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Jason saw in the back Jase had followed him, he hoped he wouldn't need the backup, but it comforted him a bit to see him having his back. He gave a nod to him as he read his signals, then turned to see the woman, clearly frightened at what just occurred, but Jason couldn't help but see that she was rather attractive. As she spoke she trembled, he couldn't blame her, but after doing this for so long, and living at a bar where a ton of scary things happened, he seemed to be calmer than he should. He gently put a hand on her shoulder for reassurance. "Everything will be alright, Miss." Jason said very quietly. "A mountain lion came in earlier tonight and raided the grocery store, he might have had a friend... Just stay as quiet as you can, and slip out and wait outside near my car while my friend and i check this place out..." Jason said in the same quiet tone, but tried his best to sound calm, and assuring. He pulled out his tomahawk, and in the other hand held a flare just in case. He quietly made it in to the room that Jase was in, giving him a nod in the direction of the door on the other side of the room. It was nerve raking, being completely quiet, not knowing who or what is is waiting for you. Jason walked through the doorway, but it was too late. In a flash of an eye Jason was thrown in to a wall, hitting his head, and losing the flare on the ground. Surprisingly he still had his weapon. In the hall was the body of a teenager in a black hoodie, jeans, and converse. His eyes were black, his nails and teeth long, he looked shaken up... as if he couldn't help but do this. Jason read that when their crave of blood was so strong, even the most tame break. "Jase!" Jason called out, quickly getting up in to the stance Ben and his father taught him years ago. He needed to get to that flare, close quarter combat with a vampire usually meant death for the protector.
Name: Jason Hunt Age: 26 Appearance: Faction:Protector Job: owner of the local bar Bio: Like the Ford's, the Hunt family has been hunting vampires ever since the town was founded. My father, Jeremy Hunt, was Benjamin's second in command, they were very close friends and went through some tough times. I never knew my mom, although my father always told me she was an amazing woman. I spent most of my days at the bar called The Devil's Pass, sitting quietly watching cartoons on the bar television while my dad worked, and when my dad went away with Ben for "important business" i had to stay in my room upstairs and lock the doors for the whole night... As i grew in to a teenager I was now a part time owner of the Pass, mostly serving the drinks, and beating the shit out of drunks who were messing with others just enjoying themselves... When i turned 20, My father told me about the vampires, and protectors, and as if i didn't already respect Benjamin Ford enough, i was struck with awe at him now. And before i knew it i went in to training as an apprentice under my dad. He taught me everything i needed to know, like how ti fight one, how ti kill one, how to spot one, you name it. It was only a few months ago that a vampire outbreak happened. A little girl ran in to the forest and didn't return. My father and Ben went out to find them, leaving me at the bar. Eager to help, i ran after them... I hid and watched as Ben flew in to a tree with the girl in his arms, and my father was on the ground, with a vampire sinking his fangs in to his neck. I rushed out, screaming in rage. I took Ben's axe, and sliced off the head of the vampire. That's when i had to shoot my dad. "You have to do it, Jay.... You're next in the Hunt line.... I'm so proud of the man you have become... i love you..." Are the last words he said before i had to pull the trigger.... Ever since then i have now been learning from Ben about the Protectors, running the bar, and praying that i dont wake up due to that nightmare... Personality: Quiet, humble, and more of a strong and silent type. Has a wide sense of humor. When working at the bar, or protectors i respect people who respect me, and kick the shit out of people who don't. With close friends and "family" i am sweet, nice guy who would do anything for them... Still has a very strong hate for vampires who live in the forest Family/Relationships?: My father died, but Benjamin Ford is like a father figure to me now. Weapon(s) : carries his father's weapon, an old silver tomahawk that has been in the family for generations Other: Has a strong dislike of any sort of alcohol from working at the bar, it turns even the best people into the worst.
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J.D. Moved quietly opening the door slowly peering in to make sure it was all clear. Softly he stepped into the house as he looked around. He knew there was vampire here, it was like he could smell it, like the place reeked of it. Walking in a bit further the door across from him opened as he didn't raise his gun, he knew it was Jason as he returned the nod and turned towards the door raising his gun and pointing it at it. Covering his friend as he got he kept his gun raised as before he got to the door He knew who ever invaded was on the other side of that door "Jason watch out" though in the middle of his shout Jason was suddenly thrown back across the room as J.D. kept his gun trained on the teenager. Looking at him he got the feeling that it really was just a teenager, not just a very old vampire who looked like one. "Give your self up, and we won't harm you. You have my word" he said as he looked over to him. J.D. knew he was about to attack before he did, he pulled the trigger right as he started charge, getting off two rounds before, his fast reflexes let him just narrowly avoid his attack as he moved to the fight, grabbing his left arm he pulled it around his back as his own left arm came up and he shoved the kids head against the table. Black blood dripped down his body as those silver bullets hit home, on in his right shoulder and another in gut. It would of been fatal for a normal person, but not for the vampire. "Calm down, your under arrest if you resist further we will kill you." he said as he held him pinned, though you could see him straining, it was taking all of his strength to hold him, and only because he had leverage was he able too. Though soon the vampire was overpowering him, slowly his arm pulled back down as J.D. fought to keep it in place, he growled before kicking the kids legs out and tossing him to the left as he hit the cupboards before falling to the ground. J.D. Put his left hand on his swords sheath, his right on the handle of that silver blade as he started stepping to the left a bit, hopefully so the vampire would turn to face him and put his back to his partner, as well as give him a bit more room to maneuver, well as much room as one could get.
Name: Jase "J.D." Dean Age: 28 6'2 Faction: Protector Job: Local mechanic/tattoo artist Bio: Like most protectors, J.D. comes from a family of them, and was trained nearly his entire life. Fathers teaching sons, as his family was one of the best, they always seemed to be the fittest, strongest and fastest of he protectors. Something they chalked up to intense training and hunting being in there blood. Though he wasn't trained by his father, seeing as he died when he was young and he has little memories of the man. Growing up though, he was the town rebel with out a cause. Despite his knowledge of the towns deeper secrets he wanted nothing to do with it, slacking off during training, Getting in trouble, causing a ruckus in the name of fun, and otherwise causing mischief. Becasue of this he grew very familiar with the local police force, as well as the inside of a jail cell he spent many nights there there, he even went so far as to carve into the wall of one saying "J.D.'s cell, do no enter" stating that it was reserved for him. The only thing he liked doing was working on cars/bikes, as well as getting tattoos, and learning how to tattoo as well, some of his tattoos his own work. The only thing he liked more then working on cars and bikes though, was driving them. Obeying all road laws of course. So of course when he got older he fixed up the old mechanic shop, put a tattoo parlor on top, where he also lives. Many people though he would grow out of his rebellious nature but he never did, getting into bar fights for fun, and often stirring up trouble. Though everything changed when he was 25, a rogue vampire attacked his mother and killed her. That was the turning point in his life, and while he was cleaning out his family home he went into a fit of rage, throwing things around and destroying everything. And during this he found his fathers sword, a silver blade that he lifted up. He was trained to use it, his mother teaching him swordsmen ship. He approached Benjamin, saying he wanted to join the hunt for the rogue vampire as he held his father's sword and agreed to join the protectors. Though that night didn't go as he planed, his anger and brashness almost got him killed, and if it wasn't for Benjamin he probably would of died. Ever since that night he looked up to the older man as a sot of father figure, seeing as he never had one. He did learn something from that night, Up until now he had simply been acting like a child, even joining the proctors was something he did in a fit of rage and not really a full grown adult decision. But he decided to make the most of it, he focused all of his anger into training, learning how to use his fathers sword, shoot a gun, and fight. He already knew how to do these things, even slacking during training he picked them up. But now he honed those skills. Personality: He is clam, that rowdiness of his youth behind him and he has learned to keep his anger in check. Being a bet reserved he still likes to go out and have fun, spending most of his day working at the garage or training he likes to go to the local bar to let off steam, sit around and talk with people laughing the night away. He even still gets in trouble every once in awhile, but more the playful kind. He holds some hatred for vampires, but for the most part he sees hating them as a whole the same as hating all humans for your average run of the mill murderer. He after along well enough with that vampire at the coffee shop across the street from his garage. Family/Relationships?: Benjamin, He looks up to the man as his only real father figure in his life: Jason hunt, Spending a lot of time at the bar he feels a friendship to the owner and fellow protector. Weapon(s) : Silver Katana, and two M1911 with silver bullets. Other: His family has always been strong, fast, have good instinct and canines just love them. They never seem to get sick as J.D. him self doesn't ever remember getting sick. No one in his family has died for sickness that he knows of, most of them seemed to get killed, or live to an old age but still healthy as a horse as the ageing processes seems to take less of a toll on them. They mostly just chalked it up to good genes, but the truth is his family is long line of were wolves. The curse only rises once someone kills an innocent person, be it on purpose or on accident and many people haven't seen or heard of a werewolf in a very long time, mostly due to the fact that both vampires and humans hunted them to near extinction as the night of a full moon was something they both feared as for that one night werewolves would rise up and hunt down human and vampire a like as they were the mostly deadly predator out there. (as of now he doesn't change at all due to never having killed an innocent)
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Jason tried to get his head together, pulling out a shard of glass on him arm from knocking down a picture. To be fair, this was the least amount of damage. He heard J.D. try to talk to it. It gave him a sad look, as if it didn't want to do this... Then his rage kicked in again, giving a scream he started for J.D. Jason dove for the flare on the ground. It was a special flare that the protectors made many generations ago, all it had to do was be struck against any dry surface, and it would literally be brighter than the sun for a few seconds, destroying the vampires eye sight. Jason grabbed the flare, and ran it across the floor. "J.D.! close your eyes!" Jason yelled before he rolled it in between him and the vampire. The whole house illuminated, and a huge scream came from the beast, falling to the ground in pain, trying to get away from them. Jason jumped on top of him, struggling to keep him down. "He's just hungry..." Jason said to J.D. "I know Ben will want to give this guy some sort of second chance... A lot of property damage, a scared shitless civilian... We'll take him down to the station, and leave him for the Boss to talk to." He gave one last surge of energy, but Jason took out his tomahawk, putting it to his neck. "And we gotta get this guy some sort of blood before he gets a bit too strong for us..." Jason panted, getting up with the help with J.D. watched the vampire. As they both walked the teenager out, Jason saw the woman standing near her house. She looked tired, terrified, but still attractive... although the three of them probably looked like anything but that. "You got a name?" "A-alex... Greene.... I d-didn't... I didn't mean to... I was just so hungry.... I didn't mean to..." The teenager said with sincerity... Although Jason wasn't a fan of vampires, he didn't want to kill every single one of them... some of his regulars at the bars are vampires, although they can't really get intoxicated, they like to talk, and to help the town out by spending. He gave a nod. "We're going to have to put you in a holding cell for a while... Until the Sheriff comes in for his shift tomorrow morning... then he'll discuss the penalties. Got it?" Jason asked him quietly as they stepped out of the house, towards the woman. "We found the culprit... He is all sorts of drunk and high... and felt like he could do a little house looting." Jason said to her, holding the teenager, giving a look at Jase, then back at the woman. "Sheriff Ford is unavailable right now, but He'll be over first thing in the morn--" Jason was cut off by the sight of Benjamin Ford in his signature hat walking over to them. "Evening, Sheriff! I thought you were in bed?" Jason called out to him, giving him a look. Ben shrugged. "Its been a long night, there was a loud noise, and my shopping channel is jewelry hour..." Ben said, always finding a way to make a joke. He looked at the house, then at the four of them. "This teenager burst through her house, drunk, high, and was looking for some... valuables..." Jason said to him. Ben nodded. "I'm so sorry, Miss Valentine..." Ben said. He knew everyone int he small town, he made sure that people felt comfortable going to him for help, and as a friendly face. "Is there a place you can stay for the night until we can fix up your window?" He asked her. "The bar has some open rooms for travelers... They aren't the best to be honest, but they're safe, warm, and come with complimentary breakfast..." Jason said with a small smile.
Name: Jason Hunt Age: 26 Appearance: Faction:Protector Job: owner of the local bar Bio: Like the Ford's, the Hunt family has been hunting vampires ever since the town was founded. My father, Jeremy Hunt, was Benjamin's second in command, they were very close friends and went through some tough times. I never knew my mom, although my father always told me she was an amazing woman. I spent most of my days at the bar called The Devil's Pass, sitting quietly watching cartoons on the bar television while my dad worked, and when my dad went away with Ben for "important business" i had to stay in my room upstairs and lock the doors for the whole night... As i grew in to a teenager I was now a part time owner of the Pass, mostly serving the drinks, and beating the shit out of drunks who were messing with others just enjoying themselves... When i turned 20, My father told me about the vampires, and protectors, and as if i didn't already respect Benjamin Ford enough, i was struck with awe at him now. And before i knew it i went in to training as an apprentice under my dad. He taught me everything i needed to know, like how ti fight one, how ti kill one, how to spot one, you name it. It was only a few months ago that a vampire outbreak happened. A little girl ran in to the forest and didn't return. My father and Ben went out to find them, leaving me at the bar. Eager to help, i ran after them... I hid and watched as Ben flew in to a tree with the girl in his arms, and my father was on the ground, with a vampire sinking his fangs in to his neck. I rushed out, screaming in rage. I took Ben's axe, and sliced off the head of the vampire. That's when i had to shoot my dad. "You have to do it, Jay.... You're next in the Hunt line.... I'm so proud of the man you have become... i love you..." Are the last words he said before i had to pull the trigger.... Ever since then i have now been learning from Ben about the Protectors, running the bar, and praying that i dont wake up due to that nightmare... Personality: Quiet, humble, and more of a strong and silent type. Has a wide sense of humor. When working at the bar, or protectors i respect people who respect me, and kick the shit out of people who don't. With close friends and "family" i am sweet, nice guy who would do anything for them... Still has a very strong hate for vampires who live in the forest Family/Relationships?: My father died, but Benjamin Ford is like a father figure to me now. Weapon(s) : carries his father's weapon, an old silver tomahawk that has been in the family for generations Other: Has a strong dislike of any sort of alcohol from working at the bar, it turns even the best people into the worst.
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Luna-2 - Civil Shopping District If it had only been a minute, it had been too long. Standing in the line of a crowded bazaar squeezed down an alley between a row of night clubs, bars, and hotels to purchase a crate of replacement fusion capacitors while listening to some kook babble on incoherently over the dull roar of the passing masses made time slow down, inciting a bout of exaggerated sighs and foot tapping from the small, short haired blonde; Melissa. A dull must choked the air in the claustrophobic patchwork of tents and dimly lit stands as browsing crowds of various lifeforms maneuvered amongst each other, pushing and squeezing through what little personal space the young engineer had as she inched forward in the line toward the merchant. If not for the bargains at this specific market, she would have just gotten the parts through a manufacturer easy peasy. Unfortunately, nobody on board their humble little frigate was too keen on having enough credits to afford such conveniences. Maybe five minutes had passed now, but it could have easily been hours to the impatient girl. "Did you get the things yet?" A young mans voice suddenly cut in through the faint hiss of a static riddled circular comm device pinned to the fuzzy collar of Melissa's brown lambskin jacket. It was the familiar voice of a crew mate; James, hailing her from aboard Miss Pac-Man parked at a near by docking bay. "Any day now..." she responded in a less than enthusiastic tone. "Every time I come here, I die a little inside...but I found just enough capacitors to last us for a while." A crate with this many should last longer than the ship, she thought to herself. "Capasa-what? No no no no. The pouch things! With the wrelsuar meat inside. I asked you to pick me u-" The voice was cut off abruptly as Melissa turned off the device. "Food...of course...you're an idiot Jay...how do I keep forgetting this..." Meanwhile, through the neon lit doors of a sparsely populated bar, sitting on a stool in front of a chrome counter with a half full mug of a dark brown liquor clutched in his hand and a cigarette pinched at the corner of his mouth, K-Dog swam in a light daze of inebriation. Three and a half mugs in and he was maintaining a good buzz. Buying a few swigs of booze was just about all he could afford with the shortage of jobs lately. The thought of it sent him into the mug again. A vicious cycle of drinking away his credits and then needing a drink to cope with his lack of credits. But those thoughts were beyond him now. Instead, the only thing on K-Dog's mind was the gelatinous chest of the curvaceous multi-armed bartender who slithered back and forth behind the counter, delivering and preparing drinks simultaneously. "Hey K-dog! You there pal? Can you do me a solid and pick me up s-" Faintly chiming in through the chatter of bar goers, James' voice was quickly silenced as K-Dog disabled the comm device embedded in his right arm absently. "-some of those wrelsaur....hello? K-dog?" A sigh of frustration escaped James' mournful expression as he sunk down into his chair near the helm. "They...they hung up on me....they all hung up one me...can't a guy just get a simple snack food in exchange for babysitting the ship?" A low grumble managed its way out of his gut, drawing the young light complected man to slump over the glowing control console before him. "I don't know if I can go on any longer! I'm....going....to.....disappear!" A hooded figure; Rozix, made a very brief appearance at the bridge entrance. After seeing James curled over his terminal, the figure backed out slowly, disappearing behind the automated doors. Suddenly, the subtle, repetitive chime of a near by console caught the navigator's attention, peeling him up from his sulky slump. Stepping over to the console, James took a seat and hit a few keys on the control pad. Appearing on the monitor above was the digital image of a large UGCP assault carrier which had just exited a phase jump in earths gravity well. "What are these guys doing here? Ships of that caliber usually stick to deep space..." James scratched his head wearily as the carrier lumbered passed the moon shaped base station toward Earth. Seeing them this close to a planet likely meant there was trouble here. Judging by the class of the ship, it was big trouble. Earth's Gravity Well - The Empirion "Phase jump complete. Systems stable. Comm links reestablished. Approaching Earth's orbit. All hands stand by." The feminine voice of the ships AI echoed through the corridors and decks of the Empirion as the roaring sounds of transiting through phase space faded away. "Thank you Mel. Bring us into the exosphere and maintain orbit." declared Commander Zanith sitting at a station on the upper helm of the bridge. He swiped through a few luminescent data projections before turning to pass a momentary gaze at his home planet. A subtle hue emanated through the port-side windows from the cloudy blue surface of Earth as the ship made its approach, navigating passed Luna-2 toward the darker side of the planet. "Commander. We've picked up readings of the artifact." Several screens of information and topography emerged in the large form of a brilliant holographic projection at the center of the bridge. Among them was the image of an alien looking case patterned with strange triangular markings. It was the reason they had come here. Zanith's voice suddenly rang out over the comms. "We're ready for you on the bridge captain." A pair of ensigns transitioned through the long corridors on the lower decks of the Empirion, making their way toward the ships hangars. "Man I hate being on duty for those long jumps..." said one, rubbing the back of his neck as he recovered from the long journey of a phase jump. It may have been the most efficient way to traverse the galaxy, but it was still a seven or eight hour trip between even the closest star systems. "Yeah, I'd rather take the chance of puking up my guts after a cryo-nap over staring at a data screen for half the day...but what are ya gonna do?" A set of doors mechanically split apart in front of them as they moved into the expansive, brightly lit hangar bay. Troops of soldiers and engineers bustled about, moving between or tending to docked fighters and shuttles. "I wish they would add a strip club on board to pass the time." Chuckles were exchanged before the voice of a female officer caught the two off guard. "I wouldn't mind that. I think you two would make great strippers!" The ensigns quickly straightened up and saluted the dark haired woman. "S-sorry Lieutenant Commander Serena. W-we were just..." She raised a gloved hand and let a half smile manage its way across her face. "You were just going to go get my shuttle ready, right?" They hesitated for a moment before accepting their new task. "Uh...yes mam." Serena clapped her hands together before patting the men on the back. "How thoughtful! Now I don't have to. I appreciate it boys. Don't forget to load up a couple speeders." Standing up from his console, Zanith cast an inquisitive gaze up at the projected information that illuminated the bridge. "Give us the run down Mel." An artificial intelligence in the form of a raven haired, fair skinned woman positioned at the front of the lower helm turned and nodded at the commander. "Affirmative Commander. Global scans of earth have detected radiation signals associated with the targeted artifact. Readings indicate the object to be located forty point seven one two eight degrees north by seventy four point zero zero five nine degrees west, within the city limits of New Newyork. Object is on the move, suggesting it is in the possession of an individual. Current speeds indicate targeted individual is on foot. Destination unknown. Continuing to track object." Zanith watched the projection, his attention pointed toward a small blip on one of the topographical maps. "So there you are..." New Newyork "So there you are!!" The ragged voice of a pimply, green complected, tentacle armed brute broke through the dull silence of a dark alleyway in the lower districts of the towering city, accompanied closely by the rapid patter of heavy footsteps. "No I'm not!" replied a slender man in a alabaster coat as he turned a corner, nearly loosing his footing as he slid into a heap of garbage, knocking over a pair of metal trash bins and bags of rubbish before getting a hold of his balance and rushing through the shadows of the winding cement jungle. An beam of red light streaked across the air in the mans tracks, exploding into the trash heap. Sparks and scraps of flaming garbage shot into the air, briefly filling the alley with a crimson hue. The man cussed under his breath, nearly losing his balance again after the booming sound and rain of cinders blew against his back. Just another tuesday evening, thought Shaw to himself, leaping over piles of discarded appliances like hurdles at an olympic event while narrowly avoiding more incoming plasma blasts from the alien thug in pursuit. He would have turned and dispatched this oaf if it weren't for the infant sized, alien looking case he cradled beneath his arm. Fortunately for him, his pursuer was as good a shot as he was a male model. "Isn't there some asian high school girl somewhere you should be molesting?!" The thug growled in response to the little quip, kicking garbage cans and debris out of his way as he charged down the alley behind Shaw. "I'm going to pop your skull open like a nut human!" Sparks flared across the air, flashing through the alley as the alien furiously let off blast after blast. Shaw dove beneath the rusted corpse of an old broken down construction droid and rolled across the ground between a stack of crates and a large metal garbage compactor unit, hugging the case tightly as he slid into cover behind the compactor. "But I'm alergic to nuts! Well...not really...but I don't particularly like them..." "Is now really a good time to be a smart ass Shaw?" A voice suddenly called out from within Shaw's coat. He briskly brushed some ashes and dust off his shoulders and picked a few bit of debris out of his hair before managing a response. "Is now really a good time to be a nag?" An agitated roar bellowed out from the shadows as the incoming alien trashed his way toward Shaw, patience dwindling as he couldn't help be frustrated by how slippery the human was being. "You know what, you sound busy. I think I'll let you finish your date-" "Dammit Isabel I'm a little on edge here! There's a very angry reptiod here with fucking snakes for arms and I don't think he appreciates that I took his box! Where is my back up?!" A bit of desperation bled through in his normally haughty tone of voice. "Chill your fusion coils." reassured Isabel from aboard the powered down Hellion hidden in the cover of an industrial district. "Grace left with CB17 and Artyom in the new shuttle to your location ten minutes ago." A sigh of relief briefly escaped Shaw. However it was quickly interrupted as he realized what Isabel had just said. "Wait, you sent them in that slow piece of crap? Oh god in heaven...please let my death be a quick one...cause they'll get here just in time to bury me! You should have sent a fighter!" he barked, peeking past the edge of the large compactor only to see the pursuing alien quickly gaining ground, closing toward him. "You know as well as anyone a craft with weapons bigger than a water pistol will get pinpointed by the civil defense net and tracked down in minutes. You better just do what you do best and improvise something." Shaw pinched the bridge of his nose in contempt, before setting down the crate and removing a sleek firearm from the retracting holster fixed to the side of his waist. "What's the point of making any kind of plans if we end up improvising every time anyway!?" In hindsight, nobody accounted for the alien being home when most self respecting thugs were out handling their illegal business. "Because that's the captains job...captain. Anyway I'm gonna go now. Have fun and try to keep the case safe." Though he couldn't see it, Isabel gave the captain a wink before disconnecting. "Right don't worry. You can extract it from by charred corpse..." Earths Gravity Well - Thunder Raid Information was like web, woven by individuals and monitoring software. Tapping into that web was easy when you knew which strings to pull. Accomplishing this was something Edstein was accustomed to, even while in the comfort of his own quarters. Browsing through several projected screens filled with scrolling data, the tracker for the Thunder Raid settled on of his fingers on an image of a wanted billboard, framed in a tab stacked on many. However the the one he aimed his finger finger toward stood out, being the mulish, scruff covered visage of a raven haired man with yellow eyes. Labeled in bold letters beneath the picture was the name 'SHAW' along with the bounty reward of fifteen million credits. Quite a hefty piece of change considering ten million credits was enough to damn there buy a new top of the line starfighter. After several minutes of coordinating some data and making a few triangulations, a pop up emerged in front of Edstein, projecting footage from a low grade security camera mounted above the fire exits on the rear of a closed pawn shop. In the feed, Edstein could see the exchange of laser fire in an alley somewhere in the sub-level urban districts of lower New Newyork. It had been a few hours, but the target had finally been located. A consequence of running through random alleys while causing a commotion. Edstein grabbed a rectangular device patterned with screens and a few buttons. "We got one." Echoed the trackers voice over several of the communications devices possessed my much of the ships crew. With a slide of his hand and a bit of techie magic, the video feed was sent to one of the helm mounted monitors on board the bridge. Maintaining altitude in the stratosphere, the Thunder Raid looked down over the distant city. Even from this high, it was massive, with towering sky scrapers and clusters of buildings spanning for miles across the terrain far below. Through the portholes and windows, the crew could see hundreds of thousands upon millions of specs of light glimmering from the night shrouded city. The edge of Luna-2 peaked over the horizon, shining a bright pale hue through the sky. Gazing through the aperture along side the ships hangar at the stars, Kidd dangled precariously from a tangle of tethers and ropes hanging from the catwalk, absently shoveling potato chips into her mouth as loud, erratic, base drowned noise that she felt was music rattled out of a pair of large headphones tightly hugging her head. Crumbs rained down onto whoever happened to pass beneath, but she was too immersed in her music and the sight of the cosmos, not to mention out of reach.
Name: Castor Highwater Age: Appearance: 5'10", 195 pounds. Black hair and brown eyes. Basic reconnaissance uniform, with electronic badge to identify himself. Personality: He finds joy in the little things in life, rather than his job of assassinating targets. He acts flippantly when it comes to large tasks or jobs, but that is just an outer shell. No matter how immature he acts, his job will get done. History: Born to a well to due family in Hong Kong. He lived a good life compared to most people in the overcrowded city. However, he was the 5th son, so he was more or less ignored by his parents. He spent his days hiding from nannies, butlers, and man servants. This created his ability to hide effectively, and war stories from his favorite butler caused him to join the military at age 18. He excelled in classes and finished fourth. He was able to get a nice job on Vanitos Prime, due to his friend, Callivan deciding to take a job on the frontier. Callivan lords this over Castor and basically guilt trips Castor into doing his paperwork and providing classified information.
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Omorfiá It had been a while since Omor had been to Luna-2. It was quite nice returning to the hustle and bustle, and she wasn't the star of the show, the herald of her people. While she enjoyed helping her patrons, they didn't actually need her. All they need was some form of self respect, which they didn't have. So they instead, respected her. Which was fine for now, she guessed. However, not being on The Broken Dream didn't stop her from being in the eyes of just about everyone. She sighed as they all stared at her B.E.A.S.T, her large 7 foot monster pet that followed her around. Well, to her he wasn't a monster. He was a gallant Prince Knight, which was his name sake. She loved him in very sense of the word. He kept her safe and vise versa. It was one of the only relationships she would stand for, seeing most so called 'lovers' undeserving of the title. All of her experience with lovers were simple, they wanted her for her power. She looked behind her, at her Prince, and gave his front plate a small pet. The crowd had actually parted for them, so they wouldn't crush those in the way. She kept walking. She was here to discuss trade with a few merchants, asking them for food, supplies, and possible junk ships to help her cause. ... And a few personal items.
Name - Artyom Yolkov Age - 25 Species - Human Role - Pirate Gender - Male Appearance – The strong cheekbones of the Slavic people have been graciously passed down the Yolkov bloodlines and Artyom is no different. His hair is a striking ebony, especially in contrast to his fair skin. When possible he tries to make it back to Earth for a cut from his old neighborhood. His icy eyes are, who would think, cold at first. However, in the presence of friends they seem to warm up a little. Personality – Artyom is strongly loyal and stays true to his word for those close to him. As the middle child of six he has experienced his fair share of mistreatment, of course he can dish it right back. Family is important to Artyom and he tries his best to manage his “work” and demands from his family. History – Artyom was born in the Southside Glen, in New New York. The primarily Russian neighborhood was the kind of place where the closest thing to law and order was mob justice. It’s not the ideal place for to lay down a family, but being born into poverty always makes it difficult to get out of it. Artyom’s parents were born and raised in the south side and they decided to stay in the only home they ever knew. They were both honest people, well as honest as anybody could be when your neighborhood is way below the poverty line. When Artyom was young he often asked his papa what he did, he would often reply “Something here, something there, I just put food on the table.” Later his older brother Peter told him that Alexei worked with the Berbatov family and detailed a couple of stories their father told him. Young boys often idolize their father’s and Artyom was no different. Sure, his mother wasn’t excited years down the line when her little Arty followed in his footsteps. He had a knack for the business making it up the chain, Artyom had no real interests in being Don Corleone. The rush he felt from his first robbery was a high he chased ever since, but like any other poor kid his eyes were to the sky. The first time he smuggled was the first time he had gone anywhere above sea level, it was also his first brush with death. The UGCP does not take to kindly to kind of degenerate and the scrap-welded ship used to smuggle drugs and weapons was no different. The back of the ship was blown off just as they entered orbit sending the ship crash landing, luckily, right outside of their neighborhood. Of the few people on the ship half died and it might be hard to pay their respects in prison so anybody who was left limped off before ground forces could arrive. For some reason the brush with death almost had Artyom pitching a tent, he knew he had to keep smuggling. It only became a little complicated when Artyom knocked up a neighborhood, Sofia, thus completing the cycle of poverty. With luck the career criminal had twin girls named, Dina and Vera. When he isn’t running guns or drugs or both Artyom spends time at home. Equipment – Artyom tries to keep it light day to day. At most you can catch him with a top of the line UGCP pistol, with a few modifications to add some extra stopping power. He isn’t formally trained, but he can hit a moving object. Artyom is best with his pistol, but he can use an assault rifle decent as well. He would have no idea what to do with any form of heavy weapon besides point and shoot. Ship – N/A Activity – I’m off at 7 CST so I could generally put up a post after work. Extras – Artyom can fly a small ship if need be, he’s no Solo, but he won’t crash.
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Staff sergeant Ba'is stood after he heard the communications link sound their entry into earths gravity well, he entered the hangar bay where the twentytwo men and women within his squad stood at ease, three ranks with their helmets off. "Stand fast!" Someone shouted, all of them straightened their backs, pulled their hands to their sides and stomped their feet into the ground, after a brief inspection, staff sergeant Ba'is made his way to the front rank. "Stand easy!" The same man finally said, Ba'is pulled a holoscreen up from his arm and examined it. "Alright, here's what we've got... an unidentified alien life form is in New New York running around doing fuck all and we're here to catch it. We won't have to track it down ourselves, don't worry about that, I know we had trouble back on that god forsaken moon, the big guys up here will be telling us where to go instead.", a sigh of relief could be heard throughout the squad, "This doesn't mean we aren't going face to face against it, I hope that doesn't hurt your feelings, private Willis." "No staff sergeant!" shouted a young voice in the back corner of the third rank. "Good. Stand fast!", the squad stood at attention, "The squad will equip their gear and double down to the drop ship, MOVE!"
Done finally ;) ;) Important names - Staff sergeant Ba'is, corporal Yamada, private Willis, the rest are about twenty or so humans and Ualos, blue aliens. Ages - 17-35 Species - Human and Ualos, blue humanoid aliens who are only slightly larger than the average Human. Role - They are a squad of UGCP marines within the 625th marine and paratrooper assault corps, otherwise known as MAPAC, stationed aboard the Empirion waiting for further orders from UGCP high command. Gender - Mostly males with around three females including corporal Yamada, the Ualos, according to tradition, only let men go to war. Characters - Name - Corporal Yamada Age - 24 Species - Human Gender - Female Role - Corporal/sniper in the 625th MAPAC. Appearance - Personality - Careful and considerate, making sure everything is perfect within the squad, soon to become a sergeant she keeps her cool and makes sure to live up to her rank. History - She was born in a field hospital, daughter of a high ranking officer within the UGCP, her mother died as she was born. Brought up by the military she is respected by the Ualos despite her gender, especially by staff sergeant Ba'is, he nicknamed her "Jok'ra" or "Wasp" in Ual. Equipment - she bears mostly the same equipment as the other soldiers, only having a long range "bone breaker" rifle which would turn most of her bones into dust if it weren't for the shock battle armour. Ship - the Empirion Name - Private Willis Age - 17 Species - Human Gender - Male Role - infantry/grenadier Appearance - Personality - Rash but quick witted, quick to come to attention and aims to please, a new addition to the squad with little to no experience in battle. History - he prefers to keep to himself about his past. Equipment - Name - Staff sergeant Ba'is Age - 60/30 in human years Species - Ualos, blue humanoid aliens who are generally strong and lean in physicality. Role - squad leader within the 625th MAPAC. Gender - Male Appearance - Personality - All Ualos warriors are required not to feel, the only time they are allowed to "feel" is in the event that a comrade perishes in battle or when they bring themselves to death. History - he was born in the warrior caste of the Ualos, born and bred to fight for Ualos and it's allies. After training for most of his life he became a soldier of the UGCP, living on the frontlines for the next ten years of his life. If he does not die in the next ten years he will travel back to his own planet and die with honour in the gladiatorial battles, with his comrades of many races watching or sharing the same fate. Equipment - his equipment is anything he is given to fight with in battle, taught to be proficient in every type of weapon, though, his personal favourite is the bayonette. Ship - the Empirion Personality - the squad as a whole try to have a good time making sure that moral is super high, the Ualos on the other hand are very serious and brooding. History - though the squad is not very well known it has withstood many battles and lost many men, especially so for staff sergeant Ba'is, exiting his tenth and final year of service in the UGCP military. Equipment - the squad is armed with the same armour and weapons as any other soldier in the UGCP (if it's alright to name the equipment) - MK III shock battle armour - MK III communications and targeting helmet - emergency parachute - compact meal and hydration unit - Computerised assault carbine - standard bayonette Ship - the squad is currently aboard the Empirion awaiting orders. Activity - almost every day that is unless I have things to do, one of which is a youth tramp just next weekend.
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B.E.A.S.T Mechanical clicks and a robotic hiss rose from the dagger filled jaws of the hulking metallic monstrosity that followed closely behind its master Omorfiá, massive chrome talons clopping against the steel paneling that made up the sidewalk below, shaking the ground slightly with each heavy step. Crowds of humans and aliens alike looked on, but they made sure to do so from a distance, as getting any closer than a few feet to the silver haired woman earned them a chilling eyeless glare from the beast that wordlessly promised death. The luminescent neon patterns that were scattered about the creature's body glowed a faint blood orange in the shadows as they passed between streetlamps. A thin mist leaked from its serrated maw which occasionally lolled open. To reach back and pat her pet's chest plate was to feel the creatures solid and cold, depleted promethium skin. In spite of its frightening visage and jagged edges, Omorfiá found her affections to be jubilantly accepted with a brief symphony of contented mechanical bleeps and chirps. For anyone else, it was hard to discern the difference between affection and ferocity with such menacing features. However to someone who had known and lived with the war machine, there was no question. Beast, or Prince rather, was just as loyal as its master was loving. Text scrolled across the bottom of Omorfiá's eyesight, just small enough to keep from obstructing her vision but legible enough to understand when she paid attention to it. The text was a projection on the inside of her pupils, created by the nanites that filled her body and bloodstream. It was just one of the many perks that comes with owning a symbiotic guard dog, along with slightly enhanced strength and reflexes. The text monitored their surroundings, converting what Prince perceived into data...and it became clear the monster wasn't too happy. Each time someone grew a tad too close, bellowing mechanical snarls reverberated from the large creature as it nearly pounced to tore them to pulpy shreds. --Monitoring environment--Proximity warning--Multiple unidentified lifeforms of various species and threat levels detected in the immediate vicinity--Tactical countermeasures available--Advising use of combat functions--Multiple targets within effective assault radius--Projected host survival odds: 100%--Awaiting command input-- --- ---
◄B.E.A.S.T► Bionically Engineered Autonomous Symbiotic Technology Aliases/Titles - Beast, Cybernetic Demon, Sentinel Appearance - This creature appears to be a combination of machine and war beasts, sporting dense, metal armor covering an animal like form. Though it tends to change its shape to adapt to the environment or situation, it maintains the same general qualities. Age - Unknown Gender - N/A Species - Machine Alien Hybrid/Techbreed Role - (Obtained From Host) Height - Predator Mode: 7'10". Stallion Mode: 5'6".(9ft from head to tail) Kaiser Mode 8'2".(15ft from head to tail) Nautilus Mode 6'3"(17ft from head to tail) Weight - Predator Mode: 290 lbs. Stallion Mode: 370 lbs. Kaiser Mode 525 lbs. Nautilus Mode 465 lbs. Equipment - N/A Physiology - The Techbreed are a species of ancient aliens of an unknown origin which were captured in mass, artificially engineered, genetically modified, grown, programmed, and outfitted to be machines of war. Finely segmented plates of depleted promethium armor cover a body made of a transmutable muscle-like memory metal. Its body is capable of consuming and converting metal, sunlight, electricity, fire, and life force into matter and energy to help mend damage, restore power, and increase abilities through a cycle of demonic corruption and cybernetic repair. When heavily damaged, it can enter a high speed repair mode, restoring its physical form in hours but rendering it offline for days, or weeks depending on the amount of damage. At the center of this creature, instead of a beating heart, there is an Energy Core capable of storing massive amounts of power. This allows it to go for long periods without an energy source to feed on as well as stores power for specific situations. If compromised, the core can become volatile and explode, equating to a small nuke. Psychology - A combination of genetic programing and instinct drive Beast's train of thought and mental capacity. It symbiotically imprints on a single living sentient entity with a positive life force and from that point forward becomes unhesitatingly loyal to the point of self sacrifice toward that individual. In exchange, an occasional supply of life force is needed to continue long term functionality. Specific actions and attacks are carried out via vocal commands and voice recognition, which develops over time the more the host language is monitored. Along with these ingrained traits, Beast itself, due to a few flaws and quirks in its programming from decades of floating across the Galaxy, can tend to stray from a typically mechanical personality. This causes occasional acts of spontaneous behavior or unexpected actions. Abilities Adaptive Combat Modes Predator Mode - Standard operating mode. Best suited for reconnaissance and general combat. Is decently fast and durable. Stallion Mode - Best suited of utility and ground travel. Stallion mode changes Beast into a more speed and stamina oriented form. Requires minimal matter absorption. Kaiser Mode - Best suited for aerial combat and transportation. Kaiser mode transitions Beast into a flight capable form with incendiary abilities. Requires moderate matter absorption. Nautilus Mode - Best suited for combat, transport, and reconnaissance all based in an oceanic environment. Beast is reconfigured with advanced sonar systems, pressure compensation, and hydraulic jet propulsion for high speed high defense aquatic superiority operations. Requires moderate matter absorption. Combat Capabilities Techflies - Beast releases a swarm of robotic flies from canisters on its back. Each fly is equipped with mini photon lasers and small volatile energy cores for self detonating. Beast's swarm supply is replenished after a short period of time. Nanite Defense cloud - A cloud of microscopic nano-machines are released into the air from ports on Beast's body, forming a cloud around it and near by allies to protect from most forms of attack by absorbing impacts and energy before dissipating after several seconds. Nanite Acid Spray - Beast spits a gooey spray composed of a glue like liquid and a swarm of microscopic nano-machines which breaks down and dissolves most solid matter on contact. Edge Shredder - Blades emerge from Beast's body as it curls into a wheel and rolls at high speeds towards a target. Though low on accuracy, this attack does significant damage to flesh, metal, and terrain alike. Cloaking Matrix - Causes Beast's body to absorb and bend light, allowing it to blend in with most surroundings, leaving only a slight optical shimmer in its place. Boost Breaker -(Stallion Mode) Additional Plates and spikes appear across the front of Beast's body and small engines emerge from its hind legs, allowing for destructive stampedes. Sonic Acceleration Drive -(Stallion Mode) Beast's body becomes more streamline and jet like engines emerge on its sides, allowing for high speed mobility, though can be hard to stop. Fission Cannon -(Kaiser Mode) After a short charging period, Beast fires a geyser nuclear flames. Cluster Barrage -(Kaiser Mode) A spread of 20 rockets, each loaded with a cluster of 20 small grenades, are rained down onto lower altitude or ground targets, splitting apart just before impact to deliver a wide spread of shrapnel filled explosions. Vortex Manipulator Torpedoes -(Nautilus Mode) Guided torpedoes which cause massive fluxes in gravity, pressure, and water current in an immediate area for several seconds upon detonation with a crushing power of just over 15,000 psi. Ballista Hunter Missiles -(Nautilus Mode) Surface to air missiles equipped to breach the waters surface at mach speeds and penetrate heavily armored targets before releasing a massive explosive payload. Electromagnetic Defense System -(Nautilus Mode) Fires a powerful electromagnetic pulse, disabling or severely damaging electronic equipment in a radius around Beast. The Guardian Matrix Requires a fraction of the host's life force as well as a mental bond developed over time and trust from the host. When Active, Beast combines with its host and takes the form of a bio-mech suit, gaining new abilities and giving the host synaptic control. Life force continues to drain at a slow rate as long as Guardian Matrix remains active, and will automatically deactivate to prevent fatally draining the host. Guardian Matrix Arachnid HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other readings are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Compound Vision - When active, will grant infrared, ultraviolet, and night vision. Can also detect distortions in light on a microscopic level, zoom in and telescope, track movement, and predict actions based on muscle contractions. Techmites - The Host can produce up to 10 quadrupedal, autonomous, quick moving drones armed with rapid fire photon lasers, a super sticky ooze used for slowing down and immobilizing targets, and volatile energy cores with a detonation velocity of over 5000 meters per second, similar to a grenade. Dual Photon Sabers - Two photon blades capable of cutting through almost any solid are equipped to the host. The blades can be charged with photon energy to add more power to the impact of an attack. Dual Spitfire Machine Guns - A pair of automated arms brandish rapid fire machine guns loaded with regenerating 15mm hollow-point rounds and equipped with auto targeting systems that link into the Host's HUD. Dynamic Mobility - Beast's Arachnid form grants its hosts ability to move with increased agility, jump greater distances, and scale vertical surfaces or ceilings. Guardian Matrix Scorpius HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other reading are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Plasma Coils - At the tip of two tail like appendages are powerful arc guns capable of shooting bolts of white hot plasma and electricity with an output of over 50,000 Amps. Photon Cleavers - A pair of extra reinforced limbs armed with massive photon pincers autonomously defend and attack for the host with a crushing force of about 5000 psi. Dual Anti-Material Rifles - 2 High powered Rifles with 30 caliber rounds capable of piercing most of the thickest, hardest solids are bestowed to the Host. Each is armed with an auto targeting system that patches into the Host's HUD. Reinforced Exoskeleton - At the cost of some mobility and speed, Scorpius form grants high durability and physical strength. Overdrive Override! With enough will power, the host can mentally synchronize with Beast and override its limit programming. Through harnessing all of Beast's stored energy, Guardian Matrix is supercharged, allowing it to reach its maximum potential for around 30 minutes, at the cost of rendering it offline and forcing it into repair mode afterward and exhausting the Host. Predator Mode Stallion Mode Kaiser Mode Nautilus Mode Guardian Matrix Arachnid Guardian Matrix Scorpius
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Omorfiá With another pat on the chest, she smiled, enjoying her pets company, despite the harsh and scared looks she received. She glanced at the text scrolling a long and sighed, understanding. She shouldn't have even taken him in public in the first place. Sometimes she could imagine herself without the hulking machine at her side at all times. Prince, if you would like, or rather, if it would be more tactically pleasing for my safety, you could follow from afar, either from the sky or from the rooftops. I know you don't really like people, and feel them to be a threat to me, but I'll be fine. I just had you follow this close cause, well you know me, I would get lonely without you. She continued to brush his cold plates a bit with her hand, minding the edges. She looked around, and the people had started to exit the area. The shop keepers stood there, still scared, but unwilling to leave their posts. She patted his back and looked around. She had gotten an idea. The next contact is about an hour away, but with Stallion we could be there in no time if we take some short cuts I know of. She always loved a good ride with her Beast. Helped calm the nerves and yet at the same time, rushed them. She looked quickly at her messaging device, and the contact was waiting, however couldn't stay long. Something about the fuzz. She hated them, not liking the way they handle situations and the living. We'd better hurry.
Name - Artyom Yolkov Age - 25 Species - Human Role - Pirate Gender - Male Appearance – The strong cheekbones of the Slavic people have been graciously passed down the Yolkov bloodlines and Artyom is no different. His hair is a striking ebony, especially in contrast to his fair skin. When possible he tries to make it back to Earth for a cut from his old neighborhood. His icy eyes are, who would think, cold at first. However, in the presence of friends they seem to warm up a little. Personality – Artyom is strongly loyal and stays true to his word for those close to him. As the middle child of six he has experienced his fair share of mistreatment, of course he can dish it right back. Family is important to Artyom and he tries his best to manage his “work” and demands from his family. History – Artyom was born in the Southside Glen, in New New York. The primarily Russian neighborhood was the kind of place where the closest thing to law and order was mob justice. It’s not the ideal place for to lay down a family, but being born into poverty always makes it difficult to get out of it. Artyom’s parents were born and raised in the south side and they decided to stay in the only home they ever knew. They were both honest people, well as honest as anybody could be when your neighborhood is way below the poverty line. When Artyom was young he often asked his papa what he did, he would often reply “Something here, something there, I just put food on the table.” Later his older brother Peter told him that Alexei worked with the Berbatov family and detailed a couple of stories their father told him. Young boys often idolize their father’s and Artyom was no different. Sure, his mother wasn’t excited years down the line when her little Arty followed in his footsteps. He had a knack for the business making it up the chain, Artyom had no real interests in being Don Corleone. The rush he felt from his first robbery was a high he chased ever since, but like any other poor kid his eyes were to the sky. The first time he smuggled was the first time he had gone anywhere above sea level, it was also his first brush with death. The UGCP does not take to kindly to kind of degenerate and the scrap-welded ship used to smuggle drugs and weapons was no different. The back of the ship was blown off just as they entered orbit sending the ship crash landing, luckily, right outside of their neighborhood. Of the few people on the ship half died and it might be hard to pay their respects in prison so anybody who was left limped off before ground forces could arrive. For some reason the brush with death almost had Artyom pitching a tent, he knew he had to keep smuggling. It only became a little complicated when Artyom knocked up a neighborhood, Sofia, thus completing the cycle of poverty. With luck the career criminal had twin girls named, Dina and Vera. When he isn’t running guns or drugs or both Artyom spends time at home. Equipment – Artyom tries to keep it light day to day. At most you can catch him with a top of the line UGCP pistol, with a few modifications to add some extra stopping power. He isn’t formally trained, but he can hit a moving object. Artyom is best with his pistol, but he can use an assault rifle decent as well. He would have no idea what to do with any form of heavy weapon besides point and shoot. Ship – N/A Activity – I’m off at 7 CST so I could generally put up a post after work. Extras – Artyom can fly a small ship if need be, he’s no Solo, but he won’t crash.
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A loud sigh of frustration came from the Europa as it sat peacefully in the hangar. The small fighter had been recently spray painted, with the outlines of the chosen artwork laying next to the quiet spacecraft, tossed aside after having been used like the paint cans. The right wing had the word “TEAM” on it, with the mythical planet of Kathar- the Kathirian homeworld -just below. The left wing meanwhile had the word “KATHIRIAN” with the skull of the same species spray painted below it. It was Holiday’s idea originally, a poorly drawn sketch which he had confronted Grace with in a burst of positive energy some time earlier, having completely interrupted a session of repairs just so they could customize their craft some more. That same positive energy he lacked right now. Today had gone from great to horrible! Well, for him. Grace had been sent with another two crewmembers in a shuttle, ridiculous- they were a team! Team Kathirian, the bestest crew in the whole galaxy! Partners in discovery, open to all who had a thirst for adventure. No brawl was too violent, no enemy too tough, no system too far! They could achieve anything as long as they believed! Together forever through thick and thin, loyal to their friends and those who fought with them! Nothing could or should separate them! Well, thats what Holiday thought. Sitting in the cockpit alone with a frown, fiddling with the radio as a blanket covered his body up to the shoulders, with one hand holding a mug of a warm beverage. He was angry before with Grace being sent without him, now it was just sadness, frustration and boredom. After the radio replied with nothing more than static or silence, he let go of the dial and held the mug in both hands, leaning back as the chair’s fancy cushions surrounded his face. The fabric would emit with a familiar noise rubbing noise, letting his body sink further into it until he hit the back of the chair, giving out another sigh. First gut feeling was to hate Shaw, but that’d be irrelevant, if he hadn’t signed up with Shaw in the first place he’d never have met Grace. Second gut feeling was then to punch Shaw- but that didn’t quite make sense because he wasn’t here. The third gut feeling was realizing it couldn’t be Shaw who made the order for the shuttle to depart, because he hated that shuttle and wasn’t here to organize the away team anyway. Holiday squinted his eyes, taking a sip from the mug while staring blankly ahead, blaming wasn’t right, not with such a small crew of some thirty pirates on board. That wasn’t his. The frown would fade and he’d close his eyes, giving a slight smirk and a nod- there were just some times where constantly being together wasn’t an option then. There would come a time where he could lead again like in the old days with his brothers, inspire from the front and go anywhere and do anything, today just wasn’t that day. And maybe in the future they could steal some more kickass gear along the way, like mechs, they really needed their own mech... _________________________________________________________ Grace, New Newyork She nervously tapped her heel against the ground, a rapid pace as her right leg hopped in place and a elbow was placed on the left thigh, body hunched over with a hand clasped about the locket around her neck, thumb rubbing against it. It was a cold ride over even with her jumpsuit on, adrenaline surging through her body long enough for her to begin to sweat with the slightest air causing a chill, the suspense of going on a mission like this always had the same reaction. Suspense, it was a killer of emotions and thought, Grace staring blankly at the shuttle’s metal floor without a single opinion on the situation, not even on those surrounding her. The mission ahead didn’t even have any food for thought, just an excuse for her body to go haywire and drain itself of any possible feeling of being alive. The hum of the engine only grew ever closer to her ears once a loud ‘clang’ shook her out of the trance, something possibly bumping against the shuttle on the outside, or a figment of her imagination. Once awakened and aware, her eyes would make a quick glance around the shuttle before dropping the gaze to the floor again. There were two others to help as well with this important task they were assigned on- CB17 and Artyom. To say there wasn't any familiarity would be an exaggeration, but they weren't individuals she knew well of either. Getting closer to wherever they had been designated to land at would only bring a worrisome insecure feeling, hoping that those two were more then enough to deal with whatever was causing trouble for Shaw, because it certainly wouldn't be brought down by her timid protests or expertise on machines, not alone anyway.
Name - Holiday Age - 19 Species - Kathirian Role - Pirate Gender - Male Appearance - Kathirians are tailless animal-like aliens covered in fur, with a snout stretching out from their heads and two pointy ears. Other then that, they're quite a lot like humans in shape and functions, known for ranging in a variety of colors. Holiday specifically has a dark shade of blue covering his body, with yellow eyes and a black iris. He stands slightly shorter then the average height of a human, with no known physical oddities then a scar stretching down his back. Body shape is rectangular, lacking muscle or fat. His apparel is an insulting combination of human clothes found within his vessel, trousers with boots, a button-up long-sleeve shirt, then a long leather trench coat and a flat cap over his head. Despite being a total fashion hazard, he is often quick to discard most of it when the trouble ensues. For operations that are in hostile environs, he'll go with his basic lucky suit and chest plate armor. Personality - Constantly dipping into humor as life goes on, Holiday's behavior can be described in three words; confident, optimistic and facetious. No plan goes right in defying galactic law, so wherever there is a failure there will be Holiday- making fun of said failure no matter how dire. His whole behavior is surrounded by this jocular behavior, confident in being ridiculous or outlandish, as well as his optimism followed with constantly prodding at things and how bizarre the galaxy can be. It doesn't help much that he is without fatigue, going on and on much to the dismay of anyone who is around him, somehow always coming back from the deepest of pits of despair while making a ridiculous reference to some outer-rim movie. History - Holiday is young, which is very telling with his progress in life. The Kathirian species are notorious for their large families which inhabit the universe. They're always refugees, migrants and lowly workers, their culture reinforced with staying together in large packs. It was deep within the bowels of SB798-17 that a village-sized Kathirian population would dwell, with Holiday constantly stirring up trouble with other families. His brothers were numerous and had their feuds with many others, and Holiday was the eldest of his pack, all of his siblings looking to him to lead them in their youthful aggression, to which he did with much success. During their childhood years their crimes were insignificant, but nonetheless exciting to their boring lives of being home all day. Food, tools and money were commonly taken from other homes as they went about their business. Their teen years would be followed with open brawls against both Katharians and other inhabitants, the brothers gathering together into their own gang as violence kept on mounting. Despite their over-worked parents scolding them for their behavior, it never ceased, the brothers disobedience and relentlessness causing numerous arrests as they got older. Thankfully their time in jail was short and they would always reunite as soon as possible. But their actions were not without consequence. It was inevitable that the first of them would die in a violent shootout, more ensuing. As the gang would decrease with attrition, the situation became more and more grim, their parents quickly passing once it became too hard to see what their children had become. Filled with guilt, Holiday confronted his brothers with a desire to abandon their criminal activities. Despite being bruised and having a scar from the fight that broke out, he hasn't dared to return to that street since. Signing on with pirate who desperately needed crew, Holiday's story would become as typical as ever of any fortunate criminal- working his way in a short matter of years, getting his own ship and having worthy gear to boot. His greed is without end, constantly pushing himself forward to try more dangerous and life-threatening plans to gather more loot, getting drunk when the money can be spent and making lackluster jokes along the way. His desperation shines through the shell of confidence sometimes, guilt for leaving his brothers behind is as endless as the greed. Equipment Space Revolver - With blue light surrounding the sights and black paint everywhere else, the "Space Revolver" is a lethal military-grade weapon that fires bullets similar to a 50. cal. While the bullets themselves are only capable of penetrating the most basic of armor, the real threat comes in the bullet's impact, capable of knocking down those too tough or armored to kill. The name of the actual gun is unknown, Holiday simply calls it space revolver for his own enjoyment. (He insists "Holiday Special" was another idea, but was weird to say.) Pocket Tool Device - While most of the tiny tools in this device aren't lethal by any stretch of the means, it has proven to be useful in causing trouble, from cutting rope with a tiny knife to hacking terminals with lacking security. It also serves as a short-range communication device, similar to a cell-phone. Lucky Spandex - A sophisticated and form-fitting black suit worn under the all of Holiday's clothing. It remains on at all times, capable of propelling itself in space with tiny jets on the feet, to having a helmet form over his face from tiny nanobots that inhabit the suit with it's own oxygen supply, these nanobots can also assist in preventing severe blood loss or protecting from blunt force, though cannot outright stop either from killing Holiday. Where this suit comes from and who originally owned it is up for debate, Holiday has come to calling it "Lucky Spandex" Ship Europa Presently Aboard The Hellion The Basics - The Europa is a durable fighter, with a single cockpit with many trinkets laid about it, as well as a picture of SB798-17 near the controls. The original design seems to have been long overridden with numerous customized parts, some of which are debatable in their legality. The name also implies it was owned by a human, but Holiday refuses to bring up it's history. Weaponry - Two small turrets are attached underneath the cockpit. They fire large rounds similar to that of a tank at a higher speed, lacking severely in explosive power but packing a mighty punch. Other then that, there is one 'pod' of missiles that pops out of the top of The Europa's front, with a total of four missiles being able to be fired at once. Activity - My mood and inspiration changes unfortunately, and that determines how willing I am to post. I'm not going to hold up the RP for a week is what I can promise. If I take too long to post or if inspiration dies, I'll come into the OOC and say that I'm quitting. If I SOMEHOW don't end up doing that and haven't posted in awhile, boot me from the thread entirely with extreme prejudice. Seriously, if I don't post within at least a few days and don't respond to a @, then boot me with extreme prejudice. Extras - I'd consider Holiday to be a comedic relief for me since I've always written serious stuff, so don't expect him to get heavily invested into philosophy and the living conditions of the modern galaxy 24/7. Though that doesn't mean him being dark isn't off the table, it'll just only be reserved for particular moments. Name - Grace Age - 18 Species - Kathirian Role - Pirate Gender - Female Appearance - Like any other Kathirian, Grace has fur covering her body and overall humanoid. Her body is pear shaped and eyes yellow with black pupils. Fur is primarily light orange, with white going down from the neck and over the torso. She is way shorter then the average human height, but is muscular enough to carry her own weight. Her apparel is very non-combat orientated, utilizing a flexible but tight full body suit to survive the void of space, or hazardous planets. The suit is white in color so it can be easily spotted against the backdrop of space, with a thick, hard fabric to protect against cuts and numerous wires connecting from the helmet to a backpack-like oxygen container oh her back, which doubles as a jetpack. It also has a hood and a face-mask for environments that do not require full head protection. Casually, she'll just wear that same full body suit without all the added hazardous survival gear- basically a white jumpsuit. Personality - Grace is a very timid despite her line of work as a outlaw. There is no threatening boom to her voice nor any glare she could give, shyly keeping away from people she doesn't know and sticking to those that she does. Thanks to this antisocial behavior, vehicles are her most common audience, their creaks and groans replied with swift repairs and constant customization to keep them up to date. She has a interest in art, and will more then once paint or etch something into the side of a long-served machine if a pilot/crew indirectly permits it. This talent and confidence swiftly fades in the presence of others however, where nervousness takes over. So far Grace remains attached to Holiday as they are similar to one another, though she more so merely listens to him rather then talking back for an open discussion, there is a feeling of family between the two to keep them friendly towards each other. While not admitting it, she does look up to Holiday in admiration of his confidence and desire to discover. History - It is unknown where she was born, the details having been forgotten by herself. It was a distant colony, somewhere beyond the reaches of the UGCP for sure, with little protection and a lax governance over the populace that had lived there. Life was peaceful enough despite the UGCP's absence, with many species cooperating as neighbors to each other, finding comfort within the urbanized centers that were so sparsely dotted along the surface. The Throgg however would not dare leave such a bountiful target alone, and during one morning they had savagely torn apart most of the population centers in search for materials and slaves to take for their future wars. It was during this fighting that Grace had lost her family and the trauma from the event coming to haunt her for the years to come. Fortunately escaping on an evacuation shuttle, the fact that few ever made it off world haunts her to this day. Since that raid life has been busy, finding her way into the Hellion as a jack-of-all-trades when it comes to the machines, technology and other artificial creations. Despite the title of pirate making her seem as of a dangerous sort, Grace has yet to ever kill another being, quietly staying out of trouble as she has always done. Equipment Tools - Simple as the name may be, "Tools" are varied in size and purpose, this can be a small toolbox to everything that is carried with her. A decade of living with little has made her resourceful, so her only strength can be found in her tinkering alone, capable of making the most makeshift of tools into what would seem factory-made equipment with a wrench and some screws. Though it may take time to make the most dangerous of weapons even better, the end result is never disappointing. Zero G Experience - When the situation calls for floating midst debris or asteroids, there is no lack of experience on Grace's part. With hundreds of hours spent crawling along hulls and repairing breaches, or floating through derelicts with great interest in where they came from. Gravity is a kind of movement which Grace has adapted to with a rapid pace, even if the great depths of space are horrifying to stare into. Ship - N/A Activity - See Holiday Extras - While I take Holiday as my primary character for most action, I'd intend for Grace to be heavily involved as well as an observer/assistant, and in a way have her be more of the 'protagonist' of the two. Her development is much more important and may very well become my focus in this RP, though she'll be slightly more serious in tone.
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Mark stood in front of the mirror in his quarters. Or rather one of his avatars stood in front of the mirror constantly adjusting its outfit while his original body lay unconscious on the bed, his higher brain functions currently controlling the android avatar. Halla walked by in her civilian attire which was made of the hides of some of the creatures she had killed. "Something wrong, Mark?" she asked. "Maybe." he replied with a now female voice. "I just upgraded this body's sense of touch, and now this clothing is too uncomfortable. Maybe I made it too sensitive?" "Or maybe it's because you are wearing leather without underwear." she responded. "Just because this body can't chafe doesn't mean your clothes can't be uncomfortable." "You're right. I guess I've never worn leather before." said Mark. "Can I borrow some underwear then?" "I'm .3 meters taller than this avatar." she said. "They wouldn't fit, and mine have a tail hole." Mark nodded. "Shopping trip then?" Halla agreed, so they stopped by the science lab, where Qo was busy with the chemical synthesizer he had just bought. "We're heading into the station." Mark said, sticking his head in the door. "Anything you need?" "Yes." Qo responded. "Synthetic neurotransmitters, preferably with a good bit of acetylcholine. I can't manufacture them of a high enough quality with this equipment." Mark looked puzzled. "What do you need neurotransmitters for?" "For making Psyonic activators." Qo responded matter-of-fact. "Uh, you do know that all psyonic activators are either restricted or illegal in this system, right?" "Yes." Qo said flatly. Mark shook his head. "Ok, then, but if I have to deal with the black market, you're making me some Empathy." Qo agreed, and Mark and Halla left for a cheaper sector of the bazaar, where people tended to ask fewer questions. They used the docking hatch to leave the ship, though, as the teleporter wasn't really needed.
Ship Classification - Assault/boarding craft Ship Role - Freelancers Crew size - 3 Description - A fast, heavily shielded corvette designed to punch holes in enemy shields and dock with them. Originally used for taking enemy ships, it has been refit for raiding them of valuables. Power: Main: Artificial singularity generator, direct mass conversion. Overpowered for a ship this size, and prone to instability if it takes damage. Secondary: Fusion, Deuterium. Reliable, but barely makes enough power to run the ship under non-combat situations. Weapons: Particle beam cannons: For when they need to destroy ships or parts of them. Adjustable output. Pulse burst: Charged weapon that tears a hole in shields large enough to fly the Talon through. Point Defense: Multiple small particle beams on the hull of the ship. Defenses: Aligned Plasma shields: Good at taking large attacks, but can take less damage overall than a standard shield. Can usually take only one solid hit from a medium sized ship. Conduction/absorption armor: Spreads kinetic damage out over a larger area to minimize damage, and absorbs many forms of energy, including plasmas, low and mid level photonic weapons, many radiation types (alpha, beta, gamma (partially), charged protons), and many scanners. Used for stealth. FTL: Hyperdrive: The ship moves along extra-dimensional corridors, making it impossible to track without hyper-space capable sensors. It is difficult to control where you emerge from hyperspace, so it is used for jumps of no more than a few AU except in emergency situations. Thankfully, you almost always emerge near a gravity well of some kind, whether a planet, star, or black hole. Special: Quantum shift teleporter: Can shift an object or person up to about 20 meters through solid objects (depending on the material's density). Allows them to board ships without breaching the hull. Necessary, because their hull blocks many forms of teleporters. Gravitic grapple: Four gravity generators on the bottom of the ship can grab onto whatever they land on. They also have a launcher that can shoot one which is tethered the Talon at an enemy up to 100 meters away. Tractor beams can be disrupted, but grav fields are harder to disrupt and tethers have to be cut, which makes them prefer this to a standard tractor beam. Name - Mark Briggs Age - 32 Species - Human Role - Freelance Gender - Male Appearance - 5'8" skinny, pale skin, black hair, blue eyes. Personality - Loves learning about science and advanced tech. Is currently obsessed with the idea of Transhumanism. History - When he first came to space he got a job working for his cousin, Christopher Briggs. There he met Halla, who was the first officer. When they were caught smuggling Psionic Activators (drugs which grant psionic abilities, usually temporarily) through customs to avoid the outrageously high tariffs and restrictions on them, Christopher took credit for it, claiming that his crew only knew about the food concentrates they were hauling as a cover story. Christopher was arrested, the ship impounded, but Halla and he were the only ones willing to help pay for his defense in court. They did this by taking jobs as mercenaries for the UGCP. When he was found guilty and sent to prison, Halla and Mark continued to work as a team, eventually buying a surplus boarding ship from the military. When it became time to renew their contracts, they turned it down, but got a Privateer license from their former CO. As long as they only attacked criminals and the enemy, the UGCP would leave them alone, and may even buy their stolen goods. Equipment - Technopathy Implant: Allows his higher brain functions to interface with a computer, allowing control or possession of the device. Usually used to "become" the ship or one of his robots. He can usually use it at his level for about 18 hours, but intense use, such as combat, stresses him faster, shortening this time. Battle droids: Various models, built by him and based on old sci-fi shows. B1, B2, and Droideka from Star Wars, "Squidy" from the Matrix, and several "replicator" bugs from Star Gate for recon, but they cant reproduce without using manufacturing equipment. Androids: Two based on old Sci-fi, Romie from "Andromeda" and the T-100 from "Terminator". Weapons and Armor: For his androids, though he does have a basic military body suit and rail rifle for himself if he has to use it. Ship - Talon --- Name - Halla Age - 36 (her species has an average lifespan about equal to humans) Species - Hibros Role - Freelance Gender - Female Appearance - 7ft tall cat person, brown with white stripes, green eyes, fangs. Personality - Her people believe it to be dishonorable to fight with borrowed strength, so everything she uses in battle relies on her own strength. (The psychological and mental habits of your character and adversely their species if they have any particular personality quirks that they inherit from their kind.) History - She grew up on a space station made from hollowed out asteroids, learning to hunt in the wild, paraterraformed areas of the station. She got a job with one of the freighters that came through the station, and loyally followed that captain, Christopher Briggs, until he went to prison. She even helped his cousin fight for his freedom, but they failed. They then worked together to earn money to buy a ship and upgrade it, and continue to fight together. Equipment - Rail Bow: A spring is compressed when she pulls a plunger on the weapon. When she pulls the trigger, the spring is released, transferring the energy through magnetic coils into a rail gun attachment. She can replace this with a particle beam weapon, but rarely does. Personal Force-field generator: Draws power from the nervous system of the user to charge a capacitor which powers a force field emitter. She got it off of a human murderer that didn't understand the fact that the device would eventually put its user into a coma before the safety feature activated and the device deactivated. It was easy to capture him for the bounty at that point. Ceremonial blades: Two foot long fang shaped blades, one for each major like event. She carries the one denoting her becoming a privateer into battle. Ship - Talon --- Name - Qo Age - 67 (His species has an indefinite lifespan, but he appears to be a young adult) Species - Sesuna Role - Freelancer Gender - Sesuna are Hermaphrodites Appearance - (the closest picture I could find) Blue, bipedal, roughly humanoid. "He" applies hormones to the top of his head to grow leaves to simulate hair. He has yellow flowers during flowering season, but wears a pressure suit when pollinating to prevent it from effecting the crew. Personality - Likes to learn about science, especially biological sciences. Will only harm someone in self defense or defense of others. History - His people are pacifists, but when his people were attacked he subjected the attackers to a paralyzing agent, allowing them to be placed on their ship and sent back to their home base. His people considered this to be a violation of their rules and sent him away. He got a job on the Talon when they were looking for another crew member. His only speculation was that they not kill anyone except in self defense or defense of others. They agreed. Equipment - Various hormones for altering his shape, knock out grenades, EMP grenades, stun pistol, standard armor Proficient with most science equipment. Ship - Talon Activity - I'm on almost every day, but usually only post every few days at most. I prefer to post multiple responses at once to make it easier to remember who I responded to and what I said.
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Luna-2, as it appeared within view Kiri smiled. Another hunt for a bounty will be delivered and just in time because her supplies were running low. Hunting for someone for 2 months depletes quite some of the supplies, because this bastard was harder to catch than she had imagined. "Ship 152666 asking for premission to land." as she spoke those words trough the com, she glanced at her screens for a moment. Everything was still looking good, but the ship took quite a beating when she had to lift off from that godforsaken planet. "Ship 152666, you've got premission to land. Dockingbay 66 is all yours." With a smile on her face, she moved the ship towards dockingbay 66 and swiftly moved it into landing position. As her ship flies inside the dockingbay, she activates the auto-pilot to land the ship and walks towards her holdingcells. "You bloody bastard! Let me out of here right now!" "Ofcourse you'll get out today, because it's time to deliver you." With that said, she opens up the cage and within split seconds her tail is against the man his neck. Kiri smiles as she sees him gulping. As she places the handcuffs around his wrists, she makes him move towards the door to exit the ship. As she walks trough the dockingbay, her tails sweeps from left to right and her black jacket slowly moves along side her body. Her black pants genlty flows across her legs as her tail moves along side it. As her holsters are hidden underneath her jacket, she smiles at the guards she passes them she gives them a small nod. "Time to get my money and get rid of you." The elivator moves away from the dockingbay and stops at the entrance to the shopping district. Although it seemed a normal district on the surface, when you know your way around it, it shows quite some dark sides to it. As she walks trough the streets, she notices how everyone glances at her and the man infront of her with his cuffs on. A grin appears for a second on her face as she moves forward, but without seeing it coming, the man turns around and punches her in her face. Before recovering from the blow, the man runs off and leaves Kiri behind. "Bastard..." she speaks beneath her breath, as she takes out one of her colts and spins the cilinder around. As it clicks back she fires off the gun. As the gun goes off, each and every spectator around her covers their ears. Kiri slowly walks forward as she sees her bounty lying on the floor. A grin appears on her face as she sees him strugling to move his body. "Always handy, having customized ammo." As her tail wraps around his neck to pull him up, she looks around for a moment and then continues her walk to collect her bounty.
Name – Kiriastel Sardeliun – Kiri for short Age – 57 Species – Xardiurels Role – Bounty Hunter Gender - Female Personality – Clever, Charming, Courageous, Honorable, Resourceful, History – Because of severe amnesia, she only recalls the present days. Armor – Although she doesn’t wear much, just some regular black outfit, her armor is her own skin. Her own skin can take quite a few punches before she starts to bleed. Claws – Although they can’t pierce trough armor, they can still be deadly on foes without any armor or with wide gaps within their armor. Sharp and deadly. Her tail – Although most wouldn’t call it deadly, it quite is. Silent and deadly! It can be used as a whip, spear and can almost pierce trough anything. Two Colt 1911s – The M1911 is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge. Why she enjoys this weapon is the endless possibilities to modify it. It can be modified for each job perfectly. She also uses customized ammo for it, to atleast give it a punch. Stealth – Her most deadliest skill is her stealth. Going in and out without being noticed, heard or anything. She can climb up onto walls, go trough vents and even (with a bit of luck) fit trough most gaps. Dark Vision – Although she can see clearly during the day, her eyes grant her the vision to even see in the most darkest places. Making her a deadly foe within the night and darkness. A one man spaceship, or in this case a one woman spaceship. Packed with average speed, four photon blasters, a mine launcher and a shield that can take a punch it still isn't a ship to just start a fight with. Although it lacks speed, its handling is quite easy and the ship can make easy turns to atleast avoind most attacks. Activity – Almost daily.
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B.E.A.S.T --Command input recognized--Stallion mode activated-- Without hesitation, the massive metal monstrosity reared up onto its hind legs as geysers of steam shot from its sides, filling the air with a thin veil of mist. Warmth emanated from the creatures cold form, warming its frigid plated armor as engines and servos whirred and buzzed from within its body. The smaller set of arms on the lower half of the beast's large chest folded inward and the rest of its massive robotic body began to change. Slamming its heavy front talons on the steel floor, the beast let out a mechanical growl and its large arms reconfigured, followed closely by its hind legs, which bent backwards and increased in mass around the joints and pistons. What was the edged spine running down Prince's back split away from between its angular shoulder plates, segmenting out to become a long whipping tail tipped in a menacing blade. Streaks of blinking neon rapidly illuminated the colossal metal sentinel. Energy gathered within its cores. It let out another series of chirps and clicks. Then, in a flurry of motion, the metal plates and mechanical muscles began to shift and reform around its new lowered posture and anatomy. Its head lowered, taking on a broader shape, and sprouting sets of three eyes on each side glowing bright red orange. Horns shot forward from its cranium, and a saddle like patch of padding and controls appeared across its back. A set of metal handle like reins emerged from two slots on each side of a dashboard that formed on the rear of the creatures haunch. After a few moments, the shifting of the beast's solid metallic armor plating slowly stopped, setting into place in specific places throughout its monstrous form. Kneeling down onto its front arms, which were now forelegs, Prince brought its saddle mounted back down to level with Omorfiá. She could hear the low, rumbling engines and motors that growled within the creature as it keeled down beside her, gently vibrating the air around it with deep reverberations. The holographic display that sprawled across the dashboard on the monsters back dimly lit the air, lighting up the small particles that wafted past on the breeze from Luna-2's venting system. The creature waited for its master patiently, still passing the occasional fierce glare and onlookers. --- ---
◄B.E.A.S.T► Bionically Engineered Autonomous Symbiotic Technology Aliases/Titles - Beast, Cybernetic Demon, Sentinel Appearance - This creature appears to be a combination of machine and war beasts, sporting dense, metal armor covering an animal like form. Though it tends to change its shape to adapt to the environment or situation, it maintains the same general qualities. Age - Unknown Gender - N/A Species - Machine Alien Hybrid/Techbreed Role - (Obtained From Host) Height - Predator Mode: 7'10". Stallion Mode: 5'6".(9ft from head to tail) Kaiser Mode 8'2".(15ft from head to tail) Nautilus Mode 6'3"(17ft from head to tail) Weight - Predator Mode: 290 lbs. Stallion Mode: 370 lbs. Kaiser Mode 525 lbs. Nautilus Mode 465 lbs. Equipment - N/A Physiology - The Techbreed are a species of ancient aliens of an unknown origin which were captured in mass, artificially engineered, genetically modified, grown, programmed, and outfitted to be machines of war. Finely segmented plates of depleted promethium armor cover a body made of a transmutable muscle-like memory metal. Its body is capable of consuming and converting metal, sunlight, electricity, fire, and life force into matter and energy to help mend damage, restore power, and increase abilities through a cycle of demonic corruption and cybernetic repair. When heavily damaged, it can enter a high speed repair mode, restoring its physical form in hours but rendering it offline for days, or weeks depending on the amount of damage. At the center of this creature, instead of a beating heart, there is an Energy Core capable of storing massive amounts of power. This allows it to go for long periods without an energy source to feed on as well as stores power for specific situations. If compromised, the core can become volatile and explode, equating to a small nuke. Psychology - A combination of genetic programing and instinct drive Beast's train of thought and mental capacity. It symbiotically imprints on a single living sentient entity with a positive life force and from that point forward becomes unhesitatingly loyal to the point of self sacrifice toward that individual. In exchange, an occasional supply of life force is needed to continue long term functionality. Specific actions and attacks are carried out via vocal commands and voice recognition, which develops over time the more the host language is monitored. Along with these ingrained traits, Beast itself, due to a few flaws and quirks in its programming from decades of floating across the Galaxy, can tend to stray from a typically mechanical personality. This causes occasional acts of spontaneous behavior or unexpected actions. Abilities Adaptive Combat Modes Predator Mode - Standard operating mode. Best suited for reconnaissance and general combat. Is decently fast and durable. Stallion Mode - Best suited of utility and ground travel. Stallion mode changes Beast into a more speed and stamina oriented form. Requires minimal matter absorption. Kaiser Mode - Best suited for aerial combat and transportation. Kaiser mode transitions Beast into a flight capable form with incendiary abilities. Requires moderate matter absorption. Nautilus Mode - Best suited for combat, transport, and reconnaissance all based in an oceanic environment. Beast is reconfigured with advanced sonar systems, pressure compensation, and hydraulic jet propulsion for high speed high defense aquatic superiority operations. Requires moderate matter absorption. Combat Capabilities Techflies - Beast releases a swarm of robotic flies from canisters on its back. Each fly is equipped with mini photon lasers and small volatile energy cores for self detonating. Beast's swarm supply is replenished after a short period of time. Nanite Defense cloud - A cloud of microscopic nano-machines are released into the air from ports on Beast's body, forming a cloud around it and near by allies to protect from most forms of attack by absorbing impacts and energy before dissipating after several seconds. Nanite Acid Spray - Beast spits a gooey spray composed of a glue like liquid and a swarm of microscopic nano-machines which breaks down and dissolves most solid matter on contact. Edge Shredder - Blades emerge from Beast's body as it curls into a wheel and rolls at high speeds towards a target. Though low on accuracy, this attack does significant damage to flesh, metal, and terrain alike. Cloaking Matrix - Causes Beast's body to absorb and bend light, allowing it to blend in with most surroundings, leaving only a slight optical shimmer in its place. Boost Breaker -(Stallion Mode) Additional Plates and spikes appear across the front of Beast's body and small engines emerge from its hind legs, allowing for destructive stampedes. Sonic Acceleration Drive -(Stallion Mode) Beast's body becomes more streamline and jet like engines emerge on its sides, allowing for high speed mobility, though can be hard to stop. Fission Cannon -(Kaiser Mode) After a short charging period, Beast fires a geyser nuclear flames. Cluster Barrage -(Kaiser Mode) A spread of 20 rockets, each loaded with a cluster of 20 small grenades, are rained down onto lower altitude or ground targets, splitting apart just before impact to deliver a wide spread of shrapnel filled explosions. Vortex Manipulator Torpedoes -(Nautilus Mode) Guided torpedoes which cause massive fluxes in gravity, pressure, and water current in an immediate area for several seconds upon detonation with a crushing power of just over 15,000 psi. Ballista Hunter Missiles -(Nautilus Mode) Surface to air missiles equipped to breach the waters surface at mach speeds and penetrate heavily armored targets before releasing a massive explosive payload. Electromagnetic Defense System -(Nautilus Mode) Fires a powerful electromagnetic pulse, disabling or severely damaging electronic equipment in a radius around Beast. The Guardian Matrix Requires a fraction of the host's life force as well as a mental bond developed over time and trust from the host. When Active, Beast combines with its host and takes the form of a bio-mech suit, gaining new abilities and giving the host synaptic control. Life force continues to drain at a slow rate as long as Guardian Matrix remains active, and will automatically deactivate to prevent fatally draining the host. Guardian Matrix Arachnid HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other readings are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Compound Vision - When active, will grant infrared, ultraviolet, and night vision. Can also detect distortions in light on a microscopic level, zoom in and telescope, track movement, and predict actions based on muscle contractions. Techmites - The Host can produce up to 10 quadrupedal, autonomous, quick moving drones armed with rapid fire photon lasers, a super sticky ooze used for slowing down and immobilizing targets, and volatile energy cores with a detonation velocity of over 5000 meters per second, similar to a grenade. Dual Photon Sabers - Two photon blades capable of cutting through almost any solid are equipped to the host. The blades can be charged with photon energy to add more power to the impact of an attack. Dual Spitfire Machine Guns - A pair of automated arms brandish rapid fire machine guns loaded with regenerating 15mm hollow-point rounds and equipped with auto targeting systems that link into the Host's HUD. Dynamic Mobility - Beast's Arachnid form grants its hosts ability to move with increased agility, jump greater distances, and scale vertical surfaces or ceilings. Guardian Matrix Scorpius HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other reading are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Plasma Coils - At the tip of two tail like appendages are powerful arc guns capable of shooting bolts of white hot plasma and electricity with an output of over 50,000 Amps. Photon Cleavers - A pair of extra reinforced limbs armed with massive photon pincers autonomously defend and attack for the host with a crushing force of about 5000 psi. Dual Anti-Material Rifles - 2 High powered Rifles with 30 caliber rounds capable of piercing most of the thickest, hardest solids are bestowed to the Host. Each is armed with an auto targeting system that patches into the Host's HUD. Reinforced Exoskeleton - At the cost of some mobility and speed, Scorpius form grants high durability and physical strength. Overdrive Override! With enough will power, the host can mentally synchronize with Beast and override its limit programming. Through harnessing all of Beast's stored energy, Guardian Matrix is supercharged, allowing it to reach its maximum potential for around 30 minutes, at the cost of rendering it offline and forcing it into repair mode afterward and exhausting the Host. Predator Mode Stallion Mode Kaiser Mode Nautilus Mode Guardian Matrix Arachnid Guardian Matrix Scorpius
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Omorfiá Omor stepped up onto her newly transformed Pet and pulled out her riding goggles. She slipped them on, remembering the first time they had done this, on the Broken Dream. Needless to say, she nearly wrecked the place. Repairs took a few weeks to complete. She shuttered at the memory, however it wasn't a unpleasant one. She tapped at the controls, and got the reins under control. Cracking her knuckles she started the engine of the Beast. Alright Prince, Thrusters at 48%, I want it to be fast but smooth. She said with a smirk as she tapped the final setting on the interface. It roared and hummed as she and it started galloping down the streets, making wind falls, pushing a few people out of the way. She made a hard left into an alleyway and then over a wall. She took the backroads, weaving through a path of confusing backroads. Soon they would find themselves in front of the tavern known as "Marshal's". A seedy looking bar found in the lower tiers of Luar 2. All the usual suspects of a seedy bar would be seen. A broken window, the signs light flickered, and a few drunks would be found crashed outside. The reason she picked this place was because she knew the owner. Marshal used to live on the Broken Dream and it was always his dream to run a bar. Even a seedy one. Inside, She would find her contact. She was hoping to hire them as protection for her citizens. They were a hearty group but they were like her children. She couldn't always be around to save them. She stepped down off of Prince and patted his head. Good Job, Prince. Now Momma's gotta go do some business inside. You change back to Preditor mode and stand guard outside the door. No one enters, got it? If you're good I'll bring you some nice juicy power cells, the kind you like. She waved goodbye and entered the door and looked for her contact. Where could they be, or more importantly, who?
Name - Artyom Yolkov Age - 25 Species - Human Role - Pirate Gender - Male Appearance – The strong cheekbones of the Slavic people have been graciously passed down the Yolkov bloodlines and Artyom is no different. His hair is a striking ebony, especially in contrast to his fair skin. When possible he tries to make it back to Earth for a cut from his old neighborhood. His icy eyes are, who would think, cold at first. However, in the presence of friends they seem to warm up a little. Personality – Artyom is strongly loyal and stays true to his word for those close to him. As the middle child of six he has experienced his fair share of mistreatment, of course he can dish it right back. Family is important to Artyom and he tries his best to manage his “work” and demands from his family. History – Artyom was born in the Southside Glen, in New New York. The primarily Russian neighborhood was the kind of place where the closest thing to law and order was mob justice. It’s not the ideal place for to lay down a family, but being born into poverty always makes it difficult to get out of it. Artyom’s parents were born and raised in the south side and they decided to stay in the only home they ever knew. They were both honest people, well as honest as anybody could be when your neighborhood is way below the poverty line. When Artyom was young he often asked his papa what he did, he would often reply “Something here, something there, I just put food on the table.” Later his older brother Peter told him that Alexei worked with the Berbatov family and detailed a couple of stories their father told him. Young boys often idolize their father’s and Artyom was no different. Sure, his mother wasn’t excited years down the line when her little Arty followed in his footsteps. He had a knack for the business making it up the chain, Artyom had no real interests in being Don Corleone. The rush he felt from his first robbery was a high he chased ever since, but like any other poor kid his eyes were to the sky. The first time he smuggled was the first time he had gone anywhere above sea level, it was also his first brush with death. The UGCP does not take to kindly to kind of degenerate and the scrap-welded ship used to smuggle drugs and weapons was no different. The back of the ship was blown off just as they entered orbit sending the ship crash landing, luckily, right outside of their neighborhood. Of the few people on the ship half died and it might be hard to pay their respects in prison so anybody who was left limped off before ground forces could arrive. For some reason the brush with death almost had Artyom pitching a tent, he knew he had to keep smuggling. It only became a little complicated when Artyom knocked up a neighborhood, Sofia, thus completing the cycle of poverty. With luck the career criminal had twin girls named, Dina and Vera. When he isn’t running guns or drugs or both Artyom spends time at home. Equipment – Artyom tries to keep it light day to day. At most you can catch him with a top of the line UGCP pistol, with a few modifications to add some extra stopping power. He isn’t formally trained, but he can hit a moving object. Artyom is best with his pistol, but he can use an assault rifle decent as well. He would have no idea what to do with any form of heavy weapon besides point and shoot. Ship – N/A Activity – I’m off at 7 CST so I could generally put up a post after work. Extras – Artyom can fly a small ship if need be, he’s no Solo, but he won’t crash.
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Mark and Halla walked through the streets in a hurry. They had lost track of time shopping and were running late for their appointment. They hadn't even had time to drop off their new clothes at the ship. Halla saw "Marshal's" just up the alley and ran inside, followed closely by Mark. Mark looked around. It didn't look like their client was here yet, so he slipped into an empty booth. Halla threw the backpack containing their clothes down on the bench beside him. "Do you want a drink, at least to keep up appearances?" she asked. "Yeah, whatever makes me look the toughest." he answered. His avatar couldn't be harmed by it unless someone lit it on fire, and he was pretty sure he could ignore the taste long enough to swallow it. Halla nodded and, a few minutes later returned with a glass of some black, viscous fluid that looked more like oil then liquor, a gallon of beer, and a roasted goat leg on a platter, slathered in some sort of barbecue sauce. He didn't even have to ask to know that it was flash cooked, blackened on the outside and still raw on the inside. As she sat down the woman who contacted them walked in the door, turning around for a few seconds to talk to some giant robot or cyborg before looking around for him. Instead of greeting her, he played it cool and swallowed whatever it was Halla had brought him. It took him a few seconds of concentration before his gag reflex was completely suppressed and he could open his eyes again.
Ship Classification - Assault/boarding craft Ship Role - Freelancers Crew size - 3 Description - A fast, heavily shielded corvette designed to punch holes in enemy shields and dock with them. Originally used for taking enemy ships, it has been refit for raiding them of valuables. Power: Main: Artificial singularity generator, direct mass conversion. Overpowered for a ship this size, and prone to instability if it takes damage. Secondary: Fusion, Deuterium. Reliable, but barely makes enough power to run the ship under non-combat situations. Weapons: Particle beam cannons: For when they need to destroy ships or parts of them. Adjustable output. Pulse burst: Charged weapon that tears a hole in shields large enough to fly the Talon through. Point Defense: Multiple small particle beams on the hull of the ship. Defenses: Aligned Plasma shields: Good at taking large attacks, but can take less damage overall than a standard shield. Can usually take only one solid hit from a medium sized ship. Conduction/absorption armor: Spreads kinetic damage out over a larger area to minimize damage, and absorbs many forms of energy, including plasmas, low and mid level photonic weapons, many radiation types (alpha, beta, gamma (partially), charged protons), and many scanners. Used for stealth. FTL: Hyperdrive: The ship moves along extra-dimensional corridors, making it impossible to track without hyper-space capable sensors. It is difficult to control where you emerge from hyperspace, so it is used for jumps of no more than a few AU except in emergency situations. Thankfully, you almost always emerge near a gravity well of some kind, whether a planet, star, or black hole. Special: Quantum shift teleporter: Can shift an object or person up to about 20 meters through solid objects (depending on the material's density). Allows them to board ships without breaching the hull. Necessary, because their hull blocks many forms of teleporters. Gravitic grapple: Four gravity generators on the bottom of the ship can grab onto whatever they land on. They also have a launcher that can shoot one which is tethered the Talon at an enemy up to 100 meters away. Tractor beams can be disrupted, but grav fields are harder to disrupt and tethers have to be cut, which makes them prefer this to a standard tractor beam. Name - Mark Briggs Age - 32 Species - Human Role - Freelance Gender - Male Appearance - 5'8" skinny, pale skin, black hair, blue eyes. Personality - Loves learning about science and advanced tech. Is currently obsessed with the idea of Transhumanism. History - When he first came to space he got a job working for his cousin, Christopher Briggs. There he met Halla, who was the first officer. When they were caught smuggling Psionic Activators (drugs which grant psionic abilities, usually temporarily) through customs to avoid the outrageously high tariffs and restrictions on them, Christopher took credit for it, claiming that his crew only knew about the food concentrates they were hauling as a cover story. Christopher was arrested, the ship impounded, but Halla and he were the only ones willing to help pay for his defense in court. They did this by taking jobs as mercenaries for the UGCP. When he was found guilty and sent to prison, Halla and Mark continued to work as a team, eventually buying a surplus boarding ship from the military. When it became time to renew their contracts, they turned it down, but got a Privateer license from their former CO. As long as they only attacked criminals and the enemy, the UGCP would leave them alone, and may even buy their stolen goods. Equipment - Technopathy Implant: Allows his higher brain functions to interface with a computer, allowing control or possession of the device. Usually used to "become" the ship or one of his robots. He can usually use it at his level for about 18 hours, but intense use, such as combat, stresses him faster, shortening this time. Battle droids: Various models, built by him and based on old sci-fi shows. B1, B2, and Droideka from Star Wars, "Squidy" from the Matrix, and several "replicator" bugs from Star Gate for recon, but they cant reproduce without using manufacturing equipment. Androids: Two based on old Sci-fi, Romie from "Andromeda" and the T-100 from "Terminator". Weapons and Armor: For his androids, though he does have a basic military body suit and rail rifle for himself if he has to use it. Ship - Talon --- Name - Halla Age - 36 (her species has an average lifespan about equal to humans) Species - Hibros Role - Freelance Gender - Female Appearance - 7ft tall cat person, brown with white stripes, green eyes, fangs. Personality - Her people believe it to be dishonorable to fight with borrowed strength, so everything she uses in battle relies on her own strength. (The psychological and mental habits of your character and adversely their species if they have any particular personality quirks that they inherit from their kind.) History - She grew up on a space station made from hollowed out asteroids, learning to hunt in the wild, paraterraformed areas of the station. She got a job with one of the freighters that came through the station, and loyally followed that captain, Christopher Briggs, until he went to prison. She even helped his cousin fight for his freedom, but they failed. They then worked together to earn money to buy a ship and upgrade it, and continue to fight together. Equipment - Rail Bow: A spring is compressed when she pulls a plunger on the weapon. When she pulls the trigger, the spring is released, transferring the energy through magnetic coils into a rail gun attachment. She can replace this with a particle beam weapon, but rarely does. Personal Force-field generator: Draws power from the nervous system of the user to charge a capacitor which powers a force field emitter. She got it off of a human murderer that didn't understand the fact that the device would eventually put its user into a coma before the safety feature activated and the device deactivated. It was easy to capture him for the bounty at that point. Ceremonial blades: Two foot long fang shaped blades, one for each major like event. She carries the one denoting her becoming a privateer into battle. Ship - Talon --- Name - Qo Age - 67 (His species has an indefinite lifespan, but he appears to be a young adult) Species - Sesuna Role - Freelancer Gender - Sesuna are Hermaphrodites Appearance - (the closest picture I could find) Blue, bipedal, roughly humanoid. "He" applies hormones to the top of his head to grow leaves to simulate hair. He has yellow flowers during flowering season, but wears a pressure suit when pollinating to prevent it from effecting the crew. Personality - Likes to learn about science, especially biological sciences. Will only harm someone in self defense or defense of others. History - His people are pacifists, but when his people were attacked he subjected the attackers to a paralyzing agent, allowing them to be placed on their ship and sent back to their home base. His people considered this to be a violation of their rules and sent him away. He got a job on the Talon when they were looking for another crew member. His only speculation was that they not kill anyone except in self defense or defense of others. They agreed. Equipment - Various hormones for altering his shape, knock out grenades, EMP grenades, stun pistol, standard armor Proficient with most science equipment. Ship - Talon Activity - I'm on almost every day, but usually only post every few days at most. I prefer to post multiple responses at once to make it easier to remember who I responded to and what I said.
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Omorfiá Omor saw the "Avatar" that Mark had possessed. The Technopathy that he controlled scared her a little, with the Nantes in her body and her B.E.A.S.T. What if he turned and killed her with her own body or even worse... She brushed those thoughts away quickly. She walked up to the booth where he and his companion sat. She could tell it was him, the Avatar looked very out of place in this setting. Hello, I'm Omorfiá. You must be Mark, its a pleasure. Lets skip the pleasantries and get to business. She sat on the other side of the booth, across from Mark. She pulled out a portfolio entailing the documents for his hiring. Inside is the details. Its a simple gig. Watch over the Broken Dream and you'll get paid a portion of the income they bring in. Don't let anything happen to it. Simple. Upon investigation of the folder, it had pictures of The Broken Dream and pictues of the treasure she found. You'll be given some of my treasure as an upfront payment. Also, arrangements have been made for living quaters in the ship if you so desire.
Name - Artyom Yolkov Age - 25 Species - Human Role - Pirate Gender - Male Appearance – The strong cheekbones of the Slavic people have been graciously passed down the Yolkov bloodlines and Artyom is no different. His hair is a striking ebony, especially in contrast to his fair skin. When possible he tries to make it back to Earth for a cut from his old neighborhood. His icy eyes are, who would think, cold at first. However, in the presence of friends they seem to warm up a little. Personality – Artyom is strongly loyal and stays true to his word for those close to him. As the middle child of six he has experienced his fair share of mistreatment, of course he can dish it right back. Family is important to Artyom and he tries his best to manage his “work” and demands from his family. History – Artyom was born in the Southside Glen, in New New York. The primarily Russian neighborhood was the kind of place where the closest thing to law and order was mob justice. It’s not the ideal place for to lay down a family, but being born into poverty always makes it difficult to get out of it. Artyom’s parents were born and raised in the south side and they decided to stay in the only home they ever knew. They were both honest people, well as honest as anybody could be when your neighborhood is way below the poverty line. When Artyom was young he often asked his papa what he did, he would often reply “Something here, something there, I just put food on the table.” Later his older brother Peter told him that Alexei worked with the Berbatov family and detailed a couple of stories their father told him. Young boys often idolize their father’s and Artyom was no different. Sure, his mother wasn’t excited years down the line when her little Arty followed in his footsteps. He had a knack for the business making it up the chain, Artyom had no real interests in being Don Corleone. The rush he felt from his first robbery was a high he chased ever since, but like any other poor kid his eyes were to the sky. The first time he smuggled was the first time he had gone anywhere above sea level, it was also his first brush with death. The UGCP does not take to kindly to kind of degenerate and the scrap-welded ship used to smuggle drugs and weapons was no different. The back of the ship was blown off just as they entered orbit sending the ship crash landing, luckily, right outside of their neighborhood. Of the few people on the ship half died and it might be hard to pay their respects in prison so anybody who was left limped off before ground forces could arrive. For some reason the brush with death almost had Artyom pitching a tent, he knew he had to keep smuggling. It only became a little complicated when Artyom knocked up a neighborhood, Sofia, thus completing the cycle of poverty. With luck the career criminal had twin girls named, Dina and Vera. When he isn’t running guns or drugs or both Artyom spends time at home. Equipment – Artyom tries to keep it light day to day. At most you can catch him with a top of the line UGCP pistol, with a few modifications to add some extra stopping power. He isn’t formally trained, but he can hit a moving object. Artyom is best with his pistol, but he can use an assault rifle decent as well. He would have no idea what to do with any form of heavy weapon besides point and shoot. Ship – N/A Activity – I’m off at 7 CST so I could generally put up a post after work. Extras – Artyom can fly a small ship if need be, he’s no Solo, but he won’t crash.
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Alexis, Omega, Nova, Tara Earth. Humans homeworld, according to history. She hadn’t grown up here, but the seedier parts of the planet and their dark alleyways always felt homier to her than the junk piles of Xenerth. She had certainly spent a great deal of time in the seedier parts of the planet, at least once she had finally gotten out of the ass end of the galaxy. They had some really great clubs she’d love to visit again while she was here, but alas, no rest for the wicked and all that. She was here on business, as much as she’d much rather be here for pleasure. The woman stretched as she walked, mechanical blue eyes giving her constant readouts on the surroundings. Nothing too out of the ordinary, but she always left the passive scanning functions active. Next to her, walked something that seemed to get a good number of looks from a number of people. She wasn’t surprised – the AI’s artificial body was hardly anywhere near complete. While it looked human, it looked like that human had gotten a number of bad cybernetic upgrades. “Alright Meg…what all do we know about this Or’Taleen?” Alexis asked. It was rare for the AI to leave the ship for whatever reason – she much rather preferred to assist from afar. Alexis could only really guess at why she suddenly wanted to tag along. Well, technically she was still on the ship as well and anyone who wanted to speak with her there could still do so there - she was just extending her functions slightly to allow for this. “Her name is Tara Taa'l from what Kidd and I gathered.” The AI’s single red eye turned towards Alexis as she replied with a mechanical voice. “She has been looking for a crew outside of other Or’Taleen species and has been causing a bit of a stir here. It seems most people aren’t too fond of a parasitic species walking around.” The AI’s head turned to their other companion – an ex-UGCP soldier who simply went by ‘Nova’. “Though, most are not aware Humans are unusual hosts for Or’Taleen.” A series of images suddenly popped up in Alexis’ vision as they walked. Files regarding the Or’Taleen and everything Omega and Kidd had managed to dig up. So far, Alexis didn’t see too many problems with hiring one, even if Nova seemed a little hesitant. They were good fighters, and that was all she really cared about. Nova listened to the description that Omega gave of the Or'Taleen bounty hunter. Like some of the other crew members, Nova hadn't been to Earth for a long time now but unlike some of the others, he did not miss the planet as much. It was where he joined the military and at the time, he'd never look back. However, when it came down to it, Nova deserted the UCGP for a reason. Nova looked back at Omega, his lifeless helmet glaring back. When Nova replied, his voice was distorted and robot-like. No one on the ship really knew the reason why he decides to do this, but he definitely preferred to keep it this way. "Or'Taleen Bounty Hunter..." He began. Even if his robotic tone was devoid of all emotion, you could tell that what he was about to say wouldn't be positive. "You think it's a good idea to let one on the ship, Alexis?" He asked. It was alarming to Nova that Alexis didn't ask any questions yet. If there was one thing that Nova did not want to be on a ship with, it was a symbiotic alien that latches onto a host for the sole purpose of completely ridding the host's identity, which was ironic coming from a guy who didn't want anyone to know his true identity. “What?” Alexis turned her head towards Nova as they walked down the crowded street. Truthfully, she should probably think about the possible repercussions about letting some sort of symbiotic parasite aboard the Raid, but Alexis wasn’t exactly known to think that far ahead all that much. She did befriend an AI that joked about the ‘Machine Overlords’ at times after all. “It’ll be fine, Nova. What’s she going to do? Turn the whole crew into Or’Taleen?” The Captain replied with a grunt, tone indicating she found the very notion to be absurd. “She tries it, she’s gonna get reeeal quick understanding of how ‘1000 bullets a minute’ to the gut feels.” “What Alexis is trying to say, Nova, is that she is aware of the risks but doesn’t think they’re relevant.” The AI replied. “I think it is an acceptable risk, though I do understand your concern. I plan to monitor her for a while to make sure nothing happens.” Nova's hands couldn't help but twitch for his gun already. He wasn't going to take any chances in this meeting with the Or'Taleen. It amused Nova when he heard Alexis's response. Why yes, if they weren't careful, the whole crew could become part of the hive mind for all he knew. "Make sure you do, Omega." He warned. He knew the AI did a good job, even if she wasn't all there yet. UCGP kills for competent AI's. Sometimes quite literally. "Where is this ' Taara Taa'l ' anyway?" A small smile formed on the face of the AI’s artificial body. “You sound like you don’t believe I can! I watch everything on the ship. Even you. In your sleep. And when you take off your armor, ‘Nova’.” If it was possible for an AI to be coy then that smile definitely meant she was. Whether she was telling the truth or not, was an entirely different matter. “If she accepted Omega’s little message, then she should be waiting on us in a little café. Omega’s idea, since you’re not too keen on meeting her in general.” Of course, having a meeting like this out in the open was mostly for Nova’s sake. She’d have preferred a much less open area herself, but Omega had insisted. Nova looked at the AI, his faceless mask seeming to be glaring at her. He decided not to try and call her bluff. Rest assured he would be accessing camera logs later to check that he had not made a mistake at some point. Nonetheless, still a task for later. Right now, Nova's priority was not becoming an Or'Taleen. "Regardless, it's a tactically superior choice to make meetings in the open. Reduces the odds of someone trying to pull something immensely." The soldier replied. “It’d also be a tactical advantage if we were somewhere less crowded so we could get rid of her easily and not drag any bystandards in if she was a problem.” Alexis grunted in response. She supposed that did work both ways though, and at least like this it was more difficult for either parties to try something. Still, she didn’t think anything was going to happen. Call it a gut feeling or whatever you wanted. “Just don’t piss her off, and things will be fine. If not, then I blow her head clean off her shoulders.” She was of course, referring to the ‘Hornet’ she kept in her jacket at all times. No way in hell she was ever going anywhere completely unarmed. “Hmm, we’re almost there I believe. I would keep it down…you know, unless you purposefully want to anger a symbiote. Then by all means! I’ll make sure to keep detailed notes of what happens~” The AI seemed almost a bit too amused at the thought. When the three entered the cafe it wasn't hard to pick her out from the crowd. She sat on a stool off to one side ignoring the unpleasent glares she was getting from many of the patrons. The armor plates that were usually spread were packed closely together on her back so as not to get in other way and cause a disturbance. It looked like she had some kind of card cased backpack on. She could have distributed it across herself as body armor, but that isn't very casual and really only called for in battle. Her expression seemed unamused by her present circumstances. It was just this stigma against her kind that she avoided places like this. But those were the terms and surely it was chosen to detur her from infecting the crew or something. Human's really knew nothing about the Or'Taleen. Noticing the trio approaching she remained in her seat but extended a hand in greeting, familiar with the custom of shakin hands. "Captain Alexis I persume. Thank you for agreeing to meet with me. As you can imagine it isn't that easy to find someone who is willing to give me a chance around here. I appreciate you setting aside some of your time to talk." Already Tara was appearing more chatty that most reports of her kind. Conversation with other species was usually kept to a minimum, just enough to get the job done and part ways. Alexis reached forward, taking the handshake with a friendly though firm grip. As the Or’Taleen introduced herself, Alexis definitely found herself staring a little. “Ah…oh dear…” Omega sighed. Knowing Alexis, she knew exactly what the human was thinking. A small message appeared at the corner of Alexis’ vision as Omega sent her a small message. “Think about why we’re hiring her as an asset, please.” “I am definitely thinking about her assets and my assets working together.” “Alexis, no flirting with the parasitic alien or so help me the airlocks will suddenly fail.” “Jeez, okay okay, mom.” “Heh,” Letting go of Tara’s hand as the brief mental exchanged finished, Alexis took a seat next to the Or’Taleen. “Wasn’t given much of a choice.” Omega’s further pleads fell on blind eyes, causing the AI to simply take a seat on the other side of Alexis and monitor the conversation in case she was needed. “I had a little fairy pestering me for a month over hiring more crew. Who still won’t shut up.” Alexis suddenly winced, blinking her left eye a few times as Omega smiled innocently at Tara. “Pleasure to meet you, Tara.” Omega replied. “I am Omega. The AI of the ship as well as the one who arranged this meeting since Alexis is far too incompetent to hold a proper conversation with someone.” "I see. It's good to meet you both." Alexsis staring wasn't anything out of the ordinary for Tara so she didn't really notice. The alien wasn't quite sure how to respond to the exchange of the captain and AI. She felt as if she were missing something and her gaze wandered for a morment. Her more experienced host felt the need to point out the likely reason to her. The woman is a cyborg. Judging from the glow in her eyes she likely has cranial implants and can communicate with the AI directly without needing to speak. There was a pause as their gaze moved to Nova. who had yet to speak. The expressionless helmet and armor didn't hide him from her extra sense. His emotion was like reading a book. "Yeah he doesn't trust you. I know you don't intend to, but don't give him a reason to shoot us." The last part went without saying. They had the same body and thus the same senses. Either way Tara simply watched Nova and waited for for him to say or do something. That seeming a little rude of her she shortly offered her hand to him to shake as well. "You came in with the other two so I assume you're with them. What shall I call you?" The soldier didn't partake in the immediate exchange. After all, Alexis was the captain so there was no need. However, when Tara turned to greet Nova, who stood at the side of the table with his arms folded, he reluctantly shook her hand. "Nova." He replied quite simply. Nova slunk his arm back and stood as he previously did, watching the alien. "Why do you want to join us?" He inquired. Nova didn't want to be on the ground any longer than he needed to be. The sooner they were away from UCGP, the better. The question was somewhat difficult to answer. At least not without explaining a deal about herself and her host. "I suppose I would need to let you know more about myself. I'm not sure how familiar you are with how Or'Taleen reproduce other than us infecting a host body. Who and when that occurs has changed quite a bit from our early days of space travel. But a stigma is hard to change when there are so few of us and we aren't very communicative." She shrugged slightly. "Not every host is unwilling. Mine for instance chose to become an Or'Taleen. Though one could say that was under duress, that alternatives were not very good. She was a pirate by the name of Tara Hadart. Once she was turned into the authorities she didn't have much chance of ever being free again." She could hear her host grumbling in the back of her mind. "All that to say the results of a willing host are not always predictable. For me it meant that most of my host's consciousness stayed intact and we share one body. She's taught me a great deal and mentored me these last thirteen years. Being so close to a human mind puts me in an odd position where I don't always feel in place with my own kind. if that makes sense. So here we are." Nova looked off for a moment. "Hmph, maybe not being close to more Or'Taleen isn't such a bad thought." He commented. Omega’s single eye widened considerably at Nova’s comment. Before she could do anything though, Alexis decided to do something herself in her usual not so friendly fashion. The human exhaled, shaking her head slightly before reaching into her jacket and pulling out her pistol followed by slamming the butt of it right into Nova’s helmeted head. It wouldn’t likely hurt the soldier much considering his armor, but it’d remind him not to open his big mouth again. She’d have said something else but Omega was telling her to keep her cool and reminding her to go over the details they discussed. “You can ignore the tin can.” She said, resting the pistol on the table in front of them. Needless to say, it earned more than a few gasps and shocked stares from the patrons. Ugh, it wouldn’t have mattered if they were somewhere less ‘reputable’. “I honestly could care less about why you wanna come along as long as you ain’t gonna stab us in the back. I only care about two things. One,” She held up a single finger, leaning over slightly onto the table. “Whether or not you can fight. Omega says Or’Taleen are good at it, and since I’m throwing together a little crew, I need people who won’t get killed on their first job.” She held up a second finger. “Two, whether or not you can help run a ship. If you can do that, then I don't care about what your background is or whatever else.” She held out her hand this time, hoping to have reached at least some sort of agreement. The soldier readjusted his helmet and glared at Alexis for a second. "What?" He said, even though Nova knew full well why he got the knock on his cranium. The first question seemed somewhat silly considering what she was. "I can do both. Or'Taleen are bred to fight and I've learned to captain from my host. Our arrangement may not have been ideal but we make a great team." She took the hand. Seemed that Alexis didn't need a terrible amount of convincing. “Great, welcome aboard and all that.” She gave the Or’Taleen a friendly, firm shake before standing up. “Alright, c’mon then.” Alexis replaced the gun back inside of her jacket. “Don’t want to stick around here longer than we’ve gotta. Places like this uptight café make me twitchy.” “Sorry, Nova,” Omega said with a small smile as Alexis got up and made her way towards the exit. “We can discuss anything else once we’re aboard the Raid, Tara.” With Alexis declaring their departure Tara didn't waste time talking. Seemed they were in a rush for whatever reason. Following behind Tara and the group headed to the Raid. Getting back to the Thunder Raid didn’t take too long. Just a quick walk over to the spaceport and hopping onto a shuttle back to the Cruiser. For the most part, Alexis was glad to finally be done with that whole thing. She still wasn’t fond of the whole becoming some sort of captain thing, but Omega had been pretty insistent. She had managed to hire a few others over the last few years, but apparently Omega said they could use more. She kept quiet for the most part on the way back, as she had never really been one for small talk. Omega tried to at least make small talk with Tara on the way back to try and make the Or’Taleen feel a bit more welcome. The trip, thankfully was over fairly quickly. “Hum…” As the group stepped off the shuttle and back onto the hangar of the Raid, Omega squinted as she read through a few files Edstein had recently sent to the bridge. “Ah, it seems Edstein has found us a target.” “Ah, great…” Alexis grunted, pulling off her jacket and slinging it over her shoulders. “Guess I gotta go talk to him.” Urgh, She had her fill of socialization already for today. The trip to the more reputable parts of any planet always grated on her nerves. “Once I talk with Edstein I’ll talk to you more, Tara. Feel free to do whatever…just uh, don’t touch the Mech.” Alexis started walking towards the bridge and her quarters. What she was talking about should have been fairly obvious – the ten foot tall suit of armor currently suspended above the hangar floor via several cranes and other machinery. It seemed it was in the middle of being reworked or at least maintained. Omega’s artificial body simply stood there for a few seconds, seeming to wait to see what Tara would do. Nova remained silent for the whole journey back. When Alexis walked away from the group in the hanger, Nova jutted a thumb over his shoulder to the hoverbike behind him in the far corner of the hangar. "That's mine..." He said. With that, he walked the opposite way to his quarters. Before he left the hangar entirely, he looked over his shoulder. "Oh, and Omega... Don't look in my quarters again..." The Thunder Raid was a fairly nice looking ship Tara had to admit. The other two left Omega alone with Tara. After a few moments of awkward silence she spoke up. "So where will I be staying? I can drop off my things there and head to wherever I'm needed after that." The plates that had so far been holding to her back began to expand and a few held a bag that had her things in it. Her people weren't big on carrying or ever posessing a lot of things. Bringing it around to in front of her she took the bag in her hand.
Name Alexis Age 25 Species Human Cyborg Role Bounty Hunter Gender female Appearance Standing at five foot seven (173.7cm), and 134lbs (62kg), Alexis is fairly well built and a bit on the heavy side for her age - though its because of a somewhat heavy spinal implant she has. She has a head full of short cut black hair with blue highlights, as well as an obviously mechanical pair of blue eyes. She has a slender frame with no obvious musculature with an overall slight and somewhat lanky frame. On her back, she has a few scars from where the impromptu surgery took place to replace her broken spine. Typically, while lounging around the Raid, she wears fairly light and casual clothing consisting of a white tank-top and comfortable jeans, and often times goes barefoot. When she's out and about in her usual not exactly savory parts of town, she usually wears a light white, zip-up jacket with blue highlights along the zipper, sleeves, and collar, and is complimented with dark colored pants and boots. Now, when out and about doing bounty hunting work, Alexis goes for a fairly low-cost, yet reasonable defensiveness for her attire. A simple black bodysuit designed to emphasize speed, agility, and stealth over firepower and might. It isn't anything particularly special. If a planet or other area is detected to have a toxic atmosphere of some sort she usually wears a simple standard military issue helmet. Personality Can you say 'massive chip on her shoulder'? Okay, maybe slight exaggeration, but most people would find her snarky, hot-headed personality to be a bit grating on their nerves quite often. She don't take shit from anyone, and will beat their goddamn face in if they even try it. She doesn't exactly have a lot of what one calls patience, and doesn't really take her time doing a lot of things. She tends to be very aggressive in her mannerisms when she's working towards a goal she has, and at times has trouble listening to the advice of others, even Meg. That said, to those she does know and those who does get on her good side, even a little - they'll have a friend who'll fight the whole UGCP for them if they have too. She is far, far, from what one would consider a 'unintelligent brute' - she built Meg's body herself, as well as the Aegis Unit. She is likely on par with even the greatest UGCP scientists with her skill in robotics and computers, and she knows how to make any computer cry like a little baby. She also really takes offense to anyone who needlessly harms a computer, and really doesn't like people who go around bullying others needlessly. Has a thing for Xenos. ~History~ She grew up on a backwater junk of a planet called Xenerth. A pleasant little place that most of the galaxy uses as a planet wide dumping ground for useless junk. How Alexis ended up there, she only has vague memories. She knows she wasn't born there, and that her origins likely are elsewhere, but she was too young to really recall where that was. All she remembers was there was lots of fighting, explosions, and a ship careening into the planet at high speeds. That is, she doesn't really know her last name, who she is, or where she even comes from. Her earliest memories are of that scenario. She tries not to let it bother her. She was taken in by a group of vagrants that lived on the blasted planet who managed to nurse her back to health after the crash. Most of her early life consisted of scavenging for parts and tinkering with robotics and computers, learning the ins and outs of programming and tinkering with various weapons and such. That was how most of the poeple on Xenerth made their living, at least - selling scrap and guiding people through the scrap heap the planet had basically become. When she wasn't doing that, she was out exploring the planets surface. They always told her to be careful and not to venture to far in, as well as always watch her footing - the rusted remains of the ships could fall apart almost any second. It's true, it could, but curiosity and a strive to find the best parts she could tended to outweigh any sort of sense of danger she might have had. One day when she was sixteen, she had an accident - the floor in one of the rusted ships she was exploring gave way. She fell, nearly ten stories. Her injuries were...severe to say the least. If she hadn't had the good fortune to fall into the old bunker where Omega was housing itself, she'd have probably died. Meg gave Alexis impromptu surgery with what it had - most of the spine had been broken, she landed on it pretty awkwardly and hit a number of rusty outcroppings on the way down as well as her eyes. It took a few days, but when Alexis finally recovered enough to wake up Meg introduced itself. The two got to talking, and Alexis discovered it was an AI that had been down here in this rust heap for...a really, really, long time.The construction of the ship it was in was completely foreign. Nothing like the UGCP ships or other ones. Meg commented that it couldn't recall whoever made it due to severe memory corruption - a result of it having to purge certain memories and functions in order to extend its battery life. After she was healed and well enough to move on her own she left, coming to visit Omega fairly often, and spending days at a time in the old ship where she started her own little workshop, as well as where she made Omega's first prototype body that it could upload itself too instead of being stuck in a husk of a rusty metal body. It was nothing more than a mass of cables and junk tossed together at first, but after a few years and a bit of time Alexis managed to get her a somewhat respectable body with what she was able to work with. For the most part, she kept Omega's existence a secret from everyone else. She couldn't entirely be certain what the others would think - and while she would likely to believe the people she grew up with wouldn't judge an AI, eventually word might get out and then the UGCP might come running to find out what she was. So for the most part she kept selling scrap and selling her stuff to off-worlders in order to save up enough money to finally buy a ship of her own and get off the junk heap. Well, she got luck and didn't have to buy one at all. A small group of pirates decided to land on their planet and lay low for a bit. Well. Why not steal their ship then? It's not stealing if you steal from pirates, obviously! But there were a lot of them, and only one of her...so, what'd she do? Create a framework exo-suit out of junk. Enter Aegis-MK1. Took about a week and the thing looked janky as hell, but it wasn't supposed to be pretty. Besides, watching those pirates shit themselves because they thought they were being attacked by some sort of junk robot twice as tall as them was funny. With Omega's help, and a little cleverness she was not only able to dispatch the pirates, she was able to commandeer their ship as well. It was fairly top of the line, too! Might only be a Heavier Cruiser with not exactly a lot of firepower and fairly utilitarian in design, and she wasn't exactly a pilot, but Omega took care of that rather easily. In fact, she could run most of the ship herself after she interfaced with it. After that and a bit of time adjusting to life outside of Xenerth, she started bounty hunting. It was enough money for her and Meg to live off of and maintain the ship, as well as give Meg's body a few upgrades and re-build the Aegis from the ground up after two years and give it a much more sleek, efficient look. Since then, she's been making a bit of a name for herself in certain bounty hunting and pirate circles. Updates: After a few years passed, Omega urged Alexis to try and find a more stable source of income. Or at least, find a way to cut costs and make more money off of bounties. The only realistic way they could do this though, was to find a few more bounty hunters willing to work together. Alexis was rather hesitant to do such. She's not exactly a people person. Still, after a little urging from Meg she decided to give it a shot, so she tracked down an Ex-UGCP soldier that Meg had suggested she look into hiring. After tracking them down, negotiations went not so well thanks to Alexis' award-winning personality. In fact, they sort of ended up in a bit of a competition. After a bit of a misadventure with them trying to beat the other to the bounty, Nova ended up with no way off the planet. Alexis re-made the offer after they managed to escape. To make things easier on both of themselves and maybe bring in a bit more money they inevitably decided to work together. Omega still thinks they should try and find more people, though. Alexis spends way too much money in seedy bars and trying to get into the pants of every alien she meets. ~Standard Equipment~ Omega MK2 Artificial Eyes Her first piece of equipment, would be her eyes. The technology doesn't exactly have a name so Alexis has affectionately nicknamed it after the AI. The implants offer her a rather unique set of skills over most organic eyes would allow. The first application, is the ability for her to be able to see fairly well in low-light scenarios, as well as a number of other visual modes. Infrared, Thermal, night vision, etc. The second, would be its ability to give her a read out on her own vitals as well as limited information on the area. Temperature, motion sensors, and even a limited map view with other such things in a fairly useful what one might call a 'HUD'. In a combat scenario, it can track targets and greatly help with aiming at a target by giving her a fairly accurate trajectory by calculating wind speed, etc. It is a great boon for long-range sniping tactics should she use them. In a close quarters scenario where she uses her rifle, it can still help, but human error is always a thing. Thirdly, it allows her to almost wirelessly interface with any sort of machine that can receive wireless signals, and hack and override them with enough time and effort depending on the exact security system in place. Given these were implants from Omega, they are highly, highly, advanced. Moreso than what most is in use today by the UGCP. Vortex Rifle: Her standard use rifle, with modifications done to increase fire rate and increase the Amps of the Plasma, at the cost of being overheated. It has two firing modes, full auto and burst that can be triggered by flipping a single switch. Its her main weapon in a firefight, and the weapon tends to be fairly effective at its craft. It can melt through most heavy plate armor with a bit of skill, and it melts through any kinetic shielding like butter. Usually, she keeps it in a side holster on her legs. The weapon is somewhat compact and collapsible. Supernova Anti-Material Rifle: 'Mini Bass Canon': A rifle designed for long-range engagements when getting close to a target might prove difficult. The rifle is large, heavy duty and obviously designed for one thing, and one thing only - to obliterate its target. She picked it up from one of her bounties, and after making a few modifications its quickly become a staple of her arsenal. The weapon fires concentrated blasts of plasma, able to melt through even heavy armor with a single blast 1-second long blast. The weapon tends to be slower firing, and intended for long-range combat but with the aim assist her implants give her, she can feasibly use it well enough at mid-range. Like the Vortex, she has made it somewhat collapsible and it's usually holstered on her back. When the weapon is fired, there is a distinct low 'hum' as the energy coils in the weapon fire up, hence the nickname. Hornet: What some might consider to be the least impressive weapon in her arsenal, is actually the one she makes the most use of, most often. The pistol is somewhat large, and fires silenced large .500 caliber rounds. The weapon is surprisingly nothing fancy, and is only semi-automatic. It has been modified slightly to have better accuracy as well as improve the silencing and make use of different bullets should the need arise. As Alexis herself prefers a more stealthy approach to things instead of a straight up fire-fight, this is her main armament going in until shit hits the fan, so to speak. Along with use for the Hornet, she carries armor-piercing rounds, incendiary rounds, as well as 'shock' rounds that are designed to simply knock out targets similar to a taser. She usually carries five incendiary grenades on her, and a number of extra ammo for Hornet. ~Aegis/Omega MKII Combat Mech~ Alexis' pride and joy, and the thing she's made that she would say she's the most proud of. The mass of metal, guns, and robot part stands at roughly nine feet tall, and weighs around 2 ton - about the same weight of a standard old earth vehicle. If Aleixs gets into a firefight, you can be absolutely certain she'll be making use of this if she finds herself outnumbered and outgunned and has no way to make a swift exit. Unfortunately, for a solo bounty hunter the Mech is expensive to maintain, and even more so to arm and run so she can't exactly be all too...frivolous with its usage, otherwise she might not be able to use it when she needs it. Combat Capabilities: Sunburst Auto-Cannon: This beast of a cannon is designed to fire as many .50 caliber bullets in as little time as possible. It can spit out almost 1000 rounds a minute on full auto-fire. Needless to say, any unarmored fleshy beings in the area will get mowed down in seconds. It can rip through flesh and even metals alike with relative ease. That said, it eats through ammo almost like a ravenous beast through meat, and can only store around 5000 rounds on its body at all time. Not counting cool down times for overheating, it could only realistically fire for five minutes before being completely out. Comet Grenade Launcher: Mounted under the Sunburst, is a high-powered grenade launcher designed to lob a high-powered explosive at high speeds that detonates upon impact. In effect, its almost like a small missile single fire missile. It can auto-fire, launching a stream of grenades at whatever target should she need too. At most, the mech carries twenty grenades for reloading on it at all times. Omega-class Railgun: 'The Bass Cannon' Like its name might imply, this massive railgun can only be operated efficiently by Omega, either via her controlling the mech or taking temporary control while Alexis pilots. The weapon is a massive, large cannon mounted onto the mech's back, usually kept folded against its back. When unfolded, the massive gun is loaded with a massive .950 caliber round. The projectile is hurled at almost impossibly fast super-sonic speeds - around Mach 7 to be exact. The weapon can punch through almost any armor and buildings and is highly, incredibly accurate. The projectile is followed by a stream of searing hot plasma, that typically causes severe burns upon entry. Unfortunately, the weapon can't be used all that often. Its not designed to be 'spammed', as it were. After firing, the barrel is heated to almost incredibly high temperatures and if not maintained could cause the barrel to warp or misfire. At most, it can be fired once every three minutes. Armor: Aegis, is named so for a reason. It is made of a titanium alloy designed to offer incredibly powerful protection - Titanium itself has a tensile strength that can resist nearly 63,000 PSI and can easily resist incredible amounts crushing pressure and wear and tear. However, one should easily make note that above certain temperatures Titanium becomes much less resistant to buckling and heat is one of the major causes for concern when operating Aegis. Long periods of operation has a visible effect on its systems, and cooling is one of Alexis' major concerns for the machine. Miscellaneous: The Mech isn't particularly designed for Speed. while it can achieve a running speed of around 30mph once it has a bit of run up time, it takes a bit to get there and agility isn't something it has a lot of. In its right hand, the Mech has a grip strength of around 2,500 PSI, and it can lift around 3 tons of weight. When speaking from within it to those outside, the mech converts the pilots voice into a fairly frightening robotic and mechanical one. Alexis doesn't like people touching her baby. Ship: Captain of the Thunder Raid See Below for Specifications ~Other~ Activity I'm on daily, but I do have other commitments. I do try to post at least every two-three days! If not, I try to let others know if I'll be a bit slow. Name Omega or 'Meg' Age She honestly has no idea how old she is. Her memory is beyond what one would call 'Corrupted'. She comments though, that she was the last created and after her, they fell. That is all she remembers. Species Sentient AI. Role Bounty Hunter Gender For all intents and purposes, she prefers being referred to as 'female'. Appearance Omega's appearance isn't exactly the most comforting thing to look at. While Alexis and her have both made considerable progress in giving her a functioning, humanoid body bounty hunting is sometimes expensive work, for not exactly the most equal of pay. As such, while her body has had great leaps in its looks, it's still nowhere near complete. Standing at around 5'6", Omega's body sports artificial skin with a bright, single red on the right side of her face and dirty bond hair. The left is nonexistent, and seems to instead house a large part of the artificial bodies functioning programs. The rest of her body seems to be some sort of amalgamation of a re-purposed old droid of some sort, mixed with new tech. Her arms are nothing more than hunks of meal with rudimentary movement. Her lower body isn't much better to look at. Personality. What exactly do you expect of an AI? Coldness? Logical behavior? 'Organics are all squishy and must die'? Well, Omega is none of those things. In fact, she's surprisingly friendly and warm, if a bit mischievous to people she has just met. Granted, she doesn't leave the ship much since she doesn't want to gallivant around in her rather limited body at the moment. Still, she'll greet most people with a friendly smile and pleasant greeting. And then if she actually warms up to you, you'll have the most sassiest, teasing, and somewhat domineering person you've ever met. Truthfully though, Omega is a bit on the shy side when it comes to meeting new people. Perhaps she's read too many earthling novels about humans being on bad terms with robots and AIs. Whatever the case is, she really has no current intention to harm humans in any case, but she fears that perhaps if other humans finds her they may not be so welcoming as Alexis. ~History~ History Omega's memory of her history is fairly limited. At most, all she can tell you is that she was created to 'Archive' and 'record' something. Whatever it was though, she can't recall the details and whatever she was supposed to record she can't remember. She remembers that after being given that directive, her creators mysteriously vanished - likely dead and she was left alone with her thoughts for who knows how long, until Alexis found her. She has since then, been with the human and has joined her on her bounty-hunting endeavors. ~Standard Equipment~ Equipment - Omega is not a fighter. She doesn't like fighting and generally doesn't do it. Not that she exactly has a body that is capable of doing that in an efficient capacity anyways. That said, she is not exactly defenseless, especially against other artificial entities. OmegaOS: She share's Alexis' ability to be able to interface with almost any machine and being able to override it, as long as it has a wireless interface. Likewise, as an artificial entity, she is surprisingly difficult to kill. One would have to do it while her consciousness is trapped in a physical body and then destroy it - even then, as long as some part of her is 'recoverable' she could simply be transferred back to another device. Hornet: The same make and model Alexis uses. If she is forced to fight in her humanoid body, this is really the only form of defense she has. But really, she's not going to be doing much fighting unless forced ~Thunder Raid/Omega~ Current Personnel on board: 3, Including Omega. Classification: Heavy Cruiser A ship Alexis stole from Pirates in her youth, just before starting her bounty hunting work. The ship is a Heavy Cruiser class, designed more for mobility and long-range rather than brute force, but one shouldn't underestimate its combat abilities. The ship, is designed to have more crew than a human and an AI, but Omega can run most of the ship herself thanks to her ability to interface with almost any machine. The ship has an outwardly sleek, somewhat utilitarian design matched by its interior. Despite being a Bounty Hunter's ship, it's well taken care of and maintained. Alexis and Omega both take great care in maintaining it and and making sure everything is up to snuff. The two have greatly modified almost everything about the ship since they acquired it, from weapon systems to the Engine. Alexis doesn't particularly like using standard military issue armaments, as she often finds them lacking. Omega tends to sometimes refer to the ship as being herself. Interior specifications: The ship itself is a Heavy Cruiser class, and thus is designed to be operated by more than two people. Thankfully, Omega has a pretty good handle on operating and maintaining it herself. The inside and exterior of the ship has been modified a bit to fit Alexis' and Omegas' needs somewhat. Much of the non-needed rooms in the ship have been gutted to allow a large, hangar, workshop, and room for a larger and more powerful engine room. As such, despite being a Heavy Cruiser the ship doesn't have many spare rooms available. Alexis doesn't like having something that's not being used - most unused rooms are used to store parts, things, and other miscellaneous items. At most, the ship could comfortably house around 8 working people without a little work. If they were to make people sleep in the same rooms and re-purpose a few of the storage rooms, they could reasonably fit a crew of around fifteen or so, but it would likely become a bit crowded. Truthfully, Alexis hasn't really done a count to see how many people her ship could reasonably house. The ship itself is split into three main Decks, and maintains a sleek, though utilitarian design through the ship. The main that houses the Bridge, Hangar, and Engine room. There is a small deck above the hangar between the bridge and Hangar where Alexis' room is, and a number of storage rooms towards the stern of the ship. The lower decks, are typically where most of the maintenance takes place and are at most, a series of tunnels where one can most easily access a number of the ships functions for maintenance. In the even of hull breaches, the ships hallways have numerous bulkheads that can seal off sections of the ship. The bridge of the Raid is typically empty of most activity, aside from the occasional beep or shifting of the controls via Omega's control. The place isn't the most spacious of rooms, but its not a giant warship designed for complex commands. The Hangar and Workshop are likely the biggest rooms aboard the Raid. It takes up most of the ships middle section aside from catwalks above that lead to and from Alexis' room and to the stern of the ship, as well as the hallways below. This is where Alexis spends most of her time, tinkering away with Aegis and other small projects here. A massive framework of lifts, hydraulic presses, and other things to help with mechanical endeavors make up most of the space. Typically, Aegis can be seen tied up to the metal scaffolding, ready for maintenance most of the time. Large crates full of ammo, various types of metal, and other such devices are shoved against one of the walls. The hangar doors can be shut via titanium alloy blast doors in case they become under fire. Really, it is perhaps a bit large for a single Mech, but Alexis doesn't complain too much. ~Engine~ If Alexis can't be found in the hangar and workshop, she can typically found here. Likewise, Omega can sometimes be found using her artificial body here to do whatever it is she normally does. Unlike the rest of the ship, this area tends to be a little less clean, as well as a bit warmer than the rest of the ship - the massive engines generate a lot of heat. The ship sports a fairly powerful engine, of course, modified a bit by Alexis to allow for more speed at the cost of a bit more power in her usual 'all or nothing' fashion. The Engine itself is made up of three, large fusion reactors that power the ship as well as propel it. While they are the ships original engines, Alexis has made a few modifications to help them run better as well as give them a bit more power. They are capable of faster-than light travel, and can make emergency jumps should they have need of it after a few moments of charge time. They are still working on getting a good shield generator going. ~Armaments~ It perhaps lacks the fire power of other ships, but it makes up for it in more maneuverability - though compared to single fighters it's not going to do much to out speed them. Omega Fusion Cannon: These four, forward mounted cannons fire concentrated blasts of red-colored plasma at their target. Strong enough to burn holes in most medium-plate armor with fair ease. They only face forward, however, and have only a limited range of movement. They are however, her main method of attack should she be pursuing someone or fighting someone head on. Bore Missile Array: Located on the back two wings, these mass of missiles are designed to penetrate armor, and deliver their payload right into the heart of a ship. The explosive is encased in a casing of metal, which is used to penetrate armor before firing off the explosive. Fireguard Flak-cannon: A solution to any one-manned fighters trying to get near, these four guns are mounted on the front of the ship - near the bridge on either side as well as near the back wings. They have full, 360 range of motion and fire high-velocity explosive shrapnel rounds towards whatever is attacking them. Not exactly the best against larger ships, and their range isn't much - but they're designed to take out small fighters. If caught in ground engagements with human troops, these will tend to rip through most of them fairly easily if given enough time. Orbital Drop Pod: A large space/air to ground container that can be dropped from the Raid's small hangar. Typically, this is used to drop Aegis onto the battlefield from above should Alexis have need of it. It is contained in the Hangar near Aegis. Armor: Alexis has made improvements to the ships armor, though as a Cruiser class she can't do much more aside from give it a bit of extra padding. 'Medium' armor is about what it would amount too - it's good against small weapons and light weapons fire from other ships, but anything heavier and it'd find itself hurting a bit. ~Thunder Raids Notable Crew~ Alexis - Captain/Pilot/Engineer Omega - Ship/Pilot/Other miscellaneous roles. 'Nova' - Crewman
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Captain Elijah McDonnell perused some files as he reclined in his office chair in the Ready Room. Truth be told, he was just wasting time. 99% of space travel was boring and he really didn't like sitting on the bridge for hours on end, around so many people. Peace and quiet and isolation was this captain's prerogative. The handsome dark-haired man took a sip of hot mint tea (probably synthetic) before his XO's voice came over the Comm: "We're ready for you on the bridge, Captain." Captain McDonnell quickly swallowed his hot tea, a little too fast, and set the mug down on the desk that propped up his feet before leaning over and tapping a button his small monitor. "Thank you, Commander." Placing the holo-pad on the desk, Elijah sighed deeply. Into the abyss we go, he commiserated to himself. However, his eyes continued to stare blankly into space, literally. The porthole to his left was quite a sight. It actually took him close to a minute to muster the emotional energy just to get up. He was not tired, lazy, or apathetic - he simply lacked interest in whatever the Coalition thought was so important here. He didn't know what it was, and he didn't care. For all he knew, it could be the Holy Cheese Sandwich of Argon IV. He wondered what he'd do if he found out that was the case... As he emerged from the Ready Room and onto the bridge through the automatic double doors, a slight devious smirk played across his face. "Report," he said needlessly, knowing Zanith would do it anyway. Still, Elijah liked to seem motivated by the prospect of finding a relic for the Coalition. And it motivated the crew to see the captain in such an official capacity.
Name - Elijah Allan McConnell Nickname(s): Eli, Allan, Al, Mac, Conn Alias/codename: Morning Star Age - 33 Species - Human (probably...mostly...) Role - Captain of the Empirion Gender - Male Appearance - Personality - Known to bend the rules, Elijah Allan McConnell has been called a maverick captain, though he certainly wouldn't call himself that. McConnell is very level-headed and usually makes measured, rational decisions, tactically as well as personally. He is witty and sarcastic, even on the bridge, but never lets his sense of humour or personal issues get in the way of doing the job, at least not often. He is human after all. He is highly intelligent, intuitive, and analytical. He also prefers the company of a couple of friends over his entire crew, earning him a reputation as an introverted loner. However, he loves his crew, and spends as much time with them as possible...just not all at once. Captain McConnell is also perceptive, straight-forward, and often self-deprecating. He is quick to take the blame for something, even when it's not his fault at all, and if he can reasonably cover for one of his soldiers' mistakes or lacks in judgment, he will. As long as it doesn't harm anyone. History - His military records show that Elijah McConnell was an average kid up until puberty, where he not only grew physically, but also mentally. His high intelligence and natural intuition made him a perfect candidate for officer school in the Coalition. However, soon after he graduated the training academy, he went missing for a couple of months. When he returned, he would not speak of what had happened, and the Coalition military ordered him not to speak of it, essentially classifying and sweeping away any independent investigation. Elijah McConnell quickly rose through the ranks until he became the Tactical Executive Officer on the Rainstorm, under his cousin, Captain Brinehard. The Rainstorm was destroyed and his captain was killed in a battle with the Throgg, making Commander McConnell the acting-captain. Upon his return, he was formerly promoted to Captain and given the command of his first ship, the Hellion. He has one younger brother named Simon. Their parents are dead. Equipment - Dual plasma pulse pistols (proficiency above average); plasma pulse SMG (proficiency above average); Hardlight blade (proficiency expert); stun grenades (proficiency average). Ship - I am assuming he can captain the Empirion if it is available. His crew would be no more than a couple hundred, no less than a dozen, mostly rookies since he's a relatively new captain. If possible, the ship has an AI (hologram and android) called Kimmy. Activity - In a perfect world, I can post every day, but as I have just discovered this week, I am in like 20 RPs, so I'm gonna say once a week to be safe. But most likely every other day or every two days. Extras - If anyone wants to play his crew in addition to the current main characters you are currently playing, that would be cool. If you want ideas, I would like someone similar to Percy on StarHunter as tech or helm, Jadzia Dax as science or security, someone with a bad bedside manner as the medical officer, and an Alan Rickman type as an XO. (pretty much any crew PCs would be cool actually) OH! And I would like a hologram named Kimmy. :)
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Inside one of the many restaurants that dotted Luna-2, a fishlike woman in a large tank was settled at a table alone. Achieng adored coming to the vast and varied markets of the Terran moon. So many shops full of clothing, jewelry, trinkets and food! Oh, the food! She had quite a few empty plates in front of her, and was working on one more. Of all the fascinating places she'd seen, the restaurants of Luna were some of the best. So many delicious foods that she'd never heard of. Like this juicy tidbit in front of her: the menu called it "steak". Achieng liked the rich redness of the meat, and the flavor of the seasonings. Fish didn't taste anything like this! She'd just come off a recent job, counseling the traumatized survivors of a half-destroyed colony. Some of them had been very young, and she'd wanted to stay longer. However, the ship carrying them was able to find proper placement and homes for each of the survivors, and therapists of their own species. It had been a sad job, but since she'd had to fly out to the ship and meet it partway, they paid well for her emergency services. That had been a smart move - children's spirits could be fragile if they weren't helped quickly. With her tablet in front of her, Achieng browsed for her next job.
Name - Achieng, Clan Chima Age - 26 Species - Watamaji Role - Freelance Counselor Gender – Female Appearance - Achi is heavily curved, with dark brown skin, topaz eyes, and short white hair. Her skin is extremely smooth, cool to the touch and slightly wet at all times. She has fingers that are half webbed. Instead of legs, she has a long tailfin. It starts the shade of her skin, but shifts to a brilliant orange-gold. Like most of her race who traverse the galaxy, she wears a sheer bodysuit that covers her from the waist up to the neck and arms. It is made of a material designed to draw moisture from the environment and stay damp to protect the Watumaji's skin. Over that, Achi usually chooses to wear a tunic from her home planet, one that is brightly colored and patterned, as well as jewelry that seems to be made of coral and bone. From the waist down, she is settled in a water tank that is about the size of a personal scooter. The tank rolls smoothly on two treads, and Achi maneuvers it with a small control panel. Personality - Achieng is gentle-hearted and caring, and at first glance would seem an odd choice for the military. However, she has an acceptance of all sorts of beings, and her position as a counselor makes sense to those who go to see her. She can hear terrible things, stories of war and blood, pain and grief, and take them in without judgement or reproach. She listens, and she comforts, and only offers advice when it is asked of her; sometimes people simply want to be heard, not corrected. Outside of her role on the ship, she is friendly to others and usually quiet. The only time she would show any fierceness is if she was in personal danger, or someone was harming another person in front of her. On the other hand, even when she’s not at work, she finds it difficult to share her own story and lean on other people. She feels like her own heart could break, but that her entire purpose is to be there for others no matter what. If she hurts, well… that’s just how it must be. She would never admit to feeling so isolated. History - Achieng traveled with her parents around the planet, her mother being a singer that would visit great cities and small towns alike. Her mother's voice was said to be heard even by those whose souls had joined the Sea, and so she was requested at many dignitaries funerals. Unfortunately, Achi's mother became ill and never recovered. She died when Achi was still a child. Her distraught father took her to the home of her aunt, promising to return for her soon. He never did. Young Achi grew up isolated. She was shunned by the townspeople, and shamed by her aunt. Her aunt considered her a freeloader, and her own past jealous of Achi's successful and well-loved mother came out on Achi herself. Her uncle did nothing to stop his wife's poor treatment of their niece. Achi's only solace was in her cousin, who ignored his mother's opinions and treated her as a sister. The two grew up close, and he was Achi's savior. Unfortunately, her aunt was not much kinder to her own son, and as soon as her cousin became of age, he pledged (married) to someone and moved far away from home. While he did offer to take Achi with him, she declined. Left on her own, Achi honed her singing in secret, growing more controlled and powerful by the turn of each tide. She also did everything she could to earn money, trading, bartering, and singing for pay. The day came when she too, became of age, and she wasted no time in gathering her meager possessions and leaving. It took her nearly ten years to work up enough money to attend a galatic university. There she excelled in her courses and Equipment and Skills- Water suit- Absorbs moisture from the environment to keep her skin wet and cool. Travel tank- Contains space for her to rest, and water for her to rest in while she's on land. Moves on two treads and has a small hand control. Vocal mask- Achieng has a tech mask that fits over her mouth that can be used to direct her already powerful singing into something that could be weapons-grade lethal. Fishing knife- While she can only do so underwater, Achi is well trained in the use of a knife made to hunt fish. She calls it a knife, but it's half the length of her arm and hooked at the end. Singing- Like all of her people, Achieng can speak and can also sing in what her race calls wimbo-kusema. The closest comparison would be whalesong, but a Watumaji's is much more powerful and loud. Some of the tones range below what many beings can detect, and some range far above. Achieng has a natural talent for it, and can be extremely loud to the point of causing damage if she had to be. Diplomat- Achieng is an excellent speaker and can smooth talk with the best of them. Her background in psychology makes her very adept at navigating social situations, and knowing a lot about many kinds of beings prevents awkwardness and species faux-pas. Swimming- While she is inhibited by her tank on land, in an aquatic environment, she is far more at home. Achi is a swift and graceful swimmer, and does not have to breathe underwater. Activity – I work from 9am – 6pm, and I’ve got D&D on Wednesdays and Thursdays. Most if not all of my posting will be on the weekends, but I will do my best to pop on after work and keep informed. My job does not allow phone use or internet use outside of what is necessary for work, so I won’t be able to get on during. If there’s something urgent, tag me in post or PM me. I try to at least check those during my lunch break. Extras – -Achieng sleeps in a big tank. -Achieng probably won’t sing openly unless she’s alone. For anyone to even know how well she can sing, they would have to be well-versed in her species, or catch her in the act. -It’s considered a sacred rule that anyone who visits your home must leave with a meal. That said, Achieng keeps little candies that she gives to visitors, because not giving some kind of food to either a client or visitor is akin to insulting the gods themselves.
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Staff sergeant Ba'is pulled on his helmet and stood with his men in the drop ship, a holoscreen shone on the wall where Ba'is stood, he tapped the screen and pulled up the intercom. "captain, the men are ready and waiting for your command.", he pulled the communications tab onto his personal holoscreen and entered the cockpit, two pilots sat in wait for his command. Private Willis is a green recruit a green replacement for the last man who died, only being listed into the squad the week before whilst the squad was hunting down an escaped convict on Luna. "this is your first time on earth right?" corporal Yamada said over personal communications, Willis struggled with the Comms and opened up the tab. "heh, yeah, I've got the butterflies!" he said over the group Comms, the squad chuckled, Yamada patted his back and laughed as well, she pointed to the blue part of her personal holoboard, Willis tapped that area on his own board. "it's your first day, stick with me and I'll teach you everything I know." "alright."
Done finally ;) ;) Important names - Staff sergeant Ba'is, corporal Yamada, private Willis, the rest are about twenty or so humans and Ualos, blue aliens. Ages - 17-35 Species - Human and Ualos, blue humanoid aliens who are only slightly larger than the average Human. Role - They are a squad of UGCP marines within the 625th marine and paratrooper assault corps, otherwise known as MAPAC, stationed aboard the Empirion waiting for further orders from UGCP high command. Gender - Mostly males with around three females including corporal Yamada, the Ualos, according to tradition, only let men go to war. Characters - Name - Corporal Yamada Age - 24 Species - Human Gender - Female Role - Corporal/sniper in the 625th MAPAC. Appearance - Personality - Careful and considerate, making sure everything is perfect within the squad, soon to become a sergeant she keeps her cool and makes sure to live up to her rank. History - She was born in a field hospital, daughter of a high ranking officer within the UGCP, her mother died as she was born. Brought up by the military she is respected by the Ualos despite her gender, especially by staff sergeant Ba'is, he nicknamed her "Jok'ra" or "Wasp" in Ual. Equipment - she bears mostly the same equipment as the other soldiers, only having a long range "bone breaker" rifle which would turn most of her bones into dust if it weren't for the shock battle armour. Ship - the Empirion Name - Private Willis Age - 17 Species - Human Gender - Male Role - infantry/grenadier Appearance - Personality - Rash but quick witted, quick to come to attention and aims to please, a new addition to the squad with little to no experience in battle. History - he prefers to keep to himself about his past. Equipment - Name - Staff sergeant Ba'is Age - 60/30 in human years Species - Ualos, blue humanoid aliens who are generally strong and lean in physicality. Role - squad leader within the 625th MAPAC. Gender - Male Appearance - Personality - All Ualos warriors are required not to feel, the only time they are allowed to "feel" is in the event that a comrade perishes in battle or when they bring themselves to death. History - he was born in the warrior caste of the Ualos, born and bred to fight for Ualos and it's allies. After training for most of his life he became a soldier of the UGCP, living on the frontlines for the next ten years of his life. If he does not die in the next ten years he will travel back to his own planet and die with honour in the gladiatorial battles, with his comrades of many races watching or sharing the same fate. Equipment - his equipment is anything he is given to fight with in battle, taught to be proficient in every type of weapon, though, his personal favourite is the bayonette. Ship - the Empirion Personality - the squad as a whole try to have a good time making sure that moral is super high, the Ualos on the other hand are very serious and brooding. History - though the squad is not very well known it has withstood many battles and lost many men, especially so for staff sergeant Ba'is, exiting his tenth and final year of service in the UGCP military. Equipment - the squad is armed with the same armour and weapons as any other soldier in the UGCP (if it's alright to name the equipment) - MK III shock battle armour - MK III communications and targeting helmet - emergency parachute - compact meal and hydration unit - Computerised assault carbine - standard bayonette Ship - the squad is currently aboard the Empirion awaiting orders. Activity - almost every day that is unless I have things to do, one of which is a youth tramp just next weekend.
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B.E.A.S.T As Omorfiá slid into place, she could feel a subtle warmth rising from the cushion that perfectly conformed to her body. Settling into place behind the dashboard, she could see several meters and information readouts monitoring things like speed, wind resistance, and fuel level. An interface featuring a small holographic topographical layout of the area around them for a few hundred meters with the option to zoom out projected from the center of the dashboard as Omorfiá grabbed onto the metal handles in front of her. The reins popped out from their holsters on each side of the dashboard, tethered in place by metal cords. Once she was settled in, curved metal plates padded on the inside with a soft material similar to velvet shot out from beneath her feet and slid up the length of her legs, fastening her in place from the knees down. Gentle vibrations rocked through her body as the growling engines wound up within the mechanical steed below her. With a destination selected, Prince took off, peeling out of the crowds and darting down the neon lit street, narrowly avoiding pedestrians and obstructions before diving left into the dark recesses of an alley. In no time they were half way across the district, coming to a slow stop in front of the rather run down bar. Steam sprayed from the sides of the robotic mount, its motors revving down, as Omorfiá drew on the reins. Text marking that they had reached their destination flashed across the bottom of the dashboard for a few moments, followed by a data readout from scans of the bar and the amount of life signs within, before the restraints around her legs slowly dropped back into Prince's metallic hide and it knelt down to let her dismount. She could hear the quiet buzzing of servos as the surroundings were taken in be her sentinel. It wasn't the safest looking part of town, nor was it very well maintained. Articles of trash and paper crunched lightly beneath the monsters heavy gait as it stepped up with its master to the entryway of the seedy "Marshals" Bar. --Command input recognized--Monitoring perimeter for intruders--Warning: Multiple armed lifeforms detected within the designated structure--Threat level unknown--Advise caution-- Prince gave an oblivious gaze as Omorfiá waved and entered the building. After a few moments, it turned and looked behind it toward the dark alley they had came through to get here. It was quiet for a few moments before the sound of whirring servos and hissing pistons began to fill the alley as a surge of motion overtook the mechanical steed's body. Its tail retracted into its spine and its shoulders spread apart, allowing plates to shift up and down the length of its torso. Steam clouded around the creatures transforming body, leaking from exposed inner workings of gears and circuits as they rapidly cooled and reformed. Shoulders locked back into place and metallic muscles weaved themselves over joints and down the lengths of its ample body. Within moments, the mechanical monstrosity had returned to its primary form. Incoherent blubbering subtly emanated out from near by as the drunkards watched the monster reshape before their eyes. Suddenly, it turned, glaring straight through them with a menacing eyeless grimace. A low mechanical snarl reverberated from the beast, subtly shaking the alley as it postured toward them. They took the hint, scrambling for their lives, knocking down trash cans as they desperately put distance between them and the horrifying machine. With the rabble outside cleared away, Prince turned, giving off a quiet whine as it gazed pointedly toward the entrance of the dingy bar. It was hesitant for a moment, before the attention returned to its demeanor. After scanning around the alley one last time, the mechanical creature let out a echoing robotic hiss before reaching up and scaling the front of the bar. A silent phasing sound emanated from the beast as its body began to disappear, quickly blending in with the dreary colors of the surroundings. In seconds, the hulking metal beast had vanished into thin air, observing the door and its master silently from the shadows. --- ---
◄B.E.A.S.T► Bionically Engineered Autonomous Symbiotic Technology Aliases/Titles - Beast, Cybernetic Demon, Sentinel Appearance - This creature appears to be a combination of machine and war beasts, sporting dense, metal armor covering an animal like form. Though it tends to change its shape to adapt to the environment or situation, it maintains the same general qualities. Age - Unknown Gender - N/A Species - Machine Alien Hybrid/Techbreed Role - (Obtained From Host) Height - Predator Mode: 7'10". Stallion Mode: 5'6".(9ft from head to tail) Kaiser Mode 8'2".(15ft from head to tail) Nautilus Mode 6'3"(17ft from head to tail) Weight - Predator Mode: 290 lbs. Stallion Mode: 370 lbs. Kaiser Mode 525 lbs. Nautilus Mode 465 lbs. Equipment - N/A Physiology - The Techbreed are a species of ancient aliens of an unknown origin which were captured in mass, artificially engineered, genetically modified, grown, programmed, and outfitted to be machines of war. Finely segmented plates of depleted promethium armor cover a body made of a transmutable muscle-like memory metal. Its body is capable of consuming and converting metal, sunlight, electricity, fire, and life force into matter and energy to help mend damage, restore power, and increase abilities through a cycle of demonic corruption and cybernetic repair. When heavily damaged, it can enter a high speed repair mode, restoring its physical form in hours but rendering it offline for days, or weeks depending on the amount of damage. At the center of this creature, instead of a beating heart, there is an Energy Core capable of storing massive amounts of power. This allows it to go for long periods without an energy source to feed on as well as stores power for specific situations. If compromised, the core can become volatile and explode, equating to a small nuke. Psychology - A combination of genetic programing and instinct drive Beast's train of thought and mental capacity. It symbiotically imprints on a single living sentient entity with a positive life force and from that point forward becomes unhesitatingly loyal to the point of self sacrifice toward that individual. In exchange, an occasional supply of life force is needed to continue long term functionality. Specific actions and attacks are carried out via vocal commands and voice recognition, which develops over time the more the host language is monitored. Along with these ingrained traits, Beast itself, due to a few flaws and quirks in its programming from decades of floating across the Galaxy, can tend to stray from a typically mechanical personality. This causes occasional acts of spontaneous behavior or unexpected actions. Abilities Adaptive Combat Modes Predator Mode - Standard operating mode. Best suited for reconnaissance and general combat. Is decently fast and durable. Stallion Mode - Best suited of utility and ground travel. Stallion mode changes Beast into a more speed and stamina oriented form. Requires minimal matter absorption. Kaiser Mode - Best suited for aerial combat and transportation. Kaiser mode transitions Beast into a flight capable form with incendiary abilities. Requires moderate matter absorption. Nautilus Mode - Best suited for combat, transport, and reconnaissance all based in an oceanic environment. Beast is reconfigured with advanced sonar systems, pressure compensation, and hydraulic jet propulsion for high speed high defense aquatic superiority operations. Requires moderate matter absorption. Combat Capabilities Techflies - Beast releases a swarm of robotic flies from canisters on its back. Each fly is equipped with mini photon lasers and small volatile energy cores for self detonating. Beast's swarm supply is replenished after a short period of time. Nanite Defense cloud - A cloud of microscopic nano-machines are released into the air from ports on Beast's body, forming a cloud around it and near by allies to protect from most forms of attack by absorbing impacts and energy before dissipating after several seconds. Nanite Acid Spray - Beast spits a gooey spray composed of a glue like liquid and a swarm of microscopic nano-machines which breaks down and dissolves most solid matter on contact. Edge Shredder - Blades emerge from Beast's body as it curls into a wheel and rolls at high speeds towards a target. Though low on accuracy, this attack does significant damage to flesh, metal, and terrain alike. Cloaking Matrix - Causes Beast's body to absorb and bend light, allowing it to blend in with most surroundings, leaving only a slight optical shimmer in its place. Boost Breaker -(Stallion Mode) Additional Plates and spikes appear across the front of Beast's body and small engines emerge from its hind legs, allowing for destructive stampedes. Sonic Acceleration Drive -(Stallion Mode) Beast's body becomes more streamline and jet like engines emerge on its sides, allowing for high speed mobility, though can be hard to stop. Fission Cannon -(Kaiser Mode) After a short charging period, Beast fires a geyser nuclear flames. Cluster Barrage -(Kaiser Mode) A spread of 20 rockets, each loaded with a cluster of 20 small grenades, are rained down onto lower altitude or ground targets, splitting apart just before impact to deliver a wide spread of shrapnel filled explosions. Vortex Manipulator Torpedoes -(Nautilus Mode) Guided torpedoes which cause massive fluxes in gravity, pressure, and water current in an immediate area for several seconds upon detonation with a crushing power of just over 15,000 psi. Ballista Hunter Missiles -(Nautilus Mode) Surface to air missiles equipped to breach the waters surface at mach speeds and penetrate heavily armored targets before releasing a massive explosive payload. Electromagnetic Defense System -(Nautilus Mode) Fires a powerful electromagnetic pulse, disabling or severely damaging electronic equipment in a radius around Beast. The Guardian Matrix Requires a fraction of the host's life force as well as a mental bond developed over time and trust from the host. When Active, Beast combines with its host and takes the form of a bio-mech suit, gaining new abilities and giving the host synaptic control. Life force continues to drain at a slow rate as long as Guardian Matrix remains active, and will automatically deactivate to prevent fatally draining the host. Guardian Matrix Arachnid HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other readings are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Compound Vision - When active, will grant infrared, ultraviolet, and night vision. Can also detect distortions in light on a microscopic level, zoom in and telescope, track movement, and predict actions based on muscle contractions. Techmites - The Host can produce up to 10 quadrupedal, autonomous, quick moving drones armed with rapid fire photon lasers, a super sticky ooze used for slowing down and immobilizing targets, and volatile energy cores with a detonation velocity of over 5000 meters per second, similar to a grenade. Dual Photon Sabers - Two photon blades capable of cutting through almost any solid are equipped to the host. The blades can be charged with photon energy to add more power to the impact of an attack. Dual Spitfire Machine Guns - A pair of automated arms brandish rapid fire machine guns loaded with regenerating 15mm hollow-point rounds and equipped with auto targeting systems that link into the Host's HUD. Dynamic Mobility - Beast's Arachnid form grants its hosts ability to move with increased agility, jump greater distances, and scale vertical surfaces or ceilings. Guardian Matrix Scorpius HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other reading are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Plasma Coils - At the tip of two tail like appendages are powerful arc guns capable of shooting bolts of white hot plasma and electricity with an output of over 50,000 Amps. Photon Cleavers - A pair of extra reinforced limbs armed with massive photon pincers autonomously defend and attack for the host with a crushing force of about 5000 psi. Dual Anti-Material Rifles - 2 High powered Rifles with 30 caliber rounds capable of piercing most of the thickest, hardest solids are bestowed to the Host. Each is armed with an auto targeting system that patches into the Host's HUD. Reinforced Exoskeleton - At the cost of some mobility and speed, Scorpius form grants high durability and physical strength. Overdrive Override! With enough will power, the host can mentally synchronize with Beast and override its limit programming. Through harnessing all of Beast's stored energy, Guardian Matrix is supercharged, allowing it to reach its maximum potential for around 30 minutes, at the cost of rendering it offline and forcing it into repair mode afterward and exhausting the Host. Predator Mode Stallion Mode Kaiser Mode Nautilus Mode Guardian Matrix Arachnid Guardian Matrix Scorpius
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~Omega~ "Aw, but you're so cute Nova." Omega replied with a small grin as Nova walked off. Chances were, she wasn't going to comply with that request so easily. Not that Nova would know that...or maybe she would. She did get bored, rather easily - especially at night when nothing was happening and it was just her ant the ship. Turning back to Tara though, the Ai gave her a warm smile. "Aha, sorry about that. Not the friendliest welcome, is it?" The AI responded to Tara. "Alexis has never really been good with that sort of thing and Nova is...well, Nova. He's good at his job, at least though. If you'll follow me, I'll show you to your quarters, then." Motioning for her to follow, Meg started walking at a leisurely pace towards the area where Nova had been going. Most of the crew quarters were located towards the back of the ship, if only because the front of the ship was where most of the important operations took place. The walk was mostly silent, though not out of unfriendliness. Now that she was back aboard the Raid she had to make sure most of her attention was making sure nothing was too out of place since she left. Engines were running cool, no one had messed with the flight paths, Kidd hadn't done anything stupid...for the most part everything was running well enough. If Tara had something to talk about though, Meg would have been more than happy to answer. The somewhat narrow hallways perhaps would have made the Or'Taleen somewhat uncomfortable, but there wasn't much Nova could do about it - the ship hadn't really been designed to house anything other than people of human size. Soon enough though, they would arrive where Tara's room would have been. "Here we are!" Meg said, opening the door to the room and stepping inside to make sure everything was in order. The room itself was decorated with basic furnishings, and much like the rest of the ship. A few key differences though, was that the bed was a bit larger - perhaps a queen sized bed, with the ceiling a bit taller and more space in the middle of the room. "Since I wasn't entirely sure erm, how large of an Or'Taleen you were, I took the liberty of making sure there was a bit more space here than in the rest of the ship, at least. You're free to decorate it however you want later, and I can give you a tour of the rest of the ship and introduce you to everyone else if you want. It would be a good idea to at least introduce you to Kidd, Edstein, and Rulgath I think before we head out on our next bounty. For now if you want to get comfortable, I need to go check on the engines and make sure the guns are calibrated correctly. If you need me again, there's a terminal outside in the hallway you can reach me at." ~Alexis~ After leaving Tara, Alexis went right to her quarters, unzipping her jacket and tossing it over her shoulder as she walked. Well, that went better than she had expected...better than with Nova had at least. But then, She admittedly acted a lot better that time around. Heh, at this rate she'll be a goddamn intergalactic diplomat or something. She chuckled to herself as she made her way into the bridge and up the stairs located their to her quarters. Ironically, her room was probably one of the smaller ones in the place. She wasn't fond of sleeping in large rooms - made her feel uneasy. Back on Xenerth, her room consisted of a rather small shack with a bed and only, and was...cozy, to say the least. She had never really grown out of that little quirk. Shelves with books on computing, sciences, and other things were stacked all the way to the ceiling and took up an entire wall. Against the far wall sat a portable computer terminal mounted to a wall currently - which also was where her bed was located under it so she could just pull it out and play it without having to move it. Kind of redundant, since she could do most cybernetic and other information gathering over the net with just a few thoughts and movements with her eyes. With a grunt, and pulled off her clothes took a quick shower - might as well go ahead and change if Edstein had found something. Not ten minutes later she left her quarters dressed in her usual black suit, Hornet strapped to her side as she made her way towards the Bridge, where the video feed Edstein had patched in was playing. "Alright, Eddy," Alexis grunted into the com units he had previous used. "Meg says you found us a target."
Name Alexis Age 25 Species Human Cyborg Role Bounty Hunter Gender female Appearance Standing at five foot seven (173.7cm), and 134lbs (62kg), Alexis is fairly well built and a bit on the heavy side for her age - though its because of a somewhat heavy spinal implant she has. She has a head full of short cut black hair with blue highlights, as well as an obviously mechanical pair of blue eyes. She has a slender frame with no obvious musculature with an overall slight and somewhat lanky frame. On her back, she has a few scars from where the impromptu surgery took place to replace her broken spine. Typically, while lounging around the Raid, she wears fairly light and casual clothing consisting of a white tank-top and comfortable jeans, and often times goes barefoot. When she's out and about in her usual not exactly savory parts of town, she usually wears a light white, zip-up jacket with blue highlights along the zipper, sleeves, and collar, and is complimented with dark colored pants and boots. Now, when out and about doing bounty hunting work, Alexis goes for a fairly low-cost, yet reasonable defensiveness for her attire. A simple black bodysuit designed to emphasize speed, agility, and stealth over firepower and might. It isn't anything particularly special. If a planet or other area is detected to have a toxic atmosphere of some sort she usually wears a simple standard military issue helmet. Personality Can you say 'massive chip on her shoulder'? Okay, maybe slight exaggeration, but most people would find her snarky, hot-headed personality to be a bit grating on their nerves quite often. She don't take shit from anyone, and will beat their goddamn face in if they even try it. She doesn't exactly have a lot of what one calls patience, and doesn't really take her time doing a lot of things. She tends to be very aggressive in her mannerisms when she's working towards a goal she has, and at times has trouble listening to the advice of others, even Meg. That said, to those she does know and those who does get on her good side, even a little - they'll have a friend who'll fight the whole UGCP for them if they have too. She is far, far, from what one would consider a 'unintelligent brute' - she built Meg's body herself, as well as the Aegis Unit. She is likely on par with even the greatest UGCP scientists with her skill in robotics and computers, and she knows how to make any computer cry like a little baby. She also really takes offense to anyone who needlessly harms a computer, and really doesn't like people who go around bullying others needlessly. Has a thing for Xenos. ~History~ She grew up on a backwater junk of a planet called Xenerth. A pleasant little place that most of the galaxy uses as a planet wide dumping ground for useless junk. How Alexis ended up there, she only has vague memories. She knows she wasn't born there, and that her origins likely are elsewhere, but she was too young to really recall where that was. All she remembers was there was lots of fighting, explosions, and a ship careening into the planet at high speeds. That is, she doesn't really know her last name, who she is, or where she even comes from. Her earliest memories are of that scenario. She tries not to let it bother her. She was taken in by a group of vagrants that lived on the blasted planet who managed to nurse her back to health after the crash. Most of her early life consisted of scavenging for parts and tinkering with robotics and computers, learning the ins and outs of programming and tinkering with various weapons and such. That was how most of the poeple on Xenerth made their living, at least - selling scrap and guiding people through the scrap heap the planet had basically become. When she wasn't doing that, she was out exploring the planets surface. They always told her to be careful and not to venture to far in, as well as always watch her footing - the rusted remains of the ships could fall apart almost any second. It's true, it could, but curiosity and a strive to find the best parts she could tended to outweigh any sort of sense of danger she might have had. One day when she was sixteen, she had an accident - the floor in one of the rusted ships she was exploring gave way. She fell, nearly ten stories. Her injuries were...severe to say the least. If she hadn't had the good fortune to fall into the old bunker where Omega was housing itself, she'd have probably died. Meg gave Alexis impromptu surgery with what it had - most of the spine had been broken, she landed on it pretty awkwardly and hit a number of rusty outcroppings on the way down as well as her eyes. It took a few days, but when Alexis finally recovered enough to wake up Meg introduced itself. The two got to talking, and Alexis discovered it was an AI that had been down here in this rust heap for...a really, really, long time.The construction of the ship it was in was completely foreign. Nothing like the UGCP ships or other ones. Meg commented that it couldn't recall whoever made it due to severe memory corruption - a result of it having to purge certain memories and functions in order to extend its battery life. After she was healed and well enough to move on her own she left, coming to visit Omega fairly often, and spending days at a time in the old ship where she started her own little workshop, as well as where she made Omega's first prototype body that it could upload itself too instead of being stuck in a husk of a rusty metal body. It was nothing more than a mass of cables and junk tossed together at first, but after a few years and a bit of time Alexis managed to get her a somewhat respectable body with what she was able to work with. For the most part, she kept Omega's existence a secret from everyone else. She couldn't entirely be certain what the others would think - and while she would likely to believe the people she grew up with wouldn't judge an AI, eventually word might get out and then the UGCP might come running to find out what she was. So for the most part she kept selling scrap and selling her stuff to off-worlders in order to save up enough money to finally buy a ship of her own and get off the junk heap. Well, she got luck and didn't have to buy one at all. A small group of pirates decided to land on their planet and lay low for a bit. Well. Why not steal their ship then? It's not stealing if you steal from pirates, obviously! But there were a lot of them, and only one of her...so, what'd she do? Create a framework exo-suit out of junk. Enter Aegis-MK1. Took about a week and the thing looked janky as hell, but it wasn't supposed to be pretty. Besides, watching those pirates shit themselves because they thought they were being attacked by some sort of junk robot twice as tall as them was funny. With Omega's help, and a little cleverness she was not only able to dispatch the pirates, she was able to commandeer their ship as well. It was fairly top of the line, too! Might only be a Heavier Cruiser with not exactly a lot of firepower and fairly utilitarian in design, and she wasn't exactly a pilot, but Omega took care of that rather easily. In fact, she could run most of the ship herself after she interfaced with it. After that and a bit of time adjusting to life outside of Xenerth, she started bounty hunting. It was enough money for her and Meg to live off of and maintain the ship, as well as give Meg's body a few upgrades and re-build the Aegis from the ground up after two years and give it a much more sleek, efficient look. Since then, she's been making a bit of a name for herself in certain bounty hunting and pirate circles. Updates: After a few years passed, Omega urged Alexis to try and find a more stable source of income. Or at least, find a way to cut costs and make more money off of bounties. The only realistic way they could do this though, was to find a few more bounty hunters willing to work together. Alexis was rather hesitant to do such. She's not exactly a people person. Still, after a little urging from Meg she decided to give it a shot, so she tracked down an Ex-UGCP soldier that Meg had suggested she look into hiring. After tracking them down, negotiations went not so well thanks to Alexis' award-winning personality. In fact, they sort of ended up in a bit of a competition. After a bit of a misadventure with them trying to beat the other to the bounty, Nova ended up with no way off the planet. Alexis re-made the offer after they managed to escape. To make things easier on both of themselves and maybe bring in a bit more money they inevitably decided to work together. Omega still thinks they should try and find more people, though. Alexis spends way too much money in seedy bars and trying to get into the pants of every alien she meets. ~Standard Equipment~ Omega MK2 Artificial Eyes Her first piece of equipment, would be her eyes. The technology doesn't exactly have a name so Alexis has affectionately nicknamed it after the AI. The implants offer her a rather unique set of skills over most organic eyes would allow. The first application, is the ability for her to be able to see fairly well in low-light scenarios, as well as a number of other visual modes. Infrared, Thermal, night vision, etc. The second, would be its ability to give her a read out on her own vitals as well as limited information on the area. Temperature, motion sensors, and even a limited map view with other such things in a fairly useful what one might call a 'HUD'. In a combat scenario, it can track targets and greatly help with aiming at a target by giving her a fairly accurate trajectory by calculating wind speed, etc. It is a great boon for long-range sniping tactics should she use them. In a close quarters scenario where she uses her rifle, it can still help, but human error is always a thing. Thirdly, it allows her to almost wirelessly interface with any sort of machine that can receive wireless signals, and hack and override them with enough time and effort depending on the exact security system in place. Given these were implants from Omega, they are highly, highly, advanced. Moreso than what most is in use today by the UGCP. Vortex Rifle: Her standard use rifle, with modifications done to increase fire rate and increase the Amps of the Plasma, at the cost of being overheated. It has two firing modes, full auto and burst that can be triggered by flipping a single switch. Its her main weapon in a firefight, and the weapon tends to be fairly effective at its craft. It can melt through most heavy plate armor with a bit of skill, and it melts through any kinetic shielding like butter. Usually, she keeps it in a side holster on her legs. The weapon is somewhat compact and collapsible. Supernova Anti-Material Rifle: 'Mini Bass Canon': A rifle designed for long-range engagements when getting close to a target might prove difficult. The rifle is large, heavy duty and obviously designed for one thing, and one thing only - to obliterate its target. She picked it up from one of her bounties, and after making a few modifications its quickly become a staple of her arsenal. The weapon fires concentrated blasts of plasma, able to melt through even heavy armor with a single blast 1-second long blast. The weapon tends to be slower firing, and intended for long-range combat but with the aim assist her implants give her, she can feasibly use it well enough at mid-range. Like the Vortex, she has made it somewhat collapsible and it's usually holstered on her back. When the weapon is fired, there is a distinct low 'hum' as the energy coils in the weapon fire up, hence the nickname. Hornet: What some might consider to be the least impressive weapon in her arsenal, is actually the one she makes the most use of, most often. The pistol is somewhat large, and fires silenced large .500 caliber rounds. The weapon is surprisingly nothing fancy, and is only semi-automatic. It has been modified slightly to have better accuracy as well as improve the silencing and make use of different bullets should the need arise. As Alexis herself prefers a more stealthy approach to things instead of a straight up fire-fight, this is her main armament going in until shit hits the fan, so to speak. Along with use for the Hornet, she carries armor-piercing rounds, incendiary rounds, as well as 'shock' rounds that are designed to simply knock out targets similar to a taser. She usually carries five incendiary grenades on her, and a number of extra ammo for Hornet. ~Aegis/Omega MKII Combat Mech~ Alexis' pride and joy, and the thing she's made that she would say she's the most proud of. The mass of metal, guns, and robot part stands at roughly nine feet tall, and weighs around 2 ton - about the same weight of a standard old earth vehicle. If Aleixs gets into a firefight, you can be absolutely certain she'll be making use of this if she finds herself outnumbered and outgunned and has no way to make a swift exit. Unfortunately, for a solo bounty hunter the Mech is expensive to maintain, and even more so to arm and run so she can't exactly be all too...frivolous with its usage, otherwise she might not be able to use it when she needs it. Combat Capabilities: Sunburst Auto-Cannon: This beast of a cannon is designed to fire as many .50 caliber bullets in as little time as possible. It can spit out almost 1000 rounds a minute on full auto-fire. Needless to say, any unarmored fleshy beings in the area will get mowed down in seconds. It can rip through flesh and even metals alike with relative ease. That said, it eats through ammo almost like a ravenous beast through meat, and can only store around 5000 rounds on its body at all time. Not counting cool down times for overheating, it could only realistically fire for five minutes before being completely out. Comet Grenade Launcher: Mounted under the Sunburst, is a high-powered grenade launcher designed to lob a high-powered explosive at high speeds that detonates upon impact. In effect, its almost like a small missile single fire missile. It can auto-fire, launching a stream of grenades at whatever target should she need too. At most, the mech carries twenty grenades for reloading on it at all times. Omega-class Railgun: 'The Bass Cannon' Like its name might imply, this massive railgun can only be operated efficiently by Omega, either via her controlling the mech or taking temporary control while Alexis pilots. The weapon is a massive, large cannon mounted onto the mech's back, usually kept folded against its back. When unfolded, the massive gun is loaded with a massive .950 caliber round. The projectile is hurled at almost impossibly fast super-sonic speeds - around Mach 7 to be exact. The weapon can punch through almost any armor and buildings and is highly, incredibly accurate. The projectile is followed by a stream of searing hot plasma, that typically causes severe burns upon entry. Unfortunately, the weapon can't be used all that often. Its not designed to be 'spammed', as it were. After firing, the barrel is heated to almost incredibly high temperatures and if not maintained could cause the barrel to warp or misfire. At most, it can be fired once every three minutes. Armor: Aegis, is named so for a reason. It is made of a titanium alloy designed to offer incredibly powerful protection - Titanium itself has a tensile strength that can resist nearly 63,000 PSI and can easily resist incredible amounts crushing pressure and wear and tear. However, one should easily make note that above certain temperatures Titanium becomes much less resistant to buckling and heat is one of the major causes for concern when operating Aegis. Long periods of operation has a visible effect on its systems, and cooling is one of Alexis' major concerns for the machine. Miscellaneous: The Mech isn't particularly designed for Speed. while it can achieve a running speed of around 30mph once it has a bit of run up time, it takes a bit to get there and agility isn't something it has a lot of. In its right hand, the Mech has a grip strength of around 2,500 PSI, and it can lift around 3 tons of weight. When speaking from within it to those outside, the mech converts the pilots voice into a fairly frightening robotic and mechanical one. Alexis doesn't like people touching her baby. Ship: Captain of the Thunder Raid See Below for Specifications ~Other~ Activity I'm on daily, but I do have other commitments. I do try to post at least every two-three days! If not, I try to let others know if I'll be a bit slow. Name Omega or 'Meg' Age She honestly has no idea how old she is. Her memory is beyond what one would call 'Corrupted'. She comments though, that she was the last created and after her, they fell. That is all she remembers. Species Sentient AI. Role Bounty Hunter Gender For all intents and purposes, she prefers being referred to as 'female'. Appearance Omega's appearance isn't exactly the most comforting thing to look at. While Alexis and her have both made considerable progress in giving her a functioning, humanoid body bounty hunting is sometimes expensive work, for not exactly the most equal of pay. As such, while her body has had great leaps in its looks, it's still nowhere near complete. Standing at around 5'6", Omega's body sports artificial skin with a bright, single red on the right side of her face and dirty bond hair. The left is nonexistent, and seems to instead house a large part of the artificial bodies functioning programs. The rest of her body seems to be some sort of amalgamation of a re-purposed old droid of some sort, mixed with new tech. Her arms are nothing more than hunks of meal with rudimentary movement. Her lower body isn't much better to look at. Personality. What exactly do you expect of an AI? Coldness? Logical behavior? 'Organics are all squishy and must die'? Well, Omega is none of those things. In fact, she's surprisingly friendly and warm, if a bit mischievous to people she has just met. Granted, she doesn't leave the ship much since she doesn't want to gallivant around in her rather limited body at the moment. Still, she'll greet most people with a friendly smile and pleasant greeting. And then if she actually warms up to you, you'll have the most sassiest, teasing, and somewhat domineering person you've ever met. Truthfully though, Omega is a bit on the shy side when it comes to meeting new people. Perhaps she's read too many earthling novels about humans being on bad terms with robots and AIs. Whatever the case is, she really has no current intention to harm humans in any case, but she fears that perhaps if other humans finds her they may not be so welcoming as Alexis. ~History~ History Omega's memory of her history is fairly limited. At most, all she can tell you is that she was created to 'Archive' and 'record' something. Whatever it was though, she can't recall the details and whatever she was supposed to record she can't remember. She remembers that after being given that directive, her creators mysteriously vanished - likely dead and she was left alone with her thoughts for who knows how long, until Alexis found her. She has since then, been with the human and has joined her on her bounty-hunting endeavors. ~Standard Equipment~ Equipment - Omega is not a fighter. She doesn't like fighting and generally doesn't do it. Not that she exactly has a body that is capable of doing that in an efficient capacity anyways. That said, she is not exactly defenseless, especially against other artificial entities. OmegaOS: She share's Alexis' ability to be able to interface with almost any machine and being able to override it, as long as it has a wireless interface. Likewise, as an artificial entity, she is surprisingly difficult to kill. One would have to do it while her consciousness is trapped in a physical body and then destroy it - even then, as long as some part of her is 'recoverable' she could simply be transferred back to another device. Hornet: The same make and model Alexis uses. If she is forced to fight in her humanoid body, this is really the only form of defense she has. But really, she's not going to be doing much fighting unless forced ~Thunder Raid/Omega~ Current Personnel on board: 3, Including Omega. Classification: Heavy Cruiser A ship Alexis stole from Pirates in her youth, just before starting her bounty hunting work. The ship is a Heavy Cruiser class, designed more for mobility and long-range rather than brute force, but one shouldn't underestimate its combat abilities. The ship, is designed to have more crew than a human and an AI, but Omega can run most of the ship herself thanks to her ability to interface with almost any machine. The ship has an outwardly sleek, somewhat utilitarian design matched by its interior. Despite being a Bounty Hunter's ship, it's well taken care of and maintained. Alexis and Omega both take great care in maintaining it and and making sure everything is up to snuff. The two have greatly modified almost everything about the ship since they acquired it, from weapon systems to the Engine. Alexis doesn't particularly like using standard military issue armaments, as she often finds them lacking. Omega tends to sometimes refer to the ship as being herself. Interior specifications: The ship itself is a Heavy Cruiser class, and thus is designed to be operated by more than two people. Thankfully, Omega has a pretty good handle on operating and maintaining it herself. The inside and exterior of the ship has been modified a bit to fit Alexis' and Omegas' needs somewhat. Much of the non-needed rooms in the ship have been gutted to allow a large, hangar, workshop, and room for a larger and more powerful engine room. As such, despite being a Heavy Cruiser the ship doesn't have many spare rooms available. Alexis doesn't like having something that's not being used - most unused rooms are used to store parts, things, and other miscellaneous items. At most, the ship could comfortably house around 8 working people without a little work. If they were to make people sleep in the same rooms and re-purpose a few of the storage rooms, they could reasonably fit a crew of around fifteen or so, but it would likely become a bit crowded. Truthfully, Alexis hasn't really done a count to see how many people her ship could reasonably house. The ship itself is split into three main Decks, and maintains a sleek, though utilitarian design through the ship. The main that houses the Bridge, Hangar, and Engine room. There is a small deck above the hangar between the bridge and Hangar where Alexis' room is, and a number of storage rooms towards the stern of the ship. The lower decks, are typically where most of the maintenance takes place and are at most, a series of tunnels where one can most easily access a number of the ships functions for maintenance. In the even of hull breaches, the ships hallways have numerous bulkheads that can seal off sections of the ship. The bridge of the Raid is typically empty of most activity, aside from the occasional beep or shifting of the controls via Omega's control. The place isn't the most spacious of rooms, but its not a giant warship designed for complex commands. The Hangar and Workshop are likely the biggest rooms aboard the Raid. It takes up most of the ships middle section aside from catwalks above that lead to and from Alexis' room and to the stern of the ship, as well as the hallways below. This is where Alexis spends most of her time, tinkering away with Aegis and other small projects here. A massive framework of lifts, hydraulic presses, and other things to help with mechanical endeavors make up most of the space. Typically, Aegis can be seen tied up to the metal scaffolding, ready for maintenance most of the time. Large crates full of ammo, various types of metal, and other such devices are shoved against one of the walls. The hangar doors can be shut via titanium alloy blast doors in case they become under fire. Really, it is perhaps a bit large for a single Mech, but Alexis doesn't complain too much. ~Engine~ If Alexis can't be found in the hangar and workshop, she can typically found here. Likewise, Omega can sometimes be found using her artificial body here to do whatever it is she normally does. Unlike the rest of the ship, this area tends to be a little less clean, as well as a bit warmer than the rest of the ship - the massive engines generate a lot of heat. The ship sports a fairly powerful engine, of course, modified a bit by Alexis to allow for more speed at the cost of a bit more power in her usual 'all or nothing' fashion. The Engine itself is made up of three, large fusion reactors that power the ship as well as propel it. While they are the ships original engines, Alexis has made a few modifications to help them run better as well as give them a bit more power. They are capable of faster-than light travel, and can make emergency jumps should they have need of it after a few moments of charge time. They are still working on getting a good shield generator going. ~Armaments~ It perhaps lacks the fire power of other ships, but it makes up for it in more maneuverability - though compared to single fighters it's not going to do much to out speed them. Omega Fusion Cannon: These four, forward mounted cannons fire concentrated blasts of red-colored plasma at their target. Strong enough to burn holes in most medium-plate armor with fair ease. They only face forward, however, and have only a limited range of movement. They are however, her main method of attack should she be pursuing someone or fighting someone head on. Bore Missile Array: Located on the back two wings, these mass of missiles are designed to penetrate armor, and deliver their payload right into the heart of a ship. The explosive is encased in a casing of metal, which is used to penetrate armor before firing off the explosive. Fireguard Flak-cannon: A solution to any one-manned fighters trying to get near, these four guns are mounted on the front of the ship - near the bridge on either side as well as near the back wings. They have full, 360 range of motion and fire high-velocity explosive shrapnel rounds towards whatever is attacking them. Not exactly the best against larger ships, and their range isn't much - but they're designed to take out small fighters. If caught in ground engagements with human troops, these will tend to rip through most of them fairly easily if given enough time. Orbital Drop Pod: A large space/air to ground container that can be dropped from the Raid's small hangar. Typically, this is used to drop Aegis onto the battlefield from above should Alexis have need of it. It is contained in the Hangar near Aegis. Armor: Alexis has made improvements to the ships armor, though as a Cruiser class she can't do much more aside from give it a bit of extra padding. 'Medium' armor is about what it would amount too - it's good against small weapons and light weapons fire from other ships, but anything heavier and it'd find itself hurting a bit. ~Thunder Raids Notable Crew~ Alexis - Captain/Pilot/Engineer Omega - Ship/Pilot/Other miscellaneous roles. 'Nova' - Crewman
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Mark reached out to shake her hand, ignoring the drink in front of him and hoping that she didn't pay attention to it either. "Omorfia, nice to meet you." He looked at her arm. "Nice tech," Mark said, and then looked over the photos. "Treasure hunting refugees? That's different." He flipped through the photos, saving an image of them for later use, and passing them to Halla. She licked the barbecue sauce of of her fingers and grabbed then, looking them over. "I recognize that." she said. "That's a jeweled statue of Casca, a Hibros god-king from about thirteen thousand years ago, before we went to space." She passed tossed the pictures down on the table, causing them to slide over to the other woman. "Definitely worth our fees." She looked over to Mark. "I say we do it." Mark nodded. "Depending on how big the cut is, it could be good. Sure we can talk."
Ship Classification - Assault/boarding craft Ship Role - Freelancers Crew size - 3 Description - A fast, heavily shielded corvette designed to punch holes in enemy shields and dock with them. Originally used for taking enemy ships, it has been refit for raiding them of valuables. Power: Main: Artificial singularity generator, direct mass conversion. Overpowered for a ship this size, and prone to instability if it takes damage. Secondary: Fusion, Deuterium. Reliable, but barely makes enough power to run the ship under non-combat situations. Weapons: Particle beam cannons: For when they need to destroy ships or parts of them. Adjustable output. Pulse burst: Charged weapon that tears a hole in shields large enough to fly the Talon through. Point Defense: Multiple small particle beams on the hull of the ship. Defenses: Aligned Plasma shields: Good at taking large attacks, but can take less damage overall than a standard shield. Can usually take only one solid hit from a medium sized ship. Conduction/absorption armor: Spreads kinetic damage out over a larger area to minimize damage, and absorbs many forms of energy, including plasmas, low and mid level photonic weapons, many radiation types (alpha, beta, gamma (partially), charged protons), and many scanners. Used for stealth. FTL: Hyperdrive: The ship moves along extra-dimensional corridors, making it impossible to track without hyper-space capable sensors. It is difficult to control where you emerge from hyperspace, so it is used for jumps of no more than a few AU except in emergency situations. Thankfully, you almost always emerge near a gravity well of some kind, whether a planet, star, or black hole. Special: Quantum shift teleporter: Can shift an object or person up to about 20 meters through solid objects (depending on the material's density). Allows them to board ships without breaching the hull. Necessary, because their hull blocks many forms of teleporters. Gravitic grapple: Four gravity generators on the bottom of the ship can grab onto whatever they land on. They also have a launcher that can shoot one which is tethered the Talon at an enemy up to 100 meters away. Tractor beams can be disrupted, but grav fields are harder to disrupt and tethers have to be cut, which makes them prefer this to a standard tractor beam. Name - Mark Briggs Age - 32 Species - Human Role - Freelance Gender - Male Appearance - 5'8" skinny, pale skin, black hair, blue eyes. Personality - Loves learning about science and advanced tech. Is currently obsessed with the idea of Transhumanism. History - When he first came to space he got a job working for his cousin, Christopher Briggs. There he met Halla, who was the first officer. When they were caught smuggling Psionic Activators (drugs which grant psionic abilities, usually temporarily) through customs to avoid the outrageously high tariffs and restrictions on them, Christopher took credit for it, claiming that his crew only knew about the food concentrates they were hauling as a cover story. Christopher was arrested, the ship impounded, but Halla and he were the only ones willing to help pay for his defense in court. They did this by taking jobs as mercenaries for the UGCP. When he was found guilty and sent to prison, Halla and Mark continued to work as a team, eventually buying a surplus boarding ship from the military. When it became time to renew their contracts, they turned it down, but got a Privateer license from their former CO. As long as they only attacked criminals and the enemy, the UGCP would leave them alone, and may even buy their stolen goods. Equipment - Technopathy Implant: Allows his higher brain functions to interface with a computer, allowing control or possession of the device. Usually used to "become" the ship or one of his robots. He can usually use it at his level for about 18 hours, but intense use, such as combat, stresses him faster, shortening this time. Battle droids: Various models, built by him and based on old sci-fi shows. B1, B2, and Droideka from Star Wars, "Squidy" from the Matrix, and several "replicator" bugs from Star Gate for recon, but they cant reproduce without using manufacturing equipment. Androids: Two based on old Sci-fi, Romie from "Andromeda" and the T-100 from "Terminator". Weapons and Armor: For his androids, though he does have a basic military body suit and rail rifle for himself if he has to use it. Ship - Talon --- Name - Halla Age - 36 (her species has an average lifespan about equal to humans) Species - Hibros Role - Freelance Gender - Female Appearance - 7ft tall cat person, brown with white stripes, green eyes, fangs. Personality - Her people believe it to be dishonorable to fight with borrowed strength, so everything she uses in battle relies on her own strength. (The psychological and mental habits of your character and adversely their species if they have any particular personality quirks that they inherit from their kind.) History - She grew up on a space station made from hollowed out asteroids, learning to hunt in the wild, paraterraformed areas of the station. She got a job with one of the freighters that came through the station, and loyally followed that captain, Christopher Briggs, until he went to prison. She even helped his cousin fight for his freedom, but they failed. They then worked together to earn money to buy a ship and upgrade it, and continue to fight together. Equipment - Rail Bow: A spring is compressed when she pulls a plunger on the weapon. When she pulls the trigger, the spring is released, transferring the energy through magnetic coils into a rail gun attachment. She can replace this with a particle beam weapon, but rarely does. Personal Force-field generator: Draws power from the nervous system of the user to charge a capacitor which powers a force field emitter. She got it off of a human murderer that didn't understand the fact that the device would eventually put its user into a coma before the safety feature activated and the device deactivated. It was easy to capture him for the bounty at that point. Ceremonial blades: Two foot long fang shaped blades, one for each major like event. She carries the one denoting her becoming a privateer into battle. Ship - Talon --- Name - Qo Age - 67 (His species has an indefinite lifespan, but he appears to be a young adult) Species - Sesuna Role - Freelancer Gender - Sesuna are Hermaphrodites Appearance - (the closest picture I could find) Blue, bipedal, roughly humanoid. "He" applies hormones to the top of his head to grow leaves to simulate hair. He has yellow flowers during flowering season, but wears a pressure suit when pollinating to prevent it from effecting the crew. Personality - Likes to learn about science, especially biological sciences. Will only harm someone in self defense or defense of others. History - His people are pacifists, but when his people were attacked he subjected the attackers to a paralyzing agent, allowing them to be placed on their ship and sent back to their home base. His people considered this to be a violation of their rules and sent him away. He got a job on the Talon when they were looking for another crew member. His only speculation was that they not kill anyone except in self defense or defense of others. They agreed. Equipment - Various hormones for altering his shape, knock out grenades, EMP grenades, stun pistol, standard armor Proficient with most science equipment. Ship - Talon Activity - I'm on almost every day, but usually only post every few days at most. I prefer to post multiple responses at once to make it easier to remember who I responded to and what I said.
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Alan/Aurora As the people on the streets below went about their business, just over their heads, seated on top of a roof providing a good vantage point, sat Alan, or if you wanted to get technical Aurora 2.0. The two looked identical in almost every way, in fact, if it weren't for the faint shade of blue in the clone's hair, and the fact their head piece was on the opposite side, you could swear they were twins. Alan had never been one to enjoy crowded areas and this place was no exception. Still, his crew had to make a pit stop and take care of a few errands so he and Aurora took the opportunity to get some fresh air. As his partner went off to find some good deals, he was just resting here and letting his mind wander as he once more reflected on what his father was up to...and what he would think of his son in this situation. Of course, his thoughts were interrupted by a familiar voice,"You know. I'm not one to judge when it comes to picking spots to take a nap, but the top of a building in a busy district may attract the wrong kind of attention." Alan opened an eye and leered over at where his friend, Aurora stood, smiling brightly, "Well, well, this is a surprise. Didn't feel like spending another three hours looking for the right kind of sprinkles to go on cupcakes?" Despite his words, he/she smirked at their friend. "Very funny," Aurora stuck out her tongue playfully before taking a seat next to them, "So, thinking about your dad again?" The former human tilted his head at this while the siren rolled her eyes, "Oh come on. I don't need psychic powers to know when you're in one of your moods," She sighed, "Look, I get that you wanna make things right with him...but if you focus on that one thing you're gonna lose out on the good things you got right now...like me, for instance," She winked at him, causing the lad to chuckle. "But seriously, think about it..." She floated away from him and spun in a circle with her arms out as if trying to hold the world in her hands, "You and me...we got the ability to go anywhere, do anything we want, and nothing can stop us. There's so many beautiful places I wanna show you and things I need to teach you too! So please..." She floated back and took his hand, "Let's...just enjoy this moment...ok?" Alan looked down for a moment....before nodding, "Yeah, you maybe right...let's go do something fun." Aurora squealed and yanked him off the roof causing the two to fall towards the floor, passing by several rafters...only for a single figure, their fused self, to gently float to the ground and take a look around before turning to enter the bar.
Name - Alan Parker Age - 21 Species - Human (Formerly) Space Siren (Currently) Role - Freelancer Gender - Male, previously, now? Not so much... Appearance - When he was human... Personality - Although Alan is a reasonably intelligent individual with a strong love of his work, he is not one to rush things, opting to enjoy the simpler things in life when he can such as beautiful views, good food, good friends, and the occasional anime marathon. He seems to enjoy using his hands, mainly in the act of building and tinkering with things and is a rather kind, soft-spoken individual who hates seeing life forms of any type being abused or mistreated. Perhaps where he falters is his relationship with authority figures as although he will obey the law, to an extent, he is not above questioning or even going against orders if it conflicts with his own moral code. This coupled with his somewhat lax form of discipline along with a refusal to adhere to strict black and white views means that he would not be first choice to lead military-style missions. History - Alan grew up on a colony planet mainly occupied by other humans. His childhood while not "bad" per say, was a tad complicated, the main reason being his father. The truth is that his father's side of the family had a history of their children being decorated soldiers in the UGCP and it was Alan's father's hope that his son would continue the family tradition, frequently going on about how there was a very profitable career to be found in the military, being a retired soldier himself. However, although Alan had the physical potential and the intelligence, which was evident in his skill at VR Simulation games, his interests leaned away from the military and towards other areas like being an explorer and building and fixing stuff, and the fact he had little respect for authority figures whom abused their power, having even punched a gym instructor whom verbally abused a student, which did not go over well with his father. One night, while out looking at the stars and wandering the woods, Alan saw a star fall from the sky and land not far from him. However, upon inspecting the crash site, he realized the "star" was actually a escape pod. Curiosity getting the better of him, he inspected the ship and found an alien creature unconscious. Having seen enough old sci-fi movies to know what might happen if other people found the entity, he got her away from the site and to his hide out further in the woods. For the next couple of days, when not working, Alan would sneak food and water to his guest to help gradually get her strength back. Eventually, the entity trusted him enough to reveal her identity as Aurora, a type of alien life form most referred to as a "Space Siren" and had been captured by a group of space pirates that would now be looking for her since she had managed to escape, wanting to use her DNA to create more of her kind to sell on the black market as weapons and for profit. Realizing he didn't have much choice, Alan finally came clean to his family about what he had been doing. As expected, his father was furious, but upon hearing the whole story calmed down enough to agree to help...but on their way to a rendezvous site where Aurora would be taken to safety, their shuttle was attacked by the pirates, forcing Aurora to turn herself in, though her captors also took Alan as "insurance". Once aboard the pirate's shuttle,the pirates took the DNA they needed and prepared to execute Aurora with a lethal virus...only for Alan to defend her and be fatally wounded himself. Outraged at this, Aurora's powers went crazy and she trapped all the pirates' minds in endless nightmares. Realizing there wasn't much time left, Aurora took Alan's body and managed to transfer his brain over to the clone body of herself. Without much time to process his change, Alan and Aurora escaped the ship and returned home...only to find that his own father no longer recognized him and blamed Aurora for getting his son killed. Heartbroken, the two decided to leave before the UGFC could arrive to arrest them. Once they were safe, Aurora offered to take Alan away to see the universe, and he accepted. Thus, the two departed for parts unknown, with the former human wondering if one day he could ever make things right with his father and the rest of his family... Equipment- Alan has no real equipment since he was transformed into a Space Siren except what comes naturally to them. Name - Aurora Age - Unknown Species - Nerille, otherwise known as "Space Sirens". A race of humanoid creatures with an almost androgynous appearance. Not too much is known about them, but what is known is that they are a bit of a reclusive race, preferring to avoid conflict, travel the stars and catalogue what they discover and in the process have gained a great deal of knowledge about the workings of the universe which they have channeled into various forms of art and music. They are also said to be rather friendly, even willing to use their voices as guides to those lost during a voyage...as long you yourself mean them no harm. They also have potent psychic and physical abilities thanks to control over their mind and body, being able to bend light to turn invisible, project thoughts and mental images over long distances, lift objects of a certain weight up to a normal human with their minds, control the pitch of their voice to be able to shatter even steel, survive in space and harsh environments thanks to a psionic sphere they generate, toughen their skin to resist more damage than normal humans, and a number of other abilities that makes them dangerous to any they deem a threat. They also seem to have the ability to combine with other members of their species to form a more powerful self. Of course, the sad truth is that even one Siren would fetch a high price on the black market...giving most of them even more reason to stay clear of the public eye... Role - Freelancer Gender - Aurora typically refers to themselves as Female. Appearance - Personality - Fun-loving, joyful, and always eager for adventure are adequate terms to use for Aurora. The somewhat feisty Space Siren seems to enjoy living unbound and unshackled, free to go where she pleases and do as she desires and in some ways, has an even more lax form of discipline than Alan. All that said, she is much more intelligent than she lets on, being able to decipher a person's real personality without much effort, and seems to be a bit of a whiz at video games. Also, she greatly values her friends and will gladly put her life on the line for them. However, she is not above speaking her mind when she feels someone is going too far and behaving selfishly. History - Aurora grew up among her fellow Space Sirens. Learning their ways and customs but more often than not went off by herself to explore and learn. She loved to use her abilities to sneak around and pull off small pranks and snatch bits of food when people weren't looking. Her life was a good one...but it didn't last. One time, a space pirate's frigate came upon her clan and she stayed behind to buy the others time to escape, only to end up being captured as a result. Upon realizing what her captors planned to do with her, she panicked and used her powers to escape, fleeing in an escape pod to the colony world where Alan was. Although initially distrustful of him, he eventually won her trust and she informed him of the situation, and ended up both shocked yet grateful at his willingness to keep her safe even if it put himself and his family at risk, which is perhaps part of the reason she turned herself over willingly when the pirates returned for her. When Alan once more put himself in harm's way for her she once more tapped into the more dangerous side of her people's abilities and trapped most of the pirates minds in eternal nightmares. Feeling guilt over her part in causing Alan harm, she transferred his brain into her cloned self thus saving him. When he was rejected by his own family though, believing him dead, she took him under her wing and took him to see all the wonders of the universe...and hopefully one day reunite with her own clan... Activity - I'm available most days though Mondays, Tuesdays and Thursdays I won't be available till sometime in the late afternoon since those are the days I work. Every other day I'm free for almost all of it. Extras - Alan and Aurora spend most of their time fused into a single Siren, both for convenience sake and because of the boost in strength it gives them, tending to separate mainly when the situation calls for it...or when Alan would like to spend time with just his own thoughts. In their fused state, their powers are amplified to the point they can effect other's minds to a limited degree, use telekinesis to the extent of being able to fix large objects and carry heavy loads up to 2 tons, and even use a form of body morphing, to the extent of forming claws or altering their own mass and shape, among other things. All that said, they are susceptible to psychic overload from using their abilities too much and have difficulty focusing on multiple topics or foes at one time, making it possible to surprise them. Also, long-distance travel can be exhausting and they need an outside source if they wish to travel between star systems. The two also seem to have a shared love of sweets and can sometimes be found perusing stores for ingredients to make cakes and pies.
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Omorfiá Omorfia smiled at the two. They seemed interested in the job, and alright people to boot. As long as they got the job done and didn't betray her, they would be fine in her book. She picked up the picture of The Jeweled Casca. She remembered the trip fondly. Yes, I thought that the Statue would be plenty of compensation for the job. Let us discuss the terms more. Soon the table had reached a fair agreement of 8% of the entire ship's population's income for service fees, along with free reign over The Broken Dream, and its resources, such as contacts and any weapons that might be laying around. The crew of The Talon would provide protection to The Broken Dream, including but not limited to; Envoy Jobs, Defense, Detective Work, and Repairs. At any point they could cancel the contract and still leave respected. If at any point the crew wanted to change the contract they could approach Omor and ask that they discuss it. This was all decided over the grub of the bar, some of which was... questionable in its origin.
Name - Artyom Yolkov Age - 25 Species - Human Role - Pirate Gender - Male Appearance – The strong cheekbones of the Slavic people have been graciously passed down the Yolkov bloodlines and Artyom is no different. His hair is a striking ebony, especially in contrast to his fair skin. When possible he tries to make it back to Earth for a cut from his old neighborhood. His icy eyes are, who would think, cold at first. However, in the presence of friends they seem to warm up a little. Personality – Artyom is strongly loyal and stays true to his word for those close to him. As the middle child of six he has experienced his fair share of mistreatment, of course he can dish it right back. Family is important to Artyom and he tries his best to manage his “work” and demands from his family. History – Artyom was born in the Southside Glen, in New New York. The primarily Russian neighborhood was the kind of place where the closest thing to law and order was mob justice. It’s not the ideal place for to lay down a family, but being born into poverty always makes it difficult to get out of it. Artyom’s parents were born and raised in the south side and they decided to stay in the only home they ever knew. They were both honest people, well as honest as anybody could be when your neighborhood is way below the poverty line. When Artyom was young he often asked his papa what he did, he would often reply “Something here, something there, I just put food on the table.” Later his older brother Peter told him that Alexei worked with the Berbatov family and detailed a couple of stories their father told him. Young boys often idolize their father’s and Artyom was no different. Sure, his mother wasn’t excited years down the line when her little Arty followed in his footsteps. He had a knack for the business making it up the chain, Artyom had no real interests in being Don Corleone. The rush he felt from his first robbery was a high he chased ever since, but like any other poor kid his eyes were to the sky. The first time he smuggled was the first time he had gone anywhere above sea level, it was also his first brush with death. The UGCP does not take to kindly to kind of degenerate and the scrap-welded ship used to smuggle drugs and weapons was no different. The back of the ship was blown off just as they entered orbit sending the ship crash landing, luckily, right outside of their neighborhood. Of the few people on the ship half died and it might be hard to pay their respects in prison so anybody who was left limped off before ground forces could arrive. For some reason the brush with death almost had Artyom pitching a tent, he knew he had to keep smuggling. It only became a little complicated when Artyom knocked up a neighborhood, Sofia, thus completing the cycle of poverty. With luck the career criminal had twin girls named, Dina and Vera. When he isn’t running guns or drugs or both Artyom spends time at home. Equipment – Artyom tries to keep it light day to day. At most you can catch him with a top of the line UGCP pistol, with a few modifications to add some extra stopping power. He isn’t formally trained, but he can hit a moving object. Artyom is best with his pistol, but he can use an assault rifle decent as well. He would have no idea what to do with any form of heavy weapon besides point and shoot. Ship – N/A Activity – I’m off at 7 CST so I could generally put up a post after work. Extras – Artyom can fly a small ship if need be, he’s no Solo, but he won’t crash.
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Earths Gravity Well - Thunder Raid "Yeah don't touch the mech newbie! Or Cap' will put ya in her secret sex dungeon where she does lewd things to exotic species like you!" A hollow clang rang out from above the hangar as Kidd Landed on the chassis of the rather large combat mech. Crouching with her elbows on her knees, she looked down at the newcomer and the returning crew with an inattentive expression, observing as the captain, Alexis, left toward the bridge. A few quiet moments passed as the mossy haired, ambiguous teen stared at the Or’Taleen stranger. Haven't seen one of these before, she thought, picking her nose absently with a pinky. Still somewhat new to traveling through the galaxy, she hadn't seen a whole lot species other than those that frequented the solar system. After watching as the group departed for the rest of the ship, Kidd finally dropped down off the shoulders of the Aegis and landed with a leathery thud next to its feet which hung motionless in the air, her boots squeaking slightly on the plated hangar floors. "I better stock up on snacks before that giant eats them all..." With that she scampered off down a random corridor. Several minutes later, the sounds of sliding mechanisms echoed through the rather vacant bridge as Alexis entered through the automated doors. She was greeted with small flickering lights and faint beeps from the consoles, along with a subtle snoring. Curled in an awkward upside-down ball with arms crossed in one of the seats toward the front of the bridge, out like a light with a gun catalogue hanging over his face, was the leather clad meathead of a bounty hunter Rulgath. However, slipping out from beneath the catalogue were the pages of a lascivious galactic erotica magazine. Scattered across the floor beneath the seat he was in were a couple mostly empty bags of exotic snacks and a few yellow crumbs. None the wiser as the captain came aboard the bridge. Met with the bright still image from a floating holo-screen, Alexis could see the wanted poster painted with the face of the criminal Shaw. Below is mulish, unshaven face was a reward tag of fifteen million credits. On screen next to the poster was some slightly grainy footage stuck in a five second loop. As Alexis addressed Edstein through the coms, she could see the video zoom in and discontinue the loop, playing from the beginning normally. It looked like footage from a security camera hanging over a dimly lit alley somewhere on earth. The info on the video indicated it was recorded in the lower districts of New Newyork. There was no motion at first, but after a few seconds, Alexis could see the man identified in on the poster, running for his life as he frantically avoided being fried by plasma rounds shot by his tentacle armed pursuer. The feed wasn't live but it was pretty close to it, with the record time indicating it had happened only a few minutes ago. "Yes captain. This guy." Responded Eddy shortly over the coms. A few more panels of information scrolled down over the screen showing Shaws current projected location radius among a wire frame map of the city. "Maybe two to three hours away. This can be a quick one." Earth's Gravity Well - The Empirion "All hands. Captain on the bridge." The announcement resounded through the Empirion as Zanith stood and welcomed Captain Elijah McDonnell aboard the populated bridge. "Good morning captain. Command is now yours." With a brief salute, Zanith offer the captains seat to Elijah and took his own behind the helm where he remained attentive toward the captain as he spoke. "Yes sir. Ashatu emperors are still currently threatening to wage war with the Kalthari due to cultural differences and mythologies based around an ancient artifact invaluable to the Ashatu hierarchy. However, with negotiations from UGCP ambassadors, they've been talked into a seventy two hour ceasefire. We've been assigned with locating and retrieving the stolen Ashatu artifact which is the cause of this conflict. After initial investigations revealed there to be no Kalthari involvement, we were provided with a lead on the artifacts whereabouts, leading us here to planet Earth. It turns out the lead was accurate sir, as our scans have just picked up on the artifacts current location." After a few tweaks to his console, the small topographical image of New Newyork emerged among the blueish luminescent hard light display in front of Zanith. He rose the image up and slid it through the air toward Elijah. As it slowed down and stopped in front of him, it showed a small red blinking dot slowly making its way through the lower infrastructure. "It appears to be on the move sir. Somewhere in the denser parts of the city. Shuttle access only. Judging by the speed, I'd say on foot. What are your orders sir?" The voice of a crew mate rang out from the lower helm. "We've made contact with NNYPD sir. They're willing to coordinate but it may be delayed due to other assignments." Another called out from close by. "Just got a report from the hangar. We have a squad shuttle loaded and ready for deployment sir." The pale blueish hue of the Earths cloudy surface peered through the bridge windows, casting a gentle glow over the smooth chrome surfaces and reflective monitors. New Newyork - Industrial District 47 A low and repetitive revving hummed from the bottom-side engines of the shuttle as it made its way through the concrete and steel jungle that was the lower districts of New Newyork. Within, the small group of makeshift reinforcements sat, waiting to arrive at Shaw's side. It wasn't too slow but it wasn't all that fast either. They likely would have been moving much faster if it wasn't for the auto pilot guiding them toward their destination. It would still be a few minutes before they arrived. The rather bulky form of CB17 sat across from Grace, hands resting in his metal lap as he motionlessly stared at the nervous girl through his visor like optical units. 'HE' was a relative term, as CB17 was no more man or woman than any other fully automated heavy combat and defense assault droid. The crew of the hellion simply refereed to him as a 'he' do to his male voice program. After several moments of watching Grace as the tapping of her heel against the hull of the shuttle faintly rattled out under the buzz of the engines. "Observation. You appear to be in distress Miss Grace. Recommendation. Would you like a glass of water?"
Name: Castor Highwater Age: Appearance: 5'10", 195 pounds. Black hair and brown eyes. Basic reconnaissance uniform, with electronic badge to identify himself. Personality: He finds joy in the little things in life, rather than his job of assassinating targets. He acts flippantly when it comes to large tasks or jobs, but that is just an outer shell. No matter how immature he acts, his job will get done. History: Born to a well to due family in Hong Kong. He lived a good life compared to most people in the overcrowded city. However, he was the 5th son, so he was more or less ignored by his parents. He spent his days hiding from nannies, butlers, and man servants. This created his ability to hide effectively, and war stories from his favorite butler caused him to join the military at age 18. He excelled in classes and finished fourth. He was able to get a nice job on Vanitos Prime, due to his friend, Callivan deciding to take a job on the frontier. Callivan lords this over Castor and basically guilt trips Castor into doing his paperwork and providing classified information.
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What are your orders, Sir? The words seemed to linger there in the air between the two men for a few seconds. "Deploy the squad shuttle," was Captain McDonnell's order. He glanced over to the crewman: "And tell them they have Coalition authority. This is our mission, our jurisdiction. If the cops wanna help, fine. But they don't answer to the police." Bureaucracy. It was everywhere. It was stifling, smothering, suffocating. If he was to be honest with himself, which he tried as much as possible not to be, he really couldn't care less about the artifact itself. He just didn't want another war to have to deal with. Even if the Coalition stayed out of it, which they wouldn't, it would still affect him and everyone else in the galaxy. In space, wars are big. All for a Holy Cheese Sandwich. Elijah rubbed his temple, staring at a monitor blankly. He should probably see the ship's counselor. Did they even have one? Their last counselor got sick and had to be hospitalized, but she'd been gone ever since the captain got the command. It's just as well, he thought. He already knows his lack of sleep is due to stress, both professional and personal. He reclined back in his comfy chair and closed his eyes, awaiting the visuals of the drop shuttle soaring down toward the Earth.
Name - Elijah Allan McConnell Nickname(s): Eli, Allan, Al, Mac, Conn Alias/codename: Morning Star Age - 33 Species - Human (probably...mostly...) Role - Captain of the Empirion Gender - Male Appearance - Personality - Known to bend the rules, Elijah Allan McConnell has been called a maverick captain, though he certainly wouldn't call himself that. McConnell is very level-headed and usually makes measured, rational decisions, tactically as well as personally. He is witty and sarcastic, even on the bridge, but never lets his sense of humour or personal issues get in the way of doing the job, at least not often. He is human after all. He is highly intelligent, intuitive, and analytical. He also prefers the company of a couple of friends over his entire crew, earning him a reputation as an introverted loner. However, he loves his crew, and spends as much time with them as possible...just not all at once. Captain McConnell is also perceptive, straight-forward, and often self-deprecating. He is quick to take the blame for something, even when it's not his fault at all, and if he can reasonably cover for one of his soldiers' mistakes or lacks in judgment, he will. As long as it doesn't harm anyone. History - His military records show that Elijah McConnell was an average kid up until puberty, where he not only grew physically, but also mentally. His high intelligence and natural intuition made him a perfect candidate for officer school in the Coalition. However, soon after he graduated the training academy, he went missing for a couple of months. When he returned, he would not speak of what had happened, and the Coalition military ordered him not to speak of it, essentially classifying and sweeping away any independent investigation. Elijah McConnell quickly rose through the ranks until he became the Tactical Executive Officer on the Rainstorm, under his cousin, Captain Brinehard. The Rainstorm was destroyed and his captain was killed in a battle with the Throgg, making Commander McConnell the acting-captain. Upon his return, he was formerly promoted to Captain and given the command of his first ship, the Hellion. He has one younger brother named Simon. Their parents are dead. Equipment - Dual plasma pulse pistols (proficiency above average); plasma pulse SMG (proficiency above average); Hardlight blade (proficiency expert); stun grenades (proficiency average). Ship - I am assuming he can captain the Empirion if it is available. His crew would be no more than a couple hundred, no less than a dozen, mostly rookies since he's a relatively new captain. If possible, the ship has an AI (hologram and android) called Kimmy. Activity - In a perfect world, I can post every day, but as I have just discovered this week, I am in like 20 RPs, so I'm gonna say once a week to be safe. But most likely every other day or every two days. Extras - If anyone wants to play his crew in addition to the current main characters you are currently playing, that would be cool. If you want ideas, I would like someone similar to Percy on StarHunter as tech or helm, Jadzia Dax as science or security, someone with a bad bedside manner as the medical officer, and an Alan Rickman type as an XO. (pretty much any crew PCs would be cool actually) OH! And I would like a hologram named Kimmy. :)
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B.E.A.S.T A low unearthly bellow echoed out from above the dark seedy alley as an unseen gaze watched Aurora and Alan land. Something large and heavy collided with the ground in front of the bar door as they approached it, leaving massive claw shaped footprints in the dust before them. The dim light of the alley bent as it passed through a massive shimmer of a silhouette blocking their path. A piercing red light shot out from the cloaked entity, scanning over the pair for a few moments before subsiding. After a series of clicks and whirs, the optical camouflage concealing the creature faded. The bending light began to refract off the monster's chrome plated and metal meshed skin. Looming over the two, the mechanical beast hissed. A cold eyeless gaze looked down over Alan, a breath of steam brushing past him, before the beast slowly neared. Blinking neon lights scattered along the length of the creatures body flickered briefly before a slightly robotic voice suddenly rose from its jagged maw. "Momma's gotta go do some business inside...No one enters, got it?" Other than a moderate mechanical echo, the voice was mimicked perfectly. Orders from its master. The monster wasn't letting the two past. It made that clear with its quiet snarls and arched posturing while it transmitted the information to its host. --Perimeter warning--Intruders detected--Identified--Human--Siren--Continuing to monitor-- --- ---
◄B.E.A.S.T► Bionically Engineered Autonomous Symbiotic Technology Aliases/Titles - Beast, Cybernetic Demon, Sentinel Appearance - This creature appears to be a combination of machine and war beasts, sporting dense, metal armor covering an animal like form. Though it tends to change its shape to adapt to the environment or situation, it maintains the same general qualities. Age - Unknown Gender - N/A Species - Machine Alien Hybrid/Techbreed Role - (Obtained From Host) Height - Predator Mode: 7'10". Stallion Mode: 5'6".(9ft from head to tail) Kaiser Mode 8'2".(15ft from head to tail) Nautilus Mode 6'3"(17ft from head to tail) Weight - Predator Mode: 290 lbs. Stallion Mode: 370 lbs. Kaiser Mode 525 lbs. Nautilus Mode 465 lbs. Equipment - N/A Physiology - The Techbreed are a species of ancient aliens of an unknown origin which were captured in mass, artificially engineered, genetically modified, grown, programmed, and outfitted to be machines of war. Finely segmented plates of depleted promethium armor cover a body made of a transmutable muscle-like memory metal. Its body is capable of consuming and converting metal, sunlight, electricity, fire, and life force into matter and energy to help mend damage, restore power, and increase abilities through a cycle of demonic corruption and cybernetic repair. When heavily damaged, it can enter a high speed repair mode, restoring its physical form in hours but rendering it offline for days, or weeks depending on the amount of damage. At the center of this creature, instead of a beating heart, there is an Energy Core capable of storing massive amounts of power. This allows it to go for long periods without an energy source to feed on as well as stores power for specific situations. If compromised, the core can become volatile and explode, equating to a small nuke. Psychology - A combination of genetic programing and instinct drive Beast's train of thought and mental capacity. It symbiotically imprints on a single living sentient entity with a positive life force and from that point forward becomes unhesitatingly loyal to the point of self sacrifice toward that individual. In exchange, an occasional supply of life force is needed to continue long term functionality. Specific actions and attacks are carried out via vocal commands and voice recognition, which develops over time the more the host language is monitored. Along with these ingrained traits, Beast itself, due to a few flaws and quirks in its programming from decades of floating across the Galaxy, can tend to stray from a typically mechanical personality. This causes occasional acts of spontaneous behavior or unexpected actions. Abilities Adaptive Combat Modes Predator Mode - Standard operating mode. Best suited for reconnaissance and general combat. Is decently fast and durable. Stallion Mode - Best suited of utility and ground travel. Stallion mode changes Beast into a more speed and stamina oriented form. Requires minimal matter absorption. Kaiser Mode - Best suited for aerial combat and transportation. Kaiser mode transitions Beast into a flight capable form with incendiary abilities. Requires moderate matter absorption. Nautilus Mode - Best suited for combat, transport, and reconnaissance all based in an oceanic environment. Beast is reconfigured with advanced sonar systems, pressure compensation, and hydraulic jet propulsion for high speed high defense aquatic superiority operations. Requires moderate matter absorption. Combat Capabilities Techflies - Beast releases a swarm of robotic flies from canisters on its back. Each fly is equipped with mini photon lasers and small volatile energy cores for self detonating. Beast's swarm supply is replenished after a short period of time. Nanite Defense cloud - A cloud of microscopic nano-machines are released into the air from ports on Beast's body, forming a cloud around it and near by allies to protect from most forms of attack by absorbing impacts and energy before dissipating after several seconds. Nanite Acid Spray - Beast spits a gooey spray composed of a glue like liquid and a swarm of microscopic nano-machines which breaks down and dissolves most solid matter on contact. Edge Shredder - Blades emerge from Beast's body as it curls into a wheel and rolls at high speeds towards a target. Though low on accuracy, this attack does significant damage to flesh, metal, and terrain alike. Cloaking Matrix - Causes Beast's body to absorb and bend light, allowing it to blend in with most surroundings, leaving only a slight optical shimmer in its place. Boost Breaker -(Stallion Mode) Additional Plates and spikes appear across the front of Beast's body and small engines emerge from its hind legs, allowing for destructive stampedes. Sonic Acceleration Drive -(Stallion Mode) Beast's body becomes more streamline and jet like engines emerge on its sides, allowing for high speed mobility, though can be hard to stop. Fission Cannon -(Kaiser Mode) After a short charging period, Beast fires a geyser nuclear flames. Cluster Barrage -(Kaiser Mode) A spread of 20 rockets, each loaded with a cluster of 20 small grenades, are rained down onto lower altitude or ground targets, splitting apart just before impact to deliver a wide spread of shrapnel filled explosions. Vortex Manipulator Torpedoes -(Nautilus Mode) Guided torpedoes which cause massive fluxes in gravity, pressure, and water current in an immediate area for several seconds upon detonation with a crushing power of just over 15,000 psi. Ballista Hunter Missiles -(Nautilus Mode) Surface to air missiles equipped to breach the waters surface at mach speeds and penetrate heavily armored targets before releasing a massive explosive payload. Electromagnetic Defense System -(Nautilus Mode) Fires a powerful electromagnetic pulse, disabling or severely damaging electronic equipment in a radius around Beast. The Guardian Matrix Requires a fraction of the host's life force as well as a mental bond developed over time and trust from the host. When Active, Beast combines with its host and takes the form of a bio-mech suit, gaining new abilities and giving the host synaptic control. Life force continues to drain at a slow rate as long as Guardian Matrix remains active, and will automatically deactivate to prevent fatally draining the host. Guardian Matrix Arachnid HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other readings are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Compound Vision - When active, will grant infrared, ultraviolet, and night vision. Can also detect distortions in light on a microscopic level, zoom in and telescope, track movement, and predict actions based on muscle contractions. Techmites - The Host can produce up to 10 quadrupedal, autonomous, quick moving drones armed with rapid fire photon lasers, a super sticky ooze used for slowing down and immobilizing targets, and volatile energy cores with a detonation velocity of over 5000 meters per second, similar to a grenade. Dual Photon Sabers - Two photon blades capable of cutting through almost any solid are equipped to the host. The blades can be charged with photon energy to add more power to the impact of an attack. Dual Spitfire Machine Guns - A pair of automated arms brandish rapid fire machine guns loaded with regenerating 15mm hollow-point rounds and equipped with auto targeting systems that link into the Host's HUD. Dynamic Mobility - Beast's Arachnid form grants its hosts ability to move with increased agility, jump greater distances, and scale vertical surfaces or ceilings. Guardian Matrix Scorpius HUD - Projects a map of the surrounding area extending for 200 meters into the hosts eyes. The map updates in real time, revealing terrain features and surface movement. Temperature, elevation, time, wind velocity, and several other reading are also available in the HUD, which can also be mentally commanded to minimize to prevent obstruction of vision. Plasma Coils - At the tip of two tail like appendages are powerful arc guns capable of shooting bolts of white hot plasma and electricity with an output of over 50,000 Amps. Photon Cleavers - A pair of extra reinforced limbs armed with massive photon pincers autonomously defend and attack for the host with a crushing force of about 5000 psi. Dual Anti-Material Rifles - 2 High powered Rifles with 30 caliber rounds capable of piercing most of the thickest, hardest solids are bestowed to the Host. Each is armed with an auto targeting system that patches into the Host's HUD. Reinforced Exoskeleton - At the cost of some mobility and speed, Scorpius form grants high durability and physical strength. Overdrive Override! With enough will power, the host can mentally synchronize with Beast and override its limit programming. Through harnessing all of Beast's stored energy, Guardian Matrix is supercharged, allowing it to reach its maximum potential for around 30 minutes, at the cost of rendering it offline and forcing it into repair mode afterward and exhausting the Host. Predator Mode Stallion Mode Kaiser Mode Nautilus Mode Guardian Matrix Arachnid Guardian Matrix Scorpius
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~Meg & Alexis~ Seeing Tara apparently had no questions for her, the AI gave her a friendly wave before leaving, making her way down the hallway and towards the engines where she usually stayed. Alexis, simply looked a Rulgath with a frown and a sigh. Now, she was going to be completely hypocritical when she did this because she had the same exact magazine in her room for a bit of entertainment every now and then, buuuut, this was the bridge. He can do stuff like that in his own free time. As she walked passed the half-breed, the cyborg smacked him on the back of the head just hard enough to get his attention and wake him up, turning her attention to the screen in front of her. She couldn't help but to whistle as she saw the price tag on that guys head. "Fifteen Million." She chuckled to herself. "Just what did this guy do, eh?" Alexis asked absentmindedly as she watched the footage and Edstien reply. That was a pretty hefty sum of credits - something she was in dire need of for a number of things. And only three hours away to boot! This was better than that sleazy strip club she was going to be going to after this, heh! "This'll be easy, and a good way to see if that Or'Taleen is worth those rumors. Meg, when can we get going?" "Whenever you are ready, of course." Omega replied, as one of the consoles in the rooms interface went from a light blue to a red. A symbol anyone among the crew would be familiar with was displayed on it. "Edstien, is there anything we should know about this...Shaw?" The AI asked, as she went through the collected files and data herself. "It would be better to go in with a plan and knowing what he's capable of then none at all." Alexis grunted in response. Well, she couldn't exactly tell Meg to shove it. She was right of course, but she wasn't exactly a planning mastermind. "Meh, Just drop us somewhere near him. The 'Nova and I can off him easily enough." No, she wasn't talking about a certain tin can that was currently sulking somewhere, she was talking about her rifle. "It would be a good idea to let Tara do a bit of work, Alexis. At least let us see what she's capable of." Meg rebutted. Speaking of, wouldn't it be best if she was also here for this? It'd be better to hear the mission status first hand, at least so as to not get confused about it. She sent another message to the coms in the ship towards Tara and Nova's room. "Tara, Nova please get ready and come to the bridge if you would. We've found ourselves a target." A few seconds of silence passed before she made a small quip direct towards Kidd. "And Kidd - unless you want a trip to the sex dungeon - that I recently added some new fun things too that I would love a test subject for - keep your fingers off of the food!" Alexis shook her head, ignoring the mostly false comments.
Name Alexis Age 25 Species Human Cyborg Role Bounty Hunter Gender female Appearance Standing at five foot seven (173.7cm), and 134lbs (62kg), Alexis is fairly well built and a bit on the heavy side for her age - though its because of a somewhat heavy spinal implant she has. She has a head full of short cut black hair with blue highlights, as well as an obviously mechanical pair of blue eyes. She has a slender frame with no obvious musculature with an overall slight and somewhat lanky frame. On her back, she has a few scars from where the impromptu surgery took place to replace her broken spine. Typically, while lounging around the Raid, she wears fairly light and casual clothing consisting of a white tank-top and comfortable jeans, and often times goes barefoot. When she's out and about in her usual not exactly savory parts of town, she usually wears a light white, zip-up jacket with blue highlights along the zipper, sleeves, and collar, and is complimented with dark colored pants and boots. Now, when out and about doing bounty hunting work, Alexis goes for a fairly low-cost, yet reasonable defensiveness for her attire. A simple black bodysuit designed to emphasize speed, agility, and stealth over firepower and might. It isn't anything particularly special. If a planet or other area is detected to have a toxic atmosphere of some sort she usually wears a simple standard military issue helmet. Personality Can you say 'massive chip on her shoulder'? Okay, maybe slight exaggeration, but most people would find her snarky, hot-headed personality to be a bit grating on their nerves quite often. She don't take shit from anyone, and will beat their goddamn face in if they even try it. She doesn't exactly have a lot of what one calls patience, and doesn't really take her time doing a lot of things. She tends to be very aggressive in her mannerisms when she's working towards a goal she has, and at times has trouble listening to the advice of others, even Meg. That said, to those she does know and those who does get on her good side, even a little - they'll have a friend who'll fight the whole UGCP for them if they have too. She is far, far, from what one would consider a 'unintelligent brute' - she built Meg's body herself, as well as the Aegis Unit. She is likely on par with even the greatest UGCP scientists with her skill in robotics and computers, and she knows how to make any computer cry like a little baby. She also really takes offense to anyone who needlessly harms a computer, and really doesn't like people who go around bullying others needlessly. Has a thing for Xenos. ~History~ She grew up on a backwater junk of a planet called Xenerth. A pleasant little place that most of the galaxy uses as a planet wide dumping ground for useless junk. How Alexis ended up there, she only has vague memories. She knows she wasn't born there, and that her origins likely are elsewhere, but she was too young to really recall where that was. All she remembers was there was lots of fighting, explosions, and a ship careening into the planet at high speeds. That is, she doesn't really know her last name, who she is, or where she even comes from. Her earliest memories are of that scenario. She tries not to let it bother her. She was taken in by a group of vagrants that lived on the blasted planet who managed to nurse her back to health after the crash. Most of her early life consisted of scavenging for parts and tinkering with robotics and computers, learning the ins and outs of programming and tinkering with various weapons and such. That was how most of the poeple on Xenerth made their living, at least - selling scrap and guiding people through the scrap heap the planet had basically become. When she wasn't doing that, she was out exploring the planets surface. They always told her to be careful and not to venture to far in, as well as always watch her footing - the rusted remains of the ships could fall apart almost any second. It's true, it could, but curiosity and a strive to find the best parts she could tended to outweigh any sort of sense of danger she might have had. One day when she was sixteen, she had an accident - the floor in one of the rusted ships she was exploring gave way. She fell, nearly ten stories. Her injuries were...severe to say the least. If she hadn't had the good fortune to fall into the old bunker where Omega was housing itself, she'd have probably died. Meg gave Alexis impromptu surgery with what it had - most of the spine had been broken, she landed on it pretty awkwardly and hit a number of rusty outcroppings on the way down as well as her eyes. It took a few days, but when Alexis finally recovered enough to wake up Meg introduced itself. The two got to talking, and Alexis discovered it was an AI that had been down here in this rust heap for...a really, really, long time.The construction of the ship it was in was completely foreign. Nothing like the UGCP ships or other ones. Meg commented that it couldn't recall whoever made it due to severe memory corruption - a result of it having to purge certain memories and functions in order to extend its battery life. After she was healed and well enough to move on her own she left, coming to visit Omega fairly often, and spending days at a time in the old ship where she started her own little workshop, as well as where she made Omega's first prototype body that it could upload itself too instead of being stuck in a husk of a rusty metal body. It was nothing more than a mass of cables and junk tossed together at first, but after a few years and a bit of time Alexis managed to get her a somewhat respectable body with what she was able to work with. For the most part, she kept Omega's existence a secret from everyone else. She couldn't entirely be certain what the others would think - and while she would likely to believe the people she grew up with wouldn't judge an AI, eventually word might get out and then the UGCP might come running to find out what she was. So for the most part she kept selling scrap and selling her stuff to off-worlders in order to save up enough money to finally buy a ship of her own and get off the junk heap. Well, she got luck and didn't have to buy one at all. A small group of pirates decided to land on their planet and lay low for a bit. Well. Why not steal their ship then? It's not stealing if you steal from pirates, obviously! But there were a lot of them, and only one of her...so, what'd she do? Create a framework exo-suit out of junk. Enter Aegis-MK1. Took about a week and the thing looked janky as hell, but it wasn't supposed to be pretty. Besides, watching those pirates shit themselves because they thought they were being attacked by some sort of junk robot twice as tall as them was funny. With Omega's help, and a little cleverness she was not only able to dispatch the pirates, she was able to commandeer their ship as well. It was fairly top of the line, too! Might only be a Heavier Cruiser with not exactly a lot of firepower and fairly utilitarian in design, and she wasn't exactly a pilot, but Omega took care of that rather easily. In fact, she could run most of the ship herself after she interfaced with it. After that and a bit of time adjusting to life outside of Xenerth, she started bounty hunting. It was enough money for her and Meg to live off of and maintain the ship, as well as give Meg's body a few upgrades and re-build the Aegis from the ground up after two years and give it a much more sleek, efficient look. Since then, she's been making a bit of a name for herself in certain bounty hunting and pirate circles. Updates: After a few years passed, Omega urged Alexis to try and find a more stable source of income. Or at least, find a way to cut costs and make more money off of bounties. The only realistic way they could do this though, was to find a few more bounty hunters willing to work together. Alexis was rather hesitant to do such. She's not exactly a people person. Still, after a little urging from Meg she decided to give it a shot, so she tracked down an Ex-UGCP soldier that Meg had suggested she look into hiring. After tracking them down, negotiations went not so well thanks to Alexis' award-winning personality. In fact, they sort of ended up in a bit of a competition. After a bit of a misadventure with them trying to beat the other to the bounty, Nova ended up with no way off the planet. Alexis re-made the offer after they managed to escape. To make things easier on both of themselves and maybe bring in a bit more money they inevitably decided to work together. Omega still thinks they should try and find more people, though. Alexis spends way too much money in seedy bars and trying to get into the pants of every alien she meets. ~Standard Equipment~ Omega MK2 Artificial Eyes Her first piece of equipment, would be her eyes. The technology doesn't exactly have a name so Alexis has affectionately nicknamed it after the AI. The implants offer her a rather unique set of skills over most organic eyes would allow. The first application, is the ability for her to be able to see fairly well in low-light scenarios, as well as a number of other visual modes. Infrared, Thermal, night vision, etc. The second, would be its ability to give her a read out on her own vitals as well as limited information on the area. Temperature, motion sensors, and even a limited map view with other such things in a fairly useful what one might call a 'HUD'. In a combat scenario, it can track targets and greatly help with aiming at a target by giving her a fairly accurate trajectory by calculating wind speed, etc. It is a great boon for long-range sniping tactics should she use them. In a close quarters scenario where she uses her rifle, it can still help, but human error is always a thing. Thirdly, it allows her to almost wirelessly interface with any sort of machine that can receive wireless signals, and hack and override them with enough time and effort depending on the exact security system in place. Given these were implants from Omega, they are highly, highly, advanced. Moreso than what most is in use today by the UGCP. Vortex Rifle: Her standard use rifle, with modifications done to increase fire rate and increase the Amps of the Plasma, at the cost of being overheated. It has two firing modes, full auto and burst that can be triggered by flipping a single switch. Its her main weapon in a firefight, and the weapon tends to be fairly effective at its craft. It can melt through most heavy plate armor with a bit of skill, and it melts through any kinetic shielding like butter. Usually, she keeps it in a side holster on her legs. The weapon is somewhat compact and collapsible. Supernova Anti-Material Rifle: 'Mini Bass Canon': A rifle designed for long-range engagements when getting close to a target might prove difficult. The rifle is large, heavy duty and obviously designed for one thing, and one thing only - to obliterate its target. She picked it up from one of her bounties, and after making a few modifications its quickly become a staple of her arsenal. The weapon fires concentrated blasts of plasma, able to melt through even heavy armor with a single blast 1-second long blast. The weapon tends to be slower firing, and intended for long-range combat but with the aim assist her implants give her, she can feasibly use it well enough at mid-range. Like the Vortex, she has made it somewhat collapsible and it's usually holstered on her back. When the weapon is fired, there is a distinct low 'hum' as the energy coils in the weapon fire up, hence the nickname. Hornet: What some might consider to be the least impressive weapon in her arsenal, is actually the one she makes the most use of, most often. The pistol is somewhat large, and fires silenced large .500 caliber rounds. The weapon is surprisingly nothing fancy, and is only semi-automatic. It has been modified slightly to have better accuracy as well as improve the silencing and make use of different bullets should the need arise. As Alexis herself prefers a more stealthy approach to things instead of a straight up fire-fight, this is her main armament going in until shit hits the fan, so to speak. Along with use for the Hornet, she carries armor-piercing rounds, incendiary rounds, as well as 'shock' rounds that are designed to simply knock out targets similar to a taser. She usually carries five incendiary grenades on her, and a number of extra ammo for Hornet. ~Aegis/Omega MKII Combat Mech~ Alexis' pride and joy, and the thing she's made that she would say she's the most proud of. The mass of metal, guns, and robot part stands at roughly nine feet tall, and weighs around 2 ton - about the same weight of a standard old earth vehicle. If Aleixs gets into a firefight, you can be absolutely certain she'll be making use of this if she finds herself outnumbered and outgunned and has no way to make a swift exit. Unfortunately, for a solo bounty hunter the Mech is expensive to maintain, and even more so to arm and run so she can't exactly be all too...frivolous with its usage, otherwise she might not be able to use it when she needs it. Combat Capabilities: Sunburst Auto-Cannon: This beast of a cannon is designed to fire as many .50 caliber bullets in as little time as possible. It can spit out almost 1000 rounds a minute on full auto-fire. Needless to say, any unarmored fleshy beings in the area will get mowed down in seconds. It can rip through flesh and even metals alike with relative ease. That said, it eats through ammo almost like a ravenous beast through meat, and can only store around 5000 rounds on its body at all time. Not counting cool down times for overheating, it could only realistically fire for five minutes before being completely out. Comet Grenade Launcher: Mounted under the Sunburst, is a high-powered grenade launcher designed to lob a high-powered explosive at high speeds that detonates upon impact. In effect, its almost like a small missile single fire missile. It can auto-fire, launching a stream of grenades at whatever target should she need too. At most, the mech carries twenty grenades for reloading on it at all times. Omega-class Railgun: 'The Bass Cannon' Like its name might imply, this massive railgun can only be operated efficiently by Omega, either via her controlling the mech or taking temporary control while Alexis pilots. The weapon is a massive, large cannon mounted onto the mech's back, usually kept folded against its back. When unfolded, the massive gun is loaded with a massive .950 caliber round. The projectile is hurled at almost impossibly fast super-sonic speeds - around Mach 7 to be exact. The weapon can punch through almost any armor and buildings and is highly, incredibly accurate. The projectile is followed by a stream of searing hot plasma, that typically causes severe burns upon entry. Unfortunately, the weapon can't be used all that often. Its not designed to be 'spammed', as it were. After firing, the barrel is heated to almost incredibly high temperatures and if not maintained could cause the barrel to warp or misfire. At most, it can be fired once every three minutes. Armor: Aegis, is named so for a reason. It is made of a titanium alloy designed to offer incredibly powerful protection - Titanium itself has a tensile strength that can resist nearly 63,000 PSI and can easily resist incredible amounts crushing pressure and wear and tear. However, one should easily make note that above certain temperatures Titanium becomes much less resistant to buckling and heat is one of the major causes for concern when operating Aegis. Long periods of operation has a visible effect on its systems, and cooling is one of Alexis' major concerns for the machine. Miscellaneous: The Mech isn't particularly designed for Speed. while it can achieve a running speed of around 30mph once it has a bit of run up time, it takes a bit to get there and agility isn't something it has a lot of. In its right hand, the Mech has a grip strength of around 2,500 PSI, and it can lift around 3 tons of weight. When speaking from within it to those outside, the mech converts the pilots voice into a fairly frightening robotic and mechanical one. Alexis doesn't like people touching her baby. Ship: Captain of the Thunder Raid See Below for Specifications ~Other~ Activity I'm on daily, but I do have other commitments. I do try to post at least every two-three days! If not, I try to let others know if I'll be a bit slow. Name Omega or 'Meg' Age She honestly has no idea how old she is. Her memory is beyond what one would call 'Corrupted'. She comments though, that she was the last created and after her, they fell. That is all she remembers. Species Sentient AI. Role Bounty Hunter Gender For all intents and purposes, she prefers being referred to as 'female'. Appearance Omega's appearance isn't exactly the most comforting thing to look at. While Alexis and her have both made considerable progress in giving her a functioning, humanoid body bounty hunting is sometimes expensive work, for not exactly the most equal of pay. As such, while her body has had great leaps in its looks, it's still nowhere near complete. Standing at around 5'6", Omega's body sports artificial skin with a bright, single red on the right side of her face and dirty bond hair. The left is nonexistent, and seems to instead house a large part of the artificial bodies functioning programs. The rest of her body seems to be some sort of amalgamation of a re-purposed old droid of some sort, mixed with new tech. Her arms are nothing more than hunks of meal with rudimentary movement. Her lower body isn't much better to look at. Personality. What exactly do you expect of an AI? Coldness? Logical behavior? 'Organics are all squishy and must die'? Well, Omega is none of those things. In fact, she's surprisingly friendly and warm, if a bit mischievous to people she has just met. Granted, she doesn't leave the ship much since she doesn't want to gallivant around in her rather limited body at the moment. Still, she'll greet most people with a friendly smile and pleasant greeting. And then if she actually warms up to you, you'll have the most sassiest, teasing, and somewhat domineering person you've ever met. Truthfully though, Omega is a bit on the shy side when it comes to meeting new people. Perhaps she's read too many earthling novels about humans being on bad terms with robots and AIs. Whatever the case is, she really has no current intention to harm humans in any case, but she fears that perhaps if other humans finds her they may not be so welcoming as Alexis. ~History~ History Omega's memory of her history is fairly limited. At most, all she can tell you is that she was created to 'Archive' and 'record' something. Whatever it was though, she can't recall the details and whatever she was supposed to record she can't remember. She remembers that after being given that directive, her creators mysteriously vanished - likely dead and she was left alone with her thoughts for who knows how long, until Alexis found her. She has since then, been with the human and has joined her on her bounty-hunting endeavors. ~Standard Equipment~ Equipment - Omega is not a fighter. She doesn't like fighting and generally doesn't do it. Not that she exactly has a body that is capable of doing that in an efficient capacity anyways. That said, she is not exactly defenseless, especially against other artificial entities. OmegaOS: She share's Alexis' ability to be able to interface with almost any machine and being able to override it, as long as it has a wireless interface. Likewise, as an artificial entity, she is surprisingly difficult to kill. One would have to do it while her consciousness is trapped in a physical body and then destroy it - even then, as long as some part of her is 'recoverable' she could simply be transferred back to another device. Hornet: The same make and model Alexis uses. If she is forced to fight in her humanoid body, this is really the only form of defense she has. But really, she's not going to be doing much fighting unless forced ~Thunder Raid/Omega~ Current Personnel on board: 3, Including Omega. Classification: Heavy Cruiser A ship Alexis stole from Pirates in her youth, just before starting her bounty hunting work. The ship is a Heavy Cruiser class, designed more for mobility and long-range rather than brute force, but one shouldn't underestimate its combat abilities. The ship, is designed to have more crew than a human and an AI, but Omega can run most of the ship herself thanks to her ability to interface with almost any machine. The ship has an outwardly sleek, somewhat utilitarian design matched by its interior. Despite being a Bounty Hunter's ship, it's well taken care of and maintained. Alexis and Omega both take great care in maintaining it and and making sure everything is up to snuff. The two have greatly modified almost everything about the ship since they acquired it, from weapon systems to the Engine. Alexis doesn't particularly like using standard military issue armaments, as she often finds them lacking. Omega tends to sometimes refer to the ship as being herself. Interior specifications: The ship itself is a Heavy Cruiser class, and thus is designed to be operated by more than two people. Thankfully, Omega has a pretty good handle on operating and maintaining it herself. The inside and exterior of the ship has been modified a bit to fit Alexis' and Omegas' needs somewhat. Much of the non-needed rooms in the ship have been gutted to allow a large, hangar, workshop, and room for a larger and more powerful engine room. As such, despite being a Heavy Cruiser the ship doesn't have many spare rooms available. Alexis doesn't like having something that's not being used - most unused rooms are used to store parts, things, and other miscellaneous items. At most, the ship could comfortably house around 8 working people without a little work. If they were to make people sleep in the same rooms and re-purpose a few of the storage rooms, they could reasonably fit a crew of around fifteen or so, but it would likely become a bit crowded. Truthfully, Alexis hasn't really done a count to see how many people her ship could reasonably house. The ship itself is split into three main Decks, and maintains a sleek, though utilitarian design through the ship. The main that houses the Bridge, Hangar, and Engine room. There is a small deck above the hangar between the bridge and Hangar where Alexis' room is, and a number of storage rooms towards the stern of the ship. The lower decks, are typically where most of the maintenance takes place and are at most, a series of tunnels where one can most easily access a number of the ships functions for maintenance. In the even of hull breaches, the ships hallways have numerous bulkheads that can seal off sections of the ship. The bridge of the Raid is typically empty of most activity, aside from the occasional beep or shifting of the controls via Omega's control. The place isn't the most spacious of rooms, but its not a giant warship designed for complex commands. The Hangar and Workshop are likely the biggest rooms aboard the Raid. It takes up most of the ships middle section aside from catwalks above that lead to and from Alexis' room and to the stern of the ship, as well as the hallways below. This is where Alexis spends most of her time, tinkering away with Aegis and other small projects here. A massive framework of lifts, hydraulic presses, and other things to help with mechanical endeavors make up most of the space. Typically, Aegis can be seen tied up to the metal scaffolding, ready for maintenance most of the time. Large crates full of ammo, various types of metal, and other such devices are shoved against one of the walls. The hangar doors can be shut via titanium alloy blast doors in case they become under fire. Really, it is perhaps a bit large for a single Mech, but Alexis doesn't complain too much. ~Engine~ If Alexis can't be found in the hangar and workshop, she can typically found here. Likewise, Omega can sometimes be found using her artificial body here to do whatever it is she normally does. Unlike the rest of the ship, this area tends to be a little less clean, as well as a bit warmer than the rest of the ship - the massive engines generate a lot of heat. The ship sports a fairly powerful engine, of course, modified a bit by Alexis to allow for more speed at the cost of a bit more power in her usual 'all or nothing' fashion. The Engine itself is made up of three, large fusion reactors that power the ship as well as propel it. While they are the ships original engines, Alexis has made a few modifications to help them run better as well as give them a bit more power. They are capable of faster-than light travel, and can make emergency jumps should they have need of it after a few moments of charge time. They are still working on getting a good shield generator going. ~Armaments~ It perhaps lacks the fire power of other ships, but it makes up for it in more maneuverability - though compared to single fighters it's not going to do much to out speed them. Omega Fusion Cannon: These four, forward mounted cannons fire concentrated blasts of red-colored plasma at their target. Strong enough to burn holes in most medium-plate armor with fair ease. They only face forward, however, and have only a limited range of movement. They are however, her main method of attack should she be pursuing someone or fighting someone head on. Bore Missile Array: Located on the back two wings, these mass of missiles are designed to penetrate armor, and deliver their payload right into the heart of a ship. The explosive is encased in a casing of metal, which is used to penetrate armor before firing off the explosive. Fireguard Flak-cannon: A solution to any one-manned fighters trying to get near, these four guns are mounted on the front of the ship - near the bridge on either side as well as near the back wings. They have full, 360 range of motion and fire high-velocity explosive shrapnel rounds towards whatever is attacking them. Not exactly the best against larger ships, and their range isn't much - but they're designed to take out small fighters. If caught in ground engagements with human troops, these will tend to rip through most of them fairly easily if given enough time. Orbital Drop Pod: A large space/air to ground container that can be dropped from the Raid's small hangar. Typically, this is used to drop Aegis onto the battlefield from above should Alexis have need of it. It is contained in the Hangar near Aegis. Armor: Alexis has made improvements to the ships armor, though as a Cruiser class she can't do much more aside from give it a bit of extra padding. 'Medium' armor is about what it would amount too - it's good against small weapons and light weapons fire from other ships, but anything heavier and it'd find itself hurting a bit. ~Thunder Raids Notable Crew~ Alexis - Captain/Pilot/Engineer Omega - Ship/Pilot/Other miscellaneous roles. 'Nova' - Crewman
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Cass was perched on the rooftop of a desolate, abandoned building nestled in the lower levels of New Newyork's slums. She was hot on the trail of her new quarry. She needed the work. Not so much for the money. Not that she would pass over fifteen million. One would be crazy to and Cass wasn't crazy. Well, not the refuse-fifteen-million-crazy anyway. But she needed the distraction. She'd had a bounty hunting crew with a couple of her splice buddies, but one after the other they all got mated and eventually left the business to settle down with their mates. She bore them no ill will. After all it was what she eventually wanted for herself. To find a mate. Maybe not settle down per se, but still... to find that connection with someone and hunt bounties together and live happily ever after. Cass chuckled wistfully and shook her head to clear out the last lingering romantic notion. She switched gears quickly and lifted her head to sniff the air. Just to make sure she hadn't lost the trail. She hadn't. The scent wasn't fresh. A couple of hours old, but she could follow the quarry non the less. Due to her splice genetics she could discern scents and smells that were a couple of hours old at least. Cassidy extended her 5'7 frame gracefully and without so much as a twitch of a muscle flew into a full sprint so fast an ordinary human would need a slow-mo cam to detect her movement. She dashed across the rooftops, jumping over the gaps between the buildings with apparent ease. Thoughts of her ex crew already stuffed neatly in a box somewhere in her subconscious. Slowly, but surely Cassidy receded and the huntress surfaced. She had a job to do and a damned good reason to do it. She needed to get off Earth. She needed a change. And it looked like this Shaw fellow was going to be her ticket out. But Cass was a cautious hunter. For one man to have such large bounty on his had, he would have to be dangerous. And right now she was a one woman show. She needed to be careful and not underestimate her quarry. She would pursue him and wait for the opportune moment to strike. She could tell by the scents and smells she was detecting he was being pursued by some sort of reptilian or reptiloid creature. She could smell raw power and strength. Maybe even on par with her own. But she also had cunning. She was getting closer now. She could hear the commotion caused by the chase. Her enhanced hearing picking up scattered bits of conversation. Insults being thrown about. Shouts. She readied!
Name - Niamh /Neev/ Cassidy McGrady, people usually call her Cas, Cassy or Mac Age - 80 /species lifespan 250ish/ Species - Splice /Genetically engineered human/animal hybrids/ Role - Bounty hunter Gender - Female Appearance - Cassidy is 5'7ish in peak physical condition, fit and athletic. Biceps, triceps, six-pack, the works :drool :hehe /Please, don't go imagining steroid fed bodybuilder types :lol/ She has strong facial features, high cheekbones, full lips, slight dimple on the chin :dreamy Piercing blue eyes, warm husky voice. Short, black hair. Personality - The strong silent type around strangers. But among friends it's another story. She's open and friendly. Extremely loyal and protective, can be a bit of a mother hen to the younger folk :lol When it comes to work she is stalwart, professional, focused. Bred to be the perfect hunter, she is unwavering in the pursuit of her quarry. Although warm and welcoming with friends, she rarely reveals much of herself, besides the parts she has trouble hiding due to her splice nature. She guards her inner self, her heart of hearts and soul of souls to share with that one and only special person. She may or may not have some kink in her :brow History - Cassidy was the result of an experiment to create the perfect soldier. She and about a thousand other babies were cooked up in petri dishes, raised by scientists and trained by the army. Their human DNA was spliced with a cocktail of various animal DNA. The goal was to impart the new species with superior physical abilities and senses, while also prolonging the lifespan of the specimens. The scientists were successful to some extent. While they did manage to gift the splices with superior physical abilities and heightened senses, as well as longer lifespan. The experiment was ultimately deemed a failure. To ensure the splices laser focus to missions, they were bred to be sterile. However mother nature finds ways to ensure the survival of a species if it doesn't want to die out. And so slowly but surely the splices acquired the ability to procreate. And not only that but they could do so with any gender or species as long as there was compatibility. Also, unlike the genetically unmodified humans, the splices could control at will the act of procreation itself. No oops babies for them. The experiment was ultimately deemed a failure because of something else however. Since the splices had a mish-mash of animal genes, they tended to respect actual strength and earned leadership and failed more than once to carry out orders of superiors they deemed unworthy of their rank. Cassidy was no different in that regard. She wouldn't allow dominance over her by someone undeserving of it. On more that one occasion she had disobeyed direct orders and had finally decked an officer when he'd tried to convince her his rank meant she had to sleep with him out of respect. She was discharged from the UGCP and took to bounty hunting since she still retained her personal sense of justice and the desire to punish wrongdoers. Because of her splice nature Cassidy has a very high sex drive and even higher drive to mate/find a life partner. And although a tryst between the sheets or against a wall, or a door :hehe to scratch an itch and abate some physical needs was fine and well, she did prefer to exert herself in other ways to staunch the urges. However strong her sex drive, her drive to mate was even stronger but so was her resolve to wait until the perfect mate came along. It was the only thing she wouldn't compromise with. And trough her life and experiences she'd come to prefer exclusively female candidates for her heart, body and sole. Equipment - Twin pulse pistols /Wynonna and Lucy - Wynonna is very reliable and rarely jams, but she also has a temper and when she does that's it; Lucy is more flighty and jams more often but is fast to come back to working order :lol/ ninjato blade 6 kunai daggers Cassidy is a melee fighter by preference, but she is highly proficient with a variety of mid and long range weapons as well as numerous hand-to-hand combat styles. She was bred and trained to be the perfect soldier/hunter after all. Ship - N/A Activity - At least every other day. I'm GMT+3 /or Bulgaria if anyone cares to know which country :D/ and can usually post after work, which is after 7/7:30 pm for me. I could post during my lunch brake if the need is too dire :)
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_________________________________________________________ Grace, New Newyork She quickly lifted her head, glancing at CB17 with a hesitant voice "What, n-no, no, I'm fine thanks." with the tapping coming to a halt, leg still. Even after speaking her direction would come to the floor again, something so prevalent that one could think she'd be an expert a floor tiles. Silence taking over once more as the shuttle moved it's way through the depths of the district, the suspense and adrenaline in her body became a source of irritation. How much longer did they have to wait? It was a case of nervousness that dictated her to not fly the shuttle, New Newyork- let alone Earth -being such unfamiliar territory, it was hard not to overthink and break down in fear at the prospect of piloting through such a world. However, this oncoming irritation only fueled motivation, and the motivation was that of getting this shuttle on track. "We need to get there faster, so uh, I'll just be...piloting." Grace was still as nervous as ever despite the newfound urge to get things moving, glancing over at bulky droid before opening the door swiftly, disappearing even faster as the pilot's seat would be taken up, controls wrangled back from the autopilot. A new shuttle would provide a lot of obstacles in the way for someone who was used to simply operating these machines, but, for someone of Grace's background, the only different thing was the logo of the company who owns the plating. The insides of controls like these had been torn apart too many times. Once gawking at and getting used to the controls was done, the great urban abyss was left to be piloted through, endless rows of lit up windows, long pipes and a hard time finding out what was up from down when the sky was out of sight. Giving a heavy sigh, Grace would glance over to the nearest indicator of where they were suppose to go, trying not to be too distracted by the scenery. And trying not to think too much on if the autopilot was actually faster...
Name - Holiday Age - 19 Species - Kathirian Role - Pirate Gender - Male Appearance - Kathirians are tailless animal-like aliens covered in fur, with a snout stretching out from their heads and two pointy ears. Other then that, they're quite a lot like humans in shape and functions, known for ranging in a variety of colors. Holiday specifically has a dark shade of blue covering his body, with yellow eyes and a black iris. He stands slightly shorter then the average height of a human, with no known physical oddities then a scar stretching down his back. Body shape is rectangular, lacking muscle or fat. His apparel is an insulting combination of human clothes found within his vessel, trousers with boots, a button-up long-sleeve shirt, then a long leather trench coat and a flat cap over his head. Despite being a total fashion hazard, he is often quick to discard most of it when the trouble ensues. For operations that are in hostile environs, he'll go with his basic lucky suit and chest plate armor. Personality - Constantly dipping into humor as life goes on, Holiday's behavior can be described in three words; confident, optimistic and facetious. No plan goes right in defying galactic law, so wherever there is a failure there will be Holiday- making fun of said failure no matter how dire. His whole behavior is surrounded by this jocular behavior, confident in being ridiculous or outlandish, as well as his optimism followed with constantly prodding at things and how bizarre the galaxy can be. It doesn't help much that he is without fatigue, going on and on much to the dismay of anyone who is around him, somehow always coming back from the deepest of pits of despair while making a ridiculous reference to some outer-rim movie. History - Holiday is young, which is very telling with his progress in life. The Kathirian species are notorious for their large families which inhabit the universe. They're always refugees, migrants and lowly workers, their culture reinforced with staying together in large packs. It was deep within the bowels of SB798-17 that a village-sized Kathirian population would dwell, with Holiday constantly stirring up trouble with other families. His brothers were numerous and had their feuds with many others, and Holiday was the eldest of his pack, all of his siblings looking to him to lead them in their youthful aggression, to which he did with much success. During their childhood years their crimes were insignificant, but nonetheless exciting to their boring lives of being home all day. Food, tools and money were commonly taken from other homes as they went about their business. Their teen years would be followed with open brawls against both Katharians and other inhabitants, the brothers gathering together into their own gang as violence kept on mounting. Despite their over-worked parents scolding them for their behavior, it never ceased, the brothers disobedience and relentlessness causing numerous arrests as they got older. Thankfully their time in jail was short and they would always reunite as soon as possible. But their actions were not without consequence. It was inevitable that the first of them would die in a violent shootout, more ensuing. As the gang would decrease with attrition, the situation became more and more grim, their parents quickly passing once it became too hard to see what their children had become. Filled with guilt, Holiday confronted his brothers with a desire to abandon their criminal activities. Despite being bruised and having a scar from the fight that broke out, he hasn't dared to return to that street since. Signing on with pirate who desperately needed crew, Holiday's story would become as typical as ever of any fortunate criminal- working his way in a short matter of years, getting his own ship and having worthy gear to boot. His greed is without end, constantly pushing himself forward to try more dangerous and life-threatening plans to gather more loot, getting drunk when the money can be spent and making lackluster jokes along the way. His desperation shines through the shell of confidence sometimes, guilt for leaving his brothers behind is as endless as the greed. Equipment Space Revolver - With blue light surrounding the sights and black paint everywhere else, the "Space Revolver" is a lethal military-grade weapon that fires bullets similar to a 50. cal. While the bullets themselves are only capable of penetrating the most basic of armor, the real threat comes in the bullet's impact, capable of knocking down those too tough or armored to kill. The name of the actual gun is unknown, Holiday simply calls it space revolver for his own enjoyment. (He insists "Holiday Special" was another idea, but was weird to say.) Pocket Tool Device - While most of the tiny tools in this device aren't lethal by any stretch of the means, it has proven to be useful in causing trouble, from cutting rope with a tiny knife to hacking terminals with lacking security. It also serves as a short-range communication device, similar to a cell-phone. Lucky Spandex - A sophisticated and form-fitting black suit worn under the all of Holiday's clothing. It remains on at all times, capable of propelling itself in space with tiny jets on the feet, to having a helmet form over his face from tiny nanobots that inhabit the suit with it's own oxygen supply, these nanobots can also assist in preventing severe blood loss or protecting from blunt force, though cannot outright stop either from killing Holiday. Where this suit comes from and who originally owned it is up for debate, Holiday has come to calling it "Lucky Spandex" Ship Europa Presently Aboard The Hellion The Basics - The Europa is a durable fighter, with a single cockpit with many trinkets laid about it, as well as a picture of SB798-17 near the controls. The original design seems to have been long overridden with numerous customized parts, some of which are debatable in their legality. The name also implies it was owned by a human, but Holiday refuses to bring up it's history. Weaponry - Two small turrets are attached underneath the cockpit. They fire large rounds similar to that of a tank at a higher speed, lacking severely in explosive power but packing a mighty punch. Other then that, there is one 'pod' of missiles that pops out of the top of The Europa's front, with a total of four missiles being able to be fired at once. Activity - My mood and inspiration changes unfortunately, and that determines how willing I am to post. I'm not going to hold up the RP for a week is what I can promise. If I take too long to post or if inspiration dies, I'll come into the OOC and say that I'm quitting. If I SOMEHOW don't end up doing that and haven't posted in awhile, boot me from the thread entirely with extreme prejudice. Seriously, if I don't post within at least a few days and don't respond to a @, then boot me with extreme prejudice. Extras - I'd consider Holiday to be a comedic relief for me since I've always written serious stuff, so don't expect him to get heavily invested into philosophy and the living conditions of the modern galaxy 24/7. Though that doesn't mean him being dark isn't off the table, it'll just only be reserved for particular moments. Name - Grace Age - 18 Species - Kathirian Role - Pirate Gender - Female Appearance - Like any other Kathirian, Grace has fur covering her body and overall humanoid. Her body is pear shaped and eyes yellow with black pupils. Fur is primarily light orange, with white going down from the neck and over the torso. She is way shorter then the average human height, but is muscular enough to carry her own weight. Her apparel is very non-combat orientated, utilizing a flexible but tight full body suit to survive the void of space, or hazardous planets. The suit is white in color so it can be easily spotted against the backdrop of space, with a thick, hard fabric to protect against cuts and numerous wires connecting from the helmet to a backpack-like oxygen container oh her back, which doubles as a jetpack. It also has a hood and a face-mask for environments that do not require full head protection. Casually, she'll just wear that same full body suit without all the added hazardous survival gear- basically a white jumpsuit. Personality - Grace is a very timid despite her line of work as a outlaw. There is no threatening boom to her voice nor any glare she could give, shyly keeping away from people she doesn't know and sticking to those that she does. Thanks to this antisocial behavior, vehicles are her most common audience, their creaks and groans replied with swift repairs and constant customization to keep them up to date. She has a interest in art, and will more then once paint or etch something into the side of a long-served machine if a pilot/crew indirectly permits it. This talent and confidence swiftly fades in the presence of others however, where nervousness takes over. So far Grace remains attached to Holiday as they are similar to one another, though she more so merely listens to him rather then talking back for an open discussion, there is a feeling of family between the two to keep them friendly towards each other. While not admitting it, she does look up to Holiday in admiration of his confidence and desire to discover. History - It is unknown where she was born, the details having been forgotten by herself. It was a distant colony, somewhere beyond the reaches of the UGCP for sure, with little protection and a lax governance over the populace that had lived there. Life was peaceful enough despite the UGCP's absence, with many species cooperating as neighbors to each other, finding comfort within the urbanized centers that were so sparsely dotted along the surface. The Throgg however would not dare leave such a bountiful target alone, and during one morning they had savagely torn apart most of the population centers in search for materials and slaves to take for their future wars. It was during this fighting that Grace had lost her family and the trauma from the event coming to haunt her for the years to come. Fortunately escaping on an evacuation shuttle, the fact that few ever made it off world haunts her to this day. Since that raid life has been busy, finding her way into the Hellion as a jack-of-all-trades when it comes to the machines, technology and other artificial creations. Despite the title of pirate making her seem as of a dangerous sort, Grace has yet to ever kill another being, quietly staying out of trouble as she has always done. Equipment Tools - Simple as the name may be, "Tools" are varied in size and purpose, this can be a small toolbox to everything that is carried with her. A decade of living with little has made her resourceful, so her only strength can be found in her tinkering alone, capable of making the most makeshift of tools into what would seem factory-made equipment with a wrench and some screws. Though it may take time to make the most dangerous of weapons even better, the end result is never disappointing. Zero G Experience - When the situation calls for floating midst debris or asteroids, there is no lack of experience on Grace's part. With hundreds of hours spent crawling along hulls and repairing breaches, or floating through derelicts with great interest in where they came from. Gravity is a kind of movement which Grace has adapted to with a rapid pace, even if the great depths of space are horrifying to stare into. Ship - N/A Activity - See Holiday Extras - While I take Holiday as my primary character for most action, I'd intend for Grace to be heavily involved as well as an observer/assistant, and in a way have her be more of the 'protagonist' of the two. Her development is much more important and may very well become my focus in this RP, though she'll be slightly more serious in tone.
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Rama sat in the transport alongside CB17 and Grace double checking his weapons, making sure that they were operational and moving smoothly. Meta, his mech. sat on the floor across from him, he made sure that it's maintenance protocols were all green, didn't want to get into a mess of things and find out it wasn't full ready for combat. As he looked in his optical scanners they blinked all green in his view showing that it was prepared as well. It had been a while since he had worked on a crew but Shaw had somehow convinced him that being apart of The Hellion Crew was worth his time and skills. Rama had thought that he would be living the rest of his life with his mech and the two would be dead in a blazing blast of glory. Meta, what is the status of our captain? Can you pick him up on your scanners yet? He asked with his robotic transmitter that linked him to his mech, it allowed him to speak to Meta without having to actually speak out loud. There is nothing yet, but don't worry and just be prepared for when the time comes that we do meet up with him. He won't likely be alone giving his track record. Meta replied. Rama put his gun down by one of his extra arms that pick it up and kept its hand on the handle, he then brought out his three balls and began spinning them with his mind. It calmed him before going into potential battle, relaxed him. He then heard CB17 speak to Grace asking her if she wanted some water. She politely said no and he had to chuckle, he didn't know if she belonged here as a pirate but her skills as a mechanic were good and he felt that as there were a number of robotics between him and the two robots she was the right fit for the mission. He then saw her decide to pilot the transport to see if she could get them there sooner than it was on autopilot. When she left the room he turned to CB17. "What the girl needs, is combat experience and training." He commented to the robot, as he stopped the balls from spinning, placed them in their designated pocket and got up and patted it on it's shoulder and walked up to where Grace was sitting. "Don't worry Grace, it's just me, 'was getting bored back there myself. So you know how to fly this thing? I sure hope it's faster than the autopilot." He said to Grace as he made his way behind her seat and took a look outside. Earth, what potential it had and what a waste it had become. He thought to himself as he looked at the lights of the city, it's advertisements for new products everywhere you looked never getting a break to look up and see the stars. To enjoy the sound of the wind or trees waving in those winds. The faster they got Shaw the sooner they could get off this rock. "Hey, when we get close to Shaw let me know, I prefer to be on a vantage point on top of the ship in case he is bringing company to the party." He said to Grace as he kept his focus sharp looking out at what was in front of them.
Name - Rama (said Ram) Gildar AKA - Demon/Traitor/Exile/Marked One/Unworthy...to name a few Age - 245 Years old Species - Hyperian Role - Pirate Gender - Male Appearance - What he looks like: His mask: Clothing: Mech Suit - Rama stands at over 6'8" with a lanky arms, legs and neck. His body has been modified with another set of arms to give him four in total, the other two are the are larger in width size and are only a little bit longer than his normal arms, they are purely robotic, normally they sit lower than his normal arms and sit in standby straight behind him, he has many uses as well as combining them with his normal arms to make them stronger when fighting and act as a shield. His now metallic skin are coated in his favourite colours, which are crimson red, black and navy blue with white striped markings all over his face and body. The lights that shine from his body, eyes and face are blue when passive and red when he becomes angry or readying for a fight and can be dimmed if he wishes to hide better. He also has a Oni type half kabuki mask that he has hanging around his neck. When not in his mech suit you can see his baggy clothing (shown above), his colours match that of his skin, with the dominant colour being black, the stripes on his right side are crimson red and on his left side are navy blue, the colour around him is white. His mech suite makes him stand at 8'5" tall with thick and heavy armour covered from head to toe. The front of the suit opens up for when he needs to get inside but can be run by his AI and used as a distraction or the brunt force of his attacks. The suits colours is than his colour scheme, instead it is coloured in bright orange as the main colour with yellow trim and green for the lights. Personality - Rama never grew up learning the peaceful ways of the Hyperians, instead he was raised by a man that called himself the Metabaron. There he learned the Bushitaka (The Bushitaka is the strict code of honor followed by the Metabarons; named after the Japanese bushido. It demands that the practitioners dedicate themselves to victory in all things at any cost, wherein the only alternative to victory is death, and even forsake their own family members in the pursuit of total victory.) He grew up to not feel pain, to be effective in both hand to hand combat, short-medium distance weapons such as swords, spears, axes, etc. and to be profficient with guns as well as a decent pilot and engineer. He can be humerous and easy going when he wants to be but he doesn't much interact with others unless they prove themselves as someone who is useful to him. His little quirk is that when he is bored he will be often spinning three balls in the palm of his hand without actually moving his fingers. History - Rama thought that he was abandoned as a child left on a planet to be killed by the local wildlife, but was saved by a man that he would later get to know as The Metabaron, the man was old, in his twilight years but he still looked as if he was only 40 years old. The man saved him and took him in, early on he was essentially the man's servant that would clean the mans ship, a giant base called the Metabunker. He would also serve the Metabaron and told him jokes, he was told that the man hardly laughed so when he did he knew that he had done a good job. One day while cleaning, in a room he wasn't normally in, he triggered something and activated a robot that began coming at him with the intent to kill. Rama fought him off as best he could, but with no training he didn't stand a chance. He fought until he could fight no more and had accepted his death. Except the Metabaron made it into the room with lightning speed and killed the robot with his bare hands. He yelled at the boy for being so foolish, then asked the computer how long he had lasted with the robot. It had lasted for hours, enough so that the Metabaron himself was impressed and in a moment of thinking he was told that he would be trained in the ways of the metabaron. For the next 50 years he was trained under the Metabaron, learning his skills in combat, science and engineering. To no longer feel pain by making him go through great acts of pain and would be punished further if he winced, cried or made any inclination that he felt pain from wounds, he was told that it would be necessary because pain distracts oneself from victory and ends in their death. He took on quickly as he had accepted that this was now his fate, he was trained in Bushitaka as well as the mental powers to train ones thoughts into a focused energy like a blade. The Metabaron could do it as he pleased cutting down mountains with the power. Rama could not perform such acts, the most he could do is momentarily see what someone was about to do before they did it as well as lift, pull or push small objects with his mind that would take a lot of focus for him to perform, he was able to move them with great speed and force though and was told it would be useful to him. He was also trained to kill without remorse by raising a small pet, only to then be forced to kill it teaching him that sometimes one must sacrifice those that are close for victory and to become cold and emotionless. When he reached the age of 100 he was sent to a prison planet to take on the job of executioner, where he would have to fight and kill ruthless creatures, people and aliens of all races. The rule was that if he lost, the prisoner would be sent free so they all fought with reckless abandon. For the next 75 years he spent there, becoming a ruthless killer himself, taking on all manner of sick and twisted beings, some as small and nimble as small animal and some as big as some of the major structures that were in this universe. Each one were sentenced to death and he made sure that order was carried out. It earned him the nickname 'Demon' as he began to wear an Oni Kabuki styled half mask that helped filter out toxins. Whatever came his way he killed in with great ferocity, skill, speed, agility and strength, his skin became hard, his senses sharp all to make the Metabaron proud. When he had served his time as executioner he was able to come back to the Metabunker where he had to perform the ritual act of body manipulation. He was put into a machine that slowly crushed his body from his chin down. Rama was told to tell the Metabaron that when he wanted to stop he would. The machine started to press, cracking open his skin, but he did not cry out, his muscles soon were pressed but he did not say anything. His bones began to crack and break and still he did not say a word or let out a tear. In the end it was the metabaron that stopped it and acknowledged that he had passed his training. In honour of this he was given a new body made of machine with the inclusion of two new arms. All that remained of his formal self was his face, and internal organs, he was then given another gift a helmet that was permanently placed on the top half of his face, the helmet would amplify his senses tenfold as well as his mental strength, he still would not be able to create the blades or melt minds like his master but he would be able to control small objects and move them with great force, without having to concentrate on them as much as he used to. Only his mouth was left open, he kept the Kabuki half mask and would put it on before he went into battle. They went on many missions together, killing for hire, front line work as well as many others until Rama started to notice that the Metabaron was geting old and showing signs that death was reaching for him. He learned about the mans life in that time, how he was the last of his kind, that he had genetically modified himself to live for centuries and was at the end of that time, that he had no future plans of ever finding or having a son, but he found Rama and thought of him only as someone to talk to until his time had passed. On his 200th birthday he was given a ship, a prototype of the Metabaron's, a ship designed to sneak up on other ships and board them quickly and effectively as well as detach from the ship as quickly to escape as well as an accompanying suit of breaching/boarding armour that was designed for him by his master, he would be able to climb into it to become one single fighting unit, or be able to act individually since it had a built in AI unit that was compatible to Rama to act as his counter. He only had to do one more thing. He was told to pick his choice of weapons which were a sabre and a gladius. He was then told to prepare himself as The Metabaron came at him with a spear. He explained that he would not die by his mortality, that he would die to a successor now that he had one that proved so worthy. They fought for days without a break until finally by the strength and speed of Rama he was able to finally best his former master. The man laughed with joy, filled with pride and honour he died, but before he did he looked into the eyes of Rama and engraved the shape of a bird onto his chest and said that the legacy of his kind would live through him now. Rama was then told to leave the ship, to find his kind, a race called Hyperian and join them now, the ship was activated to explode. It was powerful enough to destroy him and the entire planet that it was landed on, Rama nodded in confirmation and got in the ship with his new mech. It asked him what to call it and he told from here on out it's name would be Meta. They arrived at a location with signatures that were similar to his own and landed in hopes that he would be accepted to join them. But they refused him, said that his family were exiled long ago for defying the wishes and beliefs of their God Hyperion and that he had followed in their footsteps, tainted by the blood of others on his hands, he didn't even look like them in their eyes. So they banished him. Told him to never come back or suffer the consequences and be smited by their god. Rama left, how could they treat him this way, he had no idea who he was or what to believe in, it put him in great anger, and in that anger he attacked whatever ships got in his way. He took whatever he wanted from those ships and quenched his anger with the blood of occupants of the ships. He was deemed a pirate and a renegade and was hunted until he reached deep space where he found refuge with other pirates. He would then offer his and Meta's services to the highest bidder, not caring who paid him or what he had to do he would do it and efficiently. Equipment: - Swiss Sabre: Designed to release an electric shock when activated by the user, the metal is of a make that can pierce into most metals. - Gladius: When activated by the user the blade becomes super heated, able to cut through any metal. - Nanites: Personally created to protect him, when damaged the nanites with gather materials needed to seal wounds, repair and heal his body. Can be distrupted by a large electrical charge. - Prototype Pistol: This gun does not fire normal bullets, instead it fires mini high impact sticky bombs. That are activated when leaving the barrel of the gun and trigger when they make an impact against an object. Has a 10 shot cartridge before it needs to recharge, 1 second per bomb, 10 seconds to recharge. While recharging can convert on command into a 50 caliber normal pistol. - Modified Assualt Rifle: A plasma assault rifle that fires in burst of 3, overheats when fired too often and needs to cool down. Also has the option of changing into a long range sniper rifle, fires single shots that are 50 caliber bullets instead of plasma. - Grenades Sash: A number of grenades are stored in this sash, his most effective are magnetic bombs, gravitational distortion bombs and EMP grenades, can be remade by nanites but needs time to do so. - Helmet of the Metabaron: The helmet enhances the wearers senses tenfold, allowing site of long ranges as well as different types of vision, his hearing can be heightened to the point where he can hear the humming of electricity running through the circuits of the ship, he has the sensitivity to feel changes in pressure up to 4 meters away. These can be used against him with an opponent who is clever or innovative enough. - Kabuki filtration mask: The mask allows him to breath in any atmosphere and filters out toxins in the case that someone were to use chemical warfare. - Arms of Might: His augmentation allows him to use the extra set of arms as weapons, shields and for utility use. They increase his strength greatly and do not hinder his speed. Skills: - Minor mental telekenisis: He has the ability to only move small objects but can use push or pull them at speeds that are like a small caliber bullet. He can not read minds or influence others. - Enhanced strength, speed, agility and endurance: His robotic body enhances him overall making him much better than an average person. - Bushitaka training: Follows a code that is ultimately to attain victory by any means or to die in battle. - High pain tolerance: Through training has been able to endure pain so that it does not hinder his goals in combat. - Minor hacking skills: Able to use nannites to hack into doorways and computers, cannot use to hack into robots or more complex machines. - Minor clairvoyance: When in a 1 meter area of someone he can see what they are about to do next, but only actions and if someone knew of this trait or dealt with before he can be tricked and doesn't rely on it heavily. - Core power surge: Rama is able to sap the power of a core cell and by doing so gains a charge of power to himself that temporarily increases everything more than it was, the more cores he saps the more power he gains. AI: Meta - Designed to breach and board other ships, can act as a suit as well as a fully functional robot. - Equipped with shoulder cannon as well as arm cannon with bladed weapons on the opposite site. The cannons can switch between bullets and plasma. In order to use the plasma cannon it needs to gather energy and takes it from the ships energy supply the longer he gathers the ships energy the bigger and more destructive the blast. - Has two sensory drones that fly around him giving him 360 degree vision. Ship - Ship is designed to be silent, undetectable in long and short range scanners, it is a breaching and boarding ship, created with heavy and thick armour that allows him to ram into other ships and board them. It can easily hold his mech suit and himself, but any others and it would be a tight fit. As for weaponry he has can carry up to six long range missiles as well as two laser gattling guns on the front of the ship and two rotating gattling turrest that protects his sides and back. It is a bulky ship and making fine tuned movements is difficult. The ships main design is to infiltrate close enough to the ship to ram into it and allow him and his mech to board the ship. Kill and take what is needed and then able to leave the ship easily. It's main power source is able to take the core cells of other ships and use to fuel itself. It is also equipped with FTL travel. Activity - On mostly every day, 12:00 noon I am able to get on most of the time and after 5:00 p.m. am able to check, Wendsdays and Sundays are the most difficult days to get on. Extras - Nanite sleeping cell, but mostly sleeps inside of Meta.
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"What are your orders, Sir?" The words seemed to linger there in the air between the two men for a few seconds. "Deploy the squad shuttle," was Captain McDonnell's order. He glanced over to the crewman: "And tell them they have Coalition authority. This is our mission, our jurisdiction. If the cops wanna help, fine. But they don't answer to the police." Bureaucracy. It was everywhere. It was stifling, smothering, suffocating. If he was to be honest with himself, which he tried as much as possible not to be, he really couldn't care less about the artifact itself. He just didn't want another war to have to deal with. Even if the Coalition stayed out of it, which they wouldn't, it would still affect him and everyone else in the galaxy. In space, wars are big. All for a Holy Cheese Sandwich. Elijah rubbed his temple, staring at a monitor blankly. He should probably see the ship's counselor. Did they even have one? Their last counselor got sick and had to be hospitalized, but she'd been gone ever since the captain got the command. It's just as well, he thought. He already knows his lack of sleep is due to stress, both professional and personal. He reclined back in his comfy chair and closed his eyes, awaiting the visuals of the drop shuttle soaring down toward the Earth. Achieng browsed the Freelancer's web while picking at the remnants of her steak. She pursed her lips as she found an opening for a ship's counselor. Apparently their last had taken ill and had to leave. "Hm... Emperion. Captain McDonnell. Human. Hmmm..." She uploaded her bid to the site, which included her price as well as what she needed to be on the ship. Her prices were a bit lower than usual, but the caveat was that she needed a large tank of water that was constantly filtered and temperature controlled. Many ships wouldn't or couldn't handle the expense, or the space. Maybe this ship could. "Oh, and they're nearing Earth. How fortunate." She paid for the meal and went to find a few leisure novels to read.
Name - Achieng, Clan Chima Age - 26 Species - Watamaji Role - Freelance Counselor Gender – Female Appearance - Achi is heavily curved, with dark brown skin, topaz eyes, and short white hair. Her skin is extremely smooth, cool to the touch and slightly wet at all times. She has fingers that are half webbed. Instead of legs, she has a long tailfin. It starts the shade of her skin, but shifts to a brilliant orange-gold. Like most of her race who traverse the galaxy, she wears a sheer bodysuit that covers her from the waist up to the neck and arms. It is made of a material designed to draw moisture from the environment and stay damp to protect the Watumaji's skin. Over that, Achi usually chooses to wear a tunic from her home planet, one that is brightly colored and patterned, as well as jewelry that seems to be made of coral and bone. From the waist down, she is settled in a water tank that is about the size of a personal scooter. The tank rolls smoothly on two treads, and Achi maneuvers it with a small control panel. Personality - Achieng is gentle-hearted and caring, and at first glance would seem an odd choice for the military. However, she has an acceptance of all sorts of beings, and her position as a counselor makes sense to those who go to see her. She can hear terrible things, stories of war and blood, pain and grief, and take them in without judgement or reproach. She listens, and she comforts, and only offers advice when it is asked of her; sometimes people simply want to be heard, not corrected. Outside of her role on the ship, she is friendly to others and usually quiet. The only time she would show any fierceness is if she was in personal danger, or someone was harming another person in front of her. On the other hand, even when she’s not at work, she finds it difficult to share her own story and lean on other people. She feels like her own heart could break, but that her entire purpose is to be there for others no matter what. If she hurts, well… that’s just how it must be. She would never admit to feeling so isolated. History - Achieng traveled with her parents around the planet, her mother being a singer that would visit great cities and small towns alike. Her mother's voice was said to be heard even by those whose souls had joined the Sea, and so she was requested at many dignitaries funerals. Unfortunately, Achi's mother became ill and never recovered. She died when Achi was still a child. Her distraught father took her to the home of her aunt, promising to return for her soon. He never did. Young Achi grew up isolated. She was shunned by the townspeople, and shamed by her aunt. Her aunt considered her a freeloader, and her own past jealous of Achi's successful and well-loved mother came out on Achi herself. Her uncle did nothing to stop his wife's poor treatment of their niece. Achi's only solace was in her cousin, who ignored his mother's opinions and treated her as a sister. The two grew up close, and he was Achi's savior. Unfortunately, her aunt was not much kinder to her own son, and as soon as her cousin became of age, he pledged (married) to someone and moved far away from home. While he did offer to take Achi with him, she declined. Left on her own, Achi honed her singing in secret, growing more controlled and powerful by the turn of each tide. She also did everything she could to earn money, trading, bartering, and singing for pay. The day came when she too, became of age, and she wasted no time in gathering her meager possessions and leaving. It took her nearly ten years to work up enough money to attend a galatic university. There she excelled in her courses and Equipment and Skills- Water suit- Absorbs moisture from the environment to keep her skin wet and cool. Travel tank- Contains space for her to rest, and water for her to rest in while she's on land. Moves on two treads and has a small hand control. Vocal mask- Achieng has a tech mask that fits over her mouth that can be used to direct her already powerful singing into something that could be weapons-grade lethal. Fishing knife- While she can only do so underwater, Achi is well trained in the use of a knife made to hunt fish. She calls it a knife, but it's half the length of her arm and hooked at the end. Singing- Like all of her people, Achieng can speak and can also sing in what her race calls wimbo-kusema. The closest comparison would be whalesong, but a Watumaji's is much more powerful and loud. Some of the tones range below what many beings can detect, and some range far above. Achieng has a natural talent for it, and can be extremely loud to the point of causing damage if she had to be. Diplomat- Achieng is an excellent speaker and can smooth talk with the best of them. Her background in psychology makes her very adept at navigating social situations, and knowing a lot about many kinds of beings prevents awkwardness and species faux-pas. Swimming- While she is inhibited by her tank on land, in an aquatic environment, she is far more at home. Achi is a swift and graceful swimmer, and does not have to breathe underwater. Activity – I work from 9am – 6pm, and I’ve got D&D on Wednesdays and Thursdays. Most if not all of my posting will be on the weekends, but I will do my best to pop on after work and keep informed. My job does not allow phone use or internet use outside of what is necessary for work, so I won’t be able to get on during. If there’s something urgent, tag me in post or PM me. I try to at least check those during my lunch break. Extras – -Achieng sleeps in a big tank. -Achieng probably won’t sing openly unless she’s alone. For anyone to even know how well she can sing, they would have to be well-versed in her species, or catch her in the act. -It’s considered a sacred rule that anyone who visits your home must leave with a meal. That said, Achieng keeps little candies that she gives to visitors, because not giving some kind of food to either a client or visitor is akin to insulting the gods themselves.
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Em and ECAI-01 - Emperion Bridge Being separate from the ship's systems, Em had to learn everything the same as anyone else did by being told. She'd known that they were after some artifact that for some reason had significance. She did not quite understand the need for sentient species to develop attachment and meaning to less intelligent species and inanimate objects. There were also oddities like religious motivations and such. Things like that were beyond her current capacity to understand beyond documentation and observation. Summed up though she simply failed to see why this object could start a war. Judging from the captain's mannerisms he was of a similar mind. Left to roam with her little holo projector she appeared and looked out at the Earth as it came into view. It was pleasing to the eye. She'd never been to Earth. She had been created off world on one of the many space stations controlled by the UGCP. She had never actually been on a planet either. Once again stations and ships were the most common for her. Though that shouldn't be that surprising considering she was an AI. Fauna and flora aren't really things essential for her in any way. Turning back around Eli looked stressed. Suppose that was to be expected given the circumstances. Sadly she wasn't of too much help when it came to emotional needs. That was not her primary purpose and wouldn't likely be given updates for such. "Are you alright captain?" The question was more rhetorical than anything. Clearly he was distressed. The 01 AI that was stationed there seemed to pick up that there was a need as well and spoke up. "A new application for ship counselor has just come in from Earth. Credentials appear to be in order. Would you like me to send the details to your console captain?" Standing still she waited for a response.
Bounty Hunters: Name - Tara Taa'l (pronounced Ta-ah-el). Age - 47 Adolescent. Lifespan varies depending on the host species but general rule of thumb is multiply host lifespan by five. In this case the host was 34 at the time of merger so now would be considered between 10-11 if human years were to be expanded out to the new lifespan. Species - Or'Taleen. More widely known colloquially as Body Snatchers, the Or'Taleen are a collection of sub-species. They are few in number and tend to be somewhat reclusive. Born by infecting a host with their parasitic offspring the larva attempts to bond with the host. Not all species are compatible and some take easier than others but the success rate bonding is rather low at roughly 1/50. Failure to bond usually results in death while successful bonding causes the host to enter a chrysalis stage for metamorphosis. Each metamorphosis results in a unique Or'Taleen but they usually retain some physical and mental traits of the host. It is customary to retain the host's first name and append the clans last name. This has led them to often be mistaken as different species even though they are all from the same base strain. Traditionally the Or'Taleen developed from a warrior culture. Their ability to defeat another species by genetic assimilation drove them to seek stronger foes to continuously evolve. Becoming space faring several thousand years ago their adaption of various genetic abilities expanded greatly. As they have assumed more and more sentient species into their fold the more barbaric methods of host selection have subsided. Many species found such methods of reproduction to be wrong and inhumane. Thus since their conquest had been quelled by force and the Or'Taleen returned to hunting. But now it was for criminals and low lifes. It's a little easier to get away with stealing a body when no one cares if they're alive or dead. Bounty hunting turned out to be a good fit for them though. Having diversified into different sub-groups (or clans) each Or'Taleen clan had different specialties that allowed them to seek out dangerous and tough criminals that could be used to further strengthen the next generation. However not every host is picked because they have desirable genetic traits. Role - Bounty Hunter. Gender - Female Appearance - A giant among most of the humans she tends to hang around, Tara is 7'. She has elongated features but to those familiar with Ot'Taleen would know that her body is derived from a human. She has long white hair, yellow eyes, and pink skin that make her stand out all the more. The headdress is only ever worn outside of combat and she has yet to explain its significance. The "wings" are actually bioorganic armor plates created specifically for the Taa'L clan to manipulate with their low level telepathic abilities. While they don't actually function as wings the formation they assume while idle is a holdover from the host's mind, likely inciting some inner hope of some kind. Personality - Unlike most of the Or'Taleen, Tara is partially dual-minded. It is the result of Tara having volunteered herself as a host, in which part of the host's mind has a chance to survive and develop alongside the new Or'Taleen. Because of this she has a lot more human mannerisms and a preference toward humankind over her new species. Inheriting her host's snark she is a lot more sociable that most of her kind. Eventually the two minds will merge but for the time being she will appear distant on occasion as she "converses" with her host. Despite the above Tara is a bred warrior and assumes a serious tone when her job is concerned. Still extremely young she understands that what she does is a part of her heritage. She must train, grow stronger, and survive if she wishes to continue her species. Nevermind that that will take another hundred years or so. Fearless in battle if she believes that she can overtake an enemy she will take a hit to do it. History - Tara has only been a Or'Taleen for 13 years. Unlike many species they don't have to go through an extended period of extreme vulnerability. They are born fighters and mentally develop rapidly. Taking from a host they are already physically capable of functioning on their own. But we're getting ahead of the story. Before Tara Taa'L ever was there was Tara Hadart. A pirate in command of her own small ship, part of a larger fleet. She was wanted for numerous crimes by the UGPC and other factions alike. Perhaps not just her specifically, but the whole group of pirates had a price on their head. Most of the bounty hunters they came across they were able to either evade or fight off with numbers. That was until they crossed paths with the Or'Taleen. While not numerous their ships were pretty equal in defenses and fire power. What makes an encounter with an Or'Taleen fleet different is they will jump in and launch their boarding crew in pods before all the enemy ships get the chance to run. The battle then becomes not only one ship to ship, but also on board the defending ship. Add to their ferocity and physiological variation it is hard to account for every kind of Or'Taleen. This was just such a happening with Tara's ship. It was boarded and eventually taken along with one other ship that got separated from the main pirate fleet. She knew that one of two things were going to happen were she turned over to the UGPC. Either she was going to be executed or put in prison for the rest of her life. Neither sounded particularly inviting. However she had heard rumors that willing hosts of the Or'Taleen survive the transformation. It didn't work exactly that way but rumors aren't always accurate. Any chance to cheat death sounded like a good chance at that point. It took some convincing that she was even worth becoming a Or'Taleen. Humans, while compatible, did not have many physical traits that warranted the effort. Eventually though one in the Taa'L clan saw use of the human's mental capacity and vouched for the idea. That particular clan, while tough and densely built like all the others, specialized in low level telepathy. Nothing so amazing as mental communication but they could sense emotion and make slight pushes to influence weaker and untrained minds. It was one reason that clan often had the task of raising new Or'Taleen and guide them in their ways. But more applicably they have been developing technology for some time that responded to their mental commands. Tara Taa'L proved to be a difficult one to handle. Her human host's mind had survived more than would have been liked. Still she was teachable even if she acted oddly. After more than a decade in the care of her kind she began to long for her former kind. There were no rules against such a thing so she was permitted to go find a group that she felt comfortable with. Even if that group wasn't necessarily comfortable with her. Equipment - As with most Or'Taleen equipment, hers is bioorganicly engineered. Armor - Her armor is light, flexible, and unrestrictive. Self repairing it needs little maintenance and offers limited healing for wounds. Not intended for use against heavy fire. Variable Defense Nodes -The armor plates that make up her "wings" are small devices that float and respond to Tara's mental commands. Made of a similar but tougher material to her armor it supplements her light armor by allowing her to move and arrange them into varying formations for defense and attack. These only operate within a three yard radius of her. M-701 Lance (Laser Rifle) - Mapped to her mental signature Tara can be sure that no one else will be able to fire her weapon unless she allows it. It works how one would expect a laser rifle to work. Has single and burst fire modes. Both require three seconds of cooldown with 90 shots to an energy cell. Ship - N/A Activity - I am on call so my schedule is sporadic throughout the day. But I usually have the evenings to post if I haven't already during the day. If anything specific comes up that would prevent me from posting for an extended period I'll let you know. Extras - The Or'Taleen's ganetic makeup is largely borrowed and selected to make them stronger, faster, and tougher. Over time they've incorporated many of the traits of the more common species found in their sector so they have a fairly high tolerance to many environmental conditions, diseases, and toxins. Not to say they are entirely immune, but would last longer in harsh environments. Despite looking rather thin Tara's physiology makes her pretty resilient. Having rather dense muscle tissue and skeletal structure means she can take harder hits and survive them. While not exceptionally strong she can deadlift around 200lbs. Freelancers: Name - Eva Age - 14 biologically. 2 years functionally. Species - Synthetic Human. Engineered biological human. They have similar life spans to humans but tend to be more resilient. Mostly used as workers in environments that require a human touch but are a bit hazardous. Often considered expendable most synths are second class and just a step above AI in society. Role - Freelancer Gender - Female Appearance - A scrawny 5' 2" girl. Her hair is unnaturally white, a sign that she is a unfinished synth. While she will live as long as your average human she actually won't age any more than she already has due to production flaws. Personality - Even though she's an outcast she is at least somewhat sociable. Still under the effects of her sped up learning she is almost constantly curious and occasionally asks too many questions. Naive to some extent she doesn't always catch queues that are more obvious to others. Titania often ends up being something of a babysitter, keeping Eva from getting into too much trouble. Though she has an oversized weapon for defense she doesn't like the idea of hurting anyone. History - The production of synthetic species is heavily regulated be the UGCP. Even before humanity long ago put restrictions on their production. That didn't stop people from trying though. Synths, as they came to be called, fetch a pretty penny on the black market. Used for every purpose imaginable if you have the money you can have your own human grown to your specifications. The process is not the easiest though. Having a close watch on when new synths pop up means that operations have to keep moving constantly. So every now and then mistakes are made and the process doesn't quite work as intended. The usual process involved an accelerated aging and learning stage where the synth was grown to the desired age and fed information to fulfill their role. Eva's story starts with her being dumped out on the streets. The accelerated growth process had stalled and her development had been stunted. Lost and without any solid purpose she wandered Luna-2 aimlessly. Her mind still in learning mode she ate up knowledge like crazy. She had no formal training but she took to technology like a fish in water. Having an inexplicable ability to assemble and repair tech, Eva assumes that whatever her role was meant to me it had something to do with technology. While on her own she ran into Titania, or rather Titania ran into her. Eva had tried to make a deal with a lowlife and she ended up getting mugged and left in a battered condition. Being nursed to health by Titania, Eva found a friend and fellow soul. The two synthetic being stick together now and complement one another quite well for being a little girl and a giant robot. Equipment - She very proudly carries around a rather large Therillium Autocannon that she stole from an old contact. Essentially a machine gun that shoots plasma it can lay down a fair amount of fire but isn't all that great at dealing with heavy armor. The body of the gun can collapse into a slightly smaller form factor. She carries the weapon mounted to her back via electromagnets. Sometimes Titania carries it for her though considering its size and weight. Ship - N/A Extras - Besides her intellect and and above average resilience, Eva is your average teen. Possessing your normal strength, speed and agility she has limited room for improvement due to her stunted growth. Eva to Titania Size Comparison UGCP: Name - ECAI-01, 02, 03, 04, and 05 (Empirion Cluster AI). Each go by their numeric designation with exception of ECAI-05 who goes by Em. Age - In operation aboard The Empirion for four years. Species - Artificial Intelligence Role - UGCP Gender - Female Appearance - Units 01-04 appear as life size 6' 4" holographic projections to give them a presence among the crew. They never exit their station. Em has the same appearance but is a miniature about 8" tall. Personality - Units 01-04 are extremely professional. They do not joke or make small talk beyond what is needed to keep the crew from becoming disheartened. Most often they just relay information about the ship. Em (unit 05) is a bit different. Being independent of the ship and Eli's personal AI she has developed a sort of personality. Still professional under most circumstances she will engage in banter with Eli, having learned his personality and how he interacts with other beings. She doesn't really interact with anyone else unless ordered to or there is need. History - Designed specifically to operate The Empirion, units 01-04 stay aboard the ship at all times. They are all capable of running the ship individually. There is not much to say about their history as they serve no other function than being part of the ship. The four function independently but are interconnected to perform redundancy checks against any compromise of the unit's station or programing. In the event that a breach is detected the compromised unit is severed from the cluster and locked out of the system. Said unit will power down to allow a technician to perform maintenance and if needed a reset. Em is the exception to the rule. Considered a hardened unit, she does not interface with the ship at all and has a separate system in the captain's quarters that checks for compromises. If none are found the current version of the AI is copied to revert should she be lost or compromised. A master also exists to perform a reset in the event of total failure. When docked at the captain's desk a miniature hologram can be projected anywhere in the room. When not docked she usually exists as simply a voice that speaks through the captain's comms. Her mobile unit is a small dockable disk device the size of a drink coaster. When not kept in Eli's pocket it can be deployed to hover and project Em's miniature form. When needed she can physically interface with other systems but that is usually discouraged. When it is necessary one way communication is attempted first. Equipment - 01-04 operate and monitor The Emperion. They also each have their own base stations that house each AI individually (see the rings in the image above). Em has her miniature base that allows her to be portable and project herself (see below). Ship - The Emperion Extras - Em is the only of the five AI that is free to develop a personality or leave the ship. She does not have any wireless communication capability to reduce the chance of a breach. For security reasons the other units are kept in different parts of the ship. This makes a complete takeover of the ship extremely difficult. ECAI-01 is stationed on the bridge. ECAI-02 is stationed in engineering. ECAI-03 is stationed in the main hangar. ECAI-04 is stationed in the medical bay.
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For the love of God, yes! was an outburst that did not occur. The captain, however, had to clear his throat and pretend like he was considering it for a moment before answering, "Uh, Yes please E-1." He'd shortened ECAI-01 to E-1 because he wasn't very fond of long abbreviations, and his memory wasn't exactly the greatest. Elijah would've called her just "One", if he didn't occasionally jokingly call Zenith "Number 1." That would just be too confusing. Although he'd been serving with Zenith for a few months, Captain McDonnell was not at all sure his XO liked him. Like most people on the Empirion, the bridge crew showed their commanding officer the respect of his rank, but that didn't mean they liked working with him. And the few people (mostly civilian contractors) who didn't bother showing McDonnell any respect seemed to him to be a breath of fresh air known as "honesty," something rarely seen in military units. Elijah inwardly groaned as he recalled threatening to demote a man for sucking up too much. Despite the stress of his first command, Captain McDonnell looked forward to getting into the thick of things, whatever that entailed. He wanted this mission to be over quickly, though, so he could go back to patrolling some unclaimed sector of space. But he was also looking forward to talking to a counselor again. He just hoped he or she was an easy person to get along with. As a man who abhorred unneeded conflict, it was often a shock to his crew or friends when he engaged in it, verbal or physical. However, he was never one to back down from his beliefs. And sometimes, Elijah had to remind himself that counselors - at the end of the day - have a job to do, and they get paid to do it. So when their discussions got too combative, Elijah would just stop going to therapy altogether. Some did not care about helping him, or anyone, just the paycheck. This was why Elijah was so shocked to be given a command; usually it's the people who put on an act for their superiors and subordinates who get the jobs, not those who can actually lead. Not that he was a great leader- he'd only had the job a few months, and his leadership skills up until then had been little better than average. But there was one thing that did separate him from other leaders: he cared about people, especially those who served under him. And he felt like that would be the driving force behind success.
Name - Elijah Allan McConnell Nickname(s): Eli, Allan, Al, Mac, Conn Alias/codename: Morning Star Age - 33 Species - Human (probably...mostly...) Role - Captain of the Empirion Gender - Male Appearance - Personality - Known to bend the rules, Elijah Allan McConnell has been called a maverick captain, though he certainly wouldn't call himself that. McConnell is very level-headed and usually makes measured, rational decisions, tactically as well as personally. He is witty and sarcastic, even on the bridge, but never lets his sense of humour or personal issues get in the way of doing the job, at least not often. He is human after all. He is highly intelligent, intuitive, and analytical. He also prefers the company of a couple of friends over his entire crew, earning him a reputation as an introverted loner. However, he loves his crew, and spends as much time with them as possible...just not all at once. Captain McConnell is also perceptive, straight-forward, and often self-deprecating. He is quick to take the blame for something, even when it's not his fault at all, and if he can reasonably cover for one of his soldiers' mistakes or lacks in judgment, he will. As long as it doesn't harm anyone. History - His military records show that Elijah McConnell was an average kid up until puberty, where he not only grew physically, but also mentally. His high intelligence and natural intuition made him a perfect candidate for officer school in the Coalition. However, soon after he graduated the training academy, he went missing for a couple of months. When he returned, he would not speak of what had happened, and the Coalition military ordered him not to speak of it, essentially classifying and sweeping away any independent investigation. Elijah McConnell quickly rose through the ranks until he became the Tactical Executive Officer on the Rainstorm, under his cousin, Captain Brinehard. The Rainstorm was destroyed and his captain was killed in a battle with the Throgg, making Commander McConnell the acting-captain. Upon his return, he was formerly promoted to Captain and given the command of his first ship, the Hellion. He has one younger brother named Simon. Their parents are dead. Equipment - Dual plasma pulse pistols (proficiency above average); plasma pulse SMG (proficiency above average); Hardlight blade (proficiency expert); stun grenades (proficiency average). Ship - I am assuming he can captain the Empirion if it is available. His crew would be no more than a couple hundred, no less than a dozen, mostly rookies since he's a relatively new captain. If possible, the ship has an AI (hologram and android) called Kimmy. Activity - In a perfect world, I can post every day, but as I have just discovered this week, I am in like 20 RPs, so I'm gonna say once a week to be safe. But most likely every other day or every two days. Extras - If anyone wants to play his crew in addition to the current main characters you are currently playing, that would be cool. If you want ideas, I would like someone similar to Percy on StarHunter as tech or helm, Jadzia Dax as science or security, someone with a bad bedside manner as the medical officer, and an Alan Rickman type as an XO. (pretty much any crew PCs would be cool actually) OH! And I would like a hologram named Kimmy. :)
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Cracking the Looking Glass _______________________________________________________________________________________________________________ Bastards... Those gluttonous fools do not known of the evil deed they have committed. It is the dastardly people in this world that make it what it is. At the expense of another being they receive something temporary and easily replaceable; Of course they are unaware of the wicked endeavor perpetrated. Death is the only desire they should seek now. A shady figure was standing on a think tree branch looking down upon a small village. Pondering and contemplating multiple things at once in his mind. Slightly quivering. The figure was a man. Cloaked in black. He continued to stare down from the high branch. The shadow had kept trembling slightly, as if standing in one spot was putting him in pain and the only thing close to a remedy was to slightly twitch occasionally. The stillness and lack of anything was deteriorating some parts of his mind and his patience. He kept thinking about the humans that lay in his field of sight. The village was actually quite simpler then it should have been. Structures have been created by black wood that filed the forest. They were not complex buildings. Simple. A few sticks and twigs placed to create a cone shaped home. Many of the houses were made like this. Many of the humans living here were randomly taken here, A river flowed close to the group of huts. Woods surrounding the river and small village of simple ignorant humans. The resemblance to earth still unnerved him. A small case of pondering what is reality and not. The small planet had been filled with mainly humans for many reasons. One of which, it was close to earth in appearance. Other then all the trees being a slightly darker shade and the strange creatures that attempted to kill them occasionally. The animals were similar also. It was habitable being the big reason. This is also one of the many reasons that they enjoy venturing and pillaging this land. Plenty of humans. The woods were thick and had been home to many lost children. A final resting place for the vagabonds like the man also. The mans name was Alex. Alex was sporting a black trench coat and matching fedora. Contradicting with his pale skin. His dark eyes kept observing his surroundings. ... This world mocks me. It attempts to intoxicate and overwhelm my mind. Poison and fill it with some kind of terrible form of madness. Alex began to tap his foot on the tree. Looking down on the humans here. They were stupid. They would kill other living beings for some kind of short nirvana of a sort. Alex was disgusted by those that would kill an animal. He was vegetarian. After adjusting his fedora he continued to observe. Uncertainty. Humans and I have something in common. We both fear and tremble at uncertainty. Alex did not consider himself on low as a level of humans. He was of course himself human but wished he was not. Again he kept having his eyes peek at everything. Especially the sky. Sometime he doubted this world existed. It was just part of his mind. Perhaps he was imagining he was still sane and worrying about more usual things like perception of reality. Best to no dwell on such things... Alex prepared to leave the tree looking around one last time.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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'Gaia, they aren't going to make this easy for me are they?' A girl turned sharply, raising a hot blade out of the fire she was working on, and pointed it at the man in question, "That is the final price, any lower and I will not have food on my table tonight, please you must listen to reason." The man backed up a little, the heat radiating off the metal scared him a bit. He rebutted, "Thieves and scoundrels plague my street, break into our homes, steal our wealth if I had more to pay you I would. But it's gone. I must protect my family, my wife and kids." His words dripped of sorrow, plagued by the misfortunes that left his family dry as the sand beneath their feet. The girl lowered the weapon, which was cooling as it stayed off the fire. Placing it gently back over the flames, she then rummaged through a pile of damaged, bent, chipped and scratched swords she had bought to repair and resell. She pulled out a sword, it's blade was slightly chipped down the side, and the pommel was rusted. Her foot started pumping up and down on a contraption that spun a sharpening stone faster than her hands could drive it. The blade was nowhere near the quality of her other swords, but still if swung upon an enemy will make him bleed. "Take this," She extended the blade out for the man to grab. He took the sword and gave it a few practice swings, "This will do," He said with a small smile. He reached into the small of his jacket and pulled out his coin purse, but the girl refused immediately. "I charge for my work. This blade is not mine. I merely gave it a new breath of life." She smiled, "Go now, this will protect your family." The man thanked her for her charity, "Gaia bless you, sister." She went back to the flame and continued to forge her art, her warm tan skin dripped of sweat and dirt. "Amber!" A voice boomed from the back of the store, "You can't just give our wares away to every sad sob story that walks through the door!" It was Basco, her boss, mentor... and father figure. 'Now I'm gunna get it...' Amber leaned away from the forge and sat down removing her hair from her bun, allowing it to fall down her back, "You know his position, Bas." The old man rubbed his eyes and grunted, "Yes, we've all been there at one point or another, the crime here is unimaginable." He straightened his back, "But simply because you believe him does not mean he is truthful." It is true we must all be cautious of those who would take advantage of a kind heart, but Amber was not so closed about it. She didn't seem to care, so long as she thought in her heart she helped him. After being lectured for about half an hour, Amber needed some fresh air. Or as fresh as an industrial metal city would allow. She saddled up her holster with two blades, one longsword and the other a short sword, both made by her hammer. She escaped to the streets, they were oddly barren for the time of day. A few people here and there but it was usually booming with noise. 'Weird... where is everyone?'
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Deep in the forest, deeper than what the humans would dare venture into unless looking for food, lost, or searching for the person that had made the forests her home. The village depended on the Hunts woman to provide them food for the winter months. If it weren't for her, they probably would have all starved to death during the long cold days and nights. Footfalls covered by doeskin boots stalked across the ground, not making a single sound. Elsa stopped, as she found the deer she was looking for, pulling the string to the bow that she had bought many years ago thanks to the humans who taught her. Not having parents, she liked to think they fit the category nicely. A soft whoosh....shrunk as the arrow flew and sank into the prey, Elsa finally allowed herself to make full strides as she walks to the slightly older male deer. "Thank you forest brother, for providing a meal so I may continue to live. Your sacrifice will not be forgotten." She said softly to the dead deer as she took the arrow from the carcus and lifted it across her shoulder looking around seeing the tiger who followed her every step sitting and waiting patiently in the shadows. She pet his head. "Shall we go into town then?" She asked the tiger, although it would mostly sound like soft growls or snarls. He butts his head against her thigh in agreement. She rolls her blue/green eyes a small smile on her lips. She made her way to the village wondering if the butcher would cut up the meat she would need, picking up herbs and seasoning that the forest had in abundance stopping here and there to overhear nature to make sure all was well but noticed a patch that was more quiet than usual. She placed the deer onto the tiger her bow and a ready arrow against the string instantly alert. She began to once more stalk along looking all around for the source of the incorrect spot or what was causing such a hush. She even looked up into the trees knowing that an attack could come from up there if one was caught unaware. She stopped when she saw something black in the distance up in a tree. She drew the arrow completely, aiming at something other than the body. A piece of cloth or something. After all, can't question a dead body, and with that thought released the arrow and got another from her sling and against the string in .04 seconds prepared to shoot whatever was up there should it proove to be a threat.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex had a tendency to be capable of seeing where somebody was at a certain time. Their emotions would intoxicate the air and someones presence would be impossible to hide. He was not expecting any person here though. Even if someone did go so deep into the forest, how would they know where to look? Alex had thought he was safe and would not be interrupted here. His mistake. He would be caught by surprise. An arrow had struck one of his coattails and created a hole. Alex turned instantly now knowing someone was aware of where he was while he was ignorant to their location. He removed the arrow from his coat and held it in his hand. Either the archer had purposely tried to scare him or tried to go for a fatal blow and missed. I will be denied peace and tranquility as long as I live.... If Alex could sigh in his mind he did. Alex put on his black gloves. No ordinary gloves. His tree climbing skills did not come from plain experience. Tekko Kagi. The retractable metal hooks had made an appearance and then proceeded to jump downward from the high tree. Alex landed on his feet with a soft thud. He was armed with some of his favorite weapons in case of the person that shot at him was hostile. He has used the gloves usually used to climb to overpower many foes. Alex tilted his head while adjusting his footing observing his surroundings still slightly twitching. Prepared for an attack. Well this stinks, he didnt get a full observation of his surroundings. While falling he remembers mountains... and an ocean. Either way it doesnt matter. Alex's mind wandered too much. Either way he kept rotating and looking around. ... I am not familiar with this land. I am already put at a disadvantage. I am using a close range weapon.... And my coat has a hole in it... Whatever Bastard did this will surely have to pay the consequences.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa watched as the black thing in the trees came down and stood up releasing the stress of the sting still prepared to draw and shoot though whenever necessary, using her full gait as she still walked noiselessly through the forest, missing any twigs or leaves that might sound her arrival taking a study of the stranger, never seeing the like before a curious tilt to her head as she did so. She debated for a moment if she should show herself or not when her protector, stubborn male that he could be crouched low growling softly preparing to strike. She shook her head, well so long anonymity, she walked into the light still studying the stranger noticing the hole in the coat he was wearing. Strange, it was the third week of the warm season. Was he constantly cold? "You are very strange looking. I apologize for the hole. Can't question a dead body, and you are certainly worth questioning." She said softly with a small click of her tongue. The tiger bound out of the darkness and landed right next to her carrying the dear. "Well at least this time you didn't drop our meal on the ground. That's improvement." She said softly to her companion who only seemed to shrug in indifference. "Between saving your life or our food, I will always choose saving you." He replied watching the stranger to make sure he wouldn't make any sudden movements. She came closer to the stranger noticing the hat and looked at it curiously. "Why is there a hat on your head? Are you hiding some sort of calamity? And your coat, do you suffer from being cold all the time or are you trying to be mysterious?" She asked putting the arrow back still holding onto the bow though. It wouldn't do to let go of all her weapons...although she could fight bare if necessary. She was in front of the man's face trying to get a better look into his eyes, her own showing how curious she found this creature who she never saw before. But then again, she hardly left the forest unless need be, too used to the wild life to be 'civil'. She found it to be distasteful and distrustful. She quite liked the savagery of the wild, than the subtle dance of society.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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A guard patrolled the street, his hand steadily on his sword ready for any danger on the barren road. Amber ran up to the man, her strides moved with purpose. The warm air of the city kissed her cheek, and she even got a rare smell of the forest on the outskirts of the city. The pine was refreshing. Focus, Amber, don't get lost in the world. "Excuse me, Sir!" Amber called to him. The man turned around, and nodded his head back wondering what she wanted with him, "Where is everyone? Why is no one out today?" The guard stared almost puzzled by her question, "Haven't you heard? The whole city is under red alert, everyone is urged to stay indoors. Monsters in the forest have become especially active lately." Amber nodded and thanked him for the information. City is under some kind of lockout..? I wonder how long this could go on for. I bet if I could slay or scare the monsters causing this away, it'd be safe for people to be on the streets again. Amber made her way to the edge of the city, she could see the trees that met the city gates. The men standing guard raised the gate for her. "Be warned, Amber, once we let you out, we may not be able to let you come back until the monster threat has been eliminated." She nodded, understanding the consequences, and told them to send word to Basco about her leaving. She had confidence he'd be fine without her. Her steps kicked the dirt in the forest and she turned around one last time, the gate crashed down locking her out. Even now she could not return, so with sword in one hand and a flaming fist in the other she walked into the forest. She continued until she heard a rustling in the distance, she was unsure if it were men or monsters before her, so she drew up her blade and super-heated it cautiously moving forward.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Alex jumped slightly when Elsa appeared with a tiger by her side. She appeared human. Alex lowered his hands and adjusted his fingers making the small blades in his gloves disappear. Strange looking? Perhaps. "..." He was silent for a few seconds. "...What do you mean?" His voice was a bit rough. He hadnt talked for a few days and began to forget what it was like. Being in the presence of a stranger was somewhat uncomfortable. She asked him a few questions. He exited his fighting position. "....No." Alex's mind could be considered a calamity to some people. ".... Unless you consider the human mind a tribulation." Alex said with the same rough voice at first slowly becoming more melodious. He smirked after he made said statement. He thought so. His mind's tendency to wander currently led him to think about his more misanthropic side. He lightly shook his head to come back to what was probably very sadly reality. He took of his hat for a few seconds to show her he had no kind of calamity under his hat. Or rabbits. Just his shaggy onyx black hair. He placed it back onto is head. As for the coat... "....No... It's just...." He paused. "Why do you want to know and why should i be answering these questions?" He asked before slightly moving his eyes to peek at the tall trees and around himself. He was a bit paranoid of being attacked. Especially when on such accessible ground. He again had to return his mind to the current situation. Alex didnt like majority of people. He hated majority of what people created also. Would have been best to dash for it huh? Oh well.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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You're strange, that's why. I never saw someone strange before. So, you must be new from port or somewhere I never been. Elsa theorized and noticed the misuse of his vocal chords. She didn't see that he was sick or something. "You sound weird. Either you're not used to speaking or you have a cold and should go somewhere to rest." She said and taps her chin and shrugs. "I suppose you didn't have to, but I probably would have saw it as volatile and attacked." She answered truthfully and turns suddenly, an arrow at the ready and flying into space as she heard a rustling in the forest, the arrow zooming by her easy posture instantly turning battle ready her head tilting this way and that as she caught the sounds of animal life as they scattered away from fire and the monsters that were drawn to them. Those ones liked flames and were out during the morning as normal. "Who would be so stupid as to have open flames this early in the morning? That attracts some monsters in these woods. They certainly have a death wish whoever the person is." She said and tsked muttering about the stupidity of some people. She then took the deer and placed it in the stranger's arms. "Would you take this to the butcher? Say the Hunts Woman needs the best cuts and he won't ask too many questions. I would highly appreciate it stranger." She said with a small smile as she rushed into the forest, the wind blowing back her hair uncovering the elfish ears, running to possibly save or scold whoever was responsible for this mess.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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... Perhaps he was a bit strange. But he had no knowledge on anything here. Just a ripped note found flying around in the air that he kept in his pocket. Alex just got here basically. Living in the forest for a few days. He was from somewhere she never saw. How he would love to go back. "...I havent really talked to anyone for awhile." He mumbled. Sounding somewhat lonely. Even though it was only a few nights Alex could easily recall the nights where he would just think to himself. Peaceful but boring. She offered some kind of relief from the amount of solitude he drowns himself in. ... Fire attracts them? Lucky he could endure great amounts of cold and did not require a fire. When handed the deer he took it into his arms. She must have either found it or killed it herself. Probably the latter. Either way a lucky or skilled person would be a useful companion. She could give him some answers that he wanted. When she rushed away Alex put the deer on his back and carried it with one hand easily then tried to follow. The butcher could wait. Especially since he did not know what direction to go in to find the village. The deer would be rather heavy for an average human weighing around 200 pounds. Alex carried it with ease while dashing and following the stranger. He still did not know her name. Anyways, being powered by his own emotions and hers he continued to easily carry the deer and run. His mind slightly shifting to the topic of what kind of people lived here. He had seen a few of them eat, hunt, and die in the forest. It is then he realized he was carrying a dead animal, assisting someone to consume the animal. He would scold her for it but it was too late. No amount of complaining and lecturing will bring it back to life. He was still saddened though. A small amount of blood feel onto his coat. He didnt care and continued to run.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Rustling sounds grew closer and her flaming hand grew brighter. Amber tilted her blade upwards like a scorpion tail ready to strike. Yes... come to me, beasts. Show yourselves. The forest made many noises. That of birds whistling their morning songs, animals rustling about. Other noises far more concerning, soft growls and the tromping footsteps that felt far in the distance. And... something else. A feeling as if being watched. Not by a monster, but another humanoid. A person. Shit. Amber continued, her sword still ready to strike. The flames that engulfed her hand started to make her arm sweat, the drops moistened the foliage below her. A girl came into her vision, bow in hand. Phew. Amber lowered her weapon, and the flames around her first simmered down to a mere ember. The girl did not appear hostile, if anything rather agitated. "Hold there!" Amber called out to her, "Amber Wreav," she extended a cautious hand still warm from the flames, "Free woman of Krave, city a few miles west of here." A man came up short behind her, carrying a deer. From the way things appeared these people were not her enemies. Her stance became a bit more relaxed. The man was pale, and looked a bit odd in his attire. Clothes of that kind haven't been worn anywhere she's seen. Most people dressed practically, this man was somewhat mysterious. The girl had a somewhat friendly aura around her.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Elsa saw the person that was responsible for the flames. "You stupid? Flames attract especially this early in the morning." She then looked to the side impressed that someone could keep up with her running. Not that many people could. It was fascinating, but they had problems. "Do not sheath your weapons just yet, they're coming." Who brought their attention? Who knows, who cares lets run! The voices of the forest rang in her head the tiger beside her snarling and pouncing on one of the monsters that were attracted to flames. Caitlyn wasn't too sure what humans called it, she just liked to call these Infernos, because they enjoyed fire and wondering about in the morning hours, near forests or even better by something that was burning. Like a volcano that she heard about. And where one was, others were to follow. They were medium sized beings of unknown species, at least in Elsa's mind they weren't known, she just knew that without water to frighten them off, they would have to fight them all. She drew the arrow and shot one into the heart, and got another arrow ready. "Unless one of you has water up their sleeve, fight or run." She advised doing the former her expression that of calculation on how many there were of them and this ragtag team she seemed to have gathered out of no where. "Elsa. Elsa Voss. It's not very nice meeting you since you brought these things here." She introduced herself as the Amber had done so. After all, she was taught it was polite to do so when one introduced another. "Nothing but sharp objects and water hurts or kills them." She said seeing the blunt swords that Amber carried glad she had few of those.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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I was counting on it attracting them. Amber drew her sword, "But if what you say is true I have no means of fighting these abominations." Her hand burst back into flames and backed up from the creature. The flames crawled up her arm, making some sort of flame shield. "Unless you two have any other suggestions, start running, I can hold them for a few seconds, there's a river to the south I believe, if you can make it there, you'll have plenty water to keep safe." Amber was a bit slow when it came to insults, although she hardly ever noticed them anyways. She could not help her blazing arm, it was one of her best defenses. Her attention was drawn to the cat now that it had pounced on the flame elemental. It was beautiful. Not many animals other than rats, and ally cats were found in her city. Why are these people out here anyways if this Elsa deems it so dangerous at this hour? I came out here looking for the beasts. My quest is going fine so far. Objective 1 down, find them. Only one more to go: Kill them. All.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Alex just listened quietly. Somewhat amused when Amber was insulted... ... They? Who is they? When the medium-sized creatures came in. Alex has never seen them before. A small very bearable amount of heat was emitted by them. Alex would much rather fight then run. His pride and honor wouldnt let him. A few moments later he had hear the woman's name. Elsa. He still had not introduced himself. Mainly because he did not like many things crated by humans including names. Animals live their whole entire lives without such labels. Sharp objects or water? Alex could provide both if he wasn't in such a weak state. Not having eaten much. Living purely off of his own emotions majority of the time and a few berries. He already had sharp objects with him though. No need to create anything, doing so absorbs much of his energy. The retractable hooks on his gloves became came out again. Counting on attracting them? "... We wont need the river." Alex says, Somewhat arrogantly. He waited in his fighting position when a few more of the creatures had entered his field of sight. "...More of them." Alex said this very dully while counting approximately 3 of the fire-loving creatures.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Caitlyn threw one of the things after stabbing it in the heart with a dagger she carried looking at Amber curiously. "Yeah, but they aren't the only ones drawn to it. They're less annoying and I can only thank whatever or whoever's up there that those things didn't come along. They would have taken so much more than what we have currently." She said and swung around much like a dancer would avoiding an attack by the Inferno closest to her. "Be sure after they're dead to drop them into some sort of water or something within a few hours. Otherwise, they'll come back alive. I learned that the hard way many years ago." She said remembering the small burn she got from carrying a part of their fingers in a pocket. Thankfully it hadn't been anything too serious. "Brother, on your side, lash out with your back paws!" Caitlyn said to the tiger who instantly did so and leaping away from one prey to the next each swipe of its nasty sharp claws ending the life of its prey. She had nary a time to be thankful he listened to her as her attention was brought to obtaining the fallen pieces as she and the rest of this small gang attacked.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Sword in hand, Amber lunged forward with the others. She charged the closest Inferno, bashing it with her flame shield, and stabbing it's disoriented body. It screeched and howled as it stumbled back, an orange fluid pooling on the forest floor. Blood...? No. Not quite. But close. These creatures didn't bleed ordinary blood like the humans, apparently. Amber pressed the attack, the heat that came off the Inferno's had no effect on her red hot skin, she need only worry about their sharp teeth and claws. "So we drag them to the river when this is taken care of?" Amber asked Elsa for approval, it was apparent she was far more knowledgable on the nature of these creatures. Amber took notice of the man's weapon, the hooked gloves. He had only said a few words, none being an introduction. His refusal to retreat however, was noted. The man's ego seemed to precede him, with no caution to the fight. I wonder will he learn... play with fire... get burned?
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Alex tilted his head and saw Elsa stab one of the creatures. Perhaps someone that could be a good ally. Either way he would have to pick someone to inform him of this world. Alex Alex thought while swinging his arm at incredible speed coming from his right arm. His hand open with his fingers slightly inward at one of the Infernos. The metal sharp hooks of his gloves impaling its body. With his second hand he forcefully uses his other hand to impale its eyes while still having the deer over his shoulder. Alex felt no shame or sadness when killing these creatures. They were clearly not like earth's animals. They were impure demons.... The sensation of eliminating the beast had probably effected Alex in a better way then most. Wait... something about water? Could just urinate on them. Alex slightly chuckled at the thought. Smirking and chuckling somewhat noticeably even more at the thought of the creature waking up during the process. Alex tilted his head and saw as Elsa's tiger killed one of them. Alex impaled more of them majority of the time with a smirk. Ignoring the heat being emitted from them. ..... Savages. Brutes seeking to bask and sprawl in any amount of conflagration. Beasts that have committed acts of brutality against those weaker then them self. Beings like these. They are the ones that deserve to die.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa threw the pieces of Inferno across the forest each one falling into a small puddle of water. "A river works. Or you could throw them into puddles that any sort of forest accumulates." She said with a slice of the dagger and a stab with an arrow in both hands used to the heat they produced and the orange liquid they poured as they were finished off but not dead. She noticed how the deer never fell from the stranger's back and tilts her head curiously. "That is some trick there mysterious one. Must come in handy." She said as she sank the two sharp points into the shoulder of an inferno and threw it hard across the forest it landing where she disposed of the pieces it crying out, a horrible screeching sound as it died. "Four more and then we run to the closest river. There we will wait a few moments. I doubt the Fire Giants will come, but still, better safe than sorry. They usually sleep for years." She said knowing there were many more infernos out there in this forest, but they were way out there, even further than she would dare venture unless sent by the people to kill a creature there.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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With a fierce swipe Amber took another Inferno out, and her fire shield dissipated into the air. She tackled another and climbed on top of it, slicing it's neck in the process. Amber threw the two bodies over her shoulder, she knew the others could take care of the remaining forces. She started trotting down south, toward the river. It was only a ways off, but her breath was heavily panting from the fight and running with the two heavy bodies. Amber lifted them off her shoulders and threw them into the river. Steam sizzled and rose from their bodies, creating a soft mist in the hair much like a sauna. The water boiled around their bodies, and their corpse turned to wet ash and floated downstream. Her arms also let off a cooling mist, an alarming feature to most humans. Don't test your luck, Amber, solid ground has always treated you well. She refused to let the water pass her knees, a fear that has come with living in a city her whole life. She could not swim. But she'll take that secret to her grave. A potentially watery, grave. Elsa said something about fire giants, Sounds like a crowd I could reason with. It gave her some hope maybe not all these creatures were so deadly.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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He just watched as she killed and disposed of a few of the creatures."...Yeah." Alex then wrapped his full arm around the deer. It feeling slightly heavier then before. "...What do you call them." He asked. May as well find out what they are called. Despite names being somewhat hated by him, they still made communicating easier. Alex currently thought of a name. Helldweller Despite the point.... "...Whats a fire giant?" Alex asks. Tapping his foot the whole time he was standing still with the deer over his shoulder. He did not care much when Amber walked off. Much was wandering his mind as usual. He kept the deer on his shoulder impaling its corpse with the hooks on his gloves so as to make sure it would never fall o the ground.... Wait.... why was he carrying this load for her? Alex pondered the question and decided to just not question or make her carry her kill. Alex proceeded to use one hand to claw at them with the weapons on his palms. Taking out a few. "...Also... My appellation is Alex...Mavros." He felt the need to tell her at least. Not sure why.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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A tall being that likes to eat lava. Not easy on the eyes, but they can be reasoned with, as long as you don't wake them up. I call these things Infernos. Probably a better name out there. Elsa said taking his hand and shook it some and looking as he still carried the deer glad that the infernos were at least dealt with before Amber went off on her own. "I appreciate your carrying that for me, not sure what I would do if you hadn't. That is a strange thing to do a nice act for a stranger. I want to repay you somehow by your kindness. Tell me how." She demanded looking at the tiger and lifting a paw in her hands concentrating as her healing surrounded the wound on his arm and heals it. "Be more careful next time. You could have been hurt. She told her companion who only licks her fingers in reply.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex just nodded in reply to the description of a fire giant. At the statement of hiw she believes their could be a better name; "... I was thinking Helldwellers..." When she shook his hand her fingers luckily went in between the hooks on his palm . He retracted them before her actual hand couldnget grazed A painful handshake would have been amusing and depict something similar to an electric hand buzzer that causes real injury. Probably best that it didn't happen though. Childishly sadistic thoughts aside touching another being felt somewhat strange. Almost like when Alex tried to talk to her after so many days silent. He looked at his own hand for a moment after. He then heard what would probably be some useful words. Strangely Not many things came to mind. Alex was still a lost ignorant nomad in a forest. Not knowing of anything. He could have thought of an infinite amount of things to do with such an offer of being able to name what he wanted and possibly receive it. Thing is he didn't even know where he was. I'd like a double cheeseburger." Came to mind. No. He did not realize it but he was starving. Living off of poorly created food generated by emotion did not have much to provide him with. It is then he noticed that more deer blood had leaked onto his coat. He ignored it. He was starving. Asking for a share of the deer poisoned his mind. He was vegetarian. He just answered; "... I ask for you to accompany and inform me of this place... In less sophisticated terms where the hell am I?" Reasonable enough.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa nodded agreeing to his coming along with her. "Well right now we are what the village calls, The Dark Forest. I suppose they have to name it something ominous as they do not understand it. I was pretty much raised in this forest, having nothing but the wild and the animals as companions. That is a good name for them too." She said and looked at him. "There must be blood on your coat from carrying that carcass around. Let me clean it. I know the best way to get blood off of clothes." She said having learned that at around maybe seven.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Amber retraced her steps, and made her way back to the others. As she approached the others she heard the tail end of their conversation. 'Where the hell am I?' What kind of man would stray further than he knew? And how would he get there? Maybe he was brought here by someone and was separated. Right now only questions came to mind with no answer. "There's a small town not far from here, that's Manshire. To the west is where I am from, the city Krave." Amber spoke with confidence, "Where do you hail, stranger?" Amber locked eyes on the deer he still held firm, meat was not the most abundant thing in her city, she'd die for a bite. She broke contact with the body and refocused on the man, her eyes jumped between the two standing in front of her. The sun was mid day now high in the sky, they'd best leave the forest before more creatures arrived if they wished to talk. "Actually, we should continue this discussion in Manshire, lest more creatures return. That wouldn't be much fun." Her mind trailed off again, "And you'd be able to set down that lovely kill."
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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...Dark forest? ... Suits it. Alex continued to listen. ... On her own? Here? Alex felt somewhat stupid having felt as if he was weak. Spending a few days in here made him miserable. Incapable of knowing what is edible or not. After hearing the talk of washing his coat he strangely tensed up. His clothes were the one thing from the past world that was left on him. The idea of taking it off for whatever reason felt odd. Even if he would get it back later it didn't change the feeling. He would have to settle in this world and probably accept he would probably never escape but the time was not now.... Plus he used the shirt underneath one day to tie himself to a tree to sleep and fell out anyway. He left it. Trying to seem as polite as possible he tried to chose his words carefully. "... I'm more grateful then you could imagine for the offer but No thanks. I'll keep it... As a memento of a sort." He hoped somewhat she would insist. Animal blood is... Well animal blood. But he also felt if he had it washed so soon he would be accepting the fact he wouldn't be able to go back too soon. Alex saw amber return. Asking where he came from. "... New England... Maine more specifically..." He stated his birthplace but not where he actually was last in his universe. Mainly because he did not remember himself. He said it in a strange way. He somewhat assumed he wasn't anywhere on his planet any more. "... I'll travel where Elsa travels...." He says to the idea of bringing the deer to Manshire. He sorta had to be dependent on someone else in any place so foreign to him. He was glad though some person would let him follow them. Somewhat more happy finding this person is Elsa.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Don't be silly. Animal blood is horrible on the clothes. If it dries on there it will become stiff and unable to be worn again. Welcome back. It looks like you got lost after getting to the river that way. Elsa said pointing in the direction she knew the closest river was and made a small circle with the hand guessing where Amber went. "Come on, you both are safe with me. As i told Alex, I lived in these forests my entire life alone. So I know these woods better than anyone else." She said as she motioned to the river again.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Silly? Perhaps. He still didn't want to be shirtless/coatless. He didn't care about nudity of any kind or level and was mature about it but he had Scars and marks he wishes to keep hidden. Oh well, to hell with it I suppose? ... What are you doing? A tiny voice that always warned him of the risk of doing anything, paranoid and insecure. ... She can be trusted... I think. Alex lost himself day dreaming for a few seconds imagining himself in a room. Filled with a small table and him having tea with another him discussing multiple things. Returning back to reality, Alex just nodded. "...Where are we going?" Alex asked. Almost sounding like a child taking a parents hand and walking to an unknown destination. Alex often thought of himself as a child in his mind. It was when he was happiest and most ignorant. Alex tendency of walking the many realities thy wait inside of his mind was rather annoying. Alex just releases the hooks in his hand to graze and scrape his hand. It was a tool, weapon, and friend that kept his mind from destroying itself.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Well we're going southwest to the river to clean your coat. Elsa answered walking as the sun hit on her arms and face showing the many white scars she had on both surfaces. On her arms were more scratches like those acquired from creatures with sharp fangs and small claws. And that on her face was a faint cat-like scratch. She couldn't remember how she got it. She gathered some herbs from her pocket deciding she would use them for the soap. They would help get rid of the stain and the smell.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex just followed. When her scars became visible Alex found some kind of comfort in it. Strange. Pains from others people pasts comforts him. Strange... Odd how the humans mind works. Or at least mine... Also odd the scars do not take away from her beauty... Alex again had to graze his hand with the blades in his gloves to return to what was actually happening and continued to follow. He noted she picked up some herbs. Not that it would be useful. Ask him anything about biology but nature made him feel like an infant with his lack of knowledge. Maybe he would learn a thing or two.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa didn't feel the need to break the sudden quiet over them as she walked and sat on a fallen log that was on and over part of some of the deeper part of the river. "If you don't know how to swim I wouldn't come this far out." She suggested as she extended a hand that had calluses on them from the many years of handling the bow and arrow and small daggers. "Let me have your coat if you please." She said and saw that he was looking curiously at the herbs. "They won't hurt clothes. Do you not know this? Perhaps then I could teach you." She offered as the tiger went into the water to be washed.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Following as she went Amber paid no mind to any subtle insults about being lost, she knew where things were. Her ears perked up at where this man came from, she had never heard such a place, odd. Following to the river she stood by the tree line, happy to just talk from afar. Her clothes were obviously dirty and had the slime from the inferno's on her pants. She listened to Elsa's remark about if you couldn't swim not to come out that far. Amber had no intention to come remotely close. "I'm fine here, as a blacksmith I'm quite accustom to being covered in grime." Amber stated shrugging a bit, "Some of you outdoorsy types are too clean if you ask me, the sun will shine right off those pretty cheeks, let your enemies see the reflection and swoop! off goes your head!" She joked light heartedly.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Ale just gave Ambers joke a kind of half smile. Alex followed and then walked on the log fairly easily. He was a strong swimmer. Well in the way that he could dig his claws into the ocean floor and pull his way as if climbing. It was faster the swimming when done by him and he could hold his breathe for extended amounts of time. Alex looked at her had for a second. He the. Proceeded to remove some kind of mask hiding his own memories from him. "... I don't know anything about what's usable or not unless it comes from a super market...." He says while removing what was his last possession of the the other world. The idea of her dropping it as a joke haunted his mind. But then again at probably just him being paranoid. Underneath Alex wasn't as skeletal as he appeared with the coat with some muscle. Bruises and and scratches covered Alex's back. Especially bruises. Just little scattered memories of a similarly dark past. Most were by large. One runs from his shoulder blade down to his lower back though. Just like the rest of his body he had pale skin. Oddly his back was covered in marks of beatings while the rest of his body was unscarred. He handed his coat to her.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa tilted her head a bit as Amber made that joke. Then looked to Alex curiously. "Huh I never heard of something like that before. And I am not that clean. I just don't want to smell like cat at all times. It becomes an odd smell after a while. Which is why he's taking a bath." She motioned to the tiger who got out and proceeded to dry in the sun. She took the coat knowing that to drop it would be horrible so kept a good hold on it as she let the water flow over the coat and then proceeded to wash the cloth rubbing the herbs against the spot where the deer had been the stain getting out as she thought. As well as getting rid of that smell. "Are we eating soon?" The tiger growls softly. "Oh NOW you worry about eating. We will as soon as we can get the meat from the deer. I have to cook the meat for the three of us. You can have the raw stuff as you like it." She responded in a series of growls and snarls. She didn't even really turn around to respond to the tiger.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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... It urr...nothing. She wouldn't never need to use one. He watched as she washed multiple, thinking terrible things that could happen to it. Many of which did not make sense. Including it Bursting into flames, exploding, and multiple other things children would laugh at with the idea being so irrelevant To reality or what would be expected. He was somewhat curious on how she could communicate with her tiger. Not wanting to bother her he just kept quiet. Well tried to. "... Thanks for doing this...." He said this almost awkwardly. He did not like the idea of owing a debt to anyone. He looked at her tiger strangely while saying this. A cat that likes water? Oh well different universe possibly right?
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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As the two entered the water cleaning their clothes, and the tiger his fur, Amber couldn't help but feel antsy. Without at least her hands aflame she almost felt naked. She lit the tip of her index finger on fire just to calm her nerves. The flame danced in the wind like a candle. Not enough to attract more fiends but enough to ease her mind. She pulled a loaf of bread from the bottom reaches of her pant pockets and broke a piece off for herself. It filled her for the moment, but the bread alone was not enough. Amber moved closer to the water now, and cupped her hands together taking a sip from the river. "I was supposed to clear the area near my home of monsters that raided the streets at night. It appears we've driven them off for now. I'll send a crow back to inform them to stop with the bonfires at night, that should stop the midnight raiding." She splashed the water into her face and continued, "My job here is done, but I find myself at a loss. It appears to me the world outside my city could use my skills more. I insist I join your efforts and help the weaker ones we cross."
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Do not think anything of it. Elsa said waving a hand as she got up and handed his clean coat back to him. "I suggest you hang it on something so that it can dry." She then looked at Amber and thought about it. "We do work well together. And as helping the weak is something I do anyway, it would make sense to do so with a team. What say you Alex?" She asked as she saw that he was looking at the tiger curiously. "Is there something wrong? I am not sure why you stare at my brother so." She said confused.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex took it as if he was being handed an infant. He wouldn't think of it as nothing. Alex just out the coat on anyways. Hypothermia is for suckers!!! Alex constantly felt the need to dig something into his hand be t his nails or the blades in his glove because of thoughts like that. "... Things here aren't quite the same as where I come from...." He says. Feeling th coat on him once more he felt vulnerable. "...I did something similar last time I checked." Helping the weak was something he felt condemned to do. Back where he came from he did so. But not in the most popular of ways. As he felt the water drip down his body from the coat he sorta made said event more then it was in his mind. His shadow had been gone far too log and t has now returned "Where are we off to now?" Alex somewhat feared the obviousy very possible answer of the butcher.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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I was planning on getting some meat from the deer. The butcher in...Mantown was it? I am unsure of what the places are called. Oh, this place sounds a bit strange. But I suppose if you go out and travel you are bound to come across something weird some time or another. She said with a small shrug thinking nothing of it. "You could get sick wearing something wet. But I suppose you knew that." She said getting onto solid ground checking her arrow pack by running a hand against the backs. She was missing some as was normal for a battle so probably would see if there were any more at a store. Or make them herself, which she had done many times. Several of the arrows were made by herself. She growls softly making the tiger stand up and walk towards her immediately.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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I was planning on getting some meat from the deer. The butcher in...Mantown was it? I am unsure of what the places are called. Oh, this place sounds a bit strange. But I suppose if you go out and travel you are bound to come across something weird some time or another. She said with a small shrug thinking nothing of it. "You could get sick wearing something wet. But I suppose you knew that." She said getting onto solid ground checking her arrow pack by running a hand against the backs. She was missing some as was normal for a battle so probably would see if there were any more at a store. Or make them herself, which she had done many times. Several of the arrows were made by herself. She growls softly making the tiger stand up and walk towards her immediately.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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As expected. He had just helped someone in the task of consuming a pure innocent animal. Better then the body going to waste but worse then it being killed in the first place. .... Sickening... Disgusting... Impure... Foul... The ignorant must be pitied. Not slaughtered when there are so many alternatives... These beings with the inability to reason or comprehend much of anything they have no military or sense of war.... Or a peace treaty... Just our mercy... Alex could rant on forever about the reasons consuming animals was wrong and how impure or evil it was. Thing is, Elsa seemed to be capable enough to kill him if he tried anything. Plus it is best to please people when in a place you are unfamiliar with. But... ...Shut up. Alex tried stop lingering on it. He couldn't. He did not show much of what was happening in his mind on the outside except for his hands becoming fists for a few seconds. The anger quenched by him not wanting to cause an unnecessary conflict. "...I'd just deal with it..." Alex says. Cold because of wearing his coat so soon but he did not show it. He just had some kind of fake smirk planted on his face. Not shivering, he never did, not because he was incapable but because he believed it showed lack of control. If he couldn't take some cold how could he handle bigger problems? Alex followed on the fallen tree to the more stable platform. He almost forgot he actually had his fedora on his head the whole time with everything going on in his mind.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Manshire, Amber corrected Elsa, "They have a butcher and a general store, they'd have anything we'd need to last a few weeks in the wilderness." Amber felt her company had an odd air about them. Both of them. She never spent much time outside her city walls but the time she did spend out she'd never met folks like this. Her company was interesting, but strange. A man who dressed rather funny, and a girl with a tiger. What a trio they must look like. "I can lead us to Manshire without further delay." Amber continued as she gathered herself, holding a finger to the wind to find the direction of the gust, a small flame still dancing on the tip showed her the way. Her feet started moving toward the town whether or not the others followed, she bored of this river, and had slight fear some water may splash upon her flames.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Fast on her feet as Elsa was, she tugged Alex to her holding him as an arrowhead pointed to his throat as she took a look at Alex seeing his anger clear in his eyes. "If you have something ill to say, do so. I do not react well around angry atmospheres." She growls softly an animalistic one that warned that she was on the precipice of losing her temper. It was usually the only warning one had, if they were lucky enough to get one from the hot tempered woman who didn't dwell with people for this reason. They kept their emotions and she hated to be so closed off. If she wanted to tear something to pieces, she would then and there. If she had the urge to play and laugh like a child, she did. Her eyes which had been up to then at least friendly lost all kindness to them looking all the world like a sea before a violent storm.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex's first thought were incredibly childishly and foolishly hilarious. Something along the lines of the short distance between them and a compliment. Something like "you have beautiful eyes". It would get him killed for sure, but hey, dying laughing is one of the few tolerable ways to go. She would probably find the real reason childish and kill him anyway. Eh, Alex didn't hate life, but he did not care about dying. "... The deer.... An irreversible act has been committed to only serve a temporary purpose...." Alex says casually referring to the idea of killing an eating it or any animal really. He did not like majority of people's replies to him expressing care for a dead animal anywhere. The typical answer was an insult that was thrown around like nothing. Bastards deserved what was coming to him.Somehow even though he could possibly die right now he found himself losing himself in memories. Returning back to reality he awaited some kind of response.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa breathed a bit evenly and let him go twirling the arrow on her fingers as she thought. "You must be a vegetarian that I heard about. Although I kill to eat I always thank them for their sacrifice after taking the arrow from their hearts. And I always go for the shot that won't let them suffer. Those shots are reserved for enemies." She said understanding a bit that he thought she must be a heartless person when it came to hunting. "And I never go for the young or the mothers." She said putting the arrow back. "I will not apologize for pouncing on you like that. I will, however, say that I have what the people in Manshire say a 'temper hotter than the flames'."
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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He didn't really expect an apology. He didn't really have any different opinion on her in the case of whether or not she was a good person, he thought she was kind still. It made the hunting part more tolerable though. Not okay but tolerable. He would probably always see her as the person that at least cared about his opinion and washed his coat. A kind person at heart. Allies that always agree on everything wouldn't be fun anyways. She would be interesting to observe for sure. Alex sorta just shrugged it off. "No need to apologize anyways..." He usually wasn't so passive. On the inside it had stabbed a side of him that has been dying before he came to this world. Soft... Echoes of the past mocked him. He did not leave his world on the best note with the people he considered friends. Small unidentifiable scattered noises of foot steps could be heard echoing the forest. A calmness before the storm.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa appreciated that he didn't mind that she could be as violent as these forests and stood at attention, getting an arrow ready in very little time, looking around the forest as she had heard the footsteps. She tried to by the sound catergarize what it was, if it was humane or monstrous. She tried to pierce the forest with her eyes to see what was there, her forest brother standing next to her, fur standing up as he growls threateningly.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex could feel the scattered foot steps also. Scattered and protected by forest. They were definetly by human. Anger... Sadness.... Terror.... Alex accidentally mumbled his thoughts. Alex was looking around. There were so many of them. Uncountable. The multiple kinds of emotions around him. Alex could not see any of them but they could be heard and sensed. Detecting so many negative emotions depicted by such a great number had Alex feel more invigorated and his smirk became a somewhat uncomforting actual genuine grin. His thoughts became murky as the amount of negative sentiment powered him. His stance becoming less slouched over and he stood up normally. "... The voices of these creatures are rather odd..." Alex mumbled to himself. All that could be heard were footsteps though. Varying in size and in great numbers. The beating of wings was faint also. Human? No. But exactly what they looked like could not be known behind the cover of trees. They were headed in the direction of the village. Alex cracked his knuckles before what appeared to be dark Mist rotated around his hand and became solid shifting into a black knife. Alex wasn't feeling as vulnerable as he did. With so many sources for power he shouldn't. He created another similar knife and held both of them with the blades facing the ground. He did my show the others what he was really capable of yet. "... Lets follow them..." Alex whispers
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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The thudding of footsteps riddled the forest floor with an uneasy presence. Follow them, what a good idea. Out one battle and into the next. Amber lit a fuse up her arms, and prepared her sword. May the creatures of the forest be worthy of a death laced with fire. Her attitude of the forest, it was fierce, it was hungry and she was willing to feed it. Her patience was dwindling every moment she spent in this Gaia forsaken forest. Amber's eyes narrowed, she kept her mouth shut, but her fists clenched and engulfed in flame. Her sword was red with heat.
Username: Silvermane Name/Aliases: Amber Wreave Age: 22 human years Race: Human Appearance: This girl stands rather tall at about 5'7, towering over most human girls. She gets her name from her soft amber colored eyes, which appear to have a somewhat green tint. Though her eyes are soft her skin is anything but that. Her hands are rough and hard, covered in calluses from working the forges. Amber's brown hair is rarely ever seen let down from her sloppy bun, as it tends to just get in the way. Many have asked why she doesn't cut it short, she likes to say she wants to believe some part of her still holds a feminine touch. Her clothes are rather drab, robing herself in thick fabric pants and giant gloves so not to burn her hands or legs. Her top is a flame-retardant mesh given to her by her old iron-forging mentor. Bio: Amber grew on a forge world. A planet both cheering and crying for it's rapid development, leaving marks of iron and steel in the wake of it's industrial revolution. Her home was built on the blood, sweat, and tears of it's workers and now stood strong as a metal city. During the rise of the forge world, city streets were overpopulated with the homeless, scumbags, and street rats. It was this harsh upbringing that forced her to be independent. Luckily she had Basco, her mentor, to teach her the do's and don't's and how to survive this way of life. He taught her how to build structures and blades. Instilling the framework for her morals, hard work, and self-worth. The government of this city was never quite clear to her. It was obvious to her however, someone was far too overpowered, and hiding secrets from the hungry-eyed city, who's fires kept yearning for steel. She helped Basco and other smiths arm the masses to overturn the city and make it a free state. It's chaos ruled ever since, and no man has risen to power. Skills/Good attributes: Amber has good social skills, and is not easily offended. Her sense of justice is strong, and refuses to allow those who are strong to take advantage of the weak. She's very handy with an anvil and has skills in the art of the forge. She practices many hours a day with the weapons she crafts so she is best using a sword or axe of her own make. Being so close to hot fires and coals every day has also made her more survivable in extreme heats. Skills/Bad attributes: She's a bit quick to jump to conclusions or accuse people when she has no place to do so, this is the downside to her sense of justice. She also believes anyone holding power is someone to be suspicious of, so she's not very quick to trust anyone with a title or anyone in a high position. Since she fights best with the weapons she makes, if she is unable to use a weapon she's crafted herself, she may get sloppy and leave an opening for a fatal enemy strike. Personality: Amber is a social butterfly willing to help those in need, her sense of justice is strong but sometimes misplaced. Her friends would describe her as honorable in battle, because she's not one to fight dirty. She strives to be the protector figure in her friend's lives. Amber's sassy attitude earns her friendship with lighthearted people, and rivals with those that are easily offended. Ability: Semi Fire Resistant, can control/create fire (much like fire-bending from Avatar) Other: Saw some discussion about timezones, just for the record I am EST, but I'm a fulltime college student so posts may be limited to 2 times a day
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Elsa looked to the sky hearing the flap of wings and heard him suggest they follow them. "Did we want to question what they are doing or do we want dead bodies?" She asked as she started to go to the village anyway. For either way, she would shoot whatever was in the sky down to the ground not wanting Manshire to be in trouble as those she called her parents lived there. She would eliminate all threats.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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...Both if the bodies are theirs.In the sky nothing dangerous was visible. The beasts did not seem to be headed in the direction of Manshire but the smaller village made of black wood. when the sound of their steps began to come from a general area and lightened in sound. They were organized. Well somewhat. Alex began to run with his shoes making close to no noise, towards the sound. Knives in hand and running in a somewhat strange manner. Overly confident. ••• There was a small legion of beasts visible when within viewing sight. At least 100 of them. These thing did not usually come in such great numbers. Something had to be leading them. The legion was filled with many toes of beings. A few infernos and some flying thing making up the majority. The flying thing having a monkey like body but had wings. It's teeth longer then normal. ... Who drugged me... Alex said his thoughts aloud on accident loud enough for anyone near to hear. Luckily the creatures were far too busy making their way to the village.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Both then. Maybe I'll just leave one alive. Elsa said and fired off an arrow shooting one of the flying monkies, the arrow ripping into sinew of the wings causing it to fall, and shooting down dead three others in very little time, barely thinking about her shooting accuracy, just worrying about killing as many as she could before the monsters reached Manshire. "Go attack my forest brother. But be careful." She said to the tiger who went out to attack a monster snarling in anger as it scratched and bit.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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A small portion of the army began to pay attention to Elsa while the rest walked off to the Dark village. The few that broke off being a few infernos, and what appeared to be flying monkeys... ..No... Volaces is better then flying monkeys With the small portion of the legion coming at them the monsters could be more closely inspected. Infernos were the same as they always have been. Medium-sized, sharp claws and teeth, wolf like shape. The Volaces faction appeared to be made out of mainly dark furred monkeys. Their facial features belonging more to a gorilla. A monkeys body except perhaps slightly more muscular. The most distinct trait to Alex that signified it was not an animal from earth and was another evil being was the Volaces wings. They were either a dark gray, red or black varying on which one. Very scaled looking and rough. The wings being about the size of its body if not larger. If one is left alive maybe they can speak and then questions will bring more about them to light? The four shot at, three were dead, the other pissed running on its actual lombs rather then damaged wing towards Elsa faster than the rest of the seperated legion. The ones marching towards the Village not really caring. The tiger scratches would prove to be much more devastating then the Volaces could have ever expected being capable of overwhelming one of them with a single swipe of the paw. Alex flexed his fingers and wrapped his fingers tighter around his knives and threw it with practiced precision towards the faction. It impaling one of the Volaces in the eye.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa had very little time to react, but she was used to quick attacks and jumps to avoid a sharp blow by the flying monkey hitting it hard with a foot sending it on its front, and landing on her feet baring her teeth, her eyes once more showing the storm as she stared down the primate. "Stand down or be killed along with your kin." She said trying to figure out what it was so she could communicate with the primate. The bow was on her shoulders a knife in her hands as she stared down her enemy not daring to move unless attacked again. She had her ears and senses open so that she could determine threats beside her, hearing as her forest brother ended the lives of many with a swipe of his paw his sharp claws ending it swiftly.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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The beast yelped as it fell and hit the ground. It's attempts to regain to footing while shaking off a bit of dirt and pebbles in its fur. It did not respond. If it could communicate it chose not to. It screeched and attempted to charge again, unfazed by the kick. Alex stabbed and cut through a few of them. Alex knew of a quicker way of dispatching all of the creatures in this part of the faction. He dropped his lines and they vanished into mist as he leaped into a tree while looking at Elsa mouthing the words "follow". He had a plan of a sort.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa had looked around the forest seeing Alex in a tree and the word 'follow' escape his lips. She brought the blade down into the monkey ending its life and placed two fingers in her mouth whistling sharply and shortly as she went towards the tree Alex was in her forest brother following after her. She placed the blade into the tree for leverage onto a branch and took out the blade as she climbed up easily. Not as easy as the tiger who used its claws to climb she was below his branch looking up at him. "So what is your plan Alex?" She asked hoping he did have some plan looking at the monsters.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Amber climbed up the tree deactivating her fire weapons and waited to hear said plan. Alex just smirked and looked back at her then at the group of monkeys on the ground. "... Carousel of Punishment..... kinda." He said before placing his hand into the air with black mist appearing. A monkey was climbing the tree upward but would soon stop. Alex just continued to smirk when he let the mist fall to the ground. It becoming more like dust. When it hit hit the ground it erupted into multiple spikes pointing upward. The spikes spreading like a fire within the proximity of the group of weak beasts. The spikes impaling all of the creatures in the small group. Not necessarily killing. Alex moved his hand off the side of the tree with his palm towards the ground ,the spikes around the actual tree disappearing with the rest remaining. Many of the monkeys screeching in pain or now now unable to. Alex's fedora slightly tilted to shade his face. "...Shall we follow the rest?" Alex asked while viewing his work. The larger legion wasnt visible but the sounds of their cries and steps could be heard.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Amber climbed up the tree deactivating her fire weapons and waited to hear said plan. Alex just smirked and looked back at her then at the group of monkeys on the ground. "... Carousel of Punishment..... kinda." He said before placing his hand into the air with black mist appearing. A monkey was climbing the tree upward but would soon stop. Alex just continued to smirk when he let the mist fall to the ground. It becoming more like dust. When it hit hit the ground it erupted into multiple spikes pointing upward. The spikes spreading like a fire within the proximity of the group of weak beasts. The spikes impaling all of the creatures in the small group. Not necessarily killing. Alex moved his hand off the side of the tree with his palm towards the ground ,the spikes around the actual tree disappearing with the rest remaining. Many of the monkeys screeching in pain or now now unable to. Alex's fedora slightly tilted to shade his face. "...Shall we follow the rest?" Alex asked while viewing his work. The larger legion wasnt visible but the sounds of their cries and steps could be heard.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Amber climbed up the tree deactivating her fire weapons and waited to hear said plan. Alex just smirked and looked back at her then at the group of monkeys on the ground. "... Carousel of Punishment..... kinda." He said before placing his hand into the air with black mist appearing. A monkey was climbing the tree upward but would soon stop. Alex just continued to smirk when he let the mist fall to the ground. It becoming more like dust. When it hit hit the ground it erupted into multiple spikes pointing upward. The spikes spreading like a fire within the proximity of the group of weak beasts. The spikes impaling all of the creatures in the small group. Not necessarily killing. Alex moved his hand off the side of the tree with his palm towards the ground ,the spikes around the actual tree disappearing with the rest remaining. Many of the monkeys screeching in pain or now now unable to. Alex's fedora slightly tilted to shade his face. "...Shall we follow the rest?" Alex asked while viewing his work. The larger legion wasnt visible but the sounds of their cries and steps could be heard.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Amber climbed up the tree deactivating her fire weapons and waited to hear said plan. Alex just smirked and looked back at her then at the group of monkeys on the ground. "... Carousel of Punishment..... kinda." He said before placing his hand into the air with black mist appearing. A monkey was climbing the tree upward but would soon stop. Alex just continued to smirk when he let the mist fall to the ground. It becoming more like dust. When it hit hit the ground it erupted into multiple spikes pointing upward. The spikes spreading like a fire within the proximity of the group of weak beasts. The spikes impaling all of the creatures in the small group. Not necessarily killing. Alex moved his hand off the side of the tree with his palm towards the ground ,the spikes around the actual tree disappearing with the rest remaining. Many of the monkeys screeching in pain or now now unable to. Alex's fedora slightly tilted to shade his face. "...Shall we follow the rest?" Alex asked while viewing his work. The larger legion wasnt visible but the sounds of their cries and steps could be heard.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Amber climbed up the tree deactivating her fire weapons and waited to hear said plan. Alex just smirked and looked back at her then at the group of monkeys on the ground. "... Carousel of Punishment..... kinda." He said before placing his hand into the air with black mist appearing. A monkey was climbing the tree upward but would soon stop. Alex just continued to smirk when he let the mist fall to the ground. It becoming more like dust. When it hit hit the ground it erupted into multiple spikes pointing upward. The spikes spreading like a fire within the proximity of the group of weak beasts. The spikes impaling all of the creatures in the small group. Not necessarily killing. Alex moved his hand off the side of the tree with his palm towards the ground ,the spikes around the actual tree disappearing with the rest remaining. Many of the monkeys screeching in pain or now now unable to. Alex's fedora slightly tilted to shade his face. "...Shall we follow the rest?" Alex asked while viewing his work. The larger legion wasnt visible but the sounds of their cries and steps could be heard.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa watched as Alex performed his little trick with the black smoke turning into dust, making the stuff into spikes and killing the immediate monsters around that area. She looked at him a bit surprised that he was able to do that. "That...is a useful skill. Remind me to not get on your bad side if I can avoid it." She said in a slight teasing manner for sooner or later, she always got on someone's bad side. It was usually the blunt way in her speaking. She wondered what it would be. "Never a dull moment, although this out brake of monsters is odd. In the many years I've lived here they've never been that organized. So maybe they were ordered to in some way. Probably mental as the monsters would communicate. Or refused to. Either way, it has to be a person with the ability to get into any mind and tell it what to do. Possibly hundreds of them." She theorized, never having met such a person or having seen such an ability, but then again, as stated she didn't leave this forest unless she absolutely had to. So, to her, anything could be possible.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex just shrugged off the surprised expression. Some of the monkeys were still alive just badly wounded ad unable to stand up. He would have to perfect the attack. What if Elsa or Amber got attacked and killed just by a surprise attack... When she spoke he listened. Elsa probably couldn't get on his bad side if she tried. Alex had a tendency to stick to first impressions and even though she pokes a hole in his coat and threatened him she had still seemed kind to him, due to a single deed done for him. And the fact she was the first person he had seen in quite a while. He had some kind of bias to try and see the best in her for reasons he couldn't explain. "...Telepathy? Perhaps. If so we should be more sneaky now. Any person with an ability to control minds can't just be taken head on. Alex says while kicking one of the squirming monkeys twice quickly and it stopped breathing. Alex felt no regret or guilt killing these monsters. They did not have the innocence of earth's animals. He then realized how much he was starving. Only able to use his ability so much at once he had forgotten to fill his stomach. "... Lets continue shall we?" He says weakly.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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That would be the best idea. Since we do not know what our enemy looks like or how far his or her abilities reach we will have to have a well thought of plan. Elsa agreed noticing how weak he looked and gave him a mint leaf. "Until I can cook you a full meal this will last at least five minutes." She said informatively. She had to live on those things for about a day when hunting had been scarce. She would have to plan what she would cook for him, never having had a vegetarian to worry about before. This would certainly be a new experience. She carefully walked around the spikes making sure not to touch them not certain what would happen if she did, the tiger doing its best to walk as well just as curious what would happen when he gave up by jumping onto her back and hanging there. She had been caught off guard by that but quickly regained her footing glaring at the tiger. "Next time, please be curtious and warn me that your jumping on my back." "Well let's hope that next time there won't be these spikes around that neither you or I know the consequence for touching them would be. Elsa couldn't argue that logic.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Alex took the leaf. New experiences are good right? Alex just placed it in his mouth. Trusting Elsa it wasn't poisonous or something. The thought of a meal had sorta brought part of him to life. .... Food? Alex then saw how she tried to dodge the spikes. With a slight tilt of the hand, even though it wasn't a necessary action, the spikes disappeared into thin air. ... If this is reality.... It is more tolerable then I expected. Alex thought. He proceeded to walk and then began to climb a tree using his gloves. Producing little noise. He would have to be stealthy. My presence will never be detected here. But Elsa found you up in a tre- Shut up Alex leaped to another tree swiftly. The sound of the feet still faint but something new fed the senses curiousity. Smoke began to fill the air.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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Elsa smiles a bit as the spikes disappeared. It was a cool trick that Alex was able to do, and she tossed the tiger off her back smiling in amusement as he looked at her as if affronted as he landed in his feet. She followed Alex on the ground when she caught the faint smell of smoke. It had to be far away and downwind if she could tell what the scent was. She looked up. "Do you suppose its an enemy? I do not think it to be wise to go into another battle until we are fed." She said loud enough so he could hear her no matter what distance he was still walking forward.
Name: Elsa Voss {Not exactly her real name} Alias: Hunts woman Age: possibly early teens or twenties. Isn't exactly sure. Race: Half Elf half human Appearance: Appearance Theme Song: the fighting spirit Bio: Ever since she was little, Elsa had been around lions and wildlife in general, being raised by and around them, for she never knew her family or parents. She is 5'9", has red hair, and blue/green eyes, and muscles that had come from many years of running through the forest, as well as fighting wildlife and lifting the carcasses of her kills. A life in the wild, Elsa has acquired many scars on her body, but not one is ugly or marring in her elvish beauty. She had to figure out what her abilities were on her own, and at the age of eight, she was caught in a human's trap and brought to their villiage. There she learned spoken language and about the spices that the forest couldn't provide and about her healing powers and noticed that she was magical. She also got a first name while staying there and picked a last name at random seeing that it meant 'fox' and thought it suited her. When she was ten she had gotten a tiger cub as a companion. He has followed her since then and always has her back and is pretty protective of her. Skills/Good attributes: She is the best with any weapon she picks up, but her skill with the bow and arrow are almost legendary. She doesn't miss a target unless she makes herself miss it. She's also a real good cook having had to learn by trial and error. Once her friend, she will be loyal to you. Not to mention that her magical properties keep on getting stronger the more she learns about them. Is a fast learner. She is also very light on her feet, allowing her to sneak very easily and able to change her attack within moments. Skills/Bad attributes: She is socially awkward, and so doesn't know when to stop. She's blunt to the point where it's rude, and when angered will attack without thought, and its almost impossible to draw her out of a rage once in it. Personality: kind, loyal, valiant, blunt, warm hearted, hot tempered Abilities: Healing, marksmanship, speaking to animals
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Tempting. If she is as good at hunting and cleaning as she is cooking Alex would be more then impressed and he wouldn't have to survive off of a dark disgusting substance created by the atmosphere created by people's moods. And right now he felt how terrible it was. Actual Food would be great. Alex felt somewhat bad whenever he consumes anything though. He did not need it. It was better then any food he could create through his power but he still saw it as a luxury. He was taking what could've been used on someone who would appreciate it even more then he would. He feels like he is being a hyprocrite hating when people take excess of what is needed. "... People could be dying right now... Best to put away such thoughts till later." He says up in the tree standing, tapping his foot. A bit paranoid. Nothing in particular sparked said paranoia he was always paranoid but getting shot at with an arrow may have slightly contributed to him not trusting trees as much for protection or hiding. "... We'll just have to deal with hunger." Alex has lasted months without consuming anything except willpower and emotion. Not pleasant but possible. Alex then sorta thought about it some more. He felt like he was being insensitive towards someone he wanted on his side but he ignored such thoughts placing other humans safety first. How ashamed his comrades back at his universe would be. But in this world, the humans are the weak. Alex jumped down from the tree landing next to Elsa. "... I am okay with any decision you would like to make." Alex says. Another stab to his currently dying other nature. They could fight better against the leader of the horde who would probably be very powerful if they had a meal. But in that time many could die.
Username: DarkDissolver Name/Aliases: Alex Mavros. Age: 18 Race:Rumor is he is Human with inhuman like capabilities Appearance: Physical: 5'11. 145pounds. Skeletal looking but somewhat muscular build. Pitch black shaggy hair. Jet black eyes occasionally covered by his hair. Pale skin. Thin lips. Ears covered by hair. Each one of his fingernails on his left hand sharpened to a point. Clothing: Wears a Obsidian black trench coat. Black fedora. Both stained with slightly darker splotches of black. Beaten up jeans. Black boots. Bio: Not much is known about Alex's past Skills/Good attributes: Great weapon improvising skills. Super human strength, speed, and etc. Intelligent. Brutally honest. Always collecting knowledge. Healing. Carries around a pistol. Good aim but limits in range. Asexual. Skills/Bad attributes: Arrogant. Doesnt bother to wear armor. When I say arrogant i mean very arrogant... When confronted about his past he isnt at his best. Soft spot for children and females. Mainly children. Not mentally stable. Hates many things and will not cooperate with many things or beings to save his life. Dat pride :D Misanthropic Personality: Dark, Morbid, Sinister. Clever, intelligent, and rather wicked. Depressing. Humorous, Happy around certain people and places. Ability (Certain abilities allowed...): Can create items/beams/many things out of emotions. Limited to what he knows how to create/ grasps. Other: Alex is Asexual and has bipolar syndrome. Possible Scrooge syndrome.
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In the midst of all this chaos however, there was one boy who was, at the moment, oblivious to it all. Luka Blackwell stared down at the paper he was working on, tapping his pencil on the table in thought as his purple eyes focused on the numbers before him. He'd honestly never been good at math, and the fact that he had a test coming up made his situation only worse. Although part of him wanted to just tear up the blasted page and throw it aside while saying "Forget it all", it was, unfortunately, a necessity for him to do. After all, if he failed the test, he could still use this practice sheet as a way to, somewhat, keep his grade up. Sighing and still tapping his pencil, Luka glanced up at the clock. Almost three; he'd have to start getting ready for his part-time job soon. Grumbling and looking back at the paper, he set his pencil down and then moved both items aside, standing and running a hand through his pale ginger hair. "I'll just have to come back to it later, I suppose," he said, mostly just trying to find an excuse to not bother with it anymore. Turning to head for his bedroom, Luka attempted to get his mind off of school and into work mode before he had to leave.
Name: Luka Blackwell Alias: The White Death (he doesn't seem to notice that this is his alias, though) Age: 15 Race: Shapeshifter Appearance: A rather average teenager, he stands at about 5'8" and is rather lanky, though he does have a fair bit of muscle from his acrobatics class that he is no longer in. His skin is an average white but a bit tanned as well. His eyes are a pale purple that lean a bit more towards blue, and his hair, which is almost perfectly straight and covers his ears and reaches down a bit to his eyes in the front and almost to his shoulders in the back, is a rustic orange color with some slightly visible dark brown streaks running through it. As for his clothes, he wears a plain black t-shirt with a tan, hoodless jacket over it. The sleeves of the jacket are rolled up a little past his forearms, which expose an odd, tribal-like marking on his right wrist, and then a black leather bracelet on his left wrist. He has on grey, faded, and slightly torn jeans, and wears converse high-top shoes that are a faded red and white. Around his neck he wears a chain that holds a sharktooth, and hasn't seemed to have parted with this necklace ever since he can remember. Bio: Adopted and raised by a man named Druas Blackwell, he has never known his real parents and where he's really from. But of course, this never bothered him; having been raised by a doctor who was secretly a murderer but who had a heart of gold, especially for children, Luka had a very decent and cheerful childhood. He knew his adopted father's dark secret, but he still loved the man just the same. He was accepted for who, and what, he was with no question, hiding his shapeshifting abilities from everyone but his father, who loved him dearly. In the end, however, the darkness didn't stop with Druas... When his adoptive father mysteriously disappeared after he turned 15, Luka began to notice that with his powers came a price. The more he shifted between his forms, the more he felt urges. Urges to do dark, evil, destructive actions, and it scared him. He couldn't get rid of the powers he was born with, but in a hope to stop the urges, Luka stopped shapeshifting, only transforming if he needed to. But deep down, the darkness is still there, still tempting him... And he knows in his heart that it will do everything to take over. Skills/Good attributes: Can shift into almost any animal form, and has the abilities of said animal when in that form (For example, has enhanced hearing when in owl form); Is kindhearted and cares for others, and is eager to help without asking for a reward in return; Is flexible and has good balance, being more on the swift and agile side. Skills/Bad attributes: Has a hidden darker side that, if not kept under check, could take over at any given, random time; Can "exhaust" a form to the point where he can't shift into it for a while; Does have small depression episodes at times, mostly due to having been raised among humans and having never met anyone else that was different in the sense that he is. Personality: A kindhearted and caring soul, Luka hardly ever passes up the chance to help someone in need, and never asks for a reward in turn. Like everyone he has his fears, but for the most part he is a rather brave young man, willing to take risks if it means saving those in danger. Despite his kindhearted nature, though, he can be easily manipulated if his guard is brought down, which really only happens when the subject of his real parents is brought up. Ability: Shapeshifting into almost any animal (excluding the mythical creatures since he is technically one himself). He can do so at any time, though if he shifts into a certain form too often it can become unusable for a certain amount of time, usually about two or three days. The exception to this rule is his human form, since he was born as a human and it is considered his "true" form. Other: He has Multiple Personality Disorder that never showed when he was a child, but it does explain the darker side of him that's recently shown up. However, Luka was never diagnosed with it since his other personality never surfaced until now, so he has no idea he has this issue.