input
stringlengths
7
864
output
stringclasses
153 values
Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Agent School),player_follow:(boolean=true)}
Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Agent School),player_follow:(boolean=true)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Viewing Deck.
{move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Waterfall Hotel.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)}
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Agent Mall),player_follow:(boolean=true)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT.
{move_target=target:(character=Mountain Path),player_follow:(boolean=true)}
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's dance! However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's dance! However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's dance.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's dance.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,let's dance.
{action_input=input:(character=dance)}
Sure,let's dance.
{action_input=input:(character=dance)}
Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll dance for you.
{action_input=input:(character=dance)}
Sure,I'll dance for you.
{action_input=input:(character=dance)}
Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll generate a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Okay,I'll create a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Okay,I'll create a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Alright,I'll place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Alright,I'll place a cube in front.
{actor_generate_direction=actor:(actor=cube),direction:(character=forward)}
Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Sure,I'll generate a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Okay,I'll create a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}
Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}
Alright,I'll place a cube in the back.
{actor_generate_direction=actor:(actor=cube),direction=(character=back)}}
Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first.
{action_use_items=items:(character=energy_liquid)}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}
Sure,I'll generate a cube on the left.
{actor_generate_direction=actor:(actor=cube),direction=(character=left)}}