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I don't let my guard down until the door is shut completely, and not even then. I keep myself braced with one foot back just in case, only taking my hands away from my face to work the lock on the door. It rattles in its frame as I test it. Looks like it'll hold. Still, it'd suck pretty damn hard to get a flying door to the face. I keep myself pressed to the other end of the door where it can't hit me and lean my weight on the wall. I want to breathe a sigh of relief, but I'm unsure if I should or not. All I've really learned is that whoever these two were, they were agreeing with me. Orderlies maybe would. My subconscious definitely would. If I was dead... who knows? It's a lot to take in, and my paranoid mind isn't doing me any favors by trying to come up with some kind of ethereal moonspeak solution. The guy in white, a lighter side, more understanding, proactive, willing to talk things out. Guy in black, darker side, devil-may-care, kind of along for the ride. Was this some kind of duality? Yup. Totally snapped, yessiree. I feel my heart sink into my chest, a lump form in my throat. The worst has happened. I've completely lost my fucking mind. I took a one way trip down the psycho path. I knew that work was tough, but I'd been slipping slowly until now. I'd forget things, follow strange paths of logic sometimes, find weird segways. Sometimes I'd see movement in the corner of my eye but I knew it wasn't there, sometimes I'd hear a noise I know didn't exist in anyone's mind but my own. I was aware of it and in control, it was only annoying until know. And now I'm fucked. Shit, these could be some people I know come to check up on me and I'm going bonkers on them. I want to sink into the wall, to fall back asleep, to wake up from this twisted psychosis and go back to what was familiar. At least I knew that it existed. This is too much. I don't want to be here anymore. But this was some kind of familiar. My wrist still hurts, and I wince as I flex it. I feel the twinge. This is real. I feel pain, this is real to me. I'm still in the world somewhere. That means that these two exist. I don't trust them and I'm not sure if I should or not. They could be harmless, probably were. They could be real people trying to help me. Or they could be PMO trying to take me away. THAT wasn't gonna fucking happen, I'd make sure of that. My life isn't going to be ruined just because I snapped after work. The guy in white, he tells me that this is another world. I don't even know if that's what he's saying or that's what I'm hearing. Either way I don't like it, it adds to the madness. I don't need this much confusion, this can't be real. The guy in black is accommodating and has a strange way of speaking, kind of rambling. I don't know if he's trying to placate me or not, but it sounds about right. Signs point to these two being people I know trying to talk me down from the insanity ledge. I try to compose myself but it just isn't happening. Frantically, I think of a way to respond. Something normal that might explain my freakout. It won't be a surprise, of course. I'm kind of known for being a bit of a freak with a screw loose. "...I'm sorry about that," I lament, "I was having a nightmare and I didn't know what was going on when you walked in. I'm still kind of freaking out right now, just give me minute. I'm starting to hyperventilate, ha." It wasn't a lie. Technically not a lie. I was starting to have a panic attack and I did have some kind of nightmare before... this shit happened. My breathing is shallow and I can't take a full breath, more like heaving breaths as if I'd been bawling my eyes out. And while I try not to pass out, I try to think of normal things to say. Maybe I can figure this shit out. The rooms in the bricks automatically lock, so they have to have a room key. So someone was either worried and got the CDO or it's Gunny inspecting rooms. My money isn't on Gunny because he would've taken me to the deck and probably would've kicked the door in after that stunt I pulled. "I'm really sorry again," I repeat, adding rasp to my voice to make it sound more familiar to me. I don't like sounding how I do, it's weird. Weird and uncomfortable and unsettling. "...could you call Medical for me? I don't think I'm going to be okay." I concede. I'm fucked up. If I hyperventilate and pass out it wouldn't be good, and it'll let me know who's out there. The duty would call more people and it'd be a rank circus before an ambulance came. My friends would get me a ride to Medical and make sure I don't pass out on the way. I needed it anyway. This wasn't healthy. I give. I'm crazy, I can't hide it. Better to look more sane and get help than to gamble on a lost cause. Shakily, I manage to reach over and fumble with the lock again, a slow click releasing the inner latch.
Corporal Lance's Characters Real Name: Tony Real Gender: Male Anime Name: Mazawa Sayuri (Sayuri being the 1st name) Anime Gender: Female Anime Age: 17 I'm pretty short and tiny in this body, about 4 1/2' tall and I can't weigh more than 100 pounds, if that. I'm pretty scrawny now, like a strong breeze would bend me in half. I'm also a little girl now. That part's pretty important. I don't know what the hell happened but now I'm all dainty and I have purple hair for some reason. I'm glad it's short, I can work with short. I wouldn't know what the fuck to do with long hair. I've got the same brown eyes that look exactly like they did when I was... me. That's a really fuckin' weird thing to say. Anyway, I've got the same eyes, so that probably means something. Ah shit, people are going to expect me to put on make-up and wear skirts and shit... Class: 3-D Power: Hard Light Generation So apparently I can make shapes and stuff like boxes and spears somehow. It's like crystal, a golden crystal. It's actually kinda tight. I control them by... I don't exactly know. It's like stretching a muscle I never had, and it feels like my heart drops when it happens. They're solid, I can stand on some of the rectangles I've made and lean up against them. I can move'em, too. I don't know how strong they are since I haven't tested it yet, but I can't kick through it, it's like kicking concrete. They don't hurt to touch, but they're pretty solid, so if I needed to keep someone at arm's length I could probably hit them with one. I can probably do more than just this if I practice, but I don't know what I'm capable of yet.
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After the door closed, Mitsukuni heard a clicking come after, which probably meant that, the girl locked it behind them. "Why did we want to talk to her so badly again?" asked Santiago. "Because we have to stick together, or at least that's how I feel anyway," Mitsukuni answered, wondering if he should even bother, after this little run in. "I at least have to fill her in on what I know," he said, wondering how much Santiago knew himself. He crossed his arms, waiting for what would happen next. It was obvious that she wasn't taking this well. It wasn't like, he didn't feel the same way. He ended up in a strange world and didn't know what was going on. How did this happen? How did he end up this way? Why did this have to happen to him? Will he ever get return? He's arms began tightening, thinking about it, and also waiting for the girl's response. He heard, strange breathing, coming from the other side of the door. He was about to ask, if everything was alright, until he heard her speak. "...I'm sorry about that," she said, her voice sounding like a sob. "I was having a nightmare and I didn't know what was going on when you walked in. I'm still kind of freaking out right now, just give me minute. I'm starting to hyperventilate, ha." "Are you o-, wait did you say you're hyperventilating?" he asked, thinking he heard her wrong, but the fast pace breathing, told him he didn't mishear. "That sounds bad, she's about to have a panic attack!? She also locked the door, so unless she unlocks it, he might have to kick it down, but that might make things worst. He had to calm her down somehow, but he didn't know how. He had to think fast! "I'm really sorry again," she said again. "There's nothing to be sorry about, I understand, just calm down ok," he pleaded, not really knowing what to do for the person in this type of situation, but he had to try something. The uneasy shaking in his hands began again. "Fuck!!!" he yelled, clasping his hands together, in attempt to calm himself. "Fuck my life. Not only am I in a different world, but now I have to calm down a person about to go insane. Fuck my life twice!" He felt like a helpless bitch, and this wasn't helping. He didn't want to face Santiago, looking this way he did. He hated showing weakness, more than anything, but this whole situation happened so fast, it caught him off guard. "...could you call Medical for me? I don't think I'm going to be okay." she asked, puzzling him a little. "Medical...Does she mean a hospital? Is she in the Military or something?" he wondered, hearing her breathing quickening in pace, then hearing a click. Did she just unlock the door? He turned to Santiago, hoping he had a solution. "Help," he responded.
Real Name: Greg Real Gender: Male Anime Name: Ichihara Mitsukuni (Mitsukuni being the first name) Anime Age: 17 Anime Gender: Male Anime Look Descriptions: Without the fangs of course. Class: 2B Power: Aura
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Hmmm. Santiago said. He looked at the door, imagining a small woman on her hands and knees gasping for air as the walls moved in around her. Then he looked at Greg. Greg didn't look good. Greg could've been better. Greg was just about at that stage in life when someone loves has had enough so halls you to your feet and sleeps you until someone stops panicking. "I'm not getting paid enough for this" Santiago sighed, and shook his head. "Well, okay then. There's just one thing to do." Actually there were many things to do, but he settled on a course so there was only one thing that was going to be done and that was kind of the same, or at least close enough to Government work(which was ironically better than what you'd see in the private sector.) "Okay you two." He motioned at Greg and then the girl on the other side. "I'll be right back. Don't go anywhere." He turned to leave, but realized the dangers that his new acquaintances could face with his absence, even if it turned out to be as short of an absence as he was planning. He stepped a little closer to Greg, and lowered himself so he could grab onto the man and slowly, gently, almost kindly(if actions could be called kindly even when they end with a light thump against a wall) he moved him so he was leaning against the wall. "There we go. This way nobody will trip on you." He nodded again and hurried away before something else could detain him for longer. There was a thump-thump-thump sound as Santiago rand down the hall, turned a corner, and then did that again through several more halls and corners. Then there was a "Hey! What are you doing!? Give that back!" From some random college girl who watched, almost dumbfounded as a strange man with a paper bag over his head grabbed her super big gulp of soda and took off running. A few other people saw him go by but nobody had the sense of mind to try and stop him. Eventually he made it back to Greg and the door which he was starting to think of as the girl. "Sorry it took so long." He popped off the top and took a quick swig of the carbonated beverage. "Yuck." He spit it out. "Diet." Then he through about half of the soda into Greg's face, hoping the sudden change in temperature would snap him back to reality. "Okay there's one." He turned the door, and gave it a quick knock. "Hey there's some soda here if you want some. That always helps me when the world starts forgetting what personal spaces is and closes in from every direction."
Real Name: Santiago Real: Gender: Male Anime Name: Jynmi Anime Gender: Male Anime Age: 18 Class: 3B Power: Electrokinesis: Can create, manipulate, and shape electricity.
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I'm holding my hands over my eyes as I hyperventilate and panic. It makes the world seem smaller. Safer. Like I'm not going completely fucking bonkers right now and about to get checked into a psych ward and have my life ruined and no job options when I get out so no way to support my family with a stigma to carry for the rest of my life. I kept my eyes closed to avoid seeming my hands and all the colors they were. Not so much colors, but cell shading. Just like a Japanese anime show. It made me want to cry, but it was impossible through the shear sense of mind-numbing anxiety and fear. This was it. My life is over. I've lost my marbles and they ain't coming back, not after this. I lose control of myself and start coughing through my harried breaths as it becomes harder to reign myself in. I can hear the footsteps pounding in the hallway, and it makes me more uncomfortable. I never liked the sound of frantic activity. It makes me nervous. It usually means that shit's about to happen and I'll get dragged into it. This time it's the really sour kind of shit that I don't even want to be near, let alone involved with. The steps stop right outside my door, where the other two guys converse for a little bit. Aaaaaaand here it is. They're gonna take me away now. Goodbye future, hello white walls and 24/7 supervision. One of them knocks on the door and opens it slightly... but he doesn't come in. He offers me a soda instead. Of all the ways to deal with this sort of situation, that might've been one of the last ones I would expect. I take the soft drink because why the fuck not, and focus on getting my breath long enough to take a swig and not choke on the damn thing. The cold sensation is familiar, and so is the taste. That slight chill of a drink that's not-quite room temperature, but certainly isn't ice cold anymore. The flatness of having been sitting around for a while. A syrupy and disgusting taste like cough medicine that hung around in your mouth for a while. Diet... something. Maybe Coke. Or rootbeer. Do they even make diet rootbeer? If they do, I'd rather drink rubber glue. I start to chug the whole thing anyway. My mouth gets dry when I sleep, and it was soothing on the throat. Especially after my freakout session. "*cough cough* Ha- *hack* ha, ahaha. Haha... ah," I chuckle. The absurdity of the situation was pretty hilarious. Hey, this guy's going absolutely apeshit in his room, let's get him a fucking soda! It's funny as hell in a cosmic sort of way. Probably doesn't help me look any more sane than I'm not, though. I laugh a little more and crush the cup in my hand, throwing it among the clutter of my destroyed room. Carefully, I stand up and lock the door again. I'm shaky from my panic attack, but I can still function alright so I lock the door again. Time to face the music, might as well get going. The soda made me aware of my other needs. I used to be thirsty, now I was kinda hungry, and if I didn't get a cigarette in the next 10 minutes I was going to slit someone's throat. Wasn't anything I could do at this point but start moving. I lifted my nightdress over my head and callously tossed it with the other clothes on the floor, stepping into my tracksuit. In all honesty it was probably my Marine Corps one, but I couldn't give a fuck if I tried at this moment. Sorting through the sandals and pairs of penny loafers, I found a pair of pink tennis shoes. Decent quality, unlike the ones I have that are beat up with holes in them. No socks. Some things never change. Eventually I find a few pairs, none of them good. Dainty ankle socks with some fringe, stockings, and some kind of rainbow patterned ones. I pick the rainbow ones for comfort, slip my shoes on, and head back to the door. I'm insane, and I'm worried about what socks I wear. This is my life now. My wrist throbbed slightly, making me aware that it was still there and still twinged at me angrily. I'd have to have it looked it, I really hope that I just twisted. A broken wrist is one more thing on my list of shit that I don't want to have to deal with. The two guys at the door are at the top. The cell-shaded craziness is a close second. Casually, I open the door and jam my hands in the pockets of my jacket. My face reflects exactly what I expect, and if they eyes were windows to the soul then anyone could see that mine is in definite need of some Gorilla Glue because it was just fucking shattered. Blank-faced, thousand-yard stare, I look past the two guys who I happened to assault earlier opposed to looking at them. I didn't want to see their cartoon faces right now. Or any cartoon face. Or any cartoon. I wanna go back to fucking bed and wait for the crazy to wear off. "...Do either of you have a cigarette I can steal...? I croak emptily. After this, I fucking need one.
Corporal Lance's Characters Real Name: Tony Real Gender: Male Anime Name: Mazawa Sayuri (Sayuri being the 1st name) Anime Gender: Female Anime Age: 17 I'm pretty short and tiny in this body, about 4 1/2' tall and I can't weigh more than 100 pounds, if that. I'm pretty scrawny now, like a strong breeze would bend me in half. I'm also a little girl now. That part's pretty important. I don't know what the hell happened but now I'm all dainty and I have purple hair for some reason. I'm glad it's short, I can work with short. I wouldn't know what the fuck to do with long hair. I've got the same brown eyes that look exactly like they did when I was... me. That's a really fuckin' weird thing to say. Anyway, I've got the same eyes, so that probably means something. Ah shit, people are going to expect me to put on make-up and wear skirts and shit... Class: 3-D Power: Hard Light Generation So apparently I can make shapes and stuff like boxes and spears somehow. It's like crystal, a golden crystal. It's actually kinda tight. I control them by... I don't exactly know. It's like stretching a muscle I never had, and it feels like my heart drops when it happens. They're solid, I can stand on some of the rectangles I've made and lean up against them. I can move'em, too. I don't know how strong they are since I haven't tested it yet, but I can't kick through it, it's like kicking concrete. They don't hurt to touch, but they're pretty solid, so if I needed to keep someone at arm's length I could probably hit them with one. I can probably do more than just this if I practice, but I don't know what I'm capable of yet.
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This is the place, Makoto announced, pointing to an old apartment building. The building looked old, but seemed to have had some maintenance done to it, but still looked like an old building. "Do they really live in this dump of a place?" said Jin, hands behind his head, observing the surroundings. "Looks haunted". Jin turned to Makoto waiting for what she wanted to do next. She didn't move an inch. Was she scared to go in? Jin sighed, then began walking ahead, still with his hands behind his head, relaxed. When he reached the door, he noticed the others were following him, with worried expressions on there faces. He turned to them, giving them a grin. "Not scared are yea?" he asked, looking at Makoto. Makoto avoided eye contact, with a displeased look. "Hmm! Don't get cocky, just because I let you go first. I'll give you the honor of opening the door for me," she replied, with her nose held high, like she was a noble, which made the smile on Jin's faces widen enough to show teeth. Jin proceeded, to opening the door, holding it open, while clearing the way. "After you Lady Makoto," Jin announced, with a guiding hand, offering her to go first. With her nose still held high, Makoto stayed in place, like a statue. "Hmm! A noble such as I, will give you a honor of going first. Jin's smile grew even bigger. "I knew you were scared," laughed Jin. "Shut up and just go!" yelled Makoto, embarrassed, but not admitting to her fear. "Anyway, we don't have much time right?" asked Jin, feeling like they should hurry. "Yeah let's get this over with," answered Makoto, while Nana nodded in agreement. ```````````````````````````````````````````````````````````````````````````````` Mitsukuni was speechless. He began asking the question "did he just do that?". He didn't know whether or not to be furious or relieved, but he guess, he understood the reason behind it...maybe. Now he was wet and sticky with soda. Even though everything looked different, the feeling of everything felt the same. "Guess I'll have to wash myself off, hell might as well take a shower while I'm at it," he thought, wiping his face free of dripping soda. He decided not to get anger at the guy for it, no matter how strange the method, it helped if not a little. He noticed that the girl finally left the room. She didn't make eye contact, but he could tell that she had calmed down a little. He didn't know, how Santiago did it, was it the soda? He didn't see what happened, because he was too busy wiping his face off. "...Do either of you have a cigarette I can steal...? she asked, her voice sounding tired. He couldn't blame her. "I'm sorry, I don't smoke," he answered, then looked at Santiago, with narrowed eyes. "Looks like you can handle this, I can't stand this sticky feeling, so I'm going to wash up. For now fill her in with what you know, and I'll be back," he said walking away to look for the shower room, wherever it was.
Real Name: Greg Real Gender: Male Anime Name: Ichihara Mitsukuni (Mitsukuni being the first name) Anime Age: 17 Anime Gender: Male Anime Look Descriptions: Without the fangs of course. Class: 2B Power: Aura
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The girl came out of her room wanting a fag, and the guy, he didn't like being sticky. This was something Santiago was pretty sure of because Greg told him so and he couldn't see any reason why the man would lie. No, that's not exactly true. Sure, he could think of plenty of reasons why he'd like, the first coming mind being a sticky fetish of some sort, but that and none of the other possibilities rang with any truth to them; they gonged with the silent pulse that rapidly saturates a home filled with hyper children suddenly going quiet. He didn't say anything about these things and instead snapped a crips, albeit rubbery, salute as the man walked away. "Yes sir, I'll do my best. Shouldn't take long. I mean, I know a lot, but the total information I have relevant to the situation at hand couldn't fill a pixies's-- And he's gone. Never mind about that. I'm sure the line will have a chance to wave its little flag of triumph." He turned his attention back to the girl and grinned. There wasn't any joy in the expression, or anger, or angst, or fear. It was just a slight curving of the lip so the corner on the right was just a bit closer to the eye on the right than on the left. "Well then, let's get started, I guess." He rubbed his hands together. "What do I know? What do I know? Well, I guess it all comes down to this, really. We're, and by which I only mean myself with any level of certainty, not home. I mean, this is possibly someone's home, but its not our's(or again mine.) The place is too bright, the feeling is too unnerving, and I'm far too good looking for us to be in anything but somewhere seriously messed up." He thought for a moment. "Oh! Also there was a letter I got, and a woman who needed help but that could've just been a dream. Can't really prove anything about the woman, but I've got the note back in my room." He looked at the young lady's room. "I hate to be forward but maybe we should go in? My note said not to draw attention, and technically I'm responsible for theft and you look like someone who just witnessed a mass murder of bunnies and baby penguins at the hands of one mean grizzly, which is going to draw stares, I'll tell you what. Plus, I don't have any smokes on me, because I've never smoked, but always wanted to because that's like the one habit you can have that pretty much guarantees you've got something to do with your hands which I like, and I get the feeling that whoever put us here knows a thing or two about us, and maybe... JUST maybe-they... she left you some fags in your room. "
Real Name: Santiago Real: Gender: Male Anime Name: Jynmi Anime Gender: Male Anime Age: 18 Class: 3B Power: Electrokinesis: Can create, manipulate, and shape electricity.
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I stare forward blankly in response, magenta eyes hollow with existential woe. Burning tears slowly begin to well up in their ducts and I can feel my stomach doing flips as my throat tightens with a familiar lump of sadness. My mouth twists into a sorrowful, friendly grin as it always did when I was always about to start with the waterworks, something I picked up to get people to stop asking me if I was alright if I could manage to dry my eyes before talking to anyone. This was it. This was my life now. They're gonna haul me off to the Funny Farm. No $70k job for me when I get out, no Montgomery GI Bill, everyone's going to have to take care of me and my crazy ass instead of the other way around. I'm insane, I have no future anymore. I knew that this would happen one day, but I didn't think it would come so soon. Maybe it was the stress of trying to find a new job combined with the abuse and nonchalance of my shop...? I don't know. It doesn't matter anymore, nothing does. The reality rug has been pulled out from underneath me and there wasn't any going back. This time it isn't even cosmically funny, like how I was laughing before. It's just empty. I run my fingers through my hair in an attempt to move some of it over my eyes. I'm feeling agoraphobic. If I was wearing I hoodie I would've pulled it far up over my head, but my messy hair might just have to do. "...yeah, sure," I croak with a sniffle, not meeting the anime protagonist's gaze as I move to shuffle back into the room. I don't like the way he's talking, or rather, I don't like what he's saying. He was pretty funny, but he was talking about my dream. Which probably meant I was projecting my consciousness onto the world around me. He also sweetly convinced me to turn around, go back into my room, and talk things out. Like speaking to a crazy person. Which means that this is the real world, I just can't interpret it anymore. My hands are tied and I hate it. I can't take to this new hallucination because the normal people will stop me, and I can't be normal because I'm fucking bonkers. I'm not even a functional human being anymore. The room is as disorganized as it was just a moment ago, what a good first impression I've made. The clothes and glass all over the floor probably don't give me any pity points to proving myself sane. And the posters. I don't own any posters. I don't even know how to react. The weight of everything hits me and my knees give out underneath me. I brace myself on the desk for support with my bad wrist, causing me to twist a little. I was frustrated, I was pissed off, I was scared. I wanted to lash out but knew that it wouldn't do any kind of good in the end and especially now. It left me shaking and clenching my fists, hurt searing up the one of them. I knew I should say something to the... I don't even know who was in my room. It was a guy. Probably. But I knew he wasn't what I saw him as. I wasn't what I say me as. But I felt like I should say something anyway. "...I know it's a little fucked up. I was trying to... find my track suit, and I kind of broke something," I state awkwardly. My voice is quivering as hard as I am while I try to hold it together. In futility and as an attempt to keep myself occupied and break the awkwardness a little, I begin to act. I glance over the desk as was advised to me. No cigarettes. Big surprise. Even if I was sane I might've run out, I hadn't had time to run to the store yet. But I saw something else more important. It was a manila folder with my name emblazoned across it in bold type. The hopelessness sloughing off in a heap, I snatch up the document as if it were a C-note on the street. I open it, turning to the room and leaning my hips against the desk. The folder has inset pockets with different things that catch my eye. ID cards, a passport, a debit(credit?) card, among others. Everything within the folder was interesting, but most interesting of all was the paper. Single spaced in Courier New font. NAVMAC format with an eagle, globe, and anchor watermark. The date was my own, and the originating "From" was blank. So were the dates to an extent, listing only the month, not the day and time of publication. The subject read "YOU ARE NOT INSANE". My eyes widen and I read on. Good morning Corporal T., I am writing this message to inform you that you are not insane. Everything you see in this world is as everyone sees it and no different. They see you as a purple-haired schoolgirl named Sayuri Mazawa, a 17-year old high school student and as long as you are here in this form this is who you must identify. You will be placing yourself into immediate danger should you not comply. The world you are in is not your own, it is different, and you will receive further instruction at a later date concerning your purpose here but for the moment this is all that we can let you know. Your role as a high school student will require you to attend school, everything has been worked out ahead of time. You will find in this folder: - One (1) Student Identification Card - One (1) Driver's License, Minor's - One (1) International Passport - One (1) Class Schedule - One (1) Student's Guidebook - One (1) North Pacific Banking Card, Debit All immediately important documentation can be found in this folder, items such as school supplies and less important items may be found on the top shelf in the closet. We have opened a checking account in the name of one Sayuri Mazawa, the password, account number, and pin code can be found on an adhesive not attached to the card. Your success in this mission will rely on your ability to stay relatively unnoticed fly under the radar, skills we are aware that you are in possession of. Other individuals such as yourself exist in this building suffering the same predicament, your ability to work with them is also key to your success. All will be revealed in time. As an end note: even though we are aware of your nicotine habits, we did not include cigarettes. It is detrimental to a student's behavior and you should really quit anyway. Respectfully, ...The signature line was blank. I read the paper over several times, look through the documents and licenses provided. I have to admit it calms me a bit, gets me from the edge of tears into something more focused. Focused and fucking pissed. "Son of a bitch...!" I growl, whipping the folder across the room in a huff. Condescending assholes trying to get in the way of my smoking habit always pisses me off. I'll smoke if I want to, step the fuck off. I had so many questions but I didn't think any were getting answered, at least immediately. And I was still skeptical. Still a good possibility that I'm just crazy. But that wouldn't explain all these documents. I know that I didn't dream up this information and I don't have a fucking passport, either. "Wrong," I chime to my... guest, I guess, "No smokes. Fuckers told my I should quit." I sink my head into my good hand in frustration before eyeing the young man with an eyebrow raised. Who was he? I'd figure that out soon, but I had a plan first. "I'm gonna need you to tell me a few things. First: what's my name? Second: what woman are you talking about? Third: Where are you from?" My tone was very accusatory, as it should've been. I already knew the answer to a few of those questions. If he knew my name or told me some Japanese bullshit, I might be crazy. If he said he didn't know then I knew it couldn't be the Duty or another Marine that knows me. The icing on the cake is where he's from. The woman, that was new to me. I wanted to find out anything I could about her.
Corporal Lance's Characters Real Name: Tony Real Gender: Male Anime Name: Mazawa Sayuri (Sayuri being the 1st name) Anime Gender: Female Anime Age: 17 I'm pretty short and tiny in this body, about 4 1/2' tall and I can't weigh more than 100 pounds, if that. I'm pretty scrawny now, like a strong breeze would bend me in half. I'm also a little girl now. That part's pretty important. I don't know what the hell happened but now I'm all dainty and I have purple hair for some reason. I'm glad it's short, I can work with short. I wouldn't know what the fuck to do with long hair. I've got the same brown eyes that look exactly like they did when I was... me. That's a really fuckin' weird thing to say. Anyway, I've got the same eyes, so that probably means something. Ah shit, people are going to expect me to put on make-up and wear skirts and shit... Class: 3-D Power: Hard Light Generation So apparently I can make shapes and stuff like boxes and spears somehow. It's like crystal, a golden crystal. It's actually kinda tight. I control them by... I don't exactly know. It's like stretching a muscle I never had, and it feels like my heart drops when it happens. They're solid, I can stand on some of the rectangles I've made and lean up against them. I can move'em, too. I don't know how strong they are since I haven't tested it yet, but I can't kick through it, it's like kicking concrete. They don't hurt to touch, but they're pretty solid, so if I needed to keep someone at arm's length I could probably hit them with one. I can probably do more than just this if I practice, but I don't know what I'm capable of yet.
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Each of You A letter was brought to each of you...some of you may have met the Kabuki masked man, some of you may have not. But all of you just know of this, this man has witnessed you commit a crime at least once. Whether it was murder or a small pickpocket, he knows about it. The letter starts off as this: Hello there, dear new member of my new team I'm making! As you may have heard, heroes have been on the rise as new Quirks are constantly showing up everywhere and peace has been supposedly promoted world-wide. Well, I'm not too fond of a world at peace, way too boring if I do say so myself. Therefore, I'm recruiting young individuals such as yourselves to join my grand little group! It's going to be ohhh so much fun. Be sure to attend this meeting if you are interested in joining and seeing a new world be born! The letter has an address...saying to go to the major shipyard in Tokyo and look for the Green Cargo Container. It also states that there are no other Green Containers so there's a 0% chance of one missing it...and be there by midnight or else you'll miss it. Ryu "...green container. Kinda sticks out...that man better not be screwing with me." Ryu followed the instructions as the letter said. They were pretty easy and understandable after all...the security was lax too. Two guards watched over a small gate that opens and closes with their permission but Ryu didn't even bother with them. He simply went around to a blindspot in there security and making sure there were no cameras around as he fazed right through security. His usual gang's mask on his face now, the teenager takes a simple stroll to the green container, 30 minutes ahead of schedule. Heading inside, he doesn't notice anyone else inside so he relaxes as he takes out a candy cigarette to light. "Surprised I'm the one on time...whoever else shows better not be late, going to be a pain whatever this gathering is if I'm the only one on time for it."
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Oh, Kurt hoped he read the letter right. Green container? What the hell was that supposed to mean? He didn't know, nor did he care that much. He just wanted to be on this new team. He would show those heroes what this shark was made of. Taking a sip from his water bottle, he stared up at the guards in disgust. If he was joining a group of villains, why would these guys need to be here? He shook his head and lower his face into his grey scarf, eyes twinkling like blood in the moonlight. He moved towards them warily. "Uh, excuse me sirs?" They snapped their attention towards them. "Ah, yes, well-" Before he got another word out, the gate was opened. He hid his smirk with his scarf. Bingo. He tried to look nervous as he walked ahead, but really he was excited. If he wasn't the only one to get invited, then who else would he see? The thought of his new group mates excited him greatly. A new adventure awaited him ahead. He walked inside cautiously, eyes scanning his surroundings. At the sight of the make, he put on his usual mask and smiled. "Uh, hello!" He quickly walked up towards him, eyes gleaming with real excitement. "You must also be on the new team. I'm Kurt. What's your name? Do you have an interesting Quirk?" After the questions, he took a large gulp of water.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Vert found herself near the ship yard. She was staring at the guards licking her lips. "I would love to eat them, but it seems that there is too much security. I haven't been at this game for so long by being careless." Vert said to herself before find the the blind spot in the security. There was a rather awful smell coming from her bag. As she approached the green cargo container she took what looked to be raw meat of some kind from her bag. "Man I'm starving, whoever called me here better offer me some more meat. I don't think this will be enough." Vert said as her tongue wrapped around the piece of meat then shot it into her mother as she chewed it then swallowed. She wasn't shy about showing off her quirk that was for sure. "You know, It's been awhile since I last had fish, maybe I should consider some shark tonight." Vert said with a smile as she walked up to the two already there. Her sharp teeth glinting as she showed them off. "Although, I hear they have dolphin around here too, I wonder which tastes better." Vert said as she licked her lips.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Ryu Ryu was still smoking the minty mist from his candy cig as the first person came up. The person seemed...thirsty of sorts and rather eager for wanting to be here. He was quite surprised that there was someone this eager to fight on the other side of the law and chuckles a bit. "Ryu...and you can take off the mask. Not like I'm going to report you or anything, and yeah. This new team seems like the real thing, I would've taken it as a joke if I didn't meet that man who made the note...you thirsty there? Can't do much to offer besides some chips and a few candy cigs, unless you can drink the port water nearby."() He shrugs and shows the new guy a pocket in his sweater which held the said potato chips and cig. Then the next person came, a female with a rather strange scent to her...bloody if anything. Noticing her eating some sort of red object, he shrugs and looks at her with a surprised face when she said she'd eat dolphins. "Geez...you know, Shark Fin Soup is nice, but I think I've never heard of Dolphin Fin Soup...probably better to go with the Shark one. Less rubbery I guess...and unless you plan to catch a dolphin and eat it, good luck. Here for the letter too? I'm not saying my Quirk unless everyone starts saying theirs too. It'd be a pain if one of you can counter it and start to get some sort of funny idea to impress whoever is in charge of this meeting."()
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Sawasawa A girl cheerfully skipped along the dock,whistling a tune to herself. Her floral sundress fluttered in the air as her sandals clacked across the cement. The cool midnight breeze exhilarated Sawa as a brisk breeze made her shiver. Over her shoulder she carried along with her a white purse that bumped on her hip every time she came down from a skip, it rattled with the sound of many objects inside. In the distance she spotted the entrance to the shipyard and the guards standing at the front. Slowing to a stop, she made sure the guards couldn't see her before she looked around for something to use. "Something tall...tall...." she muttered as she looked around when she spotted it, a 2x4 leaning up against a building. Her eyes lit up as she eagerly skipped over to it and picked it up over her shoulder. Coming up to a darkly lit part of the fence, she looked around cautiously before she rested the wooden plank on the fence. She pressed her thumb up against the damp balsa and SNAP, the plank had become a ladder. Luckily she had spotted one in a construction site on her way here. Deeply impressed with herself, she smugly climbed the ladder and hopped down to the other side, ladding with her arms raised in the likeness of a gymnast. Ta-daa! she thought to herself. With another SNAP of her fingers the ladders was gone and a plank of wood remained against the fence somewhat inconspicuously. Poking the plank through the fence, it fell to the ground and Sawa set off to find the green container. She heard the sound of voices and bounced towards them excitedly. She jumped inside, struck a dramatic pose, and winked at the group talking. Hiya!
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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~Allison Hillard~ "My my...maybe this could be fun?" Location: ??? Time: Roughly ten PM, two hours before meeting time. Ah, the night air was so blissfully cool and crisp this fine morning. The only thing that would make it better was a light drizzle. Something to...set the mood. A little Beethoven, maybe? Bach? Hmm...No, no. Mozart. Definitely feeling Mozarty today. A small gust of wind blew the hair out of her eyes as she walked down the darkened street. Pulling the over sized jacket she was wearing tighter around her, she moved into the darkened alleyway that she had gotten rather well acquainted with the past year. She walked far into the alley, the tall buildings overhead blocking out the moon from view as she approached the door that led to what amounted to as her home. She unlocked the padlock on the rust door and moved inside, locking it from the inside as she entered. The was dim, the small, musty smelling hallway and set of narrow stairs that the door had led too was barely large enough for two people to pass through somewhat comfortably at the same time. With a tired sigh, she walked up the creaky stairs to the place she had called home for the last year or so. Ever since she dropped out of school and decided to live 'off the grid' as one might say. The stairs led all the way to the top floors of the apartment, making for a bit of a tiring trek but it was a fairly easy way to daunt most curious trespassers that weren't very...actively inclined. The door at the top of the stairs looked just as rusted and worn as the one below it, and was also locked with a complicated looking mechanism but she easily dealt with it and opened it with little trouble. The inside of the room, was definitely not what one might expect of the rickety slum building. The loft consisted of one large room, with only three doors leading to a few smaller ones and a set of stairs leading up to the rarely used roof. The room itself appeared to be kitchen, living room, and bedroom with no windows to the outside. Using what little of her parents money she could, she had renovated the top floor of the old building. It wasn't the most structurally sound place, but it'd definitely do for her purposes. One of the doors led to the bathroom. Another to a small closet and storage space. The third? Well, that was where she entertained 'guests'. Throwing off the coat carelessly onto the floor, her facial bones restructured themselves, the toothy grin she formed on it disappearing in moments as the bones sunk back into her skin, leaving only two bony pads just under her ears. Next, off came the bloody shirt she was wearing. Not her blood, of course...one of her less fortunate little playmates. A small time hero caused her more trouble than she had expected. Made for quite a bit of fun, but in the end she just couldn't feel satisfied. Next, off came the pants followed by the boots and gloves as she headed into the bathroom. A warm bath sounded absolutely delicious right now. As she ran the water and lowered herself into it, she had to ponder what exactly was she going to do. She had received a rather...interesting proposition not long ago. Something about some container or something in the shipping district. It sounded rather shady to be honest...but well, maybe this was something that she could have fun with. She had her own goals but the routine had gotten rather stale. She needed something to shake things up a bit. Some little playmates to have fun with. ...why not? Could be fun. She opened the pill bottle next to her, and swallowed the supplement. had to have her daily dose of nutrients, after all. About an hour and a half later Allison arrived at the shipyard, humming a light tune to herself as she approached the entrance. Security was lax. Two guards...two fairly quirk-less guards it seemed. Or at least, guards with quirks that she could easily deal with as long as she had the element of surprise. Hmm...it'd be a wonderful way of starting off the festivities, but yet she also just finished cleaning the blood off of her other jacket and was somewhat hesitant to get this one dirty again so soon. ... Ah, whatever. She didn't care and she didn't particularly have the patience to deal with them at the moment. "Ah, uhm guard persons sir!" She called out to the guards. "I apologize for the intrusion but u-uhm I seem to be a bit lost and was wondering if I could ask one of you a question." This of course, got both of the guards attention. And of course, they were also quite suspicious of some random teenager appearing out of nowhere wanting to ask them a question. One of the guards seemed to roll his eyes, shaking his head as he pointed to her. She couldn't make out what he was saying, but it was probably him telling the other to go deal with her. After a few seconds of seeming to argue with each other one of the guards shrugged and started walking towards her. "Alright, what do ya need brat?" How rude, but she couldn't exactly blame him. "R-right. Uhm...argh this is embarrasing uhm...I live here getting lost is not cool..." She fidgeted nervously, checking the corner of her vision just to see if the other guard was currently watching...and he wasn't. Suddenly, her smiled turned into a toothy grin filled with incredibly sharp teeth. "So...right, question. Have you had your daily dose of calcium yet?" Before the guard could reply, a sharp, bony sword protruded from the palm of her hand and impaled the guards head. He went limp within moments, and she kicked the lifeless body off of her weapon sending it to the ground with a thud. "I am a comedic genius." She giggled to herself, her usual bone mask forming form the bony pads under her ears as she approached the second guard. He seemed to be busy doing something. Whatever it was, she couldn't tell but didn't particularly care for. He wasn't paying attention to his partner, and he really probably should have been. She tapped him on the shoulder, just to get his attention before stabbing him in the back, her sword going right through his heart. After fumbling with the gate controls for a bit, she managed to open it without much hassle. Cleaning the blood off of her blade, she retracted it and made sure to wipe off some dust on her jacket. She'd keep the mask covering her face for now. No need for the others to see what she looked like. Anonymity was something she valued greatly. "...Ah...I remember I'm out of milk. I'll need to buy some on the way home." Walking away from the gate, she made her way towards her destination. A green container. True to the letters words, it was the only one in the area and quite hard to miss. Voices were being heard, likely from other candidates or people who got summoned to this little nighttime soiree. "Well, it seems that mysterious and ever so shady note wasn't lying." She chuckled quietly as she approached the group, voice muffled slightly beneath her mask just as another seemed to show up as well. "Quite a little macabre looking group. I think I'm going to have fun with this after all."
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Kurt tilted his head at the boy named Ryu, smiling all the while. "Ah, my lungs are probably not strong enough for cigs, but thank you for the offer, as for the chips..." He laughed quietly to himself, taking a sip of water. Then, he realized the kid had made a comment on his thirst. "You could say I'm always thirsty. The port water will do just fine." The shark-boy liked any kind of water, be it fresh or salt. But... He always got fresh water, since they didn't have salt water every place he went to. He cringed at the comment the female made and restrained himself from glaring at her. "Y-You know," he said, controlling himself from getting pissed and keeping his image, "I think you'd like Dolphin Fin soup the best. Some of those Dolphins need to be killed off." He added the last part quietly, so that no one would hear him. Kurt turned to see a new female enter the group, holding a small chuckle of amusement at her pose. "Welcome to the party," he said, hiding half of his face with his scarf. "Have fun getting over here? I know I didn't." He smiled a toothy smirk under the protection of his scarf. He didn't do shit to get in, and that was why it wasn't fun. He turned his head towards the masked girl. "I think we're all going to have fun here, miss." He bowed his head, making sure his scarf didn't move from the bottom half of his face. "Wouldn't be surprised with the excitement; we are going to kill some damned heroes, after all." His eyes flickered from one person in the group to another.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Vert turned her head the boy who mentioned something about the dolphin soup. "Yeah, I'll admit I've never had dolphin before. Sounds tasty to me. Names Vert by the way." Vert said licking her lips. That was when her nostrils started to smell the air. "Someone killed the guards... great, that means the cops will be alarmed soon. They were on camera from what I saw." Vert said holding her hand to her head. She then turned her face to girl with the bone mask. "You killed them didn't you? Tell me you at least tried preserve the bodies or dumped them in the ocean. Those things get rotten quick and attract way more attention than you would like." Vert said in an annoyed tone now. In truth Vert was hoping to kill them on her way out and just snatch the legs to eat on the way. If there was one thing that Vert hated it was watching good meat go to waste. "If that guy isn't here within the next hour then we're gonna be a real big problem. One of which I won't be here for." Vert said looking at the girl with bone mask and the others. Vert added now approaching the girl with the bone mask. "This is gonna be a problem isn't it." Vert asked getting closer to the girl.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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K a z e At such a late time of the night, it was often hard to find well-meaning establishments that sold freshly-grained coffee. Usually, this wouldn't be a problem. Usually, Kaze consumed his caffeine-loaded guilty pleasure in the mornings, the time where most able-bodied men drank their coffee. However, today was a special day. Today, he decided to meet a bunch of shady criminals at some dock at 12 o' clock midnight. Even he didn't know why he chose to agree to the mystery man's terms. Maybe it was boredom, or maybe it was the yearning to do something more to take out the 'heroic' population. Regardless, here he was, walking down a dimly-lit street, an hour before he had to be at the -secret- meeting place, searching for a coffee shop that didn't look like it was bathed in spiderwebs and darkness. The streets were suspiciously silent, other than the occasional car making it's presence known by the scent of exhaust, or the meowing of tiny alley cats scurrying their way to their next rotten meal. 'It's a surprise that I've not been mugged so far.' And it was truly a surprise. Kaze was definitely not rich, by any means, but he was relatively well-off, for a seventeen year old that lived in a high-rise apartment. It was pitch dark out, and a teenage boy was walking, alone, wearing nice sneakers, nice jeans, a buttoned-down white shirt, and a black designer's blazer. The only explanation was that he was either being stealthily followed, or the criminals of the night somehow recognized him, and decided to cut their losses and flee with their Quirks between their legs. 'But I suppose that I should be thankful...' The lack of attention meant that he would be able get his coffee and fly to the docks without any trouble...that is, if he could find a fu- He paused in his walk, turquoise eyes widening ever so slightly. There, in front of him, illuminated by the streetlights as if it was Heaven itself, was what he was looking for. A nice-looking, if quaint shop, with a large, artistic coffee mug illustrated on the one-sided window. Hanging on the door knob of the warm wooden door was a sign that read 'OPEN'. A genuine smile formed on Kaze's lips, the young man not hesitating to reach forward and open the door. Immediately, the scent of freshly-ground coffee pilfered his senses, floating along the air currents like the sweetest melodies. He entered the shop, letting the door shut quietly behind him. "Perfect." Thirty minutes later, Kaze's feet lightly touched down on the pavement, just outside of the Shipyard's entrance. He had smelled the scent of blood along the air-currents, on his way to the shipyard, and had changed course to investigate - mostly out of curiosity than anything else. Originally, he had planned to fly straight over the gate and directly to the container, but... Two kills, easily fresh - by only minutes, it seemed. The wounds seemed to be from some sort of blade - one of the guards was pierced through the heart, and the other through the head. Cleanly, as well. Obviously, one of the villains that he would be meeting with did this. The guards seemed to be quirkless, and he had high doubts on two heroes being undercover security guards. That meant that they were...innocent, most-likely. Or, at the very least, there was a fifty percent chance of them being guilty, as well. He stood up straight, eyes cool as he turned away from the bodies, and entered through the gates. He wasn't here to judge or be judged...he was here to see what this meeting was about, and leave if it was foolish. What other villains did wasn't his concern. The green container was rather hard to miss, and so was the voices inside. They carried on the wind currents like chiming bells, easily placed by someone with high enough senses. He truly didn't know what to expect whenever he entered. Hardened criminals? Grimy, bloody beasts? He'd seen his fair share, after all. With a silent exhale, Kaze schooled his features, and entered the container. The first thing he noticed, was that the container was rather spacious. More spacious than what it seemed on the outside. The second thing he noticed, was that everyone appeared to be around the same age as he - that is, teenagers. Most seemed to wear masks, which he understood, and respected. Was it careless that he couldn't bring himself to care about such things? Or maybe arrogance? That wasn't important at the moment. "Hello." His voice, cool and composed, seemed to carry along the currents of the air. He made eye-contact with each member, ending it with the female with what seemed to be fresh blood on her clothing. So...she was the killer, huh? She seemed tough. They all seemed adept. Kaze paused, noticing that the shark girl seemed to be in the middle of being confrontational. A fight already, maybe? His emotionless mask broke somewhat, a smirk tilting his lips as he watched the group from a respectable distance away.
Name: Kaze Vaelune Age: Seventeen. (17) Appearance: On first glance, Kaze does not scream out 'villainous murderer'. A teenage boy, not even old enough to drink alcohol, is what you would see. He is neither especially tall or short, standing at a fairly average height of 180cm, otherwise known as five foot nine in other measurement systems. His physique is lean, although a closer glance would showcase definition in his arms, legs, and torso - a testament to some form of athleticism. Regardless, he isn't made of muscle, and would most-likely never bulk into such a body. Fair skin, a bit on the paler spectrum, has a noticeable lack of blemish or scar tissue, gained from daily washing and lack of physical scrapping. His complexion goes rather well with his hair and eyes, the latter being a vivid and soft emerald, and the former being a soft and feathery light blonde, approaching white in certain light. It's rare for his features to be twisted into expressions of anger or hate, which explains the lack of stress lining his face. Though, if you look hard enough, one could spot an almost invisible dash of freckles skimming over the bridge of his nose. Unlike most villains, Kaze lacks a costume. He generally wears neat, tidy clothing, such as blazers and buttoned-up shirts. A constant in his wardrobe, however, are the pure-white gloves that covers his hands. Kuro's sharp talons does nothing to harm the material, hinting that the gloves are not what they seem. Personality: One thing to note, is that Kaze doesn't yell or scream when he gets angry. No, his display of anger is much more...quiet, yet infinitely more dangerous. It's a sign of a calm before the storm, the sun before the rain, the life before the death. It builds in his eyes...they become almost blank, the vivid green turning a pale silver. His hair began to move and wave, as if he's flying through the air, or sitting at the bottom of an ocean. And the air...the air around him thrashes, buffeting anything that's not nailed to the earth. But...it is rare for Kaze to get that angry. just dont hurt kuro the crow In general, the young man comes off as cool-headed, patient, and mysterious. Eyes calm and body relaxed, Kaze approaches the world with an almost easy-going grace that is hard to match. He is an A student, and incredibly meticulous - he enjoys having all of his cards hidden with his hand until he is ready to play them, all at once, and win. It is uncommon for him to appear surprised or panicked, with the most outwardly surprised expression being the raising of an eyebrow, or a smirk of the lips. He takes everything in stride, and stays one step ahead of his opponents, be it in battle or wits. Of course, that isn't to say that he is necessarily cold and clinical. Although he maintains a quiet, cool and aloof composure, Kaze isn't rude...on purpose, at least. He simply tells it how it is, and would appreciate it if the same was done to him. His humor tends to be sarcastic and blunt, with amusement being expressed at stupid, silly, or idiotic decisions. When interacting with others, some emotions are shown - mostly amusement or subdued annoyance, but Kaze naturally has a kindness within him that most villains seem to lack. It only tends to comes out when around children, friends, or cute animals, however. Simply put, if Kaze cares for you, he will protect you from the entire city itself. His willpower and determination is simply that strong. But...do not let his kindness fool you. If he feels the need to, Kaze will end your life mercilessly, cool eyes turning as cold as a winter's breeze. Background: For the first ten years of his life, Kaze's life wasn't even bad. He was born to a pair of high middle-class adults, both who loved and cherished him dearly. Outside of their lives as nurses and doctors, the two parents were the tag-team Hero duo, Windy Breeze. His mother, Windy, was a happy woman with the power to float on wind currents. His father, Breeze, was able to accelerate wind currents to a medium degree. Together, they arrested low-tier criminals and villains, and came home to take care of their happy little son, Kaze. When he was five, Kaze began to show his Quirk - which seemed to be uniquely bolstered by both of his parents'. The ability to manipulate and channel air and wind itself, in both destructive, and passive ways. Proud of their son's Quirk, and in awe of the raw talent he seemed to possess for the power, his parents began to train and teach him, so that he could use his powers for good. He still went to school, and managed to keep up high grades despite his...extracurricular tutoring. That is, until that fateful tenth birthday. He'd never meant to kill the cocky hero. He had been walking home from school, avoiding the skies due to the incoming rainstorm, when some low-tier villain cut him off in an alley. Although fearful and nervous, Kaze was ready to attack, the wind flitting around his form, when some guy in a red jumpsuit leaped off of the roof, and drop-kicked the villain with a battle cry. Reflexes kicked in, and he subconsciously released the blast of air that he'd been channeling around his gloved right hand. The man in the jumpsuit was sent careening over the streets, slamming head-first into a car, denting the metal. He had been a normal human vigilante, wanting to show the world that villains could be defeated by the average joe. Kaze did not mean to hit him so hard...he had just been scared. That didn't stop nearby heroes from running into the alley, powers at the ready. Frightened, Kaze escaped to the air, barely fleeing the area unseen. The damage was done, however. By the time he got home, after spending a couple of hours hiding away in the park, pictures were displayed on the news, showing his shocked face as he stared at the dead hero. The news went on to show his parents being processed into prison - apparently, they'd chosen to turn themselves in as...accomplices. He was horrified, but he also knew that he couldn't stay at his home. There were probably heroes and officers heading to his home at that very moment. Shaking, Kaze packed his bags, and took his first steps into the life of villainy. Years went by, as did his hesitation, and patience, for heroes. The fact that they would hunt him for so long, for something that was so obviously an accident, made him aware of their true nature. Attention-grabbing, power-hungry pieces of filth. He has a home, now - a nice apartment, with a view of the city. He wouldn't let that be destroyed. Nowadays, he isn't merciful when it comes to the chase. The city seems to want Maelstrom's head on a platter, and Kaze has no interest in dying peacefully. Motive for Villainy: At first, it was simple survival. They pursued him, and he fought back. Nowadays, however? He is aware of the truth. Heroes are a cancer, and they needed to be cut off. Innocent lives? They're innocent, no reason for unneeded bloodshed. But heroes...Kaze is a patient young man, but even he is sick of them. Quirk: Winter's Breeze. An Emitter-class Quirk, and one that is very...dangerous when uncontrolled. In layman's terms, Kaze has the ability to manipulate and channel the very wind and air that flows through the world. To put it bluntly, Kaze can utilize the air and wind around him in a variety of different ways, such as: floating/flight - speed depends, blasts of concussive wind - the power and sizes of the blasts varying, or even tendrils or blades made of razor-sharp wind, capable of slicing through various materials, depending on their durability, and the power put into the attacks. Those are just his more common techniques. Weakness-wise, Kaze's powers are practically useless in places where air and/or wind is limited. Creating wind itself is incredibly draining - not to be confused with manipulating existing wind, and so is creating large-scale tornados or similar acts of wide-scale destruction. Due to the potential danger of his quirk, Kaze has to keep a close eye on both his emotions and concentration, lest he hurt both himself and those close to him. Talents: Other than his obvious intelligence, which lets him stay one step ahead of opponents of average intelligence, Kaze is naturally calm in stressful situations, allowing him to react unheeded and unburdened by stress or worry. He has some hand-to-hand training by his parents, but it's rather basic, as he relies mainly on mid to long range attacks, and overwhelming opponents with cunning and power. Kaze is also skilled at the usage of the violin, and can slow-dance relatively well. Other: He has a pet crow, named Kuro. Ryu Hadekoto;; Kaze's opinion on Ryu is mostly...indifferent. While they do not clash, exactly, Kaze disagrees whole-heartedly with Ryu's morality. Killing heroes, he understands. Going after their innocent families, and random police officers and soldiers? It's simply unnecessary to him, and, in his opinion, shows a lack of restraint and higher thinking. Vert Hilstein;; A source of amusement, if anything. The girl's confrontational attitude usually gets her into aggressive situations, which Kaze finds rather funny. While he respects her for her survivalist attitude, he also notices that she does things out of necessity, and to get what she wants, not for an overarching reason. For this, he doesn't see her as much of a staple ally. Sawasawa Sakai;; Kaze, perhaps unwillingly, finds her to be very...nice to be around. Her warm and cheerful attitude doesn't grate on his nerves, surprisingly. She genuinely seems like a happy person, although such happiness keeps him slightly wary when around her. All in all, he doesn't sense much in the ways of threats, and will most-likely treat her with respect and kindness. There's a possibility of him becoming protective of her in the future.
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~Allison Hillard~ Allison smirked as A mutant class addressed her by the name of Vert. Something about her killing the guards being a problem? Enhanced senses then. Likely could smell the blood. She didn't think she had any blood on her, but she could of course be wrong. Tsk, she just made more work for herself if that was the case. Ah well. She'd deal with that later. For now, she was going to play with a funny little carnivore who was trying to be confrontational. "We're villains, love." Allison replied, mask hiding her smirk. "Those guards are probably related to some hero in some way anyways. After all, they are guards which means they are against us, no?" She wasn't intimidated by this girl at all. "Besides, how else could I get in? Climbing over the fence would have been difficult since I weigh ten times more than all of you." Not a lie, but a slight exaggeration. Having bones as dense and heavy as steel made for one having poor mobility unless one was able to use it with precision. "So don't worry your pretty little head over it." She gave Vert a pat on the head. "If any big bad guards come after us we're clever people I'm sure. We can handle them. Unless you're scared of a few little heroes, of course." She was being needlessly antagonistic as well, honestly and it probably wouldn't do to build herself as having a reputation for it among these folks. Well, whatever. She wasn't too concerned with it. She wasn't sure she was going to be hanging out around them for much longer anyways.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Sawasawa Sawa looked the group up and down, they all appeared to have some flair, definitely not boring, but they could use some work. A few seemed to enjoy hiding their identities, maybe she should've tried something like that? The boy with red eyes began speaking to her. "How I got here is a secret. se-cret~" she said playfully with a giggle. Whatever they were going to discuss excited her. She wanted to make a show so bright and big nobody would ever forget it, and this little meeting sound like a neat way to fulfill her dream. Behind a dopey smile she judged the two who entered after her. It appeared as if the girl in the bonemask had killed the guards. A bit boring that had its' own charms, she liked her style. The other was a boy of athletic build, he seemed a little emotionless but cracked a slight smirk at the interactions before him. She put her hands on her hips and spoke with mocking authority "Let's be nice guys ok~?"
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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Ryu "Well...that's useful that you can take in any types of water I suppose but these aren't really tobacco or drugs...just candy."() Ryu responds to the reply of the liquid drinking person and nods his head understanding. However, the once empty container started filling up with people...of all sorts. He waves and smirks a bit at one of the girl's entrance as she comes in. After all, that wasn't a sight really expected for this type of group of villains...then again, Ryu shouldn't really expect anything from them besides the fact that they were all willing to kill people for their own reasons. "Are you going to do a dance next of sorts? Nice entrance...but doing a flip too would make it more dramatic, now let's get you in here so we can figure out what this meeting is all about."() The next newcomer had a strange...mask around her face. Guessing it was something related to her Quirk, Ryu didn't pay her any mind. This proved to be a mistake when another person came in and he didn't pay any attention which led to his candy cig being blown out. Shaking his head disappointingly, he takes it out of his mouth and stomps on it before he turns to face the man first. "Oi...little warning next time will ya? These things aren't easy to get nor make...what candy store sells candy cigarettes?"() Looking past the man, he notices the one earlier known as Vert who mentions that the skull girl mask person killed the guards. Judging the blood on her clothes, Vert didn't seem wrong about the prediction. However, this shouldn't lead to the sudden confrontation and being the good old ex-mob boss he was, he goes up to them and taps both of their shoulders. "As much as I'd like to see a good old cat fight as the next man, let's not get the person who sent the invites pissed off since that person did make the effort to get the whole lot of us over here...take it out after the meeting...should be occurring soon, so don't go too crazy."()
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Kurt sighed at the two girls. They had to fight now? Sure, the blood could go to waste, but he usually controlled himself from turning into something deadly. "Ladies, let's try not to fight," he said, gulping a quick sip of water before continuing. "We're allies here; better to act like friends rather than enemies." He was right, in his mind. Fighting wouldnt get anyone anywhere. He nodded towards Ryu. "Just... I'm satisfied with my water, thank you." He sighed with a small, unheard mumble. "It may be useful sometimes... But the downside is just water. No other liquids... Escort for maybe one." His eyes shone for a moment, similar to blood. At the playful girl's giggle, he blinked at her. This girl wasn't happy; she was sadistic. At least, that's what the shark-boy thought. He smirked at her from under his scarf. "A secret, huh? I suppose we all have our secrets... Do you mind telling me the secret of how you got in later? I would much appreciate it." His head turned towards the other male. Red eyes bored into him for a moment. Then, the man's smirk matched his own hidden one. "Ah, c'mon; you can't get a good look at the drama from all the way over there. You should at least join the rest of us." His eyes twinkled with something... Mischief? Maybe; he himself didn't even know what was on his mind at the moment.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Greetings _________________________________________________________________________________________________________ Lance walked through the cold of night, carrying his backpack, bag of BBQ chips, and note. Walking down the street eating his favorite bag of chips, he reached into his pocket pulling out the note which said 'Meet at the green container in the ship yard' Lance continues to the entrance and sees guards on the floor in a pile of blood. He pokes at the body with a rod of ice and they responded with no signs of life. "awe that's too bad", Lance said as he took another chip and walked through the front gates without a care in the world, he saw some people by the container. You could hear his crunching and munching from far away. Lance walked over to the container looking at everyone with a blank stare but not saying a word, he just munched in the background eating his BBQ chips, admiring the moonlight, and letting the ocean serenade him. Lance wasn't all to interested in what everyone was talking about, he kept a solid stare on the candy cigarette, he was quite curious as to what it was and how it worked exactly. Lance only knew so little about the world only knowing things pertaining around the core subjects, law, and the economy, when it came to combat he was a genius he has yet to see anyone match him, he wonders if this crowd of criminals can. Lance started licking his fingers loudly, you could hear him off to the side going at it.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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Vert had her fists clenched when she was patted on the head. "Your wasting good meat you idiot!" Vert yelled before turning away from the bone girl. "And it's not that I don't think we can handle a big group of cops. It's the big group of heroes that comes after it. They never come alone, not in my experience." Vert said her fist still clenched. "If you wanna stay in one spot for long, don't make a huge mess near it. And if your near water. The least you can do is push it into the water. These are the basics of covering you track." Vert said turning to the girl. Her foot tapping rapidly as she crossed her arms. "And you could have just cut the fence. Don't have to jump it you know." Vert added pointing out the flaws in her plan. One thing she was good at was covering her tracks. Though she had more than on reason of constantly covering them. One of them was her own brother. She did not like him to say the least. In fact she hated him, and worse of all, he was a hero, one trying to track her down. "Use your head kid, brawn doesn't always win." Vert added before heading back to the container.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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The Meet Gathering of Garbage Interactions with ,, , and Kokato's Noodle Shoppe, Somewhere in Japan 요즘 rapper soundin extra extra extra lame, put you in your place call that real estate reppin south korea thats where we fuckin beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...FUCK! SIK-K you got me? The sound of music echoed through the near empty street of Tsuka Dr. A few people sat at the booth just outside the shop, next to them a couple shady characters strapped overtly with pistols, sunglasses and an unyielding stoic posture. Inside a cook making beef and chicken ramen and another making sushi. The place smelled of cigarettes despite the alluring smell of food, an ashtray in need of emptying and a few glasses half full of sake. "Yow man what the fuck! Urrrrghhhh!" "Gi, you need to sit still plus it was your idea to go oldschool with the tattoo anyway, baka." "Thwack" OW! What the hell GI!?" Gi let out a light chuckle from his friends reaction after getting slapped on the back of the head. His grin was light but was recognizable. "Geez Taiko, didn't hurt that much did it- SONAVA!!!" another sharp pain from the oldschool tattoo artist knocking the needle into his back, etching in the final shading of his new pride and joy, a dragon whose claws seemed to dig into the gunshot wound on his shoulder. It truly did look like a claw would penetrate his skin with the way the artist drew it. Payback is a bitch ain't it." Gi glared at him which earned a hearty laugh in response. There were a few people besides Gi in the back room of the noodle shop. Two seemed to be counting money, another one was on the phone talking about kilos, more than likely not for the shop itself and then it was Gi, his friend, the tattoo artist and the bartender, who was getting Gi a drink to ease the pain. "Yo, Gi. We still taking care of Shinto's tomorrow. He hasn't paid Miyagi in a few months." Gi stayed quiet and listened. "And he's pretty fucking pissed about it too. So what's the deal. We doing it or are we wai-" A gentlemen entered the back of the shop where they were. Everyone's progress stopped, hands discreetly making their way to their firearms. Gi stood up, letting his shirt drop over his tattoo. "Letter for you Gi. Some guy just dropped it off..." He stood there for a minute, stoic expression on his face for a moment before he gestured for him to bring it forward and then waved him off. "Green container...This aint sketchy as fuck at all..." His friend gave him a concerned look. "Need me to go with ya." He shook his head. "Nah, I'll go by myself but if I call you, just gather who you can and meet me here. Where my butter knives?" Gi made his way to a locker in the corner and began to strap up. Across his chest were about 5 sheaths for boot knives, each ranging from black to grey. Both sides of his calves held machetes and on his sides two katanas and one ninjato that rested on his back. He through his black coat over him and made his way out the door. What was the address again?" "225 Nikkei Drive, Mitsui Shipyard. Dock 14 Area 4. YO YOU BE CAREFUL BRO!" His buddy walk out with him and shook his hand before bringing him in for a hug. "Always..Peace." And with that he was gone in an instant, already turning down the street towards the shipyard. 225 Nikkei Drive, Mitsui Shipyard. Dock 14 Area 4 It doesn't take long to get anywhere when you can move faster than the police can scan ya. He made it to the docks and managed to find the green container along with a few others. He kept his distance for a bit and watched them move about and talk. Not taking chances, he moved around the side of a container, undoing his middle chest boot knife and slipped the full contraption under his sleeve, strapping it to his wrist as a precaution just before moving back out, a smoke in hand. As he neared he raised a hand to greet before bringing it back to his side and joined the group. He sighed. "So I'm assuming you are all here for that letter to huh?" his half lidded eyes and relaxed posture didn't show much but rather the glint of some of his weaponry did.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Everything Begins with a Bang! Once everyone was in the container, the doors shut immediately on them. They didn't even get the chance to escape as a bomb suddenly came out of the ceiling and hung from it on a thin string. Slowly it counted down on the timer: 5.....4....3.....2...0, because...screw...1.... Soon below the group, the floors opened up and a decent fall led to them (hopefully) safely on the ground. Whether they were injured or not, they were now in a sort of large open warehouse-like basement after going through the trap door. In front of them about 30 meters ahead, were 8 Robots, standing in a neat line side by side. A man in a Kabuki mask stood in the middle between the two groups, applauding to the newcomers. "Hello there! I hope you did enjoy meeting each other but as you can see...in order to join this group, you need a particular set of skills. This is a great opportunity to show those skills, but...there is a thing that comes along with this. Each one of you needs to destroy at least one of these bots behind me, otherwise I won't let you people out and more Robots will come in until each of you get a kill from that new wave. Combat ready, titanium alloys...though then again, too expensive to add the nice things like mini-guns or flamethrowers of the sort. Basically, avoid the blades and find a way for each one of you to break at least one! Good luck because this'll be fun to watch for me...oh and in case you haven't noticed, the blood stains around the place are the previous group I tried to recruit." The masked man claps his hands as a few more lights shone around the floor, showing 6 pillars that were the main structures holding up the ceiling and many blood splatters across the ceiling, floor, and walls were shown. He does a small polite bow of sorts as a hand out of nowhere grabs his shirt and causes him to disappear. The Bots start to power up...only giving the Villains little time to get ready for combat. However, there were noticeable damage on the robots on the far ends of the line...but they still seemed just as deadly in offensive skills as their buzzsaws started to power up. Ryu Ryu was able to land pretty decently as the trap floor went off. Sure, the bomb from the ceiling caught him off guard but he knew he could get away if he wanted. After all, getting out of bad situations was pretty easy for him. However, the Robots...and Kabuki Man's orders...one kill for each of them? This was not favorable odds...but he knew he could get one kill pretty easily. Nothing could hit him...well except a few things but the fact that they didn't have any extremely advanced weaponry really comforted him. Drawing his katana slowly, he started to move toward one of the pillars to take some sort of cover in case the Robots drew guns of sorts... "...you guys got any good ideas? I can at least destroy one of them easily...but how about you guys? Rather not fight another wave in case a bad injury occurs."
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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~Allison Hillard~ "Kid? That is quite a hilarious assumption since we're probably of similar ages." Allison laughed, turning her head towards the others who urged her not to fight. "Don't worry you two. I have no intentions of fighting. It wouldn't be any fun fighting this one. I doubt she could have an intelligent conversation with me. I killed the guards because I was bored and I didn't want to go through the trouble of going around." She leaned against the wall of the green container, fixing her eyes upon Vert, smirk still hidden by her mask. "Of course 'Brawn' doesn't always win. My quirk is nowhere near able to use just pure 'brawn'. I've been living off the grid for the past year...I know how to cover my tracks and make sure the heroes aren't privy to my activities. Moving unseen if I want or need too. Plus, cutting the fence...you aren't quite observant. I am not capable of such a thing. As I just said my quirk is unsuited to such tasks, but rather finesse...which you seem to lack." She chuckled, refraining from adding 'as well as intelligence' at the end of that sentence. Before she could continue, though...something incredibly odd and humorously overly theatrical happened. The container slammed shut. A bomb fell from the ceiling and started a countdown from five that conveniently skipped over the number zero. Before anything else could happen, the floor opened and dropped them from the container to a warehouse like basement below. Allison landed with relative ease on her feet, not looking bothered by the turn of events at all. In fact, judging from the laughing she was quite enjoying herself. "Well...this mysterious stranger at least has amusing style." That said, it was also the sort of style that could grow stale quite quickly if one couldn't keep up with it...but for now she was amused, so he was safe from any sort of berating she could possibly give. "Hmm...a robot for each of us...hmhm...I'm not fond of little violent soiree's such as this. That said, this will be rather easy for me." She wasn't particularly used to working with others, and she doubted these guys were either, which meant attempting to use teamwork when they had none was going to be quite difficult. "Hm...it would be silly to attempt any major teamwork since I doubt any of us are actually skilled at working majorly with others." She replied to Ryu. As she spoke, a large blunt weapon resembling a mace started forming in one of her hands, as well as a bony plate forming across her abdomen, forearms, as well as her legs. All the immediate vital areas the bots seemed capable of reaching easily. No need for a full on suit yet. "Hmm...The robots on the far end of the line already seem damaged so it would likely be a good idea to get everyone one of those to beat up on. As they are robots and likely armored, blunt strikes would work best...or perhaps someone could stun one with electricity if they could perhaps overload it." She was of course just throwing out ideas for now, the ones that seemed best to her. "You know, just use your head and don't get in anyone's way and we'll all walk out of here and able to all have a nice cold glass of delicious calcium rich milk after this!" She laughed. First though...she would wait and see the other peoples moves.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Sawasawa The hairs on her neck bristled as soon as the doors slammed shut behind her. Oh dear~! she said aloud as the floor fell from beneath her. She landed a bit roughly and stood up in discomfort rubbing the spot on bottom where she landed the hardest. How mean...., she pouted under her breath as she took in her surroundings. Softly she slid the thumb mittens off her fingers and placed them in her purse as the man in the mask began to speak. She looked around for the sandal that fell off in the fall in a scatterbrained matter, whether or not it was genuine was left to mystery. I lost my shoe! she sputtered as she looked around the dark room. Fumbling around for her sandal she spied the robots the man described. Certainly, this would be no easy endeavor, but it was an exciting situation, the type that grips an audience in suspense unable to look away. Alas, their weapons would definitely make it difficult for her to directly apply her marks without the loss of he precious thumbs! This was gonna need something outside of the box and she had almost figured out what. At last! She found her long lost sandal and picked up in between her thumb and index finger. She turned to the group with a bright smile, Found it! The robots at this point were starting up and she wasn't even wearing both of her shoes. Softly she lobbed her shoe at one of the robots at the end starting up, Have a taste of that you dummy robot~! she exclaimed, sticking her tongue out. The sandal made a soft plop noise as it hit the robot on the far right and anti-climatically rolled off. If a robot could smirk that one definitely did. She turned back to everyone, That's all I got right now. she said with an uneasy smile.
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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Kurt flinched as the floor gave way and he found himself plummeting to another floor. He landed on his feet, just barely in time to listen to the Kabuki-Masked Man. As the boys appeared, he scowled. Robots, he thought to himself, It had to be robots… He leaped behind a pillar nearby, same as Ryu. Only, he didn't have a weapon; he had himself. He turned to his other newly-found comrades, finding himself glaring at them. “Alright, I can hold them off for a bit. Might get hurt, but it's nothing I'm not used to.” He sighed and focused on the thought and essence of transforming; what it felt like, what it made him do. After a moment or so, he felt gills return to their rightful place on his neck, causing the scarf to make it harder to breath. A fin slowly stretched out of his back, webbed-like feet replacing normal feet. White and bright teeth shone along with his blood-red eyes, making him look more like than beast he was. He smirked much like a cunning demon, a dark monster in the night. He swiftly ran at an enemy, pushing it back before it could reach any of his teammates, especially the unprepared ones. Cuts began to show on his arms, legs, and torso, but he kept on biting into the robots and pushing them away.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Vert felt herself full and did not enjoy it. She fell on her butt and stood up rubbing it. As she heard the explanation she started to assess her situation. "Had to be robots. The one thing I can't eat." Vert said before running behind pillar like the others. It was at this point that she saw the boy with the scarf turn into what seemed to be a shark monster. "That's why you seemed nervous about the shark fin soup." Vert said in realization. "Well then. Guess I have nothing to worry about with the guards being dead. Sorry about that miss!" Vert said as she gave a sort of mini salute to the girl with the now bone armor. Though now as she looked over at the robots again she realized that she couldn't kill those things. Then show noticed the boy with the katana. "Hey, can I borrow that when your done with it?" Vert asked as she jumped onto a nearby pillar. She agile enough to use her claws to keep herself up and out of the reach of the robots. She just hoped to have some help. She could tell she was out matched.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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K a z e The confrontation between the two females seemed to be heating up. At least, the verbal sparring was quite vicious - physically, they both seemed fine with keeping their hands to themselves. That suited Kaze just fine, as he did not know what Quirks they held, and being a potential casualty to a massive brawl was quite low on his to-do list. A female in a kimono seemed fine with leaping between them, saying, rather cutely, not to fight. Let's be nice, she said. 'An optimistic thought.' His smirk fell away, Kaze crossing his arms over his chest, leaning against a nearby stack of pallets as the argument continued. Both females had a point - killing the guards was unnecessary, he was almost completely sure of that. At the same time, it was extremely unlikely that a group of heroes would show up at the shipyard, at twelve o' clock midnight, to avenge a couple of unnamed casualties. The voices were beginning to grate on his nerves, actually. As he opened his eyes, ready to end the argument then and there, a series of events happened at once. The walls all around them slammed shut, sealing off any sort of escape. He had been expecting something like this from the start, but didn't think of any sort of way to escape, in the case of such a trap. Simultaneously, a bomb fell from the ceiling, hannging on a string and counting down from five. Completely skipping one, it fell onto zero, seemingly activing the trap floor beneath them. Kaze straightened up, eyes cold and sharp as he completely ignored gravity, and floated slowly down. As soon as his feet touched the floor, softly and silently, he turned his gaze towards the front of the basement-like room. A man in a Kabuki mask, backed by eight short, odd-looking robots, began speaking. As he listened, committing the words to memories, Kaze began to examine the situation. Large room, eight robots, and he was stuck with a dysfunctional group of villains. They had to take out the robots, one for each villain, lest the room get filled with the contraptions. Titanium alloy...how would it stand up to a raging tempest? For now, he had to observe - watch his teammates movements, and decide on how to act. Apparently, the bots lacked ranged weaponry? Otherwise, he doubted that they could move very swiftly with their rotund frames. The bone girl seemed well-equipped, forming what appeared to be a mace and armor made from her own bones. She spoke of blunt attacks, which held merit for those with the strength to make a dent in titanium. The happy girl from before threw her...slipper at one of them? He didn't have time to look further into her actions, as the guy who told him to get closer to the group decided to transform into a...gilled shark creature. There were truly odd people. But...Kaze already had a plan. As the shark boy ran at the bots, biting and getting slashed, Kaze patiently made his way from the back of the group, taking his gloved hands out of his pockets. As he moved closer to the bots, his hair began to shake and flow through the air, visible wisps of wind building from his feet, and growing stronger as it circulated and surrounded his body. Within seconds, he was a nice distance away from the bots. Sharp eyes pierced the gaze of one of the more dutiful-looking contraptions. He'd leave the weaker ones to those unsuited to this task. With a flick of his right wrist, a heavy blast of wind slammed forward, throwing dust and dirt sky-high. It slammed into the bot, sending it careening into the side of the warehouse with a resounding boom. Eyes narrowed, Kaze inhaled, before viciously slashing his hands in front of him, in an 'X' like fashion. Swiftly, two long, shimmering blades of pure wind formed in front of him, before blasting forward at incredibly high speeds. The blades slammed into the bot, which had just fell out of the dent in the wall, carving an 'X' shaped gouge in it's armor. Exhaling softly, Kaze made his way towards the bot, wind encasing and circling his arm, forming a large, narrow drill. If slashing wouldn't work, drills were made to pierce the heavens.
Name: Kaze Vaelune Age: Seventeen. (17) Appearance: On first glance, Kaze does not scream out 'villainous murderer'. A teenage boy, not even old enough to drink alcohol, is what you would see. He is neither especially tall or short, standing at a fairly average height of 180cm, otherwise known as five foot nine in other measurement systems. His physique is lean, although a closer glance would showcase definition in his arms, legs, and torso - a testament to some form of athleticism. Regardless, he isn't made of muscle, and would most-likely never bulk into such a body. Fair skin, a bit on the paler spectrum, has a noticeable lack of blemish or scar tissue, gained from daily washing and lack of physical scrapping. His complexion goes rather well with his hair and eyes, the latter being a vivid and soft emerald, and the former being a soft and feathery light blonde, approaching white in certain light. It's rare for his features to be twisted into expressions of anger or hate, which explains the lack of stress lining his face. Though, if you look hard enough, one could spot an almost invisible dash of freckles skimming over the bridge of his nose. Unlike most villains, Kaze lacks a costume. He generally wears neat, tidy clothing, such as blazers and buttoned-up shirts. A constant in his wardrobe, however, are the pure-white gloves that covers his hands. Kuro's sharp talons does nothing to harm the material, hinting that the gloves are not what they seem. Personality: One thing to note, is that Kaze doesn't yell or scream when he gets angry. No, his display of anger is much more...quiet, yet infinitely more dangerous. It's a sign of a calm before the storm, the sun before the rain, the life before the death. It builds in his eyes...they become almost blank, the vivid green turning a pale silver. His hair began to move and wave, as if he's flying through the air, or sitting at the bottom of an ocean. And the air...the air around him thrashes, buffeting anything that's not nailed to the earth. But...it is rare for Kaze to get that angry. just dont hurt kuro the crow In general, the young man comes off as cool-headed, patient, and mysterious. Eyes calm and body relaxed, Kaze approaches the world with an almost easy-going grace that is hard to match. He is an A student, and incredibly meticulous - he enjoys having all of his cards hidden with his hand until he is ready to play them, all at once, and win. It is uncommon for him to appear surprised or panicked, with the most outwardly surprised expression being the raising of an eyebrow, or a smirk of the lips. He takes everything in stride, and stays one step ahead of his opponents, be it in battle or wits. Of course, that isn't to say that he is necessarily cold and clinical. Although he maintains a quiet, cool and aloof composure, Kaze isn't rude...on purpose, at least. He simply tells it how it is, and would appreciate it if the same was done to him. His humor tends to be sarcastic and blunt, with amusement being expressed at stupid, silly, or idiotic decisions. When interacting with others, some emotions are shown - mostly amusement or subdued annoyance, but Kaze naturally has a kindness within him that most villains seem to lack. It only tends to comes out when around children, friends, or cute animals, however. Simply put, if Kaze cares for you, he will protect you from the entire city itself. His willpower and determination is simply that strong. But...do not let his kindness fool you. If he feels the need to, Kaze will end your life mercilessly, cool eyes turning as cold as a winter's breeze. Background: For the first ten years of his life, Kaze's life wasn't even bad. He was born to a pair of high middle-class adults, both who loved and cherished him dearly. Outside of their lives as nurses and doctors, the two parents were the tag-team Hero duo, Windy Breeze. His mother, Windy, was a happy woman with the power to float on wind currents. His father, Breeze, was able to accelerate wind currents to a medium degree. Together, they arrested low-tier criminals and villains, and came home to take care of their happy little son, Kaze. When he was five, Kaze began to show his Quirk - which seemed to be uniquely bolstered by both of his parents'. The ability to manipulate and channel air and wind itself, in both destructive, and passive ways. Proud of their son's Quirk, and in awe of the raw talent he seemed to possess for the power, his parents began to train and teach him, so that he could use his powers for good. He still went to school, and managed to keep up high grades despite his...extracurricular tutoring. That is, until that fateful tenth birthday. He'd never meant to kill the cocky hero. He had been walking home from school, avoiding the skies due to the incoming rainstorm, when some low-tier villain cut him off in an alley. Although fearful and nervous, Kaze was ready to attack, the wind flitting around his form, when some guy in a red jumpsuit leaped off of the roof, and drop-kicked the villain with a battle cry. Reflexes kicked in, and he subconsciously released the blast of air that he'd been channeling around his gloved right hand. The man in the jumpsuit was sent careening over the streets, slamming head-first into a car, denting the metal. He had been a normal human vigilante, wanting to show the world that villains could be defeated by the average joe. Kaze did not mean to hit him so hard...he had just been scared. That didn't stop nearby heroes from running into the alley, powers at the ready. Frightened, Kaze escaped to the air, barely fleeing the area unseen. The damage was done, however. By the time he got home, after spending a couple of hours hiding away in the park, pictures were displayed on the news, showing his shocked face as he stared at the dead hero. The news went on to show his parents being processed into prison - apparently, they'd chosen to turn themselves in as...accomplices. He was horrified, but he also knew that he couldn't stay at his home. There were probably heroes and officers heading to his home at that very moment. Shaking, Kaze packed his bags, and took his first steps into the life of villainy. Years went by, as did his hesitation, and patience, for heroes. The fact that they would hunt him for so long, for something that was so obviously an accident, made him aware of their true nature. Attention-grabbing, power-hungry pieces of filth. He has a home, now - a nice apartment, with a view of the city. He wouldn't let that be destroyed. Nowadays, he isn't merciful when it comes to the chase. The city seems to want Maelstrom's head on a platter, and Kaze has no interest in dying peacefully. Motive for Villainy: At first, it was simple survival. They pursued him, and he fought back. Nowadays, however? He is aware of the truth. Heroes are a cancer, and they needed to be cut off. Innocent lives? They're innocent, no reason for unneeded bloodshed. But heroes...Kaze is a patient young man, but even he is sick of them. Quirk: Winter's Breeze. An Emitter-class Quirk, and one that is very...dangerous when uncontrolled. In layman's terms, Kaze has the ability to manipulate and channel the very wind and air that flows through the world. To put it bluntly, Kaze can utilize the air and wind around him in a variety of different ways, such as: floating/flight - speed depends, blasts of concussive wind - the power and sizes of the blasts varying, or even tendrils or blades made of razor-sharp wind, capable of slicing through various materials, depending on their durability, and the power put into the attacks. Those are just his more common techniques. Weakness-wise, Kaze's powers are practically useless in places where air and/or wind is limited. Creating wind itself is incredibly draining - not to be confused with manipulating existing wind, and so is creating large-scale tornados or similar acts of wide-scale destruction. Due to the potential danger of his quirk, Kaze has to keep a close eye on both his emotions and concentration, lest he hurt both himself and those close to him. Talents: Other than his obvious intelligence, which lets him stay one step ahead of opponents of average intelligence, Kaze is naturally calm in stressful situations, allowing him to react unheeded and unburdened by stress or worry. He has some hand-to-hand training by his parents, but it's rather basic, as he relies mainly on mid to long range attacks, and overwhelming opponents with cunning and power. Kaze is also skilled at the usage of the violin, and can slow-dance relatively well. Other: He has a pet crow, named Kuro. Ryu Hadekoto;; Kaze's opinion on Ryu is mostly...indifferent. While they do not clash, exactly, Kaze disagrees whole-heartedly with Ryu's morality. Killing heroes, he understands. Going after their innocent families, and random police officers and soldiers? It's simply unnecessary to him, and, in his opinion, shows a lack of restraint and higher thinking. Vert Hilstein;; A source of amusement, if anything. The girl's confrontational attitude usually gets her into aggressive situations, which Kaze finds rather funny. While he respects her for her survivalist attitude, he also notices that she does things out of necessity, and to get what she wants, not for an overarching reason. For this, he doesn't see her as much of a staple ally. Sawasawa Sakai;; Kaze, perhaps unwillingly, finds her to be very...nice to be around. Her warm and cheerful attitude doesn't grate on his nerves, surprisingly. She genuinely seems like a happy person, although such happiness keeps him slightly wary when around her. All in all, he doesn't sense much in the ways of threats, and will most-likely treat her with respect and kindness. There's a possibility of him becoming protective of her in the future.
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The Meet Gathering of Garbage Interactions with ,, , and Gi was not happy about the fall but was lucky enough to slow it down thanks to his newly secured wrist blade. He brushed himself off in after the landing, hearing one of the girls complaining about losing a shoe to which he rolled his eyes, taking out a cig in the process and lighting it, his lazy posture never changing. The man spoke, about some bullshit he cared not for but listened anyway. He did reach into his phone and causally yet discreetly pressed speed-dial for his buddy back at the noodle shop. Whether or not it got to him he didn't care much about. He was more concerned about keeping himself alive and with that, he let his phone ring. As the bots turned on and began to warm up, he casually walk over to Kurt and Ryu. "Yo..." He looked at the to with less enthusiasm than he did with the robots. He leaned his head from behind the pillar to take a look at the robots. Those green things might be its eyes. Fuck them up it can't see. Doesn't mean though it can't hear or sense us. Radar and whatnot. I'm pretty quick so I could go in first. See if I can separate one of them from the rest. A guinea pig of sorts." One thing Gi never did mind was going solo, even if it was for a recon job. It was why Yamaguchi liked him besides his quirk. He was wiling to get in the dirt with his guys and that is what inspires. It shows leadership, dedication and loyalty. Best do that with this group as well if they wanted to survive. So, he with drew his two katana and looked at Ryu. Well?
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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First Encounter Lance landed, still eating his lays with a blank face. He looked over to Ryu who had the candy cigarette, the words he was saying went in one ear and out the next but soon the robots approached Lance taking a swift strike at Lance with their blade. Lance dodged in time doing a back hand spring and finishing with a back flip and going into a fighting stance but his bag of chips were destroyed by the buzzsaw, this pissed Lance off. "YOU DESTROYED MY TASTY CHIPS!" Lance shouted. Cool air started seeping from his body lowering the temperature in the room. Lance examined the enemy seeing a couple of wires visible, he was wary of the enemies capabilities , he knew that Villains don't play fair and if it came to him losing his sanity there was a good chance that someone or himself would die. The temperature had soon dropped 10 degrees, he held his hand out and gripped a sword made of ice and slid behind a pillar. The robots in the back was quite damaged, "Would be better to take out the ones in the back first and then destroy the rest once we get the number advantage" Lance said in a mad tone, he was still mad that his chips were destroyed laying on the ground in pieces. He saw a man transform into a shark and began holding back the robot creating an opening, with his off hand he sprayed the floor with a thick layer of ice and slid on it to close the gap between him and the robot Kurt was handling. He dodged the robot near him by sliding on his knees dodging the blade that went over his head, he got back on his feet and jumped getting a grip on the monster using his sword, "I shall repay your dept shark man" Lance said touched the robot, soon it became succumb to his ice cold touch freezing the whole robot as ice became forming on the robot its movements slowed. "For a criminal your pretty nice to take the brute force for us" Lance said to Kurt. He took note of the shark man's strength keeping a sharp eye for him.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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Ryu Ryu starts to re-collect himself as the chaos around him swirled. First off, bone girl got armor...cool but nothing he can play off of to save himself some energy. Girl threw a shoe...oh joy. That is either a part of her ability or probably just to fool around a bit. Also, not helping...Kurt seemed convenient until he just charged straight off. Then again, with that kind of Quirk, who can blame him? The other katana user seemed to wait for Ryu to do something, same with Vert who needed his katana. Finally, two element Quirk users seemed to have two Robots under control...both of which seemed to be non-faulty ones. He gives a thumbs up to Vert and shakes his head at the other katana user. "I got one...won't take me long, besides...seems like I'll need to assist the others soon enough." He walks over to the nearest robot on the left flank and draws the attention of one of the bots. Ryu pretends as if it wasn't part of his plan and barely parries the attacks of the robot with his blade. Blow after blow, the Robot nearly landed and Ryu was still barely keeping up with it. However, he was just seeing how well he was adapting from his old bat...to this new katana. Not focused for a moment to notice the weight difference between the two, the Robot attempts to slash straight through his chest with a buzzsaw. Ryu would be dead, end of story...if he was Quirkless. However, his ability activates and despite being visible with a buzzsaw through his chest, Ryu was laughing as if he was just a hologram. He returns the favor to the robot, his katana going straight through the Robot as if the Robot was transparent. "Can't kill what you can't hit...ain't that right?" The blade solidifies for a moment, destroying and pushing the space of which it occupied thanks to Ryu's control over it now...making a hole straight through the Robot. Pulling out the blade took a moment or two, which resulted in quite a small but deep hole coming out of the robot and it pulling back from stabbing Ryu in the chest. He takes a breather or two, leaning against the wall as he holds his katana up to Vert. Ryu wasn't that tired...but he did want to recover as much as he could in case he had to phase through anything else. "Hey, hungry Vert...still want my katana? If any of you need help destroying these things, just let me hold your hand while you use my katana...that and get it close to us because I'd rather not waste too much energy here. I don't mind lending a helping hand and making you untouchable for a moment too. Other sword guy, try not to break your equipment on these things. My katana is already somewhat worn down from using my trick...would not suggest battering away at it with your blades."
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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At Vert's comment, Kirt growled under his breath. "Never mention that again, and you won't be my next target." In fury, he threw one of the robots away, using brute force instead of well-thought out tactics. This was usually his fighting style, for he didn't have time to think; he had time to act. He stared at Kaze for a moment. Wind. The guy knew how to bend wind to his will. That amazed the shark-boy. Amazed him so much that he got distracted, and another one of the robots came at him, slashing at his stomach. He was able to hold him back last minute, but he wouldn't be able to keep this up for long. He silently took note of what Gi had said; green things equals eyes. No eyes equals no sight. He couldn't do this now, but he would try on another one. That's when a miracle happened. A gap was open between him and the robot, and before he could blink three times the mechanical beast was frozen. He looked over at Lance, panting heavily. "T-Thank you," he muttered quietly, his voice a bit grizzly. He gave him a toothy half smile, indicating he was a bit tired. "Someone has to do it; why not be me?" Kurt turned his head backwards to his other teammates, eeyes flickering to each one as they fought. His eyes stopped on Sawa, and he felt himself worry about the one-slippered girl. "You alright there, Sawa?" he called, still trying to catch his breath. "Need any help?"
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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~Allison Hillard~ Leaning on the cylindrical, spiked mace, Allison watched the others. It seemed most of the others could indeed handle themselves well enough. That was nice, and incredibly good. She wouldn't have to carry the team, so to speak. Vert seemed a little less in the able-bodied department, though and asked for a weapon from Ryu...hmph. If she couldn't handle a few artificially made creations then she might as well just give up...but then again, if she didn't they wouldn't get out of here. Well, at least someone else had a weapon. She wasn't looking forward to possibly having to make one, physically break it and lend it to someone. That would hurt, and put quite a dent in her abilities in the short term. At any case, she supposed she should join in on the festivities as well. She walked towards the robots. She didn't have speed like Vert or someone else might have. All she had, was her weapons and a sharp mind. The robot struck at her with its saw blade. The deadly weapon would have likely easily injured her had she not simply sidestepped. With a smirk, she brought her heavy weapon down upon the robot. The bone mace slammed into the top of it. Then again. Again. And again. The sound of crunching metal was barely audible over the other fighting going on and soon enough Allison had finished turning the little robot into a pancake. How boring. The robot barely gave her a good little dance. Ah well, at least she could likely have a bit of fun. She walked over to the flattened robot. Some of its blades and weapons were still twitching, but for the most part it was fairly useless. She hefted it with little difficulty as she observed the others in the room. Sawa and Kurt looked like they could use a bit of help...hum. Did robots like playing baseball? She tossed the remains of the robot into the air...and then slammed it with her mace, sending the thing careening towards one of the other robots in their vicinity. Well, she did what she was supposed to. Hopefully the others could continue to keep up.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Vert looked at the katana and grabbed it with a toothy smile. "Thank goodness for being agile." Vert said with a smile as she jumped off the pillar and seemed to spring at the robot with the blade in hand. She had heard what the others said about the eyes. She could also see openings in where the robots had come out. Once Vert had stabbed it in the eye she jumped back doing a back flip before heading towards the bone girls now pancaked robot. "Gonna need one of the blades." Vert said as her tongue shot out from her mouth to grab a detached dagger arm. Vert then did another jump at the robot that was now blind jumping a dagger arm into one of the openings of the current robot jamming it up and causing it to malfunction. Vert let go of the arm with her toungue and ran at the robot again this time keeping her distance and stabbing it hard into another opening and twisting the blade. The robot seemed to fizz out then stopped working. She panted and stood up straight. "I'll admit, that was more tiring than I thought." Vert said with a pant before heading back to Ryu and handing him the katana. "Thanks, really needed that thing." Vert said with a toothy grin before turning to the bone girl again. "Thanks for smashing that robot the way you did, really appreciate it!" Vert said waving at her before jumping up onto the pillar again to watch the others and stay out of reach of the current robot.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Sawasawa The patter of Sawa's one bare foot along the pavement could be heard along the clacking of her sandal. Playfully she ran ahead of the battered robot she had previously harassed with her lost shoe. Every few seconds she would turn around and make a mocking face to the battered machine. It almost seemed as if the robot moved with increased vigor each time. Sawa had been searching for her next move but she still wasn't completely sure whether or not if it would work. It was all up to chance whether her mark had been spread to the robot's chassis, she just had to figure out the most dynamic way to end her mechanized nemesis. She was getting tired and as much as she wanted to play tag with this robot, she would have to make her move. She heard a voice from behind her, it was the red-eyed shark boy, his concern was well-founded but she would have to do at least this much herself in order to be taken seriously. She scurried behind the downed robot the wind-user left behind, and bent over, positioning its' sword arm in the way she needed it, all the while her robot was charging at her position buzzsaws whirring and blades slashing wildly. 5 feet away, she could feel the hairs on her neck stand on end as she pointed the blade to the sky. 3 feet away, she could feel the wind coming off its' wild swings as she threw her other slipper into the air as hard as she could. 1 feet away, she could practically feel the buzzsaw touching the hairs on her head and SNAP. She felt her hand cramp up as a sandal hit her head instead of a spinning piece of metal and up above, like magic, the robot plummeted down to the ground. With a *CRUNCH* and a sad electronic *gurgle* the robot laid tragically impaled in the eye by its' own fallen comrade. Sawa wiped a bead of sweat from her forehead. Triumphantly, she winked and did a jumping pose, Ta-da!
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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K a z e Minutes Earlier... Kaze made his way towards the downed robot, a razor-sharp wind surrounding his right arm and spinning at high-speeds, forming a large, narrow drill. The robots were resistant to slashes, judging by the superficial 'X' gouged in it's titanium frame, so he would simply pierce through, and drill until it was unresponsive. While a lot of villains relied on brute force and power, causing mayhem for the pure sake of it, Kaze was never one for such actions. While his powers were, indeed, dangerous, and could cause chaos with a snap of the finger, the young man never saw the use of it. He was one for action, yes, but only after planning out his moves one step in advance. These robots were child's play. Eyes shining, Kaze slowly rose his left hand, a breeze floating underneath the downed robot and raising it against the wall. Keeping it in place, the Wind User brought his wind-drill encased arm back, before piercing it forward, right through the center of the 'X'. "X marks the spot..." Presently... His bot thoroughly destroyed, Kaze spent his time floating a couple of feet off the ground, hands resting in the pockets of his black blazer as he watched the rest of the villains handle their enemies. The bone girl did what she had suggested earlier, flattening her bot with a few hard smacks of her bone mace. The shark boy, Kurt, seemed to be a team player, and had held a bot in place while some ice-sliding guy pierced through it with a sword. He'd never seen the appeals of sword, but at least three people in the container seemed relatively adept with the weapon. The confrontational female used the Ryu guy's sword, and Ryu himself seemed to possess the ability to turn corporeal, which he used, with some efficiency, against his bot. What really caught his attention, was Sawasawa. The female had been strategically placing the bot that he'd destroyed in a lethal-looking position, all the while, another bot got closer and closer to skewering her. 'Is she crazy?' Kaze's eyes narrowed, and he prepared to intervene, until she threw her slipper into the air, and snapped. Somehow, the bot that had been chasing her ended up falling from the sky, taking the place of the slipper - which, hilariously enough, hit her in the head. The falling bot pierced itself upon the blade of Kaze's downed bot, placing it straight out of commission. When Sawasawa winked and jumped up with a pose, Kaze couldn't help but take his gloved hands out of his pockets, and clap from his nearby, floating position. "Nice one. That's an interesting ability." He finally spoke more than one word ever since he'd gotten there, his normally emotionless voice turning slightly curious. "I must admit, I did not expect the outcome." A small smirk formed on his face. Usually, in such situations, Kaze wouldn't distract himself with chatter, but he was quite interested in her Quirk - plus, the situation seemed to be under control. Mostly.
Name: Kaze Vaelune Age: Seventeen. (17) Appearance: On first glance, Kaze does not scream out 'villainous murderer'. A teenage boy, not even old enough to drink alcohol, is what you would see. He is neither especially tall or short, standing at a fairly average height of 180cm, otherwise known as five foot nine in other measurement systems. His physique is lean, although a closer glance would showcase definition in his arms, legs, and torso - a testament to some form of athleticism. Regardless, he isn't made of muscle, and would most-likely never bulk into such a body. Fair skin, a bit on the paler spectrum, has a noticeable lack of blemish or scar tissue, gained from daily washing and lack of physical scrapping. His complexion goes rather well with his hair and eyes, the latter being a vivid and soft emerald, and the former being a soft and feathery light blonde, approaching white in certain light. It's rare for his features to be twisted into expressions of anger or hate, which explains the lack of stress lining his face. Though, if you look hard enough, one could spot an almost invisible dash of freckles skimming over the bridge of his nose. Unlike most villains, Kaze lacks a costume. He generally wears neat, tidy clothing, such as blazers and buttoned-up shirts. A constant in his wardrobe, however, are the pure-white gloves that covers his hands. Kuro's sharp talons does nothing to harm the material, hinting that the gloves are not what they seem. Personality: One thing to note, is that Kaze doesn't yell or scream when he gets angry. No, his display of anger is much more...quiet, yet infinitely more dangerous. It's a sign of a calm before the storm, the sun before the rain, the life before the death. It builds in his eyes...they become almost blank, the vivid green turning a pale silver. His hair began to move and wave, as if he's flying through the air, or sitting at the bottom of an ocean. And the air...the air around him thrashes, buffeting anything that's not nailed to the earth. But...it is rare for Kaze to get that angry. just dont hurt kuro the crow In general, the young man comes off as cool-headed, patient, and mysterious. Eyes calm and body relaxed, Kaze approaches the world with an almost easy-going grace that is hard to match. He is an A student, and incredibly meticulous - he enjoys having all of his cards hidden with his hand until he is ready to play them, all at once, and win. It is uncommon for him to appear surprised or panicked, with the most outwardly surprised expression being the raising of an eyebrow, or a smirk of the lips. He takes everything in stride, and stays one step ahead of his opponents, be it in battle or wits. Of course, that isn't to say that he is necessarily cold and clinical. Although he maintains a quiet, cool and aloof composure, Kaze isn't rude...on purpose, at least. He simply tells it how it is, and would appreciate it if the same was done to him. His humor tends to be sarcastic and blunt, with amusement being expressed at stupid, silly, or idiotic decisions. When interacting with others, some emotions are shown - mostly amusement or subdued annoyance, but Kaze naturally has a kindness within him that most villains seem to lack. It only tends to comes out when around children, friends, or cute animals, however. Simply put, if Kaze cares for you, he will protect you from the entire city itself. His willpower and determination is simply that strong. But...do not let his kindness fool you. If he feels the need to, Kaze will end your life mercilessly, cool eyes turning as cold as a winter's breeze. Background: For the first ten years of his life, Kaze's life wasn't even bad. He was born to a pair of high middle-class adults, both who loved and cherished him dearly. Outside of their lives as nurses and doctors, the two parents were the tag-team Hero duo, Windy Breeze. His mother, Windy, was a happy woman with the power to float on wind currents. His father, Breeze, was able to accelerate wind currents to a medium degree. Together, they arrested low-tier criminals and villains, and came home to take care of their happy little son, Kaze. When he was five, Kaze began to show his Quirk - which seemed to be uniquely bolstered by both of his parents'. The ability to manipulate and channel air and wind itself, in both destructive, and passive ways. Proud of their son's Quirk, and in awe of the raw talent he seemed to possess for the power, his parents began to train and teach him, so that he could use his powers for good. He still went to school, and managed to keep up high grades despite his...extracurricular tutoring. That is, until that fateful tenth birthday. He'd never meant to kill the cocky hero. He had been walking home from school, avoiding the skies due to the incoming rainstorm, when some low-tier villain cut him off in an alley. Although fearful and nervous, Kaze was ready to attack, the wind flitting around his form, when some guy in a red jumpsuit leaped off of the roof, and drop-kicked the villain with a battle cry. Reflexes kicked in, and he subconsciously released the blast of air that he'd been channeling around his gloved right hand. The man in the jumpsuit was sent careening over the streets, slamming head-first into a car, denting the metal. He had been a normal human vigilante, wanting to show the world that villains could be defeated by the average joe. Kaze did not mean to hit him so hard...he had just been scared. That didn't stop nearby heroes from running into the alley, powers at the ready. Frightened, Kaze escaped to the air, barely fleeing the area unseen. The damage was done, however. By the time he got home, after spending a couple of hours hiding away in the park, pictures were displayed on the news, showing his shocked face as he stared at the dead hero. The news went on to show his parents being processed into prison - apparently, they'd chosen to turn themselves in as...accomplices. He was horrified, but he also knew that he couldn't stay at his home. There were probably heroes and officers heading to his home at that very moment. Shaking, Kaze packed his bags, and took his first steps into the life of villainy. Years went by, as did his hesitation, and patience, for heroes. The fact that they would hunt him for so long, for something that was so obviously an accident, made him aware of their true nature. Attention-grabbing, power-hungry pieces of filth. He has a home, now - a nice apartment, with a view of the city. He wouldn't let that be destroyed. Nowadays, he isn't merciful when it comes to the chase. The city seems to want Maelstrom's head on a platter, and Kaze has no interest in dying peacefully. Motive for Villainy: At first, it was simple survival. They pursued him, and he fought back. Nowadays, however? He is aware of the truth. Heroes are a cancer, and they needed to be cut off. Innocent lives? They're innocent, no reason for unneeded bloodshed. But heroes...Kaze is a patient young man, but even he is sick of them. Quirk: Winter's Breeze. An Emitter-class Quirk, and one that is very...dangerous when uncontrolled. In layman's terms, Kaze has the ability to manipulate and channel the very wind and air that flows through the world. To put it bluntly, Kaze can utilize the air and wind around him in a variety of different ways, such as: floating/flight - speed depends, blasts of concussive wind - the power and sizes of the blasts varying, or even tendrils or blades made of razor-sharp wind, capable of slicing through various materials, depending on their durability, and the power put into the attacks. Those are just his more common techniques. Weakness-wise, Kaze's powers are practically useless in places where air and/or wind is limited. Creating wind itself is incredibly draining - not to be confused with manipulating existing wind, and so is creating large-scale tornados or similar acts of wide-scale destruction. Due to the potential danger of his quirk, Kaze has to keep a close eye on both his emotions and concentration, lest he hurt both himself and those close to him. Talents: Other than his obvious intelligence, which lets him stay one step ahead of opponents of average intelligence, Kaze is naturally calm in stressful situations, allowing him to react unheeded and unburdened by stress or worry. He has some hand-to-hand training by his parents, but it's rather basic, as he relies mainly on mid to long range attacks, and overwhelming opponents with cunning and power. Kaze is also skilled at the usage of the violin, and can slow-dance relatively well. Other: He has a pet crow, named Kuro. Ryu Hadekoto;; Kaze's opinion on Ryu is mostly...indifferent. While they do not clash, exactly, Kaze disagrees whole-heartedly with Ryu's morality. Killing heroes, he understands. Going after their innocent families, and random police officers and soldiers? It's simply unnecessary to him, and, in his opinion, shows a lack of restraint and higher thinking. Vert Hilstein;; A source of amusement, if anything. The girl's confrontational attitude usually gets her into aggressive situations, which Kaze finds rather funny. While he respects her for her survivalist attitude, he also notices that she does things out of necessity, and to get what she wants, not for an overarching reason. For this, he doesn't see her as much of a staple ally. Sawasawa Sakai;; Kaze, perhaps unwillingly, finds her to be very...nice to be around. Her warm and cheerful attitude doesn't grate on his nerves, surprisingly. She genuinely seems like a happy person, although such happiness keeps him slightly wary when around her. All in all, he doesn't sense much in the ways of threats, and will most-likely treat her with respect and kindness. There's a possibility of him becoming protective of her in the future.
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The Robots Each robot at first charged at the rather large shark thing that was apparently foolish enough to attack the group of them. They did take several attempts to break its skin but mostly aimed for its legs to take down the rather large beast. However, over time one of them would leave the group to take care of a villain who taunted it...eventually only leaving three of them with the shark beast. The two weakened ones were taken care of by Vert aiming for the very open weak points shown from its previous injuries and the other by Sawa for dropping it on top of another one. The normal versions were easily taken care of by Ryu (which has a hole going straight through it), Allison (has oil leaking out of the curb stomped looking head it now has), Kaze (has an even larger hole going through it in width, not in length), and Lance (not entirely frozen though does have a few slashes and its circuits are frozen). The last two kept on focusing on the shark man, trying to at least take down one of them down even if the odds were looking grim...trying to each hack off a leg with their many robotic arms. Ryu Kinda wanting to get this over but knowing that he can't really help so much without destroying the remaining himself, he simply heads back to where they dropped in. He noticed how the others took out their robots but was more so trying to figure out which ones he'd probably have the most difficulty with dealing. To be honest, he found most of them problematic in the personality department except the shark guy since he seemed friendly and even offered to take the front lines. Then again, he could give the benefit of the doubt to probably the magic girl who seemed to put on an enjoyable show as she fought and Vert since she seemed like fun to hang around despite wanting to eat meat from the sounds of it. "So...Kirt, you need help with one of them? Hey, other sword guy, if you want to finish off one of the two normal robots, feel free to. I'm just going to hang back here, rather not go in if I'm not needed. Nice going there Vert, but...my katana here is kinda shot up. Don't know if I should charge you for it but now I'm kinda without a weapon unless I want this thing to be completely broken. Oh and nice performance magic girl...think I may have an idea on what your Quirk is and I guess my prediction on your slipper was right...maybe, but please tell me teleport anything? I'd very much like a quicker way to get close to things or people to go through...makes my job easier."
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Kurt looked at Sawa in fascination. What had she just done? Was he seeing this with his own eyes? He wasn't quite sure, but he knew for a fact what she did was apart of her Quirk; what else could it be? Before he had anymore time to think, another robot came ramming at him. He stopped it before it could cause any wounds on his upper body. His legs were cut up, and it was getting a bit hard to stand. He'd have to bite his lip and take it out. “N-Nah, I got this,” he growled in reply to Ryu’s offer wincing as the pain increased in his legs. He'd be fine, later; a stinging salt water swim might help the wounds heal faster. The green lights equal eyesight… Take the eyes out, it won't see… But I'm not going to have the time or patience to do that. Silently he nodded to himself, quickly dodging the sword arm. He then grabbed the arm, placed one foot on the robot, and ripped the arm off with much force. Using the sword arm in his hands against the robot, he drove the sharp weapon into it. He didn't like using weapons, but now didn't seem like the time to be picky. He repeatedly stabbed the robot, each stab hitting somewhere different, until it stopped moving and the lights went out. He smirked and tossed it to the side, sending it skidding to another wall. Picking up his scarf and water bottle, he took a long drink and looked around for anyone else who needed help. These people seemed to be agile and quick to take out the enemy… He felt embarrassed that he was one of the last ones to take them out. He felt himself slowly deform back into a human, only his shoes having holes through them that to the transformation. His shirt seemed fine for the most part, besides a medium sized hole on the back side. Ignoring his own wounds, he turned his head to the others of his group. “Everyone alright? Would be a shame if you were injured too badly.” He quickly limped towards the group and wrapped the grey scarf around his neck and bottom half of his face.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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The Meet Gathering of Garbage Interactions with ,, , , and plus others (sorry if I forgot you) He stood there watching the others fight the robots and at the same time thinking of nicknames for everyone. Swipswap, Jaws, Iceman...More were coming through but that so far that was what he had. His lazy eyes watched each persons quirk in action, gathering what he could from their moves. The boy he was closest to, the one with the katana, Ghost he had so fondly named him, he seemed to be able to become transparent or something akin to it. That was interesting to watch to say the least and he thought about its usefulness then he turned his attention to Bones, the girl with, well, the bones jutting out. Such a versatile quirk that could potentially have many applications. Then there was Jaws, the girl with the teeth...Yeah. SwipSwap had a very neat quirk, to be able to switch places or things was very useful, especially if one was trying to escape a situation. He wondered how many people she could switch at once. Kingfish, the shark...boy...thing. Not only did he look fairly intimidating, but he had strength to match. A possible bodyguard in the future? Then there was Iceman...Kaze? Hmm...His power was definitely unique controlling wind or temperature or whatever. What about- "Brrrrrrrrrrrrrrrrrrrrrrrr" His eyes flashed red as he dipped back, a buzzsaw just passing by his face, bloodstained reflection looked back at him. It appeared that one of the bots had stayed back as well, watching his movements. He skidded backwards in a defensive stance before standing again and sniffled with a rub of the nose. He felt something warm on his finger and looked down. "Hm...lucky shot..." He looked up at it as he twirled his blades around and smirked, his eyes flashing red again as he saw a large blade come down upon him, the buzzsaw as a follow-up. "Clang, clang clang clang" The robot and Gi began trading blows. Parry, dodge, dodge, slash, dodge, parry. The place echoed of the swordfight but what the others couldn't tell at that moment was that the robot was speeding up in attacks, it was subtle but enough that Gi could take notice to it quickly. A few more clashing sword blows later and he jumped back, anger in his eyes. "STOP FUCKING AROUND AND FIGHT ME! I'M NO BITCH! BRING EVERYTHING YOU GOT!" He could almost hear the evil recruiter laughing from wherever he was because he got what he asked for. What sprouted from the bot was 3 more arms with either a blade or an saw arm. Its movements picked up speed as the arms seemed to stand still but that was far from the truth. Gi jumped up and down and back and forth from his spot, a massive grin on his face. He muttered to himself "come on", slowly getting louder as it drew near until it was on top of him did he make it an audible warcry. "COME ONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!" CLANGCLANGCLANGCLANGCLANGCLANGCLANGCLANG! The place filled with the sound of metal striking metal. One could mistake it for the sound of a gong being hit. From the out side, it looked like a robot was being hit from two floating pieces of metal that moved around over and under it. His tomes spun with each turn, flip and spin, adjusting to the sudden shift in movement. This went on for about 5 minutes before he shot off and took a wide arch around the bot, skidding across the floor in front of the others before jumping up and twisting his body around with enough speed he looked like a sideways spintop. The young yakuza boy brought the blades to his side, pointing them out on either side of his body and with the momentum he had, complemented with the spin, he became his own living buzzsaw. The moment Gi's blade touched ground, he took off like a bat out of hell, directed at the one bot, tearing into the ground like a hot knife through butter, the same way he tore through the bot. Cog wheels, gears, wires, arms...All flew up and around when he made contact with the death bot, leaving no time for it to react. Soon enough he slowed to a stop, ending in a low dual hand defensive stance. He took in a few deep breaths before standing up and simply walked over to everyone, his jacket now open revealing the amount of weaponry he held. "Ghost, Kingfish, Swipswap, Iceman, Jaws...You all good?" His lazy eyes and relaxed posture returned rather easily as he made his way over to everyone.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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~Allison Hillard~ "Don't mention it, darling!" Allison replied to Vert, giving her a friendly wave and smile with one hand. She was still annoyed with the other girl, but well, she wasn't feeling particularly confrontational at the moment. A little camaraderie would be more fun now, no? More importantly...it seemed pretty much everyone was doing pretty well. Jawsy - the fish transformer had a fairly impressive display of strength. Vert was much more agile then she could ever hope to be, not to mention quite precise with the way she handled that robot. Ryu did some sort of rather handy disappearing act - that would be helpful for getting into places. The overly friendly helpful one apparently could swap places with something. In all...well, Allison was impressed with the quirks of her so called allies. "Don't worry about me, Jawsy." Allison replied to Kurt as he asked if everyone was fine, the bone mace retracting to a more slender cane like structure as she leaned on it. "You're the one who took the most of a beating out of all of us." With a hum, she brushed a lock of red hair out of her face with her free hand, noticing that pretty much everyone had did their job of destroying a bot. "Hm, Glad to see everyone here got their bot. I do wonder what this little show master has for us next, though. Hope none of you are too tired. Honestly this is a rather boring little soiree...though I am not fond of little parties like this to begin with."
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Results "Whooaaa...guess it's back to the drawing board on buying better robots from a different company. Better go kill the head of that corporation hehe...you lot did great! Definitely didn't put money on you guys re-taking the trial around three times. However, I do have a guest for you guys, and I'll let you all have the choice on what to do with her. She is a late villain I managed to find who caught my interest, problem is that I'm not in the mood of getting her to join in without all of your opinions. So, here she is, after you decide, just tell me. I'll be over here." The Kabuki man appeared out of nowhere all of a sudden thanks to the magic hand that came through a dark portal again once more. This time, he snapped his fingers and another body came out...a girl who seemed mechanical....but she had a strange pair of cuffs on her that prevented her powers from activating and a key in front of her. Ryu "Glad to know we got a new person...and how are you not entertained from that? Good fight to keep the blood flowing...that and hopefully get some heroes killed soon. You guys decide what to do with her but I wouldn't mind getting a new member for the team. It would be quite useful to have another member for an emergency and such so that's all I got on this..." Ryu starts sitting down and gives a thumbs up to the other sword wielder. However, his own blade was practically bent in a bad way and he shakes his head as he puts it back in his sheathe. The teenager started to take out another candy cig to smoke, offering any to the others as he lit his own.
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Vert got down from her pillar. "Gotta admit, being without a weapon isn't great. I guess I should start to invest in some daggers or something. At least a Swiss army knife." Vert said to no one in particular. Though it was aimed towards Ryu more than anything due to her damaging his blade. Vert then started to take steps towards the Kabuki mask man. She then looked at the girl whom he had shown. "You know, I could work with her. More hands never hurt." Vert said with a toothy grin. "But I got a demand before I go any further with any of this. I want meat." Vert said now with a rather serious looking face. At this point her stomach could be heard grumbling. The small piece of meat she ate earlier wasn't enough it seemed. She was hungry that much was obvious.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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~Allison Hillard~ "I can think of much more fun activities to 'get the blood flowing'" Allison replied with a light chuckle to Ryu, though he wouldn't be able to see her suggestive smirk under the mask. "Don't get me wrong, I'm all for killing a hypocritical hero or two, but I prefer things that require a little more finesse to pull off...like I did with those guards. Probably don't even know they died." Of course, that was a non issue. Allison turned to the girl who was currently handcuffed in front of them. Giving her quick once over, she shrugged, not finding them to be too interesting. "The more the merrier I say." She replied after a few moments. "Wouldn't be all that entertaining to kill a chained prisoner at least." She stood up, the boney can she was leaning on disappearing within seconds along with the armor she had formed. She cast a look over to Vert as she mentioned she was hungry with a small smile. "Well, my little mouthy friend...I'm fairly certain those guards aren't going to rot anytime soon." It would have likely been obvious what she was suggesting - and if she was correct in assuming why this girl was upset earlier from a few offhanded comments she made then she wasn't wrong. "I am rather bored myself, though." She said with an irreverent yawn, stretching one of her arms. "I was hoping this might relieve that little problem of mine...but so far mister show master, you've been full of nothing but petty little parlor tricks. When can we leave so we can get to doing...villain things? You know...rob a bank or two, steal candy from a baby, kick a puppy...blow up a hero meetup or something and laugh maniacally while I watch it burn. Or do you have some other reason to call us here?"
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Sawasawa Sawa felt the cool floor on her now entirely bare feet. At the sound of the applause from the wind user she pivoted around and gave a gratuitous bow, feeling proud of her accomplishment. She turned her attention to the rest of the group. They seemed to be managing and were finishing up decently. She picked up her sandal and worriedly began to search for her other shoe. She hummed a tune to herself as she searched, the sound of the fighting in the background began to wane. The kabuki mask began to speak and she excitedly picked up her other sandal and put them both on. At last, she and her trusty shoes were reunited. The others seemed to be in good shape except the shark boy, he had sustained the most damage. The newer girl piqued Sawa's interest as she spoke eagerly, We should let her join! She adds some pizzazz to the group~ She began framing the new girl in her fingers as if she was imagining her in a movie role. She was all for letting the girl join as well as seeing what the kabuki mask had for them next.
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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The Meet Gathering of Garbage Interactions with ,, , , and plus others (sorry if I forgot you) He kindly accepted Ghost's cigarette and lit it up. Mint...hm, different. Didn't think candy could be a cigarette. He remained silent as he listened to everyone so far and he was slightly shocked at their responses. Gi looked at those answering with yes with a mix of confusion and disgust. He wasn't having it. "No no no...hold up." He looked to Bones, Ghost and Jaws as he walked in between them and the new girl. His look changed slightly to irritation but still held that laziness to his expression. "Look, I can understand that more is merrier and what not, but mister ghost face here has just put us up against bots, also telling us that this blood on the floor was recent recruits" and more than likely watched our quirks in action. For all we know she has seen us in action too since I'm not putting it past kabiki...kabu...Man in the mask. And now brings her into the fold like "Good job, here's another new person. By the way, you don't know what she can do." Practically that's what's happening and I'm not buying it." He glanced over at the new girl with a slight glare and didn't break eye contact with her. "I won't accept her into this group of misfits until I see what she can do. Sure, I could just be jumping to conclusions but I rather be safe than sorry. No offense to you but you have to understand where I'm coming from. Outside of here, I never let anyone join my clique before I get a chance to see first hand what I got to deal with. Just my opinion and if you all don't like it that's not my problem." He took a drag off of the candy cig before sniffing again and turned to Ryu. "Yo Ghost. This is pretty good. You make'em yourself and how long you been dealing with swords?" He decided to walk over and join Ryu since it seemed now he had a smoking buddy.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Kingfish? Jawsy? These must have been nicknames for him, obviously. At least it was better than just Shark Boy. "These small cuts?" He gestured to his wounds with a small snort. "I've been through worse, so I'll be fine. Anyways, it probably wouldn't matter much if just a shark died; villains with abilities other than transforming should be more useful." He laughed to himself, eyes glinting in a show of amusement. He stiffened as Vert voiced her hunger. Was he a bit afraid of her? Well, ever since the, 'Shark Fin Soup,' conversation, he had been a bit wary of the sharp-toothed female. "M-Maybe you can wait and get a treat after this is all over." He crossed his arms over his chest with a frown hidden by his scarf. "And, also, I don't plan on killing some girl that's chained up; a bit of an unfair advantage, don't you think?" He took a quick sip of water before continuing. "I don't care what we do to her, even if she is one of those damned heroes..." He sounded a bit tired from all the fighting and pain he had suffered, but he managed to keep himself from snapping at anyone. "A new member to the team? If she doesn't try and kill us all, I'm okay with it." He listened intently to the bone-masked girl. She had a point; when would they start doing actual evil? Kurt sighed and shook his head. "As much as I agree with you, miss, I don't think we should try and argue with this, 'Kabuki,' guy or whatever. He sent robots to come and kill us; I don't plan on getting on this guy's bad side any time soon."
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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K a z e The masked man was truly one for theatrics, wasn't he? For now, he simply stayed put, hands resting in his pockets as everyone bickered and discussed the new addition to the group. From what Kaze could tell, based on the masked man's behavior, and what has happened since the start of this entire night...they wouldn't have a choice, regardless. As much as he hated to admit it, the masked man had them all on the ropes. They were currently trapped inside of a container, with no real way to exit. There was potentially limitless bots ready to enter through whatever secret hideout the man had them waiting inside of. And finally, the masked man himself seemed to have some odd Quirk that allowed him to summon dark-looking portals...an unknown factor. No, the best thing they could do at the moment, was accept things as it was, and wait to see the conclusion of this entire foray. The second cigarette man that spoke too much had a point, but Kaze didn't really care. It no longer mattered. No, the shark boy - Kurt...he had the right idea. "I'd recommend listening to him." Kaze spoke up from above the group, floating down to the ground. Sharp, turquoise eyes looked at everyone in turn, before finally turning towards the 'prisoner'. "As of right now, we have no options. The masked man currently has all the cards, and whilst I'm just as anxious to leave this container as all of you, the best thing we can do now is go with it." Kaze walked forward until he stood alongside everyone else, his eyes somewhat softening as he spoke directly towards the robotic-seeming female. "What do you have to say for all this? Who are you?"
Name: Kaze Vaelune Age: Seventeen. (17) Appearance: On first glance, Kaze does not scream out 'villainous murderer'. A teenage boy, not even old enough to drink alcohol, is what you would see. He is neither especially tall or short, standing at a fairly average height of 180cm, otherwise known as five foot nine in other measurement systems. His physique is lean, although a closer glance would showcase definition in his arms, legs, and torso - a testament to some form of athleticism. Regardless, he isn't made of muscle, and would most-likely never bulk into such a body. Fair skin, a bit on the paler spectrum, has a noticeable lack of blemish or scar tissue, gained from daily washing and lack of physical scrapping. His complexion goes rather well with his hair and eyes, the latter being a vivid and soft emerald, and the former being a soft and feathery light blonde, approaching white in certain light. It's rare for his features to be twisted into expressions of anger or hate, which explains the lack of stress lining his face. Though, if you look hard enough, one could spot an almost invisible dash of freckles skimming over the bridge of his nose. Unlike most villains, Kaze lacks a costume. He generally wears neat, tidy clothing, such as blazers and buttoned-up shirts. A constant in his wardrobe, however, are the pure-white gloves that covers his hands. Kuro's sharp talons does nothing to harm the material, hinting that the gloves are not what they seem. Personality: One thing to note, is that Kaze doesn't yell or scream when he gets angry. No, his display of anger is much more...quiet, yet infinitely more dangerous. It's a sign of a calm before the storm, the sun before the rain, the life before the death. It builds in his eyes...they become almost blank, the vivid green turning a pale silver. His hair began to move and wave, as if he's flying through the air, or sitting at the bottom of an ocean. And the air...the air around him thrashes, buffeting anything that's not nailed to the earth. But...it is rare for Kaze to get that angry. just dont hurt kuro the crow In general, the young man comes off as cool-headed, patient, and mysterious. Eyes calm and body relaxed, Kaze approaches the world with an almost easy-going grace that is hard to match. He is an A student, and incredibly meticulous - he enjoys having all of his cards hidden with his hand until he is ready to play them, all at once, and win. It is uncommon for him to appear surprised or panicked, with the most outwardly surprised expression being the raising of an eyebrow, or a smirk of the lips. He takes everything in stride, and stays one step ahead of his opponents, be it in battle or wits. Of course, that isn't to say that he is necessarily cold and clinical. Although he maintains a quiet, cool and aloof composure, Kaze isn't rude...on purpose, at least. He simply tells it how it is, and would appreciate it if the same was done to him. His humor tends to be sarcastic and blunt, with amusement being expressed at stupid, silly, or idiotic decisions. When interacting with others, some emotions are shown - mostly amusement or subdued annoyance, but Kaze naturally has a kindness within him that most villains seem to lack. It only tends to comes out when around children, friends, or cute animals, however. Simply put, if Kaze cares for you, he will protect you from the entire city itself. His willpower and determination is simply that strong. But...do not let his kindness fool you. If he feels the need to, Kaze will end your life mercilessly, cool eyes turning as cold as a winter's breeze. Background: For the first ten years of his life, Kaze's life wasn't even bad. He was born to a pair of high middle-class adults, both who loved and cherished him dearly. Outside of their lives as nurses and doctors, the two parents were the tag-team Hero duo, Windy Breeze. His mother, Windy, was a happy woman with the power to float on wind currents. His father, Breeze, was able to accelerate wind currents to a medium degree. Together, they arrested low-tier criminals and villains, and came home to take care of their happy little son, Kaze. When he was five, Kaze began to show his Quirk - which seemed to be uniquely bolstered by both of his parents'. The ability to manipulate and channel air and wind itself, in both destructive, and passive ways. Proud of their son's Quirk, and in awe of the raw talent he seemed to possess for the power, his parents began to train and teach him, so that he could use his powers for good. He still went to school, and managed to keep up high grades despite his...extracurricular tutoring. That is, until that fateful tenth birthday. He'd never meant to kill the cocky hero. He had been walking home from school, avoiding the skies due to the incoming rainstorm, when some low-tier villain cut him off in an alley. Although fearful and nervous, Kaze was ready to attack, the wind flitting around his form, when some guy in a red jumpsuit leaped off of the roof, and drop-kicked the villain with a battle cry. Reflexes kicked in, and he subconsciously released the blast of air that he'd been channeling around his gloved right hand. The man in the jumpsuit was sent careening over the streets, slamming head-first into a car, denting the metal. He had been a normal human vigilante, wanting to show the world that villains could be defeated by the average joe. Kaze did not mean to hit him so hard...he had just been scared. That didn't stop nearby heroes from running into the alley, powers at the ready. Frightened, Kaze escaped to the air, barely fleeing the area unseen. The damage was done, however. By the time he got home, after spending a couple of hours hiding away in the park, pictures were displayed on the news, showing his shocked face as he stared at the dead hero. The news went on to show his parents being processed into prison - apparently, they'd chosen to turn themselves in as...accomplices. He was horrified, but he also knew that he couldn't stay at his home. There were probably heroes and officers heading to his home at that very moment. Shaking, Kaze packed his bags, and took his first steps into the life of villainy. Years went by, as did his hesitation, and patience, for heroes. The fact that they would hunt him for so long, for something that was so obviously an accident, made him aware of their true nature. Attention-grabbing, power-hungry pieces of filth. He has a home, now - a nice apartment, with a view of the city. He wouldn't let that be destroyed. Nowadays, he isn't merciful when it comes to the chase. The city seems to want Maelstrom's head on a platter, and Kaze has no interest in dying peacefully. Motive for Villainy: At first, it was simple survival. They pursued him, and he fought back. Nowadays, however? He is aware of the truth. Heroes are a cancer, and they needed to be cut off. Innocent lives? They're innocent, no reason for unneeded bloodshed. But heroes...Kaze is a patient young man, but even he is sick of them. Quirk: Winter's Breeze. An Emitter-class Quirk, and one that is very...dangerous when uncontrolled. In layman's terms, Kaze has the ability to manipulate and channel the very wind and air that flows through the world. To put it bluntly, Kaze can utilize the air and wind around him in a variety of different ways, such as: floating/flight - speed depends, blasts of concussive wind - the power and sizes of the blasts varying, or even tendrils or blades made of razor-sharp wind, capable of slicing through various materials, depending on their durability, and the power put into the attacks. Those are just his more common techniques. Weakness-wise, Kaze's powers are practically useless in places where air and/or wind is limited. Creating wind itself is incredibly draining - not to be confused with manipulating existing wind, and so is creating large-scale tornados or similar acts of wide-scale destruction. Due to the potential danger of his quirk, Kaze has to keep a close eye on both his emotions and concentration, lest he hurt both himself and those close to him. Talents: Other than his obvious intelligence, which lets him stay one step ahead of opponents of average intelligence, Kaze is naturally calm in stressful situations, allowing him to react unheeded and unburdened by stress or worry. He has some hand-to-hand training by his parents, but it's rather basic, as he relies mainly on mid to long range attacks, and overwhelming opponents with cunning and power. Kaze is also skilled at the usage of the violin, and can slow-dance relatively well. Other: He has a pet crow, named Kuro. Ryu Hadekoto;; Kaze's opinion on Ryu is mostly...indifferent. While they do not clash, exactly, Kaze disagrees whole-heartedly with Ryu's morality. Killing heroes, he understands. Going after their innocent families, and random police officers and soldiers? It's simply unnecessary to him, and, in his opinion, shows a lack of restraint and higher thinking. Vert Hilstein;; A source of amusement, if anything. The girl's confrontational attitude usually gets her into aggressive situations, which Kaze finds rather funny. While he respects her for her survivalist attitude, he also notices that she does things out of necessity, and to get what she wants, not for an overarching reason. For this, he doesn't see her as much of a staple ally. Sawasawa Sakai;; Kaze, perhaps unwillingly, finds her to be very...nice to be around. Her warm and cheerful attitude doesn't grate on his nerves, surprisingly. She genuinely seems like a happy person, although such happiness keeps him slightly wary when around her. All in all, he doesn't sense much in the ways of threats, and will most-likely treat her with respect and kindness. There's a possibility of him becoming protective of her in the future.
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Ryu "I...have a friend. Just a good friend who taught me how to make these easy without any drugs required, just sweets...mostly mints and some other things. I still think having her isn't a bad thing and if anything, katana guy, just keep an eye on her. She'll probably get our trust just by helping out with other jobs too on the side. We should still have tons of free time...and I'd rather not piss off masked man. Tried to get into a fight with him, long time back...kinda kicked my ass and rewarded me with a katana." He offers it to the other man and shrugs. It couldn't be that bad to trust the girl and he already gets ready to nudge the key over to her. Ryu felt bad for her too to some degree...he was in a similar situation few weeks back and he hated being in a situation like that. Plus, he was rather eager to see what the masked man was planning, the masked man was waiting for them.
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Aftermath Lance smirked as everyone destroyed their robots, Lance proceeded in freezing the robot until it was incapacitated by his quirk. "You seem like a good ally to have sharkman, if I had to chose out of all these people I would think to save you first" Lance said with a grin."As for you" Lance said pointing at vert, "You basically watched us just deal with the robots, try to be fearless like sharkman" Lance said with a blank face, "but I do agree I am hungry, I would like to request food as well since you destroyed my barbecue chips." Lance said with a distressed face. Lance then looked over at the new recruit, well newest. "I don't care if she joins or not, but if she is a weakling don't expect me to think of her as my comrade. Lance said staring with a piercing gaze. Lance then turned to Allison, "oh your the one who killed those guards, what a shame " Lance said holding back a smile. "As for you flip flops and cigarette man" Lance said taking a long pause. "Good work Lance said giving a thumbs up. Lance was a bit of an airhead when it came to interaction, he never really had much experience with people around his age, all he did was train, study, eat, and sleep."As for wind guy and psychotic slicer" He said pointing at kaze and Gi, "Excellent work" Lance said with both thumbs up.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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~Allison Hillard~ Allison listened to the argument asserted by Gi...and couldn't help but to laugh. A logical little twit, wasn't he? That was something Allison didn't particularly like in people. Oh certainly, logic was nice and it helped achieve goals...but if everything in life was based on logic then you'd just be a damn robot. And as they just demonstrated...robots were lame and unfun dance partners. Really, it seemed like most people here were basic their decisions on petty little logic. How boring. It almost made her want to vomit and bash these morons heads in. "Ahh...I dislike people like you. You're not any fun, you know that?" She chuckled in the direction of Gi. "Life is based on funny little risks, you know! Why else would you take an obviously shady deal such as this? If you were trying to play it safe, you shouldn't have come here anyways! So why not take another?" She laughed, smiling beneath the mask. "Shuffle the deck! roll the dice! Bet on the one that is obviously the underdog! Who knows, you might be surprised by an amusing outcome." That was all she had to say on that, though. No sense in wasting her breath on fools who wouldn't understand. Instead, she formed another cane, resting it on the ground and leaning on it, turning her attention to that one fellow...Lance. A 'Shame' was it? Well, she had no idea what she meant by that but she wasn't going to ask. "But I suppose you all do have a rather obscenely boring point." She continued, mirth leaving her voice as she became more serious. "Mister Kabuki is in quite the advantageous position...but don't worry, I have no intention of doing anything...probably." Not unless it was something spur of the moment, at least. "I'm simply wondering how much more of this boredom I will be forced to endure before we can get to the oh so fun bits."
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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The Meet Gathering of Garbage Interactions with ,, , , and plus others (sorry if I forgot you) Despite the points he made, they made one that he couldn't deny. They were currently at Kabuki's mercy and on a whim he could probably annihilate them. He glared at Bones, already disliking her. Pfft, whatever. He simply rolled his eyes, took a drag off the smoke and glanced up. "...Fine...But even the slightest tinge of distrust I get from her or I feel she's a hindrance to this group, she'll be dead and in bits before she hits the fucking ground, a promise. And as far as playing it safe toots-" He looked to bones. "Don't worry about me toots..." Pulling out his phone he shot his buddy a text letting him know he was fine. Back at the noodle shop earlier. Gi's partner in crime, Muramasa, had been enjoying himself a nice shot of sake while listening to the bartender's old bar tendering stories, laughing at one of his stories before he felt his phone vibrate. Hm? He took out his phone and saw who had called before his eyes widened. YO PEOPLE WE GOT A CALL! LOAD UP FUCKERS! As soon as Mura shouted the command, everyone scrambled, grabbing everything from tech-9s to mp5s to simple pistols and bats. Quickly they filed out to their cars and began the drive down to the shipyard.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Charlotte This honestly shouldn't have been. Capture. Of all the rotten luck, Charlotte certainly must have had the worst of it. To make matters worse, she had a feeling she was going to be paraded in front of the leadership of this little organization hidden in the shipyard. But there was encouragement to be found here, not being outright killed meant there was interest in something. Hopefully more mutual as an organization that had the power to nullify a Quirk with a pair of handcuffs was certainly nothing to take lightly. Charlotte's moment in the spotlight came after a sudden abrupt flash of nothingness before appearing in a pit surrounded by strangers. A voice from behind called down to the meager looking commoners and announced that Charlotte's fate lied with their decision. The absolute nerve! Charlotte didn't have any time to prepare her defense and was likely ill-equipped at the moment to present her case to the lobotomies that surrounded her. They would all probably want money or something. Imagine the surprise on Charlotte's face when she heard a very unenthusiastic crowd with neutral responses. She was worth more praise than that! Especially that naysayer boy with the bullcut, who dared to defile her. "Hmph! I'll have you know that I'm quite capable to all you presumptuous trolls who dare doubt me." It was at this point, Charlotte realized that her life was in the hands of these hoodlums and explaining why she was so elevated above these fools was hurting more than save. She listened for a moment as the group continued to converse or squabble, taking notes of her jury. It appears they were in a similar position as her. No, not the handcuffs thing, but one where they weren't really sure what to expect from the string puller and it appeared they were all meeting for the first time. Interesting... "Ahem" Charlotte cleared her throat a bit loudly to get the attention of at least some of her jury ".. I'm not entirely belligerent enough to know the facts of the situation. If you need an extra hand, you'll find that I more than compensate." She reached out and raddled her cuffs a little. "If you may, I'd kindly like to be at least on a level setting with you all. This contraption seems to have an ill effect on my Quirk at the moment." Charlotte stood there for a moment glancing around, a bit impatient that it was taking this long to release her. It was at this time that she did notice the man who asked her, 'who she was', and finally remembered his earlier questions. "Do I look in any position to know any more than you do?", she gave her cuffs another, louder rattle to really illustrate the point that she wanted release. "Hum. If you must have my name for my release than so be it. Charlotte Montgomery, you may have heard the name. Now the pleasure would be mine uh.. friend? If I can get these handcuffs removed."
Name: Charlotte Montgomery Age: 17 Appearance: Personality: If you imagine the stereotypes of a rich white girl, Charlotte definitely matches most, if not all, those stereotypes. She has been spoiled rotten up to this point. Originally, stuck-up, selfish, and a bit of a snob she’s only now just finally starting to break the mold being forced on her own. She isn’t above all morals and finds needless killing or anything of that nature to be horribly unnecessary. But revenge is a powerful motivator for her so any sense of wrong and she’d be willing to make things right for her. Background: It is probably obvious but for those that can’t see it, Charlotte is not from around ‘here’. She comes from an American family and is truly one of the last holdouts of the traditional aristocracy. She is the only daughter, born in Japan as her parents had moved there shortly after their marriage. Japan was the central hub for the Montgomery business of manufacturing and thus, it was practical to live there and oversee the operations. What many didn’t know is that the Montgomery’s were making a lot of money doing rather dirty dealings with some of the villains in Japan. Offering enticing services to the do-badders, for money and influence over the underground. Growing up, Charlotte had no idea what her parents were doing as she had her own problems. Despite continued assurances from the best doctors in the nation that Charlotte did have a Quirk, it never really manifested in a significant way. Her parents were rather worried that their daughter’s Quirk was something as insignificant as slight magnetism over a few metals. Upset, Charlotte’s father spent a lot of money seeing if he could improve his daughter’s potential. It just so happen that Charlotte’s strength in magnetism increased as correct ratios of certain metals were used. The end result of this research was providing Charlotte the most compatible composition to her Quirk’s magnetism. It was around this time, Charlotte had just turned 16, that her parents’ dirty dealings were discovered and they were quickly crackdown on. Charlotte’s parents were arrested while all the Montgomery assets were frozen, but thankfully not before Charlotte received her unique gear. With her parents and money gone, she was offered a place in a foster home but she felt cheated out of everything by the law. Thus, she never settled for anything they tried to give her and set out on her own, seeking her own, more corrupt path in life. Motive for Villainy: The Montgomery’s were cheated out of more than their wealth. They lost nearly everything with Charlotte losing the least. She desires nothing more than to take back everything that was lost. Quirk: Emitter Class: Metal Magnetism. Charlotte has complete control over the magnetic properties of a unique, rare alloy labeled simple as the Nth. This appears as if she has telekinetic powers but it is simple the process of attraction and repulsion with other magnetic metals. By influencing these forces, she can utilizing constructs of this particular metal to do specific actions. Namely, Charlotte has had several rapier style swords a special uniform constructed by her family (before they were broke) made of the Nth alloy. This allows her to fully influence not only the swords but her body as well with her magnetic powers to perform great feats. The downside is that without these metals, Charlotte has barely any magnetism strength to manipulate other magnetized metals. The Nth alloy was constructed by her family to greatly increase her Quirk Power and is very magnetized, meaning someone with a giant magnet could definitely interfere with Charlotte’s ability. Everything has a limit, though, and Charlotte is no exception. Long usage of her Quirk will result in severe headaches, nosebleed, and eventually passing out. Talents: She has two, three if you count personality, talents that are beneficial to her. Her constant training in Fencing has provided Charlotte plenty of experience in sword dueling and knows a few tricks to mix in with her Quirk. Secondly, due to the lack of Nth Alloy production now, she has been very careful to maintain her suit and swords and knows enough about the maintenance of her suit to possibly tinker with other stuff. Finally, she is rather cunning and will try to use wits and strategy to win a duel. Inventory: The Nth alloy suit has strategically placed studs of Nth alloy to allow Charlotte plenty of room for creative manipulation, for example, allowing her to float in midair. Paired with the Nth alloy backboned swords, she is rather formidable.
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Ryu "I'll take care of this since seems like we all agreed on something." Ryu bends down to help the girl named Charolette to her feet as he uses the key on the ground to uncuff her. He moves around behind her and whispers to her as he finishes removing the cuffs. "Hey...you better behave cuz I'm trusting you faster than I do some of these guys...looking forward to working with you but try not to stab me in the back." He pats her on the shoulder as he takes the cuffs off and puts them inside one of his jacket pockets and tightens the bandanna around his wrist. Ryu nods to the Kabuki man as he takes the others attention. Evil Hideout The Kabuki man snaps his fingers once more as two sets of ladders appear from another hidden wall sliding open. One of the ladders led upward to a manhole which was only 25 feet up...its destination unknown. The other led down with only enough space between the opposite wall and ladder for around 3 people at once. The drop was around 35 feet so it was not recommended to jump down it. "Now that that mechanical problem was taken care of hehe...those of you who seem to be tired of this and rather not find out the cool part of this meeting and fun events planned that involve a lot of killing fun, go take the ladder on the right. It leads to a nearby alleyway near the shipping yard which is quite hard to find...down the ladder is the fun one so I'll see you guys down there soon hopefully! Oh and don't worry, food will be provided, just be patient...otherwise, there may end up being none hehe..." He disappears once more...leaving the decision to the group once more. Down the ladder, the large open area was about two high school gyms in comparison to the space. In the middle, there were 12 office cubicles that had walls, a mini ceiling of sorts for each cubicle, a door leading into each room, and each being twice the size of a normal cubicle. Supposedly serving as rooms of sorts... On the same side as the ladder but to its left, there was a training area with used dummies of sorts and a shooting gallery that still has bullet cases and used targets set up. On the right side of the same side of the ladder, there seemed to be an eating area that is relatively tidy and a few tables set up. On one table, there was a large map of Tokyo imprinted on it...providing rather detailed explanations on certain areas. Another table contained a few medical supplies that were quite...on the lower quality of the field. Basic first-aid kits for lower illnesses and wounds but there was a sewing kit for emergencies. There was also a few condoms on the table too with a note saying, "Safety first!" The third and final table had a few weapons such as 2 machete, several knives, four handguns, one shotgun, and a few grenades (several small packages for ammunition were there too). Beyond that, there seemed to be a small kitchen though had all the necessities to make a good meal (fridge, sink, stove, kitchen utensils, and cooking equipment...and a small cabinet to organize the tools which were placed around on a small table) On the opposite side of the ladder on the left side, there was a large incinerator with a large box filled with black bag wraps inside it. Nearby the incinerator was a large shallow area which seems to be able to control flooding of sorts...and a porthole next to it on the wall as if to lead to the ocean...the right side consists of a lounging area with one large tv and a couch for them to sit on...with a few occasional chairs and a small round table for refreshments of the sort. In between the lounge area and the cafeteria/meeting area are three bathrooms. One labeled for males, the other females, the last unisex. Also near the lounge area is the thermostat to control the temperature of the place. The last thing on the opposite side was a large pin board of sorts that has several papers pinned on already...while in the middle of the board said, "JOBS" The Kabuki man waits patiently for the people to climb down...sitting on a chair and tapping his foot patiently. "Hey...you guys going down the ladder or am I going to have to be the first one again?" (EDITED)
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Vert gave a glare to the bone girl when she mentioned something about eating the guards above. So she didn't get rid of the bodies? Vert decided to hold herself back, she didn't want to get into a fight with this girl again. She was too hungry for that. "Better be food down there." Vert said as she climbed down the ladder. She was much faster climbing things than others were. It was part of her quirk it seemed. As she entered the room below her eyes zoned in on the kitchen and before others could say anything she jumped off the ladder a few feet from the ground. She made a b-line for the fridge and opened it. Wasn't as much meat as she wanted. But she did find some things. She remembered hearing the others mention something about being hungry. As such Vert decided now would be a great time to show off one of her greatest talents, cooking. She got to work immediately and was already cooking what seemed to be a sort of breakfast meal for the others as they entered the room. She was cooking omelets at this point, and for much more than just herself. Vert at this point had made a sort of raw bacon from a slab of meat that appeared to be some kind of venison. She had sliced it up and was now eating the raw sliced she had cut up. "Much better." Vert said to herself satisfied with herself.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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~Allison Hillard~ Toots? Toots? What, had this guy walked out of some lame eighties mob show or something? The thought was amusing at least, and as much as he probably disliked her she couldn't help but to laugh. She simply brushed his comments aside for now though, and focused more on the girl that they had just played jury with. Judging from this 'Charlotte's tone, she was someone that Allison was going to at least like somewhat. She smiled under her mask, giving a small bow. "Nice to meet you miss Charlotte. Forgive me if I don't tell you my name right now. Anonymity is something I like quite a bit! Just call me bones! Mister Mob boss over there seems fond of calling me that so it works well enough." With a quiet hum, Allison walked over to the open hatch leading downwards behind Vert. "Now, if you'll excuse me, I am going to go see if Mister Kabuki over here deserves to live for taking up my precious time. Ta-ta!" Not a second later...Allison jumped down the proverbial rabbit hole after her mouthy friend, skipping several ladder rungs every step of the way down, arriving barely moments after Vert. "...Hm, Cozy." She mused, straitening her jacket slightly. Right, she was still wearing that silly school uniform she pilfered...a few days ago for observing some funny little hero academy. She probably should get something a bit more her style, but for now it'd do. "Quite an interesting little set up. Not as cozy as my personal little venue but it certainly has its charm." And with all of them potentially moving in here, it was definitely going to get a bit more lively and perhaps interesting. She looked over to where vert was cooking, not all that hungry. She had eaten before she left and wasn't particularly looking forward to dine any more right now. Something else caught her attention anyways...a board that said 'jobs'. She walked over to the board. "Oh my, someone expects us to work for them? That's rater presumptuous. Amusing, but presumptuous."
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Kurt nodded to the group as they decided what to do with her. "Not a bad choice," he said to Ryu, sending a quick glance to the girl named Charlotte. "Better to make allies than enemies, I guess." Still, he didn't care much; he just need some rest from transforming. Making his way to the ladder, he slid down it, not bothering to climb the steps. He looked around at the cubicle. Or should he say, their new home. He was living with these maniacs? Seemed strange, but he just shrugged off his concern. "You guys do whatever, as long as you don't bother me." With a small mutter of words, he trudged over to the lounging area, flopping down on the couch like he suddenly passed out. He had blindly passed the medical kit, not bothering to patch up his wounds. He couldn't sleep, though. His wounds stung every time he moved on the couch, and his stomach growled when he smelled one lets being made. He flipped over to lay on his back, an arm covering his eyes from everything. He resisted the urge to get up and go see who was cooking it. Exhaustion overcame him, but he still couldn't fall into a blissful sleep.
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Ryu Ryu looks at the others for waiting and sighs. He follows behind Kurt and slides down as well, using the sleeves of his jacket to prevent any burns of sorts. He sees the others down there already and shrugs as he takes the Cubicle #2. Inside, there was nothing but a bed and a simple desk to organize things. Putting the cuffs and his bags of chips and spare candy cigs on the desk, he takes the key of the cubicle as he heads out to where Vert was. He washes his hands at the sink and starts helping her out without hesitating. "Be a pain to just watch you cook and not do anything...scoot over a bit and I'll help you out as you eat your meat. Just save some of that bacon for us too though. You did wash your hands before cooking, right?" Ryu wouldn't take no for an answer and gives her a somewhat happy smile that he could help out a bit. The guy somewhat enjoys helping comrades...despite being a villain who kills any 'good guy for the government.' His usual bandanna tied around his wrist was now around his upper shoulder so that it wouldn't interfere with the cooking. The Kabuki man heard Allison's question and chuckles a bit as he waits for the others to show first before explaining the board...
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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The Meet Gathering of Garbage Interactions with ,, , , and plus others (sorry if I forgot you) Allison took a jab at Gi with the mobster comment, to which he simply flipped her off as he made his way over to the ladder and looked down. He was just as impressed as he was surprised something like this existed. Then again, everyone was surprised when quirks started popping up so the surprise he had faded rather quickly. Glancing over Charlotte, as she called herself, he went to speak up but stopped himself. Adrenaline was still running through him so he'd find something to pass the time for now. He took the tactical approach with the ladder, sliding down it and breaking at the 5 feet mark. As he planted his foot he looked down as a glint of dust was spot falling gently to his feet to which he frowned, deciding now what he needed to do. Gi zipped around to each area of the place, running his finger along different surfaces until he got into the kitchen and then his eye twitched. Going through the pots and pans he found little bits of grease or other stuff. Not much to cause alarm but this is what Gi hated. Quickly he zipped out once more in search for cleaning supplies which didn't take long to find. Gathering the essentials, he zipped back into said kitchen. Mop, bucker, soap, bleach along with other cleaning products were in hand, including some cloth covering his face and hair. "Ghost, Jaws. Out...Out out out. Now." It was quite amusing as he comically pushed them out of the kitchen and shut the door behind him. What seemed like only minutes went by before he opened the door again, the place much cleaner with pots and pans and kitchen utensils without any old food particles or grease on them, even the pans they were preparing to use were clean, meat and other food ready to be cooked in them. Soon he moved to the cubicles, cleaning and dusting them off as well as sweeping and mopping. This continued for quite some time until he eventually moved to the lounge area.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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K a z e Naturally, Kaze was cautious of the entire situation. He could take the ladder on the right...but that would mean that he legitimately wasted an hour of his night for absolutely no sort of feasible outcome. The only option that seemed efficient at this point was to go with the flow, and see if the Kabuki man made any of this worth the obnoxious effort. So far, it seemed like Kaze would only be disappointed. With a sigh, he rested his hands in the pockets of his blazers, watching the last 'villain' climb down the ladder, into places unknown. Judging by the whistle of air that accompanied their descent, the drop was easily 30 to 40 feet in height. Slowly, the wind user made his way to the hole, glancing down. True to his estimations, it was a long fall, dropping down onto what appeared to be concrete flooring. Kaze took one last glance around, before breathing in and stepping into the hole. As always, there was the feeling of his stomach adapting to the change in gravity, before the wind around him took hold of his body, and slowed his descent to a much less violent pace. Hands still resting in his pockets, Kaze landed lightly on the balls of his feet, and began to survey his surroundings through calm, half-lidded turquoise eyes. The room was large - larger than he'd originally thought. It appeared to be some sort of villainous...hideout, complete with what looked to be a kitchen area, cubicles - for personal use, most likely - and a training area. Already, his...'teammates' were adapting to their environment, seemingly with no care in the world. The boy who had screamed his lungs out at a doom bot was running around in what a maid would only be seen in, the beast-like girl was fooling with some raw-looking meat, while katana boy seemed to be offering his assistance. The bone-loving female busied herself with what appeared to be a job board, and the shark boy...boy shark? seemed to be feeling his injuries, as he lied back in a lounging area. Kaze watched, a smirk forming on his lips. He envied their naivety - or, perhaps, they were simply confident enough to not care? Only time would tell. Question was, what exactly did he want to do at the moment? Learning his teammates' names was probably a very important thing to do, but Kaze didn't necessarily find it important at the moment. Labelling them by their quirks was good enough. Speaking of quirks...he was feeling rather parched. A minor side-effect of being one with the wind, was that the usage of his powers often made his throat dry if he wasn't careful. Not too much, but coffee and tea tended to soothe his nerves, anyway. The shark boy seemed like he could use some as well...perhaps Kaze's special brew? He might as well learn something about one of the villains, and shark boy seemed nice enough. Kaze made his way to the kitchen area, walking past the two near the sink, and opening the cabinets. There were a couple of decent tea brands, but he pushed them away with a mere sigh, reaching back and grabbing the box of mint leaves and peppermint crumbles. He'd do it the natural way, then. A gesture of his head, and the tea-kettle fell onto the stove from a sudden gust of wind. Kaze grabbed a large bowl, filled it with water, and added the crumbled mint leaves and peppermint. He swiftly poured the concoction into the tea kettle, and set the fire to High. '...Five minutes.' There. Satisfied, Kaze made his towards the lounging area, making sure to avoid the resting shark boy. He'd see if he wanted any tea once the brew was finished. For now, he merely sat back in one of the love-seats, propped up his feet, and closed his eyes to the world. As of that moment, he felt himself become one with the wind, his body going into a meditative state, whilst Kaze himself flowed along the breeze.
Name: Kaze Vaelune Age: Seventeen. (17) Appearance: On first glance, Kaze does not scream out 'villainous murderer'. A teenage boy, not even old enough to drink alcohol, is what you would see. He is neither especially tall or short, standing at a fairly average height of 180cm, otherwise known as five foot nine in other measurement systems. His physique is lean, although a closer glance would showcase definition in his arms, legs, and torso - a testament to some form of athleticism. Regardless, he isn't made of muscle, and would most-likely never bulk into such a body. Fair skin, a bit on the paler spectrum, has a noticeable lack of blemish or scar tissue, gained from daily washing and lack of physical scrapping. His complexion goes rather well with his hair and eyes, the latter being a vivid and soft emerald, and the former being a soft and feathery light blonde, approaching white in certain light. It's rare for his features to be twisted into expressions of anger or hate, which explains the lack of stress lining his face. Though, if you look hard enough, one could spot an almost invisible dash of freckles skimming over the bridge of his nose. Unlike most villains, Kaze lacks a costume. He generally wears neat, tidy clothing, such as blazers and buttoned-up shirts. A constant in his wardrobe, however, are the pure-white gloves that covers his hands. Kuro's sharp talons does nothing to harm the material, hinting that the gloves are not what they seem. Personality: One thing to note, is that Kaze doesn't yell or scream when he gets angry. No, his display of anger is much more...quiet, yet infinitely more dangerous. It's a sign of a calm before the storm, the sun before the rain, the life before the death. It builds in his eyes...they become almost blank, the vivid green turning a pale silver. His hair began to move and wave, as if he's flying through the air, or sitting at the bottom of an ocean. And the air...the air around him thrashes, buffeting anything that's not nailed to the earth. But...it is rare for Kaze to get that angry. just dont hurt kuro the crow In general, the young man comes off as cool-headed, patient, and mysterious. Eyes calm and body relaxed, Kaze approaches the world with an almost easy-going grace that is hard to match. He is an A student, and incredibly meticulous - he enjoys having all of his cards hidden with his hand until he is ready to play them, all at once, and win. It is uncommon for him to appear surprised or panicked, with the most outwardly surprised expression being the raising of an eyebrow, or a smirk of the lips. He takes everything in stride, and stays one step ahead of his opponents, be it in battle or wits. Of course, that isn't to say that he is necessarily cold and clinical. Although he maintains a quiet, cool and aloof composure, Kaze isn't rude...on purpose, at least. He simply tells it how it is, and would appreciate it if the same was done to him. His humor tends to be sarcastic and blunt, with amusement being expressed at stupid, silly, or idiotic decisions. When interacting with others, some emotions are shown - mostly amusement or subdued annoyance, but Kaze naturally has a kindness within him that most villains seem to lack. It only tends to comes out when around children, friends, or cute animals, however. Simply put, if Kaze cares for you, he will protect you from the entire city itself. His willpower and determination is simply that strong. But...do not let his kindness fool you. If he feels the need to, Kaze will end your life mercilessly, cool eyes turning as cold as a winter's breeze. Background: For the first ten years of his life, Kaze's life wasn't even bad. He was born to a pair of high middle-class adults, both who loved and cherished him dearly. Outside of their lives as nurses and doctors, the two parents were the tag-team Hero duo, Windy Breeze. His mother, Windy, was a happy woman with the power to float on wind currents. His father, Breeze, was able to accelerate wind currents to a medium degree. Together, they arrested low-tier criminals and villains, and came home to take care of their happy little son, Kaze. When he was five, Kaze began to show his Quirk - which seemed to be uniquely bolstered by both of his parents'. The ability to manipulate and channel air and wind itself, in both destructive, and passive ways. Proud of their son's Quirk, and in awe of the raw talent he seemed to possess for the power, his parents began to train and teach him, so that he could use his powers for good. He still went to school, and managed to keep up high grades despite his...extracurricular tutoring. That is, until that fateful tenth birthday. He'd never meant to kill the cocky hero. He had been walking home from school, avoiding the skies due to the incoming rainstorm, when some low-tier villain cut him off in an alley. Although fearful and nervous, Kaze was ready to attack, the wind flitting around his form, when some guy in a red jumpsuit leaped off of the roof, and drop-kicked the villain with a battle cry. Reflexes kicked in, and he subconsciously released the blast of air that he'd been channeling around his gloved right hand. The man in the jumpsuit was sent careening over the streets, slamming head-first into a car, denting the metal. He had been a normal human vigilante, wanting to show the world that villains could be defeated by the average joe. Kaze did not mean to hit him so hard...he had just been scared. That didn't stop nearby heroes from running into the alley, powers at the ready. Frightened, Kaze escaped to the air, barely fleeing the area unseen. The damage was done, however. By the time he got home, after spending a couple of hours hiding away in the park, pictures were displayed on the news, showing his shocked face as he stared at the dead hero. The news went on to show his parents being processed into prison - apparently, they'd chosen to turn themselves in as...accomplices. He was horrified, but he also knew that he couldn't stay at his home. There were probably heroes and officers heading to his home at that very moment. Shaking, Kaze packed his bags, and took his first steps into the life of villainy. Years went by, as did his hesitation, and patience, for heroes. The fact that they would hunt him for so long, for something that was so obviously an accident, made him aware of their true nature. Attention-grabbing, power-hungry pieces of filth. He has a home, now - a nice apartment, with a view of the city. He wouldn't let that be destroyed. Nowadays, he isn't merciful when it comes to the chase. The city seems to want Maelstrom's head on a platter, and Kaze has no interest in dying peacefully. Motive for Villainy: At first, it was simple survival. They pursued him, and he fought back. Nowadays, however? He is aware of the truth. Heroes are a cancer, and they needed to be cut off. Innocent lives? They're innocent, no reason for unneeded bloodshed. But heroes...Kaze is a patient young man, but even he is sick of them. Quirk: Winter's Breeze. An Emitter-class Quirk, and one that is very...dangerous when uncontrolled. In layman's terms, Kaze has the ability to manipulate and channel the very wind and air that flows through the world. To put it bluntly, Kaze can utilize the air and wind around him in a variety of different ways, such as: floating/flight - speed depends, blasts of concussive wind - the power and sizes of the blasts varying, or even tendrils or blades made of razor-sharp wind, capable of slicing through various materials, depending on their durability, and the power put into the attacks. Those are just his more common techniques. Weakness-wise, Kaze's powers are practically useless in places where air and/or wind is limited. Creating wind itself is incredibly draining - not to be confused with manipulating existing wind, and so is creating large-scale tornados or similar acts of wide-scale destruction. Due to the potential danger of his quirk, Kaze has to keep a close eye on both his emotions and concentration, lest he hurt both himself and those close to him. Talents: Other than his obvious intelligence, which lets him stay one step ahead of opponents of average intelligence, Kaze is naturally calm in stressful situations, allowing him to react unheeded and unburdened by stress or worry. He has some hand-to-hand training by his parents, but it's rather basic, as he relies mainly on mid to long range attacks, and overwhelming opponents with cunning and power. Kaze is also skilled at the usage of the violin, and can slow-dance relatively well. Other: He has a pet crow, named Kuro. Ryu Hadekoto;; Kaze's opinion on Ryu is mostly...indifferent. While they do not clash, exactly, Kaze disagrees whole-heartedly with Ryu's morality. Killing heroes, he understands. Going after their innocent families, and random police officers and soldiers? It's simply unnecessary to him, and, in his opinion, shows a lack of restraint and higher thinking. Vert Hilstein;; A source of amusement, if anything. The girl's confrontational attitude usually gets her into aggressive situations, which Kaze finds rather funny. While he respects her for her survivalist attitude, he also notices that she does things out of necessity, and to get what she wants, not for an overarching reason. For this, he doesn't see her as much of a staple ally. Sawasawa Sakai;; Kaze, perhaps unwillingly, finds her to be very...nice to be around. Her warm and cheerful attitude doesn't grate on his nerves, surprisingly. She genuinely seems like a happy person, although such happiness keeps him slightly wary when around her. All in all, he doesn't sense much in the ways of threats, and will most-likely treat her with respect and kindness. There's a possibility of him becoming protective of her in the future.
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Evil Hideout Lance made his way down to the ladder and touch downed to the lounge, "This is a sweet place you got here stranger" Lance said. He walked in and saw a blur as Gi went on a cleaning spree he payed no mind to it. He went to Cubicle #3 seeing a desk and a bed. He emptied his pocket putting a candy wrapper and some change on the desk. He walked back into the lounge already bored, he saw a couple of condoms on the counter and picked them up curious as to why there was a note saying safety first. His first idea was to ask Kurt, he took a condom and walked over to Kurt who had been laying on a chair exhausted from fighting. "Shark man what are these used for?" Lance asked hovering the condom a couple inches over Kurt's face. Lance was curious as to what they might be used for. Growing up without friends or any experience with society was starting to show as he was soon expected to grow close with this new group of people.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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Kurt tried to ignore the commotion from the kitchen, but couldn't hide a chuckle from the cleaning boy. “Hey, Windex, it's alright,” he said, arm still over his eyes. “I've lived on the streets my whole life; I can handle a little bit of grime and dirt.” He removed his arm to show tired eyes. Man, robots were his worst enemy now. He couldn't deal with the mechanical little bastards. Then, he sniffed at the smell. Someone was making something, besides food… Slowly, he sat up, turning to the two men now sitting in the lounge. “Is one of you making tea?” he asked curiously, wincing only a little at the stiffness of his bones and the pain from his wounds. He couldn't have tea, sadly; it would make him sick, possibly dehydrated, and he was already in bad shape. So he muttered something to himself, laying back on the couch to finally get some sleep. That was, until the question ruined his motive to sleep. He opened his eyes and there it was; a condom. Near his face. Jumping to an upright position, he looked at the boy. Then, he silently repeated the question to himself. ‘Shark boy, what are these used for?’ Heat rose to his face, and he turned his gaze to Windex and Kaze, silently pleading for help. He ran a hand through his hair, before sighing. “Oh, boy…” The shark-man had never, ‘gotten laid,’ before, so to speak; who would want to do that with a shark? No one he knew, that's for sure. “O-Okay, buddy… I can see you've never had that talk before… Well, when a man and a woman want to be closer to each other, they do this thing…” Mid-way through his explanation, he fell back on the couch. “God, I am not getting paid at all for this…” He covered his eyes with his arm once again, mainly trying to hide his blush. “Windex, explain it to him for me.”
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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~Allison Hillard~ Well, at least someone had some culture. She could smell tea brewing from the job board. Hmm...she hadn't had some delicious tea in awhile. Maybe there would be enough for her? Eh, not that it mattered they probably didn't care enough to fix tea for someone else. At least someone was cleaning up the place a bit. While the decor wasn't something she would give someone a medal for, she couldn't exactly stand a mess in any place she was in. That said...this place was just about as boring as the place above was. She did hope mister Kabuki man had some plan for all of this. "Shark man what are these used for?" Allisons head turned towards Kurt and frosty was...holding a condom? What, was he twelve or something? She had to refrain from laughing loud enough that they would hear her. Judging from the way sharky boy was laughing too, he had never did the deed either. What, so did that make her the only one here experienced in that field? Well, that made her uniquely qualified for explaining just what this was, then! She walked over to where frosty and the shark man were. "I'll take it from here, sharky boy." Allison said, picking up one of the condoms, and looking over to Lance. "So. This, huh? Whew, I haven't taught anything like this since my last boyfriend." She chuckled, walking over to the kitchen...and grabbed a banana before quickly returning. "So, Lance my compadre." She opened the condom, taking it out of the package with a grin hidden beneath her mask. "I'm only gonna explain this once, so pay attention. You open the package veeery carefully. Don't want any holes! Holes are bad, at least, they're bad in these things." She chuckled briefly. "After that, you pull the condom over your banana very carefully!" Allison started to pull the condom over the banana in a very, very slow manner. "Annnd there we go! understand?" She didn't explain any more than that at all. What ever lines he'd draw after that would be his own.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Sawasawa Sawa slid down the ladder with a concerning lack of hesitation, the wind from the fall whipping her long black hair like a flag in the wind. She reached the bottom with the soft clack of her sandals and felt her hand still feeling sore. She opened and closed it a few times and looked around. This night just never seemed to get boring. It was a little lacking in decor, but nothing she wouldn't remedy very quickly, besides that it was a pleasantly quaint area in her opinion. Everybody else had already began to settle into their new surroundings and Sawa decided to do the same. She wandered past the 'talk' Lance was receiving, to which she let out a small giggle,and headed straight to the table. Stars lit up in her eyes as she looked out over the small arsenal. On her face was a look of childlike wonder and a small flash of...mania? Without hesitation she rolled a few of the grenades into her purse, grabbed a handful of ammunition, and dropped a handgun inside her purse. Finally she picked up the shotgun and felt herself in love. A true magician needed a wand and she just found hers. She gave the barrel of the weapon a kiss and then hugged it tightly, I'm going to call you 'Waldo'~ Cheerfully, Sawa skipped over to Cubicle #1 and went inside. She thought it was a nice enough room as she dumped her purse on the table, the grenades and pistol all rolled onto the table alongside myriad of other things. She picked up her room key, a few shells, Waldo, and proceeded to join the others in the common room. She sat at the table with the map of Tokyo as she happily maintained her new friend. She remembered a few lessons her father had taught her, as he had been one of the few legal gun owners in Japan. It was similar to her father's sport shotgun but much more lethal. The weapon was loud and flashy, just the way she liked it.
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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Vert was a bit surprised to be pushed out of the kitchen only to see it get cleaned. "Ya don't gotta do that you know. Sometimes previous use of a pan adds to the flavor." Vert said scratching the back of her head as she walked into the kitchen where she continued to cook. "And yes I did wash my hands, don't wanna kill you all with salmonella. Would be a rather anti climatic death for us all." Vert said showing off her teeth again as she grabbed another strip of bacon and ate it raw. "Anyways, foods pretty much done of those of you who want to eat it. It's all ham and cheese omelets for now though, fraid it was the fastest thing I could cook." Vert said with a toothy grin before taking up a plate of her own and eating the omelet. "Oh and for those of you who do not remember, I am Vert." Vert added knowing that many of them weren't there when she introduced herself. Vert then started to walk towards the job board with a plate of the omelet in her hand as she took another bite of it. She wasn't even using utensils, she was just eating it right off of the page.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Ryu Ryu shrugs as he was pushed out of the kitchen area but did just walk through the counter to grab the plates and bring them over to the lounge area. The teenager was about to say something to the katana wielder about the place not being that bad until he saw Kurt's injuries. Remembering the guy saying he loves water and that he has a shark-like Quirk, Ryu grabs a water bottle from the case near the fridge as he tosses it over to him. They apparently were talking about condoms over at that area for some reason and a few were showing keen interest in the job board. He shakes his head sighing as he decides to go over to the magic girl to keep her company. "Oi, never got your name...nice trick you did back there. And be careful with that shotgun, though, then again I can't get hit by it. The name is Ryu but you guys gave me the nickname Ghost from the sounds of it. Alright to share your name and any other cool tricks you can do? Wouldn't mind watching, was entertaining back there. Mine was boring." HQ The Kabuki man saw that everyone came down and gave a cheerful applause which sounded like many for some reason. Next thing you know, his spot was taken by three presents as he disappeared: one the size of a car, the other a suitcase-like size, and the last one a normal crate. The three were all wrapped in large pink wrapping paper and the biggest one had a note stating: "Choose carefully! As soon as one opens, the other three blow up so be sure to put them somewhere else when doing so! Use your heads and have fun!" At the job board, there were three jobs that were stated besides miscellaneous side jobs for robbing banks and abducting/killing people. The three main ones were: 1) Kill a rich military official who's in charge of a major gun company and bio-engineering corps 2) Extort funds from a major idol's concert without killing as many people as possible, especially the idol. Also, must be done without being known by public! 3) Kidnap a hero and manage to brainwash/make them lose their will to stay as one They were all time-based when the mission was accepted as stated below each one. The people who were viewing this now know of this information. Everyone else are enjoying their resting period...but for how long? Outside at the entrance of the shipyard, a certain gangster's gang finally reached their destination. However, there were some other people at the scene as well...remember those cops from earlier? Well, of course, no one answered their walkies or call-ins which led to some suspicion. As the two groups met each other, the large tv changed to alert mode and showed camera footage of the two sides shooting and making a mini war of sorts...both sides losing men from the firefight.
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Charlotte Free at last. Although Charlotte would have liked to relieve herself of the heavy swords that clung to her body, now wasn’t the best time. Leading with what could be considered a hostile action could put her in jeopardy of facing an uneven fight if a few of those other scallions are chummy-chummy with each other. Instead, Charlotte opted for a more absent approach as she was the last one down the ladder, not even bothering to climb it but instead floating gently down using her Quirk. She would have liked to leave but she could at least see what the fuss is about here. Besides, she needed allies. This little exercise made that apparent. The basement area, if it could be called that as it looked more like a dirty cellar, was nothing impressive. What was all this? W-was this supposed to accommodations for people? For them? How grotesque. Charlotte made her way through the area, judging all she passed as she made her way to some unknown destination. She finally caught up to the bones right as she had retrieved her banana and began her demonstration of proper condom use. Goodness... what was Charlotte doing here? This wasn’t a meeting of villains, it was a meeting of juvenile delinquents. ”Humph. How absurd.” Charlotte scoffed, ”This organization, if you can even call this loose confederacy such, shouldn’t condone such a disgraceful action! This would hardly be the place I’d ever consider to be intimate and you all shouldn’t, too. Besides, I’d never submit myself to settle for pre-martial. It is just dirty!” Charlotte protested thinking only really of her circumstance. Her family was old-fashioned where saving yourself for your husband was ideal. She turned to face the two boys who were having a tough time discovering the nature of that little piece of rubber. ”You two shouldn’t get any ideas from this demonstration. If you have any decency, you’d preserve yourself.”
Name: Charlotte Montgomery Age: 17 Appearance: Personality: If you imagine the stereotypes of a rich white girl, Charlotte definitely matches most, if not all, those stereotypes. She has been spoiled rotten up to this point. Originally, stuck-up, selfish, and a bit of a snob she’s only now just finally starting to break the mold being forced on her own. She isn’t above all morals and finds needless killing or anything of that nature to be horribly unnecessary. But revenge is a powerful motivator for her so any sense of wrong and she’d be willing to make things right for her. Background: It is probably obvious but for those that can’t see it, Charlotte is not from around ‘here’. She comes from an American family and is truly one of the last holdouts of the traditional aristocracy. She is the only daughter, born in Japan as her parents had moved there shortly after their marriage. Japan was the central hub for the Montgomery business of manufacturing and thus, it was practical to live there and oversee the operations. What many didn’t know is that the Montgomery’s were making a lot of money doing rather dirty dealings with some of the villains in Japan. Offering enticing services to the do-badders, for money and influence over the underground. Growing up, Charlotte had no idea what her parents were doing as she had her own problems. Despite continued assurances from the best doctors in the nation that Charlotte did have a Quirk, it never really manifested in a significant way. Her parents were rather worried that their daughter’s Quirk was something as insignificant as slight magnetism over a few metals. Upset, Charlotte’s father spent a lot of money seeing if he could improve his daughter’s potential. It just so happen that Charlotte’s strength in magnetism increased as correct ratios of certain metals were used. The end result of this research was providing Charlotte the most compatible composition to her Quirk’s magnetism. It was around this time, Charlotte had just turned 16, that her parents’ dirty dealings were discovered and they were quickly crackdown on. Charlotte’s parents were arrested while all the Montgomery assets were frozen, but thankfully not before Charlotte received her unique gear. With her parents and money gone, she was offered a place in a foster home but she felt cheated out of everything by the law. Thus, she never settled for anything they tried to give her and set out on her own, seeking her own, more corrupt path in life. Motive for Villainy: The Montgomery’s were cheated out of more than their wealth. They lost nearly everything with Charlotte losing the least. She desires nothing more than to take back everything that was lost. Quirk: Emitter Class: Metal Magnetism. Charlotte has complete control over the magnetic properties of a unique, rare alloy labeled simple as the Nth. This appears as if she has telekinetic powers but it is simple the process of attraction and repulsion with other magnetic metals. By influencing these forces, she can utilizing constructs of this particular metal to do specific actions. Namely, Charlotte has had several rapier style swords a special uniform constructed by her family (before they were broke) made of the Nth alloy. This allows her to fully influence not only the swords but her body as well with her magnetic powers to perform great feats. The downside is that without these metals, Charlotte has barely any magnetism strength to manipulate other magnetized metals. The Nth alloy was constructed by her family to greatly increase her Quirk Power and is very magnetized, meaning someone with a giant magnet could definitely interfere with Charlotte’s ability. Everything has a limit, though, and Charlotte is no exception. Long usage of her Quirk will result in severe headaches, nosebleed, and eventually passing out. Talents: She has two, three if you count personality, talents that are beneficial to her. Her constant training in Fencing has provided Charlotte plenty of experience in sword dueling and knows a few tricks to mix in with her Quirk. Secondly, due to the lack of Nth Alloy production now, she has been very careful to maintain her suit and swords and knows enough about the maintenance of her suit to possibly tinker with other stuff. Finally, she is rather cunning and will try to use wits and strategy to win a duel. Inventory: The Nth alloy suit has strategically placed studs of Nth alloy to allow Charlotte plenty of room for creative manipulation, for example, allowing her to float in midair. Paired with the Nth alloy backboned swords, she is rather formidable.
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The Meet Mission One Interactions with ,, , , and plus others (sorry if I forgot you) "Nothing against you Kingfish, but I prefer a clean place. I was only on the street for a year but that was enough for me to learn I can't stand dirt and grime. He had managed to find a vacuum and had started it up before stopping to talk, glancing over at the three with the condom. Gi deadpanned the three near with the banana and condom, deciding rolling the eyes would be sufficient enough. He glanced over at Kingfish with a smirk at "Windex" lazily before looking back those messing with the condom and then shook his head. "They can watch the discovery channel or watch a sex ed tape. I'm not about to do all of that." "Name is Gi, Gi Yamaguchi-gumi. Guess since we'll probably be working together for some time I'll tell you a bit about myself. Father was South Korean, mother's from Okinawa. Some shit happened later in life that put me on the street but I started to hustle at the ripe age of 6 and eventually my mother and I got picked up by Fugaki Yamaguchi, been with them since. Quirk is Raikiri." He thought for a moment before plopping down on the chair, crossing his one leg over and leaned back before looking at the rest of the group. He sighed and coughed before standing up, and looking over the group. "Might as well tell everyone about myself as well Jaws. Name is Gi Yamaguchi-gumi and my quirk is Raikiri. Father's Korean and a drunkard, mother's Japanese. Not much to tell you, not yet anyway. Maybe some other time." The young yakuza leader glanced over at the kabuki man and rolled his eyes, taking notice to the masked fucker's presents. He glanced over at Kingfish. Oi!- He exclaimed rather lazily. "Mind helping me separate these things from each other a bit, Kingfish?" Gi thumbed over to the "gifts" giving to them by Wabuki...tabiki...whatever.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Vert looked at the three boxes. She took the smallest one and separated it so it wasn't so close to the other boxes, or for that matter near anything. Vert then turned to look at the job that was extorting an idol. "The idol thing sounds like fun." Vert said looking at the job. Truthfully this would be a great way to show off how her survivalist skills would come in handy. She was rather good at covering her own tracks after all. And judging by everyone's cocky attitude she would need to use that skill of hers in order to keep everyone in line. Though the part about not killing the Idol would be quite a bit harder. How were they supposed to keep her from blabbing about this later? This would be a great challenge, that was all she could tell. And she loved challenges. Just so long as she didn't run into "Him" she would be fine. If "He" showed up she honestly would have no idea of what to do.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Decisions Lance eyes grew wide as he observed Allison pull the condom over the banana, he put his hand on his chin and starting thinking."Oh! It is used as a device to preserve the banana?" Lance said wide eyed, he was sure that his answer was correct. He could sense the mixed emotions in the air from the shy shark boy to the prudent charlotte. "what do you mean by that" Lance said turning to charlotte. "I would need a much larger size to preserve myself" Lance said looking at Charlotte and holding the condom up,"Does this look like it would fit me" he said following up with a rhetorical question. He then turned and walked to the job bored "This place isn't so bad and it's free so why complain" Lance eventually lost interest in his question, he took a look at the jobs. ""Killing the rich military offical sounds funnest to me how about you guys?" Lance said looking back at the group. "It would show us the upper limits of our strength because someone this rich would have to be powerful, and also it would make a name for us and earn us a reputation. Lance said with a smirk
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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Sawasawa With a *click click click* Sawa loaded the last of the shells and with a satisfying *ker-chunk*, she pulled the pump back. Swaying Waldo in the air, she ditzilly made her way over to the job board and observed it patiently. Some of the group seemed concerned over the decision Mr.Kabuki had so suddenly imposed on them. She stifled her excitement as he went over the options. They all had great appeal to her, though she had her own desires to keep in mind. Definitely, she saw the most potential in killing the rich guy. It had the least constraints and the most room for creativity. I think number one sounds the most fun! She said with a cheerful smile, the shotgun in her hands a clear antithesis to her expression. She swung her 'wand' through the air, gun safety clearly the least of her worries. I feel we have a lotta potential here folks, a great big canvass to paint! She did one of her signature dramatic gestures, framing the first present in her fingers,mentally envisioning the potential it had. Shouldn't we find out what this group of ours likes to paint~?
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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~Allison Hillard~ Allison had to stifle a laugh as Lance sorely got the wrong idea about what the condom was used for. Mission success. She was sure that would cause him some fun times in the future. Times that would be hilarious to watch. She merely ignored Charlotte for now, casting the rather proper seeming woman a bored glance. Well, she sounded both tons of fun and not any fun at all at the same time. Not that she was particularly concerned with some uptight suit. She should learn to live a little. Meh, whatever. "Ahaha, indeed! I say number one sounds quite fun you two." Allison chuckled. Sneaking into and dealing with such a person would be quite entertaining and a very nice challenge indeed. Of course...that was only her secondary goal. Bio-engineering corps? Now that was something she was much more interested in. She liked to think she was well versed in biology considering a number of factors...she was immediately curious as to what they could possibly even be researching there. Something she could use for herself, perhaps? The temptation to find out was quite overwhelming.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Ryu Ouch...ignored flat out the bat. Oh well, I'm not really that interesting anyway in comparison to the others. Ryu shrugs as the magic girl flat out ignored him as he passes by the others still having a talk. He looks at them for a moment with the plastic, then watches as they all go over to see a sort of job board. Ryu does his best to look over the others but just takes a quick peek before heading back to the lounge area to rest for a bit and wonders to do for weapons considering the fact he can't or really prefers to use the machetes or the other equipment besides the knives at the table. He was about to go over and check it out but in the end decides to turn on the tv to see what was going on. He was about to watch some good action spy movie thing on the tv and kicks his feet up on the table until...an ALERT starts flashing across the large tv. It automatically switches Inputs to the 3rd Input which had multiple camera views of the street entrance of where they all entered through the shipyard. There seemed to be a few gangsters trying to escape if not take out a few cops in a firefight, both parties using cars as cover. However, in the top right corner of the screen, there was a yellow marking stating: HERO COMING! POLICE SENDING BACKUP! "Hey...you guys, think there may be some company up on ground level. Some gangsters seem to be getting into some trouble with the cops. Either side can be a handful, plus I don't recognize this new gang. Must be a new one that I wasn't able to get a hold of before...oh well. Anyone want to take care of it? I suggest Charlotte heads up to go prove herself...with a partner to go with of course. Just in case she tries to do anything complicated." Up on the ground level, two new villains were relatively nearby the area...obviously able to hear the firefight and like Charlotte, had invites to the meeting but were late to it. The choices of the group are varied...
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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The Meet Mission One Interactions with ,, , , and plus others (sorry if I forgot you) After his introduction of himself went unnoticed he simply "tch"ed and continued on, hoping Kingfish would help him. That was until Ghost mentioned something going on above ground, something involving gangsters? His curiosity was peeked and he made his way over to the tv. Gi's eyes widened when he saw who it was. "Shit! Tch.." With that he pivoted on his heels and dashed up to the ladder and began his climb. He was moving fast, even for climbing he moved in nearly a blur. 'Dammit bud, you better be ok...' he thought to him self before he made it to the recruiting room and then up the second ladder that lead to the street. Gi pushed through the hatch and onto the street, rolling out of the way of a car just in the nick of time. Gi soon made it to his feet and dashed off, not even noticing that his buddy had walked passed him on the opposite side of the street before taking leave down a side alley, disappearing behind a door marked MAINTENANCE ONLY. He ran down the street, passing driver after driver at high speeds until he reached the scene, dipping behind one of his buddy's cars as a bullet barely grazed his cheek. Gi!? WHERE THE FUCK YOU BEEN! Exclaimed a worried member of the his Yakuza group. "Been busy...That letter was no joke. I think I'm going to see if they're interested in joining us but for now-" He leaned to the side of the car towards the police, as he drew out one of his smaller bootknife blades from the sheath on his chest. "-I'm going to take car of them." In a moment his eyes spun red and he dashed out from behind the car and began his assault on the officers.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Sel Sel walked towards the place where he was told that there would be a meeting of bad guys like himself and he found himself getting ever more excited about this experience. He loved meeting new people, new people meant more fresh folks to prank and that was his favorite thing in life. He already found himself shaking his saltshaker in preparation for his jokes and antics. He wasn't too far away from the entrance to the meeting area when he heard the sounds of a conflict and that made him smile. More people to prank and make chaos with! This was too much a good luck incident to pass up on and Sel ran towards the source of the noise. When he got there he saw a gang of thugs having a firefight with the police and Sel saw a golden opportunity to cause some craziness. He held out his hand and salt began to form in it. The substance was in a sand-like form and swirled around in a weird pattern. He then had it form into several sharp and thing tendrils and had them attack the two warring groups. The tendrils moved quickly and struck would powerful force. This would confuse them and after that Sel created a large wave of salt to strike his foes to the ground and create more consfusion. "All of you look pretty salty to me" he said with an obnoxious grin as his attack was hitting the surprised group. Even though he was effective at both long and close range, Sel chose to stick to being at long range since these people were armed with guns. Sel then made a twirled motion with his right hand and the salt around the group of combatants began to swirl around like a small tornado which was ever more confusing to these poor men who were unable to find out who the source of this new bit mayhem was. "Now a little bit dusty salt to make it harder to see!" he said with a grin and the salt then became more of a dust like substance and obscured the view of the scene. His mind went a little wild with thoughts of what was going on in that cloud of salt.
Name: Sel/Salt Mine Age: 17 Appearance: Personality: Sel is quite the joker and has a habit of playing pranks and tricks on others. He loves to make people salty and is incredibly obnoxious. He finds it hilarious to replace the sugar with salt and ruin people's coffee. It is very hard to get on his nerves, but he doesn't like people stealing his style of jokes and pranks. In terms of villainy he doesn't go for committing mass murder, but his obnoxious behavior and pranks have led to people dying, but it doesn't affect him that much. Sel does enjoy a good robbery from time to time when he is not out playing pranks. Background: Sel was born to parents who were not fun or cool. They were boring and mundane, which Sel found maddening. He would play pranks to try and get a rise out of them, but they would just scold him and continue on living their borin lives. For Sel this was almost unbearable and he felt no connection to them whatsoever, which was why he wanted out of his family as soon as he could do it. Not being content with his family life, Sel played pranks at school and other people, which resulted in him getting suspended from school and running in with the law a few times. One day he decided to try and pull off a thievery job and rob a jewelry store, but things bad pretty quick. He would have been caught by the authorities had his Quirk not manifested. He used the salt he created with his powers to slam them with tendrils of the mineral and was able to make an escape. With his new powers, Sel finally could go out and take his pranks to the next level. He ran away from home and started his villainous career. He took the fitting name Salt Mine and goes around causing mayhem with his pranks. Motive for Villainy: He loves making things salty both literally and emotionally. Quirk: Emitter - Salt Manipulation Salt Mine can create and manipulate salt for various purposes. He can create walls of dense salt for defense and attack his enemies with tendrils of the substance. He can increase its density to make it hard as rock and can form constructs with it. Finally he can increase the sodium levels in water to make it toxic for lifeforms to be in, however this does require a good amount of existing sodium to be in the body of water. Weakness: intense heat can crystallize his salt into a glass like substance and make it easily breakable. Water will dissolve the salt and powerful charges of electricity will vaporize it depending on the amount being hit by it. Talents: Pranks Mineralogy Math Inventory: a salt shaker
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Hours earlier... Ha. Haha. Ahahaha. Masaru, in all honesty, thought of the bloodstained letter in her bloodied hands as rather absurd. Reading through every word, she had found herself increasingly baffled with whoever was persuading her through this invitation. Why try to band irredeemable lowlives together, anyway? Perhaps this man was desperate. Mr. Letter! How come you let your writer be silly?... hm? ...though, maybe there could be actually something promising here. Not to let go of chances, Masaru decided it would be actually good to go check the shipyard soon. Right after this body is disposed of, of course. -- Unsurprisingly, she's hours late, even though she's made sure to dispose of that carcass quicker than quick. Not to mention she's been a little too far from the port. But whatever. It's time that green container gets checked ou- Oh. Gunfire. And salt clouds. A trap, it seems? Being late was a good idea! An arm clenched and a mind ready for anything, Masaru began making her way to the commotion in slow paces.
Masaru aged 17 Appearance: Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot. Personality: In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses. Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse. Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage. Background: Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her. What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases. A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use. Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task. Motive for Villainy: Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place. Quirk: Emitter: Esoteric Energy Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy. Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion. Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru. This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right. Talents: Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long? Skilled in bladework, something that could quite come in handy when using her energy in melee. Big tolerance for pain. Inventory: Has a pet mouse of an unknown name. Kept since last year. Often tends to carry around candies.
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Sawasawa She turned to Ryu, whom she had left in the dust for the excitement of the job board. Sorry, my bad, I got swept up in the moment. She gave her best apologetic look. He seemed an alright sort, she remembered his offer for help with the robots and appreciated that. However, she wasn't about to give too much information regarding herself right off the bat, where was the fun in that? Though, she could give him her name and a little bit more. Nice to meetcha Ghost, you can just call me Sawa. And don't you worry about my quirk mister, a true magician never reveals her secrets~ With a wink, she rested Waldo over her shoulder and began to extend her hand for a shake before she was interrupted by the scene unfolding on the TV. HERO COMING! POLICE SENDING BACKUP! Lets not be hast- She was cutoff almost immediately as the hot-blooded gangster maid sprinted to the ladder and climbed up to the unfolding chaos above. Sawa smiled with uncertainty, if any more of these hot-bloods decided to jump into the fray, they would most certainly draw an unwanted spotlight on this area and the brand-new room she liked so much would be at risk of exposure. That would be a shame, most definitely. Ghostperson suggested Charlotte go clean up the mess up top with the help of one other. That seemed a prudent way to avoid too much suspicion on the area as two extra villains coming out of the woodwork was definitely less questioning than a dozen. Maybe this way she could try out her new wand, I will go with Charchar~! I won't let her out of my sight, I swear on my honor She did a mocking salute to Ghostguy and turned to Charlotte. If you wanna go, I'm ready when you are She was interested to see how Charlotte did things, and was even more interested to see whether she herself was ready to match a hero.
Sawasawa "Sawa" Sakai "I'm gonna show ya somethin' cool" There are tattoos on each of her thumbprints which relate to her quirk Height: 164 cm Weight: 57 kg Gender: Female Age: Sixteen Personality: Goofy, Spontaneous, and Cheerful. Not the profile most expect out of a villain. Sawasawa is not your average evildoer, she has no dark past or significant history, which in itself is important in defining her character, especially when you consider her indifferent morality. Her playful nature works its' way into her everyday interactions with others in the form of teasing and jokes at the expense of others. Whether or not her teasings actually has negative motives is really unclear. Her positive and warm attitude can be off-putting to some and if she has ever has had a bad day, nobody would have known. As a bonus to her being difficult to read, she is very unpredictable and often changes her mind. She dislikes inaction, cliches, and wet-blankets. She likes drama, plot-twists, and confidence. Background: Since birth Sawasawa has never experienced any real misfortune. Her life has been a rather pleasant and run-of-the-mill middle class one as long as she can remember. The key defining moment in her past was the moment that directed her towards villainy and not heroics, because it very honestly could've happened either way with a flip of the coin. It all started the day she turned on her TV and the news showed a villain in action, the sheer amount of people at the scene who couldn't help but look at the scene before them really captured Sawa's heart. Had the news been broadcasting a hero doing charity work or something that day the world just might have been less an enemy of the law. Motive for Villainy: Since her youngest days Sawasawa has loved the persona of an entertainer, someone who grabs the attention of an audience and embeds a memory of themselves into the minds of all who watch them. Her deepest desire is to make a mark on the world, what positive or negative difference that makes does not matter. She sees fighting against heroes and the normal status quo as the ultimate show and wants to shake the world up and turn it on its' head. "Switchswapper-Switcheroo" as she calls it, or as it is more commonly abbreviated as "Switchswap" Description Sawsawa's Emitter quirk manifested itself in an ability to instantaneously swap any two objects of similar size. The size difference of the two objects can be widened to a certain degree with a lot of extra effort on Sawa's part. The rules of her ability entail that her mark, a tattoo on her thumb prints, must be placed using actual physical contact between the mark and her desired objects. The object imprinted from her right thumb will be swapped with the object imprinted from her left thumb instantly the same moment she snaps either of her fingers. Any time she marks an object with say her left thumb, any object previously marked by her left thumb loses the mark. Additionally, the mark can be spread with physical contact of a marked object to an unmarked object i.e. A thrown marked baseball hits an unmarked orange with the mark. The baseball spreads the mark to the orange and loses the mark. She has an unconcious awareness of where and how close the things her mark is on are. Sawa can mark things as many times as she wants without cost but every time she swaps something, her fingers get sore and fatigued, eventually reaching the point where they cant be snapped or used dexterously for anything. At that point the recovery is the same for any sore muscle. The quirk is difficult to use offensively without some creativity as swapping living things is seemingly impossible with the quirk. There is also a requirement for there to be enough space for an object to arrive when swapping or nothing happens when she snaps. Talents: -Sawa specializes in misdirection, and is an exceptional magician. -She is creative and uses this alongside her quirk effectively in her evildoings -Sawa is extremely adaptive to adversive situations and maintains clear thinking in stressful moments Inventory: -Thumb mittens she places on each of her thumbs to keep herself from unintentionally marking things. -Her white purse -A few firecrackers -A zippo lighter -A deck of cards -A pocket knife -x3 Grenades -Beretta M9 Pistol -A lot of knick knacks and magic tricks
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~Allison Hillard~ HERO COMING! POLICE SENDING BACKUP! Oho, seemed like they had found them. Now, sending villains to deal with them was a bad idea though. With this mob here, they could just pin the blame on them! 'Mob antagonizes heroes and gets spectacularly rekt'. Now that would certainly be a fun little thing to watch. Judging from the boring guy who used his head too much though, that mob crew was his. Well, that was silly of him. She'd have to say she wouldn't trust him after that. Why were they here anyways, then? Silly Gi. "Well, I dunno about you all," Allison plopped down on one of the chairs, landing on it with a heavy thud with her heavier body. "Buuut I think I'll let the silly outdated old guys and the silly self righteous fools fight it out. With any luck, they'll kill each other!" Allison chuckled, removing the condom from the banana and peeling it. "Saves us a whole lot of work and it'll cover up any silly suspicion that we might have around here if the heroes think the mob guys were the culprit." She took a bite of the banana, chuckling happily to herself. "I mean, you guys can go if you want, but try and use your heads a bit if you do, yeah?~"
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.
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Ryu "It's alright Sawa, and that is true. Rather not anger the magician too, otherwise you might make me disappear too like your slipper trick. That is, if you can touch me...and you sure you're up for another match so quick? Thought wind guy over there or ice cube would like to have another brawl with the police...oh well, if you insist. We'll be watching and will be sure to send someone up to assist if things go south." Ryu grabs a wooden stool to sit on as he takes out another candy cig to light and smoke a bit. The minty breeze going through the lounge area for a bit as he keeps watching the video feed interested. For some reason...there was salt flying around? Attacking both groups? Plus, Gi was in the middle of the two groups when the salt storm started coming in, not a great place to be in during chaos. Well, that isn't so great... "...someone should have probably went with Gi before he headed off. Guessing he's buds with those gangsters...or most likely in the group too. Hope he doesn't try to recruit us, rather focus on doing these side missions and such instead. Sawa, you keep an eye on Charolette in case she does anything suspicious and try to figure out who's behind this mess too? The salt mess...kinda a weird Qurik but intriguing nevertheless. Maybe a new villain to pick up too? I'll try to see if there's anything in this place that'll help us identify the hero that's coming and this new gang." Ryu starts going off for a bit to his room to see if he can find anything useful until he just realized the very large package...and the note. "...really...a bomb...can't be too hard to go through...anyone here good with bombs? Just curious." Outside The cops were now blindly firing over the hoods of there cars at the target/guy who blindly charged at them. Sure, they were blindfiring...but doesn't mean that their target was able to see either. Two of them actually entered the back and front seat of one of their police cars to shoot out their windows from lowering it just a little bit to get a better visual of sorts. The one in the front however was making a call: "There are people with Quirks over here! We need more than Bearded Bear! Please send another hero HQ and more backup!" In a short distance away, a SWAT van of sorts was coming down the street, alarms blaring. However, on top of it...was a rather large man. He seemed to have a large bear skin with its mouth on his head, the body of the cape/hood was flowing behind him. Underneath his chin was a rather large and flowing beard as he was only wearing a loincloth to show off his bulging muscles and chest hair. The hero seemed to have perfect balance of sorts on top of the van as it speeded toward the scene rather quickly. Inside the base, another warning came up on the TV stating: HERO PRESENT AT SCENE WITH POLICE REINFORCEMENTS, HERO APPROACHING
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Vert watched the TV and put two fingers to her temple. "Well this is great. Now there's a hero here. Hope we got some thick concrete." Vert then finished her omelette putting down the plate next to the sink and walking towards the couches in the lounge area. "I would get involved, but I'm afraid that I can't handle that much salt. Too much for my palette." Vert said as she slid onto the couch from behind. "So these mission things, is it we all take one, or do we all take separate ones? Cause if that's the case then I'm the only one doing the idol thing apparently." Vert mentioned as she motioned towards the mission board for the others to look at. She didn't really want to be the only one to extort an idol. She only hoped that someone else would be willing to help. The shark would certainly be interesting watch on such a mission. "Anyone else with me on the idol mission?" Vert asked as she looked towards the others.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Backup Lance saw as it was getting chaotic out there, they just got onto the team but already there is trouble and things weren't looking too good. "things aren't looking too good, the people here are pretty promosing, why not make our big debut by taking out a hero" Lance said smirking as Climbed the ladder up. Lance opened the hatch looking to see if any cars were coming, he climbed out the hole quickly, to increase his movement speed Lance sprayed ice on the street soon enough he was picking up passimg by traffic. Soon enough he arrived to see Gi taking out some cops in a blur. Lance took Cover behind one of the gang cars. "Who the hell are you" a couple of the mobsters said guns aimed at Lance. "Don't worry I am with Gi" he said, they didn't seem to exactly trust him but now was not the time to talk about that as cops rained bullets on them. Lance spread his hands apart and crouched, "Snow globe" he said as soon him and the yakuza members were shielded from the onslaught of bullets creating a chance for some of them to advance. The swat car in the background came into view with a bulky man on top, I guess this is the hero. "stay back this guy isn't like the rest of them". Lance says as he allows the members to get into cover before releasing the globe. Lance tapped his foot on the ground and heavy amounts of ice built up under him, he placed his hand on the floor and 5 ice demons were created from that ground beneath him. Lance skin tone was turning pale, and indication that soon he was going to begin his insanity. "We have to end this soon, the less time we waste the safer" Lance said as the ice demons were let loose to rampage on the cops, though they were made of ice, his creations are rather resilient and must be incapacitated for them to be gone.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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A hero. Yes. Oh yes. Definitely not a trap. Definitely no cause for alarm. Oh, oh, oh. Swathes of police storming in, and a hero to boot. Definitely worth trusting you, Mr. Letter. Look at him. Look at his bear-hat. Look at his bear-mantle. Feral, savage, and fearsome. Now look at his build. Nice size. Thick, solid, and tight. Nice pecs, nice triceps. Strong, lean, and bulky. Pretty freakin' huge. Got the body of Hercules and the spirit of Teddy Roosevelt. Got the testosterone to do the job of saving the day, flaunting his manhood, and leaving intense B.O.'s wherever he goes, all simultaneously. Now look at the others. Pale and frail. Too much estrogen in their veins, maybe. And salt for that other one. Yet still very determined. Thanks for tricking yourselves to being victims. Now I can sit by and be safe, while the law-men are too busy with you. Keep up the good work, all of you. Now better hold myself off. Watch and see what in the hell is actually happening. Y'know, see before do. While they're all distracted. Isn't that right, Mr. Mouse? And isn't that right, Mr. Officer? ... Some really confused cop is probably staring at a smug-faced, daring bystander girl right now.
Masaru aged 17 Appearance: Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot. Personality: In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses. Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse. Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage. Background: Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her. What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases. A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use. Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task. Motive for Villainy: Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place. Quirk: Emitter: Esoteric Energy Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy. Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion. Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru. This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right. Talents: Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long? Skilled in bladework, something that could quite come in handy when using her energy in melee. Big tolerance for pain. Inventory: Has a pet mouse of an unknown name. Kept since last year. Often tends to carry around candies.
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Ryu "...and there goes another one. I'll go on the idol one with you if you want Vert. I'd much rather follow orders for that though, but I do have a few gang connections if we need them. Not a lot but loyal nevertheless. Used to lead one before after all...but doubt it'll be useful. Anyway, you guys got any ideas on these packages first and about the situation outside? I got one but only if you guys agree...and someone is good at handling or at least holding bombs." Ryu goes back over to Vert giving her a friendly pat on her back, smiling a bit. He didn't mind joining the kidnap mission, sounds like a good amount of fun after all. That and the assassination group didn't seem to have a good/decent leader or a well thought-out plan so he'd rather follow Vert. Can't be too hard if she has an idea of sorts. Outside The cops outside were mainly injured, blinded, but only a few were killed. However, the new forces came with a few higher advanced weaponry like a few shotguns and one even brought a riot shield to add to their own defenses. A few even blindly threw a few tear gas grenades over the hood of their car, landing in a few areas near the opposite faction. Gi was still in the middle of the salt storm and was still in between the two groups. Two tear gas grenades actually landed near him and started to pop gas next to his feet...slowly surrounding the quick and hasty gangster in its misty gas. The makeshift barricade provided by Lance was actually decent cover. The ice globe did protect the gangsters from the pistol shots that seemed to glance by, then again...barely any hit the barricade if not were stray bullets from the blindfiring from both groups. The barricade did get pretty badly grazed by a shotgun shell that was launched in their general direction. There were around a dozen cops at the cars now, but a lone squad of four started to patrol around, trying to find the one creating the salt storm. They were eventually able to Sel of sorts and took aim with their handguns and one shotgun, luckily able to have goggles for each of them. They each start shooting at the man who seemed to be doing some sort of strange pose to control his salt... The hero, Bearded Bear, immediately charges in through the storm as he hops over the police car in one single bound. He roars as if he was one of those large, hairy, brown beasts himself despite looking actually very similar to one. "I AM THE BEAR! I WILL NOT BARE YOU EVIL-DOERS VIOLENCE IF YOU GIVE UP NOW! SURRENDER AND SUBMIT YOURSELVES TO MY BEARABLE JUSTICE!" He braces himself for combat just in case as he stands in the middle of the groups, within eyesight of Gi and for some reason...bullets were ricocheting if not just making small scratches on his skin if anything. On the TV: HERO 2 COMING
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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The Meet Street Side: Too Much to Bear Interactions with ,, , , and plus others (sorry if I forgot you) The fight raged on and soon enough he felt cold air begin to flow on the warm day, causing him to turn. Iceman... He mumbled to himself before flashing next to him. Get my guys outta here and then if you need to go, go. I don't want you exerting yourself too much, okay? I can handle this." He said, not as a command but a suggestion. Iceman looked slightly, off. He may have been getting sick but needless to say he didn't need a burden on the battlefield. Plus wherever the source of this salt came from was not only a nuisance, but the source was gonna die when he figured it out. Then came the most, annoying, cheesy, crappiest intro he had ever heard. Rolling his eyes, he turned the face the behemoth of a man. Gi was fishing out salt from his nose as he gave the Bear a disinterested look. I'm sorry...Did you say something." Picking out a few salt grains, he flicked them away before taking on a lazy posture but despite his posture, he was ready to move at a moments notice. Which reminded him- Bullets ricocheting off of him. Hmm...If they can't pierce him I don't think my blades will either... His eyes narrowed ever so slightly but he looked back to Iceman with a nod and then back to the bear...man. "Oi! What's your name again. I don't think I heard of you. Actually-" He asked over the sound of gun fire, to which he still remained dodging as he began to step back, gesturing for the bear to follow. "How bout we take this elsewhere. keep the rest of the bystanders and boys in blue from harm, yeah?" He continued backing up until he lost sight of him from within the think salt.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Sel Sel was glad at the craziness his salt based antics had caused, but his eyes caught sight of police officers headed in his direction and they appeared to be wearing goggles. This annoyed Sel a bit, they were ruining the fun. No matter he could deal with them and he smiled as they took aim at him. He quickly raised a thick wall of rock hard salt that deflected the projectiles headed his way and then he made a quick motion with his left hand and blades of salt formed in the air around the officers who had braved through the clouds of salt to attack him. Once they were formed, Sel made them shoot into the four officers either stabbing them through the head or neck. They dropped to the floor dead in front of him and he grinned. "That's what happens when you try to put an end to my fun" he said with a chuckle and then snapped his fingers and cloud of salt dissipated making it clearer to see now. Sel then cracked his knuckles loudly and went on the offensive. He didn't care if they were gang members or cops, he was going to give both a bad day. He formed dozens of spikes made of salt in his hands and in one quick motion he shot all of them in the direction of the gangsters and police. These spikes were thing and about the length of kitchen knives, which could be deadly. He didn't really care where the struck as long as many of them hit a target.
Name: Sel/Salt Mine Age: 17 Appearance: Personality: Sel is quite the joker and has a habit of playing pranks and tricks on others. He loves to make people salty and is incredibly obnoxious. He finds it hilarious to replace the sugar with salt and ruin people's coffee. It is very hard to get on his nerves, but he doesn't like people stealing his style of jokes and pranks. In terms of villainy he doesn't go for committing mass murder, but his obnoxious behavior and pranks have led to people dying, but it doesn't affect him that much. Sel does enjoy a good robbery from time to time when he is not out playing pranks. Background: Sel was born to parents who were not fun or cool. They were boring and mundane, which Sel found maddening. He would play pranks to try and get a rise out of them, but they would just scold him and continue on living their borin lives. For Sel this was almost unbearable and he felt no connection to them whatsoever, which was why he wanted out of his family as soon as he could do it. Not being content with his family life, Sel played pranks at school and other people, which resulted in him getting suspended from school and running in with the law a few times. One day he decided to try and pull off a thievery job and rob a jewelry store, but things bad pretty quick. He would have been caught by the authorities had his Quirk not manifested. He used the salt he created with his powers to slam them with tendrils of the mineral and was able to make an escape. With his new powers, Sel finally could go out and take his pranks to the next level. He ran away from home and started his villainous career. He took the fitting name Salt Mine and goes around causing mayhem with his pranks. Motive for Villainy: He loves making things salty both literally and emotionally. Quirk: Emitter - Salt Manipulation Salt Mine can create and manipulate salt for various purposes. He can create walls of dense salt for defense and attack his enemies with tendrils of the substance. He can increase its density to make it hard as rock and can form constructs with it. Finally he can increase the sodium levels in water to make it toxic for lifeforms to be in, however this does require a good amount of existing sodium to be in the body of water. Weakness: intense heat can crystallize his salt into a glass like substance and make it easily breakable. Water will dissolve the salt and powerful charges of electricity will vaporize it depending on the amount being hit by it. Talents: Pranks Mineralogy Math Inventory: a salt shaker
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Semi-dramatic music, check. Spinning 3D globe, check. Crude 3D effects, check. Short camera glimpse of Reporter Masaru, check. Title sequence, check. Lights. Camera. Action. Welcome back to MSR News 7's coverage on Tokyo's campaign on crime! Now on scene: a deadly shootout between cops, and a vile band of gangs and villains. Here with our special reporter, Masaru, live and just in time at the latest of today's ongoing shootout. Masaru? "I, uh, there you have it, raw on camera! A hero on scene, along with dozens of cops swarming in to take down this unruly horde of gangsters. It appears they're being supported by some villainous menaces! This salt man is in for a lot of trou- ooh! He's struck some of them dead! What a dramatic moment! Look, the Bear's about to take on! Here with his chest bare, ready to bear the brunt of all against him! Now look at the speedster, Mr. Reporter! He's trying to take the Bear away! He's speeding out from the scene! It seems he's intending to do something against the hero! Let's get a closer look!" At that point, Masaru was already in dangerous territory, almost venturing right between the fighting. A few bullets would have then grazed near her. Most importantly, she hasn't even done anything to the fight yet. Honestly. We don't even know why she's here.
Masaru aged 17 Appearance: Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot. Personality: In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses. Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse. Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage. Background: Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her. What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases. A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use. Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task. Motive for Villainy: Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place. Quirk: Emitter: Esoteric Energy Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy. Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion. Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru. This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right. Talents: Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long? Skilled in bladework, something that could quite come in handy when using her energy in melee. Big tolerance for pain. Inventory: Has a pet mouse of an unknown name. Kept since last year. Often tends to carry around candies.
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Outside As soon as Sel threw the salt knives at the two groups, a few binds wrapped themselves around his wrists and ankles to hang him in the air. The other hero has arrived, Binder, which was basically a person wrapped up in a bunch of rags but the rags were endless. He held him in the air and began the slow process of the capture as his binds started to wrap around the villain. "Late...but here." He only brought a pair of cops with him and those two went out to try and flank the gangsters. The Bearded Bear Man shakes his head laughing. Sensing danger coming nearby, he quickly grabs a nearby car and chucks it toward the side of the cops so that they have cover against the salted knives. He himself swings at the knives that come at him, easily breaking them. "You boys wish to face the Bearded Bear Man? By your lonesomes without backup? My chest hairs would love a challenge but I am here to protect all, and I can't do that without being nearby." He seems to hear an order from a hidden earpiece...and nods his head slowly. The man prepares to charge but whether he hit the teen in his way wasn't going to be his fault. "Last chance kids, before I take all of you out in one shot." The cops with clearer views of the villains began to throw their tear gas grenades with more accuracy and shoot at the gangsters once more. They were relentless in their strikes and now shooting to kill over shooting to cripple due to how the gangsters showed no signs of giving up easy. Only 9 of them are left and one of them starts to head over to where a girl was nearby to check if she was okay/drag her into cover behind a dumpster. Another one starts to radio in some orders of sorts... The TV inside now showed on its screen: 2 HEROES NEAR BASE
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Trauma As another hero approached shit started to hit the fan, "Shit Lance said. Only way he would possibly get the yakuza gangsters to go back is completely sealing them off from the area. Lance ran ahead and held out his hands in front, ice flew out from his hands fast as he soon began making a wall of ice the seal off the yakuza gangsters. As Lance continued using his quirk you could see his face turning white with slight pigments of blue. Finished the wall, standing at 12 ft tall and 6 feet thick. Lance used his ice to clear the jump, he started to feel the urge to kill, he swiped his hand and froze over a cop car in front of him. "Lets have some fun shall we." Lance said holding his hand out taunting the cops, they opened fire on him but Lance held his hand out as an ice shield intercepted the bullets. "If that's all you got you don't deserve to live" Though he was out matched him and Gi were all that was there, Lance took out the cops while Gi went for the pro-hero. Lance held is hand out as ice shards impaled a cop into a wall, knowing another attack was coming soon he put his ice devils into a defense formation around him as they took the blows for him. ""As fun as this is, we bit off more than we can chew Gi" Lance said smiling, he was starting to enjoy the thrill as he danced with the police, his years of intense training beginning to show. Lances skin tone turning Snow White. His urge to kill growing, he started laughing psychotically, "Too bad you couldn't see what a monster you created father! You were so weak I had to kill you!Lance as he leaves the formation and impaled a police officer with shards of ice. He turned to another police officer who fell to the floor in fear "l"Don't be scared Mother,everything will be alright" Lance said as he constructed an ice sword, he swung but was intercepted by a flurry of bullets."I'll play with you next, wait your turn" Lance said as a bullet pierced his shoulder. He took cover behind a cop, he saw as a hero wrapped up another person who seemed to be causing all the salt in the area, hanging him suspended. "Another hero,this just keeps getting better" he said as his face lit up, he charged up an attack ready for the bandage hero to attack.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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"Breaking news, Reporter! What we have here is some shocking footage of a villain, whom we shall take to calling him Ice Man at the moment, slaughtering police at the street right now. What do we know about this Ice Man, then? We just don't know. But from what I've just heard recently, it appears he had murdered his father in cold blood back then, and there had been some really weird circumstances involving his mother. Talk about patricide! We bring you today an interview with a cop on the scene. What say you?" "HEY! YOU! GET YOUR SUICIDAL ASS THE HELL OUTTA HERE! We're having a shootout, and this is no time for media, pretend or not, to dive in!" "...sheesh, Officer, chill. Fine. We interrupt this broadcast to return to safer grounds. We'll be back in a few minutes." Masaru, complying with the cop's warning, headed away from the scene... and into the shipyard. This program is brought to you by Greentm Shipping Containers. Nothing shady to hide!
Masaru aged 17 Appearance: Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot. Personality: In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses. Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse. Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage. Background: Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her. What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases. A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use. Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task. Motive for Villainy: Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place. Quirk: Emitter: Esoteric Energy Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy. Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion. Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru. This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right. Talents: Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long? Skilled in bladework, something that could quite come in handy when using her energy in melee. Big tolerance for pain. Inventory: Has a pet mouse of an unknown name. Kept since last year. Often tends to carry around candies.
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Kurt listened to the conversations, nodding towards Gi as he introduced himself. He was about to tell him his name when Lance made a comment about the banana. The shark-man snorted impulsively, coughing to regain his composure. He didn't mean to make fun of the kid at all; no, he was just amused that the kid was almost as inexperienced as himself. Though, Kurt actually knew what sex was, and knew how it worked, what it did… His face heated up and he took a sip of the bottle. “Out of all of those…” He didn't really read the board yet, but judging by the words of his comrades, the second one sounded interesting to him. “My vote’s on the second one. I mean, killing a military official is difficult, but if he owns a large industry? That could cause trouble for us; more people would want to hunt is down that were in the military…” He shook his head. “I definitely don't like the idea of brainwashing, not at all. I'd rather kill a hero than brainwash them.” Staring at the three presents he tensed. “Um… How about that car one? The suitcase and crate could be bombs, but the big one might not… Though, if it is, that is one hell of a bomb.” He grinned toothy, only to realize that his words went unnoticed. The alert shocked the male, causing him to jump out of his seat. “A hero and police? Better go-” He tried to stand up, but the wounds he still had from the last fight stung badly. He rested a hand not the arm of the couch, smirking to himself. “Well, sorry guys… Guess I'll have to sit out on this one.” He then limped off somewhere while they fought. Later… “Are they still fighting?” Kurt seemed to mutter under his breath, walking into the lounge. His clothes were soaking wet, and he smelled bitterly of a mix of salt water a dead fish. His wounds seemed better, though; just a few shallow cuts and some bandages around his leg, but he was mostly fine. Blood gleamed on his lips as he sat down on the floor, intently watching the screen. “I hope they're alright… Don't want them getting too beat up.” Ryu’s question confused him. A bomb? Another bomb? He couldn't be serious. “Great. So this whole time we’ll be dealing with bombs a lot.” He didn't particularly like machinery after that robot fight. “I could try with the bomb. I once had a friend who was great at those kinds of things; I'm sure I picked up something from a long time ago.”
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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Outside Masaru would end up finding a strange charred and mostly destroyed large green shipping container. The guards were all too busy trying to deal with the gang clean up that she had no problem coming into the shipping yard even though the cameras were all still working. However, another set of cameras did catch her...() Sel would find himself now practically mummified except having small slips throughout the wrappings for air to be let in...plus a major hole for his mouth and nose areas so that the man wouldn't suffocate. Binder slowly looks at the other ice criminal and shakes his head as he starts taking out a pair of cuffs to get Sel with first...slowly bringing the salty villain closer to himself. () Bearded Bear gets ready to charge at Gi. "Sorry boy, time for something unbearable!" He does a football charge of sorts with his shoulder forward, going straight toward him. If Gi moves, the cars behind him which were providing cover for his gang mates were the hero's secondary target. If he stayed still, Gi would surely break a few bones from how strong and how much momentum was carried behind the shoulder charge of the Bearded Bear hero! () Currently, Lance had a choice between two: He could help out Gi and take care of the Bear Man if not at least provide some sort of aid to back him up. After all, Gi isn't one who could last that long in a fight, especially if he takes a blow from the man. Lance could also help out the newcomer, salt Quirk-user, or at least the person being wrapped up who could be assumed the salt villain due to how the salt storm stopped when the new hero came in to take care of the person in wrappings. () Ryu "Well...I could try to...phase through the boxes...and phase with myself the bombs out. Though I am not sure if the bombs will blow up as soon as I touch them and such like that. That's why I'm asking if anyone here is good with bombs so that I can phase their head through, so they can take a look at the bombs and probably disarm them from the inside or something. Then we can take all three gifts instead of just choosing." Ryu was pretty serious about this idea and found himself leaning against the job board as he stated this. However, he didn't notice the button below the job for the Extorting from the Idol . Above the job board, another TV of sorts appeared that now showed a small Ghost emoji in the top left corner as if it was in a category on the left. In the middle, there was a category for Earned Points, and on the left it stated: Accepted Main Job. The main job aligned with his name...or at least Ghost Emoji was the Extorting from the Idol. There was...something odd about it though. Next to the Emoji, in parenthesis, it stated (2 months). He was looking at it very confused and slowly put two and two together. "...so...anyone want to join me? Seems like I'm committed now, but not in a relationship hopefully. Would like to work with a few people on this who're into this stuff, I'm more of a follower for this stuff than leading since my experience is in...other fields."
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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Vert looked at the TV as the bear man came in. She bit her lip as she saw him appear. In truth, she sort of had a thing for bears. They were her favorite animals after all, nothing like a big strong bear to take down a whole group. That she loved the fact that they were so fluffy. "Uh yeah, I would rather do the extorting, never done anything like that before and sounds like a bit of a challenge." Vert stated as she walked up to the button and hit it, her name appearing next to the mission as well. Vert then heard the talk about the bombs. "He said to seperate them, the explosion can't be that bad can it? I mean if he wanted us to die he would have done it by now." Vert added referring to the kabuki mask man. "So where is the intel on this idol? Do we have anything on them?" Vert asked hoping that the Kabuki man would hear her.
Name: Vert Hilstein Age: 17 Personality: Vert is someone that is often found behind schemes, manipulating the emotions of others and often offering false promises to get what she wants. Vert has however shown to lose control herself when she gets angry, often flying off the handle ruining her own plans thanks to her temper. Background: Vert was born into a middle class family. Though her mother was not happy with being only middle class as was used to being a part of the upper class. Her mother was always disappointed by her father as he had gotten a demotion years ago before Vert was even born. As such her mother abused her father which soon moved into Vert and her younger brother being abused by the mother as well. Her mother also constantly tried to push Vert into working harder as to one day bring her mother into upper class living once again. Vert only saw this as her own mothers greed. As she grew up Vert only believed that working for herself was all that mattered. Vert’s quirk started to appear around the age of 9, though unfortunately it was nothing like her parents had expected. Vert’s hair started to turn green, then her teeth went sharp, her tongue got longer and she was constantly hungry. At this point Vert had started to lose control of herself flying off the handle and right at her mother whom she bit into the arm off. She had also grown claws at this point which dug into her mothers arms. Vert had seemingly gotten more of a curse than anything else. But she didn’t care, she was taught to work for herself and that was what she was doing. She chomped into the arms then moved up to her mothers throat and killed her. She took her mothers arm with her, as she was still hungry she discovered what could really make her no longer hungry. She needed meat to live, she was a carnivore. Sure she could just eat cow meat, but human meat became a bit of a delicacy to her. After this her path was set, she would live for herself, never mind she left her father and younger brother still alive, she didn’t care. She just wanted to be her own person, and she would also make sure to eat. Motive for Villainy: She needs to eat and make money. She also works for herself for the most part and will do whatever it takes to get what she wants. Quirk: Mutant Quirk: In general Vert likes to call her quirk “Meat Eater” As many of her quirks are made specifically help her eat meat. Vert is quite a bit stronger than others as well as more agile. She has sharp teeth and claws that she will often use to tear apart her victims. Vert also has an elongated tongue though she can only really use it in the same way that an anteater would use theirs. The downside to all of this though is that in order to be full she has to eat meat. Sure she can eat it cooked by she doesn’t mind eating it raw in a pinch. Weakness: If she is not able to eat meat at least once a day however she is acts like a normal human, having nothing that makes her stand out. Talents: Cooking: Vert is an exceptional cook especially when it comes to cooking any kind of meat. Manipulation: Vert is great at getting others to do things for her, though quite often she offers empty promises though sometimes she does give them what they want. Just not in the way they wanted. In order to truly get what you wanted from her, you would have to be a lawyer. Swimming: Vert is actually quite a good swimmer, though she will admit she gets a bit squeamish when it comes to swimming with fish near her. Inventory: A small book that she writes down what she can blackmail others with along with what a person wants.
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Sel Sel found himself in a very annoying situation and a stupid hero had come in to ruin his fun. He was encased in what looked like wrapping and he looked like a person dressing up as a mummy for Halloween. He needed to get out of this and he had the solution. He focused his mind and salt began to appear on his skin and with a glare Sel had blades stick out of his body like the spikes on a porcupine. If his attempt worked then the wraps would be torn to pieces and he would be free. For extra measure Sel would also have one of the blades extend out to try and stab the hero through the chest since he was closer now. Sel didn't like people getting in the way of his fun and he would make this annoying hero feel real pain before he went down. Sel hoped that the hero wouldn't go down too easy so they could have a fight on even ground.
Name: Sel/Salt Mine Age: 17 Appearance: Personality: Sel is quite the joker and has a habit of playing pranks and tricks on others. He loves to make people salty and is incredibly obnoxious. He finds it hilarious to replace the sugar with salt and ruin people's coffee. It is very hard to get on his nerves, but he doesn't like people stealing his style of jokes and pranks. In terms of villainy he doesn't go for committing mass murder, but his obnoxious behavior and pranks have led to people dying, but it doesn't affect him that much. Sel does enjoy a good robbery from time to time when he is not out playing pranks. Background: Sel was born to parents who were not fun or cool. They were boring and mundane, which Sel found maddening. He would play pranks to try and get a rise out of them, but they would just scold him and continue on living their borin lives. For Sel this was almost unbearable and he felt no connection to them whatsoever, which was why he wanted out of his family as soon as he could do it. Not being content with his family life, Sel played pranks at school and other people, which resulted in him getting suspended from school and running in with the law a few times. One day he decided to try and pull off a thievery job and rob a jewelry store, but things bad pretty quick. He would have been caught by the authorities had his Quirk not manifested. He used the salt he created with his powers to slam them with tendrils of the mineral and was able to make an escape. With his new powers, Sel finally could go out and take his pranks to the next level. He ran away from home and started his villainous career. He took the fitting name Salt Mine and goes around causing mayhem with his pranks. Motive for Villainy: He loves making things salty both literally and emotionally. Quirk: Emitter - Salt Manipulation Salt Mine can create and manipulate salt for various purposes. He can create walls of dense salt for defense and attack his enemies with tendrils of the substance. He can increase its density to make it hard as rock and can form constructs with it. Finally he can increase the sodium levels in water to make it toxic for lifeforms to be in, however this does require a good amount of existing sodium to be in the body of water. Weakness: intense heat can crystallize his salt into a glass like substance and make it easily breakable. Water will dissolve the salt and powerful charges of electricity will vaporize it depending on the amount being hit by it. Talents: Pranks Mineralogy Math Inventory: a salt shaker
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Straying further from the fighting, Masaru now found herself within the labyrinthine confines of the shipyard. It took a little while to travel through this city of neatly-arranged shipping containers and cranes, before she had finally got to the right place, the sacred Green Container. Sacred, that is, if it wasn't a pile of green scrap and ash by now. We further interrupt our news program to bring you the latest sneak peek at our new Shakespearean drama series, airing never: "Greenie, O Greenie! Wherefore art thou a mount of ashen rubbish? Wherefore must thou be a trap, set upon by villainous serpents in the armor of honorable knights? Cursed heavens! Cursed hells! My chilly breath shalt eternally speak curses... upon these deceptive minds!... ...and they shalt learn their rightful place, not by this earth, but in the infernal pits! THE JUDGEMENT OF GOD OVERLOOKS NONE!!! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA ...Ahem. I mean, just look at this heaping pile o' scrap. It's pretty garbage, I mean, but it's kind of a good place to sit and contemplate whatever I have done wrong in life... *sit* ...to be, or not to be..."
Masaru aged 17 Appearance: Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot. Personality: In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses. Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse. Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage. Background: Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her. What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases. A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use. Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task. Motive for Villainy: Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place. Quirk: Emitter: Esoteric Energy Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy. Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion. Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru. This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right. Talents: Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long? Skilled in bladework, something that could quite come in handy when using her energy in melee. Big tolerance for pain. Inventory: Has a pet mouse of an unknown name. Kept since last year. Often tends to carry around candies.
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Gi prepared himself for what was to come. No other solution came to mind, no other way around it. He would, in fact, bear the full force of the attack. He charged forward, hairy body and all. Flipping around the blade in his right, he waited for just the right moment before jumping up. He twisted his body at such a rate the sound projected from it almost was akin to the rotors on a helicopter. Gi tucked himself in closer and twisted harder in the air, changing the sound from that of a helicopter to that of a dentist's drill. On the tv, the once blur became nearly invisible minus the light reflecting off his blades, creating a full reflective circle right before- "Crack! Ping! Thunk!" The bear made collision course with Gi's death spin. The damage to him was unknown but Gi was sent flying up and into a building's fire escape, head first. All Gi could see after that was darkness. As for his blades, well, they had shattered, sending splinters everywhere with such speed and intensity that anything they touched would be ripped apart. Hopefully no one of importance, to him at least, got hurt.
Name: Gi Yamaguchi-gumi (He usually doesn't add the gumi) Age: 16 Gender: Male Height: 176cm Weight: 68kg Personality: As the quote unqoute "grandson"of the current Yamaguchi-Gumi leader, he has inherited the prideful and violent aura that comes with the name Yamaguchi-gumi as well as the aggressive attitude and brutal opinions but he can back this up with fighting prowess. He is never one to give up, willing to go as far as death for those close to him, the ride-or-die phrase befitting of him. Background: Gi's father was not the greatest of people. Working a shit job in a shit area dealing with shit people. Stress needs to be released somehow right? Well, through the wonders of alcohol he snuffed his stress with, so long as it stayed in his system, that way he wouldn't remember beating the young Gi for problems others caused for him. His mother wouldn't step in, not anymore at least. After a broken nose, three cracked ribs and a fractured jaw, not including the hospital trip, his mother no longer attempted to stop the father from hitting him. Luck still favored Gi and his mother, as the cops were called and eventually the father was taken away. Unfortunately, this put his mother and himself in a financial predicament. Gi and his mother were on the streets by the age of 6 but still managed to continue his one hobby he had, martial arts. This is when Gi knew what he had to do, hustle. He started with pickpocketing and was caught the first two times, earning a very hard ass kicking before figuring out what not to do. Slowly he branched out into other crimes like stealing and boosting. This had gained the attention of a certain yakuza family by the name of Yamaguchi-gumi. They promised that they would take care of him and his mother if he came along. Gi didn't take long to say yes. With their help, he honed in his skills and helped teach him the martial arts he wanted. They saw potential with the boy, and they had no idea the amount of potential. They saw it in him more so when he picked up the blade, seemingly to finesse it with ease. Rusty in style and attack but a battle prowess that complemented the rustiness of his movements. It was by the age of eight did his quirk kick in when a gang fight broke out at a local noodle shop. A gun was pulled and fired at him when he was scared and cornered. "Move...Moooove.....MOOOOOOOVEEEEEE!" His eyes flicked red and in an instant he dodged the bullet and managed to get into the opposing gang members personal space and stabbed him, killing him instantly. After that he collapsed, having exerted all that energy to dodge. These actions in this event had gotten the attention of the leader of the family. Yamaguchi-Gumi requested Gi stay by his side and continue under his guidance. Years had passed and over time with much training and exercise, he had managed to control his quirk with a bit more ease, though still imperfect. Granddad Gumi as Gi calls him, encouraged him to go to the academy in the hopes to better himself before returning to the family. With this he set off to the school, intentions to do just as he was asked, but fate could have other plans. Motive: Gi has no particular motive. He works for Yamaguchi-gumi, the largest and most influential yakuza family in Japan. He does as he's told and does what he wants on his off days. Unlike the thugs of the area, he prefers to play things cool with authority and plays politics with them, a bit of a talent he has slowly built up thanks to his time with the leader of the Yamaguchi. He blames his past and the lack of moral teachings for his spot in life and still has a habit of fighting against his new beliefs. When it comes to villainous acts he prefers to be quick and painless, never allowing anyone to suffer should they get in his way. However, those who harm who he cares about earn a slow and painful death. Quirk: Raikiri - Mutant Raikiri in Japanese roughly translates to lightning blade, and that is exactly how his quirk can be described but by his speed. His eyes give it away first, changing to a red while the pupils split into three. He is able to move at high speeds and react faster than most, a byproduct of his body's natural muscular and nervous system. But what makes this "Lightning blade" is the fact he complements this with his prowess and finesse of the blade. The combination of speed and edge is quite the vicious quirk. However, the one thing that he lacks is stamina. High speed movements do exert a lot of energy and currently he can only last about an hour in consistent movement. Should he exceed this or attempt to, he is looking at muscular damage if not worse. If he does exceed it, the worst possible thing to happen is sudden cardiac arrest. Besides the outer workings of his quirk the inner workings are interesting. His muscles are shaped and formed differently from most with a much more lean design despite its build. His heart usually pumps twice as fast as everyone else when in a calm state, including those who also have quirks but will triple in speed when exerting energy. Should he exert more than necessary, his heart will begin to pump out of rhythm and begin causing pain with the worst case the valves and aorta tear sending him into cardiac arrest. Talents: Through the years of law breaking, he has learned many unneeded but useful skills. It had taken time but he is practically a pro with lock picking and hotwiring. He has been training kenjuitsu and kempo since he was 5 and has become quite the fighter, though more so with handling a blade than anything else. Not a talent per say, but he has learned how to cope with physical pain a bit more so than others thanks to the violent background he has had.
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Kurt stood up at Ryu's words, tensing a bit as Vert joined him. The girl wasn't his least favorite person; hell, he thought she was pretty useful in a fight. But... She seemed to get hungry very easily, and he didn't want to be her next meal, or a possible traveling snack. He prayed silently that she hated shark sushi. He had to ponder largely on his decision: Should he go with them? They seemed to be able to take care of themselves. But the other options... He didn't seem too found of. But wouldn't he just be a burden, since he wasn't fully healed? Sighing to him, he nodded to the two with a smile. "Sorry. I think I'll take the first one with someone else." He stretched his arms in the air before continuing. "I'd probably be just a burden, with these wounds." He looked over at them with red eyes, looking bright and happy. "But, I'll wish you good luck. You both are pretty skilled, so you should have no problem."
Name: Kurt Age: 18 Personality: Despite how the others may act, Kurt seems to be a humble and kind individual, caring for those near him. Definitely not someone you would see as a villain. But that, of course, is just a mask he wears everyday no matter who he is talking to. He is actually sly and ruthless towards those against him and his friends, often able to become unemotional and deadly when blood is spilled. Background: As a kid, Kurt always had to keep his guard up; being an orphan and living on the streets was tough. He was often mugged for the little money he had, beaten up by policemen or men that thought he would hurt any bystanders. But, alas, he had seemed like a poor, innocent kid at the age of 9. That was, until the murders of that town popped up. Three individuals killed in one night, all of them having claw marks down their backs and what seemed to be teeth marks on their necks and other various parts of the body. Some claimed to see a shark beast walk around the streets at night, growling and hungrily prowling. Most claimed they had flipper-like blood stains outside their yard, leading to the nearby river and ending there. Detectives and heroes both were confused. Did one of the other heroes with a Quirk do it? No, they weren't like this; they were not monsters, nor would they try to hurt innocent people when they least expected it. No, it must have been a monster, it was the only way. One man offered up a stupid point: “What if it's that kid from the street?” Everyone thought he was stupid, and he was fired from the job. The next day, that man was the fourth victim of the beast. Another man ventured the idea, another man died. They got suspicious, but before they could catch Kurt to question him, he ran away. For the longest time, he lived under water, hidden from the sight of others’ eyes and the looks they would give him. It took him a while to control his quirk, but once he did, he turned back to normal and walked among the humans. Motive for Villainy: Kurt thinks most heroes are unjust and deserve punishment. He really wished to be normal, but knew he would be constantly reminded that he isn't. He wants to beat the heroes for thinking they're so great and powerful, while Kurt knows that people who have been beaten down and left for dead are the toughest. Quirk: Transformer Class Were-Shark: Named after the terrible beast that went on a killing spree. He calls his Quirk this because, like a lycanthrope or shapeshifter, he can make some parts of his body have the shape of a shark’s, such as gills, a back fin, and flippers at his feet. Like a shark, if their is blood spilled, he will go find of berserk, following the scent of the blood. He is usually stronger than the average person, but using this Quirk too much or for too long tires him out greatly; he will not want to do anything but lie down after the fight. Weakness: Even if he isn't in his Were-Shark body, he still needs to drink water constantly (at least every hour). He can't have any other drinks or liquid-like substances (besides blood), for they will make him either sick or dehydrated. He doesn't have very good eyesight, either; he has to wear glasses when reading something. Also, not really a physical weakness, but he hates the nickname, ‘Mermaid,’ since he thinks it insults what he actually is. Talents: Swimming - Everyone on his team would be surprised if could swim. He is very skilled at it, but prefers not to when others are around; never know when someone might scrape a toe. Collecting - From seashells to bones, the guy loves collecting things. He mostly likes to do this when there is nothing else to do, resulting in him taking long trips to the thrift store or just on the streets. Reading - Kurt loves to read interesting books, mainly ones that include the ocean or animals. It gives him the chance to learn more about the ocean, and where enemies would least expect him. He sometime writes down what happens and what he learns daily, so that he never forgets when he is older. Inventory: A leather-bound journal where he keeps his deepest and darkest secrets. Anyone looking for a death wish can go snooping in there. A reusable water bottle that he uses to keep himself hydrated. Usually he only puts water in there. Usually. A grey scarf that has the name, “Margaret,” stitched in a pretty violet color. No one knows why it says that, but he doesn't like people asking.
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The Escapists Lance was about to prepare his attack on the man with wrappings but his attention was captured by Gi flying into a building. "Shit Gi" he said. Lance stood behind the cop car taking heavy fire as police started closing in on him. "I have to go rescue him". Lance held his hand out and froze the rode, making it slippery. He then used his ice to shove his only cover from the oncoming police hoping to immobilize them. Lance used the ice to slide towards the building Gi was in, freezing the floor stopped most of the bullets since anyone that shot or ran would loose balance. Lance climbed the fire escape and grabbed Gi who was about to become unconscious, he put Gi over his shoulder and ran with him at a slowed down rate."your heavy" Lance said jogging, adrenaline in his veins. Lance knew it wasn't gonna be easy escaping but that choice has the highest survival rate. He ran down a alley, freezing the path behind him. Lance had to dispose of the helicopter though if he wanted a chance. He held his hand out and shot birds made out of eyes at the helicopter pilot in an attempt to take him out.
Name: Lance Age: 17 Appearance: Lance is rather tall and muscular in figure, standing at the height of 6'1 and 165 pounds he has quite a nice physique due to his training. Personality: Lance is a Relaxed and chill person, he can be very blunt when he speaks and hates when people sugar coat things. Lance is enclosed and walls himself off from people as he doesn't have much interaction with people around his age, he dislikes when everybody knows his business. Lance is very observant and analyzes the personalities of everyone he meets. He is the type of person that always repays a favor, even if he dislikes you greatly. Lance is also arrogant having yet to see his abilities matched at his age, Lance also doesn't associate himself with the weak. Though he is rather cold, he considers those significant to him a comrade, though he doesn't completely open up to his comrades he shows a much more tolerable side. When Lance is in battle, the longer the battle the less sane he can become as his body temperature lowers from using his quirk, once he goes berserk he will attack anyone in the vicinity and he will go for the kill if the chance is granted. Lance can also be somewhat of a kid at times as he has little experience with the world, he can be very curious and ask a lot of questions, or at other times idiotic but when it comes to combat he is somewhat of a genius. Background: The creation of Lance was not created from love or lust, it was created for the purpose to be a weapon, used against anyone his father saw fit. Lance is a subject of quirk marriage, where people reproduce with another person in hopes of acquiring their quirk. Lances father was a leader of a couple of lowly crooks of another villain his quirk was the ability to animate objects that he can control to do his bidding. His mother was able to manipulate ice and use it efficiently, Lances father only wished to be with his mother just for her quirk, he wished to reproduce with her to create a kid that would boost him to the top of the criminal world. Lance father never really cared for the mother at all, usually abusing her when he grew frustrated, the only reason he kept her around was so that she could take care of Lance, not much of a family huh? Lance had began training at age 5 when which is when his quirk manifested, from age 5 to 15 he had trained every day with his father, while his mother was under surveillance by his pawns. Whenever Lance was with his mother and he would noticed the bruises she had, he would always ask "Momma how did you get those" his mom always responding, "Oh that's nothing don't worry about it dear" when in reality she was getting beaten. Lance was home schooled by his mother as well. Lance was a only child, he loved his mother so dearly as he treated him and gave him a lot of love. Little did Lance know, he was the only reason she wanted to live, other than that her life was terrible, she was like a caged animal never able to go outside. His father was rather cold never showing Lance love or attention. When Lance was 15 his insane side started to show, when his father killed his mother in cold blood, seeing as he has no use for her now Lance witnessed it all, his father believed that Lance would become a true villain when he lost his mother but he was wrong and it led to his demise. Lance remembers the night clearly, being called to his fathers quarters, seeing his mother tied to a chair with her mouth covered by a rag, unable to speak, pistol to her snow white head, tears running down her pale skin, then bang...her head clearly blown off. The last words he let his father breath, "Now that the nuisance to your training is taken care of, you will now truly become the strongest since nothing is holding you back" a tear chin, then hit the ground with like a rock, in that second Lance froze the room solid, his father staring at him with fear. "Since you took my mothers life I am going to take yours" Lance said with a wide green, he froze his fathers body solid leaving his head exposed, "See you in hell" Lance said smiling crookedly. He froze his father solid, then with a solid strike to his chest he crumbled, leaving his home with his fathers money in a backpack and the clothes on his back. Since watching his mother die his psychotic side has shown more, using his power reminds of his mother making him blood thirsty when ever he would fight for a while with it. When he was 16 he tried to enter a hero academy, though when he train hard and fight with the other students he grew rather unstable as he would harm the other students greatly as he tried to kill them, this got him kicked out of the hero program as he was deemed a monster and that he would never be a hero. He would travel from city to city living off his fathers money, he quickly began to believe that he was truly a weapon developed by his father and he was ca Motive for Villainy: Only thing Lance is capably of doing correctly, he begins to believe this is the only thing he is good and the sole purpose he was put on earth for. Quirk: The ice, it is so befitting of his personality, relaxed and subtle but can also be brutal, Lance can generate and manipulate ice from his body when he wants, a rather wonderful quirk right? Well not everything is sweet, when Lance overuses his quirk and goes beyond his limit he loses his relaxed and cool persona and begins going psychotic losing sense of who is on his side and who is enemy is, when goes into this state of mind he wont stop unless incapacitated or everyone around him is dead. When he is psychotic his judgement is clouded causing him to make reckless moves causing him to harm himself, those who are strategist will have a easier time taking Lance down when he is berserk. Ice minion- Lance can summon ice demons that he can control, this is one of his more costly abilities as the more minions he is controlling the higher his insanity rate rises, currently he can control only 5 minions for 10 minutes before he starts losing his edge, when he summons his ice demons he wants to take out a group of people rather quickly. Ice projection - Lance can project ice from any of his limbs whether it be shooting a steady stream from his hands or freezing the ground with his feet. This can build up sanity rather quickly, if he over does it. High Cold tolerance: Lance can tolerate the cold up to -30 degrees Fahrenheit Snow Globe: Lance protects the ice forming a solid globe around him being able to shield against basic attacks and weapons. Talents: close range Combat- Lance is excellent at close range combat, he is also fairly decent with a sword as well. Intelligent - Lance is book smart and is able to interpret many readings, on the other hand he lacks streets smarts and social experiences making him somewhat of an air head when it comes to human interaction. Eating- This guy can eat whatever you feed him as long as it is edible Inventory: BBQ flavored Lays chips(His favorite)
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Outside Gi's buzzsaw-like attack managed to do significant damage to the Bear Hero's shoulder, almost ripping it clean off if he didn't turn a bit at the last second. He does stagger off now, a rather large cut gushing blood on his right shoulder blade thanks to the strike. The cops cover his escape as they too flee, seeing how they're main hero is going down...plus orders from the other hero. () Lance was able to retrieve Gi successfully and even escape with him a good distance. His cover used as a distraction actually aided in his escape and the other gangsters due to how it just made more chaos among the fleeing cops. There was no helicopter for Lance to shoot at, if anything, he shot at an advertisement board as they left that probably had a helicopter on it. There were no pursuing cops after them, for some reason had orders to pull back. () As soon as the other hero, Binder, saw the Bear Hero take a grievous wound, he started to move away from Sel to go help bandage his friend. Sel was able to easily break out thanks to the distraction but the Binder Hero was long gone to wrap up the other hero in the wrappings to cover up the wound before Sel can attack him. Binder orders an immediate evacuation for the remaining cops so that they can temporarily reorganize and regroup. The other cops follow his orders as they began to pull out of the area for now... () Ryu The Kabuki man was long gone but on the board to answer Vert's question stated: Katrina "Circe" Tera (unknown Quirk) A youthful girl in her 17's, blond hair and wearing magical girl clothing during her performances. Is constantly found in dress-up Cafes around the city, most likely those that are ranked #7 and #12. A bright out-going personality, she always seems very dedicated to her fans and makes constant references to her family during her performances. The organization she is donating her next concert to is ____________ (find out on your own you lazy butts! get caught up in the world!). Also if Vert wants to tempt fate...go ahead and open a box. They're presents...what's wrong with them? () "Ugh...not much information to go off on. And geez...that fight ended pretty badly. At least those guys are okay...despite nearly bringing an entire police force on top of us. Vert, if you can think of any ideas on how we can prep for this, let me know. I think...there's someone in the shipping yard. Look at camera...9? Someone is near what appears to be the smoking remains of the green container. I'll go and grab her if you guys don't mind me doing so. She looks...friendly? I'll be right back, and someone make a decision on those bomb gifts...rather get that finished first before we do any legitimate jobs." Ryu starts going out of the base and climbing up the series of ladders to come out in a strange alleyway. Shrugging as he heads off to the shipping yard, he smokes another candy cigarette as he searches for the girl near the remains of the green container. He eventually does find her and waves a bit. "Oi, in the wrong place? Yeah that thing was like that this morning, melting into a pile of rubble. Definitely was not a green container...got an invitation here or wrong place, wrong time?" ()
Name: Ryu Hadekoto Age: 16 Gender: Male "I'll get my revenge...no mercy for them." Height - 170 cm | Weight - 65.7 kg Personality: Somewhat cold-blooded to the random strangers he's being forced to meet. Though underneath, he actually has an older brother feeling to those close to him. Despite being a villain, he's still cold as usual to those he just met and is mostly focused on killing many heroes or such...though those who are able to open up to him or trust him, quickly gain his trust and friendship as well. Background: Trust. Ryu never had so much at his young age...his father, supposedly one who's Quirk can tell the future, was going through a time of insanity when Ryu was 5 years old. His mother, his younger brother, and himself always were taking the blunt of his insanity, which resulted in them being hit...by a baseball bat. One more year of beatings led to the father's tipping point, resulting in his mother trying to save the two brothers. However, she was only able to get Ryu into the main bedroom...which led to her and the youngest son's deaths. Ryu tried his best to break out, screaming as he heard the screams of his two family members get beat to death. Finally, his Incorporeal Quirk makes an appearance as he phases through the wall and manages to take the metal bat from his insane father...making the killer becoming one of the killed. No child expected on his 6th Birthday to have his mother and brother killed...by his father and being the one to kill his own father. Ryu spent the next ten years running the backstreets of the poor and unfortunate. He managed to defeat almost every single gang and collaborated them into a tightly knit group called the Wild Dragons. Not only that, he managed to make them throw away their feuds between each other and was proud enough to call this gang his "second family." Though they occasionally broke the law and weren't the best role-models for society, this gang worked its hardest to keep poor and unfortunate families from turmoil...however when Ryu was 16, he made a bad call. This bad call put the entire group into jail, and he could fix it. " Attend four years at Kosei Academy and you're group shall be freed." Ryu now takes his spot into "serving his sentence" in order to get his family back once again. However, recent events have forced Ryu's hand. His mob killed in prison without his consent, his prized possession taken away...the mob boss left his academy in a heartbeat looking for vengeance. Vengeance on those who try to enforce the laws and try to show the world that villains and bad guys are not able to effect the public...he'll prove them wrong. Motive: Ryu was tired of law enforcers and heroes trying to prove to society that they're safe. This urges him to kill any police officer, military officer, or hero without hesitation. No other urge to massacre the innocents or even kill emergency aid such as fire fighters motivate him to kill them, only those who enforce the law...and their families. Quirk: Corporeal Form (Transformer Quirk) - Ryu can temporary make himself corporeal and whatever he has on him into a non-solid form for a certain amount of time, though he is still very much visible. The form allows him to pass through inorganic objects or organic objects too. He's able to even make those within his reach, as long as he's holding them, too turn temporarily corporeal as well. This includes non-living objects too such as his katana. Weakness: Atom-Based Attacks - Electricity, Energy Beams, can't even phase through lights or laser-triggers High Stamina Usage - When using the ability on himself, he can keep it up for a long while (10 seconds of staying corporeal or so), he can even use it multiple times in repetition. The constant use puts a strain on his stamina as a downfall Partners or Other Objects - When transporting others or other objects, depending on how large the object or amount of persons, he could only even attempt one corporeal form transformation without getting to exhausted Air is Important - Can breath inside walls when using this form, but when using this form inside fire or liquids, he still needs air. Using this in a body of water can be useful but twice the amount of stamina is used since he can't breathe and he needs to hold his breath. Same theory for fire and smoke. Talents: Combat Focused (Metal Bat Katana): Gangster lifestyle was cruel at points and one needed to defend himself of course...with a metal bat...though now that it was taken away, he uses the Katana he got from the Kabuki masked villain. Leadership Foresight: Was the head of a gang before his arrest and now forced to play hero. Cooking: One can not lead without a good meal in his stomach...underline and bold the good part. Inventory: Katana Candy Cigarettes Lighters Necklace with Photograph of his Mob Black Bandanna/Handkerchief with White Dragon Logo of his Mobo on it Bags of Potato Chips ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
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~Allison Hillard~ "Banana's are delicious." Allison commented offhandedly as everything else was going on around her. She seemed wholly uninterested in the fight happening above, or the presents. She wasn't playing the Kabuki's man little game with them. She'd let the others get burned from that little deal. For the most part, she just listened and ate, humming a quiet tune to herself. She should probably decide which mission she wanted to go on. Finishing the Banana, Allison got up off the couch, deciding to take the one with the military bio general or whatever. She wasn't one for messing with those who weren't connected with heroes unless they were just collateral, and brainwashing a hero? Hmm...fun and also somewhat easy, but this bio engineer lab guy sounded a hell of a lot more fun. She wondered if zombies could be a thing? That would be pretty hilarious. Equally bad for everyone, but hilarious. "Right, guess I'll be taking the military lab guy." She walked over to the board and pressed the button.
Name: Allison Hillard Age: 17 Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident. Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time. Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out. As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task. Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences. Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead. It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge. Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun. Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn. Quirk: Class: Transformation Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range. Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human. Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds. Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows. Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity. Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does. Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier. Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost. Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this. No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free. Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming. Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss. Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons. Surprisingly strong given her slender frame. The girl actually has some muscles on her. Inventory: Vitamin supplements.