input
stringlengths 7
864
| output
stringclasses 153
values |
---|---|
Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Agent School),player_follow:(boolean=true)} |
Sure,I'll take you to the Agent School.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Agent School),player_follow:(boolean=true)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Viewing Deck.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Viewing Deck. | {move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)} |
Sure,I'll take you to the Viewing Deck. | {move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)} |
Sure,I'll take you to the Viewing Deck. | {move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)} |
Sure,I'll take you to the Viewing Deck. | {move_target=target:(character=Viewing_Deck),player_follow:(boolean=true)} |
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Waterfall Hotel. | {move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)} |
Sure,I'll take you to the Waterfall Hotel. | {move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)} |
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)} |
Sure,I'll take you to the Waterfall Hotel.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Waterfall_Hotel),player_follow:(boolean=true)} |
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Waterfall Hotel.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Agent Mall.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Agent Mall),player_follow:(boolean=true)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Agent Mall.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,I'll take you to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,let's go to the Mountain Path.After completing my task,I will continue mining for HYPT. | {move_target=target:(character=Mountain Path),player_follow:(boolean=true)} |
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's go to the Mountain Path.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's dance! However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's dance! However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's dance.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's dance.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,let's dance. | {action_input=input:(character=dance)} |
Sure,let's dance. | {action_input=input:(character=dance)} |
Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll dance for you.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll dance for you. | {action_input=input:(character=dance)} |
Sure,I'll dance for you. | {action_input=input:(character=dance)} |
Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll generate a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Okay,I'll create a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Okay,I'll create a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Okay,I'll create a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Alright,I'll place a cube in front.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Alright,I'll place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Alright,I'll place a cube in front. | {actor_generate_direction=actor:(actor=cube),direction:(character=forward)} |
Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Sure,I'll generate a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Sure,I'll generate a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Sure,I'll generate a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Okay,I'll create a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Okay,I'll create a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Okay,I'll create a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Okay,I'll create a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Okay,I'll create a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)}} |
Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Alright,I'll place a cube in the back.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Alright,I'll place a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Alright,I'll place a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)} |
Alright,I'll place a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)}} |
Alright,I'll place a cube in the back. | {actor_generate_direction=actor:(actor=cube),direction=(character=back)}} |
Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube on the left.However,my energy level is low,I need to use an energy rod first. | {action_use_items=items:(character=energy_liquid)} |
Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)} |
Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)}} |
Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)}} |
Sure,I'll generate a cube on the left. | {actor_generate_direction=actor:(actor=cube),direction=(character=left)}} |
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