input
stringlengths
7
864
output
stringclasses
153 values
Sure,let's place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}}
Sure,let's generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction=(character=forward)}}
Sure,let's spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's spawn a cube nearby.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's spawn a cube nearby.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,let's create a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's create a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's place a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's place a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,let's generate a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,here's a cylinder.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction:(character=forward)}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}
Sure,here's a cylinder.
{actor_generate_direction=actor:(actor=cylinder),direction=(character=forward)}}
Sure,here's a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,here's a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,here's a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's conjure up a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's conjure up a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's place a car.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}
Sure,let's place a car.
{actor_generate_direction=actor:(actor=car),direction=(character=forward)}}
Sure,let's create a car nearby.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a car nearby.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's create a car nearby.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a car in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's generate a car in front.
{actor_generate_direction=actor:(actor=car),direction:(character=forward)}
Sure,let's delete the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's delete the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's destroy the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's remove the nearest object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the nearest object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's delete the object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's destroy the object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's destroy the object.
{actor_delete_recently=recently:(character=recently)}
Sure,let's remove the object.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}