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Slowly but surely the ball of anxiety – not to mention nerves and a certain fluster Alena was refusing to acknowledge – lessened as the minutes past in the company of her new roommates. Though by no means very large yet the calm of growing familiarity was making it easier, even in only the few moments they had together. Alena blamed fashion choices on starting off so uneven footed. Though, she was still a bit uncertain as Ebbo took the bottle she offered. Nonetheless the redhead padded after him to the connected open space kitchen, unable to help but tilt her head as she spotted the glasses her retrieved. Stylish. Idly she wondered if that was a sign of who sired him, realizing her male roommate hadn’t said who he was the son of. Alena supposed it didn’t matter, just vague curiosity. “I am sure Cheshire will be no problems. I will keep my door closed when I am not present, so he will not danger himself with my equipment – just in case he wanders.” Alena took the shot glass offered with a small nod of her head, though her brow did quirk as she added on in what was an attempted teasing tone. “And I know I was the one who offered the gift, but I hope you do not plan on getting us too drunk this early in the day. I have not even unpacked.” A lopsided grin accompanied her words to take any sting out before she raised the onyx shot to her two roommates. “To getting to know one another,” Alena toasted, before her head tilted back and she took the high quality shot like a champion. A quick shake of her head and she was fine, taking in the reactions of her two peers. There was a little worry, after all, since from Devi’s words and Ebbo’s brush off Alena had a feeling she was condoning underage drinking. Then again, considering who a lot of students’ parents were she doubted it was a huge issue.
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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While Ebbo went to collect glasses for them to drink from, she kept her eyes on Alena and was relieved to see that she seemed to be warming to her roommates. Things promised to go quite well if all three of them were comfortable with each other, and that was what Devi desired primarily of this arrangement. That being said, her attention was turned to the strange shot-glasses provided and the pouring of alcohol. She was quite assuredly not one for such drinks, especially considering her body-type, and while she would accept any offers from the daughter of Aphrodite; she was preferring that one drink was enough to seal their bonds of friendship. "I only have a couple annuals in my room at the moment, nothing harmful to animals. Chesire should be fine." Devi said simply, glancing back at her open door before returning her attention to the other two. A glass found its way into her hand and within was that clear liquid. In truth, she had only had alcohol once before and it had not left a good impression upon her. Regardless, she had made her choice and would carry through with it despite her reservations. "To getting to know one another." The toast returned, she took the drink and was surprised at first of the smoothness of the vodka. It was only once it went down that an intense blush grew from the top of her chest and spread across her face with the strength of the alcohol. For both of her roommates it would be all too clear just how much of a lightweight their shorter companion was, even if she refused to say so herself. Even still, she had enough of her wits about her to place the glass back on the counter before she did something foolish, and slowly maneuvered herself to the couch in the main living area to have a seat. "If we are getting to know one another better, suppose it would be a good start to know what our hobbies are, right?" The question wasn't asked to either of them in particular, though her wide smile made it clear that she didn't mind of both or neither of them answered. "I enjoy nature in almost all aspects, which is why I love walking through the forests and tending gardens of varying types. Flowers are my passion though, I had a wonderful garden back home with so many different species from across the world. I brought a couple of my favorites with me as well, so I could keep a few around my room and perhaps gift them to others as well." In her slightly inebriated state, subtlety was no longer as much of an option, and that last statement in particular was made with quite obvious eye-contact with Alena. Her smile remained just as genuine and friendly as ever though, so perhaps she wouldn't quite take it for what it sounded like.
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Ebbo was glad that his cat would not be a problem with his roommate, and he cheered with Alena as well then took his shot back. He took it with ease, vodka was not stranger to him. He started to clean up as he listened to what Devi had to say, and he was no idiot, he knew the looks she was giving Alena, but the real question was did Alena notice. Ebbo sighed and looked away for a moment as he put the vodka in the freezer and the shot glasses in the empty cabinet. Of course he gets roomed with two hot chicks and they like each other. When he turned back around he wore a smile and began to speak. "I like to camp if that counts for anything. But I am more of a gamer too, got a TV for us in my room still gotta set it up, and my game systems too. Maybe we can plant and play? I also have some books I brought most where given to me by my dad. OH SHIT!!! I feel dumb, let me try the introduction thing again. My name is Ebbo Rayner and my dad is Odin. Don't be impressed though he is an asshole." The last statement left a bitter taste in his mouth, one he quickly got over and smiled again. His dad always left him in a shitty mood even if he wasn't here. "What about you Alena? We working out together?
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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Well, getting to know each other was going well. Nothing established camaraderie like the burn of a good vodka, though it looked like it would only be the one – a good thing, Alena really didn’t bring a large bottle. Once again she kicked herself mentally for not reading the information given to her closer. Either way while her and Ebbo looked barely worse for wear, Devi was already getting the flush of, well, a lightweight. Mentally the redhead hid her wince. Maybe alcohol wasn’t a very good welcoming gift. Right then, only the one. It was still a little rattling to look upon Devi, but Alena tried to focus and keep eye contact. Coming from a home that was often covered in ice and snow it was only in certain places outside peoples’ homes they were dressed with such little cloth. Then again, she supposed this was her home now. All of their home. She’d have to get used to it the different culture shocks. Maybe it was those thoughts distracting her that made Alena just nod along listening to Devi’s hobbies, but more than likely the resulting grin and oblivious response were just natural. “I have never owned plants.” Whoosh. Alena tilted her head to look to Ebbo as he began to speak, leaning back against the counter. She nodded along hearing his hobbies, and jumped slightly at the sudden exclamation only to laugh. It quickly turned nervous and once again she lifted her hand to rub at the back of her neck. “Well, Odin explains the shot glasses. But, ah, I would be glad to have someone to work out with, but my lineage – at least from my mother – provides little extra to that. I am one of Aphrodite’s daughters.” A sheepish, helpless smile adorned her lips as the redhead gestured down at herself. “I am aware, not what you expect. I met one of her other daughter’s – ah, my half sister I suppose – and she is very beautiful. A model in America, if you can believe!” An awkward cough, and clearing of her throat. “But yes! Perhaps you could show me some of your games, and your plants, but I am afraid aside I am a little boring. My hobby you could probably guess,” The demigod paused here, her gaze darting between Devi and Ebbo. Slowly a plan formed, and she pushed off from the counter. With confident strides Alena moved to the couch, but rather than sit she kneeled down behind it with one hand at the bottom and the other resting on top. “But I am very, very good at it.” With a reassuring glance thrown Devi’s way Alena’s muscles tensed and the couch lurched. The redhead took a moment to make sure her grip was secure before with a short grunt she rose to her feet, lifting the entire piece of furniture and woman all. Honestly, not that heavy with how often she lifted, but definitely more awkward to balance. Using her shoulder as a ledge to help with said balance Alena did a pivot spin on the spot, flashing Ebbo a grin full of confidence and even a bit smug. Not wanting to test how lucky her feet were however as soon as the maneuver was done she was once more kneeling, easing it down with the smallest of thumps. Although she rose to her feet once more she didn’t move from behind the couch, instead leaning against it with folded arms she threw that same gleeful expression to her male roommate. “So yes, I can help with workouts.” The radiant grin faltered here, and once more Alena’s hand found the familiar perch that had the pads of her fingers rubbing against her neck. “I... may cheat a little though. I do not know if my mother’s blood has made that any easier – I have always been strong.” A shrug, trying to play that part off, and she glanced to Devi to make sure she wasn’t dizzy, realizing with a start that the other woman was a little tipsy and that probably wasn’t the smartest thing to do. Stupid. “Ah, I am sorry! I should have asked.”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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Devi paid close attention to the responses of the others, though by now it was obvious where her eyes were. Most of that was from the increasing affects of the alcohol on her system, as much of a lightweight as she was. Ebbo was nice enough, charming and considerate of others even if it seemed that he was not quite as at peace with his ancestry as she first thought. "Odin is the head of the Norse pantheon, correct?" She sat forward a bit, thinking and hoping that her minimal research was good enough and that she hadn't made some grave mistake. "I'm afraid I really only know the basics about other pantheons, comes with living disconnected from society." Even still, the more he spoke to both of them the more it seemed to ease things between the three, and she was glad that it looked like they would all be friends. Of course, then came Alena. She could see the ever so slight drifting of her eyes across her own body, taking in the sight of her in something akin to window-shopping. Her train of thought was cut short by the disastrous missed cue, and she desperately tried not to show it as she sighed internally at the comment. "Right, maybe that was a bit too subtle for her." Devi kept the same smile all the same as she listened in, seeing that nervous rub across the back of her neck. "That's the second time she's done that, something impulsive when nervous. Actually rather cute..." As if to add fuel to the fire, Alena's sheepish smile only had her even more drawn to the woman's freckled face and watching how she fumbled around talking about herself and her hobbies. She was even about to say something to that effect when she noticed her approach, at first quite engaged with her elegant stride, then confused when she moved behind the couch. "Huh?" Was the last thing she managed before a slight eep of surprise escaped her lips and she clung to the couch that was rising quickly into the air above the floor of their apartment. Her fingers dug deep into the cloth upholstery, bare feet pressing into the arm as she laid down and risked only the cursory glance down at the one responsible. Of course, having seen those muscles flexing and lifting her with ease, most of her anxiety melted away even when she was spun around as if being put on display. The same look of wonder remained on her face throughout Alena's show of strength and lingered there as she laid on the couch staring up at her. "I... Wow..." The fact remained that she was a little past tipsy, and the sudden onset of vertigo was not helping her gather words either. Devi visibly focused on words into sentences, though not so much as to miss yet another one of Alena's nervous neck-rubbing, and slowly found her way to stability. "It's okay. I don't mind at all, was actually quite fun. Besides, I knew I was safe in your hands. And maybe when you're not training with Ebbo we could do some training as well? If you want I could even show you a few meditation things and brew some herbal teas that might help." That smile again, mostly friendly but with a slight hint at more behind it.
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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(Collab with ) Saranja ate in silence, for the most part, contentedly munching on her assorted salad pieces and biting through an apple with enough fervor that could've given a proper goat a run for its money. She was 'seeing', though, and her eating was, almost as always, just something she'd set in motion as if she was barely even there, viewing the different futures that made themselves available to her. Some of them were of people they'd passed by in the day, a fiery red-head who she recognized as a Son of Ares, another as a Daughter of Athena - they were lovers in one of them. They had their differences but his passion for battle translated well into their relationship, while her cool-head and penchant for crafts made for a few treasured gifts that he would wear for time immemoriam. An empty fork was placed into her mouth and she bit into it. She'd finished her food. She winced some at the metallic epiphany and realized she was still in someone's company. She saw futures of sad, tearfilled nights, alone or in a pair. She saw small smiles that existed for miniscule moments of time, she felt that aura of dread, still as pronounced as ever in her visions as it was in her presence. But more importantly, she saw a dance. She spoke before her head caught up enough to think to explain. "Something with frills." Hayley honestly had enjoyed the silence over food. Her sandwiches had been nothing all too exciting - growing up she'd eaten the same kind of brown bread cheese sandwiches so often it felt wrong to even consider anything else. But there was something else - someone else in fact. The kindest soul the girl had ever known, and despite all Saranja knew both of her and the future she still seemed to want to spend time with her. Daydreaming away, the Satyr seemed adorable in the world of her own. Until she bit her fork. Hayley winced, hoping the girls teeth were quite strong. She moved Saranja’s drink closer to her, which made her statement about frills even more strange. "Um...well I can ask if they make the drink with frills but that sounds more like a decoration" She commented with a slightly confused frown "Or very alcoholic, which they don't serve. Are you ok? The fork can't have been all that tasty." She stared blankly at Hayley for a few moments, as if she'd said something odd, or if she'd said nothing at all. She was still busy 'seeing' until she returned to earth and recognized her again, (at least her voice) and nodded. "I'm fine." She waved off the fork-biting like a bad memory before continuing, her not-so-tasty accident wasn't the focus of the conversation. "I meant a dress. For you." She organized her thoughts a bit better, holding her head with a hand a moment in exasperation and frustration. "I meant- There's a ball. A welcoming ball. You don't have a dress for it. We should get something. Something with frills." She finally finished that started sentence. She herself, only had one dress, a red thing that had a frilly and exceptionally pretty skirt, sleeveless and perfect to show off, and not chafe against her legs, and as willing as she was to lend it, she was sure Hayley would refuse if she knew it left the satyress with nothing else to wear. Hayley started to go very red when she mentioned a dress - Saranja couldn't see the past, could she? It would be embarrassing! But then the Satyr continued. A ball? That meant dancing...and dresses? She gulped down her drink of coke a little too fast, and coughed. "A-ah...um...what? I don't understand, there's a ball? A ball of what? Wait, do you mean a dance?" She gulped again, nervously "Um, you don't have to get me a dress or anything...I could not go, or I could like...just hide in a corner or something." She was very excited about the idea of going shopping - clothes were her guilty pleasure - but she couldn't take from this new friend...could she? While she wasn't rich by any sense of the word, her hobbies had earned her enough money to treat herself every once in a while. Some people paid plenty when you read enough about them - and while that did seem like a bit of an abuse of power, her curiosity was too much sometimes, she needed to know, and if she got paid while indulging her own habit it wasn't too bad, was it? "It’s a welcoming dance. You'll need a dress for it." Not seeming to take no for an answer, she left the rest of her food on its plate and stood up, offering a hand over. "Fair warning that I can't really help you with what looks good or fits." Not without touching it (and them) excessively and that was a milestone she was yet to cross with anyone. Hayley, realizing she had little choice in the matter, took her hand and rose as well. “I don’t know how to dance either, so this will be really embarrassing” she said as she bit her lip, imagining herself tripping someone over trying to dance or stepping on peoples’ feet “And I can’t pay you back for the dress. Like…ever. I don’t have any money. None at all, I have some clothes and a bag, that’s it. I can’t afford a dress.” She sighed, shaking her head “I…don’t want to steal one either. It doesn’t feel right, even though I could easily do it. Is this really ok?” "I can't teach you rhythm, but I am able to gift you a dress. If nothing else, Hayley of-" She stopped herself. She had a habit of naming names and she was told to keep quiet. "If nothing else, Hayley, you'll look pretty when you fall over." She smiled coyly, it was one of those comments that was half-true and half-jest. She seemed to entirely gloss over whether or not she cared for it being paid back, making it seem like she very much didn't. "I'm often told that first impressions matter, and while I get many 'first' impressions from people, I think they'd often make better ones on all counts if they were in a dress." She began walking, guiding Hayley this time. Before she'd entirely lost her guide, the nice (if slow) man did make passing mention to their being a few stores close enough to the university; a walk of nondescript length. “Well, I can certainly do falling in style” Hayley laughed, giving Saranja’s hand a squeeze – both in amusement, and in thanks for her not saying Hades. She allowed the blind woman to lead her, not sure where the Satyr was leading them. After all, she couldn’t see where she was going. The slow pace was nice though. “So, um, I’m guessing you saw a dress with frills in one of your visions, right? Why frills? Or what frills?” She gave Saranja a small tug as she got closer to a wall, moving to walk next to her instead of behind her “Do you want to tell me where you’re going, and let me lead? Walls and door hurt after all” She pushed a door open to allow Saranja to get through. "I didn't see you in frills but I would see you in them with my 'meddling'. Frills are pretty. You'll look prettier in them." She edged closer to the wall but was saved for the grace of Hayley intervening in time to prevent a concussive accident. "A store near here. There's apparently a few shops close to the university. My guide said something about it though I wasn't really listening too much. He had a few wonderful futures about him. A son of Leto who carries this wonderful maternal nature about him-" She caught herself. She did this too much. "He said there was a store near here." She explained, realizing the sentence again. "Could I get you to guide me there?" "Maternal nature?" Hayley laughed at that, pulling Saranja closer so she could link arms with her, the unnatural warmth almost radiating from her body "You see so many interesting things! So, a store close to the university, that sells frilly dresses that suit someone like me. As long as I'm not expected to dye my hair that is, as...well, I can't. I don't know where this store is, but I'll get us there somehow" She pushed another door open, although she misjudged the door and caught her arm on it as she slipped through next to Saranja with a small wince. "Ok, we walking towards the main entrance of the university, do you remember which way from there?" The warmth was still something that she didn't enjoy, especially if they were going to have to walk, but it was a nice gesture, and she had to humour it for that reason alone. "Motherly and doting. He's sweet." She walked with her, arms linked together as she smiled. "It's a way away, but as long as we just follow the path..." *** It wasn't too far of a walk. Around twenty or so minutes down a cut of path toward the city center with help from the signs and other such clues helpfully realized, they were near where they wanted to be. Saranja mostly walked in silence, she wasn't wrong about being poor at conversation though whenever she realized she was being too quiet she gave a soft squeeze of Hayley's arm in a quiet reassurance that she still cared she was there. It was strange how two people walking in silence could be comfortable instead of awkward, but it was. Hayley, never the most conversational person with her upbringing, enjoyed simply having company with her - it was an unusual and quite amazing situation that she hoped wasn't a dream. The occasional squeeze from the girl reminded her that it was indeed real, and she smiled more with each one when it happened. Even the ever-present aura of dread had reduced to mere background feelings - going shopping with a friend brought no dread, only joy. Hayley spied an interesting looking shop down the road they just turned into - an older shop, the front having an older look about it with oaken framework and a very elegant looking sign that she struggled to be able to read. The dresses on display ranged from smaller dresses to full length gowns, almost like out of a movie. It looked expensive! "Hey um...there's a store here that has dresses. I can't quite read the name, the writing's worn away a little and is quite fancy. Does that sound right?" Another soft squeeze of the hand as she faced toward the dresses. She wasn't really sure about whether or not it was the 'right' place since she was much more looking through her guide than talking to him. This was something she was yet to see in her visions, having rested herself on the walk rather than looking into the aether and seeing what might just look back. "There's much more excitement in finding out than wondering." Taking the lead some, she felt for the door (and after almost tripping over a step), opened and walked in, tugging Hayley along with a hand. The inside was much more pretty. It wasn't a large place, but cozy, a specialty place with expensive, hand-made dresses in mind. She turned back to face Hayley, obviously at some loss for what to do since she couldn't rightly judge a dress without having them painstakingly described to her. "Something with frills." She ordered again, though it was something teasing and done without being entirely serious. Hayley, while knowing the step was there, hadn't expected the extra tug and stumbled into the store after Saranja. That was a little awkward...and unlike the blind girl she had very little excuse. She chuckled nervously as she looked over the dresses, idly imagining herself in a full ball gown with her hair done up, walking out to dance...she shook the thought away. It was really rather silly. However it meant she heard Saranja say and noticing she was being stared at. "In black?" She added, before saying "Oh, do you mean for me to find it or the serving lady? Also...do I need to do anything? I've not been in a store like this, all hand-made. They....do they need my measurements?" She bit her lip, nervous now. She had expected some kind of chain store, not a beautiful dress wonderland like this! "Just pick something you enjoy. Then you get it fitted and try it on. Don't worry too much about the cost - it's a dress you'll get use out of, right?" She’d bought a dress or two over the years, it was a very rare indulgence, especially when getting something hand-made rather than from a store. Rather than direct or push Hayley about to do anything she sort of just let that hand slip from hers and wandered about the store slowly, her hands kept in front of her as if they were warding her from danger. She found a chair to seat herself in, beside the single dressing room and sat there for a bit, waiting patiently for Hayley to pick something out. She wore a steady smile, resting her head back in a patient lull. Hayley stood like a deer in headlights, looking around slowly. Pick something you enjoy? She couldn't help but chuckle quietly - maybe Saranja hadn't seen the future where Hayley loved trying everything - but she had to restrain herself. At least a little. Maybe. But that long ball gown looked so pretty, and the pink dress was cute...Frills. Saranja had insisted on frills. So with that in mind Hayley walked round slowly, until she found something that caught her eye; it was a small dress, likely only going to the knees on her, and only over one shoulder. However it was frilly all along the bottom of the dress, and she could imagine herself spinning in it with the dress coming up slightly, twirling with her, and it made her smile. Her figure was quite thin, and she didn't have the biggest chest, so even though it was designed to be close-fitting on her body it wouldn't show off too much on her, but she liked it. Decided, she held it close to her and walked to where Saranja was. "I managed to pick one. It wasn't easy, as I could have picked and worn every single one in here, but um..." She held it out for Saranja to see, then with an "Oh...yeah, you can’t." she held it back, before getting the attention of someone to help with the fitting. In truth, she had seen the future where she tried on most of the dresses. She figured the daughter of Hades needed a win here, and was more than willing to just wait for her - but her coming up that early, holding out the dress- "Hold on." She ran her hands across it, feeling it to see. She brushed her hands over the fabric daintily, her fingers playing with the frills for a while with a smile and a nod as if to tell Hayley she was done. "What colour is it?" She missed seeing colours, at least seeing them properly. Looking through her visions was like trying to paint a picture with nothing but different scenes of stained glass to put together. She wondered about cost for a moment, but just that, a moment. She saw twirling and dancing, even some flirting in that dress. It was more than worth it. Hayley held it still, letting Saranja play with the frills and the fabric with a smile. In truth, she was hoping for approval on the dress, because it means Saranja had seen a good vision with the dress. She had no idea how much it cost, having not even checked, and when Saranja nodded she held back a sigh of relief. "It's in black. They have a lot of other colours that are similiar design, but this matches my hair colour well I think. what do you think? Do you like it?" "Does it matter much if I do?" She smiled, ever the seer. She wasn't about to spoil the future for her, she'd said way too much as it was. "You sound like you like it." She laid back, her hands finding that small chair again as she got comfortable again, waiting. "Well, you are paying for it" Hayley said with a nod "So I care about your opinion. Plus well...you can see if it'll make me look ugly, or won't suit me...or if it'll fall apart or something. These dresses all look so delicate. I do like it though, it's really cute, and I can imagine myself dancing in it...or falling over in it" She laughed, holding the dress to her again and looking at it for a few more moments. Then she nodded. "Ok, I want to try it on. I guess I ask them to sort that for me?" "It's your dress. I don't see as well as you might think I do - do whatever you would do, Hayley. There's nothing better than what's genuine." She nodded some, 'looking' at the dress and over toward the entrance. "Ask for it to be fitted. Then you can wear it and give it a proper twirl." "Ok!" Hayley nodded, a bigger smile as she got someones attention. Soon, she was moving into the dressing room as the dress was fitted, and undressing to slip into the dress. She remained in the dressing room a little while longer, admiring the dress from different angles and even giving it a twirl. She loved it! It was beautiful! It wasn't too tight, but it fit her body shape well, her slight curves standing out and the twirl made the dress look even better "I love it" she said quietly to herself, although Saranja likely could have heard it. She slipped out of the dressing room, dress still on, and said "Um...I'm not sure if you can see it now, but if you can, what do you think?" She twirled on the spot after saying that. She smiled as she heard that quiet confirmation of love for the dress, hearing the smile in her voice and the fabric rustling and twirling as she spun. She nodded in affirmation and slowly stood up. "My sight really isn't a good substitute for eyes - but I can hear you smiling well enough." She reached a hand forward to touch those frills, fiddling with them again with a grin, she obviously enjoyed them. She let go soon enough. "Do you want to wear it back to the campus?" A little overdressed, but she thought the time in the pretty dress might improve her mood. Hayley froze on the spot as Saranja started playing with her dress while she was still wearing it. If she wasn't blind, Hayley might think she was trying to lift the dress up or something! This was all new territory for her, having a friend. She didn't want to mess it up, so she said nothing until Saranja spoke again. "Um...no, not back to the school. I'd like to save it for the ball." She paused, before adding "How much is it?" She didn't rightly know. She was sure she could afford it with what she had on her, but she didn't make mention of a number. She just gave a shrug. "Lets head home. We'll ask how much it is at the counter." She brushed the fabric again with an obvious longing to it. Soft things were definitely a favourite. When Hayley walked back into the dressing room, Saranja walked to the counter, enquiring and paying for the dress. She suppressed something of a blush when asked if it was a gift for her "sweetheart". She nodded all the same, waiting by the door. Hayley nodded, not questioning prices anymore. She'd have to ask what she owed when she finished changing. Maybe she could get a part time job to pay her back she thought to herself as she admired the dress in the mirror one more time before she slipped out of the dress and into her now boring skirt and shirt. She sighed to herself before she left, already missing how the dress felt against her skin, which then reminded her of how Saranja had touched it while she was wearing it. That brought out a blush as she left the room and moved over to the counter, presenting the dress. "I'm ready. How much is it?" "That's 'how much was it'." She looked over toward the counter again with a smile. "Thank you. Look out for the rain later." She stepped out into the sunny day and clear sky, much to some of the curiosity of the staff there. She already started on the path back toward the university, hoping that Hayley would soon be in tow. "This ball is going to be exciting!" She grinned and had a lilt to her step that made every clip clop of her hooves a little happier.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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Hayley quickly caught up with Saranja, hooking arms with her once more, smiling happily. She didn't ask about the dress anymore, just planned to herself how she would return the favour to her new and awesome friend. She didn't bring it up though; perhaps she could even surprise the Satyr by never mentioning her plan. Instead, she focused on guiding Saranja back to school, humming a tune. She was the happiest she had ever been.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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Siobhán Smiling warmly Siobhán nodded at the other girl, Jackie, who seemed quite grateful. "It's always a pleasure to help others. I'm not the Sun but Summer, like my mother." She commented easily as she looked at the other girl. Having been spoken to from another direction Siobhán turned her attention to the young man who she presumed she would be rooming with since he was asking about the bedroom. Her expression softened slightly, fading somewhat to a duller version as she also dulled the brilliant glow she was exuding. "My only request is that I'm left a window bedroom since I need the outdoors. Other than that you are free to choose which room you'll be staying in." She truly hoped she wasn't being too formal with everyone but it took a while for her to truly warm up to people. Siobhán smiled as she smoothed the gown her mother had given her, there was a welcome ball tonight. They'd all been here a week now and had settled in quite nicely it seemed to her. Her mother's creation was a work of living art, faerie magick. Silken threads of rose gold woven together with the utmost care hugged her upper body tightly while the skirt of the dress fell loosely to the ground. A slit rose high along her right leg up to her hip while the neckline of the dress was a more modest sweetheart showing some cleavage but nothing noteworthy. However, what was truly spectacular was the living vines carefully adhered to the soft fabric, its roots interlaced with the threads. It crawled across her body, flowering beautiful white and gold flowers from its lush emerald foliage. The dress was backless to allow for Siobhán to show the glimmering wings of what seemed to be gold feathers that emerged from her back and the living copper tattoos that swirled and moved across her back like waves in the ocean. Most noticeable was the shimmering copper sun that sat between her wings. She'd allowed her faerie heritage to return to her features, sharpening them and making the smattering of freckles across her nose and cheekbones glisten like flecks of gold on her face. Her eyes smoldered a dark but brilliant emerald green like someone had placed gemstones there. Her hair flowed down her body nearly to her waist like a waterfall of liquid rose gold now. She nearly always kept her appearance dulled with a glamour. Since most of her classmates appeared human she used a glamour to fit in more readily and draw less attention to herself. Tonight, though was all about the attention. Hopefully, she would find someone to dance with tonight. Her mother had also given her several bottles of Summer Wine and she nearly couldn't wait to indulge in the fiery liquid that smelled of Summer and made her think of home. Summer Wine was everything about summer, everything that is summer, crammed into a liquid that gave one a sort of high and that feeling you got after spending a lot of time out in the sun. It was pure joy and indulgence in a bottle. As she touched one of the flowers that bloomed from her dress its petals curled against her fingertips, seeking the warmth of her body. She headed for the ballroom without much attention to anything else. It was decorated spectacularly, with magic of course. The ceiling was a beautiful night sky with twinkling stars and every few moments one would fly in a random direction. The full moon shown brightly casting a silver hue to everything in the room. Tables were set around with cloths and chairs while small bars of finger foods was against either wall but a wide space had been left open for people to dance and mingle. There was a DJ on the stage playing a variety of music from every culture and in nearly every language imaginable.
First Name: Brigid Siobhán Nickname: Siobhán (Shiv-awn) Gender: Female Species: Daughter of the Faerie Queen and Celtic Goddess Áine Personality: Much like her mother Brigid or Siobhán as she prefers to be called, she is quite joyful and empathetic to most people that she knows. She is very shy at first and doesn't warm up to strangers very quickly. However, with those she already knows she is quite warm and happy. She does have a somewhat calming aura around her that makes people drawn to her. Hobbies: Gardening, Herbalism, Studying permaculture/self-suffiency, spending time outdoors Abilities: Glamour - Siobhán can change her appearance as well as hide herself from fully human people. Anyone of supernatural origins or children of deities can see her regardless though. This is an ability that she does have full continuous control over. Nature's Call - Siobhán loves being in the outdoors, she cannot stay indoors for extended periods of time. Absolutely no more than twenty-four hours at a time. Any longer and she will become quite ill. Outdoors she is slightly stronger than the average human and she also has an innate connection to animals, especially wildlife. She does have somewhat of a connection to plants but its not nearly as strong as the one to animals. She can even "speak" to animals in a way. They understand her intent. Summer's Touch - This is a sort of latent ability, Siobhán in her true form literally glows. She looks as if she is lit from within by the sun itself. She is also quite warm to the touch, she can increase this head quite rapidly if she wishes to do so. More than enough to burn but it takes significant levels of energy to do so. She smells of fresh summer air, flowers, and she nearly always has a a bright twinkle like the sun in her eyes. Faerie Magick - This is Siobhán's only true active ability so to speak. She can do small magicks currently. She still requires power words and draws heavily on the natural magick around her as she does not have much stored magick of her own as of yet. The older she gets the more magick she will gather, practicing will also help build magick. Too much magick and she gets very ill and it begins with nose bleeds. Extra: Siobhán cannot tell lies much like other faeries. She also, more often than not, is in the company of a coyote she calls Cahal
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देवी कौर It had certainly been a confusing, if eventful, week for Devi Kaur as she adjusted slowly to the strangeness of this country and the environment of living on campus. It took only a day for her flowers to spread beyond the bounds of their meager planter, and by now one entire interior wall was covered by vine and blossoms of vibrant blue and purple. Despite feeling a bit uneasy about the rate at which her plants were taking over her room, the councilor assigned to their group assured her that it was fine and even expected of a few residents. Seemed that the staff really thought of everything when it came to the children of gods. So much so that she had even been provided with a few lessons on how to work a smartphone, and the usefulness of having it on her person. Still, nothing quite prepared her for how receptive her roommates would be, even if she continued to get the feeling that her presence was more than a fair bit awkward for them. Talking with them and just idle interaction had helped her English significantly, and she felt that she had even acquired a few bits of other languages while casually listening to them. She had even managed to speak clear enough that her accent didn't quite make her words unintelligible! That in particular was an accomplishment she felt proud of, as initially she felt for sure she had mispronounced nearly everything. Alena had been especially patient with her, though she only found out earlier that day that she couldn't read English nearly as well as she assumed and that all her books were in Russian. Today it seemed that everyone in the university was occupied with some function or another being held, one which she didn't quite understand at the moment as she was still learning much about the customs on this side of the world. So it was that after her evening shower, she stepped out of the bathroom with scant but her towel about her waist and simply strode into Alena's room across from hers to inquire of her as she had been prone to do the last week. "Alena, what is this Welcome Ball, and why is everyone getting so dressed up?" Of course, she didn't knock or announce herself, only speaking out once she was already fully inside the room and staring at her roommate. "Is there some kind of strange game they play with the ball that requires all these clothes?"
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Hayley had gone to leave her room, seen the blinding faerie again, and promptly closed her door again. Waiting for the girl to leave. She felt bad, as it made her look like she was avoiding the likely quite lovely roommate, but she had no choice. Her eyes, better adjusted to darkened spaces, hurt from the excess light she couldn't get used to. Her room had never had its lights turned on so she could be comfortable. However, it was ball day. She was both excited and extremely nervous; Saranja would be there but so would everyone else. More people to stare at her, be disgusted by her...she slid down the door to sit on the floor, hugging her knees and calming herself down. I'll be fine. I'll just...stay with Saranja all evening. Maybe hide behind her so I don't get blinded. She sighed; Hayley knew she had to move rooms away from the brighter-aura'd students but didn't have the courage to. I bet father is embarrassed of me. With a sigh she rose, and collected the beautiful frilly black dress. Holding it close as she left to a dark apartment - the faerie had left - and she made her way out. Heading towards where Saranja was staying. Hoping the Satyr hadn't left yet.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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“How did I let Kenzie convince me to do this?” The same thought repeated itself as a slow and languid pulse in Alena’s mind for most of the afternoon, more with each passing minute getting closer to the night. A curling tendril of nerves had settled in the pit of her stomach since early that morning and seemed to be reaching its peak as the demigod dressed in the odd clothes. Well, perhaps not odd – just odd for her. Whenever Alena thought of going to formal events like this it was always in dresses, which made her shy away. She was proud of her accomplishments, but that didn’t eliminate self-consciousness. Dresses looked off on her, not revealing the elegance of a delicate woman but the packed muscle of an athlete, a woman that could likely bench press someone easier than dancing with them. Heels heels only made it worse on top of that, striking her as more intimidating to the opposite sex in most cases. She was past the stinging barbs of teenagers but the shadow still hung over her, which is why Alena was still a little stunned that she was dressing up for tonight. Her half-sister was actually the one who had convinced her to try something new. “What’s the worst that could happen?” Kenzie’s voice was cheerful and a bit forceful that day, having called to check how the younger of the two daughters of Aphrodite was settling into Riverswell, and America in general. “I’ll even pay to have it tailored – don’t argue with me on this, Alena. You can’t really say I don’t know fashion, can you?” No, she could not. There were things the sisters disagreed on but being good at what they did was not one of them. Alena was strong. Kenzie was beautiful. When a model told you to try a new style, you tend to do it. That’s how Alena ended up outside of her comfort zone for this event, feeling a little suffocated even with the top three buttons of the tailored white shirt undone. ’Don’t wear a tie, leave it open. She followed the instructions exactly, buttoning up the smooth fabric of the dark vest but not the shirt completely. Her slacks were pressed and perfectly creased, her watch gleaming and shoes polished. A suit. The tailoring helped hug it to her curves, and her more self-conscious aspects were hidden, but it was still odd to her. Kenzie was right though, she ... didn’t look half bad. Fashion choices weren’t the only thing on her mind though. The last week had been stressful, and not just for the obvious reason. That was to be expected considering she was in new home, a new country, with other people just like her. Well, not exactly like her of course. Alena hadn’t gotten to know anyone like she had Ebbo and Devi that one night when they first met, but that was fine. There was still more time, plus she had her hands full with just them. Unfortunate phrasing, considering the latter appeared to be a nudist, not caring which of her roommates saw – and considering she was across the hall it was usually her. Alright, that wasn’t fair. Devi just ... wasn’t used to a society that was strict with clothes? That didn’t sound any better. Of course, she still wasn’t used to her roommate being so free with other aspects as well, such as not knocking. This was clearly demonstrated when Alena, sitting on her bed with her back to the door, jerked her hands up from tying her shoe and managed to smack herself in the chin on hearing Devi’s voice. Ow. “The ball? No, no, it is not a game – well, maybe to some. It was the dance mentioned in the welcome papers. Ball is fancy word for dance – I do not understand either.” The redhead took a moment to rub where she had hit herself before stooping back down to finish tying the shiny black shoes. Wasn’t there something she was supposed to ask Devi when she came in? Oh well. At least she didn’t walk in a few moments before, when she was changing. Speaking of which, “No one told you that is tonight? If you want to go you should start getting reaaaaAA-” The words hitched in a high pitched tone before dying an ignoble death in Alena’s throat as she finally stood from her bed and turned to look at Devi. That’s right, she had to ask her if she was actually clothed this time. While Alena was now presentable in her slacks and vest, her roommate was ... not. Not wearing anything. Except a towel. That was only around her waist. Why always this?! “Devi,” Alena managed to choke out the shorter woman’s name, in her flustered state almost able to taste the sweetness rolling off her tongue as every syllable dripped with that certain allure that marked Alena’s heritage. Unable to turn it off in any form yet her heightened emotions set the ability into overdrive before the Russian ripped her gaze away from Devi’s assets, spinning on her heel to face the wall. This was not the first time this had happened, not even the second and it had only been a week! It still startled her just like the first, though at least now she knew that the area Devi was raised in seemed to lack modesty. Alena, however, very much had it. What she did not have was a very good reaction to things like this. “You – you cannot go to a dance like that!”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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ᛃᚨᚲᛩᚢᛖᛚᛁᚾᛖ᛫ᛒᚱᚨᚲᛖ Finally back in her room, Jackie rubbed her hands together in anticipation as heat rolled over her from the brilliant nexus of sunlight that floated in the fireplace. Quite the opposite of earlier, she felt her entire body absorbing the heat, slowly taking on the radiant golden glow that it always emanated when she was exposed to direct sunlight. "So," she mused aloud, "what should I wear for the ball?" Not many clothes appeared particularly exceptional on Jackie, looking as she did, for the most part, like a normal human being. She'd already ruled out anything black or gray; she'd seen enough of black and gray in the sky for the past few days to last a lifetime. She riffled through her closet, laying promising candidates on her bed to ponder wearing later. "Too short, barely a dress at all, my mom would kill me, too frumpy," she muttered, totally unaware she was doing so. Her door was open a crack, letting a blazing slice of light out into the hall as a "come in" gesture to anybody feeling friendly. She'd taken off and replaced most of her heavy "wear this on overcast days" clothing, leaving her in a lightweight white tanktop and a pair of denim shorts that she was far more comfortable in. Her eyebrows raised as she pulled a particularly nice outfit out of her closet, holding it up to her body. It was a short, sleeveless, close-fitting cheongsam, a brilliant goldenrod yellow spiderwebbed with thin lines of turquoise. With it on the hanger was a pair of tight-weave black leggings and a choker—brass or gold, she wasn't sure, but quite heavy all the same—of interlocking metal plates, each inscribed with a different Norse rune. Sparing a glance at the extensive pile of clothing on her bed, she shrugged and grinned. Half an hour later, her door now closed, Jackie's metamorphosis was complete. Gone was the somewhat-scruffy looking teen from before. In her place was an elegantly-clothed young lady. Her hair gleamed with inner light, the cascade of long golden curls streaming down her shoulders and back. Her feet were adorned by a pair of delicate golden stiletto heels. Privately, she congratulated herself for only falling once, though she recognized that falling more would be an inevitability as the night wore on. The cheongsam hugged her body beautifully, and the golden choker—Brilliance, it said, unless she was mistaken—was wrapped around her neck. Wavering slightly in her walk, she examined herself in the mirror, grinned hugely, and nodded to herself. As soon as she stepped out of her dorm, she felt the glow slipping away, leaving her human in appearance once more. Nodding once again, this time as though to reassure herself, she strutted—there was really no other way to walk in those shoes—off towards the ballroom The doors were already open, so her plan to toss them open dramatically and stride into the room, gathering the attention of all present, was foiled. Instead, she settled for throwing her arms into the air and announcing, "The sun...has arrived!" Then, looking up at the magically-created night sky, she couldn't resist cracking: "And it looks like you all could use it!"
First Name: Jacqueline Surname: Brake Nickname: Jackie, Sunny Gender: Female Age: 21 Species: Jackie is the daughter of Sól, the ancient Norse personification and goddess of the sun. Personality: Jacqueline is a sly, mischievous girl who always has a smile on her face and an easy laugh and joke available. She's never been the type to stay down, and is quite adept at bouncing back from injury, whether it be physical, mental, or emotional. Her bubbly enthusiasm is infectious. She's not stupid—actually, she's rather intelligent—but she's often perceived as such because of her bouncy personality. Underneath that happy-go-lucky exterior, though, there's a bit of a tragic figure. She grew up without her mother. She has vague memories of her from when she was very little, and she remembers a radiant, golden-blonde figure, practically glowing, looking at her with intense pride in her orange-crimson eyes. Past that, there's almost nothing but a feeling of absence. She feels cheated. Despite knowing that her mother has the whole "keep-the-sun-moving" responsibility, she's constantly frustrated, and if prodded sufficiently, is prone to outbursts of anger. Hobbies: Jackie likes hiking, especially when doing so involves mountaineering. She likes flying in planes too. Anything that gets her closer to the sun. She's also taken up amateur blacksmithing, occasionally frequenting the forge usually kept on hand for children of Hephaestus or Vulcan. Abilities: As the daughter of Sól, Jackie has the ability to manipulate solar fire. First, it's worth mentioning that her abilities are significantly more powerful when she's outside, especially if the weather is clear and it's daytime. Her most common usage of her control over the sun's heat is simply utilitarian. As someone who's never been much of a fighter, she usually uses it simply to light fires, or to light up the area around her. In fact, her dorm is lit with a constant toroid of solar light that hovers in the small fireplace. On the occasion she does have to use her abilities more offensively, she'd probably do it in one of two different ways, depending on the circumstances. If she were inside, she would simply conjure fire around her hands and/or feet, resorting to hand-to-hand combat. Outside, however, and especially during the day, she's able to call down narrow beams of concentrated solar heat and light, scorching the earth in a circle that caps out at about two feet in diameter. The larger it is, the more readily she becomes exhausted, and she's unable to do this more than a few times in a row if she uses larger beams. She'd seldom have to; they are almost unimaginably hot, far more so than an ordinary fire. Extra: It's worth mentioning that she's unable to have a roommate, unless there are certain extenuating circumstances. See, she's unable to sleep—or function well at all, actually—in the dark, and so her room is consistently bright, no matter what. Even if the power goes out, it's still light with sunfire. She becomes very fatigued if it remains overcast for more than forty-eight hours in a row. She's kinda like a solar battery; her energy level is dependent on exposure to sunlight, so most of the time, she's outside and active unless it's raining. Then she's inside, sunning herself (pun intended) in front of her lighting installation. Finally, she prides herself on her eyes; they look just like her mother Sól's.
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देवी कौर (collab with ) Looking before simply wandering in was never quite Devi's thing, so it was that it took a moment or two for her to realize that Alena was not only fully dressed but also ready for the ball for the most part. Since she was so clearly distracted, she took a moment to observe as she did, seeing the smart looking dress suit and vest and for once impressed with the rather conservative dress that people seemed so keen on. "Oh, that looks rather nice." Was all she managed before Alena found her chin with her hand. So strange, she still wasn't quite used to her presence like this. Western civilization confused her. She didn't have too much time to ponder on it when the woman's voice struck her. Like before, it was a sickly sweet taste that lingered in her ears and seemed even to stick to her tongue as she breathed it in. A warmth filled her from the subtle pull she could feel attempting to draw her closer, but she resisted as she was content merely to bask in the intoxicating charm of her voice with that ever-growing smile on her lips. "I thought about going, yes." Devi said simply, her tone subdued slightly as she held her ground and nodded, finding it more amusing than usual that Alena was trying desperately not to look at her. She hadn't actually thought much on it, though the idea of dancing was not quite as interesting to her as meeting some of the others from the school. There was one she didn't mind having a dance with however, though it seemed clear that they did not approve of her current state of dress. "Suppose I could go get dressed, though I don't quite have anything as fancy as what you've got." Alena's slight wince at Devi's words were hidden from her position pointedly attempting not to stare, keeping her gaze firmly on the opposite wall. "I am... very sorry. If I had known you were confused I would have helped get you something to wear. I went out earlier in the week," The lacing of guilt in her words was obvious and bled out the enticement laying upon her tongue as the redhead paused here. Her fingers twitched at her sides in a show of resistance in fighting the urge to mess up her hair to rub at the back of her neck. Idly, in the back of her mind, she wondered if her next words were inappropriate considering what the shorter roommate was currently wearing. Not wearing? "You are very, ah, beautiful already though, so I do not think you will have trouble finding a partner at the dance-ball." Alena's jaw tensed slightly as her sentence finished, eyes narrowing just slightly at the plain white wall before her. No, she didn't think Devi would have a problem finding someone interested in her - the problem was finding someone who wouldn't be inappropriate with her. She'd have to keep an eye on her shorter roommate. Getting to that point was probably more important right now though. "So... dressed? Please?" Devi caught the slight guilt in her tone, though for her part misunderstood it as something else entirely. She assumed it was merely in the way Alena was avoiding looking at her, rather than the very obvious fact that she had thought ahead enough to prepare for the dance and not quite thought she would want something a little more appropriate. Of course, appropriate dress was not her strong suit and both women were well aware of this. She caught the slight twitching of her fingers, and a simply glance up to see the way the woman's hair had been given a significant amount of attention made her smile as she assumed she was trying not to rub at the back her of her neck. "Thank you Alena, I'm sure you'll have no trouble finding a partner either. I'm not entirely sure on actually dancing though, since I'm not familiar with how people do it on this side of the world... Or if there's really any difference." Without a further word, she spun on the spot and slowly padded across the short distance into her own room, tossing the towel onto the bed and beginning to dress herself as requested. "Do these things really require such dress? Seems like so much to prepare for, when I think the event was stated to not quite be the entire night. Wouldn't people want to remove some of these troublesome garments at some point anyways?" "I- I mean," Alena once more found herself stumbling over her own tongue, though at least this time it was hopefully less obvious with Devi in the other room. The redhead cleared her throat and finally felt safe enough to move from her position facing the wall ramrod straight, though a quick glance to the other room had her looking at her feet as she sat back on her bed to wait. Of course Devi didn't close the doors. At least the distance gave her some breathing room, though she still idly tugged at the loose collar of her shirt. "Some people, maybe? I am sure there will be those who - remove... garments... In the privacy of one of their rooms. Not everyone! It is just for fun, to meet others. And - and if you are nervous, I will do the first dance with you to show you how. At least, I should be able to. I do not think there is much difference from my home." Well, unless they were treating the ball as a 'club' outing, but Alena very much doubted that. Balls generally meant a fancier gathering than pulsing music and flashing lights. Hopefully. She was more preoccupied with the light dress and slipping into it than Alena's stumbling over herself for once, likely much to the relief of the other woman. It was a rather thin and not very covering affair, as her roommates had already found out quite thoroughly, but it was what she liked to wear. With the snap of the collar behind her neck and ensuring the two straps of silk were secured properly across herself, she stared into the mirror to ensure that it was adequate enough for her tastes. Of course, it was nowhere near as whimsical or fancy as some of the dresses and suits she had observed from the window of her room, and a small part of her frowned at that. Enough so that she plucked a few flowers from her planter and stuck them into the dress at points. Just the slightest touch of her power inspired them to continue their growth, thin vines spreading into patterns across the dress and actually forming a covering over her abdomen with blossoms of blue and vivid purple. When done she actually seemed to be wearing a proper short ball gown, a gentle skirt of green ivy flowing about her hips. "Hmmm, I think I'll take you up on that dance Alena, though I'm unsure if I've quite got this dress thing correct." The comment made Alena hesitate, but finally she risked peeking up to her roommate. She abruptly stopped, only blinking slowly as she took in Devi, eyes roaming over her form akin to the other girl when they had first met. Finally a wide smile blossomed on the redhead's face and she rose up, flashing the happy expression to Devi. "Wow, that is ... pretty amazing! I thought you didn't have a-" Alena paused, crossing the distance between the two rooms to hover at the entrance to Devi's in order to peer down at her. "Are those just... flowers? You grew your dress?" A touch of awe entered the redhead's voice, and she reached out to touch one of the flowers on her roommate's chest. "That really is amazing!" Not one to miss a chance to allow another to indulge a little bit, Devi took the moment to pose slightly as her dress was scrutinized. The back of the ensemble was still wide open, all the way down to her hips almost and showcasing the full-back tattoo she had, but otherwise her upper-body was covered in silk and vine. Alena's smile was all the encouragement she needed to know it was fine, though her praise made her a fair bit self-conscious and slightly flustered as she actually didn't like showing off her powers of nature quite that much. "I-I g-guess it's okay, never really used my powers like this before." In fact she almost became as close to flustered as it seemed she would ever be, a touch of blush coming to her cheeks as she allowed the woman's fingers to touch the flowers. It seemed to respond to her warmth, more blossoms forming around it all an almost mystical blue in hue. "Hmm, I've seen a few of the others walking around with flowers in the chest pocket of their suits, how about you have one of mine?" Granted, she was already in the process of removing a particularly bright purple dahlia from her hip even as she asked, fingers already finding the pocket of Alena's suit and slipping it in. "There we go, a touch of color always looks nice." "Huh, it does look nice..." Alena traced the petals of the flower in her breast pocket, the pleased smile never leaving her face before she focused back on Devi. A short laugh left the daughter of Aphrodite's lips. "We match a little now, too! If I was a man it would almost be a date." The redhead ran her hands along her front, making sure the suit was still in place after her little jolting experience before focusing on Devi once more, holding her right hand out. "Well, shall we start heading out then? Hopefully we can meet some others there, it is a welcoming dance after all." A pause, hesitation, before Alena leaned forward and commented in a quieter voice, akin to keeping a secret. "And, uh, since you are mostly immune... you can tell me if my voice starts drawing stares, yes?" "Almost a date." Her face blanked internally at the comment, as she had been quickly gathering that it was the intention to attend these kinds of functions with a date. She brushed it off and retained her smile however, as she had found that Alena didn't quite catch on to these kinds of things. "Yes, that it would." Was all she said in response, looking down at the hand and taking it lightly with her own. The pause also gave her a moment to consider the dance ahead, but she was reminded that she was in company when addressed. "It's only the pull that I choose to resist, but all the same I will be at your side and looking out for you Alena." Perhaps she would catch on that Devi had been quite alright with being on the receiving end of her voice, though with all evidence of previous encounters, she didn't bank on it. "But I am ready to go if you are, just let me know if I do something that is not recommended." "I am sure you will be fine," As long as you keep your dress on. Alena didn't say that part out loud, not wanting to be rude and assuring herself it was likely just in the comfort of her own home that Devi was so free. Maybe. She'd make sure to keep an eye on her, like Devi had promised to do in exchange. Interlocking her long fingers with the smaller girl's for a firmer grip Alena took a moment to close her door so Cheshire wouldn't get into any trouble and started leading Devi out of the dorm. She briefly wondered if Ebbo had left yet and if they should wait for him, but on hearing little noise decided he might've been gone already. He was quite a looker it seemed, perhaps he had a date. The firm grip on her own hand was more than reassuring to Devi as she looked up at the redhead, allowing herself to be led from the room and passing by the rest of their dorm. She also thought briefly on the presence of their third(wheel), but like Alena she felt it quite possible he was already at the dance and with a date. A shame, she thought, as she wondered if he would be willing to dance with her in case a certain someone wasn't. Of course even the simplest plans had a tendency to veer off course. Actually, the problem was that Alena didn't veer off course. Distracted, excited, and altogether not paying attention as she led Devi down the stairwell from the fourth floor the redhead wasn't paying attention and on the third floor platform found herself knocking into something. Automatically her free hand jerked out to steady it, just to feel an abnormal warmth beneath her fingertips. Alena blinked down at the girl she had ran into, and felt ice drop down her spine. Her grip tightened just briefly where it landed on the other girl's shoulder as a feeling of deep unease filled her, for a moment the demigod not speaking as she raised her gaze and glanced around for trouble. It was just the three of them currently, which soon had her looking once more at the girl and realizing she didn't apologize. "Ah! I am sorry, I was not looking where my feet went." The redhead flashed an apologetic smile to the dark haired girl, standing there holding a black dress before her. Looking lost. Distressed as the feeling that permeated Alena. "Is she in trouble?" The thought crossed Alena's mind quickly as the feeling just wouldn't go away, settling deep in her stomach. She had felt like this before and always learned to follow what her gut said. Naturally, the feeling of dread must mean the girl needed help of some kind. Alena would be wrong not to offer, she was sure Devi wouldn't mind. "I... see you have a dress!" Alena finally proclaimed, offering Hayley a smile. "You are going to the ball, yes? Me and my friend are as well - we were hoping to meet others. Do you want to walk down with us?" Being a fair bit more observant than the absent-minded daughter of Aphrodite, Devi had noticed their approach to Hayley before actually nearly running her over and was about to warn of such when she was too late. Those strange feelings gently washed over her, and she wouldn't have normally paid it any mind except for that it seemed Alena was again mistaking something for what it wasn't. "Hayley, correct? I think we may have met in passing earlier in the week." She tried to keep her tone soft and reassuring, though it hitched slightly when the dreaded f-word slipped from Alena's lips. "Yes.... Friend." Perhaps she would have to have a discussion on what exactly westerners considered the line of friendship, but for now there was the dance to consider. "Not usually my forte, but isn't that supposed to be worn rather than carried?"
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Hayley thought she had given the large redhead and the smaller woman. Turned out she hadn't, and if it wasn't for the hard grip on her shoulder she would have been knocked flying. Her aura had flared up more, but she calmed but herself and it as the two spoke. "Hey...don't worry. I thought I'd given you enough space. You seemed in a hurry. I'm sorry." She paused, nodding when the girl in the dress spoke. "Yeah, I'm Hayley. I was going to see a friend as well...I've never been to a ball before, and wanted to make sure I knew about what makeup would work before I risked staining the dress, So I was going to ask about it. I'm sorry, I don't think I know your names" she looked down at the frilly black dress.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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The feeling of ice, of distress, of dread wouldn’t leave, wouldn’t be shaked. The wrongness of it was causing a flare of protectiveness a mile long in Alena, as even when Devi and Hayley were talking she kept glancing up and scanning their surroundings every few moments. Her head tilted to the side hearing the trail end of Hayley’s words and the redhead focused on her once more, seeing how she looked down at the frilly dress. She seemed so unsure. Maybe she could help with that. “I am Alena, and this is my roommate Devi, it is our pleasure to meet you Hayley. I am sorry – I do not know the answer, my sister might if you need the information quickly? I can call her. She is apparently very popular in this country with the modeling.” Another head tilt, this time the opposite way as she examined Hayley. “Though, I would say you do not need make up. You are very pretty on your own.” Alena flashed the other girl a reassuring smile, almost radiating sincerity. Luckily not literally, considering who she was talking to. “If you want to go find your friend though, perhaps we can escort you, yes? It is not a night to be alone.” Perhaps she was being a bit silly, considering where she was. There was no doubt due to just being in the dormitories that Hayley was at least supernatural, if not a demigoddess herself. Alena made sure Hayley wasn’t looking before casting a grateful look to Devi. She could only hope it conveyed her apologies for delaying them, and thankfulness for going along with it. Besides, going as a group could be fun. And less worrying.
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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Devi was entirely unconcerned with the aura emanating from the girl, associating it with the touch of Shiva and knowing it was best not to draw attention to such aspects for those harboring them. It was rather curious though, as she had thought she was the daughter of one of the other greek gods, and wondered why one would go through the trouble of hiding themselves as such. She was getting distracted though, and gave Hayley a pleasant smile in return, hoping it would serve to ease her a little more and make her comfortable around them. "Don't worry, I have never been to one of these things before either. Alena had to explain that the ball was not some kind of strange westerner sport. Not entirely convinced on the matter of all this fancy dress though." Makeup though, that she knew of and had dabbled in at one point, though clearly to both women she was not prone to the usage of. "Hmmm, yes perhaps your friend may know what looks best on you. Is she already at the dance, or is she your date? Most people do have dates for these things, right?" She sighed internally at the way Alena was glancing around, finding it all-together somewhat endearing as well as disconcerting that she seemed not to realize the aura was coming from Hayley. At the very least she had the right mindset to be comforting to her and offer assistance. The grateful look she was given was returned with a beaming smile, communicating wordlessly that she was alright with the slight detour even if she was beginning to desire to move onward to their destination. She would never say as much, or even let on to Alena that she felt that way however, content in the moment while she thought on what awaited them in the main hall. "I don't mind the detour, and as Alena said, it is not a night to be alone. Why don't you point the way and we'll go together?"
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Hayley frowned a little as the redhead seemed to be looking around a lot. She said nothing though on it "Nice to meet you both, and no don't worry about asking your sister. I don't actually know where Saranja is, I was just kind of guessing she might be in her room, but she seems big on this whole ball thing, so she's likely gone ahead." She smiled "Thank you as well. I don't want to be a burden if you two are going together though, honest. I'm kind of used to going to things alone, done it my whole life" she shrugged, then chuckled at Devi's comment. "You know, there is a game about a ball in this country. However, it's also some kind of dance...thing. Confusing, I know." She looked down at her dress, then back at the girls. "I'm going to go change in my room. Um...you can come with, if you're not going to be late. I don't want to be in the way."
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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"Shit" This was all Ebbo said as he snoozed his alarm once again. He had to get up at some point today and Cheshire was going to play mom today and get him up. It had been like this for the first week, Ebbo is naturally lazy and the cat got sick and tired of hearing his alarm so she would have to get him up. Other than that he enjoyed his week, not only on campus but also with his two roommates/friends. They got along well enough and even though he lived with two people of the opposite sex, room 417 was his new home and he liked it. His room no longer had that "model" feel, it felt like he actually lived there. It was not longer super clean and fresh but instead more natural and felt boyish. Cheshire had also left her mark on the room, cat stand and bed sat in opposing corners. She was very social and when she wasn't sitting under Ebbo as he gamed or ate she was wondering around the house with his roommates. Alena and Devi turned out to be great, Ebbo felt that the three of them complemented the other well and that's why they got along, even if there was a disagreement, they just simply talked about it and found a solution. So his fist week went well but now he had to get up and get ready for a ball, one his mom was more excited about than he was. She was so happy she made his dad buy him a suit, and somehow forced Odin to drop it off himself. He did not tell his roommates about is dad coming back, but he would not be surprised if they knew about it. He did not share much words with the man, only the simple "How's it going?" and so on, the interaction lasted a total of 15 minuets and then they parted ways. Now Ebbo lay in bed with Cheshire pawing at his face in an annoyed manner. She would try different tactics every morning and they all succeeded. This time it started with the simple paw and Ebbo brushing her off, then it went to full out suffocation. She sat straight on his face and did not move, this forced Ebbo to move her and get up. The Suit was hanging on his bathroom door and after he fed his cat he moved to take a shower and get ready. When he finally left his room, dressed and smelling nice, it was quiet out in the main living area. "They must have left already...good they need the alone time." Ebbo thought with a smirk as he left the room.
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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A smattering of red bloomed across pale skin, freckles vivid against the foreign color. Alena coughed once and glanced up at the ceiling as Devi mentioned dates, though it didn’t appear that Hayley’s friend was hers from the way she spoke. It was true most people did have dates, which spoke to them going as a pack of friends, even if they were somewhat dressed appropriately with Alena in the suit. She’d prefer not to think of it as a date though, her stomach knotting with unease at just the mention. They were friends after all. It was an odd, confusing feeling to say the least, but at least it served as a handy distraction from the dread. Almost glad to have something else to focus on Alena’s gaze dropped back to Hayley on hearing she did things alone. The edges of her mouth drooped briefly in a slight frown before she forced that eager smile back in place, gesturing Hayley back down the hall where she assumed the smaller girl came from. “Well, you do not need to go alone to this at least! ... Mostly. I promised Devi I would show her western dancing, though I hope my own is not rusty. I do not want to embarrass us both.” Alena’s hand had never left Devi’s and as such she fell into an easy stride with her the few paces it took to reach the fourth room along the hall trailing after Hayley. The redhead gave a short nod towards the door, shifting her position to lean against the wall as she did so. “Go ahead and change, we will wait here for you. Take your time. There is still many hours.”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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All together unconcerned with the dread aura about them, Devi retained that warm and friendly smile as they walked and talked along the way back towards Hayley's room. She seemed a nice enough girl, and she felt bad that it was likely her providence made it rather difficult to make friends, which would explain why she was keen on the one she had. Nevertheless, she was not one to be deterred and had already decided that this one was also a friend much like her two roommates. One of whom appeared to be catching on just slightly to why she personally wanted to go to the dance. Her attention snapped back away from idle thoughts and to the present as Alena stopped them at a door, entirely uncertain if this was the correct one or not. "Yes, please do take your time and do not rush on our account." Devi leaned beside the taller redhead, hand still firmly in hers as they waited side by side. "When you're ready, then we can see about finding your friend Saranja, and perhaps our roommate Ebbo as well." "And then comes the dancing." Her unspoken thought finished, along with a subtle glance upwards to see what Alena was doing. It promised to be a long night, and while she had her own intentions as to what to be doing during that time, she hoped that her friend wasn't sacrificing too much of her own night simply to indulge her. More pressing though, it seemed that perhaps she wasn't nearly as keen on the whole 'date' thing as she was, and made faces when it was mentioned. She wondered if Alena had ever been with anyone before, and that was why she seemed to tense up the way she did. Perhaps some idle conversation would help ease her nerves, small-talk always helped for her. "So, Alena." She began, meaning to catch her attention with her soft tone first before just launching into a conversation. "I don't think I've heard you talk much about your sister other than that you have one, and apparently she is quite popular over here."
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Ok then, I'll come with you two Hayley said with a warmer smile, that aura now almost entirely gone. She didn't consider the idea of dates at all - she was undateable after all. It was nice that these two were at least trying to be kind as they reached her door. "I'll be as quick as I can still! Be back in a short while" she gave them both a wave before slipping in, closing the door then running to her room and closing the door. Ok, so no makeup...guess I'll have to just stay as I am she thought to herself as she undressed slowly, thinking through what she should wear with the dress - she had trainers, which wouldn't suit the dress, so she had to wear the heels that Saranja bought for her. Even if they weren't very comfortable, it was all set up. Then there was her hair - her long hair was a mess and needed to be brushed through. Wear it straight, or in braids? How should she do it? She took a few moments to think as she slipped the dress on, which hugged her body while still having a nice look to it when it twirled and rose up slightly. She took her brush with her, and while brushing her hair opened the door to peek out at the two girls. "Hey um...should I just leave my hair straight? Or try to do something with it?" she asked them
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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Everything seemed to be going according to plan. The knot in the pit of Alena’s stomach was much more relaxed now, and she couldn’t help but mentally pat herself on the back. Obviously this was the right thing to do; Hayley was a nice girl but small, lost. It reminded Alena a bit of a kitten, which was no doubt what kicked up the worrying instincts in her. It was no trouble to add another to their little group though, at least Devi didn’t seem to mind. Speaking of the other demigoddess, Alena tilted her head as Devi addressed her to show she was listening, only to blink. “Ah, Kenzie? She is my half sister – from the same mother,” Alena paused here meaningfully, tilting her head back to rest against the wall. “She ... takes after her far more. I mean, she is a model here in America, that should be obvious. But she sought out me and my father a few years ago on hearing there was another daughter of Aphrodite.” A small laugh escaped Alena’s throat and she glanced down at Devi once more, one corner of her lips twitching up in a smile. “I think she came to see the competition, but you can imagine I was not what she was expecting. She went from aggression to ... mother hen is the phrase? She was even more excited than me that I had to come to Riverswell, as she had, and helped me with my English. Mostly since she doesn’t know Russian.” Another laugh, this time warmer with affection tinting the noise. “V gostyakh khorosho, a doma luchshe – I do not mind the learning, but I miss my home. Ah, sorry, I am getting off track!” Alena’s fingers around the other woman’s twitched, tightening briefly before her free hand rose to muss up the red hair resting at the back of her neck as she rubbed her fingerpads against it. So much for keeping it neat, that lasted for all of twenty minutes. She should’ve done it up rather than leaving it free flowing. “Enough of my family, what about you, Devi-” The demigoddess was cut off from her admittedly quickly rambling thoughts as Hayley once more emerged, this time seeking advice of her own hair. Alena immediately brightened, and finally her fingers slipped from Devi’s as she pushed from the wall and turned to Hayley more fully. “You are looking very cute, Hayley! Hair? You should do a bun, it will look good with the short dress! Oh, but not too tight – I have been informed that leaving it to look slightly messy is what is ‘in’. Maybe bangs too, to frame the face yes?”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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Must be nice to have siblings, even if they are quite different from you. I don't know of any other daughters of Jagannath, and father only had sons once a long time ago. A thought of speaking more on that was briefly entertained, but the slight hint of a frown formed on the corners of her lips and she wiped it away before giving it a chance to fester. It would not do to dwell on such things, especially when tonight was a night of welcoming and celebrating new friendships. She would answer the question at the very least though. "Father is father, of course, and my mother left when I was young to be with him in the stars. The people of my village raised me and taught me much of what I know, so they are pretty much my family." Devi also thought of home, out in the few remaining wilds of her quickly developing home country, and even of the city life within nearby Calcutta. "Yes, I miss my home as well. It's not quite as warm here and there's so much built up. Still have the gentle sounds of nature to listen to every now and then, but it's not the same." At least Hayley returned to them to allow her a distraction from such thoughts, the homesickness starting to get to her though she tried her best not to show it. A good long look over the girl was all she needed to give her own approval, admiring the way the dress sat on her figure and how she elected not to use any makeup. "Cute is the word, for sure." She said in agreement, giving Hayley a bright and warm smile to encourage her. "Natural beauty is the best kind, and with just a little smile yours will shine on the dance floor."
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Hayley blushed at the compliments, looking down at her feet shyly and quietly replying "Um...thank you...I'm not that cute though." It took her a while to look at the two girls again, thinking on the suggestion. "I've never done anything really with my hair before. A bun with bangs..." she trailed off, and started to smile a little, nodding "ok! Thank you both. Give me a moment, I'll do that and come back!" With that, she went back in again but leaving the door slightly open in case they wanted to follow. she stood in the middle of the common room, looking into the mirror in her room from where she was. The whole room itself was dark, no lights on at all - it was how Hayley liked it. It would however make it difficult for anyone else to see what she was doing, as her hair really did blend in well into the darkness. Her skin was pale though, and stood out well with the little bit of light peeking in through the doorway. A few minutes later, and she would be heading back to the doorway.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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When Ebbo arrived at the ballroom it was not what expected. The sky was something out of a fantasy game he might play. The decorations must have been blessed by some god or another, it just seems so unreal. The fist thing Ebbo did was go get a drink with a smile on his face, then he asked some guy to take his picture so he could send it to his mom (mamas boy) then started to look around from some one to talk too. It was in his quest from companionship, that he found her, the glow in the room. She was literally the slight glow in the room and Ebbo just thought it was some kind of magic or another but no, it was this yellow haired beauty. Ebbo put his drink down and fixed his hair, he was going to wait for his two wingwomen before he started the prowl but in his mind there is no time like the present, so with no courage at all he walked over to her, and as he got closer she got brighter. "H-hello, how are you doing tonight?"He said with a slight stutter that he mentally kicked himself in the ass for.
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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"Uh, should I...” Alena trailed off as she looked after Hayley, squinting into the darkness of her dorm room and seeing her movements but having difficulty picking out much. The only light came from the hallway she was in, filtering passed her large frame. It didn’t seem to matter to Hayley though as she quickly did up her hair, so finally the redhead shrugged and turned back to Devi. “That is very neat though, being raised by your village. I disagree on it not being very warm though. Maybe we can go on a hike together one day, get away from the large buildings and listen to nature. Ebbo might come as well, if we can pry him away from his video gaming.” A toothy grin quickly emerged to show she was only playing regarding their male roommate, though he was of course welcome should they go. At that moment Hayley reemerged and Alena was quick to give her the thumbs up. “Looking good, Hayley! Ready to go? Need me to carry anything?” Peering into the dark room, Devi wondered how it was that she had managed to see well enough to fix up her hair and put on the dress without accident, but nodded her approval as well when she had come out to greet them. "Quite lovely, Hayley. Sometimes I wish my hair was just a bit longer so I could fix it up a bit more, but I always forget." She gave a soft smile to the other girl and found her place at Alena's side once more as it seemed they were about to set off for the ball. "Don't think Ebbo will be quite so easy to pry away from his games, even if the both of us asked him to come along on a hike with us. Then again, suppose he might when it comes down to taking a long walk alone in the woods." "Oh your hair would look really nice long" Hayley said to Devi with a smile and a nod, before realising and with a bit if a fluster adding quickly "n-not that your hair doesn't look nice now! It is nice!" Her slight panic raised the dread aura a little so it could be felt again, if only slightly. She looked down at her hands, playing with the bottom of her dress muttering "sorry...I'm really bad at this social thing." She peeked up after a few moments, looking at Alena. "Um..I don't think anything needs to be carried, i'm only bringing myself." She took a few more moments to calm herself before she said "ok, let's ok. Do you know the way?" A slight grin twitched at Alena's lips at Hayley's fluster, only for her eyebrows to furrow in worry as the redhead once more glanced around the hallway as an itch of dread rubbed against the back of her mind. Seeing nothing important she dropped her gaze once more to the two shorter women, the feeling wasn't very alarming this time and could be ignored. "You both look very nice," Alena finally commented cheerfully, but nodded at Hayley's comment. "I do know the way, I explored the school earlier in the week - very vast. Grounds especially." Hooking her thumbs into the pockets of her pants rather than capturing Devi's hand again Alena led them back to the stairwell where they had initially ran into each other, beginning the descent downward. Of course the closer they got to the ballroom the more people they ran into - luckily not literally, this time. Alena tried to be discreete as they approached the ballroom doors and she glanced around taking in some of the more ... otherworldly members of the school. Not to mention checking on Devi and Hayley. The soft clack of her hooves on the floor never felt more at home. It was similar to the clack of heels. She was covered up in her red dress, ruffles abound in that skirt with soft padded shoulders to make her look just that little bit more womanly. Her horns were painted up in a similar red paint to the lines on her face, and a ring or two wrapped around the curve of them. She, all in all, was in a very good mood. She heard the familiar chattering of a friend and decided to walk up, and gazing at Hayley, slowly recited a poem. "I cannot dance upon my hooves / without the sound beneath / the shiver of excitement / the chattering of teeth. Likewise someone guide me / to hold my colder hand / for each step at the waist / to flit beside the band. I've had a-many hour / for words to dwell and bide / would you give me your first dance / and would you be my guide?" Saranja held a hand out for Hayley to take, waiting for a response before doing anything more.
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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Any hope of replies from Hayley soon vanished. She heard the sound of hooves, and knew instantly who was arriving, turning quickly with a smile before her eyes widened. Saranja looked amazing! Hayley felt so plain and boring compared to the majestic woman, and she was certain everyone would agree. Then Saranja spoke...and Hayleys face turned a deep shade of red. Her aura of dread fluctuating between stronger than ever and nothing at all as the poem went on, with Saranja finishing in front of her with her hand out. She was speechless - a poem for her? She didn't deserve anything like this! Wordlessly, she took Saranja's hand, her own hand quite hot to the touch, and held it. Looking shyly down at the ground for a few moments before she quietly said "I don't know how to dance...but um...I can try..." she peeked up at Devi and Alena, having no idea what to say to them now.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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She smiled. but her heart was beating an abnormal rhythm in time with that falling and rising aura that Hayley had. She went through wondering if she'd gone too far - if she was making an error, and sure of herself that Hayley would take the hand and they'd have a wonderful night together. As Hayley's hand went into hers, another prediction came true. She quickly regarded the other two people close by "Daughter of Jagannath, Daughter of Aphrodite, I am Saranja of Pelasgia. Would you excuse us for a dance?" Ever the noble and eloquent figure, she spoke as if the ball really were the real thing, pulling Hayley just a tad closer in preparation for what was to be undoubtedly awkward and humiliating, but also just as fun. After all, who'd ever heard of a blind goat that could dance? She still couldn't get a few stray thoughts out of her head. She wanted to touch Hayley's clothing, to feel the lines of the other person to get a real look at them. Was that rude? Was that flirty? She found it all so difficult. She pulled Hayley away slowly from the other two, giving her another moment or two to say a hasty goodbye before dragging her over to dance, a hand drifting to her waist as she slowly took to rhythm, softly swaying before smiling over to her. "I'm not much of a dancer either, to be honest. Don't worry about doing it well." She murmured reassuringly.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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Hayley murmured a quiet bye to her friends, allowing herself to be guided by the blind Satyr. Which, she noted in her mind, was kind of the opposite of the poem...but Saranja had so much confidence compared to her. She admired the woman for that, although there was another blush as they stopped and she felt a hand on her side. She took a moment to study how Saranja stood, her hand position, and copied it. Resting her hand on the womans side a little higher than Saranja's was on hers, but she wasn't sure if that was right or not. "I trust you" Hayley said quietly, adding "you've seen this future, so you must know the dance moves, right?" with a small laugh. She followed the directions that Saranja was leading, and it seemed she was actually quite agile on her feet. She moved in step well, and it didn't take long for her to be able to get into the rhythm. Hayley was a natural, and as she got the hang of it the aura of dread drifted away and her confidence started to shine through.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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As quickly as they had found a new friend, she was stolen away by her date much to the amusement of Devi who observed the exchange with her usual comforting smile. She bid them both farewell as they melded into the crowd and were lost to them, leaving it once more to just her and Alena. For that she was relieved in a sense, glad to be back on track to what the two of them had planned in their room, but still just a little dismayed at the parting of friends. "Looks like Hayley has found her date, and what a rather lovely couple they make. Just look at that brilliant smile she has just for being around her." Devi glanced up at the taller woman, wondering if she would take the lead and follow suit, or if they would observe for a moment longer before joining the dance. She took the chance to observe the other students, seeing many who chose to openly flaunt who their parents were, but more than a few who were a bit more subtle. Of course, she couldn't miss the shining star in the room, a woman who positively glowed from mere presence. Nor did she miss their roommate who was doing his best to introduce himself to her. Devi gently prodded Alena in the side and pointed him out to her, a smirk on her lips as she watched. "Found Ebbo. Didn't think he would be here trying to hit on the sun though." Her tone was obviously light in tone, but she was glad he was out and making friends at the least. She waited until he looked their way and simply gave a slight wave to encourage him. "So, should we wander out and attempt a dance with the rest of them, or find the drink table first?"
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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As soon as somebody approached her, Jackie turned to him, face lit up with a dazzling smile. He was a pretty nice-looking guy, if a little bit pallid and monochrome, maybe a year younger than her; for some reason, she found herself inordinately distracted with his hair, and had to actively suppress the urge to reach out and ruffle it out of its perfectly-coiffed order. She bounced on her feet slightly, filled with socially-activated energy. "I'm doing great! It's always cool to meet new students!" She rammed her hand out for a handshake, still smiling. "I'm Jacqueline Brake, but you can just call me Jackie! All of my friends do!" She gave him a cheeky wink, and her eye flashed. Literally: it ignited slightly with a luminescent golden light, just bright enough to be noticeable, but not enough to be unsettling. Hopefully. If truth be told, she'd found his stutter absolutely adorable, in a shy kind of way. He just had the kind of voice that lent itself really well to a cute stutter. She suddenly found herself altogether unable to resist the pull of his hair, and moved her other hand around quickly, giving him a hair-ruffling ambush of the highest caliber. "So," she said suddenly, inclining her head at the abandoned cup on a nearby table that she assumed was his, smiling cooling down from the excited gunpowder smile to a fairly ordinary version, "two questions: what's in that cup, and where can I find it?"
First Name: Jacqueline Surname: Brake Nickname: Jackie, Sunny Gender: Female Age: 21 Species: Jackie is the daughter of Sól, the ancient Norse personification and goddess of the sun. Personality: Jacqueline is a sly, mischievous girl who always has a smile on her face and an easy laugh and joke available. She's never been the type to stay down, and is quite adept at bouncing back from injury, whether it be physical, mental, or emotional. Her bubbly enthusiasm is infectious. She's not stupid—actually, she's rather intelligent—but she's often perceived as such because of her bouncy personality. Underneath that happy-go-lucky exterior, though, there's a bit of a tragic figure. She grew up without her mother. She has vague memories of her from when she was very little, and she remembers a radiant, golden-blonde figure, practically glowing, looking at her with intense pride in her orange-crimson eyes. Past that, there's almost nothing but a feeling of absence. She feels cheated. Despite knowing that her mother has the whole "keep-the-sun-moving" responsibility, she's constantly frustrated, and if prodded sufficiently, is prone to outbursts of anger. Hobbies: Jackie likes hiking, especially when doing so involves mountaineering. She likes flying in planes too. Anything that gets her closer to the sun. She's also taken up amateur blacksmithing, occasionally frequenting the forge usually kept on hand for children of Hephaestus or Vulcan. Abilities: As the daughter of Sól, Jackie has the ability to manipulate solar fire. First, it's worth mentioning that her abilities are significantly more powerful when she's outside, especially if the weather is clear and it's daytime. Her most common usage of her control over the sun's heat is simply utilitarian. As someone who's never been much of a fighter, she usually uses it simply to light fires, or to light up the area around her. In fact, her dorm is lit with a constant toroid of solar light that hovers in the small fireplace. On the occasion she does have to use her abilities more offensively, she'd probably do it in one of two different ways, depending on the circumstances. If she were inside, she would simply conjure fire around her hands and/or feet, resorting to hand-to-hand combat. Outside, however, and especially during the day, she's able to call down narrow beams of concentrated solar heat and light, scorching the earth in a circle that caps out at about two feet in diameter. The larger it is, the more readily she becomes exhausted, and she's unable to do this more than a few times in a row if she uses larger beams. She'd seldom have to; they are almost unimaginably hot, far more so than an ordinary fire. Extra: It's worth mentioning that she's unable to have a roommate, unless there are certain extenuating circumstances. See, she's unable to sleep—or function well at all, actually—in the dark, and so her room is consistently bright, no matter what. Even if the power goes out, it's still light with sunfire. She becomes very fatigued if it remains overcast for more than forty-eight hours in a row. She's kinda like a solar battery; her energy level is dependent on exposure to sunlight, so most of the time, she's outside and active unless it's raining. Then she's inside, sunning herself (pun intended) in front of her lighting installation. Finally, she prides herself on her eyes; they look just like her mother Sól's.
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That was ... a little odd, to say the least. Alena would be the first to admit she wasn’t as used to the otherworldly nature of some things in this University, so it was no surprise she was caught off guard by the approaching figure talking to them. Although she tried not to stare at the furry legs coming from the bottom of the dress, or the horns, she didn’t quite succeed – though to be fair the poem reciting didn’t help. At least she appeared to be blind so couldn’t see Alena’s faux pas, though the redhead still schooled her features after she finished reciting to be polite. Just because she couldn’t see it didn’t mean it wasn’t rude! Though, Alena did narrow her eyes slightly at the new addition to their little group. A feeling of unease plummeted a cold chill into her, her shoulders rolling nervously before the reaction went away, only to return and leave throughout her poem. Odd, indeed. Yet once it was over Hayley seemed to brighten, casting them a glance. Alena buried the remnants of the cold to flash their new friend a grin, and seeing as the goat woman – was that rude? - was blind even lifted her hands to give Hayley a double thumbs up of encouragement. “Have fun you two, nice meeting you, uh, Saranja of ... Pelasgia,” Alena fumbled awkwardly over the name, even as her brows furrowed in confusion that she seemed to know her parentage. She watched after the pair, easily following the distinctive horns with her own tall height, only to finally tear her gaze away to nod along to Devi’s voice beside her. “Yes, looks like they had the same idea to go together as us.” She commented lightly, before glancing down at being prodded. Her gaze followed where Devi pointed, easily seeing the shining star of a woman. It took her a moment to drag her gaze away to who Devi was pointing out more accurately, and immediately her grin popped back into place. “Hey, he seems to be doing well! She has not upended his drink on his head. If it continues going well we can introduce ourselves, let us not interrupt for now,” Despite the words Alena still raised a hand to wave towards Ebbo in greeting before dropping her gaze back to her companion. A slight twitch of her brow echoed by the nervous tick of her fingers was the first sign of her nerves, but the true show was when the redhead swallowed heavily and finally began to speak, words tainted with growing sweetness that poisoned the mind and drew glances from those closest to them. “Well... I did promise you a dance,” Alena remarked, attempting to sound casual. Despite how easily she had offered it in the privacy of their dorms it was a little more nerve wracking now. Here. Dancing beneath the enchanted sky with another woman. A quick glance toward where Hayley and Saranja had left soothed some of her nerves however. It wasn’t like they were the only two dancing with friends. The word caused a slight heat to coil in her chest, confusion and something else, but she attempted to shake it off to offer Devi a gentler smile and offer her hand once more. “Shall we? I don’t think it much different from the dances I learned at home.” Yep, definitely an odd night.
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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The futures in this room were almost deafening to her. Her dance with Hayley took to the backburner in an impersonal slight as she couldn't help herself but see the different breaks in the path, the splits and junctions leading off over the horizon. Each person lucked out or struck out, some wept with loneliness and others surrounded with love. That word brought her back a moment, remembering to break into a smile over at her dance partner. She could barely feel the aura of dread, and it was obvious to any non-blind watcher that Hayley was most definitely the better out of the two of them. "I know every step. I've known every step for hours and seen other people dance and copied what they do, but it'd take a few hundred years before I could dance the way you do, Hayley." She fumbled a little over the course of the dance but mostly kept her composure, she knew how to do that at least. She reaffirmed her grip on Hayley's waist in something of an indirect squeeze, as if to make sure she was still there - though also to ground herself against her visions, and get a grip on what was real. She slowly wound the rhythm down (even with the music still going), she was leading after all, and slowed until they came to a stop. Hands went from waist to hold her hand with a soft squeeze. "You did wonderfully, but I'm...- This is Tchaikovsky's Waltz of Flowers. Could we sit down and listen for a bit? Or you could go with your friends, I won't keep you." She flashed a steady smile, though it flattened for a minute. "Could you lift your head up a moment for me?" She said, before Hayley could answer her previous question. As the Daughter of Hades slowly lifted her head up to look at her, she leaned in, turning her head ever so slightly to the left (taking her horns into account) to kiss Hayley softly for a moment. Her heart fluttered in her chest and she pulled back. She'd never been more uncertain of what path she was following. She hoped it wasn't the one that made her cry.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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Hayley was enjoying the dance, and Saranja's words had filled her with even more confidence - maybe she finally found something she was good at! So as the dance slowed to a stop even with the music still going, there was a slight feeling of disappointment. Still, this song clearly was important to Saranja, so she was ok with it. She turned her head up to her friend, starting to say "oh, this is one of your fav-" she got no further as Saranja had moved in and stolen her last words with her lips. A kiss. Hayleys first kiss. Her first reaction was panic, entirely surprised, as the whole room seemed to darken from the sheer strength and speed of the sudden flare of dread that surrounded the area around the child of Hades. As Saranja pulled back, Hayleys eyes were like saucers. "You...you kissed me..." she managed to say. Not upset, or angry, although the aura wasn't going away. The girls face was red, and she was stunned speechless. No idea how to react to this moment. And for Saranja, she could feel eyes on her. Not from those at the dance, but from further afield and far underground. Burning eyes, watching them not with anger but with genuine curiosity to see what would unfold.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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That dread was overwhelming. She knew the effect of it, she knew how it worked but that didn't stop those niggling insecurities and the lethargy; that falling feeling from moving in. She wondered if it was a bad idea, if she really did just make a mistake. Did Hayley not feel the same? She felt eyes. For the first time in a long time she felt a stare. She saw someone else. She was about to call out and greet the face that looked at her, those burning pupils - but it was gone. And Hayley was still there. She squeezed her hand again in something of a reassurance for both of them. Though it was also her first kiss, she generally didn't put much stock in things like that. You were going to get around to do them so why would the first time matter anymore than the second, or even the last? She opened her mouth, and she was glad that she managed to get words to come out in between the hammering of her heart in her chest and the feeling of dread setting itself into her. "I did." Not exactly the most insightful of statements but she wasn't replying to the most astute observation, either. "Are you alright...?" She left the question vague. She didn't know what to do beyond what the spur of the moment pushed and prodded and suggested. It'd shut up the minute she kissed her and left her on her own to fend for herself, wondering what she should exactly be doing. The pause for that reply was elongated by the aura, the silence between her words and Hayley's felt like an age. An age of judgement and unwanted surprise. Her self-awareness helped little, she was doubting herself enough as it was. Please let this be the right path.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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It took Hayley a few more moments to calm herself - which wasn't easy - before she spoke once more. The gentle squeeze on her hands both helped and hindered, her heart racing. The aura that surrounded wasn't dissipating at all, which wasn't helping. "I...I don't know..." she said, which wasn't helping the situation. She gripped a little tighter onto Saranja's hand, her own hands heating up more "I am...I was...can we move out of the dance floor? I feel like I need to sit down" her voice got quieter as she spoke, and she looked down at the ground shyly not waiting for an answer as she half pulled half guided Saranja to the seats. She kissed me...Like on purpose...why? After a few moments seated, which felt a lifetime, she spoke again. "Why?"
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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She was guided over to those seats. She did ask for a guide, after all. After sitting herself down and adjusting her matching red blindfold, smoothing down her fur and going through a myriad of other nervous ticks as she wondered the exact same thing. "I wanted to. I thought you might've as well." She said, perking up a little as the song picked up. She looked back from the band to her ex-dance partner. "I'm sorry." She didn't want to say that. It wasn't really true, either. She enjoyed it, for what it was worth, and the chance that they could've got closer was such a tempting path to take. Why wouldn't she take the risk - what was life without them? It wouldn't be a risk without failure. She mused, bitterly. Her hand was getting hotter, it was scalding now, from being in Hayley's for so long. She wanted to take it back but that would send the wrong message. A message of defeat and giving up. She kept her steady expression going and tried to hide the fidgeting she was doing to try and relieve some of the discomfort. She waited for another one of those responses. The pause lasted another eternity. She wondered how many of those she'd have to get through tonight.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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You wanted to... Hayley didn't understand. She couldn't understand. "But I'm...me. The girl who is horrible to even be near. Why would you...want to kiss me?" Hayley shook her head, gripping Saranjas hand tighter which would likely add to the discomfort "you know who I am, What I am...why me when there are people who are...better?" she couldn't think of a more accurate word. She went silent after that, letting the moment and the music wash over her. A part of her, her heart, almost jumped for joy. Someone wanted to kiss her! The rest of her was more logical; not even her own mother had wanted her, why would this amazing girl who knew what a monster she would be? After a few moments, she added quietly "It...was nice though" her face heating up again in a blush "I just...don't understand."
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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She grinned and bared the hand holding. It was bound to start burning her soon though, stubborn goat she was."Better is subjective. A lot of things are. Putting yourself down to a label isn't worth the time. You aren't the Daughter of Hades. You're not an aura. You are Hayley, and you are who you are." She tried her best to relax back into the chair. She sighed out coolly, exhaling some of the discomfort and pain. "I'm sure that some things aren't meant to be understood. Don't worry too hard about it. Live in the now." A bit of hypocritical advice, considering she lived vicariously through her visions, and had them in the first place, but something to practice even if the preacher didn't. She leaned in and planted another kiss on her forehead. It was the best she could reach without tilting her head up again - and she didn't really want to butt her with her horns by accident. After the second kiss, she beamed a smile and pulled her hand back to rest at her side as she slid against the chair, listening to the music.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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"Live in the now..." Hayley repeated quietly as Saranja claimed her hand back. She looked down at her hands, although her face blushed again when Saranja kissed her on the head. What did it mean to live in the moment? The moment was normally being passed around, or thrown out, or picked on. Although...this moment was nicer. After a few moments, she made a decision in her mind, and leaned into Saranja a little. Unsure what to say, and having no idea that her skin was quite so hot to the touch. She smiled a little, blushed a little more, but said nothing else for the moment. Just listening to the strange music that seemed to have ancient instruments in them.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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Ebbo smile and blushed at Jackie's actions. He did to really mind the soft ruffle of his hair and actually felt that it looked better this way. Jackie was pretty and bright, quiet literally but Ebbo appreciated that about her and more. If anything she would make a great new friend at the school maybe more but only time would tell. As she asked her question Ebbo sort of spaced out and touched he freshly moved hair and blushed again, and whispered a "Thanks" in gratitude for the change. One thing his dad actually did tell him was that women always know best when it came to men looking good. "I got my drink from the table over by the entrance, and its punch but I think its spiked." Ebbo said as he snatched his hand away from his hair like he got caught doing something he should not and smiled with slight red cheeks. He pointed over to the table where the slightly strong drinks were located. Ebbo did wonder if Alena and Devi made it okay, he had meant to hang out with his room mates and see if he could push them in a dark corner so they could "socialize" with one another. But Ebbo was caught up in the pull of the sun and did not see himself look for the two any time soon.
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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He does seem to be doing quite well, perhaps might even get himself a dance out of it from the way things are looking. Devi nodded in agreement, observing their friend for the moment before her attention returned fully to Alena. She saw the taller woman's nervousness build even before she spoke, just from the look on her face and the way it seemed her hand wanted to move to the back of her neck in that familiar motion. Her voice is what set her off-balance however, even expecting it as she was. The sweetness of the sound drew her closer just as surely as the looks from those within earshot, but instead of resisting, she allowed the addicting warmth to flow around her and smiled up at Alena. "You're starting to draw a few looks, just try to keep your voice low and not as many will hear you." As much as she liked the pleasant and beguiling feeling the gift of Aphrodite presented, she had also made a promise to keep an eye out for her friend and make sure nothing terrible happened because of it. "I'll let you lead, you've got the pants and know better than me." She made the joke hoping that maybe it would help ease Alena's nerves a bit and let her relax, though the sudden chill to the air made her feel that perhaps she wasn't having that bad of a time compared to their other friend.
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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“Looks? I’m getting-” The daughter of Aphrodite abruptly stopped her sentence as she realized her voice rose a notch higher in something akin to panic, both in tone and volume. Alena’s gaze darted left and right, seeing how she was getting glances, looks that were almost glazed over in the case of one unfortunate couple. A sprinkling of red blossomed across the bridge of Alena’s nose and she quickly tore her eyes back to Devi, shoulders hunching slightly but nodding at leading. Of course she’d have to lead, if she was showing Devi how the dance worked. Trying to shake off the flustered feeling the redhead focus on what she was doing and took her companion’s hand, raising the other only to abruptly freeze. While it was true this was probably the most modest thing Alena has seen Devi in, considering she only appeared to have one style of dress and this was that covered in flowering blossoms, it was still highly revealing. Especially around the back, which is where Alena’s fingertips would end up brushing against. A surge of emotion welled inside the redhead, her fingertips trembling lightly. It should mean nothing, considering they were just dancing together as friends do. Yet it still sent a rush of nerves and heat through her – not the least of which was reddening her face even further – and when Alena spoke it was no longer honey on her tongue but pure sugar and silk rolling off it in waves. “I...uh... Devi, I must...” Despite stumbling over her words Alena kept her voice low, knowing in her flustered state if anyone that wasn’t aware of her particular abilities heard they would be drawn right over. Even the low murmur was a risk!Honestly, she was lucky Devi could ignore it. What Alena couldn’t ignore however, was when her vision seemed to darken for just a moment and a shiver of dread ran right through her like a glacier settling in her chest. Abruptly she straightened out to her not inconsiderable height, as she did so her hand firmly placing itself on Devi’s waist in a protective, confident gesture and actually pulled her closer. Rather than focusing on her roommate however Alena’s eyes scanned over the heads of those around them, searching for something indistinct that could’ve caused the feeling. She happened to spot the white horns of Hayley’s friend, glancing them over. Hayley seemed to be as red as she was earlier – must’ve realized what the waltzing entails? But aside from embarrassment didn’t seem distressed, that couldn’t be the source of the feeling. It died down however so finally she gave her attention back to Devi, only for her breath to hitch as she realized what she had done, and felt the warmth against her and beneath her hand. Alena, daughter of Aphrodite, froze up at the fact she had a woman held not even indecently close to her. If her mother had any shame she would be feeling it right now; this is her human father’s fault. “Dance?” She finally squeaked, raising the hand holding Devi’s into the traditional position. She didn’t notice how a passerby tripped over themselves hearing her voice. At the very least, Alena was glad it was a dance she knew. That would’ve been embarrassing.
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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Jackie's smile narrowed slightly in mischief as the boy—she'd neglected to ask his name, she realized, and she'd have to rectify that—as the boy touched his hair and blushed where she'd ruffled it. If a face like Jackie's could ever hope to sport an evil grin, this is as close as she'd get. Something about dealing with the smitten that occasionally passed by always got her riled up, in that patented, trademarked Jackie way. But first... Punch. Hopefully spiked. She sashayed over to the drinks table, making exaggerated movements of her hips and shoulders to the pulsing rhythm of the music as she did, and poured herself a generous cup, sniffing it. Oooooh yeah. If she'd ever smelled spiked punch, this was it. Smelled like half a bottle of vodka was in her cup. She took a long pull, feeling the alcohol burn as it went down, refilled the now half-full cup, and began her walk back to the boy. "So," she asked as she drank the punch so fast it was borderline chugging, promising herself she was getting good and drunk tonight, "What's your name? Ooh, that's good punch. Also, why'd you come to Riverswell?" She chuckled to herself as she crowed, "Who's yo daddy?!" Another long drink. "Me, I'm Sol's daughter. You could say I am just radiant!" Giggling at her own joke, she tossed her long blonde hair over her shoulder, striking a pose for a few seconds before returning back to normal with a laugh. "So really, just...tell me about yourself! You seem like an interesting kinda guy."
First Name: Jacqueline Surname: Brake Nickname: Jackie, Sunny Gender: Female Age: 21 Species: Jackie is the daughter of Sól, the ancient Norse personification and goddess of the sun. Personality: Jacqueline is a sly, mischievous girl who always has a smile on her face and an easy laugh and joke available. She's never been the type to stay down, and is quite adept at bouncing back from injury, whether it be physical, mental, or emotional. Her bubbly enthusiasm is infectious. She's not stupid—actually, she's rather intelligent—but she's often perceived as such because of her bouncy personality. Underneath that happy-go-lucky exterior, though, there's a bit of a tragic figure. She grew up without her mother. She has vague memories of her from when she was very little, and she remembers a radiant, golden-blonde figure, practically glowing, looking at her with intense pride in her orange-crimson eyes. Past that, there's almost nothing but a feeling of absence. She feels cheated. Despite knowing that her mother has the whole "keep-the-sun-moving" responsibility, she's constantly frustrated, and if prodded sufficiently, is prone to outbursts of anger. Hobbies: Jackie likes hiking, especially when doing so involves mountaineering. She likes flying in planes too. Anything that gets her closer to the sun. She's also taken up amateur blacksmithing, occasionally frequenting the forge usually kept on hand for children of Hephaestus or Vulcan. Abilities: As the daughter of Sól, Jackie has the ability to manipulate solar fire. First, it's worth mentioning that her abilities are significantly more powerful when she's outside, especially if the weather is clear and it's daytime. Her most common usage of her control over the sun's heat is simply utilitarian. As someone who's never been much of a fighter, she usually uses it simply to light fires, or to light up the area around her. In fact, her dorm is lit with a constant toroid of solar light that hovers in the small fireplace. On the occasion she does have to use her abilities more offensively, she'd probably do it in one of two different ways, depending on the circumstances. If she were inside, she would simply conjure fire around her hands and/or feet, resorting to hand-to-hand combat. Outside, however, and especially during the day, she's able to call down narrow beams of concentrated solar heat and light, scorching the earth in a circle that caps out at about two feet in diameter. The larger it is, the more readily she becomes exhausted, and she's unable to do this more than a few times in a row if she uses larger beams. She'd seldom have to; they are almost unimaginably hot, far more so than an ordinary fire. Extra: It's worth mentioning that she's unable to have a roommate, unless there are certain extenuating circumstances. See, she's unable to sleep—or function well at all, actually—in the dark, and so her room is consistently bright, no matter what. Even if the power goes out, it's still light with sunfire. She becomes very fatigued if it remains overcast for more than forty-eight hours in a row. She's kinda like a solar battery; her energy level is dependent on exposure to sunlight, so most of the time, she's outside and active unless it's raining. Then she's inside, sunning herself (pun intended) in front of her lighting installation. Finally, she prides herself on her eyes; they look just like her mother Sól's.
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A soft laugh followed as she watched Alena's increasing anxiety over her gift swaying those around them, even while she stood in the center of that storm. She stepped lightly at her guiding hand, feet gracefully sliding in the proper steps and her eyes solely focused on her. It was about as easy as she thought it might be, just a simple dance that felt to her more in the line of swaying to the music. Nevertheless she enjoyed it quite a bit even if Alena was being a bit stiff in the motions. "I'm no expert, but relax a little and just let it come to you. I'll follow along." Again, her disarming smile with the light flash of teeth to try and make everything seem okay. It was a new experience for her, but she didn't want Alena to be put off by it too much. Of course it seemed bound to happen anyways, as her fingers pressed against the bare skin of her back and seemed to only heighten her anxiety. The effect was felt most prominently in the way her voice wrapped around her and what was at first a gentle pull became an insistent tug that demanded her to come closer. Devi maintained her outward composure, but stars burst behind her eyes as she felt the gift stirring up her emotions and lighting fires throughout her body. A dull heat built within her chest and as much as she suppressed what she could, it was an undeniably good feeling. The charming tone of the woman's voice was intoxicating to the definition of the word, and the more she listened the more she felt herself drawn ever further into her charms. Luckily another icy wave broke over the pair before she could so eagerly step into that abyss, steeling her resolve and allowing her to refocus on following the moves of the dance and her partner. The very person who drew her in close against her with a hand resting on her waist in an almost protective fashion. If she had done that just a moment earlier, Devi might have done something quite dangerous. Instead she merely braced herself and looked off in the same direction as Alena, one hand on her side as well while doing her best to see what was happening. Of course she was short, so couldn't see anything making it was quite pointless to do so. "Dance?" She wasn't quite paying attention, but she heard the taller woman's question and laughed as she stepped back into the proper position and nodded in agreement. "Yes, dance. Perhaps after this one we can head off the floor and find something to drink while we relax for a bit. Though you probably are in more need of it than I am." Devi gave her a playful wink as she gently impelled her to begin, the light thud of collateral damage in the background emphasizing that giving her a break would be for the best.
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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Ash stood at the refreshments table spinning the ladle around the punch bowl. He was told this wasn't the kind of event one brought a book to so he had left them at home. It also seemed he'd been spending the majority of his free time in this place locked in his room reading, while the rest of the school did god knows what. He wasn't exactly keen on the gossip circles. The only reason he had even bothered to show up to this event was because he had forced himself to. He'd thought about capitalizing on the students being out of their rooms to catch some actual sleep but that probably wasn't going to happen anyway, so he came here. He lifted the ladle to a cup and poured the punch into it. He'd yet to make many friends here, but it wasn't bothering him all that much. It wasn't that he couldn't, it was more that he had to be present to establish a relationship with anyone. "This punch is probably laced with something." He said aloud to himself, not expecting a response.
First Name: Ashlin Surname: Ramiel Nickname: Ash Age: 19 Gender: Male Species: Demi-God, son of Morpheus. Personality: Ash tends to stick to himself when he can, finding groups overwhelming, he never had many friends espescially not after his abilities started showing up. Most of the time he has his face shoved into some old book as this tends to keep most people from approaching him unnecessarily. He almost constantly looks like he hasn't gotten enough sleep though he never looks worn out or tired. Ash tries his hardest to stay out of trouble but can't seem to keep is opinions to himself at times. He has a rather high I.Q. but doesn't like to flaunt it over others. He grew up in a foster home but was turned out, after his abilities started going haywire, and was forced to live on the street. He never knew either of his parents until he was 16 when his father appeared in one of his dreams. Appearance: He has long black hair usually pulled back and is of a slender build. He generally dresses in all black and wears a beanie of some sort. His eyes shine in a prismatic way, looking like gleaming jewels in the light, and flashing diffrent colors depending on if his mood is strong enough. Hobbies: Reading, video games, martial arts and free running. Abilities: Dream Walking: Can enter into other people's dreams and slightly effect them. Works strongest on those nearest him. Dream Inducing: Can cause others to dream what he wants them to. Lethargy: Can cause people to grow tired and fall into a day dream like state. Mind Manipulation: Can cause people to see visions and perceive feelings. Those are the limits of this ability as of yet. Shapeshifting: Can his appearance as he sees fit. He's attempted animals but can't seem to hold the form for very long. Extra: Can't fully control all of his abilities and often falls asleep without warning.
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With Hayley beginning to lean into her, Saranja wrapped her arms around her easily, at least around the dress to save her hands from being anymore burned than they were. The dread had lessened, like a weight off the shoulders, since they'd both sat down and started listening to the music - but that was secondary to the sprinting her mind was doing, wondering what to do next and how to continue talking. She found it hard at the best of times, much more now she was trying her best to comfort Hayley. Was that what she was doing? Comforting? That was a flimsy excuse. She was courting. Trying to court? She realized she hadn't spoke in a while. She squeezed the black dress softly as she mumbled. "Do you want to dance again, Hayley? We could sit here, or...get punch?" She was nervous, and that much was audible in her voice. For how composed she was usually, the waivering in her voice was sort of unlike her.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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Hayley was used to Saranja being full of confidence - she knew everything! How could she not be confident? So to hear the nervousness in her voice was a new experience. She frowned slightly; was this her fault? Did she make Saranja uncomfortable? Of course I do... she bit her lip, pushing past those thoughts. She needed to help her friend! Her...friend? More than friend? This is so weird. "A drink sounds like a good idea. We can dance again after that, how does that sound?" Hayley offered as she stood, taking Saranjas hands again in her own hot ones and helping her up "dancing is thirsty work, right?" she chuckled nervously, pulling Saranja over to the punch bowl.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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It was still almost nerve wracking to be in such close proximity to her roommate, beautiful woman as she was, but as they moved through the movements of the dance Alena felt her fluttering heart begin to calm into a more reasonable beat that no longer burst against her chest. It was not that Devi lacked any of her ability to leave Alena flat footed from her mere presence, but more that the redhead steeled herself further. She didn’t want to ruin her roommate’s time, and she did promise the dance. Sure, Alena’s face remained aflame most of the time, especially across the bridge of her nose, but that was to be expected with her hand now almost tentatively brushing against the other woman’s back. It both helped and didn’t that she was trying to solely focus on her, voice still thick with magic rolling off her tongue but more focused – Alena was trying very hard to concentrate only on Devi after making that poor man land on his face. “I am sorry, Devi,” Alena finally began as the song began to wind down and their movements slowed. “Where I am from it is very cold – I am not used to, well, touching,” That wasn’t entirely true. Yes, her hometown was frigid most of the time but that didn’t mean they were constantly bundled in a never ending fight against mother nature herself. It was a convenient excuse however, as she didn’t want her friend to feel slighted by her reaction. Part of Alena didn’t think she would be, but it was better to err on the side of caution – she would rather keep a strong friendship. “Plus you are very beautiful! I have no doubt were I male, I would end up on my face just as that other man was,” The last part was more teasing, though Alena mentally apologized for the teasing prod to the stranger. It was her fault he ended up making acquintance with the floor, after all. A thought niggled at the back of her mind, thoughtful and almost exasperated – she might as well have ended up face planting with her own reaction. A small shake of her head got rid of the thought. Her reaction just meant she ... wasn’t prepared for the dance, that is all. Focusing on turning her mind away from the thoughts Alena caught a certain point in the song and the corners of her lips twitched upward, a small flash of teeth as she grinned to Devi. Changing the rhythmic pace of the dance, signalled by the slightest tightening of her arm around the other woman Alena shifted her weight at one point to lean forward, arm moving with her to let Devi fall back in a slight dip to the dance. “Do not worry, I will not let you fall,” The demigoddess breathed quietly, reassuringly, even as red strands of hair fell forward to frame her face. It was true – Devi was practically a feather compared to her normal weight lifting routine. Carefully easing them back up straight Alena tossed her head to get her hair back out of her gaze for the most part, and flashed Devi one more grin as the dance wound down, finally stepping back from her to drop her arms. “That was actually rather fun. Do you want to go see how Ebbo is fairing with the sun?” It was only recently that Colton got the ability to change, to be normal. As normal as a creature like him could be, anyway. Of course that came with its own set of problems, because as ecstatic as he was about finally having legs, well, he had never used them before. It was hard to explain to someone because, no, it was not ‘just like using your arms’, and definitely stranger than slithering. It was honestly a bit pathetic to watch, hence the reason Colton showed up in the chair. He had a love-hate relationship with it. It was awkward, made him too low to the ground, and slow, but on the other hand when he could finally change for the first time as his more magical abilities manifested he could go out, see the town his family grew up in. He even finally got to meet some of the neighbors. And of course, it allowed him to travel on the flight that took him to this school. He was sure Riverswell had ways of taking those in who needed the extra help, but Colton was always independent. That wasn’t the reason he was one of the stragglers to arriving, however. Just a couple days before he was set to leave his younger brother had broken his leg getting bucked from Sunshine, Colton’s own horse. She seemed to sense something was wrong, changing. So had had rescheduled his flight – and holy hell, a fee to change the date he left? It was highway robbery! - to take over his brother’s duties until he was released with a new cast, and reassure Sunshine Smiles best he could. With all that it was only last night, or early morning depending on how you looked at it, that his plane had touched down and Colton finally got in. At first he struggled with his luggage and wheelchair before cursing and changing forms to carry everything with the help of his thick tail. It was one of the perks of going to this school, wasn’t it? He was quiet as could be getting into his dorm room and checking which room was his – striking gold with the first room he checked, to the left and down a small hallway. No one was in this room, even the door was open – which was good, since it was obviously specially designated for the naga. The very low bed, wider than a normal bed at that, was proof. Getting onto a normal bed with a tail was rather tiresome, after all. Making an effort to be quiet Colton merely set his things down, folded the wheelchair against the wall, and shut the door. Resolving to unpack later, he passed right out to a dreamless sleep. Between the late hour and jet lag it wasn’t until late afternoon that Colton awoke, groaning and tired and rolling sore muscles. A bleary look at a provided clock revealed it was quite close to the ‘Ball’ going on tonight. He knew it, because it was the reason his mother insisted he finally leave rather than holding off even longer. He briefly contemplated not even going and catching up on his sleep, but finally sighed and started untangling his coils from the sheets. No need to ruin his sleep schedule even more, and he hadn’t even met his roommates yet. Colton soon discovered even the shower was larger than usual to fit his expanse of tail, almost a miniature pond. He had to admit Riverswell wasn’t overrated in how they catered to the needs of their students. He supposed it made sense, considering who a good portion of those people’s parents were. With his facial hair freshly trimmed down and groomed, and scales scrubbed until they shone, Colton was now going through his luggage until he pulled out the carefully folded and pressed suit he bought before leaving Texas. Laying it out on his bed the naga ran his fingers against the scales under his eyes, which flicked between the suit to his wheelchair as he contemplated which form to go in. Not many people saw his naga form considering how unusual it was, not to mention he didn’t like the prospect of it being stepped on by some clumsy feet. The wheelchair was probably a better option... Of course, then he’d have to struggle to put on underwear, shoes, and worst of all – pants. Colton hated putting on pants. Decision made the naga grabbed the white shirt to pull on, expertly tied the grey tie and did his black jacket up over it. The pants and shiny black shoes stayed on his bed to be put away later. The smooth material slid against the scales on his upper body nicely, not like scratchy wool. A quick brush of his hair and Colton was exiting his bedroom, confirming his roommates were already gone before locking the dorm behind him and dropping the key in his jacket. He took up most of the hall as he slithered toward the ballroom, but it seemed he would be fashionably late once more since there were not many people he met along the way. The most amazing part, however, was that these were all strangers – yet they only gave him passing glances! Tinged with curiosity but not fearful, not thinking him abnormal. It was... exhilarating. How strange, to be normal! Upon entering the ballroom Colton’s gaze was drawn upward, seeing the stars in the sky. No, that wasn’t quite right – it was the sky, but not the real sky. Magic against the ceiling, if he guessed. Then again maybe he was all wrong and these crazy demi gods actually tore the roof off a ballroom and the heating bills were enormous. Dropping his gaze the naga was even more pleased seeing that no one was even giving him a second glance. It could’ve very well been that they had already looked while he was distracted, but that was fine with him. Slithering along the wall to avoid his tail being stepped on by those distracted with their partner or the social event. It was no surprise he didn’t have a date considering he hadn’t been there long, but that was fine, too. He reached a table against the wall with refreshments, and with a little shrug moved to pour himself a drink. It was likely he was going to be a wall flower, might as well have something to do with his hands. “This punch is probably laced with something.” Colton paused hearing a male voice, eyes flicking over to another young man at the table. Taking the drink he had just poured to his nose Colton took in a deep whiff and immediately a hiss exited his lips, accompanied by a low, distinctive rattling as the very end of his thick blue tail shook in displeasure. “It’s hardly been half an hour, ain’t it? They work fast here,” The naga muttered to the other man, putting the cup back down and rising up on his tail a half foot more, as though positioning himself away from the punch. It made him a few inches taller than those around him. His brown eyes, slit in his natural form, darted around picking up the minuscule movements of those around him, but whoever had done it was long gone. Damn. Trying to operate a tail while drunk was never pleasant. “Don’t suppose ya know if this place is too fancy for a vending machine?”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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She slowly rose to her feet, taking Hayley's hand in hers as she weaved masterfully through the crowd. A mess of mismatched dresses, shoes and poorly fitting suits that were yet to be grown into. Some were in ceremonial armour, some in robes. She'd never wished she could see more than that moment, in a real celebration with so many people. It was a romantic moment to her. Without even an apology needed, she guided her guide up to the punch bowl. She was such a cheat. Knowing full well that it was spiked, she poured herself a cup with the ladle, not pouring Hayley one, and opting instead to nudge her dance partner and whisper. "It's alcoholic. The people from room Two-Fifteen and One-Oh-Five both poured in spirits." She informed, before taking a sip herself without so much as a grimace. She looked to Colton, her blindfold turning and glancing 'aimlessly' but entirely direct. "It never feels right, does it? Clothes ontop of fake legs." She knew that plight all too well. "Your scales are pretty, from what little I can see of them." Her arms never strayed far from Hayley, either a hand, an arm or at least a shoulder touching the other girl as she struck up some conversation. She took another easy drink of her poorly mixed punch as the burning warmth travelled down her and forced a comfortable sigh. Rattling. Scales. Multiple arms? Unsure. Maybe the futures are blurring together. Maybe it's the wrong type of Nāga. Her mind was racing with questions that either of her sights couldn't answer her with.
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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Hayley had expected to be the guide, so she was surprised when Saranja took off towards the punch bowl with better accuracy of step than she did. She had to whisper a few apologies as she accidentally knocked a few people; she really wasn't good at this. However, not being handed a drink made sense when Saranja whispered to her. Her eyes widened; spiked with alcohol?! Was that normal? The Satyr just sipped it, so it must be.... Hayley took a cup and filled it, bringing the drink up to take a sip, although she had to pause as it got close to her nose; it smelt really strong! "It's a party, right?" she said rather weakly as she finally took a big sip of the drink. Bleh! It tasted horrible! She didn't spit it out but she knew she wasn't going to enjoy it. However, it would be rude to reject it, so she held onto the cup begrudgingly. Her head tilted though when Saranja addressed another; was that a human snake? Why not? We have everything else.. she thought to herself, although she was a little nervous which showed in the aura around her, and she held Saranja's arm to remain close to her. The Satyr was always a soothing influence on her.
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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Well this was ... odd. Colton tilted his head just slightly as he eyed the two girls who had come up to the table, at first not having really paid attention until one of them addressed him. At least, he assumed she addressed him from her words and the vague look in his direction. A blindfold would mean she couldn’t see, yet somehow the woman talked as though she could. Her comment about fake legs had his gaze flicked down, taking in her own furry goat legs before dragging his eyes back up – it was only polite. “Yes ma’am, you’re right about that,” The naga intoned with a slight incline of his head. It seemed she could somehow see so might as well act like it. Her next line about his scales reaffirmed that, and he gave her a bit of a rogueish grin. “Thank you. It’s rare I get to show them off to others.” Colton’s tail rattled again, slower and less aggressive. His ees roamed along the less eye catching of the two, and he tried to suppress the shudder and vibration of his tail from the feeling of wrong that permeated him. Instead he nodded to the cup in the other girl’s hand, commenting lightly. “Don’t feel like ya need to drink. Too early in the night for me to start, too. I was just askin’ if there was a vending machine around here,” A slight shrug. “I dunno if a place this ... fancy, would have one though.”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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"Oh well my name is Ebbo Rayner and I got sent her by my dad he wants me to be a better him." Ebbo said the last part with a chuckle and drank some more of his punch. Ebbo was happy he met someone so bubbly and he felt that they would get along nicely. When she asked about his dad you could see the light leave his eyes for a second but he quickly recovered. Ebbo braced for the look he might get, most always expected him to either be like Thor or some on the equivalent of some son of Zeus. What most did not expect was some Jock-nerd hybrid who blushes at the sight of side boob and plays video 90% of the time. This was just one of the reasons he hated telling people who his dad was, but so far no one has not given him that look and he was grateful for it. But after hearing she was a daughter of Sol, he kind of faltered but nonetheless he smiled and told her. "Oh my dad....its Odin. Yeah I am a son of Odin so I guess we are kinda family, sort of, maybe, but its nice to meet you Jackie." He said with a smile. As they talked Ebbo told her about his love for video games and reading, naming some of his favorite authors and games he was currently playing. He also shared who his roommates were and about his first love...Cheshire. When he was about to let her speak and apologize for being rude, someone spoke behind him talking about the spiked punch. Ebbo turned around and was met with a good looking sight, a naga. He had heard of them before but never seen one and Ebbo was kinda snake struck for a moment (only because Jackie already made him star struck). Ebbo got shy real quick and did not give him a immediate answer, and just listened as he talked to the two new girls who approached the table. He was kinda over whelmed gorgeous people just kept talking to him tonight and he had not even seen his two little love bugs yet. "There is a vending machine outside, I saw it on my way in...I can show you if you like." Ebbo said with a slight blush and sort of stared at the unnamed snake-man in front of him. He checking him out, and had no shame about it, when he go to his tail Ebbo could not resist the urge to poke at one of his scales and drew his hand back fast after doing it. "Oh shit! Sorry, did not mean to be rude, your just pretty. Well not pretty, guys are pretty they are hot or handsome, and your hot and handsome, either will work on you just was trying to make a point and I am just gonna stop now." Ebbo threw his words up all over the naga and was just as red as when Jackie touched his hair. "My bad, I get nervous sometimes, but I can show you to the vending machine. You don't mind right Jackie, unless you wanna come with?" Ebbo said with more composure and a little less blush (red was never his color anyways), he turned his back so he was facing them both as he asked Jackie the question.
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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Ash brought the cup up to his lips taking a deep gulp. Vodka? It wasn't really important. He looked at the people who had just walked up. He'd met the two girls when he'd first arrived but they hadn't talked much. He had no idea who the other... boy? was. Ash poured himself another glass and pointed toward an exit on their left. "Don't mind him, or mind him as much as you please I guess, but he's right. There should be one right out there." He said to the snake guy. Taking another deep drink of liquid courage. He held out his hand to greet the other man. "My names Ash by the way I don't know if we've had the pleasure of meeting yet." He turned to the girls nodding. "Haley, Saranja. How are you?" He took another swig of the punch, emptying another cup and going for a refill.
First Name: Ashlin Surname: Ramiel Nickname: Ash Age: 19 Gender: Male Species: Demi-God, son of Morpheus. Personality: Ash tends to stick to himself when he can, finding groups overwhelming, he never had many friends espescially not after his abilities started showing up. Most of the time he has his face shoved into some old book as this tends to keep most people from approaching him unnecessarily. He almost constantly looks like he hasn't gotten enough sleep though he never looks worn out or tired. Ash tries his hardest to stay out of trouble but can't seem to keep is opinions to himself at times. He has a rather high I.Q. but doesn't like to flaunt it over others. He grew up in a foster home but was turned out, after his abilities started going haywire, and was forced to live on the street. He never knew either of his parents until he was 16 when his father appeared in one of his dreams. Appearance: He has long black hair usually pulled back and is of a slender build. He generally dresses in all black and wears a beanie of some sort. His eyes shine in a prismatic way, looking like gleaming jewels in the light, and flashing diffrent colors depending on if his mood is strong enough. Hobbies: Reading, video games, martial arts and free running. Abilities: Dream Walking: Can enter into other people's dreams and slightly effect them. Works strongest on those nearest him. Dream Inducing: Can cause others to dream what he wants them to. Lethargy: Can cause people to grow tired and fall into a day dream like state. Mind Manipulation: Can cause people to see visions and perceive feelings. Those are the limits of this ability as of yet. Shapeshifting: Can his appearance as he sees fit. He's attempted animals but can't seem to hold the form for very long. Extra: Can't fully control all of his abilities and often falls asleep without warning.
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The little table was getting crowded, which wasn’t necessarily a bad thing. It’s not as though someone could take advantage of the commotion by sneak-spiking the punch anymore than it already was. Colton just felt a bit of a smile tugging at his lips as he watched everyone interact, though at the mention of a vending machine he tilted his head to look over at the one talking, having to squint against the bright light from the one beside them. It was like a miniature sun in the room, and actually rather enjoyable for his scales. Which were just touched. Colton arched an eyebrow at Ebbo, flicking his tail which made a slight rattling come from the end. Despite the somewhat threatening noise he continued smiling, especially as the other man began rambling. At the ... somewhat jumbled compliment he even laughed lightly, looking to Jackie with a lopsided grin and a little red underneath the black scales around his eyes. “This one yours?” He asked lightly, trying to keep his tone playful. His gaze quickly flicked back to Ebbo, unable to help the slight chuckle that rose up in his chest. “Really though, no worries. You can make it up by showing me the machine, if it’s alright ma’am.” He gave a nod to Jackie before turning back to the table first, taking note of the first man he asked gesturing toward the exit and offering his hand. Colton was quick to take it in a firm grip, dipping his head to Ash. “Name’s Colton.” The naga replied in a strong voice, loud enough the others could hear. “Just got in last night, ‘fraid I’m at a disadvantage with most everyone.” However Colton just shrugged, and after a moment eyed one of the girls. Ash had addressed them – so it was either Haley or Saranja. Somehow he felt she was Haley, compared to the more exotic name for the goat one. His tail rattled slightly. “I’ll pick you up a drink too so you don’t have to take this swill. Didn’t even put anything good in here.”
First Name: Alena Surname: Rurik Nickname: N/A Gender: Female Age: 23 Species: Daughter of Aphrodite Appearance: Ever since she was a girl Alena was always the tallest amongst her peers, and while puberty should’ve averaged this instead she hit the king of growth spurts that placed her taller than nearly every woman – and many men. Alena presently stands at a towering six foot three inches, and despite her athleticism Alena’s tall frame gives her a certain awkward, lean look that would probably appear unhealthy were it not for the toned muscle packed onto her body. Further she appears rather pale for such an active girl, though not in a ghostly white fashion, due solely to the fact Alena has the tendency to burn rather than tan. Marked on this light skin are freckles speckled across the bridge of her nose and cheeks, a hint of them on her arms. Personality: Most people who meet Alena would describe her as a giant puppy; all big paws and sparkling eyes with a toothy grin that radiates excitement. She’s the type of person to roll out of bed in the morning bright eyed and bushy tailed ready to face the day, and greet every bleary eyed passerby along the way. In truth when she was younger it used to be easy to be nearly grating with her enthusiasm, but as she passed puberty it seems people were more often soothed by her than anything. It’s disconcerting to the demi-god, and lately she’s found herself focusing more on her own training in an attempt to brush off the new developments. Of course, that has danger in itself since Alena can also be ... oblivious. Nothing ruins your day like a couple hundred pounds of muscle absently plowing into you while jogging. More than that? She’s found herself being jealous of others. What Alena has worked so hard for, her strength, is amazing as a mortal; as a demi-god, compared to those with actual godly strength inherited without having to ever work out in their life? It’s nothing, and has become a dark spot on her otherwise astonishingly open person. Hobbies: Although it’s probably more than just a hobby at this point, Alena is highly vested in weightlifting – with a focus on dead lifts. It’s what she’s best at, though it’s not unusual to find her doing other athletic activities as well; pick up games of numerous sports, running in the morning, and she has a fondness for swimming. Alena also used to be able to play the piano, but is rather rusty at it by now. Abilities: Unlike her many half-siblings Alena does not possess otherwordly beauty, nor even traditional beauty from her mother’s blood. What she did inherit was the ability to entice, charm, and even seduce others, but rather than a combination of looks and disarming manner Alena’s seems to be related to her tongue. Like her mother Alena can melt the defenses of men and women alike with words that seem to drip with honey, even though they may not be as polished as the Goddess’. Once the mental walls are open it’s almost easy to convince someone if she so desires it, or more benevolently to empathize with them. While it was much harder on those with high willpower, since joining Riverswell she’s found it’s also not as easy to do unintentionally with the children of other gods and goddesses compared to mortals, which is a small relief at least. Extra: Unlike many other demi-gods she takes after her human parent in most aspects that aren’t otherwordly, from her build to her mannerisms. The latter could be due to having absolutely no memories of her mother, though she has met one of her half-siblings – a model, go figure, who at first wasn’t convinced she had the right person. That happens a lot. Her English can be awkward at times due to not being her first langauge, and lastly she’s also so far in the closet she’s visiting Narnia. First Name: Rodeo Surname: Colton Nickname: Colt Gender: Male Species: Naga Appearance: Colt is built solidly, perhaps not as defined as some of his more athletic peers but having solid tanned muscle from daily hard work and handling animals. His hands are calloused and rough, hair a dirty blonde that’s slightly darker along his jaw, and has russet brown eyes. His nose is just slightly crooked from being broken twice, but it’s not glaring. Especially considering his most eye-catching feature is that he’s half snake. Colt’s entire lower body, from just below his abdomen, is a very large snake tail, long enough to coil underneath him to rest on. His ‘snake species’ appears to be a mix, having the pale underbelly and vivid dark blue of a blue racer, but the black diamond pattern along his spine akin to a diamondback rattlesnake. His tail is the thick constrictor build of the former, but at the very end of his tail the underside of some of the scales appears to be hollow and makes the distinctive rattling sound when shook – which he does often. His two canine fangs are elongated and hollow similar to needles, sticking out passed his bottom lip a good inch and a half, and his tongue is thick like a human’s but forked at the very tip. Lastly the diamond pattern of black scales along his tail doesn’t just cover his tail, but the scales continue up the human portion of his spine right to the nape of his neck and cover his eyes in the same ‘mask’ pattern as a blue racer, with blue scales splattered along his shoulders, back, and where his torso starts to change to tail. Personality: The most consistent thing about Colt is that he’s quiet, but not for any reason related to being shy. More than anything Colt is a fellow that prefers observing, a talent grown from watching over animals most of his life where a raised voice can easily startle them, and partially from his species’ feral tendencies to pick out the small movements of rodents and songbirds. However just because he’s quiet doesn’t translate to Colt being a pushover. He’d buckle down and do a job no one else wants out of a sense of duty, but trying to force him to do something is a lost cause for the stubborn naga. Pushing too hard is often what gets him more vocal – usually swearing. It’s not uncommon for him to linger on arguments because of how hard it is to anger him, and often long after it’s done Colt can be found slithering around his room muttering to himself and tail rattling. Good luck getting him to forget that argument, or grudge. On the opposite side of the spectrum, Colt is very good at caring for others, be they animal or human. In truth though while Colt doesn’t prefer the company of animals over humans, he finds them a lot less complicated at the very least. Hobbies: Horseback riding . Blacksmithing . Swimming. Basking in the sun. Abilities: Aside from being half snake as a naga he has abilities relating both to being a snake and the more mythical aspect of his species. His fangs are elongated, hollow, and produce venom – said venom is fairly potent. A fighting bite from him would start causing dizziness and weakness within five minutes, with increasing symptons of numbness, vomiting, and difficulty breathing until it would kill an adult within three and a half hours absolute maximum. Oddly enough his venom when made into an anti-venom blankets a wide range of snake venom it can counter, not just rattlesnakes. Colt is stronger than an average human by a decent amount, and when his tail coils around an object he can constrict and crush many things easily. Meanwhile on the naga side of his heritage he can hold his breath for an extended period of time due to being a creature of water, up to four minutes, and has mild shapeshifting. Mild due to the fact he can only shapeshift the scales on his upper body and his fangs invisible, and his tail into human legs – however Colton also has absolutely no idea how to handle human legs due to usually slithering, and as a such has a wheelchair for use if he needs to interact with humans. Extra: Carries a small vial of his own anti-venom on a chain around his neck, and always keeps a few spare vials refrigerated at home. Always requests a ground room due to his trouble with stairs. One horse in particular on his family’s ranch is his – he was young when he named the mare ‘Sunshine Smiles’. Secretly likes Brokeback Mountain but doesn’t mention it since people always make jokes due to his family’s profession.
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As people wandered about, chatting or dancing along to the music, shifting through the crowds, Saranja found herself with an arm wrapped around a daughter of Hades, still feeling his stare on every tuft of fur and stood-up hair as chills ran down her with the force of gravity, threatening to pull her down hard for a moment - and then there was nothing again, and she felt like she was floating before she realized she'd been stood entirely still the whole time, and silent to boot. As soon as the feeling passed, she began to drift into the other conversations around the room, listening in intently. She adopted a look of concentration, picking together the voices and matching them to the names (and partial faces) she had in her head as she struggled to keep up with conversation. For each word said there was another twenty rattling off in a possible future that leaked in and tried to make itself indistinguishable from the present. She was brought back to earth and anchored by Ash simply asking over her. She sprung into a smile that could be described as 'a bit much' for having just been asked how she was. "Son of Morpheus. I'm doing well, thank you. Trying my best to mingle." She looked over to Jackie and Ebbo as they surrounded the Nāga. She had questions too, but she saw the different possibilities for romance that tonight could bring. Her questions could survive the night unanswered. As if having forgotten to, she kissed Hayley ontop of her head and took another drink from her cup. "How does the night fare for you? I hope she is kinder yet than to bid you to bed - there's a lot of interesting people in this room." She had the upper hand in that aspect, though, having been 'mingling' in her downtime, working the room without ever saying a word to someone. The downside to it all was that she looked exhausted from her little time spent dancing and talking in the room, even bringing a hand to her mouth to stifle a yawn. As soon as the yawn was over, she turned her head just to interject into the other conversation for a moment. "I'm Saranja of Pelasgia. It's a pleasure, Rodeo Colton of the Nāga" She gave time for a pleasantry to be shot back, but was quick to return back to her conversation with Ash, not wanting to be rude!
First Name: Saranja Surname: (of) Pelasgia Nickname: Seer, Hooves Gender: Female Species: Satyr (Descendant of Ophion/Pelasgus) Personality: Saranja is a descendant of the original Pelasgians, the people born from Ophion when Eurynome ripped out his teeth and cast - from his teeth sprang Pelasgus, the first man. He carried the power of creation, and taught man crafts and art. Thousands of years down the line, with blood being passed through the ages, the blood of the Pelasgians finds itself in a young satyr girl. Similar to Ophioneus before her, she was born with the power to see into the future, as well as the innate ability to 'glamour' and hide her more identifying features. Unfortunately, with such a useful (yet often elusive ability), as she aged, she found her eyes became worse and worse at seeing in the present, until eventually she woke one day to find herself blind, her eyes working fine when viewing what she wished to see in the future, but never showing her what she wanted, and never allowing her to see the now. Because of this, she finds herself often fixing herself on the future, and caring less about what might happen in front of her, her Achilles heel, as it were. She can come off dire, and serious when her visions slight her, though more often than that she is kind, if apathetic. She enjoys the company of people, though can often decide on if she likes them or not by viewing them in the future, to different amounts of success and failure... Hobbies: Pelasgus originally gave man the tools to farm, the tools for agriculture. As such, Saranja enjoys gardening. She likes the feel of dirt on hooves and the knowing, if not the actual view of flowers blooming. She takes great pride in it, and 'cheats' by viewing things that are very often difficult to change, such as the weather or the seasons, knowing what to plant when. She also enjoys poetry and the arts, particularly Oscar Wilde, Emily Dickinson and anyone in the romantic era, like Coleridge. She also has a soft spot for music, Classical in particular, she loves Chopin and Rachmaninoff, and can get curmudgeon quickly when her listening time is interrupted. Abilities: + Clairvoyance: While Saranja can see into the future, what she in fact is viewing, is one possible future. Like a pool of water that shifts into several different streams, she only follows one path at a time. It differs, and the acts of people (and herself, when she chooses), change the future she sees. This makes her sight very unpredictable and at times, unreliable. + Strength: Satyrs are strong and durable creatures, and she is no exception. She is able to carry large weights with ease, walk long distances without issue and, should she wish to, strike with force. She is unlikely to do the latter, as a pacifist. - Blindness: A blind-seer, she lacks vision and while she can often make up for it and cheat with her clairvoyance, it isn't the same as real sight, and leaves her slow to act and move until she's sure. Extra: While the Pelasgians were also known for being brave and expert warriors as written by Homer in the Iliad, Saranja has yet to truly try her hand at combat, a difficult task when you can't see your opponent in front of you, though she might just yet surprise people.
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"Well this way." Ebbo said this a quick nods and a blush. He had already fucked up and it was only the first stage of the map, he had not even gotten past the tutorial and was already having trouble. Ebbo led them past group of people, some human looking some not so much, to the entrance. The refreshments inside had food and drinks on the table but out side there were some on campus groups selling different "goods" and the vending machine was right next to three of the booths. "My name is Ebbo by the way, sorry for not saying it earlier I was kinda nervous, still am actually. He said as they walked outside. Now out side was a storm booths lined walls and brightened up the court yard in front of the building. To his left stood the Vending Machine and this made him frown, it was not much of a trip at all, but at least he was making progress, they were sort of alone, at least Ebbo thought so. Then he took notice of the three booths next to their check point. The furthest one had a bunch of jocked up minotaurs and above them was a purple sign with gold glitter on it, the glitter was sued to make the words "Minotaur Awareness Club". The booth next to them was manned by two blonds one male the other female, both really attractive, they both had on red shirts with black writing and their banner read "Zeus' Descendants Support Club". This made Ebbo chuckle as he looked to the closest booth to them, no one was there but it had a bunch of broken mirrors on the table and they were selling cookies, they had a could of signs that all read "Mirror Haters United: for Gorgans, Vampires and others Repressed by Mirrors....ONLY!". He did not know what that meant but, I guess they worked some how. The other side had more going on but Ebbo had neglected Colton for long enough and turned back to him with a smile. "Live night, wonder if there is a gaming club, what about you anything you might join?" He asked with a shy smile accompanied by a blush, for some reason he could not stop blushing around Colton and Ebbo did not care to stop either.
First Name: Ebbo Surname: Rayner Nickname: Ray, Raybo, Ebby Gender: Male Age: 19 Species: Demigod-Son of Odin Personality: Ebbo is a independent young man, who is not one for rules. He likes to follow his own self made path and do things his way. Ebbo can be stubborn at times, but the sight of rules and regulations make him sick, this is one of his biggest flaws but one of his best traits. His determination and hard work ethic drive him to prove he was right and his way is best. This gave Ebbo the skill to learn to do something, and do it right the first time. Outside of this Ebbo is a great friend, not the most social, and will have your back the whole way just make sure you don't ask his opinion on things he won't sugarcoat it. Ebbo would much rather spend his time alone, in a book or gaming then trying to make hurt himself making friends. History: In all 19 years of life, Ebbo Rayner has been the pet project of his father Odin. When he was born he was left to his mother, she taught him how to be a man, right form wrong, and how to treat a lady (or man if he was into that, she doesn't judge). His father had a tendency to pop from time to time and mess things up for their little unit. When he was 5 Odin stole him away in broad daylight for 3 years, dropping him all around the world with different teachers saying he needed to "toughen up". When he turned 16 Odin forced him to endure a "spiritual death and rebirth" to awaken his inner shaman (it was nothing compared to Odin's hanging on the world-tree for nine days and nights, but it still hurt). In Ebbo's 18th year Odin gave him a nice brand the night before his high school graduation. Safe to say Ebbo and his father don't have much of a relationship outside of his visits. Odin is also the one who is sending him to Riverswell Estate & University, to "further his training." Hobbies: Reading Learning Traveling Camping Gaming Abilities: Being the son of the Warrior-Shaman Odin, a war god, a poet, the chief of the Aesir deities, is a lot to live up too. Ebbo inherited the Shaman way from his father, he was forced to endure the "spiritual death and rebirth" at a young age so he could unlock his ability to use runes. Runes are magically-charged Germanic alphabet that can be used in many different ways. Runes are charged with magical energy and the word becomes alive. Ebbo stays away from the more complex spells that involve multiple runes, and simply uses runes to summon and control the elements and on the occasion mess with others. Runes are a gods magic though, so when he uses them he never really has control or immunity over what he summons, fire still burns and ice still freezes. Extra: Ebbo is a great swords man, courtesy of his father. When he went through his "spiritual death" he became spiritually linked with bears, owls, and cats. H has a pet cat named Cheshire. He has a tattoo and a brand, one is a bear on his back and the brand is on his right pectoral and was left by his father.
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It was getting crowded at the table. Some she knew well, like Ash who got a nod and a small wave. Some, she'd just met, like this..snake man. Others didn't acknowledge her, which made sense. Still, she was getting less and less comfortable with the crowding. Especially dressed like this! She held onto Saranja's arm a little tighter, and the aura of dread started to increase again. Then she was kissed on the top of the head, and reassured. It was like she knew! Of course she knows...she knows everything. That reassured her a little, and she smiled up at Saranja, shaking her head. "I don't feel like sleeping yet. You look more tired than I do. Are you ok? There's people..yeah, I'm not good with crowds" she chuckled nervously "if you want to meet more people I can...be quiet and try not to put everyone off."
First Name: Hayley Surname: Has had many surnames - Smith, Kingsley, Ringwood, Horish to name a few. Her original surname was Williams Nickname: Nobody has given her one yet Age: 19 Gender: Female Species: She has been placed with the children of Hermes. She is actually the daughter of Hades, God of the Underworld. Personality: Hayley is a mixture of things - she can be kind, and sweet to those who are kind to her. She also is prone to bursts of anger, and can be very nasty and hurtful. Even violent at times. However, she's truthfully just lonely. Having grown up going from foster home to foster home, she's never had a real family nor any friends, which left her with a lack of trust. Hayleys original mother, Anne, was a showgirl at one of the most famous Las Vegas casinos. She made a good living, being both popular and pretty. On one of her holidays abroad, to Greece, she accidentally stumbled across an entrance to the Underworld. Using her wit and her looks, she managed to convince the man she met to let her go - and Hades was more than happy to enjoy a bit of fun with the women. After she escaped, and after a very uncomfortable flight back, she discovered she was pregnant. Worst case scenario. When the baby was born, she named her Hayley...then gave her away to her sister, who was unable to have children. However, Hayley always had a bad feeling about her, and soon even Annes sister wanted nothing to do with her. From then, she bounced from Foster home to Foster home. Always someone who wanted to 'redeem' her, and always they failed. She fell in with the bad crowds, the aura of dread that radiated off her both brought her protection and suffering depending on how others reacted. She was discovered by the principal of the University, who quickly spotted what she was and took her in. Hiding that she was a child of Hades due to how many would react, she was told to hide her past and pretend to be a child of Hermes - the man had so many children across the world, it was an easy lie. She really didn't fit in though - and found herself isolated again. Hobbies: Hayley loves to go underground, cave exploring. She's also got a fascination with motorbikes, even owning one at one point. She's quite intelligent, and reads a lot - usually in the dark where nobody can see her. Abilities: Hayley can manipulate Earth - she isn't great at using it at the moment, and cannot do it for long, however she can use the Earth to fight for her and has done in the past Hayley can sense the spirits and ghosts of the dead - they respond to her depending how they feel (sometimes relieved, sometimes afraid). She can communicate with them, but is still learning the language of the dead Hayley gives off a feeling of dread, as if Death itself was just around the corner. She cannot control this - and the feeling is increased if she is scared or excited Hayley is able to see in the dark quite well - especially underground, where she feels at home Extra: Hayley is terrified of both flying and the ocean. She also warm to the touch, growing hotter if she is angry. Nobody at the school except the principal and the chosen few tasked to look over her know who her real parents are - Children of Hades are very rare - there hasn't been another for a very long time, and they often have an extremely bad reputation as both bad children, and bad luck.
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Alena was certainly an odd sort, becoming so uncomfortable with her presence and the light contact between them. At least it was light in her own opinion, quite used to the more personal interactions between people back home and having had to remember to keep a respectful distance from others since coming to this country. Still, there was no real reason for her to be quite so nervous in her opinion, but as she looked up at her taller dance partner she started to feel a bit remiss in having her go through such a thing even if she had been the one to offer. At the very least it seemed her powers of sway on those around them had lessened since she advised her to focus on her, the steady warmth from that pull making things quite a bit more enjoyable than they would be otherwise. "Do not worry too much about it, Alena." The shorter woman said softly, staying close through the dance and keeping pace quite easily. "It is quite enjoyable, though if you wish perhaps next time I'll have a back to the dress." Devi flashed a smile, brilliant teeth showing between those full lips before the next comment had her blushing and taking on a more bashful expression. True enough, Alena had made such mentions before and with the same nervous blush, but here on the floor with so many others around it sounded different. Perhaps it was the extra influence of the woman's voice working her, or maybe that she just hadn't really been paying attention before then, but she retreated a little bit internally and only returned a shy smile and mumbled thanks. Devi had little doubt in the woman as she dipped low, feeling herself slowly lowered through one of the more showy moves of the dance. She was quite light after all, and not to mention her sense of balance was on point as she had shown through the little endeavor. As fun as it was though, the music had been winding down and while the next song was starting it was a good opportunity to take a step back and let both of them breathe for a moment. Perhaps even let Alena relax and not deck anyone else on accident. To that end, Devi took the lead this time "We can, though it seems he's got a new friend and is heading out of the main hall." She mentioned on the way to the side of the dance floor, wanting for the moment to just get out of the way of those moving in to take their turn and those still remaining. "But yes, it was rather fun. Did not think it would be quite as easy, though maybe I just had a good teacher." Again that disarming smile she had, trying to ease the light tension while she found a couple empty seats and sat down. Her hand gently pat the one next to her, inviting Alena to join her. "Do you wish to go in for another dance once we've had a moment, or is it maybe time to head back to the room?"
Devi Kaur, Foremost Servitor of Jagannath First Name: Devi Surname: Kaur Nickname: Vi Gender: Female Age: 19 Species: Demigod, Daughter of Jagannath(in the forms of Jagabandhu "Friend of the Universe", Dāruēdabatā "The Wooden God") Personality: As the daughter of Jagannath, primarily in the form of Jagabandhu, Devi is a compassionate and empathetic person, though oftentimes reserved and timid. She is not one to shy away from anyone in need and is quick to make friends while being slow to anger and far more forgiving than one would think. That part of her she believes favors her father's lineage as the "Friend of the Universe", in that as she was taught by her village, Jagannath has compassion for all including those that wish ill upon him, and that forgiveness is deserved by all. In that, while she may not be the most forward or out-going person of any group, she stands out for her willingness to help and befriend even the most awkward of outcasts. Hobbies: Vi has few activities she can truly call a hobby, as she has been primarily driven by the needs and well-being of her village, but she does draw more than a little pleasure from those few. Of note is her love for horticulture, something she was quite well known for among the circle of villages back in Eastern India. Flowers and herbs are her specialty in that regard, ornamental and exotic ones strike a particular chord with her with their vibrant colors and natural aesthetics. When she wasn't tending her garden or assisting others however, she would often simply go on long walks through the banyan forest or make a trip to Calcutta to peruse the markets. Abilities: - Child of the Forest: An ability she has had since she was very young, Devi has an intrinsic connection to the natural energies of the world and with focus can manipulate them as well. Even without a concerted effort, plants near her become more vibrant and lively than before, her presence a boost of vitality. With ease she can gently coax life into withered ones as well, restoring them and even leaving them with a lingering aura. Most obvious effect of this ability that anyone could see from first glance however, is the way flowers simply blossom around her, surrounding her with the beauty of the natural world. - The Wooden Princess: Taking on the image of her father, Dāruēdabatā The Wooden God, she can create and direct the growth of trees to a limited extent. Most prominently is the ability to create barriers of wood from the earth or vegetation, which can help her protect others, or the creation of thin layers of bark across her entire body when she feels physically threatened. The latter is something she still has no direct control over, though she has had moments where she could manifest it without danger. - Akashic Intuition: While she cannot claim to truly be the inheritor of her father's legacy quite yet, Devi still has a connection to him that enables her to learn far faster than any normal human. This primarily comes into play when dealing with languages, in that she can learn nearly any language simply by listening to enough words. There's still a fair learning curve when it comes to actually speaking them, but for her all it takes is a little bit of practice and more exposure to the language. To a lesser extent she can learn instruments and other skills, but she has often been told that when it comes to anything musical she has "wooden fingers". Extra: It should be noted for anyone that can sense life energy, that Devi Kaur's life force is almost blinding in the immensity of it to the point that often enough other people will be obscured by her mere presence. This comes from her connection to the natural forces of the world, where she is almost always in tune with the trees and other plants around her. No one should be adversely affected by this since it isn't actually tampering with anyone else's aura. - Tattoo of the Jagannath icon across her back and sanskrit denoting the 64 Bhairava surrounding it in a symmetrical pattern.
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VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLOT: | ONGOING PRIMARY PLOT: A strange illness has begun to befall the city of Toronto. So far the cases are isolated but doctors fear that it will prove to be extremely contagious. All reported cases have only thus far affected Hyperhumans. Symptoms include sneezing, headaches and eventually escalating to shakes, shivers, sweating and high fevers. Most importantly, this illness affects a Hyperhumans' ability to use and control their powers. Loss of control is common as is loss of their abilities altogether. So far there are no leads as to what is causing this illness nor how quickly it will spread. The only clue was an ominous warning from the notorious hacktivist group known as Uroborus. ONGOING SUB-PLOTS: ~Coming Soon~ | RULES AND REGULATIONS: | 1. IN CHARACTER RULES: You are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. BE the character, not just yourself with the character's powers. The notes section of your CS has been provided for such a reason, use it to help yourself remain consistent in character portrayals. Writing expectations for this roleplay are at least a two (2) paragraph minimum per post. Three (3) to five (5) paragraph posts however would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offenses will be called out. You are encouraged to post at least once per week. If there are any outside factors as to why you aren't able to post, please let the GMs know. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM. If you stop posting for two (2) weeks without a message in the OOC, your character will be listed as 'inactive', and after a further week of inactivity, your characters will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. Please if you know you’re going to be absent or simply have lost interest in the RP, just let the GM know. No God-Modding or metagaming. This refers to controlling or manipulating another player's character in way that is completely self-beneficial and not pre-approved by the other player. This also includes being untouchable against NPC characters as well as being all knowing. Keep your character humanized or risk being expelled from the RP. PC's are not to be killed without permission. Nameless NPC's are fine, but PC's or important NPC's will require authorization by their creator. This is a Character Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. That said, there will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. Plots should not be completed in one or two posts. Your character should not be able to stop an entire robbery by themselves or put out a city block on fire with relative ease. That said obviously different power levels do apply so if you do manage to put out the fire, solve the cause of it. If you stop the robbery find out who hired the gang or what their motives were. If all else fails do some character development or show us some ‘Slice of Life’ moments for you character if you do solve a plot quickly. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.
VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLAYER ROSTER: | Lord Wraith as Grey BlackSam3091 as T.B.A. Mr Allen J as Glass Angel t2wave as Ruth Staton DJAtomika as Trigger ~None Yet~ ~None Yet~ | BACKGROUND INFORMATION: | | HYPER HUMANS: | Homo-Virium "Hype" Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years. | HYPERHUMAN CLASSIFICATIONS (H-CLASS): | | ATLAS: | Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: -Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing | CUPID: | Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: -Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation | FORTUNA: | Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: -Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption | JUNO: | Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: -Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation | MARS: | Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: -Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation | MERCURY: | Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: -Enhanced Speed -Intangibility -Flash Step -Flight | MINERVA: | Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: -Telepathy -Telekinesis -Prophetic Vision -Astral Projection | NEPTUNE: | Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: -Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation | ORCUS: | Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: -Animal Mimicry -Shape Shifting -Invisibility -Transfiguration | SATURN: | Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: -Teleportation -Portal Creation -Reality Manipulation -Time Manipulation | VULCAN: | Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: -Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation | RULES AND REGULATIONS: | 3. CHARACTER CREATION RULES: You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly. Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response. Players are allowed one character to start. You allowed to create secondary characters after you make several posts. I just request that if you make multiple characters that you don’t have them constantly playing off each other. Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your favourite beverage. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. | CHARACTER SHEET TEMPLATE: | | NAME(S): | | ALIAS(ES): | | D.O.B.: | | AGE: | | SEX: | | SEXUALITY: | | APPEARANCE: | | H-CLASS: | | ABILITIES: | | LIMITATIONS: | | WEAKNESSES: | | APPLICATIONS: | | SKILLS: | | EQUIPMENT: | | BACKSTORY: | | SAMPLE POST: | | NOTES: | | NAME(S): | Your full name as written on your birth certificate or driver's license.​ | ALIAS(ES): | Any names your parents, relatives or friends call you. This can also be a 'superhero’ codename. If you don’t have one, you can always gain on in the IC.​ | D.O.B.: | Month/Day/Year | AGE: | No younger than 14, no real age limit but if you’re over 50 in earth years you’re not going to be limber enough to be running on roof tops likely (obvious exceptions aside.)​ | SEX: | Preferably your biological gender, if you prefer not go by a gender specific pronoun please note that in your Biography or Notes. Please do not answer 'yes'.​ | SEXUALITY: | *Optional, if you'd wish to note it you may. If you have no interest in having it known or any other reason there's not need to put. | APPEARANCE: | A written description detailing height, weight, hair colour, eye colour and any other notable attributes. A picture doesn’t qualify here as you already have the headshot above.​ | H-CLASS: | Your Hyperhuman Classification. If you're having trouble let me know and I can tell you which category you likely belong under. If you're playing a normal human, simply put 'N/A' or delete this part of the CS.​ Note that normal humans can skip directly from this point to the 'SKILLS' section as you won't have any abilities. | ABILITIES: | What extraordinary capability does your character possess?​ | LIMITATIONS: | What are the character’s limits? Not to be confused with a weakness, limitations are a restriction such as a stamina or strength level. Limitations can be self-imposed or perhaps enforced by outside forces such as finances limiting a technology based character from upgrading their arsenal or replacing damaged equipment.​ | WEAKNESSES: | Do these powers give you any exploitable weaknesses? A weakness is not to be confused with a limitation, a weakness is a quality or feature regarded as a disadvantage or fault. Do green space rocks make you weak in the knees? Maybe the sight of blood makes you gag, etc​ | APPLICATIONS: | List some practical applications of your powers, include at least one combat application. | SKILLS: | Aside from the above mentioned abilities, do you have any notable skills? Note typing at 150wpm isn’t what we’re looking for here. Unless of course that happens to be key to your character.​ | EQUIPMENT: | List any weapons, tools or special attire that your character uses here. A brief description of each item is always appreciated. Also specify if each item is used regularly or stored for special occasions. | BACKSTORY: | This is your history from the time you were born until the start of the RP. If you want to keep certain details vague so as to reveal them in the IC, skim over them for the time being or be subtle about them. But please avoid too many clichés, we're all familiar with the orphan who swears to fight for justice because of the death of his parents. | SAMPLE POST: | Please include a two paragraph sample written as the character you're applying for. This sample can come from anywhere but I would prefer if it was specifically written for this sheet and not pasted from somewhere else. I also prefer writers to use the third person perspective but I will consider first person as well, but as I said I prefer third person. | NOTES: | *Optional, any additional notes you wanted to add that weren't covered by the above sections. This can be either kept for yourself or submitted for everyone to see. This would also be the place to include any NPCs you intend on using.
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Video screens across the city flickered to life as the pulsating circle slowly rotated around the screen, an ominous mask silhouetted against the background. The monotone voice slowly seeped out of the speakers as the people of Toronto were stopped in their tracks, surprise, fear, curiosity all taking precedence over what they had been previously doing. "Be on Guard." The voice said, the screen flashing before it spoke again. "Be on Guard, ye who dwell here. There is a poison in the air seeking to turn brother against brother, father against son, lover upon beloved. Blood will flow in the streets as though who possess great power will soon find themselves without it, put to death upon the sword. The crusade has begun, no one is safe anymore especially the strongest among you." The screen flickered one last time before the face returned. "Be on Guard. Memento Mori" As sudden as it had appeared, the broadcast disappeared and the people of the city returned to their Thanksgiving shopping as the brisk October air reminded them all they would rather be indoors as the screens resumed their regularly scheduled programming. "...Bizarre weather continues to bombard Crescent City along the California coast. Metrologists are at a complete loss as to its cause though they have been numerous discussions that perhaps we're seeing the work of a Hyperhuman." "Well Tom, it seems anything is possible after what happened just last year between S.H.I.F.T. and Yakob Kowalski." The anchor countered as the news entered into what must be their favourite segment. The daily debate about the merits and concerns regarding Hyperhumans living among society. "If one Hyperhuman could hold an entire city hostage then we truly are seeing a new breed of terrorist emerging. While some might call Kowalski a terrorist, I'd counter he was justified in his concerns and opening our eyes to the world hidden within our own. Perhaps he went about it in an extreme manner, but in the end if we're going to be facing what is comparable to 'Comic Book Supervillains' I would say he's justified." "You think an attack on the Royal Mint is justified? Not to mention the numerous other lives he endangered? What about attacking the Pacific Royal Collegiate and University? It may be a school for Hyperhumans, but they're still children and young adults. Innocents who don't deserve to be put on trial for some madman's personal agenda!" The other anchor countered as the young man looked up from his platter of chicken wings towards the bartender. "Yo, Seany can you change the channel or something? I'm so sick of listening to these wind bags talk about how dangerous Hyperhumans are." Zeke said as the bartender obliged with his request. "Get you another?" He gestured pointing to Zeke's empty drink. "No thanks Sean, I still have another class today and as much fun as I'm sure calculus would be loaded I'd rather not." "Your loss." The bartender replied, his mild Irish accent punctuated the words as he turned back to polishing glasses, the small pub sitting rather empty at eleven in the morning. Looking up at the changed channel, the newswoman was going on about a new virus strain that had popped up in several so far isolated cases across the city. Zeke shook his head as he finished his last wing before digging into his pocket for a twenty. "Seriously, all the news seems to do these days is sow fear. First we had SARS, then Mad Cow, Bird Flu, Ebola and now this. Wait until it gets a name, every case will be a front headline on the Sun." He said as he placed the green bill down on the bar. "You actually read the paper?" Sean said with a smile. "More like I look at the back page." Zeke said with a smirk as he nodded towards the pages of Sunshine girls plastered around the top of the pub's walls before slipping on his leather jacket and picking his helmet up off the bar. "Take 'er easy Seany." "Where'd be the fun in that." The bartender responded as Zeke exited the door and began walking down the street to where he had stashed his bike. If you could get over the cool autumn weather, it actually wasn't a bad day out. The sun was shining, not a cloud in the sky, truly still great riding weather Zeke thought to himself as he turned down an alley and rifled through his pockets for his keys. "Turn around slowly and give me the keys to your bike." The voice said from behind Zeke as he complied, mockingly raising his hands above his head. Looking down at the knife sticking towards him, Zeke shook his head. "And what do you plan to do with that." He asked with a smile. "If you give me the keys, nothing. If not, I'll cut that dumb smile off your face so that not even your mum would recognize you." "My mom wouldn't recognize me with it." Zeke replied. "Now put that knife away before you stab yourself in the foot with it." "How would I..." The carjacker started before suddenly screaming in pain as the knife lurched from his hand and dove directly into his foot. Falling to the ground in agony, he tugged at the hilt but the knife wouldn't budge. "Tsk, I hate when that happens. Hurts like a bitch though don't it?" Zeke asked as he kneeled down in front of the man. "What really hurts is when it jumps to your thigh, makes it a real bitch to walk." Zeke said as the blade shot back out of the foot and plunged into the man's thigh as he screamed again. "Now, you'll likely be able to walk again, albeit I imagine with a limp but you won't be stealing anymore cars I imagine. Just be thankful you didn't bring a gun, can you imagine how careless you could have been with that? A bullet could have ricocheted right back into your own skull and then we'd have a real mess on our hands." Climbing onto his bike, Zeke put the keys in the ignition and revved the engine. "The nearest medical center is about fifteen blocks south, so I'd get moving if I were you." He yelled over the engine before popping the bike onto one wheel and merging back onto Bloor. He was going to be late for class now, but at least the day had been interesting.
VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLAYER ROSTER: | Lord Wraith as Grey BlackSam3091 as T.B.A. Mr Allen J as Glass Angel t2wave as Ruth Staton DJAtomika as Trigger ~None Yet~ ~None Yet~ | BACKGROUND INFORMATION: | | HYPER HUMANS: | Homo-Virium "Hype" Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years. | HYPERHUMAN CLASSIFICATIONS (H-CLASS): | | ATLAS: | Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: -Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing | CUPID: | Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: -Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation | FORTUNA: | Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: -Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption | JUNO: | Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: -Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation | MARS: | Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: -Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation | MERCURY: | Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: -Enhanced Speed -Intangibility -Flash Step -Flight | MINERVA: | Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: -Telepathy -Telekinesis -Prophetic Vision -Astral Projection | NEPTUNE: | Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: -Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation | ORCUS: | Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: -Animal Mimicry -Shape Shifting -Invisibility -Transfiguration | SATURN: | Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: -Teleportation -Portal Creation -Reality Manipulation -Time Manipulation | VULCAN: | Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: -Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation | RULES AND REGULATIONS: | 3. CHARACTER CREATION RULES: You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly. Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response. Players are allowed one character to start. You allowed to create secondary characters after you make several posts. I just request that if you make multiple characters that you don’t have them constantly playing off each other. Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your favourite beverage. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. | CHARACTER SHEET TEMPLATE: | | NAME(S): | | ALIAS(ES): | | D.O.B.: | | AGE: | | SEX: | | SEXUALITY: | | APPEARANCE: | | H-CLASS: | | ABILITIES: | | LIMITATIONS: | | WEAKNESSES: | | APPLICATIONS: | | SKILLS: | | EQUIPMENT: | | BACKSTORY: | | SAMPLE POST: | | NOTES: | | NAME(S): | Your full name as written on your birth certificate or driver's license.​ | ALIAS(ES): | Any names your parents, relatives or friends call you. This can also be a 'superhero’ codename. If you don’t have one, you can always gain on in the IC.​ | D.O.B.: | Month/Day/Year | AGE: | No younger than 14, no real age limit but if you’re over 50 in earth years you’re not going to be limber enough to be running on roof tops likely (obvious exceptions aside.)​ | SEX: | Preferably your biological gender, if you prefer not go by a gender specific pronoun please note that in your Biography or Notes. Please do not answer 'yes'.​ | SEXUALITY: | *Optional, if you'd wish to note it you may. If you have no interest in having it known or any other reason there's not need to put. | APPEARANCE: | A written description detailing height, weight, hair colour, eye colour and any other notable attributes. A picture doesn’t qualify here as you already have the headshot above.​ | H-CLASS: | Your Hyperhuman Classification. If you're having trouble let me know and I can tell you which category you likely belong under. If you're playing a normal human, simply put 'N/A' or delete this part of the CS.​ Note that normal humans can skip directly from this point to the 'SKILLS' section as you won't have any abilities. | ABILITIES: | What extraordinary capability does your character possess?​ | LIMITATIONS: | What are the character’s limits? Not to be confused with a weakness, limitations are a restriction such as a stamina or strength level. Limitations can be self-imposed or perhaps enforced by outside forces such as finances limiting a technology based character from upgrading their arsenal or replacing damaged equipment.​ | WEAKNESSES: | Do these powers give you any exploitable weaknesses? A weakness is not to be confused with a limitation, a weakness is a quality or feature regarded as a disadvantage or fault. Do green space rocks make you weak in the knees? Maybe the sight of blood makes you gag, etc​ | APPLICATIONS: | List some practical applications of your powers, include at least one combat application. | SKILLS: | Aside from the above mentioned abilities, do you have any notable skills? Note typing at 150wpm isn’t what we’re looking for here. Unless of course that happens to be key to your character.​ | EQUIPMENT: | List any weapons, tools or special attire that your character uses here. A brief description of each item is always appreciated. Also specify if each item is used regularly or stored for special occasions. | BACKSTORY: | This is your history from the time you were born until the start of the RP. If you want to keep certain details vague so as to reveal them in the IC, skim over them for the time being or be subtle about them. But please avoid too many clichés, we're all familiar with the orphan who swears to fight for justice because of the death of his parents. | SAMPLE POST: | Please include a two paragraph sample written as the character you're applying for. This sample can come from anywhere but I would prefer if it was specifically written for this sheet and not pasted from somewhere else. I also prefer writers to use the third person perspective but I will consider first person as well, but as I said I prefer third person. | NOTES: | *Optional, any additional notes you wanted to add that weren't covered by the above sections. This can be either kept for yourself or submitted for everyone to see. This would also be the place to include any NPCs you intend on using.
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June April Summers Morning shift yet again. June sighed. Before she stacked some plates on top of each other, grabbed them all. Turned around, and walked behind the doors into the kitchen. That was the problem with working in a "breakfast and late night" restaurant. The hours were shit. But, damn. If she had any other option, she would have taken it by now. This was her only option, being a woman with no college education. And little few job options. Hey, it was much more preferable to bashing skulls. June put down the stack of dirty dishes next to the sink. With said sink having a busy busboy cleaning away at them. Johnny. Yeah, that was his name. June didn't know him all that well, but he was tall, rather overweight, and around her age. His outfit exposed his thick arms. "More for you, Johnny." June said as she set down the dishes. Johnny sighed, before he grabbed the top plate. "I'll get to it." June nodded her head. She could tell that he didn't like this job. He was one of the many kids that wasted their time screwing around instead of hitting the books. Now he has no choice but to work here. Though, she has little place to judge. Because she's in the same situation. June gave him a quick look before she turned away and continued waiting tables. She stepped out into the main part of the restaurant, and took one look around. Since it was morning, a few people were in here. They wanted some breakfast. Then they were going to leave. This Diner closes at noon, which gave June plenty of time to do her thing. Like maybe find someone to help her figure out what the hell is going on in this city. Yet, June didn't notice that her legs were carrying her to a table. Heh. Just so caught up in her own thoughts. That she didn't even pay attention to what was happening in the now. June grabbed her notepad, and had a pen to it. "Hey, can I-" The TV in the corner of the room caught her eye. The TV flashed. The channel changed itself from the news, to a strange symbol. June's head turned towards it to watch, just as everyone else did. A masked man walked on scene, changing his voice so that nobody can recognize him. Perfect. He began wailing about some warning, telling everyone to be on guard. What was this some publicity stunt? For some stupid movie? June turned away during the rambling. In some attempt to get back to the order, but she couldn't quite take her mind off of it. Especially once he mentioned "those with great power will soon find themselves without it". Wait, the superhumans of Toronto? June listened to the rest of his omen before it disappeared. Going back to the news that was playing a few seconds ago. Wondered what the hell he was talking about. Is this related to the sickness hitting the city? God, she hoped not. She hoped that it was just some stupid movie promotion. But hoping wouldn't get her anyway. What did June think of this? Well, that was even more reason to start investigating this whole thing. Second she's off work, she's getting on her motorcycle. Her shift would be over soon. "I need a smoke." June mumbled underneath her breath. She took one step around and went back to the customer, like nothing ever happened.
| NAME(S): | June April Summers | ALIAS(ES): | Glass Angel | D.O.B.: | 6/1/1991 | AGE: | 24 | SEX: | Female | SEXUALITY: | June's a real straight shooter. | APPEARANCE: | June looks much like a punk, it shows in her appearance and attire very well. She gives off the aura of a "tough-girl". It's probably the way she walks, or the glares she throws at people whenever she moves. Usually being the girl that doesn't stand in the spotlight. What accentuates this feel is the various scars on her (Especially the few scars that are on her face), and the raspy voice of a smoker that she displays with every word. She has been in some tough shit, and everyone can see it. Moving on, June is a woman that stands a bit above the female average at 5'9, nearly approaching the male average. June is relatively fit, she doesn't have a lot of visible muscles or body fat, but she's very slender. Having a slight curvature that is accented by what little muscle-tone and body fat she has on her. So, yeah, she looks like the girl who does a little work. Her legs seem to be the strongest part of her body, having a tone of someone who does a lot of running. Thick, strong, thighs, calfs, and so on. However, they're not the ideal long legs that women hope to have. In fact, her arms and legs are pretty proportionate to the rest of her body. She has sofa, delicate hands, that don't too nice since they have a coating of small scars. She's around 141lb in terms of weight, which isn't too much given her size. June is obviously Caucasian, with her white skin being a porcelain color with light shades. It's not perfect, or clear, even in the slightest. June's arms and upper body are coated with thin slashing scars, caused by glass accidents relating to her power. Most of them have long faded, or are fading, but some wounds just never heal. There's a scar from a cut starting at her cheek, going around to the back of her head. It was done by a knife, or a glass shard. June doesn't talk about it. There are also some scratching scars on her face. Other than that, June's body has blemishes, moles, beauty marks, and etc. June herself, racially, is a native to Canada. With her roots coming from Germany, England, and Scotland. It shows in her distinctly European facial features. Speaking of which, we're going to be moving on to her fabulous face! Starting off, June has a, small, oval head, with rounded features that blend into each other quite well. June's cheeks are quite rounds, which aren't very apparent until the woman smiles. Then they become round and large as they get. June has a small, upturned, triangle shaped nose, that looks proportionate to her small, natural shaped lips. That don't have too much thickness to them, her bottom lip is much bigger, but they poke out a little bit. Usually, June puts on red lipstick to make them stick out more. June's jaw is thin, and smooth, and she has a slight jawline. She has a large and pronounced square chin with a cleft in the middle of it. June has big, round, vibrant, eyes that have a light-green color to them. Her ears are a medium, reverse-triangle, shape. June's hair is a straight, black color - that has been dyed jet-black (With a few streaks dyed dark purple) to enhance the aesthetic. She keeps it cut short, styled in a pixie-cut on the top of her head. The sides of her head are shaved, cut very short. As for her attire, June goes for a biker, or punk, style. Choosing leather jackets, jeans, and gloves over skirts and dresses. Though, June sometimes wears skirts, she just doesn't do it that often. Some of her clothes could be called immodest, as she tends to show a bit of cleavage, or reveal a little extra skin in general. Whether she's doing this on purpose, or is merely apathetic, is the question. She's a real big fan of boots though. She likes to wear them for style over practicality however. Which is why she's sometimes seen wearing high boots, or heeled boots. | H-CLASS: | NEPTUNE | ABILITIES: | Glass-Manipulation. June is the glass angel. She has the elemental ability to control and transform into glass. I'm going to start off with the manipulation aspect of her power. For starters, June can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape, and recolor, glass without breaking or melting it. Hell, she can make any glass construct long as she has enough material for it. June can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. A unique ability that June has, that ties into her ability to transform into glass, is that June can absorb glass into her body, which is necessary for a few other powers she has. June can also partially transform her body into glass, which is necessary for her next ability. Now, by partially turning her palms into glass, June can shoot glass shards, of various sizes, out of the palms of her hands. Another trick that she has learned is regeneration. It's a trick she learned by turning the wound into glass, absorbing some glass to repair the wound. Once she converts it back into flesh, all better! | LIMITATIONS: | While June can manipulate glass as far as the eye can see, she has an effective range. It's around fifteen-meters. Anything outside this range; she has a harder and harder time controlling. June can only manipulate a certain amount too. She can only actively manipulate around one ton of glass. More glass June manipulates, the less fine control she has. June cannot create glass, herpaderp. | WEAKNESSES: | Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before getting broken. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. June can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then June will lose. June requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. June's regeneration is not a clean and easy process. For starters, it isn't automatic, she has to actively will it to happen. Second, it's painful, requires concentration, and leaves behind scars. So she can't really regenerate on the fly. It's more of stop, absorb some glass, and find some cover so she can fix herself. However, the process will leave phantom pains lingering for awhile. June's ability to absorb glass is essential to her power. Every time she uses her power, she uses up a bit of the glass that is inside of her. Once she's out of glass, then she won't be able to use her power until she absorbs some more and jumpstarts it. However, in order to absorb glass, she has to stop for a few seconds and focus. The process of absorbing glass will leave her vulnerable. And after every major use of her power, she will have to stop and absorb some glass. Do the math. June can turn into glass. Why that's down in the weakness section, I'll explain. Whenever June uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue. June isn't immune to glass in any way. She could possibly cut herself if she isn't careful. | APPLICATIONS: | Offense. Glass, being glass, it is a fairly powerful offensive element. June can fire glass off in a variety of forms. Since she can shape glass into practically anything, she can make a variety of weapons/constructs. Glass can be pretty damn sharp if she makes it that way. She can shred foes with large shards of glass, slam them with large panels of glass, or stab them with spears. More advanced offensive techniques would be creating glass "grenades" that send glass everywhere, a "glass storm" full of whirling shards, and etc. She could also crush the glass and toss it into someone's eyes. Blinding them for life! Defense. Of course, glass can also good for defense as it is for murdering people! June can do the usual, and create glass panels (Or any glass construct, really) to act as shields. Her shields can take a bit of damage before going down. Alternatively, June can create an armor made of glass around herself. She can also turn this armor into an offensive technique, by enhancing the hardness of her punches, or making in the armor sharp to cut people. Since glass has a high-resistance to acid, it's also great for defending against those acid flinging morons! Mobility. Movies give glass a terrible reputation! If the glass is thick/dense enough, June is capable of standing on it, and manipulating it in order to "surf" on it. She's capable of flying with this method, though it'll take a ton of balance and practice. Repairs/Construction. Aside from combat, June's power has plenty of uses outside of a fight. As it was mentioned before, June can pretty much shape glass into anything. So she could make a cup. Or create a piece of art. She can easily repair broken glass. Easy Entrance. June can easily enter buildings, quietly and discreetly. Since have you seen how many places have entrances blocked by glass? June can simply remove the glass, step in, and put the glass back. Which can allow her to break into houses, cars, and so on. Minor-Telekinesis. Like other benders, June is capable of moving objects by covering it in glass, and moving it. However, this only works on lightweight objects. Anything heavy is out of her grasp. | SKILLS: | Skull-Knocker. June has done plenty of fighting all of her life. She doesn't have any martial arts training, but she certainly knows how to hold her own in a fight. She can throw one hell of a punch, and knows exactly where to hit someone to take them out. She also fights very dirty, since, to her, you don't stay alive by playing fair. Vehicles. June has always had a fascination with cars and other. Since she was a little girl, her father worked in an auto-repair garage. He taught her plenty of things about cars. Like, how they work, what each part is and what they do, and how to fix them. She knows plenty about cars, and can easily spot issues with vehicles and more. What her father also told her how to do is break into cars. June also knows how to drive pretty well. She can drive cars and motorcycles like a master. Crime! June has lived a great deal of her life as a criminal. While she's trying to turn back from that lifestyle, plenty have just stuck with her. June knows how to hotwire a car, pickpocket people, and sneak around and run like hell. She hasn't exactly been "practicing" any of these skills lately, so they're a little rusty. Knifeplay. June knows how to swing a knife around, she can hold her own in a knifefight too. But, through fiddling in her spare time (Due to another fascination), she has taught herself a few tricks. Well, not the tricks that could be used in a fight, but she can flip knives, throw them (Not very well), and do that cool knife-game thing from Aliens! | EQUIPMENT: | Motorcycle! June loves her bikes, and she has... "acquired" one in the past. A jetblack Harley Davidson V-Rod. It's her main method of getting around. Knife! June has a combat knife, and a few other knives she has gotten from the pawn shop. She normally uses the combat knife since the other ones aren't too practical. Only useful for flashy tricks. Lighter & Smokes! June's a heavy smoker, so she always keeps a pack of cigarettes on hand in case she needs to get her fix. She usually uses a silver lighter with a scorpion engraved onto the side to light her cancer sticks. Glass! June keeps a bag of glass shards in a little pouch, either on her bike, or hanging off her belt. Regular Crap! June keeps her wallet, cellphone, and so on, close to her at all times. | BACKSTORY: | It's dark and tragic. I'll try to be brief, since I don't really feel like writing a massive wall of text, and I spent too long rewriting this. So, if you haven't gotten it from her appearance section, June's a native to Canada. With her father being an automobile mechanic, and her mother being an agent of H.E.L.P, she didn't have to live in poverty. She was middle-class at best, and had enough money in order to support their various hobbies. Though, June didn't exactly have any hobbies that really interested her. She definitely wasn't the sports time. Writing and art didn't appeal to her that much either. She was the middle child to two sisters, both of whom were much different from her. Her mother was incredibly busy with her job, to the point where she wasn't around much for June's, or her sisters, youth. Thus, they lacked that strong feminine figure and had no choice but to fall on her father. They were pushed towards sports, and spent plenty of time in his auto garage. In there, June gained her love of cars, something about them fascinated her so much. There was so much she wanted to do with them, but she was turned down because she wasn't old enough. However, what she was old enough to learn about cars. She was taught about what makes up a car, and other useful pieces of information. To the point where she could easily identify pieces. But that was the bright side they knew about him. Deep down, her father was a cold-hearted racist. He was apart of a Canadian Neo-Nazi group known as "The Pure". The whole automechanics garage was a bit of a front, he was fixing their vehicles, and committing hate crimes on the side. Still, he didn't let his family in on what he did, it was his secret. An easy to keep one since his wife was too busy to care, and his kin were too young to know what he was doing. Back to June, her school life wasn't spectacular. She wasn't exactly a social butterfly in school. She was a bit of a loner, because she felt that she didn't exactly mesh well with the other kids. So, of course, to them, she was some freak! She was also picked on for being "strange", so that did wonders for her. Fortunately, June could always fall back to her family for comfort. But what it did do for June was make her quite vindictive. Deep down, she wanted to get back at them, but she was told that it'd be foolish to try to do so. So she kept it inside of herself. Once June got older, she had found her place in the punk, and goth crowds. In highschool, she did plenty with the various book and debate clubs. However, her father was a very laxed man when it came to parenting. Perhaps too lax. The sisters were free to do as they pleased. June's sisters got involved in some bad crowds. The kind of crowds that like to go wild, hit up on drugs, commit thefts and vandalism, and jaywalk. They were certainly what you would call young delinquents, and they loved it. That taste of danger was something else. June was far more relaxed at that age, so she didn't exactly rush out to get her thrills from crime. All her thrills came from her books. Her powers had developed in a truly scary moment, all the windows in her house exploded outwards like a bomb had went off. Everyone in the neighborhood panicked, and they couldn't find any reason why this happened. Her family stayed in a hotel for a little bit while repairs and investigations went on. That's where she discovered her powers while looking in the mirror, she accidentally pulled a shard of glass off. She eventually realized that she could move glass with her mind. When she went home, she began practicing with her magic glass powers. She learned about the many applications of her power. But, she hadn't been careful enough with her practice. Her father had stumbled into one of her sessions, and learned about her power. June had feared that he would cast her out for it. However, his expectations had drastically changed. After a long talk, they decided that it'd be their little secret. Because... he had other plans.... What he saw in June was potential, she was a Hyperhuman that had control over glass. In other words, a walking weapon for The Pure to use. All he had to do was convince his daughter to join. Of course, that didn't exactly go too well, since she didn't want anything to do with The Pure. So he went for the more drastic "I'll reveal you to the world, disown you, toss you out, and etc" plan. That was enough to get June to work with them, reluctantly of course. Her first trial was simple, brutally attack an interracial couple. June had no choice but to comply. When they were getting back from their date, June made the glass from the windshield of their car fly into them. Cutting them up, but June was trying not to murder them, so they survived. It felt terrible, June felt horrible for what she did to those people. But it was only the beginning. Attack after attack, fight after fight, June was forced to go through it all. She was like a dog, whoever she was told to do, she did. Until she became used to it all, almost like she was adopting their ideals. She didn't feel bad about it anymore. She felt as if it was merely a subconscious desire to keep her father happy, and her life normal. As a result of this, June learned how to use her powers well. In and out of fights, she had plenty of applications for it. This went on for years, under the nose of her family. Heading out every night to commit crimes. She advanced through school - barely, however. She tried hard enough to get a pass, because she was exhausted (Physically and emotionally). It continued until two years before current events, The Pure were finally failing. Superhuman vigilantes were going strong, and disrupting their activities at every turn. Members were interrupted, beaten, and left for the police in the middle of attacks. The Police were also kicking The Pure's ass. Really hard. To the point where moral was running low, and there were less and less members. Other members cut their losses and left. While the loyal members, like June's father, stuck with them, and expected their best weapon to do the same. However, this was where June drew the line, and realized that she finally had a way out. During one of their meetings, June had betrayed The Pure in a spectacular moment. She drew all the glass she could, and cut them to pieces before they could even react. June didn't kill them, she merely left them for the police, or whatever vigilante was left, to mop up. However, she made sure to cut up her father extra good. With that, The Pure had fallen. June had left and went home. She confessed everything to her mother, who had forgiven her for what she had done, and forsaken her husband. Her mother and June had agreed to keep her past a secret, and try to turn her life around. Starting with getting a job as a waitress in some family owned restaurant. She was trying to raise money so she could go through college. Though, June had always wanted to put that power to good use. Try to stop the other crooks in this city. The plague that's running around the city is tearing the place to pieces. Hyperhumans going out of control. June didn't know what she could do to help with that, but she felt that her chance would come to her eventually. | SAMPLE POST: | The lights of this city glowed brightly, flash into the family diner that June so happily worked in. Known only as "The Stackhouse". Today (Well, tonight) the woman had the nightshift, and it was, well, the same as every damn night working here. Some rude asshat asks for food, she tells the chef what they want, and she comes back and gives it to them. It might have been a bit more tolerable if she wasn't forced into this uniform. A black dress shirt with white details, and black pants with a white skirt above it. Ugh. But, hey. At least the pay was good. She walked up to a table, which an elderly man was seated, likely in his late-thirties, early forties. Had a slight beard, a dress shirt, and a fedora. He sure as hell looked like someone who'd be hanging out in these diners late at night. She walked up, with a notepad in her hand that had a blue-ink pen pressed against it. She kept her face pointing at it, with her eyes wandering towards the gentleman. Kindly asking, "Can I take your order sir?" He took his hat off, and placed it on the table, before he scooted closer to the table. "Just a... coffee." He said with a casual grin. The kind of grin that made June think he was up to something, but she didn't know what. Maybe she was being paranoid, but you can never be wrongfully paranoid. She stared at him for a few seconds, wondering what he was up to. What crimes he has committed. What sins haunts him. He reminded June of those damn skinheads she used to roll with. It was funny how normal they looked. They waved at you as they watered their lawn, with a friendly smile on their face. Then they commit hate crimes behind your back. It was all accidental, really. She didn't realize that she was staring until he loudly cleared his throat. After ten seconds of awkward silence. "Okay, sir." June said as she quickly turned around and rushed off behind the kitchen door. "One coffee please." She said to the kitchen workers. She waded through the crowds of people until she found her boss, a similarly elderly woman of a very short and hunched over stature. She was yelling at the cooks that run the gears of this diner. "Can I take my smoke break?" "Yeah, yeah, sure." The woman replied, "But you have ten minutes!" Ten minutes was all June needed to relax. To clear her mind and calm down for a little while. June rushed right out the door and got into the alleyway between the diner and a store that are next to each other. Illuminated only by the single light above her head, she leaned up against the wall, kicked up one foot against the wall. She slid one cigarette in between her lips, and lit it with a silver lighter. June took one puff, arced her head back, and blew it in between her lips. She didn't really worry about the potential criminals and fiends that may prey on her. She has a Hyper-power, and apathy, on her side. Because who's going to believe the mugger that the tall woman with a pixie cut covered him in glass shards? A loud shout of anger pierced her nicotine high. June turned her head towards them, and realized that it was a couple arguing. Well, they were arguing the whole time. It's just that June didn't pay attention to them until they started shouting. Well, going on, there was a very tall and muscular man, getting a little grabby with a short fat chick. An odd couple, but who knows how these people hook up. She couldn't make out what they were saying too well, but it didn't matter. The guy was getting a little too aggressive for June's liking. She felt that she shouldn't get involved while on shift, but she wasn't the type to stand by. June rolled her eyes and kicked off the wall. She took a few steps towards them, and shouted, "Hey asshole!" She yelled to get their attention, mostly the Beefcake's. "How about you keep your hands to yourself?" She put weight onto her hip and placed a hand onto that one. That cigarette in between her fingers kept fuming grey smoke. "Hey! This isn't any of your business, bitch!" The man shouted. Of course he was the rude douchebag. June seems to be a magnet for them, and put a few on their asses. But, June didn't want to fight. She wanted him to go away so she can enjoy her smoke. She's pretty sure she spent more than ten minutes on this smoke break. Heh, maybe the boss would take this story has an acceptable answer. "It became my business when you decided to put your hands on her." June quickly answered. Taking a quick inhale of smoke, and blowing it in his direction. "Hey, fuck you!" The man shouted, as he rushed over and shoved June to the ground. She hit the concrete hard, and she instantly felt the pain shoot up her arm. She rolled over on her side, to get a good look at the dog fucker. Just in case he was going to stomp her. Okay, she didn't expect the asshole to start throwing fists that soon. But on the plus side, all she has to do is call the cops and get his ass. Wait, what is he up to? She hears the woman screaming. She pressed one foot onto the ground, and pushed herself up. She looked up and saw that the man was trying to shove the woman into the car. He probably thought June was out for the count. Well, time to prove him wrong with a little heroics! June turned the palm of her hand into clear glass, with sharp glass blades coming out. One shard came out at high speeds and pierced his leg. He hunched over in pain and let out a loud cry of pain. The woman cupped her mouth and took a step back. June, turned her hand back into flesh. In the blink of an eye, she was back to normal. The woman ran away. He was still yelling in pain. June had an odd face of satisfaction on. "Looks like you got what was coming to you." She said, before she telekinetically pulled the shard out, and threw it on the roof. June turned away,  and walked back into the diner. Wait, shit! It was twenty minites! Her boss is gonna kill her! | NOTES: | Themesong: The Spine - Ashley Barrett June is a smoker. Iced fucking tea. I hope Wraith sends me some!
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Things had spiraled out of control for a while. At first it wasn't so bad but once the word spread it had become hard to stay out of sight. It was strange how in just a few weeks someone who was just trying to get along in life was suddenly sought after. H.E.L.P. had done a decent job slowing things down at least. The fairly new department was the destination now in fact. A car with heavily tinted windows transported Ms. Staton back to Ontario. Among the aforementioned publicity there were other reasons for this visit. Yes they needed to coordinate speaking with the media but her hype ability unsurprisingly was also of interest. Her healing was not the only the only case they had seen, but it extending her lifespan apparently was. Perhaps the others did not posses the same capability but more than likely it was simple a matter of time. No one else has had the power long enough to tell the difference. Then again maybe they were smarter than that and kept quiet like she should have. Sighing Ruth knew there was no reason to beat herself up about what's happened. Done that too many times to herself already. The benefit to having given her story is that not she could begin practicing again in a much more official capacity. The phenomenon of hyperhumans fascinated the woman. It manifested in so many different ways it would likely still take years to properly understand. Had she better facilities she would have already started a more in depth study. Musing would have to be done later though as she arrived at her destination and was escorted inside.
Character Sheet go! | NAME(S): | Ruth Elizabeth Staton | ALIAS(ES): | Elizabeth, Liz, Lizzy, Heather, Rachel... She's used a lot of names. | D.O.B.: | 4/16/1894 | AGE: | 118 | SEX: | Female | SEXUALITY: | Straight | APPEARANCE: | Ruth's appearance has not changed since turning 22 back in 1916. She stands 5' 6" and weighs in around 135 pounds. A natural brunette she has only recently experimented with adding blond highlights to her hair. Her eyes are also a brown color, a trait from her father. Having been born in another time in American history she still leans to more modest clothing such as long skirts and dresses that she grew up with. But occasionally she would don the more modern clothing of today or more formal business attire for public events. Of course she doesn't wear quite as much makeup as in the posters. Can't live in the past forever without making some changes else one looks very out of place. | H-CLASS: | Juno | ABILITIES: | Regeneration Aura: Can project a powerful and constant regenerating aura in the surrounding area. The aura can be extended further out to others within a few yards with less potent effects. The range and effectiveness ties itself to her emotions. Being sympathetic toward someone will mean that they will heal quicker, animosity perhaps not at all. This ability has been better refined over the years. | LIMITATIONS: | Normally the aura is focused very near to the users body. It cannot repair from something that would kill the user in less in a few minutes. A bullet to the brain, sufficient physical trauma, or a powerful enough toxin would render the regeneration irrelevant. It also does not eliminate pain. For others the aura is a much slower process. Cuts are no big deal but at best a deep gash or bullet wound may take a few days to fully heal. | WEAKNESSES: | Because she continuously heals yet still feels pain suffering could be prolonged if someone was so inclined. If she is emotionally distraught or under extreme stress the aura will fade away. And while she is immune to most illnesses, she is merely resistant to the new one afflicting hyperhumans. | APPLICATIONS: | Maintains her physical age. Most wounds inflicted on her can be healed in a matter of minutes. Capable of surviving some normally fatal wounds (self only). Viral and bacterial immunity (with one known exception) Can weather most toxins. Heal others around her. Cause cells to grow out of control (cancer). Accelerate bacterial culture growth (infection). | SKILLS: | Registered Nurse: Military trained nurse from two World Wars and various other institutions through her travels. While culmitavly she probably qualifies for a couple masters degrees in the medical field she has never formally pursued them. Multilingual: Beyond her native tongue of English, her time spent in many European countries has allowed her to learn French, German, Russian, Polish, and Italian. Dabs of other languages of countries that participated in the wars she can muddle through. Hunter: She can handle various types of handguns and rifles. Primarily for sport, she despises their use against people after seeing the atrocities they can produce. | EQUIPMENT: | A purse which contains mostly common items, and usually has a bodyguard or two hovering around her. | BACKSTORY: | The poster you see is not where Ruth's story begins. For that you need to go back some 50 years earlier. Ruth Elizabeth Staton was born into this world the daughter of Frederick and Eliza Staton. A simple family that like many owned and tended a farm in Tennessee. The early years were tough as the country was in a recession. Learning to cook, clean, and do farm chores, all the normal things for the time there was nothing out of the ordinary to Ruth's childhood. Growing to be a teenager and later into adulthood things were actually starting to look up. Striking it out on her own for a while she did odd jobs, until world went to war. The Great War, WWI began in 1914 and when she was just 19 Ruth's father was drafted. There were many tears and anxiety as her father left for what could very well be the last time they would ever see each other. While there were many way to help in the war effort the one that stood out to the young woman was the nurses going to the front lines to tend to the wounded. There were rules though, to qualify one needed to be 23 and have 3 years experience. Her mind made up Ruth went to training. Passing with flying colors she wasn't sent overseas until the last year of the conflict. War had made a turn for the worse with mechanization and chemical warfare. During her tenure patients that were under Ruth's care did markedly better. Still the atrocities of war were hard to bare. Everyone breathed a collective sigh of relief when the war finally came to a close. Coming back to the States didn't change the war nurses occupation. She had a gift, a true gift that Ruth was blissfully unaware of. All her friends and family told her that she looked the same as the day she left. Thinking it as just flattery she paid no attention to the comment. Having moved out on her own to the city gave her time to reflect a bit. Now 26 and even she could see that something unusual was going on. She looked the same as when she enlisted. Being a physician and having seen the crude and often painful medical practices returning soldiers underwent Ruth wanted nothing to do with that. In was then one night that she disappeared without a word to anyone. From then on life was a lie. She was always between 20 and 24 years old, had a different name everywhere she went, and took any job she could find. Having to move every four to five years was tough. But not as tough as when the Great Recession hit. Much worse than the last probably the one thing that kept her alive was whatever mysterious condition that stayed her age. But the drums of war began to beat again and this time things would be different. America not immediately entering the fray gave Ruth the opportunity to prepare. Falsifying her own information Ruth once again registered as a nurse, passing herself off as her own daughter. Pouring her heart and soul toward the soldiers her performance was exemplary. Miraculous turnarounds occurred wherever she was stationed. Such success did not go unnoticed and she became a poster girl for war propaganda. By the end of the war she was very recognizable back home. Seeing the impending disaster that could cause for her life she stayed in Europe where she had better anonymity. Bouncing around between countries it became increasingly hand to stay hidden. Traveling the world became a necessity for a while. Through her travels she realized why her patients had done so well as she would treat people in towns or even small villages were they there. Eventually murmurs of unusual goings on involving special individuals reached Ruth's ear. Once again the world was about to shift as "hyperhumans" began to surface more and more. Thinking her expertees could be of use she came forward with the newly formed H.E.L.P. Department. Without even telling them much it was found that this woman matched in many photographic data going back the last hundred years. Who started it or how it began was lost in the flurry, but before she knew it Ruth was again in the spotlight. "The first hyperhuman!" "Saved the lives of hundreds during both World Wars!" "Immortal hero!" The stories just went out of control. In a matter of months she'd become a face that represented everything good about hyperhumans, and she didn't want any of it. One thing was for sure, there was no running away from her past now. | SAMPLE POST: | On Air, that's what the red sign said above the door of the green room. Slung around like a talking puppet Ruth was getting ready to be interviewed. So many requests to be interviewed and she had denied all of them until it was mentioned that it wouldn't end if she tried to avoid it. The cat was out of the bag and the public was clamoring for answers. This was a bad idea. It only meant starting a tug-o-war against all the other talk shows. Notes, she had written notes. She never wrote notes for when she was going to speak, she could remember everything fine. Millions of people were going to be glued to their televisions as the "Ageless Woman" was finally going to tell her story. Or at least part of it. There wasn't enough time to answer the mountain of questions that undoubtedly awaited her. Opening a set hand ushered her onto the stage. People were running around making sure everything was just right and and even came up and powdered her face to reduce the glare from the lights. Glancing around time and technology had passed her by. Back when she actually was 22 there was no way she could ever have imagined being able to do the things that were possible today. In seconds things recorded here could be sent around the world like it was nothing. Her reflection was cut short as they appeared to be ready. Counting down Ruth took a deep breath and composed herself and the recording light went on. | NOTES: | McAlister's Sweet Tea
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AAAAAA-CHOOO! "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?"
WIP "Let's bring the pain." NAME(S); Redford ‘Red’ Walker ALIAS(ES); Guardsman callsign; Wildcard. Nicknamed Gunny while with the marines. D.O.B; 06/14/1971 AGE; 54 SEX; Male SEXUALITY; Straight APPEARANCE; Red is in phenomenal shape for a man of his years, with a muscular body that men half his age would envy. Perhaps this is partially the result of his hype power, but you can‘t discount his active lifestyle for having a hand in it. He stand’s at 5’11” with an impressive breadth of shoulders and well developed musculature. While only slightly above the average height there’s something about him that just seems big, as if he just looms above normal people. His body has picked up the scars of a life lived upon the battlefield, each one testament to a foe conquered or a battle survived. He has a tattoo of the 1ST Recon battalion logo on his right pectoral, a joker face card on his upper back, the name ‘Lisa’ on his left forearm and 'The Kingsman' tatooed on his right. Though his face is lined and weathered it still doesn‘t betray his age, appearing to be in his early to mid forties. Wears his hair mid length, and has long ago stopped trying to tame it. Keeps his beard thick and it has began to turn grey at the edges. His nose has been broken in the past, and he has a scar across it’s bridge. His eyes are a deep brown, though their colour seems to fluctuate with his emotional state. Red is a shirt and jeans man to his core. Designer labels are just a ploy to part the stupid from their money in his opinion. All in all Red looks like he’d be more at home raiding Britain with a party of Vikings, or swinging an axe in the Roman coliseum than living in the twenty-first century. H-CLASS; Mars ABILITIES; Red's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!) Red's resting rate, the level of strength he has before suffering any pain, is no more than the average for a boy of his size and weight who regularly engages in physical exercise. After that his powers will increase relative to the trauma he suffers. For example if he accidentally stubs his toe then the gain would only be slight, however if he was to be punched in the face by a champion boxer then his gain would be greater. This doesn't mean he does the most painful things to get stronger faster though, as at his resting rate he is no more durable than anyone else. If he was to be hit by a tank shell at resting then he would be blown apart just like anyone else. How ever, theoretically he could build his powers up to be able to withstand a tank shell. His strength, speed and durability is fuelled by the energy his body builds while receiving pain. This means that although he gets more powerful, his time with that power is finite, having only until he has burned through his stored energy before returning to his resting rate. The harder he hits, the faster he moves, the more punches he takes, this all uses precious energy. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Red’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to his durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at his resting he can take hits that would knock other men out and still keep on fighting. However he can still be 'overloaded' and knocked out. Too much trauma and his nervous system will shut its self down, a defence measure that even his superhuman body can't resist. LIMITATIONS; His prime limitation at the moment is his health, as he has become infected with the virus ravaging the Hype population of Toronto. On top of the sneezing, headaches and shakes his powers are performing extremely erratically. Sometimes they aren't even working at all. Red is especially affected by it as he has never been sick before, and as such makes a very poor patient. He refuses to rest, exasperating his condition. The term 'Papa Wolf' could have been created to describe Red. His daughter is the only thing he feels he has contributed to the world that is worth wile, and woe betide any man who wrongs her, as they would then have to face the wrath of Red. Common sense takes a back seat when Lisa's involved. This 'paternal protectiveness' also extends to most young women to a lesser extent, especially those that Red feels are in a position of vulnerability. Red has a pretty shady past. One that he feels leaves him on the wrong side of the just and the wicked. Like or not he's got a hell of a debt to repay, even if it gets him killed. Red will go out of his way to help those he views as 'innocent' (Admittedly that's a pretty small margin thanks to his jaded world view), especially other Hypes, who he feels he has wronged in the past. While he's willing to admit that he's far from the sharpest knife in the torture kit he does have a stubborn streak. When he sets his mind to something it'll take a powerful good reason to sway him from his course. WEAKNESSES; The obvious weakness of Red's powers is that he has to get hurt for them to work. Despite having an abnormally high pain tolerance Red is just like everybody else, he bloody hates getting hurt. He'd much rather finish a fight utilising his military training and combat skills without having to resort to his Hype 'gifts'. He must be careful not to be overconfident in his strength or durability levels. Taking a bullet to the head when he is at 'resting' rate will kill him as surely as it would anyone else. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red's power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give him any increase. His nervous system can be overloaded much like anyone else’s. Electrical attacks will lock his muscles, intense burns will knock him out, gases and poisons at resting rate will have near full effect. (His healing factor will help him deal with the toxins more effectively) APPLICATIONS; Nearly every application of Red's powers are related to his combat efficiency. Strength to hit harder, durability to soak up the blows, regeneration to recover more quickly from injuries, speed to overwhelm his foes. He can use his strength enhanced legs to leap extremely high when he has sufficient energy, meaning he can traverse the city's skyline more efficiently. This goes well with his super speed, meaning he can make it from A to B in record time. This only applies when he has energy to spare. SKILLS; Combat Skills Years of military training and fighting in the trenches have honed Red's talent for fighting to a razor edge. He trained with the first recon marines, reaching the rank of Gunnery sergeant. It goes without saying that you don't make the rank without learning a thing or two first. He proved himself especially efficient in close-quarters combat. Leadership Proved himself an able leader for small unit tactics. Covert Ops training The last several years he has been hiring his services out to the highest bidder. While he is far to discrete to discuss the details of these operations, lets just say the skills he has learnt through them leave something to be desired. Devoted father Just ask Lisa. He'd do anything for his daughter. Anything. Handicapable Red, while by no means a professional contractor, knows enough about construction, engineering, electronics and plumbing to be considered a 'handyman'. EQUIPMENT; Red usually keeps his cell phone, wallet and lighter on him at all times. (Lighter, no cigs. Lisa's forcing him to quit.) Lately he's been carting around packets of gum as well, if only because the chewing is helping him quit the ol' death sticks. SAMPLE POST "AAAAAA-CHOOO!" "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?" NOTES Red insists that Elvis Presley is the greatest musician to have ever lived, and maintains that he will fight any man who says different. He's done some pretty dark deeds in his time, a lot of them committed while working for the Constantine Guard. Nightmares plague his sleep almost as soon as his head hits the pillow. He's recently given up smoking, on the insistence of Lisa. He's gone cold turkey, save for chewing on regular spearmint gum, and is all the crankier for it. Water. No joke.
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June April Summers Heh. Two old men had wandered their way into the Diner. Setting their hats down to have a nice morning. Probably catching up. That was good. What June liked about these old guys is that they tend to actually leave tips. All she has to do is put on a nice smile for them, and they'll be raining her in tips. Though, one of them was in shape. Tall, muscular, like the kind of guy that does a real full body workout. Not one of those wankers that just toss weights up and down and forget leg day. Not that June was getting the hots for him. She was probably, like, what, half his age? The old timer is probably happily married for thirty years, or something. June shrugged. She made her way to them. Wading through the tables, and hoping that she could convince them to give her a little extra with her "feminine wiles". Good grief. She rolled her eyes, as she strolled over to them. She was just about to ask what they wanted, but she already got wrapped up in their conversation. Typical. People had a strange fascination with having conversations with the waitress/waiter of the day. Now what were they talking about....? Crap. She should have had this down by now. Always pay attention to what they're talking about so she wouldn't be at a loss. They were talking about some sort of food. Toast and fruit salads was the last thing the woman heard. They must be asking for her opinion on food. Of course, of course, of course. June stepped in closer to them. She smiled - a forced one that made her cheeks pop out. Because that's important! Especially when you're dealing with the old timers. "I don't know, sir," June started off, putting a hand on one hip. Holding the notepad in one hand. "The toast is way better. They just buy the cheap Fruit Salad containers from the Supermarkets and resell 'em." June said with a brutal frankness. She grabbed the pen out of the apron of her uniform, and placed it against the notepad. "Now can I take your order?" She asked them.
| NAME(S): | June April Summers | ALIAS(ES): | Glass Angel | D.O.B.: | 6/1/1991 | AGE: | 24 | SEX: | Female | SEXUALITY: | June's a real straight shooter. | APPEARANCE: | June looks much like a punk, it shows in her appearance and attire very well. She gives off the aura of a "tough-girl". It's probably the way she walks, or the glares she throws at people whenever she moves. Usually being the girl that doesn't stand in the spotlight. What accentuates this feel is the various scars on her (Especially the few scars that are on her face), and the raspy voice of a smoker that she displays with every word. She has been in some tough shit, and everyone can see it. Moving on, June is a woman that stands a bit above the female average at 5'9, nearly approaching the male average. June is relatively fit, she doesn't have a lot of visible muscles or body fat, but she's very slender. Having a slight curvature that is accented by what little muscle-tone and body fat she has on her. So, yeah, she looks like the girl who does a little work. Her legs seem to be the strongest part of her body, having a tone of someone who does a lot of running. Thick, strong, thighs, calfs, and so on. However, they're not the ideal long legs that women hope to have. In fact, her arms and legs are pretty proportionate to the rest of her body. She has sofa, delicate hands, that don't too nice since they have a coating of small scars. She's around 141lb in terms of weight, which isn't too much given her size. June is obviously Caucasian, with her white skin being a porcelain color with light shades. It's not perfect, or clear, even in the slightest. June's arms and upper body are coated with thin slashing scars, caused by glass accidents relating to her power. Most of them have long faded, or are fading, but some wounds just never heal. There's a scar from a cut starting at her cheek, going around to the back of her head. It was done by a knife, or a glass shard. June doesn't talk about it. There are also some scratching scars on her face. Other than that, June's body has blemishes, moles, beauty marks, and etc. June herself, racially, is a native to Canada. With her roots coming from Germany, England, and Scotland. It shows in her distinctly European facial features. Speaking of which, we're going to be moving on to her fabulous face! Starting off, June has a, small, oval head, with rounded features that blend into each other quite well. June's cheeks are quite rounds, which aren't very apparent until the woman smiles. Then they become round and large as they get. June has a small, upturned, triangle shaped nose, that looks proportionate to her small, natural shaped lips. That don't have too much thickness to them, her bottom lip is much bigger, but they poke out a little bit. Usually, June puts on red lipstick to make them stick out more. June's jaw is thin, and smooth, and she has a slight jawline. She has a large and pronounced square chin with a cleft in the middle of it. June has big, round, vibrant, eyes that have a light-green color to them. Her ears are a medium, reverse-triangle, shape. June's hair is a straight, black color - that has been dyed jet-black (With a few streaks dyed dark purple) to enhance the aesthetic. She keeps it cut short, styled in a pixie-cut on the top of her head. The sides of her head are shaved, cut very short. As for her attire, June goes for a biker, or punk, style. Choosing leather jackets, jeans, and gloves over skirts and dresses. Though, June sometimes wears skirts, she just doesn't do it that often. Some of her clothes could be called immodest, as she tends to show a bit of cleavage, or reveal a little extra skin in general. Whether she's doing this on purpose, or is merely apathetic, is the question. She's a real big fan of boots though. She likes to wear them for style over practicality however. Which is why she's sometimes seen wearing high boots, or heeled boots. | H-CLASS: | NEPTUNE | ABILITIES: | Glass-Manipulation. June is the glass angel. She has the elemental ability to control and transform into glass. I'm going to start off with the manipulation aspect of her power. For starters, June can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape, and recolor, glass without breaking or melting it. Hell, she can make any glass construct long as she has enough material for it. June can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. A unique ability that June has, that ties into her ability to transform into glass, is that June can absorb glass into her body, which is necessary for a few other powers she has. June can also partially transform her body into glass, which is necessary for her next ability. Now, by partially turning her palms into glass, June can shoot glass shards, of various sizes, out of the palms of her hands. Another trick that she has learned is regeneration. It's a trick she learned by turning the wound into glass, absorbing some glass to repair the wound. Once she converts it back into flesh, all better! | LIMITATIONS: | While June can manipulate glass as far as the eye can see, she has an effective range. It's around fifteen-meters. Anything outside this range; she has a harder and harder time controlling. June can only manipulate a certain amount too. She can only actively manipulate around one ton of glass. More glass June manipulates, the less fine control she has. June cannot create glass, herpaderp. | WEAKNESSES: | Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before getting broken. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. June can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then June will lose. June requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. June's regeneration is not a clean and easy process. For starters, it isn't automatic, she has to actively will it to happen. Second, it's painful, requires concentration, and leaves behind scars. So she can't really regenerate on the fly. It's more of stop, absorb some glass, and find some cover so she can fix herself. However, the process will leave phantom pains lingering for awhile. June's ability to absorb glass is essential to her power. Every time she uses her power, she uses up a bit of the glass that is inside of her. Once she's out of glass, then she won't be able to use her power until she absorbs some more and jumpstarts it. However, in order to absorb glass, she has to stop for a few seconds and focus. The process of absorbing glass will leave her vulnerable. And after every major use of her power, she will have to stop and absorb some glass. Do the math. June can turn into glass. Why that's down in the weakness section, I'll explain. Whenever June uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue. June isn't immune to glass in any way. She could possibly cut herself if she isn't careful. | APPLICATIONS: | Offense. Glass, being glass, it is a fairly powerful offensive element. June can fire glass off in a variety of forms. Since she can shape glass into practically anything, she can make a variety of weapons/constructs. Glass can be pretty damn sharp if she makes it that way. She can shred foes with large shards of glass, slam them with large panels of glass, or stab them with spears. More advanced offensive techniques would be creating glass "grenades" that send glass everywhere, a "glass storm" full of whirling shards, and etc. She could also crush the glass and toss it into someone's eyes. Blinding them for life! Defense. Of course, glass can also good for defense as it is for murdering people! June can do the usual, and create glass panels (Or any glass construct, really) to act as shields. Her shields can take a bit of damage before going down. Alternatively, June can create an armor made of glass around herself. She can also turn this armor into an offensive technique, by enhancing the hardness of her punches, or making in the armor sharp to cut people. Since glass has a high-resistance to acid, it's also great for defending against those acid flinging morons! Mobility. Movies give glass a terrible reputation! If the glass is thick/dense enough, June is capable of standing on it, and manipulating it in order to "surf" on it. She's capable of flying with this method, though it'll take a ton of balance and practice. Repairs/Construction. Aside from combat, June's power has plenty of uses outside of a fight. As it was mentioned before, June can pretty much shape glass into anything. So she could make a cup. Or create a piece of art. She can easily repair broken glass. Easy Entrance. June can easily enter buildings, quietly and discreetly. Since have you seen how many places have entrances blocked by glass? June can simply remove the glass, step in, and put the glass back. Which can allow her to break into houses, cars, and so on. Minor-Telekinesis. Like other benders, June is capable of moving objects by covering it in glass, and moving it. However, this only works on lightweight objects. Anything heavy is out of her grasp. | SKILLS: | Skull-Knocker. June has done plenty of fighting all of her life. She doesn't have any martial arts training, but she certainly knows how to hold her own in a fight. She can throw one hell of a punch, and knows exactly where to hit someone to take them out. She also fights very dirty, since, to her, you don't stay alive by playing fair. Vehicles. June has always had a fascination with cars and other. Since she was a little girl, her father worked in an auto-repair garage. He taught her plenty of things about cars. Like, how they work, what each part is and what they do, and how to fix them. She knows plenty about cars, and can easily spot issues with vehicles and more. What her father also told her how to do is break into cars. June also knows how to drive pretty well. She can drive cars and motorcycles like a master. Crime! June has lived a great deal of her life as a criminal. While she's trying to turn back from that lifestyle, plenty have just stuck with her. June knows how to hotwire a car, pickpocket people, and sneak around and run like hell. She hasn't exactly been "practicing" any of these skills lately, so they're a little rusty. Knifeplay. June knows how to swing a knife around, she can hold her own in a knifefight too. But, through fiddling in her spare time (Due to another fascination), she has taught herself a few tricks. Well, not the tricks that could be used in a fight, but she can flip knives, throw them (Not very well), and do that cool knife-game thing from Aliens! | EQUIPMENT: | Motorcycle! June loves her bikes, and she has... "acquired" one in the past. A jetblack Harley Davidson V-Rod. It's her main method of getting around. Knife! June has a combat knife, and a few other knives she has gotten from the pawn shop. She normally uses the combat knife since the other ones aren't too practical. Only useful for flashy tricks. Lighter & Smokes! June's a heavy smoker, so she always keeps a pack of cigarettes on hand in case she needs to get her fix. She usually uses a silver lighter with a scorpion engraved onto the side to light her cancer sticks. Glass! June keeps a bag of glass shards in a little pouch, either on her bike, or hanging off her belt. Regular Crap! June keeps her wallet, cellphone, and so on, close to her at all times. | BACKSTORY: | It's dark and tragic. I'll try to be brief, since I don't really feel like writing a massive wall of text, and I spent too long rewriting this. So, if you haven't gotten it from her appearance section, June's a native to Canada. With her father being an automobile mechanic, and her mother being an agent of H.E.L.P, she didn't have to live in poverty. She was middle-class at best, and had enough money in order to support their various hobbies. Though, June didn't exactly have any hobbies that really interested her. She definitely wasn't the sports time. Writing and art didn't appeal to her that much either. She was the middle child to two sisters, both of whom were much different from her. Her mother was incredibly busy with her job, to the point where she wasn't around much for June's, or her sisters, youth. Thus, they lacked that strong feminine figure and had no choice but to fall on her father. They were pushed towards sports, and spent plenty of time in his auto garage. In there, June gained her love of cars, something about them fascinated her so much. There was so much she wanted to do with them, but she was turned down because she wasn't old enough. However, what she was old enough to learn about cars. She was taught about what makes up a car, and other useful pieces of information. To the point where she could easily identify pieces. But that was the bright side they knew about him. Deep down, her father was a cold-hearted racist. He was apart of a Canadian Neo-Nazi group known as "The Pure". The whole automechanics garage was a bit of a front, he was fixing their vehicles, and committing hate crimes on the side. Still, he didn't let his family in on what he did, it was his secret. An easy to keep one since his wife was too busy to care, and his kin were too young to know what he was doing. Back to June, her school life wasn't spectacular. She wasn't exactly a social butterfly in school. She was a bit of a loner, because she felt that she didn't exactly mesh well with the other kids. So, of course, to them, she was some freak! She was also picked on for being "strange", so that did wonders for her. Fortunately, June could always fall back to her family for comfort. But what it did do for June was make her quite vindictive. Deep down, she wanted to get back at them, but she was told that it'd be foolish to try to do so. So she kept it inside of herself. Once June got older, she had found her place in the punk, and goth crowds. In highschool, she did plenty with the various book and debate clubs. However, her father was a very laxed man when it came to parenting. Perhaps too lax. The sisters were free to do as they pleased. June's sisters got involved in some bad crowds. The kind of crowds that like to go wild, hit up on drugs, commit thefts and vandalism, and jaywalk. They were certainly what you would call young delinquents, and they loved it. That taste of danger was something else. June was far more relaxed at that age, so she didn't exactly rush out to get her thrills from crime. All her thrills came from her books. Her powers had developed in a truly scary moment, all the windows in her house exploded outwards like a bomb had went off. Everyone in the neighborhood panicked, and they couldn't find any reason why this happened. Her family stayed in a hotel for a little bit while repairs and investigations went on. That's where she discovered her powers while looking in the mirror, she accidentally pulled a shard of glass off. She eventually realized that she could move glass with her mind. When she went home, she began practicing with her magic glass powers. She learned about the many applications of her power. But, she hadn't been careful enough with her practice. Her father had stumbled into one of her sessions, and learned about her power. June had feared that he would cast her out for it. However, his expectations had drastically changed. After a long talk, they decided that it'd be their little secret. Because... he had other plans.... What he saw in June was potential, she was a Hyperhuman that had control over glass. In other words, a walking weapon for The Pure to use. All he had to do was convince his daughter to join. Of course, that didn't exactly go too well, since she didn't want anything to do with The Pure. So he went for the more drastic "I'll reveal you to the world, disown you, toss you out, and etc" plan. That was enough to get June to work with them, reluctantly of course. Her first trial was simple, brutally attack an interracial couple. June had no choice but to comply. When they were getting back from their date, June made the glass from the windshield of their car fly into them. Cutting them up, but June was trying not to murder them, so they survived. It felt terrible, June felt horrible for what she did to those people. But it was only the beginning. Attack after attack, fight after fight, June was forced to go through it all. She was like a dog, whoever she was told to do, she did. Until she became used to it all, almost like she was adopting their ideals. She didn't feel bad about it anymore. She felt as if it was merely a subconscious desire to keep her father happy, and her life normal. As a result of this, June learned how to use her powers well. In and out of fights, she had plenty of applications for it. This went on for years, under the nose of her family. Heading out every night to commit crimes. She advanced through school - barely, however. She tried hard enough to get a pass, because she was exhausted (Physically and emotionally). It continued until two years before current events, The Pure were finally failing. Superhuman vigilantes were going strong, and disrupting their activities at every turn. Members were interrupted, beaten, and left for the police in the middle of attacks. The Police were also kicking The Pure's ass. Really hard. To the point where moral was running low, and there were less and less members. Other members cut their losses and left. While the loyal members, like June's father, stuck with them, and expected their best weapon to do the same. However, this was where June drew the line, and realized that she finally had a way out. During one of their meetings, June had betrayed The Pure in a spectacular moment. She drew all the glass she could, and cut them to pieces before they could even react. June didn't kill them, she merely left them for the police, or whatever vigilante was left, to mop up. However, she made sure to cut up her father extra good. With that, The Pure had fallen. June had left and went home. She confessed everything to her mother, who had forgiven her for what she had done, and forsaken her husband. Her mother and June had agreed to keep her past a secret, and try to turn her life around. Starting with getting a job as a waitress in some family owned restaurant. She was trying to raise money so she could go through college. Though, June had always wanted to put that power to good use. Try to stop the other crooks in this city. The plague that's running around the city is tearing the place to pieces. Hyperhumans going out of control. June didn't know what she could do to help with that, but she felt that her chance would come to her eventually. | SAMPLE POST: | The lights of this city glowed brightly, flash into the family diner that June so happily worked in. Known only as "The Stackhouse". Today (Well, tonight) the woman had the nightshift, and it was, well, the same as every damn night working here. Some rude asshat asks for food, she tells the chef what they want, and she comes back and gives it to them. It might have been a bit more tolerable if she wasn't forced into this uniform. A black dress shirt with white details, and black pants with a white skirt above it. Ugh. But, hey. At least the pay was good. She walked up to a table, which an elderly man was seated, likely in his late-thirties, early forties. Had a slight beard, a dress shirt, and a fedora. He sure as hell looked like someone who'd be hanging out in these diners late at night. She walked up, with a notepad in her hand that had a blue-ink pen pressed against it. She kept her face pointing at it, with her eyes wandering towards the gentleman. Kindly asking, "Can I take your order sir?" He took his hat off, and placed it on the table, before he scooted closer to the table. "Just a... coffee." He said with a casual grin. The kind of grin that made June think he was up to something, but she didn't know what. Maybe she was being paranoid, but you can never be wrongfully paranoid. She stared at him for a few seconds, wondering what he was up to. What crimes he has committed. What sins haunts him. He reminded June of those damn skinheads she used to roll with. It was funny how normal they looked. They waved at you as they watered their lawn, with a friendly smile on their face. Then they commit hate crimes behind your back. It was all accidental, really. She didn't realize that she was staring until he loudly cleared his throat. After ten seconds of awkward silence. "Okay, sir." June said as she quickly turned around and rushed off behind the kitchen door. "One coffee please." She said to the kitchen workers. She waded through the crowds of people until she found her boss, a similarly elderly woman of a very short and hunched over stature. She was yelling at the cooks that run the gears of this diner. "Can I take my smoke break?" "Yeah, yeah, sure." The woman replied, "But you have ten minutes!" Ten minutes was all June needed to relax. To clear her mind and calm down for a little while. June rushed right out the door and got into the alleyway between the diner and a store that are next to each other. Illuminated only by the single light above her head, she leaned up against the wall, kicked up one foot against the wall. She slid one cigarette in between her lips, and lit it with a silver lighter. June took one puff, arced her head back, and blew it in between her lips. She didn't really worry about the potential criminals and fiends that may prey on her. She has a Hyper-power, and apathy, on her side. Because who's going to believe the mugger that the tall woman with a pixie cut covered him in glass shards? A loud shout of anger pierced her nicotine high. June turned her head towards them, and realized that it was a couple arguing. Well, they were arguing the whole time. It's just that June didn't pay attention to them until they started shouting. Well, going on, there was a very tall and muscular man, getting a little grabby with a short fat chick. An odd couple, but who knows how these people hook up. She couldn't make out what they were saying too well, but it didn't matter. The guy was getting a little too aggressive for June's liking. She felt that she shouldn't get involved while on shift, but she wasn't the type to stand by. June rolled her eyes and kicked off the wall. She took a few steps towards them, and shouted, "Hey asshole!" She yelled to get their attention, mostly the Beefcake's. "How about you keep your hands to yourself?" She put weight onto her hip and placed a hand onto that one. That cigarette in between her fingers kept fuming grey smoke. "Hey! This isn't any of your business, bitch!" The man shouted. Of course he was the rude douchebag. June seems to be a magnet for them, and put a few on their asses. But, June didn't want to fight. She wanted him to go away so she can enjoy her smoke. She's pretty sure she spent more than ten minutes on this smoke break. Heh, maybe the boss would take this story has an acceptable answer. "It became my business when you decided to put your hands on her." June quickly answered. Taking a quick inhale of smoke, and blowing it in his direction. "Hey, fuck you!" The man shouted, as he rushed over and shoved June to the ground. She hit the concrete hard, and she instantly felt the pain shoot up her arm. She rolled over on her side, to get a good look at the dog fucker. Just in case he was going to stomp her. Okay, she didn't expect the asshole to start throwing fists that soon. But on the plus side, all she has to do is call the cops and get his ass. Wait, what is he up to? She hears the woman screaming. She pressed one foot onto the ground, and pushed herself up. She looked up and saw that the man was trying to shove the woman into the car. He probably thought June was out for the count. Well, time to prove him wrong with a little heroics! June turned the palm of her hand into clear glass, with sharp glass blades coming out. One shard came out at high speeds and pierced his leg. He hunched over in pain and let out a loud cry of pain. The woman cupped her mouth and took a step back. June, turned her hand back into flesh. In the blink of an eye, she was back to normal. The woman ran away. He was still yelling in pain. June had an odd face of satisfaction on. "Looks like you got what was coming to you." She said, before she telekinetically pulled the shard out, and threw it on the roof. June turned away,  and walked back into the diner. Wait, shit! It was twenty minites! Her boss is gonna kill her! | NOTES: | Themesong: The Spine - Ashley Barrett June is a smoker. Iced fucking tea. I hope Wraith sends me some!
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The abridged party that Robert held went quite well but for Ed, it didn't. Although he wouldn't consider it as a disaster, he was rather uncomfortable on how the party went. Everyone had their share of drinking except for Ed who then established a limitation towards it just for the sole purpose of discipline. To be frank, he was drinking quite excessively over the past few months and the realization to it made him aware of his growing habit. He didn't want to be like his father back then nor did he want the old man to know how much liquor he'd drink every night. Perhaps the alcohol limitation that he implemented was a reasonable decision but there could be times that his temptations would rattle him out of control. The feeling of envy would kick in and that's the biggest problem Ed wanted to avoid. It was about 8 PM as Ed strolled throughout the streets, just a few blocks away from Robert's apartment complex and a several more to his dormitory grounds. He took his usual shortcut whenever walking back home from Robert's apartment. It was in-between alleyways, cramped from a nearby coffee shop called 'Voz'. Once exiting the alleyway, Ed would find his way to a narrow street which then led to the main road that connects directly to his university's dormitory grounds. The route seemed fairly uniform. It would only take less than 15 minutes for Ed to arrive at his dormitory. However, there were times when he felt unsafe while treading through that route, most especially at night. Gangs were known to loiter around alleyways, most of them would either exploit their drug-related negotiations or perform their violent rituals whenever a new member is recruited. Luckily for Ed, he haven't encountered one yet even after taking shortcuts between alleyways countless of times. But even when he haven't had close encounters yet, he was still watchful of gangs lingering around streets at night. A minute won't be complete if Ed didn't seek out for anything glinting with suspicion. He would look behind his trails, repeatedly setting his sights from left to right and sharpen his sense of hearing, all while passing through narrow spaces that were blocked by unused wood and piles of scattered garbage. Ed could smell a rancid blend of rotten food. The most noticeable ones were cheese and meat. Mice were scrambling together to find what they could eat and the sight of them alone made Ed's insides lurch. The alleyway's path ends with a large plywood hung between walls and is jutted on a ledge. Once after seeing it, Ed immediately grabbed his handkerchief and coughed violently. The vile smell was just unbearable and it seems that it won't be removed anytime soon not unless garbage men would consider on doing their work effectively. Once stepping out from the smelly alley and onto the narrow street, a distinct clattering sound was heard from behind. It immediately alerted Ed which then forced him to grab his brass knuckles from his pockets. A figure then appeared from the dim joint and yelled abruptly after seeing Ed. Ed then placed his brass knuckles back to his pockets once after the figure revealed itself. "Edrenn!" A female voice screeched from the silent and dreary night. It was the girl from the party, the one whom Ed recognized as his co-debater and a freshman to be precise. "You." Ed hissed harshly apparently not wanting to alert any bystanders who could be nearby."You're taking this route too?" He then followed up with a question that seemed to be on the range of his curiosity. "I don't know, I think I'm lost actually." The girl's reply made Ed roll his eyes in slight contempt "Oh man," Ed sighed."Lost in the middle of the night and then taking a route which appears to be fairly unsafe for a girl like you. Do you have any idea how much risk you're putting yourself into?" "Hey! I don't even know what route I should take or was taking in the first place." The girl exclaimed but kept her voice lower "And don't blame me. Besides, this is the very first time I was invited to your friend's place so it's fairly obvious that I don't know the way back because I took a ride on someone else's car. You do know my time on studying this place is quite limited if I didn't take---" "Not an acceptable excuse. Your logic should have told you to take that ride on your way back." Ed said as he cut her between lines. For someone who is a trained debater, the girl has a complex way of stating her point but spoke a lot faster than anyone would comprehend. She didn't take any short breathing breaks between her words and she all uttered them rapidly. The girl sighed in annoyance as she narrowed her eyes to strike a piercing look against Ed. "Listen here genius, we either argue or you take me out of here because if we do argue, chances are, the risks that you're talking about will significantly increase since the time we will spend on arguing will prolong my stay in this dangerous district. Who knows, while we are arguing about why I should have took the ride on my friend's car, armed men will station themselves from behind and strike us with their weapons." Ed pressed his right hand against his forehead then dropped both of his shoulders as he heaved a deep, heavy sigh. "Fine. Follow my lead and don't make any noises." Ed suggested as he started walking. The girl followed seconds after with a bit of doubt written on her face.
| NAME(S): | Edrenn "Ed" Haegar | ALIAS(ES): | N/A | D.O.B.: | 30th of October, 1992 | AGE: | 23 | SEX: | Male | SEXUALITY: | Heterosexual | APPEARANCE: | Standing roughly at 5'9" in height and weighs at about 154 lbs, Ed is somewhat average in terms of body frame and is already contented by that fact alone. Although not entirely muscular or athletic, Ed would still find time to go out and exercise as he is quite aware that doing so would certainly promote a healthy lifestyle. There are also times when he can be excessively lazy but those come out only on certain occasions when college work had brought him to his exhausted state. Ed has grey eyes topped with delicately slim eyebrows. His nose is fairly simple in appearance with a slight curve drawing to his thin nose line. His dark blonde hair is always kept at a short length and despite wanting it to grow considerably, he would eventually end up going to the barbershop. As a person who doesn't continuously follow sophisticated fashion trends, Ed would mostly choose any clothing that can match his own convenience. Usually they would be polo shirts, sweatshirts, jeans and anything that ranges to simplicity. Most of the time, he can be seen wearing flat caps of various colors simply because he loves wearing one. Ed would mostly wear the same on certain occasions such as parties, social gatherings and etc. but will dress formally when needed. | H-CLASS: | Neptune | ABILITIES: | Ed has the ability to manipulate the energies travelling through the earth's layers, allowing him to send seismic waves and cause the ground where he's standing on to shake violently for a period of time. Basically, Ed is able to do it with the help of his own energy from his body system. They are somehow magnetically attracted to the earth's energy, allowing him to manipulate their movement and behavior as well as their intensity which also enables him to either reduce or amplify the impact of any forms of ground vibrations he didn't create. The shaking of the ground can be done with the process of accumulating the earth's energies through a medium - which can be any parts of his body (usually his palms or feet). Once they are gathered, Ed must release them all at once in order to create a violent tremor. How long a tremor lasts depends on how much energy Ed had gathered from the earth but it can sometimes last if Ed reaches his limit which is when a large amount of his stamina is drained. Additionally, in terms of application, Ed can also use these energies to plunge himself or anything that has mass up in the air. This is made possible since the energy he is manipulating can send a compelling force powerful enough to drive a particular object up in the sky but the intensity varies depending on the object's weight. The heavier the object, the weaker the propelling force would be. | LIMITATIONS: | Ed can only create tremors if his stamina is at full capacity. If ever he has current physical conditions that would affect his stamina such as being tired or exhausted, the intensity of the quakes will be weaker. The tremor is only limited at a certain radius and cannot go beyond three hundred meters unless his physical strength is somehow amplified by a great quantity which would certainly make it possible for him to create quakes reaching beyond the distance of his limit. | WEAKNESSES: | Strength and physical foundation plays a vital role on utilizing Ed's powers. That being said, in order to manipulate the earth's energies would require Ed to pay a great amount of his stamina. Usually, Ed isn't physically diverse in some aspects and that makes him unable to use his power at its full potential. Also, his current physique limits his control at certain circumstances. This doesn't mean that he is too weak to use his abilities. In fact, he does exhibit a variety of physical workouts every once in a while just to improve himself and tone down his weaknesses. However, he generally finds it difficult most of the time especially when he's at the process of releasing gathered energies to create a tremor. Lastly, creating tremors will leave him exhausted and weary once after the process is done. This is because of the magnetic attraction of the earth's energy to his own which can cause momentary fatigue and severe body aches due to the impact of the earth's energies alone. There are other instances where Ed's body system may undergo into a state of shock or paralysis depending on how much of the Earth's energy he attempted to control. | APPLICATIONS: | Can propel self or any object high in the air by enabling seismic force to punch through. Capable of causing immediate destruction such as creating cracks on the ground, destroy buildings and etc. Able to reduce or amplify the impact of naturally-caused tremors by simply taking the present energies to his control. Can easily observe seismic activities on the earth's crust by attracting the earth's energy to his own through magnetism. | SKILLS: | Proficient in Geology: Ever since the discovery of his powers, Ed was compelled to the studies of earth science - which was significantly connected on how his abilities work. At the age of 11, he started to show utmost interest of the subject and by later years, showed proficiency in terms of application. By this time, Ed acquired an advanced level of knowledge about the earth through casual studying and research, though not in a level as that of a scientist. Singing: A hobby developed since he was at the age of 6. Now at his current age, Ed is capable of reaching certain notes - whether they'd be high or deep - with his voice. Basically, he can sing his favorite songs or others that are popular on the radio and he can do it efficiently, enough to please people who would listen to him sing. Public speaking: Throughout the years in high school and now in college, Ed has been participating multiple events that would involve himself speaking to the masses. He is a trained public speaker and can communicate well with his path of speech. From forums, debates, or student congress, Ed will always find the courage to stand on stage in front of hundreds of people. | EQUIPMENT: | Has his own car given to him by his father. His day-to-day journals . Different books about debate and public speaking in general. Brass knuckles just in case there's trouble. | BACKSTORY: | Ed was the only child of Rachel and David Haegar. His father was a well-known hard rock guitarist from a band called Python. They were famous back in the 80s and 90s but unfortunate mishaps between the band members had eventually separated them. Others retired but David pursued his career on being a solo artist. His fame rose in the late 90s which was after giving birth to his first son Edrenn or Ed. In the early 2000s, David and his former band members reunited and with that, they planned a tour for their greatest hits album. Python haven't lost their fanbase even after their breakup since David's solo career helped solidify their fame and promised the fans for a reunion. All went well. In fact, they were surprised after knowing their first concert tours were sold out in the shortest period of time. However, during their road trips, a tragic event forced David to withdraw from the tour and return home to Canada. A phone call from his brother was immediately given to him during their tours and it was about his wife Rachel and his son Ed. Their home back in Vancouver was robbed by unidentified men but the tragic news was the brutal murder of Rachel. Ed was barely alive at that time since he had suffered from multiple injuries. After knowing what happened, David left the tour and rushed home to Canada. David knew what the outcome would be if he left but even that won't stand on his way with his family. The death of Rachel was a severe blow to David and his fame. A month after her burial murder, David retired from his solo career. His abrupt leave from the band's tour filled the fans with rage which contributed to his fame's downfall. But even after his desperate actions, his band members were still supportive and gave their sincerest condolences on behalf of Rachel's death. Ed was still 7 at that time but the scars of what happened remained in the deep seats of trauma. David was worried if it would ever affect his son's growth and that's why he always made sure that Ed becomes active in the outside world and be with other children of his age. By that time, they were already living a normal life. Years had passed and David acquired a job as a music instructor at a local community college. Ed had a fairly normal childhood. Most of the time, he is caught playing Frisbee with his pals and if they couldn't play for a day, he'd go inside of his house to read books or play video games. It was at the age of 11 when Ed started to discover a strange turn to his life. At his school, just after dismissal, Ed had a strange sensation circling around his palms when he touched the ground. He and his friends were playing Frisbee at that time. Then the strange sensation turned into a heavy feeling, like he was about to pull something out from the ground. The next thing he knew, the ground was shaking violently. His classmates ran around in circles, panicking. Most of them were either riddled with fear or confusion. Some of the school's teachers, janitors and etc. rushed to save the students from being injured. An earthquake occurred within several minutes and as it ended, almost every student were seen crying in terror, hoping that a second round will not occur. The strange happening was all over the news but somehow, the authorities figured that the abrupt earthquake happened only at the area of the school. It was a mystery to seismologist as they've investigated. There wasn't even a fault line existing deep within the area. Ed was unconscious after the earthquake but woke up remembering a tiny bit of what had happened. Ed discovered what he was capable of just after doing a second attempt of what he remembered a week after. At first, he was fearful of it, not entirely of the power but also through the weariness it gave once after performing it. Ed wanted to tell it to his father but he'd expect a bewildered reaction that might lead him into trouble. And so after his discovery, he kept it a secret. He continued living his life but considering it normal wasn't a term to describe it anymore. As he grew up, Ed became curiously driven on studying what his powers are and its overall nature. Doing so made him believe that it could help him gain complete control, which he severely lacked. Ed followed the usual path as he turned into a young adult. He left home and went to the University of Toronto in Toronto, Ontario,Canada to pursue his ambitions. However, that didn't stop him from studying his powers. He always kept it at a low profile and from being discovered by anyone. Though he wanted his powers to serve a better purpose rather than destruction, it was proven that finding one was quite difficult. | SAMPLE POST: | The elevator doors slid to a close once the duo took a step inside. Ed turned to see how Robert was behaving, not that he was assuming of a bad intention but rather, check if he was anywhere near serious. Robert noticed Ed's prolonged stare, eventually placing him in an uncomfortable situation. "Your problem?" Robert asked. His eyes were widely opened, quite puzzled at that moment. "I don't know Rob. It seems that you're planning something which I won't like in the end." Ed narrowed his eyes with suspicion then looked away from Robert and onto the elevator doors, awaiting for them to open. "It's something that I've been working on for our case study and I'm one hundred percent sure that you'll love it." Robert said with an unnoticeable sly smile drawing to his expression. Ed uttered an annoyed sigh in response and went silent until the elevator doors opened. Robert came rushing at a slightly faster pace than Ed, walking away from the elevator and straight to his apartment unit. He then turned to Ed who was moving effortlessly, almost as if he was unwilling to participate. "Oh come on." Robert said exasperatedly. "I'm trying to move faster. My skeptical side is just slowing me down." "I've been working on this project for almost a week. At least show some interest." Ed raised his left eyebrow, still riddled with suspicion as he tried to study Robert's words. His blank look was a clear proof to that. "I am. Just..give me a sec." Ed replied as he kept up. Once he did, Robert resumed his tread but slightly slowing himself down just to make sure Ed won't sneak his way out. After a few minutes of walking, the two had finally arrived at Robert's apartment unit. Robert knocked four times before stepping away from the door. Ed's skepticism grew more as he frowned in focus while pursing his lips in confusion. Knocking would only be logical if there were people inside but to his assumption, there wouldn't be anyone staying inside if Robert was away. Ed knew Robert for quite some time. He was the first student he became friends with when he was a freshman and a part of knowing him was that he disliked dormitories and sharing a room with another person. So it was obviously unnatural for him to knock at the door if he was expecting someone to open it, unless he had visitors. But then again, those would come on rare occasions and there currently weren't any as Ed might have recalled. "Knocking? Are there people inside?" Ed asked which somehow made Robert uneasy for a moment. He shamelessly forgot that Ed knew how he disliked having visitors. "Uh..." Robert paused abruptly, smiling sheepishly in front of Ed. "I-It's just a tradition of mine to knock before I go inside. Y'know, just to drive...evil spirits away?" He then pulled a weak attempt of laughing. Of course, he knew that Ed could easily distinguish it as something he made up. "Evil spirits. Right." Instead of contradicting Robert, Ed just remained silent but still piling himself up with doubt. As Robert proceeded to turn the doorknob, Ed drummed his fingers on his lap, curious as to what suspicious tricks his friend was pulling out. He had doubts that it was a part of their case study but still had a small fraction of faith that it could be. Once the door opened, Ed stepped in slowly. The room was dim, there were hardly any lights turned on except for a small lamp located at the far side of the room. It was like a scene from a horror movie with a jump scare lingering around and ready to surprise Ed at any moment. By the time he turned his head to his left, the large fluorescent light on the ceiling was lit abruptly. A bush of confetti erupted from party poppers, some making their way and landing on Ed's hair. A group of people then emerged from their hiding places, some from behind the couches and others were under wooden tables. They blew their party horns in unison, all of a sudden holding a celebration that Ed was oblivious of. "Congrats Edrenn!" A girl who Ed quickly recognized as one of his known colleagues from the University's debate society stood out in the midst of the surprise. Robert placed a hand on Ed's shoulder, trying to clarify his confused state. "Now before you say 'what the fuck is happening', this is just a small celebration I've planned after you won last month's Intercollegiate Public Speaking Competition. I know you've prepared a ton for the event, so here's just a small reward for all of that hard work." Robert raised his chin as he smiled on Ed's previous success. Ed remained in slight confusion as his jaw still dropped a bit. "Jeez Rob. I don't know what to say. I have to be honest though, I was quite surprised by this." The pretentious tone of his sarcasm was clearly noticeable but Robert didn't mind. "Yes of course." Robert then inched himself closer. "There's Tequila sponsored by that girl." He then pointed to the girl who just mentioned Ed's name. "Oh that's good but I won't be drinking for the next 3 months as a part of my alcohol balance." Ed replied, refusing to look at the girl Robert has pointed. "Not that crap again. Come on, It's been a week since you've last consumed one." Ed rolled his eyes in response. "Let's just eat the cake, shall we?" Annoyed by how Robert constantly insisted on letting him drink, he proceeded to get a slice of the chocolate cake sitting radiantly on the main table. The other guests accompanied him as one handed a bread knife. | NOTES: | Ed loves listening to classic hard rock bands such as Aerosmith, AC/DC, Van Halen and etc. They were the inspiration for him to improve his singing. During his spare time, when he's not studying Geology or anything school-related, Ed would grab his electric guitar and just jam to it. Mountain Dew lel
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Mmm-hmm, Nicky grunted appreciatively as the waitress made her way over to their table. He really was a hound-dog, that one. "Cool it Nick." Red murmured under his breath. The girl was probably half their age, she didn't need ogled at by two old has-beens like them. Still, she was something. Definitely not a classic beauty, but certainly bloody striking. There was a bit of skin on show here too. If he was about a half century younger he woulda clambered all over himself trying to get at her. Then again, he woulda clambered all over himself trying to get at most women back then. He gave an almost imperceptible shake of his head. It was really starting to seem like too long since his last. . . She smiled when she reached the table, a smile so forced it seemed like her teeth where trying to make an escape bid from her head. Isn't that a wonderful way to make a man feel like a nuisance. Not that Nicky noticed, but then he was constantly making a nuisance of himself, so what difference did it make to him? "Oh I know how bad the fruit salad is. Fruit salad is bad everywhere. What I'm trying to do is convince my friend here to have the bacon" Red sat in an uneasy silence as Nicky fired into his spiel. Better to let him have his head when he got like this, because there was no real stopping him mid rant. Instead Red slyly studied their server, noting with interest the scars on her knuckles and hands. Fighting scars. He should know, he had a sizable collection of his own. His own hands, big as roast hams, lay outstretched on the table in front of him, weathered and gnarled as old oak boughs. They'd got that way through a lifetime of hard living and rough fighting. Some damn dark work went into getting hands like that. Just what did a young women like her have to do to get hers? "Nicky," The big man said eventually, aware that he should make at least some attempt to distract his old friend and let the girl get back to work. Of course Nicky ignored him, and just rolled right on with his own conversation. "And so, when you bring it all down to basics, he just thinks he's getting to old for bacon, and that he should try eating more healthily. Bull-hock if you ask me. You're only as old as the women you're feeling, that's what I've always said. So how bout' it, feel like helping an old man feeling a little younger?" He finished, with a sly nod towards Red. The man himself had gone the very colour of his namesake. "NICKY!" He hissed, "I'm gonna shove my boot so far up your ass I'm gonna get arrested for tresspassing on foreign territory!" He quickly turned to the waitress, making the best 'I'm sorry for my maggots-for-brains friend here' face. It was a pretty damn good face. Nicky had given him ample opportunities to practice in the past. "I'm sorry 'bout him Miss. He think's he's funny, but he don't mean nothing by it."
WIP "Let's bring the pain." NAME(S); Redford ‘Red’ Walker ALIAS(ES); Guardsman callsign; Wildcard. Nicknamed Gunny while with the marines. D.O.B; 06/14/1971 AGE; 54 SEX; Male SEXUALITY; Straight APPEARANCE; Red is in phenomenal shape for a man of his years, with a muscular body that men half his age would envy. Perhaps this is partially the result of his hype power, but you can‘t discount his active lifestyle for having a hand in it. He stand’s at 5’11” with an impressive breadth of shoulders and well developed musculature. While only slightly above the average height there’s something about him that just seems big, as if he just looms above normal people. His body has picked up the scars of a life lived upon the battlefield, each one testament to a foe conquered or a battle survived. He has a tattoo of the 1ST Recon battalion logo on his right pectoral, a joker face card on his upper back, the name ‘Lisa’ on his left forearm and 'The Kingsman' tatooed on his right. Though his face is lined and weathered it still doesn‘t betray his age, appearing to be in his early to mid forties. Wears his hair mid length, and has long ago stopped trying to tame it. Keeps his beard thick and it has began to turn grey at the edges. His nose has been broken in the past, and he has a scar across it’s bridge. His eyes are a deep brown, though their colour seems to fluctuate with his emotional state. Red is a shirt and jeans man to his core. Designer labels are just a ploy to part the stupid from their money in his opinion. All in all Red looks like he’d be more at home raiding Britain with a party of Vikings, or swinging an axe in the Roman coliseum than living in the twenty-first century. H-CLASS; Mars ABILITIES; Red's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!) Red's resting rate, the level of strength he has before suffering any pain, is no more than the average for a boy of his size and weight who regularly engages in physical exercise. After that his powers will increase relative to the trauma he suffers. For example if he accidentally stubs his toe then the gain would only be slight, however if he was to be punched in the face by a champion boxer then his gain would be greater. This doesn't mean he does the most painful things to get stronger faster though, as at his resting rate he is no more durable than anyone else. If he was to be hit by a tank shell at resting then he would be blown apart just like anyone else. How ever, theoretically he could build his powers up to be able to withstand a tank shell. His strength, speed and durability is fuelled by the energy his body builds while receiving pain. This means that although he gets more powerful, his time with that power is finite, having only until he has burned through his stored energy before returning to his resting rate. The harder he hits, the faster he moves, the more punches he takes, this all uses precious energy. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Red’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to his durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at his resting he can take hits that would knock other men out and still keep on fighting. However he can still be 'overloaded' and knocked out. Too much trauma and his nervous system will shut its self down, a defence measure that even his superhuman body can't resist. LIMITATIONS; His prime limitation at the moment is his health, as he has become infected with the virus ravaging the Hype population of Toronto. On top of the sneezing, headaches and shakes his powers are performing extremely erratically. Sometimes they aren't even working at all. Red is especially affected by it as he has never been sick before, and as such makes a very poor patient. He refuses to rest, exasperating his condition. The term 'Papa Wolf' could have been created to describe Red. His daughter is the only thing he feels he has contributed to the world that is worth wile, and woe betide any man who wrongs her, as they would then have to face the wrath of Red. Common sense takes a back seat when Lisa's involved. This 'paternal protectiveness' also extends to most young women to a lesser extent, especially those that Red feels are in a position of vulnerability. Red has a pretty shady past. One that he feels leaves him on the wrong side of the just and the wicked. Like or not he's got a hell of a debt to repay, even if it gets him killed. Red will go out of his way to help those he views as 'innocent' (Admittedly that's a pretty small margin thanks to his jaded world view), especially other Hypes, who he feels he has wronged in the past. While he's willing to admit that he's far from the sharpest knife in the torture kit he does have a stubborn streak. When he sets his mind to something it'll take a powerful good reason to sway him from his course. WEAKNESSES; The obvious weakness of Red's powers is that he has to get hurt for them to work. Despite having an abnormally high pain tolerance Red is just like everybody else, he bloody hates getting hurt. He'd much rather finish a fight utilising his military training and combat skills without having to resort to his Hype 'gifts'. He must be careful not to be overconfident in his strength or durability levels. Taking a bullet to the head when he is at 'resting' rate will kill him as surely as it would anyone else. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red's power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give him any increase. His nervous system can be overloaded much like anyone else’s. Electrical attacks will lock his muscles, intense burns will knock him out, gases and poisons at resting rate will have near full effect. (His healing factor will help him deal with the toxins more effectively) APPLICATIONS; Nearly every application of Red's powers are related to his combat efficiency. Strength to hit harder, durability to soak up the blows, regeneration to recover more quickly from injuries, speed to overwhelm his foes. He can use his strength enhanced legs to leap extremely high when he has sufficient energy, meaning he can traverse the city's skyline more efficiently. This goes well with his super speed, meaning he can make it from A to B in record time. This only applies when he has energy to spare. SKILLS; Combat Skills Years of military training and fighting in the trenches have honed Red's talent for fighting to a razor edge. He trained with the first recon marines, reaching the rank of Gunnery sergeant. It goes without saying that you don't make the rank without learning a thing or two first. He proved himself especially efficient in close-quarters combat. Leadership Proved himself an able leader for small unit tactics. Covert Ops training The last several years he has been hiring his services out to the highest bidder. While he is far to discrete to discuss the details of these operations, lets just say the skills he has learnt through them leave something to be desired. Devoted father Just ask Lisa. He'd do anything for his daughter. Anything. Handicapable Red, while by no means a professional contractor, knows enough about construction, engineering, electronics and plumbing to be considered a 'handyman'. EQUIPMENT; Red usually keeps his cell phone, wallet and lighter on him at all times. (Lighter, no cigs. Lisa's forcing him to quit.) Lately he's been carting around packets of gum as well, if only because the chewing is helping him quit the ol' death sticks. SAMPLE POST "AAAAAA-CHOOO!" "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?" NOTES Red insists that Elvis Presley is the greatest musician to have ever lived, and maintains that he will fight any man who says different. He's done some pretty dark deeds in his time, a lot of them committed while working for the Constantine Guard. Nightmares plague his sleep almost as soon as his head hits the pillow. He's recently given up smoking, on the insistence of Lisa. He's gone cold turkey, save for chewing on regular spearmint gum, and is all the crankier for it. Water. No joke.
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The sun was shining down over Toronto on the bright week day morning. People hurried every which way as they went about their day passing through Nathan Phillips Square. One lone figure stumbled along, dismissed by those too busy to notice his struggle as he hobbled along. Nearly falling over as a rough cough exploded from his lungs, the man fell to his knees gasping for breath. Managing to stand again, his cough was followed by a fit of sneezing as he grabbed onto a nearby ledge to support himself. Sneezing again, the air seemed to change as several loose pebbles moved off the ground. As the sneezing continued, the man found himself curled into a ball flying through the air. Colliding with the ground, several people around the body suddenly flew into the air as the gravity in the area went into a state of flux. People on one side were rising into the air as others were forced to the ground. As a cruiser belonging to the Toronto Police Force drove by, it suddenly pulled over the officers rushed over to help before finding themselves thrown into the air. "This is Officer Barker. We got trouble at Nathan Phillips Square!" He yelled into his radio just before he hit the ground. Gasping for air, the officer forced himself to his feet as he scanned the sky for his partner. "I'm going to need back up! Looks like we have a Hype situation on our hands again!" Letting go of the radio, the man put his hand on his holstered weapon and looked around for the culprit. No one stood out until he noticed the man in the middle of everything coughing up a storm. "Sir!" Barker yelled out. "Sir can you hear me! If you're responsible for this I need you to stop." He paused before muttering under his breath. "Where's S.H.I.F.T. when you actually need them?" The man at the cause of all the havoc, reached a hand out to the officer, his voice strained as he tried to call out to him. "P-p-please..." He started. "I-I can't control it!" A singularity formed in his hand pulling officer Barker's body towards him. The sudden jolt and the rapid velocity snapped the officer's spin like a twig as the dead body suddenly found itself torn between the increased and reduced gravity, ripping in half as each piece complied with the gravity field it was trapped with in. Screams echoed around the Square as blood spilled across the pavement. The Hype's own panic at the situation only made the situation worse as he began to loose more and more control over the gravity fields. Red and blue sirens light up the square as cruisers began to surround it. "Your first priority is helping the people, try to talk down the Hype. See if he has an demands!" The lead officer yelled as he motioned to those behind him. "Now lets pray we don't need SWAT on this one." As Ruth Staton walked into the facility she was greeted by a young woman in business attire flanked by two men in suits, no doubt her bodyguards. "Miss Staton," She said with a smile as she extended a hand. "Winter Caspian, Director of H.E.L.P. it's a pleasure to finally be able to meet you in person." Gesturing for Ruth to walk with her, she led her into the building as she continued to talk. Only recently acquired, the Hyperhuman Equality, Logistics and Protection Ontario office was overwhelmed with the smell of fresh paint and tile adhesives but yet smelled strangely clean as well. "As you can see we're still setting up here but things are coming along well." Coming to an elaborate office, Winter gestured towards an arm chair before taking her own seat behind the desk. "A bit unfortunate the media taking off with your story as they did. It's rarely a good thing to be put in the spot light like that. Either way H.E.L.P. is always here for you and we'll be doing the best we can to ensure these stories stay positive until this blows over." Opening a file on her desk, Winter reviewed the papers in front of her before looking at Ruth with a smile. "Anyways, everything is clear with your request to join our research facility here in Toronto if you still wish to, all that is left is set up some housing." She paused as she pulled out another folder. "We have some recommendations here for some of Toronto's nicer apartments and condos. If a house would be your preference we can certainly look into that as well. Did you have your heart set on anything?"
VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLAYER ROSTER: | Lord Wraith as Grey BlackSam3091 as T.B.A. Mr Allen J as Glass Angel t2wave as Ruth Staton DJAtomika as Trigger ~None Yet~ ~None Yet~ | BACKGROUND INFORMATION: | | HYPER HUMANS: | Homo-Virium "Hype" Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years. | HYPERHUMAN CLASSIFICATIONS (H-CLASS): | | ATLAS: | Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: -Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing | CUPID: | Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: -Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation | FORTUNA: | Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: -Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption | JUNO: | Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: -Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation | MARS: | Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: -Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation | MERCURY: | Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: -Enhanced Speed -Intangibility -Flash Step -Flight | MINERVA: | Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: -Telepathy -Telekinesis -Prophetic Vision -Astral Projection | NEPTUNE: | Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: -Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation | ORCUS: | Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: -Animal Mimicry -Shape Shifting -Invisibility -Transfiguration | SATURN: | Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: -Teleportation -Portal Creation -Reality Manipulation -Time Manipulation | VULCAN: | Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: -Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation | RULES AND REGULATIONS: | 3. CHARACTER CREATION RULES: You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly. Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response. Players are allowed one character to start. You allowed to create secondary characters after you make several posts. I just request that if you make multiple characters that you don’t have them constantly playing off each other. Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your favourite beverage. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. | CHARACTER SHEET TEMPLATE: | | NAME(S): | | ALIAS(ES): | | D.O.B.: | | AGE: | | SEX: | | SEXUALITY: | | APPEARANCE: | | H-CLASS: | | ABILITIES: | | LIMITATIONS: | | WEAKNESSES: | | APPLICATIONS: | | SKILLS: | | EQUIPMENT: | | BACKSTORY: | | SAMPLE POST: | | NOTES: | | NAME(S): | Your full name as written on your birth certificate or driver's license.​ | ALIAS(ES): | Any names your parents, relatives or friends call you. This can also be a 'superhero’ codename. If you don’t have one, you can always gain on in the IC.​ | D.O.B.: | Month/Day/Year | AGE: | No younger than 14, no real age limit but if you’re over 50 in earth years you’re not going to be limber enough to be running on roof tops likely (obvious exceptions aside.)​ | SEX: | Preferably your biological gender, if you prefer not go by a gender specific pronoun please note that in your Biography or Notes. Please do not answer 'yes'.​ | SEXUALITY: | *Optional, if you'd wish to note it you may. If you have no interest in having it known or any other reason there's not need to put. | APPEARANCE: | A written description detailing height, weight, hair colour, eye colour and any other notable attributes. A picture doesn’t qualify here as you already have the headshot above.​ | H-CLASS: | Your Hyperhuman Classification. If you're having trouble let me know and I can tell you which category you likely belong under. If you're playing a normal human, simply put 'N/A' or delete this part of the CS.​ Note that normal humans can skip directly from this point to the 'SKILLS' section as you won't have any abilities. | ABILITIES: | What extraordinary capability does your character possess?​ | LIMITATIONS: | What are the character’s limits? Not to be confused with a weakness, limitations are a restriction such as a stamina or strength level. Limitations can be self-imposed or perhaps enforced by outside forces such as finances limiting a technology based character from upgrading their arsenal or replacing damaged equipment.​ | WEAKNESSES: | Do these powers give you any exploitable weaknesses? A weakness is not to be confused with a limitation, a weakness is a quality or feature regarded as a disadvantage or fault. Do green space rocks make you weak in the knees? Maybe the sight of blood makes you gag, etc​ | APPLICATIONS: | List some practical applications of your powers, include at least one combat application. | SKILLS: | Aside from the above mentioned abilities, do you have any notable skills? Note typing at 150wpm isn’t what we’re looking for here. Unless of course that happens to be key to your character.​ | EQUIPMENT: | List any weapons, tools or special attire that your character uses here. A brief description of each item is always appreciated. Also specify if each item is used regularly or stored for special occasions. | BACKSTORY: | This is your history from the time you were born until the start of the RP. If you want to keep certain details vague so as to reveal them in the IC, skim over them for the time being or be subtle about them. But please avoid too many clichés, we're all familiar with the orphan who swears to fight for justice because of the death of his parents. | SAMPLE POST: | Please include a two paragraph sample written as the character you're applying for. This sample can come from anywhere but I would prefer if it was specifically written for this sheet and not pasted from somewhere else. I also prefer writers to use the third person perspective but I will consider first person as well, but as I said I prefer third person. | NOTES: | *Optional, any additional notes you wanted to add that weren't covered by the above sections. This can be either kept for yourself or submitted for everyone to see. This would also be the place to include any NPCs you intend on using.
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'Hail.' 'Hail!' 'What's the matter with your head?' 'Yeah.' 'Hail.' 'Hail!' 'What's the matter with your mind and your sign and-a, woah oh oh?' Bobbing gently to the beat of the song, Sam sprayed another layer of soapy water on the glass counter and wiped it clean with a rag. The radio continued playing, seated where it was on his chair behind him. Breakfast was over, and the immediate drama of the early morning lingered in his memory. After the whole debacle, the cops had hauled away the young punk for theft, while he'd accompanied the lady (whose name he now knew as Robinson, married of course) to the nearby cafe for the breakfast they were both due for. He even took care of paying for her meal! After they'd eaten, she'd waved him a friendly farewell while she went off to work, and he did the same. How could he refuse a fine missy a helping hand, eh? Nobody else seems to bother, he thought to himself as he scrubbed at a pesky stain on the corner of the glass case, so I guess someone's gotta do it. The day itself was an average day, just as usual. He'd opened roughly five minutes ago, and normally no one came in until the late afternoon, after working hours were over. This gave him plenty of time to clean up the shop and work on what little repair jobs he had, stuff he could actually do in the span of a few hours but held off on in favour of keeping the regular customers...regular. As much as he hated to admit it, business wasn't exactly that regular. It was slow. Very slow. Most days he spent idling in the shop, watching reruns on the tiny television set mounted to the top corner of the shop walls, listening to his old childhood tunes on the radio and maintaining his stock of firearms. Occasionally someone would come in with a job; a handgun with a stiff trigger, or a hunting rifle with a broken bolt. These he accepted gladly, and though his years gave him plenty experience in remedying most common problems, the truth was he was getting too good at doing so. He solved their issues and they left, never to come back. This left him bored quite a lot, and often he found himself daydreaming and wishing that his heydays would return. Those were the fun days, shooting for sport and for fun, not to mention profit, and the days where he actually had things to do. Being stuck in a rut like this? Mind-numbing. Today was much the same. Radio on, TV on but muted so he could just glance at it without the noise distracting him, guns in their cases and not much else to do other than give the shop floor another sweeping. Earlier he'd noticed that suddenly the TV image, instead of the late morning news and traffic reports, had switched to this weird image of a snake eating its own tail. Barely caught his eye, it did, but without sound he'd paid it no mind, and the channel resumed its regular business after a few minutes. Some weird interruption, probably some stupid marketing ad for some weird company with too much money on its hands. What did he care? 'Hail.' 'Hail!' 'Nothing's the matter with your head, baby find it, come on and find it.' 'Hail!' Then suddenly the 'Breaking News' banner appeared at the bottom of the screen, flashing a bright red as the camera footage changed to a view of the Square. Intrigued now, Sam grabbed the remote from the shelf to his right and upped the volume, watching the grim scene unfold. On the screen, the camera focused in on a group of people, seemingly floating in midair, orbiting around a lone man, who appeared to be in the spasms of something foul. One of the people, no, bodies, was ripped in two, crimson splattered all over the pavement. Local police forces were already on scene but were way too scared to even approach...whatever that was. As the cameraman zoomed back out a lady stepped into view, microphone in hand, obviously the reporter that was quickest on scene. 'This is Emily Wong with CP24, here live at Nathan Phillips Square with a breaking news report! A man, now confirmed to be a Hyperhuman, has, with no rhyme or reason, trapped several people and even killed one of Toronto's finest in what appears to be gravity wells that have appeared in the air around him! Local police officers were quick to respond to the alert after eyewitnesses saw him lapse into a fit of coughing before everything went horribly, horribly wrong. The scene you see behind me is still unfolding, and if I'm not wrong, according to the officers on scene, S.H.I.F.T. is being called in to assess the situation...' "Well blow me down." He muttered to himself and leaned elbows on the recently-cleaned countertop, entranced by the unfolding story. A Hype in the Square causing havoc? What was the world coming to these days. He couldn't say much either, being a Hype himself, but he couldn't imagine unleashing a world of chaos and misery around himself. That, he left to the evil villains of the old fantasy stories he read at night. He was so distracted by the news that he didn't notice when three young men strode into his store and spread themselves out, seemingly trapping him behind his counter. Only when one of them spoke did he snap out of his trance. "Hey! Gramps!" The lead man spoke, clad in a simple hoodie, jeans and a beanie. Did he...was he growling? Sam wasn't sure, but he did give the man his full attention. "Yeah son? You looking for a firearm?" The man sniffed and wiped his nose with a finger, bobbing gently on his feet. Sam saw past that, into his eyes. They were bloodshot and veiny. Hmm. Drugs? Maybe. He was no stranger to crack addicts, they looked just like that. "Nah man, I'm looking for you." He stood straighter and smiled his best, friendliest smile, hoping that he could possibly make them relax. "And what might you need with me, young'un?" The young man sniffed and wiped his nose again. "You, uh, run into anyone today?" That jogged his memory, made him scramble to search for something that fit. 'Nothin' the matter with your head' 'Baby find it, come on and find it' 'Hail, with it baby' The morning. 'Cause you're fine,' The young man. 'And you're mine, Mrs. Robinson. 'And you look so divine.' These young men were friends with the guy? That was the only thing that stood out today, and today wasn't even half done yet. Grudgingly, he made the connection and nodded. "Yeah, maybe I did, what's that to you?" "You just sent my best friend to jail, pops! He'll be gone years for that shit!" Sam shrugged and raised his palms to the ceiling. "Hey, he decided to rob that poor lady, and if he was a crackhead just like you jerkoffs are, he deserved it." All three young men drew arms. Pistols, obviously, brand spanking new semi-automatics. All of them were pointed at him. "Old bastard. No one's gonna miss you when we're done here." Sam held his hands in the air in a gesture of surrender. He had to do something, otherwise he'd end up as a third-page mini report past the blaring headlines on the front of tomorrow's newspaper. So he did what he didn't want to do. He considered the numbers. For him, time seemed to slow. In reality, his brain was taking seconds to process information and plan a strategy, something that would've taken any of these youths a few minutes to do, which is why time seemed to slow down whenever he went to the numbers. Out of all these three, he figured, the man to his left was the least likely to fire his gun. His stance (with gun sideways like a true imbecile) was the least accurate and stable, judging that he had the thing more for show and to strike fear in people, rather than to kill. His other two friends were holding them better, not sideways like a douche. Left Man would be his last target. He made a mental note of that. With nothing to physically incapacitate him or take him down, Sam simply settled on affecting the mechanics of his gun. Since this was a brand new gun, chances were that the young man had never even fired it before. Assuming it loaded, Sam fiddled with its probabilities and made sure that, once the youth pulled the trigger, the gun would instantly jam and backfire, disabling the weapon and disarming the youth. Problem solved. Onto the next one. Now, the Lead Man. He was aiming straight at him, so if he fired, he'd be a dead man. But there was something that he could mess with: he was hopped up on crack, and Sam knew that cocaine, if taken too much of or if it affected the wrong things at the wrong times, could play serious hell on the human body. Not knowing the exact details irked him, something he couldn't remedy now, but he settled on simply maximising the chance that everything that could go wrong in a chronic crackhead's body would go wrong. Whatever those were. Lastly, Right Man. There seemed to be nothing wrong with him at all. Problem. Sam's eyes sought out something, anything that he could use against him, and his vision settled on his television. It was anchored right above him. Lucky enough for him, even he couldn't have gambled better odds than that. Sam knew that the bolts and ties that anchored the TV (and its frame) to the concrete ceiling were old, rusty in places too. With the right manipulation, he could maximise the odds that, at that very moment, the bolts all gave way simultaneously, dropping the set and its heavy steel frame right onto his head. Probably wouldn't outright kill him (he hoped), but at least it'd knock him out, or at the very least knock him down. So he had his plan. To the trio, it must've seemed like barely a moment passed, but in that moment Sam had plotted and planned to maximise the minute probabilities that their revenge plot would go wrong. Still with hands raised, he backed up a step. "Now now, young'uns, those things are right dangerous. Why not you put those down and maybe we can talk things out?" "Shut up old man!" The lead guy waved his gun about and stepped closer. "It's cause of you that everything's gone to shit!" "Woah now, calm down son, I didn't do jack-" "You ruined everything!" 'Come and get your love! Sam saw the young man's body tense. With his years in firearms, he knew that was the signal that he was going to fire. Now was a good time than never to manipulate those odds. Which he did. The lead man's body suddenly spasmed. Unbeknownst to Sam, the odds that he'd pushed to succeed were odds that determined if today was the day that the youth had a big ol' seizure, which he was now in the throes of. Unable to even clutch the firearm, the young man crumpled to the ground, mouth foaming and limbs stiff as boards as he spasmed and twitched on the floor. First gun out of the picture. This set off a minor panic in his two companions, even as Sam moved on to his next target, his gaze moving from the downed youth to his friend on the right. With enough time, he was sure that those rusty fixtures that held his TV aloft were going to fail someday, probably putting him in the same position as the unfortunate young man to his right. All the same it happen now than later, right? Sam made it so. The bolts holding the frame up gave way and their heads snapped off, loosing the whole thing as it tore away and fell straight down. The man beneath it had barely a moment to look up before it crashed, screen first, onto his face and head, the only thing preventing it from following him down onto the floor being the cables that were attached to its backside, leaving the television set bobbing up and down gently like a yo-yo. Right, that was number two dispatched, now for number three. Sam directed his gaze to the third man, his last target, who was shaking where he stood. Obviously the way his two companions went down was no mere coincidence, he wasn't that dumb. The poor young man stood there and trembled in his shoes as Sam gazed at his pistol and, diverting from his original plan, simply made the locking mechanism in the grip fail, which made the magazine fall right out of the gun. Too stunned and frightened to move, Sam got out from behind the counter, approached him, and plucked the pistol right out of his hands, racking the slide back to eject the last round within the gun, before stowing the thing in his waistband. He gently laid a hand on the youth's shoulder, stern faced, like a father disciplining a child. "Now son, guns aren't toys, and they are very, very dangerous. I suggest you leave yours with me, and I'll take the other ones your friends have." Under his talking, Sam noticed the youth mumbling under his breath. Barely discernable. "Y-y-y-you're a H-H-H-H-H-Hype." He clenched his jaw and shrugged. "You make your own assumptions, partner." That said, he left the youth be, going over to his friends to pick up their guns. The lead thug, the threatening one, was finished with his seizure, and as he got up and looked around, mind still in a daze, Sam was already over at the other corner of his shop, the last pistol safely in his hands. The youth that got clobbered by his TV set was unconscious, shards of glass embedded in his cheeks and forehead; nothing deep, but he was bleeding. He took his time ambling back to the counter, depositing the three handguns (plus the magazine he picked up from the floor) on a chair behind it. Then he grabbed his cleaning rag and tossed it at the unconscious young man, before returning his gaze to the other two. "Ya'll better make sure he don't bleed out from those head wounds. 'N ya'll also better git 'fore the cops show up." "Why you-!" The lead guy struggled to his feet and made to charge, but his friend restrained him. "N-n-n-no dude! Don't do it!" With a look of absolute bewilderment, the leading man stared at his friend. "Why the hell not?!" "H-h-h-he's a Hype, dude, he's a motherfuckin' Hype." Suddenly the rage in the young man's face dissipated and was replaced by dawning comprehension, and followed immediately after with horror. The two young men picked up their fallen friend, who by now was slowly coming to, and hightailed it right out of his shop. Sam sighed. And here he'd thought his day of interesting events was over. As he went back behind the counter to get a broom and dustpan, his gaze fell on the guns the trio had. A thought formed in his head, one that made him smile and sigh disappointedly. Why hadn't he simply made their guns fail, instead of scaring them stiff? Guess it was just the sudden rush of adrenaline that made him think like that. His life was in danger, and he had to retaliate by grasping whatever came to him at the moment. The careful thought came after. It's what he hated the most, seeing the simple solutions to his problems after having solved them the hard way or the difficult way. He could've done so with the morning's robbery, maybe made the guy's shoelaces untie themselves or made him trip and sprain his ankle. He could've retrieved the purse and not made trouble for himself after. Now he had a mess of broken glass and blood on his floor, a TV dangling from the ceiling by wires and a broken fixture that he'd probably spend more than he wanted to in its replacement. "Ah well, no use cryin' over spilt milk." He said to himself as he went to his phone and dialed a number. The man on the other end picked up after three rings. "Say, Charlie, d'you happen to know any, uh, people that can put a television mount back together? I had a, uh, mishap. Thing fell all of a sudden 'n scared me half to death."
"Ever flip a coin and had it land on its side?" | NAME(S): | Samuel 'Sam' Williams | ALIAS(ES): | Trigger, Outlaw | D.O.B.: | 14th March, 1977 | AGE: | 37 | SEX: | Male | SEXUALITY: | Straight. | APPEARANCE: | Standing at a nice 6' 2", with nice, wide shoulders and a physique fitting of a country boy like himself, Sam is a good enough representation of someone that lived down South, way down in America, and he looks the part too, with a glorious looking mustache and crags in his face that rival the Grand Canyon. Despite his appearance, he is of a good heart and nature, and will naturally go out of his way to help others. His regular look is a simple collared shirt with the sleeves either rolled up or not, blue denim jeans, a leather belt, either leather cowboy boots or shoes, and a nice cowboy hat. Sometimes he wears a simple jacket or cardigan over his shirt. | H-CLASS: | Fortuna | ABILITIES: | Sam is able to manipulate probability itself, being able to directly influence the outcomes of any situation he is in or sets eyes on by merely imagining the final result and watching it come to life before his very eyes. This has a very wide variety of applications, which are elaborated on below, and extends to many different things. For instance, if presented with an impending car accident where a car is about to hit a lady, Sam is able to, by changing the numbers and probabilities inherent in the millions to billions of microevents occuring at that moment, make it so that the car misses the lady, or that the driver is suddenly able to regain control, or even something else happening that prevents the lady from being hit. | LIMITATIONS: | He is only able to directly influence what is visible to him. So, let's say someone throws something at the back of his head from behind him, he won't be able to prevent that object from hitting him by manipulating probabilities. Anything in his visual field is fair game, anything that isn't is a crapshoot. Without the added power of Future Sight, using his probability manipulation is only useful in short-term situations, like spur-of-the-moment decisions and such. He is not able to foresee a dramatic chain of events that he is able to set off by changing a certain probability or look into the future of someone and change the probabilities of things happening to them to influence and change their destiny. | WEAKNESSES: | He is only human, after all, and requires the regular human things to live and survive and so on, along with all the weaknesses of the flesh. His powers do not bestow added strength or stamina or endurance, and even with his training as a fast shooter and a marksman, he is still no more than a highly trained person, not even superhuman save for his powers. His probability powers eat up a fair chunk of his stamina when he uses them, especially for extended periods of time. Thus, he keeps himself energised by way of either caffeine or sugar, not so much that he's dependent on it, but if and only if he needs to. | APPLICATIONS: | Making impossible shots with his guns. Directly influencing the environment around him to go the way he wants it. Calculated defense against threats by neutralising them before they even initiate an attack. Influencing the probabilities that a given situation will result in a certain outcome, either good for him or bad for whoever's against him. Being able to tell the probabilities of a situation already in motion (eg. a lottery draw or a coin toss) and to directly change them. | SKILLS: | Trick Shooter - Having honed himself in the delicate art of trick shooting, Sam is trained and very proficient in making improbable shots, mostly just-for-fun things like shooting coins in midair or fine accuracy on tiny targets, but it has taught him how to fire at moving objects efficiently and accurately, which leads to... Marksman - Sam has taught himself how to be accurate with a small variety of weapons, which sets him above the average Joe, but not as accurate as proper military-trained shooters. He's just good enough. Quickdraw - As part of his skillset in trick shooting, he has taught himself how to draw his sidearm really, really fast. Though it's not Mercury-level fast, it's still faster than your average Joe. Keen Eye - Paying attention to his surroundings was always something he did, and it shows too, with him naturally being able to pick out what distant objects are even though he can't identify details. | EQUIPMENT: | Sam owns a pair of guns, Smith & Wesson Model 29 .44 revolvers. These are his life and soul, and were the mainstays of his act and job as a trick shooter. The guns have small names engraved on the sides of their barrels, one reads 'Carl' and the other 'Bessy'. He does not carry them around with him, but they are displayed in a glass case on the wall behind and above the counter of his shop. Sam also carries around a small tin of marbles wherever he goes. Flicking these with a good arm and fingers does indeed hurt people, and with his probability powers they have proved quite useful in indirectly influencing things to happen in favourable ways. Sam also owns a beagle he calls 'Casey'. It sports a neat brown leather collar with a single tag with its name on it, and is a young female beagle in the prime of her life. Lastly, Sam owns a very nice hat. There are many others like it but this one is his. Do not touch. | BACKSTORY: | Sam was born to Keith and Suzanne Williams, and was the youngest of three siblings, with an elder brother named Robert and a sister the same age as he called Eileen. The Williams were ranchers by trade. They owned a farm just outside the small town of Corbin, Kentucky, and spent their days growing wheat and corn, along with the usual mainstays of livestock like cows and chickens. Life on the farm was simple enough, the Williams siblings' hobbies were music, tending to the animals and going horseriding around the farm and surrounding countryside. Of course, being in the country and owning livestock meant that they also had to keep their share of firearms to ward off unwanted intruders like foxes. Young Samuel took to his father's habits of shooting old tin cans on their pasture fence and soon became a regular shot, spending free time unloading round after round onto old cans, plastic bottles and cardboard boxes. He kept the hobby well into young adulthood, even though his main job then was to take care of the farm in his parents' old age. He purchased a rifle and practiced with it, eventually being able to shoot apples off the trees in their small orchard, though the apples became apple juice when he shot them. Now you might be wondering how he got his powers. The answer's simple: they developed when he was a child, and worked unconsciously through his youth and into adulthood. The only thing that Sam knew about himself was that he was just incredibly lucky when he wanted to do something impossible for a man of his skill level. Flick a coin in the air and shoot it? 'No problem', said his mind, and 'lemme help you with that' said his powers. Okay, but taking the same coin (now with hole in it) and shoot it again, putting the bullet through the exact same hole? 'Impossible' said his mind, but his powers said 'everything's possible if you believe oh and I can make it happen so there'. The only time when he realised that something was quite amiss about himself was when he began pulling off these sort of stunts regularly, and with enough "skill" to warrant some notice by the media. When questioned by an intrepid reporter, he merely responded with "I guess it's a whole lotta luck," but questions ran circles in his mind until he decided to test them. Setting up an experiment, Sam performed the feat of shooting a bottlecap off a glass bottle, something that would normally be impossible to do without breaking the bottle itself. Then he realised that he didn't just have a talent or a knack at making impossible shots, he actually had the power to make the impossible...possible. With further testing came further realisation that not only could he influence himself, he could influence others too. This was enough to make him rethink his life choices. Though his family was getting by on the farm, Sam saw promise with his gift. He left, promising that one day he'd return with a fortune, and moved into Louisville, where he touted his gunplay skills at carnivals and contests, challenging other marksman to nearly impossible feats and gaining glory when he succeeded. For a while, life was good. He regularly sent money back to his family at the farm, money that he won by winning (read: cheating at) shooting contests and other accuracy competitions, and was even touted as the most accurate man in Kentucky. Alas, his luck was not to hold out, as not even he could have predicted the rise of the so-called "Hyperhumans", and he was almost immediately outed as one. Not one to falter in the face of despair, Sam gave up on his dreams but instead went into the more simple business of firearm repair and servicing. Once a lofty shooter, now reduced to a businessman, he didn't have the face or the guts to go back to his family, a feeling that influenced his decision to move to Canada. He set up his own small business in Toronto, his feats unheard of, but he regularly went to a local gun club for the socialising and to relive his glory days. Sometimes he would go to the countryside just outside the city to partake in more dangerous stunts just to keep his skills sharp, but otherwise Samuel Williams was now nothing more than a washed up old gun. Still, being as helpful as he was, the powers he was given did still have some use. He regularly helped neighbours with chores or other things, like packing or moving, and with proper use of his powers (obviously kept under wraps so as not to freak out anyone), he made processes efficient and slyly helped other folks in their endeavours, all the while tending to his store and being one of those nice, middle-aged men that smiles at you on the street and chats with you about the weather while waiting to cross the street, a life he is happy to enjoy for the rest of his days. | SAMPLE POST: | 7 A.M. Normally a time when people would be sleeping. However, for Sam, it was the start of his day. Business at his store didn't start until eleven, but he valued being an early riser and being prepared early. So it was off for an early jog, followed by bagels at the local cafe, where he would regularly relax until ten thirty, at which he'd take a stroll back to the shop, shower and freshen up, then open it for business at eleven on the nose. Today wasn't an irregular day, and he proceeded on his little schedule at his own pace. As he jogged, however, he kept an eye out for anything...weird, or bad. You could never know, what with the recent increase in the number of "Hypes" out there, coupled with the regular irregularities whose probabilites contributed to an interruption to a routine. Who knows, today might be the day a Hype used his (or her) powers for bad and caused some chaos in the neighbourhood. But it was highly unlikely. Sam knew the numbers. He always did. His jogging route took him around the block, as usual, and right past the cafe he ate breakfast at, as usual. The sweet young lady that swept the front doorstep and brewed the coffee smiled and waved at him and he returned the gesture. "Morning, mister Williams!" "And g'morning t'you to, young lady!" He smiled to himself as he kept on. She had a bright future ahead of her, this he could tell even though he couldn't predict it. Probably. Rounding the final corner to end his jog, Samuel turned his gaze to the sidewalk in front of him. Same as always, as usual. There was old Mrs. Nelson hobbling towards the park to feed the pidgeons like she always did. Same patrol car coming down the street towards him with the same two officers in it, one of whom waved a greeting that he returned in kind, as usual. The weather was bracing cold, as usual for a morning that early, one he knew that would turn warmer as the day went by. Everything as usual, just the way he liked it. Then he stopped dead in his tracks. Something wasn't right. The scream that suddenly emanated from the alleyway in front of him confirmed his suspicions. Oh this wasn't his usual day at all. What were the chances? Slim, actually. Sam ran ahead to the entrance to the alleyway and collided head-first with a young man that was running out, a leather purse grasped tightly in his hand as he shook off the impact and ran away. The poor middle-aged lady, one he recognised as the accountant who always woke up early for breakfast like he did, staggered to her feet and hobbled out of the alley, gibbering and wailing. "That horrid young man took my purse! Someone stop him! Thief! Police! Anyone!" He knew that the patrol car behind him was just rounding the corner and disappearing out of sight. He had to do something. Then he remembered. His hand dived into the pocket of his track pants and pulled out the tin of mints he always carried around. With a thumb he popped open the top and shook several out onto his palm. Then he broke into a run to chase after the young punk that had so interrupted his routine. That was the easy part, within seconds he had the youth in sight, the strap of the purse flapping about in the wind as he ran, presumably to someplace safe. Now for the hard part. Taking into account the speed at which they were running, Sam looked for something he could exploit, something in the environment that would stop the young punk from running. Something like a trash can. An innocent green bin (one of those plastic deals with wheels on them) sat on the curb in front of an apartment building, one they were getting really close to. He needed a plan. There, an idea. With mints in hand, Sam aimed right for the bin and flung them ahead of the young runner, adjusting the probability that they'd impact the bin on its side to maximum. Of course they'd hit, it was like throwing gravel at the side of a barn. Once the mints clattered against the side of the bin, he then adjusted the probability of one of the bin's wheels giving way under the minute strain to extremely probable, which is exactly what happened. A plastic wheel popped free of its slot and the bin, overburdened and unbalanced, toppled over right into the youth's path, causing him to run straight into it and crash head-over-heels into the sidewalk. He deftly hopped over the fallen bin and straddled the young man's back, sitting on him and pinning his arms in place as he took back the stolen purse. Then, as the rush of what just happened caught up with him, he heard distant sirens. The lady called the cops. He could relax, thank goodness. All in all, a plan well executed, and just in time too! He could feel his heart hammering in his chest, a poignant reminder that he wasn't as young as he used to be, and so he popped two mints and waited for the cops to show up. A fine start to the day. Hopefully he wouldn't have to deal with that sort of thing any time soon. Which was unlikely, since he himself knew the numbers. It wouldn't happen again, not for a long, long time. As usual. | NOTES: | Regularly keeps a roll of sweets or a small box of mint candies to keep his energy levels up. Root beer, he loves it. And so do I.
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June April Summers June's shift went swimmingly. After the conversation (And getting them food fortunately, they didn't bog her down with too much conversation) with the geezers, she wrapped up everything and helped everyone close the diner for the day. Again, that was the perk of working in a diner that is only open at night and in mornings. She now has the afternoon to herself. Good thing she was more of a night person anyway. She was going to head home. Well, no. Try to find a lead on the virus and that damn message seemed like the better choice. It might seem like those people are up to something. But, naturally, she knew that there'd be no way in hell she'd be able to track them from that TV message alone. They probably bounced that thing off twenty different proxies. And she was never good with computers. So she better find something. Anything. June stepped out the backdoor of the diner, with a black helmet in hand. The only thing she had on was a leather jacket over her work uniform (Gotta be sure not to get this messy.). Stopping to turn around and lock the door. Before she saw her trusty motorcycle. She remembered the asshole she had to beat to get this from him. If there was a way to make it up to him, she would. But she felt if she tried, he would beat her face in with a tire iron. She couldn't have that. June mounted her motorcycle and slowly put her helmet on. Before she did anything, she needed a smoke. She slid the cigarette in between her lips, and casually lit it with the lighter she pulled out of her pocket. She put the lighter back before she turned on the keys to her motorcycle. From there, The Glass Angel was off. She sped out of the alleyway and headed straight into traffic - as there was an opening. As she came to a light, she flicked on the radio. Nice. The Dirty Deeds Done Dirt Cheap Instrumental. Maybe today won't be so bad after all.... For her first stop, she decided to visit the Nathan Phillips Square. Plenty of people gather there.
| NAME(S): | June April Summers | ALIAS(ES): | Glass Angel | D.O.B.: | 6/1/1991 | AGE: | 24 | SEX: | Female | SEXUALITY: | June's a real straight shooter. | APPEARANCE: | June looks much like a punk, it shows in her appearance and attire very well. She gives off the aura of a "tough-girl". It's probably the way she walks, or the glares she throws at people whenever she moves. Usually being the girl that doesn't stand in the spotlight. What accentuates this feel is the various scars on her (Especially the few scars that are on her face), and the raspy voice of a smoker that she displays with every word. She has been in some tough shit, and everyone can see it. Moving on, June is a woman that stands a bit above the female average at 5'9, nearly approaching the male average. June is relatively fit, she doesn't have a lot of visible muscles or body fat, but she's very slender. Having a slight curvature that is accented by what little muscle-tone and body fat she has on her. So, yeah, she looks like the girl who does a little work. Her legs seem to be the strongest part of her body, having a tone of someone who does a lot of running. Thick, strong, thighs, calfs, and so on. However, they're not the ideal long legs that women hope to have. In fact, her arms and legs are pretty proportionate to the rest of her body. She has sofa, delicate hands, that don't too nice since they have a coating of small scars. She's around 141lb in terms of weight, which isn't too much given her size. June is obviously Caucasian, with her white skin being a porcelain color with light shades. It's not perfect, or clear, even in the slightest. June's arms and upper body are coated with thin slashing scars, caused by glass accidents relating to her power. Most of them have long faded, or are fading, but some wounds just never heal. There's a scar from a cut starting at her cheek, going around to the back of her head. It was done by a knife, or a glass shard. June doesn't talk about it. There are also some scratching scars on her face. Other than that, June's body has blemishes, moles, beauty marks, and etc. June herself, racially, is a native to Canada. With her roots coming from Germany, England, and Scotland. It shows in her distinctly European facial features. Speaking of which, we're going to be moving on to her fabulous face! Starting off, June has a, small, oval head, with rounded features that blend into each other quite well. June's cheeks are quite rounds, which aren't very apparent until the woman smiles. Then they become round and large as they get. June has a small, upturned, triangle shaped nose, that looks proportionate to her small, natural shaped lips. That don't have too much thickness to them, her bottom lip is much bigger, but they poke out a little bit. Usually, June puts on red lipstick to make them stick out more. June's jaw is thin, and smooth, and she has a slight jawline. She has a large and pronounced square chin with a cleft in the middle of it. June has big, round, vibrant, eyes that have a light-green color to them. Her ears are a medium, reverse-triangle, shape. June's hair is a straight, black color - that has been dyed jet-black (With a few streaks dyed dark purple) to enhance the aesthetic. She keeps it cut short, styled in a pixie-cut on the top of her head. The sides of her head are shaved, cut very short. As for her attire, June goes for a biker, or punk, style. Choosing leather jackets, jeans, and gloves over skirts and dresses. Though, June sometimes wears skirts, she just doesn't do it that often. Some of her clothes could be called immodest, as she tends to show a bit of cleavage, or reveal a little extra skin in general. Whether she's doing this on purpose, or is merely apathetic, is the question. She's a real big fan of boots though. She likes to wear them for style over practicality however. Which is why she's sometimes seen wearing high boots, or heeled boots. | H-CLASS: | NEPTUNE | ABILITIES: | Glass-Manipulation. June is the glass angel. She has the elemental ability to control and transform into glass. I'm going to start off with the manipulation aspect of her power. For starters, June can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape, and recolor, glass without breaking or melting it. Hell, she can make any glass construct long as she has enough material for it. June can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. A unique ability that June has, that ties into her ability to transform into glass, is that June can absorb glass into her body, which is necessary for a few other powers she has. June can also partially transform her body into glass, which is necessary for her next ability. Now, by partially turning her palms into glass, June can shoot glass shards, of various sizes, out of the palms of her hands. Another trick that she has learned is regeneration. It's a trick she learned by turning the wound into glass, absorbing some glass to repair the wound. Once she converts it back into flesh, all better! | LIMITATIONS: | While June can manipulate glass as far as the eye can see, she has an effective range. It's around fifteen-meters. Anything outside this range; she has a harder and harder time controlling. June can only manipulate a certain amount too. She can only actively manipulate around one ton of glass. More glass June manipulates, the less fine control she has. June cannot create glass, herpaderp. | WEAKNESSES: | Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before getting broken. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. June can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then June will lose. June requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. June's regeneration is not a clean and easy process. For starters, it isn't automatic, she has to actively will it to happen. Second, it's painful, requires concentration, and leaves behind scars. So she can't really regenerate on the fly. It's more of stop, absorb some glass, and find some cover so she can fix herself. However, the process will leave phantom pains lingering for awhile. June's ability to absorb glass is essential to her power. Every time she uses her power, she uses up a bit of the glass that is inside of her. Once she's out of glass, then she won't be able to use her power until she absorbs some more and jumpstarts it. However, in order to absorb glass, she has to stop for a few seconds and focus. The process of absorbing glass will leave her vulnerable. And after every major use of her power, she will have to stop and absorb some glass. Do the math. June can turn into glass. Why that's down in the weakness section, I'll explain. Whenever June uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue. June isn't immune to glass in any way. She could possibly cut herself if she isn't careful. | APPLICATIONS: | Offense. Glass, being glass, it is a fairly powerful offensive element. June can fire glass off in a variety of forms. Since she can shape glass into practically anything, she can make a variety of weapons/constructs. Glass can be pretty damn sharp if she makes it that way. She can shred foes with large shards of glass, slam them with large panels of glass, or stab them with spears. More advanced offensive techniques would be creating glass "grenades" that send glass everywhere, a "glass storm" full of whirling shards, and etc. She could also crush the glass and toss it into someone's eyes. Blinding them for life! Defense. Of course, glass can also good for defense as it is for murdering people! June can do the usual, and create glass panels (Or any glass construct, really) to act as shields. Her shields can take a bit of damage before going down. Alternatively, June can create an armor made of glass around herself. She can also turn this armor into an offensive technique, by enhancing the hardness of her punches, or making in the armor sharp to cut people. Since glass has a high-resistance to acid, it's also great for defending against those acid flinging morons! Mobility. Movies give glass a terrible reputation! If the glass is thick/dense enough, June is capable of standing on it, and manipulating it in order to "surf" on it. She's capable of flying with this method, though it'll take a ton of balance and practice. Repairs/Construction. Aside from combat, June's power has plenty of uses outside of a fight. As it was mentioned before, June can pretty much shape glass into anything. So she could make a cup. Or create a piece of art. She can easily repair broken glass. Easy Entrance. June can easily enter buildings, quietly and discreetly. Since have you seen how many places have entrances blocked by glass? June can simply remove the glass, step in, and put the glass back. Which can allow her to break into houses, cars, and so on. Minor-Telekinesis. Like other benders, June is capable of moving objects by covering it in glass, and moving it. However, this only works on lightweight objects. Anything heavy is out of her grasp. | SKILLS: | Skull-Knocker. June has done plenty of fighting all of her life. She doesn't have any martial arts training, but she certainly knows how to hold her own in a fight. She can throw one hell of a punch, and knows exactly where to hit someone to take them out. She also fights very dirty, since, to her, you don't stay alive by playing fair. Vehicles. June has always had a fascination with cars and other. Since she was a little girl, her father worked in an auto-repair garage. He taught her plenty of things about cars. Like, how they work, what each part is and what they do, and how to fix them. She knows plenty about cars, and can easily spot issues with vehicles and more. What her father also told her how to do is break into cars. June also knows how to drive pretty well. She can drive cars and motorcycles like a master. Crime! June has lived a great deal of her life as a criminal. While she's trying to turn back from that lifestyle, plenty have just stuck with her. June knows how to hotwire a car, pickpocket people, and sneak around and run like hell. She hasn't exactly been "practicing" any of these skills lately, so they're a little rusty. Knifeplay. June knows how to swing a knife around, she can hold her own in a knifefight too. But, through fiddling in her spare time (Due to another fascination), she has taught herself a few tricks. Well, not the tricks that could be used in a fight, but she can flip knives, throw them (Not very well), and do that cool knife-game thing from Aliens! | EQUIPMENT: | Motorcycle! June loves her bikes, and she has... "acquired" one in the past. A jetblack Harley Davidson V-Rod. It's her main method of getting around. Knife! June has a combat knife, and a few other knives she has gotten from the pawn shop. She normally uses the combat knife since the other ones aren't too practical. Only useful for flashy tricks. Lighter & Smokes! June's a heavy smoker, so she always keeps a pack of cigarettes on hand in case she needs to get her fix. She usually uses a silver lighter with a scorpion engraved onto the side to light her cancer sticks. Glass! June keeps a bag of glass shards in a little pouch, either on her bike, or hanging off her belt. Regular Crap! June keeps her wallet, cellphone, and so on, close to her at all times. | BACKSTORY: | It's dark and tragic. I'll try to be brief, since I don't really feel like writing a massive wall of text, and I spent too long rewriting this. So, if you haven't gotten it from her appearance section, June's a native to Canada. With her father being an automobile mechanic, and her mother being an agent of H.E.L.P, she didn't have to live in poverty. She was middle-class at best, and had enough money in order to support their various hobbies. Though, June didn't exactly have any hobbies that really interested her. She definitely wasn't the sports time. Writing and art didn't appeal to her that much either. She was the middle child to two sisters, both of whom were much different from her. Her mother was incredibly busy with her job, to the point where she wasn't around much for June's, or her sisters, youth. Thus, they lacked that strong feminine figure and had no choice but to fall on her father. They were pushed towards sports, and spent plenty of time in his auto garage. In there, June gained her love of cars, something about them fascinated her so much. There was so much she wanted to do with them, but she was turned down because she wasn't old enough. However, what she was old enough to learn about cars. She was taught about what makes up a car, and other useful pieces of information. To the point where she could easily identify pieces. But that was the bright side they knew about him. Deep down, her father was a cold-hearted racist. He was apart of a Canadian Neo-Nazi group known as "The Pure". The whole automechanics garage was a bit of a front, he was fixing their vehicles, and committing hate crimes on the side. Still, he didn't let his family in on what he did, it was his secret. An easy to keep one since his wife was too busy to care, and his kin were too young to know what he was doing. Back to June, her school life wasn't spectacular. She wasn't exactly a social butterfly in school. She was a bit of a loner, because she felt that she didn't exactly mesh well with the other kids. So, of course, to them, she was some freak! She was also picked on for being "strange", so that did wonders for her. Fortunately, June could always fall back to her family for comfort. But what it did do for June was make her quite vindictive. Deep down, she wanted to get back at them, but she was told that it'd be foolish to try to do so. So she kept it inside of herself. Once June got older, she had found her place in the punk, and goth crowds. In highschool, she did plenty with the various book and debate clubs. However, her father was a very laxed man when it came to parenting. Perhaps too lax. The sisters were free to do as they pleased. June's sisters got involved in some bad crowds. The kind of crowds that like to go wild, hit up on drugs, commit thefts and vandalism, and jaywalk. They were certainly what you would call young delinquents, and they loved it. That taste of danger was something else. June was far more relaxed at that age, so she didn't exactly rush out to get her thrills from crime. All her thrills came from her books. Her powers had developed in a truly scary moment, all the windows in her house exploded outwards like a bomb had went off. Everyone in the neighborhood panicked, and they couldn't find any reason why this happened. Her family stayed in a hotel for a little bit while repairs and investigations went on. That's where she discovered her powers while looking in the mirror, she accidentally pulled a shard of glass off. She eventually realized that she could move glass with her mind. When she went home, she began practicing with her magic glass powers. She learned about the many applications of her power. But, she hadn't been careful enough with her practice. Her father had stumbled into one of her sessions, and learned about her power. June had feared that he would cast her out for it. However, his expectations had drastically changed. After a long talk, they decided that it'd be their little secret. Because... he had other plans.... What he saw in June was potential, she was a Hyperhuman that had control over glass. In other words, a walking weapon for The Pure to use. All he had to do was convince his daughter to join. Of course, that didn't exactly go too well, since she didn't want anything to do with The Pure. So he went for the more drastic "I'll reveal you to the world, disown you, toss you out, and etc" plan. That was enough to get June to work with them, reluctantly of course. Her first trial was simple, brutally attack an interracial couple. June had no choice but to comply. When they were getting back from their date, June made the glass from the windshield of their car fly into them. Cutting them up, but June was trying not to murder them, so they survived. It felt terrible, June felt horrible for what she did to those people. But it was only the beginning. Attack after attack, fight after fight, June was forced to go through it all. She was like a dog, whoever she was told to do, she did. Until she became used to it all, almost like she was adopting their ideals. She didn't feel bad about it anymore. She felt as if it was merely a subconscious desire to keep her father happy, and her life normal. As a result of this, June learned how to use her powers well. In and out of fights, she had plenty of applications for it. This went on for years, under the nose of her family. Heading out every night to commit crimes. She advanced through school - barely, however. She tried hard enough to get a pass, because she was exhausted (Physically and emotionally). It continued until two years before current events, The Pure were finally failing. Superhuman vigilantes were going strong, and disrupting their activities at every turn. Members were interrupted, beaten, and left for the police in the middle of attacks. The Police were also kicking The Pure's ass. Really hard. To the point where moral was running low, and there were less and less members. Other members cut their losses and left. While the loyal members, like June's father, stuck with them, and expected their best weapon to do the same. However, this was where June drew the line, and realized that she finally had a way out. During one of their meetings, June had betrayed The Pure in a spectacular moment. She drew all the glass she could, and cut them to pieces before they could even react. June didn't kill them, she merely left them for the police, or whatever vigilante was left, to mop up. However, she made sure to cut up her father extra good. With that, The Pure had fallen. June had left and went home. She confessed everything to her mother, who had forgiven her for what she had done, and forsaken her husband. Her mother and June had agreed to keep her past a secret, and try to turn her life around. Starting with getting a job as a waitress in some family owned restaurant. She was trying to raise money so she could go through college. Though, June had always wanted to put that power to good use. Try to stop the other crooks in this city. The plague that's running around the city is tearing the place to pieces. Hyperhumans going out of control. June didn't know what she could do to help with that, but she felt that her chance would come to her eventually. | SAMPLE POST: | The lights of this city glowed brightly, flash into the family diner that June so happily worked in. Known only as "The Stackhouse". Today (Well, tonight) the woman had the nightshift, and it was, well, the same as every damn night working here. Some rude asshat asks for food, she tells the chef what they want, and she comes back and gives it to them. It might have been a bit more tolerable if she wasn't forced into this uniform. A black dress shirt with white details, and black pants with a white skirt above it. Ugh. But, hey. At least the pay was good. She walked up to a table, which an elderly man was seated, likely in his late-thirties, early forties. Had a slight beard, a dress shirt, and a fedora. He sure as hell looked like someone who'd be hanging out in these diners late at night. She walked up, with a notepad in her hand that had a blue-ink pen pressed against it. She kept her face pointing at it, with her eyes wandering towards the gentleman. Kindly asking, "Can I take your order sir?" He took his hat off, and placed it on the table, before he scooted closer to the table. "Just a... coffee." He said with a casual grin. The kind of grin that made June think he was up to something, but she didn't know what. Maybe she was being paranoid, but you can never be wrongfully paranoid. She stared at him for a few seconds, wondering what he was up to. What crimes he has committed. What sins haunts him. He reminded June of those damn skinheads she used to roll with. It was funny how normal they looked. They waved at you as they watered their lawn, with a friendly smile on their face. Then they commit hate crimes behind your back. It was all accidental, really. She didn't realize that she was staring until he loudly cleared his throat. After ten seconds of awkward silence. "Okay, sir." June said as she quickly turned around and rushed off behind the kitchen door. "One coffee please." She said to the kitchen workers. She waded through the crowds of people until she found her boss, a similarly elderly woman of a very short and hunched over stature. She was yelling at the cooks that run the gears of this diner. "Can I take my smoke break?" "Yeah, yeah, sure." The woman replied, "But you have ten minutes!" Ten minutes was all June needed to relax. To clear her mind and calm down for a little while. June rushed right out the door and got into the alleyway between the diner and a store that are next to each other. Illuminated only by the single light above her head, she leaned up against the wall, kicked up one foot against the wall. She slid one cigarette in between her lips, and lit it with a silver lighter. June took one puff, arced her head back, and blew it in between her lips. She didn't really worry about the potential criminals and fiends that may prey on her. She has a Hyper-power, and apathy, on her side. Because who's going to believe the mugger that the tall woman with a pixie cut covered him in glass shards? A loud shout of anger pierced her nicotine high. June turned her head towards them, and realized that it was a couple arguing. Well, they were arguing the whole time. It's just that June didn't pay attention to them until they started shouting. Well, going on, there was a very tall and muscular man, getting a little grabby with a short fat chick. An odd couple, but who knows how these people hook up. She couldn't make out what they were saying too well, but it didn't matter. The guy was getting a little too aggressive for June's liking. She felt that she shouldn't get involved while on shift, but she wasn't the type to stand by. June rolled her eyes and kicked off the wall. She took a few steps towards them, and shouted, "Hey asshole!" She yelled to get their attention, mostly the Beefcake's. "How about you keep your hands to yourself?" She put weight onto her hip and placed a hand onto that one. That cigarette in between her fingers kept fuming grey smoke. "Hey! This isn't any of your business, bitch!" The man shouted. Of course he was the rude douchebag. June seems to be a magnet for them, and put a few on their asses. But, June didn't want to fight. She wanted him to go away so she can enjoy her smoke. She's pretty sure she spent more than ten minutes on this smoke break. Heh, maybe the boss would take this story has an acceptable answer. "It became my business when you decided to put your hands on her." June quickly answered. Taking a quick inhale of smoke, and blowing it in his direction. "Hey, fuck you!" The man shouted, as he rushed over and shoved June to the ground. She hit the concrete hard, and she instantly felt the pain shoot up her arm. She rolled over on her side, to get a good look at the dog fucker. Just in case he was going to stomp her. Okay, she didn't expect the asshole to start throwing fists that soon. But on the plus side, all she has to do is call the cops and get his ass. Wait, what is he up to? She hears the woman screaming. She pressed one foot onto the ground, and pushed herself up. She looked up and saw that the man was trying to shove the woman into the car. He probably thought June was out for the count. Well, time to prove him wrong with a little heroics! June turned the palm of her hand into clear glass, with sharp glass blades coming out. One shard came out at high speeds and pierced his leg. He hunched over in pain and let out a loud cry of pain. The woman cupped her mouth and took a step back. June, turned her hand back into flesh. In the blink of an eye, she was back to normal. The woman ran away. He was still yelling in pain. June had an odd face of satisfaction on. "Looks like you got what was coming to you." She said, before she telekinetically pulled the shard out, and threw it on the roof. June turned away,  and walked back into the diner. Wait, shit! It was twenty minites! Her boss is gonna kill her! | NOTES: | Themesong: The Spine - Ashley Barrett June is a smoker. Iced fucking tea. I hope Wraith sends me some!
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The unyielding silence gave momentary chills once after stopping by to take a quick scout behind their trails. It was a growing problem since it was forcing Ed to assume the worst. Usually, the empty street had a few people scrambling around and doing their businesses but the almost barren-like state of it had Ed thinking if there was something amiss. Perhaps a gang gathering was going to be held? and that's why people avoided to wander on that certain part of the street? or maybe it was just an unusual day? Whatever it was, Ed hoped for the latter. Although rather alert and focused, Ed still couldn't help but be distracted of the girl's unwanted presence. If it wasn't for her, the time spent on taking the route would've been shortened. But as what Ed had commanded, the girl surprisingly remained silent for the next few minutes despite possessing a sophisticated and loud way of speaking. Ed abruptly stopped on his tracks, turning his head to the girl. From her looks, it seemed that she wasn't quite younger-looking compared to Ed. Maybe perhaps it was her glasses that made her look more of a 30-year-old mother than a college student. Ed noticeably cleared his throat which then drove the girl's attention to him. "I'm terrible at remembering names but all's fair since you're a new addition to Debsoc." Ed said with an awkward twitch of his shoulder. "Charlene." The girl replied. Her previous demonstration of her rapid speech seemed to be absent at that moment. "Ah, interesting." It was a poor attempt for Ed to say that. He was hoping to add another pleasing complement but he unfortunately ended up with being more awkward. "Yeah I know, everyone's name is interesting except for John. If a guy's name is John, I automatically lose interest in them." There was a short silence after that, then Charlene returned with a harrumph. "And no. Not a dating interest but rather, an individualistic look on a person. John is pretty much easy to forget. " "Well for me Mark is a pretty boring name...and so is Maria or Marie." Charlene squinted a bit and then pursed her lips. "So tell me about your friend Robert. So far for me, he's a good guy. He helped me a ton on my humanities report even though we aren't on the same class." Ed scratched his head as he immediately rushed through dozens of adjectives. "Eh, well for starters, he is actually xenophobic but once you get to know each other and hang around, he might even let you visit his apartment daily. The visitors earlier were an exception since it was generally held for my own sake which he wouldn't mind at all."" Charlene nodded inconveniently. "I see." "Why'd you ask? Do you plan on--" "No! of course not!" Charlene interrupted, her voice was a bit raised. "And why would I?" Ed raised an eyebrow while wearing a malicious smug on his face. "You haven't even finished my sentence and yet you assumed it was meant by that. Therefore you're guilty! Ha!" Charlene rolled her eyes. "Guilty? for just denying something that barely holds the truth?" "Well from the way you reacted, I think there is a possibility." "You think there's a possibility. Are you always this assuming?" "Sometimes yeah." She sighed after Ed's response. It seems that her expectations of him were slowly withering into ash. But she wasn't completely belittling him. After all, Ed's display of being a veteran speaker would prove more than the pretentiousness he was currently showing. Charlene was an engineering student and also an aspiring speaker. Through all of her years studying and practicing the art of speech, extemporaneous speaking was where she shined the most. She had been participating on different events back in high school and received a decent amount of awards in the process. However, entering college was when her motives of public speaking changed. It wasn't long just after her close encounter with a hype and it was during a bleak tragedy that almost resulted to her demise. Charlene never tried to find the person nor did she have any intentions to meet him. But ever since that occurrence, she started to view hyperhumans as normal people. Some happened to be involved through different kinds of trouble but overall, they don't aim to cause chaos but rather, thrive for people to understand them. Charlene would try and speak in their defense on behalf of the people who view them negatively. "So, Edrenn--" "Ed." "Whatever." Charlene rolled her eyes as she was bothered by the sudden interruption. Her mood was supposed to be serious and after Ed cut her off, she had to gather herself up again. "God! I just forgot what I was about to say thanks to you." "Sorry, I sometimes feel uncomfortable while being called 'Edrenn'." "You don't say." "Well, what were you saying then?" Charlene sneered at him then tried to recall what her brain had came up with recently. "Well it's about hypes." Ed slightly had his eyes bulged. The turn of another topic made him quite uncomfortable for a moment. "What about them?" His voice sounded awkward, almost as if he was on the verge of revealing something secret with the use of small hints. "I have been observing them for quite sometime and after an encounter with one, I'd say they aren't that bad. People always view them as rats of chaos that do nothing more but cause trouble within society. Most of us fail to see that they are just like us. The only difference is that they possess extraordinary abilities which they either consider as a curse or blessing." "So what's your point?" Ed thought it was impolite of him to say that but he couldn't think of anything to drift away from the topic. "Well, If you may, I just wanted to hear your thoughts about them. I've been gathering opinions about hyperhumans as a part of my project; a website that I've been constructing since last week. " Ed was fascinated after hearing someone who might have understood a hyperhuman's struggle towards society. Twenty-two years of concealing his true potentials had isolated a part of his existence from the rest of the world. Ed longed to be open about his hyperhuman abilities but the fact that it couldn't be accepted easily was what made him struggle and live a life that had his free will constrained. "I guess if you want to record my opinion about them, then I may have to write it down on paper." Charlene smiled. "That'd be much better! because I won't anymore attach your opinion with something made up." "Wait, you do that? " "Not really. Just when it's necessary. " "Oh," Ed bit his upper lip. "Well, if I have time, maybe I'll write a few paragraphs. Would that be okay?" Charlene's smile slowly turned into a satisfied grin. Her front teeth were shown as he stared at Ed. Ed had to admit though, they were really white. "That'd be excellent. Just call me if you're done with it and It'll be a new addition to my website." "Cool. I'm glad to have some sort of participation on that." "Oh I promise you. This project is for a good cause." They have made it at the end of the street's joint which was intersected to the main road towards the University's dormitory grounds. Still, it was no excuse for Ed to assume that everything around him was safe. "Did you hear something?" Charlene grabbed Ed's left shoulder. "Hear what?" "I think it was a trash bin but seriously didn't you hear that? It was loud and clear." Charlene started to sound terrified just from observing the tone of her voice. Ed stretched his head to look behind their trails and onto the street they've just passed. he looked for a trash bin but the one he saw still had its cover on. "Trash bin?" "Never mind let's just move. It's really late and I think it isn--" Suddenly, Charlene was snagged away from Ed with two arms locked at her lower torso. Ed quickly hurled both of his arms to grab her but by the time he did, a large bulky fist hit his head and sent him faltering down and landing his face to the ground. Charlene screamed but was then shut after a man slapped her mouth with his hand. Ed was barely conscious but could still notice how Charlene was doing. Within seconds, men with balaclavas emerged from the dark corners of the street. They were armed with clubs imbued with barbed wires, clearly something one wouldn't dare to come across with. Charlene was surrounded by them and on her current state, she was completely helpless. "Char...lene..." Ed couldn't raise his voice in order to divert their attention to him. The punch hit him harder than anything he'd remember being hit with. It felt like being hit with a baseball bat swung at an extreme force. Someone was on top of him and it was a man judging by the figure. He was colossal, more like a giant bodybuilder standing at a gargantuan height. The man then placed his black heavy boots on top of Ed's back and pressed it with his weight. Ed groaned in pain. It was too much for his body to withstand. It's as if he was about to get squashed. Charlene's muffled screams could still be heard. One of the men surrounding her then approached and quickly slapped her in the face. "Shut your damn mouth, bitch!" Charlene couldn't help but struggle. The fact that the men holding her were huge, bulky muscleheads was beyond her fears. She was unable to do something, not even a slight wriggle. All she could do was scream. Tears started to pour down from her face. It was at that time when she hoped that the hyperhuman who saved her before would be there.
| NAME(S): | Edrenn "Ed" Haegar | ALIAS(ES): | N/A | D.O.B.: | 30th of October, 1992 | AGE: | 23 | SEX: | Male | SEXUALITY: | Heterosexual | APPEARANCE: | Standing roughly at 5'9" in height and weighs at about 154 lbs, Ed is somewhat average in terms of body frame and is already contented by that fact alone. Although not entirely muscular or athletic, Ed would still find time to go out and exercise as he is quite aware that doing so would certainly promote a healthy lifestyle. There are also times when he can be excessively lazy but those come out only on certain occasions when college work had brought him to his exhausted state. Ed has grey eyes topped with delicately slim eyebrows. His nose is fairly simple in appearance with a slight curve drawing to his thin nose line. His dark blonde hair is always kept at a short length and despite wanting it to grow considerably, he would eventually end up going to the barbershop. As a person who doesn't continuously follow sophisticated fashion trends, Ed would mostly choose any clothing that can match his own convenience. Usually they would be polo shirts, sweatshirts, jeans and anything that ranges to simplicity. Most of the time, he can be seen wearing flat caps of various colors simply because he loves wearing one. Ed would mostly wear the same on certain occasions such as parties, social gatherings and etc. but will dress formally when needed. | H-CLASS: | Neptune | ABILITIES: | Ed has the ability to manipulate the energies travelling through the earth's layers, allowing him to send seismic waves and cause the ground where he's standing on to shake violently for a period of time. Basically, Ed is able to do it with the help of his own energy from his body system. They are somehow magnetically attracted to the earth's energy, allowing him to manipulate their movement and behavior as well as their intensity which also enables him to either reduce or amplify the impact of any forms of ground vibrations he didn't create. The shaking of the ground can be done with the process of accumulating the earth's energies through a medium - which can be any parts of his body (usually his palms or feet). Once they are gathered, Ed must release them all at once in order to create a violent tremor. How long a tremor lasts depends on how much energy Ed had gathered from the earth but it can sometimes last if Ed reaches his limit which is when a large amount of his stamina is drained. Additionally, in terms of application, Ed can also use these energies to plunge himself or anything that has mass up in the air. This is made possible since the energy he is manipulating can send a compelling force powerful enough to drive a particular object up in the sky but the intensity varies depending on the object's weight. The heavier the object, the weaker the propelling force would be. | LIMITATIONS: | Ed can only create tremors if his stamina is at full capacity. If ever he has current physical conditions that would affect his stamina such as being tired or exhausted, the intensity of the quakes will be weaker. The tremor is only limited at a certain radius and cannot go beyond three hundred meters unless his physical strength is somehow amplified by a great quantity which would certainly make it possible for him to create quakes reaching beyond the distance of his limit. | WEAKNESSES: | Strength and physical foundation plays a vital role on utilizing Ed's powers. That being said, in order to manipulate the earth's energies would require Ed to pay a great amount of his stamina. Usually, Ed isn't physically diverse in some aspects and that makes him unable to use his power at its full potential. Also, his current physique limits his control at certain circumstances. This doesn't mean that he is too weak to use his abilities. In fact, he does exhibit a variety of physical workouts every once in a while just to improve himself and tone down his weaknesses. However, he generally finds it difficult most of the time especially when he's at the process of releasing gathered energies to create a tremor. Lastly, creating tremors will leave him exhausted and weary once after the process is done. This is because of the magnetic attraction of the earth's energy to his own which can cause momentary fatigue and severe body aches due to the impact of the earth's energies alone. There are other instances where Ed's body system may undergo into a state of shock or paralysis depending on how much of the Earth's energy he attempted to control. | APPLICATIONS: | Can propel self or any object high in the air by enabling seismic force to punch through. Capable of causing immediate destruction such as creating cracks on the ground, destroy buildings and etc. Able to reduce or amplify the impact of naturally-caused tremors by simply taking the present energies to his control. Can easily observe seismic activities on the earth's crust by attracting the earth's energy to his own through magnetism. | SKILLS: | Proficient in Geology: Ever since the discovery of his powers, Ed was compelled to the studies of earth science - which was significantly connected on how his abilities work. At the age of 11, he started to show utmost interest of the subject and by later years, showed proficiency in terms of application. By this time, Ed acquired an advanced level of knowledge about the earth through casual studying and research, though not in a level as that of a scientist. Singing: A hobby developed since he was at the age of 6. Now at his current age, Ed is capable of reaching certain notes - whether they'd be high or deep - with his voice. Basically, he can sing his favorite songs or others that are popular on the radio and he can do it efficiently, enough to please people who would listen to him sing. Public speaking: Throughout the years in high school and now in college, Ed has been participating multiple events that would involve himself speaking to the masses. He is a trained public speaker and can communicate well with his path of speech. From forums, debates, or student congress, Ed will always find the courage to stand on stage in front of hundreds of people. | EQUIPMENT: | Has his own car given to him by his father. His day-to-day journals . Different books about debate and public speaking in general. Brass knuckles just in case there's trouble. | BACKSTORY: | Ed was the only child of Rachel and David Haegar. His father was a well-known hard rock guitarist from a band called Python. They were famous back in the 80s and 90s but unfortunate mishaps between the band members had eventually separated them. Others retired but David pursued his career on being a solo artist. His fame rose in the late 90s which was after giving birth to his first son Edrenn or Ed. In the early 2000s, David and his former band members reunited and with that, they planned a tour for their greatest hits album. Python haven't lost their fanbase even after their breakup since David's solo career helped solidify their fame and promised the fans for a reunion. All went well. In fact, they were surprised after knowing their first concert tours were sold out in the shortest period of time. However, during their road trips, a tragic event forced David to withdraw from the tour and return home to Canada. A phone call from his brother was immediately given to him during their tours and it was about his wife Rachel and his son Ed. Their home back in Vancouver was robbed by unidentified men but the tragic news was the brutal murder of Rachel. Ed was barely alive at that time since he had suffered from multiple injuries. After knowing what happened, David left the tour and rushed home to Canada. David knew what the outcome would be if he left but even that won't stand on his way with his family. The death of Rachel was a severe blow to David and his fame. A month after her burial murder, David retired from his solo career. His abrupt leave from the band's tour filled the fans with rage which contributed to his fame's downfall. But even after his desperate actions, his band members were still supportive and gave their sincerest condolences on behalf of Rachel's death. Ed was still 7 at that time but the scars of what happened remained in the deep seats of trauma. David was worried if it would ever affect his son's growth and that's why he always made sure that Ed becomes active in the outside world and be with other children of his age. By that time, they were already living a normal life. Years had passed and David acquired a job as a music instructor at a local community college. Ed had a fairly normal childhood. Most of the time, he is caught playing Frisbee with his pals and if they couldn't play for a day, he'd go inside of his house to read books or play video games. It was at the age of 11 when Ed started to discover a strange turn to his life. At his school, just after dismissal, Ed had a strange sensation circling around his palms when he touched the ground. He and his friends were playing Frisbee at that time. Then the strange sensation turned into a heavy feeling, like he was about to pull something out from the ground. The next thing he knew, the ground was shaking violently. His classmates ran around in circles, panicking. Most of them were either riddled with fear or confusion. Some of the school's teachers, janitors and etc. rushed to save the students from being injured. An earthquake occurred within several minutes and as it ended, almost every student were seen crying in terror, hoping that a second round will not occur. The strange happening was all over the news but somehow, the authorities figured that the abrupt earthquake happened only at the area of the school. It was a mystery to seismologist as they've investigated. There wasn't even a fault line existing deep within the area. Ed was unconscious after the earthquake but woke up remembering a tiny bit of what had happened. Ed discovered what he was capable of just after doing a second attempt of what he remembered a week after. At first, he was fearful of it, not entirely of the power but also through the weariness it gave once after performing it. Ed wanted to tell it to his father but he'd expect a bewildered reaction that might lead him into trouble. And so after his discovery, he kept it a secret. He continued living his life but considering it normal wasn't a term to describe it anymore. As he grew up, Ed became curiously driven on studying what his powers are and its overall nature. Doing so made him believe that it could help him gain complete control, which he severely lacked. Ed followed the usual path as he turned into a young adult. He left home and went to the University of Toronto in Toronto, Ontario,Canada to pursue his ambitions. However, that didn't stop him from studying his powers. He always kept it at a low profile and from being discovered by anyone. Though he wanted his powers to serve a better purpose rather than destruction, it was proven that finding one was quite difficult. | SAMPLE POST: | The elevator doors slid to a close once the duo took a step inside. Ed turned to see how Robert was behaving, not that he was assuming of a bad intention but rather, check if he was anywhere near serious. Robert noticed Ed's prolonged stare, eventually placing him in an uncomfortable situation. "Your problem?" Robert asked. His eyes were widely opened, quite puzzled at that moment. "I don't know Rob. It seems that you're planning something which I won't like in the end." Ed narrowed his eyes with suspicion then looked away from Robert and onto the elevator doors, awaiting for them to open. "It's something that I've been working on for our case study and I'm one hundred percent sure that you'll love it." Robert said with an unnoticeable sly smile drawing to his expression. Ed uttered an annoyed sigh in response and went silent until the elevator doors opened. Robert came rushing at a slightly faster pace than Ed, walking away from the elevator and straight to his apartment unit. He then turned to Ed who was moving effortlessly, almost as if he was unwilling to participate. "Oh come on." Robert said exasperatedly. "I'm trying to move faster. My skeptical side is just slowing me down." "I've been working on this project for almost a week. At least show some interest." Ed raised his left eyebrow, still riddled with suspicion as he tried to study Robert's words. His blank look was a clear proof to that. "I am. Just..give me a sec." Ed replied as he kept up. Once he did, Robert resumed his tread but slightly slowing himself down just to make sure Ed won't sneak his way out. After a few minutes of walking, the two had finally arrived at Robert's apartment unit. Robert knocked four times before stepping away from the door. Ed's skepticism grew more as he frowned in focus while pursing his lips in confusion. Knocking would only be logical if there were people inside but to his assumption, there wouldn't be anyone staying inside if Robert was away. Ed knew Robert for quite some time. He was the first student he became friends with when he was a freshman and a part of knowing him was that he disliked dormitories and sharing a room with another person. So it was obviously unnatural for him to knock at the door if he was expecting someone to open it, unless he had visitors. But then again, those would come on rare occasions and there currently weren't any as Ed might have recalled. "Knocking? Are there people inside?" Ed asked which somehow made Robert uneasy for a moment. He shamelessly forgot that Ed knew how he disliked having visitors. "Uh..." Robert paused abruptly, smiling sheepishly in front of Ed. "I-It's just a tradition of mine to knock before I go inside. Y'know, just to drive...evil spirits away?" He then pulled a weak attempt of laughing. Of course, he knew that Ed could easily distinguish it as something he made up. "Evil spirits. Right." Instead of contradicting Robert, Ed just remained silent but still piling himself up with doubt. As Robert proceeded to turn the doorknob, Ed drummed his fingers on his lap, curious as to what suspicious tricks his friend was pulling out. He had doubts that it was a part of their case study but still had a small fraction of faith that it could be. Once the door opened, Ed stepped in slowly. The room was dim, there were hardly any lights turned on except for a small lamp located at the far side of the room. It was like a scene from a horror movie with a jump scare lingering around and ready to surprise Ed at any moment. By the time he turned his head to his left, the large fluorescent light on the ceiling was lit abruptly. A bush of confetti erupted from party poppers, some making their way and landing on Ed's hair. A group of people then emerged from their hiding places, some from behind the couches and others were under wooden tables. They blew their party horns in unison, all of a sudden holding a celebration that Ed was oblivious of. "Congrats Edrenn!" A girl who Ed quickly recognized as one of his known colleagues from the University's debate society stood out in the midst of the surprise. Robert placed a hand on Ed's shoulder, trying to clarify his confused state. "Now before you say 'what the fuck is happening', this is just a small celebration I've planned after you won last month's Intercollegiate Public Speaking Competition. I know you've prepared a ton for the event, so here's just a small reward for all of that hard work." Robert raised his chin as he smiled on Ed's previous success. Ed remained in slight confusion as his jaw still dropped a bit. "Jeez Rob. I don't know what to say. I have to be honest though, I was quite surprised by this." The pretentious tone of his sarcasm was clearly noticeable but Robert didn't mind. "Yes of course." Robert then inched himself closer. "There's Tequila sponsored by that girl." He then pointed to the girl who just mentioned Ed's name. "Oh that's good but I won't be drinking for the next 3 months as a part of my alcohol balance." Ed replied, refusing to look at the girl Robert has pointed. "Not that crap again. Come on, It's been a week since you've last consumed one." Ed rolled his eyes in response. "Let's just eat the cake, shall we?" Annoyed by how Robert constantly insisted on letting him drink, he proceeded to get a slice of the chocolate cake sitting radiantly on the main table. The other guests accompanied him as one handed a bread knife. | NOTES: | Ed loves listening to classic hard rock bands such as Aerosmith, AC/DC, Van Halen and etc. They were the inspiration for him to improve his singing. During his spare time, when he's not studying Geology or anything school-related, Ed would grab his electric guitar and just jam to it. Mountain Dew lel
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Despite some finishing touches needing to be done on the building it was already quite magnificent. Architecture was a skill she did not have the knack for and seeing the advancements afforded with time was amazing. As the woman approached and introduced herself Ruth shook the offered hand. "A pleasure to meet you." Unsurprisingly she was motioned to follow to an office which was just as impressive as everything else thus far. Taking a seat the woman placed her hands in her lap and listened, waiting patiently for her turn. Things sounded as if they were going well. Some assistance with the sudden fandom would be appreciated. Having avoided the media as long as she had a rather high level of public relations had been thrust upon her. Some relief from the onslaught would go a long way. Upon Winter speaking of joining the research team her eyes glinted at the opportunity. This surely would be the most advanced research setting than any other she'd had the chance to utilize. Words were not needed to tell that she was eager to get started. Housing though, Ruth had not been aware that such a thing was included. Or at the very lest it made things easier. She knew nothing of the area beyond what a map could tell her. Taking the time to think she leaned forward to examine the choices. "If I were honest with myself I would choose a house. I haven't had much time to own one what with moving around every few years. But I'm not sure I want all the upkeep that goes with it or the doorstep for the media to camp out on." She looked up, back to Winter. I believe a condo will be my best option."
Character Sheet go! | NAME(S): | Ruth Elizabeth Staton | ALIAS(ES): | Elizabeth, Liz, Lizzy, Heather, Rachel... She's used a lot of names. | D.O.B.: | 4/16/1894 | AGE: | 118 | SEX: | Female | SEXUALITY: | Straight | APPEARANCE: | Ruth's appearance has not changed since turning 22 back in 1916. She stands 5' 6" and weighs in around 135 pounds. A natural brunette she has only recently experimented with adding blond highlights to her hair. Her eyes are also a brown color, a trait from her father. Having been born in another time in American history she still leans to more modest clothing such as long skirts and dresses that she grew up with. But occasionally she would don the more modern clothing of today or more formal business attire for public events. Of course she doesn't wear quite as much makeup as in the posters. Can't live in the past forever without making some changes else one looks very out of place. | H-CLASS: | Juno | ABILITIES: | Regeneration Aura: Can project a powerful and constant regenerating aura in the surrounding area. The aura can be extended further out to others within a few yards with less potent effects. The range and effectiveness ties itself to her emotions. Being sympathetic toward someone will mean that they will heal quicker, animosity perhaps not at all. This ability has been better refined over the years. | LIMITATIONS: | Normally the aura is focused very near to the users body. It cannot repair from something that would kill the user in less in a few minutes. A bullet to the brain, sufficient physical trauma, or a powerful enough toxin would render the regeneration irrelevant. It also does not eliminate pain. For others the aura is a much slower process. Cuts are no big deal but at best a deep gash or bullet wound may take a few days to fully heal. | WEAKNESSES: | Because she continuously heals yet still feels pain suffering could be prolonged if someone was so inclined. If she is emotionally distraught or under extreme stress the aura will fade away. And while she is immune to most illnesses, she is merely resistant to the new one afflicting hyperhumans. | APPLICATIONS: | Maintains her physical age. Most wounds inflicted on her can be healed in a matter of minutes. Capable of surviving some normally fatal wounds (self only). Viral and bacterial immunity (with one known exception) Can weather most toxins. Heal others around her. Cause cells to grow out of control (cancer). Accelerate bacterial culture growth (infection). | SKILLS: | Registered Nurse: Military trained nurse from two World Wars and various other institutions through her travels. While culmitavly she probably qualifies for a couple masters degrees in the medical field she has never formally pursued them. Multilingual: Beyond her native tongue of English, her time spent in many European countries has allowed her to learn French, German, Russian, Polish, and Italian. Dabs of other languages of countries that participated in the wars she can muddle through. Hunter: She can handle various types of handguns and rifles. Primarily for sport, she despises their use against people after seeing the atrocities they can produce. | EQUIPMENT: | A purse which contains mostly common items, and usually has a bodyguard or two hovering around her. | BACKSTORY: | The poster you see is not where Ruth's story begins. For that you need to go back some 50 years earlier. Ruth Elizabeth Staton was born into this world the daughter of Frederick and Eliza Staton. A simple family that like many owned and tended a farm in Tennessee. The early years were tough as the country was in a recession. Learning to cook, clean, and do farm chores, all the normal things for the time there was nothing out of the ordinary to Ruth's childhood. Growing to be a teenager and later into adulthood things were actually starting to look up. Striking it out on her own for a while she did odd jobs, until world went to war. The Great War, WWI began in 1914 and when she was just 19 Ruth's father was drafted. There were many tears and anxiety as her father left for what could very well be the last time they would ever see each other. While there were many way to help in the war effort the one that stood out to the young woman was the nurses going to the front lines to tend to the wounded. There were rules though, to qualify one needed to be 23 and have 3 years experience. Her mind made up Ruth went to training. Passing with flying colors she wasn't sent overseas until the last year of the conflict. War had made a turn for the worse with mechanization and chemical warfare. During her tenure patients that were under Ruth's care did markedly better. Still the atrocities of war were hard to bare. Everyone breathed a collective sigh of relief when the war finally came to a close. Coming back to the States didn't change the war nurses occupation. She had a gift, a true gift that Ruth was blissfully unaware of. All her friends and family told her that she looked the same as the day she left. Thinking it as just flattery she paid no attention to the comment. Having moved out on her own to the city gave her time to reflect a bit. Now 26 and even she could see that something unusual was going on. She looked the same as when she enlisted. Being a physician and having seen the crude and often painful medical practices returning soldiers underwent Ruth wanted nothing to do with that. In was then one night that she disappeared without a word to anyone. From then on life was a lie. She was always between 20 and 24 years old, had a different name everywhere she went, and took any job she could find. Having to move every four to five years was tough. But not as tough as when the Great Recession hit. Much worse than the last probably the one thing that kept her alive was whatever mysterious condition that stayed her age. But the drums of war began to beat again and this time things would be different. America not immediately entering the fray gave Ruth the opportunity to prepare. Falsifying her own information Ruth once again registered as a nurse, passing herself off as her own daughter. Pouring her heart and soul toward the soldiers her performance was exemplary. Miraculous turnarounds occurred wherever she was stationed. Such success did not go unnoticed and she became a poster girl for war propaganda. By the end of the war she was very recognizable back home. Seeing the impending disaster that could cause for her life she stayed in Europe where she had better anonymity. Bouncing around between countries it became increasingly hand to stay hidden. Traveling the world became a necessity for a while. Through her travels she realized why her patients had done so well as she would treat people in towns or even small villages were they there. Eventually murmurs of unusual goings on involving special individuals reached Ruth's ear. Once again the world was about to shift as "hyperhumans" began to surface more and more. Thinking her expertees could be of use she came forward with the newly formed H.E.L.P. Department. Without even telling them much it was found that this woman matched in many photographic data going back the last hundred years. Who started it or how it began was lost in the flurry, but before she knew it Ruth was again in the spotlight. "The first hyperhuman!" "Saved the lives of hundreds during both World Wars!" "Immortal hero!" The stories just went out of control. In a matter of months she'd become a face that represented everything good about hyperhumans, and she didn't want any of it. One thing was for sure, there was no running away from her past now. | SAMPLE POST: | On Air, that's what the red sign said above the door of the green room. Slung around like a talking puppet Ruth was getting ready to be interviewed. So many requests to be interviewed and she had denied all of them until it was mentioned that it wouldn't end if she tried to avoid it. The cat was out of the bag and the public was clamoring for answers. This was a bad idea. It only meant starting a tug-o-war against all the other talk shows. Notes, she had written notes. She never wrote notes for when she was going to speak, she could remember everything fine. Millions of people were going to be glued to their televisions as the "Ageless Woman" was finally going to tell her story. Or at least part of it. There wasn't enough time to answer the mountain of questions that undoubtedly awaited her. Opening a set hand ushered her onto the stage. People were running around making sure everything was just right and and even came up and powdered her face to reduce the glare from the lights. Glancing around time and technology had passed her by. Back when she actually was 22 there was no way she could ever have imagined being able to do the things that were possible today. In seconds things recorded here could be sent around the world like it was nothing. Her reflection was cut short as they appeared to be ready. Counting down Ruth took a deep breath and composed herself and the recording light went on. | NOTES: | McAlister's Sweet Tea
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The girl's kinda nice Eric except your hands are making her look hideous. One of the men said as he grated the uppermost part of his club against the ground. He then lifted it up and caressed it beside his right shoulder. "There's one thing though." He inched himself closer to Charlene, narrowing his eyes towards her once he did. Then he grabbed her glasses and dropped it to the ground. It was followed by a single stomp of his foot which immediately shattered it into chunks. Charlene screamed again, struggling to free her mouth from her captor. She knew it won't save her immediately but letting the sound of her screaming be heard in the dead night might increase the chances of being saved. Ed was still lying on the ground, half unconscious and ensnared by a giant man's foot. "Now you look better." The man said as he laughed hysterically. The menacing sound of it sent sheer terror towards Charlene. She felt like a part of her was slowly being killed away just after hearing his laughter. "Yo boss! am I just gonna hold her up? or is there something we can use to tie her down?" The captor asked. He was slowly losing grip of Charlene as she started to squirm. Her attempt was weak though but the one who was holding her concurred that it might become a problem. "Because she's starting to get slippery." The man laughed again, somehow screeching like a hyena. "Awww that's cute. Little princess thinks she can escape from her prince. Don't cha worry dear, I'll give you a nice lil' treatment." He giggled as he placed his hands on her chest and delicately brushed them down to her breasts. Charlene squirmed as much as she could with whatever strength she could muster. But every time she tried, her captor's grip became stronger. Then she realized that both of her feet were free from any restraints. She didn't spare a moment and immediately swung her right foot towards the man, hitting his lower part. It sent him stumbling backwards then groaned in pain. Afterwards, she felt the captor's grip on her mouth weakened. She took the opportunity as she gnashed the man's fingers with her teeth. "HELP! ANYONE! " Charlene immediately yelled on top of her lungs as her mouth was released from her captor's hand. Still, her entire body was locked by the man's other arm but that didn't stop her from struggling to be released. A few others who stood at the sides stepped in to bind her. One of them picked up a thick cloth from his bag, covering Charlene's mouth right away. The supposed leader of the group had already recovered from the kick just after binding Charlene again. His mood changed; his eyes were filled with a raging tension. "Get that cloth off!" He roared and as soon as it was removed, he slapped Charlene hard. "So you like to play rough huh? well then." He slapped her again then followed by another. Both were done to different sides of the cheeks. Charlene wanted to do another attempt of screaming but after being slapped three times in a row, she was burned out. It was too much to withstand, her face started to turn red after the fourth slap. "Please....stop." She said right before the man could slap her for the fifth time. Her voice sounded weak. It was like a mix of sobbing and excessive panting. Ed slowly regained half of his consciousness. He craned his neck to see the unpleasant state of Charlene. He tried to move his body from the foot that was pinning him down. Unfortunately, there wasn't even a slight progress to that. "You ain't going nowhere." The man said. Ed ignored his words as he struggled to let his voice out. "Let...her...go...please." His mouth felt dry but despite that, he managed to utter a few words that were enough to be heard. But it did not give any progress in terms of diverting the men's attention to him. Instead, he was treated with a heavy stomp to his back. The man stopped slapping Charlene once after both sides of her cheek reddened. He then proceeded to where he first started. As he placed his hands back to her chest, he briskly ripped her shirt off without unbuttoning it. "I tried to treat you nice but since you refused, I'll give you a rough one." "Yeah and I'll be the next one boss since I'm the one who's giving an effort here." The person who primarily bound her added. "Shut the fuck up! She's mine." The man growled angrily. Charlene glared at the man as he hurried to undress her. Right after he got closer, she threw a quick spit aimed at his face. The man stepped back as it landed only to fuel him more with rage. "You little...BITCH!" He then gripped his club as he lifted it up. Then swung it, thrashing Charlene's skull with a force powered by his anger. She stopped moving after that strong blow. Her eyes remained widely open. After being unbound, she immediately fell and was sent to the ground like an object being disposed. Ed felt a strange sensation in his lungs as he panted more and more. He was shaking in complete fear just after hearing the sound of Charlene's skull smashed with a club and her body hitting the cold cement. He couldn't afford setting his sights on the scene but then again he had to know whether or not it was a trick played by his brain. "You fucking killed her boss. YOU JUST FUCKING KILLED HER!" One of the men yelled. "That wasn't part of what we're supposed to do." "It is now," The man said. "And if you're against it, you might as well join this boy as he will receive the same fate as this whore." Time was running short as the men started to move towards Ed. They were likely to bind him up like they did to Charlene but Ed imagined something more brutal than what she faced. He closed his eyes while remaining still on the ground. One of the men grabbed his hair as their leader inched himself closer. His laughter was unbearable but there was nothing around Ed that could prevent him from hearing it. "Let's see if you can still be a pretty boy if I beat you up." The man smiled, acting like he had no remorse on killing Charlene. Slowly, Ed was grabbed on both arms, forcing him to stand up but no action was further followed as the ground began shaking. It left the men frozen. The first wave was weak and abrupt but after a few seconds, another one followed and it was a quite stronger. "What the fuck?" One of the men said. The shaking grew stronger and stronger until it eventually caused streetlights to tremble continuously. Trash bins nearby boomed a clattering sound as they fell to ground in unison. As the men noticed, some of them released their grip on Ed and started backing away slowly. It was when a streetlight collapse to the ground that had them panicking. "Shit! It's an earthquake. Let's get outta here." Immediately, they scrambled altogether. The tremor stopped abruptly as they retreated. After that, Ed felt shattered. The immense power he gathered had affected him greatly. It was like being crushed by a boulder followed by another one. Charlene was the next one on his mind. Ed rolled his head to see her but his eyes were languid, preventing him to get a clear view. He tried to stay conscious for a moment but he was completely drained. All of a sudden, there were two figures who came rushing by. They were blurry and couldn't be identified from Ed's line of sight but he assumed they were poking Charlene's lifeless body. If they had the same motives as the men earlier, Ed knew he'd certainly die as there wouldn't be anything else he could do to stop them. It was the last thing he saw before losing his consciousness.
| NAME(S): | Edrenn "Ed" Haegar | ALIAS(ES): | N/A | D.O.B.: | 30th of October, 1992 | AGE: | 23 | SEX: | Male | SEXUALITY: | Heterosexual | APPEARANCE: | Standing roughly at 5'9" in height and weighs at about 154 lbs, Ed is somewhat average in terms of body frame and is already contented by that fact alone. Although not entirely muscular or athletic, Ed would still find time to go out and exercise as he is quite aware that doing so would certainly promote a healthy lifestyle. There are also times when he can be excessively lazy but those come out only on certain occasions when college work had brought him to his exhausted state. Ed has grey eyes topped with delicately slim eyebrows. His nose is fairly simple in appearance with a slight curve drawing to his thin nose line. His dark blonde hair is always kept at a short length and despite wanting it to grow considerably, he would eventually end up going to the barbershop. As a person who doesn't continuously follow sophisticated fashion trends, Ed would mostly choose any clothing that can match his own convenience. Usually they would be polo shirts, sweatshirts, jeans and anything that ranges to simplicity. Most of the time, he can be seen wearing flat caps of various colors simply because he loves wearing one. Ed would mostly wear the same on certain occasions such as parties, social gatherings and etc. but will dress formally when needed. | H-CLASS: | Neptune | ABILITIES: | Ed has the ability to manipulate the energies travelling through the earth's layers, allowing him to send seismic waves and cause the ground where he's standing on to shake violently for a period of time. Basically, Ed is able to do it with the help of his own energy from his body system. They are somehow magnetically attracted to the earth's energy, allowing him to manipulate their movement and behavior as well as their intensity which also enables him to either reduce or amplify the impact of any forms of ground vibrations he didn't create. The shaking of the ground can be done with the process of accumulating the earth's energies through a medium - which can be any parts of his body (usually his palms or feet). Once they are gathered, Ed must release them all at once in order to create a violent tremor. How long a tremor lasts depends on how much energy Ed had gathered from the earth but it can sometimes last if Ed reaches his limit which is when a large amount of his stamina is drained. Additionally, in terms of application, Ed can also use these energies to plunge himself or anything that has mass up in the air. This is made possible since the energy he is manipulating can send a compelling force powerful enough to drive a particular object up in the sky but the intensity varies depending on the object's weight. The heavier the object, the weaker the propelling force would be. | LIMITATIONS: | Ed can only create tremors if his stamina is at full capacity. If ever he has current physical conditions that would affect his stamina such as being tired or exhausted, the intensity of the quakes will be weaker. The tremor is only limited at a certain radius and cannot go beyond three hundred meters unless his physical strength is somehow amplified by a great quantity which would certainly make it possible for him to create quakes reaching beyond the distance of his limit. | WEAKNESSES: | Strength and physical foundation plays a vital role on utilizing Ed's powers. That being said, in order to manipulate the earth's energies would require Ed to pay a great amount of his stamina. Usually, Ed isn't physically diverse in some aspects and that makes him unable to use his power at its full potential. Also, his current physique limits his control at certain circumstances. This doesn't mean that he is too weak to use his abilities. In fact, he does exhibit a variety of physical workouts every once in a while just to improve himself and tone down his weaknesses. However, he generally finds it difficult most of the time especially when he's at the process of releasing gathered energies to create a tremor. Lastly, creating tremors will leave him exhausted and weary once after the process is done. This is because of the magnetic attraction of the earth's energy to his own which can cause momentary fatigue and severe body aches due to the impact of the earth's energies alone. There are other instances where Ed's body system may undergo into a state of shock or paralysis depending on how much of the Earth's energy he attempted to control. | APPLICATIONS: | Can propel self or any object high in the air by enabling seismic force to punch through. Capable of causing immediate destruction such as creating cracks on the ground, destroy buildings and etc. Able to reduce or amplify the impact of naturally-caused tremors by simply taking the present energies to his control. Can easily observe seismic activities on the earth's crust by attracting the earth's energy to his own through magnetism. | SKILLS: | Proficient in Geology: Ever since the discovery of his powers, Ed was compelled to the studies of earth science - which was significantly connected on how his abilities work. At the age of 11, he started to show utmost interest of the subject and by later years, showed proficiency in terms of application. By this time, Ed acquired an advanced level of knowledge about the earth through casual studying and research, though not in a level as that of a scientist. Singing: A hobby developed since he was at the age of 6. Now at his current age, Ed is capable of reaching certain notes - whether they'd be high or deep - with his voice. Basically, he can sing his favorite songs or others that are popular on the radio and he can do it efficiently, enough to please people who would listen to him sing. Public speaking: Throughout the years in high school and now in college, Ed has been participating multiple events that would involve himself speaking to the masses. He is a trained public speaker and can communicate well with his path of speech. From forums, debates, or student congress, Ed will always find the courage to stand on stage in front of hundreds of people. | EQUIPMENT: | Has his own car given to him by his father. His day-to-day journals . Different books about debate and public speaking in general. Brass knuckles just in case there's trouble. | BACKSTORY: | Ed was the only child of Rachel and David Haegar. His father was a well-known hard rock guitarist from a band called Python. They were famous back in the 80s and 90s but unfortunate mishaps between the band members had eventually separated them. Others retired but David pursued his career on being a solo artist. His fame rose in the late 90s which was after giving birth to his first son Edrenn or Ed. In the early 2000s, David and his former band members reunited and with that, they planned a tour for their greatest hits album. Python haven't lost their fanbase even after their breakup since David's solo career helped solidify their fame and promised the fans for a reunion. All went well. In fact, they were surprised after knowing their first concert tours were sold out in the shortest period of time. However, during their road trips, a tragic event forced David to withdraw from the tour and return home to Canada. A phone call from his brother was immediately given to him during their tours and it was about his wife Rachel and his son Ed. Their home back in Vancouver was robbed by unidentified men but the tragic news was the brutal murder of Rachel. Ed was barely alive at that time since he had suffered from multiple injuries. After knowing what happened, David left the tour and rushed home to Canada. David knew what the outcome would be if he left but even that won't stand on his way with his family. The death of Rachel was a severe blow to David and his fame. A month after her burial murder, David retired from his solo career. His abrupt leave from the band's tour filled the fans with rage which contributed to his fame's downfall. But even after his desperate actions, his band members were still supportive and gave their sincerest condolences on behalf of Rachel's death. Ed was still 7 at that time but the scars of what happened remained in the deep seats of trauma. David was worried if it would ever affect his son's growth and that's why he always made sure that Ed becomes active in the outside world and be with other children of his age. By that time, they were already living a normal life. Years had passed and David acquired a job as a music instructor at a local community college. Ed had a fairly normal childhood. Most of the time, he is caught playing Frisbee with his pals and if they couldn't play for a day, he'd go inside of his house to read books or play video games. It was at the age of 11 when Ed started to discover a strange turn to his life. At his school, just after dismissal, Ed had a strange sensation circling around his palms when he touched the ground. He and his friends were playing Frisbee at that time. Then the strange sensation turned into a heavy feeling, like he was about to pull something out from the ground. The next thing he knew, the ground was shaking violently. His classmates ran around in circles, panicking. Most of them were either riddled with fear or confusion. Some of the school's teachers, janitors and etc. rushed to save the students from being injured. An earthquake occurred within several minutes and as it ended, almost every student were seen crying in terror, hoping that a second round will not occur. The strange happening was all over the news but somehow, the authorities figured that the abrupt earthquake happened only at the area of the school. It was a mystery to seismologist as they've investigated. There wasn't even a fault line existing deep within the area. Ed was unconscious after the earthquake but woke up remembering a tiny bit of what had happened. Ed discovered what he was capable of just after doing a second attempt of what he remembered a week after. At first, he was fearful of it, not entirely of the power but also through the weariness it gave once after performing it. Ed wanted to tell it to his father but he'd expect a bewildered reaction that might lead him into trouble. And so after his discovery, he kept it a secret. He continued living his life but considering it normal wasn't a term to describe it anymore. As he grew up, Ed became curiously driven on studying what his powers are and its overall nature. Doing so made him believe that it could help him gain complete control, which he severely lacked. Ed followed the usual path as he turned into a young adult. He left home and went to the University of Toronto in Toronto, Ontario,Canada to pursue his ambitions. However, that didn't stop him from studying his powers. He always kept it at a low profile and from being discovered by anyone. Though he wanted his powers to serve a better purpose rather than destruction, it was proven that finding one was quite difficult. | SAMPLE POST: | The elevator doors slid to a close once the duo took a step inside. Ed turned to see how Robert was behaving, not that he was assuming of a bad intention but rather, check if he was anywhere near serious. Robert noticed Ed's prolonged stare, eventually placing him in an uncomfortable situation. "Your problem?" Robert asked. His eyes were widely opened, quite puzzled at that moment. "I don't know Rob. It seems that you're planning something which I won't like in the end." Ed narrowed his eyes with suspicion then looked away from Robert and onto the elevator doors, awaiting for them to open. "It's something that I've been working on for our case study and I'm one hundred percent sure that you'll love it." Robert said with an unnoticeable sly smile drawing to his expression. Ed uttered an annoyed sigh in response and went silent until the elevator doors opened. Robert came rushing at a slightly faster pace than Ed, walking away from the elevator and straight to his apartment unit. He then turned to Ed who was moving effortlessly, almost as if he was unwilling to participate. "Oh come on." Robert said exasperatedly. "I'm trying to move faster. My skeptical side is just slowing me down." "I've been working on this project for almost a week. At least show some interest." Ed raised his left eyebrow, still riddled with suspicion as he tried to study Robert's words. His blank look was a clear proof to that. "I am. Just..give me a sec." Ed replied as he kept up. Once he did, Robert resumed his tread but slightly slowing himself down just to make sure Ed won't sneak his way out. After a few minutes of walking, the two had finally arrived at Robert's apartment unit. Robert knocked four times before stepping away from the door. Ed's skepticism grew more as he frowned in focus while pursing his lips in confusion. Knocking would only be logical if there were people inside but to his assumption, there wouldn't be anyone staying inside if Robert was away. Ed knew Robert for quite some time. He was the first student he became friends with when he was a freshman and a part of knowing him was that he disliked dormitories and sharing a room with another person. So it was obviously unnatural for him to knock at the door if he was expecting someone to open it, unless he had visitors. But then again, those would come on rare occasions and there currently weren't any as Ed might have recalled. "Knocking? Are there people inside?" Ed asked which somehow made Robert uneasy for a moment. He shamelessly forgot that Ed knew how he disliked having visitors. "Uh..." Robert paused abruptly, smiling sheepishly in front of Ed. "I-It's just a tradition of mine to knock before I go inside. Y'know, just to drive...evil spirits away?" He then pulled a weak attempt of laughing. Of course, he knew that Ed could easily distinguish it as something he made up. "Evil spirits. Right." Instead of contradicting Robert, Ed just remained silent but still piling himself up with doubt. As Robert proceeded to turn the doorknob, Ed drummed his fingers on his lap, curious as to what suspicious tricks his friend was pulling out. He had doubts that it was a part of their case study but still had a small fraction of faith that it could be. Once the door opened, Ed stepped in slowly. The room was dim, there were hardly any lights turned on except for a small lamp located at the far side of the room. It was like a scene from a horror movie with a jump scare lingering around and ready to surprise Ed at any moment. By the time he turned his head to his left, the large fluorescent light on the ceiling was lit abruptly. A bush of confetti erupted from party poppers, some making their way and landing on Ed's hair. A group of people then emerged from their hiding places, some from behind the couches and others were under wooden tables. They blew their party horns in unison, all of a sudden holding a celebration that Ed was oblivious of. "Congrats Edrenn!" A girl who Ed quickly recognized as one of his known colleagues from the University's debate society stood out in the midst of the surprise. Robert placed a hand on Ed's shoulder, trying to clarify his confused state. "Now before you say 'what the fuck is happening', this is just a small celebration I've planned after you won last month's Intercollegiate Public Speaking Competition. I know you've prepared a ton for the event, so here's just a small reward for all of that hard work." Robert raised his chin as he smiled on Ed's previous success. Ed remained in slight confusion as his jaw still dropped a bit. "Jeez Rob. I don't know what to say. I have to be honest though, I was quite surprised by this." The pretentious tone of his sarcasm was clearly noticeable but Robert didn't mind. "Yes of course." Robert then inched himself closer. "There's Tequila sponsored by that girl." He then pointed to the girl who just mentioned Ed's name. "Oh that's good but I won't be drinking for the next 3 months as a part of my alcohol balance." Ed replied, refusing to look at the girl Robert has pointed. "Not that crap again. Come on, It's been a week since you've last consumed one." Ed rolled his eyes in response. "Let's just eat the cake, shall we?" Annoyed by how Robert constantly insisted on letting him drink, he proceeded to get a slice of the chocolate cake sitting radiantly on the main table. The other guests accompanied him as one handed a bread knife. | NOTES: | Ed loves listening to classic hard rock bands such as Aerosmith, AC/DC, Van Halen and etc. They were the inspiration for him to improve his singing. During his spare time, when he's not studying Geology or anything school-related, Ed would grab his electric guitar and just jam to it. Mountain Dew lel
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After the incident at the diner - thankfully the waitress seen the funny side, rather than hollering too the high heavens about being accosted by two pervy old men - Red and Nicky had ambled their way to work, a recording studio several blocks away. There they had met the agent of their latest clients, pop band Northern Lights. Northern Lights where one of those pre-manufactured, tweeny-heart throb deals that sold records to teenage girls as much on their good looks as they did on their talent. The type of band that Simon Cowell lived for. Not that the boys sounded terrible, a double platinum debut album and sell out tours around the globe put paid to that rumour, they just weren't Red's cuppa java. Music had peaked with Elvis Presley in his opinion. Why settle for the rest when you've already heard the best? Sure, there'd been some good tunes since then, but it was like comparing a sixty watt bulb to the sun. No contest. Anyway, Northern Light's were just putting the finishing touches on their highly anticipated second album The Way You Want it before heading off on another global tour, beginning with a week of shows at the Roger's center. Now Northern Light’s agent, Marcus St. Claire, felt that the boys could do with a little extra protection for their shows. After all, teenage girls can get right tenacious when trying to grab a piece of their idols. Vicious even. That's were Nicky came in. Ever since leaving the military Nicky had made his fortune in personal security. He'd started out small time, building his company up brick by brick. Now he had sixty-three personnel working for him, most of them ex-military or police types, one of them Red. Nicky was currently hammering out the finer points of the Northern Lights deal with Marcus St.Claire, Red sitting in the next room. Nicky had insisted that the ex-marine join him mostly as a visual aid. He'd pointed out that people liked their security guards to be big, tough, vicious looking brutes. Nobody fitted that bill better than Red, so he'd been told to sit there and look tough as all hell. Red didn't know whether to be insulted or flattered. He'd settled for the former. Too help pass the time he had brought a paper with him, the Toronto Sun. News was just as bleak as it always was though. The two big pieces were about the storm of the millennium that was ravaging Crescent City and the unnamed virus infecting Toronto, though there were other, smaller stories that were no less 'cheery'. An article about folk going missing before showing up dead chief among them, sans several body parts. Looked like there was some kinda sick serial killer stalking the streets of Toronto. Most people would see a story like that and think to themselves 'What kind of depraved mind would you have to be inflicted with to do something like that?'. Not Red. He knew all he needed to about the sick minds of human beings. He just prayed that all that shit stayed far away from him. He'd had enough of that kind of excitement to last him a lifetime. Two, if he was being honest with himself. The article was light on details. Obviously gone under some kind of police censorship. With everything else going on the cops wouldn't want to cause more panic by letting people get worked up about mad-axe killers among them. Still, there were enough lines to read between. There was no real rhyme or reason to the killings, or if there was the authorities didn't want them getting out. The killer was smart enough to cover their tracks. Probably someone the victims knew as there was no sign of struggle. Something wasn't right. Red was just getting into the piece when he was called over by Nicky. "What's going on Nicky?" He said. "I've got this guy on the ropes, that's what's happening. Another twenty minutes and he'll be begging us to work for him. You might as well head on home buddy, not much for you to do here anymore." Nicky looked immeasurably pleased with himself and his latest deal. There was nothing in life Nicky loved more than 'wheeling and dealing', the barren land of negotiations being Nicky's home as much as the marines had been for Red. "Didn't feel like there was much for me to do here in the first place." Grumbled Red. "Oh, don't be like that big fella. Marcus was so impressed I managed to stuff a gorilla into a suit he pretty much capitulated straight off the bat." Nicky's self-satisfied grin was so encompassing at this stage that it was a wonder his head hadn't split in half. "Har-de har." Red didn't have it in him to banter with Nicky any longer, instead just making for the exit. "Bright and early tomorrow Mr Walker. Marcus says the Northern Light boys asked for you specifically after they seen you. Try not to bore them with your old war stories." That was Nicky. Always getting the last word, even when there was no one else challenging him for it. Red hailed a cab, his route home taking him past Nathan's square. He really wished it hadn't when he seen what was going on. Dozens of people floating in mid-air, all looking terrified. The taxi driver couldn't force his way through the traffic, but he hardly seemed to notice as his attention was fixed on the gravity-challenged floaters. Shame that, as it made it damn easy for Red to donder out of his cab without paying his fare, The big man's feet seemed to have a mind of their own, tramping him closer and closer to ground zero. He was dimly aware that this really wasn't his business, and he really shouldn't be getting involved, but he couldn't help himself. It was like watching a car crash in slow motion in that no matter how much he didn't want to he just couldn't take his eyes off the chaos. He was right on the rim of the gravity wells now, the police attempting to cordon off the area. There were people floating to his left, and on his right it looked like some great force was trying to squish them into the concrete. Only one man didn't look like he was being affected by the chaos. Red made a point of not looking at the bisected body. Red was willing to bet his life savings that the guy who seemed to be the calm in the storm was a hype, and he was the one causing all the havoc. There was one clear solution to the situation to Red's mind. It was the kind of solution most folk would call 'final' though. There had to be a better way of going around this. Had to be. "Hey! Mate! You need to calm down! Get yourself under control, NOW!" He began calling to the virus ridden hype.
WIP "Let's bring the pain." NAME(S); Redford ‘Red’ Walker ALIAS(ES); Guardsman callsign; Wildcard. Nicknamed Gunny while with the marines. D.O.B; 06/14/1971 AGE; 54 SEX; Male SEXUALITY; Straight APPEARANCE; Red is in phenomenal shape for a man of his years, with a muscular body that men half his age would envy. Perhaps this is partially the result of his hype power, but you can‘t discount his active lifestyle for having a hand in it. He stand’s at 5’11” with an impressive breadth of shoulders and well developed musculature. While only slightly above the average height there’s something about him that just seems big, as if he just looms above normal people. His body has picked up the scars of a life lived upon the battlefield, each one testament to a foe conquered or a battle survived. He has a tattoo of the 1ST Recon battalion logo on his right pectoral, a joker face card on his upper back, the name ‘Lisa’ on his left forearm and 'The Kingsman' tatooed on his right. Though his face is lined and weathered it still doesn‘t betray his age, appearing to be in his early to mid forties. Wears his hair mid length, and has long ago stopped trying to tame it. Keeps his beard thick and it has began to turn grey at the edges. His nose has been broken in the past, and he has a scar across it’s bridge. His eyes are a deep brown, though their colour seems to fluctuate with his emotional state. Red is a shirt and jeans man to his core. Designer labels are just a ploy to part the stupid from their money in his opinion. All in all Red looks like he’d be more at home raiding Britain with a party of Vikings, or swinging an axe in the Roman coliseum than living in the twenty-first century. H-CLASS; Mars ABILITIES; Red's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!) Red's resting rate, the level of strength he has before suffering any pain, is no more than the average for a boy of his size and weight who regularly engages in physical exercise. After that his powers will increase relative to the trauma he suffers. For example if he accidentally stubs his toe then the gain would only be slight, however if he was to be punched in the face by a champion boxer then his gain would be greater. This doesn't mean he does the most painful things to get stronger faster though, as at his resting rate he is no more durable than anyone else. If he was to be hit by a tank shell at resting then he would be blown apart just like anyone else. How ever, theoretically he could build his powers up to be able to withstand a tank shell. His strength, speed and durability is fuelled by the energy his body builds while receiving pain. This means that although he gets more powerful, his time with that power is finite, having only until he has burned through his stored energy before returning to his resting rate. The harder he hits, the faster he moves, the more punches he takes, this all uses precious energy. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Red’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to his durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at his resting he can take hits that would knock other men out and still keep on fighting. However he can still be 'overloaded' and knocked out. Too much trauma and his nervous system will shut its self down, a defence measure that even his superhuman body can't resist. LIMITATIONS; His prime limitation at the moment is his health, as he has become infected with the virus ravaging the Hype population of Toronto. On top of the sneezing, headaches and shakes his powers are performing extremely erratically. Sometimes they aren't even working at all. Red is especially affected by it as he has never been sick before, and as such makes a very poor patient. He refuses to rest, exasperating his condition. The term 'Papa Wolf' could have been created to describe Red. His daughter is the only thing he feels he has contributed to the world that is worth wile, and woe betide any man who wrongs her, as they would then have to face the wrath of Red. Common sense takes a back seat when Lisa's involved. This 'paternal protectiveness' also extends to most young women to a lesser extent, especially those that Red feels are in a position of vulnerability. Red has a pretty shady past. One that he feels leaves him on the wrong side of the just and the wicked. Like or not he's got a hell of a debt to repay, even if it gets him killed. Red will go out of his way to help those he views as 'innocent' (Admittedly that's a pretty small margin thanks to his jaded world view), especially other Hypes, who he feels he has wronged in the past. While he's willing to admit that he's far from the sharpest knife in the torture kit he does have a stubborn streak. When he sets his mind to something it'll take a powerful good reason to sway him from his course. WEAKNESSES; The obvious weakness of Red's powers is that he has to get hurt for them to work. Despite having an abnormally high pain tolerance Red is just like everybody else, he bloody hates getting hurt. He'd much rather finish a fight utilising his military training and combat skills without having to resort to his Hype 'gifts'. He must be careful not to be overconfident in his strength or durability levels. Taking a bullet to the head when he is at 'resting' rate will kill him as surely as it would anyone else. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red's power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give him any increase. His nervous system can be overloaded much like anyone else’s. Electrical attacks will lock his muscles, intense burns will knock him out, gases and poisons at resting rate will have near full effect. (His healing factor will help him deal with the toxins more effectively) APPLICATIONS; Nearly every application of Red's powers are related to his combat efficiency. Strength to hit harder, durability to soak up the blows, regeneration to recover more quickly from injuries, speed to overwhelm his foes. He can use his strength enhanced legs to leap extremely high when he has sufficient energy, meaning he can traverse the city's skyline more efficiently. This goes well with his super speed, meaning he can make it from A to B in record time. This only applies when he has energy to spare. SKILLS; Combat Skills Years of military training and fighting in the trenches have honed Red's talent for fighting to a razor edge. He trained with the first recon marines, reaching the rank of Gunnery sergeant. It goes without saying that you don't make the rank without learning a thing or two first. He proved himself especially efficient in close-quarters combat. Leadership Proved himself an able leader for small unit tactics. Covert Ops training The last several years he has been hiring his services out to the highest bidder. While he is far to discrete to discuss the details of these operations, lets just say the skills he has learnt through them leave something to be desired. Devoted father Just ask Lisa. He'd do anything for his daughter. Anything. Handicapable Red, while by no means a professional contractor, knows enough about construction, engineering, electronics and plumbing to be considered a 'handyman'. EQUIPMENT; Red usually keeps his cell phone, wallet and lighter on him at all times. (Lighter, no cigs. Lisa's forcing him to quit.) Lately he's been carting around packets of gum as well, if only because the chewing is helping him quit the ol' death sticks. SAMPLE POST "AAAAAA-CHOOO!" "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?" NOTES Red insists that Elvis Presley is the greatest musician to have ever lived, and maintains that he will fight any man who says different. He's done some pretty dark deeds in his time, a lot of them committed while working for the Constantine Guard. Nightmares plague his sleep almost as soon as his head hits the pillow. He's recently given up smoking, on the insistence of Lisa. He's gone cold turkey, save for chewing on regular spearmint gum, and is all the crankier for it. Water. No joke.
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June April Summers Almost there. June was humming the lyrics to Dirty Deeds Done Dirt Cheap along the way there. It was supposed a simple trip to the Square. However, hell, ever since she got these powers; nothing was ever simple anymore. The traffic had completely stopped. For the love of God, better not be another stupid accident. She thought to herself, as she slammed on the breaks of her bike. Just wait for things to clear up... or just find another way. She needed another cigarette. Thus, she reached in her pocket for a cigarette, but she found herself dropping it as she gazed upwards. "What the hell...?" The cigarette hit the ground, but started floating upwards. It was chaos. It was like gravity had... reversed itself. People and cars were floating around all crazy-like. It was anarchy. June saw it all in the distance, she wondered if she should just turn tail and run. Looks like it's her time to shine. June forgot about the cigaette for now as she reeved up the engine, and darted towards the chaos. June rushed ahead, but there was one big-ass gravity well in front of her, it was lifting people up. Damn. She wished she could help them, but her glass could do nothing against... What was that? She thought it was the forces of gravity. In any case, it was the direction of where ever people were going (Up or down) that told her where to avoid. A Hype is doing this... June thought to herself as she swerved around another gravity well. June didn't have too much experience with Hyperhumans, but she knew that unnatural events like this was only the work of a Hyperhuman. June got closer and closer to the Square, however, she brought her motorcycle to a sliding stop. She saw the Hyper - what had to be the Hyper - behind all of this. He was loudly screaming about how he couldn't control it. She wondered how she was going to handle this. Should she try to knock him out from a distance with a pane of glass? Killing him wasn't an option. June looked around - Christ, is still bad. The police were blocking off the area. Probably waiting for some special forces to come and help. All while this fool was shouting at him... .... Wait. It was Red, that old geezer who was in the diner. Him again? What was telling him to calm down going to accomplish? Damn near nothing. This old geezer should get out of here before he gets killed. June has a chance here. He doesn't. She rolled her eyes and looked around. The real question is how much glass is here...? Plenty. June didn't want to do anything overt yet, but she will if she has to. "Old man!" June shouted to him, "I don't think he's in too much of a position to listen!"
| NAME(S): | June April Summers | ALIAS(ES): | Glass Angel | D.O.B.: | 6/1/1991 | AGE: | 24 | SEX: | Female | SEXUALITY: | June's a real straight shooter. | APPEARANCE: | June looks much like a punk, it shows in her appearance and attire very well. She gives off the aura of a "tough-girl". It's probably the way she walks, or the glares she throws at people whenever she moves. Usually being the girl that doesn't stand in the spotlight. What accentuates this feel is the various scars on her (Especially the few scars that are on her face), and the raspy voice of a smoker that she displays with every word. She has been in some tough shit, and everyone can see it. Moving on, June is a woman that stands a bit above the female average at 5'9, nearly approaching the male average. June is relatively fit, she doesn't have a lot of visible muscles or body fat, but she's very slender. Having a slight curvature that is accented by what little muscle-tone and body fat she has on her. So, yeah, she looks like the girl who does a little work. Her legs seem to be the strongest part of her body, having a tone of someone who does a lot of running. Thick, strong, thighs, calfs, and so on. However, they're not the ideal long legs that women hope to have. In fact, her arms and legs are pretty proportionate to the rest of her body. She has sofa, delicate hands, that don't too nice since they have a coating of small scars. She's around 141lb in terms of weight, which isn't too much given her size. June is obviously Caucasian, with her white skin being a porcelain color with light shades. It's not perfect, or clear, even in the slightest. June's arms and upper body are coated with thin slashing scars, caused by glass accidents relating to her power. Most of them have long faded, or are fading, but some wounds just never heal. There's a scar from a cut starting at her cheek, going around to the back of her head. It was done by a knife, or a glass shard. June doesn't talk about it. There are also some scratching scars on her face. Other than that, June's body has blemishes, moles, beauty marks, and etc. June herself, racially, is a native to Canada. With her roots coming from Germany, England, and Scotland. It shows in her distinctly European facial features. Speaking of which, we're going to be moving on to her fabulous face! Starting off, June has a, small, oval head, with rounded features that blend into each other quite well. June's cheeks are quite rounds, which aren't very apparent until the woman smiles. Then they become round and large as they get. June has a small, upturned, triangle shaped nose, that looks proportionate to her small, natural shaped lips. That don't have too much thickness to them, her bottom lip is much bigger, but they poke out a little bit. Usually, June puts on red lipstick to make them stick out more. June's jaw is thin, and smooth, and she has a slight jawline. She has a large and pronounced square chin with a cleft in the middle of it. June has big, round, vibrant, eyes that have a light-green color to them. Her ears are a medium, reverse-triangle, shape. June's hair is a straight, black color - that has been dyed jet-black (With a few streaks dyed dark purple) to enhance the aesthetic. She keeps it cut short, styled in a pixie-cut on the top of her head. The sides of her head are shaved, cut very short. As for her attire, June goes for a biker, or punk, style. Choosing leather jackets, jeans, and gloves over skirts and dresses. Though, June sometimes wears skirts, she just doesn't do it that often. Some of her clothes could be called immodest, as she tends to show a bit of cleavage, or reveal a little extra skin in general. Whether she's doing this on purpose, or is merely apathetic, is the question. She's a real big fan of boots though. She likes to wear them for style over practicality however. Which is why she's sometimes seen wearing high boots, or heeled boots. | H-CLASS: | NEPTUNE | ABILITIES: | Glass-Manipulation. June is the glass angel. She has the elemental ability to control and transform into glass. I'm going to start off with the manipulation aspect of her power. For starters, June can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape, and recolor, glass without breaking or melting it. Hell, she can make any glass construct long as she has enough material for it. June can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. A unique ability that June has, that ties into her ability to transform into glass, is that June can absorb glass into her body, which is necessary for a few other powers she has. June can also partially transform her body into glass, which is necessary for her next ability. Now, by partially turning her palms into glass, June can shoot glass shards, of various sizes, out of the palms of her hands. Another trick that she has learned is regeneration. It's a trick she learned by turning the wound into glass, absorbing some glass to repair the wound. Once she converts it back into flesh, all better! | LIMITATIONS: | While June can manipulate glass as far as the eye can see, she has an effective range. It's around fifteen-meters. Anything outside this range; she has a harder and harder time controlling. June can only manipulate a certain amount too. She can only actively manipulate around one ton of glass. More glass June manipulates, the less fine control she has. June cannot create glass, herpaderp. | WEAKNESSES: | Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before getting broken. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. June can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then June will lose. June requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. June's regeneration is not a clean and easy process. For starters, it isn't automatic, she has to actively will it to happen. Second, it's painful, requires concentration, and leaves behind scars. So she can't really regenerate on the fly. It's more of stop, absorb some glass, and find some cover so she can fix herself. However, the process will leave phantom pains lingering for awhile. June's ability to absorb glass is essential to her power. Every time she uses her power, she uses up a bit of the glass that is inside of her. Once she's out of glass, then she won't be able to use her power until she absorbs some more and jumpstarts it. However, in order to absorb glass, she has to stop for a few seconds and focus. The process of absorbing glass will leave her vulnerable. And after every major use of her power, she will have to stop and absorb some glass. Do the math. June can turn into glass. Why that's down in the weakness section, I'll explain. Whenever June uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue. June isn't immune to glass in any way. She could possibly cut herself if she isn't careful. | APPLICATIONS: | Offense. Glass, being glass, it is a fairly powerful offensive element. June can fire glass off in a variety of forms. Since she can shape glass into practically anything, she can make a variety of weapons/constructs. Glass can be pretty damn sharp if she makes it that way. She can shred foes with large shards of glass, slam them with large panels of glass, or stab them with spears. More advanced offensive techniques would be creating glass "grenades" that send glass everywhere, a "glass storm" full of whirling shards, and etc. She could also crush the glass and toss it into someone's eyes. Blinding them for life! Defense. Of course, glass can also good for defense as it is for murdering people! June can do the usual, and create glass panels (Or any glass construct, really) to act as shields. Her shields can take a bit of damage before going down. Alternatively, June can create an armor made of glass around herself. She can also turn this armor into an offensive technique, by enhancing the hardness of her punches, or making in the armor sharp to cut people. Since glass has a high-resistance to acid, it's also great for defending against those acid flinging morons! Mobility. Movies give glass a terrible reputation! If the glass is thick/dense enough, June is capable of standing on it, and manipulating it in order to "surf" on it. She's capable of flying with this method, though it'll take a ton of balance and practice. Repairs/Construction. Aside from combat, June's power has plenty of uses outside of a fight. As it was mentioned before, June can pretty much shape glass into anything. So she could make a cup. Or create a piece of art. She can easily repair broken glass. Easy Entrance. June can easily enter buildings, quietly and discreetly. Since have you seen how many places have entrances blocked by glass? June can simply remove the glass, step in, and put the glass back. Which can allow her to break into houses, cars, and so on. Minor-Telekinesis. Like other benders, June is capable of moving objects by covering it in glass, and moving it. However, this only works on lightweight objects. Anything heavy is out of her grasp. | SKILLS: | Skull-Knocker. June has done plenty of fighting all of her life. She doesn't have any martial arts training, but she certainly knows how to hold her own in a fight. She can throw one hell of a punch, and knows exactly where to hit someone to take them out. She also fights very dirty, since, to her, you don't stay alive by playing fair. Vehicles. June has always had a fascination with cars and other. Since she was a little girl, her father worked in an auto-repair garage. He taught her plenty of things about cars. Like, how they work, what each part is and what they do, and how to fix them. She knows plenty about cars, and can easily spot issues with vehicles and more. What her father also told her how to do is break into cars. June also knows how to drive pretty well. She can drive cars and motorcycles like a master. Crime! June has lived a great deal of her life as a criminal. While she's trying to turn back from that lifestyle, plenty have just stuck with her. June knows how to hotwire a car, pickpocket people, and sneak around and run like hell. She hasn't exactly been "practicing" any of these skills lately, so they're a little rusty. Knifeplay. June knows how to swing a knife around, she can hold her own in a knifefight too. But, through fiddling in her spare time (Due to another fascination), she has taught herself a few tricks. Well, not the tricks that could be used in a fight, but she can flip knives, throw them (Not very well), and do that cool knife-game thing from Aliens! | EQUIPMENT: | Motorcycle! June loves her bikes, and she has... "acquired" one in the past. A jetblack Harley Davidson V-Rod. It's her main method of getting around. Knife! June has a combat knife, and a few other knives she has gotten from the pawn shop. She normally uses the combat knife since the other ones aren't too practical. Only useful for flashy tricks. Lighter & Smokes! June's a heavy smoker, so she always keeps a pack of cigarettes on hand in case she needs to get her fix. She usually uses a silver lighter with a scorpion engraved onto the side to light her cancer sticks. Glass! June keeps a bag of glass shards in a little pouch, either on her bike, or hanging off her belt. Regular Crap! June keeps her wallet, cellphone, and so on, close to her at all times. | BACKSTORY: | It's dark and tragic. I'll try to be brief, since I don't really feel like writing a massive wall of text, and I spent too long rewriting this. So, if you haven't gotten it from her appearance section, June's a native to Canada. With her father being an automobile mechanic, and her mother being an agent of H.E.L.P, she didn't have to live in poverty. She was middle-class at best, and had enough money in order to support their various hobbies. Though, June didn't exactly have any hobbies that really interested her. She definitely wasn't the sports time. Writing and art didn't appeal to her that much either. She was the middle child to two sisters, both of whom were much different from her. Her mother was incredibly busy with her job, to the point where she wasn't around much for June's, or her sisters, youth. Thus, they lacked that strong feminine figure and had no choice but to fall on her father. They were pushed towards sports, and spent plenty of time in his auto garage. In there, June gained her love of cars, something about them fascinated her so much. There was so much she wanted to do with them, but she was turned down because she wasn't old enough. However, what she was old enough to learn about cars. She was taught about what makes up a car, and other useful pieces of information. To the point where she could easily identify pieces. But that was the bright side they knew about him. Deep down, her father was a cold-hearted racist. He was apart of a Canadian Neo-Nazi group known as "The Pure". The whole automechanics garage was a bit of a front, he was fixing their vehicles, and committing hate crimes on the side. Still, he didn't let his family in on what he did, it was his secret. An easy to keep one since his wife was too busy to care, and his kin were too young to know what he was doing. Back to June, her school life wasn't spectacular. She wasn't exactly a social butterfly in school. She was a bit of a loner, because she felt that she didn't exactly mesh well with the other kids. So, of course, to them, she was some freak! She was also picked on for being "strange", so that did wonders for her. Fortunately, June could always fall back to her family for comfort. But what it did do for June was make her quite vindictive. Deep down, she wanted to get back at them, but she was told that it'd be foolish to try to do so. So she kept it inside of herself. Once June got older, she had found her place in the punk, and goth crowds. In highschool, she did plenty with the various book and debate clubs. However, her father was a very laxed man when it came to parenting. Perhaps too lax. The sisters were free to do as they pleased. June's sisters got involved in some bad crowds. The kind of crowds that like to go wild, hit up on drugs, commit thefts and vandalism, and jaywalk. They were certainly what you would call young delinquents, and they loved it. That taste of danger was something else. June was far more relaxed at that age, so she didn't exactly rush out to get her thrills from crime. All her thrills came from her books. Her powers had developed in a truly scary moment, all the windows in her house exploded outwards like a bomb had went off. Everyone in the neighborhood panicked, and they couldn't find any reason why this happened. Her family stayed in a hotel for a little bit while repairs and investigations went on. That's where she discovered her powers while looking in the mirror, she accidentally pulled a shard of glass off. She eventually realized that she could move glass with her mind. When she went home, she began practicing with her magic glass powers. She learned about the many applications of her power. But, she hadn't been careful enough with her practice. Her father had stumbled into one of her sessions, and learned about her power. June had feared that he would cast her out for it. However, his expectations had drastically changed. After a long talk, they decided that it'd be their little secret. Because... he had other plans.... What he saw in June was potential, she was a Hyperhuman that had control over glass. In other words, a walking weapon for The Pure to use. All he had to do was convince his daughter to join. Of course, that didn't exactly go too well, since she didn't want anything to do with The Pure. So he went for the more drastic "I'll reveal you to the world, disown you, toss you out, and etc" plan. That was enough to get June to work with them, reluctantly of course. Her first trial was simple, brutally attack an interracial couple. June had no choice but to comply. When they were getting back from their date, June made the glass from the windshield of their car fly into them. Cutting them up, but June was trying not to murder them, so they survived. It felt terrible, June felt horrible for what she did to those people. But it was only the beginning. Attack after attack, fight after fight, June was forced to go through it all. She was like a dog, whoever she was told to do, she did. Until she became used to it all, almost like she was adopting their ideals. She didn't feel bad about it anymore. She felt as if it was merely a subconscious desire to keep her father happy, and her life normal. As a result of this, June learned how to use her powers well. In and out of fights, she had plenty of applications for it. This went on for years, under the nose of her family. Heading out every night to commit crimes. She advanced through school - barely, however. She tried hard enough to get a pass, because she was exhausted (Physically and emotionally). It continued until two years before current events, The Pure were finally failing. Superhuman vigilantes were going strong, and disrupting their activities at every turn. Members were interrupted, beaten, and left for the police in the middle of attacks. The Police were also kicking The Pure's ass. Really hard. To the point where moral was running low, and there were less and less members. Other members cut their losses and left. While the loyal members, like June's father, stuck with them, and expected their best weapon to do the same. However, this was where June drew the line, and realized that she finally had a way out. During one of their meetings, June had betrayed The Pure in a spectacular moment. She drew all the glass she could, and cut them to pieces before they could even react. June didn't kill them, she merely left them for the police, or whatever vigilante was left, to mop up. However, she made sure to cut up her father extra good. With that, The Pure had fallen. June had left and went home. She confessed everything to her mother, who had forgiven her for what she had done, and forsaken her husband. Her mother and June had agreed to keep her past a secret, and try to turn her life around. Starting with getting a job as a waitress in some family owned restaurant. She was trying to raise money so she could go through college. Though, June had always wanted to put that power to good use. Try to stop the other crooks in this city. The plague that's running around the city is tearing the place to pieces. Hyperhumans going out of control. June didn't know what she could do to help with that, but she felt that her chance would come to her eventually. | SAMPLE POST: | The lights of this city glowed brightly, flash into the family diner that June so happily worked in. Known only as "The Stackhouse". Today (Well, tonight) the woman had the nightshift, and it was, well, the same as every damn night working here. Some rude asshat asks for food, she tells the chef what they want, and she comes back and gives it to them. It might have been a bit more tolerable if she wasn't forced into this uniform. A black dress shirt with white details, and black pants with a white skirt above it. Ugh. But, hey. At least the pay was good. She walked up to a table, which an elderly man was seated, likely in his late-thirties, early forties. Had a slight beard, a dress shirt, and a fedora. He sure as hell looked like someone who'd be hanging out in these diners late at night. She walked up, with a notepad in her hand that had a blue-ink pen pressed against it. She kept her face pointing at it, with her eyes wandering towards the gentleman. Kindly asking, "Can I take your order sir?" He took his hat off, and placed it on the table, before he scooted closer to the table. "Just a... coffee." He said with a casual grin. The kind of grin that made June think he was up to something, but she didn't know what. Maybe she was being paranoid, but you can never be wrongfully paranoid. She stared at him for a few seconds, wondering what he was up to. What crimes he has committed. What sins haunts him. He reminded June of those damn skinheads she used to roll with. It was funny how normal they looked. They waved at you as they watered their lawn, with a friendly smile on their face. Then they commit hate crimes behind your back. It was all accidental, really. She didn't realize that she was staring until he loudly cleared his throat. After ten seconds of awkward silence. "Okay, sir." June said as she quickly turned around and rushed off behind the kitchen door. "One coffee please." She said to the kitchen workers. She waded through the crowds of people until she found her boss, a similarly elderly woman of a very short and hunched over stature. She was yelling at the cooks that run the gears of this diner. "Can I take my smoke break?" "Yeah, yeah, sure." The woman replied, "But you have ten minutes!" Ten minutes was all June needed to relax. To clear her mind and calm down for a little while. June rushed right out the door and got into the alleyway between the diner and a store that are next to each other. Illuminated only by the single light above her head, she leaned up against the wall, kicked up one foot against the wall. She slid one cigarette in between her lips, and lit it with a silver lighter. June took one puff, arced her head back, and blew it in between her lips. She didn't really worry about the potential criminals and fiends that may prey on her. She has a Hyper-power, and apathy, on her side. Because who's going to believe the mugger that the tall woman with a pixie cut covered him in glass shards? A loud shout of anger pierced her nicotine high. June turned her head towards them, and realized that it was a couple arguing. Well, they were arguing the whole time. It's just that June didn't pay attention to them until they started shouting. Well, going on, there was a very tall and muscular man, getting a little grabby with a short fat chick. An odd couple, but who knows how these people hook up. She couldn't make out what they were saying too well, but it didn't matter. The guy was getting a little too aggressive for June's liking. She felt that she shouldn't get involved while on shift, but she wasn't the type to stand by. June rolled her eyes and kicked off the wall. She took a few steps towards them, and shouted, "Hey asshole!" She yelled to get their attention, mostly the Beefcake's. "How about you keep your hands to yourself?" She put weight onto her hip and placed a hand onto that one. That cigarette in between her fingers kept fuming grey smoke. "Hey! This isn't any of your business, bitch!" The man shouted. Of course he was the rude douchebag. June seems to be a magnet for them, and put a few on their asses. But, June didn't want to fight. She wanted him to go away so she can enjoy her smoke. She's pretty sure she spent more than ten minutes on this smoke break. Heh, maybe the boss would take this story has an acceptable answer. "It became my business when you decided to put your hands on her." June quickly answered. Taking a quick inhale of smoke, and blowing it in his direction. "Hey, fuck you!" The man shouted, as he rushed over and shoved June to the ground. She hit the concrete hard, and she instantly felt the pain shoot up her arm. She rolled over on her side, to get a good look at the dog fucker. Just in case he was going to stomp her. Okay, she didn't expect the asshole to start throwing fists that soon. But on the plus side, all she has to do is call the cops and get his ass. Wait, what is he up to? She hears the woman screaming. She pressed one foot onto the ground, and pushed herself up. She looked up and saw that the man was trying to shove the woman into the car. He probably thought June was out for the count. Well, time to prove him wrong with a little heroics! June turned the palm of her hand into clear glass, with sharp glass blades coming out. One shard came out at high speeds and pierced his leg. He hunched over in pain and let out a loud cry of pain. The woman cupped her mouth and took a step back. June, turned her hand back into flesh. In the blink of an eye, she was back to normal. The woman ran away. He was still yelling in pain. June had an odd face of satisfaction on. "Looks like you got what was coming to you." She said, before she telekinetically pulled the shard out, and threw it on the roof. June turned away,  and walked back into the diner. Wait, shit! It was twenty minites! Her boss is gonna kill her! | NOTES: | Themesong: The Spine - Ashley Barrett June is a smoker. Iced fucking tea. I hope Wraith sends me some!
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Shouting at the fella to calm down wasn't having no effect, or at least a noticeable one. For all intents and purposes the outta control hype was playing deaf. Terrific. That meant it was back to the drawing table for Red. Problem was the only alternative he could come up with was that 'final' solution that kept rattling away at the back of his head. His hands were stained enough without spilling more of the red stuff. That's the thing with being with the forces. Sure, they teach you how to kill, a damn useful skill when you're huddled behind half inch thick plywood with 'bad guys' doing their darndest to fill you full of holes. The flip side of that is you can't be too surprised when that becomes your go to option for most of life's problems. Red had the further handicap that he'd spent so long doing jobs for Constantine's Guard that he was halfway indoctrinated himself. Him, a hype of all people! So now, despite the fact he shared that special H-gene with the poor guy at the middle of this mess Red could still feel the inclination to paint the guy as the villain in this piece, when he was quite clearly as much a victim here as the folk caught in the gravity wells. It didn't hurt that this was almost exactly the scene that the Guard had been fearing since their inception, an irresponsible, out of control hype causing devastation. "Old man! I don't think he's in too much of a position to listen!" Red turned, a scowl painted on his face. He found the more people felt the need to remind him of his age the less likely he was to take heed of it himself. He was surprised to see it was the waitress from earlier. What the hell was she thinking she was doing, other than going the right way about getting herself hurt. "It was worth a try," He called back to her. "And if I don't do something soon then he's gonna get put down. He's already killed someone already, you can be damn sure the cops won't let him do it again. Now get outta here, before you get yourself hurt." He didn't wait for any further argument, instead taking a step forward, straight into the gravity well. The pressure was sudden and intense. He'd said that he carried the weight of the world on his shoulders enough in the past to actually start to think it was true. He knew the lie of that now. In all his life he'd never felt a weight like this. It was like the air all around him was trying to crush him into the dirt. Like being an ant squished under an invisible boot. With a pained groan he fell to his knees. He could almost hear his bones creaking. It hurt, is the gist of it. Luckily for Red, things hurting is his whole bag. He could feel strength flooding his limbs, making him feel young again. With another groan he pushed himself back up. Teeth clenched in effort he took one faltering step forwards. The another. Then another. Towards the unknown hype.
WIP "Let's bring the pain." NAME(S); Redford ‘Red’ Walker ALIAS(ES); Guardsman callsign; Wildcard. Nicknamed Gunny while with the marines. D.O.B; 06/14/1971 AGE; 54 SEX; Male SEXUALITY; Straight APPEARANCE; Red is in phenomenal shape for a man of his years, with a muscular body that men half his age would envy. Perhaps this is partially the result of his hype power, but you can‘t discount his active lifestyle for having a hand in it. He stand’s at 5’11” with an impressive breadth of shoulders and well developed musculature. While only slightly above the average height there’s something about him that just seems big, as if he just looms above normal people. His body has picked up the scars of a life lived upon the battlefield, each one testament to a foe conquered or a battle survived. He has a tattoo of the 1ST Recon battalion logo on his right pectoral, a joker face card on his upper back, the name ‘Lisa’ on his left forearm and 'The Kingsman' tatooed on his right. Though his face is lined and weathered it still doesn‘t betray his age, appearing to be in his early to mid forties. Wears his hair mid length, and has long ago stopped trying to tame it. Keeps his beard thick and it has began to turn grey at the edges. His nose has been broken in the past, and he has a scar across it’s bridge. His eyes are a deep brown, though their colour seems to fluctuate with his emotional state. Red is a shirt and jeans man to his core. Designer labels are just a ploy to part the stupid from their money in his opinion. All in all Red looks like he’d be more at home raiding Britain with a party of Vikings, or swinging an axe in the Roman coliseum than living in the twenty-first century. H-CLASS; Mars ABILITIES; Red's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!) Red's resting rate, the level of strength he has before suffering any pain, is no more than the average for a boy of his size and weight who regularly engages in physical exercise. After that his powers will increase relative to the trauma he suffers. For example if he accidentally stubs his toe then the gain would only be slight, however if he was to be punched in the face by a champion boxer then his gain would be greater. This doesn't mean he does the most painful things to get stronger faster though, as at his resting rate he is no more durable than anyone else. If he was to be hit by a tank shell at resting then he would be blown apart just like anyone else. How ever, theoretically he could build his powers up to be able to withstand a tank shell. His strength, speed and durability is fuelled by the energy his body builds while receiving pain. This means that although he gets more powerful, his time with that power is finite, having only until he has burned through his stored energy before returning to his resting rate. The harder he hits, the faster he moves, the more punches he takes, this all uses precious energy. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Red’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to his durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at his resting he can take hits that would knock other men out and still keep on fighting. However he can still be 'overloaded' and knocked out. Too much trauma and his nervous system will shut its self down, a defence measure that even his superhuman body can't resist. LIMITATIONS; His prime limitation at the moment is his health, as he has become infected with the virus ravaging the Hype population of Toronto. On top of the sneezing, headaches and shakes his powers are performing extremely erratically. Sometimes they aren't even working at all. Red is especially affected by it as he has never been sick before, and as such makes a very poor patient. He refuses to rest, exasperating his condition. The term 'Papa Wolf' could have been created to describe Red. His daughter is the only thing he feels he has contributed to the world that is worth wile, and woe betide any man who wrongs her, as they would then have to face the wrath of Red. Common sense takes a back seat when Lisa's involved. This 'paternal protectiveness' also extends to most young women to a lesser extent, especially those that Red feels are in a position of vulnerability. Red has a pretty shady past. One that he feels leaves him on the wrong side of the just and the wicked. Like or not he's got a hell of a debt to repay, even if it gets him killed. Red will go out of his way to help those he views as 'innocent' (Admittedly that's a pretty small margin thanks to his jaded world view), especially other Hypes, who he feels he has wronged in the past. While he's willing to admit that he's far from the sharpest knife in the torture kit he does have a stubborn streak. When he sets his mind to something it'll take a powerful good reason to sway him from his course. WEAKNESSES; The obvious weakness of Red's powers is that he has to get hurt for them to work. Despite having an abnormally high pain tolerance Red is just like everybody else, he bloody hates getting hurt. He'd much rather finish a fight utilising his military training and combat skills without having to resort to his Hype 'gifts'. He must be careful not to be overconfident in his strength or durability levels. Taking a bullet to the head when he is at 'resting' rate will kill him as surely as it would anyone else. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red's power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give him any increase. His nervous system can be overloaded much like anyone else’s. Electrical attacks will lock his muscles, intense burns will knock him out, gases and poisons at resting rate will have near full effect. (His healing factor will help him deal with the toxins more effectively) APPLICATIONS; Nearly every application of Red's powers are related to his combat efficiency. Strength to hit harder, durability to soak up the blows, regeneration to recover more quickly from injuries, speed to overwhelm his foes. He can use his strength enhanced legs to leap extremely high when he has sufficient energy, meaning he can traverse the city's skyline more efficiently. This goes well with his super speed, meaning he can make it from A to B in record time. This only applies when he has energy to spare. SKILLS; Combat Skills Years of military training and fighting in the trenches have honed Red's talent for fighting to a razor edge. He trained with the first recon marines, reaching the rank of Gunnery sergeant. It goes without saying that you don't make the rank without learning a thing or two first. He proved himself especially efficient in close-quarters combat. Leadership Proved himself an able leader for small unit tactics. Covert Ops training The last several years he has been hiring his services out to the highest bidder. While he is far to discrete to discuss the details of these operations, lets just say the skills he has learnt through them leave something to be desired. Devoted father Just ask Lisa. He'd do anything for his daughter. Anything. Handicapable Red, while by no means a professional contractor, knows enough about construction, engineering, electronics and plumbing to be considered a 'handyman'. EQUIPMENT; Red usually keeps his cell phone, wallet and lighter on him at all times. (Lighter, no cigs. Lisa's forcing him to quit.) Lately he's been carting around packets of gum as well, if only because the chewing is helping him quit the ol' death sticks. SAMPLE POST "AAAAAA-CHOOO!" "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?" NOTES Red insists that Elvis Presley is the greatest musician to have ever lived, and maintains that he will fight any man who says different. He's done some pretty dark deeds in his time, a lot of them committed while working for the Constantine Guard. Nightmares plague his sleep almost as soon as his head hits the pillow. He's recently given up smoking, on the insistence of Lisa. He's gone cold turkey, save for chewing on regular spearmint gum, and is all the crankier for it. Water. No joke.
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I'll put the paperwork through immediately then. Winter said with a smile. "How about I show you around our facilities here, wouldn't want you to get lost on your first day of work." Winter gestured as she guided Ruth from her office and began to make their way through the facility. Glass windows on the far side of the hallway overlooked a courtyard below as people walked about enjoying their coffee or lunch. "The upper floors are primarily offices dealing with helping Hyperhumans out whether it's finding them employment or enrolling them into Pacific Royal Collegiate and University." She paused turning to Ruth. "We really should fly you out for a guest lecture sometime, history, science you have a wealth of knowledge that would be rather beneficial to the students." Coming to the bottom of another flight of stairs, Winter motioned to the tall white doors. "These are our labs and where you'll find yourself primarily working." Continuing the tour, Winter showed Ruth the various dining areas, restroom facilities and everything else she could think of that the 'young' woman would need to know about during her tenure with H.E.L.P. A beep from Winter's cellphone notified her that everything had gone through for Ruth's condo. "And we're all done here for now. But in better news your condo is ready so I will send a driver to take you over to it. We've arranged for a fully furnished place for you but you're obviously free to change anything you don't like." Winter said as she escorted Ruth to her car. "The place isn't far from here, just on the other side of Nathan Phillips Square there might be some lunch rush getting over there but I can't see it taking any more than twenty minutes even in full rush. We'll see you tomorrow Miss Staton." Winter said as she left Ruth to the vehicle and headed back to her office. Darting in and out of traffic, Zeke made his way towards his school as he tried to find the shortest way through the lunch rush. Going through the heart of the city probably had not been his best idea but he honestly didn't care if he made it on time on not at this point. Suddenly he was thrown from his bike as he collided with a gravity well. Magnetizing himself, Zeke pulled himself back to the ground as his bike continued to fly away on him. A scowl crossed his face as he looked around to see a man on his knees pleading with people to help him. "I'll give you a hand." Zeke snapped as he pulled a quarter from his pocket, charging magnetic fields around it before he launched at the man, turning it to the flat side as it struck the man. The imapct shocking the man as suddenly the gravity fields dropped, Zeke's bike clattering to the ground. "Seriously man?" He yelled. "Pull it together!" He snarled as he turned back towards his bike, picking it up to examine the damage before suddenly being pulled to the ground as he heard a sneeze. Gravity was crushing him now as the fields had reversed causing him to be pulled to the ground as his bike came down on top of him. "Bastard!" He snarled as he struggled beneath the crushing weight.
VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLAYER ROSTER: | Lord Wraith as Grey BlackSam3091 as T.B.A. Mr Allen J as Glass Angel t2wave as Ruth Staton DJAtomika as Trigger ~None Yet~ ~None Yet~ | BACKGROUND INFORMATION: | | HYPER HUMANS: | Homo-Virium "Hype" Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years. | HYPERHUMAN CLASSIFICATIONS (H-CLASS): | | ATLAS: | Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: -Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing | CUPID: | Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: -Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation | FORTUNA: | Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: -Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption | JUNO: | Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: -Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation | MARS: | Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: -Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation | MERCURY: | Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: -Enhanced Speed -Intangibility -Flash Step -Flight | MINERVA: | Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: -Telepathy -Telekinesis -Prophetic Vision -Astral Projection | NEPTUNE: | Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: -Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation | ORCUS: | Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: -Animal Mimicry -Shape Shifting -Invisibility -Transfiguration | SATURN: | Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: -Teleportation -Portal Creation -Reality Manipulation -Time Manipulation | VULCAN: | Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: -Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation | RULES AND REGULATIONS: | 3. CHARACTER CREATION RULES: You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly. Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response. Players are allowed one character to start. You allowed to create secondary characters after you make several posts. I just request that if you make multiple characters that you don’t have them constantly playing off each other. Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your favourite beverage. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. | CHARACTER SHEET TEMPLATE: | | NAME(S): | | ALIAS(ES): | | D.O.B.: | | AGE: | | SEX: | | SEXUALITY: | | APPEARANCE: | | H-CLASS: | | ABILITIES: | | LIMITATIONS: | | WEAKNESSES: | | APPLICATIONS: | | SKILLS: | | EQUIPMENT: | | BACKSTORY: | | SAMPLE POST: | | NOTES: | | NAME(S): | Your full name as written on your birth certificate or driver's license.​ | ALIAS(ES): | Any names your parents, relatives or friends call you. This can also be a 'superhero’ codename. If you don’t have one, you can always gain on in the IC.​ | D.O.B.: | Month/Day/Year | AGE: | No younger than 14, no real age limit but if you’re over 50 in earth years you’re not going to be limber enough to be running on roof tops likely (obvious exceptions aside.)​ | SEX: | Preferably your biological gender, if you prefer not go by a gender specific pronoun please note that in your Biography or Notes. Please do not answer 'yes'.​ | SEXUALITY: | *Optional, if you'd wish to note it you may. If you have no interest in having it known or any other reason there's not need to put. | APPEARANCE: | A written description detailing height, weight, hair colour, eye colour and any other notable attributes. A picture doesn’t qualify here as you already have the headshot above.​ | H-CLASS: | Your Hyperhuman Classification. If you're having trouble let me know and I can tell you which category you likely belong under. If you're playing a normal human, simply put 'N/A' or delete this part of the CS.​ Note that normal humans can skip directly from this point to the 'SKILLS' section as you won't have any abilities. | ABILITIES: | What extraordinary capability does your character possess?​ | LIMITATIONS: | What are the character’s limits? Not to be confused with a weakness, limitations are a restriction such as a stamina or strength level. Limitations can be self-imposed or perhaps enforced by outside forces such as finances limiting a technology based character from upgrading their arsenal or replacing damaged equipment.​ | WEAKNESSES: | Do these powers give you any exploitable weaknesses? A weakness is not to be confused with a limitation, a weakness is a quality or feature regarded as a disadvantage or fault. Do green space rocks make you weak in the knees? Maybe the sight of blood makes you gag, etc​ | APPLICATIONS: | List some practical applications of your powers, include at least one combat application. | SKILLS: | Aside from the above mentioned abilities, do you have any notable skills? Note typing at 150wpm isn’t what we’re looking for here. Unless of course that happens to be key to your character.​ | EQUIPMENT: | List any weapons, tools or special attire that your character uses here. A brief description of each item is always appreciated. Also specify if each item is used regularly or stored for special occasions. | BACKSTORY: | This is your history from the time you were born until the start of the RP. If you want to keep certain details vague so as to reveal them in the IC, skim over them for the time being or be subtle about them. But please avoid too many clichés, we're all familiar with the orphan who swears to fight for justice because of the death of his parents. | SAMPLE POST: | Please include a two paragraph sample written as the character you're applying for. This sample can come from anywhere but I would prefer if it was specifically written for this sheet and not pasted from somewhere else. I also prefer writers to use the third person perspective but I will consider first person as well, but as I said I prefer third person. | NOTES: | *Optional, any additional notes you wanted to add that weren't covered by the above sections. This can be either kept for yourself or submitted for everyone to see. This would also be the place to include any NPCs you intend on using.
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June April Summers Looks like the old-timer's got a real heart of gold. Where June has a soul of silver. That whole heart of gold nonsense will be the end of the old-man if he doesn't use his head. June swore she saw the end of him when he stepped into the gravity well. The cigarette fell from in between her lips, and almost on instinct, her palm shot right out. "Old man!" She screamed. She had expected the old-timer to get completely crushed... That's what she expected. Red got knocked down, but the bastard got right back up like it was nothing. He was some tough son of a bitch - but it made sense: He wouldn't have lasted this long if he wasn't. Still, these gravity wells are pinning down healthy young people in their prime. Hell, it was keeping cars pinned.... Wait - Red's a Hyper. That's the only thing that makes sense. Must have super-strength, or a superhuman body. Whatever. She'll be sure to probe him about his magic power later. She had to deal with this guy herself. June focused, and the glass through the area suddenly shattered and drop to the ground. She controlled the glass as if it was an extension of herself. Focusing her will through it in order to move it. The shattered shards spun around her as if it was a tornado. Whatever glass that wasn't being forced under the gravity wells, of course. June had to quickly think of something. However, she was blindsided again. Another guy came in, apparently floating down. June didn't know if he was a hype or not, but he threw a coin at the bastard hard enough to stop the wells. Before they came back on and he got pinned under the sheer weight. Which gave June an idea. June gathered as much as she could, and formed one, basketball-sized, orb. It formed right in front of herself. June sighed, before she propelled it at high speeds towards the out-of-control Hype's face. Hoping to take him out.
| NAME(S): | June April Summers | ALIAS(ES): | Glass Angel | D.O.B.: | 6/1/1991 | AGE: | 24 | SEX: | Female | SEXUALITY: | June's a real straight shooter. | APPEARANCE: | June looks much like a punk, it shows in her appearance and attire very well. She gives off the aura of a "tough-girl". It's probably the way she walks, or the glares she throws at people whenever she moves. Usually being the girl that doesn't stand in the spotlight. What accentuates this feel is the various scars on her (Especially the few scars that are on her face), and the raspy voice of a smoker that she displays with every word. She has been in some tough shit, and everyone can see it. Moving on, June is a woman that stands a bit above the female average at 5'9, nearly approaching the male average. June is relatively fit, she doesn't have a lot of visible muscles or body fat, but she's very slender. Having a slight curvature that is accented by what little muscle-tone and body fat she has on her. So, yeah, she looks like the girl who does a little work. Her legs seem to be the strongest part of her body, having a tone of someone who does a lot of running. Thick, strong, thighs, calfs, and so on. However, they're not the ideal long legs that women hope to have. In fact, her arms and legs are pretty proportionate to the rest of her body. She has sofa, delicate hands, that don't too nice since they have a coating of small scars. She's around 141lb in terms of weight, which isn't too much given her size. June is obviously Caucasian, with her white skin being a porcelain color with light shades. It's not perfect, or clear, even in the slightest. June's arms and upper body are coated with thin slashing scars, caused by glass accidents relating to her power. Most of them have long faded, or are fading, but some wounds just never heal. There's a scar from a cut starting at her cheek, going around to the back of her head. It was done by a knife, or a glass shard. June doesn't talk about it. There are also some scratching scars on her face. Other than that, June's body has blemishes, moles, beauty marks, and etc. June herself, racially, is a native to Canada. With her roots coming from Germany, England, and Scotland. It shows in her distinctly European facial features. Speaking of which, we're going to be moving on to her fabulous face! Starting off, June has a, small, oval head, with rounded features that blend into each other quite well. June's cheeks are quite rounds, which aren't very apparent until the woman smiles. Then they become round and large as they get. June has a small, upturned, triangle shaped nose, that looks proportionate to her small, natural shaped lips. That don't have too much thickness to them, her bottom lip is much bigger, but they poke out a little bit. Usually, June puts on red lipstick to make them stick out more. June's jaw is thin, and smooth, and she has a slight jawline. She has a large and pronounced square chin with a cleft in the middle of it. June has big, round, vibrant, eyes that have a light-green color to them. Her ears are a medium, reverse-triangle, shape. June's hair is a straight, black color - that has been dyed jet-black (With a few streaks dyed dark purple) to enhance the aesthetic. She keeps it cut short, styled in a pixie-cut on the top of her head. The sides of her head are shaved, cut very short. As for her attire, June goes for a biker, or punk, style. Choosing leather jackets, jeans, and gloves over skirts and dresses. Though, June sometimes wears skirts, she just doesn't do it that often. Some of her clothes could be called immodest, as she tends to show a bit of cleavage, or reveal a little extra skin in general. Whether she's doing this on purpose, or is merely apathetic, is the question. She's a real big fan of boots though. She likes to wear them for style over practicality however. Which is why she's sometimes seen wearing high boots, or heeled boots. | H-CLASS: | NEPTUNE | ABILITIES: | Glass-Manipulation. June is the glass angel. She has the elemental ability to control and transform into glass. I'm going to start off with the manipulation aspect of her power. For starters, June can telekinetically control all glass (Regular, volcanic, plexi, etc) far as the eye can see and fiddle with it a bit. She can shape, and recolor, glass without breaking or melting it. Hell, she can make any glass construct long as she has enough material for it. June can also alter properties of glass to some extent. She can change the color, flexibility, hardness, and compact glass together to increase the density. Glass is a fairly hard material (But brittle), and it's fairly commonplace, so it's a pretty strong element to manipulate. A unique ability that June has, that ties into her ability to transform into glass, is that June can absorb glass into her body, which is necessary for a few other powers she has. June can also partially transform her body into glass, which is necessary for her next ability. Now, by partially turning her palms into glass, June can shoot glass shards, of various sizes, out of the palms of her hands. Another trick that she has learned is regeneration. It's a trick she learned by turning the wound into glass, absorbing some glass to repair the wound. Once she converts it back into flesh, all better! | LIMITATIONS: | While June can manipulate glass as far as the eye can see, she has an effective range. It's around fifteen-meters. Anything outside this range; she has a harder and harder time controlling. June can only manipulate a certain amount too. She can only actively manipulate around one ton of glass. More glass June manipulates, the less fine control she has. June cannot create glass, herpaderp. | WEAKNESSES: | Glass is a brittle element. While it's technically harder than steel, there's only so much it can take before getting broken. Someone could pull out a bat, or a machine gun and destroy her constructs. Someone with super strength can easily punch through her constructs. Glass gets softer under heats, easier to break. June can't really control malleable glass that well. It's melting point is high, but it can melt under a high enough heat. If it by chance melts, then June will lose. June requires concentration when she uses her power. If she loses it, then all current usages of her power will be cancelled. June's regeneration is not a clean and easy process. For starters, it isn't automatic, she has to actively will it to happen. Second, it's painful, requires concentration, and leaves behind scars. So she can't really regenerate on the fly. It's more of stop, absorb some glass, and find some cover so she can fix herself. However, the process will leave phantom pains lingering for awhile. June's ability to absorb glass is essential to her power. Every time she uses her power, she uses up a bit of the glass that is inside of her. Once she's out of glass, then she won't be able to use her power until she absorbs some more and jumpstarts it. However, in order to absorb glass, she has to stop for a few seconds and focus. The process of absorbing glass will leave her vulnerable. And after every major use of her power, she will have to stop and absorb some glass. Do the math. June can turn into glass. Why that's down in the weakness section, I'll explain. Whenever June uses her power, she may accidentally turn a part of herself into glass, and lose function in that part. The bigger the use, the more of her body may turn into glass. She has to focus a little bit to make her body revert back into flesh, but it could leave her quite vulnerable. If someone were to break the glass, it would appear in her human form as a wound. Either a bleeding cut, or a missing piece of her flesh, which can and will get infected quite easily. It's possible for her to lose a limb, if it were to convert entirely into glass. If she were to go overboard, she could potentially turn her entire body into glass and die a quick death. On the brightside, she'll be a bitchin' statue. June isn't immune to glass in any way. She could possibly cut herself if she isn't careful. | APPLICATIONS: | Offense. Glass, being glass, it is a fairly powerful offensive element. June can fire glass off in a variety of forms. Since she can shape glass into practically anything, she can make a variety of weapons/constructs. Glass can be pretty damn sharp if she makes it that way. She can shred foes with large shards of glass, slam them with large panels of glass, or stab them with spears. More advanced offensive techniques would be creating glass "grenades" that send glass everywhere, a "glass storm" full of whirling shards, and etc. She could also crush the glass and toss it into someone's eyes. Blinding them for life! Defense. Of course, glass can also good for defense as it is for murdering people! June can do the usual, and create glass panels (Or any glass construct, really) to act as shields. Her shields can take a bit of damage before going down. Alternatively, June can create an armor made of glass around herself. She can also turn this armor into an offensive technique, by enhancing the hardness of her punches, or making in the armor sharp to cut people. Since glass has a high-resistance to acid, it's also great for defending against those acid flinging morons! Mobility. Movies give glass a terrible reputation! If the glass is thick/dense enough, June is capable of standing on it, and manipulating it in order to "surf" on it. She's capable of flying with this method, though it'll take a ton of balance and practice. Repairs/Construction. Aside from combat, June's power has plenty of uses outside of a fight. As it was mentioned before, June can pretty much shape glass into anything. So she could make a cup. Or create a piece of art. She can easily repair broken glass. Easy Entrance. June can easily enter buildings, quietly and discreetly. Since have you seen how many places have entrances blocked by glass? June can simply remove the glass, step in, and put the glass back. Which can allow her to break into houses, cars, and so on. Minor-Telekinesis. Like other benders, June is capable of moving objects by covering it in glass, and moving it. However, this only works on lightweight objects. Anything heavy is out of her grasp. | SKILLS: | Skull-Knocker. June has done plenty of fighting all of her life. She doesn't have any martial arts training, but she certainly knows how to hold her own in a fight. She can throw one hell of a punch, and knows exactly where to hit someone to take them out. She also fights very dirty, since, to her, you don't stay alive by playing fair. Vehicles. June has always had a fascination with cars and other. Since she was a little girl, her father worked in an auto-repair garage. He taught her plenty of things about cars. Like, how they work, what each part is and what they do, and how to fix them. She knows plenty about cars, and can easily spot issues with vehicles and more. What her father also told her how to do is break into cars. June also knows how to drive pretty well. She can drive cars and motorcycles like a master. Crime! June has lived a great deal of her life as a criminal. While she's trying to turn back from that lifestyle, plenty have just stuck with her. June knows how to hotwire a car, pickpocket people, and sneak around and run like hell. She hasn't exactly been "practicing" any of these skills lately, so they're a little rusty. Knifeplay. June knows how to swing a knife around, she can hold her own in a knifefight too. But, through fiddling in her spare time (Due to another fascination), she has taught herself a few tricks. Well, not the tricks that could be used in a fight, but she can flip knives, throw them (Not very well), and do that cool knife-game thing from Aliens! | EQUIPMENT: | Motorcycle! June loves her bikes, and she has... "acquired" one in the past. A jetblack Harley Davidson V-Rod. It's her main method of getting around. Knife! June has a combat knife, and a few other knives she has gotten from the pawn shop. She normally uses the combat knife since the other ones aren't too practical. Only useful for flashy tricks. Lighter & Smokes! June's a heavy smoker, so she always keeps a pack of cigarettes on hand in case she needs to get her fix. She usually uses a silver lighter with a scorpion engraved onto the side to light her cancer sticks. Glass! June keeps a bag of glass shards in a little pouch, either on her bike, or hanging off her belt. Regular Crap! June keeps her wallet, cellphone, and so on, close to her at all times. | BACKSTORY: | It's dark and tragic. I'll try to be brief, since I don't really feel like writing a massive wall of text, and I spent too long rewriting this. So, if you haven't gotten it from her appearance section, June's a native to Canada. With her father being an automobile mechanic, and her mother being an agent of H.E.L.P, she didn't have to live in poverty. She was middle-class at best, and had enough money in order to support their various hobbies. Though, June didn't exactly have any hobbies that really interested her. She definitely wasn't the sports time. Writing and art didn't appeal to her that much either. She was the middle child to two sisters, both of whom were much different from her. Her mother was incredibly busy with her job, to the point where she wasn't around much for June's, or her sisters, youth. Thus, they lacked that strong feminine figure and had no choice but to fall on her father. They were pushed towards sports, and spent plenty of time in his auto garage. In there, June gained her love of cars, something about them fascinated her so much. There was so much she wanted to do with them, but she was turned down because she wasn't old enough. However, what she was old enough to learn about cars. She was taught about what makes up a car, and other useful pieces of information. To the point where she could easily identify pieces. But that was the bright side they knew about him. Deep down, her father was a cold-hearted racist. He was apart of a Canadian Neo-Nazi group known as "The Pure". The whole automechanics garage was a bit of a front, he was fixing their vehicles, and committing hate crimes on the side. Still, he didn't let his family in on what he did, it was his secret. An easy to keep one since his wife was too busy to care, and his kin were too young to know what he was doing. Back to June, her school life wasn't spectacular. She wasn't exactly a social butterfly in school. She was a bit of a loner, because she felt that she didn't exactly mesh well with the other kids. So, of course, to them, she was some freak! She was also picked on for being "strange", so that did wonders for her. Fortunately, June could always fall back to her family for comfort. But what it did do for June was make her quite vindictive. Deep down, she wanted to get back at them, but she was told that it'd be foolish to try to do so. So she kept it inside of herself. Once June got older, she had found her place in the punk, and goth crowds. In highschool, she did plenty with the various book and debate clubs. However, her father was a very laxed man when it came to parenting. Perhaps too lax. The sisters were free to do as they pleased. June's sisters got involved in some bad crowds. The kind of crowds that like to go wild, hit up on drugs, commit thefts and vandalism, and jaywalk. They were certainly what you would call young delinquents, and they loved it. That taste of danger was something else. June was far more relaxed at that age, so she didn't exactly rush out to get her thrills from crime. All her thrills came from her books. Her powers had developed in a truly scary moment, all the windows in her house exploded outwards like a bomb had went off. Everyone in the neighborhood panicked, and they couldn't find any reason why this happened. Her family stayed in a hotel for a little bit while repairs and investigations went on. That's where she discovered her powers while looking in the mirror, she accidentally pulled a shard of glass off. She eventually realized that she could move glass with her mind. When she went home, she began practicing with her magic glass powers. She learned about the many applications of her power. But, she hadn't been careful enough with her practice. Her father had stumbled into one of her sessions, and learned about her power. June had feared that he would cast her out for it. However, his expectations had drastically changed. After a long talk, they decided that it'd be their little secret. Because... he had other plans.... What he saw in June was potential, she was a Hyperhuman that had control over glass. In other words, a walking weapon for The Pure to use. All he had to do was convince his daughter to join. Of course, that didn't exactly go too well, since she didn't want anything to do with The Pure. So he went for the more drastic "I'll reveal you to the world, disown you, toss you out, and etc" plan. That was enough to get June to work with them, reluctantly of course. Her first trial was simple, brutally attack an interracial couple. June had no choice but to comply. When they were getting back from their date, June made the glass from the windshield of their car fly into them. Cutting them up, but June was trying not to murder them, so they survived. It felt terrible, June felt horrible for what she did to those people. But it was only the beginning. Attack after attack, fight after fight, June was forced to go through it all. She was like a dog, whoever she was told to do, she did. Until she became used to it all, almost like she was adopting their ideals. She didn't feel bad about it anymore. She felt as if it was merely a subconscious desire to keep her father happy, and her life normal. As a result of this, June learned how to use her powers well. In and out of fights, she had plenty of applications for it. This went on for years, under the nose of her family. Heading out every night to commit crimes. She advanced through school - barely, however. She tried hard enough to get a pass, because she was exhausted (Physically and emotionally). It continued until two years before current events, The Pure were finally failing. Superhuman vigilantes were going strong, and disrupting their activities at every turn. Members were interrupted, beaten, and left for the police in the middle of attacks. The Police were also kicking The Pure's ass. Really hard. To the point where moral was running low, and there were less and less members. Other members cut their losses and left. While the loyal members, like June's father, stuck with them, and expected their best weapon to do the same. However, this was where June drew the line, and realized that she finally had a way out. During one of their meetings, June had betrayed The Pure in a spectacular moment. She drew all the glass she could, and cut them to pieces before they could even react. June didn't kill them, she merely left them for the police, or whatever vigilante was left, to mop up. However, she made sure to cut up her father extra good. With that, The Pure had fallen. June had left and went home. She confessed everything to her mother, who had forgiven her for what she had done, and forsaken her husband. Her mother and June had agreed to keep her past a secret, and try to turn her life around. Starting with getting a job as a waitress in some family owned restaurant. She was trying to raise money so she could go through college. Though, June had always wanted to put that power to good use. Try to stop the other crooks in this city. The plague that's running around the city is tearing the place to pieces. Hyperhumans going out of control. June didn't know what she could do to help with that, but she felt that her chance would come to her eventually. | SAMPLE POST: | The lights of this city glowed brightly, flash into the family diner that June so happily worked in. Known only as "The Stackhouse". Today (Well, tonight) the woman had the nightshift, and it was, well, the same as every damn night working here. Some rude asshat asks for food, she tells the chef what they want, and she comes back and gives it to them. It might have been a bit more tolerable if she wasn't forced into this uniform. A black dress shirt with white details, and black pants with a white skirt above it. Ugh. But, hey. At least the pay was good. She walked up to a table, which an elderly man was seated, likely in his late-thirties, early forties. Had a slight beard, a dress shirt, and a fedora. He sure as hell looked like someone who'd be hanging out in these diners late at night. She walked up, with a notepad in her hand that had a blue-ink pen pressed against it. She kept her face pointing at it, with her eyes wandering towards the gentleman. Kindly asking, "Can I take your order sir?" He took his hat off, and placed it on the table, before he scooted closer to the table. "Just a... coffee." He said with a casual grin. The kind of grin that made June think he was up to something, but she didn't know what. Maybe she was being paranoid, but you can never be wrongfully paranoid. She stared at him for a few seconds, wondering what he was up to. What crimes he has committed. What sins haunts him. He reminded June of those damn skinheads she used to roll with. It was funny how normal they looked. They waved at you as they watered their lawn, with a friendly smile on their face. Then they commit hate crimes behind your back. It was all accidental, really. She didn't realize that she was staring until he loudly cleared his throat. After ten seconds of awkward silence. "Okay, sir." June said as she quickly turned around and rushed off behind the kitchen door. "One coffee please." She said to the kitchen workers. She waded through the crowds of people until she found her boss, a similarly elderly woman of a very short and hunched over stature. She was yelling at the cooks that run the gears of this diner. "Can I take my smoke break?" "Yeah, yeah, sure." The woman replied, "But you have ten minutes!" Ten minutes was all June needed to relax. To clear her mind and calm down for a little while. June rushed right out the door and got into the alleyway between the diner and a store that are next to each other. Illuminated only by the single light above her head, she leaned up against the wall, kicked up one foot against the wall. She slid one cigarette in between her lips, and lit it with a silver lighter. June took one puff, arced her head back, and blew it in between her lips. She didn't really worry about the potential criminals and fiends that may prey on her. She has a Hyper-power, and apathy, on her side. Because who's going to believe the mugger that the tall woman with a pixie cut covered him in glass shards? A loud shout of anger pierced her nicotine high. June turned her head towards them, and realized that it was a couple arguing. Well, they were arguing the whole time. It's just that June didn't pay attention to them until they started shouting. Well, going on, there was a very tall and muscular man, getting a little grabby with a short fat chick. An odd couple, but who knows how these people hook up. She couldn't make out what they were saying too well, but it didn't matter. The guy was getting a little too aggressive for June's liking. She felt that she shouldn't get involved while on shift, but she wasn't the type to stand by. June rolled her eyes and kicked off the wall. She took a few steps towards them, and shouted, "Hey asshole!" She yelled to get their attention, mostly the Beefcake's. "How about you keep your hands to yourself?" She put weight onto her hip and placed a hand onto that one. That cigarette in between her fingers kept fuming grey smoke. "Hey! This isn't any of your business, bitch!" The man shouted. Of course he was the rude douchebag. June seems to be a magnet for them, and put a few on their asses. But, June didn't want to fight. She wanted him to go away so she can enjoy her smoke. She's pretty sure she spent more than ten minutes on this smoke break. Heh, maybe the boss would take this story has an acceptable answer. "It became my business when you decided to put your hands on her." June quickly answered. Taking a quick inhale of smoke, and blowing it in his direction. "Hey, fuck you!" The man shouted, as he rushed over and shoved June to the ground. She hit the concrete hard, and she instantly felt the pain shoot up her arm. She rolled over on her side, to get a good look at the dog fucker. Just in case he was going to stomp her. Okay, she didn't expect the asshole to start throwing fists that soon. But on the plus side, all she has to do is call the cops and get his ass. Wait, what is he up to? She hears the woman screaming. She pressed one foot onto the ground, and pushed herself up. She looked up and saw that the man was trying to shove the woman into the car. He probably thought June was out for the count. Well, time to prove him wrong with a little heroics! June turned the palm of her hand into clear glass, with sharp glass blades coming out. One shard came out at high speeds and pierced his leg. He hunched over in pain and let out a loud cry of pain. The woman cupped her mouth and took a step back. June, turned her hand back into flesh. In the blink of an eye, she was back to normal. The woman ran away. He was still yelling in pain. June had an odd face of satisfaction on. "Looks like you got what was coming to you." She said, before she telekinetically pulled the shard out, and threw it on the roof. June turned away,  and walked back into the diner. Wait, shit! It was twenty minites! Her boss is gonna kill her! | NOTES: | Themesong: The Spine - Ashley Barrett June is a smoker. Iced fucking tea. I hope Wraith sends me some!
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Sonuvagun. Sam watched as the other Hypes at the plaza took control of the situation, or at least tried to. There was one girl that could control glass over there, another young man who apparently was magnetic there, and the lone old man in the center struggling under the immense fields of gravity that the out-of-control Hype was putting out. It was quite a struggle, and if he could've added something he would, but physical prowess was needed here, not number manipulation. After the debacle back at his store, Sam had decided to close shop for the day. Charlie's repairman showed up earlier than he'd expected, and with a bit of talking to he'd convinced the feller to take care of his TV fixture for cheap. The guy said he'd be a while, so Sam locked up for the afternoon, taking the keys to the gun cabinets with him but leaving the security shutters open and the key to those on the counter. He trusted Charlie's guys. They were good stuff. He'd left the shop in the repairman's capable hands and gone on a little walk downtown. He had nothing else to do today anyway, so he'd grabbed his hat, shined his boots and left. His rambling walk took him on a cruise straight to the Square where the news was happening, much to his chagrin, and here he was, among the crowd, watching in awe as three other Hypes stepped forward, one after another, each bringing their own powers to the table to try and stop the guy that was out of control. He wanted to do something, really did too, but what could he do? Idea. He nudged his way through the crowd to get to the front. There, he had a better view of the chaos. The lady was a glass manipulator, this much he could see, and both the young man and the older man ahead of him were being crushed by the immense gravity wells, but the young man was worse off, seeing as how the older guy was looking to be more a tank than anything else. Another issue was that the younger man was also underneath a heavy motorbike. The lady was apparently trying to distract or knock out the gravity guy, so that left Sam with the pressing issue of saving the young man's life. Right. The question was how. Sam knew he couldn't simply make the bike fall to pieces, that might send something into the poor guy instead of saving him, so the problem laid with the gravity guy. He had absolutely no idea on what to do with him, save that the guy looked like death warmed over, pale and probably sick to the gills. Easy as pie, just like the crackhead from the shop. Sam fiddled with the probabilities that the poor guy would pass out before he did even more damage and wound them up to the max, and just like the aforementioned crackhead, the floating man passed out in midair, his power turning off as he dropped to the ground like a rock. He immediately went for the young man being crushed by the motorbike and grabbed onto it, trying his hardest to haul it off of him before the unconscious Hype woke up, for even though he'd made the guy pass out he didn't know for how long. It was a race against time. "C'mon son, out with ya, gotta getcha outta there 'fore that fella over there wakes up. I don't know how long he'll be out."
"Ever flip a coin and had it land on its side?" | NAME(S): | Samuel 'Sam' Williams | ALIAS(ES): | Trigger, Outlaw | D.O.B.: | 14th March, 1977 | AGE: | 37 | SEX: | Male | SEXUALITY: | Straight. | APPEARANCE: | Standing at a nice 6' 2", with nice, wide shoulders and a physique fitting of a country boy like himself, Sam is a good enough representation of someone that lived down South, way down in America, and he looks the part too, with a glorious looking mustache and crags in his face that rival the Grand Canyon. Despite his appearance, he is of a good heart and nature, and will naturally go out of his way to help others. His regular look is a simple collared shirt with the sleeves either rolled up or not, blue denim jeans, a leather belt, either leather cowboy boots or shoes, and a nice cowboy hat. Sometimes he wears a simple jacket or cardigan over his shirt. | H-CLASS: | Fortuna | ABILITIES: | Sam is able to manipulate probability itself, being able to directly influence the outcomes of any situation he is in or sets eyes on by merely imagining the final result and watching it come to life before his very eyes. This has a very wide variety of applications, which are elaborated on below, and extends to many different things. For instance, if presented with an impending car accident where a car is about to hit a lady, Sam is able to, by changing the numbers and probabilities inherent in the millions to billions of microevents occuring at that moment, make it so that the car misses the lady, or that the driver is suddenly able to regain control, or even something else happening that prevents the lady from being hit. | LIMITATIONS: | He is only able to directly influence what is visible to him. So, let's say someone throws something at the back of his head from behind him, he won't be able to prevent that object from hitting him by manipulating probabilities. Anything in his visual field is fair game, anything that isn't is a crapshoot. Without the added power of Future Sight, using his probability manipulation is only useful in short-term situations, like spur-of-the-moment decisions and such. He is not able to foresee a dramatic chain of events that he is able to set off by changing a certain probability or look into the future of someone and change the probabilities of things happening to them to influence and change their destiny. | WEAKNESSES: | He is only human, after all, and requires the regular human things to live and survive and so on, along with all the weaknesses of the flesh. His powers do not bestow added strength or stamina or endurance, and even with his training as a fast shooter and a marksman, he is still no more than a highly trained person, not even superhuman save for his powers. His probability powers eat up a fair chunk of his stamina when he uses them, especially for extended periods of time. Thus, he keeps himself energised by way of either caffeine or sugar, not so much that he's dependent on it, but if and only if he needs to. | APPLICATIONS: | Making impossible shots with his guns. Directly influencing the environment around him to go the way he wants it. Calculated defense against threats by neutralising them before they even initiate an attack. Influencing the probabilities that a given situation will result in a certain outcome, either good for him or bad for whoever's against him. Being able to tell the probabilities of a situation already in motion (eg. a lottery draw or a coin toss) and to directly change them. | SKILLS: | Trick Shooter - Having honed himself in the delicate art of trick shooting, Sam is trained and very proficient in making improbable shots, mostly just-for-fun things like shooting coins in midair or fine accuracy on tiny targets, but it has taught him how to fire at moving objects efficiently and accurately, which leads to... Marksman - Sam has taught himself how to be accurate with a small variety of weapons, which sets him above the average Joe, but not as accurate as proper military-trained shooters. He's just good enough. Quickdraw - As part of his skillset in trick shooting, he has taught himself how to draw his sidearm really, really fast. Though it's not Mercury-level fast, it's still faster than your average Joe. Keen Eye - Paying attention to his surroundings was always something he did, and it shows too, with him naturally being able to pick out what distant objects are even though he can't identify details. | EQUIPMENT: | Sam owns a pair of guns, Smith & Wesson Model 29 .44 revolvers. These are his life and soul, and were the mainstays of his act and job as a trick shooter. The guns have small names engraved on the sides of their barrels, one reads 'Carl' and the other 'Bessy'. He does not carry them around with him, but they are displayed in a glass case on the wall behind and above the counter of his shop. Sam also carries around a small tin of marbles wherever he goes. Flicking these with a good arm and fingers does indeed hurt people, and with his probability powers they have proved quite useful in indirectly influencing things to happen in favourable ways. Sam also owns a beagle he calls 'Casey'. It sports a neat brown leather collar with a single tag with its name on it, and is a young female beagle in the prime of her life. Lastly, Sam owns a very nice hat. There are many others like it but this one is his. Do not touch. | BACKSTORY: | Sam was born to Keith and Suzanne Williams, and was the youngest of three siblings, with an elder brother named Robert and a sister the same age as he called Eileen. The Williams were ranchers by trade. They owned a farm just outside the small town of Corbin, Kentucky, and spent their days growing wheat and corn, along with the usual mainstays of livestock like cows and chickens. Life on the farm was simple enough, the Williams siblings' hobbies were music, tending to the animals and going horseriding around the farm and surrounding countryside. Of course, being in the country and owning livestock meant that they also had to keep their share of firearms to ward off unwanted intruders like foxes. Young Samuel took to his father's habits of shooting old tin cans on their pasture fence and soon became a regular shot, spending free time unloading round after round onto old cans, plastic bottles and cardboard boxes. He kept the hobby well into young adulthood, even though his main job then was to take care of the farm in his parents' old age. He purchased a rifle and practiced with it, eventually being able to shoot apples off the trees in their small orchard, though the apples became apple juice when he shot them. Now you might be wondering how he got his powers. The answer's simple: they developed when he was a child, and worked unconsciously through his youth and into adulthood. The only thing that Sam knew about himself was that he was just incredibly lucky when he wanted to do something impossible for a man of his skill level. Flick a coin in the air and shoot it? 'No problem', said his mind, and 'lemme help you with that' said his powers. Okay, but taking the same coin (now with hole in it) and shoot it again, putting the bullet through the exact same hole? 'Impossible' said his mind, but his powers said 'everything's possible if you believe oh and I can make it happen so there'. The only time when he realised that something was quite amiss about himself was when he began pulling off these sort of stunts regularly, and with enough "skill" to warrant some notice by the media. When questioned by an intrepid reporter, he merely responded with "I guess it's a whole lotta luck," but questions ran circles in his mind until he decided to test them. Setting up an experiment, Sam performed the feat of shooting a bottlecap off a glass bottle, something that would normally be impossible to do without breaking the bottle itself. Then he realised that he didn't just have a talent or a knack at making impossible shots, he actually had the power to make the impossible...possible. With further testing came further realisation that not only could he influence himself, he could influence others too. This was enough to make him rethink his life choices. Though his family was getting by on the farm, Sam saw promise with his gift. He left, promising that one day he'd return with a fortune, and moved into Louisville, where he touted his gunplay skills at carnivals and contests, challenging other marksman to nearly impossible feats and gaining glory when he succeeded. For a while, life was good. He regularly sent money back to his family at the farm, money that he won by winning (read: cheating at) shooting contests and other accuracy competitions, and was even touted as the most accurate man in Kentucky. Alas, his luck was not to hold out, as not even he could have predicted the rise of the so-called "Hyperhumans", and he was almost immediately outed as one. Not one to falter in the face of despair, Sam gave up on his dreams but instead went into the more simple business of firearm repair and servicing. Once a lofty shooter, now reduced to a businessman, he didn't have the face or the guts to go back to his family, a feeling that influenced his decision to move to Canada. He set up his own small business in Toronto, his feats unheard of, but he regularly went to a local gun club for the socialising and to relive his glory days. Sometimes he would go to the countryside just outside the city to partake in more dangerous stunts just to keep his skills sharp, but otherwise Samuel Williams was now nothing more than a washed up old gun. Still, being as helpful as he was, the powers he was given did still have some use. He regularly helped neighbours with chores or other things, like packing or moving, and with proper use of his powers (obviously kept under wraps so as not to freak out anyone), he made processes efficient and slyly helped other folks in their endeavours, all the while tending to his store and being one of those nice, middle-aged men that smiles at you on the street and chats with you about the weather while waiting to cross the street, a life he is happy to enjoy for the rest of his days. | SAMPLE POST: | 7 A.M. Normally a time when people would be sleeping. However, for Sam, it was the start of his day. Business at his store didn't start until eleven, but he valued being an early riser and being prepared early. So it was off for an early jog, followed by bagels at the local cafe, where he would regularly relax until ten thirty, at which he'd take a stroll back to the shop, shower and freshen up, then open it for business at eleven on the nose. Today wasn't an irregular day, and he proceeded on his little schedule at his own pace. As he jogged, however, he kept an eye out for anything...weird, or bad. You could never know, what with the recent increase in the number of "Hypes" out there, coupled with the regular irregularities whose probabilites contributed to an interruption to a routine. Who knows, today might be the day a Hype used his (or her) powers for bad and caused some chaos in the neighbourhood. But it was highly unlikely. Sam knew the numbers. He always did. His jogging route took him around the block, as usual, and right past the cafe he ate breakfast at, as usual. The sweet young lady that swept the front doorstep and brewed the coffee smiled and waved at him and he returned the gesture. "Morning, mister Williams!" "And g'morning t'you to, young lady!" He smiled to himself as he kept on. She had a bright future ahead of her, this he could tell even though he couldn't predict it. Probably. Rounding the final corner to end his jog, Samuel turned his gaze to the sidewalk in front of him. Same as always, as usual. There was old Mrs. Nelson hobbling towards the park to feed the pidgeons like she always did. Same patrol car coming down the street towards him with the same two officers in it, one of whom waved a greeting that he returned in kind, as usual. The weather was bracing cold, as usual for a morning that early, one he knew that would turn warmer as the day went by. Everything as usual, just the way he liked it. Then he stopped dead in his tracks. Something wasn't right. The scream that suddenly emanated from the alleyway in front of him confirmed his suspicions. Oh this wasn't his usual day at all. What were the chances? Slim, actually. Sam ran ahead to the entrance to the alleyway and collided head-first with a young man that was running out, a leather purse grasped tightly in his hand as he shook off the impact and ran away. The poor middle-aged lady, one he recognised as the accountant who always woke up early for breakfast like he did, staggered to her feet and hobbled out of the alley, gibbering and wailing. "That horrid young man took my purse! Someone stop him! Thief! Police! Anyone!" He knew that the patrol car behind him was just rounding the corner and disappearing out of sight. He had to do something. Then he remembered. His hand dived into the pocket of his track pants and pulled out the tin of mints he always carried around. With a thumb he popped open the top and shook several out onto his palm. Then he broke into a run to chase after the young punk that had so interrupted his routine. That was the easy part, within seconds he had the youth in sight, the strap of the purse flapping about in the wind as he ran, presumably to someplace safe. Now for the hard part. Taking into account the speed at which they were running, Sam looked for something he could exploit, something in the environment that would stop the young punk from running. Something like a trash can. An innocent green bin (one of those plastic deals with wheels on them) sat on the curb in front of an apartment building, one they were getting really close to. He needed a plan. There, an idea. With mints in hand, Sam aimed right for the bin and flung them ahead of the young runner, adjusting the probability that they'd impact the bin on its side to maximum. Of course they'd hit, it was like throwing gravel at the side of a barn. Once the mints clattered against the side of the bin, he then adjusted the probability of one of the bin's wheels giving way under the minute strain to extremely probable, which is exactly what happened. A plastic wheel popped free of its slot and the bin, overburdened and unbalanced, toppled over right into the youth's path, causing him to run straight into it and crash head-over-heels into the sidewalk. He deftly hopped over the fallen bin and straddled the young man's back, sitting on him and pinning his arms in place as he took back the stolen purse. Then, as the rush of what just happened caught up with him, he heard distant sirens. The lady called the cops. He could relax, thank goodness. All in all, a plan well executed, and just in time too! He could feel his heart hammering in his chest, a poignant reminder that he wasn't as young as he used to be, and so he popped two mints and waited for the cops to show up. A fine start to the day. Hopefully he wouldn't have to deal with that sort of thing any time soon. Which was unlikely, since he himself knew the numbers. It wouldn't happen again, not for a long, long time. As usual. | NOTES: | Regularly keeps a roll of sweets or a small box of mint candies to keep his energy levels up. Root beer, he loves it. And so do I.
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Ed tried to open his eyes but every attempt was tough. It felt like opening a can of sardines with his bare hands but with minimal strength being exerted. Maybe it was the bright lighting that forced him to shut his eyes down or perhaps the bed where he was resting on was just too comfortable. Regardless, he didn't even notice where he was not after acquiring the familiar scents present inside a hospital. Ed finally managed to open his eyes, squinting for the first couple of seconds before spotting a familiar face sitting right in front of him. "Thank goodness you're awake." Robert said with great relief sailing within the tone of his voice. Ed ignored him and quickly got himself up on his torso, moving his head from left to right. He noticed a few IV poles surrounding his bed and an equipment that monitored his vitals and beeped at several intervals. Every turn built a tension inside him but he couldn't describe it. It made him breathe faster and harder which immediately lured Robert's attention. "Hey," Robert assured Ed with a pat on his shoulder. "Everything's fine. Just calm down and relax. I know last night was quite disastrous but you should put that thought away for a while." "C-Charlene....where's Charlene?" Ed's voice shivered. Apparently, he remembered well of what happened and he certainly wasn't happy that he did. "Her situation is devastating and I--" "You think she'll make it?" Ed was only eager to know if she will or not. Whatever Robert would say that doesn't concern it wouldn't matter. Robert slowly shook his head as he closed his eyes and wore a frown. He planned to take on Charlene's situation slowly on Ed but he knew that in the end, it would still be the same; a loss that was unwanted. Robert felt sorry for himself but he knew that there wasn't anything he could do to avoid the loss. What scared him was Ed and how he was ready to blame himself for what had happened. "S-Sh-Shit." Ed felt a suffocating sensation from his lungs, as if someone's hands were wrapped around his neck and tried to choke him to death. He didn't want to cry but then after his thoughts swam on saving Charlene in the first place, eventually ended him in sobs. "If only I saved her..." "Don't blame yourself Ed. It's not your fault. None of it ever was." "It is Robert," Ed paused to rub the tears that blurred his vision. "and don't tell me that it isn't because you weren't there." Robert stared down from Ed. He had no intentions of starting an argument. "Okay look, just stop crying because it's the first time I've seen you in tears and it honestly doesn't fit you," Robert paused for a short gasp. "and second, you need to relax. You have a humanities report on Friday and a press meeting for your upcoming forum. You need to prepare for that." Ed seemed to have his attention drifting from the things Robert said. He still sobbed, with his right palm wrapped around his mouth. "Ed. You don't have to worry. I also express my sincerest sorrow for Charlene since she's a good friend of mine. But you shouldn't act as if you deserve the same fate as her. People die but I know deep inside that they don't wish to be mourned forever. A loss is a loss, the dead cannot go back to life. You need to look up Ed and move on because that's what life is." Robert smiled and caressed Ed's shoulders. Surprisingly, it worked. The words that came out from Robert somehow managed to stop Ed's sobbing. He went quiet after a few seconds then laid himself back on his bed. "Rob? can I ask you a favor?" "Anything! but don't ask me to cover up your meeting schedules with ridiculous excuses because the doctor said you'll be out by tomorrow and you just can't be absent after that." "No." Ed rolled his eyes. "Just don't tell my dad about what happened to me. He'll go crazy for sure."" "Of course, that won't be a problem." Ed fixed a glance on the patient's table beside him. He pondered back about last night, about Charlene. He could have saved her for sure if he used his powers a little earlier. A part of it all was truly his fault but he just couldn't admit it entirely. Either he was afraid or just wasn't expecting a tragedy to happen, it will remain to haunt him for a time he won't know when will last.
| NAME(S): | Edrenn "Ed" Haegar | ALIAS(ES): | N/A | D.O.B.: | 30th of October, 1992 | AGE: | 23 | SEX: | Male | SEXUALITY: | Heterosexual | APPEARANCE: | Standing roughly at 5'9" in height and weighs at about 154 lbs, Ed is somewhat average in terms of body frame and is already contented by that fact alone. Although not entirely muscular or athletic, Ed would still find time to go out and exercise as he is quite aware that doing so would certainly promote a healthy lifestyle. There are also times when he can be excessively lazy but those come out only on certain occasions when college work had brought him to his exhausted state. Ed has grey eyes topped with delicately slim eyebrows. His nose is fairly simple in appearance with a slight curve drawing to his thin nose line. His dark blonde hair is always kept at a short length and despite wanting it to grow considerably, he would eventually end up going to the barbershop. As a person who doesn't continuously follow sophisticated fashion trends, Ed would mostly choose any clothing that can match his own convenience. Usually they would be polo shirts, sweatshirts, jeans and anything that ranges to simplicity. Most of the time, he can be seen wearing flat caps of various colors simply because he loves wearing one. Ed would mostly wear the same on certain occasions such as parties, social gatherings and etc. but will dress formally when needed. | H-CLASS: | Neptune | ABILITIES: | Ed has the ability to manipulate the energies travelling through the earth's layers, allowing him to send seismic waves and cause the ground where he's standing on to shake violently for a period of time. Basically, Ed is able to do it with the help of his own energy from his body system. They are somehow magnetically attracted to the earth's energy, allowing him to manipulate their movement and behavior as well as their intensity which also enables him to either reduce or amplify the impact of any forms of ground vibrations he didn't create. The shaking of the ground can be done with the process of accumulating the earth's energies through a medium - which can be any parts of his body (usually his palms or feet). Once they are gathered, Ed must release them all at once in order to create a violent tremor. How long a tremor lasts depends on how much energy Ed had gathered from the earth but it can sometimes last if Ed reaches his limit which is when a large amount of his stamina is drained. Additionally, in terms of application, Ed can also use these energies to plunge himself or anything that has mass up in the air. This is made possible since the energy he is manipulating can send a compelling force powerful enough to drive a particular object up in the sky but the intensity varies depending on the object's weight. The heavier the object, the weaker the propelling force would be. | LIMITATIONS: | Ed can only create tremors if his stamina is at full capacity. If ever he has current physical conditions that would affect his stamina such as being tired or exhausted, the intensity of the quakes will be weaker. The tremor is only limited at a certain radius and cannot go beyond three hundred meters unless his physical strength is somehow amplified by a great quantity which would certainly make it possible for him to create quakes reaching beyond the distance of his limit. | WEAKNESSES: | Strength and physical foundation plays a vital role on utilizing Ed's powers. That being said, in order to manipulate the earth's energies would require Ed to pay a great amount of his stamina. Usually, Ed isn't physically diverse in some aspects and that makes him unable to use his power at its full potential. Also, his current physique limits his control at certain circumstances. This doesn't mean that he is too weak to use his abilities. In fact, he does exhibit a variety of physical workouts every once in a while just to improve himself and tone down his weaknesses. However, he generally finds it difficult most of the time especially when he's at the process of releasing gathered energies to create a tremor. Lastly, creating tremors will leave him exhausted and weary once after the process is done. This is because of the magnetic attraction of the earth's energy to his own which can cause momentary fatigue and severe body aches due to the impact of the earth's energies alone. There are other instances where Ed's body system may undergo into a state of shock or paralysis depending on how much of the Earth's energy he attempted to control. | APPLICATIONS: | Can propel self or any object high in the air by enabling seismic force to punch through. Capable of causing immediate destruction such as creating cracks on the ground, destroy buildings and etc. Able to reduce or amplify the impact of naturally-caused tremors by simply taking the present energies to his control. Can easily observe seismic activities on the earth's crust by attracting the earth's energy to his own through magnetism. | SKILLS: | Proficient in Geology: Ever since the discovery of his powers, Ed was compelled to the studies of earth science - which was significantly connected on how his abilities work. At the age of 11, he started to show utmost interest of the subject and by later years, showed proficiency in terms of application. By this time, Ed acquired an advanced level of knowledge about the earth through casual studying and research, though not in a level as that of a scientist. Singing: A hobby developed since he was at the age of 6. Now at his current age, Ed is capable of reaching certain notes - whether they'd be high or deep - with his voice. Basically, he can sing his favorite songs or others that are popular on the radio and he can do it efficiently, enough to please people who would listen to him sing. Public speaking: Throughout the years in high school and now in college, Ed has been participating multiple events that would involve himself speaking to the masses. He is a trained public speaker and can communicate well with his path of speech. From forums, debates, or student congress, Ed will always find the courage to stand on stage in front of hundreds of people. | EQUIPMENT: | Has his own car given to him by his father. His day-to-day journals . Different books about debate and public speaking in general. Brass knuckles just in case there's trouble. | BACKSTORY: | Ed was the only child of Rachel and David Haegar. His father was a well-known hard rock guitarist from a band called Python. They were famous back in the 80s and 90s but unfortunate mishaps between the band members had eventually separated them. Others retired but David pursued his career on being a solo artist. His fame rose in the late 90s which was after giving birth to his first son Edrenn or Ed. In the early 2000s, David and his former band members reunited and with that, they planned a tour for their greatest hits album. Python haven't lost their fanbase even after their breakup since David's solo career helped solidify their fame and promised the fans for a reunion. All went well. In fact, they were surprised after knowing their first concert tours were sold out in the shortest period of time. However, during their road trips, a tragic event forced David to withdraw from the tour and return home to Canada. A phone call from his brother was immediately given to him during their tours and it was about his wife Rachel and his son Ed. Their home back in Vancouver was robbed by unidentified men but the tragic news was the brutal murder of Rachel. Ed was barely alive at that time since he had suffered from multiple injuries. After knowing what happened, David left the tour and rushed home to Canada. David knew what the outcome would be if he left but even that won't stand on his way with his family. The death of Rachel was a severe blow to David and his fame. A month after her burial murder, David retired from his solo career. His abrupt leave from the band's tour filled the fans with rage which contributed to his fame's downfall. But even after his desperate actions, his band members were still supportive and gave their sincerest condolences on behalf of Rachel's death. Ed was still 7 at that time but the scars of what happened remained in the deep seats of trauma. David was worried if it would ever affect his son's growth and that's why he always made sure that Ed becomes active in the outside world and be with other children of his age. By that time, they were already living a normal life. Years had passed and David acquired a job as a music instructor at a local community college. Ed had a fairly normal childhood. Most of the time, he is caught playing Frisbee with his pals and if they couldn't play for a day, he'd go inside of his house to read books or play video games. It was at the age of 11 when Ed started to discover a strange turn to his life. At his school, just after dismissal, Ed had a strange sensation circling around his palms when he touched the ground. He and his friends were playing Frisbee at that time. Then the strange sensation turned into a heavy feeling, like he was about to pull something out from the ground. The next thing he knew, the ground was shaking violently. His classmates ran around in circles, panicking. Most of them were either riddled with fear or confusion. Some of the school's teachers, janitors and etc. rushed to save the students from being injured. An earthquake occurred within several minutes and as it ended, almost every student were seen crying in terror, hoping that a second round will not occur. The strange happening was all over the news but somehow, the authorities figured that the abrupt earthquake happened only at the area of the school. It was a mystery to seismologist as they've investigated. There wasn't even a fault line existing deep within the area. Ed was unconscious after the earthquake but woke up remembering a tiny bit of what had happened. Ed discovered what he was capable of just after doing a second attempt of what he remembered a week after. At first, he was fearful of it, not entirely of the power but also through the weariness it gave once after performing it. Ed wanted to tell it to his father but he'd expect a bewildered reaction that might lead him into trouble. And so after his discovery, he kept it a secret. He continued living his life but considering it normal wasn't a term to describe it anymore. As he grew up, Ed became curiously driven on studying what his powers are and its overall nature. Doing so made him believe that it could help him gain complete control, which he severely lacked. Ed followed the usual path as he turned into a young adult. He left home and went to the University of Toronto in Toronto, Ontario,Canada to pursue his ambitions. However, that didn't stop him from studying his powers. He always kept it at a low profile and from being discovered by anyone. Though he wanted his powers to serve a better purpose rather than destruction, it was proven that finding one was quite difficult. | SAMPLE POST: | The elevator doors slid to a close once the duo took a step inside. Ed turned to see how Robert was behaving, not that he was assuming of a bad intention but rather, check if he was anywhere near serious. Robert noticed Ed's prolonged stare, eventually placing him in an uncomfortable situation. "Your problem?" Robert asked. His eyes were widely opened, quite puzzled at that moment. "I don't know Rob. It seems that you're planning something which I won't like in the end." Ed narrowed his eyes with suspicion then looked away from Robert and onto the elevator doors, awaiting for them to open. "It's something that I've been working on for our case study and I'm one hundred percent sure that you'll love it." Robert said with an unnoticeable sly smile drawing to his expression. Ed uttered an annoyed sigh in response and went silent until the elevator doors opened. Robert came rushing at a slightly faster pace than Ed, walking away from the elevator and straight to his apartment unit. He then turned to Ed who was moving effortlessly, almost as if he was unwilling to participate. "Oh come on." Robert said exasperatedly. "I'm trying to move faster. My skeptical side is just slowing me down." "I've been working on this project for almost a week. At least show some interest." Ed raised his left eyebrow, still riddled with suspicion as he tried to study Robert's words. His blank look was a clear proof to that. "I am. Just..give me a sec." Ed replied as he kept up. Once he did, Robert resumed his tread but slightly slowing himself down just to make sure Ed won't sneak his way out. After a few minutes of walking, the two had finally arrived at Robert's apartment unit. Robert knocked four times before stepping away from the door. Ed's skepticism grew more as he frowned in focus while pursing his lips in confusion. Knocking would only be logical if there were people inside but to his assumption, there wouldn't be anyone staying inside if Robert was away. Ed knew Robert for quite some time. He was the first student he became friends with when he was a freshman and a part of knowing him was that he disliked dormitories and sharing a room with another person. So it was obviously unnatural for him to knock at the door if he was expecting someone to open it, unless he had visitors. But then again, those would come on rare occasions and there currently weren't any as Ed might have recalled. "Knocking? Are there people inside?" Ed asked which somehow made Robert uneasy for a moment. He shamelessly forgot that Ed knew how he disliked having visitors. "Uh..." Robert paused abruptly, smiling sheepishly in front of Ed. "I-It's just a tradition of mine to knock before I go inside. Y'know, just to drive...evil spirits away?" He then pulled a weak attempt of laughing. Of course, he knew that Ed could easily distinguish it as something he made up. "Evil spirits. Right." Instead of contradicting Robert, Ed just remained silent but still piling himself up with doubt. As Robert proceeded to turn the doorknob, Ed drummed his fingers on his lap, curious as to what suspicious tricks his friend was pulling out. He had doubts that it was a part of their case study but still had a small fraction of faith that it could be. Once the door opened, Ed stepped in slowly. The room was dim, there were hardly any lights turned on except for a small lamp located at the far side of the room. It was like a scene from a horror movie with a jump scare lingering around and ready to surprise Ed at any moment. By the time he turned his head to his left, the large fluorescent light on the ceiling was lit abruptly. A bush of confetti erupted from party poppers, some making their way and landing on Ed's hair. A group of people then emerged from their hiding places, some from behind the couches and others were under wooden tables. They blew their party horns in unison, all of a sudden holding a celebration that Ed was oblivious of. "Congrats Edrenn!" A girl who Ed quickly recognized as one of his known colleagues from the University's debate society stood out in the midst of the surprise. Robert placed a hand on Ed's shoulder, trying to clarify his confused state. "Now before you say 'what the fuck is happening', this is just a small celebration I've planned after you won last month's Intercollegiate Public Speaking Competition. I know you've prepared a ton for the event, so here's just a small reward for all of that hard work." Robert raised his chin as he smiled on Ed's previous success. Ed remained in slight confusion as his jaw still dropped a bit. "Jeez Rob. I don't know what to say. I have to be honest though, I was quite surprised by this." The pretentious tone of his sarcasm was clearly noticeable but Robert didn't mind. "Yes of course." Robert then inched himself closer. "There's Tequila sponsored by that girl." He then pointed to the girl who just mentioned Ed's name. "Oh that's good but I won't be drinking for the next 3 months as a part of my alcohol balance." Ed replied, refusing to look at the girl Robert has pointed. "Not that crap again. Come on, It's been a week since you've last consumed one." Ed rolled his eyes in response. "Let's just eat the cake, shall we?" Annoyed by how Robert constantly insisted on letting him drink, he proceeded to get a slice of the chocolate cake sitting radiantly on the main table. The other guests accompanied him as one handed a bread knife. | NOTES: | Ed loves listening to classic hard rock bands such as Aerosmith, AC/DC, Van Halen and etc. They were the inspiration for him to improve his singing. During his spare time, when he's not studying Geology or anything school-related, Ed would grab his electric guitar and just jam to it. Mountain Dew lel
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Red was closing in on the out of control hype with every agonizing, grating step. Every moment felt like it could be his last, like the immutable force of gravity was going to finally crush the life from his feeble flesh. Thought left him, making way for nothing more than animal instinct, his fight or flight reflex keyed all the way to extreme 'fight'. Something was hurting him, that something was the hype, and he was going to stop that hype no matter what. His breath came in wheezy snarls through grit teeth. Ghrrr, ghrr, ghrrr, ghrrr. Like an old and tired lion dragging itself towards an injured gazelle. He wasn't far now. He could taste the kill. . . Suddenly and without warning the pressure stopped. It didn't ease, it just stopped, the crushing weight of earlier replaced with a weightlessness, as if Red was floating through the air. It took him a moment to realize that floating was exactly what he was doing. "Ah balls!" He shouted, slowly elevating higher and higher, no way to stop or slow himself. Ten feet, fifteen feet, twenty feet. Fear started to grip him as he realized that he was probably going to just keep on floating, clearing the tops of the buildings all around him as he continued his journey towards the heavens. Eventually he would hit a point where the oxygen would be too thin to breath, and hype abilities or not he needed to breath. Flapping his arms wildly did nothing to bring him closer to the earth, nor did shouting profanity at the hype responsible. Well fuck, if this wasn't a hopeless predicament he didn't know what was. He was eighty feet in the air when gravity sorted itself out, but Red was already falling before he realized everything was back to normal. . . Or as normal as things can be for a man hurtling through the air towards the hard concrete. He managed to get out one short yelp before his body smashed into the ground. If his body hadn't been so powered after fighting with gravity earlier then he would have almost certainly broken every bone in his body. As things was it just hurt like hell. He allowed himself a moment of rolling in pain, before pushing himself back to his feet, ready to charge the out of control hype once more. It looked like he was already unconscious though, Red hoping he wouldn't have to intervene anymore. It wasn't like it had worked out well for him so far.
WIP "Let's bring the pain." NAME(S); Redford ‘Red’ Walker ALIAS(ES); Guardsman callsign; Wildcard. Nicknamed Gunny while with the marines. D.O.B; 06/14/1971 AGE; 54 SEX; Male SEXUALITY; Straight APPEARANCE; Red is in phenomenal shape for a man of his years, with a muscular body that men half his age would envy. Perhaps this is partially the result of his hype power, but you can‘t discount his active lifestyle for having a hand in it. He stand’s at 5’11” with an impressive breadth of shoulders and well developed musculature. While only slightly above the average height there’s something about him that just seems big, as if he just looms above normal people. His body has picked up the scars of a life lived upon the battlefield, each one testament to a foe conquered or a battle survived. He has a tattoo of the 1ST Recon battalion logo on his right pectoral, a joker face card on his upper back, the name ‘Lisa’ on his left forearm and 'The Kingsman' tatooed on his right. Though his face is lined and weathered it still doesn‘t betray his age, appearing to be in his early to mid forties. Wears his hair mid length, and has long ago stopped trying to tame it. Keeps his beard thick and it has began to turn grey at the edges. His nose has been broken in the past, and he has a scar across it’s bridge. His eyes are a deep brown, though their colour seems to fluctuate with his emotional state. Red is a shirt and jeans man to his core. Designer labels are just a ploy to part the stupid from their money in his opinion. All in all Red looks like he’d be more at home raiding Britain with a party of Vikings, or swinging an axe in the Roman coliseum than living in the twenty-first century. H-CLASS; Mars ABILITIES; Red's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!) Red's resting rate, the level of strength he has before suffering any pain, is no more than the average for a boy of his size and weight who regularly engages in physical exercise. After that his powers will increase relative to the trauma he suffers. For example if he accidentally stubs his toe then the gain would only be slight, however if he was to be punched in the face by a champion boxer then his gain would be greater. This doesn't mean he does the most painful things to get stronger faster though, as at his resting rate he is no more durable than anyone else. If he was to be hit by a tank shell at resting then he would be blown apart just like anyone else. How ever, theoretically he could build his powers up to be able to withstand a tank shell. His strength, speed and durability is fuelled by the energy his body builds while receiving pain. This means that although he gets more powerful, his time with that power is finite, having only until he has burned through his stored energy before returning to his resting rate. The harder he hits, the faster he moves, the more punches he takes, this all uses precious energy. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Red’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to his durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at his resting he can take hits that would knock other men out and still keep on fighting. However he can still be 'overloaded' and knocked out. Too much trauma and his nervous system will shut its self down, a defence measure that even his superhuman body can't resist. LIMITATIONS; His prime limitation at the moment is his health, as he has become infected with the virus ravaging the Hype population of Toronto. On top of the sneezing, headaches and shakes his powers are performing extremely erratically. Sometimes they aren't even working at all. Red is especially affected by it as he has never been sick before, and as such makes a very poor patient. He refuses to rest, exasperating his condition. The term 'Papa Wolf' could have been created to describe Red. His daughter is the only thing he feels he has contributed to the world that is worth wile, and woe betide any man who wrongs her, as they would then have to face the wrath of Red. Common sense takes a back seat when Lisa's involved. This 'paternal protectiveness' also extends to most young women to a lesser extent, especially those that Red feels are in a position of vulnerability. Red has a pretty shady past. One that he feels leaves him on the wrong side of the just and the wicked. Like or not he's got a hell of a debt to repay, even if it gets him killed. Red will go out of his way to help those he views as 'innocent' (Admittedly that's a pretty small margin thanks to his jaded world view), especially other Hypes, who he feels he has wronged in the past. While he's willing to admit that he's far from the sharpest knife in the torture kit he does have a stubborn streak. When he sets his mind to something it'll take a powerful good reason to sway him from his course. WEAKNESSES; The obvious weakness of Red's powers is that he has to get hurt for them to work. Despite having an abnormally high pain tolerance Red is just like everybody else, he bloody hates getting hurt. He'd much rather finish a fight utilising his military training and combat skills without having to resort to his Hype 'gifts'. He must be careful not to be overconfident in his strength or durability levels. Taking a bullet to the head when he is at 'resting' rate will kill him as surely as it would anyone else. A downside to his increase in durability is that eventually things that powered him before will stop hurting, failing to give him any more power. To go back to the previous example, if the boxer was to punch him once then his increase would be great. The second time the boxer punches him then the increase wouldn't be as great, as Red’s durability would have increase, negating the boxer's ability to hurt him. If the boxer continued to hit him eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Red wants to build himself to zenith level power then he has to constantly find more threatening foes. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it. Red's power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give him any increase. His nervous system can be overloaded much like anyone else’s. Electrical attacks will lock his muscles, intense burns will knock him out, gases and poisons at resting rate will have near full effect. (His healing factor will help him deal with the toxins more effectively) APPLICATIONS; Nearly every application of Red's powers are related to his combat efficiency. Strength to hit harder, durability to soak up the blows, regeneration to recover more quickly from injuries, speed to overwhelm his foes. He can use his strength enhanced legs to leap extremely high when he has sufficient energy, meaning he can traverse the city's skyline more efficiently. This goes well with his super speed, meaning he can make it from A to B in record time. This only applies when he has energy to spare. SKILLS; Combat Skills Years of military training and fighting in the trenches have honed Red's talent for fighting to a razor edge. He trained with the first recon marines, reaching the rank of Gunnery sergeant. It goes without saying that you don't make the rank without learning a thing or two first. He proved himself especially efficient in close-quarters combat. Leadership Proved himself an able leader for small unit tactics. Covert Ops training The last several years he has been hiring his services out to the highest bidder. While he is far to discrete to discuss the details of these operations, lets just say the skills he has learnt through them leave something to be desired. Devoted father Just ask Lisa. He'd do anything for his daughter. Anything. Handicapable Red, while by no means a professional contractor, knows enough about construction, engineering, electronics and plumbing to be considered a 'handyman'. EQUIPMENT; Red usually keeps his cell phone, wallet and lighter on him at all times. (Lighter, no cigs. Lisa's forcing him to quit.) Lately he's been carting around packets of gum as well, if only because the chewing is helping him quit the ol' death sticks. SAMPLE POST "AAAAAA-CHOOO!" "Damn man, I'm trying to watch this. Can't you die in peace?" "Sorry Nicky. Forgetting my health plays second fiddle to that weird-ass video." "GODDAMN RED! I missed the end there cause'a your yammering! Whadda he say? Sounded like mental Mary. Couldn't have been mental Mary. . . . Could it? D' you know any mental Mary's, Red?" "Toronto has a population of over two and a half million people. No, I'm fairly confident that I don't know the mental Mary you think he was talking about, almost as confident as I am that he didn't say mental Mary in the first place." "Well then what did he say?" "Hell if I know. I was too busy dying all unpeaceful like at the time to be paying much attention." "Man, I don't know why I put up with you. Everything I've done for you, Get you a good job, and this is the thanks I get. Shoulda left your ass to die back in Iraq." "Life woulda got boring for you. Better I'm here. Keep you on your toes." "Uh-huh." The two men lapsed into an easy silence then, Nicky perusing the menus laid out in front of them while Red gazed out the windows, looking at everything and nothing, just watching the world roll by. Funny how he did that more and more the older he got, like the less years he had left the more inclined he was to waste them. They were sitting in a diner booth, part of the morning crowd in the Stackhouse, and despite Nicky's earlier complaints thoughts of mysterious warnings and foggy premonitions was really the furthest thing from the two men's minds. Breakfast first, then they could worry about the world ending. That was their rule. Had been ever since they'd served in the 1st recon together. Red was really more concerned about his failing health than anything else. His cold had been getting worse, and earlier this morning he had woken up with one special-hell of a headache. It had receded since, but the memory of it still made him wince. He'd never been sick before, always reckoned his hype-power kept him hale and healthy. Couldn't say he was all that fond of the feeling now. He just hoped it wasn't this new virus he kept seeing reports about. Nasty bit of business that, not something he wanted any part of. Especially not since his daughter Lisa was supposed to come up visiting at the end of the month. Not exactly father of the year material that, is it, giving your only child the flu. Nah, he kept telling himself, its nothing. Nothing but age. The years are weighing down on you Red, even you couldn't have fought them off forever. "What you planning Red?" Said Nicky, rousing Red from his worries. He'd almost forgotten where he was. "Huh?" "To eat! Planning to eat, fat head. Damn son, where are you this morning?" "Not sure. Maybe just wishing I was anywhere with better company than you. Berlin 1945 maybe. Red has an entire arsenal of such cutting remarks for situations like this. Unfortunately the company he usually keeps requires it. "Oh ha-ha. So what's it gonna be, huh? On me, since you got the round last night." "Guess I'll just have the wheat toast and oats. Do they do oats? If not I'll have a fruit salad" Nicky's face fell in outrage. Red prepared himself for the fallout. "Wheat toast! Oats! A Goddamn fruit salad!? What the hell's wrong with you, you finally gone off the deep end? That's no breakfast! That's the pigging side order to a menopause! You used to be a warrior, man! I'm getting you bacon!" "No Nicky, just get me the toast." Red was trying for firm and resolute here, but Nicky wasn't taking him on. Once Nicky set his heart on something it was a damn near herculean task to dissuade him. Red just didn't feel up to the task this morning. He blamed his health and his age for that. Old and sick, he couldn't say he was a big fan of either. "You're obviously delirious from malnutrition. Good thing I found out as early as I did. Imagine the damage you could have done yourself if I hadn't found out at this early stage! Especially at your age! But if you must insist then I'll get a second opinion." Nicky turned from the conversation then and caught the eye of the serving girl. She was tall for a women, probably in her mid twenties, and gave off a very strong 'Don't fuck with me, or it wont end well for you vibe'. She really didn't seem like she should have been working in a place like this. Nicky waved her over. "Miss, miss. Would you mind giving us a second opinion?" NOTES Red insists that Elvis Presley is the greatest musician to have ever lived, and maintains that he will fight any man who says different. He's done some pretty dark deeds in his time, a lot of them committed while working for the Constantine Guard. Nightmares plague his sleep almost as soon as his head hits the pillow. He's recently given up smoking, on the insistence of Lisa. He's gone cold turkey, save for chewing on regular spearmint gum, and is all the crankier for it. Water. No joke.
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The night prior’s interaction with Reggie had been the peak of an otherwise uneventful Friday night for Aiden. The next morning his phone had been overwhelmed with texts and calls from the various members of Reggie’s little crew about the ins and outs of their latest scam, which they were arguing about what to actually do. Aiden had finally convinced Reggie to let him be a silent partner for the same cut of the profit and that was no easy feat to accomplish. The crew got together over breakfast, much to Aiden’s disapproval, and hashed out some of the finer details including the who, where, and why. Finally done with business Aiden felt just as exhausted as he did the night before and it wasn’t even noon yet. Aiden shoved earbuds into his ears and played the first thing that came through as he started walking through downtown Toronto trying to sift through the series of events that brought him back to the life he had sworn to leave. After his tenure in New York and all the trouble that he managed to get himself into he couldn’t believe that he was back where he started, although everywhere he looked he could see another sucker willing to give away their money with little or no effort on his part. He let an audible sigh escape him, if only life was that easy. As he looked over to Nathan Phillips Square, surprised that he had actually walked that far, the sight of people floating involuntarily towards the heavens caused Aiden to stop in his tracks. The sight of a Hype with such a powerful ability flaunting it in such a public place was enough to send a chill down Aiden’s spine which only intensified the closer he got. Gravity, of course it was something so ground breaking. Aiden was ready to turn tail and run fully convincing himself that this wasn’t his fight the sound of screaming, a child screaming, caused him to stop in his tracks another shiver traveling down the length of his spine. A little girl had been caught in one of the gravity wells and was steadily rising higher and higher to the point that if she fell it would seriously hurt if not kill her. ’Aww damnit, I guess this is the second promise I get to break to myself.’ Rolling up his earphones and shoving them back into his pocket and taking off towards the sounds of the screaming girl, making it to about thirty-five miles an hour when he hit the first gravity well. The loss of traction caught him off guard as he was quickly in and out of the space with a slight tumble before he was back up and running. Aiden stopped to take stock of where everything was taking a moment to plot a path to the steadily rising toddler. With his route in mind Aiden charged in running on everything that was in the particular gravity well. With a running leap off the hood of a car Aiden reached out to wrap the little girl in his arms just as the gravity cut out from under him. The solid thud could be heard among the crowd that had gathered as Aiden took a moment to catch his breath after it was knocked out of him. Remembering why he took such a fall Aiden looked up to see the little girl having a death grip on his t-shirt and loudly sobbing into his chest. He weakly patted her head and reassured her that everything was alright as the girl’s mother came hysterical and praising him and his heroism, all Aiden wanted was something to drink and an aspirin.
| NAME(S):| Aiden Lawe | ALIAS(ES):| Speedster (Name given by his mother) | D.O.B.:| 10-12-1988 | AGE:| 26 | SEX:| Male | SEXUALITY:| Heterosexual | APPEARANCE:| Aiden is a thin and lithe young man standing around six feet with an impressive wingspan (both arms and legs). His cold steely blue eyes and arrogant smirk prove the fact that he has an attitude and arrogance a mile long. Aiden keeps his hair short and generally slicked back. | H-CLASS:| Mercury | ABILITIES: | Aiden’s first and foremost talent is speed. Although he has never accurately tested the limits of his abilities Aiden knows that he can keep up with a car going around eighty without breaking a sweat (although since people don't have speedometers he can't really tell how fast). Aiden has hopes that one day that can find an empty stretch of road and see how fast he can actually go. | LIMITATIONS: | On top of other things, Aiden is human and humans get tired. While it does take him longer to become exhausted he will eventually wear himself down. Because he doesn’t have access to materials that don’t wear down Aiden is frequently going through pairs of clothes and shoes so he has to either carry around spares in his backpack or go home. | WEAKNESSES: | As stated earlier Aiden can and will succumb to exhaustion if he runs for too long. Also because of his speed if he were to trip and fall the damage would be equivalent to a car wreck at that speed without the car. While using his speed for hand to hand combat, while the blow will be devastating it will most likely hurt him as well. If Aiden’s speed and momentum are broken it takes him a minute to recover due to his body ‘catching up’ with his exhaustion. | APPLICATIONS: | The obvious application is that he can run REALLY REALLY fast. In light of that he is very hard to hit unless targeted by some other Hype ability. Offensively, using his speed and momentum, he can add extra power behind his punches and kicks. While this is not nearly as effective as someone with an Atlas H-type, it is more than enough to feel like getting hit by a car. From a ranged perspective anything that he throw (that he can pick up within reason) can turn into a highspeed projectile. Defensively…he just runs REALLY REALLY fast. | SKILLS: | Collegiate Level Track Athlete - Because of his natural affinity for running it’s only natural that Aiden followed track as his pass time. Silver Tongued - While some don’t consider this a real skill Aiden has made a living on making other believe his every word. Downtown Brawler- By no means is he a Shaolin master kung-fu artist, he is known to be able to fight his way out of a situation. Smart-Ass- Not entirely different from his Sliver Tongue, Aiden relishes in tormenting the minds of those around him, not in an evil way…just to piss everyone off. | EQUIPMENT: | 1x Backpack (clothes, shoes, cell phone, money…anything that he might need without being too heavy 1x Pair of Aviator Goggles (He says they look cooler) What he carries depends on what he thinks he will need and will fit in his backpack without slowing him down. | BACKSTORY: | Aiden always knew from an early age that he had a gift to get anything he wanted from people. Born to well-respected lawyers from Toronto, Charles and Susan, Aiden knew just how to skirt around the law keeping him just out of reach. In his earlier years Aiden was always getting his classmates to give him everything that he wanted while never taking any blame for himself. As he grew into his teenage years his scams became more and more elaborate to the point that he was pulling in more money than any high-school senior could have ever imagined. On one fated day Aiden was finally caught and was sent to his parents for council which resulted in many long hours of heated arguments. Although they were able to get him acquitted it was finally decided that he would have to go to college out of the country in the hopes that he would finally behave himself around people that he didn’t know. So it was that the following fall after his charges were dropped that he was enrolled at NYU as a freshmen with no connections and just enough money to survive, unbeknownst to his parents Aiden couldn’t be any happier. For the first year or so Aiden did well for himself joining the track team and becoming a well-established member of the college, even winning some awards for both his athletic and academic achivements. Behind the scenes, however, Aiden was building a network of contacts and raking in money from some of New York’s most elite once again becoming the richest student anyone had ever seen. As his funds grew so did his ego as Aiden began flaunting his money recklessly often seen going to clubs and shirking his school work. As his antics became more and more outrageous, he began to draw the attention of the police and those that he had swindled. Once again Aiden’s arrogance got the better of him as he began losing contacts and worse his money, the police began closing on him as the head behind the most organized con ring the city had seen in quite some time, Aiden did the one thing that he knew that he was good at besides swindling people out of their money, running. After finding his way back to Toronto, and avoiding anyone who might turn him in, Aiden took the last bit of money he had obtained in New York and set up a place for him to live and found a job as a bartender that would pay his bills. He has been living humbly ever since. | SAMPLE POST: | The overwhelming sounds of the bar on a Friday night always seemed to deafen Aiden more than anything else he had been through before and it was always the drunken assholes that seemed to come out at night instead of the respectable drunks. As he stood behind the counter making drink after drink his mind began to drift back to the days when he had to do very little and make as much as everyone in this bar made in a year together, although he had to remind himself that every time that he made that much money he couldn’t help but become even more arrogant than he already was a thought that even he didn’t think was possible. As another group of usual’s walked in through the doors he did his part and nodded with a modest smile and watched as they found their place at their usual table. The group had been coming in for the past several weeks now as Aiden was already began making their drinks and one in particular of a pretty blonde chick that he had been eyeing for a while now, he made hers special. The sound of the door bell ringing brought his attention back to the front door, but who he saw was someone he had been trying to put out of his mind. Reggie Delacroix. His number two guy when he started in Toronto. The last time he and Reggie had actually spoken was a few weeks prior to his initial capture here in his hometown, he had actually sold Reggie out and sent as part of the terms of his own acquittal and the last thing that he heard Reggie had a real bad beef with him. Going back to his work and praying that Reggie didn’t see him, Aiden tried to bring his mind back the hot blonde and off of the black French guy that wanted to kick his ass. He was a lover not a fighter. Low and behold when he lifted his head up again there was Reggie, just as sour faced as he remembered. ”Hey Reggie, how’s it going? What’s it been like ten years or so?” The soft features of Aiden’s face brightening up in one of his character smart-ass smiles something that Aiden knew would piss Reggie off. Surprisingly, however, Reggie didn’t even make a move to strike him or anything aggressive, he simply made motion for him to follow. While Aiden wasn’t one to simply follow an angry black man somewhere he felt like he owed Reggie that much. After checking with his manager and getting the all clear Aiden followed Reggie into the back alley way where employees take their smoke breaks, something that he decided was time for anyway. ”So what’s the deal here Reg, huh? Tryin to find me at work so you can hash shit out with me on my fifteen minute smoke break?” ”Would you just shut up for a minute and let me talk Aiden…I’m getting a crew together and I want you to on it.” The resounding laugh came through and echoed all around them as Aiden couldn’t believe what he was hearing…Reggie wanted him on a crew. ”Naw man…I don’t do that shit anymore, but thanks for the thought.” ”This aint a request Aiden, either you jump in on this or I make a couple of calls and you go back to New York and deal with shit there." ”Touche Reg, touche. When do we start? Dr. Pepper
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As she was led around Ruth made note of where things were. This was definitely going to be a much better setup for her than ever in the past. Proper equipment would do wonders for her research. When Winter mentioned doing a lecture the woman smiled and nodded. "I would love to do that. I will be sure to prepare a few things for just that.. They continued on and and listened intently. There was quite a lot to cover but the tour did a good job at giving a layout of the facility and how things would operate. In the end they made it back to the front where her ride was waiting. The speed at which her dwelling was arranged was quite surprising. Ruth thanked Winter for everything and stepped into the car. There wasn't much to do on the ride there other than think. For the first time in forever she had the chance to actually stay somewhere without having to hide who she was. Well to some extent at least. Media still made things a little more complicated but at least they wouldn't call her a witch, try and drown or burn her, or run her out of town. While contemplating she noticed that the ride was taking longer than anticipated. Come to think of it there was a lot of traffic that didn't seem to be going anywhere. From where they were it was hard to tell the cause. Curious she took out her phone and started looking for traffic reports. New devices like smart phones were something Ruth was a little behind on. Because she avoided being traced until recently she never had one. This particular phone was a gift from one of the networks, probably so they could keep in contact with her. There was a learning curve for sure and she had sought help from those younger than herself for instructions on how to use it. The traffic report was vague but did link to a breaking news. Apparently there was an incident with a hyper that was putting everything on hold. Personally she probably wouldn't be able to do anything about the man herself, but from the information given there would be people that were injured from the encounter. "Meet me at the Nathan Phillips Square whenever you can. I need to go help with the injured." Before the driver could argue she exited the car and began her trek there. And thus one of the advantages of her abilities displayed itself. She could run her way there without much fatigue slowing her down. With the commotion she wasn't stopped by anyone either until she arrived. The authorities would not let her get near until she practically put her medical licence in his face. Even still she was to stay back while the situation was contained.
Character Sheet go! | NAME(S): | Ruth Elizabeth Staton | ALIAS(ES): | Elizabeth, Liz, Lizzy, Heather, Rachel... She's used a lot of names. | D.O.B.: | 4/16/1894 | AGE: | 118 | SEX: | Female | SEXUALITY: | Straight | APPEARANCE: | Ruth's appearance has not changed since turning 22 back in 1916. She stands 5' 6" and weighs in around 135 pounds. A natural brunette she has only recently experimented with adding blond highlights to her hair. Her eyes are also a brown color, a trait from her father. Having been born in another time in American history she still leans to more modest clothing such as long skirts and dresses that she grew up with. But occasionally she would don the more modern clothing of today or more formal business attire for public events. Of course she doesn't wear quite as much makeup as in the posters. Can't live in the past forever without making some changes else one looks very out of place. | H-CLASS: | Juno | ABILITIES: | Regeneration Aura: Can project a powerful and constant regenerating aura in the surrounding area. The aura can be extended further out to others within a few yards with less potent effects. The range and effectiveness ties itself to her emotions. Being sympathetic toward someone will mean that they will heal quicker, animosity perhaps not at all. This ability has been better refined over the years. | LIMITATIONS: | Normally the aura is focused very near to the users body. It cannot repair from something that would kill the user in less in a few minutes. A bullet to the brain, sufficient physical trauma, or a powerful enough toxin would render the regeneration irrelevant. It also does not eliminate pain. For others the aura is a much slower process. Cuts are no big deal but at best a deep gash or bullet wound may take a few days to fully heal. | WEAKNESSES: | Because she continuously heals yet still feels pain suffering could be prolonged if someone was so inclined. If she is emotionally distraught or under extreme stress the aura will fade away. And while she is immune to most illnesses, she is merely resistant to the new one afflicting hyperhumans. | APPLICATIONS: | Maintains her physical age. Most wounds inflicted on her can be healed in a matter of minutes. Capable of surviving some normally fatal wounds (self only). Viral and bacterial immunity (with one known exception) Can weather most toxins. Heal others around her. Cause cells to grow out of control (cancer). Accelerate bacterial culture growth (infection). | SKILLS: | Registered Nurse: Military trained nurse from two World Wars and various other institutions through her travels. While culmitavly she probably qualifies for a couple masters degrees in the medical field she has never formally pursued them. Multilingual: Beyond her native tongue of English, her time spent in many European countries has allowed her to learn French, German, Russian, Polish, and Italian. Dabs of other languages of countries that participated in the wars she can muddle through. Hunter: She can handle various types of handguns and rifles. Primarily for sport, she despises their use against people after seeing the atrocities they can produce. | EQUIPMENT: | A purse which contains mostly common items, and usually has a bodyguard or two hovering around her. | BACKSTORY: | The poster you see is not where Ruth's story begins. For that you need to go back some 50 years earlier. Ruth Elizabeth Staton was born into this world the daughter of Frederick and Eliza Staton. A simple family that like many owned and tended a farm in Tennessee. The early years were tough as the country was in a recession. Learning to cook, clean, and do farm chores, all the normal things for the time there was nothing out of the ordinary to Ruth's childhood. Growing to be a teenager and later into adulthood things were actually starting to look up. Striking it out on her own for a while she did odd jobs, until world went to war. The Great War, WWI began in 1914 and when she was just 19 Ruth's father was drafted. There were many tears and anxiety as her father left for what could very well be the last time they would ever see each other. While there were many way to help in the war effort the one that stood out to the young woman was the nurses going to the front lines to tend to the wounded. There were rules though, to qualify one needed to be 23 and have 3 years experience. Her mind made up Ruth went to training. Passing with flying colors she wasn't sent overseas until the last year of the conflict. War had made a turn for the worse with mechanization and chemical warfare. During her tenure patients that were under Ruth's care did markedly better. Still the atrocities of war were hard to bare. Everyone breathed a collective sigh of relief when the war finally came to a close. Coming back to the States didn't change the war nurses occupation. She had a gift, a true gift that Ruth was blissfully unaware of. All her friends and family told her that she looked the same as the day she left. Thinking it as just flattery she paid no attention to the comment. Having moved out on her own to the city gave her time to reflect a bit. Now 26 and even she could see that something unusual was going on. She looked the same as when she enlisted. Being a physician and having seen the crude and often painful medical practices returning soldiers underwent Ruth wanted nothing to do with that. In was then one night that she disappeared without a word to anyone. From then on life was a lie. She was always between 20 and 24 years old, had a different name everywhere she went, and took any job she could find. Having to move every four to five years was tough. But not as tough as when the Great Recession hit. Much worse than the last probably the one thing that kept her alive was whatever mysterious condition that stayed her age. But the drums of war began to beat again and this time things would be different. America not immediately entering the fray gave Ruth the opportunity to prepare. Falsifying her own information Ruth once again registered as a nurse, passing herself off as her own daughter. Pouring her heart and soul toward the soldiers her performance was exemplary. Miraculous turnarounds occurred wherever she was stationed. Such success did not go unnoticed and she became a poster girl for war propaganda. By the end of the war she was very recognizable back home. Seeing the impending disaster that could cause for her life she stayed in Europe where she had better anonymity. Bouncing around between countries it became increasingly hand to stay hidden. Traveling the world became a necessity for a while. Through her travels she realized why her patients had done so well as she would treat people in towns or even small villages were they there. Eventually murmurs of unusual goings on involving special individuals reached Ruth's ear. Once again the world was about to shift as "hyperhumans" began to surface more and more. Thinking her expertees could be of use she came forward with the newly formed H.E.L.P. Department. Without even telling them much it was found that this woman matched in many photographic data going back the last hundred years. Who started it or how it began was lost in the flurry, but before she knew it Ruth was again in the spotlight. "The first hyperhuman!" "Saved the lives of hundreds during both World Wars!" "Immortal hero!" The stories just went out of control. In a matter of months she'd become a face that represented everything good about hyperhumans, and she didn't want any of it. One thing was for sure, there was no running away from her past now. | SAMPLE POST: | On Air, that's what the red sign said above the door of the green room. Slung around like a talking puppet Ruth was getting ready to be interviewed. So many requests to be interviewed and she had denied all of them until it was mentioned that it wouldn't end if she tried to avoid it. The cat was out of the bag and the public was clamoring for answers. This was a bad idea. It only meant starting a tug-o-war against all the other talk shows. Notes, she had written notes. She never wrote notes for when she was going to speak, she could remember everything fine. Millions of people were going to be glued to their televisions as the "Ageless Woman" was finally going to tell her story. Or at least part of it. There wasn't enough time to answer the mountain of questions that undoubtedly awaited her. Opening a set hand ushered her onto the stage. People were running around making sure everything was just right and and even came up and powdered her face to reduce the glare from the lights. Glancing around time and technology had passed her by. Back when she actually was 22 there was no way she could ever have imagined being able to do the things that were possible today. In seconds things recorded here could be sent around the world like it was nothing. Her reflection was cut short as they appeared to be ready. Counting down Ruth took a deep breath and composed herself and the recording light went on. | NOTES: | McAlister's Sweet Tea
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Several weeks had passed since the random Hype attack in Nathan Phillips Square. When the Hype had been rendered unconscious the police were able to move in with those who assisted with the arrest quickly departed from the scene. The sickly Hype had later died in custody, his fever reaching record highs as he nearly took the whole police station with him in a gravitational swell. Since that day several other Hypes with similar symptoms had sprung up throughout the city and almost each time caused as much mayhem and panic as the first. Unable to risk any more devastation or loss of civilian lives, H.E.L.P. had been forced to order a quarantine over Toronto. Calling in several squads of S.H.I.F.T. agents, H.E.L.P. wasn't allowing anyone to enter the city and those already instead were forced to stay there. Patrols constantly circled the outside of the area to discourage anyone from trying to escape and endanger the rest of the country with the strange disease. From his apartment, Zeke stared down at the streets below. Empty despite the great weather for late October, Zeke could hardly believe this had happened. His home was essentially under a police state now and the only people truly at risk were Hypes like him. Shaking his head, he growled before kicking his coffee table over and flopping down in his recliner. Zeke had been cooped up for at least the past two weeks and was beginning to go stir crazy in the small one bedroom apartment. The glare of the descending sun on his TV screen gave the young man the urge to go take part in the night life as he decided to get dressed. After a quick shower and finding some clothes that at least smelled somewhat fresh, Zeke grabbed his jacket and headed downstairs. Climbing onto his motorcycle, he gunned the engine and headed for the closest club. Even when the end of the world could possibly be around the corner, it wouldn't stop people from throwing their money away for alcohol and the loose promise of no strings attached sex he noted as the club was perhaps livelier than he had ever seen it before. Strobe lights flashed from the dance floor as Zeke pushed his way towards the bar, finally making it he grabbed a stool and waved to the bartender. "What'll it be bud?" "Rye and ginger, double shot." Zeke called over the music as he turned to scope the crowd.
VIGILANCEMemento Mori| GM: Lord Wraith | Co-GM: BlackSam3091 | Genre: Superhuman, Modern Fantasy | Type: Linear, Sandbox | | PLAYER ROSTER: | Lord Wraith as Grey BlackSam3091 as T.B.A. Mr Allen J as Glass Angel t2wave as Ruth Staton DJAtomika as Trigger ~None Yet~ ~None Yet~ | BACKGROUND INFORMATION: | | HYPER HUMANS: | Homo-Virium "Hype" Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years. | HYPERHUMAN CLASSIFICATIONS (H-CLASS): | | ATLAS: | Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: -Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing | CUPID: | Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: -Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation | FORTUNA: | Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: -Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption | JUNO: | Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: -Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation | MARS: | Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: -Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation | MERCURY: | Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: -Enhanced Speed -Intangibility -Flash Step -Flight | MINERVA: | Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: -Telepathy -Telekinesis -Prophetic Vision -Astral Projection | NEPTUNE: | Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: -Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation | ORCUS: | Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: -Animal Mimicry -Shape Shifting -Invisibility -Transfiguration | SATURN: | Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: -Teleportation -Portal Creation -Reality Manipulation -Time Manipulation | VULCAN: | Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: -Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation | RULES AND REGULATIONS: | 3. CHARACTER CREATION RULES: You can create any superhuman mold you want with tact. All invincible superhumans or obvious imitations of DC or Marvel titles will be judged harshly. If you must make a 'monstrous' character/power, I advise you to make your character dual sided so they may blend with the regular people. Your abilities should also be a secret to anyone outside of the character’s circle of trust, remember people are afraid of what they don't understand and superpowers are a new concept to the world. People will not be willing to accept them very quickly. Character sheets will not be accepted until the GMs have had time to look over the CS thoroughly. This not only ensures that we the GMs have time to read through Character Sheets appropriately but also that you the Player are receiving proper critique as well as a solid community to interact with in the In Character Threads. We appreciate your patience with this. All Character Sheets must be submitted to the GMs in the provided or similarly laid out format. Character Sheets which do not use an organized skeleton will be rejected and asked to comply with a standard. Displays of impatience towards acceptance will result in an immediate denial. The GMs have lives outside of RPG and may have their time restricted during the week and/or weekend. Have patience and a positive attitude and you will receive a response. Players are allowed one character to start. You allowed to create secondary characters after you make several posts. I just request that if you make multiple characters that you don’t have them constantly playing off each other. Character Sheets are to be posted in the OOC Thread for review and once accepted posted in the Character Thread. At the end of your sheet, please write your favourite beverage. Failure to comply with these rules will delay your acceptance as you obviously did not read through the rules and therefore can not be trusted to adhere to those laid out for the OOC and IC threads. SEXUAL CONDUCT: This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules. COMMITMENT AND CONSISTENCY: If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. | CHARACTER SHEET TEMPLATE: | | NAME(S): | | ALIAS(ES): | | D.O.B.: | | AGE: | | SEX: | | SEXUALITY: | | APPEARANCE: | | H-CLASS: | | ABILITIES: | | LIMITATIONS: | | WEAKNESSES: | | APPLICATIONS: | | SKILLS: | | EQUIPMENT: | | BACKSTORY: | | SAMPLE POST: | | NOTES: | | NAME(S): | Your full name as written on your birth certificate or driver's license.​ | ALIAS(ES): | Any names your parents, relatives or friends call you. This can also be a 'superhero’ codename. If you don’t have one, you can always gain on in the IC.​ | D.O.B.: | Month/Day/Year | AGE: | No younger than 14, no real age limit but if you’re over 50 in earth years you’re not going to be limber enough to be running on roof tops likely (obvious exceptions aside.)​ | SEX: | Preferably your biological gender, if you prefer not go by a gender specific pronoun please note that in your Biography or Notes. Please do not answer 'yes'.​ | SEXUALITY: | *Optional, if you'd wish to note it you may. If you have no interest in having it known or any other reason there's not need to put. | APPEARANCE: | A written description detailing height, weight, hair colour, eye colour and any other notable attributes. A picture doesn’t qualify here as you already have the headshot above.​ | H-CLASS: | Your Hyperhuman Classification. If you're having trouble let me know and I can tell you which category you likely belong under. If you're playing a normal human, simply put 'N/A' or delete this part of the CS.​ Note that normal humans can skip directly from this point to the 'SKILLS' section as you won't have any abilities. | ABILITIES: | What extraordinary capability does your character possess?​ | LIMITATIONS: | What are the character’s limits? Not to be confused with a weakness, limitations are a restriction such as a stamina or strength level. Limitations can be self-imposed or perhaps enforced by outside forces such as finances limiting a technology based character from upgrading their arsenal or replacing damaged equipment.​ | WEAKNESSES: | Do these powers give you any exploitable weaknesses? A weakness is not to be confused with a limitation, a weakness is a quality or feature regarded as a disadvantage or fault. Do green space rocks make you weak in the knees? Maybe the sight of blood makes you gag, etc​ | APPLICATIONS: | List some practical applications of your powers, include at least one combat application. | SKILLS: | Aside from the above mentioned abilities, do you have any notable skills? Note typing at 150wpm isn’t what we’re looking for here. Unless of course that happens to be key to your character.​ | EQUIPMENT: | List any weapons, tools or special attire that your character uses here. A brief description of each item is always appreciated. Also specify if each item is used regularly or stored for special occasions. | BACKSTORY: | This is your history from the time you were born until the start of the RP. If you want to keep certain details vague so as to reveal them in the IC, skim over them for the time being or be subtle about them. But please avoid too many clichés, we're all familiar with the orphan who swears to fight for justice because of the death of his parents. | SAMPLE POST: | Please include a two paragraph sample written as the character you're applying for. This sample can come from anywhere but I would prefer if it was specifically written for this sheet and not pasted from somewhere else. I also prefer writers to use the third person perspective but I will consider first person as well, but as I said I prefer third person. | NOTES: | *Optional, any additional notes you wanted to add that weren't covered by the above sections. This can be either kept for yourself or submitted for everyone to see. This would also be the place to include any NPCs you intend on using.
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Too many worries and ruins, plans ruined by worries, caught in a city with no way out or in or over walls that nobody could see. If he’d wanted to, Lucas might have been able to trace those lines with his feet, following new memories made by routine patrols. But he didn’t want to, he didn’t want to be here either. October was about the last month of good weather for travelling. If he left it any later he’d risk getting snowed in at the cottage, and stuck wasn’t what he liked being. At least here, at least here there was the illusion of not being stuck. He had a whole city to wander around in, enough parks to get away for a little while. But there were still sounds in parks, falling off the high buildings, it seemed. Drifting in on echoes. And he always knew he’d reach the end sometime sooner than later and the rush would all settle in again without his invitation. Caught between the bones of his skull, just like he was, only he wasn’t big enough. His head was small. Too small to fit it all in and sometimes it escaped when he had nothing else to say. Or crowded out his thoughts so they might as well have moved into someone else’s head for all the good they did him. But not today. Not with the sun shining through the back of his coat, settling like a friendly cat, just about, all bright and brash until a cloud skittered across its face. No wind today. Well, not much down here, nothing like what it could be. Warm enough that everything was remembering it, and he’d be too hot by the end of his walk, but he’d been meeting Mark, and he preferred walking where he could. Less crowded than the buses or the subway, even if it took longer. He knew the way well enough besides. He turned the corner with the car wheels coming up on the sidewalk and kept going two blocks past the fallen streetlight. Before he made it to the next landmark, however, a strangely simple contentment fell over him. Love, rough but true, as he dangled from a small hand and felt his feet bouncing off the ground again and again. Lucas stopped so suddenly in confusion he was lucky there was no one immediately behind him. He looked up first, feeling small, before he remembered he wasn’t and looked down. To one side the walkway was grey and spotted. On the other it tripped over the curb and turned into street. But reaching over the curb was a strand of red wool. He followed it to a stitched smile and button eyes. The doll had on a neat little dress, striped socks and black shoes, and there was an admittedly unnerving vacancy to its smiling stare, but Lucas found himself focusing on the dirty ground into the discoloured hands and the way fingers curled around his – its – wrists. Lost toys were worse than most lost items. Especially the stuffed ones, full of synthesised comfort and hugs. It had been a while since he’d found anything like this one though. A nice little rag-doll. Handmade by a sure-fingered woman humming along to a radio. Someone would be missing it. Maybe they’d come back. If they knew where to look… In the absence of anything better to do, Lucas stood back up, folding the doll into a one-armed hug and smiling as its memories hugged back. Over his head, he could hear the adults talking, looking for something, can I help you? Well… The whole street had buildings full of similar questions, maybe one of them would have the same voice too. Or recognise the doll. He tried a café first, the staff weren’t sure, but they offered to keep the doll and ask the next shift, too. He said he’d come back. Mac’s next. They said no one with a stroller yet that day. He was just walking by a gun store, under the assumption that it was unlikely, eyeing the doll again, when it became double. They’d walked past the shop window. So, he turned right there and held up the doll again, then bent down and let it swing, squinting, trying to get as close to where it had been, but the light was bad and the window kept shining light in his eyes instead. Blinded his mind’s eye and that was funny because it was making his real eyes tear up too from the light. He tried touching it too late, when he couldn’t figure out what he was seeing at all and there were guns behind the glass and he didn’t want any but that’s all he was seeing now. Until he raised his head and saw a man looking back at him. Unaware that he’d momentarily appeared to have a bad back injury suddenly flare up, or any other possible explanation for his awkward poses, Lucas gave the guy a grin and went towards the door. If the window couldn’t show him, maybe someone inside had seen what it had. A description was better than asking about a stroller and a kid with the doll. Lots of kids had dolls, and strollers… Through the door and swinging on laden hinges, Lucas swept in with a slight swaying before he caught his balance. “Hello, hi. You should change stations.” This radio station played the same songs too many times. He could name them, and he didn’t want to. But it was better than he’d expected. Except the arm holding up the tv… He frowned up at it and went wide around the space beneath it, things that remembered falling might fall again. “You rent guns?” The question emerged surprised, and just as loudly as his initial greeting, unperturbed by having veered off subject. There was enough in here to weigh in on his words, and he needed to get through that before he could get back to the doll. Now though, he just wanted to know if renting really was an option. He hadn’t known that before. Mind you, he’d never walked into a gunstore before, either.
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Look at the stars Look how they shine for you And everything you do Yeah they were all yellow. It'd been a month. A long, hard month. The day that that misbehaving Hype had been taken from the Square, Sam had gone home. Gone home to find the security shutters of his shop totally trashed, graffiti on what remained of the aluminium frame spelling out a death threat. The youths he'd scared off earlier in the day had been back. They were angry, no doubt, but as he picked past the wreckage of the shutters he found the interior still intact, thankfully. He'd even found his television frame up in its corner, complete with a new set. Charlie's man had been around; no doubt let himself in with the key he had stashed outside. On the corner his shop unit was a drainpipe that led up to the top of the building, and between that pipe and the red brick that composed the outside facade of his place, there lay a key, taped innocuously to the aluminium pipe. Between the key and the pipe was a small piece of paper and Sam knew what it was: an I.O.U. He flipped it open and yes, it was indeed a bill for the repairs. Ninety bucks. Not a whole lot, but still that would set him back a fair ways. He kept it in mind as he taped the spare key back in place; no sense using it, the shutters were damaged beyond any hope of being opened. He'd call Charlie again later to get another guy to replace the things. Nothing was missing, nothing broken, so he was still happy. The days rolled by and October hurt its head walking through his shop door, the days were colder and the nights were longer and he was wearing thicker clothes. Today was like any other. His routine had returned the moment his shutters had been replaced. The early morning runs, meeting Mrs Robinson, having breakfast at the cafe while the two policemen rolled on by on patrol, everything was as it should be. He sat behind the counter, idly polishing one of his revolvers, by the name of Carl as it were, while his beagle Casey yawned and snuggled up to his stomach where she lay on his lap. Slow day, as usual. Probably. "I came along I wrote a song for you And all the things you do And it was called Yellow." “Hello, hi. You should change stations.” That woke him up. He gently ushered Casey off his lap and onto the floor as he stood to greet the potential customer. The man in question wasn't that big, even if he looked it, with shifty eyes and hands that wringed and fiddled with each other nervously. In the crook of his arm sat a little doll, with a little red dress, shiny black shoes and a warm smile on its hand-stitched face. Casey ambled around the counter, her paws making a soft pitter patter on the linoleum floor as she went up to the stranger and examined his leg by way of sniffing it gently, before turning her cute head back to him as if to ask "who is this man, Sam?" He merely smiled and emerged from behind the counter, walking up to the beagle to give her head a gentle scratching. His radio, though on, was on soft, and it cast a little shadow of uncertainty over this strange, but interesting man that stood in his shop. He pushed that feeling aside as he tipped the brim of an imaginary hat and flashed a bright, warm smile. "Howdy partner. In here looking for something?" “You rent guns?” Another question from the unknown visitor. Hmm. "Sadly sir I do not, however if you're looking to buy one, you're in the right place. I sell secondhand firearms and restore old ones, all for a small fee of course." He did do all of those, of course, but renting guns was something very few did around here. Mostly they did that in gun ranges and this was nowhere near a range, so rentals were out of the question. He smiled and spread his arms, gesturing to his whole shop. "What y'see here is what ya get. Anything in here is for sale. 'Cept the shop, course. Hehe."
"Ever flip a coin and had it land on its side?" | NAME(S): | Samuel 'Sam' Williams | ALIAS(ES): | Trigger, Outlaw | D.O.B.: | 14th March, 1977 | AGE: | 37 | SEX: | Male | SEXUALITY: | Straight. | APPEARANCE: | Standing at a nice 6' 2", with nice, wide shoulders and a physique fitting of a country boy like himself, Sam is a good enough representation of someone that lived down South, way down in America, and he looks the part too, with a glorious looking mustache and crags in his face that rival the Grand Canyon. Despite his appearance, he is of a good heart and nature, and will naturally go out of his way to help others. His regular look is a simple collared shirt with the sleeves either rolled up or not, blue denim jeans, a leather belt, either leather cowboy boots or shoes, and a nice cowboy hat. Sometimes he wears a simple jacket or cardigan over his shirt. | H-CLASS: | Fortuna | ABILITIES: | Sam is able to manipulate probability itself, being able to directly influence the outcomes of any situation he is in or sets eyes on by merely imagining the final result and watching it come to life before his very eyes. This has a very wide variety of applications, which are elaborated on below, and extends to many different things. For instance, if presented with an impending car accident where a car is about to hit a lady, Sam is able to, by changing the numbers and probabilities inherent in the millions to billions of microevents occuring at that moment, make it so that the car misses the lady, or that the driver is suddenly able to regain control, or even something else happening that prevents the lady from being hit. | LIMITATIONS: | He is only able to directly influence what is visible to him. So, let's say someone throws something at the back of his head from behind him, he won't be able to prevent that object from hitting him by manipulating probabilities. Anything in his visual field is fair game, anything that isn't is a crapshoot. Without the added power of Future Sight, using his probability manipulation is only useful in short-term situations, like spur-of-the-moment decisions and such. He is not able to foresee a dramatic chain of events that he is able to set off by changing a certain probability or look into the future of someone and change the probabilities of things happening to them to influence and change their destiny. | WEAKNESSES: | He is only human, after all, and requires the regular human things to live and survive and so on, along with all the weaknesses of the flesh. His powers do not bestow added strength or stamina or endurance, and even with his training as a fast shooter and a marksman, he is still no more than a highly trained person, not even superhuman save for his powers. His probability powers eat up a fair chunk of his stamina when he uses them, especially for extended periods of time. Thus, he keeps himself energised by way of either caffeine or sugar, not so much that he's dependent on it, but if and only if he needs to. | APPLICATIONS: | Making impossible shots with his guns. Directly influencing the environment around him to go the way he wants it. Calculated defense against threats by neutralising them before they even initiate an attack. Influencing the probabilities that a given situation will result in a certain outcome, either good for him or bad for whoever's against him. Being able to tell the probabilities of a situation already in motion (eg. a lottery draw or a coin toss) and to directly change them. | SKILLS: | Trick Shooter - Having honed himself in the delicate art of trick shooting, Sam is trained and very proficient in making improbable shots, mostly just-for-fun things like shooting coins in midair or fine accuracy on tiny targets, but it has taught him how to fire at moving objects efficiently and accurately, which leads to... Marksman - Sam has taught himself how to be accurate with a small variety of weapons, which sets him above the average Joe, but not as accurate as proper military-trained shooters. He's just good enough. Quickdraw - As part of his skillset in trick shooting, he has taught himself how to draw his sidearm really, really fast. Though it's not Mercury-level fast, it's still faster than your average Joe. Keen Eye - Paying attention to his surroundings was always something he did, and it shows too, with him naturally being able to pick out what distant objects are even though he can't identify details. | EQUIPMENT: | Sam owns a pair of guns, Smith & Wesson Model 29 .44 revolvers. These are his life and soul, and were the mainstays of his act and job as a trick shooter. The guns have small names engraved on the sides of their barrels, one reads 'Carl' and the other 'Bessy'. He does not carry them around with him, but they are displayed in a glass case on the wall behind and above the counter of his shop. Sam also carries around a small tin of marbles wherever he goes. Flicking these with a good arm and fingers does indeed hurt people, and with his probability powers they have proved quite useful in indirectly influencing things to happen in favourable ways. Sam also owns a beagle he calls 'Casey'. It sports a neat brown leather collar with a single tag with its name on it, and is a young female beagle in the prime of her life. Lastly, Sam owns a very nice hat. There are many others like it but this one is his. Do not touch. | BACKSTORY: | Sam was born to Keith and Suzanne Williams, and was the youngest of three siblings, with an elder brother named Robert and a sister the same age as he called Eileen. The Williams were ranchers by trade. They owned a farm just outside the small town of Corbin, Kentucky, and spent their days growing wheat and corn, along with the usual mainstays of livestock like cows and chickens. Life on the farm was simple enough, the Williams siblings' hobbies were music, tending to the animals and going horseriding around the farm and surrounding countryside. Of course, being in the country and owning livestock meant that they also had to keep their share of firearms to ward off unwanted intruders like foxes. Young Samuel took to his father's habits of shooting old tin cans on their pasture fence and soon became a regular shot, spending free time unloading round after round onto old cans, plastic bottles and cardboard boxes. He kept the hobby well into young adulthood, even though his main job then was to take care of the farm in his parents' old age. He purchased a rifle and practiced with it, eventually being able to shoot apples off the trees in their small orchard, though the apples became apple juice when he shot them. Now you might be wondering how he got his powers. The answer's simple: they developed when he was a child, and worked unconsciously through his youth and into adulthood. The only thing that Sam knew about himself was that he was just incredibly lucky when he wanted to do something impossible for a man of his skill level. Flick a coin in the air and shoot it? 'No problem', said his mind, and 'lemme help you with that' said his powers. Okay, but taking the same coin (now with hole in it) and shoot it again, putting the bullet through the exact same hole? 'Impossible' said his mind, but his powers said 'everything's possible if you believe oh and I can make it happen so there'. The only time when he realised that something was quite amiss about himself was when he began pulling off these sort of stunts regularly, and with enough "skill" to warrant some notice by the media. When questioned by an intrepid reporter, he merely responded with "I guess it's a whole lotta luck," but questions ran circles in his mind until he decided to test them. Setting up an experiment, Sam performed the feat of shooting a bottlecap off a glass bottle, something that would normally be impossible to do without breaking the bottle itself. Then he realised that he didn't just have a talent or a knack at making impossible shots, he actually had the power to make the impossible...possible. With further testing came further realisation that not only could he influence himself, he could influence others too. This was enough to make him rethink his life choices. Though his family was getting by on the farm, Sam saw promise with his gift. He left, promising that one day he'd return with a fortune, and moved into Louisville, where he touted his gunplay skills at carnivals and contests, challenging other marksman to nearly impossible feats and gaining glory when he succeeded. For a while, life was good. He regularly sent money back to his family at the farm, money that he won by winning (read: cheating at) shooting contests and other accuracy competitions, and was even touted as the most accurate man in Kentucky. Alas, his luck was not to hold out, as not even he could have predicted the rise of the so-called "Hyperhumans", and he was almost immediately outed as one. Not one to falter in the face of despair, Sam gave up on his dreams but instead went into the more simple business of firearm repair and servicing. Once a lofty shooter, now reduced to a businessman, he didn't have the face or the guts to go back to his family, a feeling that influenced his decision to move to Canada. He set up his own small business in Toronto, his feats unheard of, but he regularly went to a local gun club for the socialising and to relive his glory days. Sometimes he would go to the countryside just outside the city to partake in more dangerous stunts just to keep his skills sharp, but otherwise Samuel Williams was now nothing more than a washed up old gun. Still, being as helpful as he was, the powers he was given did still have some use. He regularly helped neighbours with chores or other things, like packing or moving, and with proper use of his powers (obviously kept under wraps so as not to freak out anyone), he made processes efficient and slyly helped other folks in their endeavours, all the while tending to his store and being one of those nice, middle-aged men that smiles at you on the street and chats with you about the weather while waiting to cross the street, a life he is happy to enjoy for the rest of his days. | SAMPLE POST: | 7 A.M. Normally a time when people would be sleeping. However, for Sam, it was the start of his day. Business at his store didn't start until eleven, but he valued being an early riser and being prepared early. So it was off for an early jog, followed by bagels at the local cafe, where he would regularly relax until ten thirty, at which he'd take a stroll back to the shop, shower and freshen up, then open it for business at eleven on the nose. Today wasn't an irregular day, and he proceeded on his little schedule at his own pace. As he jogged, however, he kept an eye out for anything...weird, or bad. You could never know, what with the recent increase in the number of "Hypes" out there, coupled with the regular irregularities whose probabilites contributed to an interruption to a routine. Who knows, today might be the day a Hype used his (or her) powers for bad and caused some chaos in the neighbourhood. But it was highly unlikely. Sam knew the numbers. He always did. His jogging route took him around the block, as usual, and right past the cafe he ate breakfast at, as usual. The sweet young lady that swept the front doorstep and brewed the coffee smiled and waved at him and he returned the gesture. "Morning, mister Williams!" "And g'morning t'you to, young lady!" He smiled to himself as he kept on. She had a bright future ahead of her, this he could tell even though he couldn't predict it. Probably. Rounding the final corner to end his jog, Samuel turned his gaze to the sidewalk in front of him. Same as always, as usual. There was old Mrs. Nelson hobbling towards the park to feed the pidgeons like she always did. Same patrol car coming down the street towards him with the same two officers in it, one of whom waved a greeting that he returned in kind, as usual. The weather was bracing cold, as usual for a morning that early, one he knew that would turn warmer as the day went by. Everything as usual, just the way he liked it. Then he stopped dead in his tracks. Something wasn't right. The scream that suddenly emanated from the alleyway in front of him confirmed his suspicions. Oh this wasn't his usual day at all. What were the chances? Slim, actually. Sam ran ahead to the entrance to the alleyway and collided head-first with a young man that was running out, a leather purse grasped tightly in his hand as he shook off the impact and ran away. The poor middle-aged lady, one he recognised as the accountant who always woke up early for breakfast like he did, staggered to her feet and hobbled out of the alley, gibbering and wailing. "That horrid young man took my purse! Someone stop him! Thief! Police! Anyone!" He knew that the patrol car behind him was just rounding the corner and disappearing out of sight. He had to do something. Then he remembered. His hand dived into the pocket of his track pants and pulled out the tin of mints he always carried around. With a thumb he popped open the top and shook several out onto his palm. Then he broke into a run to chase after the young punk that had so interrupted his routine. That was the easy part, within seconds he had the youth in sight, the strap of the purse flapping about in the wind as he ran, presumably to someplace safe. Now for the hard part. Taking into account the speed at which they were running, Sam looked for something he could exploit, something in the environment that would stop the young punk from running. Something like a trash can. An innocent green bin (one of those plastic deals with wheels on them) sat on the curb in front of an apartment building, one they were getting really close to. He needed a plan. There, an idea. With mints in hand, Sam aimed right for the bin and flung them ahead of the young runner, adjusting the probability that they'd impact the bin on its side to maximum. Of course they'd hit, it was like throwing gravel at the side of a barn. Once the mints clattered against the side of the bin, he then adjusted the probability of one of the bin's wheels giving way under the minute strain to extremely probable, which is exactly what happened. A plastic wheel popped free of its slot and the bin, overburdened and unbalanced, toppled over right into the youth's path, causing him to run straight into it and crash head-over-heels into the sidewalk. He deftly hopped over the fallen bin and straddled the young man's back, sitting on him and pinning his arms in place as he took back the stolen purse. Then, as the rush of what just happened caught up with him, he heard distant sirens. The lady called the cops. He could relax, thank goodness. All in all, a plan well executed, and just in time too! He could feel his heart hammering in his chest, a poignant reminder that he wasn't as young as he used to be, and so he popped two mints and waited for the cops to show up. A fine start to the day. Hopefully he wouldn't have to deal with that sort of thing any time soon. Which was unlikely, since he himself knew the numbers. It wouldn't happen again, not for a long, long time. As usual. | NOTES: | Regularly keeps a roll of sweets or a small box of mint candies to keep his energy levels up. Root beer, he loves it. And so do I.
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Oh, he’d been sleeping. Lucas might have apologised for waking him if he hadn’t been distracted by the beagle coming over to sniff at his leg. Little claws scratching at his skull and the floor while he watched her assess his interest value. The store owner/manager/clerk - whatever he was he was in here a lot - followed after her, a right friendly greeting for someone shaking them out of a doze. So, he smiled distractedly, keeping his hands to themselves and now and again resettling the doll who was never in danger of falling. “Ha. And hullo Casey. Is she Casey?” Lucas crouched to say hello properly, unable to help believing that the dog was the more important acquaintance to make, since he was more used to them than people these days. He’d meant to add her as an exception to the everything’s for sale rule, but tripped up and rolled with it anyway. He wasn’t absolutely certain that was her name, but there was definitely someone named Casey who came here regularly. Holding out his hand for her to sniff if she wanted, he shook his head, processing the greeting and answer he’d received with a speed roughly equivalent to a cow chewing cud. He’d get through it eventually. He gave up halfway though, since he didn’t actually want any guns, and wasn’t interested in learning much more about them. Rentable or not. Finally, after a long moment, he shook his head and shrugged, raising his gaze from the cute dog to the less adorable man and offered him another crooked, half-hearted smile. “Sorry, no. I don’t like guns.” He made sure that came out clearly, speaking slowly and loudly so he could hear himself, not wanting to disappoint him after the rest of their conversation by only then bringing up that he wasn’t planning on buying anything. “They’re loud.” He held the doll out instead, her smiling face flopping back on an unsupportive neck. “She was my mum’s and don’t dropped her, but I’m trying to find the girl.”
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The world had been rattled by events beginning by the first Hype losing control. It was not the last though. What could only be describes as an epidemic, several more Hype's had lost control and caused even more destruction and death. Having just arrived Ruth suddenly found herself scrambling with her fellow scientists to isolate the cause. In the case of the veteran practitioner she likely couldn't have been in a safer position. The new facility was well equipped for the safe study of many potentially dangerous substances. Already they found a new strain of virus in samples taken from the Hypes before their untimely demise. So far there has not been much headway in learning details of this new health threat. Where did it come from? How does it spread? Why does it only seem to affect Hyperhumans? What is the potential to mutate? Many questions yet to be answered. These unknowns contributed to quarantine. No one enters and no one leaves. Week after week tests were being run to try and figure out anything from what little they had. For the moment Ruth was taking a break. While she could work longer that nearly everyone in the facility the human mind still needs a break. Due to what was going on she had been pretty much living at the lab, only occasionally going out. Getting infected was the last thing she, or anyone else needed. Although it was hypothesized that she could be immune, having shrugged off some rather nasty bugs and toxins in the past. But there wasn't a good way to test it. From past experiments she knew that her cells did not keep their regenerative properties past a couple minutes once removed from her body. Leaning back in a chair, eyes covered my her right arm she let her mind drift.
Character Sheet go! | NAME(S): | Ruth Elizabeth Staton | ALIAS(ES): | Elizabeth, Liz, Lizzy, Heather, Rachel... She's used a lot of names. | D.O.B.: | 4/16/1894 | AGE: | 118 | SEX: | Female | SEXUALITY: | Straight | APPEARANCE: | Ruth's appearance has not changed since turning 22 back in 1916. She stands 5' 6" and weighs in around 135 pounds. A natural brunette she has only recently experimented with adding blond highlights to her hair. Her eyes are also a brown color, a trait from her father. Having been born in another time in American history she still leans to more modest clothing such as long skirts and dresses that she grew up with. But occasionally she would don the more modern clothing of today or more formal business attire for public events. Of course she doesn't wear quite as much makeup as in the posters. Can't live in the past forever without making some changes else one looks very out of place. | H-CLASS: | Juno | ABILITIES: | Regeneration Aura: Can project a powerful and constant regenerating aura in the surrounding area. The aura can be extended further out to others within a few yards with less potent effects. The range and effectiveness ties itself to her emotions. Being sympathetic toward someone will mean that they will heal quicker, animosity perhaps not at all. This ability has been better refined over the years. | LIMITATIONS: | Normally the aura is focused very near to the users body. It cannot repair from something that would kill the user in less in a few minutes. A bullet to the brain, sufficient physical trauma, or a powerful enough toxin would render the regeneration irrelevant. It also does not eliminate pain. For others the aura is a much slower process. Cuts are no big deal but at best a deep gash or bullet wound may take a few days to fully heal. | WEAKNESSES: | Because she continuously heals yet still feels pain suffering could be prolonged if someone was so inclined. If she is emotionally distraught or under extreme stress the aura will fade away. And while she is immune to most illnesses, she is merely resistant to the new one afflicting hyperhumans. | APPLICATIONS: | Maintains her physical age. Most wounds inflicted on her can be healed in a matter of minutes. Capable of surviving some normally fatal wounds (self only). Viral and bacterial immunity (with one known exception) Can weather most toxins. Heal others around her. Cause cells to grow out of control (cancer). Accelerate bacterial culture growth (infection). | SKILLS: | Registered Nurse: Military trained nurse from two World Wars and various other institutions through her travels. While culmitavly she probably qualifies for a couple masters degrees in the medical field she has never formally pursued them. Multilingual: Beyond her native tongue of English, her time spent in many European countries has allowed her to learn French, German, Russian, Polish, and Italian. Dabs of other languages of countries that participated in the wars she can muddle through. Hunter: She can handle various types of handguns and rifles. Primarily for sport, she despises their use against people after seeing the atrocities they can produce. | EQUIPMENT: | A purse which contains mostly common items, and usually has a bodyguard or two hovering around her. | BACKSTORY: | The poster you see is not where Ruth's story begins. For that you need to go back some 50 years earlier. Ruth Elizabeth Staton was born into this world the daughter of Frederick and Eliza Staton. A simple family that like many owned and tended a farm in Tennessee. The early years were tough as the country was in a recession. Learning to cook, clean, and do farm chores, all the normal things for the time there was nothing out of the ordinary to Ruth's childhood. Growing to be a teenager and later into adulthood things were actually starting to look up. Striking it out on her own for a while she did odd jobs, until world went to war. The Great War, WWI began in 1914 and when she was just 19 Ruth's father was drafted. There were many tears and anxiety as her father left for what could very well be the last time they would ever see each other. While there were many way to help in the war effort the one that stood out to the young woman was the nurses going to the front lines to tend to the wounded. There were rules though, to qualify one needed to be 23 and have 3 years experience. Her mind made up Ruth went to training. Passing with flying colors she wasn't sent overseas until the last year of the conflict. War had made a turn for the worse with mechanization and chemical warfare. During her tenure patients that were under Ruth's care did markedly better. Still the atrocities of war were hard to bare. Everyone breathed a collective sigh of relief when the war finally came to a close. Coming back to the States didn't change the war nurses occupation. She had a gift, a true gift that Ruth was blissfully unaware of. All her friends and family told her that she looked the same as the day she left. Thinking it as just flattery she paid no attention to the comment. Having moved out on her own to the city gave her time to reflect a bit. Now 26 and even she could see that something unusual was going on. She looked the same as when she enlisted. Being a physician and having seen the crude and often painful medical practices returning soldiers underwent Ruth wanted nothing to do with that. In was then one night that she disappeared without a word to anyone. From then on life was a lie. She was always between 20 and 24 years old, had a different name everywhere she went, and took any job she could find. Having to move every four to five years was tough. But not as tough as when the Great Recession hit. Much worse than the last probably the one thing that kept her alive was whatever mysterious condition that stayed her age. But the drums of war began to beat again and this time things would be different. America not immediately entering the fray gave Ruth the opportunity to prepare. Falsifying her own information Ruth once again registered as a nurse, passing herself off as her own daughter. Pouring her heart and soul toward the soldiers her performance was exemplary. Miraculous turnarounds occurred wherever she was stationed. Such success did not go unnoticed and she became a poster girl for war propaganda. By the end of the war she was very recognizable back home. Seeing the impending disaster that could cause for her life she stayed in Europe where she had better anonymity. Bouncing around between countries it became increasingly hand to stay hidden. Traveling the world became a necessity for a while. Through her travels she realized why her patients had done so well as she would treat people in towns or even small villages were they there. Eventually murmurs of unusual goings on involving special individuals reached Ruth's ear. Once again the world was about to shift as "hyperhumans" began to surface more and more. Thinking her expertees could be of use she came forward with the newly formed H.E.L.P. Department. Without even telling them much it was found that this woman matched in many photographic data going back the last hundred years. Who started it or how it began was lost in the flurry, but before she knew it Ruth was again in the spotlight. "The first hyperhuman!" "Saved the lives of hundreds during both World Wars!" "Immortal hero!" The stories just went out of control. In a matter of months she'd become a face that represented everything good about hyperhumans, and she didn't want any of it. One thing was for sure, there was no running away from her past now. | SAMPLE POST: | On Air, that's what the red sign said above the door of the green room. Slung around like a talking puppet Ruth was getting ready to be interviewed. So many requests to be interviewed and she had denied all of them until it was mentioned that it wouldn't end if she tried to avoid it. The cat was out of the bag and the public was clamoring for answers. This was a bad idea. It only meant starting a tug-o-war against all the other talk shows. Notes, she had written notes. She never wrote notes for when she was going to speak, she could remember everything fine. Millions of people were going to be glued to their televisions as the "Ageless Woman" was finally going to tell her story. Or at least part of it. There wasn't enough time to answer the mountain of questions that undoubtedly awaited her. Opening a set hand ushered her onto the stage. People were running around making sure everything was just right and and even came up and powdered her face to reduce the glare from the lights. Glancing around time and technology had passed her by. Back when she actually was 22 there was no way she could ever have imagined being able to do the things that were possible today. In seconds things recorded here could be sent around the world like it was nothing. Her reflection was cut short as they appeared to be ready. Counting down Ruth took a deep breath and composed herself and the recording light went on. | NOTES: | McAlister's Sweet Tea
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Yeah, her name's Casey. Cute lil' thing, ain't she. Sam smiled as the little beagle sniffed the stranger's hand gently, before looking up at him with her tail at a wag, as if to say 'Sam this guy's cool!' He gave her head another affectionate little ruffle before he hoisted her up into his arms, cradling her gently as she rested her head against his chest. The man held out the doll and Sam raised an eyebrow. It wasn't every day that someone you didn't know offered you a doll... “She was my mum’s and don’t drop her, but I’m trying to find the girl.” ...and asked you to find its owner. He took the doll from him and held it in a hand for a while. Where'd he seen a little thing like this before...he had a memory but it was vague, curse his greying brain cells. He wasn't one to leave someone down though, so he gave the stranger a nod and a smile. " 'Course I'll help you look for her. She mean a lot to ya?" Sam smiled as he held out the doll for the stranger to take back. Not ten minutes and already he had work, though certain things about his mysterious visitor...piqued his interest. Like how he'd near instantly known that his beagle was named Casey. Perhaps he'd seen the collar on her neck with the single silver tag on it with her name engraved on it, perhaps he hadn't, but he'd known almost as he touched her. A Hype? Wasn't out of the picture, strange things were happening a lot these days. Well, he'd give it a shot. Might be fun. Probably.
"Ever flip a coin and had it land on its side?" | NAME(S): | Samuel 'Sam' Williams | ALIAS(ES): | Trigger, Outlaw | D.O.B.: | 14th March, 1977 | AGE: | 37 | SEX: | Male | SEXUALITY: | Straight. | APPEARANCE: | Standing at a nice 6' 2", with nice, wide shoulders and a physique fitting of a country boy like himself, Sam is a good enough representation of someone that lived down South, way down in America, and he looks the part too, with a glorious looking mustache and crags in his face that rival the Grand Canyon. Despite his appearance, he is of a good heart and nature, and will naturally go out of his way to help others. His regular look is a simple collared shirt with the sleeves either rolled up or not, blue denim jeans, a leather belt, either leather cowboy boots or shoes, and a nice cowboy hat. Sometimes he wears a simple jacket or cardigan over his shirt. | H-CLASS: | Fortuna | ABILITIES: | Sam is able to manipulate probability itself, being able to directly influence the outcomes of any situation he is in or sets eyes on by merely imagining the final result and watching it come to life before his very eyes. This has a very wide variety of applications, which are elaborated on below, and extends to many different things. For instance, if presented with an impending car accident where a car is about to hit a lady, Sam is able to, by changing the numbers and probabilities inherent in the millions to billions of microevents occuring at that moment, make it so that the car misses the lady, or that the driver is suddenly able to regain control, or even something else happening that prevents the lady from being hit. | LIMITATIONS: | He is only able to directly influence what is visible to him. So, let's say someone throws something at the back of his head from behind him, he won't be able to prevent that object from hitting him by manipulating probabilities. Anything in his visual field is fair game, anything that isn't is a crapshoot. Without the added power of Future Sight, using his probability manipulation is only useful in short-term situations, like spur-of-the-moment decisions and such. He is not able to foresee a dramatic chain of events that he is able to set off by changing a certain probability or look into the future of someone and change the probabilities of things happening to them to influence and change their destiny. | WEAKNESSES: | He is only human, after all, and requires the regular human things to live and survive and so on, along with all the weaknesses of the flesh. His powers do not bestow added strength or stamina or endurance, and even with his training as a fast shooter and a marksman, he is still no more than a highly trained person, not even superhuman save for his powers. His probability powers eat up a fair chunk of his stamina when he uses them, especially for extended periods of time. Thus, he keeps himself energised by way of either caffeine or sugar, not so much that he's dependent on it, but if and only if he needs to. | APPLICATIONS: | Making impossible shots with his guns. Directly influencing the environment around him to go the way he wants it. Calculated defense against threats by neutralising them before they even initiate an attack. Influencing the probabilities that a given situation will result in a certain outcome, either good for him or bad for whoever's against him. Being able to tell the probabilities of a situation already in motion (eg. a lottery draw or a coin toss) and to directly change them. | SKILLS: | Trick Shooter - Having honed himself in the delicate art of trick shooting, Sam is trained and very proficient in making improbable shots, mostly just-for-fun things like shooting coins in midair or fine accuracy on tiny targets, but it has taught him how to fire at moving objects efficiently and accurately, which leads to... Marksman - Sam has taught himself how to be accurate with a small variety of weapons, which sets him above the average Joe, but not as accurate as proper military-trained shooters. He's just good enough. Quickdraw - As part of his skillset in trick shooting, he has taught himself how to draw his sidearm really, really fast. Though it's not Mercury-level fast, it's still faster than your average Joe. Keen Eye - Paying attention to his surroundings was always something he did, and it shows too, with him naturally being able to pick out what distant objects are even though he can't identify details. | EQUIPMENT: | Sam owns a pair of guns, Smith & Wesson Model 29 .44 revolvers. These are his life and soul, and were the mainstays of his act and job as a trick shooter. The guns have small names engraved on the sides of their barrels, one reads 'Carl' and the other 'Bessy'. He does not carry them around with him, but they are displayed in a glass case on the wall behind and above the counter of his shop. Sam also carries around a small tin of marbles wherever he goes. Flicking these with a good arm and fingers does indeed hurt people, and with his probability powers they have proved quite useful in indirectly influencing things to happen in favourable ways. Sam also owns a beagle he calls 'Casey'. It sports a neat brown leather collar with a single tag with its name on it, and is a young female beagle in the prime of her life. Lastly, Sam owns a very nice hat. There are many others like it but this one is his. Do not touch. | BACKSTORY: | Sam was born to Keith and Suzanne Williams, and was the youngest of three siblings, with an elder brother named Robert and a sister the same age as he called Eileen. The Williams were ranchers by trade. They owned a farm just outside the small town of Corbin, Kentucky, and spent their days growing wheat and corn, along with the usual mainstays of livestock like cows and chickens. Life on the farm was simple enough, the Williams siblings' hobbies were music, tending to the animals and going horseriding around the farm and surrounding countryside. Of course, being in the country and owning livestock meant that they also had to keep their share of firearms to ward off unwanted intruders like foxes. Young Samuel took to his father's habits of shooting old tin cans on their pasture fence and soon became a regular shot, spending free time unloading round after round onto old cans, plastic bottles and cardboard boxes. He kept the hobby well into young adulthood, even though his main job then was to take care of the farm in his parents' old age. He purchased a rifle and practiced with it, eventually being able to shoot apples off the trees in their small orchard, though the apples became apple juice when he shot them. Now you might be wondering how he got his powers. The answer's simple: they developed when he was a child, and worked unconsciously through his youth and into adulthood. The only thing that Sam knew about himself was that he was just incredibly lucky when he wanted to do something impossible for a man of his skill level. Flick a coin in the air and shoot it? 'No problem', said his mind, and 'lemme help you with that' said his powers. Okay, but taking the same coin (now with hole in it) and shoot it again, putting the bullet through the exact same hole? 'Impossible' said his mind, but his powers said 'everything's possible if you believe oh and I can make it happen so there'. The only time when he realised that something was quite amiss about himself was when he began pulling off these sort of stunts regularly, and with enough "skill" to warrant some notice by the media. When questioned by an intrepid reporter, he merely responded with "I guess it's a whole lotta luck," but questions ran circles in his mind until he decided to test them. Setting up an experiment, Sam performed the feat of shooting a bottlecap off a glass bottle, something that would normally be impossible to do without breaking the bottle itself. Then he realised that he didn't just have a talent or a knack at making impossible shots, he actually had the power to make the impossible...possible. With further testing came further realisation that not only could he influence himself, he could influence others too. This was enough to make him rethink his life choices. Though his family was getting by on the farm, Sam saw promise with his gift. He left, promising that one day he'd return with a fortune, and moved into Louisville, where he touted his gunplay skills at carnivals and contests, challenging other marksman to nearly impossible feats and gaining glory when he succeeded. For a while, life was good. He regularly sent money back to his family at the farm, money that he won by winning (read: cheating at) shooting contests and other accuracy competitions, and was even touted as the most accurate man in Kentucky. Alas, his luck was not to hold out, as not even he could have predicted the rise of the so-called "Hyperhumans", and he was almost immediately outed as one. Not one to falter in the face of despair, Sam gave up on his dreams but instead went into the more simple business of firearm repair and servicing. Once a lofty shooter, now reduced to a businessman, he didn't have the face or the guts to go back to his family, a feeling that influenced his decision to move to Canada. He set up his own small business in Toronto, his feats unheard of, but he regularly went to a local gun club for the socialising and to relive his glory days. Sometimes he would go to the countryside just outside the city to partake in more dangerous stunts just to keep his skills sharp, but otherwise Samuel Williams was now nothing more than a washed up old gun. Still, being as helpful as he was, the powers he was given did still have some use. He regularly helped neighbours with chores or other things, like packing or moving, and with proper use of his powers (obviously kept under wraps so as not to freak out anyone), he made processes efficient and slyly helped other folks in their endeavours, all the while tending to his store and being one of those nice, middle-aged men that smiles at you on the street and chats with you about the weather while waiting to cross the street, a life he is happy to enjoy for the rest of his days. | SAMPLE POST: | 7 A.M. Normally a time when people would be sleeping. However, for Sam, it was the start of his day. Business at his store didn't start until eleven, but he valued being an early riser and being prepared early. So it was off for an early jog, followed by bagels at the local cafe, where he would regularly relax until ten thirty, at which he'd take a stroll back to the shop, shower and freshen up, then open it for business at eleven on the nose. Today wasn't an irregular day, and he proceeded on his little schedule at his own pace. As he jogged, however, he kept an eye out for anything...weird, or bad. You could never know, what with the recent increase in the number of "Hypes" out there, coupled with the regular irregularities whose probabilites contributed to an interruption to a routine. Who knows, today might be the day a Hype used his (or her) powers for bad and caused some chaos in the neighbourhood. But it was highly unlikely. Sam knew the numbers. He always did. His jogging route took him around the block, as usual, and right past the cafe he ate breakfast at, as usual. The sweet young lady that swept the front doorstep and brewed the coffee smiled and waved at him and he returned the gesture. "Morning, mister Williams!" "And g'morning t'you to, young lady!" He smiled to himself as he kept on. She had a bright future ahead of her, this he could tell even though he couldn't predict it. Probably. Rounding the final corner to end his jog, Samuel turned his gaze to the sidewalk in front of him. Same as always, as usual. There was old Mrs. Nelson hobbling towards the park to feed the pidgeons like she always did. Same patrol car coming down the street towards him with the same two officers in it, one of whom waved a greeting that he returned in kind, as usual. The weather was bracing cold, as usual for a morning that early, one he knew that would turn warmer as the day went by. Everything as usual, just the way he liked it. Then he stopped dead in his tracks. Something wasn't right. The scream that suddenly emanated from the alleyway in front of him confirmed his suspicions. Oh this wasn't his usual day at all. What were the chances? Slim, actually. Sam ran ahead to the entrance to the alleyway and collided head-first with a young man that was running out, a leather purse grasped tightly in his hand as he shook off the impact and ran away. The poor middle-aged lady, one he recognised as the accountant who always woke up early for breakfast like he did, staggered to her feet and hobbled out of the alley, gibbering and wailing. "That horrid young man took my purse! Someone stop him! Thief! Police! Anyone!" He knew that the patrol car behind him was just rounding the corner and disappearing out of sight. He had to do something. Then he remembered. His hand dived into the pocket of his track pants and pulled out the tin of mints he always carried around. With a thumb he popped open the top and shook several out onto his palm. Then he broke into a run to chase after the young punk that had so interrupted his routine. That was the easy part, within seconds he had the youth in sight, the strap of the purse flapping about in the wind as he ran, presumably to someplace safe. Now for the hard part. Taking into account the speed at which they were running, Sam looked for something he could exploit, something in the environment that would stop the young punk from running. Something like a trash can. An innocent green bin (one of those plastic deals with wheels on them) sat on the curb in front of an apartment building, one they were getting really close to. He needed a plan. There, an idea. With mints in hand, Sam aimed right for the bin and flung them ahead of the young runner, adjusting the probability that they'd impact the bin on its side to maximum. Of course they'd hit, it was like throwing gravel at the side of a barn. Once the mints clattered against the side of the bin, he then adjusted the probability of one of the bin's wheels giving way under the minute strain to extremely probable, which is exactly what happened. A plastic wheel popped free of its slot and the bin, overburdened and unbalanced, toppled over right into the youth's path, causing him to run straight into it and crash head-over-heels into the sidewalk. He deftly hopped over the fallen bin and straddled the young man's back, sitting on him and pinning his arms in place as he took back the stolen purse. Then, as the rush of what just happened caught up with him, he heard distant sirens. The lady called the cops. He could relax, thank goodness. All in all, a plan well executed, and just in time too! He could feel his heart hammering in his chest, a poignant reminder that he wasn't as young as he used to be, and so he popped two mints and waited for the cops to show up. A fine start to the day. Hopefully he wouldn't have to deal with that sort of thing any time soon. Which was unlikely, since he himself knew the numbers. It wouldn't happen again, not for a long, long time. As usual. | NOTES: | Regularly keeps a roll of sweets or a small box of mint candies to keep his energy levels up. Root beer, he loves it. And so do I.
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Now came the important part. The dog was sweet. Friendly, but not too friendly. Just the sort he supposed you’d want if you brought it in to work with you. Every day? Maybe, hard to tell, not what he wanted to know. Casey though. Yeah, she was cute. He hadn’t come in to talk about the dog though. Oh, now that he’d seen her and they’d said hello and all, he wouldn’t have minded spending the rest of the morning talking about dogs. About Casey in particular if the man – was he Sam? seemed to answer to it – had enough to say to take up all that time. Given how he was holding her, he might well have, at that. But the longer they spent on the dog, the more time it gave that mother and her girl to disappear into the city. Back from wherever they’d come from minus one. So, the first chance he had at clearing his head and he held out the doll and tried to explain the situation. He wasn’t sure he’d managed it too well, and frowned at the floor as he pushed himself up to standing again, trying to go over what he’d just said, but Casey’s owner didn’t seem to have any trouble with it. Maybe it was the obvious conclusion to seeing a grown man wandering around with a doll; that he was looking for its owner. Then came the follow-up question as he took the doll back. Probably the next obvious conclusion, and he must have said something a little sideways, but Lucas’ frown only deepened when Sam asked if she meant something to him. A lot? “Not a lot of-No.” He cut his attempt at explanation short and shrugged one shoulder, a lopsided sort of confused dismissal that made what he was doing that much more important and that much more without a reason. Biting at his thumbnail, Lucas tried an apologetic grimace around his hand as he searched through old conversations and leftover feelings for what he needed. It could drive his dad crazy, when he couldn’t find the words to explain why he wanted to do something. And this was only a stranger who had more important things to do with his time, but he’d said he’d help and that deserved something. Only, what was there to say? The mother and girl who’d lost the doll were strangers, too. He just… “It’s sad.” He brushed the doll’s hair back with careful fingers, unable to count how many times such a motion had been done before, and pinned her to his chest in a two armed hug to go back to happier memories. The old toy made for an incongruous sight against the backdrop of gun store, two grown men and not a child anywhere near, for the moment, however, it had the strongest hold on his mind, and he smiled absently. “It’s all care and crying comfort stuffing inside. Stuffed full up to the gills and that’s all lost the keys to keep… It’s all lost memories.” Lucas was used to getting weird looks now and again, at least once a day if he spent any amount of it talking with strangers. He was no longer worried about trying to fit in. Making himself understood if someone was trying to understand him was more important. He wasn’t sure if he’d explained enough or just confused the situation, but he’d tried. “Have to give that back.”
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Empire Of Bones "Calling all mercenaries, travellers and adventurers. Come, fight for the Three Nations and gain honour, glory and riches! Meet Knight Morro Aramato at The Mountain tavern, where Ruritania and the Old Country meet, and join us in the fight for good. 10,000 gold reward for any who come back with information regarding the Lich and his fortress. Samara Ruon, Queen and ruler of Ruritania" When the curse spread across the Old Country, the land that connected with Ruritania had been swallowed by a swamp. It had taken exactly half of The Mountain tavern with it, and at least three customers. Only two had risen, the other crushed beyond revival by the roof. Although the floor had been thoroughly swallowed by the murky waters, the roof had risen above the surface and formed a barely slanting platform. The owner of the Tavern, a large and well muscled Orcish woman, had been loath to accept defeat at the hands of a mere curse and so had precariously balanced three tables and several chairs on the tiles of the collapsed roof. Business was doing surprisingly well despite all that had happened, and with the undead on one side of the tavern and the alive on the other, fights were at an all time low. Nobody alive wanted to risk dying on Old Country ground. It was nearly midnight when the group reached the tavern, well past the organised time, and they were welcomed into their temporary lodgings with nothing more than a bleary eyed grimace and a push towards their rooms. The best had already been taken, and the only remaining room was missing half a wall and all customary furniture. They were haughtily told that they could 'go sleep in the bloody swamp' if they were fussy, and it didn't take long for them to settle down (albeit a little resignedly). "Two weeks. I can't believe we've got to stay here for two, long weeks." The youngest of the group began to complain, and was soon joined by his elder, a short and stocky female elf. "I just don't understand why we couldn't have been sent on that mission to Bella! No, y' have to go t' th' swamps and mingle wi' the locals, waitin' fer a bunch o' fools who'll ne'er even turn up." The elf looked pleased with herself as her friend laughed at the over-the-top imitation of their commander, but they were cut short by the taller human female. "Shut it and go to sleep, if you don't stop your moaning I'll make sure you come back here for another month after this to secure the borders. Count yourselves lucky." "But Morro-" He was cut off before he'd completed her name. "You'll call me Knight Aramato, subordinate. And I said shut it. Go to sleep." Not another word was spoken until the sun rose, and the Three Nations soldiers woke for another day. Kij'hara had left the city three weeks before, to make her wandering way to The Mountain tavern. She was not in any particular hurry. The poster had been lacking in any true information - a ploy, perhaps, to attract people with an offer of gold and trap them in the job. Kij didn't care - if she found it appealing she would take it. If she didn't, she would walk away. She crested the hill and surveyed the landscape before her, scanning her eyes over the thick mat of trees. A line ran through the leaves where the lush green colour gave way to a greyish hue, and to the far left she could see the forest sinking down into swampland. A lone building stood half demolished in the distance. Two miles away, maybe three. With determination, Kij'hara turned and made her way towards The Mountain tavern.
Name: Kij'hara Race: Slith (Lizardperson) Personality: Kij'hara is, suffice to say, more comfortable in the company of shadows and thieves than the more socially acceptable kinds, finding they often tend to talk less than others. She prefers the quiet people, the people who don't need to say much to convey what they want or need, and she will often lapse into a 'comfortable' silence that can be misconstrued – by the louder types – as uncomfortable, or even expectant. She is unusually lacking in her ability to judge what would be appropriate to say and what would not, resulting in her often saying the wrong thing to the wrong person and getting herself in trouble. However, over time she has learnt to know when to not say anything at all, so as to limit the amount of fights she finds herself in due to her lack of judgement. Staying silent also causes anger, she has found, but it is often less physical. She is distrusting and fearful of Orcs in particular, and views each and every one as lowly mercenary scum. Background: Kij'hara was born on the far outskirts of a small village in the west of Ruritania. She grew up with five other siblings, but would spend more time exploring the forest than playing with her sisters and brothers, preferring to be alone. Her parents were hunters who supplied meat for the village, and – knowing the local forests – let their children roam freely once they were able to look after themselves. Kij learnt how to climb trees, forage, and handle a knife, all well before the age of ten. On her thirteenth birthday, when most of her other siblings had left home to become apprentices (or were too young to do so yet), she asked to be taught how to hunt, and, in time, continue the family business. Her parents were glad to take her on as an apprentice and over the course of two years she learnt the job; how to shoot a bow, and how to move quickly and quietly, unseen by deer or a boar. At the age of seventeen, secure in her apprenticeship and almost fully trained, she decided to make her first overnight trip on her own, hunting larger prey. She set out at dawn, and returned with the carcass of her fallen prey at dusk of the following day. Welcoming faces did not greet her when she returned home, as expected, but instead she watched from afar as the corpses of her parents were cremated in the fire that ate through their house. Bandits, primarily Orcish, had raided her house, murdered her parents, and burned what they could not steal. She did not wait for them to find her, and turned back into the forest. For the next few years she lived off the land and, although she departed the forests where she had been born after only a few months, did not go back to civilization unless the winter was particularly harsh and she was driven to buy food or clothing. However she began to grow tired of the constant restlessness of her life and sought to settle down, finally venturing into the city to find somewhere to live. She stayed for three months with her younger sister, but after many subtle hints (and being directly told to her face that she was no longer welcome to stay), she began to look for a job to earn money with. By a chance of fate, she heard the rumours regarding the Old Country, and – deciding that it was a sign that she was doing the wrong thing – set about finding more information... Abilities: She is deft at using a knife and bow, and when she is unable to catch anything to eat herself can set traps that do the job for her. Although unused to climbing stone or buildings, she is nimble and can use her claws to find small pits and dents to hold on to, making her capable of climbing most structures, natural or unnatural. Her training and skill in hunting also result in her being light on her feet, able to blend in with the shadows and go undetected. Equipment: A flatbow and a knife. Though used primarily for hunting, they are also suitable for combat. A water pouch and a basic medicine kit (which also contains rations of dried meat, etc). Leather armour, worn and patched but still usable.
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Sam Duval went mostly unnoticed as he made his way to The Mountain tavern. Periodically he would pass a traveler, but none paid him any heed - perhaps he looked too much like a beggar in his current hooded robe. He was still in Ruritania, so he felt that he would be wise to keep his identity hidden until he reached his destination. It was still extremely dark out - perhaps around 3:00 AM. The moon was going down again, and the starlight was only barely enough for him to see the road. He could smell the swamp from where he was, and it was still a bit over an hour's walk to reach The Mountain tavern. A massive mosquito landed on his shoulder, then mostly fell off, onto the ground. Its legs were still attached to Sam's cloak, and he flipped a Two of Clubs around between his fingers a couple times before shuffling it back into his deck. Further walking eventually revealed the figure of the tavern in the shadows, gleaming with lantern light. Sam hurried his pace and saw that the place was an absolute wreck. Probably tended by a fat ogre or something. This place is a total dump, he thought to himself. The stench wasn't getting any better, either. He walked around the tavern once, looking through all of the windows as he went, looking for anybody who seemed vaguely knightly in their beds. He wanted to make certain that it was the right place - and he wanted to make certain that they were competent. The poster he had read hadn't made any mention of the tavern looking like it'd been hit by a bomb, but for all he knew, that could have happened after the posting was made. He found his mark at 4:40 AM - too late to bother renting a room. He waited outside the tavern on the Undead side - out of the jurisdiction of Ruritanian authorities - and stripped himself of his robe, which didn't even belong to him in the first place. The lantern light mixed with the moonlight and starlight, and eventually the dawn, illuminating his painted face in a most ghostly fashion and highlighting the card suits that adorned it.
Name: Sam Duval Race: Human Appearance: A slender man standing at 6'2" with mid length, slicked back black hair, and brilliant green eyes. His face is masked in white face paint and makeup - with a red heart upside down beneath the left eye, a black spade upside down beneath the right, a black club above the left, and a red diamond above the right. He wears red lipstick on one side and black on the other, and very much appears to enjoy his magic tricks. His outfit is particularly frilly. A wide, snow-white ruff encircles his neck, and a deep purple brocade doublet is worn atop a snowy white tunic with baggy sleeves. Thick white tights are tucked into purple leather boots, complete with long and curling toes. Personality: His capacity for cruelty is only surpassed by his apathy. Those he deems unworthy of death, he casually insults or ignores. Everyone else, he either takes advantage of or makes an enemy of. The thrill of a power struggle is the greatest and most exciting entertainment he can imagine, whether he's on top or on the bottom. He will do absolutely anything to get ahead - and luckily for the world, he sees 'dealing with' the new menace at the Old Country as a perfect way to secure a position atop the world. The real question is what he would do with that position were he somehow to succeed. He loves trickery and sleight-of-hand 'magic'. Background: Sam grew up in an orphanage in eastern Ruritania. All of his needs were provided for, and he had many good friends there. The elderly couple who ran the place always felt that he was somehow a special child. One day, a western circus was in town - a circus of acrobats and clowns - and he was mystified by their death defying feats and their silly acts. He wanted to become like them, and he started practicing card tricks, card games, cheating dice rolls, acting, and puppeteering. At 13, he left the orphanage to join the circus, where he stayed as a clown for nine years, perfecting a number of silent comedy acts with his partners - including famous shows like 'Bobo the Rat', 'The Marvelous Machine', and 'A Place to Call Home'. The King of Armitas, a moderately sized province in Ruritania, offered him a job as a private jester - which he gladly took. The King was a rather nice man, if a bit hard-hearted towards the plight of individual commoners, and Sam looked up to him. The King's power made him tremble with delight, and he served both as comedian and advisor gleefully. The King's health was in gradual decline, though, and soon, he was appointed with handling the affairs of the peasantry in the King's place - a job that he was well suited for. Every person who came in to petition the King was met with Sam instead, and he took great joy in deciding whether to save or ruin people. It was his perfect dream job. He gradually became more and more demented as time went on, moving up from causing minor ailments to unsuspecting people to starving them, and from starving them to outright executing them for crimes they never committed. The people called for his head. His position was cemented when, finally, a father of four entered his hall and demanded that he resign immediately. Words were had, and the father insulted Sam in front of a small crowd. Sam flew into a rage and lept from the throne, slashing the man's throat with a Jack of Clubs. When the King heard about the murder, he called Sam into his office and asked him to explain what happened, as he didn't want to have to imprison his friend. Sam explained in gruesome detail every single moment and feeling, and the King felt true despair for the first time in his life. The King called for his guards to take Sam away, and Sam responded by putting a Joker through the man's throat, followed by leaping out a window. He wasn't seen in Armitas ever again. The news spread, and quickly twisted into fairy tales about a murderous clown that would eat bad children in the night. He particularly loved these stories, and would often ask to hear them any time he stopped at an inn - though he didn't wear his signature outfit for a while. When a more frightening story than his own finally came up regarding a great evil in the Old Country, he put on his old Jester's outfit and makeup once more and set out eastwards. Abilities: Deadeye Dealer: A true marksman with a playing card - a swift flick and a card goes flying with the force and accuracy of an arrow, albeit a somewhat shorter range. Clown Agility: Sam's experiences in the circus have given him near superhuman kinesthetic sense and an in-depth knowledge of what his body is capable of. Acrobatic feats and clever use of leverage are no trouble for him at all, having for years been involved in tightrope and trapeze comedy acts. One such act even involved blocking a mace blow with a spoon, all for the sake of a good show. Puppeteering: Steel wire is his second favorite way to kill his foes. While he can't control his enemies like he can control a puppet, he does enjoy garroting their various extremities. Equipment: A 78-card tarot deck and a 60-card playing card deck. A length of piano wire. A pack of toothpicks coated in monkshood poison. A salad fork.
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Edwyn Cenric Edwyn's mouth had twitched when he read the flyer, the ghost of a smile. Money, adventure, a righteous cause, the flyer had practically sung to him. The tavern where they were to meet wasn't even too far away, maybe a few days travel by foot. Of course, if I succeed in this, I'll be able to afford a horse. Now, as approached the Mountain Tavern, that phantom smile had graduated to a full face grin. He was in need of money, in need of some decent travelling companions, and, most importantly, in dire need of adventure. The promise of all three had been practically mouth-watering. Now that he was, perhaps a few hundred yards from the tavern, his heart began to flutter. He stopped for a moment, taking a drink from his waterskin. He decided he should double check his gear. He wouldn't want to be looking unprofessional around the others. Of course, that was exactly what he was, but they didn't need to know that, did they? So, he polished his sword and double checked the buckles on his armor. When he was certain that all was well, he bounded towards the tavern with a smile on his face.
Name: Untranslateable into phonetics, rough translation would be "Beloved Flesh Emissary Unique Identifier" It is often just called "Wraith" "Shade" or to those in the know "Emissary" Race: Wraith, an invisible intangible being that is capable of limited interaction with matter, they are not undead but many people think they are ghosts. Personality: Emmisary has a fairly centralized nervous system like humans although the individual parts of emmisary are more intelligent than individual parts of a human, the central nervous system acts as a conductor and programmer for the body. Emmisary is curious about the world around it and the world unseen. The concept of self is more fluid than the typical human, as it has memories of other wraiths within itself and it has its own thoughts embedded in many of its spells. Despite this Emmisary believes in individual liberty and finds humans, at least, what it knows about humans from observing the spells they cast to be equal beings to itself and worthy of friendship. Background: The Reproductive Practices of Wraiths bear some similarity to that of animals or plants, Wraith reproductive spells/organs take non-living etheric matter and arrange them into living structures that act as an "Egg" that over the course of 4 weeks organizes the etheric matter into the wraith. Unlike humans, wraiths are capable of sending not only "genetic" information to descendents but also memories. Emissary grew up in wraith society as a born scientist studying a blight that has spread throughout the etheric realm, spells with no clear purpose. Emissaries Research suggests that these etheric tumors are spells cast within the world of matter in order to animate lifeforms, while many scoff at the idea of baryonic life Emissaries theories explained the strange phenomenon and some experimental evidence seemed to support the hypothesis. Further research suggested an origin point for the blight and Emissary now is searching for the source. It has learned to work with some of the lifeforms that seem to use etheric matter as a tool, called "Wizards" or "Mages" Abilities: I have a few paragraphs of in depth explanation of how everything works, they are all tied to the unique biology of Wraiths. A brief explanation would be Wraiths are Etheric beings that under normal circumstances do not interact with baryonic matter however etheric matter is capable of undergoing state change with the proper charge that creates "bridges" which are a form of matter that interacts with BOTH etheric and baryonic matter. Wraiths are essentially sentient spells, they can interact with magic as if it was physical. Emissary has special organs that allow it to better communicate with humans than the typical wraith. As a weakness, Emissary has very very poor senses toward non-magical things (its eyes are ethereal and as such light does not interact with them...so just as the wraith is invisible to humans, so is matter invisible to the wraith) It CAN however see spells, and through study of the spell figure out how it is effecting the material world. Spells made specifically for sensory purposes it can "hijack" to gain temporary vision. finally, Emissary can weave etheric matter into spells as an extension of the interacting with magic thing. These spells often appear less useful than spells made by humans due to the fact that humans understand matter and the world better than wraiths. Equipment: Due to the biology of wraiths "Equipment" "Spells" and "The Body" are hard to seperate into discrete categories.
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Caractacus Dool stalked up to the tavern's front door, flyer clutched in hand. It was somewhere before dawn, and he was feeling strangely optimistic, despite the darkness of night. Heroics would be a good start. Get a necromancer in the public eye, and maybe folks wouldn't hang them on sight. Or at least use softer rope. But until then he was just a regular wizard taking a regular wizard job. Caractacus waited outside the door. He was afraid to seem rude by barging in so early in the morning. He would simply have to wait on his lonesome a bit longer. With a nervous laugh, he thought, 'Not like I'm not used to it...' Caractacus wrapped his robe around himself to ward of the slight bite of cold, and leaned up against the tavern's outside wall. He watched outward, peering into the darkness to search for any other newcomers like himself.
Name: Caractacus Dool Race: Human Personality: A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Still, he doesn't harbor ill-will toward the living, more of a deep-seated fear and unease. Being around him creates a sense of unease, as though there was something sinister about him. Background: Caractacus was always sickly and unwell, even in his youth. An early indicator of his affinity for the dead. He grew up with no friends, and even family took pains to avoid his presence. This had a profound effect on Caractacus, and drove him away from society, where he would meet his mentor, an impossibly old man, who taught him his connection with the dead, and how to utilize it. When he had taught Caractacus enough to get by, the old man sent him off. Caractacus attempted to re-enter society, but now more than ever his presence caused fear and distrust, and he was quickly driven away. Caractacus fled to seclusion. He spent his time there thinking on what his powers meant, and what his purpose was. After three years on his own, he came to a conclusion, and set out to make his purpose reality. Abilities: Summon undead: Caractacus can summon two lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. Note that these undead are not like those of the Lich king, but merely empty vessels animated by death magic. Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control or allied to him. False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone, but only so far, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still die. Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. Equipment: Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. Journal: A large journal, in which Caractacus constantly takes notes, in a language that seems rather foreign. Wizard robe: This one is a dark gray. More to identify him as a wizard than anything else. Dagger: A last resort. A simple, steel weapon.
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The morning air was thick and heavy, warmth seeping in to what should have been a cooling breeze. Kij'hara could see the dark silhouette of the tavern against the grey of the swamp, only barely illuminated by the sickly light of the dawning sun and a single lantern by the doorway. No lights shone from the inside, and by instinct she was hesitant to leave the sparse cover of the trees. From the angle Kij was at, she could see the gaping maw of the tavern where the wall had broken away into the swamp, and where the roof rose above the water level to provide a slightly sloping platform. Perhaps, if she just got onto the platform... She considered her possibilities, felt the tug of sleep at the corner of her mind, and began to make her way reluctantly towards the tavern. The ground was softer without the reinforcement of the tree roots, and she felt her footsteps sink into the soil with each step. Although the Lich's magic could not reach further than the boundaries of the Old Country, the water from the swamp knew no limitations, and seeped into the ground to soften it. It disguised her footsteps, yes, but she was not happy to be leaving such clear footsteps. No matter, she told herself, for a tavern was not a place to keep secrets or to hide. Her mind wandered as she thought of the task at hand; to find this Knight, and with her, the needed information. It wasn't until she was well into the open that she realised her mistake. In the shadow of the tavern - there. The faint outline of a person. She halted in her steps, stopped partly by fear, partly by annoyance. How could she have been so careless? And what person in their right mind would be hiding in the shadows of a tavern at this time? She glanced back behind her, gauging the distance between her and the shelter of the woods and how long it would take her to cover the distance. The odds were not in her favour, with the building only metres away. With reluctance and wariness, she turned back to the figure. "Hello, who's there?"
Name: Kij'hara Race: Slith (Lizardperson) Personality: Kij'hara is, suffice to say, more comfortable in the company of shadows and thieves than the more socially acceptable kinds, finding they often tend to talk less than others. She prefers the quiet people, the people who don't need to say much to convey what they want or need, and she will often lapse into a 'comfortable' silence that can be misconstrued – by the louder types – as uncomfortable, or even expectant. She is unusually lacking in her ability to judge what would be appropriate to say and what would not, resulting in her often saying the wrong thing to the wrong person and getting herself in trouble. However, over time she has learnt to know when to not say anything at all, so as to limit the amount of fights she finds herself in due to her lack of judgement. Staying silent also causes anger, she has found, but it is often less physical. She is distrusting and fearful of Orcs in particular, and views each and every one as lowly mercenary scum. Background: Kij'hara was born on the far outskirts of a small village in the west of Ruritania. She grew up with five other siblings, but would spend more time exploring the forest than playing with her sisters and brothers, preferring to be alone. Her parents were hunters who supplied meat for the village, and – knowing the local forests – let their children roam freely once they were able to look after themselves. Kij learnt how to climb trees, forage, and handle a knife, all well before the age of ten. On her thirteenth birthday, when most of her other siblings had left home to become apprentices (or were too young to do so yet), she asked to be taught how to hunt, and, in time, continue the family business. Her parents were glad to take her on as an apprentice and over the course of two years she learnt the job; how to shoot a bow, and how to move quickly and quietly, unseen by deer or a boar. At the age of seventeen, secure in her apprenticeship and almost fully trained, she decided to make her first overnight trip on her own, hunting larger prey. She set out at dawn, and returned with the carcass of her fallen prey at dusk of the following day. Welcoming faces did not greet her when she returned home, as expected, but instead she watched from afar as the corpses of her parents were cremated in the fire that ate through their house. Bandits, primarily Orcish, had raided her house, murdered her parents, and burned what they could not steal. She did not wait for them to find her, and turned back into the forest. For the next few years she lived off the land and, although she departed the forests where she had been born after only a few months, did not go back to civilization unless the winter was particularly harsh and she was driven to buy food or clothing. However she began to grow tired of the constant restlessness of her life and sought to settle down, finally venturing into the city to find somewhere to live. She stayed for three months with her younger sister, but after many subtle hints (and being directly told to her face that she was no longer welcome to stay), she began to look for a job to earn money with. By a chance of fate, she heard the rumours regarding the Old Country, and – deciding that it was a sign that she was doing the wrong thing – set about finding more information... Abilities: She is deft at using a knife and bow, and when she is unable to catch anything to eat herself can set traps that do the job for her. Although unused to climbing stone or buildings, she is nimble and can use her claws to find small pits and dents to hold on to, making her capable of climbing most structures, natural or unnatural. Her training and skill in hunting also result in her being light on her feet, able to blend in with the shadows and go undetected. Equipment: A flatbow and a knife. Though used primarily for hunting, they are also suitable for combat. A water pouch and a basic medicine kit (which also contains rations of dried meat, etc). Leather armour, worn and patched but still usable.
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Caractacus whiled away the time, planning and rehearsing what he would say. It'd been a while since he had to have a proper conversation with someone, and he didn't want to mess things up. 'Greetings' would be a good start. Or maybe just 'Hello'. He didn't want to seem to formal. Or maybe he did, and it would help his image as a wizard. Caractacus's thoughts chased through his head in much the same manner, and as time went on, his eyelids lowered, and he started to doze. Jumping suddenly, Caractacus was snapped awake by a voice calling out. "Hello, who's there?" He looked around quickly for the source of the voice, and saw it right in front of him. A slith, approaching the tavern. Staring, he was stunned for a moment. He hadn't anticipated being approached from the outside. Caractacus threw his hand up in a clumsy wave, and tried to make a smile, but it looked more like a grimace. "G-greetings! Or, uh...hello! I'm C-Caractacus, w-wizard, and uh..." He trails off. He had no idea who this was or what she might want. Better not to say too much. "Wh-what brings you here?"
Name: Caractacus Dool Race: Human Personality: A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Still, he doesn't harbor ill-will toward the living, more of a deep-seated fear and unease. Being around him creates a sense of unease, as though there was something sinister about him. Background: Caractacus was always sickly and unwell, even in his youth. An early indicator of his affinity for the dead. He grew up with no friends, and even family took pains to avoid his presence. This had a profound effect on Caractacus, and drove him away from society, where he would meet his mentor, an impossibly old man, who taught him his connection with the dead, and how to utilize it. When he had taught Caractacus enough to get by, the old man sent him off. Caractacus attempted to re-enter society, but now more than ever his presence caused fear and distrust, and he was quickly driven away. Caractacus fled to seclusion. He spent his time there thinking on what his powers meant, and what his purpose was. After three years on his own, he came to a conclusion, and set out to make his purpose reality. Abilities: Summon undead: Caractacus can summon two lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. Note that these undead are not like those of the Lich king, but merely empty vessels animated by death magic. Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control or allied to him. False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone, but only so far, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still die. Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. Equipment: Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. Journal: A large journal, in which Caractacus constantly takes notes, in a language that seems rather foreign. Wizard robe: This one is a dark gray. More to identify him as a wizard than anything else. Dagger: A last resort. A simple, steel weapon.
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Sam heard footsteps. He heard shuffling. He heard voices, too, and he grew curious. Most curious. Perhaps the others had arrived already - or perhaps the authorities. He moved silently to the corner of the tavern and listened in on everything he heard. There wasn't much. The voice of a slith came to him, asking somebody to identify themselves. The species' voices were quite distinctive - he remembered a number of them had come to him during his early years working under the King of Armitas. They still seemed to sound very human, but there was a slightly colder feel to them, he felt - and he wished he had such a beautiful style of voice for himself. Or at least the opportunity to learn to mimic it. These were clearly adventurers. The voice didn't sound weak-hearted to him like so many of the peasantry and nobility had. He felt that he should... Welcome them. A quick dart around the tavern gave him the opportunity to climb on top of what remained of the roof, where he stood silently in the moonlight, very intentionally casting a weak shadow down upon the one who had first spoken - the lizard. He would get to know them by their initial responses. If they drew weapons or ran, he knew that they would be of some (perhaps limited) use to him.
Name: Sam Duval Race: Human Appearance: A slender man standing at 6'2" with mid length, slicked back black hair, and brilliant green eyes. His face is masked in white face paint and makeup - with a red heart upside down beneath the left eye, a black spade upside down beneath the right, a black club above the left, and a red diamond above the right. He wears red lipstick on one side and black on the other, and very much appears to enjoy his magic tricks. His outfit is particularly frilly. A wide, snow-white ruff encircles his neck, and a deep purple brocade doublet is worn atop a snowy white tunic with baggy sleeves. Thick white tights are tucked into purple leather boots, complete with long and curling toes. Personality: His capacity for cruelty is only surpassed by his apathy. Those he deems unworthy of death, he casually insults or ignores. Everyone else, he either takes advantage of or makes an enemy of. The thrill of a power struggle is the greatest and most exciting entertainment he can imagine, whether he's on top or on the bottom. He will do absolutely anything to get ahead - and luckily for the world, he sees 'dealing with' the new menace at the Old Country as a perfect way to secure a position atop the world. The real question is what he would do with that position were he somehow to succeed. He loves trickery and sleight-of-hand 'magic'. Background: Sam grew up in an orphanage in eastern Ruritania. All of his needs were provided for, and he had many good friends there. The elderly couple who ran the place always felt that he was somehow a special child. One day, a western circus was in town - a circus of acrobats and clowns - and he was mystified by their death defying feats and their silly acts. He wanted to become like them, and he started practicing card tricks, card games, cheating dice rolls, acting, and puppeteering. At 13, he left the orphanage to join the circus, where he stayed as a clown for nine years, perfecting a number of silent comedy acts with his partners - including famous shows like 'Bobo the Rat', 'The Marvelous Machine', and 'A Place to Call Home'. The King of Armitas, a moderately sized province in Ruritania, offered him a job as a private jester - which he gladly took. The King was a rather nice man, if a bit hard-hearted towards the plight of individual commoners, and Sam looked up to him. The King's power made him tremble with delight, and he served both as comedian and advisor gleefully. The King's health was in gradual decline, though, and soon, he was appointed with handling the affairs of the peasantry in the King's place - a job that he was well suited for. Every person who came in to petition the King was met with Sam instead, and he took great joy in deciding whether to save or ruin people. It was his perfect dream job. He gradually became more and more demented as time went on, moving up from causing minor ailments to unsuspecting people to starving them, and from starving them to outright executing them for crimes they never committed. The people called for his head. His position was cemented when, finally, a father of four entered his hall and demanded that he resign immediately. Words were had, and the father insulted Sam in front of a small crowd. Sam flew into a rage and lept from the throne, slashing the man's throat with a Jack of Clubs. When the King heard about the murder, he called Sam into his office and asked him to explain what happened, as he didn't want to have to imprison his friend. Sam explained in gruesome detail every single moment and feeling, and the King felt true despair for the first time in his life. The King called for his guards to take Sam away, and Sam responded by putting a Joker through the man's throat, followed by leaping out a window. He wasn't seen in Armitas ever again. The news spread, and quickly twisted into fairy tales about a murderous clown that would eat bad children in the night. He particularly loved these stories, and would often ask to hear them any time he stopped at an inn - though he didn't wear his signature outfit for a while. When a more frightening story than his own finally came up regarding a great evil in the Old Country, he put on his old Jester's outfit and makeup once more and set out eastwards. Abilities: Deadeye Dealer: A true marksman with a playing card - a swift flick and a card goes flying with the force and accuracy of an arrow, albeit a somewhat shorter range. Clown Agility: Sam's experiences in the circus have given him near superhuman kinesthetic sense and an in-depth knowledge of what his body is capable of. Acrobatic feats and clever use of leverage are no trouble for him at all, having for years been involved in tightrope and trapeze comedy acts. One such act even involved blocking a mace blow with a spoon, all for the sake of a good show. Puppeteering: Steel wire is his second favorite way to kill his foes. While he can't control his enemies like he can control a puppet, he does enjoy garroting their various extremities. Equipment: A 78-card tarot deck and a 60-card playing card deck. A length of piano wire. A pack of toothpicks coated in monkshood poison. A salad fork.
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7
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138
Her focus was fully on the figure by the building when the shadow fell upon her. Her heart sank. An ambush! Kij dug her claws into the ground, spread her legs out into a defensive position. She doubted she'd have a chance of walking away from a fight against two opponents, but she'd be damned if she didn't take one down with her. Her hand instinctively grasped the handle of her knife, she felt her claws sliding into the familiar notches along the hilt, felt the familiar texture reassure her. "Don't try anything, I'll plant an arrow in your chest before you can draw your weapon." Cool, full of malice, her voice showed none of her feelings of fear and did not betray the lie it hid - she hoped. She was loath to take her eyes away from the two figures, but the forest called to her, sang for her to turn and run into its dark safety. No, running would be like signing her own death warrant. With a roughness that could only come from a lack of practice, she pushed her scales outwards to make herself seem bigger and more threatening. The space between them seemed to fill with a waiting, uncertain air, and only with the silence did she allow herself to process what he had said. He sounded... uncertain, afraid even? It didn't make sense, unless it was an act put on to lure the unwary into a false sense of security. No, she would not fall for it! "What business is it of yours?" The words came out more as a snarl, and she took a moment to regain her control. "If you are so interested in what I am here for, you could do me the courtesy of telling me why you're lurking in the shadows at this ungodly time." A small nod, almost undetectable, signalled she was addressing the figure on the roof - "And the same goes for you."
Name: Kij'hara Race: Slith (Lizardperson) Personality: Kij'hara is, suffice to say, more comfortable in the company of shadows and thieves than the more socially acceptable kinds, finding they often tend to talk less than others. She prefers the quiet people, the people who don't need to say much to convey what they want or need, and she will often lapse into a 'comfortable' silence that can be misconstrued – by the louder types – as uncomfortable, or even expectant. She is unusually lacking in her ability to judge what would be appropriate to say and what would not, resulting in her often saying the wrong thing to the wrong person and getting herself in trouble. However, over time she has learnt to know when to not say anything at all, so as to limit the amount of fights she finds herself in due to her lack of judgement. Staying silent also causes anger, she has found, but it is often less physical. She is distrusting and fearful of Orcs in particular, and views each and every one as lowly mercenary scum. Background: Kij'hara was born on the far outskirts of a small village in the west of Ruritania. She grew up with five other siblings, but would spend more time exploring the forest than playing with her sisters and brothers, preferring to be alone. Her parents were hunters who supplied meat for the village, and – knowing the local forests – let their children roam freely once they were able to look after themselves. Kij learnt how to climb trees, forage, and handle a knife, all well before the age of ten. On her thirteenth birthday, when most of her other siblings had left home to become apprentices (or were too young to do so yet), she asked to be taught how to hunt, and, in time, continue the family business. Her parents were glad to take her on as an apprentice and over the course of two years she learnt the job; how to shoot a bow, and how to move quickly and quietly, unseen by deer or a boar. At the age of seventeen, secure in her apprenticeship and almost fully trained, she decided to make her first overnight trip on her own, hunting larger prey. She set out at dawn, and returned with the carcass of her fallen prey at dusk of the following day. Welcoming faces did not greet her when she returned home, as expected, but instead she watched from afar as the corpses of her parents were cremated in the fire that ate through their house. Bandits, primarily Orcish, had raided her house, murdered her parents, and burned what they could not steal. She did not wait for them to find her, and turned back into the forest. For the next few years she lived off the land and, although she departed the forests where she had been born after only a few months, did not go back to civilization unless the winter was particularly harsh and she was driven to buy food or clothing. However she began to grow tired of the constant restlessness of her life and sought to settle down, finally venturing into the city to find somewhere to live. She stayed for three months with her younger sister, but after many subtle hints (and being directly told to her face that she was no longer welcome to stay), she began to look for a job to earn money with. By a chance of fate, she heard the rumours regarding the Old Country, and – deciding that it was a sign that she was doing the wrong thing – set about finding more information... Abilities: She is deft at using a knife and bow, and when she is unable to catch anything to eat herself can set traps that do the job for her. Although unused to climbing stone or buildings, she is nimble and can use her claws to find small pits and dents to hold on to, making her capable of climbing most structures, natural or unnatural. Her training and skill in hunting also result in her being light on her feet, able to blend in with the shadows and go undetected. Equipment: A flatbow and a knife. Though used primarily for hunting, they are also suitable for combat. A water pouch and a basic medicine kit (which also contains rations of dried meat, etc). Leather armour, worn and patched but still usable.
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Caractacus didn't even notice the shadow, he was too focus on studying the Slith. He hadn't met any in person, and perhaps now was the only time to take mental notes on her anatomy and physiology. She had taken an odd stance. Was it defensive? Of course! He had been all on his own outside the tavern, he must seem like some sort of creep. 'Of course, I kind of am a creeper...' he thinks, as he prepares to take a step forward, further into the light. Caractacus was interrupted when the Slith spoke up. "Don't try anything, I'll plant an arrow in your chest before you can draw your weapon." He froze. His mind started racing; should he go on the attack, with magic missiles? Or try to talk things out? If things didn't work out right here right now, it would mean back to a life of exile, something he couldn't stand. No violence then. He would formulate a response that would be both charming and disarming. As he worked out what he would say to the Stranger, she cut him off as he was about to speak. "What business is it of yours?" "Um--I--" He starts to stammer out a response, but she continued. "If you are so interested in what I am here for, you could do me the courtesy of telling me why you're lurking in the shadows at this ungodly time." She nodded upward, at something else. "And the same goes for you." Caractacus looks up. He didn't even notice the man on the roof. He couldn't have, from his original position leaned against the tavern. Perhaps he was what set her off. Caractacus sets down his staff, and raises his hands. "I-I assure you, miss, or uh, madam, or...anyways, I assure you that me and him aren't--that is, I don't kn-know who he is. I was just w-waiting here because I arrived quite early in the morning, and I, aheh, didn't want to seem r-rude by barging in to demand a room." He lets out a nervous laugh.
Name: Caractacus Dool Race: Human Personality: A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Still, he doesn't harbor ill-will toward the living, more of a deep-seated fear and unease. Being around him creates a sense of unease, as though there was something sinister about him. Background: Caractacus was always sickly and unwell, even in his youth. An early indicator of his affinity for the dead. He grew up with no friends, and even family took pains to avoid his presence. This had a profound effect on Caractacus, and drove him away from society, where he would meet his mentor, an impossibly old man, who taught him his connection with the dead, and how to utilize it. When he had taught Caractacus enough to get by, the old man sent him off. Caractacus attempted to re-enter society, but now more than ever his presence caused fear and distrust, and he was quickly driven away. Caractacus fled to seclusion. He spent his time there thinking on what his powers meant, and what his purpose was. After three years on his own, he came to a conclusion, and set out to make his purpose reality. Abilities: Summon undead: Caractacus can summon two lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. Note that these undead are not like those of the Lich king, but merely empty vessels animated by death magic. Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control or allied to him. False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone, but only so far, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still die. Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. Equipment: Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. Journal: A large journal, in which Caractacus constantly takes notes, in a language that seems rather foreign. Wizard robe: This one is a dark gray. More to identify him as a wizard than anything else. Dagger: A last resort. A simple, steel weapon.
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The clown was satisfied. Very satisfied. Both voices had responded in a manner that represented their nature. The human was a coward, of course, but his claim of his use of magic meant that he might be marginally useful if he were an adventurer. If he weren't, he could be bullied into following Sam anyway. The Slith was smart, too - not the sort to enjoy confrontation, and more than willing to try to make a kill even if things weren't going her way. Sam Duval slowly raised his hands outwards to the sides, palms facing the lizard to indicate that he was unarmed, and he began speaking. His voice was slightly too high pitched for his shape, and perhaps a bit too cheerful. He spoke with confidence, with a tiny hint of venom. "I could ask you the same thing... And you might note that I'm not exactly hiding. I'm looking for suspicious figures, you see, and you happen to be one. Not the sort of suspicious person I would expect to be sneaking around out here - and considerably more alive - but suspicious nonetheless." Sam tilted his head, allowing some moonlight to fall across the slith, which revealed the presence of some weaponry. A hunting bow, perhaps? She hadn't attacked him yet, so she clearly wasn't a bounty hunter, but yet she was relatively well equipped. "You're here about the job, aren't you...? Hm, yes, you do seem to be that sort... And you, down there. 'Wizard'. It's your turn to tell us why you're here. The rest of it."
Name: Sam Duval Race: Human Appearance: A slender man standing at 6'2" with mid length, slicked back black hair, and brilliant green eyes. His face is masked in white face paint and makeup - with a red heart upside down beneath the left eye, a black spade upside down beneath the right, a black club above the left, and a red diamond above the right. He wears red lipstick on one side and black on the other, and very much appears to enjoy his magic tricks. His outfit is particularly frilly. A wide, snow-white ruff encircles his neck, and a deep purple brocade doublet is worn atop a snowy white tunic with baggy sleeves. Thick white tights are tucked into purple leather boots, complete with long and curling toes. Personality: His capacity for cruelty is only surpassed by his apathy. Those he deems unworthy of death, he casually insults or ignores. Everyone else, he either takes advantage of or makes an enemy of. The thrill of a power struggle is the greatest and most exciting entertainment he can imagine, whether he's on top or on the bottom. He will do absolutely anything to get ahead - and luckily for the world, he sees 'dealing with' the new menace at the Old Country as a perfect way to secure a position atop the world. The real question is what he would do with that position were he somehow to succeed. He loves trickery and sleight-of-hand 'magic'. Background: Sam grew up in an orphanage in eastern Ruritania. All of his needs were provided for, and he had many good friends there. The elderly couple who ran the place always felt that he was somehow a special child. One day, a western circus was in town - a circus of acrobats and clowns - and he was mystified by their death defying feats and their silly acts. He wanted to become like them, and he started practicing card tricks, card games, cheating dice rolls, acting, and puppeteering. At 13, he left the orphanage to join the circus, where he stayed as a clown for nine years, perfecting a number of silent comedy acts with his partners - including famous shows like 'Bobo the Rat', 'The Marvelous Machine', and 'A Place to Call Home'. The King of Armitas, a moderately sized province in Ruritania, offered him a job as a private jester - which he gladly took. The King was a rather nice man, if a bit hard-hearted towards the plight of individual commoners, and Sam looked up to him. The King's power made him tremble with delight, and he served both as comedian and advisor gleefully. The King's health was in gradual decline, though, and soon, he was appointed with handling the affairs of the peasantry in the King's place - a job that he was well suited for. Every person who came in to petition the King was met with Sam instead, and he took great joy in deciding whether to save or ruin people. It was his perfect dream job. He gradually became more and more demented as time went on, moving up from causing minor ailments to unsuspecting people to starving them, and from starving them to outright executing them for crimes they never committed. The people called for his head. His position was cemented when, finally, a father of four entered his hall and demanded that he resign immediately. Words were had, and the father insulted Sam in front of a small crowd. Sam flew into a rage and lept from the throne, slashing the man's throat with a Jack of Clubs. When the King heard about the murder, he called Sam into his office and asked him to explain what happened, as he didn't want to have to imprison his friend. Sam explained in gruesome detail every single moment and feeling, and the King felt true despair for the first time in his life. The King called for his guards to take Sam away, and Sam responded by putting a Joker through the man's throat, followed by leaping out a window. He wasn't seen in Armitas ever again. The news spread, and quickly twisted into fairy tales about a murderous clown that would eat bad children in the night. He particularly loved these stories, and would often ask to hear them any time he stopped at an inn - though he didn't wear his signature outfit for a while. When a more frightening story than his own finally came up regarding a great evil in the Old Country, he put on his old Jester's outfit and makeup once more and set out eastwards. Abilities: Deadeye Dealer: A true marksman with a playing card - a swift flick and a card goes flying with the force and accuracy of an arrow, albeit a somewhat shorter range. Clown Agility: Sam's experiences in the circus have given him near superhuman kinesthetic sense and an in-depth knowledge of what his body is capable of. Acrobatic feats and clever use of leverage are no trouble for him at all, having for years been involved in tightrope and trapeze comedy acts. One such act even involved blocking a mace blow with a spoon, all for the sake of a good show. Puppeteering: Steel wire is his second favorite way to kill his foes. While he can't control his enemies like he can control a puppet, he does enjoy garroting their various extremities. Equipment: A 78-card tarot deck and a 60-card playing card deck. A length of piano wire. A pack of toothpicks coated in monkshood poison. A salad fork.