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[ { "content": "How can you create a combo with Intruder Alarm, Dream Stalker?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Intruder Alarm, Dream Stalker\n\nColor identity: U\nMana cost: \nSteps:\n 1. Activate all mana-producing creatures you control by tapping them, adding at least {1}{U}.\n 2. Cast Dream Stalker by paying {1}{U}.\n 3. Dream Stalker enters the battlefield, triggering Intruder Alarm and Dream Stalker.\n 4. Resolve the Intruder Alarm's trigger, untapping all creatures you control.\n 5. Resolve the Dream Stalker's trigger, returning it to your hand.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mana creatures you control can produce\n - Infinite storm count\n - Infinite untap of all creatures[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Intruder Alarm must be on the battlefield\n - Dream Stalker must be in your hand\n - Creatures you control can tap to produce at least {1}{U}.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Bearer of the Heavens, Gift of Immortality?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Bearer of the Heavens, Gift of Immortality\n\nColor identity: RW\nMana cost: \nSteps:\n 1. Cause Bearer of the Heavens to die.\n 2. Bearer of the Heavens dies, triggering itself and Gift of Immortality.\n 3. Resolve Gift of Immortality's ability, returning Bearer of the Heavens from your graveyard to the battlefield and creating a delayed trigger.\n 4. Resolve the Bearer of the Heavens ability, creating another delayed trigger.\n 5. At the beginning of the next end step, both delayed triggered abilities go on the stack.\n 6. Resolve Gift of Immortality's, returning it from your graveyard to the battlefield attached to Bearer of the Heavens.\n 7. Resolve the Bearer of the Heavens ability, destroying all permanents.\n 8. Repeat from step 2.[END OF COMBO STEPS]\n\nResult:\n - Destroy all permanents at the beginning of each end step[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Gift of Immortality attached to Bearer of the Heavens.\n - You have a way to cause Bearer of the Heavens to die.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Beacon of Immortality, Tainted Remedy?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Beacon of Immortality, Tainted Remedy\n\nColor identity: WB\nMana cost: {5}{W}\nSteps:\n 1. Cast Beacon of Immortality by paying {5}{W}, causing target opponent to lose life equal to their life total due to Tainted Remedy.\n 2. The opponent loses the game due to having zero or less life.[END OF COMBO STEPS]\n\nResult:\n - Target opponent loses the game[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Beacon of Immortality must be in your hand\n - Tainted Remedy must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Beacon of Immortality, False Cure?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Beacon of Immortality, False Cure\n\nColor identity: WB\nMana cost: {5}{W}{B}{B}\nSteps:\n 1. Cast Beacon of Immortality by paying {5}{W}, causing target opponent to lose life equal to their life total due to False Curse.\n 2. The opponent loses the game due to having zero or less life[END OF COMBO STEPS]\n\nResult:\n - Target opponent loses the game[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Basalt Monolith, Nyxbloom Ancient?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Basalt Monolith, Nyxbloom Ancient\n\nColor identity: G\nMana cost: \nSteps:\n 1. Activate Basalt Monolith's first ability by tapping it, adding {9}.\n 2. Activate Basalt Monolith's last ability by paying {3}, untapping it.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Basalt Monolith, Mesmeric Orb?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Basalt Monolith, Mesmeric Orb\n\nColor identity: C\nMana cost: \nSteps:\n 1. Activate Basalt Monolith's first ability by tapping it, adding {3}.\n 2. Activate Basalt Monolith's last ability by paying {3}, untapping it.\n 3. Mesmeric Orb triggers, causing you to mill a card.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite self-mill[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Basalt Monolith, Mana Reflection?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Basalt Monolith, Mana Reflection\n\nColor identity: G\nMana cost: \nSteps:\n 1. Activate Basalt Monolith's first ability by tapping it, adding {6}.\n 2. Activate Basalt Monolith's last ability by paying {3}, untapping it.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Banishing Knack, Midnight Guard, Ornithopter?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Banishing Knack, Midnight Guard, Ornithopter\n\nColor identity: WU\nMana cost: {U}\nSteps:\n 1. Cast Banishing Knack by paying {U}, targeting Midnight Guard.\n 2. Activate Midnight Guard by tapping it, returning Ornithopter to your hand.\n 3. Cast Ornithopter by paying {0}.\n 4. Ornithopter enters the battlefield, triggering Midnight Guard, untapping it.[END OF COMBO STEPS]\n\nResult:\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Banishing Knack must be in your hand\n - Midnight Guard must be on the battlefield\n - Ornithopter must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Banishing Knack, Midnight Guard, Memnite?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Banishing Knack, Midnight Guard, Memnite\n\nColor identity: WU\nMana cost: {U}\nSteps:\n 1. Cast Banishing Knack by paying {U}, targeting Midnight Guard.\n 2. Activate Midnight Guard by tapping it, returning Memnite to your hand.\n 3. Cast Memnite by paying {0}.\n 4. Memnite enters the battlefield, triggering Midnight Guard, untapping it.[END OF COMBO STEPS]\n\nResult:\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Banishing Knack must be in your hand\n - Midnight Guard must be on the battlefield\n - Memnite must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Azami, Lady of Scrolls, Mind Over Matter?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Azami, Lady of Scrolls, Mind Over Matter\n\nColor identity: U\nMana cost: \nSteps:\n 1. Activate Azami by tapping it, causing you to draw a card.\n 2. Activate Mind Over Matter by discarding a card, untapping Azami.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite draw triggers\n - Infinite looting\n - Infinite self-discard triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Ayara, First of Locthwain, Plague of Vermin?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Ayara, First of Locthwain, Plague of Vermin\n\nColor identity: B\nMana cost: {6}{B}\nSteps:\n 1. Cast Plague of Vermin by paying {6}{B}.\n 2. Resolve Plague of Vermin, choosing to pay all but one life and create that many black Rat tokens.\n 3. For each Rat tokens that enters the battlefield, Ayara triggers, causing you to gain that many life and each opponent to lose that many life.[END OF COMBO STEPS]\n\nResult:\n - Near-infinite creature tokens for all players\n - Near-infinite enters the battlefield\n - Near-infinite lifegain\n - Near-infinite lifegain triggers\n - Near-infinite lifeloss[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Ayara, First of Locthwain must be on the battlefield\n - Plague of Vermin must be in your hand\n - You have higher life total than your opponents.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aurelia, the Warleader, Helm of the Host?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aurelia, the Warleader, Helm of the Host\n\nColor identity: RW\nMana cost: \nSteps:\n 1. At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Aurelia.\n 2. Declare the token Aurelia as an attacker.\n 3. The token Aurelia triggers, causing you to untap all creatures you control and get an additional combat phase after this one.\n 4. Repeat each combat phase.[END OF COMBO STEPS]\n\nResult:\n - Infinite combat phases\n - Infinite creature tokens with haste\n - Infinite enters the battlefield\n - Infinite mana creatures you control can produce\n - Infinite untap of creatures you control[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Helm attached to Aurelia.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aurelia, the Warleader, Adarkar Valkyrie, Goblin Bombardment?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aurelia, the Warleader, Adarkar Valkyrie, Goblin Bombardment\n\nColor identity: RW\nMana cost: \nSteps:\n 1. Declare Aurelia as an attacker.\n 2. Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.\n 3. Holding priority, activate Adarkar Valkyrie by tapping it, making it so the next time Aurelia dies this turn it will be returned to the battlefield.\n 4. Activate Goblin Bombardment by sacrificing Aurelia.\n 5. Adarkar Valkyrie triggers, returning Aurelia to the battlefield.\n 6. Resolve the Goblin Bombardment's ability, dealing 1 damage to any target.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite combat phases\n - Infinite damage\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers\n - Infinite untaps of creatures you control[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aurelia, the Warleader, Adarkar Valkyrie, Altar of Dementia?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aurelia, the Warleader, Adarkar Valkyrie, Altar of Dementia\n\nColor identity: RW\nMana cost: \nSteps:\n 1. Declare Aurelia as an attacker.\n 2. Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.\n 3. Holding priority, activate Adarkar Valkyrie by tapping it, making it so the next time Aurelia dies this turn it will be returned to the battlefield.\n 4. Activate Altar of Dementia by sacrificing Aurelia.\n 5. Adarkar Valkyrie triggers, returning Aurelia to the battlefield.\n 6. Resolve the Altar of Dementia's ability, causing target player to mill cards equal to Aurelia's power.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite combat phases\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mill\n - Infinite sacrifice triggers\n - Infinite untaps of creatures you control[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aura of Dominion, Kiki-Jiki, Mirror Breaker, Cloud of Faeries?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aura of Dominion, Kiki-Jiki, Mirror Breaker, Cloud of Faeries\n\nColor identity: UR\nMana cost: \nSteps:\n 1. Activate Kiki-Jiki, Mirror Breaker's ability to create a token copy of Cloud of Faeries.\n 2. When the Cloud of Faeries token enters untap 2 lands to produce {2}.\n 3. Use this mana to untap Kiki-Jiki, Mirror Breaker with Aura of Dominion tapping Cloud of Faeries.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colored mana\n - Infinite colorless mana\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite tap\n - Infinite tapped tokens\n - Infinite untap[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Aura of Dominion attached to Kiki-Jiki, Mirror Breaker.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aura of Dominion, Kiki-Jiki, Mirror Breaker, Burning-Tree Emissary?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aura of Dominion, Kiki-Jiki, Mirror Breaker, Burning-Tree Emissary\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Activate Kiki-Jiki's ability by tapping it, creatig a token copy of Burning-Tree Emissary with haste that you will sacrifice at the beginning of the next end step.\n 2. The Burning-Tree Emissary token triggers, adding {R}{G}.\n 3. Activate Aura of Dominion by paying {1} and tapping a copy of Burning-Tree Emissary, untapping Kiki-Jiki.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite green mana\n - Infinite leaves the battlefield\n - Infinite red mana\n - Infinite sacrifice triggers\n - Infinite tapped tokens[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Aura of Dominion attached to Kiki-Jiki, Mirror Breaker.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Thornbite Staff, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Thornbite Staff, Ashnod's Altar\n\nColor identity: RGW\nMana cost: {2}\nSteps:\n 1. Activate Atla by paying {2} and tapping it, creating a 0/1 Egg creature token.\n 2. Activate Ashnod's Altar by sacrificing the Egg, adding {C}{C}.\n 3. The Egg dies, triggering Atla twice.\n 4. Resolve the first Atla trigger, untapping it.\n 5. Resolve the second Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers\n - Put all creature cards from your library onto the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Thornbite Staff attached to Atla.\n - Atla does not have summoning sickness.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Worldspine Wurm?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Worldspine Wurm\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Worldspine Wurm died this way, it triggers, shuffling itself into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Worldspine Wurm must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Serra Avatar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Serra Avatar\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Serra Avatar died this way, it triggers, shuffling itself into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Serra Avatar must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Blightsteel Colossus?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Blightsteel Colossus\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Blightsteel Colossus died this way, it shuffles itself into your library instead of being put into your graveyard.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Blightsteel Colossus must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Darksteel Colossus?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Darksteel Colossus\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Darksteel Colossus died this way, it shuffles itself into your library instead of being put into your graveyard.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Darksteel Colossus must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Vigor?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Vigor\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Vigor died this way, it triggers, shuffling itself into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Vigor must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Purity?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Purity\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Purity died this way, it triggers, shuffling itself into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Purity must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Hostility?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Hostility\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Hostility died this way, it triggers, shuffling itself into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Hostility must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Ulamog, the Infinite Gyre?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Ulamog, the Infinite Gyre\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Ulamog died this way, it triggers, shuffling your graveyard into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Ulamog, the Infinite Gyre must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Intruder Alarm, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Intruder Alarm, Ashnod's Altar\n\nColor identity: RGWU\nMana cost: {2}\nSteps:\n 1. Activate Atla by paying {2} and tapping it, creating a 0/1 Egg creature token.\n 2. The Egg enters the battlefield, triggering Intruder Alarm, untapping all creatures.\n 3. Activate Ashnod's Altar by sacrificing the Egg, adding {C}{C}.\n 4. The Egg dies, triggering Atla, causing you to reveal cards from the top of your library until you reveal a creature card, then put the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 5. The creature enters the battlefield, triggering Intruder Alarm, untapping all creatures.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mana creatures you control can produce\n - Infinite sacrifice triggers\n - Infinite untap of all creatures\n - Put all creature cards from your library onto the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Atla does not have summoning sickness.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Emrakul, the Aeons Torn?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Emrakul, the Aeons Torn\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Emrakul died this way, it triggers, shuffling your graveyard into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Emrakul, the Aeons Torn must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Atla Palani, Nest Tender, Mirror Entity, Kozilek, Butcher of Truth?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Atla Palani, Nest Tender, Mirror Entity, Kozilek, Butcher of Truth\n\nColor identity: RGW\nMana cost: \nSteps:\n 1. Increase Atla's toughness by at least one.\n 2. Activate Mirror Entity an arbitrarily large number of times by paying a total of {0}.\n 3. Resolve the first Mirror Entity ability, causing all creatures you control to have base power and toughness 0/0 and gain all creature types until end of turn.\n 4. All creatures you control except Atla die as a state-based action due to having zero toughness.\n 5. If Kozilek died this way, it triggers, shuffling your graveyard into your library.\n 6. Atla triggers once for each creature that died.\n 7. Resolve the first Atla trigger, revealing cards from the top of your library until you reveal a creature card, then putting the creature card onto the battlefield and all other revealed cards on the bottom of your library.\n 8. Repeat step 7 for each remaining Atla trigger.\n 9. Repeat from step 3 for each remaining Mirror Entity ability.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Atla Palani, Nest Tender must be on the battlefield\n - Mirror Entity must be on the battlefield\n - Kozilek, Butcher of Truth must be on the battlefield or in the library\n - You have a way to increase only Atla Palani's toughness by at least one.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Reassembling Skeleton, Pitiless Plunderer, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Reassembling Skeleton, Pitiless Plunderer, Ashnod's Altar\n\nColor identity: B\nMana cost: \nSteps:\n 1. Activate Ashnod's Altar by sacrificing Reassembling Skeleton, adding {C}{C}.\n 2. When Reassembling Skeleton dies, Pitiless Plunderer triggers, creating a Treasure artifact token.\n 3. Activate the Treasure by tapping and sacrificing it, adding {B}.\n 4. Activate Reassembling Skeleton by paying {1}{B}, returning it from your graveyard to the battlefield.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Bloodsoaked Champion, Pitiless Plunderer, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Bloodsoaked Champion, Pitiless Plunderer, Ashnod's Altar\n\nColor identity: B\nMana cost: \nSteps:\n 1. Activate Ashnod's Altar by sacrificing Bloodsoaked Champion, adding {C}{C}.\n 2. When Bloodsoaked Champion dies, Pitiless Plunderer triggers, creating a Treasure artifact token.\n 3. Activate the Treasure by tapping and sacrificing it, adding {B}.\n 4. Activate Bloodsoaked Champion by paying {1}{B}, returning it from your graveyard to the battlefield.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - You attacked with a creature this turn.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Haakon, Stromgald Scourge, Maskwood Nexus, Walking Ballista?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Haakon, Stromgald Scourge, Maskwood Nexus, Walking Ballista\n\nColor identity: B\nMana cost: \nSteps:\n 1. Cast Walking Ballista by paying {0}.\n 2. Walking Ballista dies as a state based action due to having zero toughness.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Haakon, Stromgald Scourge must be on the battlefield\n - Maskwood Nexus must be on the battlefield\n - Walking Ballista must be in the graveyard\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Haakon, Stromgald Scourge, Maskwood Nexus, Ugin's Conjurant?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Haakon, Stromgald Scourge, Maskwood Nexus, Ugin's Conjurant\n\nColor identity: B\nMana cost: \nSteps:\n 1. Cast Ugin's Conjurant by paying {0}.\n 2. Ugin's Conjurant dies as a state based action due to having zero toughness.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Haakon, Stromgald Scourge must be on the battlefield\n - Maskwood Nexus must be on the battlefield\n - Ugin's Conjurant must be in the graveyard\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Haakon, Stromgald Scourge, Maskwood Nexus, Stonecoil Serpent?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Haakon, Stromgald Scourge, Maskwood Nexus, Stonecoil Serpent\n\nColor identity: B\nMana cost: \nSteps:\n 1. Cast Stonecoil Serpent by paying {0}.\n 2. Stonecoil Serpent dies as a state based action due to having zero toughness.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Haakon, Stromgald Scourge must be on the battlefield\n - Maskwood Nexus must be on the battlefield\n - Stonecoil Serpent must be in the graveyard\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Haakon, Stromgald Scourge, Maskwood Nexus, Endless One?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Haakon, Stromgald Scourge, Maskwood Nexus, Endless One\n\nColor identity: B\nMana cost: \nSteps:\n 1. Cast Endless One by paying {0}.\n 2. Endless One dies as a state based action due to having zero toughness.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Haakon, Stromgald Scourge must be on the battlefield\n - Maskwood Nexus must be on the battlefield\n - Endless One must be in the graveyard\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Argothian Elder, Jungle Basin, Wirewood Lodge?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Argothian Elder, Jungle Basin, Wirewood Lodge\n\nColor identity: G\nMana cost: \nSteps:\n 1. Activate Jungle Basin by tapping it, adding {1}{G}.\n 2. Activate Argothian Elder by tapping it, untapping Jungle Basin and Wirewood Lodge.\n 3. Activate Wirewood Lodge's second ability by paying {G} and tapping it, untap Argothian Elder.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Argothian Elder does not have summoning sickness.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archon of Sun's Grace, Enchanted Evening?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archon of Sun's Grace, Enchanted Evening\n\nColor identity: WU\nMana cost: {3}{W/U}{W/U}\nSteps:\n 1. Cast Enchanted Evening by paying {3}{W/U}{W/U}.\n 2. Enchanted Evening enters the battlefield, triggering Archon of Sun's Grace.\n 3. Resolve the Archon of Sun's Grace's trigger, creating a 2/2 Pegasus creature enchantment token.\n 4. The Pegasus token enters the battlefield, triggering Archon of Sun's Grace.\n 5. Repeat from step 3.[END OF COMBO STEPS]\n\nResult:\n - Draw the game\n - Infinite creature tokens\n - Infinite enters the battlefield[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archon of Sun's Grace must be on the battlefield\n - Enchanted Evening must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archfiend of Despair, Strionic Resonator, Dire Fleet Ravager?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archfiend of Despair, Strionic Resonator, Dire Fleet Ravager\n\nColor identity: B\nMana cost: {5}{B}{B}\nSteps:\n 1. Cast Dire Fleet Ravager by paying {3}{B}{B}.\n 2. Dire Fleet Ravager enters the battlefield, triggering its ability.\n 3. Holding priority, activate Strionic Resonator by paying {2} and tapping it, copying Dire Fleet Ravager's trigger.\n 4. Resolve the copy of Dire Fleet Ravager's trigger, causing each player to lose a third of their life total, rounded up.\n 5. Resolve the Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up.\n 6. At the beginning of your upkeep, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.\n 7. Each opponent loses the game due to having zero or less life.[END OF COMBO STEPS]\n\nResult:\n - Each opponent loses the game\n - Near-infinite lifeloss[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archfiend of Despair must be on the battlefield\n - Strionic Resonator must be on the battlefield\n - Dire Fleet Ravager must be in your hand\n - Your life total is at least three.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archetype of Imagination, Stormtide Leviathan?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archetype of Imagination, Stormtide Leviathan\n\nColor identity: U\nMana cost: \nSteps:\n 1. All creatures your opponents control lose flying.\n 2. Stormtide prevents creatures without flying or islandwalk from attacking.[END OF COMBO STEPS]\n\nResult:\n - Opponents' creatures without islandwalk cannot attack[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archetype of Imagination, Moat?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archetype of Imagination, Moat\n\nColor identity: WU\nMana cost: \nSteps:\n 1. All creatures your opponent control lose flying.\n 2. Moat prevents things without flying from attacking.\n 3. Creatures your opponent can not fulfill the conditions necessary to attack.[END OF COMBO STEPS]\n\nResult:\n - Opponents creatures can't attack[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archetype of Imagination, Magus of the Moat?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archetype of Imagination, Magus of the Moat\n\nColor identity: WU\nMana cost: \nSteps:\n 1. All creatures your opponent control lose flying.\n 2. Magus of the Moat prevents things without flying from attacking.\n 3. Creatures your opponent can not fulfill the conditions necessary to attack.[END OF COMBO STEPS]\n\nResult:\n - Opponents creatures can't attack[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archangel of Thune, Fathom Mage, Horizon Chimera?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archangel of Thune, Fathom Mage, Horizon Chimera\n\nColor identity: GWU\nMana cost: {2}{G}{U}\nSteps:\n 1. Cast Horizon Chimera by paying {2}{G}{U}.\n 2. Horizon Chimera enters the battlefield, triggering Fathom Mage.\n 3. Resolve Fathom Mage's trigger, putting a +1/+1 counter on Fathom Mage and drawing a card.\n 4. Horizon Chimera triggers, gaining you 1 life.\n 5. Archangel of Thune triggers, putting a +1/+1 counter on each creatures you control.\n 6. Repeat from step 3.[END OF COMBO STEPS]\n\nResult:\n - Infinite card draws\n - Infinite lifegain triggers\n - Near-infinite +1/+1 counters\n - Near-infinite lifegain[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archangel of Thune must be on the battlefield\n - Fathom Mage must be on the battlefield\n - Horizon Chimera must be in your hand\n - Fathom Mage's power is 2 or less.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Progenitor Mimic, Walk the Aeons, Archaeomancer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Progenitor Mimic, Walk the Aeons, Archaeomancer\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Walk the Aeons by paying its mana cost, taking an extra turn after this one.\n 2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.\n 3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Walk the Aeons from your graveyard to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Enough mana available to cast the extra turn spell each turn.\n - Progenitor Mimic is a copy of Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Progenitor Mimic, Time Warp, Archaeomancer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Progenitor Mimic, Time Warp, Archaeomancer\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Time Warp by paying its mana cost, taking an extra turn after this one.\n 2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.\n 3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Time Warp from your graveyard to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Enough mana available to cast the extra turn spell each turn.\n - Progenitor Mimic is a copy of Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Progenitor Mimic, Time Walk, Archaeomancer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Progenitor Mimic, Time Walk, Archaeomancer\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Time Walk by paying its mana cost, taking an extra turn after this one.\n 2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.\n 3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Time Walk from your graveyard to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Enough mana available to cast the extra turn spell each turn.\n - Progenitor Mimic is a copy of Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Progenitor Mimic, Temporal Manipulation, Archaeomancer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Progenitor Mimic, Temporal Manipulation, Archaeomancer\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Temporal Manipulation by paying its mana cost, taking an extra turn after this one.\n 2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.\n 3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Temporal Manipulation from your graveyard to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Enough mana available to cast the extra turn spell each turn.\n - Progenitor Mimic is a copy of Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Progenitor Mimic, Capture of Jingzhou, Archaeomancer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Progenitor Mimic, Capture of Jingzhou, Archaeomancer\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Capture of Jingzhou by paying its mana cost, taking an extra turn after this one.\n 2. At the beginning of your next upkeep, Progenitor Mimic triggers, creating a token copy of Archaeomancer.\n 3. When the token Archaeomancer enters the battlefield, it triggers itself, returning Capture of Jingzhou from your graveyard to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Enough mana available to cast the extra turn spell each turn.\n - Progenitor Mimic is a copy of Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Followed Footsteps, Walk the Aeons?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Followed Footsteps, Walk the Aeons\n\nColor identity: U\nMana cost: {4}{U}{U} each turn\nSteps:\n 1. Cast Walk the Aeons by paying {6}{U}{U}, taking an extra turn after this one.\n 2. Move to your next turn.\n 3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.\n 4. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite tokens\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be on the battlefield\n - Followed Footsteps must be on the battlefield\n - Walk the Aeons must be in your hand\n - Followed Footsteps attached to Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Followed Footsteps, Time Warp?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Followed Footsteps, Time Warp\n\nColor identity: U\nMana cost: {3}{U}{U} each turn\nSteps:\n 1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Move to your next turn.\n 3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.\n 4. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite tokens\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be on the battlefield\n - Followed Footsteps must be on the battlefield\n - Time Warp must be in your hand\n - Followed Footsteps attached to Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Followed Footsteps, Time Walk?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Followed Footsteps, Time Walk\n\nColor identity: U\nMana cost: {1}{U} each turn\nSteps:\n 1. Cast Time Walk by paying {1}{U}, taking an extra turn after this one.\n 2. Move to your next turn.\n 3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.\n 4. Archaeomancer enters the battlefield, returning Time Walk to your hand.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite tokens\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be on the battlefield\n - Followed Footsteps must be on the battlefield\n - Time Walk must be in your hand\n - Followed Footsteps attached to Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Followed Footsteps, Temporal Manipulation?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Followed Footsteps, Temporal Manipulation\n\nColor identity: U\nMana cost: {3}{U}{U} each turn\nSteps:\n 1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Move to your next turn.\n 3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.\n 4. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite tokens\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be on the battlefield\n - Followed Footsteps must be on the battlefield\n - Temporal Manipulation must be in your hand\n - Followed Footsteps attached to Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Followed Footsteps, Capture of Jingzhou?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Followed Footsteps, Capture of Jingzhou\n\nColor identity: U\nMana cost: {3}{U}{U} each turn\nSteps:\n 1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Move to your next turn.\n 3. At the beginning of your upkeep, Followed Footsteps triggers, creating a copy of Archaeomancer.\n 4. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite tokens\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be on the battlefield\n - Followed Footsteps must be on the battlefield\n - Capture of Jingzhou must be in your hand\n - Followed Footsteps attached to Archaeomancer.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Erratic Portal, Walk the Aeons?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Erratic Portal, Walk the Aeons\n\nColor identity: U\nMana cost: {7}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.\n 4. Activate Erratic Portal by paying {1} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Erratic Portal must be on the battlefield\n - Walk the Aeons must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Erratic Portal, Time Warp?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Erratic Portal, Time Warp\n\nColor identity: U\nMana cost: {6}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 4. Activate Erratic Portal by paying {1} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Erratic Portal must be on the battlefield\n - Time Warp must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Erratic Portal, Temporal Manipulation?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Erratic Portal, Temporal Manipulation\n\nColor identity: U\nMana cost: {6}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.\n 4. Activate Erratic Portal by paying {1} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Erratic Portal must be on the battlefield\n - Temporal Manipulation must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Erratic Portal, Capture of Jingzhou?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Erratic Portal, Capture of Jingzhou\n\nColor identity: U\nMana cost: {6}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.\n 4. Activate Erratic Portal by paying {1} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Erratic Portal must be on the battlefield\n - Capture of Jingzhou must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Crystal Shard, Walk the Aeons?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Crystal Shard, Walk the Aeons\n\nColor identity: U\nMana cost: {6}{U}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.\n 4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Crystal Shard must be on the battlefield\n - Walk the Aeons must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Crystal Shard, Time Warp?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Crystal Shard, Time Warp\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Crystal Shard must be on the battlefield\n - Time Warp must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Crystal Shard, Temporal Manipulation?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Crystal Shard, Temporal Manipulation\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.\n 4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Crystal Shard must be on the battlefield\n - Temporal Manipulation must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Crystal Shard, Capture of Jingzhou?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Crystal Shard, Capture of Jingzhou\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.\n 4. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand.\n 5. Move to your next turn.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Crystal Shard must be on the battlefield\n - Capture of Jingzhou must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Crucible of Worlds, Endless Sands, Time Warp?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Crucible of Worlds, Endless Sands, Time Warp\n\nColor identity: U\nMana cost: {7}{U}{U}{U}{U}\nSteps:\n 1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 4. Activate Endless Sands' first ability by paying {2} and tapping it, exiling Archaeomancer.\n 5. Move to your next turn.\n 6. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 7. Activate Endless Sands' second ability by paying {4}, tapping it, and sacrificing it, returning Archaeomancer to the battlefield.\n 8. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 9. Play Endless Sands from your graveyard.\n 10. Activate Endless Sands' first ability by paying {2} and tapping it, exiling Archaeomancer.\n 11. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Crucible of Worlds must be on the battlefield\n - Endless Sands must be on the battlefield\n - Time Warp must be in your hand\n - {9}{U}{U} available each turn.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Cache Raiders, Walk the Aeons?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Cache Raiders, Walk the Aeons\n\nColor identity: U\nMana cost: {6}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand.\n 4. Move to your next turn.\n 5. At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.\n 6. Move to your next turn.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Cache Raiders must be on the battlefield\n - Walk the Aeons must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Cache Raiders, Time Warp?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Cache Raiders, Time Warp\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Time Warp to your hand.\n 4. Move to your next turn.\n 5. At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.\n 6. Move to your next turn.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Cache Raiders must be on the battlefield\n - Time Warp must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Cache Raiders, Temporal Manipulation?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Cache Raiders, Temporal Manipulation\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand.\n 4. Move to your next turn.\n 5. At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.\n 6. Move to your next turn.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Cache Raiders must be on the battlefield\n - Temporal Manipulation must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Archaeomancer, Cache Raiders, Capture of Jingzhou?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Archaeomancer, Cache Raiders, Capture of Jingzhou\n\nColor identity: U\nMana cost: {5}{U}{U}{U}{U} each turn\nSteps:\n 1. Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.\n 2. Cast Archaeomancer by paying {2}{U}{U}.\n 3. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand.\n 4. Move to your next turn.\n 5. At the beginning of your next upkeep, Cache Raiders triggers, returning Archaeomancer to your hand.\n 6. Move to your next turn.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite turns[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Archaeomancer must be in your hand\n - Cache Raiders must be on the battlefield\n - Capture of Jingzhou must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcbound Crusher, Animation Module, Phyrexian Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcbound Crusher, Animation Module, Phyrexian Altar\n\nColor identity: C\nMana cost: {1}\nSteps:\n 1. Cause an artifact to enter the battlefield under your control.\n 2. Arcbound Crusher triggers, putting a +1/+1 counter on itself.\n 3. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token.\n 4. When the Servo enters the battlefield, Arcbound Crusher triggers.\n 5. Holding priority, activate Phyrexian Altar by sacrificing the Servo, adding {1}.\n 6. Resolve the Arcbound Crusher trigger, putting a +1/+1 counter on it.\n 7. Repeat from step 3.\n 8. If desired, you may then sacrifice Arcbound Crusher to Phyrexian Altar to put its +1/+1 counters on any artifact creature you control.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on target artifact creature you control\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - You have a way to cause an artifact to enter the battlefield under your control.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcbound Crusher, Animation Module, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcbound Crusher, Animation Module, Ashnod's Altar\n\nColor identity: C\nMana cost: {1}\nSteps:\n 1. Cause an artifact to enter the battlefield under your control.\n 2. Arcbound Crusher triggers, putting a +1/+1 counter on itself.\n 3. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token.\n 4. When the Servo enters the battlefield, Arcbound Crusher triggers.\n 5. Holding priority, activate Ashnod's Altar by sacrificing the Servo, adding {C}{C}.\n 6. Resolve the Arcbound Crusher trigger, putting a +1/+1 counter on it.\n 7. Repeat from step 3.\n 8. Once you have infinite mana, you may forego sacrificing the Servos, as well as sacrifice Arcbound Crusher to Ashnod's Altar to put its +1/+1 counters on any artifact creature you control.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on target artifact creature you control\n - Infinite colorless mana\n - Infinite creature tokens\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - You have a way to cause an artifact to enter the battlefield under your control.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcanis the Omnipotent, Mind Over Matter?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcanis the Omnipotent, Mind Over Matter\n\nColor identity: U\nMana cost: \nSteps:\n 1. Activate Arcanis the Omnipotent by tapping it, draw three cards.\n 2. Activate Mind Over Matter by discarding a card, untapping Arcanis the Omnipotent.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite card draw\n - Near-infinite mana[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Arcanis the Omnipotent does not have summoning sickness.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcane Adaptation, Turntimber Ranger?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcane Adaptation, Turntimber Ranger\n\nColor identity: GU\nMana cost: {3}{G}{G}\nSteps:\n 1. Cast Turntimber Ranger by paying {3}{G}{G}.\n 2. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 3. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 4. Repeat from step 2.[END OF COMBO STEPS]\n\nResult:\n - Infinite creature tokens\n - Infinite enters the battlefield\n - Infinitely large Turntimber Ranger[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Arcane Adaptation must be on the battlefield\n - Turntimber Ranger must be in your hand\n - \"Ally\" chosen with Arcane Adaptation.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcane Adaptation, Turntimber Ranger, Samut, Tyrant Smasher?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcane Adaptation, Turntimber Ranger, Samut, Tyrant Smasher\n\nColor identity: GUR\nMana cost: {3}{G}{G}\nSteps:\n 1. Cast Turntimber Ranger by paying {3}{G}{G}.\n 2. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 3. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 4. Repeat from step 2.[END OF COMBO STEPS]\n\nResult:\n - Infinite creature tokens with haste\n - Infinite enters the battlefield\n - Infinitely large Turntimber Ranger[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Arcane Adaptation must be on the battlefield\n - Turntimber Ranger must be in your hand\n - Samut, Tyrant Smasher must be on the battlefield\n - \"Ally\" chosen with Arcane Adaptation.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arcane Adaptation, Turntimber Ranger, Concordant Crossroads?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arcane Adaptation, Turntimber Ranger, Concordant Crossroads\n\nColor identity: GU\nMana cost: {3}{G}{G}\nSteps:\n 1. Cast Turntimber Ranger by paying {3}{G}{G}.\n 2. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 3. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.\n 4. Repeat from step 2.[END OF COMBO STEPS]\n\nResult:\n - Infinite creature tokens with haste\n - Infinite enters the battlefield\n - Infinitely large Turntimber Ranger[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Arcane Adaptation must be on the battlefield\n - Turntimber Ranger must be in your hand\n - Concordant Crossroads must be on the battlefield\n - \"Ally\" chosen with Arcane Adaptation.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arbor Elf, Utopia Sprawl, Pemmin's Aura?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arbor Elf, Utopia Sprawl, Pemmin's Aura\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Activate the Forest Utopia Sprawl is attached to by tapping it, adding {G} or any color it can produce.\n 2. Utopia Sprawl's last ability triggers, adding {U}\n 3. Activate Arbor Elf by tapping it, untapping the Forest.\n 4. Activate the Aura by paying {U}, untapping Arbor Elf.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite green mana\n - Infinite mana Forests you control can produce[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Arbor Elf does not have summoning sickness.\n - \"Blue\" chosen with Utopia Sprawl.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Arbor Elf, Utopia Sprawl, Freed from the Real?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Arbor Elf, Utopia Sprawl, Freed from the Real\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Activate the Forest Utopia Sprawl is attached to by tapping it, adding {G} or any color it can produce.\n 2. Utopia Sprawl's last ability triggers, adding {U}\n 3. Activate Arbor Elf by tapping it, untapping the Forest.\n 4. Activate the Aura by paying {U}, untapping Arbor Elf.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite green mana\n - Infinite mana Forests you control can produce[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Arbor Elf does not have summoning sickness.\n - \"Blue\" chosen with Utopia Sprawl.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Apocalypse, Barren Glory, Oblivion Ring?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Apocalypse, Barren Glory, Oblivion Ring\n\nColor identity: RW\nMana cost: {4}{R}{R}{R}{W}\nSteps:\n 1. Cast Oblivion Ring by paying {2}{W}.\n 2. Oblivion Ring enters the battlefield, exiling Barren Glory.\n 3. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.\n 4. Oblivion Ring triggers, returning Barren Glory to the battlefield.\n 5. Proceed to your next turn.\n 6. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.[END OF COMBO STEPS]\n\nResult:\n - Win the game[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Apocalypse must be in your hand\n - Barren Glory must be on the battlefield\n - Oblivion Ring must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Apocalypse, Barren Glory, Leonin Relic-Warder?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Apocalypse, Barren Glory, Leonin Relic-Warder\n\nColor identity: RW\nMana cost: {2}{R}{R}{R}{W}{W}\nSteps:\n 1. Cast Leonin Relic-Warder by paying {W}{W}.\n 2. Leonin Relic-Warder enters the battlefield, exiling Barren Glory.\n 3. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.\n 4. Leonin Relic-Warder triggers, returning Barren Glory to the battlefield.\n 5. Proceed to your next turn.\n 6. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.[END OF COMBO STEPS]\n\nResult:\n - Win the game[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Apocalypse must be in your hand\n - Barren Glory must be on the battlefield\n - Leonin Relic-Warder must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Apocalypse, Barren Glory, Detention Sphere?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Apocalypse, Barren Glory, Detention Sphere\n\nColor identity: URW\nMana cost: {3}{U}{R}{R}{R}{W}\nSteps:\n 1. Cast Detention Sphere by paying {1}{W}{U}.\n 2. Detention Sphere enters the battlefield, exiling Barren Glory.\n 3. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.\n 4. Detention Sphere triggers, returning Barren Glory to the battlefield.\n 5. Proceed to your next turn.\n 6. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.[END OF COMBO STEPS]\n\nResult:\n - Win the game[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Apocalypse must be in your hand\n - Barren Glory must be on the battlefield\n - Detention Sphere must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Antler Skulkin, Solemnity, Genesis Chamber, Phyrexian Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Antler Skulkin, Solemnity, Genesis Chamber, Phyrexian Altar\n\nColor identity: W\nMana cost: {2}\nSteps:\n 1. Activate Antler Skulkin by paying {2}, giving target white creature you control persist.\n 2. Activate Phyrexian Altar by sacrificing the persist creature, adding one mana of any color.\n 3. The creature's persist ability triggers, returning it to the battlefield.\n 4. Genesis Chamber triggers, creating a 1/1 Myr creature token.\n 5. Activate Phyrexian Altar by sacrificing the Myr token, adding one mana of any color.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - You control a white creature.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Antler Skulkin, Solemnity, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Antler Skulkin, Solemnity, Ashnod's Altar\n\nColor identity: W\nMana cost: {2}\nSteps:\n 1. Activate Antler Skulkin by paying {2}, giving a white creature you control persist until end of turn.\n 2. Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}.\n 3. When the creature dies, its persist ability triggers, returning itself from your graveyard to the battlefield with no -1/-1 counters on it due to Solemnity.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - You control a white creature without a -1/-1 counter on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Anje Falkenrath, Conspiracy, Falkenrath Gorger, Necroplasm, Kozilek, Butcher of Truth, Glint-Horn Buccaneer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Anje Falkenrath, Conspiracy, Falkenrath Gorger, Necroplasm, Kozilek, Butcher of Truth, Glint-Horn Buccaneer\n\nColor identity: BR\nMana cost: \nSteps:\n 1. Activate Anje Falkenrath by tapping it and discarding Necroplasm.\n 2. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent.\n 3. Resolve Anje Falkenrath's ability, choosing to mill two cards and return Necroplasm from your graveyard to your hand instead of drawing.\n 4. Repeat until you mill Kozilek.\n 5. Kozilek triggers, shuffling your graveyard into your library.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite damage\n - Infinite self-discard triggers\n - Infinite self-mill[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Anje Falkenrath must be on the battlefield\n - Conspiracy must be on the battlefield\n - Falkenrath Gorger must be on the battlefield\n - Necroplasm must be in your hand\n - Kozilek, Butcher of Truth must be in the library\n - Glint-Horn Buccaneer must be on the battlefield\n - \"Vampire\" chosen with Conspiracy.\n - NOTE: There is a small chance of failure if you have an odd number of cards in library at any point during this combo.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animation Module, Ashnod's Altar, Good-Fortune Unicorn?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animation Module, Ashnod's Altar, Good-Fortune Unicorn\n\nColor identity: GW\nMana cost: {4}\nSteps:\n 1. Activate Animation Module by paying {3} and tapping it, putting a +1/+1 counter on Good-Fortune Unicorn.\n 2. Animation Module triggers, causing you to pay {1}, creating a 1/1 Servo creature token.\n 3. Good-Fortune Unicorn triggers, putting a +1/+1 counter on Servo token.\n 4. Animation Module triggers.\n 5. Holding priority, activate Ashnod's Altar by sacrificing Servo token, adding {C}{C}.\n 6. Resolve the Animation Module ability by paying {1}, creating a 1/1 Servo creature token.\n 7. Repeat from step 3.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana\n - Infinite creature tokens\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Good-Fortune Unicorn has at least one +1/+1 counter.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animate Dead, Worldgorger Dragon?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animate Dead, Worldgorger Dragon\n\nColor identity: BR\nMana cost: {1}{B}\nSteps:\n 1. Cast Animate Dead by paying {1}{B}.\n 2. Animate Dead enters the battlefield, returning Worldgorger Dragon from your graveyard to the battlefield attached with Animate Dead.\n 3. Worldgorger Dragon enters the battlefield, exiling all other permanents you control.\n 4. Animate Dead triggers, sacrificing Worldgorger Dragon.\n 5. Worldgorger Dragon leaves the battlefield, returning all permanents exiled by it to the battlefield.\n 6. Animate Dead enters the battlefield, returning Worldgorger Dragon from your graveyard to the battlefield attached with Animate Dead.\n 7. Holding priority, activate all lands you control by tapping those, adding manas of any colors those lands can produce.\n 8. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colored mana\n - Infinite colorless mana\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animate Dead must be in your hand\n - Worldgorger Dragon must be in the graveyard\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Urabrask the Hidden?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Urabrask the Hidden\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Activate Karametra's Acolyte by tapping it, adding at least {G}{G}{G}{G}.\n 2. Activate Temur Sabertooth by paying {1}{G}, returning Karametra's Acolyte to your hand.\n 3. Cast Karametra's Acolyte by paying {G}.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite blinking of green creatures\n - Infinite enters the battlefield\n - Infinite green mana\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Animar has at least three +1/+1 counters.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Purphoros, Bronze-Blooded?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Purphoros, Bronze-Blooded\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Activate Karametra's Acolyte by tapping it, adding at least {G}{G}{G}{G}.\n 2. Activate Temur Sabertooth by paying {1}{G}, returning Karametra's Acolyte to your hand.\n 3. Cast Karametra's Acolyte by paying {G}.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite blinking of green creatures\n - Infinite enters the battlefield\n - Infinite green mana\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Animar has at least three +1/+1 counters.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Lightning Greaves?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Temur Sabertooth, Karametra's Acolyte, Lightning Greaves\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Activate Karametra's Acolyte by tapping it, adding at least {G}{G}{G}{G}.\n 2. Activate Temur Sabertooth by paying {1}{G}, returning Karametra's Acolyte to your hand.\n 3. Cast Karametra's Acolyte by paying {G}.\n 4. Activate Lightning Greaves's equip ability by paying {0}, attaching it to Karametra's Acolyte.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite blinking of green creatures\n - Infinite enters the battlefield\n - Infinite green mana\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Animar has at least three +1/+1 counters.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Cloudstone Curio, Eternal Scourge, Wandering Archaic // Explore the Vastlands?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Cloudstone Curio, Eternal Scourge, Wandering Archaic // Explore the Vastlands\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Eternal Scourge either from your hand or from exile by paying {0}.\n 2. Animar triggers, putting a +1/+1 counter on itself.\n 3. Eternal Scourge enters the battlefield, triggering Cloudstone Curio, returning Wandering Archaic from the battlefield to your hand.\n 4. Cast Wandering Archaic by paying {0}.\n 5. Animar triggers, putting a +1/+1 counter on itself.\n 6. Wandering Archaic enters the battlefield, triggering Cloudstone Curio, returning Eternal Scourge from the battlefield to your hand.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on Animar\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animar, Soul of Elements must be on the battlefield\n - Cloudstone Curio must be on the battlefield\n - Eternal Scourge must be in your hand or exiled\n - Wandering Archaic // Explore the Vastlands must be on the battlefield\n - Animar has at least four +1/+1 counters on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Cloudstone Curio, Ugin's Conjurant, Wandering Archaic // Explore the Vastlands?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Cloudstone Curio, Ugin's Conjurant, Wandering Archaic // Explore the Vastlands\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Ugin's Conjurant, choosing one for X, but paying {0} due to Animar.\n 2. Animar triggers, putting a +1/+1 counter on itself.\n 3. Ugin's Conjurant enters the battlefield, triggering Cloudstone Curio, returning Wandering Archaic from the battlefield to your hand.\n 4. Cast Wandering Archaic by paying {0}.\n 5. Animar triggers, putting a +1/+1 counter on itself.\n 6. Wandering Archaic enters the battlefield, triggering Cloudstone Curio, returning Ugin's Conjurant from the battlefield to your hand.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on Animar and Ugin's Conjurant\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animar, Soul of Elements must be on the battlefield\n - Cloudstone Curio must be on the battlefield\n - Ugin's Conjurant must be in your hand\n - Wandering Archaic // Explore the Vastlands must be on the battlefield\n - Animar has at least four +1/+1 counters on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Cloudstone Curio, Endless One, Wandering Archaic // Explore the Vastlands?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Cloudstone Curio, Endless One, Wandering Archaic // Explore the Vastlands\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Endless One, choosing one for X, but paying {0} due to Animar.\n 2. Animar triggers, putting a +1/+1 counter on itself.\n 3. Endless One enters the battlefield, triggering Cloudstone Curio, returning Wandering Archaic from the battlefield to your hand.\n 4. Cast Wandering Archaic by paying {0}.\n 5. Animar triggers, putting a +1/+1 counter on itself.\n 6. Wandering Archaic enters the battlefield, triggering Cloudstone Curio, returning Endless One from the battlefield to your hand.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on Animar and Endless One\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animar, Soul of Elements must be on the battlefield\n - Cloudstone Curio must be on the battlefield\n - Endless One must be in your hand\n - Wandering Archaic // Explore the Vastlands must be on the battlefield\n - Animar has at least four +1/+1 counters on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Cloudstone Curio, Endless One, Ugin's Conjurant?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Cloudstone Curio, Endless One, Ugin's Conjurant\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Endless One, choosing one for X, but paying {0} due to Animar.\n 2. Animar triggers, putting a +1/+1 counter on itself.\n 3. Endless One enters the battlefield, triggering Cloudstone Curio, returning Ugin's Conjurant from the battlefield to your hand.\n 4. Cast Ugin's Conjurant, choosing one for X, but paying {0} due to Animar.\n 5. Animar triggers, putting a +1/+1 counter on itself.\n 6. Ugin's Conjurant enters the battlefield, triggering Cloudstone Curio, returning Endless One from the battlefield to your hand.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on Animar, Endless One and Ugin's Conjurant\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animar, Soul of Elements must be on the battlefield\n - Cloudstone Curio must be on the battlefield\n - Endless One must be in your hand\n - Ugin's Conjurant must be on the battlefield\n - Animar has at least one +1/+1 counter on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Animar, Soul of Elements, Ancestral Statue?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Animar, Soul of Elements, Ancestral Statue\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Ancestral Statue by paying {0}.\n 2. Animar triggers, putting +1/+1 counter on it.\n 3. Ancestral Statue enters the battlefield, returning itself from the battlefield to your hand.\n 4. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite +1/+1 counters on Animar\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Animar, Soul of Elements must be on the battlefield\n - Ancestral Statue must be in your hand\n - At least four +1/+1 counters on Animar.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Angel of Jubilation, Aether Storm?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Angel of Jubilation, Aether Storm\n\nColor identity: WU\nMana cost: {3}{U}\nSteps:\n 1. Cast Aether Storm.\n 2. Players can no longer cast creature spells, and Aether Storm can not be destroyed due to players being unable to pay life to activate its ability[END OF COMBO STEPS]\n\nResult:\n - Players can't cast creature spells[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Angel of Jubilation must be on the battlefield\n - Aether Storm must be in your hand\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Anafenza, Kin-Tree Spirit, Murderous Redcap, Viscera Seer?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Anafenza, Kin-Tree Spirit, Murderous Redcap, Viscera Seer\n\nColor identity: RWB\nMana cost: \nSteps:\n 1. Activate Viscera Seer by sacrificing Murderous Redcap.\n 2. Murderous Redcap's persist ability triggers, returning itself to the battlefield.\n 3. Anafenza and Murderous Redcap trigger.\n 4. Resolve the Anafenza trigger, putting a +1/+1 counter on Murderous Redcap.\n 5. Resolve the Murderous Redcap trigger, dealing damage equal to its power to any target.\n 6. Resolve the Viscera Seer ability, scrying 1.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite damage\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers\n - Infinite scry 1[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Murderous Redcap does not have any -1/-1 counters on it on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Anafenza, Kin-Tree Spirit, Murderous Redcap, Phyrexian Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Anafenza, Kin-Tree Spirit, Murderous Redcap, Phyrexian Altar\n\nColor identity: RWB\nMana cost: \nSteps:\n 1. Activate Phyrexian Altar by sacrificing Murderous Redcap, adding one mana of any color.\n 2. Murderous Redcap's persist ability triggers, returning itself to the battlefield.\n 3. Anafenza and Murderous Redcap trigger.\n 4. Resolve the Anafenza trigger, putting a +1/+1 counter on Murderous Redcap.\n 5. Resolve the Murderous Redcap trigger, dealing damage equal to its power to any target.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colored mana\n - Infinite damage\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Murderous Redcap does not have any -1/-1 counters on it on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Anafenza, Kin-Tree Spirit, Murderous Redcap, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Anafenza, Kin-Tree Spirit, Murderous Redcap, Ashnod's Altar\n\nColor identity: RWB\nMana cost: \nSteps:\n 1. Activate Ashnod's Altar by sacrificing Murderous Redcap, adding {C}{C}.\n 2. Murderous Redcap's persist ability triggers, returning itself to the battlefield.\n 3. Anafenza and Murderous Redcap trigger.\n 4. Resolve the Anafenza trigger, putting a +1/+1 counter on Murderous Redcap.\n 5. Resolve the Murderous Redcap trigger, dealing damage equal to its power to any target.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana\n - Infinite damage\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Murderous Redcap does not have any -1/-1 counters on it on it.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Anafenza, Kin-Tree Spirit, Murderous Redcap, Altar of Dementia?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Anafenza, Kin-Tree Spirit, Murderous Redcap, Altar of Dementia\n\nColor identity: RWB\nMana cost: \nSteps:\n 1. Activate Altar of Dementia by sacrificing Murderous Redcap.\n 2. Murderous Redcap's persist ability triggers, returning itself to the battlefield.\n 3. Anafenza and Murderous Redcap trigger.\n 4. Resolve the Anafenza trigger, putting a +1/+1 counter on Murderous Redcap.\n 5. Resolve the Murderous Redcap trigger, dealing damage equal to its power to any target.\n 6. Resolve the Altar of Dementia ability, causing target player to mill two cards.\n 7. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite damage\n - Infinite death triggers\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mill\n - Infinite sacrifice triggers\n - Infinite self-mill[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Murderous Redcap does not have any -1/-1 counters.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aminatou, the Fateshifter, Spark Double, Oath of Teferi?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aminatou, the Fateshifter, Spark Double, Oath of Teferi\n\nColor identity: WUB\nMana cost: \nSteps:\n 1. Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking a permanent you own.\n 2. Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking Spark Double and choosing to have it enter as a non-legendary copy of Aminatou.\n 3. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking a permanent you own.\n 4. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite blinking of permanents\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mana lands you control can produce[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Aminatou and Spark Double have at least three loyalty counters each.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aminatou, the Fateshifter, Nicol Bolas, Dragon-God, Oath of Teferi?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aminatou, the Fateshifter, Nicol Bolas, Dragon-God, Oath of Teferi\n\nColor identity: WUBR\nMana cost: \nSteps:\n 1. Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking target land you control.\n 2. Activate that land by tapping it, adding mana that land could produce.\n 3. Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Nicol Bolas.\n 4. Activate Nicol Bolas's first loyalty ability by putting a loyalty counter on it, drawing a card and causing each opponent to exile card from their hand or permanent they control.\n 5. Activate Nicol Bolas using Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Exile all opponents permanents and hands\n - Infinite card draw\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite mana lands you control can produce[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n - Aminatou has at least three loyalty counters.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aluren, Temur Sabertooth, Cloud of Faeries?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aluren, Temur Sabertooth, Cloud of Faeries\n\nColor identity: GU\nMana cost: \nSteps:\n 1. Cast Cloud of Faeries without paying its mana cost.\n 2. Cloud of Faeries enters the battlefield, untapping two lands that can produce {1}{G}.\n 3. Activate those two lands by tapping those, adding {1}{G}.\n 4. Activate Temur Sabertooth by paying {1}{G}, returning Cloud of Faeries to your hand and giving Temur Sabertooth indestructible until end of turn.\n 5. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Aluren must be on the battlefield\n - Temur Sabertooth must be on the battlefield\n - Cloud of Faeries must be in your hand\n - You control lands that can tap to produce at least {1}{G}.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aluren, Squee, the Immortal, Goblin Bombardment?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aluren, Squee, the Immortal, Goblin Bombardment\n\nColor identity: RG\nMana cost: \nSteps:\n 1. Activate Goblin Bombardment by sacrificing Squee, dealing 1 damage to any target.\n 2. Cast Squee from your graveyard without paying its mana cost.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite damage\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aluren, Squee, the Immortal, Ashnod's Altar?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aluren, Squee, the Immortal, Ashnod's Altar\n\nColor identity: RG\nMana cost: \nSteps:\n 1. Activate Ashnod's Altar by sacrificing Squee, adding {C}{C}.\n 2. Cast Squee from your graveyard without paying its mana cost.\n 3. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite colorless mana\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite sacrifice triggers\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - All permanants must be on the battlefield\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aluren, Molten Echoes, Aether Adept?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aluren, Molten Echoes, Aether Adept\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Aether Adept without paying its mana cost.\n 2. Aether Adept enters the battlefield, targeting itself.\n 3. Molten Echoes triggers, creating a token copy of Aether Adept.\n 4. Token copy of Aether Adept enters the battlefield, returning original Aether Adept to hand.\n 5. Resolve the original Aether Adept triggers, fails to resolve due to having no legal targets.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite creatures tokens with haste\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Aluren must be on the battlefield\n - Molten Echoes must be on the battlefield\n - Aether Adept must be in your hand\n - \"Wizard\" chosen with Molten Echoes.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]
[ { "content": "How can you create a combo with Aluren, Molten Echoes, Man-o'-War?", "role": "user" }, { "content": "[START OF COMBO]This combo can be formed with Aluren, Molten Echoes, Man-o'-War\n\nColor identity: GUR\nMana cost: \nSteps:\n 1. Cast Man-o'-War without paying its mana cost.\n 2. Man-o'-War enters the battlefield, targeting itself.\n 3. Molten Echoes triggers, creating a token copy of Man-o'-War.\n 4. Token copy of Man-o'-War enters the battlefield, returning original Man-o'-War to hand.\n 5. Resolve the original Man-o'-War triggers, fails to resolve due to having no legal targets.\n 6. Repeat.[END OF COMBO STEPS]\n\nResult:\n - Infinite creatures tokens with haste\n - Infinite enters the battlefield\n - Infinite leaves the battlefield\n - Infinite storm count[END OF COMBO RESULT][END OF COMBO]\n\nOther prerequisites:\n - Aluren must be on the battlefield\n - Molten Echoes must be on the battlefield\n - Man-o'-War must be in your hand\n - \"Jellyfish\" chosen with Molten Echoes.\n[END OF COMBO PREREQUISITES]", "role": "assistant" } ]