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[
  {
    "eventDrivenSystem": {
      "metadata": {
        "version": "1.0.0",
        "lastModified": "2024-02-02",
        "description": "Event-driven architecture for ShooterGTU game",
        "author": "FeadHD",
        "dependencies": {
          "required": [
            {
              "name": "Phaser",
              "version": "3.x",
              "purpose": "Game engine and event system foundation"
            }
          ],
          "optional": [
            {
              "name": "WebFont",
              "version": "1.x",
              "purpose": "Font loading for UI elements"
            }
          ]
        }
      },
      "core": {
        "ServiceContainer": {
          "id": "servicecontainer_01",
          "role": "Dependency Injection Container",
          "location": "managers/core/ServiceContainer.js",
          "extends": null,
          "imports": [],
          "emits": [],
          "listensTo": [],
          "features": [
            "Centralized service registry",
            "Dependency injection support",
            "Global singleton pattern"
          ],
          "methods": {
            "register": "Register new services with unique keys",
            "get": "Retrieve services by their keys"
          },
          "dependencies": {
            "core": [],
            "managers": [],
            "runtime": {
              "required": [],
              "optional": []
            },
            "assets": {}
          },
          "notes": [
            "Core foundation for dependency injection",
            "Enables loose coupling between components",
            "Facilitates service location and management"
          ],
          "usedBy": [
            "BaseManager",
            "ManagerFactory",
            "All manager classes through inheritance"
          ],
          "creates": [],
          "events": {}
        },
        "BaseManager": {
          "id": "basemanager_01",
          "role": "Base Manager Class",
          "location": "managers/core/BaseManager.js",
          "extends": null,
          "imports": [
            "ServiceContainer"
          ],
          "emits": [],
          "listensTo": [],
          "features": [
            "Base dependency injection functionality",
            "Common manager utilities",
            "Scene access methods"
          ],
          "methods": {
            "getScene": "Access current game scene",
            "getManager": "Get other manager instances"
          },
          "dependencies": {
            "core": [
              "ServiceContainer"
            ],
            "managers": [],
            "runtime": {
              "required": [
                "Phaser.Scene"
              ],
              "optional": []
            },
            "assets": {}
          },
          "notes": [
            "Base class for all managers",
            "Provides dependency injection support",
            "Manages service access and scene references"
          ],
          "extendedBy": [
            "EventManager",
            "UIManager",
            "EntityManager",
            "GameStateManager",
            "HazardManager",
            "CollisionManager",
            "EnemyManager"
          ],
          "creates": [],
          "events": {},
          "usedBy": []
        },
        "EventManager": {
          "id": "eventmanager_01",
          "role": "Central Event Bus",
          "location": "managers/core/EventManager.js",
          "extends": "BaseManager",
          "imports": [
            "BaseManager"
          ],
          "emits": [
            "SCENE_READY",
            "GAME_STATE_INITIALIZED"
          ],
          "listensTo": [],
          "features": [
            "Extends BaseManager for dependency injection",
            "Provides GameEvents constants",
            "Handles event registration and emission",
            "Manages event lifecycle and cleanup"
          ],
          "methods": {
            "on": "Register event handler",
            "once": "Register one-time event handler",
            "emit": "Emit event with data",
            "off": "Remove specific event handler",
            "removeAllListeners": "Remove all handlers for event",
            "destroy": "Clean up all event handlers"
          },
          "dependencies": {
            "core": [
              "Phaser.Events"
            ],
            "managers": [],
            "runtime": {
              "required": [
                "Phaser.Events.EventEmitter"
              ],
              "optional": []
            },
            "assets": {}
          },
          "notes": [
            "Core component responsible for all event communication",
            "Uses Phaser's event system under the hood",
            "Implements cleanup to prevent memory leaks"
          ],
          "creates": [],
          "usedBy": [],
          "extendedBy": [],
          "events": {
            "entityLifecycle": [
              "PLAYER_DEATH",
              "PLAYER_RESPAWN",
              "ENEMY_DEATH",
              "ENEMY_SPAWN",
              "BOSS_SPAWN",
              "BOSS_PHASE_CHANGE"
            ],
            "gameplayState": [
              "SCORE_CHANGE",
              "HEALTH_CHANGE",
              "CHECKPOINT_REACHED",
              "GAME_OVER",
              "HAZARD_COLLISION",
              "GAME_STATE_INITIALIZED",
              "GAME_STATE_CHANGED",
              "PLAYER_HP_CHANGED"
            ],
            "entityEvents": [
              "ENEMY_HEALTH_CHANGED",
              "ENTITY_ADDED",
              "ENTITY_REMOVED"
            ],
            "itemEvents": [
              "ITEM_PICKUP",
              "ITEM_USE",
              "POWERUP_START",
              "POWERUP_END"
            ],
            "systemEvents": [
              "SCENE_READY",
              "RESOURCES_LOADED",
              "ERROR_OCCURRED"
            ]
          }
        }
      },
      "hierarchy": {
        "sceneLayer": {
          "WayneWorld": {
            "id": "wayneworld_01",
            "role": "Game Level Scene 1",
            "location": "scenes/WayneWorld.js",
            "extends": "BaseScene",
            "imports": [
              "ManagerFactory"
            ],
            "emits": [],
            "listensTo": [
              "SCENE_READY",
              "GAME_STATE_INITIALIZED"
            ],
            "features": [
              "Main game level implementation",
              "Level-specific logic and events",
              "Asset management and scene setup"
            ],
            "methods": {
              "create": "Initialize level and assets",
              "update": "Handle game loop logic",
              "destroy": "Clean up resources"
            },
            "dependencies": {
              "core": [
                "Phaser.Scene",
                "BaseScene"
              ],
              "managers": [
                "EntityManager",
                "GameStateManager",
                "UIManager"
              ],
              "assets": {
                "sprites": [
                  "GtuTileset"
                ],
                "backgrounds": [
                  "bg-1",
                  "bg-2",
                  "bg-3",
                  "bg-4",
                  "bg-5",
                  "bg-6",
                  "bg-7",
                  "bg-8",
                  "bg-9"
                ]
              },
              "runtime": {
                "required": [],
                "optional": []
              }
            },
            "notes": [
              "Main game level implementation",
              "Handles level-specific logic and events"
            ],
            "usedBy": [],
            "creates": [],
            "events": {},
            "extendedBy": []
          },
          "BaseScene": {
            "id": "basescene_01",
            "role": "Base Scene Template",
            "location": "scenes/BaseScene.js",
            "extends": "Phaser.Scene",
            "imports": [
              "ManagerFactory",
              "EventManager"
            ],
            "emits": [
              "SCENE_READY",
              "GAME_STATE_INITIALIZED"
            ],
            "listensTo": [],
            "features": [
              "Base scene template for all game scenes",
              "Provides basic scene functionality"
            ],
            "methods": {
              "create": "Initialize scene and assets",
              "update": "Handle game loop logic",
              "destroy": "Clean up resources"
            },
            "dependencies": {
              "core": [
                "Phaser.Scene"
              ],
              "managers": [
                "ManagerFactory",
                "EventManager"
              ],
              "runtime": {
                "required": [
                  "Phaser.Game"
                ],
                "optional": []
              },
              "assets": {}
            },
            "notes": [
              "Base scene template for all game scenes",
              "Provides basic scene functionality"
            ],
            "usedBy": [],
            "creates": [],
            "events": {},
            "extendedBy": []
          }
        },
        "managerLayer": {
          "ManagerFactory": {
            "id": "managerfactory_01",
            "role": "Manager Creation and DI Container",
            "location": "managers/ManagerFactory.js",
            "extends": null,
            "imports": [
              "EventManager"
            ],
            "emits": [],
            "listensTo": [],
            "features": [
              "Handles dependency injection",
              "Manager lifecycle control",
              "Singleton pattern implementation"
            ],
            "methods": {
              "createManager": "Create new manager instance",
              "getManager": "Get existing manager instance",
              "destroyManager": "Clean up manager instance"
            },
            "dependencies": {
              "core": [
                "Phaser.Scene"
              ],
              "managers": [
                "EventManager"
              ],
              "runtime": {
                "required": [
                  "Phaser.Scene",
                  "EventManager"
                ],
                "optional": []
              },
              "assets": {}
            },
            "notes": [
              "Handles dependency injection and manager lifecycle",
              "Ensures proper initialization order",
              "Maintains singleton instances of managers"
            ],
            "usedBy": [],
            "creates": [
              "EventManager",
              "UIManager",
              "Player",
              "EntityManager",
              "GameStateManager",
              "HazardManager",
              "CollisionManager",
              "EnemyManager"
            ],
            "events": {}
          }
        },
        "componentLayer": {
          "emitters": {
            "Player": {
              "id": "player_01",
              "role": "Player Entity Controller",
              "location": "components/Player.js",
              "extends": "Phaser.GameObjects.Sprite",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "PLAYER_DEATH",
                "HEALTH_CHANGE",
                "PLAYER_HP_CHANGED"
              ],
              "listensTo": [
                "HAZARD_COLLISION"
              ],
              "features": [
                "Handles player input and state",
                "Manages player animations and physics",
                "Emits events for player state changes"
              ],
              "methods": {
                "update": "Handle player movement and animation",
                "destroy": "Clean up player resources"
              },
              "dependencies": {
                "core": [
                  "Phaser.GameObjects.Sprite",
                  "Phaser.Input"
                ],
                "managers": [
                  "EventManager"
                ],
                "runtime": {
                  "required": [
                    "Phaser.Physics",
                    "EventManager"
                  ],
                  "optional": [
                    "ProceduralSoundGenerator"
                  ]
                },
                "assets": {
                  "sprites": {
                    "player": {
                      "dimensions": "48x48",
                      "animations": [
                        {
                          "name": "idle",
                          "frames": 4
                        },
                        {
                          "name": "walk",
                          "frames": 6
                        },
                        {
                          "name": "jump",
                          "frames": 1
                        },
                        {
                          "name": "death",
                          "frames": 8
                        },
                        {
                          "name": "fall",
                          "frames": 1
                        },
                        {
                          "name": "roll",
                          "frames": 3
                        }
                      ]
                    }
                  },
                  "audio": [
                    "hit.wav"
                  ]
                }
              },
              "notes": [
                "Handles player input and state",
                "Manages player animations and physics",
                "Emits events for player state changes"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            },
            "EntityManager": {
              "id": "entitymanager_01",
              "role": "Entity Lifecycle Manager",
              "location": "managers/EntityManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "ENTITY_ADDED",
                "ENTITY_REMOVED"
              ],
              "listensTo": [
                "ENEMY_DEATH",
                "PLAYER_DEATH"
              ],
              "features": [
                "Manages entity lifecycle and state",
                "Handles entity creation and removal",
                "Emits events for entity state changes"
              ],
              "methods": {
                "addEntity": "Add new entity to the game",
                "removeEntity": "Remove entity from the game",
                "update": "Handle entity updates"
              },
              "dependencies": {
                "core": [
                  "BaseManager"
                ],
                "managers": [
                  "EventManager"
                ],
                "components": [
                  "Player",
                  "Enemy"
                ],
                "runtime": {
                  "required": [
                    "Phaser.GameObjects.Group"
                  ],
                  "optional": []
                },
                "assets": {}
              },
              "notes": [
                "Manages entity lifecycle and state",
                "Handles entity creation and removal",
                "Emits events for entity state changes"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            },
            "GameStateManager": {
              "id": "gamestatemanager_01",
              "role": "Game State Controller",
              "location": "managers/GameStateManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "GAME_STATE_CHANGED",
                "GAME_STATE_INITIALIZED"
              ],
              "listensTo": [
                "PLAYER_DEATH",
                "BOSS_SPAWN"
              ],
              "features": [
                "Manages game state and transitions",
                "Handles game state initialization",
                "Emits events for game state changes"
              ],
              "methods": {
                "initialize": "Initialize game state",
                "update": "Handle game state updates",
                "destroy": "Clean up game state resources"
              },
              "dependencies": {
                "core": [
                  "BaseManager"
                ],
                "managers": [
                  "EventManager",
                  "UIManager"
                ],
                "runtime": {
                  "required": [],
                  "optional": []
                },
                "assets": {}
              },
              "notes": [
                "Manages game state and transitions",
                "Handles game state initialization",
                "Emits events for game state changes"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            },
            "HazardManager": {
              "id": "hazardmanager_01",
              "role": "Hazard Controller",
              "location": "managers/HazardManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "HAZARD_COLLISION"
              ],
              "listensTo": [],
              "features": [
                "Manages hazard creation and removal",
                "Handles hazard collision detection",
                "Emits events for hazard collisions"
              ],
              "methods": {
                "addHazard": "Add new hazard to the game",
                "removeHazard": "Remove hazard from the game",
                "update": "Handle hazard updates"
              },
              "dependencies": {
                "core": [
                  "BaseManager",
                  "Phaser.Physics"
                ],
                "managers": [
                  "EventManager",
                  "CollisionManager"
                ],
                "runtime": {
                  "required": [
                    "Phaser.Physics.Arcade"
                  ],
                  "optional": []
                },
                "assets": {}
              },
              "notes": [
                "Manages hazard creation and removal",
                "Handles hazard collision detection",
                "Emits events for hazard collisions"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            },
            "EnemyManager": {
              "id": "enemymanager_01",
              "role": "Enemy Controller",
              "location": "managers/EnemyManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "ENEMY_DEATH",
                "ENEMY_SPAWN",
                "ENEMY_HEALTH_CHANGED"
              ],
              "listensTo": [
                "PLAYER_DEATH",
                "GAME_STATE_CHANGED"
              ],
              "features": [
                "Manages enemy creation and removal",
                "Handles enemy AI and behavior",
                "Emits events for enemy state changes"
              ],
              "methods": {
                "addEnemy": "Add new enemy to the game",
                "removeEnemy": "Remove enemy from the game",
                "update": "Handle enemy updates"
              },
              "dependencies": {
                "core": [
                  "BaseManager",
                  "Phaser.Physics"
                ],
                "managers": [
                  "EventManager",
                  "CollisionManager"
                ],
                "assets": {
                  "sprites": {
                    "enemy": {
                      "dimensions": "48x48",
                      "animations": [
                        "idle",
                        "attack",
                        "death"
                      ]
                    }
                  }
                },
                "runtime": {
                  "required": [
                    "Phaser.Physics.Arcade"
                  ],
                  "optional": []
                }
              },
              "notes": [
                "Manages enemy creation and removal",
                "Handles enemy AI and behavior",
                "Emits events for enemy state changes"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            },
            "CollisionManager": {
              "id": "collisionmanager_01",
              "role": "Collision Handler",
              "location": "managers/CollisionManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [
                "HAZARD_COLLISION"
              ],
              "listensTo": [
                "ENTITY_ADDED",
                "ENTITY_REMOVED"
              ],
              "features": [
                "Handles collision detection and response",
                "Manages collision groups and masks",
                "Emits events for collisions"
              ],
              "methods": {
                "checkCollisions": "Check for collisions between entities",
                "handleCollision": "Handle collision response",
                "update": "Handle collision updates"
              },
              "dependencies": {
                "core": [
                  "BaseManager",
                  "Phaser.Physics"
                ],
                "managers": [
                  "EventManager",
                  "EntityManager"
                ],
                "runtime": {
                  "required": [
                    "Phaser.Physics.Arcade"
                  ],
                  "optional": []
                },
                "assets": {}
              },
              "notes": [
                "Handles collision detection and response",
                "Manages collision groups and masks",
                "Emits events for collisions"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            }
          },
          "listeners": {
            "UIManager": {
              "id": "uimanager_01",
              "role": "UI State Manager",
              "location": "managers/UIManager.js",
              "extends": "BaseManager",
              "imports": [
                "EventManager"
              ],
              "emits": [],
              "listensTo": [
                "HEALTH_CHANGE",
                "SCORE_CHANGE",
                "GAME_STATE_CHANGED",
                "PLAYER_HP_CHANGED"
              ],
              "features": [
                "Manages UI state and updates",
                "Handles UI events and input",
                "Listens to game state changes"
              ],
              "methods": {
                "updateUI": "Update UI state",
                "handleInput": "Handle UI input",
                "destroy": "Clean up UI resources"
              },
              "dependencies": {
                "core": [
                  "BaseManager"
                ],
                "managers": [
                  "EventManager"
                ],
                "assets": {
                  "fonts": [
                    "Gameplay.ttf",
                    "Retronoid"
                  ],
                  "audio": [
                    "confirmation.mp3"
                  ]
                },
                "runtime": {
                  "required": [
                    "WebFont"
                  ],
                  "optional": []
                }
              },
              "notes": [
                "Manages UI state and updates",
                "Handles UI events and input",
                "Listens to game state changes"
              ],
              "usedBy": [],
              "creates": [],
              "events": {}
            }
          }
        }
      },
      "systemNotes": [
        "Event-driven architecture ensures loose coupling between components",
        "Managers use dependency injection for better testability",
        "Event system supports both sync and async event handling",
        "Components can be both emitters and listeners",
        "Event naming follows consistent convention: CATEGORY_ACTION",
        "All events are documented in GameEvents constant"
      ],
      "bestPractices": [
        "Always use GameEvents constants instead of string literals",
        "Clean up event listeners in destroy() methods",
        "Avoid circular event dependencies",
        "Document all new events in GameEvents",
        "Use typed event payloads for better maintainability and code readability"
      ]
    }
  }
]