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1
+ [
2
+ {
3
+ "eventDrivenSystem": {
4
+ "metadata": {
5
+ "version": "1.0.0",
6
+ "lastModified": "2024-02-02",
7
+ "description": "Event-driven architecture for ShooterGTU game",
8
+ "author": "FeadHD",
9
+ "dependencies": {
10
+ "required": [
11
+ {
12
+ "name": "Phaser",
13
+ "version": "3.x",
14
+ "purpose": "Game engine and event system foundation"
15
+ }
16
+ ],
17
+ "optional": [
18
+ {
19
+ "name": "WebFont",
20
+ "version": "1.x",
21
+ "purpose": "Font loading for UI elements"
22
+ }
23
+ ]
24
+ }
25
+ },
26
+ "core": {
27
+ "ServiceContainer": {
28
+ "id": "servicecontainer_01",
29
+ "role": "Dependency Injection Container",
30
+ "location": "managers/core/ServiceContainer.js",
31
+ "extends": null,
32
+ "imports": [],
33
+ "emits": [],
34
+ "listensTo": [],
35
+ "features": [
36
+ "Centralized service registry",
37
+ "Dependency injection support",
38
+ "Global singleton pattern"
39
+ ],
40
+ "methods": {
41
+ "register": "Register new services with unique keys",
42
+ "get": "Retrieve services by their keys"
43
+ },
44
+ "dependencies": {
45
+ "core": [],
46
+ "managers": [],
47
+ "runtime": {
48
+ "required": [],
49
+ "optional": []
50
+ },
51
+ "assets": {}
52
+ },
53
+ "notes": [
54
+ "Core foundation for dependency injection",
55
+ "Enables loose coupling between components",
56
+ "Facilitates service location and management"
57
+ ],
58
+ "usedBy": [
59
+ "BaseManager",
60
+ "ManagerFactory",
61
+ "All manager classes through inheritance"
62
+ ],
63
+ "creates": [],
64
+ "events": {}
65
+ },
66
+ "BaseManager": {
67
+ "id": "basemanager_01",
68
+ "role": "Base Manager Class",
69
+ "location": "managers/core/BaseManager.js",
70
+ "extends": null,
71
+ "imports": [
72
+ "ServiceContainer"
73
+ ],
74
+ "emits": [],
75
+ "listensTo": [],
76
+ "features": [
77
+ "Base dependency injection functionality",
78
+ "Common manager utilities",
79
+ "Scene access methods"
80
+ ],
81
+ "methods": {
82
+ "getScene": "Access current game scene",
83
+ "getManager": "Get other manager instances"
84
+ },
85
+ "dependencies": {
86
+ "core": [
87
+ "ServiceContainer"
88
+ ],
89
+ "managers": [],
90
+ "runtime": {
91
+ "required": [
92
+ "Phaser.Scene"
93
+ ],
94
+ "optional": []
95
+ },
96
+ "assets": {}
97
+ },
98
+ "notes": [
99
+ "Base class for all managers",
100
+ "Provides dependency injection support",
101
+ "Manages service access and scene references"
102
+ ],
103
+ "extendedBy": [
104
+ "EventManager",
105
+ "UIManager",
106
+ "EntityManager",
107
+ "GameStateManager",
108
+ "HazardManager",
109
+ "CollisionManager",
110
+ "EnemyManager"
111
+ ],
112
+ "creates": [],
113
+ "events": {},
114
+ "usedBy": []
115
+ },
116
+ "EventManager": {
117
+ "id": "eventmanager_01",
118
+ "role": "Central Event Bus",
119
+ "location": "managers/core/EventManager.js",
120
+ "extends": "BaseManager",
121
+ "imports": [
122
+ "BaseManager"
123
+ ],
124
+ "emits": [
125
+ "SCENE_READY",
126
+ "GAME_STATE_INITIALIZED"
127
+ ],
128
+ "listensTo": [],
129
+ "features": [
130
+ "Extends BaseManager for dependency injection",
131
+ "Provides GameEvents constants",
132
+ "Handles event registration and emission",
133
+ "Manages event lifecycle and cleanup"
134
+ ],
135
+ "methods": {
136
+ "on": "Register event handler",
137
+ "once": "Register one-time event handler",
138
+ "emit": "Emit event with data",
139
+ "off": "Remove specific event handler",
140
+ "removeAllListeners": "Remove all handlers for event",
141
+ "destroy": "Clean up all event handlers"
142
+ },
143
+ "dependencies": {
144
+ "core": [
145
+ "Phaser.Events"
146
+ ],
147
+ "managers": [],
148
+ "runtime": {
149
+ "required": [
150
+ "Phaser.Events.EventEmitter"
151
+ ],
152
+ "optional": []
153
+ },
154
+ "assets": {}
155
+ },
156
+ "notes": [
157
+ "Core component responsible for all event communication",
158
+ "Uses Phaser's event system under the hood",
159
+ "Implements cleanup to prevent memory leaks"
160
+ ],
161
+ "creates": [],
162
+ "usedBy": [],
163
+ "extendedBy": [],
164
+ "events": {
165
+ "entityLifecycle": [
166
+ "PLAYER_DEATH",
167
+ "PLAYER_RESPAWN",
168
+ "ENEMY_DEATH",
169
+ "ENEMY_SPAWN",
170
+ "BOSS_SPAWN",
171
+ "BOSS_PHASE_CHANGE"
172
+ ],
173
+ "gameplayState": [
174
+ "SCORE_CHANGE",
175
+ "HEALTH_CHANGE",
176
+ "CHECKPOINT_REACHED",
177
+ "GAME_OVER",
178
+ "HAZARD_COLLISION",
179
+ "GAME_STATE_INITIALIZED",
180
+ "GAME_STATE_CHANGED",
181
+ "PLAYER_HP_CHANGED"
182
+ ],
183
+ "entityEvents": [
184
+ "ENEMY_HEALTH_CHANGED",
185
+ "ENTITY_ADDED",
186
+ "ENTITY_REMOVED"
187
+ ],
188
+ "itemEvents": [
189
+ "ITEM_PICKUP",
190
+ "ITEM_USE",
191
+ "POWERUP_START",
192
+ "POWERUP_END"
193
+ ],
194
+ "systemEvents": [
195
+ "SCENE_READY",
196
+ "RESOURCES_LOADED",
197
+ "ERROR_OCCURRED"
198
+ ]
199
+ }
200
+ }
201
+ },
202
+ "hierarchy": {
203
+ "sceneLayer": {
204
+ "WayneWorld": {
205
+ "id": "wayneworld_01",
206
+ "role": "Game Level Scene 1",
207
+ "location": "scenes/WayneWorld.js",
208
+ "extends": "BaseScene",
209
+ "imports": [
210
+ "ManagerFactory"
211
+ ],
212
+ "emits": [],
213
+ "listensTo": [
214
+ "SCENE_READY",
215
+ "GAME_STATE_INITIALIZED"
216
+ ],
217
+ "features": [
218
+ "Main game level implementation",
219
+ "Level-specific logic and events",
220
+ "Asset management and scene setup"
221
+ ],
222
+ "methods": {
223
+ "create": "Initialize level and assets",
224
+ "update": "Handle game loop logic",
225
+ "destroy": "Clean up resources"
226
+ },
227
+ "dependencies": {
228
+ "core": [
229
+ "Phaser.Scene",
230
+ "BaseScene"
231
+ ],
232
+ "managers": [
233
+ "EntityManager",
234
+ "GameStateManager",
235
+ "UIManager"
236
+ ],
237
+ "assets": {
238
+ "sprites": [
239
+ "GtuTileset"
240
+ ],
241
+ "backgrounds": [
242
+ "bg-1",
243
+ "bg-2",
244
+ "bg-3",
245
+ "bg-4",
246
+ "bg-5",
247
+ "bg-6",
248
+ "bg-7",
249
+ "bg-8",
250
+ "bg-9"
251
+ ]
252
+ },
253
+ "runtime": {
254
+ "required": [],
255
+ "optional": []
256
+ }
257
+ },
258
+ "notes": [
259
+ "Main game level implementation",
260
+ "Handles level-specific logic and events"
261
+ ],
262
+ "usedBy": [],
263
+ "creates": [],
264
+ "events": {},
265
+ "extendedBy": []
266
+ },
267
+ "BaseScene": {
268
+ "id": "basescene_01",
269
+ "role": "Base Scene Template",
270
+ "location": "scenes/BaseScene.js",
271
+ "extends": "Phaser.Scene",
272
+ "imports": [
273
+ "ManagerFactory",
274
+ "EventManager"
275
+ ],
276
+ "emits": [
277
+ "SCENE_READY",
278
+ "GAME_STATE_INITIALIZED"
279
+ ],
280
+ "listensTo": [],
281
+ "features": [
282
+ "Base scene template for all game scenes",
283
+ "Provides basic scene functionality"
284
+ ],
285
+ "methods": {
286
+ "create": "Initialize scene and assets",
287
+ "update": "Handle game loop logic",
288
+ "destroy": "Clean up resources"
289
+ },
290
+ "dependencies": {
291
+ "core": [
292
+ "Phaser.Scene"
293
+ ],
294
+ "managers": [
295
+ "ManagerFactory",
296
+ "EventManager"
297
+ ],
298
+ "runtime": {
299
+ "required": [
300
+ "Phaser.Game"
301
+ ],
302
+ "optional": []
303
+ },
304
+ "assets": {}
305
+ },
306
+ "notes": [
307
+ "Base scene template for all game scenes",
308
+ "Provides basic scene functionality"
309
+ ],
310
+ "usedBy": [],
311
+ "creates": [],
312
+ "events": {},
313
+ "extendedBy": []
314
+ }
315
+ },
316
+ "managerLayer": {
317
+ "ManagerFactory": {
318
+ "id": "managerfactory_01",
319
+ "role": "Manager Creation and DI Container",
320
+ "location": "managers/ManagerFactory.js",
321
+ "extends": null,
322
+ "imports": [
323
+ "EventManager"
324
+ ],
325
+ "emits": [],
326
+ "listensTo": [],
327
+ "features": [
328
+ "Handles dependency injection",
329
+ "Manager lifecycle control",
330
+ "Singleton pattern implementation"
331
+ ],
332
+ "methods": {
333
+ "createManager": "Create new manager instance",
334
+ "getManager": "Get existing manager instance",
335
+ "destroyManager": "Clean up manager instance"
336
+ },
337
+ "dependencies": {
338
+ "core": [
339
+ "Phaser.Scene"
340
+ ],
341
+ "managers": [
342
+ "EventManager"
343
+ ],
344
+ "runtime": {
345
+ "required": [
346
+ "Phaser.Scene",
347
+ "EventManager"
348
+ ],
349
+ "optional": []
350
+ },
351
+ "assets": {}
352
+ },
353
+ "notes": [
354
+ "Handles dependency injection and manager lifecycle",
355
+ "Ensures proper initialization order",
356
+ "Maintains singleton instances of managers"
357
+ ],
358
+ "usedBy": [],
359
+ "creates": [
360
+ "EventManager",
361
+ "UIManager",
362
+ "Player",
363
+ "EntityManager",
364
+ "GameStateManager",
365
+ "HazardManager",
366
+ "CollisionManager",
367
+ "EnemyManager"
368
+ ],
369
+ "events": {}
370
+ }
371
+ },
372
+ "componentLayer": {
373
+ "emitters": {
374
+ "Player": {
375
+ "id": "player_01",
376
+ "role": "Player Entity Controller",
377
+ "location": "components/Player.js",
378
+ "extends": "Phaser.GameObjects.Sprite",
379
+ "imports": [
380
+ "EventManager"
381
+ ],
382
+ "emits": [
383
+ "PLAYER_DEATH",
384
+ "HEALTH_CHANGE",
385
+ "PLAYER_HP_CHANGED"
386
+ ],
387
+ "listensTo": [
388
+ "HAZARD_COLLISION"
389
+ ],
390
+ "features": [
391
+ "Handles player input and state",
392
+ "Manages player animations and physics",
393
+ "Emits events for player state changes"
394
+ ],
395
+ "methods": {
396
+ "update": "Handle player movement and animation",
397
+ "destroy": "Clean up player resources"
398
+ },
399
+ "dependencies": {
400
+ "core": [
401
+ "Phaser.GameObjects.Sprite",
402
+ "Phaser.Input"
403
+ ],
404
+ "managers": [
405
+ "EventManager"
406
+ ],
407
+ "runtime": {
408
+ "required": [
409
+ "Phaser.Physics",
410
+ "EventManager"
411
+ ],
412
+ "optional": [
413
+ "ProceduralSoundGenerator"
414
+ ]
415
+ },
416
+ "assets": {
417
+ "sprites": {
418
+ "player": {
419
+ "dimensions": "48x48",
420
+ "animations": [
421
+ {
422
+ "name": "idle",
423
+ "frames": 4
424
+ },
425
+ {
426
+ "name": "walk",
427
+ "frames": 6
428
+ },
429
+ {
430
+ "name": "jump",
431
+ "frames": 1
432
+ },
433
+ {
434
+ "name": "death",
435
+ "frames": 8
436
+ },
437
+ {
438
+ "name": "fall",
439
+ "frames": 1
440
+ },
441
+ {
442
+ "name": "roll",
443
+ "frames": 3
444
+ }
445
+ ]
446
+ }
447
+ },
448
+ "audio": [
449
+ "hit.wav"
450
+ ]
451
+ }
452
+ },
453
+ "notes": [
454
+ "Handles player input and state",
455
+ "Manages player animations and physics",
456
+ "Emits events for player state changes"
457
+ ],
458
+ "usedBy": [],
459
+ "creates": [],
460
+ "events": {}
461
+ },
462
+ "EntityManager": {
463
+ "id": "entitymanager_01",
464
+ "role": "Entity Lifecycle Manager",
465
+ "location": "managers/EntityManager.js",
466
+ "extends": "BaseManager",
467
+ "imports": [
468
+ "EventManager"
469
+ ],
470
+ "emits": [
471
+ "ENTITY_ADDED",
472
+ "ENTITY_REMOVED"
473
+ ],
474
+ "listensTo": [
475
+ "ENEMY_DEATH",
476
+ "PLAYER_DEATH"
477
+ ],
478
+ "features": [
479
+ "Manages entity lifecycle and state",
480
+ "Handles entity creation and removal",
481
+ "Emits events for entity state changes"
482
+ ],
483
+ "methods": {
484
+ "addEntity": "Add new entity to the game",
485
+ "removeEntity": "Remove entity from the game",
486
+ "update": "Handle entity updates"
487
+ },
488
+ "dependencies": {
489
+ "core": [
490
+ "BaseManager"
491
+ ],
492
+ "managers": [
493
+ "EventManager"
494
+ ],
495
+ "components": [
496
+ "Player",
497
+ "Enemy"
498
+ ],
499
+ "runtime": {
500
+ "required": [
501
+ "Phaser.GameObjects.Group"
502
+ ],
503
+ "optional": []
504
+ },
505
+ "assets": {}
506
+ },
507
+ "notes": [
508
+ "Manages entity lifecycle and state",
509
+ "Handles entity creation and removal",
510
+ "Emits events for entity state changes"
511
+ ],
512
+ "usedBy": [],
513
+ "creates": [],
514
+ "events": {}
515
+ },
516
+ "GameStateManager": {
517
+ "id": "gamestatemanager_01",
518
+ "role": "Game State Controller",
519
+ "location": "managers/GameStateManager.js",
520
+ "extends": "BaseManager",
521
+ "imports": [
522
+ "EventManager"
523
+ ],
524
+ "emits": [
525
+ "GAME_STATE_CHANGED",
526
+ "GAME_STATE_INITIALIZED"
527
+ ],
528
+ "listensTo": [
529
+ "PLAYER_DEATH",
530
+ "BOSS_SPAWN"
531
+ ],
532
+ "features": [
533
+ "Manages game state and transitions",
534
+ "Handles game state initialization",
535
+ "Emits events for game state changes"
536
+ ],
537
+ "methods": {
538
+ "initialize": "Initialize game state",
539
+ "update": "Handle game state updates",
540
+ "destroy": "Clean up game state resources"
541
+ },
542
+ "dependencies": {
543
+ "core": [
544
+ "BaseManager"
545
+ ],
546
+ "managers": [
547
+ "EventManager",
548
+ "UIManager"
549
+ ],
550
+ "runtime": {
551
+ "required": [],
552
+ "optional": []
553
+ },
554
+ "assets": {}
555
+ },
556
+ "notes": [
557
+ "Manages game state and transitions",
558
+ "Handles game state initialization",
559
+ "Emits events for game state changes"
560
+ ],
561
+ "usedBy": [],
562
+ "creates": [],
563
+ "events": {}
564
+ },
565
+ "HazardManager": {
566
+ "id": "hazardmanager_01",
567
+ "role": "Hazard Controller",
568
+ "location": "managers/HazardManager.js",
569
+ "extends": "BaseManager",
570
+ "imports": [
571
+ "EventManager"
572
+ ],
573
+ "emits": [
574
+ "HAZARD_COLLISION"
575
+ ],
576
+ "listensTo": [],
577
+ "features": [
578
+ "Manages hazard creation and removal",
579
+ "Handles hazard collision detection",
580
+ "Emits events for hazard collisions"
581
+ ],
582
+ "methods": {
583
+ "addHazard": "Add new hazard to the game",
584
+ "removeHazard": "Remove hazard from the game",
585
+ "update": "Handle hazard updates"
586
+ },
587
+ "dependencies": {
588
+ "core": [
589
+ "BaseManager",
590
+ "Phaser.Physics"
591
+ ],
592
+ "managers": [
593
+ "EventManager",
594
+ "CollisionManager"
595
+ ],
596
+ "runtime": {
597
+ "required": [
598
+ "Phaser.Physics.Arcade"
599
+ ],
600
+ "optional": []
601
+ },
602
+ "assets": {}
603
+ },
604
+ "notes": [
605
+ "Manages hazard creation and removal",
606
+ "Handles hazard collision detection",
607
+ "Emits events for hazard collisions"
608
+ ],
609
+ "usedBy": [],
610
+ "creates": [],
611
+ "events": {}
612
+ },
613
+ "EnemyManager": {
614
+ "id": "enemymanager_01",
615
+ "role": "Enemy Controller",
616
+ "location": "managers/EnemyManager.js",
617
+ "extends": "BaseManager",
618
+ "imports": [
619
+ "EventManager"
620
+ ],
621
+ "emits": [
622
+ "ENEMY_DEATH",
623
+ "ENEMY_SPAWN",
624
+ "ENEMY_HEALTH_CHANGED"
625
+ ],
626
+ "listensTo": [
627
+ "PLAYER_DEATH",
628
+ "GAME_STATE_CHANGED"
629
+ ],
630
+ "features": [
631
+ "Manages enemy creation and removal",
632
+ "Handles enemy AI and behavior",
633
+ "Emits events for enemy state changes"
634
+ ],
635
+ "methods": {
636
+ "addEnemy": "Add new enemy to the game",
637
+ "removeEnemy": "Remove enemy from the game",
638
+ "update": "Handle enemy updates"
639
+ },
640
+ "dependencies": {
641
+ "core": [
642
+ "BaseManager",
643
+ "Phaser.Physics"
644
+ ],
645
+ "managers": [
646
+ "EventManager",
647
+ "CollisionManager"
648
+ ],
649
+ "assets": {
650
+ "sprites": {
651
+ "enemy": {
652
+ "dimensions": "48x48",
653
+ "animations": [
654
+ "idle",
655
+ "attack",
656
+ "death"
657
+ ]
658
+ }
659
+ }
660
+ },
661
+ "runtime": {
662
+ "required": [
663
+ "Phaser.Physics.Arcade"
664
+ ],
665
+ "optional": []
666
+ }
667
+ },
668
+ "notes": [
669
+ "Manages enemy creation and removal",
670
+ "Handles enemy AI and behavior",
671
+ "Emits events for enemy state changes"
672
+ ],
673
+ "usedBy": [],
674
+ "creates": [],
675
+ "events": {}
676
+ },
677
+ "CollisionManager": {
678
+ "id": "collisionmanager_01",
679
+ "role": "Collision Handler",
680
+ "location": "managers/CollisionManager.js",
681
+ "extends": "BaseManager",
682
+ "imports": [
683
+ "EventManager"
684
+ ],
685
+ "emits": [
686
+ "HAZARD_COLLISION"
687
+ ],
688
+ "listensTo": [
689
+ "ENTITY_ADDED",
690
+ "ENTITY_REMOVED"
691
+ ],
692
+ "features": [
693
+ "Handles collision detection and response",
694
+ "Manages collision groups and masks",
695
+ "Emits events for collisions"
696
+ ],
697
+ "methods": {
698
+ "checkCollisions": "Check for collisions between entities",
699
+ "handleCollision": "Handle collision response",
700
+ "update": "Handle collision updates"
701
+ },
702
+ "dependencies": {
703
+ "core": [
704
+ "BaseManager",
705
+ "Phaser.Physics"
706
+ ],
707
+ "managers": [
708
+ "EventManager",
709
+ "EntityManager"
710
+ ],
711
+ "runtime": {
712
+ "required": [
713
+ "Phaser.Physics.Arcade"
714
+ ],
715
+ "optional": []
716
+ },
717
+ "assets": {}
718
+ },
719
+ "notes": [
720
+ "Handles collision detection and response",
721
+ "Manages collision groups and masks",
722
+ "Emits events for collisions"
723
+ ],
724
+ "usedBy": [],
725
+ "creates": [],
726
+ "events": {}
727
+ }
728
+ },
729
+ "listeners": {
730
+ "UIManager": {
731
+ "id": "uimanager_01",
732
+ "role": "UI State Manager",
733
+ "location": "managers/UIManager.js",
734
+ "extends": "BaseManager",
735
+ "imports": [
736
+ "EventManager"
737
+ ],
738
+ "emits": [],
739
+ "listensTo": [
740
+ "HEALTH_CHANGE",
741
+ "SCORE_CHANGE",
742
+ "GAME_STATE_CHANGED",
743
+ "PLAYER_HP_CHANGED"
744
+ ],
745
+ "features": [
746
+ "Manages UI state and updates",
747
+ "Handles UI events and input",
748
+ "Listens to game state changes"
749
+ ],
750
+ "methods": {
751
+ "updateUI": "Update UI state",
752
+ "handleInput": "Handle UI input",
753
+ "destroy": "Clean up UI resources"
754
+ },
755
+ "dependencies": {
756
+ "core": [
757
+ "BaseManager"
758
+ ],
759
+ "managers": [
760
+ "EventManager"
761
+ ],
762
+ "assets": {
763
+ "fonts": [
764
+ "Gameplay.ttf",
765
+ "Retronoid"
766
+ ],
767
+ "audio": [
768
+ "confirmation.mp3"
769
+ ]
770
+ },
771
+ "runtime": {
772
+ "required": [
773
+ "WebFont"
774
+ ],
775
+ "optional": []
776
+ }
777
+ },
778
+ "notes": [
779
+ "Manages UI state and updates",
780
+ "Handles UI events and input",
781
+ "Listens to game state changes"
782
+ ],
783
+ "usedBy": [],
784
+ "creates": [],
785
+ "events": {}
786
+ }
787
+ }
788
+ }
789
+ },
790
+ "systemNotes": [
791
+ "Event-driven architecture ensures loose coupling between components",
792
+ "Managers use dependency injection for better testability",
793
+ "Event system supports both sync and async event handling",
794
+ "Components can be both emitters and listeners",
795
+ "Event naming follows consistent convention: CATEGORY_ACTION",
796
+ "All events are documented in GameEvents constant"
797
+ ],
798
+ "bestPractices": [
799
+ "Always use GameEvents constants instead of string literals",
800
+ "Clean up event listeners in destroy() methods",
801
+ "Avoid circular event dependencies",
802
+ "Document all new events in GameEvents",
803
+ "Use typed event payloads for better maintainability and code readability"
804
+ ]
805
+ }
806
+ }
807
+ ]