." "Yeah, because I'm sure he'll be all for having media flocking the house. He's great with people." The sarcasm dripped from his words. The younger man shrugged and stood. "You do what you want, Partway." He picked up his mug and drank down the rest of his drink. "Thanks for the coffee." With that, he turned and left, leaving the other man gazing silently out the window.</s>
<|message|>Evangeline "Evie" Williams Evie had triple checked the address of where the supposed exorcism had taken place before heading over, hoping Barbara was at least home and willing to answer some questions. She looked around the outside of the modest home, taking note of how such an innocent scene hid a dark fate for a boy. She walked up to the door and politely knocked. "Mrs. Renolds?" She called out, hoping she'd hear. Despite the slightly warm weather, Evie felt cold around her though there wasn't any breeze around. She glanced behind her as a shiver crawled down her spine. No one else was around her, but she swore she felt eyes staring at her, observing. She shook her head before knocking again.</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Evangeline "Evie" Williams "Mrs. Renolds? I'm Evangeline Williams with The Beacon Press. I was hoping the two of us could talk about what happened a year ago." Evie replied. Poor woman. She's still devastated even after all this time. Hopefully she won't shut me out. "I understand if this is a bad time for you, I only wanted to ask a few questions."</s> <|message|>Joe Chambers Barbara was silent for a moment. Almost a moment too long. "Oh..." Silence again. The woman battled with whether or not she should just close the door. She'd been contacted a few times before by media outlets. So many just wanted a story to print; they didn't want to actually help her. They couldn't give her what she wanted: that monster put behind bars like he deserved. "I don't know..." Her internal debate was fairly obvious. "Is this just for another article?" She wanted to know if this one was different. Maybe, just maybe, she would see justice for her son.</s> <|message|>Evangeline "Evie" Williams "It is, but I want to uncover the mystery behind who the man who performed the exorcism is and what happened that day. I...I'm so sorry for your loss. I can't imagine how you must have felt." Evie replied, speaking the truth. She glanced behind her as another feeling of being watched washed over her. "May I come in?" She asked, remembering to be polite. She didn't want to rush the woman, but she didn't want to stay out here any longer. Not with whatever was watching her out there.</s> <|message|>Joe Chambers The woman was quiet for another moment, then, in a quiet tone, "That man is dangerous." It sounded like a warning, delivered in a suddenly cold voice. She continued. "If you find him, you have to out him for what he is. He's a murderer, and he just gets away with it. Please, if I can help you find him, please make sure you drag him out into the light." She had waited so long to see this man find justice. No one ever believed her. The police had questioned her like SHE had killed Josh. Luckily, she had enough evidence to prove otherwise. Maybe this time would be different. She stepped aside to let Evie into the house. The home, once spotless, had fallen into disrepair. Laundry baskets full, dishes in the sink, the signs of depression hung in the air. Barbara sat down on the couch and crossed her hands in her lap. "Can I get you anything?" She offered, her voice kind again, "I have bottled water in the fridge."</s> <|message|>Evangeline "Evie" Williams Evie blinked at the coldness in the woman's voice. How could such bitterness come from such a grieving mother? What had this man done to receive such hatred for justice? Was he really a murderer as she claimed? So many questions buzzed around Evie's mind, bees around their nest. "No, I'm fine, thank you." She replied as she sat across from her and placed a recording device on the coffee table. "Mrs. Renolds, I understand that this will be a difficult subject, but if you can recall anything you may have left out from that night perhaps it will help me find the man who did this." She said.</s> <|message|>Joe Chambers She wrung her hands. "I don't know, hun. I've had to tell this story so many times...Maybe I should just start from the beginning." She paused. "Josh began acting strangely a year before last. I first thought that his behavior might be emotional. His father...em, he committed suicide two years ago, and Josh hadn't been the same since. I took him to several therapists, but once he started acting so out of character, I thought maybe I should take him to see a doctor." She paused. The woman took a slow, deep breath to continue. "It started off with little things. He reacted aggressively when he didn't get his way. He would try to hit me, or even his friends and teachers at school. He got suspended several times. And then he stopped sleeping normally, and his whole personality changed. Whenever we went to a doctor, he seemed perfectly normal. His MRIs were clear and his therapist said he was making great progress. Then I started hearing him talking to himself in his room, in a voice that wasn't his. I thought maybe he had snuck someone into the house, but whenever I caught him doing it, he was alone. Things started happening around the house and I...I just had a feeling that this wasn't something that could be explained by doctors or medicine." Barbara stopped there. She knew she probably sounded crazy. This woman had no reason to believe her. But she knew what she had witnessed. "So...I started looking within my faith for answers. When the first priest came, Josh just growled and snarled at him like a dog. The priest couldn't do anything for him, so he recommended I call a colleague of his. When he came, he brought another priest with him. They did all they could, but Josh ended up attacking the older man and giving him a nasty bite on his arm. He suggested that I had Josh restrained and left to go to the hospital. I can only assume that word got around, because after that, no one else would even try to see my son. That was when I got the e-mail from Isaac Partway. I was so desperate, that I didn't spend time thinking about the situation; I just wanted it to be over." Her frail voice broke at the end of her words. Barbara was now alone. No family, no friends, nothing but a meager job and her husband's life insurance to get by on.</s> <|message|>Evangeline "Evie" Williams A pain acked in Evie's chest upon hearing the story from one of the sources. This poor mother, trying everything to keep her family together only to lose her son as well. Truly alone in the world without anyone else. "The strange happenings in the house, what were they exactly? Did you set up anything to record them? Evidence of any kind?" She inquired. Perhaps she had footage of the mysterious man which could help further the investigation.</s> <|message|>Joe Chambers "I didn't record the exorcism," She said. "Mr. Partway was very specific about there being no cameras. I do have a few tapes from before, though..." She stood and walked across the room to a bookshelf, which was in dusty disarray. Barbara lifted a small box full of Hi 8 tapes. Each one was labeled with painter's tape and handwriting: "Noises from the hallway" "Josh's room, 2:45 AM" "Strange voice in Josh's room" "Josh in kitchen, 10PM" The box, much like everything else in the room, was dusty and obviously hadn't been moved in quit some time. "I don't need these around anymore," She said softly, handing Evie the box. "You can just have them."</s> <|message|>Evangeline "Evie" Williams "Thank you, Mrs. Renolds. I'll do my best to bring the man into the light and hopefully bring you some peace." Evie said as she took the box. She silently prayed the tapes wouldn't be damaged after sitting in dust for a while. Hopefully Carlos could help salvage them for her. Of course, he wasn't going to do it for free. She stood and started heading to the door, giving the woman one last glance. "Josh wouldn't want you to keep mourning him, he'd want you to remember him and keep living your life." She said, giving her a little smile before leaving. ___ Almost an hour later, Evie knocked on the door to Carlos' apartment. "Carlos! Come on, buddy, I got something for you to work with!" She exclaimed. That and she wanted to be inside where it was safer. Carlos lived in the bad side of town where drug dealers, hookers, and gangs roamed freely. A woman like herself was an easy target. "Carlos!" She shouted, banging on the door. "Alright!" Carlos exclaimed as he opened the door, staring blankly before groaning. "No. No. No, no, no, no. I'm not doing any more favors." He said as he walked away, clearly just done. "Oh, come on, Carlos, you're the only guy I know who can salvage these tapes!" Evie begged as she followed him. "No! The last time I did, it turned out to be a copy of Guys Gone Wild! Do you know how hard it was to explain to Mama when she walked in on that?" He asked, pointing at her. "How was I supposed to know?" Evie shot back, placing the tapes down before folding her arms. "Please, Carlos, just this once. I'll even give you credit in the article!" Carlos glared at her for what felt like hours. "Fine. Fine. But this is the last time I'm helping you, entendido?" He said. Evie smiled widely before hugging him. "You're the best, Carlos." She said before leaving him to get started. "Yeah, yeah yeah." He muttered before looking over at the tapes.</s> <|message|>Joe Chambers "Noises from the hallway" A shadow passed by the door, dark even in the darkness. A croaking, guttural voice was slowly chanting what sounded like nonsense. Over top of that voice where several whispering ones, also saying seemingly nothing. The doorknob suddenly rattled, and the woman gasped. The camera cut off. "Josh's room, 2:45 AM" -Snippet from previous post- "Strange voice in Josh's room" A closed door was zoomed in on. Behind it, a teenage boy was speaking softly. "What do I do?" The same, croaking voice replied, but the language wasn't familiar. Footsteps came towards the door, and something pounded against it. The door tore open, and a young teenage boy stood there, looking up at his mother with a confused expression. "Mom? What are you doing?" The camera cut off. "Josh in kitchen, 10PM" Barbara was creeping down the hall with the camera pointed halfway at the floor. It was dark, but a streetlight was shining in from outside. She approached the kitchen, where a dark figure stood with it's back turned. "Josh?" She asked, her voice thin and shaking. The boy spun around without actually moving, as if he were just a puppet on a string. Blood drenched the front of his shirt from wounds all up and down his arms. A bloody steak knife clattered to the floor. Barbara let out a shrill scream, and the camera fell to the floor. The video cut after with Barbara calling 911 in the background.</s> <|message|>Evangeline "Evie" Williams "Oh my God." Evie said softly after looking over the videos a few days later. Carlos had been pale when he dropped them off, muttering something about demons and praying constantly. Now she understood why Barbara was so terrified of what happened with her son's behavior. She replayed the first tape, trying to decipher something she could understand. "Come on, give me something. A clear voice, a language, anything." She whispered as she listened. Nothing. She sighed softly before listening again to the third tape, again trying to hear something amongst the croaks. She finally admitted defeat before looking over at the notes she had scribbled down. Issac Partway...that name sounded familiar to her but she couldn't place it. A memory that was trying to form. She grab her phone before calling the church he was supposedly with. She just hoped it wasn't a dead end. "Hi, I'm Evangeline Williams with the Beacon Press. I was wondering if I could speak to Issac Partway."</s> <|message|>Joe Chambers The church office was empty when George walked in, save for a familiar dark head poking up from the top of a laptop. "Good afternoon, Lars," the portly older gentlemen said cheerfully. Lars looked up from his work. "George." His greeting was curt, and far less inviting. George frowned a little at the younger man, and went to sit down at his own computer by the phone. "I left a pamphlet on your desk. I was hoping you could speak at that event next week." Lars paused. "The refugee support group?" He asked, picking his head up. "Your story would be an inspiration for them," George pressed, turning to face him with a smile. "Can't. It's at 7pm. You know I can't go out after dark." George suddenly looked a bit uncomfortable. "Right." He cleared his throat. "I must have forgotten." He turned away, just as the phone rang. He picked it up. "Our Lady of Sorrows Cathedral, this is George Walters speaking. How can I help you?" His breath hitch slightly at the mention of a name he never cared to hear again. His eyes darted to Lars, then quickly back to the phone. "No. We don't have anyone working here by that name. I'm sorry."</s> <|message|>Evangeline "Evie" Williams "Oh." Evie said, surprised and a little disappointed. "Well do you know his personal number or an address perhaps? I'd like to ask him a few questions about what happened a year ago at the Renolds residence." She couldn't let the lead grow cold now, not while she had something. "Or maybe you know something about the gentleman who was with him that night? His name, any relatives he might have, something." She added, grasping for something for him to say.</s> <|message|>Joe Chambers "I don't know what you're talking about ma'am, I'm sorry," George insisted. He was a terrible liar. And now Lars was looking at him from across the room. "You're welcome to come to our Sunday mass at 8 AM tomorrow if you like," He was trying to play it off to throw the other priest's suspicion.</s>
<|message|>Evangeline "Evie" Williams Shit. Evie cursed to herself, knowing he was either too afraid to speak or trying to ignore what happened that day. But why cover up the fact a boy died during an alleged exorcism as well as the people involved? It didn't make any sense. Upon hearing the invitation to join the mass tomorrow, Evie agreed and thanked him before hanging up. "Curiouser and curiouser." She whispered, quoting one of her favorite lines from Alice. She looked over the written articles, pictures, and current still frame of the first tape of the shadow. It looked human but things were off. She sighed softly before ordering take out, deciding to let her mind rest for a moment.</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Joe Chambers "Who was that?" Lars questioned as soon as George hung up the phone. "Just a woman confused about our services. She seemed nice." George knew Lars could see right through his lie. After all, he had all but taken the younger man in when he was just fourteen. The church had been Lars's home for 16 years. He never imagined that the withdrawn and skittish teen would one day grow into a man that he halfway feared. Lars's dark eyes penetrated him for a moment too long; George could feel them on his back. But the other priest finally looked back at his work, dropping the conversation.</s> <|message|>Evangeline "Evie" Williams Evie had gotten up early to arrive at the church, filing in with a few other early birds. The building was beautiful; wooden benches, breathtaking stained glass windows, wonderful architecture. Evie was impressed but didn't let it get in the way of her real mission. She looked around for one of the priests, hoping someone would answer her questions. Spotting black robes, she made her way over to them. "Excuse me, Father Walters? Evangeline Williams, we talked on the phone yesterday." She said, holding her hand out towards the man in greeting.</s> <|message|>Joe Chambers A text binged on her phone. It was from Joe. Joe: Dont say i never gave you nothing www. Beaconnews/25reward/manwithnomouth. com The link lead to the Beacon News website, to a newly posted page. The ad was pure genius. It beckoned the citizens of New York to keep their eyes out for the man, and would reward a genuine photo of him 25 dollars a pop. There were already a few 'sightings', but they were all clearly bogus. Perhaps it would stir up enough talk to pull something genuine, though. Maybe Joe had a soft spot after all. Back in the current world, the church was bustling with clergy. Father Walters was speaking to another olderly gentleman when the woman approached him. The man said his goodbye and excused himself, and Father Walters turned to look at Evie. "Oh, well, I'm very glad you came," He smiled politely and took her hand to shake it. He didn't seem all that glad, though. Maybe even a little nervous. He hadn't thought she'd actually show up. "Well...let's not talk out here. Why don't you come with me?" He beckoned her towards his shared office. Lars wouldn't be there; he always made himself scarce when the church was full. Father Walters held the door for her to let her in, then shut it behind. He sat down at his desk, and motioned for her to sit in one of the chairs on the other side of it. "Now. What is it you would like to ask me? And where on Earth did you get that name from?"</s> <|message|>Evangeline "Evie" Williams "Mrs. Renolds mentioned his name to me as a lead. I thought I'd try contacting him here, but you said there's no one by that name who works here." Evie replied as she sat down, grabbing her recording device. "Do you mind, or would you rather remain anonymous for the article?" She asked, respecting whichever he chose. She just wanted a few answers and a possible better lead than just a name.</s> <|message|>Joe Chambers "He isn't affiliated with this church, or any other church for that matter," Father Walters said, his tone almost grim. "He's a freelance exorcist, and I can't condone his actions. Or you looking for him." He looked at the tape recorder and shook his head. "I don't want my name mixed up with him, and you shouldn't either. Whatever report you're trying to build, I would suggest dropping it, for your own safety."</s> <|message|>Evangeline "Evie" Williams "My own safety?" Evie echoed before the warning Mrs. Renolds told her repeated in her head about the man. "You mean the man Partway was with that night. What do you know about him? Has he done anything like this before?" She asked, curiosity getting the better of her. She couldn't help it, it was a dangling carrot before a hungry horse. "Please, all I want is clarity of what happened that night for myself and Mrs. Renolds." She pleaded.</s> <|message|>Joe Chambers "I have only heard of the case from others that I work with. I don't know Partway or his business partner personally, nor do I wish to." George shook his head. "And I'm afraid they are the only two people who know for certain what happened to that boy that night. Exorcism is a tricky subject, and not without it's risks. I attended years of schooling before I was certified myself. These freelancers....we don't know where they got their training, or if they even trained at all." He paused. "I don't...I don't believe they murdered Mrs. Reynold's son. I honestly believe what happened was an accident. But that doesn't make it any more right. Now, I have my mass to lead." He stood, and gathered his notes. Father Walters gave her a polite smile before excusing himself. The hallways outside of the office had cleared, save for one man. Another, younger priest was walking towards them. Father Walters gave Lars a polite smile as he passed by, but continued on his way to the atrium. Lars stopped at the door when he saw Evie, and smiled at her. "Good morning," He said in a polite and warm enough tone, before making his way to his own desk and having a seat.</s> <|message|>Evangeline "Evie" Williams Great. Another dead end with no possible leads. Hopefully something comes up with the pictures. Evie sighed, grabbing her things. She let out a little yelp before seeing a man younger than Father Walters but a little older than herself standing there. "Morning. Sorry, I didn't know you arrived." She said, starting to head out before stopping. She turned to him, curiosity gleaming in her eyes. "I don't mean to bother you, but...what can you tell me about Isaac Partway?" She asked, hoping he was more open than Father Walters.</s> <|message|>Joe Chambers Lars was in the middle of typing up notes for the next Sunday's mass when she asked him the question. He paused, then gave her a wry smile. "I don't believe George would be happy about me speaking on the subject," He said. The man clearly knew something, but he wasn't likely to share. Not if it further strained his already tense relationship with his mentor. "What was your name? I'm afraid I didn't catch it."</s> <|message|>Evangeline "Evie" Williams "Evangeline Williams, Beacon Press." She introduced herself, taking note of his body language. He wanted to say something about the case, but it was clear he couldn't...or wouldn't. Evie wrote something down in her notes before tearing it and handing it to him. "It's my email in case you want to say something." She said with a little grin before leaving. She sighed softly upon arriving home, sinking into the couch. Every turn lead back to square one. Who were these guys? She glanced at the time, decided fuck it, and headed into the kitchen to grab herself a drink. She went back to her computer to see if there was anything she missed. ___ A few days had passed since she had spoken to Father Walters and still no other leads. Fruitless hours spent checking the evidence were all for not. Evie moaned as she rubbed her eyes knowing she'd never hear the end of it from Joe.</s> <|message|>Joe Chambers The sun slowly sank, but the city never stopped moving. A young man walked alone towards his shabby apartment. He'd just gotten off his second job and was about to get some well needed sleep. As the sidewalk led him under a bridge, he instinctively looked up into the eaves to see if any homeless souls had decided to nest there for the night. Sure enough, there was a man in an old black coat. He had his face tucked into a grey scarf, and he appeared to be snoozing. But he was a bit different than the usual gruff old veteran or dingbat. He sat almost right next to the sidewalk, perched among the large limestone rocks that stacked up to support the pillars. Almost like he was waiting for a ride, the young man thought. As he got closer, determined not to change his course do to this vagabond, something caught his eye. The man's nose was deformed. It almost looked like the front half was missing, like someone had cut it off. He felt a pang of pity for a moment before remembering a poster he'd seen the other day. Could this be the mysterious man with no mouth? If so, there was a 25 dollar reward for a picture, and boy did he need a tank of gas. The young man stepped closer, trying to be as silent as he could. He slipped his phone out of his pocket and swiped up for the camera. He paused to snap the picture, just as the man's eyes popped open. Maybe it was just the street lights reflecting off of them, but the young man could have sworn he saw them glint in the darkness. His heart skipped a beat. "Shit," He breathed as he instinctively hauled ass out of there. Fuck that. ______________________________________________________________________________ The newest picture was posted almost immediately. This one was different. It was clear; not the pixelated and blurry mess the last couple had been. This one showed, almost clearly, a man with messy dark hair and dark, wild eyes. "I just saw him like an hour ago! He was hanging out under the bridge at Kent Street and Midland parkway, just snoozing on the rocks. He woke up literally right when I took this. I'm kind of a pussy, so I ran away. He gave the creeps, man."- Jacobi Benson Comments: (6) J.Harris: Since when did Beacon post fake news? PWCooper: Look at that face. Where these weirdos come from? Jules.Smules: Is this another fake viral movie campaign? This has to be fake. J.Grey: You don't realize what you are provoking here. Stay away from this man and anything that he has to do with. LLLLoyd: How does he eat? PaulaT: You guys need to leave that poor man alone.</s> <|message|>Evangeline "Evie" Williams Evie blinked upon getting a notification about the add Joe had sent out, quickly clicking the link to make sure it wasn't some punks trying to scam them. A shocked gasp escaped as she covered her mouth upon seeing the picture; his deformed face, those piercing bright eyes...eyes that told a thousand stories behind them. She wasn't horrified by his appearance but rather sorrowful; sorrow that he was concerned a freak or a monster by society. She furrowed her brow upon one of the comments, wondering what they meant. She couldn't let this lead get any colder. J. Grey, what do you mean stay away from him? What do you know about this man? She asked them, hoping they'd respond. Everything was so cryptic lately.</s> <|message|>Joe Chambers It took about half an hour, but, finally, J.Grey responded. They had clearly seen her Beacon employee account, because the message was very accusing. It was a private message, hidden from the public eye, perhaps as to keep further interest from being stirred. "You want a picture of this man? I'll give you one." Followed was a black and white sketch, clearly photocopied from a book, that depicted what looked like a scene from the Salem Witch Trials. It showed a mob gathered around a tall tree, a dead man hanging by his neck from a noose from it. He was dressed in a black wool coat that matched the style of those around him. He had dark hair and a willowy form. Most notably, he had a deformed nose and no mouth. "Or maybe you like this one better." This one was a picture of a painting that was in the style of art pieces from around 1300. It depicted a man tied to a stake in the middle of a fire, flames engulfing him. A crowd was gathered around, some of the patrons looking a bit frightened. The man depicted was wearing a black garb, had dark hair, and a thin build. Most notably, he had a deformed nose and no mouth. "One more, and I better get $25 for each." The last one was clearly a mosaic on a wall, the style near ancient, probably around 1100. It showed a scene of a man being stoned. An angry mob pelted the man with large rocks, despite him clearly being deceased. The man, sprawled on the ground, was wearing a black robe. He had dark hair and a lithe form. Most notably, he had a deformed nose and no mouth.</s> <|message|>Evangeline "Evie" Williams "What the fuck?" Evie whispered as she looked at the different pictures they had sent before glancing at the most current one. All the same man; different time eras. There was no possible way he could still be alive after all this time. It had to be fake, photoshopped...right? Where did you find all these? How do you know so much about this man? Why should I stay away from him? She inquired. She wasn't going to let them get away with the money, not without a few answers.</s> <|message|>Joe Chambers The next message was only three different links. The first link referenced a small blurb in a book about the Salem Witch trials. The second link led to an art appreciation website. The painting was done by a little known artist from a rural part of China, dated 1321. No other information was provided. The last link was to a website about a historic church in Italy. The tile was just barley visible in one of the photos of the many artworks found there. It was estimated to have been made as early as 1190. These events took place several centuries apart, thousands of miles away from each other, and were most certainly fatal. Surely it couldn't be the same man. Could it? J.Grey was now offline, and he didn't seem interested in sharing any further insight. Another link gone cold? An hour passed, and the sun had long since set. Suddenly, another e-mail pinged her inbox. It was from what looked like throw-away account, and only had one line of text. "342 Elm Street. 9 Pm. Meet me by the tomb." She had one hour to decide what to do.</s>
<|message|>Evangeline "Evie" Williams Evie looked over the links that were sent, still in disbelief. How was this even possible? Reincarnation? Family deformity? There had to be a logical reason for all of this. She sighed, knowing she was only diving deeper into a strange rabbit hole. She had fallen asleep when the notification ping jolted her awake. She blinked at the address before looking at the time. This would be her one chance at answers. She looked around as the deadline drew near, making sure she had everything right. "By the tomb? What tomb? Do they seriously think I'm going to walk into a...cemetery?" She asked aloud as she came across an old cemetery with crumbling headstones. She gulped nervously before walking in, being careful not to step on the graves. "Hello?"</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Evangeline "Evie" Williams Evie flinched upon Lars moving, her heart beating a little faster. She noticed how jumpy she was lately upon taking this story, probably due to the mystery behind it all. "No, I'm used to strange places." She replied with a chuckle she intended to come off brave but her nerves clearly showed. "Wait, Lucas?" She asked, tilting her head a little. She wasn't aware that there would be more than one person at this place. She knew that Lars wouldn't do anything, being a priest, but that wouldn't stop this Lucas fellow.</s> <|message|>Joe Chambers "That's who you wanted to meet isn't it?" He asked, cocking his head to the side. He could tell her nerves were getting the better of her. Not that he could blame her. His phone pinged, and he took it out of his pocket to check it. He scoffed softly. "He'd going to be late. Well, let's not stand out here with the dead all night. Come on." With that, the priest led her back towards the church. There was an old metal door that led into the back, clearly a lesser used entrance. The cathedral was spooky at night: the halls dark and abandoned. It didn't seem to bother Lars one bit, however.</s> <|message|>Evangeline "Evie" Williams Evie blinked a few times before following him inside the cathedral where the once cheerful place felt foreboding and even a haunted vibe. Shivers ran over her, hands rubbing her arms for warmth. "It's so different in the light. Less...spooky." She admitted. "How long have you known him? Lucas that is." She asked, the reporter in her never stopping to achieve the story.</s> <|message|>Joe Chambers Lars chuckled. "People say I'm spooky, too. Can you imagine?" The section of the church he led her to was looking less and less traveled. Finally, he led her to what was almost certainly a basement door. The sound of jingling keys broke the silence. The door opened, and the abyss met them. The darkness was foreboding. Luckily, someone had to the foresight to install lights. "I've known him a very long time," The priest admitted. "Walters doesn't approve of our collaboration. Walters is a coward." The words were spoken almost venomously. "One of the best exorcists in the country, and he hangs up his hat after taking the lid off the mother of all Pandora's boxes." The stairs creaked as they descended. This place almost looked like some sort of old catacomb. "Fortunately, some of us aren't afraid to die for the greater good. I don't particularly have a choice, anyway."</s> <|message|>Evangeline "Evie" Williams "Even before most of us were born?" She inquired him. "Don't deny it, I've seen the pictures. The Witch Trials, burned at the stake, even stoned to death. It can't possibly be the same person...can it?" Doubt filled her as they continued down the catacombs, not quite sure what she had gotten herself into. What if this Lucas guy was, indeed, meant to be avoided?</s> <|message|>Joe Chambers "Well, I haven't known him that long." Lars continued. "But I know he's been around for a while. Isaac doesn't talk a lot on the subject, but I know Lucas...isn't exactly human." He stopped outside of a room that could only be described as dungeon. Here they were, alone, deep beneath the ground, in the middle of the night. This was certainly starting to look like a scene from 48 Hours. Lars turned to her, his face serious once more. "Before we go in here, you have to promise me you won't intervene with what you see. Don't say anything, don't do anything. If you have a camera on you, a phone or anything, record this and focus on keeping it in the frame." He paused. "Just don't let Lucas see it. He's kinda' weird about cameras." With that, Lars opened the door. The room was large and empty. In the middle of it, chained shut and heavily bolted to the floor, was what looked like a chest. At the sounds of the door creaking open, an unearthly roar came from within the confines of it, and the chains shook. Lars motioned to a spot in the corner for Evie to stand, far from the chest. He held a finger up to his lips to signal her to be silent. Any minute now, they would be joined by the infamous Lucas.</s> <|message|>Evangeline "Evie" Williams Not exactly human? Evie echoed in her mind. Then what is he? Upon arriving at the dungeon and hearing his words, she nodded in reply although wondering what he meant by it. A squeak of fright escaped her as the chest moved, she herself moving to the corner Lars had pointed to. She nodded again, her heart pounding inside her chest. What the hell is going on here? She thought, getting her phone camera ready to record whatever was going to happen here. At least she was going to get some answers.</s> <|message|>Joe Chambers They waited in the dimly lit room for what felt like an eternity. Whatever was in the chest would shake and growl every now and then. Finally, the heavy door creaked open again. The man that walked in was...underwhelming. His frame was small, and he was buried under the old, black wool coat he wore. His face was tucked into a scarf, hiding the lower portion. He walked into the room slowly, cautiously. His eyes immediately found Evie. They were every bit as dark and wild as the photo. He froze, seeming to contemplate running. "It's fine," Lars said, seeing their guest freeze. "She's fine. Let's just get on with it." Lucas's head whipped around to glare at the priest. He nodded and moved towards the chest. Lars approached the chest too, his keys jingling once more. He began unlocking the numerous, heavy locks. When the last one finally fell, the lid flew open. Long, spidery tendrils shot out. Lars barely managed to avoid getting snatched by one. He backed away until his back hit the cold, stone wall. Lucas, on the other hand, held his ground. The screeching roar emitted from the chest was not from this world, and neither was the monster seemingly trying to climb out of it. The many arms and tentacles searched for something to grab as a roundish body pulled itself up towards the room. That chest was apparently a lot bigger on the inside than it appeared. Lucas took a few steps towards the beast, and it actually withdrew from him. The man began to emit light from seemingly nowhere, and the tentacles within the vicinity of him caught fire. When Lucas reached the chest, he shot his hands out and touched the monster. It wailed a horrible cry of pain as it's body caught fire and burned to ash. Soon, the entire thing was gone, and the room was eerily silent.</s> <|message|>Evangeline "Evie" Williams Evie found her breath catching in her throat as Lucas stared at her, reaching deep into her soul. He looked frightened, surprised even to find her there. She watched the two carefully, still unsure as to what was happening exactly. A startled cry choked as she remembered not to make a sound; but she wanted to scream in terror at whatever was crawling out of the chest. She watched in awe as light appeared from Lucas before he finally ended the monstrosity. It wasn't until the silence ran on for an eternity she realized she didn't record any of it. How could she? Everyone would debunk it as a hoax or CGI. "What...what was that thing?" She asked, finally finding her voice.</s> <|message|>Joe Chambers "A demon," Lars answered grimly, peeling himself off of the wall. "One that's overtaken a host. They're rare, but they've been getting increasingly more common with every day." Lucas was already slinking out of the room. He was definitely not very sociable. "Demons that possess people, like they did to Mrs. Reynolds's son, can't overtake the human form on their own. They need help. And that's the most disturbing part: someone is creating these things. Taking people off of the street, and forcing demons inside of them." Lars seemed very heated about this topic. This was clearly a very personal fight to him.</s> <|message|>Evangeline "Evie" Williams "A demon? As in from hell demon?" Evie asked, terrified. This couldn't be real and yet...she did witness it all. "But why? Why force demons inside of people? Especially those on the streets, they haven't done anything." She pointed out before noticing Lucas was gone. "Hey! Wait!" She exclaimed, heading out of the room to follow him. "Wait, I want to talk to you!" She called out.</s> <|message|>Joe Chambers Lars nodded, confirming that this demon was, in fact, from hell. "We have theories on who's doing it and why, but nothing we can prove. How do you explain this," He motioned to the chest, "To the authorities?" He watched her chase after Lucas, and gave a short chuckle. "Good luck. He's long gone." He walked over to the door. "He's not very friendly."</s> <|message|>Evangeline "Evie" Williams Evie sighed softly as questioning Lucas ran cold before glancing over at Lars. "How long have you two been doing this?" She inquired, no longer in the dark about the horrible truth. Demons were real, able to possess people and even now forced into them. All of it felt like a bad dream. "What about Partway? What happened to him?"</s> <|message|>Joe Chambers "A few years," Lars said as he began leading her back to the world above ground. "Isaac was the one who brought this one in. Him and Lucas. He doesn't typically come to these things; he mostly handles the exorcisms with Lucas." When they were back in the church, Lars locked the door of the basement once more. "I was unfortunate enough to be introduced to this stuff when I was young. If everyone knew the truth, we'd have a shot at stopping the people doing this."</s> <|message|>Evangeline "Evie" Williams "You keep it hidden because it would cause mass hysteria and a witch hunt." Evie realized, looking at him. "If everyone in New York knew, they'd either panic or go looking for danger. No matter what, the people causing this win, especially if there's people on the hunt to stop them." She sighed softly, running her hands over her hair. "I don't know what I'm going to tell Joe about this. He'll either believe me or fire me on the spot. Either way, I know some of the truth now."</s> <|message|>Joe Chambers "I, for one, believe this is a story that needs to be told," Lars said. "The people behind this thrive on secrecy; shoving them into the public would cause panic, yes, but ultimately, they would finally be destroyed." One could get the feeling that Lars was very much a 'for the greater good' kind of guy. He looked at her, an eyebrow raised. "You just witness a real, live demon being destroyed, and you're worried about your boss?" He said, assuming that was who she was talking about. He gave a soft chuckle. Lars led her back through the graveyard, but stopped short when they reached the gate. "I can't go any further. Have a good rest of your night." He saw her off and headed back inside. On her car, tucked under the windshield wiper, was a folded piece of paper. Upon further inspection, it had writing on the inside. Scrolled in a very elegant cursive:</s> <|message|>Evangeline "Evie" Williams Evie looked at him, clearly he'd never met Joe before. She sighed softly as she followed him back out of the church and through the graveyard. "If you think telling this story and shedding light on the ones who are doing this is the right thing, then I'll make sure it gets out. Josh's death wasn't Lucas' fault. I'm sure he tried everything to make sure that poor boy wouldn't get hurt." She said before bidding him goodnight and heading to her car. She blinked upon reading the note, looking around for whoever could have left it. No one else was around unless...but why would Lucas tell her to leave it alone? Especially with lives in danger? She glanced at the note again before getting into the car and heading home. Once home, Evie showered and changed before looking back over her evidence, the mystery note now added to it all. She listened again to the tapes before giving up on trying to understand the garbled voice. With a yawn she headed to bed and was soon out cold.</s> <|message|>Joe Chambers "What the hell were you thinking, Lars?!" Upon finding out about the witness to their demon killing last night, Isaac had driven up to the church to berate Lars. The priest was standing in the middle of his modest living quarters: a former classroom in an older section of the church turned into a studio apartment. It was neat, clean, and very plain. The furniture was mix-matched, leading one to believe that most of it was donated from different people. Plants lined the window sill, which sunlight was shining through. Isaac Partway had invited himself in while Lars was having toast and coffee for breakfast. "People deserve to know the kind of danger their in," Lars said, "You wouldn't act, so I did." "Lucas has been working his ass off, the last thing he needs if the media harassing him!" "He's a grown man. He can handle himself." "You're such a-" Isaac cut himself off before he went too far insulting one of the few allies he had. He was red in the face, his fists clenched. "You should get in touch with that woman. If she gets exclusive rights to the story, you won't have to worry about the media. I'm sure she won't mind keeping your address and private lives our of the lime light." Isaac gritted his teeth, and forced himself to breath slowly. "When this blows up in our faces, you are cleaning it up," He said, pointing an accusing finger at the priest. --- Her cellphone rang. The number was unknown. When she answered it, an unfamiliar man's voice spoke to her. "We need to talk," Isaac said.</s>
<|message|>Evangeline "Evie" Williams The night had been restless for Evie as her mind wondered replaying everything over. The voice on the tapes, the fact demons were real, seeing one in the flesh getting exorcised, and Lucas. His eyes kept appearing in her dreams, eyes which didn't belong to any time whatsoever. Eyes which saw only hatred and fear towards the face of their owner. Eyes so full of mistrust towards outsiders like her. She jolted awake when her phone rang, grabbing it as her eyes glanced at the number. Strange, perhaps someone calling her by mistake. "Hello?" Her voice croaked out as she rubbed her eyes. The voice she didn't recognize at all; a little gruff, serious, and a little older than Lars. It couldn't have been Lucas, he apparently never said anything. "I'm sorry, who is this?"</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Joe Chambers "Evie?" The voice that called her name was soft and weak. It came from the living room. A body laid on the floor, wearing only boxers. It was Damien. He, like the car, was covered in blood. Symbols had been carved into almost every inch of his skin from the neck down. They were most certainly Satanic. He croaked weakly, deathly pale from blood loss. "Evie," he called again, too weak to get above a whisper. Then, a horrible noise tore from his throat. The room grew cold in an instant, and the lights went out. Damien screamed bloody murder as he rose up off the ground, straightened up like he was standing, but his feet dangled a foot from the carpet. He threw his head back and let out an inhuman screech. His body began to change. Tentacles tore through his skin, and his flesh turned black and hard. The red, glowing eyes of the demon overtaking him opened on his torso. His body was now mangled and unrecognizable, just like the beast from the basement.</s> <|message|>Evangeline "Evie" Williams "Damian!" Evie exclaimed upon seeing him, starting to run to his side before he screamed, changing before her eyes into a monstrosity. She froze in fright, remembering what Lars had said about hosts being forced to take the demon and said demon taking over. "No..." She choked out, a few tears falling for the man she lost. She needed to get out before it attacked her or worse killed her. She tried running past the demon to get towards the front door, crying out as something latched onto her right wrist and wrapped around her lower arm in a constricting manner. "No! Let go of me!" She screamed, trying to free herself from the demon's grasp.</s> <|message|>Joe Chambers The demon's touch burned, leaving a suspiciously familiar scar. A certain young priest had one just like it on his forearm. The demon tried to pull her into its gnashing mouth, which had formed thousands of sharp teeth. There was a blinding light, and Lucas appeared out of seemingly nowhere. The presence of a full fledged demon called to him. He was holding a familiar trunk, which made a huge clatter as he dropped it and lunged for the tentacle that was latched onto Evie. It burst into flames upon his touch. The demon howled and withdrew as Lucas placed himself between it and Evie. The trunk laid open behind it, offing a dark place to hide. The demon slithered backwards into it, and Lucas pounced on the lid to latch it shut. He laid over top of the trunk, seemingly exhausted by having teleported there.</s> <|message|>Evangeline "Evie" Williams A loud scream of agonizing pain escaped Evie as the tendril left behind a scar, leaving her too weak to fight back. Once Lucas had destroyed it she collapsed to the floor, carefully cradling her injured arm as she curled into a fetal position. Though her arm burned, she weakly looked over at Lucas before giving him a little smile. "Th...Thank you." She managed to say as her vision blurred. She could hear footsteps approaching before a loud knock rang out. Upon no response, the police kicked down her door and entered to see her on the ground along with a mysterious man upon a chest. "Put your hands over your head now!" One of the officers ordered while the other called for an ambulance. "N...No...leave him...alone..." Evie weakly protested. She couldn't let him get arrested for this. He didn't harm her, nor would he ever think of it unless she herself became a demon. "Your hands! Now!" The officer ordered again, ignoring Evie.</s> <|message|>Joe Chambers Lucas looked up as the door was busted down. He scrambled off the chest and under the nearby kitchen table to cower in fear. He'd seen this happen too many times to count. He knew what was coming: accusations, imprisonment, and a painful death. He shook as the officers surrounded him, one dragging him out. They reeled back in disgust upon seeing his face. "The fuck?" "What does he have on his face?" "That shit is fucked up, man." Lucas curled in on himself as he was handcuffed. He refused to stand. However, weighing only a hundred pounds soaking wet, he was easy enough to haul up and take down stairs.</s> <|message|>Evangeline "Evie" Williams "No!" Evie exclaimed as she tried getting up despite the searing flames running up her arm. "He's innocent! Leave him alone!" She yelled, hitting one of the officers with her left fist. This act, of course, got her pulled away from them by a medic who tried calming her down to no avail. "Let him go! He didn't attack me, he saved my life!" She shouted before a sharp sting appeared on her upper arm as the medic sedated her. She shook her head as she looked back at the shut down, terrified face of Lucas before her world went dark. "...has no mouth...some kind of freak...must have been waiting to attack her." A voice said as Evie started waking up. Her blurred vision refused to focus as they fluttered open, but from what she could hear she was apparently in a hospital room. She hissed in pain upon moving her right arm, eyes focusing enough to see it wrapped in bandages. "Wh...What...?" She asked.</s> <|message|>Joe Chambers Lucas had pressed himself into the furthest corner of the jail cell he'd been locked in. The cops didn't know what to do with him while they investigated. He wasn't being particularly cooperative, either. His dark eyes raised when someone came to stand outside of his cell door. It was a man with graying hair, in a black overcoat and dress pants. His shiny black shoes gleemed against the jailhouse floor. "So. We finally got you," he said, a wicked sneer spreading across his face.</s> <|message|>Evangeline "Evie" Williams "Would you just listen to me?! He didn't attack me, he saved my life! You have to let him go or they'll find him!" Evie exclaimed, probably sounding like a mad woman as she tried convincing the police to let Lucas go. "I'm sorry, Miss, but we can't let a suspect go during an investigation." The officer replied. "You can if there isn't any evidence against them." Evie shot venomously before they left. She sighed softly before grabbing her phone and dialing Isaac's number, really hoping he'd answer. "Come on, Isaac, Lucas needs your help." She begged.</s> <|message|>Joe Chambers "Hello?" Isaac's voice was groggy. Probably because it was almost 2 am. "Evie? What's wrong?" Something better be wrong for her to call him in the middle of the damn night.</s> <|message|>Evangeline "Evie" Williams "Isaac, thank God. You have to help him." Evie said, her voice frantic as she told him everything that happened. The bloddy car, Damien turning into a demon, Lucas saving her, waking up in the hospital. "I tried telling them he didn't do anything to me but they won't listen. I can't do anything until they discharge me and I can't imagine what he must be going through or feeling right now." She said before a lump appeared in her throat. "This is all my fault. I didn't mean for this to happen." She sobbed softly.</s> <|message|>Joe Chambers "Evie, I'm in Florida. I can't catch a flight until tomorrow at the soonest," he said, sitting up in bed. Of course he wanted to help, but he was halfway across the country. "You need to call Lars. He can help as soon as the sun's up."</s> <|message|>Evangeline "Evie" Williams "Alright, I'll give him a call." She sniffled, drying her eyes from her hysteria. She took a deep breath before thanking him and saying she'd see him tomorrow when he arrived then hung up. She glanced over at the time, noticing how late it was but figured even if he didn't answer she'd leave a message. Lars, it's Evie. Lucas is in trouble and needs your help. Call me back at this number or come to Lennox Hill Hospital and ask for my room.</s> <|message|>Joe Chambers It was early morning before Lars returned her call and came to get her. The discharge process wasted more precious time, and Lars refused to talk about the situation until they were in the privacy on the church van he'd driven there. "Where did they take him?" He finally asked as he started the car. He seemed calm, but there was a definite sense of dread in the undertone of his voice.</s> <|message|>Evangeline "Evie" Williams "They probably have him locked up at the precinct." She replied struggling a little with her seatbelt because of the sling for her arm before finally getting it. "He's in there because he saved my life from Damien...no...the thing that was Damien. He was covered in these markings before the demon took over him. It was the demon that did this." She said, lifting her injured arm a little. "I tried telling the police he was innocent but they didn't listen. Now he's locked up. They can't keep him in there, not without evidence."</s> <|message|>Joe Chambers Lars put the precinct's address in his phone and began to drive. His eyes flickered to Evie's arm when she raised it, then back to the road. "I have a bad feeling about this," he admitted. "The group behind all this have a lot of connections. I don't think the police station is safe for him." Sure enough, when they arrived, the cops played dumb. "We released him last night," One insisted. "His ride came and picked him up."</s> <|message|>Evangeline "Evie" Williams "What?" Evie asked in disbelief. This couldn't be happening. Isaac was still in Florida and Lars didn't know anything about this until he got her message. "Who where they? What did they look like? Did they say where they were going?" She inquired, panic starting to sink in now. None of this was supposed to happen.</s> <|message|>Joe Chambers "We aren't at liberty to share that information, ma'am," the officer said firmly. "Now, if you don't have any more business here, I'm going to have to ask you to leave." They knew. Lars was sure of it. But making a scene at the police station wasn't going to get them anywhere. He insisted they leave. On the way back to the car, he remembered something. "You said Lucas trapped a demon in the chest. Where's the chest?"</s> <|message|>Evangeline "Evie" Williams "Shit. The last I saw it was in the living room of my apartment. You don't think they..." She said, not wanting to finish her sentence. She didn't want to think of the chaos demon Damien would cause once released. "I hope it's still there."</s> <|message|>Joe Chambers Lars could feel his stomach sinking. He already knew it wouldn't be there. This had gotten massively out of hand. He drove as fast as traffic would allow to Evie's apartment, and hauled ass up the stairs. When they burst into the living room, sure enough, the chest was gone. "This is bad. This is really bad," Lars began to pace. They had no idea where the demon or Lucas had been taken. He wondered if Isaac would know...but he was being laid over in North Carolina, and they didn't have time to waste. Then, an idea struck him. The tremors. "Evie, do you have a map I could use?"</s> <|message|>Evangeline "Evie" Williams "Yeah, hang on." She said before heading off to find it. She came back a little while later with the map, trying her best to unfold it with one hand. "What are you looking for? A hideout? Places known for demon rituals?" She asked as she scanned the map.</s> <|message|>Joe Chambers While she went to find a map, Lars flicked through his phone, reading old news reports. "Lucas was obsessed with these earthquakes," he said as he began marking X's on each location of a tremor. "He had to have thought they meant something." The X's gradually formed a circle around an infamously unsafe neighborhood. Lars finally drew one last X directly in the middle. "It's got to be around there," he said, looking up a nearby address. "We just have to drive out there and look for something that screams 'hidden demon cult headquarters'."</s> <|message|>Evangeline "Evie" Williams "Then what? Just walk inside, grab Lucas like it's nothing, then walk out? What if they're guarding the place? There could be demons surrounding it." She pointed out. "Look, I know you're a priest, but don't you have any backup? Something to stop them?"</s> <|message|>Joe Chambers "Lucas was the backup," Lars said. "It's not exactly like we have a demon hunting fan club following us around. It's always just been the three of us." He grabbed his keys and folded up the map. "We'll come up with something."</s> <|message|>Evangeline "Evie" Williams "What are they going to do to Lucas?" She asked, although she didn't fully want to know. She thought the worst, truth be told, and she hated it. Especially after they had started to build a friendship.</s> <|message|>Joe Chambers "Probably some not very nice things, if I had to guess," Lars said as he headed down the stairs and back towards the van. He, too, didn't want to dwell on the idea. While him and Lucas weren't particularly close, he'd grown attached to the odd little person. The idea of him being tortured by some demon gang made his blood boil. Lars drove them to the center X using the map. The whole neighborhood looked pretty sketchy, honestly. He was looking for something with human lookouts. Even demon cultists wouldn't be dumb enough to use demons in their own base. The beasts were untamable, and weren't particularly known to show self restraint in their murderous tendencies. "They have to be underground...those tremors are coming from something, right?" After a driving around a couple blocks, they happened upon an old, abandoned subway station. This had to be it....or, least, it seemed to make sense. Underground, super spooky, it screamed demon cult hideout. Lars parked a couple blocks away and insisted they walk. It would draw less attention to themselves. "There should be ventilation shafts around it," He said, "We can climb down through one. Surely they don't have every entranced guarded..."</s>
<|message|>Evangeline "Evie" Williams "Right." Evie nodded in agreement as she glanced around for any signs of cultists or demons. "Hopefully we can find Lucas quickly...and unharmed." She added as they reached the entrance to the subway station. Her thoughts wondered towards Lucas being hurt, especially with his small frame. He didn't deserve it.</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Evangeline "Evie" Williams Evie grimaced before following him through the shaft, being careful the best she could with her injured arm especially on the ladder. Once on solid ground she looked around at the foreboding darkness surrounding the duo. "Right. Something's telling me we go right." She replied, hoping he'd somehow understand what she was feeling. It was almost her subconsciousness speaking to her, guiding them the right way.</s> <|message|>Joe Chambers Well, they had a 50/50 chance, may as well go with instinct. Lars followed her, shining his light over her shoulder. They walked in the darkness for what felt like miles before there was a light that dimly shone ahead of them. Lars turned his phone light off and put it away. He pressed against the wall to stay out of sight as they approached. They came upon a large, dug out portion of the tunnel, with bulldozers and other construction equipment sitting idle. They where digging into the side of the subway tunnels. Perhaps this was the cause of the tremors? But why? "We can't kill him." A voice startled them, and Lars grabbed Evie to pull her behind a nearby backhoe. Two men were standing by the source of the light: a construction lamp with a very long extension cord. "If he dies, we're back at square one. But, with him contained, we can finally press on with the final step." "You think it will work?" The other man asked. "I'm sure of it." The first man took out a pair of keys and unlocked a door that lead into what looked like some sort of station. Once it closed, Lars darted after them. He took out his paperclip once more. "They know where Lucas is," He said as he picked the lock and quietly opened the door. This section of the subway was much better lit. The linoleum tile and black, white walls gave it a weird, jarring feel compared to the tunnels. The two men were gone, but one of them, who was clearly a heavy smoker, left a distinct smell of old cigarettes behind him. They followed the stench down several halls until it faded, leaving them with a choice. There where two doors, both windowless. 50/50 chance. Lars began toying with the lock on the door to the left until he got it open. He wasn't prepared for what they would find inside. Cages. It looked like an animal shelter, but these cages were far too big for any cat or dog. They lined the room, and in the middle, a metal table shined in the fluorescent light. The tile around it was stained suspiciously red. Lars felt sick; this was too much. "This is where they must..." His voice trailed off. One of the cages had a lump laying in the bottom of it. "Lucas?"</s> <|message|>Evangeline "Evie" Williams Evie covered her mouth to hide a gasp upon hearing the men, glancing at Lars when they mentioned someone she was sure was Lucas. Square one? Final step? What are they planning to do with him? She thought before following Lars after the men had left. Upon entering the left room, Evie tried not to gag at the sight of possible blood on the floor. Her eyes found the cage as well before running over to it. "Lucas? Lucas, it's Lars and Evie. We're getting you out here." She said, turning to look at Lars to open the cage.</s> <|message|>Joe Chambers Lars worked on the lock and threw the cage door open. Lucas wasn't moving. He grabbed the man and turned him over. "Oh my God," Lars backed away, his face pale. A soft clatter of metal on concrete sounded as a jagged piece of shrapnel fell from Lucas's cold, lifeless hands. He was covered in blood, his own hands soaked in it, his throat messily slit. Lars couldn't process what he was seeing. "He...he...he killed himself," He choked. Lucas, knowing that the cult had something undoubtedly insidious planned for him, and not knowing that he would be rescued, clearly took the only way out he could find.</s> <|message|>Evangeline "Evie" Williams Evie couldn't stop the scream from escaping as she saw what Lucas had done to stop the cult. She trembled in shock as tears fell. They were too late. If he had only waited a few more minutes he'd still be...Her hand shook as she carefully closed his eyes, once dark and full of life now just dark with death. "I'm so sorry, Lucas...we were too late." She whispered. Her head whipped around upon hearing voices and footsteps thundering towards them. "I don't want to know what happens if they find us." She said, standing back up.</s> <|message|>Joe Chambers Lars snapped out of his shock when he heard the sound of people coming. He looked around for a way out, but found none. There wasn't even a decent place to hide. He pulled Evie away from the door and stood in front of her as it flew open, several people in dark cloaks filing in. One man pushed his way to the front. He looked at the body on the floor, his jaw set. "Motherfucker," He growled, then his eyes went to the two intruders. "You two have made the biggest mistake of your lives coming here. Take them!" "Wait!" Lars stepped towards them. "If you let her go, I'll come willingly." The man scoffed. "And why the hell do we care if you are willing or not?" Lars paused. He took a deep breath, then began to unbutton his long sleeved shirt. "Because then you can finished what you started." He tossed the shirt to the floor. His torso, and presumably the rest of him, was covered in the same, satanic symbols that had marred Damien. These, however, were healed and faded from decades of living in the sanctity of holy ground.</s> <|message|>Evangeline "Evie" Williams "Lars, no!" Evie exclaimed, grabbing his arm as she looked at him. "I'm not letting you become a demon, we can still stop them!" She exclaimed, practically begging him. She didn't want to lose another acquaintance. "Don't do this."</s> <|message|>Joe Chambers "I can't live my whole life inside that church," Lars said to her. "This was going to happen sooner or later. I've accepted that." He looked back at the cultists. The man in front was gleaming. "Well, well. Someone's already done the work for us, I see," He seemed very pleased. "Very well. We let that girl go, and you come quietly. Wherever we tell you to." "Deal," Lars said, his hesitation gone. "But I want to make sure you fulfill your part. I want to see her let go safely." "Very well. Someone take these two up top." The cultists came for them, grabbing their arms and leading them out of the room. Lars didn't struggle as they were taken back out into the station, and up several flights of stairs until the harsh light of day hit them. They were both shoved into the back of a van. "When you get out, run. Call Isaac. Don't go back home, and don't go to his house. You two need to wait until Lucas comes back," He spoke in a quiet tone, so the driver couldn't hear him.</s> <|message|>Evangeline "Evie" Williams Evie winced as the thugs grabbed her injured arm but didn't complain as they were lead back to the surface and into a van. Upon hearing Lars, she gave him a baffled expression. Wait until Lucas comes back? She thought almost wanting to mouth it to him but decided on a curt nod in reply. Once the van had stopped and she was shoved out she ran off, stumbling a little before gaining her footing. Tears stung her vision as she ran, the harsh reality crushing down on her like a skyscraper. It wasn't until her lungs screamed in agony that she stopped, sliding down against an alleyway wall and sobbing. Remembering Lars' words, she called Isaac still crying. "Don't go home." She said when he answered, voice cracking.</s> <|message|>Joe Chambers "Yeah, I figured that when I saw the blood covered car in my driveway!" Isaac said over the phone, "Evie, what the hell is going on?!"</s> <|message|>Evangeline "Evie" Williams Evie took a shuddering breath before telling him everything; visiting Lucas, finding the car, what happened with Damien and the police, finding the location of the cult. "Isaac...we were too late. Lucas...Lucas is..." She couldn't bring herself to say it as more tears poured out. She cried for a few minutes before telling Lars sacrificed himself in exchange for her safety. "He told me to call you and wait until Lucas comes back. What does he mean?"</s> <|message|>Joe Chambers Isaac was silent for a long time. His breather shuddered quietly on the other side of the phone. Then, finally, "Where are you?" He asked. "I'll come get you."</s> <|message|>Evangeline "Evie" Williams Evie glanced around before seeing a store not too far away from where she was. She gave him the name of the place before waiting outside it, trembling from everything that happened. Once Isaac arrived, she got into the car. It was in the sideview mirror she caught how horrible she looked, bloodshot, puffy eyes, dirt and a little bit of cobwebs on her outfit as well as in her hair. "I didn't mean for this to happen. I had no idea Damien would come to my apartment. Lucas is dead because of me." She croaked as a dry sob racked her body, all the tears she had now gone.</s> <|message|>Joe Chambers Isaac winced when he saw how bad she looked. He, too, appeared to have been crying. But he kept a stony face as he drove. "It's not your fault, and Lucas isn't dead." He said. "He can't die; he's immortal. His body can die, sure, but...he'll be back. The problem is we don't know how long it'll take. This hasn't happened while I've been his keeper."</s> <|message|>Evangeline "Evie" Williams "Immortal? What do you mean, he's like an angel or something?" Evie asked him. At this point she wouldn't be surprised if he was considering demons were real. "Keeper? You mean he's had others who protected him in the past?"</s> <|message|>Joe Chambers "It's...complicated. And don't ask him about it, either. He's really touchy about it." Isaac took a deep breath before explaining to the best of his abilities. "From what I've gathered, he was an angel at one point. He was an angel of song, or something to that effect. Then, when Lucifer did the whole 'creating hell' thing, he made the mistake of leaving heaven. He became, well, a demon. And not one of these little guys that these cultists are calling up, he was an archdemon. But, he realized his mistake and tried to go back. It took hundreds of years of convincing the Big Guy to forgive his treason, and of course he was never fully re-instated. So that's why he's here: not an angel, not a demon, just something in between. His voice, his weapon, was taken from him. His sole purpose is to hunt other demons now with what powers he has left. So, yeah, he's been around a while. But he doesn't stay if he isn't needed, and he has a knack for getting himself killed. That's why he's assigned to a keeper each time he comes back. I imagine coming back every few hundred years and seeing how much the world has changed is a little jarring, you know? I was the lucky bastard picked this time." Isaac sighed. "He'll be back. He's still very much needed. But I don't know how long it takes. Like I said, it's kind of a touchy subject with him. It's taken me years to pry this much information out of him." He pulled up to a motel and stepped out of the car. "Well...this'll do for now, I guess."</s> <|message|>Evangeline "Evie" Williams So that's why he's deformed. Evie thought as she listened to the story. She felt sorry for the former angel and his choice which lead him to being on Earth, trapped forever so he was unable to enter heaven or hell. "I won't talk about it." She promised. She stepped out of the car with him, giving him a slight nod. "Lucas will know we're here, right?" She asked hopefully.</s> <|message|>Joe Chambers Isaac shrugged. "I sure hope so. He can sense demons, so I just kinda' assume he can sense where I'm at, too." He went into the office and paid for a room for the both of them. It wasn't a super fancy place to stay, but it was two beds, a bathroom, and fairly clean. Isaac tossed his suitcase on one of the beds and sat down, running a hand down his face. The stress was getting to him. He could only assume that his best friend was dead by now, and his other friend was somewhere in limbo. He was exhausted, but he certainly wouldn't be getting any sleep tonight without some heavy sleeping meds. "I've got a clean t-shirt and a pair of gym shorts if you want to clean up and change," He offered. "I expected to be in Florida for a while, so I packed a lot of extras."</s> <|message|>Evangeline "Evie" Williams "Thank you." Evie replied with a weak smile as she took the clothes he offered her before heading into the bathroom to clean up and change. She did wince as the water hit her scar, making a mental note to ask him about it later. After a while she appeared, a little refreshed but exhausted. "Isaac? Have you ever seen anything like this before? The demon that possessed Damien ended up giving this to me." She inquired, showing the scar to him.</s> <|message|>Joe Chambers Isaac looked at the scar, his head tilted. "Yeah. Lars has...had, one just like it. He got it when one of the demons he and Lucas were destroying touched him. That, combined with being marked up with all those sigils, is what kept him inside the church. He couldn't leave holy ground at night, and only for a limited amount of time during the day. It's like a beacon to demons saying 'hey, come possess me'." He paused. "But, there's ways to prevent that. Wearing holy water jewelry for one. Wouldn't have helped Lars with all the," He made a general motion to entire body. "But as long as you don't get carved up, a nice holy trinket should do."</s>
<|message|>Evangeline "Evie" Williams "You...wouldn't happen to have any on you currently, would you?" She asked a little nervously, not wanting to be a beacon for any demons that would undoubtedly be looking for them.</s>
<|description|>Evangeline "Evie" Williams Age: 21 Gender: Female Personality: Ambitious, headstrong, stubborn, caring, adventurous, spunky, curious of the unknown Occupation: Intern at the Beacon with the hopes of becoming a reporter</s> <|message|>Joe Chambers Isaac nodded in agreement as he hoisted the chest into the trunk of the car. "Alright, let's go." As they drove, he glanced in his rear view mirror a few times. "Are those two cars behind us following us?" He asked no on in particular.</s> <|message|>Evangeline "Evie" Williams Evie glanced at the sideview mirrors, seeing what he was talking about. "Shit, how did they find us so quickly?" She asked, looking behind them before glancing back at Isaac. "We need to shake them somehow."</s> <|message|>Joe Chambers Isaac sped up, weeving in and out of cars to evade their pursuers. The two cars behind them followed aggressively. Suddenly, Isaac saw flashing lights as a police car joined the chase. "Shit," He cursed as he took a sudden turn onto a a highway. Lucas slammed against the car door in the back seat. "Sorry!" Isaac said, trying to focus on getting away. More police cars were joining the chase. This was a real clusterfuck.</s> <|message|>Evangeline "Evie" Williams "Oh great, as if this couldn't get any worse." Evie muttered before looking back at Lucas. Then an idea struck her; it might be crazy, but it could work. "Lucas, can you teleport us to Times Square? It might be our only chance of losing them."</s> <|message|>Joe Chambers He shook his head. "He can't teleport with other people," Isaac said. "We won't survive." Just as he spoke, a police cruiser pulled out in front of them, blocking them off. Isaac slammed on the breaks and lurched forward as another cruise slammed into the back of the car. He heard a crunch of car parts and wood. There was a loud shriek. "Oh no," Isaac croaked, his head bleeding from hitting the steering wheel.</s> <|message|>Evangeline "Evie" Williams Evie screamed as they were hit, her injured arm getting rammed into the dash and causing fire to spread up her arm. She winced before looking back at the chest, seeing tentacles attempting to widen the cracks to escape. "No!" She exclaimed as the demon quickly slithered out of its chest, releasing a blood curdling scream.</s> <|message|>Joe Chambers Lucas was stunned by the wreck, but quickly snapped out of it upon hearing the demon screeching. Well, it looked like they were doing this thing here and now. Cars careened around them as Lucas got out. The demon was tearing its way out of the trunk. Police were piling out into the road, guns aimed at them. Several onlookers were recording. The beast crawled from the car, it's tentacles flailing. The police and onlookers were a chorus and scream and orders, getting on the radio and calling for backup, and citizens crying. Lucas lunged at the demon, burning it as he put his hands on it's body. It was trying to escape, possibly to eat a few onlookers, but he blocked it off. It seemed like this would be a pretty straight forward demon killing, but the two cars that had been following them pulled up. The backdoor opened on one, and a body was shoved out. It was Lars! He was still alive, but had clearly been viciously beaten. He groaned softly, picking his head up to look at up his friends through swollen eyes. His head began to expand, and his flesh tore. He cried out in agony as he began to transform.</s> <|message|>Evangeline "Evie" Williams "Lars!" Evie exclaimed, getting out of the car and, quiet foolishly, ran towards him through the crowd. "Fight back!" She yelled as she drew closer to him. She didn't care if she got hurt or killed, she was going to try something to help him.</s> <|message|>Joe Chambers But he couldn't fight back. By the time she got to him, Lars was already dead, and a monster was wreaking havoc on what was left of his body. The black beast that scuttled forth blinked it's huge, red eye at her, then let out an angry cry and lunged for her. Isaac just managed to snatch her and pulled her away. The police opened fire on the demon, but that seemed to do fuck all, other than piss it off more. It scurried towards them and began tearing into cars and officers. Lucas had just finished destroying the first demon. He was exhausted, but he turned on the second one. A flash of light, and he was suddenly standing between the demon and the police. A helicopter flew overhead, a news crew filming the entire stand off. "You need to get people out of here!" Isaac shouted over the noise at any cops that would listen.</s> <|message|>Evangeline "Evie" Williams "All units, fall back, I repeat, fall back!" An officer ordered, the others making people stand back so they wouldn't become casualties. Evie watched in horror and sorrow as another friend fell to the demon possessing them, her nails digging into her palm enough to leave behind angry red half moons. Remembering the vial of holy water Isaac had given her, she grabbed it before looking at the demon who was once Lars. It might not work and cause her to become a signal for other demons, but she had to take a chance. Without hesitation, she threw it at the demon in hopes of it either breaking near, on, or even it swallowing the liquid.</s> <|message|>Joe Chambers The demon let out a cry as the holy water burned it. It whipped around to face Evie and lunged at her, leaving an opening for Lucas for jump onto it, holding on for dear life as it burst into flames.</s> <|message|>Evangeline "Evie" Williams Evie quickly backed away from the burning demon, watching as the surrounding crowd screamed in fright, took pictures or videos, or just watched with her. The truth was out now, the cult wouldn't be able to hide now.</s> <|message|>Joe Chambers Once the demon was finally reduced to ash, Lucas was left huddled on the ground. He had been so focused on the task at hand that he hadn't really noticed how large the crowd around him was. They were gasping, pointing, taking pictures. He pulled his scarf up desperately and tried to curl in on himself. He was weak from destroying two demons back to back, and all he wanted to do was disappear from this moment.</s> <|message|>Evangeline "Evie" Williams Evie ran to his side, gently placing an arm around his shoulders. "It's okay. I'm here, Lucas, I'm here." She said soothingly, trying to coax him to stand so they could leave. "If you have enough strength, go to the hotel. Isaac and I will meet you there." She whispered.</s> <|message|>Joe Chambers He shook under her arm. He didn't have the strength to teleport, but he could make it to the car. Once in the backseat, he curled up with his knees to his chest. "Take him back to the hotel," Isaac said, poking his head in. "I'm gonna stay here and talk to the cops about what's going on. Hopefully this can get that subway raided."</s> <|message|>Evangeline "Evie" Williams "Hopefully." Evie echoed before driving back to the hotel, trying to get people to move and leave Lucas alone as they tried taking pictures of him. She eventually got away and back to the hotel, helping Lucas up to their room and onto a bed. "There. We're safe now." She assured him</s> <|message|>Joe Chambers Lucas tugged the blanket off the bed and wrapped it around himself. This had been why he dreaded going public with this. His fear of people, plus being bombarded by the media, would make him miserable. Hopefully, once this all blew over, he could live out the rest of this reincarnation's life in peace and avoid being brutally murdered like usual. He turned the TV on and watched the news stories unfold. Isaac was shown talking about the goings ons of the last few days, and even what lead up to this years prior. The subway was, indeed, being raided, and people in cloaks were shown being stuffed into police cars.</s> <|message|>Evangeline "Evie" Williams "See? We brought them to justice and no more demons will be released. You're a hero." Evie smiled before gently giving him a side hug. She knew it wasn't usual for his incarnations to be seen as a hero, but someone had to see it for him. "I know it's not vinyl, but I saved some Louis Armstrong songs on my phone if it will help calm you down." She offered.</s> <|message|>Joe Chambers He nodded as he fidgeted with the blanket. Music would certainly take his mind off things. He looked back at the raid on the TV. The news helicopter filming it was hoving right over the subway entrance. He could see the familiar form of Isaac down below talking to the authorities. Suddenly, a group of cultists burst from the subway, guns blazing. They sprayed the police with bullets in retaliation, resulting in an all out fire fight. Isaac fell to the ground. Lucas leaped towards the TV, pressing his hands against it anxiously. Isaac wasn't getting back up...</s> <|message|>Evangeline "Evie" Williams "Isaac!" Evie screeched in fear and worry for their friend as she saw him get shot. A shaking hand covered her mouth. "No...no, no, no, no. Isaac, please don't leave him. You can't leave him alone." She begged, unable to see what was happening as Lucas blocked the screen in his worry. Tears stung her eyes as she fought back sobs.</s> <|message|>Joe Chambers He looked back at her, his dark eyes anxious and sad. Lucas rubbed his face on his sleeve, drying the beginnings of his own tears. He stood and went over to her, taking her hand and squeezing it for reassurance.</s> <|message|>Evangeline "Evie" Williams Evie looked at him, her own tears falling now. "I'm sorry, Lucas. You're all alone now without someone to keep you safe. I don't know if there was anyone else aside from Lars and Isaac who knew about you at the church who could become your keeper." She said before remembering her scar. "Shit. I got rid of my holy water to help you with the demon. They could know we're here right now. We better go to the church where we'll be safe. Maybe I can find another vial."</s> <|message|>Joe Chambers He let out a silent sob and wiped his eyes again. Lucas nodded solemnly.</s> <|message|>Evangeline "Evie" Williams Evie knew he wasn't really the type for hugs, but both of them needed some comfort as she gently hugged him, trembling as she tried to hold back the sorrow she felt. Both of them had lost two good friends; Lucas moreso than her. After a while, she let him go before leading him back to the car. Thankfully they were able to arrive at the church without any complications, Evie leading him towards the building.</s> <|message|>Joe Chambers Lucas silently walked behind her into the church. Father Walters was in the office, watching the TV in horror. He jumped when they approached him. He was clutching a tissue in his hands, his eyes puffy. They widened when he saw Lucas. "Lars? He's-" Lucas nodded softly. Father Walters covered his mouth. Never did he think he would outlive the teenager he had taken in. Or witness such a horrible demise. "And Isaac?" Lucas's eyes fell to the ground as he nodded again.</s> <|message|>Evangeline "Evie" Williams "This was the only place I could think of where we'd both be safe." Evie said before showing the scar on her arm and explaining how she obtained it. "I used my holy water to help Lucas fight what was once Damien. I didn't remember it was protecting me until we were at the hotel." She said before looking over sadly at Lucas. "Who's going to be his keeper now that Isaac's gone?"</s> <|message|>Joe Chambers Father Walter dried his eyes again and led them to the basin near the front of the chapel. He dipped a jar into it and filled it up, screwing the lid on and giving it to Evie. "Take as much as you need," He said. At her question of who was going to keep Lucas now, he shook his head. "I can't answer that. I tried my best to stay out of...all this. Although, I imagine there's nothing stopping anyone else from stepping up for the job." He turned to Lucas. "You can always stay here if you need to."</s> <|message|>Evangeline "Evie" Williams Evie thanked him for the bottle before looking back at Lucas. Father Walters' words hung around her for a moment as she stood there. Was she really going to do this despite knowing the dangers which accompanied it? "I'll be his keeper." She found herself saying. "He has no one else who's gone through this aside from me. I'll give up journaling to protect him. I'll learn how to exorcise demons so I can at least do something to help. I'm not blind to what's out there anymore."</s> <|message|>Joe Chambers Father Walters seemed a bit stunned, as did Lucas. The silent man looked at her for a moment before his eyes crinkled in what would have probably been a smile. He took her hand again and squeezed it gently, perhaps showing his approval at the idea. "Just be careful," Father Walters said, "I'm sure you know what this job entails by now. I have a few resources you can use to learn exorcism, but I'm not sure where Isaac learned what he knew." Lucas pointed to himself, insinuating that he taught Isaac how to perform exorcisms. He could probably teach Evie as well.</s> <|message|>Evangeline "Evie" Williams "I know the dangers and I'm not afraid." Evie said before smiling at Lucas as he offered to teach her. Had someone told her she'd be a guardian of an angel demon exorcist, she would have thought they were insane. "You teach me how to exorcise demons, and I'll help you with your sign language. Deal?" She grinned.</s> <|message|>Joe Chambers He nodded. "Well, if you need anything, my doors are open," Father Walters offered. They would need a place to stay for sure, since both Isaac's house and her apartment were known locations to the cult. Any stragglers crazy enough to enact revenge could show up there at any time. Maybe they could bunker down at the church until they figured it out.</s>
<|message|>Evangeline "Evie" Williams "Thank you, Father Walters. Once I find a place for us where Lucas and I will be safe, we'll be out of your hair. For now, this is our safe haven." She said with a soft sigh. She glanced at Lucas, seeing a little hope in his eyes. "Well, I better start reading those books."</s>
<|description|>Aeria-Sarisa Starlight AKA: The Galactic Siren Age: Over 50, looks 22 Race: Altherian Status: High Priestess of Altheria Height: 5'6" Weight: 120lbs Appearance: Abilities: Elemental powers and healing touch.</s> <|message|>Aeria-Sarisa Starlight Worlds Apart: Can Love Transcend Across Time and Space? Chapter One - Fates Intertwined "Aeri! We're going to be late!" Her mother calls out for her daughter as she came running out of the palace gate and toward their mini shuttle, preparing for launch. The fair haired High Priestess of Altheria boarded the shuttle with her mother, the Queen. They were on their way to the Alpharium Homeworld to attend the funeral of Draderum Alpharius. Aeria-Sarisa looks out of the window as they ascend into outer space that took them to their bigger transporter ship. It would take them a few hours to travel there. Ever since Aeria's father died from an accident, over forty years ago, it had just been the two of them. Mother and daughter together forever. "You know Aeria...isn't it time you found someone to settle with?" Iridonia asked her as Aeria turned to look at her with bright violet blue eyes. The House Starlight was famous for their eyes. "I'm not going to be around forever, darling. And I'd hate to think that you'll be all alone." The Queen worried. Who was as equally young looking and fair as her daughter. "But I've got Snowflake." She insisted naively as she referred to her pet white tiger. Iri smiled sadly. "I know there is someone out there for you. You just have to find them." This was a sad day for her, even more than true Alpharium loyalists. She was saying goodbye to her lover and best friend of over thirty years. She retained the locket he gave her before they forever parted ways to save Iri's life. She wore it every single day since. Aeria sighed as she gazed out of the window. "There is no-one out there for me. Anyone I ever care for ends up dying. After Father and Dazriel died...I just can't face losing anyone else." She also referred to losing her dearly beloved brother who died with her father in the accident. Iridonia puts her hand on her daughter's. "It's not your fault they died. It would be better for you to be with one of your own people who will not outlive you..." But other Altherians didn't treat her the way she longed for. They were all afraid to go near the High Priestess or either too confident and arrogant to think that they deserved the Queen's daughter.</s> <|message|>Nero Draderum Alpharius To say he was distraught at his father's passing was an overstatement. Saddened perhaps, but not distraught. The Chamber of Elders was filled as he presided over it. Nero didn't slouch, but he did rest his chin on his hand, wasting time listening to older men and women bicker about the funeral proceedings, the antithesis of what was taught to the imperial young. Even he had to go through the Alpharium Induction: the coming of age rite for all Alpharium whom desired to be more than what the laborers aspired to. To gain status - to be someone - passing the rite was the way to do so. Not many succeeded, not many survived. He was thankful to the late emperor though. Although distant that they were, his father taught him the complexity of thought required than wielding the arbiter's sword. To be emperor, you need not only a heavy hand but words that cut yet mollified. Dictatorial powers afforded power that was unbecoming to one who guided like an inept fool. Yet, Nero wasn't so presumptuous as to bestow upon himself the epithet of a wise emperor. It was far too soon, for it was only recent when his Accession Rite to Ascended Throne. A movement at the corner of his view. Nero looked up and saw Kallo: his servant since he was a youth. Kallo gestured to his wrist, which brought Nero a rush of relief. He stood up, and all noise came to an abrupt stop. "Honorable elders," he said. His voice boomed throughout the chamber, years of practice of oration. "We shall conclude state matters for now. In these dimmed times, I, Emperor Nero Draderum Alpharius, laud your commitment to duty. To the Imperium. I expect to see you all at the funeral." Nero stepped away from his chair after the elders acquiesced to his unvoiced decree. They would not dare not appear. When they were in the hall, Nero set a brisk pace. Kallo and the Ascended Guardians followed him. "Emperor, the delegates from Altheria and the Free States have arrived," Kallo said. "I've taken the liberty to arrange your transportation to the Hall of Emperors. It seems we may skip the attire; the Emperor looks well suited for such a solemn, state affair." "Have we taken precautions for our xeno visitors?" Nero could hear the sneer manifested through Kallo's speech. "Adequate, of course, Emperor." Kallo nearly yelped from the sudden stop. The heavy footfalls of the sentinels shifted moments then came to a still. Nero turned about, and the servant looked down. "Save your prejudice for another time. I will not have the guests harmed during the entombment of my father," he said. "I asked you to be my liaison. Do you swear before me that you fulfilled the task, to the fullest extent I described, you were given?" "Yes, Emperor. The Home Marshal, and I labored about security until it was near perfect. I beg the Emperor forgive my nonchalance." Nero spun back around and continued walking. "Let your actions earn your forgiveness." --- Nero stepped out of the transport shuttle. Soldiers lined the stairs that led up to the hall where previous emperor's now rested. The standard of the Imperial legions present - and the standard Alpharium - stood stalwart, as if they took stood vigil over the passing of the late Emperor. It was a grand affair, but it was an important one. The passing rites were as much for respect as they were symbolic. It was to preserve the sanctity of the Ascended Throne to the subjects that were led under Alpharium rule. Entering the foyer that preceded the Hall of Emperors, delegates that had already arrived all turned and bowed to him. Nero nodded back to them and started to moving about the room. Proper decorum mixed in with who respected the Imperials enough to send delegates. It was all state craft. He would remember those who journeyed to the Alpharium homeworld despite eschewing imperial rule - either with the olive branch or the dog of war, and he would remember those who did not come at all.</s>
<|message|>Aeria-Sarisa Starlight Hall of Emperor's Grand Foyer "Ladies and Gentlemen, I present the Queen of Altheria, Iridonia Starlight." An announcer in the Grand Foyer of the Hall of Elders declared as the Altherian Queen and her daughter entered the chamber alongside the Emperor's Right Hand and General Kassandra Pierce, who had escorted them in. "And High Priestess and Princess of Altheria, Aeria-Sarisa Starlight-Suncrest also known as the Galactic Siren." A mouthful for anyone, but Altherians were known for their long and complex names. The two ladies entered majestically, seeming to glide across the floor rather than walk. Both adorned in royal white robes. Her mother wore a golden lined dress and an extravagant headdress and veil to signify her higher royal status, whereas the Princess wore a silver lined dress and a simple silver band around her forehead. The mother only looked ten years older than her daughter. But in actual fact she was actually over one hundred years old! "Next I present the leader of the third ruled world of the Alpharium Empire...-" As the announcer continued to bring in world leaders and government officials, Aeri noted that as she passed by there were whispers. She had better hearing than humans as her ears were slightly longer and pointed. They murmoured that she had the most beautiful voice in the galaxy and most admired her songs. But some, looked upon Altherians with disdain. Some were racist toward them, due to rumours that Altherians could get inside your head, influence you. True, they were telepathic but only to one another. For a non Altherian to make a telepathic link to an Altherian, it would be a very special bond indeed. Iridonia and Draderum had such a bond. Iri glided the floor and a sorrowful expression turned warm upon seeing the faces of the older officials that once served Draderum, they recognised her with awe, she had not aged a day since they saw her last when she almost married Draderum instead of Nero's mother. She took their hand in hers in a warm greeting. As her mother circulated those she once knew and introduced her lovely daughter, who was her spitting image apart from the purple coloured eyes, Iri had blue. Aeri took her father's eyes. Aeria-Sarisa bowed respectfully in her long gown and lowered her head, allowing the dangle drop teared jewels of her headdress to clink. She gently lifted her head up and stood straight as they regarded her sheer beauty and presence. Altherians had a tranquil and calming aura about them and some called the women seductresses for this fact. But all Altherians could do it, even the males. Aeri left her mother to talk with her old acquaintances whilst she wandered off to admire the architecture of this grand hall. She had never been here before, she knew little of Alpharium culture. She looked upon the grand statue of Draderum with awe. Her bright eyes twinkling as they stared up at it with wonderment. She was truly a sight to behold. She even managed to make the women stop what they were doing and stare at her. Kassandra narrowed her eyes as she felt envious of the Altherian. Kass had short black spiked hair kept primp and proper, adorned the official uniform of the Alpharium Empire and wore a single eyepatch over her left eye where a scar peaked out from underneath.</s>
<|description|>Lunastri Gamma (nicknamed Luna) Age: 35 Gender: Female Species: Yllendyr (Dark Elf) Appearance: (Height, build, facial structure, etc.) Fairly short by Dark Elf standards at around 153 cm, white hair, yellow-beige eyes and paler-than-usual skin, possibly half another type of elf Titles: Lieutenant of Squad 6 Background: Lunastri's mother, her only biological parent she knows of, died shortly after she was born. She was given along with her mother's possessions to an orphanage in the slums of Hrothgrad's capital of , where she was raised. With no real shot at higher education and no special skills to speak of, she joined the Imperial Army at age 30 upon her discharge from the orphanage. She has served in the 27th Auxiliary Legion for five years, and slowly worked her way up to lieutenant of the squad. Personality: Lunastri is a very strong, natural leader. She has a tendency to charge headlong into the face of danger, but at the same time, knows when victory is impossible. She's probably among the most low-class of Dark Elves, and has very little elitism or discrimination against other races or individuals stemming from that, seeing it as rather petty when they live similar lives. She has a boundless curiosity, which occasionally gets her into trouble. Likes: Animals, jewelry, kind people, children Dislikes: intolerance, ignorance, spicy food, especially loud noises Strengths: A piercing intellect and sharp responses to tactical situations. Weaknesses: Unlike the majority of Dark Elves, possesses no use of magic. Likely the reason for her abandonment as a child. Special Clothing/Tools/Equipment: An old, ornately designed revolver, reportedly left behind by her mother when she died, an ocarina, which she enjoys playing when bored, and a small ivory crescent moon necklace.</s> <|message|>Lunastri Gamma (nicknamed Luna) A long time ago, a golden age prevailed in the world of V'landriel. Adventurers traveled across the realms, and from them arose great heroes. Mighty and ancient races clashed on the battlefield, elves and dwarves, humans and orcs, halflings and ogres alike. Brotherhoods were forged, and many quests for the destiny of kings and peoples were undertaken. All who lived in this time knew it was an age of glory. Honour was found in arms and service as knights, in wizardry and mastery of powerful magicks, in communion with nature and spirits. Many names reside still in the books of lore of the great and mighty. When a golden age such as that passes, when its luster begins to fade, how does the world move on? What, indeed, is the bravery of heroes worth in an age where it is set against the swift, cold, and merciless delivery of mechanized death? Greetings and welcome to the world of V'landriel, your stereotypical generic high fantasy setting… taken seven hundred years in the future, taken to a grim, dark mockery of what it once resembled. Most of the known world is ruled by the Imperial Yllendyr Sovereignty, a jingoist, nationalist dark elf empire which has enslaved millions of individuals belonging to other, "inferior" races, with the remaining parts embattled in futile resistance. Is it possible to rekindle the dying light of a world descending inevitably into dystopia? This RP will function as a dual/hybrid system of both nation and group/individual RP. I, as the controller of the Imperium, will essentially function as the canvas on which most of the RP takes place, and guide the RP's major events and plotline. There will be a number of other people, already involved in the RP, also controlling regions or nations of the RP, and those people will be the effective GMs and arbiters of lore in those areas. Finally you, the new reader, are invited to join and enrich this world as either an individual or an organization anywhere within it, in consultation with the person managing that area. Feel free to let me know where you're interested in. Map and Lore: This map represents the whole Northern Hemisphere of the world of V'landriel, the central stage for this RP's events. So far, this RP has a work-in-progress comprehensive lore resource, the Encyclopedia of the World of V'landriel, which will be updated and filled to completion before the RP's official start date. Take a look at the public copy here to get acquainted with the world: Note: This document is a little intimidating, but it has an outline, please make sure you open it under the View tab. That makes navigating it considerably easier as you can instantly click to move to any particular nation of interest. I'm the only person who has to read all of it, if you're RPing, you probably only have to know about your particular region! If you're interested in just knowing a few good places to start rather than reading, either ask me in the OOC for suggestions or check out Avalia, Vaspen or the Imperium itself. The Encyclopedia Character Sign-Up Sheet: Name: Age: Gender, if applicable: Species: Appearance (Height, build, facial structure, etc.): Titles, if any: Background: Personality: Likes/Dislikes: Strengths (including magical ability, if any): Weaknesses: Special Equipment/Tools/Clothing: Organization Sign-Up Sheet: Name: Type of Entity (religious group, revolutionary movement, corporation, etc.): Leader/Leaders: Purpose/Goal: Assets: Members: Background: Note for Magic: This RP uses a slightly unique magic system essentially based around elemental magic. Mages of each type can only manipulate the physical world in that element. There is also a fifth element of mage. Mind mages are able to access other creatures' minds, and perform feats such as telepathy and vision through and control of animals and low-intelligence sentient beings such as goblins, etc. Each species will have an alignment towards one of the five elements, and that will be specified under each species or national data. The alignment means most individuals of that species that can use magic will be able to use that type of magic, but not all. Mages are a small proportion of the population, perhaps 1/1000 for most races and 1/250 for most elves (but elves have a higher proportion of mages with limited or little abilities). Finally, magic should not be extremely overpowered, as technology has more or less usurped its role in this universe. Rules: 1. Obvious stuff. No godmodding, no powerplaying (beyond a healthy interest in your character/organization's welfare), generally follow the spirit of the RP and be courteous to your fellow RPers. 2. Time. So time in this RP will pass at a fixed rate of one month per two IRL weeks, unless agreed upon to skip forward to the next month. This means the first two weeks are February, the third and fourth weeks are March, and so on. During the two-week intervals, however, you should be free to explore the events of that month on whatever pace you deem fit. You could talk about what happens on the 2nd and what happens on the 31st all in the same post. You are free to do as many flashbacks as you like as well to previous months. As long as it's consistent with your neighbors and people you're interacting with. The time is set that way to allow you freedom of creativity while still having a fixed passage that's easy to understand. If you miss posts during a month, you'll just have to catch up by posting about events during that month, but don't expect people to change past events or posts to accomodate you. 3. Posting rate. Please follow the general rule of allowing two or three people to post before you before you post again for a second time. If you want to do dialogue back-and-forth, try to consult with the player and post the whole conversation as a co-op post. 4. Deal with the prospect of separatism, revolution, and the repressive government seriously. Your organization/individual should *not* simply be able to overthrow Imperial control in a single or a few posts or totally evade any sort of difficulty with them, there should be a duration of time that it takes to be able to overcome that kind of resistance. --- If you've read this far, I greatly appreciate it and hope you'll sign up for this RP and help to build a very unique fantasy world along with our already dedicated group! Major credit to Voltus_Ventus and Willy Vereb for ideas that went into the making of this RP. There is a Discord for this RP, if you are interested, PM me or drop a message in the OOC and I'll PM you one. We conduct a great deal of our discussion there.</s> <|message|>Lunastri Gamma (nicknamed Luna) In light of how few people have signed up, we're going to have to move this back to the NRP section simply because the majority of posters will be NRPers. I suppose it was an ambitious experiment which didn't work out because the world is too overwhelming to get into. I'll be posting a new RP tomorrow there and get started. However, if you saw this RP and remain interested, don't hesitate to post here or message me, as the ability to play characters and organizations will remain open forever. Thanks for reading. Sincerely, -Meiyuuhi</s>
<|message|>Lunastri Gamma (nicknamed Luna) New link: roleplayerguild.com/topics/181969-the…</s>
<|description|>Clio Stormchaser Jedi Sentinel In Training Born on Coruscant, Clio's mother was a smuggler and her father was a politician - an awkward relationship to say the least.... Her parents died when she was just six years old. She and her twin sister, Bellona, were taken by Rey's Jedi Order in order to be trained, due to their force sensitivities. Neither twin is aware of the prophecy regarding their fate. Clio has always enjoyed learning about the past, loving to walk through ruins and discover ancient, oft forgotten texts. On the path of the Jedi Sentinel, Clio tends to approach problems craftily, drawing on her skills acquired scavenging and adventuring and tinkering to help her on her way.</s> <|message|>Clio Stormchaser Of the daughters dyad of Coruscant One shall live and see the greatest darkness fall; The other shall perish to save us all. DYAD: A STAR WARS STORY CHAPTER ONE: TATOOINE</s> <|message|>Clio Stormchaser CHAPTER ONE: TATOOINE Speeders cruising down the main thoroughfare kicked up dust in little swirls, drifting along aimlessly. A raven haired girl stood next to her auburn sister, both of them human - even though the average life form in Mos Eisley was anything but. The Jedi Council, consisting of three members, had sent the twins to Tatooine in order to pay a visit to Rotta the Hutt and liberate one of his young slaves. They didn't know the individual's names or appearance, just what they were called in rumored whispers in the underground community - the Seer. Clio eyes were amber, looking like flames when she was in a fury and like the sun when she was joyful. Her yellow lightsaber was sheathed, its color marking her as one who hoped to become a Jedi Sentinel. Rey had selected her for this mission that very reason. Should diplomacy fail, Clio's unconventional means could make the difference between saving the Seer or not and bringing them back to Ahch-To. It had been fifty years since the First Order fell and yet, there were hardly enough Jedi to bring peace to the galaxy. The bands of mercenaries and gangs were almost a more dire threat than the Empire they had replaced. "If we have time, we should go to the site," Clio told her sister. She hadn't been to Tatooine before, yet she knew the exact coordinates for the site - the home of the late Luke and Leia Skywalker. "And then the Kenobi house," she added. It wasn't as important to her to see, but it would be nice if they had a chance to. She loved being a Jedi in Training - a Padawan - yet she also had interests outside of the Force. She loved history and she may not get another chance. Pulling her canteen, Clio took a swig of water, before offering it to Bellona.</s> <|message|>Bellona Stormchaser Bellona Bellona was somewhat glad to not be at the Jedi Temple anymore, since in her opinion it got a little stale being there all the time. She glanced around the area that they were in, and hearing her sister's words next to her. Bellona twisted her hair slightly as she thought about the mission, and how best to respond to her sister. Since it would be nice to spend ssd's some time on Tattooine, but she also knew that they needed to somewhat hurry. "That's a major if Clio, but I'm all for a little sightseeing, but of course, first we should see about completing the mission. That's a bit more important don't you think?" She said with a bit of a giggle. This mission was somewhat important, as they needed to find the Seer,, but she wasn't all too sure who it was. Taking the canteen from Clio, she took a swig as she thought about how things were going to go. Hopefully they would be able to resolve things peacefully, but she knew that there was a chance that they wouldn't be able to, and she was more then ready as she handed the canteen back to her sister.</s> <|message|>Clio Stormchaser Clio "Do you think it's really possible - using the Force like that?" Clio asked, changing the subject. She knew that her sister probably was going to try a diplomatic approach to all of this, bartering with the Hutts in order to secure the Seer. Clio admittedly would have preferred to sneak in at the dead of night, pick the locks, free all the slaves, and take the Seer back to the Jedi Council without having to say a word to the crime lord. Her personal style was to dash in and out of the shadows as it suited her. Nothing seemed out of the ordinary as she looked up and down the streets. They needed information though - and a contact in order to get anywhere with the Hutts. Eventually though, she spied a bar - a cantina. "There - we can figure out an in. I imagine you want to set up a meet," she said, a bit resigned. Hopping off of the bench she had been perched on and making sure her canteen was secure, as she didn't want to lose a single bit of precious water on this desert planet, she made her way quickly to the cantina. Her attire was weather appropriate, with little strips fluttering behind her in the wind as she walked. Aliens were all over the place, speaking in different tongues and languages, most of them drunk. Clio walked into the cantina, squinting as her eyes tried to adjust to the relative darkness. It was cramped and small, with a badly out of tune five man band trying to play someone else's hit song. As if the lighting was somehow too much, most of the patrons were in the corners, their hoods covering their faces. The cantina reeked of booze and armpit sweat.</s> <|message|>Bellona Stormchaser Bellona "The Force can do a lot of things Clio, the fact that you think otherwise says a lot," Bellona said with a slight laugh towards her sister. Her ponytail kept her long hair off the back of her neck, making it easier to withstand the heat of Tattooine. She didn't care much for the desert planet, the main thing being the heat that was caused by the two suns that were there. How people could live there all the time was a bit of a mystery to her, but thankfully they were dressed for traveling in the desert heat. Otherwise she bet that she'd pass out from overheating if she wasn't careful. Glancing over towards the cantina that Clio pointed out, "Well that's as good a place as any... And you do know being diplomatic about things is a good idea, maybe you should try it out every now and then." With those words, she followed Clio into the cantina, glancing around the bar as she entered, trying somewhat hard not to make a face at the smell in the room. "...So, any idea who is this place would probably get us an in? Since something tells me that we have quite a few people in here who could..."</s> <|message|>Clio Stormchaser Clio Clio knew that the Force was highly versatile, capable of doing remarkable things. The use of it to predict the future unnerved her, since it was a case for the absence of free will. Did she have any choices, if the outcome was already decided? Was she training to become a Jedi because she desired to or was it destined? Could they ever really avert a war or were the events simply meant to be? The mysticism of it all gave her a headache. Clio recognized it was the sort of thing her twin adored, diving into the possibilities of the Force. She peered around the cantina, admittedly finding it difficult to single anyone out as a potential lead. "They all look like scum to me," she confessed in a whisper, careful not to let the patrons hear her. She wasn't in the mood for a barroom brawl. A fight breaking out here would most definitely ruin her chances at getting to go to the site later and pay her respects to two of the greatest jedi to ever live - Luke and Leia Skywalker. She was especially inspired by Leia's story, mainly because the oral legends portrayed her as one of the fiercest and bravest generals of the Rebel Order and later the Resistance. It didn't hurt that she was female either. Unfortunately while Clio found it hard to single out someone, those in the cantina didn't have the same problem. A Cerean roughly slammed their drink onto the counter, its contents spilling everywhere. The alien then got up from his seat and turned, narrowing his eyes at the twins. "No jedi scum allowed!" "But other sorts of scum are okay? That's really discriminatory. And just rude. What would your mother say?"</s> <|message|>Bellona Stormchaser Bellona "Well I mean, you aren't wrong... That's kind of the point of what this sort of place is like in a nutshell..." Bellona whispered back to her sister with a slight giggle as she looked around the place. The cantina was more or less just a place where any sort of person in the galaxy should show up. Probably bounty hunters or the like if she really had to guess, or thieves and smugglers and every other sort of person imaginable. Everything was alright, they had stumbled across the place that likely would have a contact for them to go forward with their mission. Of course, seems like they were the one type of person not welcome in this sort of place. Then Clio's comments clearly weren't exactly helpful, since she more or less was instigating the conversation, and probably making things worse for both of them in the long run. She wondered if her sister was just looking for a fight at this point, but she couldn't do much about it now aside from maybe try to do some damage control. "You have to excuse her, she's not exactly the best person to hang around with sometimes," she said instantly, stepping in between her sister and the Cerean, "Though we aren't exactly planning on sticking around very long, I mean what's wrong with getting a few drinks or something?"</s> <|message|>Clio Stormchaser Clio The Cerean looked at Bellona with suspicion, his head shaped like a pinecone, his eyebrows like bushy white caterpillars. "Just a drink?" he repeated. He didn't own the cantina, yet the music had stopped and everyone was looking at him for direction. His opinion clearly carried a great deal of weight. "It's never just a drink with the Jedi," he spat, before gathering up his belongings and he left the bar. Three other aliens followed suit, getting up and leaving - only one of them bothered to pay on their way out as well. "Anyone else got a problem?" Clio asked. Dead silence. "Good," she said, before going up to the bar and ordering herself a strong drink. The bartender charged her double, explaining that there was a jedi surcharge - "For the damage." Clio didn't feel like arguing the point. She didn't believe in using outright violence and force, but their arrival had already caused some to leave the cantina. She would have been naive if she didn't expect some sort of fight to break out. Her drink came up and Clio took a swig of it, instantly coughing from the strength of the alcohol. Drinking wasn't an activity exactly condoned by the Jedi Order. The hair on the back of her neck stood up, as she saw a rather odd person watching her and her sister - a Gungan. They were rarely found outside of Naboo. Those found on other planets... they were exiles - criminals. Exactly the sort of person who could get them an audience with the Hutts.</s> <|message|>Bellona Stormchaser Bellona Bellona let out a bit of a sigh as the alien left the cantina followed by who she assumed were more of his cohorts. "Well I guess that could have gone better now couldn't it?" she muttered under her breath towards her sister, shaking her head slightly. She wasn't even all that surprised that the bartender charged them more for the drinks, just being where they were, Tattooine wasn't exactly all too welcoming towards the Jedi, that was a known fact. It meant that their job was definitely going to be more difficult, since they would have to deal with no one wanting to likely talk to them. "You know that threatening people isn't necessarily the answer to all of your problems right?" she told her sister with a bit of a giggle in response to her more or less threatening the other patrons to not try to cause problems with them. This was definitely not the best way to make first impressions with the locals. However, her attention was quickly drawn towards the Gungan who had just walked into the cantina. "Why is there a Gungan way out here? I think we should see about going to talk to him, how about you Clio?"</s>
<|message|>Clio Stormchaser Clio Clio nodded, in total agreement with her sister. If a gungan was out in this sort of cantina in Tatooine, they were up to nothing good at all. They were likely the scum of the galaxy and that was exactly the sort of person they were here to seek out. Picking up her drink, she took another swig, barely able to keep herself from coughing this time. She wouldn't be able to inspire fear in the gungan based on her alcohol tolerance. Of course, talking with people and negotiating tended to be her sister's thing. Clio was more likely to threaten them, try a Jedi Mind Trick, or simply point a weapon at them. Maybe even offer to help them steal something in order to get the information they needed. There was more than one way to pick a lock, so to speak. She walked forward and took a seat at the gungan's table, forcing a smile. "I'm Clio, this is Bellona. Mind if we chat?" she set her drink down, already settled in. Her body language was clear. They were going to chat whether he agreed to it or not. The gungan narrowed his eyes. "Looky, yous goen find una empty table, Jedi." Clio had to bite the inside of her cheek to keep from laughing. She wasn't intimidated by this dude at all. Sure, he was covered in scars and logically, she knew he was a threat but... She just couldn't take Gungan Basic seriously. "Nah, I think wesa like this table," she replied, mocking him just a little bit.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, Coffee Shop. Skills: N/A --- --- "Sure thing you guys." Madalyne said as she quickly got up from where she was sitting and made her way over towards the front counter and ordered their three drinks, before coming back to the others. She slid over Niah's and Nancy's drink, before sitting down looking over at Niah and smiled towards her friend. "I would be honored to go with you on your quest." Madalyne said and looked towards Nancy for a moment, she did have a point outside of the camp grounds they were always constantly in danger. She took a sip from her hot chocolate looking at the two of them, she didn't like all of the red tape either in order to go out on a quest. But then again it was also for the camps security as well she guessed. "Then lets go to the Auguries after we finish our drinks, the quicker we get things going the sooner we can get this quest done and over with as well. All of the red tape is really annoying to." Madalyne said, she was a little bit excited to get out of camp for a little while, and leave her duties to her other centurion as well she gave Niah a slight smile and nodded towards her. She was pretty confident in her magical abilities that they could handle things to.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: New Rome - Coffee Shop Skills: N/A --- --- Nancy smirked a little bit as Niah asked if the two of them would go with her. She didn't need the curse of prophecy in order to have seen that one coming. She cradled the mocha in her hands, allowing it to warm her palms for a moment, before she took her first sip - the warm, chocolate goodness sliding down her throat. The bitter aftertaste of the coffee jolted her, energizing her more than just about anything in the world could. It had to be the only thing that tasted better than the food and drink of the gods. "I'll go with you, but there's one condition," Nancy explained. "You have to swear on your life that we will not set foot in Las Vegas. Or a casino." She held Niah's gaze, her eyes carrying a serious intensity. Nancy joked around a lot. This was not one of those times. Nancy then continued to drink her mocha, savoring it at first, before she downed it all at once and shuddered, slamming the cup back onto the table. "Gods, I love this place. May it never close - at least not before I die a painful, bloody death." She then carefully took the tarot cards and put them back in with the pack, ensuring to not get a single stray drop of coffee, tea, or hot chocolate on the cards. As much as she hated her prophetic abilities, the tarot cards were a magic item - a gift from her father, Apollo. Without them, the episodes would be much worse. She probably would have been stuck in a cave or something by now and people would have just called her the Sibyl or the Oracle, her individual identity gone.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: New Rome - Coffee Shop Skills: Oath Binding --- Niah finished her drink and gave a smile to Madalyne thankful that she was willing to go. "Thank you." The fantastic hot drink was refreshing. Niah was okay with the red tape. It made it so kids wouldn't wander off thinking just anyone could be heroes. However, she would like to just get this all over with. They likely wouldn't even get out of camp until tomorrow morning. "Wait what?" Niah blinked at Nancy as she made her demand. She had to know that Niah didn't like making oaths and here Nancy was making her swear on her own life. But a part of Niah's memory clicked as she thought about it. Nancy and Mads had been found in a hotel in Las Vegas. Something awful must have happened. The way Nancy was staring into Niah's very soul. Could she do it? Was this something Niah could promise? Quests tended to be chaotic and getting to Mount Rushmore...well they could go around the entire state of Nevada just to be safe. And the Oath was just for this quest. Her stomach twisted and she wished she still had some tea left. To buy herself some time she fake sipped at it. "I..." She froze. So much of her last few years had been avoiding making Oaths, especially of this magnitude. Niah closed her eyes breaking contact with Nancy. Then took a deep breath, reopened her eyes and looked back at Nancy. "I swear." She could feel magic gathering around her gently. "To not step foot in Las Vegas or a casino on this quest." The magic tightened and she knew the Oath was complete, and she hated doing it. "Let's get this over with." She put her empty cup away and left the cafe. Her hands shaking.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, Coffee Shop. Skills: N/A --- --- Madalyne was sipping from her hot chocolate and smiled towards Niah giving her friend a nod, she'd do just about anything for her friends and anyone she'd considered family. She almost choked slightly when Nancy made Niah an oath to not set foot in Las Vegas, or any kind of casino. They never spoke about what happened there to anyone really, and she didn't intend to at the moment, though she trusted Niah and considered her a friend. She just really didn't want to reveal all of that information and dump it all out on her either, as Madalyne finished up her hot chocolate and set the cup down. "Lets just hope that some random disease doesn't force this place to shut down. Anyway lets head out." Madalyne said looking at Nancy again, she wasn't sure if Nancy would tell Niah what had happened there or not but she stood up and stretched slightly. Madalyne made her way out of the coffee shop. She stuffed her hands into her pockets and waited for her two friends to leave the store and head over to the Auguries.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: New Rome - Coffee Shop -> the Auguries Skills: N/A --- --- Not everyone would have sworn an oath like that - but Niah did. It earned her Nancy's respect. Others likely would have pressed for more information or refused. Niah's mother was the goddess of the River Styx, the same river that gods swore their oaths on. Breaking an oath sworn on the River Styx was a death sentence... Nancy had to imagine that any oath Niah swore was just as binding as that. "You're alright, Bautista," she complimented. "That was pretty rad of you to do." She looked inside the cup for another moment, wishing that more mocha would materialize somehow. She could have ordered more. She really could have. "Ugh, don't even joke about that, Mads," Nancy groaned. "If that happens, I'll have to ask my dad what exactly his damage is." Her father wasn't just the god of prophecy after all - he was the god of medicine. He was the sender of plagues. She got up from the table and headed out of the shop with the others. It wasn't too far to get to the auguries - they were near the Senate. At the very least, it was convenient that way. The Auguries didn't have to go far to tell the Senate about their impending doom. When she had first arrived at Camp Jupiter, she had been worried they'd force her to become one of the Auguries due to her powers.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, Coffee Shop -> the Auguries Skills: Roman Mythology --- --- "If that did happen I think your dad would have some kind of really bad argument with Diana, or a lover really pissed him off or something." Madalyne said with a slight laugh, she walked down the road, seeing Terminus occasionally stopping someone for a weapons check, and Julia holding that bin as well. She continued to make her way down the road, seeing the Senate building in front of them Madalyne didn't really see herself being a leader, though she did lead her cohort pretty well. Then she saw the small building off to the side, where Camp Jupiter's Augur usually stayed. "So, anyone met the augur before?" She asked, Madalyne heard stories of the previous one Octavian who had nearly destroyed the Greek Camp a couple of years ago. She then opened the door, the room was fairly barren though there was an alter at the center of the room with several stuffed animals there who had been gutted pretty brutally. "Well someone really likes gutting stuffed animals.." Madalyne said awkwardly, when she looked over the alter and noticed the augur was asleep.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: New Rome - the Auguries Skills: N/A --- --- "I think it would have to be something pretty extreme - like the gods started to fade - for them to shut down the coffee joint," Nancy admitted. She had only been at Camp Jupiter for a few years, yet from what she had heard, New Rome pretty much always carried on, no matter the threat. The city of demigods had survived so far, to its credit, so clearly they had a good way of running things. On the mention of Diana, though, Nancy couldn't help but smile. She loved the myths about her aunt. She was easily the coolest goddess in her opinion - not that she was daft enough to go around spouting off about it. She liked being alive and not killed by Venus or Minerva or Juno. She sighed slightly as the entered the augur's quarters. "Yeah. She's pretty grody. Alexandra's my sister and, well... She takes after my dad in some rotten ways." Alexandra hadn't been the augur of Camp Jupiter for a year, yet Nancy had already formed a strong opinion on her. She found the use of gutting stuffed animals to be incredibly weird - and childish. Her long blonde hair and exposed skin reminded her of Vegas - and Nancy hated being reminded of Vegas. She found her voice annoying, though at that point Nancy was really just looking for reasons not to like Alexandra. Had the augur been anyone else, she wouldn't have cared that they were asleep - but since it was her sister, she had to roll her eyes in annoyance. "Alexandra, wake up! Pantene is having a sale!" she shouted, shaking the augur.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: The Auguries Skills: N/A --- Niah looked around the Auguries, she hadn't ever really been in here before. She had never gone on a quest before. The strewn corpses of stuffed animals was a little offputting, but she was glad it was stuffed animals instead of actual animals. She did remember hearing that the previous augur had done the same thing so it didn't come cold. But why wasn't she cleaning up after herself? Or at worst a Probate running around behind her to clean it up once she was done doing whatever it is an agur does. Niah was glad she didn't have a sister here at camp. She had a sister, one she missed terribly. They had been the best of friends, so she couldn't quite imagine why Nancy was being mean to her own sister. Maybe it was different when you hadn't grown up together? She winced slightly as Nancy harrassed Alexandra awake and shifted a few steps away. She very carefully in her own mind wished to see her sister again but kept from making any promises. "Alexandra. I need your help. I need to go on a quest." She said trying to be assertive. "A gem was stolen from camp by a faun and now a dragon has it. The dragon is taking it to Mount Rushmore. It has to be me." She glanced at Nancy as she finished. "Please do your thing."</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, the Auguries Skills: N/A --- --- Madalyne watched Nancy as she started to shake her half sister awake, which was kind of entertaining to see, though she did think it was a little bit overkill, but snorted slightly when Nancy yelled at her that Pantene was having a sale. Alexandra woke up after the shaking and quickly drew out her imperial gold dagger and pointed it at Nancy's neck after being startled awake and glared a little bit at her. "You could have not shook me to wake up?" Alexandra said in an annoyed tone in her voice, she then looked at Niah and sighed a little bit, before sheathing her dagger. "Get me a stuffed animal that isn't gutted then." Alexandra said, and Madalyne nodded slightly as she made her way towards a nearby shelf with stuffed animals that weren't gutted and grabbed a bunny before making her way back over towards her. "Will this work?" Madalyne finally asked. Alexandra snatched the stuffed animal from Madalyne and went over towards the altar taking out the knife again and started to gut the poor thing, and triggered a vision. She could see the faun that had stolen it, and two others who were with it, and then the dragon grabbing the one who had the gem and then mount rushmore as well seeing it flying into George Washington's eye which was probably where it was nesting. "Theres two other fauns that were with it, maybe more information from them. And it's inside of Washington's eye where your dragon is sleeping." Alexandra said looking at them. "Anything else?"</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: New Rome - the Auguries Skills: N/A --- --- Nancy stifled a very slight chuckle as Niah said do your thing. It struck her as a bit anti-climatic after everything else Niah had said, especially with the relatively professional and confident tone. Perhaps it was a little bit of her father's influence coloring her thoughts - he was the god of poetry, he had raised the Muses. It'd make sense for him to have a little bit of an opinion on prose. Of course, Nancy always figured she inherited two gifts from her dad - prophecy and music. She had a voice that could shatter glass. She couldn't hold back the snicker though as Alexandra aimed her dagger at her throat, mockingly raising her hands. "Would you rather I fetch a thing of water next time?" Nancy asked Alexandra innocently. She winced sympathetically for the poor stuffed bunny Madalyne had selected, as Alexandra ripped it open viciously on the altar. Once again, Nancy couldn't help but feel that her tarot cards were the superior method for divining prophecies - not that she wanted people to come consult her, of course. She didn't want Alexandra's job at all. Her information more or less complemented what Nancy had seen - three fauns, one dragon, and the gem was inside the eye of Washington at Mount Rushmore. "Rad. Y'mind coming with us to chat to the Senate? I think the three of us are raging to go and all as soon as we can." The Senate would need to approve this quest, but they had Alexandra's prophecy as the augury now, so they were another step closer in the bureaucratic process.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: The Auguries Skills: N/A --- Niah winced as Alexandria held a dagger at Nancy. She supposed that was family business. They could hold daggers at each other if they wanted. As long as Alexandria wasn't holding it at her. Thankfully the dagger was sheathed. Madalyne retrieved a stuffed bunny for Alexandria who proceeded to do her thing. With surprisingly little complaint. "Thank you." Niah said. And nodded in agreement with Nancy's request. "Do you know which fauns? Or is this an ask around till we find a sufficiently guilty-looking one?" Niah disliked the fauns. They were, in her opinion, nearly useless. She didn't even understand why they kept them around New Rome. At least give them a task. Now one was guilty of stealing an important gem from camp.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, the Auguries Skills: N/A --- --- Alexandra shrugged slightly, she didn't recognize their faces, Fauns always came and went to camp all of the time and in her opinion they were pretty much useless other than begging food and taking things that aren't theirs. She was glad that they weren't allowed to work in the Legion really either. "Unless you guys want to pay me to help you search and question fauns all day. But yeah I can go to the Senate and have an assembly later in the day." Alexandra was rudely woken up by her half sister Nancy after all. Madalyne always did feel pretty bad for the Fauns around camp however and would always help them out whenever they did ask for something she'd give them some money or food to eat. She looked at Niah and Nancy to see what the two of them wanted to do, question some Fauns until they assembly could start or do something else while they waited. Madalyne didn't really care to much about having to wait either really at least she wasn't a Praetor or anything like that yet that job wouldn't be to fun for her in her opinion anyway.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: New Rome - the Auguries Skills: N/A --- --- "Pff, we're not paying you, sis," Nancy told Alexandra confidently. "One, don't have the money for that. Two, if we had the money for that, why in Pluto's name would we want to give it to you? What would you even use it for - to buy out a Build-a-Bear workshop?" she scoffed. She had seen one when she was being brought to Camp Jupiter from the Lotus Hotel and Casino. It had been sickeningly adorable - the sort of thing she would have adored having in her childhood. Of course, Nancy didn't have a good concrete reason to dislike Alexandra so much. Maybe she could blame it on the fact that in Alexandra, she saw a fate she never wanted - becoming an Augury, reduced to just a mouthpiece for prophecies. Or maybe it was the fact that Alexandra just reeked of casinos. Maybe Nancy just disliked blondes. "I'm not sure it's worth questioning the fauns," Nancy then admitted. "We know where this gem is - Mount Rushmore, in the eye of good old George. We know it's being guarded by a dragon. The fauns seem... irrelevant, to me? I think we just gotta motor, get the gem, and bring it back here." She didn't have a hatred for fauns or anything, she didn't like them but she didn't dislike them either. They were just sorta there, other beings that lived in Camp Jupiter and depended on them for (stolen) food. They might as well have been shrubbery.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: The Auguries Skills: N/A --- They would have extra time between now and when the Senate meeting would start. They were always a little slow. She would rather get going. Niah shifted on her feet a bit considering her options. She winced a bit when Nancy was mean to Alexandra, but she did agree with Nancy. They didn't have the cash to pay Alexandra to help them question fauns for like two hours. "I partially agree with you Nancy, about the fauns, but they might be able to give us some details about the dragon. If they do then we might have an idea of what we are dealing with. Personally I've never met a dragon. I'd like a step up against it, they might be able to help with that." She turned back to Alexandra, "Thank you though. When will we be able to meet with the Senate?"</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Camp Jupiter, New Rome, the Auguries -> Senate Building Skills: N/A --- --- Alexandra looked at Niah and gave a slight shrug. "Maybe an hour or two, someone will send for you guys." Alexandra said as she started to gather her things and started to head out, and set up the meeting while their current session was on their afternoon break. Madalyne looked at Nancy, and Niah and gave a slight shrug. "I guess we can go and quest some Fauns see if they know the one who stole the gem." Madalyne said as she made her way out of the Auguries. A little bit over two hours later, Madalyne couldn't really find any kind of information from any of the Fauns that were in or around camp, until one of the messengers came over to the three of them. "The senate is ready to meet you guys." Before handing the three of them the letter before heading off. Madalyne looked down at it, and then the two of them, she had only been in there a few times once she had gotten her Centurion rank, as well as her initial placement within the legion as well. Madalyne stood in the room seeing all of the senators within the room talking amongst each other.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: New Rome - the Senate Building Skills: N/A --- --- Nancy always felt that the Senate was dreadfully boring. Ten demigods served on it, deciding pretty much everything for the legion. She could hardly imagine sitting on the stone benches for hours at a time, debating the finer aspects of quests and the possibility of war. She liked to keep moving if at all possible. The only time she ever slowed down was to get her coffee from New Rome - and even then, she could hardly resist gulping it all down at once like a shot. She peered at the letter, squinting her eyes as she tried to make her dyslexic brain focus on it. It was in English, but she got the gist of it pretty quick. They were summoned by the Senate. She made her way to the Senate House with the other two, taking a moment to look around. Of the two praetors, one of them was from Nancy's cohort - Maggie Ortega, daughter of Venus. The other, Jasper Moon, son of Bacchus, was from the fourth cohort. It wasn't a terrible cohort to be from, but it definitely lacked the shiny reputation of the first and second. Yet even though she was a centurion, Nancy didn't know too much about both of them beyond just that. She had no idea if they would get pedantic about things, if they would try to give this quest to someone else, or if they would be reasonable and give them the green light to go. "So do we sit anywhere?" Nancy asked, standing and feeling a bit awkward.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco Skills: N/A --- --- Madalyne looked at Nancy when she mentioned something about the gem was from the underworld, she knew that her mother did deal with ghosts and crossroads, and usually ghosts did come from the underworld as well. "Maybe my mom will pop up somewhere and say something about it." Madalyne said, she only seen her once in her life and that was when she had gotten to Camp Jupiter with Nancy shortly after that her mother appeared before her to give her the wand as a gift. Madalyne searched through her pockets and pulled out two fifty dollar bills, and then looked to the others. "With all of our money combined that's around 180 dollars." Madalyne said as she watched Niah checking out the route, and she made her way to the ticket counter for the same route that Niah suggested and went ahead to buy the tickets for the three of them. "Seems like a quick and easy train ride then." Madalyne said jokingly she did know that they would most likely end up bumping into some monsters at some point.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: San Fransisco - Amtrak Station Skills: N/A --- --- Nancy nodded, listening to Niah's recommendations. From what she had heard about Portland, it was weird. Weird tended to mean a place with loads of monsters in her experience, so she mentally prepared herself for a few fights to the death in that city. She knew next to nothing, on the other hand, about the Dakotas. They had just about no reputation, at least not that she was aware of. Apparently they were home to dragon lairs. Hopefully just the one. "Please don't jinx us, Mads," Nancy groaned, as Madalyne suggested it would be quick and easy. "And I hope we don't run into your mother... Don't some people go mad or something if they meet Trivia at a crossroads?" Nancy asked. She couldn't remember exactly what happened, but she knew that it was bad. She shifted slightly, squinting her eyes to try to get a better look at their surroundings in the harsh sunlight. She wondered briefly if her aunt had heard her prayers. Nancy doubted that they would be answered though. Her curse was hers to bear and likely couldn't be washed away. She wondered also if a god removing her gift of prophecy would offend her father, Apollo. Maybe he was sitting up there in the Sun Chariot, shaking his head at her. Did he know that she had prayed to Diana? Would he scold her?</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: San Fransisco - Amtrak Station Skills: N/A --- Niah was glad she had found a route that took them as far away from Las Vegas as possible. Now Niah just had to hope that they would actually make it all the way to Fargo. It was step one. Though she doubted it would happen. Especially with Mads joking the way she was. At least it wasn't Nancy saying it. That felt like it could be even more dangerous. Sort of a 'Bard's tongue' curse. That was not something Nancy needed. Or any demi-god if Niah was honest with herself. "I mean there is no way something won't happen. Thank you, for getting the tickets Mads. Was that all of our cash? Are we gonna starve now?" Niah asked half-joking. She was concerned they wouldn't have money for food, but if they could at least get to the Dakotas. From the Dakotas, they would need to figure where Mount Rushmore even was. A part of Niah hopped that it was in the Dakotas because she wondered if it was. She had thought it was on the East coast, but the Dakotas were in the middle of the country. "This country is huge. How long is this train trip going to take?"</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco Skills: N/A --- --- Madalyne looked towards Nancy for a moment and nodded they could still simply run into a monster at any point while on the train ride from California to their final destination as well. And then mentioning her mother she gave a slight shrug, she had only met her once when she came to Camp Jupiter shortly after her visiting Lupa. "I only met her once, but yeah probably people have gone mad after seeing her. I haven't gone mad though, so that is something." She answered as Madalyne gave both Niah and Nancy their tickets. "Yeah that's all of our money sadly. We could act like hoodlums and steal from people though which would be fun." She said jokingly as she rubbed the back of her neck, they wouldn't have any kind of money for food which would really suck. "I'd imagine it would take maybe a day or two at most, maybe shorter if there aren't any delays on the tracks." Madalyne said to Niah, she hadn't ridden any US trains before, but she did when she was younger before moving to the US. There was a bell sound going off, and she could see the train now coming over in the distance.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: San Fransisco - Amtrak Station Skills: Strategy --- --- Maybe it would have been a good idea to get a child of Mercury to go with them on the quest - they were good at stealing. Of course, Nancy was rather skilled at sleight of hand. It was a skill she had unfortunately picked up on the Vegas Strip. "I can steal, don't worry," she informed her friends. Niah was probably too much of a rule following goody two shoes to steal anyways. Madalyne she doubted would have any issues with it, especially given her mother. From what she knew, Trivia tended to have a fast and loose moral code in comparison to the goddess of the Styx. It was only a day or two, according to Madalyne, so they wouldn't even need to steal that much. Nancy could probably even earn them food by singing - prophecy wasn't the only thing she had inherited from Apollo. "Oh, wotcher," she said, calling the others attention. She had been keeping an eye out at the station for any monsters, especially with how thick the Mist was in San Fransisco. A chill then ran down her spine. Look for trouble and ye shall find. A chimera, a monstrous creature with the head of a lion, the body of a goat, and the tail of a snake. Practically every part of it was deadly. The snake's venom could kill with ease. The head was able to breathe fire. "Odds that it hasn't noticed us are... well, awful." She pulled her twin imperial gold daggers. Hopefully this fight wouldn't make them miss the train. They didn't have money for more tickets.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco Skills: Mist Control --- --- Madalyne though she didn't like to steal she would do it just out of survival if it ever did come down to it at any point, she knew that Nancy could do it with ease she had known her for a very long time. She was the closest person to a sister she had as well, and when Nancy pointed out a Chimera was stalking nearby. She closed her eyes for a moment, the mist was really thick here which was a lot easier for her to control. Niah and Nancy would feel a slight gust of wind and the Chimera perked up slightly, looking around confused, and it started to run off in the opposite direction. "Helps to have a mom that is the one who controls the mist." Madalyne said, a little proud of herself hopefully that little trick would keep the Chimera away from them until they got onto the train. She looked at the clock nearby on the train platform and then at the ticket that was given and as if right on cue the train was now just pulling into the station. "We should go, unless you two want to hunt the chimera down?" Madalyne said jokingly as she quickly climbed up the small little stairs that led into the train.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: San Fransisco - Amtrak Station Skills: N/A --- --- Nancy wasn't too surprised that Niah was adamantly opposed to stealing. She had a very black-and-white moral sense from what Nancy could tell - not that there was anything wrong with that. It made sense to her, after thinking on it for a little bit. Niah's mother was the goddess who held everyone to their oath. It made sense that her children would be rule sticklers, just like it made sense that the children of Apollo would be inherently fabulous and skilled at many things (Nancy was, of course, incredibly humble). She respected the boundary though. Niah hadn't questioned her hang ups about Las Vegas, so she wasn't going to tease Niah about her aversion to thievery. The wind brushed up against her and Nancy shivered, watching as the chimera turned and ran off in the opposite direction. She couldn't help but be a little bit in awe of Madalyne. "That was so rad!" she praised her friend. She offered up a high five. Amtrak Trains didn't really wait around for people to get boarded too long after the posted ticket time, so Nancy shook her head, not wanting to bother hunting down the chimera. Some other demigod would take care of it. She popped onto the train and walked until she found some empty seats with a clear line of sight to the exit, just in case. She took a window seat and sat, waiting for Madalyne and Niah to join her. Hopefully there weren't any monsters on the train.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: San Fransisco - Amtrak Station -> Onto the train Skills: N/A --- Niah had been ready for a fight. She wasn't looking for one. Definitely didn't want to chase down the chimera by herself. Heck, she was thankful she didn't have to fight it at all. Niah had been particularly worried about all the people at the train station. Yes, the mist would have done what it does best and protected them from not even noticing really what was going on. But that didn't stop collateral damage. Mortals could easily get hurt if a demi-god fight broke out in the middle of them. "That was very cool." Niah agreed. Following Nancy onto the train, after she sheathed her sword. "I just get the ability to make people mad like I'm some knock-off Ares kid. Or you know the whole Oath thing." She took a seat across the table from Nancy. She was impressed with her traveling partners' gifts and more than anything thankful for them, but she didn't say that. It felt inappropriate. Niah knew how much Nancy hated her prophecy gift and didn't want to make her think about it too much.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco Skills: N/A --- --- Madalyne smiled and gave Nancy a high five once they were on the train and Niah sitting across from them, a few seconds later the train started to move from its station. She leaned back a little bit and started to relax seeing the scenery starting to move and looked towards Nancy and Niah. "I could try and teach you guys how to use it if you'd like." Madalyne offered, it came natural to her but she knew that others could learn it though it was pretty difficult to learn from others what she knew as well. Madalyne turned to look at Niah mentioning Ares, but that was greek and she was also a legacy of Ares as well. "Don't you mean Mars?" Madalyne decided to tease her a little bit, the three of them were still capable fighters and they could easily kick any kind of monster ass that did come their way. "But you are still an awesome fighter to Niah." Madalyne said to her giving Niah a friendly smile.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: San Fransisco - Amtrak Skills: Audiokinesis --- --- Nancy tilted her head slightly, hearing Niah refer to Ares, the Greek war god. She knew that Madalyne was a legacy of Ares, not Mars - and from what she knew, the difference between the aspects was that Ares was bloodthirsty and didn't care if people died, whereas Mars was into more clean and strategic warfare. "That'd be pretty rad, I'd be down to learn how to use the Mist," she told Mads. Truthfully, it would have been a nice way to get out of having her bunk in the barracks properly cleaned. If she used the Mist, then she could ace inspection each time without having to do a bit of work. And of course, there was the more ethical use of manipulating the Mist in order to send monsters away rather than fighting them. "Y'know, making people mad is pretty useful - get inside their heads, keep 'em from thinking, it's easier to beat them," Nancy mused. She had met a lot of demigods that didn't think their gifts were particularly useful. It was all about finding a way to apply them. Sure, it was a bit hypocritical given how much Nancy hated her prophetic abilities, yet she had inherited something else from her father. Apollo was also the god of music. "At first, I thought I could just sing well, y'know? But then I discovered I could do this..." Her eyes darted around as a mischievous smirk appeared on her face. She spotted one of the passengers nearby with one of those glass cups, the sort that would be filled with water or some iced beverage from Starbucks. Nancy started to whistle, just a simple steady note, and she concentrated. The vibrations of the noise filled her ears and she felt a rush, as the pitch of her whistle changed to match the resonant frequency of the glass. The cup burst, spilling the unsuspecting passenger's drink everywhere. "Ta-da."</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: On the train Skills: N/A --- "I am decent at fighting I suppose, even if I can't keep names straight. Thanks, Madalyne." But hubris was not Niah's flaw so she didn't seem very convinced by that. She did stick her tongue out a little at their ribbing but didn't seem particularly upset by it. She could tell it was in good humor. "That's usually what I use it for. Or to demoralize, and make people want to not even bother fighting. That's handy." She said agreeing with Nancy. She did give a small evil grin at the idea, but because it was Niah there was no true malice behind her grin. "I'd love it if you could teach me how to manipulate the mist." Niah's eyes lit up at the offer. She had been curious about magic beyond her own, but it had seemed so obtuse. "Whoa." She gasped in surprise at Nancy's gift. "That's got to be useful." She could think of a few ways it could be used. "Can you hit the note that would bust ear drums? So if a monster could only hear would lose it's hearing? Like-" She cut herself off not wanting to say a monster's name. Even this far from where it would likely be. And maybe that was a little dark. Especially if used against a non-monster, but it could be useful. She hopped the person whose glass broke didn't blame them.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco Skills: N/A --- --- "Cool then class starts tomorrow morning early sunrise." Madalyne said jokingly, she of course was still going to teach them as best she could it was always really tricky and not to many people learned it easily. She looked over at the person who Nancy had targeted and heard her friend started to hit a steady whistle note. And eventually she heard a glass shattering and a really annoyed passenger starting to curse out a storm as he got up. And started to walk passed the three of them a wet mark on the person's pants making it look like he had pissed his pants and Madalyne started to laugh. "You totally should do that in the mess hall when we get back to camp to someone in the legion." She said, knowing that Nancy did like to do stuff like that as well. Before turning her attention to Niah and smiled, getting into anyones head would be really cool just to mess around with them or even to make a fight a lot easier. "That could be really useful in the next War Games." She said.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: San Fransisco - Amtrak Skills: N/A --- --- Nancy nodded, beaming with pride as Niah asked her just what else she could do with her gift. "I haven't tried bursting someone's brain like that before, but yeah, I think I'd be able to find the note - just might take some trial and error." It essentially came to trying out pitches at random, sometimes she had the approximate pitch she needed memorized (like for glass) yet she hadn't tried to make someone's head into a bomb before. That would be a fun way to kill monsters though - to just sing or whistle and have them explode. She snickered as the unsuspecting mortal walked on by, looking like he had pissed his pants. Had she not already been claimed by Apollo, she could have easily passed for a child of Mercury. "Hey Niah... Are you immune to getting wet?" Nancy asked, thinking. Niah's mother was a river goddess - sure, the Styx wasn't the average river but it was a river all the same. "Maybe you've got some Neptune like powers waiting to be unlocked. Rome could finally have a fighting chance when it comes to water battles." She shifted how she was sitting in her seat, propping one foot up against the bottom of her seat, letting her lean forward on her elevated knee. It was nice to think about the War Games and to just talk about the ways they were strong, powerful, badass women.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: On the train Skills: Odikinesis --- "I look forward to the lessons Professor Crane." Niah grinned at Mads. The grin Nancy gave her for her idea was worrisome. Maybe the idea was too dark if Nancy was enjoying the possibilities. "Warn me if you decide to do that in a room crowded with angry people with swords." Niah couldn't decide if she would watch or leave. Watching would be entertaining, but she did not want to have to deal with the fallout. As she thought that though Niah considered that Nancy was a friend and she would have her back if Nancy was in trouble. This, however, would be a trouble of her own making. Trouble she could easily avoid if she just didn't blow up cups around angry people with swords. "Tragically I didn't get that gift." Niah sighed a little wistfully. She would have loved to have the ability to manipulate water. It was nice discussing what use their gifts could have outside what they had already used it for so far. She paused as she watched the now soaked guy storm off. Niah snickered but shook her head and reached out calming him. It would hopefully at least keep the guy from yelling at some poor train staff member.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station San Francisco -> Medford, Oregon, Amtrak Station Skills: N/A --- --- It took a few hours, and there weren't any monsters that had gotten onto any of the stops on their way Madalyne ended up taking alittle bit of a nap just to pass the time her head resting against the table that they were sitting on. Until she heard the announcement that they were going to be making a small stop in Medford to stretch out and for those who needed it to have a smoke break as well. She stretched out slightly letting out a little bit of a yawn and looked towards the others. "I'm going to get some air real quick." Madalyne said as she climbed off of the train seeing some people were there as well, some were just getting off as well. Either it was their train stop or they were also boarding. Madalyne looked around seeing what looked to be a bunch of biker guys just getting up from where they were sitting, she started to feel a little bit suspicious of them. But they were talking amongst themselves, as Madalyne remained calm for the most part digging into her pockets, and occasionally looked at the group seeing about ten of them in all as well.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Medford, Oregon - Amtrak Skills: Sleight of Hand --- --- "I'm gonna get us some food," she told Niah and Madalyne, before getting up as well. She didn't mention how she was going to do it. She figured Niah would rather not know. She had her pack on her, just in case she somehow ended up not being able to make it back on the train and was stranded in Oregon for a few days. On her way off, she "bumped" into someone heading on, stealthily grabbing their wallet. Once she was off the train, she grabbed the cash and discretely threw the wallet back onto the train, figuring the owner would want it back. She had scored them $26. There was a Jack in the Box nearby, so she figured she'd buy as much food for them as she could and bring it back to the train. It was such a quick trip, she figured she could handle herself. Nancy put the money into her pockets and started walking in that direction, whistling slightly as she went. A sickening feeling formed in her stomach, like someone was watching her, stalking her. She turned her head over her shoulder and saw about ten bikers. The feeling in her stomach worsened. Her hands shook slightly. Her palms grew sweaty. She wanted to chalk it up to imagination but... life was never that kind for demigods.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Medford, Oregon, Amtrak Station -> Jack in the Box Skills: N/A --- --- Madalyne watched as Nancy got off of the train as well and looked towards the biker dudes again, getting that same eerily feeling from them as well, shortly as Niah had gotten off as well. She quickly followed and catching up to Niah and Nancy, figuring that they would have a better chance fighting together then separated as well. "The bikers, I think are some kind of monster." Madalyne said to both of them, as she walked off of the platform. The Jack in the Box wasn't to far from them at all either which was good, just grab their food and then just leave and get back onto the train. Once they were inside of the fast food restaurant Madalyne got into line and looked over her shoulder again seeing the men had entered as well and took a seat somewhere in the dining room. Yep, they were there stalking them as she thought about messing around with the mist, but right now she was pretty hungry. "So how much did you get?" Madalyne whispered to Nancy she didn't see how much she snagged from the guys wallet either but knew she had taken some money off of it.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Medford, Oregon - Amtrak -> Jack in the Box Skills: N/A --- --- Nancy relaxed ever so slightly as her friends rejoined her. She wasn't going to admit that the prospect of fighting off a group of monsters disguised as burly monsters had terrified her slightly. "Any idea which kind?" she asked her friends softly. Her stomach growled. She really wanted to just get some food and head back onto the train. At least her worst fear was far less likely to happen with Niah and Mads around. "I got $26, I'll order us three combo meals," she told them. Maybe they'd be lucky and the bikers would ignore them. They had made it into the Jack in the Box without getting hurt. She walked up to the counter, placing an order. "Three large 10 piece chicken nugget combos, please," she said. She handed over the money, tapping her foot nervously. The cashier gave her back her change and three soda fountain cups. She took out a cup, handing one to Niah and one to Madalyne. "Hopefully our order is out soon..." Nancy murmured, moving off to the side. She kept one eye on the bikers, ready for them to jump into action, as she went over and filled up her cup with Dr. Pepper, Coke, and Root Beer - a Nancy special.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak platform (Medford, Oregon) -> Jack-in-the-box Skills: Roman Mythology & Odikinesis --- "Thanks for getting food." Niah said after Nancy ordered. There was a lot more in the thanks than just the appreciation for Nancy ordering the food. It was clear Niah was thanking her for all the unsaid things. That led to getting the food too. Anger rolled off the bikers and Niah had a pretty good idea of what they might be. "You wouldn't happen to have a silvered weapon on you by chance?" She glanced at Nancy, it was mostly her answer for what the monsters were without saying their name. Her stomach growled. Niah was hungry. Waiting for the food would probably take too long. Niah took a cup and filled it with just Dr. Pepper. She turned to face the werewolves and tried to focus on them and make them as calm as possible. Maybe there was something about her hunger that made it flip on her. She could feel the anger in the bikers rise. "Oh, oops. I'm sorry." She glanced at her friends, her hand tightening around her sword hilt. Things were about to get interesting.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Medford, Oregon, Amtrak Station -> Jack in the Box Skills: N/A --- --- Madalyne looked at Niah for a moment when she mentioned something about silver weapons made her gulp slightly, werewolves were pretty special since neither celestial bronze or imperial gold weapons killed werewolves. "That's going to make things a little bit interesting.." Madalyne said softly back to the two of them, she wants sure if she could conjure up any kind of silver weapons for them either. She hadn't tried anything like that at all. Madalyne went over to grab herself a coke from the fountain machine, and then a little bit of sprite added in as well. Seeing their gaze on them they looked really pissed off right now, though one of them looked to be their leader who still looked mad but also calm or something as well. "Just grab our food and leave." Madalyne told her friends, when their order was called up Madalyne quickly grabbed their food, and started to make her way towards the door, and just barely got out of the building when the five stopped her. Madalyne quickly drew out her sword, and swung it at the closest one, while the other grabbed onto her and Madalyne started to struggle to break free. "Hold still girlie, we just want a little snack." One of them said as Madalyne kicked one of them between the legs causing the one holding her to let go.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Jack in the Box Skills: Strategy, Singing, Audiokinesis --- --- Nancy grimaced, shaking her head. "Standard issue imperial gold," she said reluctantly. Maybe this was a sign from the universe that she ought to start carrying silver weapons, especially if she was going to be praying to Diana on the regular. She made a mental note to check the armory when they got back. As Niah apologized, Nancy's face paled. Earlier on the train, they had been talking about their powers. Niah had mentioned the entire Oath thing... and also being able to mess with people's emotions. Her eyes darted over towards the werewolves. Sweet Niah had just royally pissed them off. "Pedit," Nancy cursed in Latin. She quickly followed Madalyne outside of the Jack in the Box, a not too small part of her very relieved to see that they had gotten their food. She didn't want to have to wait until after the next Amtrak stop to eat. Focus! she scolded herself. The werewolves were a lot more threatening than whether or not they'd get their daily recommended 2000 Calories. Her heart clenched as the werewolves grabbed Madalyne. Her imperial gold wasn't going to do the trick. She didn't know if Mads would be able to pull off the same Mist trick, but there wasn't time to spare. Her best friend was in peril and Nancy did the only thing she could think of - she made a scene. On the train, they had talked about her maybe being able to use sound to kill. It was time to test that. She sipped a bit of her drink, before clearing her throat. She whispered a silent prayer to Apollo to bless this deadly performance. In her mind, the song began to play, and she began her musical onslaught on the werewolves, aiming to kill them with music - 🎶Can't stay at home, can't stay at school. Old folks say 'You poor little fool'. Down the streets I'm the girl next door. I'm the fox you've been waiting for. Hello, daddy. Hello, mom. I'm your ch-ch-ch-cherry bomb! POP! POP! POP! Hello world! I'm your wild girl. I'm your ch-ch-ch-cherry bomb!🎶 POP! POP! The five werewolves were no more as Nancy finished her last note, covered in monster dust. Her voice felt incredibly hoarse after such a performance. "Thanks, Dad," she whispered, figuring he must have answered her prayers - that or Joan Jett was actually an immortal goddess.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- Niah felt a sense of relief when Nancy said not to sweat it. She seemed to genuinely not care. It was a nice feeling. Not having the weight of every action being judged. There would come a day when she could retire from the Legion and move on with her life. Sure, it was likely she'd stay in New Rome, but Niah really wanted to leave and study the real world. Being out and about in it made it feel like that was even more possible. The normalcy of people on the train was a nice breather. She smiled and happily shoved food into her mouth. Laughing at Nancy's joke about Mystiokinesis. "Is that teachable? I know a lot of gifts aren't. Like I wouldn't even know how to teach what I feel with the Oath thing, I might be able to teach Odikinesis. There are a few of the Mars kids who can do it." She used the proper name this time, sticking with Roman. Really though she knew the Romans had stolen most of it from the Greeks anyway. She put the pile of teeth on a napkin on the table. "What what your idea?" She asked Nancy, pushing the teeth her direction before taking a long drink from her soda. One thing Niah wasn't was squeamish.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Medford, Oregon, Amtrak Station Skills: N/A --- --- Madalyne looked at Nancy and laughed a little bit, and shook her head slightly as she took a few nuggets from her bag and started to eat it while looking at Niah and shook her head slightly. "No I don't think that one is, I've mostly seen my other half siblings use it." Madalyne said, she forgot which other gods could use magic but she knew that her mother primarily practiced it a lot. "Though it's also really useful whenever we are playing War Games." Madalyne said smiling a bit. She watched Niah pulling out all of the teeth that were there from when Nancy had killed all of the werewolves not to long ago. "I think we should turn them into jewelry or something it'd look so rad with a bunch of werewolf fangs attached to them." Madalyne suggested giving a slight smile towards Nancy wondering what her friend had in mind for them.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak Skills: N/A --- --- Nancy finished swallowing a large gulp of her soda, before she picked up the teeth Niah had slid over to her. They were pretty gnarly to look at, reminding her of shark teeth. She turned one over, feeling it against her skin slightly. It was probably deadly or cursed. The smart thing would have been to put them in a pouch and bring them back to Camp Jupiter, where the Senate could decide on an appropriate way to either store them or dispose of them. Yet Nancy had never really been much for what was the appropriate thing to do. She gasped in annoyance, before gently punching Madalyne on the shoulder. "Ugh, rude! That was my idea!" Nancy complained. "I was thinking, like, it'd be really rad to make them into bracelets. We could get, like, purple and gold beads - for Rome. And then spell our names and stuff... Maybe even put like a little river pendant on Niah's, something witchy on yours, and then the sun symbol or something on mine? With the werewolf tooth as the wicked centerpiece." She figured no one would really say anything if they overheard the conversation. The mortals would probably figure they were just really into some new young adult fantasy movie with werewolves in it.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- "I think that's brilliant." Niah was excited at the idea of bracelets that matched Nancy and Madalyne's. It would be a nice memento from the trip. "Though I think it'll have to wait till we get back to camp. I'm sure the crafts area has something we can work with." Not that Niah went to the crafts area much. It wasn't something she was interested in, and she rarely had the time. Not knowing exactly where they were going to end up after Fargo worried Niah. She wished they had access to a computer or something so they could look up Mount Rushmore. She was also glad no random annoying adult had stepped up to them and said something like they should be a school. A lot of this quest was going to be just making decisions on the fly. Niah chewed on a nugget thinking. She spent a moment in silence before finally saying. "Do we have any longer stops? Places where we can go to a library and look up stuff about Mount Rushmore?" She didn't want to go into a fight with a dragon blind. Oh, and they'd have to figure out how to get into the park, it probably cost money too.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Medford, Oregon, Amtrak Train Skills: N/A --- --- Madalyne looked towards Nancy and laughed a little bit and rubbed her shoulder slightly and stuck her tongue out at her friend. "I'm a mind reader to." She said jokingly, though that wasn't at all one of her powers, it was a pretty cool one in her mind. Which reminded her of some comic books that she managed to read one of her. She took another sip from her drink and started to eat some of her fries as well closing her eyes and enjoying the tasty fast food was always really good while she listened to Nancy's idea. "I love it! All of the beads could maybe have our names on them as well?" Madalyne suggested looking at them, it would be a really nice memento together on this quest. She turned towards Niah and gave a slight shrug she didn't really ride trains so she wasn't really sure about it and shook her head slightly. "Probably not I don't think, maybe we can snag someones phone and figure something out on there?" She asked, though she knew that phones were kind of a bad thing to use as well for any demigod really.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak Skills: N/A --- --- "If the crafts area doesn't have anything, Minerva's temple might," Nancy reasoned. She knew that back in the day in actual Rome, crafts guilds would use the temple of Minerva as a meeting destination. Minerva didn't have any demigod children, so she figured that arts and crafts might be the biggest pull for people to go visit her temple at Camp Jupiter too. Of course, it helped that in Roman mythology, the three most important gods - the Capitoline Triad - were Jupiter, Juno, and Minerva. "Yeah, putting the names would be rad! We could do it in, like, Latin or English or whatever you guys think is neat." She wasn't sure what her name would be in Latin. Nancy finished off her food, putting all of her trash into one bag to consolidate things. "The screens on phones these days are so tiny... I don't understand how you use them, much less press those little buttons and text things," she complained. She was used to landlines - ones with cords. She hadn't even used a blackberry before. "But if you want Niah, I can swipe one and then you can use it? Do they have Internet or Google or whatever it's called?"</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- "I'm pretty certain my name is made up, I don't think there is a Latin version." Niah laughed. Her father had named her after a family friend. She had no idea what it meant. If anything. "I'm going to pretend you didn't tell me how you were going to acquire the phone. But yeah I can use one. Though remember they do attract monsters for some reason. Maybe it will be fine if I don't make any calls. However, if I do make a call I could call my dad and see if he would wire me money." That made her feel better about their future on this quest. At least they'd have food and a hotel room when the time came for them to sleep places other than the train. Niah felt comfortable with technology she was a child of the new millennium, unlike the two before her. Even with the inability to make proper phone calls with cell phones, she had used them a fair amount. She smiled at them.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Olympia, Washington, Near the, Centennial Train Station Skills: N/A --- --- "Sounds good to me then we can make our bracelets at the Temple to Minerva once we get back home." Madalyne said looking at Nancy for a moment she didn't know how to really use one of the fancy new looking phones nowadays either. "You can play games on them to or something right? I remember we had arcades a lot back in the day." Madalyne said, she didn't really care if people stared at her wondering what they were talking about. Madalyne finished eating her food stuffing them into the same bag as well, to make things a little bit easier as well. Madalyne looked out the window as the scenery changed and the sun was starting to set as well, she stretched out slightly she ended up taking a little power nap as well. When she heard an announcement over the intercom that they were going to be stopping at the Centennial station. Madalyne stretched out again letting out a slight yawn as she watched the conductor getting changed out with a woman, and another woman was coming down with a tray of refreshments as well. Madalyne instantly was on alert and reaching for her sword which was in her pack gesturing towards the two new people on the train. "The refreshment lady and the new conductor are monsters." Madalyne said, getting a slight glimpse of a snake in the refreshment lady's hair.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak - Centennial Train Station Skills: N/A --- --- Nancy had been biding her time, keeping an eye out for someone with a decent phone to swipe. She figured it would be easiest to handle once they got to their next destination, as people would be getting up off the train, they'd be pushing and shoving, and it'd be easy to just grab a phone out of someone's hands by knocking into them. They made their next real stop in Washington State, in its capital - Olympia. "Y'know, I still can't believe that Seattle isn't the capital here," Nancy mentioned to her companions. She hadn't heard of Olympia really before that day. However, she sat upright, noticing the two monsters that had come onto the train. The blood drained from her face, seeing that they were two gorgons. Of all the monsters in mythology, they had to be some of the most fearsome. You couldn't look at them in the eye and their heads - with snakes - always gave her the creeps. She shuddered. "Gorgons," she whispered. "You can't look at them or they'll kill you... And I don't think you can be un-killed from being turned into stone, so it's a fast pass to Hades."</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- The train trip was long. Niah was bored. She had pulled out her reading book and was nearing the end when they finally reached Olympia. "Does it have something to do with when the town was founded? Like California it is Sacramento, and Nevada is Cason City. That last one doesn't make any sense. It should be Reno or Las Vegas." Then Madalyne said that there were monsters on the train. Niah started to turn to see the new conductor and refreshment lady, but then Nancy said they were Gorgons so she avoided eye contact and looked down to the ground. She shivered. Then looked at Nancy. "Great, just great. No quest ever goes easily does it?" She sighed. She felt like she had asked for this. "Game plan?" She looked at her friends.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Olympia, Washington, Near the, Centennial Train Station Skills: Mystiokinesis, Mist Control --- --- Madalyne kept avoiding eyecontact with the two gorgons who were slowly walking down the aisle of the train car, they weren't at their part yet which was good that would give them time. Madalyne waved her hands quickly as three pairs of reflective sunglasses appeared on the table, she was glad that they weren't those hand held mirrors that people usually use when applying makeup. "The reflective mirrors on the glasses might work no guarantees though." Madalyn whispered to her two friends. She went and focused on the mist now, but the mist didn't want to work with her this time letting out a slight groan looking at Nancy and Niah and shrugged slightly. "Tried the chimera trick earlier it isn't working." Madalyne said, reaching for the hilt of her sword just in case. "We could get off the train, but it'll make traveling longer."</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak - Centennial Train Station Skills: Audiokinesis, Daggers --- --- Nancy flinched slightly when Niah mentioned Las Vegas. If she could go her entire mortal life without seeing the borders of Nevada, it would still feel too close. She shut her eyes, wary of accidentally being turned to stone by a gorgon. She had this horrifying feeling that her stone body would be brought back to New Rome and made into a garden statue somewhere. Or even worse, maybe her stone form would be put in the augury as a decoration for Alexandra. She shuddered at the thought. "We can't get off the train - no way am I going to be stuck in grody fake Seattle," Nancy grumbled. "If the mortals wonder what our damage is, well, good thing we've got a bonafide Sabrina Spellman here to make them think nothing weird happened." She drew her twin imperial gold daggers, concentrating on the sounds around her. She amplified them in her head, though mostly all she could hear was the conversations of the passengers on the train. None of them realized what sort of mortal peril they were in, with gorgons on the loose. Nancy didn't even recall the names of these monsters, just knowing the most famous one was Medusa. Yet from the noise, she was finally able to pinpoint where one of the gorgons was. She stabbed with her daggers, hitting the gorgon in the back. She pulled out her blade, yet the monster didn't crumple to dust, still alive.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: Short sword --- "We are not getting off this train if we can help it." They had spent way too much money getting on it. Niah wasn't going to risk having to steal a bunch of money to travel for what they had already paid for. She couldn't close her eyes like Nancy and hope to hit the Gorgons, but she could use the sunglasses. She grabbed a pair of them and put them on. Then squinted as much as she dared without losing sight of the monsters, she made sure to look at their feet. That at least would give her the ability to keep track of where they were. She drew her invisible sword and following Nancy's movements stabbed the Gorgon that she had suck with a dagger. It still didn't dust. She used the backswing to hit the Gorgon again. The Gorgon swiped at her, she saw the hand reaching for her, but it dusted. Niah let out a sigh of relief. She hoped that the Mist was keeping them from getting noticed, and thanked her lucky stars her sword was invisible. There was still one more Gorgon to deal with though.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Olympia, Washington, Near the, Centennial Train Station Skills: Sword Fighting, Mist Control --- --- Madalyne quickly stood up, seeing both of her friends springing into action and went to attack the first gorgon, she smiled seeing the two of them double teaming the snake head woman Madalyne quickly put the glasses over her face. There was only the one wearing the conductor's uniform, she quickly charged after her and swung her sword. Only for the gorgon to block it with her arm, Madalyne then turned around using her sword and swung her sword again which instantly made the second gorgon to burst into dust. Madalyne tried to get the dust off of her while looking over at her friends, they actually went down pretty easily. The people on the train now started to freak out seeing the girls carrying weapons in their hands, Madalyne started to close her eyes and tried to control the mist around the people within the train car. But none of it was working she quickly slipped her sword back looking at Nancy and Niah. Before trying a third time with the mist, and everyone seemed to calm down now at this point letting out a slight sigh. "Crisis averted." Madalyne said while looking at her two friends and smiled a bit.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak - Centennial Train Station Skills: N/A --- --- She heard the gorgon she had attacked rush into dust. Nancy hadn't stabbed at her a second time, so she deduced that either Niah or Madalyne must have taken care of it. Then, a moment later, Madalyne gave the all clear - the crisis had been dealt with. Nancy opened her eyes and sheathed her imperial gold daggers, placing them away. She didn't know what Madalyne had convinced the mortals they had seen - maybe they thought Nancy was armed with two bananas - but it didn't matter that much in the long run. She took her seat again. "Take that, universe - going to take a whole lot more to get us off the train," Nancy tried to joke. She regretted it almost as soon as she said it. The Fates probably were going to make their lives a lot harder because of that. But then again, they had tricked a chimera, killed werewolves with Cherry Bomb, and just turned some gorgons into confetti. They were on an upswing in the quest and as long as they didn't leave the train, they'd be able to make it to Mount Rushmore in no time.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- Niah sighed relieved with the all-clear from Madalyne. She relaxed and re-sheathed her sword, then sat down pulling the glasses off. Then Nancy tempted the Fates. Niah winced. "If only knocking on wood actually helped." She sighed. "Though now we have a new and interesting problem, there is no conductor?" Niah kept her voice pitched low so hopefully, none of the normal people on the train heard her. She sort of asked, her voice rising at the end. Partially in concern and partially wondering if they gorgons had just been there to be annoying not truly run the train. Did Gorgons have jobs? There had only been two...weren't there three? She put the glasses back on real quick and looked around trying to see if someone seemed off. She sighed relieved when there didn't seem to be any other monsters. She did notice that there were a couple of actual snakeheads on the ground. "Ew." She said and grabbed a couple of napkins to pick the heads up. "Any idea what good these might be for?" Niah looked at the heads, "They do have teeth, maybe we can add them to the bracelet." She laughed slightly. "I don't know what type of snakes these are though, so might want to be careful about that." She let the others examine the snakes and then carefully wrapped them in the napkins before putting them in her bag. Niah leaned back in her seat. "Admittedly, we do make a badass team." Niah grinned at her friends.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Olympia, Washington, Near the, Centennial Train Station Skills: --- --- Madalyne went back and sat down with Niah and Nancy giving her two friends a smile as she put her sword back into her pack, and leaned back watching Niah pulling out the snake heads and shuddered slightly seeing them. "Just don't prick yourself on those fangs they could be venomous or something." Madalyne said towards Niah as she went to put them away, as she shrugged slightly. "Could use to make poison or something. Or we can take the fangs out and use them for our little bracelet project to." She said, she didn't really mind either way it would also look pretty cool if they added it on somehow. A few seconds later the real conductor came onto the train, and then the train started to move again a few seconds later, she started to relax watching the train station starting to move away now. They did actually make a really good team and worked really well with the monster encounters as well. "We do make an awesome team."</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak - Washington State Skills: N/A --- --- Nancy had a brief image of them taking the fangs and making them into rings - she had heard of rings before that concealed little poison spikes. Those sounded pretty rad. Of course, she also liked the idea of adding a collection of items to these hypothetical (and increasingly dangerous) friendship bracelets. She liked Madalyne's idea too of just making a poison out of the fangs - she pictured Madalyne with a cauldron with bubbling fumes, dropping them in one at a time while chanting in Latin or some other dead language. "'Course we're a badass team. I'm here," Nancy joked, sticking her tongue out slightly. The train was moving once again, meaning they were safe from monsters until the next stop most likely. Of course, monsters weren't the only things demigods encountered on quests - gods tended to come and poke their noses into things too. "But since we're such an awesome team, I think it's time we ask revealing questions of each other. Super serious stuff. So, Niah... What's your favorite flavor of ice cream? And why isn't it rocky road?"</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- "We can decide later what to do with them." She said, being extra careful now as she put them away. Niah laughed at Nancy's joke and grinned, "Yeah, and I mean who else sings Cherry Bomb so badly it explodes heads?" Her stomach tightened as she made the joke, fear that Nancy would take it the wrong way and be mad at her pulsed and she hoped that she didn't judge wrong and Nancy would laugh. "As for ice cream, my favorite is Moose tracks." She paused to think, then said "Rocky road is good too, but I'm not a huge fan of chocolate base ice cream. I also don't like things that are too crunchy in my ice cream so the nuts aren't my favorite. Why don't you like Moose Tracks? And what about you Madalyne what is your favorite ice cream?"</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Washington, Train Tracks Again Skills: --- --- "I think im the more badass of the group though, like tricking that chimera earlier and then fighting that second gorgon all by myself while you two went for the other." Madalyne said jokingly as she leaned back a little bit and watched the scenery moving along slowly which was also really relaxing before turning her attention back over towards Nancy and Niah and smiled as they brought up their favorite types of ice cream. "I personally prefer mint chocolate chip, that's actually my favorite." Madalyne said smiling a little bit as she remembered when she was younger she'd go get some ice-cream with her father, and he'd always buy her that. And she'd always pick out the little bits of chocolate chips and eat them before eating the ice-cream itself. "Also rocky road totally sucks." Madalyne said jokingly, she had never heard of Niah's before really.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak - Washington State Skills: N/A --- --- Nancy narrowed her eyes at Niah for a moment, after her fellow demigod insulted her rendition of Cherry Bomb. "You dare insult the singing of a child of the God of Music?" Nancy asked, her voice sounding raspy - a combination of Darth Vader and Lord Voldemort. She held the gaze for a moment before she started to snicker, her facial expression changing to one of glee. "Just messing with you," she explained, giggling a little bit. She did enjoy singing, but she also wasn't going to be offended by Niah's joke. She liked Niah and she trusted her. Had someone else said it, well, then there might have been issues. Nancy's temper was... strong. "What's Moose Tracks?" Nancy asked Niah. "Also, Rocky Road is the best ice cream flavor for a key reason - the nuts and marshmallows. The nuts are crunchy and give a good bite to it, while the marshmallows are like fluffy little pillows for your teeth. And then the chocolate base? It's heavenly. It's also consistent no matter where you get it from, you know that they'll have it and that it'll taste the way you expect. And as demigods, it's symbolic - our life is a godsdamn rocky road."</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- Niah tensed up when Nancy spoke about being the daughter of music, but when Nancy cracked a smile Niah laughed. Niah was relieved. They had reached actual friend status. "Oh my gods, you've never heard of Moose tracks." Niah sat up straight up. "Okay, so you have a vanilla ice cream base, peanut butter cups, and strips of fudge. Just the right amount of flavor. There are even mint flavored ones. But I prefer the classic vanilla one." Niah liked mint chocolate chip ice cream, and if a place didn't have moose tracks that was usually her go-to. They would have to figure out how to get some. There were a bunch of different flavors out in the world, they just needed to get to like a Safeway or something. "You are right though, the demigod life is definitely a rocky road." She looked at Madalyne, "You did do a great job. Without you, we definitely would have had to fight the Chimera." She shivered not wanting to have to deal with its poison tail.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Washington, Train Tracks Again -> Williston, North Dakota Skills: --- --- It was another day before the train made a couple of other stops and for the most part things were uneventful for the train ride there wasn't any other monster encounters yet which was actually a good thing as well. Madalyne spent some time reading one of her books that she had brought with her. She was still on alert when the train made its next stop, she was starting to get really bored being in the train again, and it would be really nice to stretch out and move a bit. The weather was starting to turn bad though as there were a few thunder clouds rolling in now as well. Madalyne stretched out slightly as she stood up looking over at Nancy and Niah. "So should we go out and stretch out a little bit?" Madalyne asked, as she decided to go and get some fresh air as well. Making her way over onto the train platform, there she noticed a map and went over to look at it. They weren't to far from Fargo which was a good thing, though they would have to travel over on foot or find some kind of transportation from there.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak - North Dakota Skills: Sleight of Hand --- --- Nancy's legs felt stiff. She had chewed her way through almost her entire pack of bubblegum. She had even looked through the drawings on all of her tarot cards out of sheer boredom. The train didn't have any sort of instant entertainment. All she had to do was to talk with Niah and Madalyne (which was rather fun, but she couldn't fill all of the time constantly talking with them) or staring out the window at the scenery that blurred on by. She had spent decades in a place where time stood still and now, on a train speeding towards their destination, Nancy was beginning to chaff at the inactivity. When they were just a few stops from their destination and the train came to a rest stop, Nancy instantly leapt up out of her seat, thrilled to be able to stretch her legs. They could probably buy some more food with the rest of the cash she had "borrowed" earlier - but first things first, Niah needed a phone. A smart phone. She still didn't get how those small buttons were usable, but that wasn't her problem. She went into the aisle and was about to bump into a businessman, when he turned and saw her going for his pocket. "What the hell are you doing?" he said, clearly annoyed. Nancy thought on her feet. She could have been a child of Mercury. "Argh, I'm... I'm so sorry... Is it... is it hot in here?" she mumbled weakly, stumbling forward as she pulled off a near perfect performance, acting as if she had been caught by a dizzying fainting spell and was not trying to pickpocket the passenger. Her plan was to get enough people asking what they could do to help, ask to borrow a phone to contact her parents so they could bring her some medicine when they picked her up at her stop in Fargo, and then pass along the phone to her sister, Niah, to contact them. "H-help..." she gasped, about to hit the floor.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- Niah had finished her book. So that left her with not much to do when the conversation died. She also drew in her sketchbook. A quick sketch of both Mads and Nancy. She put the date at the top of the page. Niah had struggled a bit with the sketch but was able to turn it around to something decent. She wasn't certain she would share it with anyone though. Only Nancy and Mads if they asked to see it. When the train came to a stop and they had some time to stretch Niah was happy to take advantage of it. Her leg was cramped from being curled under her other leg. "Gods yes." Niah said shoving her stuff into her bag and then leaving the train with the pair of them. Niah was surprised when Nancy feigned fainting, and for a moment she was caught up in the lie that she caught Nancy trying to make sure she was okay. "Are you okay? Do you need some water or something?" Those who knew Niah would know that until Nancy was asking for the phone to call their parents Niah looked like she believed something was wrong with Nancy, but then her face contorted slightly and she coughed. She didn't add to the lie.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station, Williston, North Dakota Skills: --- --- The buinsess guy looked at Nancy a little bit confused at what the girl was actually doing, though there was a small crowd that started to form. "What do you need hun?" One of the passengers asked as she knelt down it was a woman who looked like she was in her late forties, and another passenger had some water and gave it to Nancey. Madalyne turned her attention towards her friends to see what they were doing, she instantly picked up on her friend, knowing that she was acting and quickly made her way back over towards them. "Sis, are you okay?" Madalyne asked and looked towards the older woman. "Do you happen to have a cellphone on you? Ours have died suddenly." She said softly as the woman nodded and dug into her purse before pulling out her phone and handed it over towards her, and Madalyne gave it to her Niah.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak - North Dakota Skills: N/A --- --- Nancy started to have a coughing fit, before abruptly remembering that she was supposed to be having a fainting spell, not the onset of the next deadly plague. Her brief slip in performance though wasn't noticed, as everyone continued to more or less buy her act. She fluttered her eyelashes convincingly, trying to embody a weak little girl as best as she could. "Water," Nancy croaked. "I'd kill for some gods damned water." Madalyne had picked up on the con she was pulling and a phone was handed to Niah. Nancy roughly shifted herself until she was sitting back down in one of the seats, letting Niah have her hands free. "Thank you for giving my sister the phone to use..." Nancy said softly, trying her best to seem sympathetic to the woman she borrowed the phone from. She had no idea how long it would take Niah to look up the information she needed, but she hoped it was quick. Though Nancy also didn't know how long it usually took for someone to use a phone to call or text someone - cell phones made no sense at all to her and at New Rome, she hadn't really had a chance to learn. "Our parents are going to be so worried when they find out... My dad's got a fiery temper..."</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: google --- Niah took the phone, nodded at the lady her thanks. Then stepped away from the small crowd gathering around her "sister". She pulled up google real quick and found two possible routes. One they would have to rent a car, and it would take eight hours. Or catch a flight. She frowned, pulled out her sketchbook, and wrote down the two routes real quick. Then deleted the search from the phone's memory cache. Niah then dialed 767-2676. She could only hope that their current area code this number worked in this area. There was a pickup tone and then an informative voice told her the time. Niah spoke quietly about her sister not feeling well and could one of their parents hurry up and pick them up. After what felt like an appropriate amount of time she hung up and turned back to the group. "Thank you." She didn't dare try actually lie. The fake phone call had been hopefully enough for her part in the ruse. And hopefully, if the lady looked at the number she wouldn't realize the kid who had borrowed her phone had called popcorn.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station, Williston, North Dakota Skills: --- --- One of the passengers nodded and headed over to grab a nearby water bottle from his pack and handed it over towards Nancy. "Here you go." He said to her as soon as Nancy took a drink from the water Madalyne handed back the water bottle to the guy who had given it to Nancy. "Thank you." Madalyne said giving him a smile, as she helped Nancy back up to her feet while looking at her two friends, by then the crowd started to dissipate and went off to do their thing. "Are you alright sis?" Madalyne asked, still keeping up the ruse until they were off the train, and Madalyne made sure that they were clear she let Nancy go and smiled. "So, what did you find Niah?" Madalyne asked looking over at her, since she knew how to use the cellphone better than the two of them they really should find the time to find out how to work a phone as well. This was another small rest stop and they had sometime before the train had to be boarded again as well.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak - North Dakota Skills: N/A --- --- Nancy took a swig of water, looking grateful as she pretended to let Madalyne help her up to her feet. People were starting to leave finally, the crowd thinning, and the man she had tried to pickpocket clearly wasn't saying anything at all. The ruse had been a success and Nancy relaxed, loosening up. "I think I might've just gotten a bit heat sick or something," Nancy said, just in case anyone was still watching her or listening to what she was saying. She let Madalyne help her off of the train, only completely ending her act once they were off the train and out onto the station platform. "Thank gods mortals are so thick," she said with a sigh of relief. "Hope that didn't bother ya too much, Niah - the entire fibbing thing." They had been spending a lot of time in close quarters lately and she had more or less learned that the Oath Binder couldn't lie. She wasn't sure if it was Niah being incapable of it or if Niah just wasn't comfortable with it, but she didn't want to push Niah to do something she wasn't willing to do. "And yes, spill the beans."</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- "Could do a combination of them." Niah suggested. She could get a couple hundred from her dad, which would be food, and then whatever they got from the monster they took out would give them the transportation fees. She did grin at the idea of a surprise river. Her own imagination about it was a bit grimmer than Nancy's. Since Styx was so tied with imagery of death Niah did not want to be involved in a surprise death river popping up in the middle of a major city. Assuming Fargo was a major city. With Nancy's vision, she nodded. "Alright we will take care of the junkyard, any extra cash we need to make it to Mount Rushmore, and eat, I'll ask my dad for." That seemed like a good way to handle it. She didn't want her dad to worry about her, but he did love her a lot and wanted her to be safe and happy. Talking with him was always an exercise in not saying too much. Even if he had had relations a goddess it didn't mean he totally understood his daughter's world. "And I get a new book." She held up her finished reading book.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station, Williston, North Dakota Skills: --- --- Madalyne looked at Nancy for a moment and laughed slightly and shook her head slightly at a random river appearing in the middle of the city, and then it taking them to Mount Rushmore. "As much as it is a fun idea, I don't really think it would be possible." Madalyne said to her best friend as she sat down, and pulled out her deck of tarot cards. For as long as she had known Nancy she didn't know if she could actually force out a vision of her own. And then coming out of it Madalyne offered a hand to help her back up to her feet, finding a junkyard shouldn't be to hard really. "Shouldn't be to hard then finding one, are you okay Nancy I've never seen you try and force out a vision of your own?" She asked. Madalyne smiled at Niah and gave her a nod, they could use some food once they get there and finish the rest of their journey to get the gem from the dragon inside of Mount Rushmore. "We should hit a burger king or something once we do get there." Madalyne suggested, she really did love their food and wished that there was one in New Rome. "Should we get back onto the train?" Madalyne asked as she noticed people starting to get back on now.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amtrak - North Dakota Skills: N/A --- --- Nancy's head was pounding, but she nodded at Madalyne as her best friend helped her up to her feet. "Truthfully didn't even know I could do that," she admitted. Prophecy was a rare gift among the children of Apollo. The only other one she knew with it was Alexandra and Nancy avoided her like the plague. She had even heard some stories about people with prophetic abilities ending up being cursed if they didn't do exactly what the gods wanted - one of her half-siblings had been cursed for sharing the future, she couldn't remember his name. Cassandra had been cursed to have no one believe her. And even if those with prophetic abilities weren't cursed, they ended up old and withered or with an inappropriate sense of rage towards stuffed animals. "Oh gods, I could kill for some chicken fries..." Nancy agreed wistfully. Her stomach then growled in agreement. With people going back onto the train, she figured that they might as well follow suit. She didn't want to have to rely on Madalyne's magic to stop the train on a routine basis, that couldn't have been easy. "Yeah, let's go," Nancy said, before getting back on board.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Amtrak train Skills: --- "Probably shouldn't make a habit of it." Niah said about Nancy forcing a prophecy and then followed onto the train. She slumped into her seat. Thankful they had gotten a chance for fresh air and good stretch. "Oh gods I love the chicken fries. Dip them in mustard. That's the best." She knew it was a little weird to dip it into mustard but she preferred it. Niah put her sketchbook on the table. "Okay, I'm not great at geography. Or whatever would be required to know that rivers appearing randomly cannot be good for the local populace. Though, the mist might keep it hidden or something." Niah's eyes lit up. "That's right, you were going to show us how to control the mist. Get to teaching. We've got hours to go before Fargo." She grinned at Madalyne.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Amtrak Station, Williston, -> Fargo Amtrak, North Dakota Skills: Mist Control --- --- "Maybe you can pickpocket some aspirin from someone on the train?" Madalyne suggested teasingly, she knew that the whole prophecy gift was never a really good thing at least Apollo. Madalyne sat back down in the chair across from Nancy as the train started to move and smiled a little bit remembering trying their chicken fries for the first time they were really good. "I personally prefer to dip them in their ranch sauce or buffalo sauce." Madalyne said, as she looked at Niah and nodded towards her remembering that she did promise that she could try and teach them how to use the Mist. "Right sooo, I guess best reference would be like the Force in Star Wars, its always around us though its the thickest in San Fran as we already know. It can be molded into whatever your mind wants it to be, or like the Chimera earlier trick the senses of anyone or anything." She the closed her eyes and held out her hand and focused on something simple as a notebook and pen materialized in front of them, as she set her hand back down. "Try something easy and simple like I did." It was sundown by the time the train had finally made it to the Amtrak Station in Fargo, Madalyne had been doing her best to teach them some magic and to control the mist as well. When they got there Madalyne looked at a nearby clock seeing that the time was around 8PM, she got off of the train again for the last time, looking over at Nancy. "So, wheres this this junk yard?" Madalyne asked Nancy.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Amtrak - Fargo, North Dakota Skills: N/A --- --- The Mist and Nancy were not friends. No matter how much she tried, scrunching her face up, she couldn't make anything appear. At one point she thought she had managed to make something happen, only for it to have been someone discretely smoking a few seats over from them. She had eventually just given up on it, more or less telling Madalyne that she would just need to rely on her for any and all Mist related incidents in the future. She couldn't get the Mist to do what she wanted and Nancy didn't see a point in trying and failing at it forever. She had plenty of gifts and curses after all, she didn't really need another one. She got off the train at Fargo with the others, yawning a bit as she stretched out her legs and rolled her wrists some until they went pop!, releasing pent of tension. "It's on the other side of town," Nancy recalled. "Is Fargo a big city? I hope not... If it is, we might want to borrow some bikes or something to make things go a bit faster." Her stomach growled as well. Maybe after they stole from the cyclops, they'd be able to grab a bite to eat as well. And a shower. Nancy was pretty sure they all were starting to smell at this point and there was only so much travel sized deodorant could do.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: The Sky - Fargo, North Dakota -> The Sky - Mount Rushmore, South Dakota -> Ampitheater - Mount Rushmore, South Dakota Skills: Armor Control --- Niah was glad they didn't have to worry about monsters as they flew from Fargo to Mount Rushmore. And she was very hungry by the time she spotted the mountain. She wasn't American so she hadn't ever been like 'gotta go to Mount Rushmore' and seeing it apparently defaced by the dragon only elicited a snort from her. Niah looked around trying to find a good place to land. She posted an amphitheater looking thing. She nodded to herself and shifted slightly. Her legs were a bit numb. She focused on bringing them down though. Thankfully there weren't any people. She sighed released as all the armor touched down and she didn't have to concentrate on it anymore. "I'm starving and want a nap." She said and flopped slightly over the edge of the boat onto the blown up part of the boat. Niah let out a long sigh. She wiggled her feet to get the blood flowing back into them.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- Madalyne watched for a moment seeing a bit of fire coming out of one of the president's noses, which had a little bit of dragon poop on it as well which caused another blaze of fire coming out. Madalyne looked over at Nancy and laughed slightly and shook her head slightly at the comment about them being blamed for being potential terrorists. "Yeah I don't think that would turn out to well for the three of us." Madalyne said with a slight laugh as soon as their makeshift hot air balloon landed Madalyne climbed out of it and offered her hand to help Niah back up to her feet. "I think theres a place to get food over there." Madalyne said gesturing over towards the café that wasn't to far, as far as she could tell there weren't any people around in the area at all either. "And by the looks of it the dragon has been having a little to much fun defacing the mountains, and people probably fled the area to maybe." Madalyne said as she started to make her way over towards the café, as she entered it she noticed that there was a lot of food that was just left there as well.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Amphitheater - Mount Rushmore, South Dakota Skills: N/A --- --- Nancy applauded as Niah skillfully landed their flying raft. She once had heard that any landing you could walk away from was a good landing, but this one was masterful in her opinion. Not very many demigods could have boasted such a feat, controlling armor and using it to fly from Fargo to Mount Rushmore without incident. "That was so very!" Nancy praised. "If New Rome ever gets an air force, I definitely think you ought to be the one in charge of it. I wonder if you could fly to space with this thing... That'd be so rad. Can you imagine being the first girl on the moon?" Though, she had to imagine the title of first goddess had to have gone to Diana. She got out of the raft and did a quick stretch, having been sitting in the raft for a little while and she was feeling slightly stiff from it. The café Madalyne had pointed out wasn't too far away and tons of the food had been abandoned. Nancy was a little bit surprised more tourists fleeing the scene hadn't tried to bring their food along with them, but she wasn't complaining. She picked up an abandoned basket of food and popped a piece into her mouth, before holding it out to Niah and Madalyne. "It's free. Want some?"</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- Niah took Mads offered a hand to get out of the makeshift flight-craft. With both her feet on solid ground again Niah felt better. She did a couple of toe touches and reached up stretching for the sky. "Next time is should be lawn chairs or something." She joked. Her stomach grumbled. Nancy's offer of the abandoned food was fine with Niah. She grabbed a forgotten basket of fries. She didn't dare try for the chicken, not certain how long it had been sitting unattended. "I wonder what the mortals are seeing the dragon as? The mist has got to be working overtime to keep them in the dark about it, but they still fled for safety." Her little bit of experimenting with the mist had taught her the basics, but she didn't know if there was a way to see what the mortals were seeing. Whatever it was it must have been terrifying. She considered the possibilities and all she could think of was some giant bird. Humans didn't have a lot of natural predators, not to mention flying ones. Maybe everyone thought pterodactyls had come back from extinction. Niah munched on her food and assessed what they would need to do. She'd probably have to put on the armor, or use it in another creative way to get them up into the air. She might stand an actual chance against a dragon as a small flying thing. Like an obnoxious fly. If Mads and Nancy created a distraction maybe she could just get the gem and they could get out of there without any fighting.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- Madalyne looked at all of the abandoned food that was there, she was surprised that there was a lot as well, some of the food was already half eaten while some of the others werent eaten at all. "I wouldnt mind getting a bite." Madalyne said as she snatched a fry out of the basket that Nancy had offered her. She started to look around for a moment finding a drink station and quickly started to fill it up with coke, halfway before adding the other half with sprite and drank it. "I'd probably assume a gas leak of some kind, I think thats the usual excuse that most people would say." Madalyne said giving a slight shrug as she found an uneaten burger and quickly started to eat it, closing her eyes and enjoyed it as she scanned Mount Rushmore in the distance. "We might need climbing gear or something maybe?" She asked looking at Niah and Nancy.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy nodded in agreement, finishing the abandoned food she had found. Unlike her companions, she wasn't picky when it came to eating cold chicken. She didn't really care how long it had been abandoned for - as long as there weren't flies crawling around in it, it was all good in her book. Besides, they ate way too much healthy food at Camp Jupiter. The coffee shop in New Rome was her main outlet for her cravings. It wasn't often she got genuine tourist trap chicken strips and fries. It tasted practically like fresh ambrosia. "I'd suggest we could take the Niah Express again, but I'm gonna doubt you're up for that, doll," Nancy said. She tossed her trash in the waste can, before looking around at the abandoned equipment the mortals had left behind. Most of it was fairly run of the mill stuff - bags of purchases from a shop, the occasional stuffed animal, a pair of cheap sunglasses. In the back of the restaurant though, she hit the jackpot. Nancy smirked, producing three packs of climbing gear. She slung one over her shoulder, carrying the other two in her arms out. "Did I mention how awesome I am?" she asked her companions. She had the ego of the sun god.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- Niah finished her food. It was good to have something in her belly. It had been much too long since they had gotten food. She didn't talk much while eating, but once she was finished. She got a fresh cup and filled it with water and chugged the water quickly. Then she spoke. "I'd be worried about being spotted if we fly up this way." She nudged the collection of armor that she supposed she should put on. While Nancy wandered off she did just that. Of course, part of her worried the armor was cursed still. It was probably just waiting for the right activation. Hopefully, that activation wasn't a dragon's waiting jaw. When Nancy returned with the climbing gear Niah wasn't certain if she was more excited about that then using the armor to fly. Well at least if she fell off the cliff face she could use the armor to catch herself. She shrugged hoping that she could get the climbing harness over the armor.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- As Madalyne finished up eating the fries on the table she looked over at Niah and Nancy. "So, why do you Americans call chips french fries anyway?" She asked Nancy, it was always something that had confused her and why Americans called football soccer as well and football in the US was something else completely different. She walked over towards the trashcan and dropped her empty container of food into it, wiping her hands clean with some unused napkins that she had found on a nearby table as well. Madalyne watched Nancy walking over towards the back of the restaurant as she looked at Niah. A few seconds later Nancy came out with a pack of climbing gear and smiled, though she had never done any kind of mountain climbing before it always did seem like it was a lot of fun. "Thats perfect." Madalyne said smiling as she looked at Niah for a moment and thought. "I think Niah should be the first to start the climb, we attach rope to each other, if one of us slips we wouldnt end up falling maybe?" She asked looking at her two friends.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- "Only a shrug? No standing ovation? Tough crowd," Nancy commented, shaking her head slightly. Niah's non-reaction hadn't really been what she was looking for - at least Madalyne said what she found was perfect. She'd just have to up her game a little bit more, she thought with a smirk. Maybe she would see if she could cause the dragon to explode by her singing. That would definitely cause their jaws to drop. She cared a lot about her friends and keeping them safe, but Nancy was also very prideful. She liked people being impressed and in awe of her deeds. It was the type of attention she wanted - unlike the attention she had received back in Vegas on the strip. "I think that's a good plan though - Niah first, she can fly as needed, and if we slip we'll just dangle from her," Nancy mused. "It'll definitely beat scaling things in war games," she chuckled. She hoped that neither of them were afraid of heights. They didn't bother her really. She wasn't scared of going up high - she didn't feel a sense of panic at the thought of falling. She had her own fears to deal with.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- "Sorry just thinking of all the ways this can go wrong." Niah explained and put the armor on. It took a moment. Once that was finished she put the climbing gear over it. Together it was a little awkward of a fit, but at least she knew with the armor on if she fell she'd be less likely to end up as jam on the ground below. "Alright, let's get this over with." She said, and started toward Mount Rushmore. The cliff was huge. She tried to imagine what it had looked like before it had been defaced by the white people who stole this land. "I wish I could have seen it before it was this." She waved her hand at it. "Do you think the dragon has been here since before white people made this a road sideshow? Or did it move in after? Maybe they woke it up?" She realized she didn't know how long dragons lived or how long ago Mount Rushmore had been made. That would have to be looked up later. It didn't change what needed to be done now. Once the others were ready and hooked up to her she started to climb.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- "Scaling the walls during the war games is soooooo much fun." Madalyne said with a slight laugh and shook her head slightly as she followed shortly behind Niah and Nancy as well, looking up at the defaced mountain. "You mean before the dragon defaced it, or before the mountain became mount rushmore?" Madalye asked as she continued to follow until they were at the base of the mountain, looking up at the defaced presidents faces. She was born in the UK, but knew enough about the US after living in the states for awhile now, Madalyne then took the pack of climbing gear and started to slowly put it back on. "So, you guys ever thought of ever having a normal life or anything like that?" Madalyne asked mostly out of curiosity, all of the people that she cared about were probably already old or dead by now. She hadnt really aged since being trapped in the Lotus Hotel & Casino, along with Nancy to as well, she looked up at the mountain once more getting ready for the long climb.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy had no idea as to the answer to Niah's question. Her education hadn't exactly been stellar. Most of the things she knew she had learned from the Legion - which tended to be relevant trivia for fighting monsters and working with the gods, not the history of cultural attractions. "Beats me. I don't even know when this thing was carved," she admitted. Though, she guessed that it had to have been after America was founded, which didn't narrow it down too much. She guessed she also knew it had to have been made by the 80's, since she knew it had been a thing when she was a kid, so she had a period of a few hundred years to guess from. When they made it to the cliff, Nancy made sure that she had all of her climbing gear on and ready to go. She glanced over at Madalyne when she asked if they'd ever thought about having a normal life. "A normal life would be totally grody," she explained. "Y'know, I can never imagine myself growing old even. And when I think about dying and going to Pluto's domain, assuming I've been heroic enough and all, that never-ending party... bah, count me out. I'd rather be turned into a tree after dying in battle."</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: Daggers, Audiokinesis --- --- Nancy's eyes widened, seeing Niah start to fall. With the system they had rigged up, they hadn't really put much thought into what would happen if Niah fell and the other two were still clinging to the mountain. She hoped that Niah would be able to stop her own fall, especially since one of the harpies was currently trying to take Nancy's pack from her. "Eat my shorts, you oversized chicken nugget!" Nancy shouted, carefully clinging to the side of the mountain with one hand. With her other hand, she took her imperial gold dagger and stabbed at the harpy, managing to get it to break away from her. She then whistled, using her powers of audiokinesis to manipulate the sound and the pitch. She had been aiming to just blast the harpies backwards, but instead when the sound waves of her whistle connected with them, it did more than just that. It pushed three harpies away from the side of the mountain, ripping apart the winged beasts like they were made out of confetti. The remains of the harpies sprinkled away to the ground. "Niah, you good?" Nancy called out.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: Oath binding?, Odikinesis, Armor Control --- Dang harpies pulled Niah's hands from the rock wall and she started to fall. The first thing she did though wasn't trying to control the armor no it was stopping the Harpies from attacking. There was only one left. "I bind you by the River Styx to stop attacking us." She didn't feel the normal rise in power that she did when she bound someone by an oath, which made sense this wasn't an Oath. She went a different approach. She also had Odikinesis. A gift she never understood why she got. She was no child of Mars or to her knowledge a legacy of him. Sometimes using it had the opposite reaction the one Mars preferred. But she liked to use it to calm people down. To get them to lose their battle fury. And it worked. Now she could focus on the armor. But nothing happened. She was still falling. "Hold on tight!" She screamed. Of course, the fall was her fault. Of course, she was going to drag them down to their deaths because she couldn't control the damn armor well enough.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: Mystiokinesis --- --- Madalyne watched as Niah started to fall once the Harpies were dealt with and Niah was falling and if she did then they all were probably going to fall to their deaths. She closed her eyes using her free hand and held it out to where Niah was falling, she started to concentrate as best as she could as a net appeared right behind Niah preventing her from falling any further. Doing her best holding on and controlling her magic to prevent Niah from falling again her nose started to bleed slightly. "I suggest you start flying again, I can't grip and hold my magic at the same time." Madalyne called out to Niah doing her best to hold on her hand started to slip and loosing grip. There werent any monsters coming again which was good then they could get to the summit as quickly as possible.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Mercifully, the harpies were all dealt with. They still had the gravity problem though, as Nancy dug into the side of the mountain, doing her very best to avoid the laws of physics. They really hadn't thought this plan through. She wasn't afraid of heights - she was more afraid of what happened at the end of every fall. Thank the gods that Mads was there, as she managed to stop Niah's fall, helping to prevent the horrible laws of physics from killing them all. "Have I ever mentioned to you how much I love that you have magic, Mads?" Nancy called out. They weren't too far from the top now. Nancy gritted her teeth and continued her ascent, climbing as carefully and methodically as she could. Even though they were all connected, at least if she was up on the top, she didn't need to worry about hanging onto the side of the mountain while trying to get the others to safety. Her arms were aching by the time she managed to summit and her breath was heavy. She made a mental note to put in a request for more climbing obstacles in the next War Games.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: Armor Control --- Niah decided she never would go skydiving or any of those other extreme air sports. The feeling of freefall made her stomach twist painfully. Thankfully Mads caught her with a magic net. "Thanks." She gave a sigh of relief. Then turned her attention to the armor hoping to get back up in the air and over the cliff face. Surely fighting a dragon would be easier than scaling a mountain. She mentally laughed. "Remind me to work on my upper body strength." Though she doubted working on chin-ups would help if a harpy attacked again. Niah was able to get control over the armor again and flew up to the top of the cliff. She landed, taking a deep breath. That was an experience she didn't care to repeat. But the armor was useful and hadn't actively tried to kill her yet, so maybe it wasn't cursed.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- Madalyne looked up at Nancy and laughed slightly. "Glad that you keep me around then." She said jokingly as she started to get dizzy once Niah had left the net and started to fly up again she dropped the magic net. She was feeling like she was about to pass out but managed to climb up to the top. As soon as she was on the top Madalyne rolled onto her back and started to breathe heavily, whipping away the blood from her nose. It always did happen when she overused her magic way to much or was concentrating on more than one thing to hard, she then rolled onto her side looking at Nancy and Niah. "Do either of you guys have any water on you?" She asked, she felt like her mouth was leathery from all that climbing and fighting as well to.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy nodded, panting a bit herself. "Work on your upper body strength," she reminded Niah cheekily, even though she was fairly certain it was something they could all use a little more work on. She was definitely going to have to lobby for more climbing in the War Games. If they were this winded after scaling the mountain, she didn't want to imagine how the poor probatios would have done. While she was a centurion for the First Cohort, she really cared about making sure that everyone in the Legion was safe. The Legion had saved her from the Lotus Hotel and Casino - they were her family, it was the least she could do. Nancy searched through her pockets for a moment, before producing what more or less looked like a flask. "It's not water, but it's nectar," she offered. She figured for the purposes of getting Mads' throat to not feel like sandpaper, it would probably do the trick - they were both liquids, right? And plus, a little nectar couldn't hurt after what they'd all just gone through.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: Armor Control --- "No water sorry." She said. She considered taking a sip of the nectar, but she decided against it. She hadn't gotten actually hurt. The Harpy had gone for knocking her off the cliff rather than hurting her thankfully. It looked like it would do Mads some good though since she was bleeding from her nose. She wished she had something for Mads to clean her face with. Even if it had just been some napkins from the restaurant below. "Are you okay though Mads? You've got a bloody nose." She said, uncertain if she felt it. Niah started looking around to get a lay of the land and what they had to deal with still before getting to the dragon. She took a slow deep breath. Focusing on planning and what options they had.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- "Thanks Nanc." Madalyne said giving her friend a smile as she took the flask and uncapped it taking a sip from it tasted like coffee to her as she started to feel the strength coming back and her nose stopped bleeding. Madalyne capped the flask again and tossed it back towards Nancy and nodded towards Niah. "I'll be fine that usually happens when I strain myself to much, concentrating on keeping your grip from falling and using magic to catch your fall took out quiet a bit more than I would have liked." Madalyne said as she slowly stood up and stretched out her back while cracking her fingers a bit. "Should we take a breather and figure out what to do with the dragon?" Madalyne asked both of her friends, while looking at the entrance to a nearby cave that led deeper into the mountain. They were pretty close now dragons were extremely dangerous and they would definitely need some kind of plan to deal with the massive flying fire breathing lizard.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy caught her flask, glad to see her friend hydrated and healed, and she put it away. She hated alcohol, so the flask may have appeared to be something uncharacteristic for her to own. It had been her mother's. It was the only thing that Nancy still had of hers. She had issues with her mother - loads of them, really - but as her mother was long dead there wasn't much that could be done about it. She kept the flask anyways. It was useful to have nectar on hand as a demigod. Whenever she thought about it too much, Nancy reassured herself it was purely out of practicality that she kept it. "Beyond taking back the gem?" Nancy teased Mads lightly. She then frowned, thinking it over. "I guess the first question is - are we going to kill the dragon or just steal from it? I feel like we'll inevitably have to kill it, so maybe we can engineer some traps. Like... cause a large chunk of Mount Rushmore to fall on top of it somehow?" Nancy suggested. "Or I can scream at it until it dies, but that might take a while."</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- "I can distract it while one of you goes for the gem. Once we have the gem we can either escape or kill it?" Niah would be perfectly happy dropping the whole of the mountain on the dragon if it came to that. She wasn't totally excited about the idea of playing distraction for the dragon, but she was decent enough with a sword, and out of the three of them could fly which gave her an advantage that the other two didn't have. As long as she was able to control the armor...and more importantly it didn't turn out to be cursed. A part of her still expected something to go wrong and the armor to try to kill her. "Mads...Do you think you could make yourself invisible? Long enough to get the gem and get out?" Niah wasn't certain if the ability was possible, or if Mads had the strength after climbing. She still looked exahusted. "Even better if you can do it to both of you and you guys get in and out without being seen. Hopefully, the dragon doesn't have any extra back up." She looked toward their goal. They could sit and watch for a bit and see if they saw other creatures.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: Mist Control --- --- "Lets bring the mountain down on him as a last option or if we have to absolutely fight him." Madalyne suggested as she thought for a moment and looked over seeing a few Harpies flying into one of the president's noses as another entrance. "Great this is also a nest for harpies it looks like." Madalyne said with a sigh as she listened to Niah she was a bit tired but she still had enough strength to keep going right now as she thought of an idea. "I have a bit of an idea it might be a bit weird." Madalyne said as she sat down for a moment and started to concentrate the three of them would feel a breeze going around them, and then three misty figures appeared behind Madalyne and then eventually detail came through as she managed to recreate mist versions of them. She stood up and turned to look at them then over towards Nancy and Niah and smirked at her handy work a bit proud of herself. "Hopefully these will work as a nice distraction, meet your twins." Madalyne said proudly. "I am using all of my concentration on the three of them though so I can't really use magic to make us invisible, so we have will have to sneak in while our mist clones distract our flying lizard buddy."</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: Audiokinesis --- --- Nancy pouted slightly. It would've been so wicked cool to drop a mountain on a dragon - especially one, as Niah had pointed out, that was basically racist. She wasn't very surprised about the lair being next to a harpy nest, especially after they had just fought a bunch of harpies just to get up here - it made sense. They probably enjoyed stealing things from tourists or whatever when they were around and Nancy doubted people were free climbing enough to make them relocate. Although, she did wonder - did dragons eat harpies? Nancy whistled softly, appreciating the mist clones Mads had made. "Damn, we look good," Nancy quipped. They just needed to sneak in now, take the gem, and then be on their merry way - quest over and done with. "I think I have an idea on how to help, quiet's never been my thing but..." she concentrated, and it took her a few tries, but she managed to soften all of the noises the trio made. Their footsteps would be quieter, their heartbeats a little softer, their breath more muted. She held up a finger to her lips, gesturing for them to be quiet, and Nancy began to sneak her way into the cave. Inside, she saw an insane amount of gold, as well as a dragon sleeping - and the gem!</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: Mist Control --- --- The dragon stared at the two pairs of puny demigods in it's lair and started to stand up on it's four legs it's massive wings started to spread they almost were able to touch ceiling of the massive cavern. It started to roar rather loudly as it started to breathe fire, their only exit being sealed by a wall of fire. Madalyne caught the gem looking at it for a moment, feeling a really strange and dark presence coming from it hearing a whisper saying only she would be able to hear it. 'Release me now mortal and i'll give you all the power in the world.' Madalyne was about to run towards the only exit only to be blocked by the wall of fire, turning around to face the dragon, as it fired again, managing to easily destroy her mist clones of her friends. Madalyne turned to Nancy, it was a really risky thing they were inside of the massive mountain after all as well to. "Hey Nancy? You wanna try bringing the ceiling down?" Madalyne suggested it really was risky since they were inside otherwise they would have to fight the massive fire breathing lizard.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: Audiokinesis, Daggers --- --- Nancy mouthed the word NICE as Niah flew on over quietly and snatched the gem. If they had some way to whistle and get a friendly godly ride, their quest would pretty much be done now. Unfortunately, the dragon was waking up - they weren't going to be able to skip the boss fight. Nancy sighed slightly, even though she was secretly pretty excited. Fighting a dragon was probably the most totally radical thing they'd ever get to do in their lives. She didn't know anyone at Camp Jupiter who had even seen a dragon before. Like a game of hot potato, Niah tossed the gem at Mads and luckily, Mads caught it. Nancy didn't want to know if the gem was breakable. The dragon started to rise to its full height, its massive wings barely small enough to even fit inside of the cavern. Nancy flicked her daggers into her hands and started off at a run, only to skid to a halt as their way was blocked by a column of fire. Nancy glanced up at the ceiling of the cavern at Mads question, shrugging slightly. It was super dangerous and could easily end in getting them all killed, but at least they'd take the dragon out with them. "Yeah, I think I can bring the roof down," Nancy said, sounding a bit nonchalant to hide her panic. She took a breath and whistled, focusing on the vibrations traveling up to the roof. A few cracks formed. Nancy curled her toes. She whistled again, knowing that they only had seconds before the dragon killed them, and this time a stalactite fell, pinning the dragon. It wasn't dead. Nancy then charged forward with her daggers, and stabbed her daggers into the dragon's eyes. "Die die die die!!!" Nancy shouted, her most fearsome of battle cries. Maybe the gods thought it was actually a pretty good one, as the dragon died by Nancy's hand.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: Armor Control --- "Damn, Nancy that was badass. Make sure you get the trophy." Niah said. She was laughing a bit as the adrenaline that had hit her system caused endorphins and all sorts of fun chemicals that no longer had any use coursed through her. She flew over to her friends. Her body shaking a bit. She felt like she might throw up at the same time she wanted to just run a mile. "Let's get out of here." She started for the exit. Mads had the gem. The dragon was dead. She paused. "We could bring back some of the treasure." They'd only need a little. Gold was worth a lot of money. "Also, do we think I'm going to be playing pilot all the way back? Or can we take a train again?" The return from a quest wasn't always as dangerous, and usually there was a quick way home since the return trip wasn't part of the quest usually.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: Mist Control --- --- "Well remind me to not get on your really bad side Nanc." Madalyne said with a slight laugh as she water the dragon dying at her friend's hands and started to walk over towards the body, and inspected it for a moment. Getting a bit of an idea she took out her sword seeing three large fangs still sticking out of it's mouth. She ended up removing the three teeth, handing the largest one towards Nancy and smiled towards her friend. "Here you go." Madalyne said as she handed one over towards Niah as well to. Madalyne stared at all of the treasure that was there, it kind of reminded her of the movie National Treasure the Legion could use the gold as well. "I wouldn't be opposed to taking some back." Madalyne said as she looked down at the gem, seeing a slight evil purple glow from it and a pair of eyes staring back at her sensing an evil presence coming from it she quickly stuffed it back into her pocket. "We should also suggest some expeditions senate so that the rest of the Legion can take the rest of this gold back as well."</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy was moving lightly on her feet even after the dragon's death, her blood pumping thunderously throughout her body. She felt like she had just downed seventeen coffees all at once, the caffeine going straight to her heart and sending it into overdrive. "Thanks, it felt pretty badass, not gonna lie," Nancy told Niah with a wide grin. She felt so incredibly alive. It was like the world around her was clearer, sharper, more in focus. She felt everything more intently, like her senses had been kicked up to an entirely new level. But mostly, she was living completely in the moment, her mind focused on where she was, the when and the now of it all. This was what Nancy did best - she was a hunter at heart. She chuckled a bit as Mads handed her a gigantic dragon fang - it was easily the size of her arm. "Neato," she commented, feeling the weight of it. "Yeah, taking some of this back would be rad, as long as we avoid anything that's cursed. Isn't that a thing with dragons and their gold?" Nancy asked. She vaguely recalled hearing some things about how it was bad luck or that misfortune would come, but if a little gold meant they didn't need to worry about Niah dropping them to their deaths on the return trip, Nancy didn't care about a minor curse.</s>
<|description|>Nancy Amelia Parker Nancy Parker Character Quote: "How very." --- --- Character Summary Aliases: Nance Age: 15 Birthday: October 31st, 1967 Ethnicity: Caucasian Birth Place: Las Vegas, Nevada Godly Parent: Apollo Legacy: N/A Cohort: First How Many Years At Camp: Two Gender: Female Rank: Centurion Occupation At Camp: Cohort Centurion and (reluctant) seer Languages: English, Latin, Italian --- --- Appearance Height: 5'3" Weight: 98 pounds Body Type: Skinny Eye Color: Dark Brown Hair Color: Rich Warm Brown Skin Tone: Peach Tattoos/Scars/Piercings: SPQR tattoo with the symbol of Apollo and two lines; lengthy scar on her upper left arm; pierced ears Personal Style: Fashion wise, Nancy is still stuck in the 1980's. She loves having her hair poofy, with shoulder pads in her jackets. Vibrant colors and slightly mismatched patterns are a must. She's just as likely to wear overalls as she is to wear a skirt. Of course, fashion choices aside, she doesn't neglect practical armor when the situation calls for it - she isn't stupid and by no means wants to get killed in battle. --- --- Psychology Loyal * Mischievous * Realistic * Chaotic * Inquisitive * Closed Off Sexuality: Asexual Relationship Status: Single Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain. Additionally, Nancy may be prophetic, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future. Fatal Flaw: Anger Habits: Shuffling her cards, Whistling Hobbies: Poker, Singing, Dancing Fears: * Sexual Assault * Drowning * Claustrophobia Likes: * Large Dogs * Sweets * Tea * Coffee * Music * Practical Jokes * Rainy Days * Secrets Dislikes: * People touching her cards - she'll gut them * Ham * Entitlement * Hypocrites * Death Omens * Cigarette Smoke --- --- Skills Demigod Abilities: * Prophecy * Audiokinesis General Skills: * Singing * Dancing * Sleight of Hand * Photography * Psychoanalysis * Strategy Combat Skills: * Hand to Hand Combat * Sword * Daggers * Acrobatics Magic Item:* Tarot Cards - The set was gifted to her by her father, Apollo, and helps to channel her gift of Prophecy. * Twin Enchanted Imperial Gold Daggers - the pair always return to her hands What Do They Carry On Them:* Clothing - overalls, doc martin boots, Pink Floyd t-shirt, black leather jacket * Purse/Wallet - ID, 10 Denarius, $50 U.S. * Tarot Cards * Twin Enchanted Imperial Gold Daggers * Pack of Bubble Gum * Sunglasses * Hip Flask (nectar) Possessions In Bunk:* Imperial Gold Sword * Camp Jupiter t-shirt * Diary * Walkman & Headphones * Polaroid Camera & Film * Cassette Collection --- --- History Biography: Nancy's mother was a performer on the Las Vegas Strip, enticing audiences with her siren's voice and full, ample form. She had many admirers, one of them happening to be the Roman god Apollo. They spent an evening together in ecstasy and nine months later, the Vegas star had a tiny obligation on her skirt - a baby girl. The show had to go on of course, meaning that Nancy was largely cared for by the nanny. The few occasions she would see her mother at home would be whenever she had to nurse the after effects of drugs and booze. And while as a little girl Nancy viewed her mother as an elegant princess, things changed when Nancy became a teenager. Nancy was going through puberty and her mother saw potential in her daughter's excellent singing voice. The daughter of Apollo was added into some of her mother's acts, expected to dance and sing and amuse the audiences - but this only lasted for a couple of years. Nancy's mother saw her daughter's beauty and potential, and fearing that she would upstage her, decided to ship her daughter off to a girl's school in California. But instead of going off to boarding school, Nancy ran away and ended up in the Lotus Hotel and Casino on the Strip. She was trapped inside a place where time stayed still for about thirty years. During that time, she was a victim of sexual assault and it scarred her deeply. Roman demigods were at the Lotus Hotel and Casino for unrelated reasons, but they luckily managed to identify Nancy as a demigod and they more or less dragged her with them back into the real world. Her deepest regret is missing the rest of the 80's - and even though she has been in the modern world for a few years, she still hasn't quite gotten a hold of the slang. How Long Have They Been At Camp Jupiter: Rescued from the Lotus Hotel and Casino by other members of Camp Jupiter, Nancy was educated at the Wolf House. Her letter of recommendation came from Apollo (alongside a gift of tarot cards to help her with her prophetic abilities, she thinks it was his way of saying sorry I didn't notice you were trapped for almost forty years), meaning that she was placed in the First Cohort. She rose through the ranks and was made Centurion. She's proud of that achievement. She's less than thrilled with her other position... working with prophecies. --- --- Additional Information Theme Song: Bad Reputation by Joan Jett Extra Information: ~included in previous CS~ I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- "It was badass and if I were good at storytelling I'd make it the best epic of our age." Niah said seriously. She grabbed a couple of handfuls of gold coins and put them into her bag. Niah shrugged at Nancy's question. She wasn't certain about dragons and curses, but it sounded plausible. Heck, she was still ready for her armor to turn out to be cursed. You could never really be sure. "We can go back to town and sell this at a pawn shop. Then we'll have the cash to get home." They could easily take the reverse trip back home. This time with less theft since they knew the route. She looked at one of the coins to see if she knew where and when it was from, which was doubtful unless they were Roman coins. Does Niah recognize any of the coins?</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- "You were really awesome there, like seriously." Madalyne said looking at Nancy as she smiled towards her best friend as she looked around the room seeing the various gold coins, bars and other various things that were made of gold. "Maybe the dragon was friends with Midas?" Madalyne said jokingly as she knelt down and picked up a few golden coins. To Niah the coins were made of gold, but it looked like they were from various cultures, some even looked Mayan in origin. "I can see if any of it is cursed or not." Madalyne said as she held out her hands and chanted a small spell and looked to Niah and Nancy. "The coins arent cursed or anything, though i'd be more cautious on the larger stuff here." Madalyne told them as she filled some more of her backpack with the gold coins. "Lets head on out of here." Madalyne said as she took a moment and stared at the gem in her hand before heading out stuffing it into her pocket. She looked down at the ground below as she thought a little bit, she wasnt really looking forward to climbing down. "Maybe if you are up for it Niah you take us down one at a time?" She suggested to her.</s> <|message|>Nancy Amelia Parker --- --- ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy snorted slightly - she found it very funny how Niah shrugged about the potential curse, and then suggested they pawn the potentially cursed items off to some unsuspecting mortals. She had a tendency in her mind to see Niah as this pure sweetheart of a person, but every now and then she was reminded of how human - and even somewhat apathetic - her friend could be. "Love that, the mortals could use a good curse, call it an early recession or whatever," Nancy quipped. She pouted slightly when Mads declared that the coins weren't cursed - but that some of the larger items might've been. "Aww, rats. That's too bad." But hearing that it was all good, Nancy filled up on golden coins as well. They'd have plenty of money for a trip back to New Rome - hell, they could definitely afford airfare as long as they weren't ripped off. Nancy positively swooned at the idea of maybe even getting to go in First Class - the hot towels, the drinks, the little snacks, the leg room - it sounded absolutely divine. And calm. She'd never been on a plane before, having only really seen them in movies, but they seemed so peaceful and quiet. "I'll give you a nice tip," Nancy joked, holding up a gold coin to 'entice' Niah to carry them down - as if Niah wasn't also rich with gold at the moment.</s> <|message|>Niah Bautista --- --- Niah Bautista --- --- Location: Mount Rushmore, South Dakota Skills: --- Niah laughed. It was good to laugh. She was smiling as she headed toward the mouth of the cave. In a way, she felt invincible. Some of the coins she had grabbed looked familiar and were from all over the world and at different times. This dragon had done a lot of hoarding. "Feels bad to leave so much behind. Maybe we can convince the Senate to send a group here just to gather it. Obviously, leave anything cursed behind." She didn't take the coin from Nancy, there was no reason. She had no idea how much gold she had shoved into her bag, but she was not concerned about money at the moment. Maybe she could send some to her dad. He only had her baby brother, since her sister had disappeared and she had been sent to America. Maybe she could hire a private detective to find her sister? She let the pipe dreams play across her mind and then let most of them die. At the mouth of the cave, she tried to get the armor to lift her up again. Nothing happened. Stupid probably cursed armor. "Grab onto me." She told her friends. Yes, friends. There was no way around that now. Once they had a hold of her she focused on the armor again getting it to lift her and then out into the nothingness, before decending them back to the ground.</s> <|message|>Madalyne Lilian Crane --- --- Madalyne Crane Location: Mount Rushmore, South Dakota. Skills: N/A --- --- Madalyne filled up most of her pack with a lot of the golden coins as well as the strange purple gem into her pack as well to, before pulling it up. Her pack was pretty heavy with the amount of gold coins that she had taken, and quickly followed both Niah and Nancy out to the mouth of the cave. She smiled at the thought of getting a flight back to San Fransisco and getting a ride back to New Rome in style would be really nice. "I'm fine with seeing if we can get a flight if you guys want to do that, we just need to get to the closest airport." Madalyne said as she held onto Niah tightly. It didn't take to long for them to get back down to the ground again sighing slightly she really did hate heights as she looked towards her two friends and hugged them tightly. She snapped her fingers getting a bit of an idea to and looked at her two friends as she thought about a nice place they could rest in and some food. "Ya know we have some cash to spend now we could go to one of those really fancy and expensive restaurants and maybe a really nice hotel to my treat?" She suggested she wanted to treat her closest friends.</s>
<|message|>Nancy Amelia Parker ☀️ Nancy Parker ☀️ --- Location: Mount Rushmore, South Dakota Skills: N/A --- --- Nancy thought for a moment, wondering just how much trouble the Legion would get into if they all went up to Mount Rushmore and raided the den of a dead dragon for gold. What would the mortals perceive through the Mist? She chuckled slightly at the idea. Whatever it was, it would have to be absolutely insane - which made Nancy want to see what happened, preferably with a cold slushie to sip on as she observed from a distance. "Aww, we can't ride Air Niah the entire way?" Nancy joked, holding onto her friend as Niah brought them safely down the mountain. When they reached the bottom, Mads told them her plan - a fancy restaurant and a nice hotel. Nancy hesitated for a moment. She had lived inside of a fancy hotel before - and it had been incredibly traumatic for her. She hadn't set foot in any sort of hotel since. The thought of sleeping inside of one made her stomach churn. She'd rather a shitty motel, if she were being honest - or maybe an RV or a trailer or a tent. Any of those sounded like good options to her. "Um, maybe not a swanky hotel... But a fancy restaurant could be fun."</s>